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Director General SysTech9[FRMD] SysTech9
NC BR 95

KDR: 2.43

Score: 57.5m

Last Seen: May 19th, 2019 8:08 PM
- OFFLINE - 89.5 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 195
Level Progress (to 96): 22%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R C-4 ARX Mauler S6 MGR-S1 Gladius The Moonshot Bouncing Betty NS-44 Commissioner NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,328,562 MLG Score: 1062
Fun Score: N/A
Cheeseburgers Flipped: 1924TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.219%23.67%62141115544,4401.806060.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.706%0.987B*0.441B-0.642DHEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.502B+9.70.318C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.79%0.762%873119391911374280.808267214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%-0.697D-0.768D--0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.8-0.034C+51.40.032C+115.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.291%1.457%251611904,188206115282.03202274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.576%-0.575D-0.707D-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.372C**8.20.322C*15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.656%6.651%4601411826,691171421013.90373318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%-0.237C0.546B+0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.54B+18.50.536B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.316%68.737%4608118811,9152476884.81026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.671%0.042C+0.1C+-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.29C*2.50.221C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.328%16.005%460611908,07916671044.84643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.149%0.4B0.286C*0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.363C**3.90.199C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 195
57.5m240.6%334 (20k)278 (16.7k)2.43102109,40345,0032.7946195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196688520.302%21.026%42704:3563

10% Combat Medic25% Engineer14% Heavy Assault32% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 8:54 PMFeb 6th, 2016 9:14 PMMay 22nd, 2019 12:52 AM (1d) (PST)May 19th, 2019 5:31 PM (4d) (PST)May 19th, 2019 4:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931504430.5290.2180.1111.4130.0581062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5558,97626,5793213785416,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3447.3h/143.6d 16,363 23,003 42,098 292.2k 4,846 10,038 12,076 122.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:1,776
Deaths:964
KDR:1.842
Accuracy:45.092% C++
HSR:14.809% C+
NC6A GODSAW
C+
Kills:1,539
Deaths:432
KDR:3.563
Accuracy:28.446% C+
HSR:24.496% C
GD-22S
B**
Kills:1,202
Deaths:370
KDR:3.249
Accuracy:29.105% B**
HSR:19.468% D
EM1
B**
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:26.727% B**
HSR:25.753% B++
MGR-L1 Promise
B+
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:26.656% B+
HSR:21.699% C
LA1 Anchor
B
Kills:1,179
Deaths:443
KDR:2.661
Accuracy:26.652% B
HSR:21.883% C-
NC6S Gauss SAW S
B++
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.452% B++
HSR:22.479% C+
NC6 Gauss SAW
C+
Kills:1,170
Deaths:754
KDR:1.552
Accuracy:19.108% C+
HSR:19.573% D
NS-15M2
B+
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:26.327% B+
HSR:24.209% C+
NSX Naginata
B+
Kills:1,168
Deaths:434
KDR:2.691
Accuracy:24.932% B+
HSR:26.969% C+
EM6
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:23.537% B
HSR:23.116% C+
NSX-P Naginata
C*
Kills:656
Deaths:220
KDR:2.982
Accuracy:23.988% C*
HSR:28.201% C+
Kills:14,582
Deaths (as Heavy Assault):5,426
Deaths (to Heavy Assaults):12,680
KDR:2.68743
Kill Difference:9,156
Playtime:471.427 hours
Usage:14%
Score:7.746m
Score/min:274
Accuracy (listed only):27.335%
HSR (listed only):22.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
MGR-S1 Gladius
B+
Kills:2,120
Deaths:767
KDR:2.764
Accuracy:29.185% B+
HSR:23.066% C++
GD-7F
B+
Kills:1,384
Deaths:668
KDR:2.072
Accuracy:27.166% B+
HSR:22.616% B+
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
AF-57 Piston
B**
Kills:1,190
Deaths:437
KDR:2.723
Accuracy:50.762% B**
HSR:14.370% C++
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
Gauss Compact S
B*
Kills:1,187
Deaths:553
KDR:2.146
Accuracy:27.955% B*
HSR:19.208% C++
LA39 Bruiser
C++
Kills:1,186
Deaths:1,211
KDR:0.979
Accuracy:63.159% C++
HSR:12.226% C-
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B++
GD-66 Claw
B+
Kills:1,181
Deaths:608
KDR:1.942
Accuracy:63.886% B+
HSR:14.310% C+
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
AF-19 Mercenary
C**
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% C**
HSR:21.514% C++
Blitz GD-10
B+
Kills:1,171
Deaths:768
KDR:1.525
Accuracy:25.340% C*
HSR:19.556% B+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
The Brawler
B**
Kills:1,166
Deaths:473
KDR:2.465
Accuracy:54.494% C+
HSR:18.696% B**
Razor GD-23
C*
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:25.325% C*
HSR:20.948% C++
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
19A Fortuna
A++
Kills:156
Deaths:48
KDR:3.250
Accuracy:28.177% B+
HSR:29.487% A++
Kills:23,855
Deaths (as Light Assault):15,951
Deaths (to Light Assaults):8,052
KDR:1.49552
Kill Difference:7,904
Playtime:429.551 hours
Usage:12%
Score:7.083m
Score/min:275
Accuracy (listed only):35.015%
HSR (listed only):18.981%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
GD-7F
B+
Kills:1,384
Deaths:668
KDR:2.072
Accuracy:27.166% B+
HSR:22.616% B+
GD Guardian
B++
Kills:1,215
Deaths:287
KDR:4.233
Accuracy:33.528% C+
HSR:35.473% B++
AF-57 Piston
B**
Kills:1,190
Deaths:437
KDR:2.723
Accuracy:50.762% B**
HSR:14.370% C++
Gauss Compact S
B*
Kills:1,187
Deaths:553
KDR:2.146
Accuracy:27.955% B*
HSR:19.208% C++
LA39 Bruiser
C++
Kills:1,186
Deaths:1,211
KDR:0.979
Accuracy:63.159% C++
HSR:12.226% C-
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B++
GD-66 Claw
B+
Kills:1,181
Deaths:608
KDR:1.942
Accuracy:63.886% B+
HSR:14.310% C+
AF-19 Mercenary
C**
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% C**
HSR:21.514% C++
MGR-M1 Bishop
B+
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.642% B+
HSR:28.914% C+
Warden
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.773% B**
HSR:35.017% A+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
The Brawler
B**
Kills:1,166
Deaths:473
KDR:2.465
Accuracy:54.494% C+
HSR:18.696% B**
Razor GD-23
C*
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:25.325% C*
HSR:20.948% C++
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
19A Fortuna
A++
Kills:156
Deaths:48
KDR:3.250
Accuracy:28.177% B+
HSR:29.487% A++
Kills:18,147
Deaths (as Engineer):11,591
Deaths (to Engineers):8,321
KDR:1.56561
Kill Difference:6,556
Playtime:866.465 hours
Usage:25%
Score:14.254m
Score/min:274
Accuracy (listed only):38.434%
HSR (listed only):21.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,550
Deaths:524
KDR:4.866
Accuracy:32.574% D--
HSR:62.235% D
MGR-S1 Gladius
B+
Kills:2,120
Deaths:767
KDR:2.764
Accuracy:29.185% B+
HSR:23.066% C++
The Moonshot
D
Kills:2,107
Deaths:222
KDR:9.491
Accuracy:38.511% D
HSR:73.659% D--
NS-44 Commissioner
C++
Kills:2,004
Deaths:2,128
KDR:0.942
Accuracy:36.857% C++
HSR:21.058% C+
NSX Daimyo
C**
Kills:1,423
Deaths:176
KDR:8.085
Accuracy:39.863% C
HSR:94.870% C**
Impetus
C**
Kills:1,303
Deaths:237
KDR:5.498
Accuracy:35.990% C**
HSR:30.315% C**
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
LA80
C
Kills:1,190
Deaths:182
KDR:6.538
Accuracy:38.396% C
HSR:74.622% C
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
Blitz GD-10
B+
Kills:1,171
Deaths:768
KDR:1.525
Accuracy:25.340% C*
HSR:19.556% B+
AF-18 Stalker
C*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:27.188% C+
HSR:22.022% C*
EM4 Longshot
C++
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:39.776% C++
HSR:74.786% C-
NSX Tomoe
C++
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:28.694% C+
HSR:37.801% C++
AF-8 RailJack
C+
Kills:1,163
Deaths:190
KDR:6.121
Accuracy:36.674% C+
HSR:68.616% D
NC14 Bolt Driver
C
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:32.768% C
HSR:64.944% D--
AF-6 Shadow
C
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:31.899% C
HSR:23.535% C-
NS-30 Vandal
B+
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:29.279% D
HSR:29.595% B+
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
Gauss SPR
C+
Kills:1,155
Deaths:337
KDR:3.427
Accuracy:32.096% C+
HSR:33.680% C+
NC4 Mag-Shot
A
Kills:1,148
Deaths:1,173
KDR:0.979
Accuracy:30.082% B+
HSR:27.091% A
LA8 Rebel
B++
Kills:493
Deaths:303
KDR:1.627
Accuracy:36.051% B++
HSR:26.369% B++
NS-61 Emissary
B**
Kills:166
Deaths:111
KDR:1.495
Accuracy:26.503% C
HSR:22.892% B**
NS-AM7 Archer
A
Kills:107
Deaths:67
KDR:1.597
Accuracy:49.964% D*
HSR:28.037% A
Soldier Soaker
A
Kills:106
Deaths:37
KDR:2.865
Accuracy:45.074% A
HSR:12.264% C--
Kills:31,152
Deaths (as Infiltrator):13,089
Deaths (to Infiltrators):6,810
KDR:2.38001
Kill Difference:18,063
Playtime:1,102.941 hours
Usage:32%
Score:16.124m
Score/min:244
Accuracy (listed only):32.944%
HSR (listed only):37.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
MGR-S1 Gladius
B+
Kills:2,120
Deaths:767
KDR:2.764
Accuracy:29.185% B+
HSR:23.066% C++
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
AF-57 Piston
B**
Kills:1,190
Deaths:437
KDR:2.723
Accuracy:50.762% B**
HSR:14.370% C++
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
LA39 Bruiser
C++
Kills:1,186
Deaths:1,211
KDR:0.979
Accuracy:63.159% C++
HSR:12.226% C-
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B++
GD-66 Claw
B+
Kills:1,181
Deaths:608
KDR:1.942
Accuracy:63.886% B+
HSR:14.310% C+
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
Gauss Rifle S
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:27.304% B+
HSR:21.817% C*
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
NS-11A
C+
Kills:1,172
Deaths:826
KDR:1.419
Accuracy:23.794% C+
HSR:20.307% C+
GR-22
B++
Kills:1,172
Deaths:571
KDR:2.053
Accuracy:27.658% B++
HSR:20.990% C*
Blitz GD-10
B+
Kills:1,171
Deaths:768
KDR:1.525
Accuracy:25.340% C*
HSR:19.556% B+
Reaper DMR
C++
Kills:1,167
Deaths:668
KDR:1.747
Accuracy:26.528% C++
HSR:25.021% C++
The Brawler
B**
Kills:1,166
Deaths:473
KDR:2.465
Accuracy:54.494% C+
HSR:18.696% B**
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:998
KDR:1.163
Accuracy:22.399% C+
HSR:19.294% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
Carnage AR
B+
Kills:540
Deaths:257
KDR:2.101
Accuracy:27.336% B+
HSR:21.111% C++
Gauss Prime
C*
Kills:381
Deaths:166
KDR:2.295
Accuracy:27.776% C*
HSR:23.360% C+
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
NC9 A-Tross
B++
Kills:152
Deaths:79
KDR:1.924
Accuracy:28.788% B++
HSR:20.395% D
Kills:24,549
Deaths (as Combat Medic):15,584
Deaths (to Combat Medics):4,788
KDR:1.57527
Kill Difference:8,965
Playtime:343.575 hours
Usage:10%
Score:6.960m
Score/min:338
Accuracy (listed only):34.484%
HSR (listed only):19.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,599
Deaths:880
KDR:1.817
Accuracy:39.336% C++
HSR:13.321% C--
AF-34 Mattock
C++
Kills:1,276
Deaths:386
KDR:3.306
Accuracy:34.678% C++
HSR:14.812% C
AF-34 Mattock
C++
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:37.842% C++
HSR:17.723% C+
NCM3 Raven
B+
Kills:794
Deaths:651
KDR:1.220
Accuracy:44.078% B+
HSR:3.275% B
NCM3 Raven
B++
Kills:726
Deaths:651
KDR:1.115
Accuracy:44.964% B++
HSR:3.581% B+
NCM2 Falcon
C+
Kills:541
Deaths:684
KDR:0.791
Accuracy:39.624% C+
HSR:3.697% C--
NS-10 Burster
C*
Kills:437
Deaths:273
KDR:1.601
Accuracy:31.125% C*
HSR:3.661% D
NCM1 Scattercannon
C+
Kills:423
Deaths:172
KDR:2.459
Accuracy:32.693% C
HSR:15.130% C+
NS-10 Burster
C*
Kills:341
Deaths:231
KDR:1.476
Accuracy:31.444% C*
HSR:4.399% C
Kills:7,305
Deaths (as MAX Suit):2,157
Deaths (to MAX Suits):1,936
KDR:3.38665
Kill Difference:5,148
Playtime:240.896 hours
Usage:7%
Score:5.291m
Score/min:366
Accuracy (listed only):37.309%
HSR (listed only):8.844%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:505
V. Kills:102 490%
Deaths:108
KDR:4.676
Accuracy:45.314% C-
KPH:60.500 C
VKPH:12.200 C
M20 Mustang
C
Kills:309
V. Kills:225 137%
Deaths:443
KDR:0.698
Accuracy:29.140% C
KPH:7.500 C--
VKPH:5.500 D
Hornet Missiles
D
Kills:173
V. Kills:114 150%
Deaths:106
KDR:1.632
Accuracy:53.506% D
KPH:26.500 D-
VKPH:17.400 D
Vortek Rotary
C--
Kills:105
V. Kills:92 113%
Deaths:123
KDR:0.854
Accuracy:27.746% D
KPH:7.600 C--
VKPH:6.600 C--
Kills:1,092 (414 + 0)
Deaths:780
KDR:1.400
VKDR:0.683
Vehicle Kills:533
Kill Difference:312
Playtime:69.911 hours
Usage:2%
Score:0.579m
Score/min:138
Piloting Accuracy:27.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:54
V. Kills:39 135%
Deaths:18
KDR:3
Accuracy:24.460% D**
KPH:27.200 C
VKPH:19.600 C
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:2.167
Vehicle Kills:39
Kill Difference:36
Playtime:1.988 hours
Usage:0%
Score:0.049m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:24.460%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,091
V. Kills:181 N/A
Deaths:117
KDR:9.325
Accuracy:38.959% D--
KPH:43.300 C
VKPH:7.200 C
L100 Python AP
B+
Kills:637
V. Kills:319 199%
Deaths:37
KDR:17.216
Accuracy:49.218% D
KPH:36.800 B+
VKPH:18.400 C++
Skyguard
C**
Kills:136
V. Kills:110 123%
Deaths:40
KDR:3.400
Accuracy:29.902% C++
KPH:12.900 C+
VKPH:10.400 C**
Kills:1,864 (1,864 + 0)
Deaths:194
KDR:9.608
VKDR:3.144
Vehicle Kills:610
Kill Difference:1,670
Playtime:53.026 hours
Usage:2%
Score:0.651m
Score/min:205
Driving Accuracy:29.902%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:1,192
V. Kills:235 N/A
Deaths:32
KDR:37.250
Accuracy:47.828% C+
KPH:59.100 B**
VKPH:11.700 B*
Titan-150 AP
C++
Kills:983
V. Kills:612 160%
Deaths:155
KDR:6.342
Accuracy:44.861% D
KPH:24.600 C++
VKPH:15.300 C++
E540 Halberd
C*
Kills:827
V. Kills:475 174%
Deaths:82
KDR:10.085
Accuracy:44.963% C+
KPH:27.700 C+
VKPH:15.900 C*
Enforcer ML85
C++
Kills:579
V. Kills:380 152%
Deaths:69
KDR:8.391
Accuracy:38.377% C
KPH:24.400 C++
VKPH:16 C+
Titan-150 HEAT
C**
Kills:149
V. Kills:57 257%
Deaths:57
KDR:2.614
Accuracy:39.479% D-
KPH:23.900 C**
VKPH:9.100 C++
C85 Canister
C+
Kills:66
V. Kills:6 N/A
Deaths:13
KDR:5.077
Accuracy:33.820% D
KPH:44 D
VKPH:4 C+
Kills:3,796 (2,324 + 1,472)
Deaths:408
KDR:9.304
VKDR:4.326
Vehicle Kills:1,765
Kill Difference:3,388
Playtime:121.544 hours
Usage:4%
Score:2.066m
Score/min:283
Driving Accuracy:39.479%
Gunner Accuracy:33.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,260
V. Kills:379 332%
Deaths:44
KDR:28.636
Accuracy:55.934% C+
KPH:97.300 M+
VKPH:29.300 B**
C85 Canister-H
M+
Kills:1,203
V. Kills:145 N/A
Deaths:52
KDR:23.135
Accuracy:61.705% B**
KPH:171.900 A
VKPH:20.700 M+
M12 Kobalt-H
B**
Kills:377
V. Kills:15 N/A
Deaths:12
KDR:31.417
Accuracy:25.643% B++
KPH:172.900 B**
VKPH:6.900 B*
M96 Mjolnir-H
B++
Kills:330
V. Kills:183 179%
Deaths:49
KDR:6.735
Accuracy:48.668% C+
KPH:61.900 B++
VKPH:34.300 C*
Enforcer ML65-H
C+
Kills:172
V. Kills:116 147%
Deaths:26
KDR:6.615
Accuracy:53.351% C-
KPH:32.600 C+
VKPH:22 D
Kills:3,342 (0 + 3,342)
Deaths:183
KDR:18.262
VKDR:4.579
Vehicle Kills:838
Kill Difference:3,159
Playtime:32.739 hours
Usage:1%
Score:0.904m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:53.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:763
V. Kills:26 N/A
Deaths:44
KDR:17.341
Accuracy:23.223% B**
KPH:83.500 B+
VKPH:2.800 C++
M20 Basilisk
B+
Kills:356
V. Kills:119 297%
Deaths:59
KDR:6.034
Accuracy:35.095% C
KPH:25.500 B+
VKPH:8.500 C**
M40 Fury
B+
Kills:332
V. Kills:85 386%
Deaths:44
KDR:7.545
Accuracy:35.384% C+
KPH:42.900 C+
VKPH:11 B+
M12 Kobalt
B+
Kills:244
V. Kills:3 N/A
Deaths:13
KDR:18.769
Accuracy:18.010% C++
KPH:86.600 B+
VKPH:1.100 D--
M20 Basilisk
B+
Kills:243
V. Kills:72 333%
Deaths:50
KDR:4.860
Accuracy:36.044% C+
KPH:27.700 B+
VKPH:8.200 C+
M40 Fury
C++
Kills:162
V. Kills:42 377%
Deaths:18
KDR:9
Accuracy:34.112% C+
KPH:42.700 C
VKPH:11.100 C++
G30 Walker
B+
Kills:107
V. Kills:62 170%
Deaths:6
KDR:17.833
Accuracy:30.767% C*
KPH:18.900 B+
VKPH:10.900 C*
G40-F Ranger
C**
Kills:66
V. Kills:36 178%
Deaths:6
KDR:11
Accuracy:32.984% C+
KPH:22.900 C**
VKPH:12.500 C+
Kills:2,273 (0 + 2,273)
Deaths:240
KDR:9.471
VKDR:1.854
Vehicle Kills:445
Kill Difference:2,033
Playtime:54.740 hours
Usage:2%
Score:0.792m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:32.984%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:175
V. Kills:4 N/A
Deaths:58
KDR:3.017
Accuracy:40.116% C
KPH:42.800 C
VKPH:1 C--
Kills:175 (175 + 0)
Deaths:58
KDR:3.017
VKDR:0.069
Vehicle Kills:4
Kill Difference:117
Playtime:4.092 hours
Usage:0%
Score:0.022m
Score/min:90
Driving Accuracy:40.116%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:249
V. Kills:34 N/A
Deaths:29
KDR:8.586
Accuracy:35.518% B
KPH:57.200 C
VKPH:7.800 B+
Kills:249 (0 + 249)
Deaths:29
KDR:8.586
VKDR:1.172
Vehicle Kills:34
Kill Difference:220
Playtime:4.353 hours
Usage:0%
Score:0.057m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:35.518%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,5692,5505244.866B*2.4332.574%D--62.235%D39.5C+N/A12664.5h2.4C+7.4C
C-4 ARX 2,7252,2566493.476B*1.0431.483%AN/A197.9A++41.1B95811.4h1.1B3.4B++
Mauler S6 2,2082,1752,6240.829C+1.6035.764%C-18.253%B+20.2CN/A72107.7h5C++14C+
MGR-S1 Gladius 2,1492,1207672.764B**0.3329.185%B+23.066%C++38.3C++N/A10755.4h9.6B32.8B+
The Moonshot 2,1232,1072229.491B**7.0638.511%D73.659%D--45C-N/A11346.8h2C--5.1C--
Bouncing Betty 2,1052,10419510.79A*8.3642.821%C+N/A187.9AN/A54011.2h2.2D5C
NS-44 Commissioner 2,0362,0042,1280.942C+1.4936.857%C++21.058%C+23.8CN/A7484.3h4.2C+11.3C++
NC05 Jackhammer 1,7891,7769641.842B+0.5945.092%C++14.809%C+53.2B+N/A18733.4h4.1B++9.1B+
NCM1 Scattercannon 1,6201,5998801.817C++0.6139.336%C++13.321%C--22C+N/A7172.7h6.3B++16B+
NC6A GODSAW 1,5601,5394323.563B++1.1328.446%C+24.496%C46.8CN/A16132.9h9.6C+33.6C++
NSX Daimyo 1,4251,4231768.085A+5.6539.863%C94.87%C**49.2C+N/A12828.9h2.2B+5.4B+
C-4 2,1731,3869571.448C+0.9824.459%C+N/A94.3B53.5A++103714.7h1.4C**5.8C*
GD-7F 1,3941,3846682.072B**0.3627.166%B+22.616%B+35.9BN/A13138.6h9.9B**36.5B++
Impetus 1,3131,3032375.498A++3.0735.99%C**30.315%C**37.1C+N/A8835.1h4.3B+12B+
AF-34 Mattock 1,2911,2763863.306C++0.8734.678%C++14.812%C42C+N/A11730.4h5B+14.5B+
Frag Grenade 1,2981,27311273N/A1,270.5753.373%B**N/A748.8A14.7A26271.7h2.7B**5B**
AF-4 Cyclone 1,2881,2641,0761.175C+1.2624.516%C+17.88%C+25.1CN/A8450.3h11C++45C++
E540 Halberd-H 1,6391,2604428.636M26.2055.934%C+N/A97.7M+29.4B**43512.9h4.3B*7.7B*
NS Decimator 1,8291,2182325.25S2.8259.117%C+N/A51B**25.6A37323.9h4.4B7.5C**
GD Guardian 1,2311,2152874.233B**1.8033.528%C+35.473%B++42CN/A10828.9h7C++20.9C++
C85 Canister-H 1,3481,2035223.135B**20.7061.705%B**9.393%C--171.9A20.7M+5807h8.2C13.3C*
GD-22S 1,2191,2023703.249B**0.8229.105%B**19.468%D51.4B++N/A16523.4h10.2B+35B++
EM1 1,2131,1963843.115A++0.6826.727%B**25.753%B++42.7BN/A11728h11.5C**43.2B++
Titan-150 HESH 1,4271,1923237.25M34.8247.828%C+N/A59B**11.6B*24420.2h2.9B+6.1B+
AF-57 Piston 1,2061,1904372.723A+0.2950.762%B**14.37%C++49.6B++N/A16824h4B+7.8B+
LA80 1,1931,1901826.538B**4.1138.396%C74.622%C41.9C*N/A13828.4h2.2C++5.8C+
MGR-L1 Promise 1,2011,1893033.924A*1.4926.656%B+21.699%C53.3B+N/A16722.3h11.6B++43.6B++
Tempest 1,2021,1897001.699C++0.7324.489%D20.017%C+25.6D-N/A6546.5h10.4C+42.6C
Gauss Compact S 1,2321,1875532.146A0.2927.955%B*19.208%C++19.6C+N/A5660.7h9.8B+35.2B+
LA39 Bruiser 1,2101,1861,2110.979C+1.4563.159%C++12.226%C-31.5CN/A11537.6h2.9D4.6C+
NC12 Sweeper 1,2001,1816021.962B*0.4750.914%B*16.342%B++45.1B*N/A12826.2h4.3C**8.4B+
GD-66 Claw 1,1881,1816081.942B+0.4963.886%B+14.31%C+40.7C++N/A10529h2.3B+3.7B+
Carver 1,1811,1807271.623S0.8142.932%A+15.17%C+24A*N/A5449.2h1.1B++2.6B+
NSX Tengu 1,1831,1804842.438A0.0138.785%B20.254%C+35.3C+N/A8333.4h10.5B++27.2B+
LA1 Anchor 1,2001,1794432.661C*0.2326.652%B21.883%C-38.2CN/A15030.9h9.7C**36.4B+
Gauss Rifle S 1,1971,1785352.202B**0.2327.304%B+21.817%C*34.5BN/A11334.1h9B*33.1B++
NS-7 PDW 1,1851,1777901.49B++0.9423.264%C17.927%C++28.2C++N/A8241.8h13B+56C**
AF-19 Mercenary 1,1971,1761,0301.142B+1.2923.601%C**21.514%C++14.8CN/A6679.6h11B+46.5B+
NS-11A 1,1961,1728261.419C++1.0123.794%C+20.307%C+25.9CN/A7845.3h13.8C++58.1C*
GR-22 1,1861,1725712.053B+0.3827.658%B++20.99%C*35.6C*N/A10932.9h11.9B++43.1B++
Blitz GD-10 1,1771,1717681.525B+0.9125.34%C*19.556%B+34.9BN/A10133.6h12.6B++49.7B+
NC6S Gauss SAW S 1,1801,1703023.874A*1.4427.452%B++22.479%C+51.1BN/A17722.9h9.7B+35.2B+
NC6 Gauss SAW 1,1841,1707541.552B+0.8819.108%C+19.573%D26.4C+N/A13544.3h9.4B+49C**
NS-15M2 1,1821,1692734.282A+1.8526.327%B+24.209%C+55.9B+N/A16420.9h10.8B++41.2B+
MGR-M1 Bishop 1,1831,1692654.411A++1.9836.642%B+28.914%C+48.1B*N/A11724.3h5B**13.8B++
Warden 1,1761,1683283.561A**1.1332.773%B**35.017%A+34.3B*N/A8634.1h6.8B*20.6B*
NSX Naginata 1,1771,1684342.691A0.2624.932%B+26.969%C+43.7C++N/A10526.7h10.7B+42.9B+
AF-34 Mattock 1,1801,1683863.026C+0.5937.842%C++17.723%C+38.5C+N/A11330.3h6B16B+
EM6 1,1801,1685472.135B+0.3023.537%B23.116%C+31.7CN/A8836.8h9.5B++40.3B+
AF-18 Stalker 1,1841,1675402.161B*0.2727.188%C+22.022%C*30.6C+N/A10038.1h11.9B43.7C**
Reaper DMR 1,1801,1676681.747C++0.6826.528%C++25.021%C++29CN/A7840.2h9.1B+34.3B+
NS-11C 1,1931,1661,4000.833C+1.6021.015%D17.238%C11.6DN/A37100.5h14.8C++70.5C+
The Brawler 1,1711,1664732.465B+0.0354.494%C+18.696%B**58.3B++N/A14920h3.9C+7.1C++
EM4 Longshot 1,1801,1662235.229B++2.8039.776%C++74.786%C-43.5B*N/A12726.8h2.1C**5.4C**
NSX Tomoe 1,1731,1643313.517B**1.0928.694%C+37.801%C++38.5C+N/A9130.2h12.3B+42.8B+
AF-8 RailJack 1,1821,1631906.121A3.6936.674%C+68.616%D35.2B*N/A9933h2.3C*6.2C**
NC1 Gauss Rifle 1,1801,1619981.163C++1.2722.399%C+19.294%C23.3C+N/A10449.8h11.9B+53.2B
NC14 Bolt Driver 1,1681,1613773.08B*0.6532.768%C64.944%D--28.5B+N/A10640.8h2.5C**7.7C++
Razor GD-23 1,1731,1607681.51B++0.9225.325%C*20.948%C++33.3B+N/A10734.8h10.3B++40.7B+
AF-6 Shadow 1,1691,1602913.986A1.5531.899%C23.535%C-36C+N/A8032.2h5.4C**17C++
NS-30 Vandal 1,1701,1594002.898B++0.4729.279%D29.595%B+32.7CN/A8735.4h5.9C+20C+
MKV Suppressed 1,1691,1596551.769B*0.6622.729%D19.327%C+25.9CN/A6444.7h12.8B+56.3C++
Gauss SPR 1,1631,1553373.427B**1.0032.096%C+33.68%C+39.2B+N/A11029.5h4.7B+14.5B+
NC4 Mag-Shot 1,1581,1481,1730.979B1.4530.082%B+27.091%A18.5CN/A6261.9h7B+23.3C++
L100 Python HESH 1,2721,0911179.325C+6.8938.959%D--2.475%B*43.3C7.2C16525.2h3.4C+8.8C
Tank Mine 1,7211,0701786.011A++3.5831.197%C+N/A162.1A98.6A13266.6h1.9C++6C*
Titan-150 AP 1,5959831556.342C++3.9144.861%D1.628%D24.6C++15.3C++36840h4.9C+10.9C+
E540 Halberd 1,3028278210.085C**7.6544.963%C+1.935%D27.8C+15.9C*23829.8h6.3C14.1C+
NCM3 Raven 1,3567946511.22B+1.2144.078%B+3.275%B13.2B++9.3B**14460.3h24.2B+54.9B+
M12 Kobalt 7897634417.341B+14.9123.223%B**18.611%C++83.8B+2.9C*2589.1h17.3B+74.5B+
NCM3 Raven 1,2887266511.115B+1.3244.964%B++3.581%B+12B++9.3A+13160.3h27B60B+
Auraxium Mag-Cutter 73468931,4650.022C2.4122.907%C-1.887%D-0.3DN/A12083.9h2C**8.6C*
Spear Anti-Vehicle Phalanx Turret 1,051674699.768B+7.3445.644%C**3.412%C52.2B*29.2B*37812.9h7.6B16.6B+
NSX-P Naginata 6706562202.982A0.5523.988%C*28.201%C+40C+N/A12416.4h11.1B+46.3B+
L100 Python AP 9566373717.216M14.7849.218%DN/A36.8B+18.4C++25317.3h5.2B+10.6C**
Enforcer ML85 959579698.391B++5.9638.377%C1.209%D24.4C++16C+21223.7h13.3C+34.6C+
NCM2 Falcon 8125416840.791C+1.6439.624%C+3.697%C--9.2C--4.6C+7158.8h13.1C33.2C+
Carnage AR 5475402572.101B++0.3327.336%B+21.111%C++32C++N/A14316.9h12B+43.8B++
Breaker Rocket Pods 6075051084.676C2.2445.314%C-N/A60.8C12.3C3138.3h16.5C++36.5C++
LA8 Rebel 4964933031.627B*0.8036.051%B++26.369%B++29.2C+N/A9216.9h4.7B**13.1B++
NS-10 Burster 8244372731.601B**0.8331.125%C*3.661%D6.9B++6.1A++10063.4h151C++485.1B
NCM1 Scattercannon 4324231722.459C+0.0332.693%C15.13%C+32.8C+N/A10912.9h5B+15.3B+
Gauss Prime 3863811662.295B+0.1427.776%C*23.36%C+28.9DN/A8813.2h12.1C--43.7C+
M12 Kobalt-H 3923771231.417A*28.9925.643%B++11.936%D--171.4B**6.8B*4632.2h17.3C+67.5B
M20 Basilisk 475356596.034A+3.6035.095%C6.18%C++25.6B+8.6B22713.9h75.6B+215.5B+
NS-10 Burster 6783412311.476B+0.9631.444%C*4.399%C5.8C*5.7A+9358.9h182.8C581.2C+
M40 Fury 417332447.545C*5.1135.384%C+2.41%B++43.1C+11B+2647.7h15.1C+42.6C+
NS Annihilator 5973311252.648S0.2280.121%C+N/A14.3B*11.5B*16923.2h10B++12.4B++
M96 Mjolnir-H 513330496.735B++4.3048.668%C+N/A62.3B++34.5C*5185.3h28.9B++59.5B++
M20 Mustang 5343094430.698C1.7329.14%C1.295%C--7.5C--5.5D9341.2h96.6B331.6B
Rocklet Rifle 5943031212.504M**0.0745.118%D-N/A37.4B*35.9B**5208.1h30.5B+67.6C**
MANA Anti-Vehicle Turret 5512951402.107S0.3253.612%DN/A2950S2560S5885430.1h9.9A18.4C+
NS Baron G5 2912872890.993C+1.4439.775%C16.376%B+25CN/A8711.5h4.8C+12.1C+
Sticky Grenade 2652641264N/A261.5744.831%D-N/A660D2.5D--25310.4h2C**4.5C++
CAS 14-E 283249298.586C6.1535.518%B4.819%M+56.6C7.7B+2184.4h31.4C+88.3C++
M12 Kobalt 2472441318.769B++16.3418.01%C++19.672%C*87.1B+1.1D--3012.8h13B**72.1B+
M20 Basilisk 315243504.86B**2.4336.044%C+6.584%C**27.6B+8.2C+2258.8h73.8B++204.9B++
Shrike 3532052380.861B1.5754.053%C2.927%C++19.2C-13.8C*40810.7h8.9D--16.6D-
MANA Anti-Personnel Turret 209202593.424N/A0.9917.754%UN/A2020U70U4946700.1h24.3T*137.1T*
Aspis Anti-Aircraft Phalanx Turret 373184355.257B*2.8328.902%B+N/A20.2A+20.8A++3599.1h107.6B**372.2B*
S12 Renegade 179175583.017C+0.5940.116%C1.143%D*42.7C1C--894.1h3.2C*7.9C*
MAX Punch 1751742,1720.08C+2.3540.822%CN/A0.8CN/A2225.2h1.6C++3.9C**
Hornet Missiles 2871731061.632D0.8053.506%D2.89%B**26.6D-17.5D2596.5h12.9C24.1C--
Enforcer ML65-H 288172266.615B++4.1853.351%C-2.326%B32.5C+21.9D3055.3h12.8B+24B+
NS-61 Emissary 1691661111.495B**0.9426.503%C22.892%B**33.2B+N/A1345h16.6C+62.7C+
M40 Fury 204162189B6.5734.112%C+1.235%D42.6C11.1C++2713.8h16.4C-48.1C
Hunter QCX 1631601451.103B+1.339.646%F-33.125%B+8.3DN/A2619.3h3.4B34.8C-
19A Fortuna 157156483.25A++0.8228.177%B+29.487%A++52B++N/A1523h9.1B+32.3B+
NC9 A-Tross 153152791.924B++0.5128.788%B++20.395%D27.6CN/A1345.5h10.4C+36.1B
Titan-150 HEAT 206149572.614C0.1839.479%D-2.685%C+24C**9.2C++3896.2h5C++12.6C+
Skyguard 246136403.4C**0.9729.902%C++N/A13C+10.5C**22110.5h135.4C452.7C+
NSX Masamune 167118572.07A++0.3654.104%C-3.39%B**38.1B+15.8C*2473.1h8.5B+15.7B+
NS-AM7 Archer 128107671.597M0.8349.964%D*28.037%A12.6A2.5C+908.5h12.9B++25.8B+
G30 Walker 169107617.833S15.4030.767%C*1.869%D--18.8B+10.9C*1965.7h159B*516.9B++
Soldier Soaker 107106372.865A0.4345.074%A12.264%C--22.6D-N/A554.7h5.8C**12.8B*
Vortek Rotary 1971051230.854C1.5827.746%DN/A7.6C--6.6C--11013.9h85.7C+308.8C+
M60-A Bulldog 8880117.273C4.8439.195%D1.25%D-11.6D-1.2D-546.9h9.6F--24.5F
M12 Kobalt 7570323.333C+20.9030.18%A++25.714%A+116.7C*8.3A4340.6h22.3C73.8B+
M60-A Bulldog 706988.625C6.1937.001%D-1.449%D11.9D-N/A525.8h8.2D*22.1D*
AF-22 Crow 110671020.657C*1.7769.928%BN/A14.6C+9.3C+2484.6h10.1C14.5C+
C85 Canister 7266135.077D2.6533.82%D13.636%C+44D4C+1351.5h10.2C-30.1C-
NC15 Phoenix 10866166U63.5745.109%D*N/A15C**9.5C4274.4h9.7C*21.5C+
G40-F Ranger 10266611M+8.5732.984%C+N/A22.8C**12.4C+2372.9h81.5B**247B*
Mag-Cutter 63638,0960.008C-2.4217.752%D-1.587%D0.2C-N/A1367.7h2.2B+12.4C+
A30 Walker 9959222.682C+0.2523.528%CN/A5.3D3.6D--6011.2h141.7B**602.1B++
C150 Dalton 9354183C-0.5724.46%D**N/A27C19.5C4092h3.4B++13.7C+
Orbital Strike Uplink 7451151N/A48.57687.5%UN/A255U115U10610.2h1.1T*0.2T*
M60-A Bulldog 585086.25C*3.8235.801%C++4%A**31.3C5C1191.6h5.9C+16.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,1380.9h
Spawn Beacon122,7521.3h
Anti-Vehicle MANA Turret131,4211.5h
Nano-Armor Kit8531,148,84071.7h
Medical Applicator1,041599,88236.9h
Medical Kit2063,8073.5h
Motion Spotter3731,39110.3h
NS Patriot Flare Gun01760.2h
Deconstruction Tool02490.1h
Welding Device03020h
Spitfire Auto-Turret51,2361h
Recon Detection Device11416,58021.2h
Shield Recharging Field323,6631.2h
Ammunition Package606,9342.7h
Anti-Infantry MANA Turret67230.9h
Snowman Soldier62220.3h
Hardlight Barrier51530.3h
Router11380.2h
Nano-Repair Grenade08860.2h
MGR-C1 Charger01020.2h
Orbital Strike Target Designator1760.5h

Check the help document for the dictionary if you want to learn more about words used here.


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