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Deputy Director SysTech9[FRMD] SysTech9
NC BR 90

KDR: 2.4

Score: 55.9m

Last Seen: Mar 17th, 2019 2:13 PM
- OFFLINE - 114.4 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 132
Level Progress (to 91): 36%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R Mauler S6 The Moonshot C-4 ARX Bouncing Betty NS-44 Commissioner MGR-S1 Gladius NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,302,291 MLG Score: 1041
Fun Score: N/A
Cheeseburgers Flipped: 1912TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.164%23.595%6174099343,2681.796990.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%0.992B*0.445B-0.627DHEAD ++ (~10.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+9.70.318C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.759%0.765%883103091511234240.814057215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.916%-0.699D-0.77D--0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.7-0.035C+51.30.032C+115.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.872%1.583%224610273,726203313911.83186268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%-0.593D-0.662D0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.339C**8.90.29C*16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.812%6.559%4561410196,525169220723.85638315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.23%-0.216C0.555B+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.54B+18.50.532B+36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.206%68.338%4568102511,5692419864.78058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.687%0.022C+0.077C+-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.281C*2.50.215C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.105%15.929%456610277,84116251034.82523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%0.388C**0.282C*0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.362C**3.90.2C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 132
55.9m238%333 (20k)277 (16.6k)2.40441105,98944,0812.7663990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033666020.224%20.955%42404:3559

10% Combat Medic25% Engineer14% Heavy Assault32% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 8:54 PMFeb 6th, 2016 9:14 PMMar 21st, 2019 3:43 AM (24h) (PST)Mar 17th, 2019 2:39 PM (5d) (PST)Mar 17th, 2019 10:13 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901504400.5240.2180.1101.3860.0581041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4029,00726,3953113783316,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3368.9h/140.4d 15,956 22,210 41,239 280.3k 4,743 9,835 11,780 119.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:1,738
Deaths:947
KDR:1.835
Accuracy:45.058% C++
HSR:14.730% C+
NC6A GODSAW
C+
Kills:1,530
Deaths:424
KDR:3.608
Accuracy:28.440% C+
HSR:24.444% C
GD-22S
B**
Kills:1,202
Deaths:370
KDR:3.249
Accuracy:29.105% B**
HSR:19.468% D
EM1
B**
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:26.727% B**
HSR:25.753% B++
MGR-L1 Promise
B+
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:26.656% B+
HSR:21.699% C
LA1 Anchor
B
Kills:1,179
Deaths:443
KDR:2.661
Accuracy:26.652% B
HSR:21.883% C-
NC6S Gauss SAW S
B++
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.452% B++
HSR:22.479% C+
NC6 Gauss SAW
C+
Kills:1,170
Deaths:754
KDR:1.552
Accuracy:19.108% C+
HSR:19.573% D
NS-15M2
B+
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:26.327% B+
HSR:24.209% C+
EM6
B
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:23.537% B
HSR:23.116% C+
NSX Naginata
B+
Kills:1,168
Deaths:434
KDR:2.691
Accuracy:24.932% B+
HSR:26.969% C+
NSX-P Naginata
C*
Kills:523
Deaths:175
KDR:2.989
Accuracy:24.101% C*
HSR:27.725% C
Kills:14,402
Deaths (as Heavy Assault):5,356
Deaths (to Heavy Assaults):12,418
KDR:2.68895
Kill Difference:9,046
Playtime:464.563 hours
Usage:14%
Score:7.623m
Score/min:273
Accuracy (listed only):27.341%
HSR (listed only):22.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
MGR-S1 Gladius
B+
Kills:1,868
Deaths:667
KDR:2.801
Accuracy:29.549% B+
HSR:23.287% C*
GD-7F
B+
Kills:1,381
Deaths:666
KDR:2.074
Accuracy:27.186% B+
HSR:22.520% B+
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
AF-57 Piston
B**
Kills:1,185
Deaths:432
KDR:2.743
Accuracy:50.718% B**
HSR:14.430% C++
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
NSX Tengu
C**
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% C**
HSR:20.254% C+
NS-7 PDW
C+
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C+
AF-19 Mercenary
C**
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% C**
HSR:21.514% C++
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.340% C*
HSR:19.556% B+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
The Brawler
A+
Kills:951
Deaths:379
KDR:2.509
Accuracy:54.601% C++
HSR:18.507% A+
Gauss Compact S
B*
Kills:915
Deaths:442
KDR:2.070
Accuracy:27.702% B*
HSR:17.814% C+
Razor GD-23
C+
Kills:668
Deaths:584
KDR:1.144
Accuracy:23.405% C+
HSR:17.814% C--
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
Kills:22,442
Deaths (as Light Assault):15,396
Deaths (to Light Assaults):7,848
KDR:1.45765
Kill Difference:7,046
Playtime:393.880 hours
Usage:12%
Score:6.479m
Score/min:274
Accuracy (listed only):35.278%
HSR (listed only):18.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
GD-7F
B+
Kills:1,381
Deaths:666
KDR:2.074
Accuracy:27.186% B+
HSR:22.520% B+
GD Guardian
B*
Kills:1,215
Deaths:287
KDR:4.233
Accuracy:33.533% C+
HSR:35.473% B*
AF-57 Piston
B**
Kills:1,185
Deaths:432
KDR:2.743
Accuracy:50.718% B**
HSR:14.430% C++
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
AF-19 Mercenary
C**
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.601% C**
HSR:21.514% C++
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
MGR-M1 Bishop
B+
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.642% B+
HSR:28.914% C+
Warden
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.773% B**
HSR:35.017% A+
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
The Brawler
A+
Kills:951
Deaths:379
KDR:2.509
Accuracy:54.601% C++
HSR:18.507% A+
Gauss Compact S
B*
Kills:915
Deaths:442
KDR:2.070
Accuracy:27.702% B*
HSR:17.814% C+
Razor GD-23
C+
Kills:668
Deaths:584
KDR:1.144
Accuracy:23.405% C+
HSR:17.814% C--
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
Kills:16,986
Deaths (as Engineer):11,137
Deaths (to Engineers):8,188
KDR:1.52519
Kill Difference:5,849
Playtime:851.096 hours
Usage:25%
Score:13.900m
Score/min:272
Accuracy (listed only):38.970%
HSR (listed only):20.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,385
Deaths:505
KDR:4.723
Accuracy:32.253% D--
HSR:61.845% D
The Moonshot
D
Kills:2,107
Deaths:221
KDR:9.534
Accuracy:38.512% D
HSR:73.659% D--
NS-44 Commissioner
C++
Kills:2,004
Deaths:2,127
KDR:0.942
Accuracy:36.859% C++
HSR:21.058% C+
MGR-S1 Gladius
B+
Kills:1,868
Deaths:667
KDR:2.801
Accuracy:29.549% B+
HSR:23.287% C*
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
NSX Daimyo
C*
Kills:1,249
Deaths:159
KDR:7.855
Accuracy:39.714% C
HSR:94.796% C*
Impetus
C**
Kills:1,238
Deaths:227
KDR:5.454
Accuracy:35.858% C**
HSR:29.968% C*
LA80
C
Kills:1,190
Deaths:182
KDR:6.538
Accuracy:38.396% C
HSR:74.622% C-
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NSX Tengu
C**
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% C**
HSR:20.254% C+
NS-7 PDW
C+
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C+
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.340% C*
HSR:19.556% B+
AF-18 Stalker
C*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:27.188% C+
HSR:22.022% C*
EM4 Longshot
C+
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:39.776% C+
HSR:74.786% C-
NSX Tomoe
C++
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:28.694% C+
HSR:37.801% C++
NC14 Bolt Driver
C
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:32.768% C
HSR:64.944% D--
AF-6 Shadow
C-
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:31.899% C-
HSR:23.535% C-
NS-30 Vandal
B
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:29.279% D
HSR:29.595% B
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
AF-8 RailJack
C+
Kills:1,156
Deaths:190
KDR:6.084
Accuracy:36.625% C+
HSR:68.512% D
Gauss SPR
C+
Kills:1,155
Deaths:337
KDR:3.427
Accuracy:32.096% C+
HSR:33.680% C+
NC4 Mag-Shot
B**
Kills:1,148
Deaths:1,173
KDR:0.979
Accuracy:30.082% B+
HSR:27.091% B**
LA8 Rebel
B++
Kills:446
Deaths:265
KDR:1.683
Accuracy:35.658% B++
HSR:24.215% B+
NS-61 Emissary
B++
Kills:140
Deaths:87
KDR:1.609
Accuracy:25.859% C
HSR:20.714% B++
NS-AM7 Archer
A
Kills:107
Deaths:67
KDR:1.597
Accuracy:50.073% D*
HSR:28.037% A
Soldier Soaker
B**
Kills:106
Deaths:37
KDR:2.865
Accuracy:45.074% B**
HSR:12.264% C--
Kills:30,416
Deaths (as Infiltrator):12,878
Deaths (to Infiltrators):6,685
KDR:2.36186
Kill Difference:17,538
Playtime:1,089.940 hours
Usage:32%
Score:15.864m
Score/min:243
Accuracy (listed only):32.898%
HSR (listed only):36.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C-
HSR:18.253% B+
MGR-S1 Gladius
B+
Kills:1,868
Deaths:667
KDR:2.801
Accuracy:29.549% B+
HSR:23.287% C*
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C+
HSR:17.880% C+
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
AF-57 Piston
B**
Kills:1,185
Deaths:432
KDR:2.743
Accuracy:50.718% B**
HSR:14.430% C++
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B*
NSX Tengu
C**
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% C**
HSR:20.254% C+
Gauss Rifle S
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:27.304% B+
HSR:21.817% C*
NS-7 PDW
C+
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C+
GD-66 Claw
B+
Kills:1,176
Deaths:602
KDR:1.953
Accuracy:63.837% B+
HSR:14.286% C+
LA39 Bruiser
C*
Kills:1,173
Deaths:1,207
KDR:0.972
Accuracy:63.088% C*
HSR:12.276% C-
GR-22
B++
Kills:1,172
Deaths:571
KDR:2.053
Accuracy:27.658% B++
HSR:20.990% C*
NS-11A
C+
Kills:1,172
Deaths:826
KDR:1.419
Accuracy:23.794% C+
HSR:20.307% C+
Blitz GD-10
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.340% C*
HSR:19.556% B+
Reaper DMR
C++
Kills:1,167
Deaths:668
KDR:1.747
Accuracy:26.528% C++
HSR:25.021% C++
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:998
KDR:1.163
Accuracy:22.399% C+
HSR:19.294% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
The Brawler
A+
Kills:951
Deaths:379
KDR:2.509
Accuracy:54.601% C++
HSR:18.507% A+
Carnage AR
B+
Kills:427
Deaths:200
KDR:2.135
Accuracy:27.747% B+
HSR:20.609% C+
Gauss Prime
C**
Kills:372
Deaths:162
KDR:2.296
Accuracy:27.818% C**
HSR:23.925% C++
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C
HSR:16.376% B+
NC9 A-Tross
B++
Kills:152
Deaths:79
KDR:1.924
Accuracy:28.788% B++
HSR:20.395% D
Kills:23,937
Deaths (as Combat Medic):15,313
Deaths (to Combat Medics):4,684
KDR:1.56318
Kill Difference:8,624
Playtime:338.290 hours
Usage:10%
Score:6.830m
Score/min:337
Accuracy (listed only):34.518%
HSR (listed only):19.140%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,578
Deaths:873
KDR:1.808
Accuracy:39.241% C*
HSR:13.371% C--
AF-34 Mattock
C++
Kills:1,276
Deaths:386
KDR:3.306
Accuracy:34.678% C++
HSR:14.812% C
AF-34 Mattock
C*
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:37.842% C*
HSR:17.723% C+
NCM3 Raven
B+
Kills:778
Deaths:648
KDR:1.201
Accuracy:44.093% B+
HSR:3.342% B+
NCM3 Raven
B++
Kills:718
Deaths:648
KDR:1.108
Accuracy:44.991% B++
HSR:3.621% B+
NCM2 Falcon
C+
Kills:541
Deaths:684
KDR:0.791
Accuracy:39.642% C+
HSR:3.697% C--
NS-10 Burster
C*
Kills:436
Deaths:273
KDR:1.597
Accuracy:31.096% C*
HSR:3.440% D
NCM1 Scattercannon
C+
Kills:399
Deaths:165
KDR:2.418
Accuracy:32.089% C
HSR:15.288% C+
NS-10 Burster
C*
Kills:341
Deaths:231
KDR:1.476
Accuracy:31.416% C*
HSR:4.399% C
Kills:7,235
Deaths (as MAX Suit):2,147
Deaths (to MAX Suits):1,908
KDR:3.36982
Kill Difference:5,088
Playtime:239.511 hours
Usage:7%
Score:5.252m
Score/min:365
Accuracy (listed only):37.232%
HSR (listed only):8.855%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:504
V. Kills:101 494%
Deaths:108
KDR:4.667
Accuracy:45.318% C-
KPH:60.400 C
VKPH:12.100 C
M20 Mustang
C
Kills:308
V. Kills:224 137%
Deaths:442
KDR:0.697
Accuracy:29.152% C
KPH:7.500 D
VKPH:5.500 D
Hornet Missiles
D
Kills:173
V. Kills:114 150%
Deaths:106
KDR:1.632
Accuracy:53.539% D
KPH:26.500 D
VKPH:17.400 D-
Vortek Rotary
D
Kills:103
V. Kills:91 112%
Deaths:121
KDR:0.851
Accuracy:27.538% D
KPH:7.500 D
VKPH:6.600 D
Kills:1,088 (411 + 0)
Deaths:777
KDR:1.400
VKDR:0.682
Vehicle Kills:530
Kill Difference:311
Playtime:69.651 hours
Usage:2%
Score:0.576m
Score/min:138
Piloting Accuracy:27.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:54
V. Kills:39 135%
Deaths:18
KDR:3
Accuracy:24.460% D*
KPH:27.200 C
VKPH:19.600 C
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:2.167
Vehicle Kills:39
Kill Difference:36
Playtime:1.988 hours
Usage:0%
Score:0.048m
Score/min:406
Piloting Accuracy:N/A%
Gunner Accuracy:24.460%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,089
V. Kills:180 N/A
Deaths:117
KDR:9.308
Accuracy:38.913% D--
KPH:43.300 C
VKPH:7.200 C
L100 Python AP
B
Kills:523
V. Kills:265 197%
Deaths:35
KDR:14.943
Accuracy:48.410% D
KPH:34.200 B
VKPH:17.300 C+
Skyguard
C**
Kills:136
V. Kills:110 123%
Deaths:40
KDR:3.400
Accuracy:29.902% C++
KPH:12.900 C+
VKPH:10.400 C**
Kills:1,748 (1,748 + 0)
Deaths:192
KDR:9.104
VKDR:2.891
Vehicle Kills:555
Kill Difference:1,556
Playtime:50.979 hours
Usage:2%
Score:0.607m
Score/min:198
Driving Accuracy:29.902%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:983
V. Kills:612 160%
Deaths:155
KDR:6.342
Accuracy:44.861% D
KPH:24.600 C++
VKPH:15.300 C++
Titan-150 HESH
B**
Kills:924
V. Kills:180 N/A
Deaths:27
KDR:34.222
Accuracy:48.845% C++
KPH:57.600 B**
VKPH:11.200 B++
E540 Halberd
C*
Kills:798
V. Kills:460 173%
Deaths:79
KDR:10.101
Accuracy:45.082% C++
KPH:27.700 C+
VKPH:16 C*
Enforcer ML85
C*
Kills:569
V. Kills:376 151%
Deaths:68
KDR:8.368
Accuracy:38.439% C
KPH:24.500 C*
VKPH:16.200 C+
Titan-150 HEAT
D
Kills:71
V. Kills:30 229%
Deaths:50
KDR:1.420
Accuracy:36.803% D--
KPH:15.100 D
VKPH:6.400 D
C85 Canister
C+
Kills:66
V. Kills:6 N/A
Deaths:13
KDR:5.077
Accuracy:33.820% D
KPH:44 D
VKPH:4 C+
Kills:3,411 (1,978 + 1,433)
Deaths:392
KDR:8.702
VKDR:4.245
Vehicle Kills:1,664
Kill Difference:3,019
Playtime:114.342 hours
Usage:3%
Score:1.936m
Score/min:282
Driving Accuracy:36.803%
Gunner Accuracy:33.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,260
V. Kills:379 332%
Deaths:44
KDR:28.636
Accuracy:55.934% C+
KPH:97.300 M+
VKPH:29.300 B**
C85 Canister-H
M
Kills:1,199
V. Kills:144 N/A
Deaths:51
KDR:23.510
Accuracy:61.731% B**
KPH:173.300 A
VKPH:20.800 M
M96 Mjolnir-H
B+
Kills:300
V. Kills:165 181%
Deaths:47
KDR:6.383
Accuracy:49.073% C+
KPH:60 B+
VKPH:33 C++
M12 Kobalt-H
B++
Kills:284
V. Kills:10 N/A
Deaths:12
KDR:23.667
Accuracy:25.420% B++
KPH:155.800 B++
VKPH:5.500 B
Enforcer ML65-H
C+
Kills:172
V. Kills:116 147%
Deaths:26
KDR:6.615
Accuracy:53.351% C-
KPH:32.600 C+
VKPH:22 D
Kills:3,215 (0 + 3,215)
Deaths:180
KDR:17.861
VKDR:4.522
Vehicle Kills:814
Kill Difference:3,035
Playtime:31.972 hours
Usage:1%
Score:0.867m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:53.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:753
V. Kills:25 N/A
Deaths:44
KDR:17.114
Accuracy:23.065% B**
KPH:83.700 B++
VKPH:2.800 C*
M20 Basilisk
B+
Kills:351
V. Kills:117 297%
Deaths:59
KDR:5.949
Accuracy:34.849% C
KPH:25.300 B+
VKPH:8.400 C**
M40 Fury
B+
Kills:332
V. Kills:85 386%
Deaths:44
KDR:7.545
Accuracy:35.384% C+
KPH:42.900 C+
VKPH:11 B+
M20 Basilisk
B+
Kills:243
V. Kills:72 333%
Deaths:50
KDR:4.860
Accuracy:36.040% C+
KPH:27.800 B+
VKPH:8.200 C+
M12 Kobalt
B+
Kills:231
V. Kills:3 N/A
Deaths:13
KDR:17.769
Accuracy:18.953% C**
KPH:85.400 B+
VKPH:1.100 D--
M40 Fury
C+
Kills:162
V. Kills:42 377%
Deaths:18
KDR:9
Accuracy:34.112% C+
KPH:42.700 C
VKPH:11.100 C+
G30 Walker
B+
Kills:105
V. Kills:62 167%
Deaths:6
KDR:17.500
Accuracy:30.788% C**
KPH:18.600 B+
VKPH:11 C**
G40-F Ranger
C**
Kills:66
V. Kills:36 178%
Deaths:6
KDR:11
Accuracy:32.441% C+
KPH:23.300 C**
VKPH:12.700 C+
Kills:2,243 (0 + 2,243)
Deaths:240
KDR:9.346
VKDR:1.842
Vehicle Kills:442
Kill Difference:2,003
Playtime:54.344 hours
Usage:2%
Score:0.780m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:32.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:175
V. Kills:4 N/A
Deaths:58
KDR:3.017
Accuracy:40.175% C
KPH:43.300 C+
VKPH:1 C-
Kills:175 (175 + 0)
Deaths:58
KDR:3.017
VKDR:0.069
Vehicle Kills:4
Kill Difference:117
Playtime:4.046 hours
Usage:0%
Score:0.022m
Score/min:91
Driving Accuracy:40.175%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:245
V. Kills:33 N/A
Deaths:29
KDR:8.448
Accuracy:35.830% B
KPH:57.100 C
VKPH:7.700 B+
Kills:245 (0 + 245)
Deaths:29
KDR:8.448
VKDR:1.138
Vehicle Kills:33
Kill Difference:216
Playtime:4.294 hours
Usage:0%
Score:0.055m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:35.830%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,4032,3855054.723B*2.3232.253%D--61.845%D39C+N/A12261.1h2.4C+7.6C-
Mauler S6 2,2082,1752,6240.829C+1.5835.764%C-18.253%B+20.2CN/A72107.7h5C++14C++
The Moonshot 2,1232,1072219.534B**7.1338.512%D73.659%D--45CN/A11346.8h2C--5.1C--
C-4 ARX 2,5502,1036073.465B*1.0631.42%AN/A198.4A++42.2B+96010.6h1.1B+3.4B++
Bouncing Betty 2,0962,09519510.744A*8.3442.998%C+N/A188.7A+N/A54311.1h2.1C-5C+
NS-44 Commissioner 2,0362,0042,1270.942C+1.4636.859%C++21.058%C+23.8CN/A7384.3h4.2C+11.3C++
MGR-S1 Gladius 1,8901,8686672.801B**0.4029.549%B+23.287%C*39.2C++N/A10647.6h9.4B+32B+
NC05 Jackhammer 1,7511,7389471.835B+0.5745.058%C++14.73%C+52.5B+N/A18533.1h4.1B++9.1B+
NCM1 Scattercannon 1,5981,5788731.808C++0.6039.241%C*13.371%C--21.9C+N/A7072h6.3B++16B+
NC6A GODSAW 1,5511,5304243.608B++1.2028.44%C+24.444%C47.5CN/A16232.2h9.5C+33.5C++
GD-7F 1,3911,3816662.074B*0.3327.186%B+22.52%B+35.9BN/A13138.5h9.9B**36.4B++
C-4 2,1641,3799571.441C++0.9624.372%CN/A93.8B53.4A++103014.7h1.4C**5.8C*
AF-34 Mattock 1,2911,2763863.306C++0.9034.678%C++14.812%C42C++N/A11730.4h5B+14.5B+
AF-4 Cyclone 1,2881,2641,0761.175C+1.2324.516%C+17.88%C+25.1CN/A8450.3h11C*45C*
E540 Halberd-H 1,6391,2604428.636M++26.2355.934%C+N/A97.7M+29.4B**43312.9h4.3B++7.7B*
NSX Daimyo 1,2501,2491597.855A5.4539.714%C94.796%C*47.5C+N/A11026.3h2.2B+5.4B+
Impetus 1,2461,2382275.454A**3.0535.858%C**29.968%C*37C+N/A8633.5h4.3B+11.9B+
Frag Grenade 1,2491,22411224N/A1,221.6053.169%B**N/A765A15.6A26191.6h2.6B**5B**
NS Decimator 1,8291,2182325.25S2.8559.117%C+N/A51B**25.6B**37023.9h4.4C**7.5C**
GD Guardian 1,2311,2152874.233B**1.8333.533%C+35.473%B*42CN/A10828.9h7C++20.9C++
GD-22S 1,2191,2023703.249B**0.8429.105%B**19.468%D51.4B++N/A16323.4h10.2B+35B++
C85 Canister-H 1,3431,1995123.51B+21.1161.731%B**9.341%C--173.8A20.9M5836.9h8.2C13.3C*
EM1 1,2131,1963843.115A*0.7126.727%B**25.753%B++42.7BN/A11728h11.5C**43.2B+
LA80 1,1931,1901826.538B**4.1338.396%C74.622%C-41.9C*N/A13828.4h2.2C++5.8C+
Tempest 1,2021,1897001.699C*0.7124.489%D20.017%C+25.6D-N/A6546.5h10.4C+42.6C
MGR-L1 Promise 1,2011,1893033.924A*1.5226.656%B+21.699%C53.3B+N/A16522.3h11.6B++43.6B++
AF-57 Piston 1,2011,1854322.743A++0.3450.718%B**14.43%C++49.6B++N/A16823.9h4B+7.8B+
NC12 Sweeper 1,2001,1816021.962B*0.4450.914%B*16.342%B*45.1B++N/A12826.2h4.3C**8.4B+
NSX Tengu 1,1831,1804842.438B**0.0338.785%C**20.254%C+35.3C+N/A8333.4h10.5B++27.2B+
Carver 1,1811,1807271.623S0.7842.932%A+15.17%C+24A*N/A5449.1h1.1B++2.6B++
LA1 Anchor 1,2001,1794432.661C*0.2626.652%B21.883%C-38.3CN/A14830.8h9.7C**36.4B+
Gauss Rifle S 1,1971,1785352.202B**0.2027.304%B+21.817%C*34.5BN/A11334.1h9B*33.1B++
NS-7 PDW 1,1851,1777901.49B*0.9123.264%C17.927%C+28.2C++N/A8141.8h13B+56B
AF-19 Mercenary 1,1971,1761,0301.142B+1.2623.601%C**21.514%C++14.8CN/A6679.6h11B++46.5B+
GD-66 Claw 1,1831,1766021.953B+0.4563.837%B+14.286%C+40.8C++N/A10528.8h2.3B+3.7B+
LA39 Bruiser 1,1971,1731,2070.972C+1.4363.088%C*12.276%C-31.4CN/A11537.4h2.9D4.6C+
GR-22 1,1861,1725712.053B++0.3527.658%B++20.99%C*35.6C*N/A10932.9h11.9B+43.1B++
NS-11A 1,1961,1728261.419C++0.9923.794%C+20.307%C+25.9CN/A7845.3h13.8C++58.1C*
Blitz GD-10 1,1771,1717671.527B+0.8825.34%C*19.556%B+34.9BN/A10133.6h12.6B++49.7B+
NC6S Gauss SAW S 1,1801,1703023.874A*1.4727.452%B++22.479%C+51.1C*N/A17722.9h9.7B+35.2B+
NC6 Gauss SAW 1,1841,1707541.552B+0.8519.108%C+19.573%D26.4C+N/A13344.3h9.4B+49C**
MGR-M1 Bishop 1,1831,1692654.411A++2.0136.642%B+28.914%C+48.1B*N/A11724.3h5B**13.8B++
NS-15M2 1,1821,1692734.282A+1.8826.327%B+24.209%C+55.9B+N/A16320.9h10.8B++41.2B+
Warden 1,1761,1683283.561M1.1632.773%B**35.017%A+34.3B*N/A8634.1h6.8B**20.6B*
EM6 1,1801,1685472.135B+0.2723.537%B23.116%C+31.7CN/A8836.8h9.5B++40.3B+
NSX Naginata 1,1771,1684342.691A0.2924.932%B+26.969%C+43.7C++N/A10426.7h10.7B+42.9B+
AF-34 Mattock 1,1801,1683863.026C+0.6237.842%C*17.723%C+38.5C+N/A11330.3h6B16B+
Reaper DMR 1,1801,1676681.747C++0.6626.528%C++25.021%C++29CN/A7840.2h9.1B+34.3B+
AF-18 Stalker 1,1841,1675402.161B*0.2427.188%C+22.022%C*30.6C+N/A10038.1h11.9B43.7C**
NS-11C 1,1931,1661,4000.833C+1.5721.015%D17.238%C11.6DN/A37100.5h14.8C++70.5C+
EM4 Longshot 1,1801,1662235.229B++2.8239.776%C+74.786%C-43.5B++N/A12626.8h2.1C*5.4C*
NSX Tomoe 1,1731,1643313.517A1.1128.694%C+37.801%C++38.5C+N/A9030.2h12.3B+42.8B+
NC14 Bolt Driver 1,1681,1613773.08B++0.6832.768%C64.944%D--28.5B+N/A10540.7h2.5C**7.7C++
NC1 Gauss Rifle 1,1801,1619981.163C++1.2422.399%C+19.294%C23.3C+N/A10349.8h11.9B+53.2B
AF-6 Shadow 1,1691,1602913.986A+1.5831.899%C-23.535%C-36C+N/A8032.2h5.4C**17C++
NS-30 Vandal 1,1701,1594002.898B*0.4929.279%D29.595%B32.7CN/A8635.4h5.9C+20C+
MKV Suppressed 1,1691,1596551.769B**0.6422.729%D19.327%C+25.9CN/A6444.7h12.8B+56.3C*
AF-8 RailJack 1,1751,1561906.084A+3.6836.625%C+68.512%D35.2B**N/A9932.8h2.3C**6.2C**
Gauss SPR 1,1631,1553373.427A1.0232.096%C+33.68%C+39.2B++N/A11029.5h4.7B++14.5B+
NC4 Mag-Shot 1,1581,1481,1730.979B+1.4330.082%B+27.091%B**18.5CN/A6261.9h7B+23.3C++
L100 Python HESH 1,2691,0891179.308C+6.9038.913%D--2.479%B*43.4C7.2C16325.1h3.4C+8.8C-
Tank Mine 1,7061,0581756.046A++3.6431.068%C+N/A160.3B**98.2A13306.6h1.9C++6.1C*
Titan-150 AP 1,5959831556.342C++3.9444.861%D1.628%D24.6C++15.3C++36040h4.9C++10.9C+
The Brawler 9559513792.509B++0.1054.601%C++18.507%A+55.6B+N/A12617.1h3.8C++7C*
Titan-150 HESH 1,1049242734.222A*31.8248.845%C++N/A57.8B**11.3B++23716h3B+6.1B+
Gauss Compact S 9569154422.07A0.3327.702%B*17.814%C+17.1C+N/A5153.6h10.1B+36.5B+
E540 Halberd 1,2587987910.101B7.7045.082%C++2.005%D27.7C+16C*23728.8h6.3C14C+
NCM3 Raven 1,3347786481.201B+1.2044.093%B+3.342%B+13B++9.3A14459.9h24.4B+55.4B+
M12 Kobalt 7787534417.114B+14.7123.065%B**18.725%C++83.7B++2.8C*2559h17.1B+74.1B+
NCM3 Raven 1,2797186481.108B+1.3044.991%B++3.621%B+12B*9.4A+13159.9h27B+60B+
Auraxium Mag-Cutter 72568130,5810.022C+2.3822.819%C-1.909%D0.3DN/A12030h2C**8.7C*
Spear Anti-Vehicle Phalanx Turret 1,043669699.696B+7.2945.644%C**3.438%C52.3B*29.2B*37712.8h7.6B16.6B+
Razor GD-23 6776685841.144C**1.2623.405%C+17.814%C--26.6C++N/A10525.1h11B+47.1B
Enforcer ML85 945569688.368B*5.9638.439%C1.23%D24.4C*16.1C+21223.3h13.3C+34.7C+
NCM2 Falcon 8125416840.791C+1.6139.642%C+3.697%C--9.2C-4.6C++7158.8h13.1C33.1C+
L100 Python AP 7885233514.943A*12.5448.41%DN/A34.2B17.3C+24215.3h5.4B+11.1C*
NSX-P Naginata 5335231752.989B**0.5824.101%C*27.725%C40.5C+N/A11612.9h11.3B+47B+
Breaker Rocket Pods 6055041084.667C2.2645.318%C-N/A60.7C12.2C3118.3h16.5C++36.4C++
LA8 Rebel 4484462651.683B**0.7235.658%B++24.215%B+29.7C+N/A9115h4.6B**12.9B*
NS-10 Burster 8234362731.597B**0.8131.096%C*3.44%D6.9B*6.1A++10063.3h151C*485.5B
Carnage AR 4304272002.135B++0.2727.747%B+20.609%C+30.5C+N/A14114h11.6B++41.9B++
NCM1 Scattercannon 4083991652.418C+0.0132.089%C15.288%C+32.7C+N/A10412.2h4.9B++15.2B+
Gauss Prime 3773721622.296B+0.1127.818%C**23.925%C++28.6DN/A8813h12.2C--43.9C+
M20 Basilisk 468351595.949A+3.5434.849%C5.983%C+25.3B+8.4C**22413.9h75.4B++216.4B+
NS-10 Burster 6783412311.476B++0.9331.416%C*4.399%C5.8C**5.7A+9358.8h182.3C580.3C++
M40 Fury 417332447.545C**5.1435.384%C+2.41%B++43.1C+11B+2647.7h15.1C+42.6C++
NS Annihilator 5893261242.629S0.2280.064%C+N/A14.2B**11.5B**16922.9h10B++12.5B++
M20 Mustang 5323084420.697C1.7129.152%C1.299%C--7.5D5.5D9341.1h96.6B331.2B
M96 Mjolnir-H 465300476.383B*3.9849.073%C+N/A60B+33C++4885h29.8B+60.8B+
MANA Anti-Vehicle Turret 5512951402.107C+0.3053.612%CN/A2950C2560C+5863330.1h9.9A*18.4B+
NS Baron G5 2912872890.993C+1.4139.775%C16.376%B+25.2CN/A8711.4h4.8C+12.1C+
M12 Kobalt-H 2942841223.667B+21.2625.42%B++11.268%D*157.8B++5.6B4131.8h17.8C+70.2C**
Rocklet Rifle 5542821092.587M**0.1845.927%DN/A38.6B*37.3B**5447.3h29.1B++63.3B+
Sticky Grenade 2652641264N/A261.6044.831%D-N/A660D2.5D--25310.4h2B4.5C++
CAS 14-E 278245298.448C6.0435.83%B4.898%M+57C7.7B+2154.3h31.7C+88.4C++
M20 Basilisk 315243504.86B**2.4636.04%C+6.584%C**27.6B+8.2C+2248.8h73.8B++204.8B++
M12 Kobalt 2342311317.769B+15.3618.953%C**20.346%B85.6B+1.1D--2922.7h13.1B*69.3B+
MANA Anti-Personnel Turret 209202583.483N/A1.0817.768%UN/A2020U70U4849400.1h24.3T*136.5T*
Shrike 3341932300.839C**1.5754.85%C+3.109%C*18.9C-13.8C*40810.2h8.9D--16.2D
Aspis Anti-Aircraft Phalanx Turret 371183355.229B*2.8228.752%B+N/A20.1A++20.7A++3589.1h107.2B**372.9B++
S12 Renegade 179175583.017C++0.6140.175%C1.143%D*43.8C+1C-914h3.2C**7.9C*
MAX Punch 1751742,1620.08C+2.3240.822%CN/A0.8CN/A2224h1.6C++3.9C**
Hornet Missiles 2871731061.632D0.7753.539%D2.89%A26.6D17.5D-2576.5h12.9C24C-
Enforcer ML65-H 288172266.615B++4.2153.351%C-2.326%B+32.5C+21.9D3055.3h12.8B+24B+
M40 Fury 204162189B6.6034.112%C+1.235%D42.6C11.1C+2713.8h16.4C-48.1C
Hunter QCX 1631601451.103B+1.309.646%F-33.125%B+8.3C-N/A2519.3h3.4B34.8C-
NC9 A-Tross 153152791.924B+0.4828.788%B++20.395%D27.6CN/A1345.5h10.4C+36.1B
NS-61 Emissary 142140871.609A0.8025.859%C20.714%B++31.1C**N/A1364.5h17.8C68.6C
Skyguard 246136403.4B1.0029.902%C++N/A13C+10.5C**21810.5h135.4C+452.7C+
NSX Masamune 167118572.07A++0.3354.104%C-3.39%A38.1B+15.8C*2473.1h8.5B+15.7B+
NS-AM7 Archer 128107671.597M+0.8150.073%D*28.037%A12.7A2.5C+908.4h12.8B++25.5B+
Soldier Soaker 107106372.865A++0.4645.074%B**12.264%C--22.6D-N/A554.7h5.8C*12.8B*
G30 Walker 167105617.5S15.1030.788%C**1.905%D--18.4B+10.9C**1955.7h161.8B*525.4B*
Vortek Rotary 1941031210.851C1.5527.538%DN/A7.5D6.6D11013.7h85.9C+311.8C+
M60-A Bulldog 8880117.273C4.8739.195%D1.25%D-11.6D-1.2D546.9h9.6F24.5D**
Titan-150 HEAT 10171501.42C--0.9836.803%D--5.634%A++15.1D6.4D4434.7h6.3C--17.2D*
M12 Kobalt 7570323.333C+20.9330.18%A++25.714%A++116.7C*8.3A4330.6h22.3C-73.8B+
M60-A Bulldog 706988.625C6.2237.001%D-1.449%D11.9D-N/A525.8h8.2D*22.1D*
AF-22 Crow 110671020.657C**1.7569.928%BN/A14.6C+9.3C+2484.6h10.1C14.5C+
G40-F Ranger 10266611M8.6032.441%C+N/A23.6B12.9C+2372.8h78.6B**242.2B*
NC15 Phoenix 10866166U63.6045.198%D*N/A15.3C*9.8C+4234.3h9.7C**21.5C+
C85 Canister 7266135.077D2.6733.82%D13.636%C+44D4C+1351.5h10.2D30.1C-
Mag-Cutter 63638,0960.008C-2.4017.752%D-1.587%D0.2C-N/A1367.7h2.2B+12.4C+
A30 Walker 9959222.682C+0.2823.562%CN/A5.4D3.6D*6111h139.4B**591.7B++
C150 Dalton 9354183C-0.6024.46%D*N/A27C19.5C4062h3.4B++13.7C+
M60-A Bulldog 585086.25C*3.8535.801%C++4%M+31.3C+5C1191.6h5.9C+16.5C*
Orbital Strike Uplink 7350150N/A47.60687.5%UN/A250U115U10160.2h1.1T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3630,98910.2h
NS Patriot Flare Gun01760.2h
Nano-Armor Kit8481,129,61370.4h
Anti-Vehicle MANA Turret131,4211.5h
Spawn Beacon122,6021.2h
Nanite Revive Grenade03,1120.9h
Medical Kit2053,7813.5h
Medical Applicator1,033593,17936.4h
Welding Device03020h
Spitfire Auto-Turret51,1350.9h
Deconstruction Tool02490.1h
Recon Detection Device11416,58021.2h
Shield Recharging Field323,6431.2h
Ammunition Package606,8842.7h
Anti-Infantry MANA Turret67180.9h
Orbital Strike Target Designator1760.5h
Snowman Soldier62220.3h
Nano-Repair Grenade07980.2h
Hardlight Barrier51530.3h
Router11380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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