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Legate Exterminator Sypostat[XPEH] Sypostat
VS BR 72

KDR: 4.19

Score: 33.5m

Last Seen: Apr 20th, 2019 9:28 AM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 56
Level Progress (to 73): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3 E540 Halberd C-4 Serpent VE92 Frag Grenade Eridani SX5 Proximity Mine Parsec VX3-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,677,591 MLG Score: 1341
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.708%15.806%34325101023,6932.58461.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.397%0.119C+-0.754D--0.387C-HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.399B9.70.318C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.553%0.945%359110341,376625582.20162332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.963B*-0.602D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.898B*7.60.856B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.364%0.352%258210331,7049344441.82441383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.254%-0.054C+-1.445D**-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++40.684B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.908%1.622%1261810277,705768370810.0325208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%-0.025C+-0.696D0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.767B++9.90.749B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.127%81.665%12616102917,9497773323.0707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%0.917B*0.952B*0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.436B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.231%10.019%1261110341,60772392.22268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.982B*-0.9D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.40.499B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 56
33.5m203.1%214 (12.8k)182 (10.9k)4.1933876,04718,1354.7850672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035591021.646%25.888%56010:0630

16% Engineer44% Infiltrator31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 5:54 PMDec 2nd, 2014 6:07 PMApr 20th, 2019 10:37 AM (2d) (PST)Apr 20th, 2019 6:32 AM (2d) (PST)Apr 20th, 2019 5:28 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398753230.4140.0990.1070.9190.0381341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8754,52919,346256655210,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3062.5h/127.6d 10,730 19,687 20,182 168.8k 2,275 11,770 7,073 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,264
Deaths:673
KDR:1.878
Accuracy:17.232% D
HSR:17.405% D--
Ursa
D-
Kills:649
Deaths:423
KDR:1.534
Accuracy:17.297% D-
HSR:15.100% D*
Lasher X2
C
Kills:520
Deaths:383
KDR:1.358
Accuracy:21.921% C--
HSR:3.462% C
Flare VE6
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:15.186% D*
HSR:12.500% F
VE-H Maw
D**
Kills:130
Deaths:118
KDR:1.102
Accuracy:18.121% D**
HSR:11.539% F
Kills:2,699
Deaths (as Heavy Assault):1,681
Deaths (to Heavy Assaults):3,665
KDR:1.60559
Kill Difference:1,018
Playtime:162.784 hours
Usage:5%
Score:1.714m
Score/min:175
Accuracy (listed only):17.951%
HSR (listed only):12.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,658
Deaths:1,597
KDR:2.291
Accuracy:20.499% D
HSR:14.981% D-
Eridani SX5
C--
Kills:1,919
Deaths:784
KDR:2.448
Accuracy:20.054% D*
HSR:16.102% C--
Deimos VA29
D
Kills:1,607
Deaths:738
KDR:2.178
Accuracy:53.231% D
HSR:10.019% D*
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C-
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.386% C-
HSR:15.587% D
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.287% C+
HSR:13.391% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C-
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
NSX Tanto
D--
Kills:554
Deaths:212
KDR:2.613
Accuracy:21.117% D--
HSR:14.260% F
NSX Tengu
C--
Kills:512
Deaths:239
KDR:2.142
Accuracy:33.253% C--
HSR:16.016% D
Skorpios
D--
Kills:402
Deaths:177
KDR:2.271
Accuracy:23.518% D--
HSR:11.692% D**
VE-S Canis
C+
Kills:228
Deaths:119
KDR:1.916
Accuracy:25.966% C+
HSR:14.035% D
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:20,269
Deaths (as Light Assault):8,585
Deaths (to Light Assaults):4,375
KDR:2.36098
Kill Difference:11,684
Playtime:944.983 hours
Usage:31%
Score:9.973m
Score/min:176
Accuracy (listed only):25.623%
HSR (listed only):15.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:11,384
Deaths:1,012
KDR:11.249
Accuracy:42.607% B+
HSR:82.063% B+
Eridani SX5
C--
Kills:1,919
Deaths:784
KDR:2.448
Accuracy:20.054% D*
HSR:16.102% C--
Parsec VX3-A
C*
Kills:1,703
Deaths:169
KDR:10.077
Accuracy:41.875% C+
HSR:80.622% C*
Ghost
C+
Kills:1,322
Deaths:242
KDR:5.463
Accuracy:38.050% C+
HSR:68.154% C+
XM98
A
Kills:1,210
Deaths:170
KDR:7.118
Accuracy:42.036% B++
HSR:85.041% A
NS-44 Commissioner
C
Kills:1,180
Deaths:766
KDR:1.540
Accuracy:33.061% C
HSR:13.983% D*
V10
B++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:41.718% C*
HSR:82.921% B++
Sirius SX12
C
Kills:1,167
Deaths:512
KDR:2.279
Accuracy:22.653% C
HSR:15.167% C-
MKV Suppressed
C
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:21.412% D-
HSR:17.126% C
Phaseshift VX-S
B**
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:32.333% C--
HSR:89.905% B**
NS-357 Underboss
C
Kills:1,159
Deaths:547
KDR:2.119
Accuracy:34.184% C
HSR:11.562% D*
NS-7 PDW
C*
Kills:1,157
Deaths:449
KDR:2.577
Accuracy:22.681% C
HSR:19.015% C*
Spiker
C+
Kills:1,006
Deaths:469
KDR:2.145
Accuracy:28.266% C+
HSR:13.519% D--
NSX Tomoe
D-
Kills:789
Deaths:296
KDR:2.666
Accuracy:25.148% D-
HSR:22.053% D**
NS-30 Vandal
D
Kills:613
Deaths:166
KDR:3.693
Accuracy:28.652% D
HSR:17.945% D--
NSX Tengu
C--
Kills:512
Deaths:239
KDR:2.142
Accuracy:33.253% C--
HSR:16.016% D
Skorpios
D--
Kills:402
Deaths:177
KDR:2.271
Accuracy:23.518% D--
HSR:11.692% D**
VE-S Canis
C+
Kills:228
Deaths:119
KDR:1.916
Accuracy:25.966% C+
HSR:14.035% D
Beamer VS3
C+
Kills:93
Deaths:88
KDR:1.057
Accuracy:27.595% C+
HSR:10.753% F
Kills:29,336
Deaths (as Infiltrator):6,911
Deaths (to Infiltrators):3,044
KDR:4.24483
Kill Difference:22,425
Playtime:1,338.466 hours
Usage:44%
Score:10.655m
Score/min:133
Accuracy (listed only):30.793%
HSR (listed only):36.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,658
Deaths:1,597
KDR:2.291
Accuracy:20.499% D
HSR:14.981% D-
Deimos VA29
D
Kills:1,607
Deaths:738
KDR:2.178
Accuracy:53.231% D
HSR:10.019% D*
NS Baron G5
C
Kills:1,553
Deaths:772
KDR:2.012
Accuracy:40.800% C
HSR:9.852% D--
NS-11CB
C-
Kills:1,482
Deaths:576
KDR:2.573
Accuracy:22.386% C-
HSR:15.587% D
Solstice VE3
C+
Kills:1,262
Deaths:712
KDR:1.772
Accuracy:22.287% C+
HSR:13.391% D*
NS-11C
C
Kills:1,173
Deaths:486
KDR:2.414
Accuracy:21.964% C
HSR:14.067% D-
Pulsar C
C-
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:21.991% C-
HSR:20.598% C-
Zenith VX-5
C-
Kills:1,154
Deaths:396
KDR:2.914
Accuracy:22.427% D
HSR:18.804% C-
NSX Tanto
D--
Kills:554
Deaths:212
KDR:2.613
Accuracy:21.117% D--
HSR:14.260% F
Eclipse VE3A
D
Kills:109
Deaths:50
KDR:2.180
Accuracy:19.347% F
HSR:16.514% D
Kills:13,722
Deaths (as Engineer):5,914
Deaths (to Engineers):3,522
KDR:2.32026
Kill Difference:7,808
Playtime:487.448 hours
Usage:16%
Score:9.010m
Score/min:308
Accuracy (listed only):26.605%
HSR (listed only):14.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,440
Deaths:459
KDR:3.137
Accuracy:18.357% B+
HSR:17.778% C
Cosmos VM3
B+
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:18.724% B+
HSR:17.857% C
Blueshift VM5
C
Kills:300
Deaths:103
KDR:2.913
Accuracy:18.028% C
HSR:17.667% D
Blueshift VM5
C++
Kills:260
Deaths:103
KDR:2.524
Accuracy:18.251% C
HSR:21.539% C++
NS-10 Burster
B+
Kills:218
Deaths:128
KDR:1.703
Accuracy:33.062% B+
HSR:4.128% D
NS-10 Burster
B+
Kills:197
Deaths:128
KDR:1.539
Accuracy:32.948% B+
HSR:3.046% D--
Quasar VM1
B*
Kills:158
Deaths:65
KDR:2.431
Accuracy:19.830% B*
HSR:13.924% D--
Vortex VM21
B
Kills:70
Deaths:95
KDR:0.737
Accuracy:41.662% C++
HSR:4.286% B
Vortex VM21
C++
Kills:67
Deaths:95
KDR:0.705
Accuracy:41.411% C++
HSR:2.985% C-
Kills:3,886
Deaths (as MAX Suit):787
Deaths (to MAX Suits):688
KDR:4.93774
Kill Difference:3,099
Playtime:113.695 hours
Usage:4%
Score:1.996m
Score/min:293
Accuracy (listed only):26.919%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,376
V. Kills:30 N/A
Deaths:276
KDR:4.986
Accuracy:46.553% B++
KPH:40.900 C+
VKPH:0.900 D--
Kills:1,376 (1,376 + 0)
Deaths:276
KDR:4.986
VKDR:0.109
Vehicle Kills:30
Kill Difference:1,100
Playtime:33.673 hours
Usage:1%
Score:0.212m
Score/min:105
Piloting Accuracy:46.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:384
V. Kills:37 N/A
Deaths:42
KDR:9.143
Accuracy:32.353% D
KPH:44.500 D-
VKPH:4.300 C
L105 Zephyr
C+
Kills:357
V. Kills:64 N/A
Deaths:41
KDR:8.707
Accuracy:49.573% B*
KPH:45.200 C+
VKPH:8.100 C+
Kills:741 (0 + 741)
Deaths:83
KDR:8.928
VKDR:1.217
Vehicle Kills:101
Kill Difference:658
Playtime:16.515 hours
Usage:1%
Score:0.173m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:49.573%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:5,423
V. Kills:2,690 202%
Deaths:447
KDR:12.132
Accuracy:53.565% B++
KPH:30.800 C+
VKPH:15.300 C+
Supernova VPC
C
Kills:1,454
V. Kills:328 442%
Deaths:57
KDR:25.509
Accuracy:39.598% D*
KPH:29.800 D
VKPH:6.700 C
Saron HRB
C+
Kills:955
V. Kills:625 153%
Deaths:175
KDR:5.457
Accuracy:39.303% C--
KPH:22.400 C
VKPH:14.600 C+
Proton II PPA
C--
Kills:399
V. Kills:33 N/A
Deaths:21
KDR:19
Accuracy:23.546% C+
KPH:32.300 D-
VKPH:2.700 C--
Aphelion VEX-4
D
Kills:328
V. Kills:222 147%
Deaths:67
KDR:4.896
Accuracy:29.586% D
KPH:17.300 D
VKPH:11.700 D
M12 Kobalt
D
Kills:256
V. Kills:14 N/A
Deaths:24
KDR:10.667
Accuracy:16.431% C*
KPH:31 D*
VKPH:1.700 D
Supernova FPC
B
Kills:250
V. Kills:83 298%
Deaths:17
KDR:14.706
Accuracy:45.974% D--
KPH:27.900 B
VKPH:9.300 D*
Kills:9,065 (1,704 + 7,361)
Deaths:808
KDR:11.219
VKDR:4.944
Vehicle Kills:3,995
Kill Difference:8,257
Playtime:315.899 hours
Usage:10%
Score:5.173m
Score/min:273
Driving Accuracy:45.974%
Gunner Accuracy:16.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:140
V. Kills:86 161%
Deaths:45
KDR:3.111
Accuracy:58.928% C++
KPH:23.900 D--
VKPH:14.700 D-
Aphelion VEX-4H
C
Kills:68
V. Kills:58 115%
Deaths:16
KDR:4.250
Accuracy:34.926% D*
KPH:27.100 D
VKPH:23.100 C
Proton II PPA-H
C
Kills:66
V. Kills:3 N/A
Deaths:6
KDR:11
Accuracy:31.900% D
KPH:74.300 C
VKPH:3.400 D-
Kills:274 (0 + 274)
Deaths:67
KDR:4.090
VKDR:2.194
Vehicle Kills:147
Kill Difference:207
Playtime:9.259 hours
Usage:0%
Score:0.146m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:31.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:178
V. Kills:24 N/A
Deaths:22
KDR:8.091
Accuracy:22.806% D**
KPH:24.600 D-
VKPH:3.300 D*
M20 Basilisk
B+
Kills:127
V. Kills:39 318%
Deaths:12
KDR:10.583
Accuracy:34.798% C--
KPH:25 B+
VKPH:7.700 C+
M20 Basilisk
C
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:32.858% D
KPH:18.700 C
VKPH:7.200 C-
M40 Fury
D
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:28.677% D-
KPH:29.300 D-
VKPH:7.900 D
Kills:494 (0 + 494)
Deaths:67
KDR:7.373
VKDR:1.910
Vehicle Kills:128
Kill Difference:427
Playtime:21.125 hours
Usage:1%
Score:0.220m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:28.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 11,40511,3841,01211.249A*7.0642.607%B+82.063%B+21.1C-N/A49540.7h1.8B*4.2B++
E540 Halberd 8,1135,42344712.132C**7.9453.565%B++1.235%D30.8C+15.3C+197175.8h5B++9.4B*
C-4 4,8234,1864908.543S4.3524.887%C+N/A181.2A*27.6C+81323.1h1.1B*4.6B+
Serpent VE92 3,6813,6581,5972.291B**1.9020.499%D14.981%D-21.5CN/A58169.9h11.1B+54.4C**
Frag Grenade 2,7442,69212692N/A2,687.8151.689%B*N/A585.2B+11.3B16804.6h3.2B+6.2B++
Eridani SX5 1,9351,9197842.448B**1.7520.054%D*16.102%C--22.5C-N/A5385.2h10.3B++51.3C++
Proximity Mine 1,7321,73012214.18M*9.9929.294%D**N/A114.6C+N/A28815.1h2.1C--7D**
Parsec VX3-A 1,7041,70316910.077A+5.8841.875%C+80.622%C*23D*N/A4974h1.7B+4.1B+
C-4 ARX 1,8171,6252287.127M+2.9328.007%B+N/A182.6A+21.6D6488.9h1.1B+3.8B+
Deimos VA29 1,6151,6077382.178B*2.0253.231%D10.019%D*19.3D-N/A5083.3h2.4C++4.6C+
NS Baron G5 1,5591,5537722.012A2.1840.8%C9.852%D--19.2DN/A5081h4.3B+10.6C+
NS-11CB 1,4851,4825762.573A++1.6222.386%C-15.587%D21.5CN/A5069h11.5B++51.4B+
Supernova VPC 1,7821,4545725.509A+21.3239.598%D*N/A29.7D6.7C14648.9h4D10.1D--
Cosmos VM3 1,4521,4404593.137B++1.0618.357%B+17.778%C31.3C*N/A8746h11B**59.8B++
Light PPA 1,4061,3762764.986C++0.7946.553%B++N/A40.8C+N/A10533.7h7.6B++16.4B+
Ghost 1,3271,3222425.463B*1.2738.05%C+68.154%C+21.6DN/A5661.1h2.1B+5.6C**
Orion VS54 1,2711,2646731.878B2.3217.232%D17.405%D--25.3CN/A9850h10B*58B
Solstice VE3 1,2691,2627121.772A+2.4222.287%C+13.391%D*19.9C++N/A7563.3h10.7B**47.9B+
XM98 1,2121,2101707.118A*2.9242.036%B++85.041%A24.2C+N/A6749.9h1.7A4.1B**
NS-44 Commissioner 1,1881,1807661.54B+2.6533.061%C13.983%D*13.7DN/A3786.4h3.3B+10B
Cosmos VM3 1,1901,1763982.955B++1.2418.724%B+17.857%C29.1C++N/A7940.4h12B*64.4B++
NS-11C 1,1751,1734862.414A++1.7821.964%C14.067%D-19.9CN/A5359h10.2B**46.4B+
V10 1,1741,1711279.22M+5.0341.718%C*82.921%B++20.3DN/A4457.6h1.7B*4.2B++
Pulsar C 1,1741,1703753.12A+1.0721.991%C-20.598%C-22.7C+N/A6351.5h8.7B*39.7B+
Sirius SX12 1,1701,1675122.279B**1.9122.653%C15.167%C-17.6C--N/A4766.4h11.9B*52.4B
MKV Suppressed 1,1651,1623912.972A**1.2221.412%D-17.126%C19.8C--N/A4858.7h11.2B*52.1C**
Phaseshift VX-S 1,1601,1591886.165A1.9732.333%C--89.905%B**15.8DN/A4373.4h1.9B++5.9B+
NS-357 Underboss 1,1691,1595472.119B**2.0734.184%C11.562%D*16.6DN/A4169.8h3.6B++10.5B
NS-7 PDW 1,1651,1574492.577A*1.6222.681%C19.015%C*17.8C-N/A5365h11.1B*49B+
Zenith VX-5 1,1571,1543962.914A++1.2822.427%D18.804%C-24.3CN/A6947.4h10.2B**45.5B+
Spiker 1,0191,0064692.145B**2.0528.266%C+13.519%D--17.7DN/A4456.8h8.3C**29.4C**
Saron HRB 1,5809551755.457C++1.2639.303%C--N/A22.4C14.6C+20342.7h19.3B+49.1C**
NSX Tomoe 7957892962.666B++1.5325.148%D-22.053%D**19.6D-N/A4740.3h12.6B+50.2C++
Ursa 6536494231.534B2.6617.297%D-15.1%D*16.8DN/A4538.7h9.7B+55.8C++
NS-30 Vandal 6186131663.693A0.5028.652%D17.945%D--20D-N/A4730.6h5.9C+20.7C+
Tank Mine 8615765710.105M**5.9125.403%DN/A185.8A++91.9B**13803.1h1.7B+6.6C+
NSX Tanto 5565542122.613A+1.5821.117%D--14.26%F15.4DN/A3735.9h10.7B+50.5C**
Lasher X2 5335203831.358B++2.8421.921%C--3.462%C14.3D-N/A4636.4h19.1C**87C++
NSX Tengu 5145122392.142B*2.0533.253%C--16.016%D22.8C--N/A5122.5h10.7B++32.3B
Skorpios 4034021772.271B+1.9223.518%D--11.692%D**23.5D-N/A5817.1h10.1B+43C+
Proton II PPA 4323992119B14.8123.546%C+1.504%C--32.4D-2.7C--9012.3h12.3C--52.1C+
Dual-75 Duster 421384429.143C+4.9532.353%DN/A44.7D-4.3C1738.6h5.6C*17.3C+
Spear Anti-Vehicle Phalanx Tower 510364752A*47.8135.706%D**4.396%C*20.3D8.2D--10717.9h8B+22.4C+
S1 4353592391.502A+2.6949.538%D-2.507%C+24.4C+5.2D--17014.7h4.8B**9.7B+
L105 Zephyr 421357418.707C+4.5149.573%B*N/A45.2C+8.1C+1777.9h6B12.1B+
Aphelion VEX-4 550328674.896C*0.7029.586%D1.524%D*17.3D11.7D14319h51.9B+175.4C*
Force-Blade 3043047,8140.039B+4.1518.131%D--1.645%D0.3C-N/A11057.6h1.3B**7B+
Blueshift VM5 3073001032.913C**1.2818.028%C17.667%D30.6C+N/A959.8h13.1B*72.4B+
Spear Anti-Vehicle Phalanx Turret 3852891420.643A*16.4533.985%D--5.19%B+26.5D8.8D*15210.9h5.8B**17B+
Blueshift VM5 2632601032.524C++1.6718.251%C21.539%C++26.5CN/A859.8h15.4B84.3C*
M12 Kobalt 2702562410.667C6.4716.431%C*11.719%C-30.8D*1.7D988.3h24.6D*149.8C+
Supernova FPC 3332501714.706A+10.5145.974%D--N/A27.8B9.2D*34899h3.7B**8B++
Auraxium Force-Blade 2492497,8520.032C+4.1613.43%D*3.213%D0.2DN/A01285.1h1.3A+9.9C+
VE-S Canis 2292281191.916B+2.2825.966%C+14.035%D24.3C-N/A729.4h9.3B++35.9B+
NS-10 Burster 3982181281.703B*2.4933.062%B+4.128%D5.8C++4.8B++6737.5h129.5B+391.8B+
NS-10 Burster 3631971281.539B*2.6532.948%B+3.046%D--5.3C+4.4B+6337.5h143.3C+434.9B
M40 Fury 202178228.091C**3.9022.806%D**N/A24.7D3.3D*1437.2h10.8B++47.2C+
Quasar VM1 161158652.431B++1.7619.83%B*13.924%D--26.8B+N/A1225.9h13.6B+68.5B+
E540 Halberd-H 226140453.111C-1.0858.928%C++N/A23.7D--14.6D-2265.9h7.4C-12.5C
Flare VE6 137136841.619C**2.5715.186%D*12.5%F13.6D--N/A7510h9B++59.5C+
VE-H Maw 1331301181.102C3.0918.121%D**11.539%F8.1D*N/A3116.1h10B+55C+
M20 Basilisk 1661271210.583M*6.3934.798%C--3.15%D--24.9B+7.6C+2165.1h60B**172.4B*
M20 Basilisk 169122186.778A**2.5832.858%D8.197%B**18.8C7.2C-1646.5h74.7B*227.5B+
Eclipse VE3A 109109502.18C**2.0119.347%F16.514%D14.9D-N/A567.3h11.3B+58.4C--
Beamer VS3 9393881.057B+3.1427.595%C+10.753%F15.8C--N/A965.9h7.1B++25.8C*
M40 Fury 10291518.2B+14.0146.238%C+1.099%D60.7C7.3D--2011.5h9.3B+20B++
NS Decimator 10690531.698B*2.5051.059%D*1.111%D-24.3D4.3D**2183.7h4.8C++9.4C
Pulsar VS1 7877521.481B+2.7116.413%D**18.182%C11DN/A1267h11.6B**70.9C+
Rocklet Rifle 12874233.217S0.9823.716%T-N/A20D14.6D-2423.7h26.8B*113.1D-
Vortex VM21 12970950.737C3.4641.662%C++4.286%B4D--3.4D-4617.5h81.3D--195.1C--
Aphelion VEX-4H 12668164.25C+0.0634.926%D*N/A27.2D23.2C3412.5h43B++123.1C**
Vortex VM21 12467950.705C3.4941.411%C++2.985%C-3.8D-3.3D4717.5h86D-207.6C
M40 Fury 8567154.467C0.2728.677%D-N/A29.1D-7.8D2062.3h12.8C*44.6C+
Proton II PPA-H 6966611C+6.8131.9%D3.03%A73.3C3.3D-2910.9h9.4B29.6C++
M60-A Bulldog 746379C4.8143.045%C3.175%B*16.6D2.9C1053.8h8.8D--20.5D-
M60-A Bulldog 6862512.4C+8.2147.94%C++1.613%D32.6C+3.2C1961.9h6.2C+12.9C*
M20 Basilisk 10959414.75A+10.5645.799%D5.085%C*17.9D--15.2D2023.3h113C++246.7C+
Xiphos Anti-Personnel Phalanx Tower 5752152C+47.8121.275%D-N/A40D3.8D--1601.3h48.1D-225.9D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25170.4h
Nano-Armor Kit212449,23330.5h
Spawn Beacon71,0260.9h
Skywall Shield Emitter0790.6h
NS-TMC-01 "His Regards"10814813.8h
Medical Applicator2015,6941.2h
Deconstruction Tool01,8470.4h
Spear Anti-Vehicle Tower1880.7h
Spitfire Auto-Turret0520.1h
Hoplon Anti-Aircraft Phalanx Tower01270h
Xiphos Anti-Personnel Tower0520.5h
Ammunition Package33610.3h
Medical Kit851,0831.7h
Nano-Repair Grenade0610h
Recon Detection Device8125,44539.2h

Check the help document for the dictionary if you want to learn more about words used here.


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