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Castellan Exterminator Sypostat[XPEH] Sypostat
VS BR 64

KDR: 4.2

Score: 31.9m

Last Seen: Jan 20th, 2019 1:56 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 52
Level Progress (to 65): 64%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3 E540 Halberd C-4 Serpent VE92 Frag Grenade Eridani SX5 Parsec VX3-A Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,687,599 MLG Score: 1349
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.742%15.866%3452599722,6082.617581.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.442%0.138C++-0.739D--0.414C--HEAD + (~5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B9.70.321C*34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.553%0.945%376110211,376596582.304862332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.958B*-0.609D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.898B*7.60.856B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.941%0.404%228210201,4849094071.63077364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.463%-0.091C+-1.428D**-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++3.90.686B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.757%1.634%1249810147,34373636039.9769204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.181%-0.04C+-0.688D0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.758B++10.10.74B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.148%81.613%12496101617,1047283223.4623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.008%0.916B*0.949B*0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.435B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.822%9.562%1249110211,23469071.78582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.104B**-0.998D---1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.50.486B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 52
31.9m199.7%215 (12.9k)183 (11k)4.2031972,29917,2014.8015864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022569321.666%25.949%56210:0630

16% Engineer44% Infiltrator30% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 5:54 PMDec 2nd, 2014 6:07 PMJan 20th, 2019 11:09 AM (11h) (PST)Jan 20th, 2019 12:37 PM (10h) (PST)Jan 20th, 2019 9:56 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401763250.4140.0990.1080.9050.0391349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0614,54319,518256654210,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2908.4h/121.2d 10,293 18,761 19,255 158k 2,133 11,119 6,815 70m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,264
Deaths:673
KDR:1.878
Accuracy:17.232% D
HSR:17.405% D--
Ursa
D-
Kills:649
Deaths:423
KDR:1.534
Accuracy:17.297% D-
HSR:15.100% D*
Lasher X2
C+
Kills:440
Deaths:331
KDR:1.329
Accuracy:21.029% D
HSR:3.636% C+
Flare VE6
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:15.186% D*
HSR:12.500% F
VE-H Maw
D**
Kills:85
Deaths:85
KDR:1
Accuracy:17.040% D**
HSR:14.118% D**
Kills:2,574
Deaths (as Heavy Assault):1,596
Deaths (to Heavy Assaults):3,439
KDR:1.61278
Kill Difference:978
Playtime:156.628 hours
Usage:5%
Score:1.630m
Score/min:173
Accuracy (listed only):17.557%
HSR (listed only):12.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,053
Deaths:1,331
KDR:2.294
Accuracy:20.432% D
HSR:14.838% D-
Eridani SX5
C-
Kills:1,774
Deaths:738
KDR:2.404
Accuracy:20.227% D*
HSR:16.347% C-
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C-
Kills:1,471
Deaths:571
KDR:2.576
Accuracy:22.358% C-
HSR:15.636% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.290% C+
HSR:13.391% D--
Deimos VA29
D
Kills:1,234
Deaths:581
KDR:2.124
Accuracy:53.822% D
HSR:9.562% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
NSX Tanto
D--
Kills:519
Deaths:181
KDR:2.867
Accuracy:21.009% D--
HSR:14.066% F
NSX Tengu
C-
Kills:512
Deaths:238
KDR:2.151
Accuracy:33.460% C-
HSR:16.016% D
Skorpios
D-
Kills:332
Deaths:140
KDR:2.371
Accuracy:24.131% D-
HSR:12.048% D*
VE-S Canis
C+
Kills:207
Deaths:110
KDR:1.882
Accuracy:26.883% C+
HSR:14.010% D
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F-
HSR:16.514% D
Kills:19,009
Deaths (as Light Assault):8,033
Deaths (to Light Assaults):4,157
KDR:2.36636
Kill Difference:10,976
Playtime:885.754 hours
Usage:30%
Score:9.424m
Score/min:177
Accuracy (listed only):25.758%
HSR (listed only):15.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:10,539
Deaths:941
KDR:11.200
Accuracy:42.773% B+
HSR:82.010% B+
Eridani SX5
C-
Kills:1,774
Deaths:738
KDR:2.404
Accuracy:20.227% D*
HSR:16.347% C-
Parsec VX3-A
C*
Kills:1,703
Deaths:169
KDR:10.077
Accuracy:41.875% C+
HSR:80.622% C*
Ghost
C+
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:38.050% C+
HSR:68.154% C+
XM98
B**
Kills:1,210
Deaths:170
KDR:7.118
Accuracy:42.036% B++
HSR:85.041% B**
NS-44 Commissioner
C
Kills:1,180
Deaths:766
KDR:1.540
Accuracy:33.061% C
HSR:13.983% D*
V10
B++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:41.718% C++
HSR:82.921% B++
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
Phaseshift VX-S
B**
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:32.333% C--
HSR:89.905% B**
NS-357 Underboss
C
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:34.184% C
HSR:11.562% D*
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Spiker
C+
Kills:865
Deaths:386
KDR:2.241
Accuracy:28.299% C+
HSR:13.064% D--
NSX Tomoe
D-
Kills:789
Deaths:296
KDR:2.666
Accuracy:25.148% D-
HSR:22.053% D**
NS-30 Vandal
D
Kills:601
Deaths:164
KDR:3.665
Accuracy:28.845% D
HSR:18.136% D--
NSX Tengu
C-
Kills:512
Deaths:238
KDR:2.151
Accuracy:33.460% C-
HSR:16.016% D
Skorpios
D-
Kills:332
Deaths:140
KDR:2.371
Accuracy:24.131% D-
HSR:12.048% D*
VE-S Canis
C+
Kills:207
Deaths:110
KDR:1.882
Accuracy:26.883% C+
HSR:14.010% D
Beamer VS3
C+
Kills:93
Deaths:88
KDR:1.057
Accuracy:27.595% C+
HSR:10.753% D**
Kills:28,102
Deaths (as Infiltrator):6,662
Deaths (to Infiltrators):2,891
KDR:4.21825
Kill Difference:21,440
Playtime:1,275.515 hours
Usage:44%
Score:10.236m
Score/min:134
Accuracy (listed only):30.914%
HSR (listed only):36.207%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,053
Deaths:1,331
KDR:2.294
Accuracy:20.432% D
HSR:14.838% D-
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C-
Kills:1,471
Deaths:571
KDR:2.576
Accuracy:22.358% C-
HSR:15.636% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.290% C+
HSR:13.391% D--
Deimos VA29
D
Kills:1,234
Deaths:581
KDR:2.124
Accuracy:53.822% D
HSR:9.562% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
NSX Tanto
D--
Kills:519
Deaths:181
KDR:2.867
Accuracy:21.009% D--
HSR:14.066% F
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F-
HSR:16.514% D
Kills:12,698
Deaths (as Engineer):5,455
Deaths (to Engineers):3,405
KDR:2.32777
Kill Difference:7,243
Playtime:467.249 hours
Usage:16%
Score:8.595m
Score/min:307
Accuracy (listed only):26.644%
HSR (listed only):14.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,440
Deaths:459
KDR:3.137
Accuracy:18.357% B+
HSR:17.778% C
Cosmos VM3
B+
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:18.724% B+
HSR:17.857% C
Blueshift VM5
C+
Kills:246
Deaths:80
KDR:3.075
Accuracy:18.559% C+
HSR:17.480% D
Blueshift VM5
B
Kills:217
Deaths:80
KDR:2.713
Accuracy:18.930% C+
HSR:22.581% B
NS-10 Burster
B+
Kills:211
Deaths:124
KDR:1.702
Accuracy:32.990% B+
HSR:3.791% D
NS-10 Burster
B+
Kills:193
Deaths:124
KDR:1.556
Accuracy:32.879% B+
HSR:3.109% D-
Quasar VM1
B*
Kills:158
Deaths:65
KDR:2.431
Accuracy:19.830% B*
HSR:13.924% D--
Vortex VM21
C*
Kills:70
Deaths:95
KDR:0.737
Accuracy:41.796% C++
HSR:4.286% C*
Vortex VM21
C++
Kills:67
Deaths:95
KDR:0.705
Accuracy:41.562% C++
HSR:2.985% C--
Kills:3,778
Deaths (as MAX Suit):760
Deaths (to MAX Suits):661
KDR:4.97105
Kill Difference:3,018
Playtime:110.911 hours
Usage:4%
Score:1.950m
Score/min:293
Accuracy (listed only):27.070%
HSR (listed only):11.532%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,376
V. Kills:30 N/A
Deaths:276
KDR:4.986
Accuracy:46.553% B++
KPH:41.100 C+
VKPH:0.900 D*
Kills:1,376 (1,376 + 0)
Deaths:276
KDR:4.986
VKDR:0.109
Vehicle Kills:30
Kill Difference:1,100
Playtime:33.517 hours
Usage:1%
Score:0.212m
Score/min:105
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:384
V. Kills:37 N/A
Deaths:42
KDR:9.143
Accuracy:32.353% D
KPH:44.500 D
VKPH:4.300 C
L105 Zephyr
C+
Kills:357
V. Kills:64 N/A
Deaths:41
KDR:8.707
Accuracy:49.573% B*
KPH:45.200 C+
VKPH:8.100 C+
Kills:741 (0 + 741)
Deaths:83
KDR:8.928
VKDR:1.217
Vehicle Kills:101
Kill Difference:658
Playtime:16.515 hours
Usage:1%
Score:0.173m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:49.573%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:5,086
V. Kills:2,590 196%
Deaths:420
KDR:12.110
Accuracy:53.418% B++
KPH:30.400 C+
VKPH:15.500 C+
Supernova VPC
C+
Kills:1,234
V. Kills:291 423%
Deaths:49
KDR:25.184
Accuracy:38.988% D**
KPH:29 D
VKPH:6.800 C+
Saron HRB
C+
Kills:948
V. Kills:622 152%
Deaths:174
KDR:5.448
Accuracy:39.290% C--
KPH:22.300 C
VKPH:14.700 C+
Proton II PPA
C--
Kills:391
V. Kills:33 N/A
Deaths:21
KDR:18.619
Accuracy:23.343% C+
KPH:31.900 D-
VKPH:2.700 C--
Aphelion VEX-4
D
Kills:328
V. Kills:222 147%
Deaths:67
KDR:4.896
Accuracy:29.586% D
KPH:17.300 D
VKPH:11.700 D-
Supernova FPC
B+
Kills:250
V. Kills:83 298%
Deaths:16
KDR:15.625
Accuracy:45.954% D-
KPH:28.100 B+
VKPH:9.300 D*
M12 Kobalt
D
Kills:249
V. Kills:14 N/A
Deaths:23
KDR:10.826
Accuracy:16.299% C*
KPH:31.300 D--
VKPH:1.800 D
Kills:8,486 (1,484 + 7,002)
Deaths:770
KDR:11.021
VKDR:5.006
Vehicle Kills:3,855
Kill Difference:7,716
Playtime:300.156 hours
Usage:10%
Score:4.916m
Score/min:273
Driving Accuracy:45.954%
Gunner Accuracy:16.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:140
V. Kills:86 161%
Deaths:45
KDR:3.111
Accuracy:58.928% C*
KPH:23.900 D--
VKPH:14.700 D-
Aphelion VEX-4H
C
Kills:68
V. Kills:58 115%
Deaths:16
KDR:4.250
Accuracy:34.926% D*
KPH:27.100 D
VKPH:23.100 C
Proton II PPA-H
C
Kills:66
V. Kills:3 N/A
Deaths:6
KDR:11
Accuracy:31.900% D
KPH:74.300 C
VKPH:3.400 D
Kills:274 (0 + 274)
Deaths:67
KDR:4.090
VKDR:2.194
Vehicle Kills:147
Kill Difference:207
Playtime:9.259 hours
Usage:0%
Score:0.144m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:31.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:178
V. Kills:24 N/A
Deaths:22
KDR:8.091
Accuracy:22.814% D**
KPH:24.600 D-
VKPH:3.300 D*
M20 Basilisk
B+
Kills:124
V. Kills:39 310%
Deaths:11
KDR:11.273
Accuracy:34.986% C-
KPH:24.800 B+
VKPH:7.800 C+
M20 Basilisk
C
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:32.802% D
KPH:18.700 C
VKPH:7.200 C-
M40 Fury
D
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:28.677% D-
KPH:29.300 D-
VKPH:7.900 D
Kills:491 (0 + 491)
Deaths:66
KDR:7.439
VKDR:1.939
Vehicle Kills:128
Kill Difference:425
Playtime:21.030 hours
Usage:1%
Score:0.219m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:28.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 10,55910,53994111.2A*7.0042.773%B+82.01%B+21.3C-N/A50494.8h1.8B*4.1B++
E540 Halberd 7,6765,08642012.11B7.9153.418%B++1.219%D-30.4C+15.5C+195167.1h5.1B++9.6B*
C-4 4,6444,0324678.634S4.4324.69%C+N/A180A*27.3C+80922.4h1.1B*4.6B+
Serpent VE92 3,0713,0531,3312.294B**1.9120.432%D14.838%D-20.9CN/A57146.1h11.1B++54.1C**
Frag Grenade 2,5852,53712537N/A2,532.8051.443%B*N/A576.6B10.9B+16344.4h3.2B+6.3B++
Eridani SX5 1,7891,7747382.404B**1.8020.227%D*16.347%C-22C--N/A5180.7h10.3B+51C++
Parsec VX3-A 1,7041,70316910.077A+5.8741.875%C+80.622%C*23D*N/A4974h1.7B+4.1B+
Proximity Mine 1,6801,67811714.342M*10.1429.704%D**N/A113.4C+N/A28614.8h2.1C--7D**
NS Baron G5 1,5591,5537722.012A2.1940.8%C9.852%D--19.2DN/A5081h4.3B10.6C+
C-4 ARX 1,6411,4721997.397M++3.1927.614%BN/A184A21.1D-6368h1.1B+3.9B+
NS-11CB 1,4741,4715712.576A1.6322.358%C-15.636%D-21.5CN/A4968.5h11.5B++51.5B
Cosmos VM3 1,4521,4404593.137B++1.0718.357%B+17.778%C31.3C*N/A8746h11B**59.8B++
Light PPA 1,4061,3762764.986C++0.7846.553%B++N/A41.1C+N/A10533.5h7.6B++16.4B++
Ghost 1,3271,3222425.463B*1.2638.05%C+68.154%C+21.6DN/A5561.1h2.1B+5.6C**
Orion VS54 1,2711,2646731.878B2.3317.232%D17.405%D--25.3CN/A9650h10B**58B
Solstice VE3 1,2691,2627121.772A+2.4322.29%C+13.391%D--20C++N/A7463.2h10.7B**47.9B+
Supernova VPC 1,5251,2344925.184A20.9838.988%D**N/A29D6.8C+14242.5h4D10.2D--
Deimos VA29 1,2401,2345812.124B*2.0853.822%D9.562%D*20.2D-N/A5361h2.5C+4.6C+
XM98 1,2121,2101707.118M2.9142.036%B++85.041%B**24.2C+N/A6749.9h1.7A4.1B**
NS-44 Commissioner 1,1881,1807661.54B+2.6633.061%C13.983%D*13.7DN/A3786.4h3.3B++10B
Cosmos VM3 1,1901,1763982.955B++1.2518.724%B+17.857%C29.1C++N/A7940.4h12B*64.4B+
NS-11C 1,1751,1734862.414A++1.7921.964%C14.067%D-19.9CN/A5359h10.2B**46.4B+
V10 1,1741,1711279.22A**5.0241.718%C++82.921%B++20.3DN/A4457.6h1.7B**4.2B++
Pulsar C 1,1741,1703753.12A1.0821.991%C-20.598%C22.7CN/A6251.5h8.7B**39.7B+
Sirius SX12 1,1701,1675122.279B**1.9222.653%C15.167%C-17.6C--N/A4766.4h11.9B++52.4B+
MKV Suppressed 1,1651,1623912.972A**1.2321.412%D-17.126%C19.8C--N/A4858.7h11.2B++52.1C**
Phaseshift VX-S 1,1601,1591886.165A1.9632.333%C--89.905%B**15.8DN/A4373.4h1.9B++5.9B+
NS-357 Underboss 1,1691,1595472.119A2.0834.184%C11.562%D*16.6DN/A4169.8h3.6B++10.5B+
NS-7 PDW 1,1651,1574492.577A++1.6322.681%C19.015%C*17.8C-N/A5365h11.1B**49B+
Zenith VX-5 1,1571,1543962.914A++1.2922.427%D18.804%C-24.3CN/A6947.4h10.2B*45.5B+
Saron HRB 1,5709481745.448C++1.2439.29%C--N/A22.3C14.6C+20342.5h19.2B+48.9C**
Spiker 8768653862.241A1.9628.299%C+13.064%D--17.8DN/A4448.7h8.3C**29.2B
NSX Tomoe 7957892962.666B++1.5425.148%D-22.053%D**19.6D-N/A4740.3h12.6B+50.2C++
Ursa 6536494231.534B2.6717.297%D-15.1%D*16.8D-N/A4538.7h9.7B+55.8C++
NS-30 Vandal 6066011643.665B**0.5428.845%D18.136%D--20.3D-N/A4729.6h5.9C+20.4C+
Tank Mine 8375595310.547S6.3425.513%DN/A186.3A++92.7B**13843h1.7B+6.5C+
NSX Tanto 5215191812.867A++1.3421.009%D--14.066%F15.4DN/A3633.7h10.4B++49.4C*
NSX Tengu 5145122382.151B*2.0533.46%C-16.016%D22.9C--N/A5122.4h10.7B++31.9B+
Lasher X2 4514403311.329B++2.8721.029%D3.636%C+13.8D-N/A4331.8h19C*90.4C+
Proton II PPA 4243912118.619C**14.4223.343%C+1.535%C--31.8D-2.7C--8612.3h12.3D52.8C
Dual-75 Duster 421384429.143C+4.9432.353%DN/A44.7D4.3C1738.6h5.6C**17.3C+
S1 4353592391.502A+2.7049.538%D-2.507%C+24.4C+5.2D*16714.7h4.8B*9.7B+
L105 Zephyr 421357418.707C+4.5049.573%B*N/A45.2C+8.1C+1767.9h6B12.1B+
Spear Anti-Vehicle Phalanx Tower 471334747.714A++43.5136.142%D**4.491%C*21.3D8.7D--11215.7h8.2B+22.7C+
Skorpios 3333321402.371B+1.8324.131%D-12.048%D*24.6DN/A5713.5h10.1B+41.9C++
Aphelion VEX-4 550328674.896C++0.6929.586%D1.524%D*17.3D11.7D-14219h51.9B+175.4C*
Force-Blade 3033037,7740.039B+4.1618.126%D--1.65%D0.3CN/A11054.3h1.3B*7B+
Spear Anti-Vehicle Phalanx Turret 3772831420.214A*16.0133.866%D--5.3%B+26.2D8.7D*15010.8h5.8B**17.2B+
Supernova FPC 3332501615.625A++11.4245.954%D-N/A28.1B+9.3D*33848.9h3.7B**8B++
M12 Kobalt 2632492310.826C6.6216.299%C*12.048%C-31.1D--1.8D988h24.2D--148.6C+
Blueshift VM5 251246803.075B1.1318.559%C+17.48%D30.8C+N/A938h13B*69.9B+
Auraxium Force-Blade 2382387,0090.034C+4.1713.359%D*3.361%D0.2DN/A01160h1.3A10C+
Blueshift VM5 220217802.713C++1.4918.93%C+22.581%B27.1CN/A868h15.1B79.9C**
NS-10 Burster 3872111241.702B*2.5032.99%B+3.791%D5.8C++4.8B++6736.6h130.6B+396B+
VE-S Canis 2072071101.882B+2.3226.883%C+14.01%D24.9C-N/A738.3h9.3B*34.5B+
NS-10 Burster 3571931241.556B**2.6532.879%B+3.109%D-5.3C+4.5B+6436.6h142.8C+434.2B
M40 Fury 202178228.091C**3.8922.814%D**N/A24.7D-3.3D*1437.2h10.8B++47.2C+
Quasar VM1 161158652.431B++1.7719.83%B*13.924%D--26.8B+N/A1195.9h13.6B+68.5B+
E540 Halberd-H 226140453.111C-1.0958.928%C*N/A23.7D--14.6D-2215.9h7.4C12.5C+
Flare VE6 137136841.619C**2.5815.186%D*12.5%F13.6D--N/A7310h9B++59.5C+
M20 Basilisk 1631241111.273M**7.0734.986%C-3.226%D--24.8B+7.8C+2155h61.2B*174.9B++
M20 Basilisk 169122186.778A*2.5732.802%D8.197%B**18.8C7.2C-1646.5h74.5B++227.1B+
Eclipse VE3A 109109502.18B2.0219.347%F-16.514%D14.9D-N/A547.3h11.3B58.4C--
Beamer VS3 9393881.057B+3.1527.595%C+10.753%D**15.8C--N/A925.9h7.1B++25.8C*
M40 Fury 10291518.2B+14.0046.238%C+1.099%C--60.7C7.3D--2011.5h9.3B+20B+
VE-H Maw 8685851C-3.2017.04%D**14.118%D**6.9D*N/A2812.4h10.3C**60.4C
Pulsar VS1 7877511.51B+2.6916.468%D**18.182%C11.2DN/A1236.9h11.6B**70.7C+
NS Decimator 8876451.689B*2.5150.072%D*1.316%D23.8D3.8D*2133.2h4.6C*9.1C
Vortex VM21 12970950.737C3.4741.796%C++4.286%C*4D--3.4D--4617.5h81.1D--194C--
Aphelion VEX-4H 12668164.25C+0.0534.926%D*N/A27.2D23.2C3402.5h43B++123.1C**
Vortex VM21 12467950.705C+3.5041.562%C++2.985%C--3.8D-3.3D4717.5h85.7D-206.2C
M40 Fury 8567154.467C0.2628.677%D-N/A29.1D-7.8D2062.3h12.8C*44.6C+
Proton II PPA-H 6966611C+6.8031.9%D3.03%A73.3C3.3D-2870.9h9.4C**29.6C++
M60-A Bulldog 746379C4.8043.045%C3.175%B++16.6D2.9C1053.8h8.8D--20.5D-
M20 Basilisk 10959414.75A+10.5545.799%D5.085%C*17.9D--15.2D2013.3h113C++246.7C+
M60-A Bulldog 6458414.5C+10.3048.425%C*1.724%C--34.1C+3.5C+2091.7h6.4C+13.1C*
Rocklet Rifle 9756183.111S1.0920.942%T*N/A18.7D13.7D--2473h23B**109.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25170.4h
Nano-Armor Kit209431,99929.5h
Spawn Beacon58380.7h
Skywall Shield Emitter0780.6h
NS-TMC-01 "His Regards"10814813.8h
Medical Applicator2015,6301.2h
Deconstruction Tool01,8470.4h
Spear Anti-Vehicle Tower1850.7h
Hoplon Anti-Aircraft Phalanx Tower01270h
Xiphos Anti-Personnel Tower0520.5h
Medical Kit821,0431.6h
Ammunition Package23550.3h
Recon Detection Device7724,21137.4h

Check the help document for the dictionary if you want to learn more about words used here.


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