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Primarch Syvar[] Syvar
VS BR 95

KDR: 2.53

Score: 15.1m

Last Seen: Jan 9th, 2020 11:08 AM
- OFFLINE - 21.4 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt
Level Progress (to 96): 20%
Level 100 Progress: 80% 363h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Spear Anti-Vehicle Phalanx Turret Solstice VE3 MANA Anti-Vehicle Turret Sirius SX12 Tank Mine Pulsar C Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $166,383 MLG Score: 133
Fun Score: N/A
Cheeseburgers Flipped: 1480TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.153%19.071%346412283,7441.291031.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.621%-0.596D-0.295C0.898B*HEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.5-0.327C-17.9-0.252C80.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.09%1.61%143112316213661861.6921332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.644F-0.586D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.017C+9.10.27C*28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.588%4.348%127312292532141971.18224128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.957%-0.52D-0.039C+-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.8-0.551D57.1-0.418C--129.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.691%73.171%1271123120532250.634675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.246D*0.396B-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.197C3.20.006C+8.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m364.7%172 (10.3k)163 (9.8k)2.5300215,2566,0303.4150995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123245113.518%9.151%12415:234

72% Engineer12% Heavy Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 8:11 AMJul 19th, 2014 11:51 AMJan 9th, 2020 7:45 AM (79d) (PST)Jan 9th, 2020 9:15 AM (79d) (PST)Jan 9th, 2020 7:08 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
420773430.1640.0650.0150.7760.048133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1984,63320,56510414739,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1547.8h/64.5d 5,337 1,396 7,830 72k 2,449 6,460 4,491 39m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:672
Deaths:530
KDR:1.268
Accuracy:16.022% D*
HSR:18.006% D--
Kills:672
Deaths (as Heavy Assault):530
Deaths (to Heavy Assaults):1,619
KDR:1.26792
Kill Difference:142
Playtime:192.981 hours
Usage:12%
Score:1.588m
Score/min:137
Accuracy (listed only):16.022%
HSR (listed only):18.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,243
Deaths:1,409
KDR:0.882
Accuracy:18.339% D--
HSR:19.630% C+
Pulsar C
C+
Kills:680
Deaths:486
KDR:1.399
Accuracy:18.376% D*
HSR:23.529% C+
Kills:1,923
Deaths (as Engineer):1,895
Deaths (to Engineers):1,453
KDR:1.01478
Kill Difference:28
Playtime:1,117.917 hours
Usage:72%
Score:10.905m
Score/min:163
Accuracy (listed only):18.357%
HSR (listed only):21.580%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,243
Deaths:1,409
KDR:0.882
Accuracy:18.339% D--
HSR:19.630% C+
Sirius SX12
C
Kills:1,149
Deaths:1,336
KDR:0.860
Accuracy:18.732% D**
HSR:16.449% C
Pulsar C
C+
Kills:680
Deaths:486
KDR:1.399
Accuracy:18.376% D*
HSR:23.529% C+
Kills:3,072
Deaths (as Light Assault):3,231
Deaths (to Light Assaults):1,012
KDR:0.95079
Kill Difference:159
Playtime:14.862 hours
Usage:1%
Score:0.030m
Score/min:34
Accuracy (listed only):18.482%
HSR (listed only):19.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,149
Deaths:1,336
KDR:0.860
Accuracy:18.732% D**
HSR:16.449% C
XM98
C
Kills:205
Deaths:2
KDR:102.500
Accuracy:26.691% F
HSR:73.171% C
Kills:1,354
Deaths (as Infiltrator):1,338
Deaths (to Infiltrators):897
KDR:1.01196
Kill Difference:16
Playtime:23.717 hours
Usage:2%
Score:0.157m
Score/min:111
Accuracy (listed only):22.711%
HSR (listed only):44.810%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,149
Deaths:1,336
KDR:0.860
Accuracy:18.732% D**
HSR:16.449% C
Kills:1,149
Deaths (as Combat Medic):1,336
Deaths (to Combat Medics):534
KDR:0.86003
Kill Difference:187
Playtime:10.967 hours
Usage:1%
Score:0.160m
Score/min:244
Accuracy (listed only):18.732%
HSR (listed only):16.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:627
Deaths:115
KDR:5.452
Accuracy:12.558% F-
HSR:19.777% C
Blueshift VM5
D
Kills:617
Deaths:117
KDR:5.274
Accuracy:11.936% F-
HSR:18.639% D
Comet VM2
C+
Kills:348
Deaths:101
KDR:3.446
Accuracy:37.396% D-
HSR:4.310% C+
Comet VM2
D
Kills:315
Deaths:100
KDR:3.150
Accuracy:37.774% D--
HSR:3.175% D
NS-10 Burster
D*
Kills:214
Deaths:41
KDR:5.220
Accuracy:22.809% D**
HSR:1.869% D*
NS-10 Burster
D*
Kills:202
Deaths:41
KDR:4.927
Accuracy:22.591% D*
HSR:0.495% F
Kills:2,323
Deaths (as MAX Suit):257.500
Deaths (to MAX Suits):361
KDR:9.02136
Kill Difference:2,065.500
Playtime:185.402 hours
Usage:12%
Score:2.284m
Score/min:205
Accuracy (listed only):24.177%
HSR (listed only):8.044%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:621
V. Kills:136 453%
Deaths:70
KDR:8.871
Accuracy:24.090% F
KPH:10.900 D--
VKPH:2.400 D**
Kills:621 (621 + 0)
Deaths:70
KDR:8.871
VKDR:1.943
Vehicle Kills:136
Kill Difference:551
Playtime:57.234 hours
Usage:4%
Score:0.150m
Score/min:44
Driving Accuracy:24.090%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:76
V. Kills:57 131%
Deaths:15
KDR:5.067
Accuracy:36.876% D-
KPH:14 D--
VKPH:10.500 D
Kills:76 (0 + 76)
Deaths:15
KDR:5.067
VKDR:3.800
Vehicle Kills:57
Kill Difference:61
Playtime:5.444 hours
Usage:0%
Score:0.066m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:36.876%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:94
V. Kills:31 294%
Deaths:12
KDR:7.833
Accuracy:30.540% D--
KPH:12.300 D
VKPH:4.100 D--
M20 Basilisk
D
Kills:83
V. Kills:40 202%
Deaths:10
KDR:8.300
Accuracy:29.725% D*
KPH:12.700 D
VKPH:6.100 D
Kills:177 (0 + 177)
Deaths:22
KDR:8.045
VKDR:3.227
Vehicle Kills:71
Kill Difference:155
Playtime:14.151 hours
Usage:1%
Score:0.083m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:29.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,4531,45010713.551M+11.0241.399%CN/A161.1B+N/A4279h1.8C++4.3C++
Spear Anti-Vehicle Phalanx Turret 2,1581,3118016.388B**13.8635.807%D--3.814%C+21D--13.6D-14962.5h9.1C+25.3C
Solstice VE3 1,2951,2431,4090.882C+1.6518.339%D--19.63%C+6.1DN/A17204.2h17.3C94.3C
MANA Anti-Vehicle Turret 2,0991,1543403.394C+0.8643.764%D*2.946%C+11540S9450U6322940.1h6.7C+15.3D**
Sirius SX12 1,1831,1491,3360.86C1.6718.732%D**16.449%C3.5D*N/A11324.5h21.6F-115.2D**
Tank Mine 1,2727371057.019A*4.4919.911%D--N/A129.3B+93.9B**13095.7h1.3B**6.4C+
Pulsar C 7026804861.399C+1.1318.376%D*23.529%C+4.1D--N/A13164.2h17.9D**97.2F-
Orion VS54 6876725301.268C1.2616.022%D*18.006%D--7.2D*N/A3093.7h12.6C+78.9C+
Blueshift VM5 6396271155.452A2.9212.558%F-19.777%C12.4D**N/A3250.5h17.7D141.1F
C75 Viper 757621708.871B+6.3424.09%F1.61%C**10.9D--2.4D**4457.2h9.1B++37.8C+
Blueshift VM5 6276171175.274B**2.7411.936%F-18.639%D12.2D**N/A3250.6h17.8D149.3F
Plasma Grenade 5775581558N/A555.4748.988%C**N/A697.5B+23.8B**17490.8h3B+6.2B+
Sticky Grenade 4234181418N/A415.4746.252%D-N/A1045C+12.5C+36110.4h1.7B+3.6C*
MANA Anti-Personnel Turret 410409904.544N/A2.0113.929%UN/A4090U10U6342000.1h21.5T*154.6T*
Comet VM2 7283481013.446M0.9237.396%D-4.31%C+5.1D*5.6B+6068.2h50.8F**135.9F--
Comet VM2 6453151003.15A++0.6237.774%D--3.175%D4.6D*4.9C+5367.9h56.2F--148.9F*
NS-10 Burster 413214415.22M2.6922.809%D**1.869%D*3.3D*3D5065.4h166.6C-730.3D*
XM98 2102052102.5U99.9726.691%F73.171%C15.2DN/A4213.5h3.2D*11.9F
NS-10 Burster 372202414.927S2.4022.591%D*N/A3.1D*2.6D-4865.3h181.4D--802.8D**
S1 2491712160.792C+1.7443.715%F4.094%B*10.5D*4.8D--13216.3h5.9C**13.4C
Anti-Vehicle Grenade 1481401140N/A137.4756.965%B+N/A700B**40D23080.2h3.9B++6.9B++
Aspis Anti-Aircraft Phalanx Turret 278125158.333A++5.8022.548%DN/A6.4D-7.8D14119.6h143.6C*637C+
Nemesis VSH9 224118821.439B*1.0948.635%F-1.695%D3.7D-3.3D-9031.7h10.7D--22F-
NS Annihilator 192109382.868S0.3474.57%D**N/A4D**3.1F-5627.2h13.1C17.6D
M20 Basilisk 12594127.833A*5.3030.54%D--8.511%B**12.4D4.1D--937.6h72.9B+238.8C++
M20 Basilisk 12383108.3A**5.7729.725%D*2.41%D*12.8D6.2D1026.5h77.6B+261C++
Saron HRB 13376155.067C+2.5436.876%D-1.316%C14.1D--10.6D2025.4h15.3B*41.4B+
Lasher X2 7068292.345B**0.1912.229%F-2.941%C--8.7D*N/A367.8h25.8D*210.6F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32630.6h
Nano-Armor Kit464742,80082.1h
Anti-Vehicle MANA Turret221,6807.3h
Nanite Revive Grenade02750.1h
Medical Applicator6459,9676.5h
Spitfire Auto-Turret181,8342.2h
Shield Recharging Field25300.2h
Ammunition Package234,8204.9h
Anti-Infantry MANA Turret76591.5h
Snowman Soldier1720.1h
Hardlight Barrier11100.2h
Recon Detection Device41,1772.6h

Check the help document for the dictionary if you want to learn more about words used here.


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