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Venator Sys7em[DPSO] Sys7em
VS BR 34

KDR: 1.23

Score: 38.1m

Last Seen: Aug 16th, 2019 3:37 AM
- OFFLINE - 59.8 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 35): 78%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Nova Orion VS54 Solstice SF Supernova VPC Proximity Mine Light PPA MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 1884TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.426%20.496%39816119816,2910.8257810.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.815%-0.336C--0.059C+-1.401D**HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.113C+12.80.101C+53.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.053%1.388%244312113,02711758482.57398357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.948%-1.086D*-0.186C-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.06C+46.30.127C++124.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.438%1.572%184512093,627203316841.78406215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.846%-1.116D*-0.636D1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.4-1.727F-31-1.479F74.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.17%3.922%414121045914703660.312033125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%0.088C+-0.126C0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.6-0.295C57.5-0.441C--97.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.578%66.177%411121368180410.037694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.212C-0.059C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.19C++2.70.155C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.96%14.43%41212123,2781745561.87851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.073%-0.38C--0.041C+-1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+4.80.019C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
38.1m316.5%244 (14.6k)222 (13.3k)1.2307251,49241,8391.5797534 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214142216.147%11.037%17804:0718

6% Combat Medic43% Engineer32% Heavy Assault6% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:19 AMSep 7th, 2015 4:49 AMAug 17th, 2019 1:41 AM (1d) (PST)Aug 16th, 2019 1:01 AM (2d) (PST)Aug 15th, 2019 11:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691933760.3000.2430.0331.1330.058162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,14211,56422,5781815268313,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2864h/119.3d 14,603 5,683 19,951 194.6k 5,272 8,090 9,997 97.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,204
Deaths:3,867
KDR:0.829
Accuracy:19.800% D**
HSR:21.660% D*
Orion VS54
D--
Kills:2,052
Deaths:1,441
KDR:1.424
Accuracy:15.926% D--
HSR:17.788% D--
VE-H Maw
C
Kills:1,197
Deaths:1,387
KDR:0.863
Accuracy:19.942% D--
HSR:22.807% C
SVA-88
C-
Kills:1,159
Deaths:1,246
KDR:0.930
Accuracy:17.244% D*
HSR:22.174% C-
NS-15M2
D--
Kills:1,157
Deaths:1,368
KDR:0.846
Accuracy:18.272% D--
HSR:17.978% D--
Pulsar LSW
C+
Kills:1,154
Deaths:1,153
KDR:1.001
Accuracy:20.183% D
HSR:24.437% C+
Flare VE6
C
Kills:1,133
Deaths:379
KDR:2.989
Accuracy:15.605% D*
HSR:21.889% C
Kills:11,056
Deaths (as Heavy Assault):10,841
Deaths (to Heavy Assaults):12,129
KDR:1.01983
Kill Difference:215
Playtime:909.197 hours
Usage:32%
Score:10.421m
Score/min:191
Accuracy (listed only):18.139%
HSR (listed only):21.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:2,377
Deaths:2,867
KDR:0.829
Accuracy:37.012% D
HSR:14.598% C+
Solstice SF
B+
Kills:1,813
Deaths:1,103
KDR:1.644
Accuracy:26.256% B+
HSR:6.233% F-
Thanatos VE70
C
Kills:901
Deaths:1,364
KDR:0.661
Accuracy:36.806% C
HSR:13.985% C-
Pulsar C
C**
Kills:781
Deaths:947
KDR:0.825
Accuracy:21.227% D
HSR:24.968% C**
NS Baron G5
C++
Kills:466
Deaths:794
KDR:0.587
Accuracy:45.088% C++
HSR:14.807% C++
Eidolon VE33
C
Kills:345
Deaths:498
KDR:0.693
Accuracy:26.618% C
HSR:20.580% D
Solstice VE3
D
Kills:168
Deaths:234
KDR:0.718
Accuracy:19.197% D
HSR:12.500% D*
Kills:6,851
Deaths (as Engineer):7,807
Deaths (to Engineers):9,406
KDR:0.87755
Kill Difference:956
Playtime:1,231.726 hours
Usage:43%
Score:17.094m
Score/min:231
Accuracy (listed only):30.315%
HSR (listed only):15.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:2,377
Deaths:2,867
KDR:0.829
Accuracy:37.012% D
HSR:14.598% C+
Solstice SF
B+
Kills:1,813
Deaths:1,103
KDR:1.644
Accuracy:26.256% B+
HSR:6.233% F-
Sirius SX12
B**
Kills:1,211
Deaths:1,125
KDR:1.076
Accuracy:27.759% B++
HSR:24.112% B**
Thanatos VE70
C
Kills:901
Deaths:1,364
KDR:0.661
Accuracy:36.806% C
HSR:13.985% C-
Pulsar C
C**
Kills:781
Deaths:947
KDR:0.825
Accuracy:21.227% D
HSR:24.968% C**
NS-7 PDW
C+
Kills:690
Deaths:624
KDR:1.106
Accuracy:19.078% D--
HSR:17.102% C+
NS Baron G5
C++
Kills:466
Deaths:794
KDR:0.587
Accuracy:45.088% C++
HSR:14.807% C++
Solstice VE3
D
Kills:168
Deaths:234
KDR:0.718
Accuracy:19.197% D
HSR:12.500% D*
Kills:8,407
Deaths (as Light Assault):9,058
Deaths (to Light Assaults):6,426
KDR:0.92813
Kill Difference:651
Playtime:173.779 hours
Usage:6%
Score:2.171m
Score/min:208
Accuracy (listed only):29.053%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:2,377
Deaths:2,867
KDR:0.829
Accuracy:37.012% D
HSR:14.598% C+
Sirius SX12
B**
Kills:1,211
Deaths:1,125
KDR:1.076
Accuracy:27.759% B++
HSR:24.112% B**
H-V45
C--
Kills:1,177
Deaths:1,535
KDR:0.767
Accuracy:21.607% C--
HSR:14.274% D--
Thanatos VE70
C
Kills:901
Deaths:1,364
KDR:0.661
Accuracy:36.806% C
HSR:13.985% C-
NS-7 PDW
C+
Kills:690
Deaths:624
KDR:1.106
Accuracy:19.078% D--
HSR:17.102% C+
Terminus VX-9
D
Kills:557
Deaths:694
KDR:0.803
Accuracy:22.097% D
HSR:16.158% D*
NS Baron G5
C++
Kills:466
Deaths:794
KDR:0.587
Accuracy:45.088% C++
HSR:14.807% C++
Kills:7,379
Deaths (as Combat Medic):9,003
Deaths (to Combat Medics):4,171
KDR:0.81962
Kill Difference:1,624
Playtime:161.036 hours
Usage:6%
Score:2.842m
Score/min:294
Accuracy (listed only):29.921%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,211
Deaths:1,125
KDR:1.076
Accuracy:27.759% B++
HSR:24.112% B**
NS-7 PDW
C+
Kills:690
Deaths:624
KDR:1.106
Accuracy:19.078% D--
HSR:17.102% C+
NS-44L Blackhand
B+
Kills:188
Deaths:299
KDR:0.629
Accuracy:45.885% B+
HSR:21.809% D**
NS-44P Commissioner
D-
Kills:118
Deaths:237
KDR:0.498
Accuracy:32.592% D-
HSR:13.559% D**
Parallax VX3
D-
Kills:68
Deaths:35
KDR:1.943
Accuracy:33.578% D-
HSR:66.177% D**
Kills:2,275
Deaths (as Infiltrator):2,320
Deaths (to Infiltrators):5,173
KDR:0.9806
Kill Difference:45
Playtime:139.552 hours
Usage:5%
Score:1.332m
Score/min:159
Accuracy (listed only):31.778%
HSR (listed only):28.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,250
Deaths:688
KDR:1.817
Accuracy:14.071% D*
HSR:24.720% B++
Blueshift VM5
C+
Kills:1,201
Deaths:684
KDR:1.756
Accuracy:14.313% D*
HSR:21.066% C+
Nebula VM20
C+
Kills:832
Deaths:548
KDR:1.518
Accuracy:17.576% C
HSR:20.072% C+
Nebula VM20
C+
Kills:826
Deaths:548
KDR:1.507
Accuracy:17.278% C+
HSR:19.371% C
Comet VM2
C
Kills:603
Deaths:384
KDR:1.570
Accuracy:37.604% D-
HSR:3.648% C
Comet VM2
C
Kills:600
Deaths:395
KDR:1.519
Accuracy:36.452% D
HSR:3.500% C
NS-10 Burster
D-
Kills:492
Deaths:345
KDR:1.426
Accuracy:22.574% D--
HSR:3.252% D-
NS-10 Burster
D
Kills:421
Deaths:345
KDR:1.220
Accuracy:22.466% D*
HSR:4.038% D
Kills:6,225
Deaths (as MAX Suit):1,968.500
Deaths (to MAX Suits):2,974
KDR:3.16231
Kill Difference:4,256.500
Playtime:235.895 hours
Usage:8%
Score:4.208m
Score/min:297
Accuracy (listed only):22.792%
HSR (listed only):12.458%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,546
V. Kills:135 N/A
Deaths:389
KDR:3.974
Accuracy:29.530% D**
KPH:43.500 C+
VKPH:3.800 C*
Dual Photon Pods
D
Kills:1,115
V. Kills:392 284%
Deaths:327
KDR:3.410
Accuracy:35.800% F-
KPH:31.400 D-
VKPH:11 D
Hornet Missiles
C-
Kills:458
V. Kills:271 168%
Deaths:123
KDR:3.724
Accuracy:58.145% C-
KPH:39.300 C-
VKPH:23.200 C--
Maelstrom Turbo Laser
D
Kills:366
V. Kills:302 121%
Deaths:750
KDR:0.488
Accuracy:24.017% D*
KPH:4.900 D
VKPH:4 D-
Kills:3,485 (1,912 + 0)
Deaths:1,589
KDR:2.193
VKDR:0.692
Vehicle Kills:1,100
Kill Difference:1,896
Playtime:157.832 hours
Usage:6%
Score:1.253m
Score/min:132
Piloting Accuracy:24.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,012
V. Kills:823 123%
Deaths:371
KDR:2.728
Accuracy:58.380% C*
KPH:20.800 D-
VKPH:16.900 C
Skyguard
C*
Kills:567
V. Kills:539 105%
Deaths:244
KDR:2.324
Accuracy:27.292% C
KPH:10.900 C--
VKPH:10.300 C*
C75 Viper
C
Kills:178
V. Kills:34 N/A
Deaths:31
KDR:5.742
Accuracy:34.782% C--
KPH:23.900 C
VKPH:4.600 D
Kills:1,757 (1,757 + 0)
Deaths:646
KDR:2.720
VKDR:2.161
Vehicle Kills:1,396
Kill Difference:1,111
Playtime:108.369 hours
Usage:4%
Score:1.293m
Score/min:199
Driving Accuracy:34.782%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:1,798
V. Kills:269 N/A
Deaths:209
KDR:8.603
Accuracy:42.159% D--
KPH:21.800 D--
VKPH:3.300 D*
Saron HRB
B+
Kills:152
V. Kills:200 76%
Deaths:25
KDR:6.080
Accuracy:44.320% C++
KPH:15.200 D--
VKPH:20 B+
Supernova PC
D*
Kills:72
V. Kills:19 360%
Deaths:5
KDR:14.400
Accuracy:35.995% D**
KPH:9.600 D*
VKPH:2.500 F
Kills:2,022 (1,870 + 152)
Deaths:239
KDR:8.460
VKDR:2.042
Vehicle Kills:488
Kill Difference:1,783
Playtime:99.973 hours
Usage:3%
Score:0.616m
Score/min:103
Driving Accuracy:35.995%
Gunner Accuracy:44.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:103
V. Kills:9 N/A
Deaths:13
KDR:7.923
Accuracy:21.971% F-
KPH:37.500 D*
VKPH:3.300 D-
Kills:103 (0 + 103)
Deaths:13
KDR:7.923
VKDR:0.692
Vehicle Kills:9
Kill Difference:90
Playtime:2.746 hours
Usage:0%
Score:0.024m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:21.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:152
V. Kills:62 241%
Deaths:31
KDR:4.903
Accuracy:35.369% C-
KPH:19.900 C+
VKPH:8.100 C++
M20 Basilisk
D
Kills:52
V. Kills:26 193%
Deaths:10
KDR:5.200
Accuracy:41.256% C*
KPH:12.300 D
VKPH:6.100 D
Kills:204 (0 + 204)
Deaths:41
KDR:4.976
VKDR:2.146
Vehicle Kills:88
Kill Difference:163
Playtime:11.856 hours
Usage:0%
Score:0.118m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:41.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:100
V. Kills:9 N/A
Deaths:148
KDR:0.676
Accuracy:23.509% F--
KPH:5.600 D**
VKPH:0.500 D*
Kills:100 (100 + 0)
Deaths:148
KDR:0.676
VKDR:0.061
Vehicle Kills:9
Kill Difference:48
Playtime:17.790 hours
Usage:1%
Score:0.018m
Score/min:17
Driving Accuracy:23.509%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2893,2043,8670.829D0.4019.8%D**21.66%D*20.4D*N/A57156.7h13.3D**67.1F
Nova 2,4202,3772,8670.829C0.4037.012%D14.598%C+12.6D--N/A39188h4.9C+13.3C
Orion VS54 2,0702,0521,4411.424C+0.1915.926%D--17.788%D--16.1DN/A64127.6h12.7C*79.9C+
Solstice SF 1,8441,8131,1031.644B++0.4126.256%B+6.233%F-17.5CN/A53103.4h5.6B*21.3B**
Supernova VPC 2,0671,7982098.603C7.3742.159%D--1.224%C21.8D--3.3D*6882.5h3.6C8.6C--
Proximity Mine 1,6671,66613212.621M+11.3947.956%B++N/A157.2B++N/A43110.6h1.8B3.8B++
Light PPA 1,6811,5463893.974C+2.7429.53%D**1.164%C+43.5C+3.8C*16135.5h16.7C+56.7C-
MANA Anti-Personnel Turret 1,4011,3856262.212N/A0.9813.72%UN/A13850U160U23263100.1h18.6T*135.9T*
Lasher X2 1,3141,2851,2491.029C++0.2021.677%D2.412%D-22.8C-N/A7056.4h26.1D*120.3D
Blueshift VM5 1,2691,2506881.817C0.5914.071%D*24.72%B++25.4C--N/A8049.3h15.6C++110.8C
Tank Mine 2,1511,2492714.609B**3.3825.311%DN/A131.5B+94.9B**13239.5h1.5B++6.1C++
Sirius SX12 1,2251,2111,1251.076C++0.1527.759%B++24.112%B**24.3C+N/A7749.8h12.4B++44.6B+
Blueshift VM5 1,2151,2016841.756C0.5314.313%D*21.066%C+24.7DN/A7848.7h16.4C+114.5C--
VE-H Maw 1,2391,1971,3870.863D0.3719.942%D--22.807%C20.8D-N/A5257.5h11.6C+58.1C
H-V45 1,2141,1771,5350.767C0.4621.607%C--14.274%D--16.3DN/A5172h15.7D72.5C-
SVA-88 1,1811,1591,2460.93C0.3017.244%D*22.174%C-24.2DN/A6747.9h12.3C+71.4C--
NS-15M2 1,1801,1571,3680.846C0.3818.272%D--17.978%D--18.9D-N/A5761.2h13.9C76C-
Pulsar LSW 1,1751,1541,1531.001C0.2320.183%D24.437%C+25.8DN/A6944.8h12.9C+64.2C+
Flare VE6 1,1491,1333792.989A+1.7615.605%D*21.889%C18.3D-N/A8662h10.7C++68.7C
Dual Photon Pods 1,5071,1153273.41C2.1835.8%F-N/A31.3D-11D18635.6h29.7D82.9D*
NS Decimator 1,4141,0921,7300.631C--0.6065.34%B+3.114%B++29.4C8.7D-17737.2h4.7C++7.1B
L100 Python AP 1,8351,0123712.728C1.5058.38%C*2.372%C+20.8D-16.9C21548.7h9.9D*16.9D-
C-4 1,3369751,0050.97C0.2617.51%D**N/A68.7C25.4C64214.2h1.3B+7.4C
Thanatos VE70 9149011,3640.661C0.5736.806%C13.985%C-13.7DN/A4165.7h4.3B+11.8C**
MANA Anti-Vehicle Turret 1,5778755321.645C0.4147.838%C4.343%C++8750U7020S29233900.1h9.7C--20.2C
S1 1,2978371,0350.809C*0.4252.859%C--2.031%C-17.7D9.7C-14647.4h7.3C+13.8C
Nebula VM20 8498325481.518C0.2917.576%C20.072%C+29.2CN/A8328.5h14.5B+82.5B
Nebula VM20 8388265481.507C0.2817.278%C+19.371%C29.1CN/A8728.4h14.3B+82.5B
Pulsar C 8127819470.825C0.4121.227%D24.968%C**19.7CN/A7539.6h12C++56.8C+
NS-7 PDW 6926906241.106C*0.1219.078%D--17.102%C+17C--N/A5240.5h14.7C++76.9C+
Spear Anti-Vehicle Phalanx Turret 1,213677798.57C*7.3443.822%C+5.022%B+29.7C--23.5C*29122.8h12.6D28.7C-
Comet VM2 7456033841.57B++0.3437.604%D-3.648%C13.3C**3.1D--7445.4h16.6B*44.1B+
Comet VM2 7476003951.519B*0.2936.452%D3.5%C12.8C**3.1C--8246.7h16.5B++45.3B
Skyguard 1,1065672442.324C1.0927.292%C1.058%D10.9C--10.3C*18852.2h164.7D-603.5D
Terminus VX-9 5775576940.803C0.4322.097%D16.158%D*16.7D-N/A5033.3h13.8C62.4C-
NS-10 Burster 8864923451.426B++0.2022.574%D--3.252%D-5.3C+4.3B+8592.4h129.2C*572.5C
Frag Grenade 4874861486N/A484.7739.557%D-N/A810A1.7D-27710.6h2.5A6.4B++
NS Baron G5 4784667940.587D0.6445.088%C++14.807%C++6.5D*N/A2271.6h7.5F--16.7C+
Hornet Missiles 7294581233.724C+2.4958.145%C-1.965%B+39.1C-23.2C--33511.7h10.9C++18.7C++
Nemesis VSH9 8684456120.727C++0.5064.952%BN/A7.3C-6.9C12561.1h10.5D-16.1D
NS-10 Burster 7744213451.22C*0.0122.466%D*4.038%D4.6C-3.9C+7991.6h149C+663.1C--
C-4 ARX 5374054760.851D0.3819.092%F-N/A62.3D--20.3D-4026.5h1.2C++6.4D--
Maelstrom Turbo Laser 6683667500.488C-0.7424.017%D*3.825%B*4.9D4D-6275.1h221.7D**923.1F-
Eidolon VE33 3543454980.693C0.5426.618%C20.58%D9.6DN/A3735.8h12.9D--48.4C--
Lancer VS22 7512925090.574C0.6660.771%C+N/A9C--14.1C++17332.6h21.6C*35.5C*
Sticky Grenade 2202191219N/A217.7758.155%B++N/A730C-3.3D--30560.3h2.4C+4.1C*
Anti-Vehicle Grenade 2972161216N/A214.7753.116%C*N/A308.6C115.7C*20870.7h6C+11.4C++
Force-Blade 27719813,9770.014C1.2237.559%B+1.01%D-0.2C--N/A1888h4.4D*11.7C+
NS-44L Blackhand 1941882990.629C-0.6045.885%B+21.809%D**9.1D-N/A2620.7h4.9C+10.7C*
C75 Viper 212178315.742B4.5134.782%C--1.685%B24.1C4.6D1697.4h13.3C*38.3C+
Aspis Anti-Aircraft Phalanx Turret 363172335.212B++3.9823.598%C1.744%C11.7C++13B+25914.7h133.7B+566.8C**
Solstice VE3 1701682340.718C+0.5119.197%D12.5%D*5.8D-N/A6829.1h15.8C++82.1C+
M20 Basilisk 214152314.903B*3.6735.369%C-5.921%C++20C+8.2C++1707.6h84.3C**238.3C**
Saron HRB 352152256.08C*4.8544.32%C++3.289%A++15.2D--20B+29510h33.3D**75.2D--
The Slasher 1231227,3220.017D1.2134.806%C++N/A0.4C-N/A1316h2.1C**6.1C++
NS-44P Commissioner 1201182370.498D0.7332.592%D-13.559%D**13.3D--N/A498.9h4.3D13.3D
Proton II PPA-H 112103137.923C6.6921.971%F-N/A38.1D*3.3D-1442.7h12.4C56.3D**
S12 Renegade 1091001480.676C--0.5523.509%F--9%B**5.6D**N/A1717.8h3.4C++14.3D*
Auraxium Force-Blade 10010011,4580.009D1.2218.733%D-3%D0.2C+N/A1495.5h2B10.9C+
MAX Punch 102842,0290.041C--1.1940.656%CN/A0.4C--N/A1204.4h3C+7.3C+
M20 Basilisk 1137798.556B7.3346.776%D5.195%C**64.2B**30B**4201.2h87.6B+187.3B+
Supernova PC 9172514.4A13.1735.995%D**2.778%B+9.6D*2.5F2247.5h3.9B*11C++
Hunter QCX 74681190.571C+0.6669.663%A++11.765%D-5.4D-N/A2812.7h15.5D22.3C+
Parallax VX3 6968351.943C0.7133.578%D-66.177%D**13.6D-N/A705h2.7D8D
Orbital Strike Uplink 9967233.5U32.27279.545%UN/A111.7U53.3U5810.6h1.8T*0.7T*
M20 Basilisk 7852105.2B**3.9741.256%C*5.769%C++12.4D6.2D1574.2h138.9D336.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret632,1887.1h
Spawn Beacon211,4832h
Nano-Armor Kit1,1471,263,993139.4h
Skywall Shield Emitter31401.3h
Turret AI Module22002h
Structure Shield Module21611.3h
Repair Module33272.6h
Nanite Revive Grenade07950.2h
Medical Applicator926303,39824.2h
Cortium Silo11471.1h
Spitfire Auto-Turret331,9253.2h
Restoration Kit242540.3h
Motion Spotter65270.5h
Hoplon Anti-Aircraft Phalanx Tower21221.2h
Xiphos Anti-Personnel Tower1930.9h
Sunderer Garage1801.3h
Bunker1580.8h
Rampart Wall82543.2h
Spear Anti-Vehicle Tower11241.3h
Deconstruction Tool04,5650.4h
Welding Device03530h
Shield Recharging Field262,1670.8h
Recon Detection Device645,1607.3h
Ammunition Package457,0094h
Medical Kit2913,9065h
Anti-Infantry MANA Turret612,1443.9h
Nano-Repair Grenade03180.1h
Snowman Soldier102040.2h
Hardlight Barrier102110.5h
Router41640.4h
Hyena Missile Launcher0730.2h
Orbital Strike Target Designator13671.3h
Elysium Spawn Tube0710.8h
Vehicle Gate1640.9h
Pillbox11031.4h
Alarm Module0800.5h
WLT-Howler Mining Laser13112,70727.7h

Check the help document for the dictionary if you want to learn more about words used here.


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