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Deputy Director SysTech9[FRMD] SysTech9
NC BR 88

KDR: 2.39

Score: 55.3m

Last Seen: Jan 12th, 2019 7:15 PM
- OFFLINE - 143.1 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 139
Level Progress (to 89): 34%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R Mauler S6 The Moonshot Bouncing Betty C-4 ARX NS-44 Commissioner NC05 Jackhammer MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,292,283 MLG Score: 1033
Fun Score: N/A
Cheeseburgers Flipped: 1902TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.154%23.599%6174098242,9181.801840.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%0.998B*0.457B+-0.635DHEAD ++ (~10.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.503B+9.70.318C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.784%0.767%883101991311164240.817368215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%-0.697D-0.767D--0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.4-0.041C+51.20.025C+115.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.658%1.602%214610163,559202113461.76014264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.684%-0.606D-0.66D0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.328C**90.281C*17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.938%6.458%4561410086,457168020613.84117313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.231%-0.204C0.538B+0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.542B+18.40.532B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.145%68.35%4568101411,3842389844.76517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.726%0.016C+0.079C+-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.50.213C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.897%15.885%456610167,61115981024.75985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%0.375C**0.276C*0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.36C**3.90.201C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 139
55.3m237.4%333 (20k)277 (16.6k)2.3929104,41943,6372.7538888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022655220.162%20.933%42204:3459

10% Combat Medic25% Engineer14% Heavy Assault32% Infiltrator11% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 8:54 PMFeb 6th, 2016 9:14 PMJan 16th, 2019 9:43 AM (2d) (PST)Jan 12th, 2019 6:20 PM (6d) (PST)Jan 12th, 2019 3:15 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901514390.5230.2190.1101.3810.0581033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3949,03426,3603113783416,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3325.7h/138.6d 15,752 21,858 40,802 275.6k 4,684 9,744 11,660 117.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:1,701
Deaths:922
KDR:1.845
Accuracy:45.019% C++
HSR:14.874% C+
NC6A GODSAW
C+
Kills:1,530
Deaths:424
KDR:3.608
Accuracy:28.440% C+
HSR:24.444% C
GD-22S
A
Kills:1,202
Deaths:370
KDR:3.249
Accuracy:29.105% A
HSR:19.468% D
EM1
B**
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:26.727% B**
HSR:25.753% B++
MGR-L1 Promise
B+
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:26.656% B+
HSR:21.699% C
LA1 Anchor
B+
Kills:1,179
Deaths:443
KDR:2.661
Accuracy:26.652% B+
HSR:21.883% C
NC6S Gauss SAW S
B*
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.452% B*
HSR:22.479% C+
NC6 Gauss SAW
C+
Kills:1,170
Deaths:754
KDR:1.552
Accuracy:19.108% C+
HSR:19.573% D
NS-15M2
B+
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:26.327% B+
HSR:24.209% C+
NSX Naginata
B+
Kills:1,168
Deaths:434
KDR:2.691
Accuracy:24.932% B+
HSR:26.969% C+
EM6
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:23.537% B
HSR:23.116% C+
NSX-P Naginata
C++
Kills:310
Deaths:95
KDR:3.263
Accuracy:23.443% C++
HSR:26.452% C
Kills:14,152
Deaths (as Heavy Assault):5,251
Deaths (to Heavy Assaults):12,284
KDR:2.69511
Kill Difference:8,901
Playtime:456.249 hours
Usage:14%
Score:7.494m
Score/min:274
Accuracy (listed only):27.283%
HSR (listed only):22.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
MGR-S1 Gladius
B++
Kills:1,611
Deaths:557
KDR:2.892
Accuracy:30.204% B++
HSR:23.650% C*
GD-7F
B+
Kills:1,377
Deaths:665
KDR:2.071
Accuracy:27.207% B+
HSR:22.513% B+
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
AF-57 Piston
B**
Kills:1,176
Deaths:427
KDR:2.754
Accuracy:50.653% B**
HSR:14.456% C++
AF-19 Mercenary
C**
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% C**
HSR:21.514% C++
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.340% C*
HSR:19.556% B+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
Gauss Compact S
B*
Kills:870
Deaths:419
KDR:2.076
Accuracy:27.654% B*
HSR:17.701% C+
The Brawler
A+
Kills:730
Deaths:290
KDR:2.517
Accuracy:54.974% C++
HSR:18.767% A+
Razor GD-23
C+
Kills:668
Deaths:584
KDR:1.144
Accuracy:23.405% C+
HSR:17.814% C--
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
Kills:21,906
Deaths (as Light Assault):15,168
Deaths (to Light Assaults):7,752
KDR:1.44422
Kill Difference:6,738
Playtime:379.839 hours
Usage:11%
Score:6.272m
Score/min:275
Accuracy (listed only):35.327%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
GD-7F
B+
Kills:1,377
Deaths:665
KDR:2.071
Accuracy:27.207% B+
HSR:22.513% B+
GD Guardian
B*
Kills:1,215
Deaths:287
KDR:4.233
Accuracy:33.533% C+
HSR:35.473% B*
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
AF-57 Piston
B**
Kills:1,176
Deaths:427
KDR:2.754
Accuracy:50.653% B**
HSR:14.456% C++
AF-19 Mercenary
C**
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% C**
HSR:21.514% C++
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
MGR-M1 Bishop
B+
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.642% B+
HSR:28.914% C+
Warden
A++
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.773% B**
HSR:35.017% A++
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
Gauss Compact S
B*
Kills:870
Deaths:419
KDR:2.076
Accuracy:27.654% B*
HSR:17.701% C+
The Brawler
A+
Kills:730
Deaths:290
KDR:2.517
Accuracy:54.974% C++
HSR:18.767% A+
Razor GD-23
C+
Kills:668
Deaths:584
KDR:1.144
Accuracy:23.405% C+
HSR:17.814% C--
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
Kills:16,707
Deaths (as Engineer):11,019
Deaths (to Engineers):8,131
KDR:1.5162
Kill Difference:5,688
Playtime:842.432 hours
Usage:25%
Score:13.761m
Score/min:272
Accuracy (listed only):38.989%
HSR (listed only):20.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,200
Deaths:491
KDR:4.481
Accuracy:31.810% D--
HSR:61.364% D
The Moonshot
D
Kills:2,107
Deaths:221
KDR:9.534
Accuracy:38.512% D
HSR:73.659% D--
NS-44 Commissioner
C++
Kills:2,004
Deaths:2,127
KDR:0.942
Accuracy:36.870% C++
HSR:21.058% C+
MGR-S1 Gladius
B++
Kills:1,611
Deaths:557
KDR:2.892
Accuracy:30.204% B++
HSR:23.650% C*
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
NSX Daimyo
C**
Kills:1,249
Deaths:159
KDR:7.855
Accuracy:39.714% C
HSR:94.796% C**
LA80
C
Kills:1,190
Deaths:182
KDR:6.538
Accuracy:38.396% C
HSR:74.622% C
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.340% C*
HSR:19.556% B+
Impetus
C**
Kills:1,171
Deaths:211
KDR:5.550
Accuracy:35.614% C**
HSR:30.060% C*
AF-18 Stalker
C*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:27.188% C+
HSR:22.022% C*
EM4 Longshot
C++
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:39.776% C++
HSR:74.786% C-
NSX Tomoe
C++
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:28.694% C+
HSR:37.801% C++
NC14 Bolt Driver
C
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:32.768% C
HSR:64.944% D--
AF-6 Shadow
C
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:31.899% C
HSR:23.535% C-
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:29.279% D
HSR:29.595% B+
AF-8 RailJack
C+
Kills:1,156
Deaths:190
KDR:6.084
Accuracy:36.625% C+
HSR:68.512% D
Gauss SPR
C+
Kills:1,155
Deaths:337
KDR:3.427
Accuracy:32.096% C+
HSR:33.680% C+
NC4 Mag-Shot
B**
Kills:1,148
Deaths:1,173
KDR:0.979
Accuracy:30.082% B+
HSR:27.091% B**
LA8 Rebel
B++
Kills:430
Deaths:259
KDR:1.660
Accuracy:35.660% B++
HSR:23.721% B
NS-61 Emissary
B++
Kills:139
Deaths:86
KDR:1.616
Accuracy:25.924% C
HSR:20.863% B++
Soldier Soaker
B**
Kills:106
Deaths:37
KDR:2.865
Accuracy:45.074% B**
HSR:12.264% C--
NS-AM7 Archer
B**
Kills:105
Deaths:67
KDR:1.567
Accuracy:49.454% D*
HSR:27.619% B**
Kills:29,888
Deaths (as Infiltrator):12,731
Deaths (to Infiltrators):6,628
KDR:2.34766
Kill Difference:17,157
Playtime:1,079.302 hours
Usage:32%
Score:15.673m
Score/min:242
Accuracy (listed only):32.875%
HSR (listed only):36.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
MGR-S1 Gladius
B++
Kills:1,611
Deaths:557
KDR:2.892
Accuracy:30.204% B++
HSR:23.650% C*
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
Gauss Rifle S
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:27.304% B+
HSR:21.817% C*
NS-7 PDW
C++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C++
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
AF-57 Piston
B**
Kills:1,176
Deaths:427
KDR:2.754
Accuracy:50.653% B**
HSR:14.456% C++
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
GR-22
B++
Kills:1,172
Deaths:571
KDR:2.053
Accuracy:27.658% B++
HSR:20.990% C**
NS-11A
C+
Kills:1,172
Deaths:826
KDR:1.419
Accuracy:23.794% C+
HSR:20.307% C+
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.340% C*
HSR:19.556% B+
Reaper DMR
C*
Kills:1,167
Deaths:668
KDR:1.747
Accuracy:26.528% C*
HSR:25.021% C++
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:998
KDR:1.163
Accuracy:22.399% C+
HSR:19.294% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
The Brawler
A+
Kills:730
Deaths:290
KDR:2.517
Accuracy:54.974% C++
HSR:18.767% A+
Carnage AR
B++
Kills:424
Deaths:197
KDR:2.152
Accuracy:27.934% B++
HSR:20.755% C++
Gauss Prime
C**
Kills:372
Deaths:162
KDR:2.296
Accuracy:27.818% C**
HSR:23.925% C++
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
NC9 A-Tross
B++
Kills:152
Deaths:79
KDR:1.924
Accuracy:28.788% B++
HSR:20.395% C--
Kills:23,447
Deaths (as Combat Medic):15,106
Deaths (to Combat Medics):4,631
KDR:1.55216
Kill Difference:8,341
Playtime:338.044 hours
Usage:10%
Score:6.828m
Score/min:337
Accuracy (listed only):34.571%
HSR (listed only):19.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,560
Deaths:864
KDR:1.806
Accuracy:39.379% C*
HSR:13.333% C--
AF-34 Mattock
C++
Kills:1,276
Deaths:386
KDR:3.306
Accuracy:34.678% C++
HSR:14.812% C
AF-34 Mattock
C*
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:37.842% C*
HSR:17.723% C+
NCM3 Raven
B+
Kills:776
Deaths:646
KDR:1.201
Accuracy:44.061% B+
HSR:3.351% B+
NCM3 Raven
B++
Kills:717
Deaths:646
KDR:1.110
Accuracy:44.961% B++
HSR:3.626% B+
NCM2 Falcon
C+
Kills:541
Deaths:684
KDR:0.791
Accuracy:39.642% C+
HSR:3.697% C--
NS-10 Burster
C**
Kills:435
Deaths:273
KDR:1.593
Accuracy:31.082% C**
HSR:3.448% D
NCM1 Scattercannon
C++
Kills:375
Deaths:156
KDR:2.404
Accuracy:32.256% C
HSR:15.467% C++
NS-10 Burster
C*
Kills:339
Deaths:231
KDR:1.468
Accuracy:31.400% C*
HSR:4.425% C
Kills:7,187
Deaths (as MAX Suit):2,136
Deaths (to MAX Suits):1,889
KDR:3.3647
Kill Difference:5,051
Playtime:238.241 hours
Usage:7%
Score:5.234m
Score/min:366
Accuracy (listed only):37.256%
HSR (listed only):8.876%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:502
V. Kills:101 492%
Deaths:107
KDR:4.692
Accuracy:45.298% C-
KPH:60.400 C
VKPH:12.100 C
M20 Mustang
C
Kills:308
V. Kills:224 137%
Deaths:440
KDR:0.700
Accuracy:29.195% C
KPH:7.500 D
VKPH:5.500 D
Hornet Missiles
D
Kills:173
V. Kills:114 150%
Deaths:106
KDR:1.632
Accuracy:53.539% D
KPH:26.500 D-
VKPH:17.400 D
Vortek Rotary
C--
Kills:103
V. Kills:91 112%
Deaths:120
KDR:0.858
Accuracy:27.536% D
KPH:7.500 D
VKPH:6.700 C--
Kills:1,086 (411 + 0)
Deaths:773
KDR:1.405
VKDR:0.686
Vehicle Kills:530
Kill Difference:313
Playtime:69.421 hours
Usage:2%
Score:0.575m
Score/min:138
Piloting Accuracy:27.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:54
V. Kills:39 135%
Deaths:18
KDR:3
Accuracy:24.460% D**
KPH:27.200 C
VKPH:19.600 C
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:2.167
Vehicle Kills:39
Kill Difference:36
Playtime:1.988 hours
Usage:0%
Score:0.047m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:24.460%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,089
V. Kills:180 N/A
Deaths:117
KDR:9.308
Accuracy:38.913% D--
KPH:43.300 C
VKPH:7.200 C
L100 Python AP
C**
Kills:460
V. Kills:235 195%
Deaths:31
KDR:14.839
Accuracy:47.729% D-
KPH:33.300 C**
VKPH:17 C+
Skyguard
C*
Kills:135
V. Kills:109 123%
Deaths:40
KDR:3.375
Accuracy:29.822% C++
KPH:13 C+
VKPH:10.500 C*
Kills:1,684 (1,684 + 0)
Deaths:188
KDR:8.957
VKDR:2.787
Vehicle Kills:524
Kill Difference:1,496
Playtime:49.307 hours
Usage:1%
Score:0.583m
Score/min:197
Driving Accuracy:29.822%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:975
V. Kills:611 159%
Deaths:155
KDR:6.290
Accuracy:44.904% D
KPH:24.500 C++
VKPH:15.400 C*
Titan-150 HESH
B**
Kills:829
V. Kills:167 493%
Deaths:25
KDR:33.160
Accuracy:49.014% C*
KPH:58 B**
VKPH:11.700 B*
E540 Halberd
C*
Kills:790
V. Kills:458 172%
Deaths:78
KDR:10.128
Accuracy:45.201% C++
KPH:27.700 C+
VKPH:16.100 C*
Enforcer ML85
C*
Kills:569
V. Kills:376 151%
Deaths:68
KDR:8.368
Accuracy:38.506% C
KPH:24.600 C*
VKPH:16.200 C+
Titan-150 HEAT
D
Kills:71
V. Kills:30 229%
Deaths:50
KDR:1.420
Accuracy:36.803% D--
KPH:15.100 D
VKPH:6.400 D
C85 Canister
C+
Kills:66
V. Kills:6 N/A
Deaths:13
KDR:5.077
Accuracy:33.820% D
KPH:44 D
VKPH:4 C+
Kills:3,300 (1,875 + 1,425)
Deaths:389
KDR:8.483
VKDR:4.237
Vehicle Kills:1,648
Kill Difference:2,911
Playtime:111.920 hours
Usage:3%
Score:1.908m
Score/min:284
Driving Accuracy:36.803%
Gunner Accuracy:33.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,260
V. Kills:379 332%
Deaths:43
KDR:29.302
Accuracy:55.930% C+
KPH:97.300 M+
VKPH:29.300 B**
C85 Canister-H
M+
Kills:1,199
V. Kills:144 N/A
Deaths:51
KDR:23.510
Accuracy:61.744% A
KPH:174.100 A
VKPH:20.900 M+
M96 Mjolnir-H
B+
Kills:300
V. Kills:165 181%
Deaths:47
KDR:6.383
Accuracy:49.073% C+
KPH:60 B+
VKPH:33 C++
M12 Kobalt-H
B++
Kills:275
V. Kills:10 N/A
Deaths:12
KDR:22.917
Accuracy:25.585% B++
KPH:155.300 B++
VKPH:5.600 B+
Enforcer ML65-H
C+
Kills:172
V. Kills:116 147%
Deaths:26
KDR:6.615
Accuracy:53.351% C--
KPH:32.600 C+
VKPH:22 D
Kills:3,206 (0 + 3,206)
Deaths:179
KDR:17.911
VKDR:4.547
Vehicle Kills:814
Kill Difference:3,027
Playtime:31.886 hours
Usage:1%
Score:0.864m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:53.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:730
V. Kills:24 N/A
Deaths:43
KDR:16.977
Accuracy:23.285% B**
KPH:83.700 B+
VKPH:2.800 C*
M20 Basilisk
B+
Kills:346
V. Kills:116 296%
Deaths:58
KDR:5.966
Accuracy:34.767% C
KPH:25.400 B+
VKPH:8.500 C**
M40 Fury
B+
Kills:332
V. Kills:85 386%
Deaths:44
KDR:7.545
Accuracy:35.384% C+
KPH:42.900 C+
VKPH:11 B+
M20 Basilisk
B+
Kills:226
V. Kills:68 328%
Deaths:49
KDR:4.612
Accuracy:36.006% C+
KPH:26.600 B+
VKPH:8 C+
M12 Kobalt
B+
Kills:225
V. Kills:3 N/A
Deaths:13
KDR:17.308
Accuracy:18.746% C*
KPH:89 B+
VKPH:1.200 D-
M40 Fury
C+
Kills:162
V. Kills:42 377%
Deaths:18
KDR:9
Accuracy:34.112% C+
KPH:42.700 C
VKPH:11.100 C+
G30 Walker
B+
Kills:105
V. Kills:62 167%
Deaths:6
KDR:17.500
Accuracy:30.788% B
KPH:18.600 B+
VKPH:11 C**
G40-F Ranger
C*
Kills:62
V. Kills:34 177%
Deaths:6
KDR:10.333
Accuracy:32.711% C+
KPH:22.800 C*
VKPH:12.500 C+
Kills:2,188 (0 + 2,188)
Deaths:237
KDR:9.232
VKDR:1.831
Vehicle Kills:434
Kill Difference:1,951
Playtime:53.283 hours
Usage:2%
Score:0.764m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:32.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:175
V. Kills:4 N/A
Deaths:58
KDR:3.017
Accuracy:40.175% C
KPH:43.400 C
VKPH:1 D
Kills:175 (175 + 0)
Deaths:58
KDR:3.017
VKDR:0.069
Vehicle Kills:4
Kill Difference:117
Playtime:4.033 hours
Usage:0%
Score:0.022m
Score/min:91
Driving Accuracy:40.175%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:243
V. Kills:32 N/A
Deaths:29
KDR:8.379
Accuracy:35.845% B+
KPH:57.100 C
VKPH:7.500 B+
Kills:243 (0 + 243)
Deaths:29
KDR:8.379
VKDR:1.103
Vehicle Kills:32
Kill Difference:214
Playtime:4.258 hours
Usage:0%
Score:0.055m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:35.845%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,2162,2004914.481B+2.0931.81%D--61.364%D38.6C+N/A11957h2.5C7.8C--
Mauler S6 2,2082,1752,6240.829C+1.5635.764%C-18.253%B+20.2CN/A72107.7h5C++14C+
The Moonshot 2,1232,1072219.534B**7.1438.512%D73.659%D--45CN/A11346.8h2C-5.1C-
Bouncing Betty 2,0842,08319510.682A**8.2943.061%C+N/A189.4A+N/A54511h2.1C--5C+
C-4 ARX 2,4842,0455853.496B*1.1031.393%AN/A200.5A++43B+97110.2h1.1B+3.4B*
NS-44 Commissioner 2,0362,0042,1270.942C+1.4536.87%C++21.058%C+23.8CN/A7384.2h4.2C+11.3C++
NC05 Jackhammer 1,7131,7019221.845B+0.5545.019%C++14.874%C+52.2B+N/A18532.6h4.1B++9.2B+
MGR-S1 Gladius 1,6301,6115572.892B**0.5030.204%B++23.65%C*41.3C*N/A11339h9.2B+30.5B+
NCM1 Scattercannon 1,5801,5608641.806C++0.5939.379%C*13.333%C--21.9C+N/A7071.2h6.2B++15.8B+
NC6A GODSAW 1,5511,5304243.608B++1.2228.44%C+24.444%C47.5CN/A16132.2h9.5C+33.5C++
GD-7F 1,3871,3776652.071B**0.3227.207%B+22.513%B+36B+N/A13138.2h9.9B**36.5B++
C-4 2,1591,3759571.437C++0.9624.285%C+N/A93.5B53.3A++102614.7h1.4C**5.8C*
AF-34 Mattock 1,2911,2763863.306C++0.9134.678%C++14.812%C42C++N/A11730.4h5B+14.5B+
AF-4 Cyclone 1,2881,2641,0761.175C+1.2224.516%C+17.88%C+25.1CN/A8350.3h11C*45C++
E540 Halberd-H 1,6391,2604329.302M++26.9155.93%C+N/A97.7M+29.4B**43212.9h4.3B++7.7B*
NSX Daimyo 1,2501,2491597.855A+5.4639.714%C94.796%C**47.5C+N/A11026.3h2.2B+5.4B+
GD Guardian 1,2311,2152874.233A1.8433.533%C+35.473%B*42C+N/A10828.9h7C++20.9C++
Frag Grenade 1,2291,20511205N/A1,202.6153.06%B**N/A753.1A15A26281.6h2.6B**5B**
GD-22S 1,2191,2023703.249B**0.8629.105%A19.468%D51.4B++N/A16223.4h10.2B+35B++
C85 Canister-H 1,3431,1995123.51B+21.1261.744%A9.341%D173.8A20.9M+5866.9h8.2C13.3C*
EM1 1,2131,1963843.115A*0.7226.727%B**25.753%B++42.7BN/A11728h11.5C**43.2B+
LA80 1,1931,1901826.538B**4.1538.396%C74.622%C41.9C*N/A13828.4h2.2C++5.8C+
MGR-L1 Promise 1,2011,1893033.924A*1.5326.656%B+21.699%C53.3B+N/A16422.3h11.6B++43.6B++
Tempest 1,2021,1897001.699C++0.6924.489%D20.017%C+25.6D-N/A6546.5h10.4C+42.6C
NS Decimator 1,7811,1852265.243S2.8559.24%C+N/A50.4B**25.4B**36923.5h4.5C**7.5C**
NC12 Sweeper 1,2001,1816021.962B*0.4350.914%B*16.342%B*45.1B*N/A12826.2h4.3C**8.4B+
NSX Tengu 1,1831,1804842.438B**0.0538.785%B20.254%C+35.3C+N/A8333.4h10.5B++27.2B+
Carver 1,1811,1807271.623S0.7742.932%A+15.17%C+24.1A*N/A5448.9h1.1B++2.6B+
LA1 Anchor 1,2001,1794432.661C*0.2726.652%B+21.883%C38.3CN/A14730.8h9.7B36.4B+
Gauss Rifle S 1,1971,1785352.202B**0.1927.304%B+21.817%C*34.5BN/A11234.1h9B*33.1B++
NS-7 PDW 1,1851,1777901.49B++0.9023.264%C17.927%C++28.2C++N/A8141.8h13B+56B
GD-66 Claw 1,1831,1766021.953B+0.4463.837%B+14.286%C+40.8C++N/A10528.8h2.3B+3.7B+
AF-57 Piston 1,1921,1764272.754A+0.3650.653%B**14.456%C++49.4B++N/A16723.8h4B+7.8B+
AF-19 Mercenary 1,1971,1761,0301.142B+1.2523.601%C**21.514%C++14.8CN/A6579.6h11B+46.5B+
LA39 Bruiser 1,1971,1731,2070.972C+1.4263.088%C*12.276%C-31.4CN/A11537.4h2.9D4.6C+
GR-22 1,1861,1725712.053B+0.3427.658%B++20.99%C**35.6C*N/A10832.9h11.9B++43.1B++
NS-11A 1,1961,1728261.419C++0.9723.794%C+20.307%C+25.9CN/A7845.3h13.8C++58.1C*
Blitz GD-10 1,1771,1717671.527B+0.8725.34%C*19.556%B+34.9BN/A10033.6h12.6B++49.7B+
Impetus 1,1781,1712115.55M3.1635.614%C**30.06%C*36.6C+N/A8132h4.3B+12B+
NC6S Gauss SAW S 1,1801,1703023.874A*1.4827.452%B*22.479%C+51.1C**N/A17722.9h9.7B+35.2B+
NC6 Gauss SAW 1,1841,1707541.552B+0.8419.108%C+19.573%D26.4C+N/A13244.3h9.4B+49C**
NS-15M2 1,1821,1692734.282A+1.8926.327%B+24.209%C+55.9B+N/A16220.9h10.8B++41.2B+
MGR-M1 Bishop 1,1831,1692654.411A++2.0236.642%B+28.914%C+48.1B*N/A11724.3h5B*13.8B++
NSX Naginata 1,1771,1684342.691A0.3024.932%B+26.969%C+43.7C++N/A10426.7h10.7B+42.9B+
AF-34 Mattock 1,1801,1683863.026C+0.6337.842%C*17.723%C+38.5C+N/A11330.3h6B16B+
EM6 1,1801,1685472.135B+0.2623.537%B23.116%C+31.7CN/A8836.8h9.5B++40.3B+
Warden 1,1761,1683283.561M1.1732.773%B**35.017%A++34.3B*N/A8634.1h6.8B**20.6B*
AF-18 Stalker 1,1841,1675402.161B*0.2327.188%C+22.022%C*30.6C+N/A10038.1h11.9B43.7C**
Reaper DMR 1,1801,1676681.747C++0.6526.528%C*25.021%C++29C+N/A7840.2h9.1B+34.3B+
EM4 Longshot 1,1801,1662235.229B++2.8439.776%C++74.786%C-43.5B*N/A12626.8h2.1C**5.4C*
NS-11C 1,1931,1661,4000.833C+1.5621.015%D17.238%C11.6DN/A37100.5h14.8C++70.5C+
NSX Tomoe 1,1731,1643313.517A1.1228.694%C+37.801%C++38.5C+N/A9030.2h12.3B+42.8B+
NC14 Bolt Driver 1,1681,1613773.08B*0.6932.768%C64.944%D--28.5B+N/A10540.7h2.5C**7.7C++
NC1 Gauss Rifle 1,1801,1619981.163C*1.2322.399%C+19.294%C23.3C+N/A10349.8h11.9B+53.2B
AF-6 Shadow 1,1691,1602913.986A+1.5931.899%C23.535%C-36C+N/A8032.2h5.4C**17C++
MKV Suppressed 1,1691,1596551.769B*0.6222.729%D19.327%C+25.9CN/A6444.7h12.8B+56.3C*
NS-30 Vandal 1,1701,1594002.898B++0.5129.279%D29.595%B+32.7CN/A8635.4h5.9C+20C+
AF-8 RailJack 1,1751,1561906.084A+3.6936.625%C+68.512%D35.2B**N/A9932.8h2.3C*6.2C**
Gauss SPR 1,1631,1553373.427A1.0332.096%C+33.68%C+39.2B++N/A11029.5h4.7B+14.5B+
NC4 Mag-Shot 1,1581,1481,1730.979B+1.4130.082%B+27.091%B**18.5CN/A6261.9h7B+23.3B
L100 Python HESH 1,2691,0891179.308C+6.9238.913%D--2.479%B*43.4C7.2C16225.1h3.4C+8.8C-
Tank Mine 1,6951,0501746.034A++3.6431.114%C+N/A161.5A99.2A13276.5h1.9C++6.1C*
Titan-150 AP 1,5869751556.29C++3.9044.904%D1.641%D24.5C++15.4C*36039.8h4.9C+11C+
Gauss Compact S 9108704192.076A+0.3227.654%B*17.701%C+17.1C+N/A5150.9h10.2B36.7B+
Titan-150 HESH 9968292533.16A**30.7749.014%C*N/A58B**11.7B*24614.3h2.9B+6B+
E540 Halberd 1,2487907810.128B+7.7445.201%C++2.025%D27.7C+16.1C*23728.5h6.3C13.9C+
NCM3 Raven 1,3317766461.201B+1.1944.061%B+3.351%B+13B++9.3A14459.7h24.4B+55.4B+
The Brawler 7337302902.517B++0.1254.974%C++18.767%A+53.7B+N/A11813.6h3.8C++6.8C**
M12 Kobalt 7547304316.977B+14.5823.285%B**18.904%C++83.9B++2.8C*2538.7h16.9B+72.7B++
NCM3 Raven 1,2777176461.11B+1.2844.961%B++3.626%B+12B*9.4A+13159.7h26.9B59.9B+
Auraxium Mag-Cutter 72267930,1700.023C+2.3722.85%C-1.915%D0.3C--N/A11998.8h2C**8.6C*
Razor GD-23 6776685841.144C**1.2523.405%C+17.814%C--26.6C*N/A10525.1h11B+47.1B
Spear Anti-Vehicle Phalanx Turret 1,039666699.652B+7.2645.579%C**3.453%C52.4B*29.4B*37812.7h7.5B16.5B+
Enforcer ML85 945569688.368B*5.9838.506%C1.23%D24.5C*16.2C+21223.2h13.3C+34.6C+
NCM2 Falcon 8125416840.791C+1.6039.642%C+3.697%C--9.2C--4.6C+7158.8h13.1C33.1C+
Breaker Rocket Pods 6035021074.692C2.3045.298%C-N/A60.5C12.2C3128.3h16.5C++36.4C++
L100 Python AP 6954603114.839A**12.4547.729%D-N/A33.3C**17C+24413.8h5.5B+11.4C++
NS-10 Burster 8214352731.593B**0.8031.082%C**3.448%D6.9B++6.1A++10063.3h151.2C++486.3B
LA8 Rebel 4324302591.66B*0.7335.66%B++23.721%B30.7C++N/A9314h4.6B**12.9B*
Carnage AR 4274241972.152B++0.2427.934%B++20.755%C++30.7C+N/A14013.8h11.6B++41.6B++
NCM1 Scattercannon 3833751562.404C+0.0132.256%C15.467%C++32.9C+N/A10611.4h4.7B*14.7B+
Gauss Prime 3773721622.296B+0.1027.818%C**23.925%C++28.6DN/A8813h12.2D43.9C+
M20 Basilisk 462346585.966A++3.5734.767%C5.78%C+25.4B+8.5C**22313.6h74.8B215.1B+
NS-10 Burster 6753392311.468B++0.9231.4%C*4.425%C5.8C**5.7A+9358.8h183.2C583.3C++
M40 Fury 417332447.545C**5.1535.384%C+2.41%B++43.1C+11B+2647.7h15.1C+42.6C+
NS Annihilator 5863241232.634S0.2480.07%C+N/A14.3B**11.6B**17022.6h10B++12.4B++
NSX-P Naginata 318310953.263B**0.8723.443%C++26.452%C43.1C+1.1C++1247.2h10.8B+46.2B+
M20 Mustang 5323084400.7C1.6929.195%C1.299%C--7.5D5.5D9340.9h96.4B330.3B
M96 Mjolnir-H 465300476.383B*3.9949.073%C+N/A60B+33C++4885h29.8B+60.8B+
MANA Anti-Vehicle Turret 5512951402.107C+0.2953.612%B*1.356%F**2950A+2560A*5848980.1h9.9C-18.4A
NS Baron G5 2912872890.993C+1.4039.775%C16.376%B+25.2CN/A8611.4h4.8C+12.1C+
M12 Kobalt-H 2852751222.917C*20.5225.585%B++10.182%D*152.8B+5.6B+4041.8h18.1C70.8C*
Rocklet Rifle 5372731082.528M**0.1446.519%DN/A39B**37.7B**5547h28.9B++62.1B+
Sticky Grenade 2652641264N/A261.6144.766%D-N/A660D2.5D--25400.4h2C**4.5C++
CAS 14-E 275243298.379C5.9935.845%B+4.938%M+56.5C7.4B+2144.3h31.8C+88.7C++
M20 Basilisk 294226494.612B**2.2236.006%C+6.195%C++26.6B+8C+2248.5h76.3C++212B+
M12 Kobalt 2282251317.308B++14.9218.746%C*20.444%B+90B+1.2D-3052.5h12.6B**67.5B+
MANA Anti-Personnel Turret 204198583.414N/A1.0217.564%UN/A1980U60U4782600.1h24.1T*137T*
Shrike 3341932300.839C**1.5554.839%C+3.109%C++18.9C-13.8C*40610.2h8.9D--16.2D
Aspis Anti-Aircraft Phalanx Turret 369182355.2B*2.8128.692%B+N/A20.2A+20.8A++3589h106.8B**372.3B++
S12 Renegade 179175583.017C+0.6240.175%C1.143%D*43.8C1D914h3.2C*7.9C*
Hornet Missiles 2871731061.632D0.7653.539%D2.89%A26.6D-17.5D2576.5h12.9C24C
Enforcer ML65-H 288172266.615B*4.2253.351%C--2.326%B+32.5C+21.9D3055.3h12.8B+24B+
MAX Punch 1731722,1510.08C+2.3140.828%CN/A0.8C+N/A2222.9h1.6C++3.9C**
M40 Fury 204162189B+6.6134.112%C+1.235%D42.6C11.1C+2703.8h16.4C-48.1C
Hunter QCX 1631601451.103B+1.299.646%F-33.125%B+8.3C--N/A2519.3h3.4B+34.8C-
NC9 A-Tross 153152791.924B++0.4728.788%B++20.395%C--27.6CN/A1325.5h10.4C+36.1B
NS-61 Emissary 141139861.616B**0.7825.924%C20.863%B++31.6C**N/A1374.4h17.8C68.5C
Skyguard 244135403.375B0.9829.822%C++N/A13C+10.5C*22010.4h133.9C+449.1C++
NSX Masamune 167118572.07A++0.3254.104%C-3.39%B**38.1B+15.8C*2433.1h8.5B+15.7B+
Soldier Soaker 107106372.865A+0.4745.074%B**12.264%C--22.6D-N/A554.7h5.8C**12.8B*
NS-AM7 Archer 125105671.567M0.8349.454%D*27.619%B**12.7A2.4C+908.3h12.5B++25.3B+
G30 Walker 167105617.5S15.1130.788%B1.905%D--18.4B+10.9C**1935.7h161.8B*525.4B*
Vortek Rotary 1941031200.858C1.5327.536%DN/A7.5D6.6C--11113.7h85.3C+310C+
M60-A Bulldog 8880117.273C4.8839.195%D1.25%D-11.6D-1.2D-546.9h9.6F24.5F
Titan-150 HEAT 10171501.42D0.9736.803%D--5.634%A++15.1D6.4D4414.7h6.3D17.2D*
M12 Kobalt 7570323.333C+20.9429.614%A++25.714%A++116.7C*8.3A4340.6h21.5C72.5B+
M60-A Bulldog 706988.625C6.2337.343%D1.449%D11.9D-N/A525.8h8.2D*21.9D*
AF-22 Crow 110671020.657C*1.7469.928%C**N/A14.6C+9.3C+2484.6h10.1C14.5C
C85 Canister 7266135.077D2.6833.82%D13.636%C+44D4C+1341.5h10.2D30.1C--
NC15 Phoenix 10866166U63.6145.198%D*N/A15.3C*9.8C4154.3h9.7C**21.5C+
Mag-Cutter 63638,0960.008C-2.3817.752%D-1.587%D0.2DN/A1367.7h2.2B+12.4C++
G40-F Ranger 9662610.333A*7.9432.711%C+N/A23C**12.6C+2372.7h79.9B**244.3B*
C150 Dalton 9354183C-0.6124.46%D**N/A27C19.5C3972h3.4B++13.7C+
A30 Walker 9153222.409C+0.0223.525%CN/A4.9D3.5D*5910.8h148.3B*630.4B++
Orbital Strike Uplink 7350150N/A47.61687.5%UN/A250U115U10040.2h1.1T*0.2T*
M60-A Bulldog 585086.25C*3.8635.801%C++4%A**31.3C+5C1191.6h5.9C+16.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3530,63810.1h
Medical Kit2053,7763.5h
NS Patriot Flare Gun01760.2h
Medical Applicator1,033593,05836.4h
Nano-Armor Kit8431,123,03269.9h
Anti-Vehicle MANA Turret131,4211.5h
Spawn Beacon122,5301.2h
Nanite Revive Grenade03,1100.9h
Spitfire Auto-Turret51,0770.8h
Welding Device03020h
Deconstruction Tool02490.1h
Recon Detection Device11416,58021.2h
Shield Recharging Field323,6431.2h
Ammunition Package606,8452.7h
Anti-Infantry MANA Turret67150.9h
Orbital Strike Target Designator1760.5h
Nano-Repair Grenade07570.2h
Snowman Soldier62220.3h
Hardlight Barrier51530.3h
Router11380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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