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Praetor Exterminator Sypostat[XPEH] Sypostat
VS BR 82

KDR: 4.19

Score: 35.9m

Last Seen: Oct 13th, 2019 4:26 PM
- OFFLINE - 17.7 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt
Level Progress (to 83): 66%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3 E540 Halberd C-4 Serpent VE92 Plasma Grenade C-4 ARX Eridani SX5 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,682,595 MLG Score: 1345
Fun Score: N/A
Cheeseburgers Flipped: 951TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.703%15.829%34425120124,1212.443131.752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.39%0.097C+-0.779D--0.363C-HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.395B9.80.317C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.553%0.945%335112251,376669582.05682332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.979B*-0.588D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.899B*7.60.857B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.653%0.476%299212242,10010005642.1372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.593%-0.037C+-1.324D**-0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++40.678B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.079%1.557%1274812188,090801385610.0873210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.118%-0.013C+-0.716D-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.777B++9.70.759B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.085%81.604%12746122019,3638423622.9964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.979%0.921B*0.941B*0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.80.436B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.566%10.05%1274212241,990802122.47821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.057%0.908B*-0.915D---1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.647B+2.40.498B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.9m210%213 (12.8k)181 (10.9k)4.1949481,79319,4984.7859882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226630221.709%25.915%56310:0631

16% Engineer44% Infiltrator31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 5:54 PMDec 2nd, 2014 6:07 PMOct 19th, 2019 2:04 PM (34d) (PST)Oct 13th, 2019 1:13 PM (40d) (PST)Oct 13th, 2019 12:26 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
395753200.4140.0990.1070.9490.0381345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7284,52919,199256657210,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3294.8h/137.3d 11,524 21,197 21,842 187.6k 2,430 12,722 7,548 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,264
Deaths:673
KDR:1.878
Accuracy:17.232% D
HSR:17.405% D--
Ursa
D-
Kills:649
Deaths:423
KDR:1.534
Accuracy:17.297% D-
HSR:15.100% D*
VE-H Maw
D**
Kills:205
Deaths:216
KDR:0.949
Accuracy:17.962% D**
HSR:11.220% F
Flare VE6
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:15.186% D*
HSR:12.500% F
Kills:2,254
Deaths (as Heavy Assault):1,396
Deaths (to Heavy Assaults):3,971
KDR:1.61461
Kill Difference:858
Playtime:173.318 hours
Usage:5%
Score:1.832m
Score/min:176
Accuracy (listed only):16.919%
HSR (listed only):14.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,699
Deaths:1,620
KDR:2.283
Accuracy:20.509% D
HSR:15.004% D--
Eridani SX5
D
Kills:1,931
Deaths:791
KDR:2.441
Accuracy:20.033% D*
HSR:16.054% D
Deimos VA29
D
Kills:1,755
Deaths:789
KDR:2.224
Accuracy:52.947% D
HSR:10.256% D*
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C-
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.386% C-
HSR:15.587% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.285% C+
HSR:13.391% D*
NS-11C
C-
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C-
HSR:14.067% D--
Pulsar C
C-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C-
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C--
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
NS-7 PDW
C++
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C++
Zenith VX-5
C--
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C--
VE-C Horizon
C-
Kills:1,037
Deaths:449
KDR:2.310
Accuracy:31.376% C-
HSR:17.069% D-
NSX Tengu
D
Kills:660
Deaths:312
KDR:2.115
Accuracy:31.151% D
HSR:17.121% D
NSX Tanto
D--
Kills:617
Deaths:244
KDR:2.529
Accuracy:20.938% D--
HSR:14.425% F
Skorpios
D--
Kills:448
Deaths:195
KDR:2.297
Accuracy:23.400% D--
HSR:12.054% D**
Phobos VX86
D
Kills:235
Deaths:125
KDR:1.880
Accuracy:49.958% D
HSR:8.511% D*
VE-S Canis
C+
Kills:228
Deaths:119
KDR:1.916
Accuracy:25.966% C+
HSR:14.035% D
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:21,999
Deaths (as Light Assault):9,363
Deaths (to Light Assaults):4,715
KDR:2.34957
Kill Difference:12,636
Playtime:1,023.871 hours
Usage:31%
Score:10.754m
Score/min:175
Accuracy (listed only):27.064%
HSR (listed only):14.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:12,798
Deaths:1,166
KDR:10.976
Accuracy:42.360% B+
HSR:81.927% B+
Eridani SX5
D
Kills:1,931
Deaths:791
KDR:2.441
Accuracy:20.033% D*
HSR:16.054% D
Parsec VX3-A
C**
Kills:1,703
Deaths:169
KDR:10.077
Accuracy:41.875% C+
HSR:80.622% C**
Ghost
C+
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:38.050% C+
HSR:68.154% C+
XM98
B**
Kills:1,210
Deaths:170
KDR:7.118
Accuracy:42.036% B++
HSR:85.041% B**
NS-44 Commissioner
C-
Kills:1,180
Deaths:766
KDR:1.540
Accuracy:33.056% C-
HSR:13.983% D*
V10
B+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:41.718% C*
HSR:82.921% B+
Spiker
C
Kills:1,170
Deaths:548
KDR:2.135
Accuracy:28.116% C
HSR:14.188% D-
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C--
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
Phaseshift VX-S
B**
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:32.333% C--
HSR:89.905% B**
NS-357 Underboss
C
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:34.184% C
HSR:11.562% D*
NS-7 PDW
C++
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C++
NSX Tomoe
D-
Kills:789
Deaths:297
KDR:2.657
Accuracy:25.087% D-
HSR:22.053% D**
NSX Tengu
D
Kills:660
Deaths:312
KDR:2.115
Accuracy:31.151% D
HSR:17.121% D
NS-30 Vandal
D
Kills:640
Deaths:170
KDR:3.765
Accuracy:28.370% D
HSR:18.750% D--
Skorpios
D--
Kills:448
Deaths:195
KDR:2.297
Accuracy:23.400% D--
HSR:12.054% D**
VE-S Canis
C+
Kills:228
Deaths:119
KDR:1.916
Accuracy:25.966% C+
HSR:14.035% D
Beamer VS3
C+
Kills:93
Deaths:88
KDR:1.057
Accuracy:27.595% C+
HSR:10.753% F
Kills:31,147
Deaths (as Infiltrator):7,247
Deaths (to Infiltrators):3,250
KDR:4.29792
Kill Difference:23,900
Playtime:1,437.945 hours
Usage:44%
Score:11.405m
Score/min:132
Accuracy (listed only):30.635%
HSR (listed only):36.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,699
Deaths:1,620
KDR:2.283
Accuracy:20.509% D
HSR:15.004% D--
Deimos VA29
D
Kills:1,755
Deaths:789
KDR:2.224
Accuracy:52.947% D
HSR:10.256% D*
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C-
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.386% C-
HSR:15.587% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.285% C+
HSR:13.391% D*
NS-11C
C-
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C-
HSR:14.067% D--
Pulsar C
C-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C-
Zenith VX-5
C--
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C--
VE-C Horizon
C-
Kills:1,037
Deaths:449
KDR:2.310
Accuracy:31.376% C-
HSR:17.069% D-
NSX Tanto
D--
Kills:617
Deaths:244
KDR:2.529
Accuracy:20.938% D--
HSR:14.425% F
Phobos VX86
D
Kills:235
Deaths:125
KDR:1.880
Accuracy:49.958% D
HSR:8.511% D*
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:15,246
Deaths (as Engineer):6,594
Deaths (to Engineers):3,735
KDR:2.3121
Kill Difference:8,652
Playtime:523.952 hours
Usage:16%
Score:9.655m
Score/min:307
Accuracy (listed only):28.911%
HSR (listed only):14.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,440
Deaths:459
KDR:3.137
Accuracy:18.357% C*
HSR:17.778% C
Cosmos VM3
C*
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:18.724% C*
HSR:17.857% C
Blueshift VM5
C
Kills:374
Deaths:134
KDR:2.791
Accuracy:18.002% C
HSR:19.251% C
Blueshift VM5
C++
Kills:314
Deaths:134
KDR:2.343
Accuracy:18.143% C
HSR:21.975% C++
NS-10 Burster
B+
Kills:239
Deaths:131
KDR:1.824
Accuracy:32.710% B+
HSR:4.603% C
NS-10 Burster
B+
Kills:218
Deaths:131
KDR:1.664
Accuracy:32.557% B+
HSR:2.752% D--
Quasar VM1
B*
Kills:158
Deaths:65
KDR:2.431
Accuracy:19.830% B*
HSR:13.924% D--
Vortex VM21
C*
Kills:77
Deaths:98
KDR:0.786
Accuracy:41.629% C+
HSR:3.896% C*
Vortex VM21
C+
Kills:72
Deaths:98
KDR:0.735
Accuracy:41.364% C+
HSR:2.778% C--
Kills:4,068
Deaths (as MAX Suit):824
Deaths (to MAX Suits):717
KDR:4.93689
Kill Difference:3,244
Playtime:119.093 hours
Usage:4%
Score:2.096m
Score/min:293
Accuracy (listed only):26.813%
HSR (listed only):11.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,376
V. Kills:30 N/A
Deaths:276
KDR:4.986
Accuracy:46.553% B++
KPH:40.900 C+
VKPH:0.900 D*
Kills:1,376 (1,376 + 0)
Deaths:276
KDR:4.986
VKDR:0.109
Vehicle Kills:30
Kill Difference:1,100
Playtime:33.673 hours
Usage:1%
Score:0.213m
Score/min:105
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C--
Kills:480
V. Kills:42 N/A
Deaths:42
KDR:11.429
Accuracy:33.012% D
KPH:39.500 D-
VKPH:3.500 C--
L105 Zephyr
B*
Kills:358
V. Kills:64 N/A
Deaths:41
KDR:8.732
Accuracy:49.551% B*
KPH:44.800 C+
VKPH:8 C
Kills:838 (0 + 838)
Deaths:83
KDR:10.096
VKDR:1.277
Vehicle Kills:106
Kill Difference:755
Playtime:20.130 hours
Usage:1%
Score:0.191m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:49.551%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:5,798
V. Kills:2,830 205%
Deaths:458
KDR:12.659
Accuracy:53.247% B*
KPH:30.800 C+
VKPH:15 C+
Supernova VPC
C
Kills:1,511
V. Kills:343 439%
Deaths:59
KDR:25.610
Accuracy:39.506% D*
KPH:29.700 D
VKPH:6.700 C
Saron HRB
C+
Kills:955
V. Kills:625 153%
Deaths:175
KDR:5.457
Accuracy:39.303% C--
KPH:22.400 C
VKPH:14.600 C+
Supernova FPC
B+
Kills:589
V. Kills:188 312%
Deaths:34
KDR:17.324
Accuracy:44.012% D*
KPH:31.900 B+
VKPH:10.200 D--
Proton II PPA
D
Kills:403
V. Kills:33 N/A
Deaths:21
KDR:19.191
Accuracy:23.772% C+
KPH:31.900 D-
VKPH:2.600 D
Aphelion VEX-4
D
Kills:333
V. Kills:225 147%
Deaths:67
KDR:4.970
Accuracy:29.649% D
KPH:17.400 D
VKPH:11.800 D
M12 Kobalt
D
Kills:256
V. Kills:14 N/A
Deaths:24
KDR:10.667
Accuracy:16.431% C**
KPH:31 D--
VKPH:1.700 D
Kills:9,845 (2,100 + 7,745)
Deaths:838
KDR:11.748
VKDR:5.081
Vehicle Kills:4,258
Kill Difference:9,007
Playtime:340.603 hours
Usage:10%
Score:5.535m
Score/min:271
Driving Accuracy:44.012%
Gunner Accuracy:16.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:143
V. Kills:87 163%
Deaths:46
KDR:3.109
Accuracy:58.830% C++
KPH:24.300 D--
VKPH:14.800 D-
Aphelion VEX-4H
C
Kills:68
V. Kills:58 115%
Deaths:16
KDR:4.250
Accuracy:34.926% D*
KPH:27.100 D
VKPH:23.100 C
Proton II PPA-H
C
Kills:66
V. Kills:3 N/A
Deaths:6
KDR:11
Accuracy:31.900% D
KPH:74.300 C
VKPH:3.400 D-
Kills:277 (0 + 277)
Deaths:68
KDR:4.074
VKDR:2.176
Vehicle Kills:148
Kill Difference:209
Playtime:9.282 hours
Usage:0%
Score:0.151m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:31.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:178
V. Kills:24 N/A
Deaths:22
KDR:8.091
Accuracy:22.792% D**
KPH:24.600 D
VKPH:3.300 D*
M20 Basilisk
B+
Kills:132
V. Kills:40 322%
Deaths:12
KDR:11
Accuracy:34.613% C--
KPH:25.500 B+
VKPH:7.700 C+
M20 Basilisk
C
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:32.850% D
KPH:18.600 C
VKPH:7.200 C-
M40 Fury
D
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:28.677% D-
KPH:29.300 D-
VKPH:7.900 D
Kills:499 (0 + 499)
Deaths:67
KDR:7.448
VKDR:1.925
Vehicle Kills:129
Kill Difference:432
Playtime:21.258 hours
Usage:1%
Score:0.224m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:28.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 12,82212,7981,16610.976A*6.7842.36%B+81.927%B+20.6C-N/A49620.4h1.8B*4.2B++
E540 Halberd 8,6285,79845812.659C**8.4653.247%B*1.173%D30.8C+15C+195188.5h5B++9.4B*
C-4 4,9054,2594988.552S4.3625.004%C+N/A182.8A*27.7C+82123.3h1.1B*4.5B+
Serpent VE92 3,7223,6991,6202.283B**1.9120.509%D15.004%D--21.6CN/A59171.3h11.2B+54.4C*
Plasma Grenade 3,0032,93712937N/A2,932.8151.794%B*N/A587.4B+13.2B17095h3.2B+6.3B++
C-4 ARX 2,4832,2132947.527M+3.3328.758%B+N/A197.6A+24.1D65711.2h1.1B+3.7B++
Eridani SX5 1,9471,9317912.441A1.7520.033%D*16.054%D22.6C-N/A5485.5h10.3B+51.2C++
Proximity Mine 1,8281,82612914.155M*9.9628.72%D**N/A115.6C+N/A29115.8h2C7.1D**
Deimos VA29 1,7631,7557892.224B*1.9752.947%D10.256%D*19.4D-N/A5290.4h2.4C++4.6C+
Parsec VX3-A 1,7041,70316910.077A++5.8841.875%C+80.622%C**23D*N/A4974h1.7B+4.1B+
NS Baron G5 1,5591,5537722.012A2.1840.8%C9.852%D--19.2DN/A5081h4.3B+10.6C+
Supernova VPC 1,8541,5115925.61A21.4239.506%D*N/A29.7D6.7C14550.9h4.1D10.3D--
NS-11CB 1,4851,4825762.573A++1.6222.386%C-15.587%D-21.5CN/A5069h11.5B*51.4B+
Cosmos VM3 1,4521,4404593.137B++1.0618.357%C*17.778%C31.3C+N/A8746h11B**59.8B++
Light PPA 1,4061,3762764.986C++0.7946.553%B++N/A40.8C+N/A10533.7h7.6B+16.4B++
Ghost 1,3271,3222425.463B**1.2738.05%C+68.154%C+21.6DN/A5661.1h2.1B+5.6C**
Orion VS54 1,2711,2646731.878B+2.3217.232%D17.405%D--25.3CN/A10050h10B*58C++
Solstice VE3 1,2691,2627121.772A++2.4222.285%C+13.391%D*19.8C+N/A7663.6h10.7B**47.9B
XM98 1,2121,2101707.118M+2.9242.036%B++85.041%B**24.2C+N/A6849.9h1.7A4.1B**
NS-44 Commissioner 1,1881,1807661.54B+2.6533.056%C-13.983%D*13.7DN/A3886.4h3.3B++10C**
Cosmos VM3 1,1901,1763982.955B*1.2418.724%C*17.857%C29.1C+N/A7940.4h12B*64.4C**
NS-11C 1,1751,1734862.414A+1.7821.964%C-14.067%D--19.9CN/A5459h10.2B**46.4B+
V10 1,1741,1711279.22A**5.0341.718%C*82.921%B+20.3DN/A4557.6h1.7B*4.2B++
Spiker 1,1861,1705482.135A2.0628.116%C14.188%D-18.2DN/A4764.2h8.3C**29.4C**
Pulsar C 1,1741,1703753.12B**1.0721.991%C-20.598%C-22.7CN/A6351.5h8.7B*39.7B+
Sirius SX12 1,1701,1675122.279B**1.9222.653%C15.167%C--17.6C--N/A4866.4h11.9B++52.4B
MKV Suppressed 1,1651,1623912.972A**1.2221.412%D-17.126%C19.8DN/A4858.7h11.2B++52.1C**
Phaseshift VX-S 1,1601,1591886.165A1.9732.333%C--89.905%B**15.8DN/A4373.4h1.9B*5.9B+
NS-357 Underboss 1,1691,1595472.119B**2.0834.184%C11.562%D*16.6DN/A4169.8h3.6B++10.5B+
NS-7 PDW 1,1651,1574492.577A*1.6222.681%C19.015%C++17.8C-N/A5365h11.1B*49B+
Zenith VX-5 1,1571,1543962.914A*1.2822.427%D18.804%C--24.3CN/A7047.4h10.2B*45.5B+
VE-C Horizon 1,0471,0374492.31B++1.8831.376%C-17.069%D-23.2DN/A5544.7h13.2B+42B
Saron HRB 1,5809551755.457C++1.2639.303%C--N/A22.4C14.6C+20442.7h19.3B+49.1B
NSX Tomoe 7957892972.657B*1.5425.087%D-22.053%D**19.3D-N/A4740.9h12.6B+50.3C++
NSX Tengu 6636603122.115B**2.0831.151%D17.121%D23.8C-N/A5727.7h10.8B++34.6C**
Ursa 6536494231.534B2.6617.297%D-15.1%D*16.8DN/A4538.7h9.7B+55.8C++
NS-30 Vandal 6456401703.765B**0.4328.37%D18.75%D--19.9D-N/A4932.1h5.9C+20.8C+
NSX Tanto 6196172442.529A+1.6720.938%D--14.425%F15.8DN/A3839.1h10.9B+51.8C*
Tank Mine 882591619.689M**5.4925.607%DN/A184.7A+90.9B**13873.2h1.7B6.6C+
Supernova FPC 7775893417.324A++13.1344.012%D*1.019%D32B+10.2D--188318.4h4B*9B
Lasher X2 5915754401.307B+2.8922.279%C--3.478%C14.5D-N/A4839.6h19.3C*86.7C++
Dual-75 Duster 5224804211.429C+7.2333.012%DN/A39.7D-3.5C--14712.1h5.9C++18C+
Skorpios 4494481952.297B+1.9023.4%D--12.054%D**22.9D-N/A6119.6h10.2B+43.6C+
Proton II PPA 4364032119.19C**15.0023.772%C+1.489%C--32D-2.6D8912.6h12.6C--52.8C
Spear Anti-Vehicle Phalanx Tower 542387755.286A*51.0936.161%D**4.134%C++20.1D-8D*10419.3h8.1B+22.4C+
Blueshift VM5 3843741342.791C**1.4018.002%C19.251%C31.4C+N/A10111.9h13.3B*73.6B+
S1 4353592391.502A++2.6949.538%D-2.507%C+24.4C+5.2D--17414.7h4.8B**9.7B+
L105 Zephyr 422358418.732C++4.5449.551%B*N/A44.8C+8C1758h6B+12.1B++
Aphelion VEX-4 558333674.97C++0.7829.649%D1.502%D*17.4D11.8D14419.1h51.7B+174.4C*
Blueshift VM5 3173141342.343C++1.8518.143%C21.975%C++26.4C-N/A8411.9h16.1C*88.5C++
Force-Blade 3123128,3760.037B+4.1618.161%D--1.603%D-0.3CN/A11107.9h1.3B**7B+
Spear Anti-Vehicle Phalanx Turret 4083051421.786A*17.5934.288%D--5.246%B++27.2D9.2D*15711.2h5.7B*16.5B+
Auraxium Force-Blade 2602608,5990.03C+4.1613.492%D*3.077%D0.2DN/A01420.9h1.3A+9.8C+
M12 Kobalt 2702562410.667C6.4716.431%C**11.719%C--30.8D--1.7D988.3h24.6D--149.8C+
NS-10 Burster 4292391311.824B**2.3732.71%B+4.603%C5.9C++4.7B++6640.4h128.3B+392.3B+
Phobos VX86 2382351251.88B+2.3149.958%D8.511%D*19D-N/A5512.4h2.5C+5C+
VE-S Canis 2292281191.916B++2.2825.966%C+14.035%D24.3C-N/A779.4h9.3B++35.9B+
NS-10 Burster 3962181311.664B**2.5332.557%B+2.752%D--5.4C+4.4B+6240.4h140.4C+431.3B
VE-H Maw 2092052160.949C--3.2517.962%D**11.22%F7.7D*N/A2926.7h10.8C++60.1C
M40 Fury 202178228.091B3.9022.792%D**N/A24.7D3.3D*1437.2h10.8B++47.2C+
Quasar VM1 161158652.431B++1.7619.83%B*13.924%D--26.8C**N/A1245.9h13.6B+68.5B+
E540 Halberd-H 230143463.109C-1.0958.83%C++N/A24.2D--14.7D-2335.9h7.2C-12.3C
Flare VE6 137136841.619B2.5815.186%D*12.5%F13.6D-N/A7710h9B++59.5C+
M20 Basilisk 1721321211S6.8134.613%C--3.03%D--25.4B+7.7C+2205.2h58.4B**168.8B*
M20 Basilisk 169122186.778A*2.5832.85%D8.197%B**18.5C7.1C-1666.6h74.8B*227.6B+
NS Decimator 133112651.723B*2.4750%D**1.786%C23.3D4.4D**2054.8h4.7C++9.4C
Eclipse VE3A 109109502.18C**2.0119.347%F16.514%D14.9D-N/A587.3h11.3B+58.4C-
Beamer VS3 9393881.057B+3.1427.595%C+10.753%F15.5C--N/A996h7.1B*25.8C*
M40 Fury 10291518.2B+14.0146.238%C+1.099%D60.7C7.3D--2011.5h9.3B++20B++
Rocklet Rifle 15690342.647M**1.5524.219%TN/A18.8D13.8D-2294.8h29.6B++122.3D--
Pulsar VS1 7877521.481B+2.7116.413%D**18.182%C11DN/A1357h11.6B**70.9C+
Vortex VM21 13877980.786C3.4141.629%C+3.896%C*4.3D-3.4D-4917.8h75.5D-181.3C-
Vortex VM21 12972980.735C3.4641.364%C+2.778%C--4D-3.2D4717.8h81.7D-197.5C
Aphelion VEX-4H 12668164.25C+0.0634.926%D*N/A27.2D23.2C3482.5h43B++123.1C**
M40 Fury 8567154.467C0.2728.677%D-N/A29.1D-7.8D2062.3h12.8C**44.6C+
Proton II PPA-H 6966611C+6.8131.9%D3.03%A+73.3C3.3D-3020.9h9.4B+29.6C++
M60-A Bulldog 7064512.8C+8.6148.34%C*1.563%D33.7C+3.2C1951.9h6.1C++12.7C**
M60-A Bulldog 746379C4.8143.045%C3.175%B*16.6D2.9C-1063.8h8.8D*20.5D-
M20 Basilisk 10959414.75A10.5645.162%D-5.085%B16.9D*14.3D1933.5h114.2C*252.8C+
Xiphos Anti-Personnel Phalanx Tower 6055155C+50.8120.803%D-N/A39.3D-3.6D--1511.4h47.5D228.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,2921.1h
Nano-Armor Kit226486,69232.1h
Skywall Shield Emitter0800.6h
NS-TMC-01 "His Regards"10814813.8h
Medical Applicator2016,0261.3h
Spitfire Auto-Turret11100.2h
Motion Spotter25170.4h
Xiphos Anti-Personnel Tower0520.5h
Hoplon Anti-Aircraft Phalanx Tower01270h
Deconstruction Tool01,8470.4h
Spear Anti-Vehicle Tower1890.8h
Recon Detection Device8228,35543.5h
Ammunition Package43750.3h
Medical Kit891,1482h
Nano-Repair Grenade0960h

Check the help document for the dictionary if you want to learn more about words used here.


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