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Pyro SzeregowyRownolegly[KAIN] SzeregowyRownolegly
NC BR 159

KDR: 2.62

Score: 60.6m

Last Seen: Apr 25th, 2017 2:12 PM
- OFFLINE - 11.8 hour(s)

Rank 159 (114) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 115): 85%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R L100 Python AP AF-4 Cyclone Gauss Compact Burst EM4 Longshot NCM2 Falcon Bouncing Betty EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,444,905 MLG Score: 1155
Fun Score: N/A
Cheeseburgers Flipped: 2318TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.685%20.878%4534789056,2712.217660.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.349%0.21C++0.183C++-1.294D**HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.458B+8.90.369C**32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.447%4.975%47089297,096187117913.7906396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%-0.484D1.277A0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.679B+4.50.647B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.35%3.348%122109271,55312677701.22573201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%-0.655D-0.205C0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.90.308C*21.50.386C**54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.223%68.866%122793017,9262224168.05663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%0.555B+0.113C+-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.44B2.10.329C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.231%14.373%12229351,642193040.850337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%-0.072C+0.134C++-1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.349C**3.40.283C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
60.6m204.2%343 (20.6k)294 (17.6k)2.62151123,86947,2512.79664159 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937647519.233%22.443%43204:2265

10% Combat Medic15% Engineer20% Heavy Assault34% Infiltrator12% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 5:04 PMApr 10th, 2016 5:57 PMApr 25th, 2017 8:00 PM (1d) (PST)Apr 25th, 2017 11:09 AM (1d) (PST)Apr 25th, 2017 10:12 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101963140.6010.2290.1351.2880.0301155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,60511,77518,8303614877217,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3436.3h/143.2d 8,275 27,800 35,138 265.6k 5,774 13,750 6,209 105.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,860
Deaths:828
KDR:2.246
Accuracy:20.510% C+
HSR:23.065% B+
NC6 Gauss SAW
C
Kills:1,486
Deaths:1,020
KDR:1.457
Accuracy:14.730% D-
HSR:20.390% C
LA1 Anchor
C*
Kills:1,306
Deaths:400
KDR:3.265
Accuracy:20.483% D
HSR:25.191% C*
NC6S Gauss SAW S
B+
Kills:1,287
Deaths:510
KDR:2.524
Accuracy:18.035% D-
HSR:26.573% B+
GD-22S
D
Kills:1,244
Deaths:1,076
KDR:1.156
Accuracy:13.632% F
HSR:18.006% D
NS-15M AE
C
Kills:1,205
Deaths:442
KDR:2.726
Accuracy:21.476% D
HSR:22.324% C
EM6
C-
Kills:1,189
Deaths:716
KDR:1.661
Accuracy:18.643% C--
HSR:19.596% C-
NS-15M2
B+
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:20.562% C-
HSR:26.334% B+
NC6A GODSAW
C
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:20.988% D*
HSR:22.845% C
NSX Naginata
C++
Kills:1,157
Deaths:390
KDR:2.967
Accuracy:18.899% D
HSR:28.176% C++
NC05 Jackhammer
D
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:36.347% D--
HSR:11.265% D
Kills:14,210
Deaths (as Heavy Assault):6,914
Deaths (to Heavy Assaults):13,879
KDR:2.05525
Kill Difference:7,296
Playtime:678.338 hours
Usage:20%
Score:12.085m
Score/min:297
Accuracy (listed only):20.391%
HSR (listed only):22.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:2,609
Deaths:1,271
KDR:2.053
Accuracy:23.686% C
HSR:14.718% C
Gauss Compact Burst
C+
Kills:2,430
Deaths:591
KDR:4.112
Accuracy:25.650% C+
HSR:21.111% C-
Blitz GD-10
B
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B
Razor GD-23
B+
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C++
HSR:22.144% B+
NS-11C
B**
Kills:1,467
Deaths:749
KDR:1.959
Accuracy:21.857% C
HSR:23.722% B**
GD-7F
C+
Kills:1,226
Deaths:521
KDR:2.353
Accuracy:22.516% C
HSR:18.597% C+
Gauss Compact S
D
Kills:1,224
Deaths:1,684
KDR:0.727
Accuracy:19.316% D
HSR:13.317% D
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.069% D*
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
19A Fortuna
B
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D--
HSR:21.121% B
AF-19 Mercenary
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C
HSR:19.483% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C-
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
AC-X11
C+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% C
HSR:20.449% C+
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% D
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
AF-4A Bandit
C--
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% D
HSR:18.467% C--
NSX Tanto
C**
Kills:825
Deaths:234
KDR:3.526
Accuracy:24.788% C
HSR:26.667% C**
GD-66 Claw
A*
Kills:484
Deaths:229
KDR:2.114
Accuracy:42.207% D*
HSR:22.727% A*
Kills:25,215
Deaths (as Light Assault):13,675
Deaths (to Light Assaults):9,597
KDR:1.84388
Kill Difference:11,540
Playtime:429.009 hours
Usage:12%
Score:7.600m
Score/min:295
Accuracy (listed only):25.713%
HSR (listed only):18.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:9,603
Deaths:2,502
KDR:3.838
Accuracy:41.663% B+
HSR:65.396% C+
AF-4 Cyclone
C
Kills:2,609
Deaths:1,271
KDR:2.053
Accuracy:23.686% C
HSR:14.718% C
EM4 Longshot
C+
Kills:2,115
Deaths:155
KDR:13.645
Accuracy:36.394% C--
HSR:77.305% C+
Blitz GD-10
B
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B
The Moonshot
C+
Kills:1,418
Deaths:51
KDR:27.804
Accuracy:37.960% D-
HSR:77.574% C+
LA80
B+
Kills:1,267
Deaths:137
KDR:9.248
Accuracy:40.324% C+
HSR:81.137% B+
NC14 Bolt Driver
B+
Kills:1,205
Deaths:450
KDR:2.678
Accuracy:37.141% C*
HSR:77.510% B+
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.069% D*
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
NS-44 Commissioner
B+
Kills:1,162
Deaths:759
KDR:1.531
Accuracy:39.523% B+
HSR:22.892% B
AF-8 RailJack
B*
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:40.311% B+
HSR:82.414% B*
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
AF-18 Stalker
C-
Kills:1,158
Deaths:907
KDR:1.277
Accuracy:17.657% F-
HSR:16.321% C-
Gauss SPR
B
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:34.790% B
HSR:35.579% C*
LA8 Rebel
C+
Kills:1,157
Deaths:1,085
KDR:1.066
Accuracy:28.752% C+
HSR:17.459% C
NS-30 Vandal
C+
Kills:1,155
Deaths:350
KDR:3.300
Accuracy:31.686% C+
HSR:20.433% D
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
LA3 Desperado
B+
Kills:1,151
Deaths:747
KDR:1.541
Accuracy:30.573% B+
HSR:17.724% C+
Impetus
C+
Kills:1,148
Deaths:409
KDR:2.807
Accuracy:32.755% C+
HSR:22.822% D
AF-6 Shadow
C
Kills:1,148
Deaths:418
KDR:2.746
Accuracy:32.579% C
HSR:15.592% D**
NSX Tomoe
C+
Kills:1,147
Deaths:420
KDR:2.731
Accuracy:25.533% D-
HSR:35.397% C+
NS-357 Underboss
B+
Kills:816
Deaths:621
KDR:1.314
Accuracy:38.729% B+
HSR:17.402% C+
NS-AM7 Archer
B++
Kills:420
Deaths:151
KDR:2.781
Accuracy:51.618% D
HSR:29.286% B++
NS CandyCannon 3000
C
Kills:334
Deaths:402
KDR:0.831
Accuracy:32.719% C
HSR:15.270% D*
NS-61 Emissary
C+
Kills:249
Deaths:191
KDR:1.304
Accuracy:23.478% D
HSR:15.663% C+
NS-44L Blackhand
A
Kills:185
Deaths:58
KDR:3.190
Accuracy:49.862% B*
HSR:58.919% A
NS Patriot Flare Gun
U
Kills:154
Deaths:209
KDR:0.737
Accuracy:28.820% B+
HSR:0% U
NC4 Mag-Shot
B**
Kills:109
Deaths:96
KDR:1.135
Accuracy:34.562% B**
HSR:22.936% B++
Kills:38,475
Deaths (as Infiltrator):16,184
Deaths (to Infiltrators):7,086
KDR:2.37735
Kill Difference:22,291
Playtime:1,174.498 hours
Usage:34%
Score:17.208m
Score/min:244
Accuracy (listed only):32.293%
HSR (listed only):33.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C+
Kills:2,430
Deaths:591
KDR:4.112
Accuracy:25.650% C+
HSR:21.111% C-
Razor GD-23
B+
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C++
HSR:22.144% B+
NS-11C
B**
Kills:1,467
Deaths:749
KDR:1.959
Accuracy:21.857% C
HSR:23.722% B**
GD-7F
C+
Kills:1,226
Deaths:521
KDR:2.353
Accuracy:22.516% C
HSR:18.597% C+
Gauss Compact S
D
Kills:1,224
Deaths:1,684
KDR:0.727
Accuracy:19.316% D
HSR:13.317% D
19A Fortuna
B
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D--
HSR:21.121% B
AF-19 Mercenary
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C
HSR:19.483% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C-
AC-X11
C+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% C
HSR:20.449% C+
Warden
B+
Kills:1,158
Deaths:411
KDR:2.818
Accuracy:29.429% B+
HSR:24.439% C++
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% D
GD Guardian
D--
Kills:1,151
Deaths:359
KDR:3.206
Accuracy:25.713% F-
HSR:18.593% D--
AF-4A Bandit
C--
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% D
HSR:18.467% C--
NSX Tanto
C**
Kills:825
Deaths:234
KDR:3.526
Accuracy:24.788% C
HSR:26.667% C**
GD-66 Claw
A*
Kills:484
Deaths:229
KDR:2.114
Accuracy:42.207% D*
HSR:22.727% A*
Kills:18,468
Deaths (as Engineer):8,741
Deaths (to Engineers):8,180
KDR:2.1128
Kill Difference:9,727
Playtime:502.398 hours
Usage:15%
Score:9.626m
Score/min:319
Accuracy (listed only):27.127%
HSR (listed only):19.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:2,609
Deaths:1,271
KDR:2.053
Accuracy:23.686% C
HSR:14.718% C
Blitz GD-10
B
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B
Carnage AR
C*
Kills:1,213
Deaths:461
KDR:2.631
Accuracy:22.207% C
HSR:19.786% C*
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.069% D*
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
Gauss Rifle S
B*
Kills:1,165
Deaths:470
KDR:2.479
Accuracy:23.493% C+
HSR:24.378% B*
Gauss Prime
C
Kills:1,160
Deaths:461
KDR:2.516
Accuracy:21.351% D*
HSR:19.397% C
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C-
NC9 A-Tross
C*
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:22.862% C
HSR:23.900% C*
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
NS-11P
B
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:21.195% C
HSR:19.862% B
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% D
Gauss Rifle Burst
D
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:23.089% D
HSR:17.891% D--
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
Reaper DMR
C**
Kills:1,151
Deaths:378
KDR:3.045
Accuracy:21.100% D
HSR:24.153% C**
NC1 Gauss Rifle
C++
Kills:1,150
Deaths:1,183
KDR:0.972
Accuracy:18.419% D
HSR:19.826% C++
GR-22
B++
Kills:984
Deaths:472
KDR:2.085
Accuracy:22.368% C+
HSR:21.342% B++
GD-66 Claw
A*
Kills:484
Deaths:229
KDR:2.114
Accuracy:42.207% D*
HSR:22.727% A*
Kills:22,155
Deaths (as Combat Medic):12,192
Deaths (to Combat Medics):5,018
KDR:1.81718
Kill Difference:9,963
Playtime:355.074 hours
Usage:10%
Score:7.817m
Score/min:367
Accuracy (listed only):25.508%
HSR (listed only):18.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:1,893
Deaths:1,158
KDR:1.635
Accuracy:34.698% C-
HSR:6.445% B+
AF-34 Mattock
C-
Kills:1,254
Deaths:431
KDR:2.910
Accuracy:29.902% C-
HSR:13.796% C-
NCM1 Scattercannon
C+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:24.586% D*
HSR:15% C+
AF-41 Hacksaw
C+
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:26.250% C-
HSR:13.115% C+
AF-34 Mattock
C++
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:37.361% C++
HSR:14.508% D
AF-41 Hacksaw
C
Kills:1,158
Deaths:383
KDR:3.024
Accuracy:28.247% C
HSR:13.126% C
AF-23 Grinder
C++
Kills:1,140
Deaths:250
KDR:4.560
Accuracy:27.272% D--
HSR:16.404% C++
AF-23 Grinder
C**
Kills:1,133
Deaths:223
KDR:5.081
Accuracy:24.797% D*
HSR:15.622% C**
NCM2 Falcon
B
Kills:739
Deaths:635
KDR:1.164
Accuracy:37.281% C
HSR:5.819% B
NCM1 Scattercannon
D--
Kills:631
Deaths:168
KDR:3.756
Accuracy:25.037% D--
HSR:9.667% D*
NCM3 Raven
C**
Kills:506
Deaths:217
KDR:2.332
Accuracy:41.038% C**
HSR:2.569% C
NCM3 Raven
A
Kills:405
Deaths:217
KDR:1.866
Accuracy:40.895% B
HSR:4.938% A
NS-10 Burster
C**
Kills:131
Deaths:77
KDR:1.701
Accuracy:29.232% C+
HSR:6.870% C**
NS-10 Burster
C+
Kills:120
Deaths:89
KDR:1.348
Accuracy:29.044% C+
HSR:4.167% D
Kills:12,587
Deaths (as MAX Suit):2,670
Deaths (to MAX Suits):3,065
KDR:4.71423
Kill Difference:9,917
Playtime:290.276 hours
Usage:8%
Score:6.251m
Score/min:359
Accuracy (listed only):31.117%
HSR (listed only):10.146%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C
Kills:224
V. Kills:15 N/A
Deaths:26
KDR:8.615
Accuracy:34.970% D-
KPH:43.400 C
VKPH:2.900 D--
AP30 Shredder
C+
Kills:122
V. Kills:39 305%
Deaths:34
KDR:3.588
Accuracy:18.891% D*
KPH:24.100 C+
VKPH:7.700 D*
C150 Dalton
A
Kills:118
V. Kills:33 347%
Deaths:20
KDR:5.900
Accuracy:55.339% A
KPH:29.500 C++
VKPH:8.300 D--
Kills:464 (0 + 464)
Deaths:80
KDR:5.800
VKDR:1.088
Vehicle Kills:87
Kill Difference:384
Playtime:14.221 hours
Usage:0%
Score:0.142m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:55.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:3,359
V. Kills:1,184 283%
Deaths:133
KDR:25.256
Accuracy:42.313% D**
KPH:48.400 M
VKPH:17.100 C
C75 Viper
B+
Kills:1,164
V. Kills:134 N/A
Deaths:69
KDR:16.870
Accuracy:31.047% D
KPH:39.200 B+
VKPH:4.500 D
L100 Python HESH
B**
Kills:1,090
V. Kills:105 N/A
Deaths:36
KDR:30.278
Accuracy:46.531% C+
KPH:74.900 B**
VKPH:7.200 B
L100 Python HEAT
A+
Kills:1,040
V. Kills:217 477%
Deaths:79
KDR:13.165
Accuracy:51.151% C++
KPH:48.700 A+
VKPH:10.200 C+
Skyguard
B**
Kills:58
V. Kills:33 171%
Deaths:10
KDR:5.800
Accuracy:26.771% C-
KPH:13.700 B**
VKPH:7.800 C
Kills:6,711 (6,711 + 0)
Deaths:327
KDR:20.523
VKDR:5.116
Vehicle Kills:1,673
Kill Difference:6,384
Playtime:139.262 hours
Usage:4%
Score:2.266m
Score/min:271
Driving Accuracy:26.771%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:466
V. Kills:344 135%
Deaths:77
KDR:6.052
Accuracy:32.720% D-
KPH:16.400 D
VKPH:12.100 D
Titan-150 HEAT
C
Kills:223
V. Kills:57 384%
Deaths:33
KDR:6.758
Accuracy:32.066% D**
KPH:16 C
VKPH:4.100 D*
E540 Halberd
C*
Kills:125
V. Kills:74 167%
Deaths:19
KDR:6.579
Accuracy:39.344% D
KPH:26.900 C*
VKPH:15.900 C+
Titan-150 AP
B+
Kills:92
V. Kills:45 200%
Deaths:25
KDR:3.680
Accuracy:33.956% F-
KPH:21.400 B+
VKPH:10.500 D--
Titan-150 HESH
C++
Kills:70
V. Kills:16 412%
Deaths:13
KDR:5.385
Accuracy:44.891% C+
KPH:28.500 C--
VKPH:6.500 C++
Kills:976 (385 + 591)
Deaths:167
KDR:5.844
VKDR:3.210
Vehicle Kills:536
Kill Difference:809
Playtime:53.813 hours
Usage:2%
Score:0.903m
Score/min:280
Driving Accuracy:44.891%
Gunner Accuracy:39.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D--
Kills:317
V. Kills:30 N/A
Deaths:41
KDR:7.732
Accuracy:36.502% D
KPH:26.900 D*
VKPH:2.500 D--
C85 Canister-H
C
Kills:158
V. Kills:9 N/A
Deaths:13
KDR:12.154
Accuracy:41.295% C
KPH:94.700 C
VKPH:5.400 C-
E540 Halberd-H
C
Kills:76
V. Kills:40 185%
Deaths:26
KDR:2.923
Accuracy:53.044% C
KPH:18.300 D--
VKPH:9.600 D*
Kills:551 (0 + 551)
Deaths:80
KDR:6.888
VKDR:0.988
Vehicle Kills:79
Kill Difference:471
Playtime:17.610 hours
Usage:1%
Score:0.149m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:53.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:151
V. Kills:19 N/A
Deaths:32
KDR:4.719
Accuracy:30.302% D
KPH:40.200 D
VKPH:5.100 D--
M40 Fury
C-
Kills:137
V. Kills:27 N/A
Deaths:16
KDR:8.563
Accuracy:36.327% C++
KPH:35.700 C--
VKPH:7 C-
M20 Basilisk
C+
Kills:136
V. Kills:54 247%
Deaths:23
KDR:5.913
Accuracy:31.262% C-
KPH:16.900 C+
VKPH:6.700 C+
M20 Basilisk
D-
Kills:64
V. Kills:31 200%
Deaths:17
KDR:3.765
Accuracy:27.420% D-
KPH:10.200 D-
VKPH:5 D-
Kills:488 (0 + 488)
Deaths:88
KDR:5.545
VKDR:1.489
Vehicle Kills:131
Kill Difference:400
Playtime:21.893 hours
Usage:1%
Score:0.315m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:27.420%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:127
V. Kills:14 N/A
Deaths:107
KDR:1.187
Accuracy:31.659% A++
KPH:5.300 D-
VKPH:0.600 D
M40 Fury-F
C
Kills:122
V. Kills:33 359%
Deaths:76
KDR:1.605
Accuracy:53.354% B*
KPH:13.600 D
VKPH:3.700 C
Kills:249 (249 + 0)
Deaths:183
KDR:1.361
VKDR:0.257
Vehicle Kills:47
Kill Difference:66
Playtime:32.837 hours
Usage:1%
Score:0.226m
Score/min:115
Driving Accuracy:53.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,6099,6032,5023.838B+1.2241.663%B+65.396%C+47.3B+N/A117203.2h1.9B*4.5B++
L100 Python AP 4,5433,35913325.256S22.6342.313%D**6.49%A48.4M17.1C28069.4h3.1A+7.2A+
AF-4 Cyclone 2,6172,6091,2712.053B++0.5723.686%C14.718%C41.4B+N/A13763h8.8B*37.1B+
Gauss Compact Burst 2,4402,4305914.112A+1.4925.65%C+21.111%C-51.1B+N/A11047.6h8.8B*34.4B+
EM4 Longshot 2,1152,11515513.645M**11.0236.394%C--77.305%C+38.6B+N/A10254.8h1.9B+5.3C**
NCM2 Falcon 2,2731,8931,1581.635B+0.9934.698%C-6.445%B+16.4B+3.3D74115.1h5.9B**17B++
Bouncing Betty 1,8601,8603934.733C++2.1155.857%AN/A170.6B*N/A55310.9h1.7B+3B**
EM1 1,8621,8608282.246B**0.3820.51%C+23.065%B+40.6C**N/A14945.8h10.7B*52.2B+
Blitz GD-10 1,7851,7821,6921.053C++1.5720.484%D16.891%B18.7C-N/A6395.5h12.5B++60.8C**
C-4 1,9291,6534633.57A++0.9529.256%B**N/A151.7M25.3C122210.9h1.2B*4B**
Sticky Grenade 1,6261,61811618N/A1,615.3861.969%B**N/A1470.9B*7.3C++60041.1h1.5B+2.4B++
Razor GD-23 1,5681,5583594.34S1.7224.193%C++22.144%B+52.6A*N/A18229.6h9.6B*39.9B+
Frag Grenade 1,5541,54811548N/A1,545.3853.793%AN/A737.1B**2.9D29912.1h2.7B**5.1B*
NC6 Gauss SAW 1,4891,4861,0201.457B1.1614.73%D-20.39%C24.4C+N/A13260.8h8.4B++57.1C++
NS-11C 1,4751,4677491.959B**0.6621.857%C23.722%B**32.3B+N/A10745.4h10.9B*49.7B+
The Moonshot 1,4191,4185127.804S25.1837.96%D-77.574%C+67.8B*N/A23920.9h1.8C*4.6C+
LA1 Anchor 1,3111,3064003.265B+0.6420.483%D25.191%C*51C**N/A27625.6h8.2B*39.9C**
NC6S Gauss SAW S 1,2971,2875102.524B**0.1018.035%D-26.573%B+47.5C*N/A21927.1h9B++49.8C++
LA80 1,2671,2671379.248A*6.6340.324%C+81.137%B+51.7B*N/A15124.5h1.8B++4.6B+
AF-34 Mattock 1,2571,2544312.91C+0.2929.902%C-13.796%C-27DN/A8146.5h7.1D-23.8D
Hawk GD-68 1,4931,2489191.358A+1.2655.152%D--5.288%B**29.4A++5.8D21442.5h4.1A++7.4A+
GD-22S 1,2511,2441,0761.156C+1.4713.632%F18.006%D17.4DN/A7371.3h10.1B+73.8D
GD-7F 1,2291,2265212.353B**0.2722.516%C18.597%C+42.1B*N/A19429.1h9.7B**42.9B+
C-4 ARX 1,4481,2253213.816B**1.1927.572%B++N/A159.1A+29C-6597.7h1.2B+4.4B++
Gauss Compact S 1,2361,2241,6840.727C+1.8919.316%D13.317%D9.9DN/A40124.2h8.4B*43.6B
Carnage AR 1,2171,2134612.631B**0.0122.207%C19.786%C*45.3B**N/A22826.8h10.5B**47.2B+
NS-15M AE 1,2111,2054422.726B+0.1021.476%D22.324%C44C+N/A17527.4h9.7B*45.4C**
NC14 Bolt Driver 1,2101,2054502.678B+0.0637.141%C*77.51%B+14.9C--N/A5580.7h2.5C**6.6B+
EM6 1,1901,1897161.661C++0.9618.643%C--19.596%C-36.6C+N/A15532.5h9.1B*48.9C**
Tempest 1,1901,1885492.164B+0.4622.069%D*20.455%C*33.6C--N/A13535.4h8.9B+40.2C+
NS-7 PDW 1,1671,1651,1511.012C++1.6118.752%D--19.485%B+16.9C-N/A6069h13.1B+69.9C+
Gauss Rifle S 1,1741,1654702.479A+0.1423.493%C+24.378%B*38.3B++N/A9530.4h10.1B+43B
C75 Viper 1,2981,1646916.87A**14.2531.047%D1.976%B+39.2B+4.5D19229.7h6.4B**20.7B*
NS-15M2 1,1681,1623273.554A0.9320.562%C-26.334%B+49BN/A15923.7h10.5B++51.2C**
NS-44 Commissioner 1,1631,1627591.531B++1.0939.523%B+22.892%B66.4A+N/A19417.5h2.5A6.4B**
MANA Anti-Personnel Turret 1,1761,1612824.117N/A1.5021.821%UN/A11610U150U23607600.1h19.8T*90.6T*
19A Fortuna 1,1631,1604792.422B**0.2022.211%D--21.121%B38C++N/A9230.5h7.6B**34.1B+
NC6A GODSAW 1,1621,1604092.836B+0.2120.988%D*22.845%C47.7CN/A23724.3h8.1C**38.4C
AF-8 RailJack 1,1601,1601517.682A++5.0640.311%B+82.414%B*42.5A+N/A14427.3h1.8B*4.4B++
AF-19 Mercenary 1,1661,1608251.406B++1.2220.408%C19.483%C+19.3C++N/A13360.1h9.9B*48.5B+
Shrike 1,2621,1607421.563A+1.0650.286%D4.138%B+35.9B**3.2D**21932.3h3.2A+6.3A
NCM1 Scattercannon 1,1651,1608071.437C+1.1824.586%D*15%C+15.2DN/A5376.1h6.5B+26.6C+
Gauss Prime 1,1641,1604612.516B++0.1121.351%D*19.397%C40.4C+N/A10528.7h9.7B+45.5C+
NS Baron G5AE 1,1681,1606421.807B+0.8144.363%C+12.241%C-33.4CN/A14534.7h3.8B+8.5C+
NC9 A-Tross 1,1621,1594782.425B**0.2022.862%C23.9%C*43.4B+N/A10926.7h8.2B*35.7B+
AF-41 Hacksaw 1,1621,1593843.018C*0.4026.25%C-13.115%C+39.7B*N/A14029.2h6.2C**23.6C++
MKV Suppressed 1,1611,1595941.951B**0.6725.766%C++14.064%D39.3B+N/A13429.5h12B+46.6B+
AC-X11 1,1621,1594022.883A*0.2622.425%C20.449%C+33.7B+N/A17234.4h8.1B*36B+
NS-11P 1,1701,1584732.448A0.1721.195%C19.862%B38.7B++N/A18429.9h11.2B**52.6B+
AF-34 Mattock 1,1641,1583013.847C**1.2337.361%C++14.508%D34.9C+N/A13333.2h7.6D20.4C+
Warden 1,1661,1584112.818M0.2029.429%B+24.439%C++37.4AN/A18631h6.3A21.4B*
AF-18 Stalker 1,1601,1589071.277C++1.3417.657%F-16.321%C-20.1DN/A6057.5h11.7B+66.5D
NC12 Sweeper 1,1601,1587601.524B+1.1039.692%C+10.881%D29.8C+N/A11038.8h3.8B+9.5B+
AF-41 Hacksaw 1,1601,1583833.023C*0.4028.247%C13.126%C40.9B*N/A14828.3h6.7C*23.8C++
Gauss SPR 1,1621,1582115.488M2.8734.79%B35.579%C*54.9A+N/A22021.1h4.2B*12B++
NSX Naginata 1,1611,1573902.967A0.3518.899%D28.176%C++44C++N/A10226.3h9.8B++52.1C*
Gauss Rifle Burst 1,1641,1574812.405B0.2223.089%D17.891%D--40C+N/A14728.9h9.9B+42.8C++
LA8 Rebel 1,1591,1571,0851.066C*1.5628.752%C+17.459%C21.7CN/A6253.4h5.6B+19.4B+
The Slasher 1,1651,15611,9780.097B**2.5236.669%C+5.017%C--1.6CN/A6715h1.7B++4.7B+
NS-30 Vandal 1,1551,1553503.3B**0.6831.686%C+20.433%D50.2B+N/A18023h4.7B++14.7B+
NC05 Jackhammer 1,1551,1547961.45C++1.1736.347%D--11.265%D24.6DN/A9746.9h4.9C++13.4C+
AF-4G Cyclone 1,1551,1534472.579B++0.0426.035%C+15.525%C-47.8C++N/A17224.1h9.2B+35.2B
Reaper DMR 1,1561,1513783.045B*0.4221.1%D24.153%C**44.3B++N/A11626h8.1B*38.2C**
GD Guardian 1,1521,1513593.206B++0.5825.713%F-18.593%D--37C-N/A8031.1h6.5C*25.4D
LA3 Desperado 1,1541,1517471.541B++1.0830.573%B+17.724%C+26.5CN/A9143.5h7.8B+25.6B+
NC1 Gauss Rifle 1,1541,1501,1830.972C+1.6518.419%D19.826%C++16.8CN/A8668.4h10.8B++58.8C*
Impetus 1,1531,1484092.807B+0.1932.755%C+22.822%D48.9B+N/A12923.5h3.8B*11.6B+
AF-6 Shadow 1,1491,1484182.746B++0.1232.579%C15.592%D**42.7C++N/A17626.9h4.6B*14.2B+
AF-4A Bandit 1,1551,1484962.315B**0.3122.137%D18.467%C--44.5B+N/A12425.8h8.6B**39B+
NSX Tomoe 1,1491,1474202.731B++0.1125.533%D-35.397%C+47.6BN/A10524.1h11.2B*43.9C**
AF-23 Grinder 1,1491,1402504.56B*1.9427.272%D--16.404%C++41.8B++N/A14227.3h5.8B+21.3C+
Anti-Vehicle Grenade 1,2481,13511135N/A1,132.3854.787%C**N/A567.5B++56.5C36862h3.6B*6.5B*
AF-23 Grinder 1,1371,1332235.081B**2.4624.797%D*15.622%C**46.4AN/A16724.4h4.7B**18.9C++
L100 Python HESH 1,1951,0903630.278A*27.6646.531%C+3.119%B+74.7B**7.2B40514.6h2.2B**4.7B*
L100 Python HEAT 1,2571,0407913.165A+10.5451.151%C++5.192%A48.6A+10.1C+26621.4h3.3B**6.4B**
NS Decimator 1,2321,0025491.825A0.8053.703%D3.493%B38.1B++8.7D26526.3h3.9B*7.2B++
GR-22 9909844722.085B++0.5422.368%C+21.342%B++36.3B+N/A10527.1h10.6B**47.2B+
NSX Tanto 8258252343.526A++0.9024.788%C26.667%C**42.5C**N/A9219.4h9.9B*40B+
NS-357 Underboss 8188166211.314B+1.3138.729%B+17.402%C+44.3B+N/A10918.4h2.9A+7.5B**
NCM2 Falcon 9177396351.164B1.4637.281%C5.819%B11C+2.7D--6167.1h11.6B+31.2B+
NCM1 Scattercannon 6396311683.756B+1.1325.037%D--9.667%D*38.7B+N/A16216.3h4.9B+19.4C+
NCM3 Raven 7735062172.332A*0.2941.038%C**2.569%C18A*9.5A22128.1h15.4A+37.6B**
GD-66 Claw 4854842292.114B*0.5142.207%D*22.727%A*30.1CN/A8716.1h2.6C+6.2C-
Enforcer ML85 810466776.052B3.4332.72%D-1.073%D--16.4D12.1D19728.5h11.9B36.4C+
NS-AM7 Archer 4444201512.781S0.1651.618%D29.286%B++28.4M**1.6C15514.8h7B*13.5B*
NCM3 Raven 6134052171.866A0.7640.895%B4.938%A14.4B**7.4C**18028.2h19.5B*47.6B++
Tank Mine 526403517.902M+5.2858.372%A*N/A212.1M+64.7C+17921.9h1.9B3.2A++
Hunter QCX 3763714210.881C**1.7444.926%C**19.677%D14.5C++N/A6325.6h2.9C**6.5B
AF-22 Crow 4083562081.712A*0.9160.06%D*4.213%B*32.4B**4.7D19711h3.9A++6.5A+
Auraxium Slasher 3653556,0880.058B+2.5648.845%AN/A0.9C+N/A2411.7h2B+4B+
NS CandyCannon 3000 3373344020.831B+1.7932.719%C15.27%D*24.2C+N/A7013.8h3.6B*10.9B+
Mag-Cutter 37733014,7960.022C+2.6038.61%B++N/A0.3CN/A1980.1h2.7C++6.9B+
MAX Punch 3393252,6740.122B2.5043.29%C+N/A1.2C++N/A4277.1h2.2C+5C++
M60-G Bulldog-H 347317417.732C+5.1136.502%DN/A26.9D*2.5D--7611.8h4.3B+11.8C**
Icikill 3092996,7560.044C+2.5843.073%B++N/A0.7C-N/A2407.3h1.9B+4.4B+
NC15 Phoenix 551281982.867A**0.2546.037%D--N/A17B++16.4B+21916.5h7.6B**16.4B++
NS-61 Emissary 2502491911.304B++1.3223.478%D15.663%C+23.5C+N/A5510.6h11.2B+47.8C++
L105 Zepher 239224268.615C+5.9934.97%D-N/A43.1C2.9D--1565.2h5.5B15.7C+
Titan-150 HEAT 280223336.758B4.1432.066%D**4.484%B+16C4.1D*17713.9h3.5B*10.9C++
NS-44L Blackhand 185185583.19A++0.5749.862%B*58.919%A39.4B*N/A1034.7h2.9B++5.9B*
MANA Anti-Vehicle Turret 291174702.486C++0.1436.068%D--5.747%B**1740C+1170C++8196550.1h7.3B+20.3C+
C85 Canister-H 1671581312.154C+9.5341.295%C10.127%D92.9C5.3C-4671.7h4.4B+10.7B
Spear Anti-Vehicle Phalanx Turret 2071581510.533B+7.9133.218%D9.494%A*42.7B+13.2D3463.7h5.5B+16.4B+
Carver 1541541351.141S1.4832.593%B++16.883%C*16.6A++N/A439.3h1.1B++3.5B+
NS Patriot Flare Gun 1601542090.737C++1.8828.82%B+N/A34.2C++1.3C**994.5h1.9B+6.7B+
M40 Fury 170151324.719C2.1030.302%D1.987%C++39.7D5D--3223.8h10.2B+33.7C*
Auraxium Mag-Cutter 1521513,0510.049C**2.5743.253%B**1.325%D0.9C+N/A2167.8h1.5B++3.6B++
M40 Fury 164137168.563C*5.9436.327%C++1.46%C36.1C-7.1C-4363.8h12C*33B
M20 Basilisk 190136235.913A*3.2931.262%C-5.882%C+17C+6.8C+1848h75.1B240.3B+
NS-10 Burster 231131771.701A0.9229.232%C+6.87%C**7.4A+5.6A13417.8h135.8B*464.6B+
M12 Kobalt-F 1411271071.187C+1.4331.659%A++1.575%F-5.3D-N/A10723.9h35.6F-112.5C+
E540 Halberd 199125196.579C++3.9639.344%D5.6%B++26.6C++15.7C+4204.7h4.6B**11.7B+
AP30 Shredder 161122343.588C+0.9718.891%D*2.459%C++23.9C+7.6D*1545.1h47.1B+249.3C**
M40 Fury-F 155122761.605C++1.0253.354%B*N/A13.7D3.7C1358.9h11.1C+20.9C**
NS-10 Burster 211120891.348B**1.2729.044%C+4.167%D6.6B**5B**12518.3h151.9B+523B
C150 Dalton 151118205.9C*3.2855.339%A2.542%A**29.5C++8.3D--1954h5.5C+10B++
NC4 Mag-Shot 109109961.135B+1.4934.562%B**22.936%B++18.8CN/A1735.8h5.9B+17.2B
Titan-150 AP 13792253.68C+1.0633.956%F-7.609%A++21.4B+10.5D--10364.3h3.2A+9.3B++
M60-A Bulldog 9582711.714C+9.0937.23%D--N/A10.6D--1.7D667.7h7.1D-19.2D--
E540 Halberd-H 11676262.923C-0.3053.044%C1.316%D18.1D--9.5D*1934.2h6.8C++12.8C++
Titan-150 HESH 8670135.385C2.7644.891%C+7.143%M*28C--6.4C++2302.5h3.8D8.5C
M20 Basilisk 9564173.765B*1.1427.42%D-6.25%C+10.3D5D-1436.2h98.1C++357.8C
M60-A Bulldog 6963115.727C3.1136.493%D-1.587%D11.5D-1.1D-715.5h6.9D18.9D-
Skyguard 9158105.8A**3.1826.771%C-3.448%B+13.8B**7.9C2434.2h116.2B**434.1B++
M60-A Bulldog 555295.778C++3.1633.163%C+N/A26C-1.5D*1622h6.2C18.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit362535,75531.2h
Motion Spotter6537,07211.7h
Anti-Vehicle MANA Turret156812.4h
Spawn Beacon81,1501.3h
Medical Applicator636409,83929.7h
Medical Kit8147,44615.1h
Nanite Revive Grenade05,0471.4h
Deconstruction Tool0860h
Spitfire Auto-Turret43620.4h
Recon Detection Device24034,96546.3h
Ammunition Package534,9372.2h
Anti-Infantry MANA Turret432,0823.1h
Shield Recharging Field201,5220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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