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Archon Exterminator Sypostat[XPEH] Sypostat
VS BR 77

KDR: 4.19

Score: 34.8m

Last Seen: Jul 17th, 2019 4:12 PM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 58
Level Progress (to 78): 14%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3 E540 Halberd C-4 Serpent VE92 Frag Grenade C-4 ARX Eridani SX5 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,681,344 MLG Score: 1344
Fun Score: N/A
Cheeseburgers Flipped: 930TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.692%15.815%34325118923,9712.499581.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.397%0.104C+-0.768D--0.381C-HEAD + (~4.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B9.80.317C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.553%0.945%348112131,376645582.133332332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.972B*-0.595D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.899B*7.60.856B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.454%0.509%287212121,9649695222.02683376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.963%-0.06C+-1.375D**-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++3.90.685B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.973%1.592%1255812067,85278737669.96447208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.14%-0.02C+-0.705D-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.771B++9.80.753B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.109%81.732%12556120818,7608183422.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.986%0.921B*0.95B*0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.435B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.761%10.192%1255212121,923778102.46855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.746%0.937B*-0.856D---1.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.40.501B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 58
34.8m206.8%213 (12.8k)181 (10.9k)4.1916579,34818,9304.7787177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214613521.688%25.938%56310:0630

16% Engineer44% Infiltrator31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 5:54 PMDec 2nd, 2014 6:07 PMJul 17th, 2019 12:04 PM (21h) (PST)Jul 17th, 2019 12:13 PM (21h) (PST)Jul 17th, 2019 12:12 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
394753190.4140.0990.1070.9340.0381344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6624,52519,137256656210,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3197.1h/133.2d 11,113 20,581 21,100 179.3k 2,352 12,320 7,338 75.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,264
Deaths:673
KDR:1.878
Accuracy:17.232% D
HSR:17.405% D--
Ursa
D--
Kills:649
Deaths:423
KDR:1.534
Accuracy:17.297% D--
HSR:15.100% D*
VE-H Maw
D**
Kills:155
Deaths:150
KDR:1.033
Accuracy:17.531% D**
HSR:10.323% F-
Flare VE6
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:15.186% D*
HSR:12.500% F
Kills:2,204
Deaths (as Heavy Assault):1,330
Deaths (to Heavy Assaults):3,833
KDR:1.65714
Kill Difference:874
Playtime:170.335 hours
Usage:5%
Score:1.787m
Score/min:175
Accuracy (listed only):16.811%
HSR (listed only):13.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,699
Deaths:1,620
KDR:2.283
Accuracy:20.509% D
HSR:15.004% D-
Eridani SX5
C--
Kills:1,931
Deaths:791
KDR:2.441
Accuracy:20.033% D*
HSR:16.054% C--
Deimos VA29
D
Kills:1,755
Deaths:789
KDR:2.224
Accuracy:52.947% D
HSR:10.256% D--
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C--
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.386% C--
HSR:15.587% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.285% C+
HSR:13.391% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C-
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
NSX Tengu
D
Kills:621
Deaths:290
KDR:2.141
Accuracy:31.669% D
HSR:17.230% D
NSX Tanto
D--
Kills:617
Deaths:244
KDR:2.529
Accuracy:20.938% D--
HSR:14.425% F
VE-C Horizon
D
Kills:476
Deaths:217
KDR:2.194
Accuracy:30.862% D
HSR:16.177% D--
Skorpios
D--
Kills:432
Deaths:190
KDR:2.274
Accuracy:23.432% D--
HSR:12.037% D*
VE-S Canis
C+
Kills:228
Deaths:119
KDR:1.916
Accuracy:25.966% C+
HSR:14.035% D
Phobos VX86
D
Kills:168
Deaths:74
KDR:2.270
Accuracy:50.837% D
HSR:9.524% D--
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:21,316
Deaths (as Light Assault):9,053
Deaths (to Light Assaults):4,594
KDR:2.35458
Kill Difference:12,263
Playtime:992.495 hours
Usage:31%
Score:10.444m
Score/min:175
Accuracy (listed only):27.112%
HSR (listed only):14.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:12,195
Deaths:1,100
KDR:11.086
Accuracy:42.466% B+
HSR:82.140% B+
Eridani SX5
C--
Kills:1,931
Deaths:791
KDR:2.441
Accuracy:20.033% D*
HSR:16.054% C--
Parsec VX3-A
C**
Kills:1,703
Deaths:169
KDR:10.077
Accuracy:41.875% C+
HSR:80.622% C**
Ghost
C+
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:38.050% C+
HSR:68.154% C+
XM98
A
Kills:1,210
Deaths:170
KDR:7.118
Accuracy:42.036% B++
HSR:85.041% A
NS-44 Commissioner
C
Kills:1,180
Deaths:766
KDR:1.540
Accuracy:33.061% C
HSR:13.983% D*
V10
B++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:41.718% C*
HSR:82.921% B++
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
Phaseshift VX-S
B**
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:32.333% C--
HSR:89.905% B**
NS-357 Underboss
C
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:34.184% C
HSR:11.562% D*
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Spiker
C
Kills:1,086
Deaths:505
KDR:2.151
Accuracy:27.989% C
HSR:13.628% D--
NSX Tomoe
D-
Kills:789
Deaths:297
KDR:2.657
Accuracy:25.093% D-
HSR:22.053% D**
NS-30 Vandal
D
Kills:640
Deaths:170
KDR:3.765
Accuracy:28.370% D
HSR:18.750% D--
NSX Tengu
D
Kills:621
Deaths:290
KDR:2.141
Accuracy:31.669% D
HSR:17.230% D
Skorpios
D--
Kills:432
Deaths:190
KDR:2.274
Accuracy:23.432% D--
HSR:12.037% D*
VE-S Canis
C+
Kills:228
Deaths:119
KDR:1.916
Accuracy:25.966% C+
HSR:14.035% D
Beamer VS3
C++
Kills:93
Deaths:88
KDR:1.057
Accuracy:27.595% C++
HSR:10.753% F
Kills:30,405
Deaths (as Infiltrator):7,111
Deaths (to Infiltrators):3,177
KDR:4.27577
Kill Difference:23,294
Playtime:1,398.835 hours
Usage:44%
Score:11.087m
Score/min:132
Accuracy (listed only):30.664%
HSR (listed only):36.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,699
Deaths:1,620
KDR:2.283
Accuracy:20.509% D
HSR:15.004% D-
Deimos VA29
D
Kills:1,755
Deaths:789
KDR:2.224
Accuracy:52.947% D
HSR:10.256% D--
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C--
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.386% C--
HSR:15.587% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.285% C+
HSR:13.391% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C-
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
NSX Tanto
D--
Kills:617
Deaths:244
KDR:2.529
Accuracy:20.938% D--
HSR:14.425% F
VE-C Horizon
D
Kills:476
Deaths:217
KDR:2.194
Accuracy:30.862% D
HSR:16.177% D--
Phobos VX86
D
Kills:168
Deaths:74
KDR:2.270
Accuracy:50.837% D
HSR:9.524% D--
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:14,618
Deaths (as Engineer):6,311
Deaths (to Engineers):3,628
KDR:2.31627
Kill Difference:8,307
Playtime:502.884 hours
Usage:16%
Score:9.306m
Score/min:308
Accuracy (listed only):28.941%
HSR (listed only):14.517%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:1,440
Deaths:459
KDR:3.137
Accuracy:18.357% C**
HSR:17.778% C
Cosmos VM3
C**
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:18.724% C**
HSR:17.857% C
Blueshift VM5
C
Kills:349
Deaths:118
KDR:2.958
Accuracy:18.187% C
HSR:18.911% C-
Blueshift VM5
C++
Kills:300
Deaths:118
KDR:2.542
Accuracy:18.301% C
HSR:22% C++
NS-10 Burster
B+
Kills:233
Deaths:130
KDR:1.792
Accuracy:32.924% B+
HSR:4.721% C
NS-10 Burster
B+
Kills:209
Deaths:130
KDR:1.608
Accuracy:32.803% B+
HSR:2.871% D-
Quasar VM1
B*
Kills:158
Deaths:65
KDR:2.431
Accuracy:19.830% B*
HSR:13.924% D--
Vortex VM21
C**
Kills:73
Deaths:96
KDR:0.760
Accuracy:41.612% C+
HSR:4.110% C**
Vortex VM21
C+
Kills:67
Deaths:96
KDR:0.698
Accuracy:41.320% C+
HSR:2.985% C-
Kills:4,005
Deaths (as MAX Suit):805
Deaths (to MAX Suits):705
KDR:4.97516
Kill Difference:3,200
Playtime:116.420 hours
Usage:4%
Score:2.060m
Score/min:295
Accuracy (listed only):26.895%
HSR (listed only):11.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,376
V. Kills:30 N/A
Deaths:276
KDR:4.986
Accuracy:46.553% B++
KPH:40.900 C+
VKPH:0.900 D*
Kills:1,376 (1,376 + 0)
Deaths:276
KDR:4.986
VKDR:0.109
Vehicle Kills:30
Kill Difference:1,100
Playtime:33.673 hours
Usage:1%
Score:0.212m
Score/min:105
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:384
V. Kills:37 N/A
Deaths:42
KDR:9.143
Accuracy:32.353% D
KPH:44.500 D-
VKPH:4.300 C
L105 Zephyr
B*
Kills:358
V. Kills:64 N/A
Deaths:41
KDR:8.732
Accuracy:49.551% B*
KPH:44.800 C+
VKPH:8 C+
Kills:742 (0 + 742)
Deaths:83
KDR:8.940
VKDR:1.217
Vehicle Kills:101
Kill Difference:659
Playtime:16.604 hours
Usage:1%
Score:0.174m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:49.551%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:5,566
V. Kills:2,744 203%
Deaths:458
KDR:12.153
Accuracy:53.414% B++
KPH:30.800 C+
VKPH:15.200 C+
Supernova VPC
C
Kills:1,497
V. Kills:337 443%
Deaths:58
KDR:25.810
Accuracy:39.402% D*
KPH:29.600 D
VKPH:6.700 C
Saron HRB
C+
Kills:955
V. Kills:625 153%
Deaths:175
KDR:5.457
Accuracy:39.303% C--
KPH:22.400 C
VKPH:14.600 C+
Supernova FPC
B++
Kills:467
V. Kills:152 305%
Deaths:33
KDR:14.152
Accuracy:44.953% D--
KPH:33 B++
VKPH:10.700 D--
Proton II PPA
D
Kills:401
V. Kills:33 N/A
Deaths:21
KDR:19.095
Accuracy:23.712% C+
KPH:32 D-
VKPH:2.600 D
Aphelion VEX-4
D
Kills:328
V. Kills:222 147%
Deaths:67
KDR:4.896
Accuracy:29.586% D
KPH:17.300 D
VKPH:11.700 D
M12 Kobalt
D
Kills:256
V. Kills:14 N/A
Deaths:24
KDR:10.667
Accuracy:16.431% C++
KPH:31 D--
VKPH:1.700 D
Kills:9,470 (1,964 + 7,506)
Deaths:836
KDR:11.328
VKDR:4.937
Vehicle Kills:4,127
Kill Difference:8,634
Playtime:327.856 hours
Usage:10%
Score:5.355m
Score/min:272
Driving Accuracy:44.953%
Gunner Accuracy:16.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:143
V. Kills:87 163%
Deaths:46
KDR:3.109
Accuracy:58.830% C++
KPH:24.300 D--
VKPH:14.800 D-
Aphelion VEX-4H
C
Kills:68
V. Kills:58 115%
Deaths:16
KDR:4.250
Accuracy:34.926% D*
KPH:27.100 D
VKPH:23.100 C
Proton II PPA-H
C
Kills:66
V. Kills:3 N/A
Deaths:6
KDR:11
Accuracy:31.900% D
KPH:74.300 C
VKPH:3.400 D-
Kills:277 (0 + 277)
Deaths:68
KDR:4.074
VKDR:2.176
Vehicle Kills:148
Kill Difference:209
Playtime:9.282 hours
Usage:0%
Score:0.149m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:31.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:178
V. Kills:24 N/A
Deaths:22
KDR:8.091
Accuracy:22.792% D**
KPH:24.600 D-
VKPH:3.300 D*
M20 Basilisk
B+
Kills:128
V. Kills:39 320%
Deaths:12
KDR:10.667
Accuracy:34.712% C--
KPH:25 B+
VKPH:7.600 C+
M20 Basilisk
C
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:32.856% D
KPH:18.700 C
VKPH:7.200 C-
M40 Fury
C--
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:28.677% D-
KPH:29.300 D-
VKPH:7.900 C--
Kills:495 (0 + 495)
Deaths:67
KDR:7.388
VKDR:1.910
Vehicle Kills:128
Kill Difference:428
Playtime:21.179 hours
Usage:1%
Score:0.223m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:28.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 12,21712,1951,10011.086A*6.8942.466%B+82.14%B+20.7C-N/A49588.9h1.8B*4.2B++
E540 Halberd 8,3105,56645812.153C**7.9653.414%B++1.204%D30.8C+15.2C+197180.7h5B++9.4B*
C-4 4,8914,2484978.547S4.3624.984%C+N/A182.3A*27.6C+81723.3h1.1B*4.5B+
Serpent VE92 3,7223,6991,6202.283B**1.9120.509%D15.004%D-21.6CN/A59171.3h11.2B+54.4C*
Frag Grenade 2,8982,83612836N/A2,831.8151.753%B*N/A590.8B+12.9B+17054.8h3.2B+6.2B++
C-4 ARX 2,2311,9852687.407M++3.2228.544%B+N/A192.7A+23.9D65110.3h1.1B+3.7B++
Eridani SX5 1,9471,9317912.441A1.7520.033%D*16.054%C--22.6C--N/A5485.5h10.3B+51.2C+
Proximity Mine 1,7881,78612913.845M++9.6528.913%FN/A114.5C+N/A29015.6h2C7.1F
Deimos VA29 1,7631,7557892.224B*1.9752.947%D10.256%D--19.4D-N/A5290.4h2.4C++4.6C+
Parsec VX3-A 1,7041,70316910.077A++5.8941.875%C+80.622%C**23D*N/A4974h1.7B+4.1B+
NS Baron G5 1,5591,5537722.012A2.1840.8%C9.852%D--19.2DN/A5081h4.3B+10.6C+
Supernova VPC 1,8341,4975825.81A21.6239.402%D*N/A29.6D6.7C14550.6h4.1D10.3D--
NS-11CB 1,4851,4825762.573B**1.6222.386%C--15.587%D-21.5CN/A5069h11.5B++51.4B+
Cosmos VM3 1,4521,4404593.137B++1.0518.357%C**17.778%C31.3C+N/A8746h11B**59.8B++
Light PPA 1,4061,3762764.986C++0.7946.553%B++N/A40.8C+N/A10533.7h7.6B++16.4B++
Ghost 1,3271,3222425.463B**1.2738.05%C+68.154%C+21.6DN/A5661.1h2.1B+5.6C**
Orion VS54 1,2711,2646731.878B2.3117.232%D17.405%D--25.3CN/A9950h10B*58C++
Solstice VE3 1,2691,2627121.772A+2.4222.285%C+13.391%D*19.9C+N/A7563.5h10.7B*47.9B
XM98 1,2121,2101707.118M+2.9342.036%B++85.041%A24.2C+N/A6849.9h1.7A4.1B**
NS-44 Commissioner 1,1881,1807661.54B+2.6533.061%C13.983%D*13.7DN/A3886.4h3.3B++10B
Cosmos VM3 1,1901,1763982.955B*1.2418.724%C**17.857%C29.1C+N/A7940.4h12B++64.4C**
NS-11C 1,1751,1734862.414A++1.7821.964%C14.067%D-19.9CN/A5459h10.2B**46.4B+
V10 1,1741,1711279.22A**5.0341.718%C*82.921%B++20.3DN/A4557.6h1.7B**4.2B++
Pulsar C 1,1741,1703753.12B**1.0721.991%C-20.598%C-22.7CN/A6351.5h8.7B**39.7B+
Sirius SX12 1,1701,1675122.279B**1.9122.653%C15.167%C-17.6C--N/A4766.4h11.9B++52.4B+
MKV Suppressed 1,1651,1623912.972A**1.2221.412%D-17.126%C19.8DN/A4858.7h11.2B*52.1C**
Phaseshift VX-S 1,1601,1591886.165A1.9732.333%C--89.905%B**15.8D-N/A4373.4h1.9B*5.9B+
NS-357 Underboss 1,1691,1595472.119B**2.0734.184%C11.562%D*16.6D-N/A4169.8h3.6B++10.5B+
NS-7 PDW 1,1651,1574492.577A*1.6122.681%C19.015%C*17.8C-N/A5365h11.1B**49B+
Zenith VX-5 1,1571,1543962.914A++1.2822.427%D18.804%C-24.3CN/A7047.4h10.2B**45.5B+
Spiker 1,1001,0865052.15A2.0427.989%C13.628%D--17.7DN/A4561.4h8.3C**29.5C**
Saron HRB 1,5809551755.457C++1.2739.303%C--N/A22.4C14.6C+20442.7h19.3B+49.1C**
NSX Tomoe 7957892972.657B++1.5325.093%D-22.053%D**19.4D-N/A4740.6h12.6B+50.3C++
Ursa 6536494231.534C**2.6617.297%D--15.1%D*16.8DN/A4538.7h9.7B+55.8C++
NS-30 Vandal 6456401703.765B**0.4328.37%D18.75%D--19.9D-N/A4932.1h5.9C+20.8C
NSX Tengu 6236212902.141B**2.0531.669%D17.23%D23.8C--N/A5726.1h10.8B++34C**
NSX Tanto 6196172442.529A+1.6620.938%D--14.425%F15.8DN/A3839.1h10.9B+51.8C++
Tank Mine 8735855710.263M**6.0725.513%DN/A188.7A++92.9B**14013.1h1.7B+6.6C+
Lasher X2 5755604261.315B+2.8822.18%C--3.393%C14.3D-N/A4639.2h19.2C*86.4C+
VE-C Horizon 4834762172.194B+2.0030.862%D16.177%D--21.9DN/A4921.7h13B+42B
Supernova FPC 6194673314.152A9.9644.953%D--1.285%D33.1B++10.8D--233914.1h3.5B**7.7B++
Skorpios 4334321902.274B+1.9223.432%D--12.037%D*23.4D-N/A6318.5h10.1B+43.1C+
Proton II PPA 4344012119.095C**14.9023.712%C+1.496%D32.1D-2.6D8912.5h12.5D52.7C
Dual-75 Duster 421384429.143C+4.9532.353%DN/A44.7D-4.3C1738.6h5.6C*17.3C+
Spear Anti-Vehicle Phalanx Tower 523372753.143A*48.9535.727%D**4.301%C*20.1D-8.2D*10618.5h8B+22.4C+
S1 4353592391.502A+2.6949.538%D-2.507%C+24.4C+5.2D*17214.7h4.8B**9.7B+
L105 Zephyr 422358418.732C+4.5449.551%B*N/A44.8C+8C+1758h6B+12.1B++
Blueshift VM5 3593491182.958C*1.2318.187%C18.911%C-32C+N/A9910.9h13B*71.4B+
Aphelion VEX-4 550328674.896C++0.7029.586%D1.524%D*17.3D11.7D14319h51.9B175.4C*
Force-Blade 3083088,1030.038B+4.1518.131%D--1.623%D0.3C-N/A11083.7h1.3B**7B+
Blueshift VM5 3033001182.542C++1.6518.301%C22%C++27.5CN/A8610.9h15.3C**83.8C++
Spear Anti-Vehicle Phalanx Turret 3922941421A*16.8134.028%D--5.442%B++26.7D8.9D*15411h5.7B*16.8B+
M12 Kobalt 2702562410.667C6.4816.431%C++11.719%C--30.8D--1.7D988.3h24.6D*149.8C
Auraxium Force-Blade 2542548,3170.031C+4.1613.447%D*3.15%D0.2C+N/A01371.9h1.3A+9.9C+
NS-10 Burster 4202331301.792B**2.4032.924%B+4.721%C6C++4.8B++6839h126.7B+384.8B+
VE-S Canis 2292281191.916B++2.2825.966%C+14.035%D24.3C--N/A759.4h9.3B*35.9B+
NS-10 Burster 3832091301.608B**2.5832.803%B+2.871%D-5.4C+4.5B+6339h141.2C+430.3C**
M40 Fury 202178228.091B3.9022.792%D**N/A24.7D-3.3D*1437.2h10.8B++47.2C+
Phobos VX86 169168742.27B*1.9250.837%D9.524%D--20.2D-N/A578.3h2.4C*4.6C+
Quasar VM1 161158652.431B+1.7619.83%B*13.924%D--26.8C**N/A1235.9h13.6B+68.5B+
VE-H Maw 1581551501.033C-3.1617.531%D**10.323%F-7.3D*N/A2921.1h10.5C*59.6C
E540 Halberd-H 230143463.109C-1.0858.83%C++N/A24.2D--14.7D-2305.9h7.2C12.3C
Flare VE6 137136841.619C*2.5715.186%D*12.5%F13.6D--N/A7710h9B++59.5C+
M20 Basilisk 1671281210.667M**6.4834.712%C--3.125%D--25.1B+7.6C+2205.1h59.5B**171.5B*
M20 Basilisk 169122186.778A++2.5932.856%D8.197%B**18.8C7.2C-1656.5h74.8B*227.6B+
NS Decimator 132111631.762B*2.4350.536%D*1.802%C23.6D4.5D*2034.7h4.7C++9.3C
Eclipse VE3A 109109502.18B2.0119.347%F16.514%D14.9D-N/A577.3h11.3B+58.4C-
Beamer VS3 9393881.057B+3.1327.595%C++10.753%F15.5C--N/A986h7.1B*25.8C*
M40 Fury 10291518.2B+14.0146.238%C+1.099%C--60.7C-7.3D--2011.5h9.3B+20B+
Rocklet Rifle 14986283.071S1.1223.509%T-N/A19.5D14.3D-2344.4h27.2B*115.8D--
Pulsar VS1 7877521.481B+2.7116.413%D**18.182%C11D-N/A1307h11.6B**70.9C+
Vortex VM21 13473960.76C3.4341.612%C+4.11%C**4.1D--3.4D--4817.7h78.5D--188.6D
Aphelion VEX-4H 12668164.25C+0.0634.926%D*N/A27.2D23.2C3462.5h43B++123.1C**
M40 Fury 8567154.467C0.2828.677%D-N/A29.1D-7.8D2062.3h12.8C*44.6C+
Vortex VM21 12467960.698C3.4941.32%C+2.985%C-3.8D-3.2D-4717.7h86.5D*209.3C--
Proton II PPA-H 6966611C+6.8131.9%D3.03%A73.3C3.3D-2970.9h9.4B29.6C++
M60-A Bulldog 746379C4.8143.045%C3.175%B++16.6D2.9C1053.8h8.8D*20.5D-
M60-A Bulldog 6862512.4C+8.2147.94%C++1.613%D32.6C+3.2C1961.9h6.2C+12.9C*
M20 Basilisk 10959414.75A++10.5645.162%D-5.085%C*16.9D*14.3D1933.5h114.2C++252.8C+
Xiphos Anti-Personnel Phalanx Tower 5752152C+47.8121.275%D-N/A40D3.8D--1611.3h48.1D-225.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1701h
Nano-Armor Kit214465,13931.2h
NS-TMC-01 "His Regards"10814813.8h
Skywall Shield Emitter0790.6h
Spitfire Auto-Turret1820.1h
Motion Spotter25170.4h
Medical Applicator2015,9241.3h
Hoplon Anti-Aircraft Phalanx Tower01270h
Xiphos Anti-Personnel Tower0520.5h
Deconstruction Tool01,8470.4h
Spear Anti-Vehicle Tower1880.8h
Recon Detection Device8127,13041.9h
Ammunition Package33670.3h
Medical Kit881,1251.7h
Nano-Repair Grenade0810h

Check the help document for the dictionary if you want to learn more about words used here.


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