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Sysop1[] Sysop1
NC BR 166

KDR: 3.99

Score: 67.4m

Last Seen: Jan 20th, 2020 10:47 PM
- OFFLINE - 50.9 hour(s)

Battle Rank 120 (166 total) - New Conglomerate on Connery
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH C75 Viper Bouncing Betty L100 Python HESH NS-44L Blackhand AF-41 Hacksaw AF-41 Hacksaw NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 2049TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.64%22.533%55518121415,6131.797282.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.161%0.517B+0.075C+-2.458F*HEAD ++ (~10.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.272C*11.50.096C+35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.709%1.137%29664122833,6071535509321.8938660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%0.15C++-0.388C--0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.83B++110.799B++17.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.925%1.123%15147122531,5362473742612.747425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%-0.821D--0.882D--0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.068C+12.20.065C+23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.577%4.485%921112211,71714109971.21773172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%-1.396D**-0.029C+-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.6-0.558D39.40.017C+143.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.61%15%9211231440746170.589023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.577F0.054C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.5-0.862D--5.5-0.14C19


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.4m295.7%247 (14.8k)259 (15.5k)3.99024108,77027,2594.64382166 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232999927.3%5.007%13709:3114

23% Engineer45% Infiltrator22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 10:28 PMApr 17th, 2016 7:43 AMJan 21st, 2020 12:07 AM (2d) (PST)Jan 20th, 2020 8:55 PM (2d) (PST)Jan 20th, 2020 6:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
678935850.4170.1050.0211.4720.080343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6885,56835,120256188515,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4343h/181d 17,816 5,446 22,107 383.6k 3,327 9,540 20,965 176.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:182
Deaths:127
KDR:1.433
Accuracy:13.165% F-
HSR:16.484% D-
NC6 Gauss SAW
F-
Kills:90
Deaths:37
KDR:2.432
Accuracy:8.944% F-
HSR:12.222% F-
EM6
F-
Kills:81
Deaths:126
KDR:0.643
Accuracy:10.520% F--
HSR:11.111% F-
Kills:353
Deaths (as Heavy Assault):290
Deaths (to Heavy Assaults):6,453
KDR:1.21724
Kill Difference:63
Playtime:125.850 hours
Usage:3%
Score:0.892m
Score/min:118
Accuracy (listed only):10.876%
HSR (listed only):13.272%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,675
Deaths:938
KDR:1.786
Accuracy:23.280% C
HSR:25.373% B+
GD-7F
D**
Kills:938
Deaths:1,876
KDR:0.500
Accuracy:16.922% D**
HSR:10.874% F
Warden
D
Kills:922
Deaths:458
KDR:2.013
Accuracy:23.211% D
HSR:20.391% D
AF-57 Piston
C*
Kills:440
Deaths:467
KDR:0.942
Accuracy:22.610% F-
HSR:15% C*
AF-19 Mercenary
C*
Kills:154
Deaths:369
KDR:0.417
Accuracy:23.500% C*
HSR:11.039% F-
NS-11C
D**
Kills:108
Deaths:238
KDR:0.454
Accuracy:16.280% D**
HSR:11.111% D**
Kills:4,237
Deaths (as Engineer):4,346
Deaths (to Engineers):9,891
KDR:0.97492
Kill Difference:109
Playtime:1,018.683 hours
Usage:23%
Score:13.188m
Score/min:216
Accuracy (listed only):20.967%
HSR (listed only):15.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,166
Deaths:2,410
KDR:0.899
Accuracy:20.817% D
HSR:10.203% D*
AC-X11
B+
Kills:1,675
Deaths:938
KDR:1.786
Accuracy:23.280% C
HSR:25.373% B+
GD-7F
D**
Kills:938
Deaths:1,876
KDR:0.500
Accuracy:16.922% D**
HSR:10.874% F
AF-57 Piston
C*
Kills:440
Deaths:467
KDR:0.942
Accuracy:22.610% F-
HSR:15% C*
NS-7 PDW
D--
Kills:204
Deaths:330
KDR:0.618
Accuracy:19.217% D--
HSR:12.255% D--
AF-19 Mercenary
C*
Kills:154
Deaths:369
KDR:0.417
Accuracy:23.500% C*
HSR:11.039% F-
NS-11C
D**
Kills:108
Deaths:238
KDR:0.454
Accuracy:16.280% D**
HSR:11.111% D**
NSX Tengu
D-
Kills:63
Deaths:49
KDR:1.286
Accuracy:30.935% D-
HSR:9.524% F-
AF-4 Cyclone
N/A
Kills:50
Deaths:67
KDR:0.746
Accuracy:17.551% N/A
HSR:22% N/A
Kills:5,798
Deaths (as Light Assault):6,744
Deaths (to Light Assaults):3,933
KDR:0.85973
Kill Difference:946
Playtime:949.140 hours
Usage:22%
Score:18.342m
Score/min:322
Accuracy (listed only):21.235%
HSR (listed only):14.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:4,189
Deaths:1,447
KDR:2.895
Accuracy:49.774% B*
HSR:44.521% C*
NS-61 Emissary
B++
Kills:2,899
Deaths:1,415
KDR:2.049
Accuracy:33.119% B++
HSR:12.936% D
Blitz GD-10
D
Kills:2,166
Deaths:2,410
KDR:0.899
Accuracy:20.817% D
HSR:10.203% D*
LA3 Desperado
B**
Kills:627
Deaths:599
KDR:1.047
Accuracy:34.532% B**
HSR:10.526% D**
NS-44 Commissioner
C++
Kills:516
Deaths:759
KDR:0.680
Accuracy:38.050% C++
HSR:9.302% F-
NS-30 Vandal
D*
Kills:316
Deaths:180
KDR:1.756
Accuracy:25.733% D*
HSR:15.506% D**
NC4 Mag-Shot
B++
Kills:251
Deaths:320
KDR:0.784
Accuracy:32.040% B++
HSR:10.359% D**
Impetus
F-
Kills:234
Deaths:120
KDR:1.950
Accuracy:22.699% F-
HSR:12.821% F-
NS-7 PDW
D--
Kills:204
Deaths:330
KDR:0.618
Accuracy:19.217% D--
HSR:12.255% D--
NSX Tengu
D-
Kills:63
Deaths:49
KDR:1.286
Accuracy:30.935% D-
HSR:9.524% F-
NSX Tomoe
D
Kills:61
Deaths:60
KDR:1.017
Accuracy:20.006% F-
HSR:31.148% D
AF-4 Cyclone
N/A
Kills:50
Deaths:67
KDR:0.746
Accuracy:17.551% N/A
HSR:22% N/A
Kills:11,576
Deaths (as Infiltrator):7,756
Deaths (to Infiltrators):2,819
KDR:1.49252
Kill Difference:3,820
Playtime:1,970.628 hours
Usage:45%
Score:29.210m
Score/min:247
Accuracy (listed only):28.706%
HSR (listed only):16.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:3,212
Deaths:1,396
KDR:2.301
Accuracy:20.860% D*
HSR:10.834% D--
AF-41 Hacksaw
D--
Kills:3,047
Deaths:1,395
KDR:2.184
Accuracy:22.086% D--
HSR:11.618% D--
NS-10 Burster
C
Kills:413
Deaths:514
KDR:0.804
Accuracy:25.716% D
HSR:4.600% C
NS-10 Burster
B**
Kills:375
Deaths:513
KDR:0.731
Accuracy:26.043% D
HSR:8.267% B**
NCM3 Raven
D
Kills:292
Deaths:169
KDR:1.728
Accuracy:32.651% D-
HSR:1.712% D
NCM3 Raven
A+
Kills:282
Deaths:168
KDR:1.679
Accuracy:32.191% D-
HSR:4.610% A+
NCM2 Falcon
D*
Kills:51
Deaths:66
KDR:0.773
Accuracy:29.699% D*
HSR:0% F--
Kills:7,672
Deaths (as MAX Suit):2,110.500
Deaths (to MAX Suits):1,424
KDR:3.63516
Kill Difference:5,561.500
Playtime:256.600 hours
Usage:6%
Score:5.669m
Score/min:368
Accuracy (listed only):27.035%
HSR (listed only):5.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:30,849
V. Kills:3,191 N/A
Deaths:3,906
KDR:7.898
Accuracy:50.264% D
KPH:61.600 B
VKPH:6.400 B+
Breaker Rocket Pods
C
Kills:1,244
V. Kills:344 361%
Deaths:289
KDR:4.305
Accuracy:41.531% D-
KPH:44.200 D
VKPH:12.200 C
Vortek Rotary
D
Kills:983
V. Kills:1,092 90%
Deaths:1,610
KDR:0.611
Accuracy:29.014% C
KPH:6.100 D
VKPH:6.700 D
M20 Mustang
C++
Kills:531
V. Kills:442 120%
Deaths:328
KDR:1.619
Accuracy:33.054% B+
KPH:12.100 C+
VKPH:10.100 C++
M20 Kestrel
C+
Kills:342
V. Kills:242 141%
Deaths:156
KDR:2.192
Accuracy:29.567% C+
KPH:13.700 C
VKPH:9.700 C-
Hornet Missiles
C+
Kills:91
V. Kills:88 102%
Deaths:22
KDR:4.136
Accuracy:51.615% D--
KPH:39.900 C--
VKPH:38.600 C+
Kills:34,040 (32,705 + 0)
Deaths:6,311
KDR:5.394
VKDR:0.855
Vehicle Kills:5,399
Kill Difference:27,729
Playtime:761.984 hours
Usage:18%
Score:11.399m
Score/min:249
Piloting Accuracy:29.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:21,418
V. Kills:3,833 N/A
Deaths:1,831
KDR:11.697
Accuracy:34.250% C-
KPH:47.200 B**
VKPH:8.500 C++
L100 Python HESH
C**
Kills:4,890
V. Kills:1,051 465%
Deaths:329
KDR:14.863
Accuracy:46.928% C+
KPH:48.300 C
VKPH:10.400 C**
L100 Python AP
A
Kills:1,902
V. Kills:961 198%
Deaths:36
KDR:52.833
Accuracy:62.575% B*
KPH:49.700 A
VKPH:25.100 B**
Skyguard
B++
Kills:1,347
V. Kills:737 183%
Deaths:157
KDR:8.580
Accuracy:31.000% C**
KPH:19.500 B++
VKPH:10.600 C**
L100 Python HEAT
C--
Kills:811
V. Kills:346 234%
Deaths:166
KDR:4.886
Accuracy:44.307% D
KPH:22.400 D
VKPH:9.500 C--
Kills:30,368 (30,368 + 0)
Deaths:2,519
KDR:12.056
VKDR:2.750
Vehicle Kills:6,928
Kill Difference:27,849
Playtime:698.575 hours
Usage:16%
Score:9.856m
Score/min:235
Driving Accuracy:44.307%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:883
V. Kills:440 200%
Deaths:231
KDR:3.823
Accuracy:43.500% C
KPH:14.200 D
VKPH:7.100 D
Enforcer ML85
B++
Kills:405
V. Kills:422 96%
Deaths:50
KDR:8.100
Accuracy:35.007% D
KPH:19.900 C
VKPH:20.800 B++
Titan-150 HESH
D--
Kills:285
V. Kills:55 N/A
Deaths:45
KDR:6.333
Accuracy:39.554% D-
KPH:21 D*
VKPH:4.100 D--
E540 Halberd
D
Kills:217
V. Kills:116 185%
Deaths:31
KDR:7
Accuracy:32.818% D**
KPH:21.900 D
VKPH:11.700 D
M20 Basilisk
C--
Kills:152
V. Kills:58 258%
Deaths:56
KDR:2.714
Accuracy:22.425% D--
KPH:11.300 D
VKPH:4.300 C--
Kills:1,942 (1,168 + 774)
Deaths:413
KDR:4.702
VKDR:2.642
Vehicle Kills:1,091
Kill Difference:1,529
Playtime:119.294 hours
Usage:3%
Score:1.303m
Score/min:182
Driving Accuracy:39.554%
Gunner Accuracy:22.425%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:60
V. Kills:43 136%
Deaths:5
KDR:12
Accuracy:34.729% F*
KPH:35.400 C+
VKPH:25.400 C
Kills:60 (0 + 60)
Deaths:5
KDR:12
VKDR:8.600
Vehicle Kills:43
Kill Difference:55
Playtime:1.695 hours
Usage:0%
Score:0.091m
Score/min:896
Driving Accuracy:N/A%
Gunner Accuracy:34.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:211
V. Kills:103 203%
Deaths:69
KDR:3.058
Accuracy:25.947% D**
KPH:10.100 D-
VKPH:4.900 D
M60-G Bulldog
D
Kills:186
V. Kills:36 N/A
Deaths:50
KDR:3.720
Accuracy:21.298% D**
KPH:16.700 D
VKPH:3.200 D
M12 Kobalt
D
Kills:132
V. Kills:8 N/A
Deaths:10
KDR:13.200
Accuracy:8.847% F-
KPH:25.800 D--
VKPH:1.600 D
M20 Basilisk
D--
Kills:124
V. Kills:46 264%
Deaths:37
KDR:3.351
Accuracy:25.366% D**
KPH:10.600 D--
VKPH:3.900 D--
M12 Kobalt
D*
Kills:105
V. Kills:4 N/A
Deaths:11
KDR:9.545
Accuracy:8.075% F-
KPH:24.700 D*
VKPH:0.900 D*
M40 Fury
D--
Kills:74
V. Kills:16 435%
Deaths:15
KDR:4.933
Accuracy:19.272% F-
KPH:19.700 D--
VKPH:4.300 D--
M60-G Bulldog
D--
Kills:51
V. Kills:8 N/A
Deaths:12
KDR:4.250
Accuracy:25.238% D--
KPH:15.900 D--
VKPH:2.500 D--
Kills:883 (0 + 883)
Deaths:204
KDR:4.328
VKDR:1.083
Vehicle Kills:221
Kill Difference:679
Playtime:60.048 hours
Usage:1%
Score:0.468m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:25.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:608
V. Kills:224 270%
Deaths:719
KDR:0.846
Accuracy:36.856% D*
KPH:9.400 D
VKPH:3.500 D
S12 Renegade
C+
Kills:218
V. Kills:25 N/A
Deaths:166
KDR:1.313
Accuracy:32.197% D*
KPH:15.900 D--
VKPH:1.800 C+
Kills:826 (826 + 0)
Deaths:885
KDR:0.933
VKDR:0.281
Vehicle Kills:249
Kill Difference:59
Playtime:78.480 hours
Usage:2%
Score:0.329m
Score/min:70
Driving Accuracy:32.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 34,04030,8493,9067.898C**3.9150.264%D1.112%C+61.6B6.4B+289500.7h6B+12B+
C75 Viper 25,25121,4181,83111.697A++7.7134.25%C-1.144%C47.2B**8.5C++245453.6h9.7B++28.4B+
Bouncing Betty 5,3325,32847211.288M7.3032.338%D*N/A184.4AN/A66128.9h1.6B**4.8C+
L100 Python HESH 5,9414,89032914.863B+10.8746.928%C+N/A48.3C10.4C**180101.3h3.7C7.8C+
NS-44L Blackhand 4,2324,1891,4472.895A+1.1049.774%B*44.521%C*12.7DN/A41329.9h4.4C++8.8B+
AF-41 Hacksaw 3,2543,2121,3962.301C++1.6920.86%D*10.834%D--27.2CN/A128118.2h4.7B*22.3C**
AF-41 Hacksaw 3,0723,0471,3952.184C++1.8122.086%D--11.618%D--26CN/A123117.3h5.2B*23.4C**
NS-61 Emissary 2,9592,8991,4152.049A++1.9433.119%B++12.936%D9.7D-N/A26299.5h18C54.4C++
Tank Mine 4,4672,6884645.793A++1.8027.263%C--N/A140.7B++93.1B**181619.1h1.9C+6.9C
Blitz GD-10 2,2022,1662,4100.899C+3.0920.817%D10.203%D*11.1D-N/A53195.3h15.4C++73.9C+
L100 Python AP 2,8631,9023652.833S48.8462.575%B*N/A49.8A25.2B**40538.2h5B+8B++
AC-X11 1,7231,6759381.786B++2.2023.28%C25.373%B+6.5D--N/A27256.6h10.7C+46.2C+
Skyguard 2,0841,3471578.58A*4.5931%C**3.118%B**19.5B++10.7B18469.2h104.3B+336.4B+
Breaker Rocket Pods 1,5881,2442894.304C0.3141.531%D-1.125%C*44.3D12.2C37228.1h17.7C+42.5C+
Carver 1,2941,0246,2220.165B3.8337.706%B*10.449%D-0.8C-N/A31228.1h1.5C+4B
Vortek Rotary 2,0759831,6100.611C3.3829.014%C2.035%C+6.1D6.7D113161.9h103.9C358.1C
C-4 1,7199472603.642A++0.3522.288%DN/A71.2C58A*91513.3h1.9D8.4D
GD-7F 9579381,8760.5D3.4916.922%D**10.874%F5D--N/A23187.2h16.1C--95.4D-
Warden 9549224582.013B*1.9823.211%D20.391%D10.4DN/A3688.4h10.1C+43.7C+
Titan-150 HEAT 1,3238832313.823C+0.1743.5%C1.359%D-14.2D7.1D16262h4.6B+10.5B
L100 Python HEAT 1,1578111664.886C+0.9044.307%D1.48%D22.4D9.6C--18036.2h5B+11.3C*
LA3 Desperado 6356275991.047C++2.9434.532%B**10.526%D**8.2D--N/A3476.7h9.8C+28.5B+
M40 Fury-F 8326087190.846C3.1436.856%D*N/A9.4D3.5D7064.8h15.4C41.8D
M20 Mustang 9735313281.619C+2.3733.054%B+N/A12.1C+10.1C++23843.9h111.7C++337.9C**
NS-44 Commissioner 5285167590.68C3.3138.05%C++9.302%F-6.3D--N/A3182.2h5D-13.3C+
Spear Anti-Vehicle Phalanx Turret 9084754011.875B*7.8851.961%B*N/A42C*38.3A++63611.3h9.3C+17.8B+
AF-57 Piston 4574404670.942C+3.0522.61%F-15%C*4.8D*N/A2691.1h5.5D24.5F
NS-10 Burster 6754135140.804C+3.1925.716%D4.6%C4.6C2.9C8588.9h122.9B++478.1B
Enforcer ML85 827405508.1B++4.1135.007%D1.481%C-20C20.8B++28320.3h12.4C*35.4C+
NS-10 Burster 6073755130.731C3.2626.043%D8.267%B**4.3C-2.6D7887.9h135.2B+519C*
M20 Kestrel 5843421562.192C+1.8029.567%C+1.462%C+13.7C9.7C-16225h98.4C++332.9C*
NS-30 Vandal 3233161801.756C+2.2325.733%D*15.506%D**12.6D*N/A3425h8.8F-34.2F-
NCM3 Raven 4552921691.728A2.2632.651%D-1.712%D9.4C++5.2C13031.2h22.2B*68.1B+
Titan-150 HESH 340285456.333C2.3439.554%D-2.456%B+21D*4D*14913.6h3.7C9.4D
NCM3 Raven 4492821681.679B**2.3132.191%D-4.61%A+9.1C+5.4C13430.9h22.6B++70.1C*
Aspis Anti-Aircraft Phalanx Turret 5452732710.111A**6.1229.531%B+N/A21A++20.9A++40113h85.9A+291B**
NC4 Mag-Shot 2572513200.784C++3.2132.04%B++10.359%D**6.1D--N/A3741.4h10.3C32.2C++
Impetus 2402341201.95C++2.0422.699%F-12.821%F-12.6D*N/A3818.5h7.7F**34T
S12 Renegade 2432181661.313C2.6832.197%D*2.752%D-15.9D--1.8C+6913.7h6.7T*20.7T-
E540 Halberd 333217317C+3.0132.818%D**2.304%C21.9D11.7D2639.9h6.3C19.1D*
M20 Basilisk 314211693.058C++0.9325.947%D**5.213%C10.1D-4.9D12320.9h108C416.2D--
NS-7 PDW 2072043300.618C3.3719.217%D--12.255%D--4.8D*N/A3242.6h17.3C90C--
M60-G Bulldog 222186503.72C+0.2721.298%D**1.075%D*16.8D3.2D11411.1h7.6C++35.5D
NS-15M1 1841821271.433C+2.5613.165%F-16.484%D-14.6D-N/A8412.5h20.1F--153F--
AF-19 Mercenary 1561543690.417C--3.5723.5%C*11.039%F-5.1D-N/A8330.4h24.4F--103.9D
M20 Basilisk 210152562.714C+1.2822.425%D--3.289%D-11.3D4.3C--9613.5h95.2C424.6D-
M12 Kobalt 1401321013.2C+9.218.847%F-18.182%C+25.9D--1.6D1435.1h26.6D-301.1F
M20 Basilisk 170124373.351C**0.6425.366%D**6.452%C*10.6D--3.9D--12511.7h115.5C455.2D*
NS-11C 1091082380.454D3.5416.28%D**11.111%D**2.7D--N/A1939.6h17.6D108.1D--
M12 Kobalt 109105119.545C--5.558.075%F-12.381%D**25D*1D*1274.2h23.1D285.8F--
NC15 Phoenix 138102412.488A1.5028.752%T*N/A14.2C+5D3797.2h4.2A++14.8B*
Hornet Missiles 17991224.136C0.1551.615%D--2.198%B+39.6D38.3C+7732.3h15.5D-29.9D--
NC6 Gauss SAW 9490372.432B*1.568.944%F-12.222%F-6.8D--N/A22013.3h18.8F-209.8T-
NS Decimator 13583900.922C+3.0742.175%F--4.819%A*15.7D*9.8D3685.3h5.7D13.6F-
EM6 82811260.643C-3.3510.52%F--11.111%F-8.2D*N/A909.9h24.1T*229.4T*
Hunter QCX 14080581.379B**2.6153.958%B++N/A11C8.2B**987.3h20.9D*38.7C
M40 Fury 9074154.933C0.9419.272%F-1.351%C-19.5D--4.2D--2073.8h15.9C+82.5D**
NS Annihilator 17566730.904B++3.0970.109%TN/A5.1D*8.4C+16213h17.5F-24.9F*
NSX Tengu 6563491.286C++2.7030.935%D-9.524%F-11.7D-N/A265.4h17.1D55.2C-
NSX Tomoe 6661601.017C2.9720.006%F-31.148%D12.4D--1A+354.9h21.2D**106F-
Enforcer ML65-H 10360512A**8.0134.729%F*1.667%C+35.3C+25.3C8961.7h13.1B+37.8D
Frag Grenade 5454154N/A50.0124.218%F**N/A180D**N/A19030.3h6.2F-25.5T*
M60-G Bulldog 5951124.25C+0.2625.238%D--1.961%D15.9D--2.5D--1413.2h7.8C+30.9C
NCM2 Falcon 8451660.773C3.2229.699%D*N/A4.5D--2.9D12211.3h16.6D-55.9D*
AF-4 Cyclone 5150670.746C3.2417.551%F22%B+7D--N/A1117.1h14D79.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,7991.8h
Nano-Armor Kit647408,37970.9h
Medical Kit541,6682.6h
Anti-Vehicle MANA Turret316674h
Medical Applicator2223,1162h
Restoration Kit61650.6h
Motion Spotter219,8625.6h
NS Patriot Flare Gun31800.5h
Deconstruction Tool01,1600.1h
Spitfire Auto-Turret58271h
Nanite Healing Grenade02260h
Nanite Revive Grenade03700.1h
Shield Recharging Field2680.1h
Recon Detection Device23257,97969h
Ammunition Package601,8632.2h
Anti-Infantry MANA Turret161281.2h
WLT-Howler Mining Laser06,9538h

Check the help document for the dictionary if you want to learn more about words used here.


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