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Primarch Exterminator Sypostat[XPEH] Sypostat
VS BR 94

KDR: 4.19

Score: 39.9m

Last Seen: Jun 21st, 2020 7:31 PM
- OFFLINE - 53.4 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt
Level Progress (to 95): 89%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3 E540 Halberd C-4 Serpent VE92 Plasma Grenade C-4 ARX Proximity Mine Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,676,340 MLG Score: 1340
Fun Score: N/A
Cheeseburgers Flipped: 1004TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.746%15.85%34527132227,7282.482591.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%0.095C+-0.79D--0.29CHEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.389C**9.80.311C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.553%0.945%305113481,376733581.874662332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.987B*-0.576D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.899B*7.60.857B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.297%0.578%340213472,59610767072.4104367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.783%-0.072C+-1.243D*-1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++3.90.688B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.658%1.552%13201013399,212870423110.5764218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%-0.052C+-0.718D-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.787B++9.10.773B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.391%81.507%13206134321,2949784021.7508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.039%0.968B*0.93B*0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.80.436B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.892%10.884%1320213472,545951152.67332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.152%0.833B++-0.766D--1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.642B+2.40.499B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.9m219.3%213 (12.8k)182 (10.9k)4.1877892,64222,1224.7718194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349712221.741%25.365%55109:5433

16% Engineer43% Infiltrator32% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 5:54 PMDec 2nd, 2014 6:07 PMJun 22nd, 2020 12:07 PM (99d) (PST)Jun 21st, 2020 4:00 PM (100d) (PST)Jun 21st, 2020 3:31 PM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
405763290.4220.1010.1071.0090.0381340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2734,58119,692256661210,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3660.4h/152.5d 12,920 23,499 24,600 221.7k 2,680 14,031 8,424 88.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:1,264
Deaths:673
KDR:1.878
Accuracy:17.232% D*
HSR:17.405% D*
Ursa
D**
Kills:649
Deaths:423
KDR:1.534
Accuracy:17.297% D**
HSR:15.100% D**
VE-H Maw
F-
Kills:477
Deaths:446
KDR:1.070
Accuracy:18.328% F-
HSR:14.256% F-
Flare VE6
F-
Kills:136
Deaths:84
KDR:1.619
Accuracy:15.186% F-
HSR:12.500% F-
Kills:2,526
Deaths (as Heavy Assault):1,626
Deaths (to Heavy Assaults):4,549
KDR:1.55351
Kill Difference:900
Playtime:196.304 hours
Usage:5%
Score:2.131m
Score/min:181
Accuracy (listed only):17.011%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:3,870
Deaths:1,701
KDR:2.275
Accuracy:20.469% D*
HSR:15.246% D*
Eridani SX5
D-
Kills:1,931
Deaths:791
KDR:2.441
Accuracy:20.033% F-
HSR:16.054% D-
VX6-7
D--
Kills:1,894
Deaths:815
KDR:2.324
Accuracy:21.575% D*
HSR:16.420% D--
Deimos VA29
D*
Kills:1,755
Deaths:789
KDR:2.224
Accuracy:52.947% D*
HSR:10.256% D*
NS Baron G5
D
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% D
HSR:9.852% D*
NS-11CB
D*
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.372% D*
HSR:15.587% D*
VE-C Horizon
D-
Kills:1,284
Deaths:548
KDR:2.343
Accuracy:31.568% D-
HSR:16.355% D**
Solstice VE3
D
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.285% D
HSR:13.391% D*
NS-11C
D--
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% D--
HSR:14.067% D*
Pulsar C
D-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% D*
HSR:20.598% D-
Sirius SX12
D
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% D-
HSR:15.167% D
MKV Suppressed
D
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D**
HSR:17.126% D
NS-7 PDW
C
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% D--
HSR:19.015% C
Zenith VX-5
D
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D*
HSR:18.804% D
Phobos VX86
D-
Kills:790
Deaths:388
KDR:2.036
Accuracy:49.689% D*
HSR:12.279% D-
VE-S Canis
D
Kills:776
Deaths:324
KDR:2.395
Accuracy:27.000% D
HSR:13.273% D*
NSX Tengu
D-
Kills:740
Deaths:335
KDR:2.209
Accuracy:30.699% D**
HSR:16.892% D-
NSX Tanto
F
Kills:654
Deaths:269
KDR:2.431
Accuracy:21.018% F
HSR:14.985% F
Eclipse VE3A
D-
Kills:457
Deaths:232
KDR:1.970
Accuracy:20.690% F
HSR:16.193% D-
Skorpios
D*
Kills:455
Deaths:195
KDR:2.333
Accuracy:23.439% D*
HSR:12.088% D*
Kills:25,886
Deaths (as Light Assault):11,056
Deaths (to Light Assaults):5,329
KDR:2.34135
Kill Difference:14,830
Playtime:1,177.970 hours
Usage:32%
Score:12.407m
Score/min:176
Accuracy (listed only):26.886%
HSR (listed only):15.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:14,719
Deaths:1,370
KDR:10.744
Accuracy:42.705% C**
HSR:81.758% B+
Eridani SX5
D-
Kills:1,931
Deaths:791
KDR:2.441
Accuracy:20.033% F-
HSR:16.054% D-
Parsec VX3-A
C++
Kills:1,703
Deaths:169
KDR:10.077
Accuracy:41.875% C-
HSR:80.622% C++
Ghost
D
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:38.050% D
HSR:68.154% D
Spiker
C-
Kills:1,251
Deaths:588
KDR:2.128
Accuracy:28.229% C-
HSR:14.389% D*
XM98
B**
Kills:1,210
Deaths:170
KDR:7.118
Accuracy:42.036% C*
HSR:85.041% B**
NS-44 Commissioner
D-
Kills:1,180
Deaths:766
KDR:1.540
Accuracy:33.056% D-
HSR:13.983% D*
V10
B+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:41.718% C
HSR:82.921% B+
Phaseshift VX-S
B*
Kills:1,169
Deaths:189
KDR:6.185
Accuracy:32.138% D--
HSR:89.649% B*
Sirius SX12
D
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% D-
HSR:15.167% D
MKV Suppressed
D
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D**
HSR:17.126% D
NS-357 Underboss
D-
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:34.184% D-
HSR:11.562% D**
NS-7 PDW
C
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% D--
HSR:19.015% C
NSX Tomoe
D*
Kills:833
Deaths:309
KDR:2.696
Accuracy:24.861% D*
HSR:22.089% F-
VE-S Canis
D
Kills:776
Deaths:324
KDR:2.395
Accuracy:27.000% D
HSR:13.273% D*
NSX Tengu
D-
Kills:740
Deaths:335
KDR:2.209
Accuracy:30.699% D**
HSR:16.892% D-
NS-30 Vandal
D*
Kills:640
Deaths:170
KDR:3.765
Accuracy:28.370% D*
HSR:18.750% D*
Skorpios
D*
Kills:455
Deaths:195
KDR:2.333
Accuracy:23.439% D*
HSR:12.088% D*
NS-45 Pilot
D**
Kills:205
Deaths:89
KDR:2.303
Accuracy:24.296% D**
HSR:12.195% F-
Beamer VS3
C+
Kills:93
Deaths:88
KDR:1.057
Accuracy:27.595% C+
HSR:10.753% F
Kills:34,043
Deaths (as Infiltrator):7,821
Deaths (to Infiltrators):3,673
KDR:4.35277
Kill Difference:26,222
Playtime:1,557.506 hours
Usage:43%
Score:12.365m
Score/min:132
Accuracy (listed only):30.351%
HSR (listed only):35.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:3,870
Deaths:1,701
KDR:2.275
Accuracy:20.469% D*
HSR:15.246% D*
VX6-7
D--
Kills:1,894
Deaths:815
KDR:2.324
Accuracy:21.575% D*
HSR:16.420% D--
Deimos VA29
D*
Kills:1,755
Deaths:789
KDR:2.224
Accuracy:52.947% D*
HSR:10.256% D*
NS Baron G5
D
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% D
HSR:9.852% D*
NS-11CB
D*
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.372% D*
HSR:15.587% D*
VE-C Horizon
D-
Kills:1,284
Deaths:548
KDR:2.343
Accuracy:31.568% D-
HSR:16.355% D**
Solstice VE3
D
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.285% D
HSR:13.391% D*
NS-11C
D--
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% D--
HSR:14.067% D*
Pulsar C
D-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% D*
HSR:20.598% D-
Zenith VX-5
D
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D*
HSR:18.804% D
Phobos VX86
D-
Kills:790
Deaths:388
KDR:2.036
Accuracy:49.689% D*
HSR:12.279% D-
NSX Tanto
F
Kills:654
Deaths:269
KDR:2.431
Accuracy:21.018% F
HSR:14.985% F
Eclipse VE3A
D-
Kills:457
Deaths:232
KDR:1.970
Accuracy:20.690% F
HSR:16.193% D-
Kills:18,498
Deaths (as Engineer):8,059
Deaths (to Engineers):4,089
KDR:2.29532
Kill Difference:10,439
Playtime:583.293 hours
Usage:16%
Score:10.699m
Score/min:306
Accuracy (listed only):28.446%
HSR (listed only):14.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,440
Deaths:459
KDR:3.137
Accuracy:18.357% C
HSR:17.778% C-
Cosmos VM3
C
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:18.724% C
HSR:17.857% C-
Blueshift VM5
D
Kills:413
Deaths:147
KDR:2.810
Accuracy:18.109% D-
HSR:19.128% D
Blueshift VM5
C
Kills:344
Deaths:147
KDR:2.340
Accuracy:18.317% D-
HSR:21.221% C
NS-10 Burster
C+
Kills:277
Deaths:146
KDR:1.897
Accuracy:32.750% C+
HSR:2.888% D-
NS-10 Burster
C+
Kills:266
Deaths:146
KDR:1.822
Accuracy:32.805% C+
HSR:4.511% C-
Quasar VM1
C*
Kills:158
Deaths:65
KDR:2.431
Accuracy:19.830% C*
HSR:13.924% D*
Vortex VM21
C*
Kills:78
Deaths:99
KDR:0.788
Accuracy:42.925% C
HSR:3.846% C*
Vortex VM21
C
Kills:72
Deaths:99
KDR:0.727
Accuracy:42.616% C
HSR:2.778% C
Kills:4,224
Deaths (as MAX Suit):853
Deaths (to MAX Suits):778
KDR:4.95193
Kill Difference:3,371
Playtime:125.753 hours
Usage:3%
Score:2.190m
Score/min:290
Accuracy (listed only):27.159%
HSR (listed only):11.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,376
V. Kills:30 N/A
Deaths:276
KDR:4.986
Accuracy:46.553% B+
KPH:40.700 D
VKPH:0.900 D*
Kills:1,376 (1,376 + 0)
Deaths:276
KDR:4.986
VKDR:0.109
Vehicle Kills:30
Kill Difference:1,100
Playtime:33.791 hours
Usage:1%
Score:0.214m
Score/min:106
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
D
Kills:483
V. Kills:43 N/A
Deaths:42
KDR:11.500
Accuracy:33.041% D--
KPH:39.300 D*
VKPH:3.500 D
L105 Zephyr
C
Kills:360
V. Kills:65 N/A
Deaths:41
KDR:8.780
Accuracy:49.365% B+
KPH:44 C-
VKPH:7.900 C
Kills:843 (0 + 843)
Deaths:83
KDR:10.157
VKDR:1.301
Vehicle Kills:108
Kill Difference:760
Playtime:20.470 hours
Usage:1%
Score:0.193m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:49.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B
Kills:6,669
V. Kills:3,148 212%
Deaths:458
KDR:14.561
Accuracy:53.006% B
KPH:31.400 C--
VKPH:14.800 D
Supernova VPC
C--
Kills:1,516
V. Kills:345 438%
Deaths:59
KDR:25.695
Accuracy:39.466% F
KPH:29.500 D--
VKPH:6.700 C--
Supernova FPC
C+
Kills:1,080
V. Kills:329 327%
Deaths:34
KDR:31.765
Accuracy:41.681% F-
KPH:32.200 C+
VKPH:9.800 D**
Saron HRB
C
Kills:955
V. Kills:625 153%
Deaths:175
KDR:5.457
Accuracy:39.303% D--
KPH:22.400 C--
VKPH:14.600 C
Proton II PPA
D
Kills:431
V. Kills:36 N/A
Deaths:21
KDR:20.524
Accuracy:24.157% C
KPH:32.700 D--
VKPH:2.700 D
Aphelion VEX-4
D--
Kills:333
V. Kills:225 147%
Deaths:67
KDR:4.970
Accuracy:29.649% D-
KPH:17.400 D--
VKPH:11.800 D--
M12 Kobalt
D
Kills:256
V. Kills:14 N/A
Deaths:24
KDR:10.667
Accuracy:16.431% C+
KPH:30.900 D**
VKPH:1.700 D
Kills:11,240 (2,596 + 8,644)
Deaths:838
KDR:13.413
VKDR:5.635
Vehicle Kills:4,722
Kill Difference:10,402
Playtime:380.217 hours
Usage:10%
Score:6.137m
Score/min:269
Driving Accuracy:41.681%
Gunner Accuracy:16.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:143
V. Kills:87 163%
Deaths:46
KDR:3.109
Accuracy:58.830% C+
KPH:24.300 D*
VKPH:14.800 D--
Aphelion VEX-4H
D
Kills:68
V. Kills:58 115%
Deaths:16
KDR:4.250
Accuracy:34.926% D**
KPH:26.800 D*
VKPH:22.800 D
Proton II PPA-H
D
Kills:66
V. Kills:3 N/A
Deaths:6
KDR:11
Accuracy:31.900% D--
KPH:74.300 D
VKPH:3.400 D--
Kills:277 (0 + 277)
Deaths:68
KDR:4.074
VKDR:2.176
Vehicle Kills:148
Kill Difference:209
Playtime:9.317 hours
Usage:0%
Score:0.161m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:31.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:178
V. Kills:24 N/A
Deaths:22
KDR:8.091
Accuracy:22.762% F-
KPH:24.600 D*
VKPH:3.300 D**
M20 Basilisk
C+
Kills:143
V. Kills:40 349%
Deaths:12
KDR:11.917
Accuracy:34.327% D--
KPH:26.300 C+
VKPH:7.300 C
M60-G Bulldog
C+
Kills:141
V. Kills:29 470%
Deaths:3
KDR:47
Accuracy:36.113% C
KPH:36.700 C+
VKPH:7.500 C+
M20 Basilisk
C--
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:32.823% D*
KPH:18.500 C--
VKPH:7.100 D
M60-G Bulldog
D
Kills:79
V. Kills:12 N/A
Deaths:2
KDR:39.500
Accuracy:34.694% D
KPH:31.400 D
VKPH:4.800 D
M12 Kobalt
C+
Kills:69
V. Kills:6 N/A
Deaths:3
KDR:23
Accuracy:15.500% D--
KPH:41.400 D-
VKPH:3.600 C+
M40 Fury
D
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:28.729% D*
KPH:29.200 D*
VKPH:7.800 D
Kills:799 (0 + 799)
Deaths:75
KDR:10.653
VKDR:2.347
Vehicle Kills:176
Kill Difference:724
Playtime:29.595 hours
Usage:1%
Score:0.315m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:28.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 14,74714,7191,37010.744B**6.5642.705%C**81.758%B+20.8D-N/A50706.8h1.8B+4.2B+
E540 Halberd 9,8176,66945814.561C+10.3753.006%B1.035%D31.4C--14.8D195212.1h4.8B+9.1B+
C-4 5,6384,9135638.726M**4.5425.577%CN/A190.4A28.1C+82525.8h1.1B+4.3C*
Serpent VE92 3,8953,8701,7012.275B+1.9120.469%D*15.246%D*21.8DN/A59177.9h11.1C**54.3C
Plasma Grenade 3,8193,72413724N/A3,719.8152.042%C**N/A631.2C+16.1C++17825.9h3.1C++5.9C**
C-4 ARX 2,8652,5543537.235A**3.0528.939%C**N/A196.5B*23.9D65013h1.1C*3.8C**
Proximity Mine 2,0232,02115013.473M9.2928.166%F-N/A116.8CN/A29917.3h2C-7.1F-
Eridani SX5 1,9471,9317912.441B+1.7520.033%F-16.054%D-22.6D-N/A5485.5h10.3C*51.2D
VX6-7 1,9151,8948152.324C**1.8621.575%D*16.42%D--24.1DN/A6278.7h11C*51.2C+
Deimos VA29 1,7631,7557892.224B+1.9652.947%D*10.256%D*19.4D*N/A5290.5h2.4C-4.6D
Parsec VX3-A 1,7041,70316910.077B+5.8941.875%C-80.622%C++23D**N/A4974h1.7C*4.1C+
NS Baron G5 1,5591,5537722.012B**2.1840.8%D9.852%D*19.2D--N/A5081h4.3C+10.6C+
Supernova VPC 1,8611,5165925.695B+21.5139.466%FN/A29.6D--6.7C--14651.3h4.1F10.3F-
NS-11CB 1,4851,4825762.573B+1.6122.372%D*15.587%D*21.4D-N/A5069.1h11.5C**51.4C+
Cosmos VM3 1,4521,4404593.137C**1.0518.357%C17.778%C-31.3C-N/A8846h11B*59.8B
Light PPA 1,4061,3762764.986C+0.8046.553%B+N/A40.7DN/A10633.8h7.6B++16.4B+
Ghost 1,3271,3222425.463B+1.2838.05%D68.154%D21.6D*N/A5761.1h2.1C+5.6C
VE-C Horizon 1,2961,2845482.343C++1.8431.568%D-16.355%D**24.8D-N/A6051.7h13.5C+42.7C+
Orion VS54 1,2711,2646731.878C+2.3117.232%D*17.405%D*25.3DN/A10350h10C**58C+
Solstice VE3 1,2691,2627121.772B*2.4222.285%D13.391%D*19.8CN/A7863.8h10.7B+47.9C+
Spiker 1,2701,2515882.128B+2.0628.229%C-14.389%D*18.8D-N/A4866.6h8.3C++29.4C+
XM98 1,2121,2101707.118A++2.9342.036%C*85.041%B**24.2DN/A6849.9h1.7B**4.1B+
NS-44 Commissioner 1,1881,1807661.54C*2.6533.056%D-13.983%D*13.7D--N/A3886.4h3.3C*10C+
Cosmos VM3 1,1901,1763982.955B+1.2318.724%C17.857%C-29.1DN/A7940.4h12B+64.4C+
NS-11C 1,1751,1734862.414B+1.7721.964%D--14.067%D*19.9DN/A5559h10.2B*46.4C*
V10 1,1741,1711279.22A++5.0341.718%C82.921%B+20.3D*N/A4557.6h1.7B++4.2B
Pulsar C 1,1741,1703753.12C**1.0721.991%D*20.598%D-22.7DN/A6551.5h8.7B++39.7C++
Phaseshift VX-S 1,1701,1691896.185B*2.0032.138%D--89.649%B*15.8D*N/A4473.9h1.9B++5.9B
Sirius SX12 1,1701,1675122.279B+1.9122.653%D-15.167%D17.6DN/A4866.4h11.9C++52.4C+
MKV Suppressed 1,1651,1623912.972A1.2221.412%D**17.126%D19.8D-N/A4958.7h11.2B+52.1C+
NS-357 Underboss 1,1691,1595472.119B++2.0734.184%D-11.562%D**16.6D--N/A4169.8h3.6C**10.5C+
NS-7 PDW 1,1651,1574492.577B++1.6122.681%D--19.015%C17.8D-N/A5465h11.1B++49C++
Zenith VX-5 1,1571,1543962.914B**1.2722.427%D*18.804%D24.3DN/A7047.4h10.2B++45.5C+
Supernova FPC 1,4091,0803431.765A++27.5841.681%F-1.019%D32.1C+9.8D**118733.6h3.6B++8.7C+
Saron HRB 1,5809551755.457C1.2739.303%D--N/A22.4C--14.6C20542.7h19.3C**49.1C+
NSX Tomoe 8428333092.696C++1.4924.861%D*22.089%F-19.4D*N/A4942.9h12.6C+50.6C-
Phobos VX86 7967903882.036B2.1549.689%D*12.279%D-23D--N/A6634.4h2.4C+4.9C-
VE-S Canis 7817763242.395B++1.7927%D13.273%D*31.5DN/A9124.6h9.2C*34C++
NSX Tengu 7437403352.209B+1.9830.699%D**16.892%D-24.3D-N/A6030.4h10.5C**34.2C+
Lasher X2 7277065051.398C+2.7922.399%D--3.399%C16.5D--N/A5342.9h19C+84.7C
NSX Tanto 6576542692.431B*1.7621.018%F14.985%F16D--N/A4040.8h11B+52.2C
Ursa 6536494231.534C2.6517.297%D**15.1%D**16.8D--N/A4638.7h9.7C*55.8C--
NS-30 Vandal 6456401703.765C*0.4228.37%D*18.75%D*19.9D*N/A4932.1h5.9D20.8D-
Tank Mine 946639659.831M++5.6425.464%D-N/A163.8B+78.7B12213.9h1.7B6.7D-
Dual-75 Duster 5264834211.5C7.3133.041%D--N/A39.3D*3.5D14712.3h5.9C17.9D
VE-H Maw 4844774461.07D3.1218.328%F-14.256%F-9.5D**N/A3150.4h10.4C57D*
Eclipse VE3A 4584572321.97B2.2220.69%F16.193%D-20.9DN/A5521.9h10.9C*52.8D
Skorpios 4564551952.333C*1.8523.439%D*12.088%D*23.1D-N/A6319.7h10.2C**43.3C
Proton II PPA 4674312120.524C+16.3424.157%C1.392%D32.7D--2.7D9113.2h12.5D51.7D
Spear Anti-Vehicle Phalanx Tower 584415759.286A++55.1036.658%D**4.096%C++19.5D-7.9D--10121.3h8.4C+22.8D-
Blueshift VM5 4234131472.81C+1.3818.109%D-19.128%D31.3DN/A9813.2h13.4B+73.9C+
L105 Zephyr 425360418.78C+4.5949.365%B+N/A43.9C-7.9C1738.2h6C*12.2B+
S1 4353592391.502B+2.6949.538%D*2.507%C+24.4C--5.2D--18114.7h4.8B++9.7C++
Blueshift VM5 3483441472.34C1.8518.317%D-21.221%C26.1D-N/A8313.2h16.4C89.7C--
Aphelion VEX-4 558333674.97C0.7829.649%D-1.502%D--17.4D--11.8D--14419.1h51.7C*174.4C+
Spear Anti-Vehicle Phalanx Turret 4293221423A+18.8134.321%F4.969%B++27.5D--9.1D**15611.7h5.6B*16.3C++
Force-Blade 3193198,7460.036C*4.1518.318%D--1.567%D0.3C-N/A11136.1h1.3B**6.9C**
Auraxium Force-Blade 29229210,8740.027C4.1614.004%D*2.74%D0.2DN/A01687.6h1.3A9.6C++
NS-10 Burster 4822771461.897B+2.2932.75%C+2.888%D-6.2C4.6C++6644.7h123.6C**377.4C*
NS-10 Burster 4702661461.822C*2.3732.805%C+4.511%C-6C4.6C+6544.7h128.6C**392.2C**
M12 Kobalt 2702562410.667C6.4816.431%C+11.719%D30.8D**1.7D988.3h24.6F149.8D
NS-45 Pilot 207205892.303B+1.8824.296%D**12.195%F-18.5D*N/A5511.1h7.1C-29.3D--
M40 Fury 202178228.091C+3.9022.762%F-N/A24.7D*3.3D**1447.2h10.8B+47.3D
Quasar VM1 161158652.431C*1.7619.83%C*13.924%D*26.8CN/A1295.9h13.6C++68.5C++
Rocklet Rifle 248145552.636M1.5527.163%TN/A22D15.6D-2496.6h29.5B+108.7D
M20 Basilisk 1831431211.917M++7.7334.327%D--3.497%D--26.5C+7.4C2245.4h54.9B++159.9B+
E540 Halberd-H 230143463.109D1.0858.83%C+N/A24.2D*14.7D--2555.9h7.2D-12.3D-
M60-G Bulldog 170141347S42.8136.113%C1.418%D-37.1C+7.6C+1693.8h4.5A12.6B+
NS Decimator 164138801.725C++2.4649.641%F2.174%C*23.8D--4.5D**2075.8h4.5C+9.1D
Flare VE6 137136841.619C2.5715.186%F-12.5%F-13.6D*N/A8010h9B59.5D--
M20 Basilisk 169122186.778B**2.5932.823%D*8.197%B*18.5C--7.1D1666.6h74.8B+228C++
Beamer VS3 9393881.057C++3.1327.595%C+10.753%F15.5DN/A1066h7.1B+25.8B
M40 Fury 10291518.2C*14.0146.238%C1.099%D60.7D7.3D--2011.5h9.3B+20B+
M60-G Bulldog 9179239.5M+35.3134.694%DN/A31.6D4.8D1732.5h4.7B**13.6B
Vortex VM21 14078990.788C3.4042.925%C3.846%C*4.2D*3.3D*4718.7h81.1F--189D*
Pulsar VS1 7877521.481C++2.7116.413%F-18.182%D11D--N/A1457h11.6B+70.9D
Vortex VM21 12972990.727C3.4642.616%C2.778%C3.9D*3D*4618.7h88.9F--208.6F
M12 Kobalt 7569323C+18.8115.5%D--18.841%C+40.6D-3.5C+2011.7h19.5C125.9C
Aphelion VEX-4H 12668164.25C0.0634.926%D**N/A27.2D--23.2C--3492.5h43C++123.1C+
M40 Fury 8567154.467C-0.2828.729%D*N/A29.1D*7.8D2052.3h12.9C+44.7D
Proton II PPA-H 6966611C6.8131.9%D--3.03%A++73.3D3.3D--3290.9h9.4C*29.6C
M60-A Bulldog 7064512.8C8.6148.34%C+1.563%D33.7C3.2C--1981.9h6.1C12.7C+
M60-A Bulldog 746379C4.8143.045%D3.175%B++16.6D--2.9D1063.8h8.8F-20.5D*
M20 Basilisk 10959414.75C++10.5645.162%D*5.085%C++16.9D*14.3D1933.5h114.2C+252.8D
Xiphos Anti-Personnel Phalanx Tower 6257157C52.8120.924%D-N/A35.6D3.1D-1441.6h48.9D233.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit267539,75334.7h
Spawn Beacon91,7711.4h
NS-TMC-01 "His Regards"10814813.8h
Skywall Shield Emitter0840.7h
Medical Applicator2016,4771.3h
Motion Spotter25170.4h
Spear Anti-Vehicle Tower1990.9h
Deconstruction Tool01,8470.4h
Xiphos Anti-Personnel Tower0530.5h
Hoplon Anti-Aircraft Phalanx Tower01270h
Spitfire Auto-Turret11870.3h
Ammunition Package54010.3h
Recon Detection Device8631,15748h
Medical Kit1011,2962.3h
Nano-Repair Grenade01570h

Check the help document for the dictionary if you want to learn more about words used here.


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