Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Lammutaya (40)  Maldrasou (20)  Nefinub (13)  EmpressBSG (8)  SDevil (4)  Begong (2) 87
stats.dasanfall.com
Signifer Exterminator Sypostat[XPEH] Sypostat
VS BR 58

KDR: 4.2

Score: 30.9m

Last Seen: Nov 11th, 2018 5:16 PM
- OFFLINE - 98.4 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 37
Level Progress (to 59): 24%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3 E540 Halberd C-4 Serpent VE92 Frag Grenade Parsec VX3-A Eridani SX5 Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sypostat



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,687,599 MLG Score: 1349
Fun Score: N/A
Cheeseburgers Flipped: 865TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.751%15.874%3452599322,2062.6611.541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.409%0.146C++-0.733D--0.409C--HEAD + (~5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.406B9.70.321C*34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.553%0.945%389110171,376576582.384752332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.952B*-0.616D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.898B*7.60.855B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.164%0.443%214210161,3538893841.52193351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.948%-0.045C+-1.414D**-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.747B++40.684B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.562%1.671%1233810107,12071935209.90264202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%-0.051C+-0.684D0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.755B++10.30.737B++18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.035%81.623%12336101216,4937023223.4609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%0.896B*0.954B*0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.80.435B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.26%8.076%12331101768165631.03653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.862B*-1.182D*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.623B+2.50.469B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 37
30.9m196.9%216 (13k)183 (11k)4.2023669,79716,6094.8007158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1018551821.646%25.968%56210:0628

16% Engineer44% Infiltrator30% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 5:54 PMDec 2nd, 2014 6:07 PMNov 15th, 2018 2:37 AM (11h) (PST)Nov 11th, 2018 1:42 PM (4d) (PST)Nov 11th, 2018 1:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
403763270.4140.0990.1080.8930.0391349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1614,56019,601256654211,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2808.5h/117d 9,938 18,125 18,648 150.4k 2,076 10,655 6,611 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,264
Deaths:673
KDR:1.878
Accuracy:17.232% D
HSR:17.405% D--
Ursa
D-
Kills:649
Deaths:423
KDR:1.534
Accuracy:17.297% D-
HSR:15.100% D*
Lasher X2
C+
Kills:417
Deaths:312
KDR:1.337
Accuracy:20.982% D
HSR:3.597% C+
Flare VE6
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:15.224% D*
HSR:12.500% F
VE-H Maw
D*
Kills:61
Deaths:67
KDR:0.910
Accuracy:18.390% D*
HSR:14.754% D*
Kills:2,527
Deaths (as Heavy Assault):1,559
Deaths (to Heavy Assaults):3,333
KDR:1.62091
Kill Difference:968
Playtime:153.549 hours
Usage:5%
Score:1.601m
Score/min:174
Accuracy (listed only):17.825%
HSR (listed only):12.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:2,928
Deaths:1,290
KDR:2.270
Accuracy:20.470% D
HSR:14.720% D-
Eridani SX5
C--
Kills:1,689
Deaths:700
KDR:2.413
Accuracy:20.269% D*
HSR:16.163% C--
NS Baron G5
C+
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C+
HSR:9.852% D--
NS-11CB
C-
Kills:1,471
Deaths:571
KDR:2.576
Accuracy:22.358% C-
HSR:15.636% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.290% C+
HSR:13.391% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C
HSR:20.598% C
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
Deimos VA29
D
Kills:681
Deaths:326
KDR:2.089
Accuracy:52.260% D
HSR:8.076% D**
NSX Tanto
D--
Kills:519
Deaths:181
KDR:2.867
Accuracy:21.009% D--
HSR:14.066% F
NSX Tengu
C-
Kills:512
Deaths:238
KDR:2.151
Accuracy:33.460% C-
HSR:16.016% D
Skorpios
D--
Kills:258
Deaths:114
KDR:2.263
Accuracy:23.570% D--
HSR:11.628% D*
VE-S Canis
C+
Kills:207
Deaths:110
KDR:1.882
Accuracy:26.883% C+
HSR:14.010% D
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:18,172
Deaths (as Light Assault):7,673
Deaths (to Light Assaults):3,997
KDR:2.3683
Kill Difference:10,499
Playtime:847.975 hours
Usage:30%
Score:9.007m
Score/min:177
Accuracy (listed only):25.638%
HSR (listed only):14.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:9,928
Deaths:886
KDR:11.205
Accuracy:42.677% B+
HSR:82.051% B+
Parsec VX3-A
C*
Kills:1,703
Deaths:169
KDR:10.077
Accuracy:41.875% C+
HSR:80.622% C*
Eridani SX5
C--
Kills:1,689
Deaths:700
KDR:2.413
Accuracy:20.269% D*
HSR:16.163% C--
Ghost
C+
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:38.050% C+
HSR:68.154% C+
XM98
B**
Kills:1,210
Deaths:170
KDR:7.118
Accuracy:42.036% B++
HSR:85.041% B**
NS-44 Commissioner
C
Kills:1,180
Deaths:766
KDR:1.540
Accuracy:33.061% C
HSR:13.983% D*
V10
B++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:41.718% C*
HSR:82.921% B++
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
Phaseshift VX-S
B**
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:32.333% C-
HSR:89.905% B**
NS-357 Underboss
C+
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:34.184% C+
HSR:11.562% D*
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
NSX Tomoe
D
Kills:789
Deaths:296
KDR:2.666
Accuracy:25.148% D
HSR:22.053% D**
Spiker
C+
Kills:775
Deaths:334
KDR:2.320
Accuracy:28.381% C+
HSR:13.290% D--
NS-30 Vandal
D
Kills:597
Deaths:162
KDR:3.685
Accuracy:28.851% D
HSR:18.258% D--
NSX Tengu
C-
Kills:512
Deaths:238
KDR:2.151
Accuracy:33.460% C-
HSR:16.016% D
Skorpios
D--
Kills:258
Deaths:114
KDR:2.263
Accuracy:23.570% D--
HSR:11.628% D*
VE-S Canis
C+
Kills:207
Deaths:110
KDR:1.882
Accuracy:26.883% C+
HSR:14.010% D
Beamer VS3
C++
Kills:93
Deaths:88
KDR:1.057
Accuracy:27.595% C++
HSR:10.753% D**
Kills:27,238
Deaths (as Infiltrator):6,489
Deaths (to Infiltrators):2,807
KDR:4.19757
Kill Difference:20,749
Playtime:1,231.536 hours
Usage:44%
Score:9.923m
Score/min:134
Accuracy (listed only):30.886%
HSR (listed only):36.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:2,928
Deaths:1,290
KDR:2.270
Accuracy:20.470% D
HSR:14.720% D-
NS Baron G5
C+
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C+
HSR:9.852% D--
NS-11CB
C-
Kills:1,471
Deaths:571
KDR:2.576
Accuracy:22.358% C-
HSR:15.636% D-
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.290% C+
HSR:13.391% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C
HSR:20.598% C
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
Deimos VA29
D
Kills:681
Deaths:326
KDR:2.089
Accuracy:52.260% D
HSR:8.076% D**
NSX Tanto
D--
Kills:519
Deaths:181
KDR:2.867
Accuracy:21.009% D--
HSR:14.066% F
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:12,020
Deaths (as Engineer):5,159
Deaths (to Engineers):3,333
KDR:2.32991
Kill Difference:6,861
Playtime:453.491 hours
Usage:16%
Score:8.361m
Score/min:307
Accuracy (listed only):26.491%
HSR (listed only):14.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,440
Deaths:459
KDR:3.137
Accuracy:18.357% B+
HSR:17.778% C
Cosmos VM3
B+
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:18.724% B+
HSR:17.857% C
Blueshift VM5
C+
Kills:218
Deaths:60
KDR:3.633
Accuracy:19.098% C+
HSR:16.514% D-
NS-10 Burster
B+
Kills:206
Deaths:119
KDR:1.731
Accuracy:33.019% B+
HSR:3.884% D
Blueshift VM5
B+
Kills:190
Deaths:60
KDR:3.167
Accuracy:19.290% C+
HSR:23.684% B+
NS-10 Burster
B+
Kills:182
Deaths:119
KDR:1.529
Accuracy:32.913% B+
HSR:3.297% D-
Quasar VM1
B*
Kills:158
Deaths:65
KDR:2.431
Accuracy:19.830% B*
HSR:13.924% D--
Vortex VM21
C**
Kills:69
Deaths:95
KDR:0.726
Accuracy:41.840% C++
HSR:4.348% C**
Vortex VM21
C++
Kills:67
Deaths:95
KDR:0.705
Accuracy:41.630% C++
HSR:2.985% C-
Kills:3,706
Deaths (as MAX Suit):735
Deaths (to MAX Suits):642
KDR:5.04218
Kill Difference:2,971
Playtime:108.342 hours
Usage:4%
Score:1.910m
Score/min:294
Accuracy (listed only):27.189%
HSR (listed only):11.586%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,376
V. Kills:30 N/A
Deaths:276
KDR:4.986
Accuracy:46.553% B*
KPH:41.300 C+
VKPH:0.900 D*
Kills:1,376 (1,376 + 0)
Deaths:276
KDR:4.986
VKDR:0.109
Vehicle Kills:30
Kill Difference:1,100
Playtime:33.290 hours
Usage:1%
Score:0.211m
Score/min:106
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:384
V. Kills:37 N/A
Deaths:42
KDR:9.143
Accuracy:32.353% D
KPH:44.500 D
VKPH:4.300 C
L105 Zephyr
B*
Kills:328
V. Kills:53 N/A
Deaths:38
KDR:8.632
Accuracy:49.625% B*
KPH:45 C+
VKPH:7.300 C+
Kills:712 (0 + 712)
Deaths:80
KDR:8.900
VKDR:1.125
Vehicle Kills:90
Kill Difference:632
Playtime:15.904 hours
Usage:1%
Score:0.165m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:49.625%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:4,899
V. Kills:2,521 194%
Deaths:404
KDR:12.126
Accuracy:53.368% B++
KPH:30.300 C+
VKPH:15.600 C
Supernova VPC
C+
Kills:1,119
V. Kills:272 410%
Deaths:46
KDR:24.326
Accuracy:39.375% D*
KPH:28.300 D
VKPH:6.900 C+
Saron HRB
C+
Kills:948
V. Kills:622 152%
Deaths:174
KDR:5.448
Accuracy:39.290% C--
KPH:22.300 C
VKPH:14.700 C+
Proton II PPA
C--
Kills:384
V. Kills:32 N/A
Deaths:20
KDR:19.200
Accuracy:23.121% C+
KPH:32.300 D-
VKPH:2.700 C--
Aphelion VEX-4
D
Kills:321
V. Kills:221 145%
Deaths:67
KDR:4.791
Accuracy:29.650% D
KPH:17 D-
VKPH:11.700 D-
M12 Kobalt
D
Kills:249
V. Kills:14 N/A
Deaths:23
KDR:10.826
Accuracy:16.299% C*
KPH:31.300 D--
VKPH:1.800 D
Supernova FPC
B+
Kills:234
V. Kills:79 293%
Deaths:12
KDR:19.500
Accuracy:44.885% D--
KPH:27.200 B+
VKPH:9.200 D*
Kills:8,154 (1,353 + 6,801)
Deaths:746
KDR:10.930
VKDR:5.042
Vehicle Kills:3,761
Kill Difference:7,408
Playtime:290.814 hours
Usage:10%
Score:4.775m
Score/min:274
Driving Accuracy:44.885%
Gunner Accuracy:16.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:140
V. Kills:86 161%
Deaths:45
KDR:3.111
Accuracy:58.928% C++
KPH:23.900 D-
VKPH:14.700 D-
Aphelion VEX-4H
C
Kills:68
V. Kills:58 115%
Deaths:16
KDR:4.250
Accuracy:34.926% D*
KPH:27.100 D
VKPH:23.100 C
Proton II PPA-H
C
Kills:66
V. Kills:3 N/A
Deaths:6
KDR:11
Accuracy:31.900% C--
KPH:74.300 C
VKPH:3.400 D
Kills:274 (0 + 274)
Deaths:67
KDR:4.090
VKDR:2.194
Vehicle Kills:147
Kill Difference:207
Playtime:9.259 hours
Usage:0%
Score:0.143m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:31.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:178
V. Kills:24 N/A
Deaths:22
KDR:8.091
Accuracy:22.814% D**
KPH:24.700 D-
VKPH:3.300 D*
M20 Basilisk
B+
Kills:124
V. Kills:39 310%
Deaths:11
KDR:11.273
Accuracy:34.920% C-
KPH:24.900 B+
VKPH:7.800 C+
M20 Basilisk
C
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:32.803% D
KPH:18.800 C
VKPH:7.200 C-
M40 Fury
C--
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:28.677% D-
KPH:29.300 D-
VKPH:7.900 C--
Kills:491 (0 + 491)
Deaths:66
KDR:7.439
VKDR:1.939
Vehicle Kills:128
Kill Difference:425
Playtime:20.997 hours
Usage:1%
Score:0.218m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:28.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 9,9489,92888611.205A**7.0042.677%B+82.051%B+21.5CN/A50461.2h1.8B*4.1B++
E540 Halberd 7,4204,89940412.126B+7.9253.368%B++1.266%D-30.3C+15.6C196161.5h5.1B++9.6B*
C-4 4,5803,9824678.527S4.3224.647%C+N/A178.6A*26.8C+80122.3h1.1B*4.6C++
Serpent VE92 2,9452,9281,2902.27B**1.9320.47%D14.72%D-20.8CN/A56140.5h11B++53.8C**
Frag Grenade 2,4922,45012450N/A2,445.8051.272%B*N/A583.3B+10B+16084.2h3.2B+6.3B++
Parsec VX3-A 1,7041,70316910.077B**5.8741.875%C+80.622%C*23D*N/A4974h1.7B+4.1B
Eridani SX5 1,7031,6897002.413A1.7920.269%D*16.163%C--21.6C--N/A5078.3h10.2B+50.4C++
Proximity Mine 1,6391,63711514.235M*10.0329.995%D**N/A112.9C+N/A28314.5h2.1C--6.9D**
NS Baron G5 1,5591,5537722.012A2.1940.8%C+9.852%D--19.2DN/A5081h4.3B+10.6C+
NS-11CB 1,4741,4715712.576A+1.6322.358%C-15.636%D-21.5CN/A4968.5h11.5B++51.5B
Cosmos VM3 1,4521,4404593.137B++1.0718.357%B+17.778%C31.3C*N/A8746h11B*59.8B++
Light PPA 1,4061,3762764.986C++0.7846.553%B*N/A41.3C+N/A10633.3h7.6B++16.4B++
Ghost 1,3271,3222425.463B*1.2638.05%C+68.154%C+21.6DN/A5561.1h2.1B+5.6C**
C-4 ARX 1,4161,2761747.333M++3.1327.118%C*N/A179.7A19.7D--5907.1h1.1B+4B+
Orion VS54 1,2711,2646731.878B+2.3217.232%D17.405%D--25.3CN/A9550h10B*58C++
Solstice VE3 1,2691,2627121.772A+2.4322.29%C+13.391%D*20C++N/A7363.1h10.7B*47.9B+
XM98 1,2121,2101707.118A**2.9242.036%B++85.041%B**24.2C+N/A6749.9h1.7A4.1B**
NS-44 Commissioner 1,1881,1807661.54B+2.6633.061%C13.983%D*13.7DN/A3786.4h3.3B++10B+
Cosmos VM3 1,1901,1763982.955B++1.2518.724%B+17.857%C29.1C++N/A7940.4h12B*64.4C**
NS-11C 1,1751,1734862.414A++1.7921.964%C14.067%D-19.9CN/A5359h10.2B**46.4B+
V10 1,1741,1711279.22A**5.0241.718%C*82.921%B++20.3DN/A4457.6h1.7B**4.2B++
Pulsar C 1,1741,1703753.12A+1.0821.991%C20.598%C22.7C+N/A6251.5h8.7B**39.7B+
Sirius SX12 1,1701,1675122.279B**1.9222.653%C15.167%C-17.6C--N/A4766.4h11.9B++52.4B+
MKV Suppressed 1,1651,1623912.972A*1.2321.412%D-17.126%C19.8C--N/A4858.7h11.2B++52.1C**
Phaseshift VX-S 1,1601,1591886.165A1.9632.333%C-89.905%B**15.8DN/A4373.4h1.9B++5.9B+
NS-357 Underboss 1,1691,1595472.119A2.0834.184%C+11.562%D*16.6DN/A4169.8h3.6B++10.5B
NS-7 PDW 1,1651,1574492.577A*1.6322.681%C19.015%C*17.8CN/A5365h11.1B**49B+
Zenith VX-5 1,1571,1543962.914A++1.2922.427%D18.804%C-24.3CN/A6947.4h10.2B*45.5B+
Supernova VPC 1,3911,1194624.326A20.1239.375%D*N/A28.3D6.9C+14139.6h4D10.2D--
Saron HRB 1,5709481745.448C++1.2539.29%C--N/A22.3C14.6C+20342.5h19.2B+48.9C**
NSX Tomoe 7957892962.666B+1.5425.148%D22.053%D**19.6D-N/A4740.3h12.6B+50.2C++
Spiker 7867753342.32A+1.8828.381%C+13.29%D--17.8DN/A4343.6h8.1B28.7C++
Deimos VA29 6836813262.089B*2.1152.26%D8.076%D**19.5D-N/A4635h2.5C+4.8C+
Ursa 6536494231.534B2.6717.297%D-15.1%D*16.8D-N/A4538.7h9.7B++55.8C++
NS-30 Vandal 6025971623.685B**0.5228.851%D18.258%D--20.5DN/A4729.1h5.9C+20.4C+
Tank Mine 8255515210.596S6.3925.735%DN/A190A++94.5B**14082.9h1.7B+6.4C++
NSX Tanto 5215191812.867A++1.3421.009%D--14.066%F15.4DN/A3633.7h10.4B++49.4B
NSX Tengu 5145122382.151B*2.0533.46%C-16.016%D22.9C--N/A5122.4h10.7B++31.9B+
Lasher X2 4274173121.337B+2.8720.982%D3.597%C+14.1D-N/A4429.6h18.8C**89.8C+
Proton II PPA 4163842019.2B15.0023.121%C+1.563%C--32.3D-2.7C--8611.9h12.2D52.7C
Dual-75 Duster 421384429.143C+4.9432.353%DN/A44.7D4.3C1738.6h5.6C*17.3C+
S1 4353592391.502A2.7049.538%D-2.507%C+24.4C+5.2D*16514.7h4.8B**9.7B+
L105 Zephyr 381328388.632C+4.4349.625%B*N/A44.9C+7.3C+1727.3h5.9B+11.8B++
Spear Anti-Vehicle Phalanx Tower 461326746.571A+42.3736.128%D**4.601%C++20.9D8.7D--11215.6h8.3B+23.1C+
Aphelion VEX-4 542321674.791C++0.5929.65%D1.558%D--17.1D11.8D-14018.8h52.6B+177.2C++
Force-Blade 3033037,7740.039B+4.1618.126%D--1.65%D0.3CN/A11054h1.3B**7C**
Spear Anti-Vehicle Phalanx Turret 3772831420.214A*16.0133.881%D--5.3%B+26.2D8.7D*14910.8h5.8B*17.2B+
Skorpios 2592581142.263B+1.9423.57%D--11.628%D*23.5D-N/A5311h10.5B44.4C+
M12 Kobalt 2632492310.826C-6.6216.299%C*12.048%C31.1D--1.8D988h24.2D*148.6C
Supernova FPC 3132341219.5A*15.3044.885%D--N/A27.2B+9.2D*34028.6h3.7B**8.2B++
Auraxium Force-Blade 2252256,4590.035C+4.1713.049%D*3.556%C--0.2DN/A01074.9h1.3A10.1C++
Blueshift VM5 223218603.633B+0.5719.098%C+16.514%D-32.5C+N/A1006.7h13B*67.9B+
VE-S Canis 2072071101.882B+2.3226.883%C+14.01%D24.9C-N/A718.3h9.3B++34.5B+
NS-10 Burster 3792061191.731B*2.4733.019%B+3.884%D5.8C*4.9B++6735.4h128.4B+388.8B++
Blueshift VM5 193190603.167B+1.0419.29%C+23.684%B+28.4CN/A926.7h15.2B78.6B
NS-10 Burster 3411821191.529B**2.6732.913%B+3.297%D-5.1C4.5B+6235.4h145.3C+441.5B
M40 Fury 202178228.091B3.8922.814%D**N/A24.7D-3.3D*1437.2h10.8B+47.2C+
Quasar VM1 161158652.431B+1.7719.83%B*13.924%D--26.8BN/A1195.9h13.6B+68.5B+
E540 Halberd-H 226140453.111C-1.0958.928%C++N/A23.7D-14.6D-2195.9h7.4C12.5C+
Flare VE6 137136841.619C**2.5815.224%D*12.5%F13.7D-N/A729.9h9B++59.4C+
M20 Basilisk 1631241111.273S7.0734.92%C-3.226%D--24.8B+7.8C+2135h61B*174.6B++
M20 Basilisk 169122186.778A*2.5832.803%D8.197%B**18.8C7.2C-1646.5h74.3B*226.5B+
Eclipse VE3A 109109502.18B2.0219.347%F16.514%D14.9D-N/A547.3h11.3B+58.4C--
Beamer VS3 9393881.057B+3.1527.595%C++10.753%D**15.8C--N/A915.9h7.1B++25.8C*
M40 Fury 10291518.2B+14.0046.238%C+1.099%C--60.7C7.3D-2011.5h9.3B+20B++
Pulsar VS1 7877511.51B+2.6916.486%D**18.182%C11.3DN/A1216.8h11.6B**70.6C+
NS Decimator 8270421.667B*2.5450.627%D*1.429%D23.3D4D*2163h4.6C*9.1C+
Vortex VM21 12769950.726C3.4841.84%C++4.348%C**4D--3.3D--4617.4h82D*196.1D
Aphelion VEX-4H 12668164.25C+0.0534.926%D*N/A27.2D23.2C3362.5h43B++123.1C**
Vortex VM21 12467950.705C3.5041.63%C++2.985%C-3.9D-3.3D-4717.4h85.6D--205.5C
M40 Fury 8567154.467C0.2628.677%D-N/A29.1D-7.8D2062.3h12.8C++44.6C+
Proton II PPA-H 6966611C+6.8031.9%C--3.03%A73.3C3.3D-2820.9h9.4C**29.6C++
M60-A Bulldog 746379C4.8043.045%C3.175%B++16.6D2.9C1053.8h8.8D*20.5D-
VE-H Maw 6261670.91C-3.2918.39%D*14.754%D*6.6D*N/A299.2h11.3C+61.7C-
M20 Basilisk 10959414.75A+10.5545.799%D5.085%C*17.9D--15.2C--2013.3h113C*246.7C+
M60-A Bulldog 6458414.5C+10.3049.254%C**1.724%C--34.1C+3.5C2151.7h6.3C+12.7C*
Rocklet Rifle 8751153.4S0.8020.59%T*N/A18.9D13.3D--2442.7h21.6A104.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25170.4h
Nano-Armor Kit203419,29028.9h
Spawn Beacon47800.7h
Skywall Shield Emitter0760.6h
NS-TMC-01 "His Regards"10814813.8h
Medical Applicator2015,5551.2h
Deconstruction Tool01,8470.4h
Spear Anti-Vehicle Tower1840.7h
Hoplon Anti-Aircraft Phalanx Tower01270h
Xiphos Anti-Personnel Tower0520.5h
Medical Kit811,0211.6h
Recon Detection Device7523,37936.1h
Ammunition Package23490.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.85s on queries, 1.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.