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Director General SysTech9[FRMD] SysTech9
NC BR 99

KDR: 2.44

Score: 59.4m

Last Seen: Aug 11th, 2019 2:37 PM
- OFFLINE - 218.4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 136
Level Progress (to 100): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R C-4 ARX Mauler S6 MGR-S1 Gladius Bouncing Betty The Moonshot NS-44 Commissioner NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,332,315 MLG Score: 1065
Fun Score: N/A
Cheeseburgers Flipped: 1950TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.352%23.532%62042117246,5741.830740.613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.667%1.007B**0.414B-0.586DHEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+9.80.316C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.764%0.746%873121193811594390.809318213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-0.697D-0.778D--0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.9-0.026C+510.04C+114.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.623%1.308%278612084,665209217202.22886271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.402%-0.533D-0.781D--0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.416B7.90.361C**14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.694%6.659%4571412006,773174621363.87915317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.219%-0.233C0.545B+0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.542B+18.50.538B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.366%68.791%4578120612,0672532904.76392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%0.054C+0.112C+-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.293C*2.50.223C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.488%16.017%457612088,23517581054.6843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%0.407B0.257C*0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.90.204C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 136
59.4m243.4%335 (20.1k)278 (16.7k)2.44401113,53446,4542.808899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214712120.331%20.867%42404:3565

10% Combat Medic25% Engineer14% Heavy Assault31% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 8:54 PMFeb 6th, 2016 9:14 PMAug 19th, 2019 1:33 PM (22h) (PST)Aug 11th, 2019 3:57 PM (9d) (PST)Aug 11th, 2019 10:37 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5951504450.5320.2180.1111.4390.0591065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6868,97926,7073213786416,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3553.5h/148.1d 16,946 23,691 43,679 306.7k 5,001 10,308 12,491 126.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:1,539
Deaths:432
KDR:3.563
Accuracy:28.446% C+
HSR:24.496% C-
GD-22S
B**
Kills:1,202
Deaths:370
KDR:3.249
Accuracy:29.105% B**
HSR:19.468% D
EM1
B**
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:26.727% B**
HSR:25.753% B+
MGR-L1 Promise
B+
Kills:1,189
Deaths:303
KDR:3.924
Accuracy:26.656% B+
HSR:21.699% C
LA1 Anchor
C**
Kills:1,179
Deaths:443
KDR:2.661
Accuracy:26.652% C**
HSR:21.883% C--
NC6 Gauss SAW
C
Kills:1,170
Deaths:754
KDR:1.552
Accuracy:19.108% C
HSR:19.573% D
NC6S Gauss SAW S
B++
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.452% B++
HSR:22.479% C
NS-15M2
B+
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:26.327% B+
HSR:24.209% C+
EM6
C**
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:23.537% C**
HSR:23.116% C+
NSX Naginata
B+
Kills:1,168
Deaths:434
KDR:2.691
Accuracy:24.932% B+
HSR:26.969% C+
NSX-P Naginata
C**
Kills:926
Deaths:309
KDR:2.997
Accuracy:24.291% C**
HSR:26.674% C
Kills:13,076
Deaths (as Heavy Assault):4,551
Deaths (to Heavy Assaults):13,146
KDR:2.87321
Kill Difference:8,525
Playtime:482.134 hours
Usage:14%
Score:7.954m
Score/min:275
Accuracy (listed only):25.749%
HSR (listed only):23.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C--
HSR:18.253% B+
MGR-S1 Gladius
B+
Kills:2,133
Deaths:775
KDR:2.752
Accuracy:29.204% B+
HSR:23.019% C++
GD-7F
B+
Kills:1,390
Deaths:672
KDR:2.068
Accuracy:27.170% B+
HSR:22.518% B+
GD-66 Claw
B+
Kills:1,321
Deaths:685
KDR:1.928
Accuracy:64.641% B+
HSR:14.534% C+
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C
HSR:17.880% C+
Blitz GD-10
B+
Kills:1,231
Deaths:840
KDR:1.465
Accuracy:25.592% C*
HSR:19.578% B+
AF-57 Piston
B**
Kills:1,203
Deaths:444
KDR:2.709
Accuracy:50.682% B**
HSR:14.464% C++
LA39 Bruiser
C++
Kills:1,189
Deaths:1,215
KDR:0.979
Accuracy:63.169% C++
HSR:12.195% C--
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
Gauss Compact S
B*
Kills:1,188
Deaths:553
KDR:2.148
Accuracy:27.959% B*
HSR:19.192% C++
19A Fortuna
B+
Kills:1,182
Deaths:472
KDR:2.504
Accuracy:28.256% B+
HSR:21.827% C*
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B++
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C+
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C+
AF-19 Mercenary
C*
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.599% C*
HSR:21.514% C+
The Brawler
B**
Kills:1,166
Deaths:473
KDR:2.465
Accuracy:54.494% C+
HSR:18.696% B**
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
Razor GD-23
C*
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:25.325% C*
HSR:20.948% C++
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C-
HSR:16.376% B+
AF-4A Bandit
B*
Kills:104
Deaths:44
KDR:2.364
Accuracy:29.065% B*
HSR:23.077% C++
Kills:25,221
Deaths (as Light Assault):16,591
Deaths (to Light Assaults):8,370
KDR:1.52016
Kill Difference:8,630
Playtime:462.673 hours
Usage:13%
Score:7.599m
Score/min:274
Accuracy (listed only):34.781%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C--
HSR:18.253% B+
GD-7F
B+
Kills:1,390
Deaths:672
KDR:2.068
Accuracy:27.170% B+
HSR:22.518% B+
GD-66 Claw
B+
Kills:1,321
Deaths:685
KDR:1.928
Accuracy:64.641% B+
HSR:14.534% C+
MGR-M1 Bishop
B++
Kills:1,283
Deaths:295
KDR:4.349
Accuracy:37.015% B++
HSR:28.449% C
GD Guardian
B++
Kills:1,224
Deaths:289
KDR:4.235
Accuracy:33.602% C+
HSR:35.458% B++
AF-57 Piston
B**
Kills:1,203
Deaths:444
KDR:2.709
Accuracy:50.682% B**
HSR:14.464% C++
LA39 Bruiser
C++
Kills:1,189
Deaths:1,215
KDR:0.979
Accuracy:63.169% C++
HSR:12.195% C--
Gauss Compact S
B*
Kills:1,188
Deaths:553
KDR:2.148
Accuracy:27.959% B*
HSR:19.192% C++
19A Fortuna
B+
Kills:1,182
Deaths:472
KDR:2.504
Accuracy:28.256% B+
HSR:21.827% C*
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B++
AF-19 Mercenary
C*
Kills:1,176
Deaths:1,030
KDR:1.142
Accuracy:23.599% C*
HSR:21.514% C+
Warden
A+
Kills:1,168
Deaths:328
KDR:3.561
Accuracy:32.773% B**
HSR:35.017% A+
The Brawler
B**
Kills:1,166
Deaths:473
KDR:2.465
Accuracy:54.494% C+
HSR:18.696% B**
NS-11C
C
Kills:1,166
Deaths:1,400
KDR:0.833
Accuracy:21.015% D
HSR:17.238% C
Razor GD-23
C*
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:25.325% C*
HSR:20.948% C++
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C-
HSR:16.376% B+
AF-4A Bandit
B*
Kills:104
Deaths:44
KDR:2.364
Accuracy:29.065% B*
HSR:23.077% C++
Kills:19,563
Deaths (as Engineer):12,183
Deaths (to Engineers):8,493
KDR:1.60576
Kill Difference:7,380
Playtime:889.354 hours
Usage:25%
Score:14.762m
Score/min:277
Accuracy (listed only):37.954%
HSR (listed only):20.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,700
Deaths:534
KDR:5.056
Accuracy:32.910% D-
HSR:62.815% D
MGR-S1 Gladius
B+
Kills:2,133
Deaths:775
KDR:2.752
Accuracy:29.204% B+
HSR:23.019% C++
The Moonshot
D
Kills:2,109
Deaths:222
KDR:9.500
Accuracy:38.490% D
HSR:73.684% D--
NS-44 Commissioner
C++
Kills:2,004
Deaths:2,128
KDR:0.942
Accuracy:36.852% C++
HSR:21.058% C+
NSX Daimyo
C*
Kills:1,423
Deaths:176
KDR:8.085
Accuracy:39.863% C
HSR:94.870% C*
Impetus
C**
Kills:1,303
Deaths:237
KDR:5.498
Accuracy:35.990% C**
HSR:30.315% C**
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C
HSR:17.880% C+
Blitz GD-10
B+
Kills:1,231
Deaths:840
KDR:1.465
Accuracy:25.592% C*
HSR:19.578% B+
LA80
C
Kills:1,190
Deaths:182
KDR:6.538
Accuracy:38.396% C
HSR:74.622% C-
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
NS-7 PDW
C+
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C+
NS-30 Vandal
B
Kills:1,168
Deaths:403
KDR:2.898
Accuracy:29.286% D
HSR:29.623% B
AF-18 Stalker
C*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:27.188% C+
HSR:22.022% C*
EM4 Longshot
C+
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:39.776% C+
HSR:74.786% C--
NSX Tomoe
C++
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:28.694% C+
HSR:37.801% C++
AF-8 RailJack
C+
Kills:1,163
Deaths:190
KDR:6.121
Accuracy:36.674% C+
HSR:68.616% D
NC14 Bolt Driver
C-
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:32.768% C-
HSR:64.944% D--
AF-6 Shadow
C-
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:31.899% C-
HSR:23.535% C--
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
Gauss SPR
C+
Kills:1,155
Deaths:337
KDR:3.427
Accuracy:32.096% C+
HSR:33.680% C+
NC4 Mag-Shot
B**
Kills:1,148
Deaths:1,173
KDR:0.979
Accuracy:30.082% B+
HSR:27.091% B**
LA8 Rebel
B*
Kills:516
Deaths:335
KDR:1.540
Accuracy:36.082% B++
HSR:27.519% B*
NS-61 Emissary
B*
Kills:210
Deaths:140
KDR:1.500
Accuracy:27.003% C+
HSR:21.429% B*
NS-AM7 Archer
A
Kills:110
Deaths:68
KDR:1.618
Accuracy:49.736% D*
HSR:29.091% A
Soldier Soaker
A
Kills:109
Deaths:41
KDR:2.659
Accuracy:44.675% A
HSR:12.844% C
NS-44L Blackhand
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:44.751% N/A
HSR:60% N/A
Kills:31,509
Deaths (as Infiltrator):13,256
Deaths (to Infiltrators):6,975
KDR:2.37696
Kill Difference:18,253
Playtime:1,111.110 hours
Usage:31%
Score:16.232m
Score/min:243
Accuracy (listed only):33.400%
HSR (listed only):38.087%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:2,175
Deaths:2,624
KDR:0.829
Accuracy:35.764% C--
HSR:18.253% B+
MGR-S1 Gladius
B+
Kills:2,133
Deaths:775
KDR:2.752
Accuracy:29.204% B+
HSR:23.019% C++
GD-66 Claw
B+
Kills:1,321
Deaths:685
KDR:1.928
Accuracy:64.641% B+
HSR:14.534% C+
AF-4 Cyclone
C+
Kills:1,264
Deaths:1,076
KDR:1.175
Accuracy:24.516% C
HSR:17.880% C+
Blitz GD-10
B+
Kills:1,231
Deaths:840
KDR:1.465
Accuracy:25.592% C*
HSR:19.578% B+
AF-57 Piston
B**
Kills:1,203
Deaths:444
KDR:2.709
Accuracy:50.682% B**
HSR:14.464% C++
Carnage AR
B++
Kills:1,197
Deaths:543
KDR:2.204
Accuracy:28.191% B++
HSR:19.716% C+
LA39 Bruiser
C++
Kills:1,189
Deaths:1,215
KDR:0.979
Accuracy:63.169% C++
HSR:12.195% C--
Tempest
C+
Kills:1,189
Deaths:700
KDR:1.699
Accuracy:24.489% D
HSR:20.017% C+
NC12 Sweeper
B*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:50.914% B*
HSR:16.342% B++
NSX Tengu
B
Kills:1,180
Deaths:484
KDR:2.438
Accuracy:38.785% B
HSR:20.254% C+
Gauss Rifle S
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:27.304% B+
HSR:21.817% C++
NS-7 PDW
C+
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:23.264% C
HSR:17.927% C+
NS-11A
C+
Kills:1,172
Deaths:826
KDR:1.419
Accuracy:23.794% C+
HSR:20.307% C
GR-22
B+
Kills:1,172
Deaths:571
KDR:2.053
Accuracy:27.653% B+
HSR:20.990% C*
Reaper DMR
C++
Kills:1,167
Deaths:668
KDR:1.747
Accuracy:26.528% C++
HSR:25.021% C+
The Brawler
B**
Kills:1,166
Deaths:473
KDR:2.465
Accuracy:54.494% C+
HSR:18.696% B**
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:998
KDR:1.163
Accuracy:22.399% C+
HSR:19.294% C
MKV Suppressed
C+
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:22.729% D
HSR:19.327% C+
Gauss Prime
C**
Kills:396
Deaths:173
KDR:2.289
Accuracy:27.987% C**
HSR:22.980% C+
NS Baron G5
B+
Kills:287
Deaths:289
KDR:0.993
Accuracy:39.775% C-
HSR:16.376% B+
NC9 A-Tross
B++
Kills:203
Deaths:105
KDR:1.933
Accuracy:29.055% B++
HSR:21.675% C-
Kills:25,501
Deaths (as Combat Medic):16,071
Deaths (to Combat Medics):4,941
KDR:1.58677
Kill Difference:9,430
Playtime:371.486 hours
Usage:10%
Score:7.460m
Score/min:335
Accuracy (listed only):34.588%
HSR (listed only):19.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,644
Deaths:892
KDR:1.843
Accuracy:39.622% C++
HSR:13.382% C--
AF-34 Mattock
C+
Kills:1,276
Deaths:386
KDR:3.306
Accuracy:34.678% C+
HSR:14.812% C
AF-34 Mattock
C++
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:37.842% C++
HSR:17.723% C+
NCM3 Raven
B+
Kills:800
Deaths:653
KDR:1.225
Accuracy:44.133% B+
HSR:3.250% B
NCM3 Raven
B+
Kills:731
Deaths:653
KDR:1.119
Accuracy:45.026% B+
HSR:3.557% B+
NCM2 Falcon
C+
Kills:571
Deaths:687
KDR:0.831
Accuracy:39.951% C+
HSR:3.503% D
NCM1 Scattercannon
C++
Kills:458
Deaths:184
KDR:2.489
Accuracy:33.725% C
HSR:15.721% C++
NS-10 Burster
C*
Kills:448
Deaths:274
KDR:1.635
Accuracy:31.196% C*
HSR:3.571% D
NS-10 Burster
C*
Kills:346
Deaths:232
KDR:1.491
Accuracy:31.532% C*
HSR:4.335% C
Kills:7,442
Deaths (as MAX Suit):2,173.500
Deaths (to MAX Suits):1,995
KDR:3.42397
Kill Difference:5,268.500
Playtime:244.151 hours
Usage:7%
Score:5.362m
Score/min:366
Accuracy (listed only):37.523%
HSR (listed only):8.873%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:505
V. Kills:102 490%
Deaths:108
KDR:4.676
Accuracy:45.306% C-
KPH:60.500 C
VKPH:12.200 C
M20 Mustang
C
Kills:316
V. Kills:229 137%
Deaths:445
KDR:0.710
Accuracy:29.098% C
KPH:7.600 D
VKPH:5.500 D
Hornet Missiles
D
Kills:173
V. Kills:114 150%
Deaths:106
KDR:1.632
Accuracy:53.505% D
KPH:26.500 D
VKPH:17.400 D-
Vortek Rotary
C--
Kills:117
V. Kills:99 117%
Deaths:126
KDR:0.929
Accuracy:27.935% D
KPH:8.100 C--
VKPH:6.800 C--
Kills:1,111 (433 + 0)
Deaths:785
KDR:1.415
VKDR:0.693
Vehicle Kills:544
Kill Difference:326
Playtime:70.946 hours
Usage:2%
Score:0.591m
Score/min:139
Piloting Accuracy:27.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:61
V. Kills:43 139%
Deaths:18
KDR:3.389
Accuracy:23.575% D**
KPH:27.200 C
VKPH:19.200 C
AP30 Shredder
N/A
Kills:50
V. Kills:25 192%
Deaths:18
KDR:2.778
Accuracy:26.543% N/A
KPH:25.400 N/A
VKPH:12.700 N/A
Kills:111 (0 + 111)
Deaths:36
KDR:3.083
VKDR:1.889
Vehicle Kills:68
Kill Difference:75
Playtime:4.212 hours
Usage:0%
Score:0.090m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:26.543%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,119
V. Kills:188 N/A
Deaths:118
KDR:9.483
Accuracy:39.117% D--
KPH:43.900 C
VKPH:7.400 C
L100 Python AP
B++
Kills:890
V. Kills:423 210%
Deaths:42
KDR:21.191
Accuracy:47.953% D-
KPH:41 B++
VKPH:19.500 C*
Skyguard
C**
Kills:137
V. Kills:111 122%
Deaths:41
KDR:3.341
Accuracy:29.934% C++
KPH:12.900 C
VKPH:10.500 C**
Kills:2,146 (2,146 + 0)
Deaths:201
KDR:10.677
VKDR:3.592
Vehicle Kills:722
Kill Difference:1,945
Playtime:57.827 hours
Usage:2%
Score:0.746m
Score/min:215
Driving Accuracy:29.934%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:1,192
V. Kills:235 N/A
Deaths:32
KDR:37.250
Accuracy:47.828% C+
KPH:59.100 B**
VKPH:11.700 B++
Titan-150 AP
C++
Kills:983
V. Kills:612 160%
Deaths:155
KDR:6.342
Accuracy:44.861% D
KPH:24.600 C+
VKPH:15.300 C++
E540 Halberd
C**
Kills:861
V. Kills:493 174%
Deaths:85
KDR:10.129
Accuracy:44.987% C++
KPH:28.100 C+
VKPH:16.100 C**
Enforcer ML85
C++
Kills:582
V. Kills:381 152%
Deaths:69
KDR:8.435
Accuracy:38.424% C
KPH:24.400 C++
VKPH:16 C+
Titan-150 HEAT
B*
Kills:344
V. Kills:137 249%
Deaths:67
KDR:5.134
Accuracy:41.667% D
KPH:29.800 B*
VKPH:11.900 B++
C85 Canister
C
Kills:70
V. Kills:6 N/A
Deaths:13
KDR:5.385
Accuracy:36.448% C
KPH:44.400 D
VKPH:3.800 C
Kills:4,032 (2,519 + 1,513)
Deaths:421
KDR:9.577
VKDR:4.428
Vehicle Kills:1,864
Kill Difference:3,611
Playtime:127.801 hours
Usage:4%
Score:2.154m
Score/min:281
Driving Accuracy:41.667%
Gunner Accuracy:36.448%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,264
V. Kills:380 332%
Deaths:44
KDR:28.727
Accuracy:55.911% C+
KPH:97.100 M+
VKPH:29.200 B**
C85 Canister-H
M+
Kills:1,203
V. Kills:145 N/A
Deaths:52
KDR:23.135
Accuracy:61.705% B**
KPH:171.900 A
VKPH:20.700 M+
M12 Kobalt-H
B**
Kills:387
V. Kills:17 N/A
Deaths:12
KDR:32.250
Accuracy:26.053% B*
KPH:174.600 B**
VKPH:7.700 B**
M96 Mjolnir-H
B+
Kills:332
V. Kills:184 179%
Deaths:49
KDR:6.776
Accuracy:48.767% C+
KPH:62 B+
VKPH:34.300 C*
Enforcer ML65-H
C+
Kills:172
V. Kills:116 147%
Deaths:26
KDR:6.615
Accuracy:53.351% C-
KPH:32.600 C+
VKPH:22 D
Kills:3,358 (0 + 3,358)
Deaths:183
KDR:18.350
VKDR:4.601
Vehicle Kills:842
Kill Difference:3,175
Playtime:32.864 hours
Usage:1%
Score:0.913m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:53.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:777
V. Kills:26 N/A
Deaths:44
KDR:17.659
Accuracy:23.490% B**
KPH:84.100 B+
VKPH:2.800 C*
M20 Basilisk
B+
Kills:366
V. Kills:123 295%
Deaths:59
KDR:6.203
Accuracy:35.002% C
KPH:25.400 B+
VKPH:8.500 B
M40 Fury
B
Kills:332
V. Kills:85 386%
Deaths:44
KDR:7.545
Accuracy:35.382% C+
KPH:42.900 C+
VKPH:11 B
M12 Kobalt
B+
Kills:247
V. Kills:3 N/A
Deaths:13
KDR:19
Accuracy:17.974% C++
KPH:86.500 B+
VKPH:1.100 D--
M20 Basilisk
B+
Kills:243
V. Kills:72 333%
Deaths:50
KDR:4.860
Accuracy:36.100% C+
KPH:27.500 B+
VKPH:8.200 C+
M40 Fury
C++
Kills:162
V. Kills:42 377%
Deaths:18
KDR:9
Accuracy:34.112% C
KPH:42.700 C
VKPH:11.100 C++
G30 Walker
B+
Kills:107
V. Kills:62 170%
Deaths:6
KDR:17.833
Accuracy:30.750% C**
KPH:18.900 B+
VKPH:10.900 C**
G40-F Ranger
C**
Kills:69
V. Kills:38 177%
Deaths:6
KDR:11.500
Accuracy:33.492% C++
KPH:23.100 C**
VKPH:12.700 C+
Kills:2,303 (0 + 2,303)
Deaths:240
KDR:9.596
VKDR:1.879
Vehicle Kills:451
Kill Difference:2,063
Playtime:55.539 hours
Usage:2%
Score:0.804m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:33.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:175
V. Kills:4 N/A
Deaths:58
KDR:3.017
Accuracy:40.116% C
KPH:42.300 C
VKPH:1 D
Kills:175 (175 + 0)
Deaths:58
KDR:3.017
VKDR:0.069
Vehicle Kills:4
Kill Difference:117
Playtime:4.141 hours
Usage:0%
Score:0.022m
Score/min:89
Driving Accuracy:40.116%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:249
V. Kills:34 N/A
Deaths:29
KDR:8.586
Accuracy:35.508% B+
KPH:57.200 C
VKPH:7.800 B++
Kills:249 (0 + 249)
Deaths:29
KDR:8.586
VKDR:1.172
Vehicle Kills:34
Kill Difference:220
Playtime:4.354 hours
Usage:0%
Score:0.057m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:35.508%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,7212,7005345.056B**2.6132.91%D-62.815%D40.1C++N/A12667.3h2.4C+7.3C
C-4 ARX 2,9672,4667193.43B*0.9931.56%AN/A197.3A+40.1C**94412.5h1.1B+3.5B*
Mauler S6 2,2082,1752,6240.829C+1.6235.764%C--18.253%B+20.2C-N/A72107.7h5C++14C+
MGR-S1 Gladius 2,1632,1337752.752B**0.3129.204%B+23.019%C++38.2C++N/A10855.9h9.6B32.8B+
Bouncing Betty 2,1172,11619510.851A**8.4142.837%C+N/A187.3AN/A54011.3h2.2D5C+
The Moonshot 2,1252,1092229.5B**7.0638.49%D73.684%D--44.9C-N/A11347h2C--5.1C--
NS-44 Commissioner 2,0362,0042,1280.942C+1.5036.852%C++21.058%C+23.8CN/A7484.3h4.2C+11.3C++
NC05 Jackhammer 1,9021,8871,0201.85B+0.5945.283%C++14.679%C+53.9B+N/A19135h4.1B++9.1B+
NCM1 Scattercannon 1,6651,6448921.843C++0.6039.622%C++13.382%C--22.3C+N/A7373.8h6.3B++15.9B+
NC6A GODSAW 1,5601,5394323.563B++1.1228.446%C+24.496%C-46.5C-N/A16233.1h9.6C+33.6C++
NSX Daimyo 1,4251,4231768.085A+5.6439.863%C94.87%C*49.2C+N/A12928.9h2.2B+5.4B+
C-4 2,1851,3979571.46C+0.9824.608%C+N/A95C**53.6A++104814.7h1.4C*5.8C++
GD-7F 1,4011,3906722.068B**0.3827.17%B+22.518%B+35.7C**N/A13038.9h9.9B**36.5B++
Frag Grenade 1,3741,34611346N/A1,343.5653.802%B**N/A791.8A16.5A26501.7h2.6B**4.9B**
GD-66 Claw 1,3291,3216851.928B++0.5264.641%B+14.534%C+42.9C++N/A11030.8h2.3B+3.6B+
Impetus 1,3131,3032375.498A*3.0535.99%C**30.315%C**37.1C+N/A8835.1h4.3B+12B+
MGR-M1 Bishop 1,3011,2832954.349A++1.9037.015%B++28.449%C48.6B*N/A11726.4h5.1B*13.6B*
AF-34 Mattock 1,2911,2763863.306C++0.8634.678%C+14.812%C42C++N/A11830.4h5B++14.5B+
AF-4 Cyclone 1,2881,2641,0761.175C+1.2724.516%C17.88%C+25.1CN/A8450.3h11C++45C++
E540 Halberd-H 1,6441,2644428.727M26.2855.911%C+N/A97.2M+29.2B**43913h4.3B++7.7B*
Blitz GD-10 1,2371,2318401.465B+0.9825.592%C*19.578%B+34.6C**N/A10135.6h12.6B++49.3B+
GD Guardian 1,2401,2242894.235B**1.7933.602%C+35.458%B++41.9CN/A10729.2h7C+20.9C++
NS Decimator 1,8291,2182325.25S2.8159.115%CN/A51B**25.6B**37623.9h4.4C**7.5C*
C85 Canister-H 1,3481,2035223.135B**20.6961.705%B**9.393%C-171.9A20.7M+5817h8.2C13.3C*
AF-57 Piston 1,2191,2034442.709A+0.2650.682%B**14.464%C++49.5B+N/A16924.3h4B+7.9B+
GD-22S 1,2191,2023703.249B**0.8029.105%B**19.468%D51.4B+N/A16723.4h10.2B+35B++
Carnage AR 1,2171,1975432.204B++0.2428.191%B++19.716%C+34.1C++N/A11135.1h12.5B+44.5B+
EM1 1,2131,1963843.115A++0.6726.727%B**25.753%B+42.7C**N/A11828h11.5C*43.2B+
Titan-150 HESH 1,4271,1923237.25A**34.8147.828%C+N/A59B**11.6B++24520.2h2.9B+6.1B+
LA80 1,1931,1901826.538A4.0938.396%C74.622%C-41.9C++N/A13828.4h2.2C++5.8C+
MGR-L1 Promise 1,2011,1893033.924A*1.4826.656%B+21.699%C53.3B+N/A17022.3h11.6B++43.6B++
LA39 Bruiser 1,2131,1891,2150.979C+1.4763.169%C++12.195%C--31.6C-N/A11637.6h2.9D4.6C+
Tempest 1,2021,1897001.699C*0.7524.489%D20.017%C+25.6D-N/A6546.5h10.4C+42.6C
Gauss Compact S 1,2331,1885532.148A0.3027.959%B*19.192%C++19.6C+N/A5760.7h9.8B+35.2B+
19A Fortuna 1,2031,1824722.504B**0.0628.256%B+21.827%C*51.6B++N/A11722.9h10.1C+35.9C**
NC12 Sweeper 1,2001,1816021.962B*0.4850.914%B*16.342%B++45.1B++N/A12826.2h4.3C**8.4B+
Carver 1,1811,1807271.623S0.8242.932%A15.17%C+23.9A++N/A5449.3h1.1B++2.6B+
NSX Tengu 1,1831,1804842.438A0.0138.785%B20.254%C+35.3C+N/A8333.4h10.5B++27.2B+
LA1 Anchor 1,2001,1794432.661C*0.2226.652%C**21.883%C--38CN/A15331h9.7C**36.4B+
Gauss Rifle S 1,1971,1785352.202B**0.2427.304%B+21.817%C++34.5C**N/A11334.1h9B*33.1B++
NS-7 PDW 1,1851,1777901.49B++0.9523.264%C17.927%C+28.2C++N/A8241.8h13B+56B
AF-19 Mercenary 1,1971,1761,0301.142B+1.3023.599%C*21.514%C+14.8CN/A6779.6h11B++46.5B+
NS-11A 1,1961,1728261.419C++1.0323.794%C+20.307%C25.9CN/A7945.3h13.8C++58.1C++
GR-22 1,1861,1725712.053B+0.3927.653%B+20.99%C*35.6C++N/A11032.9h11.9B++43.1B++
NC6 Gauss SAW 1,1841,1707541.552B+0.8919.108%C19.573%D26.4C+N/A13744.3h9.4B49C**
NC6S Gauss SAW S 1,1801,1703023.874A*1.4327.452%B++22.479%C51.1C**N/A17822.9h9.7B+35.2B+
NS-15M2 1,1821,1692734.282A+1.8426.327%B+24.209%C+55.7B+N/A16521h10.8B+41.2B+
EM6 1,1801,1685472.135B0.3123.537%C**23.116%C+31.7CN/A8936.8h9.5B++40.3B+
NSX Naginata 1,1771,1684342.691A0.2524.932%B+26.969%C+43.7C++N/A10626.7h10.7B+42.9B+
Warden 1,1761,1683283.561A*1.1232.773%B**35.017%A+34.3B*N/A8734.1h6.8B**20.6B*
NS-30 Vandal 1,1791,1684032.898B++0.4529.286%D29.623%B32.7CN/A8735.7h5.9C+20C+
AF-34 Mattock 1,1801,1683863.026C+0.5837.842%C++17.723%C+38.5C+N/A11330.3h6B+16B+
Reaper DMR 1,1801,1676681.747C++0.7026.528%C++25.021%C+29CN/A7940.2h9.1B+34.3B+
AF-18 Stalker 1,1841,1675402.161B++0.2827.188%C+22.022%C*30.6C+N/A10038.1h11.9B43.7C**
The Brawler 1,1711,1664732.465B+0.0254.494%C+18.696%B**58.3B+N/A14920h3.9C+7.1C++
EM4 Longshot 1,1801,1662235.229B++2.7839.776%C+74.786%C--43.5B++N/A12726.8h2.1C*5.4C*
NS-11C 1,1931,1661,4000.833C+1.6121.015%D17.238%C11.6DN/A37100.5h14.8C++70.5C+
NSX Tomoe 1,1731,1643313.517A1.0728.694%C+37.801%C++38.5C+N/A9130.2h12.3B+42.8B+
AF-8 RailJack 1,1821,1631906.121A3.6836.674%C+68.616%D35.1B*N/A9933.1h2.3C*6.2C**
NC1 Gauss Rifle 1,1801,1619981.163C*1.2822.399%C+19.294%C23.3C+N/A10649.8h11.9B+53.2C**
NC14 Bolt Driver 1,1681,1613773.08B*0.6432.768%C-64.944%D--28.5BN/A10640.8h2.5C**7.7C++
AF-6 Shadow 1,1691,1602913.986A1.5431.899%C-23.535%C--36CN/A8032.2h5.4C**17C++
Razor GD-23 1,1731,1607681.51B++0.9325.325%C*20.948%C++33.3B+N/A10734.8h10.3B++40.7B+
MKV Suppressed 1,1691,1596551.769B**0.6822.729%D19.327%C+25.9CN/A6444.7h12.8B+56.3C++
Gauss SPR 1,1631,1553373.427B**0.9832.096%C+33.68%C+39.2B+N/A11029.5h4.7B+14.5B+
NC4 Mag-Shot 1,1581,1481,1730.979B1.4730.082%B+27.091%B**18.5CN/A6261.9h7B+23.3B+
L100 Python HESH 1,3071,1191189.483C+7.0439.117%D--2.413%B*43.9C7.4C17125.5h3.4C+8.8C-
Tank Mine 1,7231,0721786.022A++3.5831.476%C+N/A162.4B**98.6A13326.6h1.9C++6C*
Titan-150 AP 1,5959831556.342C++3.9044.861%D1.628%D24.6C+15.3C++37340h4.9C+10.9C
NSX-P Naginata 9449263092.997A0.5524.291%C**26.674%C41.2C+N/A13322.5h11.2B+46.1B+
L100 Python AP 1,3138904221.19M++18.7547.953%D-N/A41B++19.5C*26321.7h4.7B+9.9C**
E540 Halberd 1,3548618510.129B7.6844.987%C++1.858%D28.1C+16.1C**24230.6h6.3C14C+
NCM3 Raven 1,3638006531.225B+1.2244.133%B+3.25%B13.2B*9.3A14460.6h24.2B+54.8B+
M12 Kobalt 8037774417.659B+15.2123.49%B**18.533%C+84.5B++2.8C*2599.2h17.6B+74.7B+
NCM3 Raven 1,2967316531.119B+1.3345.026%B+3.557%B+12.1B*9.3A+13160.6h27B+59.9B+
Auraxium Mag-Cutter 76772132,8700.022C2.4223.339%C-1.942%D-0.3CN/A12159.1h2C**8.5C*
Spear Anti-Vehicle Phalanx Turret 1,086695709.929B+7.4845.759%C**3.309%C53.1B*29.8B*38413.1h7.5B16.3B+
Enforcer ML85 963582698.435B++5.9938.424%C1.203%D24.5C++16C+21223.8h13.3C+34.5C+
NCM2 Falcon 8535716870.831C+1.6139.951%C+3.503%D9.6C-4.7C++7259.6h12.9C32.3C+
LA8 Rebel 5195163351.54B++0.9036.082%B++27.519%B*28.4C+N/A8918.2h4.8B**13.3B*
Breaker Rocket Pods 6075051084.676C2.2345.306%C-N/A60.8C12.3C3158.3h16.6C++36.6C++
NCM1 Scattercannon 4674581842.489C++0.0433.725%C15.721%C++32.7C+N/A10914h5.2B+15.4B+
NS-10 Burster 8414482741.635B**0.8131.196%C*3.571%D7B++6.1A++10064.2h149.2C*478.3B
Gauss Prime 4013961732.289B+0.1627.987%C**22.98%C+28.3DN/A8814h12.2D43.6C+
M12 Kobalt-H 4043871232.25B**29.8126.053%B*11.886%D--175.9B**7.7B**4672.2h17.6C+67.5B
M20 Basilisk 489366596.203A++3.7635.002%C6.011%C++25.4B+8.5B22514.4h75B++214.4B+
NS-10 Burster 6863462321.491B+0.9531.532%C*4.335%C5.8C*5.7A+9359.7h182.7C-579.5C+
Titan-150 HEAT 481344675.134C++2.6941.667%D1.163%D--29.7B*11.8B++28811.6h5C++12.1C+
NS Annihilator 6023341252.672S0.2380.044%C+N/A14.3B*11.5B**17023.3h9.9B++12.4B++
M40 Fury 417332447.545C*5.1035.382%C+2.41%B++43.1C+11B2647.7h15.1C+42.6C+
M96 Mjolnir-H 516332496.776B**4.3348.767%C+N/A61.5B+34.1C*5205.4h29.1B++59.6B++
Rocklet Rifle 6433301302.538M**0.0945.158%D-N/A37.9B*36B**5168.7h30.6B++67.8C**
M20 Mustang 5453164450.71C1.7329.098%C1.266%C--7.6D5.5D9441.6h94.8B325.8B
MANA Anti-Vehicle Turret 5512951402.107M0.3453.573%A*1.356%T2950S2560S4715300.1h9.9B**18.4A++
NS Baron G5 2912872890.993C+1.4539.775%C-16.376%B+25C-N/A8711.5h4.8C+12.1C+
Sticky Grenade 2682671267N/A264.5644.958%D-N/A667.5D2.5D--25260.4h2C**4.5C++
CAS 14-E 283249298.586C6.1435.508%B+4.819%M+56.6C7.7B+2184.4h31.4C+88.3C*
M12 Kobalt 2502471319B*16.5617.974%C++20.648%B85.2B+1D*2992.9h12.9B**72B+
M20 Basilisk 315243504.86B**2.4236.1%C+6.584%C**27.6B+8.2C+2258.8h74.3B++205.9B+
Shrike 3732162420.893B1.5553.872%C2.778%C+19.6C14.3C*41111h8.9D--16.6D-
NS-61 Emissary 2132101401.5B**0.9427.003%C+21.429%B*35B+N/A1366h14.8C+55C++
NC9 A-Tross 2052031051.933B+0.5129.055%B++21.675%C-29CN/A1427h11C-37.7C**
MANA Anti-Personnel Turret 210203593.441N/A1.0017.783%UN/A2030U70U5042800.1h24.4T*137.3T*
Aspis Anti-Aircraft Phalanx Turret 378187355.343B++2.9029.097%B+N/A20.3A+20.8A++3609.2h107.6B**369.7B++
MAX Punch 1791782,1900.081C+2.3641.143%CN/A0.8CN/A2228.1h1.6C++3.9C**
S12 Renegade 179175583.017C++0.5740.116%C1.143%D*42.7C1D894.1h3.2C*7.9C*
Hornet Missiles 2871731061.632D0.8153.505%D2.89%B**26.6D17.5D-2606.5h12.9C24.1C
Enforcer ML65-H 288172266.615B++4.1753.351%C-2.326%B+32.5C+21.9D3055.3h12.8B+24B+
M40 Fury 204162189B+6.5634.112%C1.235%D42.6C11.1C++2713.8h16.4C-48.1C
Hunter QCX 1631601451.103B++1.349.646%F-33.125%B+8.3DN/A2619.3h3.4B+34.8C
Skyguard 248137413.341C*0.9029.934%C++N/A12.9C10.5C**22210.6h136.6C456.2C+
NSX Masamune 167118572.07A++0.3754.104%C-3.39%A38.1B+15.8C*2473.1h8.5B+15.7B+
Vortek Rotary 2161171260.929C1.5227.935%DN/A8.1C--6.8C--11214.5h81.7C++292.5C+
NS-AM7 Archer 131110681.618M0.8349.736%D*29.091%A12.5B**2.4C+898.8h12.8B++25.8B+
Soldier Soaker 110109412.659A0.2144.675%A12.844%C22.2D-N/A564.9h5.7C**12.8B*
G30 Walker 169107617.833S15.3930.75%C**1.869%D--18.8B+10.9C**1965.7h159.1B*517.3B*
AF-4A Bandit 106104442.364B*0.0829.065%B*23.077%C++30.6CN/A1853.4h11C++37.8B+
M60-A Bulldog 8880117.273C4.8339.135%D1.25%D-11.4D-1.1D-547h9.6F-24.6D**
M12 Kobalt 7671323.667C+21.2230.203%A++26.761%A*118.3C*8.3A4500.6h22.1C73B+
C85 Canister 7670135.385D2.9436.448%C12.857%C+43.8D3.8C1351.6h11.2D30.7C-
G40-F Ranger 10769611.5M+9.0633.492%C++N/A23C**12.7C+2443h82.4B**246.1B*
M60-A Bulldog 706988.625C6.1837.001%D-1.449%D11.9D-N/A525.8h8.2D*22.1D*
NC15 Phoenix 11269169U66.5645.133%D*N/A15C++9.3C4144.6h9.8C*21.7C
AF-22 Crow 110671020.657C**1.7969.928%BN/A14.6C9.3C+2504.6h10.1C14.5C+
Mag-Cutter 63638,0960.008C-2.4417.752%D-1.587%D0.2DN/A1367.7h2.2B+12.4C+
C150 Dalton 10461183.389C-0.9423.575%D**N/A27.7C19.5C3832.2h3.5B+15C-
A30 Walker 9959222.682C+0.2423.585%CN/A5.2D3.5D--6011.3h142.5B*604.2B+
Orbital Strike Uplink 7451151N/A48.56687.5%UN/A255U115U10700.2h1.1T*0.2T*
NS-44L Blackhand 515086.25S3.8144.751%B60%A25C+N/A1332h3.2B*7.2B++
M60-A Bulldog 585086.25C*3.8135.801%C++4%M+31.3C+5C1191.6h5.9C+16.5C*
AP30 Shredder 7550182.778C0.3326.543%C--4%A+25C12.5D3222h69.7B+262.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133,0841.5h
Anti-Vehicle MANA Turret131,4241.5h
Nano-Armor Kit8681,171,29773.4h
Nanite Revive Grenade03,3320.9h
Medical Kit2103,8693.6h
Medical Applicator1,061638,61538.9h
Spitfire Auto-Turret51,3511.1h
NS Patriot Flare Gun01760.2h
Motion Spotter3731,74110.4h
Deconstruction Tool02490.1h
Welding Device03020h
Recon Detection Device11416,58021.2h
Shield Recharging Field373,9231.4h
Ammunition Package607,0262.7h
Anti-Infantry MANA Turret67520.9h
Snowman Soldier62220.3h
Router22320.3h
Nano-Repair Grenade09880.3h
MGR-C1 Charger01020.2h
Orbital Strike Target Designator1760.5h
Hardlight Barrier51530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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