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Brigadier SysTech9[FRMD] SysTech9
NC BR 80

KDR: 2.36

Score: 53m

Last Seen: Nov 11th, 2018 6:31 PM
- OFFLINE - 86.3 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 124
Level Progress (to 81): 41%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Mauler S6 The Moonshot Bouncing Betty NS-44 Commissioner SAS-R C-4 ARX NC05 Jackhammer NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,271,016 MLG Score: 1016
Fun Score: N/A
Cheeseburgers Flipped: 1879TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.099%23.645%6173997541,8141.82610.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%0.982B*0.451B+-0.632DHEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.498B+9.70.314C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.62%0.794%863101188210944120.80548214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%-0.716D--0.755D--0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.9-0.05C+51.70.022C+117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.332%1.657%201610083,320198112661.67508262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.649%-0.639D-0.669D0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.289C*9.40.248C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.083%6.436%4531410006,231164220073.79476310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.229%-0.188C0.546B+0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.546B+18.20.534B+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.053%68.265%4538100611,1772316834.82599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.783%-0.003C+0.072C+-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.272C*2.50.208C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.174%15.794%453510095,7681479843.8973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%0.211C++0.278C*0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**3.90.205C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 124
53m235.9%332 (19.9k)276 (16.6k)2.3578199,22642,0842.716880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014624219.956%21.165%42204:3457

10% Combat Medic25% Engineer14% Heavy Assault33% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 8:54 PMFeb 6th, 2016 9:14 PMNov 13th, 2018 7:44 AM (2d) (PST)Nov 11th, 2018 5:34 PM (3d) (PST)Nov 11th, 2018 2:31 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911514400.5170.2190.1091.3580.0581016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4779,08226,3953113781416,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3197.7h/133.2d 15,108 21,001 39,304 260.5k 4,508 9,327 11,222 113.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:1,671
Deaths:910
KDR:1.836
Accuracy:44.896% C++
HSR:14.841% C+
NC6A GODSAW
C++
Kills:1,530
Deaths:424
KDR:3.608
Accuracy:28.440% C++
HSR:24.444% C
GD-22S
A
Kills:1,202
Deaths:370
KDR:3.249
Accuracy:29.105% A
HSR:19.468% D
EM1
B**
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:26.727% B**
HSR:25.753% B++
MGR-L1 Promise
B++
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:26.656% B++
HSR:21.699% C
LA1 Anchor
B+
Kills:1,179
Deaths:443
KDR:2.661
Accuracy:26.652% B+
HSR:21.883% C-
NC6 Gauss SAW
C+
Kills:1,170
Deaths:754
KDR:1.552
Accuracy:19.108% C+
HSR:19.573% D
NC6S Gauss SAW S
B*
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.452% B*
HSR:22.479% C+
NS-15M2
B+
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:26.327% B+
HSR:24.209% C+
NSX Naginata
B+
Kills:1,168
Deaths:434
KDR:2.691
Accuracy:24.932% B+
HSR:26.969% C+
EM6
B+
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:23.537% B+
HSR:23.116% C+
Kills:13,812
Deaths (as Heavy Assault):5,144
Deaths (to Heavy Assaults):11,831
KDR:2.68507
Kill Difference:8,668
Playtime:446.176 hours
Usage:14%
Score:7.311m
Score/min:273
Accuracy (listed only):27.621%
HSR (listed only):22.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
GD-7F
B++
Kills:1,370
Deaths:660
KDR:2.076
Accuracy:27.196% B++
HSR:22.482% B+
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
MGR-S1 Gladius
B*
Kills:1,180
Deaths:402
KDR:2.935
Accuracy:30.650% B*
HSR:23.898% C**
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
AF-19 Mercenary
B
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% B
HSR:21.514% C++
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.355% C**
HSR:19.556% B+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% C--
HSR:17.238% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:1,030
KDR:1.122
Accuracy:24.314% C+
HSR:17.301% C+
Gauss Compact S
B*
Kills:775
Deaths:374
KDR:2.072
Accuracy:27.812% B*
HSR:17.548% C+
Razor GD-23
C+
Kills:668
Deaths:584
KDR:1.144
Accuracy:23.405% C+
HSR:17.814% C--
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
AF-57 Piston
B**
Kills:63
Deaths:19
KDR:3.316
Accuracy:48.837% B**
HSR:14.286% C++
Kills:19,422
Deaths (as Light Assault):14,219
Deaths (to Light Assaults):7,414
KDR:1.36592
Kill Difference:5,203
Playtime:320.033 hours
Usage:10%
Score:5.173m
Score/min:269
Accuracy (listed only):34.157%
HSR (listed only):18.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
GD-7F
B++
Kills:1,370
Deaths:660
KDR:2.076
Accuracy:27.196% B++
HSR:22.482% B+
GD Guardian
B++
Kills:1,215
Deaths:287
KDR:4.233
Accuracy:33.533% C+
HSR:35.473% B++
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
AF-19 Mercenary
B
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% B
HSR:21.514% C++
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
MGR-M1 Bishop
B+
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.642% B+
HSR:28.914% C+
Warden
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.773% B**
HSR:35.017% A+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% C--
HSR:17.238% C
Gauss Compact S
B*
Kills:775
Deaths:374
KDR:2.072
Accuracy:27.812% B*
HSR:17.548% C+
Razor GD-23
C+
Kills:668
Deaths:584
KDR:1.144
Accuracy:23.405% C+
HSR:17.814% C--
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
AF-57 Piston
B**
Kills:63
Deaths:19
KDR:3.316
Accuracy:48.837% B**
HSR:14.286% C++
Kills:14,762
Deaths (as Engineer):10,271
Deaths (to Engineers):7,935
KDR:1.43725
Kill Difference:4,491
Playtime:813.854 hours
Usage:25%
Score:13.272m
Score/min:272
Accuracy (listed only):37.728%
HSR (listed only):20.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D
Kills:2,100
Deaths:220
KDR:9.545
Accuracy:38.480% D
HSR:73.571% D-
NS-44 Commissioner
C++
Kills:2,003
Deaths:2,126
KDR:0.942
Accuracy:36.873% C++
HSR:21.068% C+
SAS-R
D
Kills:2,000
Deaths:475
KDR:4.211
Accuracy:31.194% D*
HSR:60.300% D
NSX Daimyo
C**
Kills:1,249
Deaths:159
KDR:7.855
Accuracy:39.714% C+
HSR:94.796% C**
LA80
C
Kills:1,190
Deaths:182
KDR:6.538
Accuracy:38.396% C
HSR:74.622% C
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
MGR-S1 Gladius
B*
Kills:1,180
Deaths:402
KDR:2.935
Accuracy:30.650% B*
HSR:23.898% C**
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.355% C**
HSR:19.556% B+
Impetus
C**
Kills:1,171
Deaths:211
KDR:5.550
Accuracy:35.614% C**
HSR:30.060% C++
AF-18 Stalker
C**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:27.188% C+
HSR:22.022% C**
EM4 Longshot
C++
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:39.776% C++
HSR:74.786% C-
NSX Tomoe
C++
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:28.694% C+
HSR:37.801% C++
NC14 Bolt Driver
C
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:32.768% C
HSR:64.944% D--
AF-6 Shadow
C
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:31.899% C
HSR:23.535% C-
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:29.279% D
HSR:29.595% B+
AF-4 Cyclone
C+
Kills:1,156
Deaths:1,030
KDR:1.122
Accuracy:24.314% C+
HSR:17.301% C+
AF-8 RailJack
C+
Kills:1,156
Deaths:190
KDR:6.084
Accuracy:36.625% C+
HSR:68.512% D
Gauss SPR
C+
Kills:1,155
Deaths:337
KDR:3.427
Accuracy:32.096% C+
HSR:33.680% C+
NC4 Mag-Shot
B**
Kills:1,148
Deaths:1,173
KDR:0.979
Accuracy:30.082% B+
HSR:27.091% B**
LA8 Rebel
B++
Kills:408
Deaths:245
KDR:1.665
Accuracy:35.820% B++
HSR:24.020% B+
Soldier Soaker
A
Kills:106
Deaths:37
KDR:2.865
Accuracy:45.074% A
HSR:12.264% C--
NS-AM7 Archer
B**
Kills:99
Deaths:66
KDR:1.500
Accuracy:48.899% D*
HSR:27.273% B**
Kills:28,974
Deaths (as Infiltrator):12,411
Deaths (to Infiltrators):6,415
KDR:2.33454
Kill Difference:16,563
Playtime:1,069.845 hours
Usage:33%
Score:15.493m
Score/min:241
Accuracy (listed only):33.122%
HSR (listed only):37.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
MGR-S1 Gladius
B*
Kills:1,180
Deaths:402
KDR:2.935
Accuracy:30.650% B*
HSR:23.898% C**
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
Gauss Rifle S
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:27.304% B+
HSR:21.817% C*
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
GR-22
B++
Kills:1,172
Deaths:571
KDR:2.053
Accuracy:27.658% B++
HSR:20.990% C**
NS-11A
C+
Kills:1,172
Deaths:826
KDR:1.419
Accuracy:23.794% C+
HSR:20.307% C+
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.355% C**
HSR:19.556% B+
Reaper DMR
C*
Kills:1,167
Deaths:668
KDR:1.747
Accuracy:26.528% C*
HSR:25.021% C++
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:998
KDR:1.163
Accuracy:22.399% C+
HSR:19.294% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:1,030
KDR:1.122
Accuracy:24.314% C+
HSR:17.301% C+
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
Gauss Prime
B
Kills:270
Deaths:121
KDR:2.231
Accuracy:27.786% B
HSR:25.185% C**
NC9 A-Tross
B*
Kills:147
Deaths:75
KDR:1.960
Accuracy:28.832% B*
HSR:21.088% C-
Carnage AR
B+
Kills:141
Deaths:81
KDR:1.741
Accuracy:26.343% B+
HSR:21.277% C++
AF-57 Piston
B**
Kills:63
Deaths:19
KDR:3.316
Accuracy:48.837% B**
HSR:14.286% C++
Kills:20,675
Deaths (as Combat Medic):14,046
Deaths (to Combat Medics):4,440
KDR:1.47195
Kill Difference:6,629
Playtime:321.120 hours
Usage:10%
Score:6.565m
Score/min:341
Accuracy (listed only):33.450%
HSR (listed only):19.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,541
Deaths:859
KDR:1.794
Accuracy:39.495% C*
HSR:13.238% C--
AF-34 Mattock
C++
Kills:1,276
Deaths:386
KDR:3.306
Accuracy:34.678% C++
HSR:14.812% C
AF-34 Mattock
C*
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:37.842% C*
HSR:17.723% C+
NCM3 Raven
B+
Kills:769
Deaths:642
KDR:1.198
Accuracy:43.939% B+
HSR:3.381% B+
NCM3 Raven
B++
Kills:717
Deaths:642
KDR:1.117
Accuracy:44.848% B++
HSR:3.626% B+
NCM2 Falcon
C+
Kills:540
Deaths:683
KDR:0.791
Accuracy:39.592% C+
HSR:3.704% D
NS-10 Burster
C*
Kills:429
Deaths:273
KDR:1.571
Accuracy:31.033% C*
HSR:3.497% D
NCM1 Scattercannon
C++
Kills:345
Deaths:151
KDR:2.285
Accuracy:32.396% C
HSR:15.652% C++
NS-10 Burster
C*
Kills:335
Deaths:231
KDR:1.450
Accuracy:31.350% C*
HSR:4.478% C
Kills:7,120
Deaths (as MAX Suit):2,126.500
Deaths (to MAX Suits):1,835
KDR:3.34822
Kill Difference:4,993.500
Playtime:235.308 hours
Usage:7%
Score:5.182m
Score/min:367
Accuracy (listed only):37.241%
HSR (listed only):8.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:491
V. Kills:101 481%
Deaths:105
KDR:4.676
Accuracy:45.190% C-
KPH:59.500 C
VKPH:12.200 C
M20 Mustang
C+
Kills:301
V. Kills:220 136%
Deaths:437
KDR:0.689
Accuracy:29.197% C+
KPH:7.400 D
VKPH:5.400 D
Hornet Missiles
D-
Kills:173
V. Kills:114 150%
Deaths:106
KDR:1.632
Accuracy:53.539% D
KPH:26.500 D-
VKPH:17.400 D-
Vortek Rotary
D
Kills:90
V. Kills:84 106%
Deaths:116
KDR:0.776
Accuracy:26.634% D
KPH:6.800 D
VKPH:6.400 D
Kills:1,055 (391 + 0)
Deaths:764
KDR:1.381
VKDR:0.679
Vehicle Kills:519
Kill Difference:291
Playtime:68.651 hours
Usage:2%
Score:0.562m
Score/min:136
Piloting Accuracy:26.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:54
V. Kills:39 135%
Deaths:18
KDR:3
Accuracy:24.460% D**
KPH:27.200 C
VKPH:19.600 C
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:2.167
Vehicle Kills:39
Kill Difference:36
Playtime:1.988 hours
Usage:0%
Score:0.047m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:24.460%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,078
V. Kills:179 N/A
Deaths:117
KDR:9.214
Accuracy:38.799% D--
KPH:43.100 C
VKPH:7.200 C
L100 Python AP
B
Kills:414
V. Kills:215 192%
Deaths:31
KDR:13.355
Accuracy:48.231% D-
KPH:33.300 B
VKPH:17.300 C+
Skyguard
C**
Kills:133
V. Kills:108 122%
Deaths:40
KDR:3.325
Accuracy:29.732% C++
KPH:12.800 C+
VKPH:10.400 C**
Kills:1,625 (1,625 + 0)
Deaths:188
KDR:8.644
VKDR:2.670
Vehicle Kills:502
Kill Difference:1,437
Playtime:47.778 hours
Usage:1%
Score:0.562m
Score/min:196
Driving Accuracy:29.732%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:913
V. Kills:582 157%
Deaths:153
KDR:5.967
Accuracy:44.880% D
KPH:23.800 C++
VKPH:15.200 C++
E540 Halberd
C**
Kills:714
V. Kills:425 168%
Deaths:77
KDR:9.273
Accuracy:44.758% C+
KPH:27.400 C+
VKPH:16.300 C**
Titan-150 HESH
B**
Kills:711
V. Kills:138 N/A
Deaths:21
KDR:33.857
Accuracy:48.046% C++
KPH:57.500 B**
VKPH:11.200 B++
Enforcer ML85
C*
Kills:568
V. Kills:375 151%
Deaths:68
KDR:8.353
Accuracy:38.515% C
KPH:24.600 C*
VKPH:16.200 C+
Titan-150 HEAT
D
Kills:71
V. Kills:30 229%
Deaths:50
KDR:1.420
Accuracy:36.803% D*
KPH:15.100 D
VKPH:6.400 D
C85 Canister
C-
Kills:57
V. Kills:4 N/A
Deaths:13
KDR:4.385
Accuracy:33.212% D
KPH:38.500 D
VKPH:2.700 C-
Kills:3,034 (1,695 + 1,339)
Deaths:382
KDR:7.942
VKDR:4.068
Vehicle Kills:1,554
Kill Difference:2,652
Playtime:106.022 hours
Usage:3%
Score:1.788m
Score/min:281
Driving Accuracy:36.803%
Gunner Accuracy:33.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,260
V. Kills:379 332%
Deaths:42
KDR:30
Accuracy:55.941% C+
KPH:97.400 M+
VKPH:29.300 B**
C85 Canister-H
M
Kills:1,199
V. Kills:144 N/A
Deaths:51
KDR:23.510
Accuracy:61.744% A
KPH:174.100 A
VKPH:20.900 M
M96 Mjolnir-H
B+
Kills:289
V. Kills:161 178%
Deaths:45
KDR:6.422
Accuracy:49.052% C+
KPH:60.100 B+
VKPH:33.500 C++
M12 Kobalt-H
B*
Kills:224
V. Kills:8 N/A
Deaths:12
KDR:18.667
Accuracy:26.400% B*
KPH:156.600 B++
VKPH:5.600 B+
Enforcer ML65-H
C+
Kills:172
V. Kills:116 147%
Deaths:26
KDR:6.615
Accuracy:53.351% C-
KPH:32.600 C+
VKPH:22 D
Kills:3,144 (0 + 3,144)
Deaths:176
KDR:17.864
VKDR:4.591
Vehicle Kills:808
Kill Difference:2,968
Playtime:31.352 hours
Usage:1%
Score:0.844m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:53.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:684
V. Kills:23 N/A
Deaths:40
KDR:17.100
Accuracy:22.460% B**
KPH:83.300 B++
VKPH:2.800 C*
M20 Basilisk
B+
Kills:333
V. Kills:115 287%
Deaths:58
KDR:5.741
Accuracy:34.944% C
KPH:25 B+
VKPH:8.600 C**
M40 Fury
B+
Kills:332
V. Kills:85 386%
Deaths:44
KDR:7.545
Accuracy:35.384% C++
KPH:42.900 C+
VKPH:11 B+
M12 Kobalt
B+
Kills:220
V. Kills:3 N/A
Deaths:13
KDR:16.923
Accuracy:18.830% C**
KPH:88.700 B+
VKPH:1.200 D-
M20 Basilisk
B+
Kills:204
V. Kills:61 329%
Deaths:49
KDR:4.163
Accuracy:35.470% C
KPH:25.700 B+
VKPH:7.700 C
M40 Fury
C++
Kills:162
V. Kills:42 377%
Deaths:18
KDR:9
Accuracy:34.112% C+
KPH:42.700 C
VKPH:11.100 C++
G30 Walker
B+
Kills:102
V. Kills:61 165%
Deaths:6
KDR:17
Accuracy:31.028% B+
KPH:18.300 B+
VKPH:11 C**
G40-F Ranger
C*
Kills:57
V. Kills:31 178%
Deaths:6
KDR:9.500
Accuracy:32.486% C+
KPH:23.100 C*
VKPH:12.500 C+
Kills:2,094 (0 + 2,094)
Deaths:234
KDR:8.949
VKDR:1.799
Vehicle Kills:421
Kill Difference:1,860
Playtime:51.541 hours
Usage:2%
Score:0.732m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:32.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:175
V. Kills:4 N/A
Deaths:58
KDR:3.017
Accuracy:40.175% C
KPH:43.700 C
VKPH:1 D
Kills:175 (175 + 0)
Deaths:58
KDR:3.017
VKDR:0.069
Vehicle Kills:4
Kill Difference:117
Playtime:4.008 hours
Usage:0%
Score:0.022m
Score/min:91
Driving Accuracy:40.175%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:230
V. Kills:30 N/A
Deaths:28
KDR:8.214
Accuracy:35.246% B
KPH:56.500 C
VKPH:7.400 B+
Kills:230 (0 + 230)
Deaths:28
KDR:8.214
VKDR:1.071
Vehicle Kills:30
Kill Difference:202
Playtime:4.069 hours
Usage:0%
Score:0.051m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:35.246%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 2,2082,1752,6240.829C+1.5335.764%C-18.253%B+20.2CN/A72107.7h5C++14C+
The Moonshot 2,1162,1002209.545B**7.1938.48%D73.571%D-45CN/A11346.7h2C-5.1C-
Bouncing Betty 2,0742,07319310.741A*8.3843.146%C+N/A190.2A+N/A54810.9h2.1C--5C
NS-44 Commissioner 2,0352,0032,1260.942C+1.4236.873%C++21.068%C+23.8CN/A7384.2h4.2C+11.3C*
SAS-R 2,0152,0004754.211B+1.8531.194%D*60.3%D37.5C+N/A11553.3h2.5C8.1D
C-4 ARX 2,0911,7185113.362B*1.0031.325%AN/A202.1A++43.9B+9778.5h1.1B+3.4B**
NC05 Jackhammer 1,6831,6719101.836B+0.5244.896%C++14.841%C+51.7B+N/A18332.3h4.1B++9.2B+
NCM1 Scattercannon 1,5581,5418591.794C++0.5639.495%C*13.238%C--21.9C+N/A7070.4h6.2B++15.8B+
NC6A GODSAW 1,5511,5304243.608B+1.2528.44%C++24.444%C47.7CN/A16032.1h9.5C+33.5C*
GD-7F 1,3801,3706602.076B**0.2827.196%B++22.482%B+36.3B+N/A13137.7h9.9B**36.5B++
C-4 2,1481,3659571.426C+0.9324.16%C+N/A92.9B53.3A++101814.7h1.4C**5.9C+
AF-34 Mattock 1,2911,2763863.306C++0.9534.678%C++14.812%C42C++N/A11630.4h5B+14.5B+
E540 Halberd-H 1,6391,2604230M*27.6455.941%C+N/A97.7M+29.4B**42812.9h4.3B++7.7B*
NSX Daimyo 1,2501,2491597.855A+5.5039.714%C+94.796%C**47.5C+N/A11026.3h2.2B+5.4B+
GD Guardian 1,2311,2152874.233A1.8833.533%C+35.473%B++42CN/A10828.9h7C++20.9C++
GD-22S 1,2191,2023703.249B**0.8929.105%A19.468%D51.4B++N/A16123.4h10.2B+35B++
C85 Canister-H 1,3431,1995123.51B+21.1561.744%A9.341%D173.8A20.9M5866.9h8.2C13.3C*
EM1 1,2131,1963843.115A++0.7626.727%B**25.753%B++42.7C**N/A11628h11.5C*43.2B++
LA80 1,1931,1901826.538B**4.1838.396%C74.622%C41.9C*N/A13828.4h2.2C++5.8C+
Tempest 1,2021,1897001.699C**0.6624.489%D20.017%C+25.6DN/A6446.5h10.4C+42.6C
MGR-L1 Promise 1,2011,1893033.924A++1.5726.656%B++21.699%C53.3B+N/A16022.3h11.6B++43.6B++
NC12 Sweeper 1,2001,1816021.962B*0.4050.914%B*16.342%B*45.1B+N/A12826.2h4.3C**8.4B+
MGR-S1 Gladius 1,1911,1804022.935B**0.5830.65%B*23.898%C**41.3C*N/A11428.6h9.2B+29.9B+
NSX Tengu 1,1831,1804842.438B**0.0838.785%B20.254%C+35.3C+N/A8333.4h10.5B++27.2B+
Carver 1,1811,1807271.623S0.7342.932%A+15.17%C+24.2A*N/A5448.7h1.1B++2.6B+
LA1 Anchor 1,2001,1794432.661C*0.3026.652%B+21.883%C-38.3CN/A14430.8h9.7C**36.4B+
Gauss Rifle S 1,1971,1785352.202A0.1627.304%B+21.817%C*34.5BN/A11134.1h9B*33.1B++
NS-7 PDW 1,1851,1777901.49B++0.8723.264%C17.927%C++28.2C++N/A8141.8h13B+56B
GD-66 Claw 1,1831,1766021.953B+0.4063.837%B+14.286%C+40.8C++N/A10428.8h2.3B+3.7B+
AF-19 Mercenary 1,1971,1761,0301.142B+1.2223.601%B21.514%C++14.8CN/A6479.5h11B++46.5B+
LA39 Bruiser 1,1971,1731,2070.972C+1.3963.088%C*12.276%C-31.4CN/A11537.4h2.9D4.6C+
GR-22 1,1861,1725712.053B+0.3027.658%B++20.99%C**35.6C*N/A10832.9h11.9B+43.1B++
NS-11A 1,1961,1728261.419C*0.9423.794%C+20.307%C+25.9CN/A7845.3h13.8C++58.1C*
Blitz GD-10 1,1771,1717671.527B+0.8325.355%C**19.556%B+35BN/A10033.5h12.6B++49.6B+
Impetus 1,1781,1712115.55A*3.1935.614%C**30.06%C++36.6C+N/A8132h4.3B+12B+
NC6 Gauss SAW 1,1841,1707541.552B+0.8119.108%C+19.573%D26.4C+N/A13044.3h9.4B49C**
NC6S Gauss SAW S 1,1801,1703023.874A*1.5227.452%B*22.479%C+51.1B+N/A17722.9h9.7B+35.2B+
NS-15M2 1,1821,1692734.282A1.9226.327%B+24.209%C+55.9B+N/A16020.9h10.8B++41.2B+
MGR-M1 Bishop 1,1831,1692654.411A+2.0536.642%B+28.914%C+48.1B*N/A11624.3h5B*13.8B*
AF-34 Mattock 1,1801,1683863.026C+0.6737.842%C*17.723%C+38.5C+N/A11230.3h6B16B+
Warden 1,1761,1683283.561M+1.2032.773%B**35.017%A+34.3B*N/A8534.1h6.8B*20.6B*
NSX Naginata 1,1771,1684342.691A0.3324.932%B+26.969%C+43.7C++N/A10426.7h10.7B+42.9B+
EM6 1,1801,1685472.135B+0.2223.537%B+23.116%C+31.7CN/A8736.8h9.5B++40.3B+
Reaper DMR 1,1801,1676681.747C++0.6126.528%C*25.021%C++29CN/A7740.2h9.1B+34.3B+
AF-18 Stalker 1,1841,1675402.161B*0.2027.188%C+22.022%C**30.6C+N/A10038.1h11.9B43.7C**
EM4 Longshot 1,1801,1662235.229B++2.8739.776%C++74.786%C-43.5B*N/A12626.8h2.1C**5.4C**
NS-11C 1,1931,1661,4000.833C+1.5221.015%C--17.238%C11.6DN/A37100.5h14.8C++70.5C+
NSX Tomoe 1,1731,1643313.517B**1.1628.694%C+37.801%C++38.5C+N/A9030.2h12.3B+42.8B+
NC14 Bolt Driver 1,1681,1613773.08B*0.7232.768%C64.944%D--28.5B+N/A10540.7h2.5C**7.7C++
NC1 Gauss Rifle 1,1801,1619981.163C*1.1922.399%C+19.294%C23.3C+N/A10149.8h11.9B+53.2B
AF-6 Shadow 1,1691,1602913.986A+1.6331.899%C23.535%C-36C+N/A8032.2h5.4C*17C++
MKV Suppressed 1,1691,1596551.769B*0.5922.729%D19.327%C+25.9CN/A6344.7h12.8B+56.3C*
NS-30 Vandal 1,1701,1594002.898B++0.5429.279%D29.595%B+32.7CN/A8635.4h5.9C+20C+
AF-4 Cyclone 1,1781,1561,0301.122C+1.2424.314%C+17.301%C+24.5CN/A8347.2h11C++45.2C++
AF-8 RailJack 1,1751,1561906.084A+3.7336.625%C+68.512%D35.4B*N/A9932.7h2.3C*6.2C**
Gauss SPR 1,1631,1553373.427A1.0732.096%C+33.68%C+39.2B+N/A11029.5h4.7B+14.5B+
NS Decimator 1,7301,1512215.208S2.8559.09%C+N/A50.3B**25.3B**36122.9h4.5C**7.6C**
NC4 Mag-Shot 1,1581,1481,1730.979B+1.3830.082%B+27.091%B**18.5CN/A6261.9h7B23.3C++
L100 Python HESH 1,2571,0781179.214C+6.8638.799%D--2.505%B*43.1C7.2C16125h3.4C+8.8C-
Tank Mine 1,6661,0301725.988A++3.6330.927%C+N/A160.9A99.4A13296.4h1.9C++6.1C*
Frag Grenade 1,0411,02511025N/A1,022.6452.131%B*N/A788.5A12.3B*27281.3h2.6B**4.9B**
Titan-150 AP 1,4959131535.967C++3.6144.88%D1.643%D23.8C++15.2C++35338.3h5C+11.2C+
Gauss Compact S 8127753742.072A0.2927.812%B*17.548%C+18.3C+N/A5642.4h10.2C**36.5B+
NCM3 Raven 1,3207696421.198B+1.1643.939%B+3.381%B+13B++9.3A14459.3h24.4B+55.5B+
NCM3 Raven 1,2777176421.117B1.2444.848%B++3.626%B+12.1B++9.4A+13259.3h26.7B+59.5B+
E540 Halberd 1,139714779.273B6.9244.758%C+2.241%C--27.5C+16.3C**23426h6.4C14.2C+
Titan-150 HESH 8497112133.857A*31.5048.046%C++N/A57.3B**11.1B++25112.4h2.9B+6B+
M12 Kobalt 7076844017.1B+14.7422.46%B**18.714%C++83.4B++2.8C*2478.2h15.8B++70.5B++
Razor GD-23 6776685841.144C**1.2123.405%C+17.814%C--26.6C*N/A10425.1h11B+47.1B
Auraxium Mag-Cutter 70766628,6860.023C+2.3322.797%C-1.952%D-0.3C--N/A11903.2h2C**8.7C*
Spear Anti-Vehicle Phalanx Turret 1,030659699.551B+7.1945.549%C**3.49%C52.3B*29.4B*37812.6h7.5B16.6B+
Enforcer ML85 943568688.353B*6.0038.515%C1.232%D24.6C*16.2C+21023.1h13.3C+34.6C+
NCM2 Falcon 8115406830.791C+1.5739.592%C+3.704%D9.2C--4.6C+7258.5h13C32.9C+
Breaker Rocket Pods 5924911054.676C2.3245.19%C-N/A59.2C12.2C3108.3h16.6C++36.7C++
NS-10 Burster 8124292731.571B**0.7931.033%C*3.497%D6.8B++6.1A++10063.1h152.6C++491.6B
L100 Python AP 6294143113.355A*11.0048.231%D-N/A33.4B17.3C+25112.4h5.5B+11.4C*
LA8 Rebel 4104082451.665B*0.6935.82%B++24.02%B+30.7C++N/A9213.3h4.6B**12.7C*
NCM1 Scattercannon 3513451512.285C+0.0732.396%C15.652%C++32.5C+N/A10710.6h4.8B++14.9B+
NS-10 Burster 6693352311.45B+0.9131.35%C*4.478%C5.7C*5.7A+9358.5h184.5C-588.4C+
M20 Basilisk 448333585.741A+3.3834.944%C6.006%C+25B+8.6C**21913.3h76.2C**218.1B+
M40 Fury 417332447.545C*5.1935.384%C++2.41%B++43.1C+11B+2647.7h15.1C+42.6C+
NS Annihilator 5843231232.626S0.2780.145%C+N/A14.4B*11.6B*17022.5h9.9B+12.4B+
M20 Mustang 5213014370.689C1.6729.197%C+1.329%C-7.4D5.4D9140.7h98B335.7B
MANA Anti-Vehicle Turret 5512951402.107U0.2553.612%UN/A2950U2560U5833200.1h9.9T*18.4T*
M96 Mjolnir-H 450289456.422B*4.0649.052%C+N/A60.2B+33.5C++4824.8h29.5B+60.2B++
NS Baron G5 2912872890.993C+1.3639.775%C16.376%B+25.2CN/A8511.4h4.8C+12.1C+
Gauss Prime 2742701212.231B+0.1327.786%B25.185%C**30DN/A1019h11.9C-42.7C++
Sticky Grenade 2632621262N/A259.6444.723%D--N/A873.3C3.3D-25570.3h2C**4.4C++
CAS 14-E 260230288.214C5.8635.246%B5.217%M*56.1C7.3B+2094.1h31.1C+88.1C++
M12 Kobalt-H 2322241218.667C++16.3126.4%B*10.268%D*160B++5.7B+3921.4h17.8C67.5C**
M12 Kobalt 2232201316.923B+14.5718.83%C**20.455%B88B+1.2D-3032.5h12.8B**67.9B+
M20 Basilisk 265204494.163B++1.8135.47%C6.863%B25.8B+7.7C2247.9h76.9C++216.9B+
Shrike 3341932300.839C**1.5254.839%C+3.109%C++18.9C-13.8C*39510.2h8.9D--16.2D-
Aspis Anti-Aircraft Phalanx Turret 366180355.143B++2.7928.552%B+N/A20A+20.7A++3599h106.4B**372.8B++
S12 Renegade 179175583.017C+0.6640.175%C1.143%D-43.8C1D914h3.2C++7.9C*
Rocklet Rifle 360175862.035M0.3249.363%CN/A35B+37B**5705h31.6B+64.1B
Hornet Missiles 2871731061.632D0.7353.539%D2.89%B**26.6D-17.5D-2576.5h12.9C24C-
Enforcer ML65-H 288172266.615B++4.2653.351%C-2.326%B+32.5C+21.9D3045.3h12.8B+24B+
MAX Punch 1731722,1360.081C+2.2840.889%CN/A0.8CN/A2220.5h1.6C++3.9C++
M40 Fury 204162189C**6.6434.112%C+1.235%D42.6C11.1C++2703.8h16.4C-48.1C
Hunter QCX 1631601451.103B+1.259.646%F-33.125%B+8.3C--N/A2519.3h3.4B34.8C--
MANA Anti-Personnel Turret 162157532.962N/A0.6015.641%UN/A1570U50U4086100.1h22.3T*142.8T*
NC9 A-Tross 148147751.96B++0.4028.832%B*21.088%C-27.7CN/A1325.3h10.4C+36.2B+
Carnage AR 142141811.741B+0.6226.343%B+21.277%C++28.8C+N/A2264.9h11.9B++45.1B+
Skyguard 241133403.325B0.9729.732%C++N/A12.8C+10.4C**21510.4h135.3C+454.9C++
NSX Masamune 167118572.07A+0.2954.104%C3.39%B**38.1B+15.8C*2433.1h8.5B+15.7B+
Soldier Soaker 107106372.865A+0.5145.074%A12.264%C--22.6D-N/A554.7h5.8C*12.8B*
G30 Walker 163102617S14.6431.028%B+1.961%D--18.2B+10.9C**1925.6h163.2B*526B*
NS-AM7 Archer 11899661.5A**0.8648.899%D*27.273%B**12.5A2.4C+877.9h12.6B++25.7B+
Vortek Rotary 174901160.776C1.5826.634%D1.111%D6.9D6.4D10913.1h88.4C+331.8C+
M60-A Bulldog 8679117.182C4.8239.539%D1.266%D-11.8D-1D--556.7h9.5F--24.1F
Titan-150 HEAT 10171501.42D0.9436.803%D*5.634%A+15.1D6.4D4334.7h6.3D17.2D*
M60-A Bulldog 706988.625C6.2737.368%D-1.449%D11.9D-N/A525.8h8.2D*21.9D*
AF-22 Crow 110671020.657C++1.7069.928%C**N/A14.6C+9.3C+2474.6h10.1C14.5C
NC15 Phoenix 10765165U62.6445.236%D*N/A15.5C++10C4104.2h9.6C**21.2C+
Mag-Cutter 63638,0960.008C-2.3517.752%D-1.587%D0.2C-N/A1367.5h2.2B+12.4C++
AF-57 Piston 6463193.316A*0.9648.837%B**14.286%C++39.4C*N/A2301.6h4.3C**8.9B+
M12 Kobalt 6359319.667C+17.3132.376%A*23.729%A118C**8A4430.5h19.9C+61.4B++
G40-F Ranger 885769.5A++7.1432.486%C+N/A22.8C*12.4C+2372.5h75.5B**232.5B*
C85 Canister 6157134.385D2.0333.212%D15.79%B+38D2.7C-1251.5h11.2D-33.7D
C150 Dalton 9354183C-0.6424.46%D**N/A27C19.5C3922h3.4B++13.7C+
A30 Walker 8952212.476C+0.1223.928%CN/A5D3.5D*5810.5h145.8B*609.4B++
M60-A Bulldog 585086.25C*3.8935.801%C++4%A**31.3C+5C1161.6h5.9C+16.5C*

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01760.2h
Motion Spotter3530,27710h
Spawn Beacon102,3631.1h
Nano-Armor Kit8321,104,91668.7h
Anti-Vehicle MANA Turret131,4211.5h
Nanite Revive Grenade03,0330.9h
Medical Kit2053,7653.5h
Medical Applicator1,014573,40435.1h
Deconstruction Tool02490.1h
Spitfire Auto-Turret59520.7h
Recon Detection Device11416,57821.2h
Shield Recharging Field293,6211.1h
Ammunition Package586,6342.6h
Anti-Infantry MANA Turret66070.8h
Nano-Repair Grenade06710.2h
Snowman Soldier61890.3h
Hardlight Barrier51510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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