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Sys7em[DPSO] Sys7em
VS BR 129

KDR: 1.26

Score: 35.7m

Last Seen: Jan 7th, 2019 4:55 AM
- OFFLINE - 2491.7 hour(s)

Battle Rank 117 (129 total) - Vanu Sovereignty on Connery
Level Progress (to 118): 39%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nova Orion VS54 Betelgeuse 54-A Solstice SF Supernova VPC Proximity Mine Light PPA MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 1855TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.421%20.276%39416101914,5890.8159850.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.809%-0.327C--0.069C+-1.414D**HEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.116C+12.80.102C+53.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.036%1.391%252310323,02011368432.65845358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.958%-1.091D*-0.192C-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.8-0.059C+46.20.129C++124.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.36%1.62%180510303,456197315931.75076217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.813%-1.125D*-0.63D1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.4-1.827F-32.1-1.559F77.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.962%3.448%343103237714123570.266997105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-0.02C+-0.238C0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.066C+45.6-0.15C81.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.578%66.177%341103468166710.0407674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.217C-0.062C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.188C++2.70.153C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.96%14.43%34210333,2781553562.11075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.073%-0.373C--0.025C+-1.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.024C+4.80.019C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.7m301.7%239 (14.3k)219 (13.1k)1.2552948,45838,6031.61684129 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035132516.138%10.739%17304:1317

6% Combat Medic45% Engineer29% Heavy Assault6% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:19 AMSep 7th, 2015 4:49 AMFeb 4th, 2019 8:08 PM (75d) (PST)Jan 7th, 2019 2:22 AM (104d) (PST)Jan 7th, 2019 12:55 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761893870.2970.2370.0321.0750.059162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,56511,33623,2291814265413,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2715.8h/113.2d 13,957 5,204 18,127 175.2k 4,899 7,629 9,611 93.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:2,050
Deaths:1,440
KDR:1.424
Accuracy:15.922% D--
HSR:17.805% D--
Betelgeuse 54-A
D*
Kills:2,037
Deaths:2,457
KDR:0.829
Accuracy:20.371% D**
HSR:21.110% D*
Lasher X2
D
Kills:1,208
Deaths:1,186
KDR:1.019
Accuracy:21.514% D
HSR:2.152% D--
SVA-88
C-
Kills:1,159
Deaths:1,246
KDR:0.930
Accuracy:17.244% D*
HSR:22.174% C-
NS-15M2
D--
Kills:1,157
Deaths:1,368
KDR:0.846
Accuracy:18.272% D--
HSR:17.978% D--
Pulsar LSW
C+
Kills:1,154
Deaths:1,153
KDR:1.001
Accuracy:20.183% C--
HSR:24.437% C+
Flare VE6
C
Kills:1,133
Deaths:379
KDR:2.989
Accuracy:15.605% D*
HSR:21.889% C
VE-H Maw
C
Kills:761
Deaths:866
KDR:0.879
Accuracy:19.376% D*
HSR:22.470% C
Kills:10,659
Deaths (as Heavy Assault):10,095
Deaths (to Heavy Assaults):11,114
KDR:1.05587
Kill Difference:564
Playtime:799.697 hours
Usage:29%
Score:8.940m
Score/min:186
Accuracy (listed only):18.561%
HSR (listed only):18.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:2,377
Deaths:2,867
KDR:0.829
Accuracy:37.012% D
HSR:14.598% C+
Solstice SF
B+
Kills:1,813
Deaths:1,103
KDR:1.644
Accuracy:26.256% B+
HSR:6.233% F-
Thanatos VE70
C
Kills:901
Deaths:1,364
KDR:0.661
Accuracy:36.806% C
HSR:13.985% C-
Pulsar C
B
Kills:781
Deaths:947
KDR:0.825
Accuracy:21.227% D
HSR:24.968% B
NS Baron G5
C*
Kills:428
Deaths:739
KDR:0.579
Accuracy:46.077% C*
HSR:15.421% C*
Eidolon VE33
C+
Kills:345
Deaths:495
KDR:0.697
Accuracy:26.624% C+
HSR:20.580% D
Solstice VE3
D
Kills:168
Deaths:233
KDR:0.721
Accuracy:19.129% D
HSR:12.500% D*
Kills:6,813
Deaths (as Engineer):7,748
Deaths (to Engineers):8,934
KDR:0.87932
Kill Difference:935
Playtime:1,208.965 hours
Usage:45%
Score:16.550m
Score/min:228
Accuracy (listed only):30.447%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:2,377
Deaths:2,867
KDR:0.829
Accuracy:37.012% D
HSR:14.598% C+
Solstice SF
B+
Kills:1,813
Deaths:1,103
KDR:1.644
Accuracy:26.256% B+
HSR:6.233% F-
Sirius SX12
B**
Kills:1,211
Deaths:1,125
KDR:1.076
Accuracy:27.759% B++
HSR:24.112% B**
Thanatos VE70
C
Kills:901
Deaths:1,364
KDR:0.661
Accuracy:36.806% C
HSR:13.985% C-
Pulsar C
B
Kills:781
Deaths:947
KDR:0.825
Accuracy:21.227% D
HSR:24.968% B
NS-7 PDW
C+
Kills:690
Deaths:624
KDR:1.106
Accuracy:19.078% D--
HSR:17.102% C+
NS Baron G5
C*
Kills:428
Deaths:739
KDR:0.579
Accuracy:46.077% C*
HSR:15.421% C*
Solstice VE3
D
Kills:168
Deaths:233
KDR:0.721
Accuracy:19.129% D
HSR:12.500% D*
Kills:8,369
Deaths (as Light Assault):9,002
Deaths (to Light Assaults):5,878
KDR:0.92968
Kill Difference:633
Playtime:172.829 hours
Usage:6%
Score:2.157m
Score/min:208
Accuracy (listed only):29.168%
HSR (listed only):16.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:2,377
Deaths:2,867
KDR:0.829
Accuracy:37.012% D
HSR:14.598% C+
Sirius SX12
B**
Kills:1,211
Deaths:1,125
KDR:1.076
Accuracy:27.759% B++
HSR:24.112% B**
H-V45
C--
Kills:1,177
Deaths:1,535
KDR:0.767
Accuracy:21.607% C--
HSR:14.274% D--
Thanatos VE70
C
Kills:901
Deaths:1,364
KDR:0.661
Accuracy:36.806% C
HSR:13.985% C-
NS-7 PDW
C+
Kills:690
Deaths:624
KDR:1.106
Accuracy:19.078% D--
HSR:17.102% C+
Terminus VX-9
D
Kills:466
Deaths:588
KDR:0.793
Accuracy:22.277% D
HSR:16.309% D*
NS Baron G5
C*
Kills:428
Deaths:739
KDR:0.579
Accuracy:46.077% C*
HSR:15.421% C*
Kills:7,250
Deaths (as Combat Medic):8,842
Deaths (to Combat Medics):3,743
KDR:0.81995
Kill Difference:1,592
Playtime:152.715 hours
Usage:6%
Score:2.552m
Score/min:278
Accuracy (listed only):30.088%
HSR (listed only):16.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,211
Deaths:1,125
KDR:1.076
Accuracy:27.759% B++
HSR:24.112% B**
NS-7 PDW
C+
Kills:690
Deaths:624
KDR:1.106
Accuracy:19.078% D--
HSR:17.102% C+
NS-44L Blackhand
B+
Kills:188
Deaths:299
KDR:0.629
Accuracy:45.885% B+
HSR:21.809% D**
NS-44P Commissioner
D-
Kills:112
Deaths:223
KDR:0.502
Accuracy:32.394% D-
HSR:13.393% D*
Parallax VX3
D-
Kills:68
Deaths:35
KDR:1.943
Accuracy:33.578% D-
HSR:66.177% D**
Kills:2,269
Deaths (as Infiltrator):2,306
Deaths (to Infiltrators):4,812
KDR:0.98395
Kill Difference:37
Playtime:137.717 hours
Usage:5%
Score:1.318m
Score/min:160
Accuracy (listed only):31.739%
HSR (listed only):28.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,236
Deaths:672
KDR:1.839
Accuracy:14.101% D--
HSR:24.676% B++
Blueshift VM5
C+
Kills:1,181
Deaths:668
KDR:1.768
Accuracy:14.320% D*
HSR:21.169% C+
Nebula VM20
C+
Kills:772
Deaths:509
KDR:1.517
Accuracy:17.614% C+
HSR:20.207% C+
Nebula VM20
C+
Kills:768
Deaths:509
KDR:1.509
Accuracy:17.305% C+
HSR:19.141% C
Comet VM2
C
Kills:603
Deaths:383
KDR:1.574
Accuracy:37.592% D-
HSR:3.648% C
Comet VM2
C
Kills:600
Deaths:394
KDR:1.523
Accuracy:36.436% D
HSR:3.500% C
NS-10 Burster
D-
Kills:492
Deaths:345
KDR:1.426
Accuracy:22.568% D--
HSR:3.252% D-
NS-10 Burster
D
Kills:421
Deaths:345
KDR:1.220
Accuracy:22.460% D*
HSR:4.038% D
Kills:6,073
Deaths (as MAX Suit):1,912.500
Deaths (to MAX Suits):2,785
KDR:3.17542
Kill Difference:4,160.500
Playtime:232.353 hours
Usage:9%
Score:4.133m
Score/min:296
Accuracy (listed only):22.799%
HSR (listed only):12.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,545
V. Kills:135 N/A
Deaths:388
KDR:3.982
Accuracy:29.528% D**
KPH:43.500 C+
VKPH:3.800 C++
Dual Photon Pods
D
Kills:1,115
V. Kills:392 284%
Deaths:327
KDR:3.410
Accuracy:35.800% F-
KPH:31.400 D-
VKPH:11 D
Hornet Missiles
C
Kills:457
V. Kills:270 169%
Deaths:123
KDR:3.715
Accuracy:58.146% C-
KPH:39.300 C
VKPH:23.200 D
Maelstrom Turbo Laser
D
Kills:360
V. Kills:300 120%
Deaths:742
KDR:0.485
Accuracy:23.973% D*
KPH:4.800 D
VKPH:4 D-
Kills:3,477 (1,905 + 0)
Deaths:1,580
KDR:2.201
VKDR:0.694
Vehicle Kills:1,097
Kill Difference:1,897
Playtime:157.301 hours
Usage:6%
Score:1.248m
Score/min:132
Piloting Accuracy:23.973%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:848
V. Kills:735 115%
Deaths:337
KDR:2.516
Accuracy:58.219% C*
KPH:19.300 D-
VKPH:16.700 C+
Skyguard
C++
Kills:561
V. Kills:536 104%
Deaths:239
KDR:2.347
Accuracy:27.327% C
KPH:10.800 C--
VKPH:10.300 C++
C75 Viper
C
Kills:178
V. Kills:34 N/A
Deaths:31
KDR:5.742
Accuracy:34.782% C--
KPH:23.900 C
VKPH:4.600 D
Kills:1,587 (1,587 + 0)
Deaths:607
KDR:2.614
VKDR:2.150
Vehicle Kills:1,305
Kill Difference:980
Playtime:103.228 hours
Usage:4%
Score:1.176m
Score/min:190
Driving Accuracy:34.782%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:1,797
V. Kills:269 N/A
Deaths:209
KDR:8.598
Accuracy:42.289% D--
KPH:21.900 D*
VKPH:3.300 D*
Saron HRB
B+
Kills:151
V. Kills:199 76%
Deaths:25
KDR:6.040
Accuracy:44.329% C++
KPH:15.100 D-
VKPH:19.900 B+
Supernova PC
D*
Kills:72
V. Kills:19 360%
Deaths:5
KDR:14.400
Accuracy:35.995% D**
KPH:9.600 D*
VKPH:2.500 F
Kills:2,020 (1,869 + 151)
Deaths:239
KDR:8.452
VKDR:2.038
Vehicle Kills:487
Kill Difference:1,781
Playtime:99.694 hours
Usage:4%
Score:0.613m
Score/min:102
Driving Accuracy:35.995%
Gunner Accuracy:44.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:96
V. Kills:9 N/A
Deaths:11
KDR:8.727
Accuracy:21.509% F-
KPH:37.900 D*
VKPH:3.600 D
Kills:96 (0 + 96)
Deaths:11
KDR:8.727
VKDR:0.818
Vehicle Kills:9
Kill Difference:85
Playtime:2.530 hours
Usage:0%
Score:0.022m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:21.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:130
V. Kills:56 228%
Deaths:29
KDR:4.483
Accuracy:35.478% C
KPH:18.800 C+
VKPH:8.100 C++
Kills:130 (0 + 130)
Deaths:29
KDR:4.483
VKDR:1.931
Vehicle Kills:56
Kill Difference:101
Playtime:6.930 hours
Usage:0%
Score:0.069m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:35.478%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:100
V. Kills:9 N/A
Deaths:146
KDR:0.685
Accuracy:23.142% F--
KPH:5.600 D**
VKPH:0.500 D*
Kills:100 (100 + 0)
Deaths:146
KDR:0.685
VKDR:0.062
Vehicle Kills:9
Kill Difference:46
Playtime:17.726 hours
Usage:1%
Score:0.018m
Score/min:17
Driving Accuracy:23.142%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 2,4202,3772,8670.829C0.4337.012%D14.598%C+12.6D--N/A39188h4.9C+13.3C
Orion VS54 2,0682,0501,4401.424C++0.1715.922%D--17.805%D--16.1DN/A64127h12.7C*80C+
Betelgeuse 54-A 2,0842,0372,4570.829D0.4320.371%D**21.11%D*20.3D*N/A54100.2h13.4D*65.9D**
Solstice SF 1,8441,8131,1031.644B++0.3926.256%B+6.233%F-17.5C+N/A53103.4h5.6B*21.3B**
Supernova VPC 2,0661,7972098.598C+7.3442.289%D--1.169%C21.9D*3.3D*6882.2h3.6C+8.6C--
Proximity Mine 1,6631,66213212.591M11.3447.973%B++N/A156.8B*N/A43110.6h1.8B+3.8B++
Light PPA 1,6801,5453883.982C+2.7329.528%D**1.165%C+43.5C+3.8C++16135.5h16.7C+56.6C
MANA Anti-Personnel Turret 1,2991,2856152.089N/A0.8313.771%UN/A12850U140U21239100.1h18.8T*136.3T*
Blueshift VM5 1,2541,2366721.839C+0.5814.101%D--24.676%B++25.6C-N/A8148.3h15.6C*110.5C
Tank Mine 2,1241,2302694.572B**3.3225.043%DN/A129.5B+94.1B**13129.5h1.5B++6.1C*
Sirius SX12 1,2251,2111,1251.076C++0.1827.759%B++24.112%B**24.4C+N/A7649.7h12.4B++44.6B+
Lasher X2 1,2351,2081,1861.019C++0.2421.514%D2.152%D--22.1C-N/A6554.7h26.1D*121.4D
Blueshift VM5 1,1951,1816681.768C0.5114.32%D*21.169%C+24.7C--N/A7847.8h16.4C++114.7C-
H-V45 1,2141,1771,5350.767C0.4921.607%C--14.274%D--16.3DN/A5172h15.7D72.5C
SVA-88 1,1811,1591,2460.93C0.3317.244%D*22.174%C-24.2DN/A6647.9h12.3C+71.4C-
NS-15M2 1,1801,1571,3680.846C0.4118.272%D--17.978%D--18.9D-N/A5661.2h13.9C76C-
Pulsar LSW 1,1751,1541,1531.001C0.2520.183%C--24.437%C+25.8DN/A6844.8h12.9C+64.2C+
Flare VE6 1,1491,1333792.989A++1.7315.605%D*21.889%C18.3D-N/A8662h10.7C++68.7C
Dual Photon Pods 1,5071,1153273.41C2.1535.8%F-N/A31.3D-11D18635.6h29.7D82.9D*
NS Decimator 1,3571,0521,6890.623C--0.6365.696%B+3.232%B*29.7C8.6D-17235.4h4.7C++7.1B+
C-4 1,3349741,0050.969C0.2917.371%D**N/A68.6C25.4C62514.2h1.3B+7.4C
Thanatos VE70 9149011,3640.661C0.5936.806%C13.985%C-13.7DN/A4165.7h4.3B+11.8B
MANA Anti-Vehicle Turret 1,5778755321.645C0.3947.835%D4.343%B++8750A++7020A+4167130.1h9.7D20.2C--
L100 Python AP 1,5838483372.516C1.2658.219%C*2.83%C+19.3D-16.7C+19643.9h10.7F18.3D*
Pulsar C 8127819470.825C0.4321.227%D24.968%B19.7CN/A7439.6h12C++56.8C+
Nebula VM20 7897725091.517C0.2617.614%C+20.207%C+29.6C+N/A8226.1h14.3B++81.1B+
Nebula VM20 7787685091.509C0.2517.305%C+19.141%C29.7C+N/A8625.9h14B++81B+
VE-H Maw 7807618660.879D0.3819.376%D*22.47%C21.7D-N/A5735.1h11.2C+57.7C
NS-7 PDW 6926906241.106C**0.1519.078%D--17.102%C+17.1C-N/A5140.4h14.7C*76.9C+
Spear Anti-Vehicle Phalanx Turret 1,211675788.654C*7.4043.84%C+5.037%B+29.7C-23.6C*29022.7h12.6D28.8C-
Comet VM2 7456033831.574B++0.3237.592%D-3.648%C13.3B3.1D--7445.4h16.6B*44.1B+
Comet VM2 7476003941.523B++0.2736.436%D3.5%C12.9B+3.2C--8246.6h16.5B++45.2B+
Skyguard 1,0975612392.347C+1.0927.327%C1.07%D-10.8C--10.3C++18851.9h165.3D-604.9D
NS-10 Burster 8864923451.426B++0.1722.568%D--3.252%D-5.3C+4.3B+8592.3h129.1C*572.1C+
S1 8464904861.008B+0.2552.76%C-2.041%C-14.8D10.8C15733h8.6D16.3D
Frag Grenade 4874861486N/A484.7439.544%DN/A810A1.7D27170.6h2.5A6.4B++
Terminus VX-9 4814665880.793C--0.4622.277%D16.309%D*16.6D-N/A4228.1h13.9C62.3C
Hornet Missiles 7274571233.715C2.4658.146%C-1.969%B39.4C23.3D33511.6h10.9C++18.7C++
NS Baron G5 4384287390.579D0.6846.077%C*15.421%C*6.4D*N/A2066.8h7.7F--16.6C+
Nemesis VSH9 8314235880.719C++0.5464.812%C**N/A7.1D6.9D12459.5h10.7D--16.4D
NS-10 Burster 7744213451.22C*0.0422.46%D*4.038%D4.6C3.9C++7991.6h148.8C++662.6C-
Maelstrom Turbo Laser 6603607420.485C-0.7723.973%D*3.889%B*4.8D4D-6174.6h223.6D**932.7F-
Eidolon VE33 3543454950.697C0.5626.624%C+20.58%D9.7DN/A3735.6h12.9D-48.3C-
C-4 ARX 4113083630.848D0.4119.293%FN/A61.6D--20.6D-3765h1.3C+6.8D--
Lancer VS22 7462885070.568C0.6960.879%C+N/A8.9D14.1C++17332.5h21.8C**35.9C**
Sticky Grenade 2202191219N/A217.7458.221%B++N/A730C3.3D--30580.3h2.4C+4.1C**
Anti-Vehicle Grenade 2972161216N/A214.7453.078%C**N/A308.6C115.7C++20720.7h6C+11.4C*
Force-Blade 27719813,9770.014C1.2437.559%B+1.01%D-0.2DN/A1887.5h4.4D*11.7C+
NS-44L Blackhand 1941882990.629C-0.6345.885%B+21.809%D**9.1D-N/A2520.7h4.9C+10.7C*
C75 Viper 212178315.742B+4.4934.782%C--1.685%B24.1C4.6D1667.4h13.3C*38.3C++
Aspis Anti-Aircraft Phalanx Turret 360170335.152B++3.9023.533%C1.765%C11.6C++13B+25914.6h134.5B+571.4B
Solstice VE3 1701682330.721C+0.5319.129%D12.5%D*5.8DN/A6529h15.7C++82C+
Saron HRB 350151256.04C*4.7844.329%C++3.311%A++15.1D-19.9B+29410h33.5D**75.6D-
M20 Basilisk 186130294.483B++3.2335.478%C5.385%C+18.8C+8.1C++1666.9h83.9B+236.6B
The Slasher 1231227,3080.017D1.2434.853%C++N/A0.4C-N/A1315.6h2.1C**6.1C**
NS-44P Commissioner 1141122230.502C--0.7532.394%D-13.393%D*13.2D-N/A468.5h4.3C--13.3D
S12 Renegade 1091001460.685D0.5723.142%F--9%A5.6D**N/A1717.7h3.3C++14.1D--
Proton II PPA-H 10596118.727C7.4721.509%F-1.042%D38.4D*3.6D1452.5h12.5C-58.1D**
MAX Punch 102841,9730.043C--1.2140.656%CN/A0.4C-N/A1201h3C+7.3C+
M20 Basilisk 1137798.556C**7.3046.776%D5.195%C**64.2B**30B**4151.2h87.6B+187.3B+
Supernova PC 9172514.4A+13.1435.995%D**2.778%B9.6D*2.5F2207.5h3.9B*11C*
Hunter QCX 74681160.586C+0.6769.92%A++11.765%D-5.4D-N/A2812.5h15.5D22.1C+
Parallax VX3 6968351.943C0.6933.578%D-66.177%D**13.6D-N/A695h2.7D8D
Orbital Strike Uplink 9967233.5U32.24286.047%UN/A111.7U53.3U5820.6h1.8T*0.6T*
Auraxium Force-Blade 57578,4100.007D1.2514.407%D*N/A0.2DN/A0377.9h2.1C++14.5C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret632,1787h
Motion Spotter65060.5h
Restoration Kit161490.1h
Snowman Soldier102040.2h
Nano-Armor Kit1,1251,227,638134.9h
Spawn Beacon171,2711.9h
Repair Module33262.6h
Turret AI Module22002h
Skywall Shield Emitter31401.3h
Structure Shield Module21611.3h
Cortium Silo11461.1h
Nanite Revive Grenade07550.2h
Medical Applicator870274,11622.3h
Deconstruction Tool04,5650.4h
Welding Device03530h
Spear Anti-Vehicle Tower11241.3h
Spitfire Auto-Turret331,9003.2h
Bunker1580.8h
Rampart Wall82543.2h
Sunderer Garage1801.3h
Xiphos Anti-Personnel Tower1930.9h
Hoplon Anti-Aircraft Phalanx Tower21221.2h
Ammunition Package456,7593.9h
Shield Recharging Field262,1670.8h
Medical Kit2773,5794.8h
Anti-Infantry MANA Turret572,0743.8h
Vehicle Gate1630.8h
Pillbox11031.4h
Elysium Spawn Tube0710.8h
Alarm Module0800.5h
WLT-Howler Mining Laser13112,70727.6h
Router41640.4h
Nano-Repair Grenade02290.1h
Orbital Strike Target Designator13671.3h
Hyena Missile Launcher0730.2h
Hardlight Barrier92070.5h
Recon Detection Device645,1597.3h

Check the help document for the dictionary if you want to learn more about words used here.


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