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Pyro SzeregowyRownolegly[KAIN] SzeregowyRownolegly
NC BR 161

KDR: 2.63

Score: 62.2m

Last Seen: Feb 21st, 2018 4:20 PM
- OFFLINE - 75.3 hour(s)

Rank 161 (116) of the New Conglomerate on Cobalt
Level Progress (to 117): 84%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R L100 Python AP Gauss Compact Burst AF-4 Cyclone EM4 Longshot EM1 NCM2 Falcon Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,482,435 MLG Score: 1185
Fun Score: N/A
Cheeseburgers Flipped: 2324TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.73%21.029%4574992258,4152.220340.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.28%0.169C++0.146C++-1.243D*HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.454B+8.90.371C**32.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.35%4.95%46889637,252191718443.78299393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%-0.524D1.327A0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.50.641B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.493%3.329%120109611,56213007721.20062202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%-0.694D-0.222C0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.326C**21.70.413B54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.239%69.092%120896318,9012318168.1505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.153%0.588B+0.13C++-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.451B+2.10.338C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.582%14.252%12039681,712199140.859869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-0.049C+0.038C+0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**3.40.299C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.2m203.4%343 (20.6k)294 (17.6k)2.62579127,95548,7302.80006161 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971672219.335%22.763%44004:2166

10% Combat Medic14% Engineer20% Heavy Assault34% Infiltrator13% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 5:04 PMApr 10th, 2016 5:57 PMFeb 21st, 2018 4:23 PM (3d) (PST)Feb 21st, 2018 1:06 PM (3d) (PST)Feb 21st, 2018 12:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101963140.6040.2300.1381.2900.0301185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,59411,75218,8423614877217,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3529.2h/147.1d 8,492 29,126 36,332 273.2k 5,921 14,237 6,341 108m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C*
Kills:2,112
Deaths:927
KDR:2.278
Accuracy:20.409% C
HSR:23.532% C*
NC6 Gauss SAW
C
Kills:1,671
Deaths:1,086
KDR:1.539
Accuracy:15.360% D-
HSR:21.125% C
LA1 Anchor
C+
Kills:1,351
Deaths:415
KDR:3.255
Accuracy:20.505% D--
HSR:25.093% C+
EM6
C--
Kills:1,289
Deaths:751
KDR:1.716
Accuracy:18.690% D
HSR:20.559% C--
NC6S Gauss SAW S
C**
Kills:1,287
Deaths:510
KDR:2.524
Accuracy:18.035% D*
HSR:26.573% C**
GD-22S
D-
Kills:1,246
Deaths:1,078
KDR:1.156
Accuracy:13.637% F-
HSR:18.058% D-
NS-15M AE
D
Kills:1,205
Deaths:442
KDR:2.726
Accuracy:21.476% D-
HSR:22.324% D
NS-15M2
C+
Kills:1,184
Deaths:335
KDR:3.534
Accuracy:20.597% D
HSR:26.182% C+
NC6A GODSAW
D
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:20.988% D*
HSR:22.845% D
NSX Naginata
C+
Kills:1,157
Deaths:390
KDR:2.967
Accuracy:18.899% D-
HSR:28.176% C+
NC05 Jackhammer
D
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:36.347% D*
HSR:11.265% D
Kills:14,816
Deaths (as Heavy Assault):7,139
Deaths (to Heavy Assaults):14,247
KDR:2.07536
Kill Difference:7,677
Playtime:695.425 hours
Usage:20%
Score:12.327m
Score/min:295
Accuracy (listed only):20.449%
HSR (listed only):22.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
C-
Kills:2,710
Deaths:679
KDR:3.991
Accuracy:25.263% C-
HSR:21.439% D
AF-4 Cyclone
C-
Kills:2,624
Deaths:1,278
KDR:2.053
Accuracy:23.690% C-
HSR:14.749% C--
Blitz GD-10
C++
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D-
HSR:16.891% C++
Razor GD-23
B
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C+
HSR:22.144% B
NS-11C
B*
Kills:1,467
Deaths:749
KDR:1.959
Accuracy:21.857% C--
HSR:23.722% B*
GD-7F
C+
Kills:1,290
Deaths:559
KDR:2.308
Accuracy:22.532% C-
HSR:18.760% C+
Gauss Compact S
D
Kills:1,246
Deaths:1,704
KDR:0.731
Accuracy:19.386% D-
HSR:13.403% D
Tempest
C+
Kills:1,199
Deaths:554
KDR:2.164
Accuracy:22.044% D**
HSR:20.434% C+
NS-7 PDW
B
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D*
HSR:19.485% B
NSX Tanto
C++
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:24.871% C--
HSR:26.936% C++
19A Fortuna
C++
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D*
HSR:21.121% C++
AF-19 Mercenary
C
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C-
HSR:19.483% C
NS Baron G5AE
C
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C
HSR:12.241% D
AC-X11
C
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% D
HSR:20.449% C
MKV Suppressed
C+
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C+
HSR:14.064% D-
NC12 Sweeper
C
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C
HSR:10.881% D
AF-4G Cyclone
C
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C
HSR:15.525% D
AF-4A Bandit
D
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% D-
HSR:18.467% D
GD-66 Claw
A+
Kills:487
Deaths:231
KDR:2.108
Accuracy:42.154% F
HSR:22.587% A+
MGR-S1 Gladius
C
Kills:325
Deaths:150
KDR:2.167
Accuracy:25.104% D
HSR:21.539% C
NSX Tengu
B+
Kills:163
Deaths:62
KDR:2.629
Accuracy:36.527% C
HSR:25.153% B+
LA39 Bruiser
C
Kills:67
Deaths:36
KDR:1.861
Accuracy:57.931% C
HSR:11.940% C
Kills:26,502
Deaths (as Light Assault):14,220
Deaths (to Light Assaults):9,897
KDR:1.86371
Kill Difference:12,282
Playtime:447.095 hours
Usage:13%
Score:7.896m
Score/min:294
Accuracy (listed only):27.628%
HSR (listed only):18.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:10,303
Deaths:2,651
KDR:3.886
Accuracy:41.604% C*
HSR:65.360% C
AF-4 Cyclone
C-
Kills:2,624
Deaths:1,278
KDR:2.053
Accuracy:23.690% C-
HSR:14.749% C--
EM4 Longshot
C+
Kills:2,120
Deaths:155
KDR:13.677
Accuracy:36.358% D
HSR:77.264% C+
Blitz GD-10
C++
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D-
HSR:16.891% C++
The Moonshot
C+
Kills:1,418
Deaths:51
KDR:27.804
Accuracy:37.960% D-
HSR:77.574% C+
LA80
B+
Kills:1,267
Deaths:137
KDR:9.248
Accuracy:40.324% C
HSR:81.137% B+
NC14 Bolt Driver
B+
Kills:1,205
Deaths:450
KDR:2.678
Accuracy:37.141% C++
HSR:77.510% B+
Tempest
C+
Kills:1,199
Deaths:554
KDR:2.164
Accuracy:22.044% D**
HSR:20.434% C+
NS-7 PDW
B
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D*
HSR:19.485% B
NS-44 Commissioner
C**
Kills:1,162
Deaths:759
KDR:1.531
Accuracy:39.523% C**
HSR:22.892% C++
AF-8 RailJack
B*
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:40.311% C**
HSR:82.414% B*
MKV Suppressed
C+
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C+
HSR:14.064% D-
Gauss SPR
C++
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:34.790% C++
HSR:35.579% C++
AF-18 Stalker
D
Kills:1,158
Deaths:907
KDR:1.277
Accuracy:17.657% F-
HSR:16.321% D
LA8 Rebel
C
Kills:1,157
Deaths:1,085
KDR:1.066
Accuracy:28.752% C
HSR:17.459% C-
NS-30 Vandal
C
Kills:1,155
Deaths:350
KDR:3.300
Accuracy:31.686% C
HSR:20.433% D
AF-4G Cyclone
C
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C
HSR:15.525% D
LA3 Desperado
C*
Kills:1,151
Deaths:747
KDR:1.541
Accuracy:30.573% C*
HSR:17.724% C
AF-6 Shadow
C-
Kills:1,148
Deaths:418
KDR:2.746
Accuracy:32.579% C-
HSR:15.592% D**
Impetus
C
Kills:1,148
Deaths:409
KDR:2.807
Accuracy:32.755% C
HSR:22.822% D
NSX Tomoe
C+
Kills:1,147
Deaths:420
KDR:2.731
Accuracy:25.533% D-
HSR:35.397% C+
NS-357 Underboss
C*
Kills:997
Deaths:765
KDR:1.303
Accuracy:38.644% C*
HSR:18.054% C
NS-AM7 Archer
B**
Kills:460
Deaths:156
KDR:2.949
Accuracy:51.622% D-
HSR:29.130% B**
NS CandyCannon 3000
C
Kills:345
Deaths:419
KDR:0.823
Accuracy:33.104% C
HSR:15.362% D*
MGR-S1 Gladius
C
Kills:325
Deaths:150
KDR:2.167
Accuracy:25.104% D
HSR:21.539% C
NS-61 Emissary
C+
Kills:312
Deaths:234
KDR:1.333
Accuracy:23.684% D
HSR:16.987% C+
NSX Daimyo
C**
Kills:270
Deaths:73
KDR:3.699
Accuracy:37.487% D-
HSR:95.185% C**
NS-44L Blackhand
A
Kills:223
Deaths:68
KDR:3.279
Accuracy:50.118% B*
HSR:58.744% A
NSX Tengu
B+
Kills:163
Deaths:62
KDR:2.629
Accuracy:36.527% C
HSR:25.153% B+
NS Patriot Flare Gun
U
Kills:154
Deaths:209
KDR:0.737
Accuracy:28.820% B+
HSR:0% U
NC4 Mag-Shot
B**
Kills:109
Deaths:96
KDR:1.135
Accuracy:34.562% B**
HSR:22.936% B+
Kills:40,297
Deaths (as Infiltrator):16,849
Deaths (to Infiltrators):7,391
KDR:2.39166
Kill Difference:23,448
Playtime:1,216.319 hours
Usage:34%
Score:17.947m
Score/min:246
Accuracy (listed only):32.387%
HSR (listed only):34.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C-
Kills:2,710
Deaths:679
KDR:3.991
Accuracy:25.263% C-
HSR:21.439% D
Razor GD-23
B
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C+
HSR:22.144% B
NS-11C
B*
Kills:1,467
Deaths:749
KDR:1.959
Accuracy:21.857% C--
HSR:23.722% B*
GD-7F
C+
Kills:1,290
Deaths:559
KDR:2.308
Accuracy:22.532% C-
HSR:18.760% C+
Gauss Compact S
D
Kills:1,246
Deaths:1,704
KDR:0.731
Accuracy:19.386% D-
HSR:13.403% D
NSX Tanto
C++
Kills:1,162
Deaths:371
KDR:3.132
Accuracy:24.871% C--
HSR:26.936% C++
19A Fortuna
C++
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D*
HSR:21.121% C++
AF-19 Mercenary
C
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C-
HSR:19.483% C
NS Baron G5AE
C
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C
HSR:12.241% D
AC-X11
C
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% D
HSR:20.449% C
NC12 Sweeper
C
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C
HSR:10.881% D
Warden
C**
Kills:1,158
Deaths:411
KDR:2.818
Accuracy:29.429% C**
HSR:24.439% C+
GD Guardian
D*
Kills:1,151
Deaths:359
KDR:3.206
Accuracy:25.713% F-
HSR:18.593% D*
AF-4A Bandit
D
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% D-
HSR:18.467% D
GD-66 Claw
A+
Kills:487
Deaths:231
KDR:2.108
Accuracy:42.154% F
HSR:22.587% A+
LA39 Bruiser
C
Kills:67
Deaths:36
KDR:1.861
Accuracy:57.931% C
HSR:11.940% C
Kills:19,241
Deaths (as Engineer):9,062
Deaths (to Engineers):8,332
KDR:2.12326
Kill Difference:10,179
Playtime:509.935 hours
Usage:14%
Score:9.775m
Score/min:320
Accuracy (listed only):29.035%
HSR (listed only):19.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:2,624
Deaths:1,278
KDR:2.053
Accuracy:23.690% C-
HSR:14.749% C--
Blitz GD-10
C++
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D-
HSR:16.891% C++
Carnage AR
C+
Kills:1,213
Deaths:461
KDR:2.631
Accuracy:22.207% D
HSR:19.786% C+
Tempest
C+
Kills:1,199
Deaths:554
KDR:2.164
Accuracy:22.044% D**
HSR:20.434% C+
NS-7 PDW
B
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D*
HSR:19.485% B
Gauss Rifle S
B+
Kills:1,165
Deaths:470
KDR:2.479
Accuracy:23.493% C
HSR:24.378% B+
Gauss Prime
D
Kills:1,160
Deaths:461
KDR:2.516
Accuracy:21.351% D*
HSR:19.397% D
NS Baron G5AE
C
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C
HSR:12.241% D
NC9 A-Tross
C+
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:22.862% D
HSR:23.900% C+
MKV Suppressed
C+
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C+
HSR:14.064% D-
NS-11P
C++
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:21.195% C-
HSR:19.862% C++
NC12 Sweeper
C
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C
HSR:10.881% D
Gauss Rifle Burst
D--
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:23.089% D--
HSR:17.891% D*
AF-4G Cyclone
C
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C
HSR:15.525% D
Reaper DMR
C+
Kills:1,151
Deaths:378
KDR:3.045
Accuracy:21.100% D--
HSR:24.153% C+
NC1 Gauss Rifle
C+
Kills:1,150
Deaths:1,183
KDR:0.972
Accuracy:18.419% D--
HSR:19.826% C+
GR-22
C**
Kills:1,144
Deaths:529
KDR:2.163
Accuracy:22.585% C-
HSR:20.979% C**
GD-66 Claw
A+
Kills:487
Deaths:231
KDR:2.108
Accuracy:42.154% F
HSR:22.587% A+
MGR-S1 Gladius
C
Kills:325
Deaths:150
KDR:2.167
Accuracy:25.104% D
HSR:21.539% C
NSX Tengu
B+
Kills:163
Deaths:62
KDR:2.629
Accuracy:36.527% C
HSR:25.153% B+
LA39 Bruiser
C
Kills:67
Deaths:36
KDR:1.861
Accuracy:57.931% C
HSR:11.940% C
NS-11A
B++
Kills:64
Deaths:29
KDR:2.207
Accuracy:22.305% C-
HSR:26.563% B++
Kills:22,963
Deaths (as Combat Medic):12,540
Deaths (to Combat Medics):5,220
KDR:1.83118
Kill Difference:10,423
Playtime:362.306 hours
Usage:10%
Score:7.957m
Score/min:366
Accuracy (listed only):27.325%
HSR (listed only):19.192%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:1,910
Deaths:1,159
KDR:1.648
Accuracy:34.699% D
HSR:6.387% B+
AF-34 Mattock
C--
Kills:1,254
Deaths:431
KDR:2.910
Accuracy:29.902% C--
HSR:13.796% C--
NCM1 Scattercannon
C+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:24.586% D*
HSR:15% C+
AF-41 Hacksaw
C
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:26.250% D
HSR:13.115% C
AF-41 Hacksaw
C-
Kills:1,158
Deaths:383
KDR:3.024
Accuracy:28.247% C-
HSR:13.126% C--
AF-34 Mattock
C++
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:37.361% C++
HSR:14.508% D
AF-23 Grinder
C+
Kills:1,140
Deaths:250
KDR:4.560
Accuracy:27.272% D*
HSR:16.404% C+
AF-23 Grinder
C*
Kills:1,133
Deaths:223
KDR:5.081
Accuracy:24.797% D*
HSR:15.622% C*
NCM2 Falcon
B
Kills:742
Deaths:636
KDR:1.167
Accuracy:37.292% C--
HSR:5.795% B
NCM1 Scattercannon
D*
Kills:631
Deaths:168
KDR:3.756
Accuracy:25.037% D*
HSR:9.667% D**
NCM3 Raven
C++
Kills:506
Deaths:217
KDR:2.332
Accuracy:41.038% C++
HSR:2.569% C
NCM3 Raven
A
Kills:405
Deaths:217
KDR:1.866
Accuracy:40.895% C*
HSR:4.938% A
NS-10 Burster
B
Kills:133
Deaths:78
KDR:1.705
Accuracy:29.252% C
HSR:6.767% B
NS-10 Burster
C+
Kills:121
Deaths:90
KDR:1.344
Accuracy:29.077% C+
HSR:4.132% D
Kills:12,610
Deaths (as MAX Suit):2,672
Deaths (to MAX Suits):3,105
KDR:4.71931
Kill Difference:9,938
Playtime:291.068 hours
Usage:8%
Score:6.260m
Score/min:358
Accuracy (listed only):31.122%
HSR (listed only):10.130%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:224
V. Kills:15 N/A
Deaths:26
KDR:8.615
Accuracy:34.970% D--
KPH:43.400 C
VKPH:2.900 D--
AP30 Shredder
C
Kills:122
V. Kills:39 305%
Deaths:34
KDR:3.588
Accuracy:18.891% D*
KPH:24.100 C
VKPH:7.700 D*
C150 Dalton
A+
Kills:118
V. Kills:33 347%
Deaths:20
KDR:5.900
Accuracy:55.339% A+
KPH:29.500 C+
VKPH:8.300 D*
Kills:464 (0 + 464)
Deaths:80
KDR:5.800
VKDR:1.088
Vehicle Kills:87
Kill Difference:384
Playtime:14.221 hours
Usage:0%
Score:0.142m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:55.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,504
V. Kills:1,235 283%
Deaths:139
KDR:25.209
Accuracy:42.196% D**
KPH:48.300 A++
VKPH:17 C
C75 Viper
C*
Kills:1,164
V. Kills:134 N/A
Deaths:69
KDR:16.870
Accuracy:31.047% D
KPH:39.200 C*
VKPH:4.500 D
L100 Python HESH
B+
Kills:1,090
V. Kills:105 N/A
Deaths:36
KDR:30.278
Accuracy:46.531% C
KPH:74.900 B+
VKPH:7.200 C+
L100 Python HEAT
B**
Kills:1,040
V. Kills:217 477%
Deaths:79
KDR:13.165
Accuracy:51.151% C+
KPH:48.700 B**
VKPH:10.200 C+
Skyguard
C**
Kills:58
V. Kills:33 171%
Deaths:10
KDR:5.800
Accuracy:26.780% C--
KPH:13.100 C**
VKPH:7.400 D
Kills:6,856 (6,856 + 0)
Deaths:333
KDR:20.589
VKDR:5.177
Vehicle Kills:1,724
Kill Difference:6,523
Playtime:142.552 hours
Usage:4%
Score:2.300m
Score/min:269
Driving Accuracy:26.780%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:466
V. Kills:344 135%
Deaths:77
KDR:6.052
Accuracy:32.720% D--
KPH:16.400 D
VKPH:12.100 D
Titan-150 HEAT
C--
Kills:223
V. Kills:57 384%
Deaths:33
KDR:6.758
Accuracy:32.066% F
KPH:16 C--
VKPH:4.100 D*
E540 Halberd
C+
Kills:125
V. Kills:74 167%
Deaths:19
KDR:6.579
Accuracy:39.344% D
KPH:26.900 C+
VKPH:15.900 C+
Titan-150 AP
C+
Kills:92
V. Kills:45 200%
Deaths:25
KDR:3.680
Accuracy:33.956% F-
KPH:21.400 C+
VKPH:10.500 D--
Titan-150 HESH
C
Kills:81
V. Kills:18 426%
Deaths:13
KDR:6.231
Accuracy:43.152% D
KPH:30.700 D
VKPH:6.800 C
Kills:987 (396 + 591)
Deaths:167
KDR:5.910
VKDR:3.222
Vehicle Kills:538
Kill Difference:820
Playtime:53.996 hours
Usage:2%
Score:0.914m
Score/min:282
Driving Accuracy:43.152%
Gunner Accuracy:39.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D*
Kills:317
V. Kills:30 N/A
Deaths:41
KDR:7.732
Accuracy:36.502% D-
KPH:26.900 D*
VKPH:2.500 D*
C85 Canister-H
C
Kills:158
V. Kills:9 N/A
Deaths:13
KDR:12.154
Accuracy:41.295% D
KPH:94.700 C
VKPH:5.400 C--
E540 Halberd-H
C-
Kills:76
V. Kills:40 185%
Deaths:26
KDR:2.923
Accuracy:53.044% C-
KPH:18.300 D--
VKPH:9.600 D**
Kills:551 (0 + 551)
Deaths:80
KDR:6.888
VKDR:0.988
Vehicle Kills:79
Kill Difference:471
Playtime:17.610 hours
Usage:0%
Score:0.149m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:53.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:151
V. Kills:19 N/A
Deaths:32
KDR:4.719
Accuracy:30.302% D
KPH:40.200 D
VKPH:5.100 D--
M20 Basilisk
C
Kills:140
V. Kills:54 255%
Deaths:23
KDR:6.087
Accuracy:31.298% D
KPH:17.200 C
VKPH:6.600 C
M40 Fury
C--
Kills:137
V. Kills:27 N/A
Deaths:16
KDR:8.563
Accuracy:36.327% C+
KPH:35.700 D
VKPH:7 C--
M20 Basilisk
D-
Kills:69
V. Kills:32 209%
Deaths:17
KDR:4.059
Accuracy:28.056% D*
KPH:10.900 D-
VKPH:5.100 D-
Kills:497 (0 + 497)
Deaths:88
KDR:5.648
VKDR:1.500
Vehicle Kills:132
Kill Difference:409
Playtime:22.074 hours
Usage:1%
Score:0.318m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:28.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:128
V. Kills:35 356%
Deaths:82
KDR:1.561
Accuracy:53.376% B++
KPH:14 D
VKPH:3.800 C-
M12 Kobalt-F
C
Kills:127
V. Kills:14 N/A
Deaths:107
KDR:1.187
Accuracy:31.659% A
KPH:5.300 D-
VKPH:0.600 C
S12 Renegade
C+
Kills:75
V. Kills:1 N/A
Deaths:33
KDR:2.273
Accuracy:33.675% D*
KPH:49.800 C+
VKPH:0.700 C
Kills:330 (330 + 0)
Deaths:222
KDR:1.486
VKDR:0.225
Vehicle Kills:50
Kill Difference:108
Playtime:34.542 hours
Usage:1%
Score:0.238m
Score/min:115
Driving Accuracy:33.675%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,30910,3032,6513.886C*1.2641.604%C*65.36%C47.1C*N/A117218.6h1.9B+4.6B+
L100 Python AP 4,7393,50413925.209S22.5842.196%D**6.393%A++48.3A++17C27572.5h3.1A++7.2A
Gauss Compact Burst 2,7202,7106793.991B*1.3725.263%C-21.439%D51C*N/A11253.1h8.9B*35.1B
AF-4 Cyclone 2,6322,6241,2782.053B+0.5723.69%C-14.749%C--41.4C*N/A13763.4h8.8B++37.2B
EM4 Longshot 2,1202,12015513.677M11.0536.358%D77.264%C+38.6C*N/A10254.9h1.9B+5.3C++
EM1 2,1162,1129272.278B*0.3520.409%C23.532%C*41C+N/A14551.5h10.8B++53C**
NCM2 Falcon 2,2911,9101,1591.648B0.9834.699%D6.387%B+16.5C*3.3D74115.5h5.9B**17B++
Bouncing Betty 1,8681,8683954.729C++2.1055.887%B**N/A171.4B*N/A55210.9h1.7B+3B**
Blitz GD-10 1,7851,7821,6921.053C+1.5720.484%D-16.891%C++18.7DN/A6495.5h12.5B+60.8C++
NC6 Gauss SAW 1,6751,6711,0861.539C*1.0915.36%D-21.125%C25.8CN/A13364.7h8.6B+56.3C+
C-4 1,9431,6664633.598A+0.9729.53%B*N/A152.8A++25.4C123210.9h1.2B++3.9B*
Sticky Grenade 1,6561,64611646N/A1,643.3762.106%B**N/A1496.4B*9.1C++59621.1h1.5B++2.4B++
Frag Grenade 1,5721,56511565N/A1,562.3753.854%B**N/A711.4B++3.2D29792.2h2.7B*5.1B*
Razor GD-23 1,5681,5583594.34M++1.7124.193%C+22.144%B52.6AN/A18329.6h9.6B++39.9B+
NS-11C 1,4751,4677491.959B*0.6721.857%C--23.722%B*32.3C++N/A10845.4h10.9B*49.7B+
The Moonshot 1,4191,4185127.804S25.1837.96%D-77.574%C+67.8B+N/A23920.9h1.8C++4.6C
LA1 Anchor 1,3561,3514153.255B0.6320.505%D--25.093%C+50.4C+N/A27126.8h8.2B*40.1C++
C-4 ARX 1,5861,3493443.922B**1.3027.699%B+N/A162.5B*28.6C-6658.3h1.2C*4.4B
GD-7F 1,2931,2905592.308B*0.3222.532%C-18.76%C+41.9B+N/A18830.8h9.7B**43.1B+
EM6 1,2921,2897511.716C+0.9118.69%D20.559%C--37.7CN/A15434.2h9.1B++48.9C++
NC6S Gauss SAW S 1,2971,2875102.524B++0.1018.035%D*26.573%C**47.5C+N/A21927.1h9B+49.8C+
LA80 1,2671,2671379.248A++6.6240.324%C81.137%B+51.7B+N/A15124.5h1.8B+4.6B
AF-34 Mattock 1,2571,2544312.91C+0.2829.902%C--13.796%C--27D-N/A8146.5h7.1D--23.8D-
Hawk GD-68 1,4931,2489191.358A+1.2755.152%D*5.288%A29.4B**5.8D21442.5h4.1A+7.4A
Gauss Compact S 1,2581,2461,7040.731C1.8919.386%D-13.403%D9.9DN/A40125.5h8.4B++43.3C**
GD-22S 1,2531,2461,0781.156C1.4713.637%F-18.058%D-17.5D-N/A7471.4h10.1C**73.9D
Carnage AR 1,2171,2134612.631B*0.0122.207%D19.786%C+45.3B+N/A22926.8h10.5B**47.2B
NC14 Bolt Driver 1,2101,2054502.678C**0.0537.141%C++77.51%B+14.9DN/A5581h2.5C*6.6C**
NS-15M AE 1,2111,2054422.726C**0.1021.476%D-22.324%D44C-N/A17527.4h9.7B++45.4C++
Tempest 1,2011,1995542.164B+0.4622.044%D**20.434%C+33.4DN/A13435.9h8.9B+40.2C
NS-15M2 1,1901,1843353.534B*0.9120.597%D26.182%C+48.7C+N/A15924.3h10.5B+51.1C++
NS-7 PDW 1,1671,1651,1511.012C+1.6118.752%D*19.485%B16.9DN/A6069h13.1B69.9C+
Gauss Rifle S 1,1741,1654702.479A+0.1523.493%C24.378%B+38.3C**N/A9630.4h10.1B+43C*
C75 Viper 1,2981,1646916.87A++14.2431.047%D1.976%B+39.2C*4.5D19329.7h6.4B**20.7B++
NSX Tanto 1,1631,1623713.132A+0.5124.871%C--26.936%C++41.9C++N/A9127.7h10.3B++41.4B+
NS-44 Commissioner 1,1631,1627591.531B+1.0939.523%C**22.892%C++66.4B**N/A19517.5h2.5A6.4B*
MANA Anti-Personnel Turret 1,1761,1612824.117N/A1.4921.821%UN/A11610U150U23702600.1h19.8T*90.6T*
NCM1 Scattercannon 1,1651,1608071.437C+1.1924.586%D*15%C+15.2DN/A5476.1h6.5B+26.6C
Gauss Prime 1,1641,1604612.516B+0.1121.351%D*19.397%D40.4C+N/A10528.7h9.7B+45.5C
NC6A GODSAW 1,1621,1604092.836C**0.2120.988%D*22.845%D47.7C-N/A23924.3h8.1C*38.4C
19A Fortuna 1,1631,1604792.422B*0.2022.211%D*21.121%C++38C+N/A9230.5h7.6B**34.1C**
Shrike 1,2621,1607421.563A1.0650.286%D-4.138%B+35.9B*3.2D**22032.3h3.2A+6.3B**
AF-19 Mercenary 1,1661,1608251.406B+1.2220.408%C-19.483%C19.3C+N/A13460.1h9.9B++48.5B+
AF-8 RailJack 1,1601,1601517.682A++5.0640.311%C**82.414%B*42.5B**N/A14427.3h1.8B++4.4B++
NS Baron G5AE 1,1681,1606421.807C**0.8244.363%C12.241%D33.4C-N/A14534.7h3.8C**8.5C+
NC9 A-Tross 1,1621,1594782.425B*0.2022.862%D23.9%C+43.4C*N/A11026.7h8.2B++35.7C*
AF-41 Hacksaw 1,1621,1593843.018C++0.3926.25%D13.115%C39.7B+N/A14129.2h6.2C++23.6C+
AC-X11 1,1621,1594022.883A++0.2622.425%D20.449%C33.7C++N/A17334.4h8.1B++36C**
MKV Suppressed 1,1611,1595941.951B*0.6725.766%C+14.064%D-39.3C++N/A13429.5h12B+46.6C**
NS-11P 1,1701,1584732.448B**0.1821.195%C-19.862%C++38.7B+N/A18429.9h11.2B*52.6B
Gauss SPR 1,1621,1582115.488M2.8634.79%C++35.579%C++54.9B**N/A22021.1h4.2B*12B+
NC12 Sweeper 1,1601,1587601.524C**1.1039.692%C10.881%D29.8CN/A11038.8h3.8B+9.5B
AF-18 Stalker 1,1601,1589071.277C+1.3517.657%F-16.321%D20.1DN/A6057.5h11.7C**66.5D-
AF-41 Hacksaw 1,1601,1583833.023C++0.4028.247%C-13.126%C--40.9B+N/A14828.3h6.7C++23.8C+
AF-34 Mattock 1,1641,1583013.847C*1.2237.361%C++14.508%D34.9C-N/A13333.2h7.6D--20.4C
Warden 1,1661,1584112.818A*0.1929.429%C**24.439%C+37.4B++N/A18731h6.3B**21.4B++
LA8 Rebel 1,1591,1571,0851.066C++1.5628.752%C17.459%C-21.7C-N/A6253.4h5.6B19.4C++
NSX Naginata 1,1611,1573902.967B**0.3418.899%D-28.176%C+44C+N/A10326.3h9.8B+52.1C++
Gauss Rifle Burst 1,1641,1574812.405C**0.2223.089%D--17.891%D*40CN/A14828.9h9.9B+42.8C+
The Slasher 1,1651,15611,9780.097B*2.5336.669%C+5.017%D1.6CN/A6715h1.7B++4.7B+
NS-30 Vandal 1,1551,1553503.3B++0.6731.686%C20.433%D50.2C**N/A18023h4.7B++14.7B
NC05 Jackhammer 1,1551,1547961.45C+1.1836.347%D*11.265%D24.6DN/A9746.9h4.9C+13.4C
AF-4G Cyclone 1,1551,1534472.579B+0.0526.035%C15.525%D47.8C+N/A17224.1h9.2B35.2C*
Reaper DMR 1,1561,1513783.045B+0.4221.1%D--24.153%C+44.3C**N/A11726h8.1B++38.2C++
GD Guardian 1,1521,1513593.206B+0.5825.713%F-18.593%D*37DN/A8031.1h6.5C**25.4D
LA3 Desperado 1,1541,1517471.541B+1.0830.573%C*17.724%C26.5CN/A9143.5h7.8B+25.6B+
NC1 Gauss Rifle 1,1541,1501,1830.972C+1.6518.419%D--19.826%C+16.8DN/A8768.4h10.8B+58.8C+
AF-6 Shadow 1,1491,1484182.746B+0.1232.579%C-15.592%D**42.7C+N/A17626.9h4.6B++14.2B
Impetus 1,1531,1484092.807B+0.1832.755%C22.822%D48.9C*N/A12923.5h3.8B*11.6B
AF-4A Bandit 1,1551,1484962.315B++0.3122.137%D-18.467%D44.5C++N/A12525.8h8.6B*39C*
NSX Tomoe 1,1491,1474202.731B+0.1125.533%D-35.397%C+47.6C++N/A10524.1h11.2B++43.9C*
GR-22 1,1501,1445292.163B+0.4622.585%C-20.979%C**36.8C++N/A10331.1h10.7B*47.6B+
AF-23 Grinder 1,1491,1402504.56B*1.9327.272%D*16.404%C+41.8BN/A14227.3h5.8B+21.3C
Anti-Vehicle Grenade 1,2491,13611136N/A1,133.3754.759%C**N/A568B++56.5C-36682h3.6B**6.6B*
AF-23 Grinder 1,1371,1332235.081B**2.4624.797%D*15.622%C*46.4B*N/A16724.4h4.7B**18.9C+
L100 Python HESH 1,1951,0903630.278A*27.6546.531%C3.119%B**74.7B+7.2C+40614.6h2.2B*4.7B++
L100 Python HEAT 1,2571,0407913.165A10.5451.151%C+5.192%A+48.6B**10.1C+26621.4h3.3B**6.4B**
NS Decimator 1,2321,0025491.825B**0.8053.703%D-3.493%B+38.1C*8.7D-26626.3h3.9B++7.2B+
NS-357 Underboss 1,0009977651.303C**1.3238.644%C*18.054%C45.7C++N/A11721.8h2.9A7.6B*
NCM2 Falcon 9207426361.167C*1.4637.292%C--5.795%B11C2.6D--6167.5h11.7B+31.3B
NCM1 Scattercannon 6396311683.756B+1.1325.037%D*9.667%D**38.7C++N/A16216.3h4.9B+19.4C
NCM3 Raven 7735062172.332A++0.2941.038%C++2.569%C18A*9.5A22128.1h15.4A+37.6B**
GD-66 Claw 4884872312.108B++0.5242.154%F22.587%A+30.1C--N/A8716.2h2.6C+6.2D
Enforcer ML85 810466776.052C*3.4332.72%D--1.073%D-16.4D12.1D19728.5h11.9C**36.4C
NS-AM7 Archer 4884601562.949S0.3251.622%D-29.13%B**29.5S1.8C-15815.6h6.9B*13.3B*
Tank Mine 537414518.118A**5.4958.502%A++N/A217.9M64.7C+17911.9h1.9C*3.2A++
NCM3 Raven 6134052171.866B**0.7640.895%C*4.938%A14.4B*7.4C*18028.2h19.5B*47.6B++
Auraxium Slasher 3883786,6270.057C+2.5748.362%AN/A0.8CN/A2446.6h2B4B+
Hunter QCX 3763714210.881C*1.7444.926%C++19.677%D14.5C+N/A6425.6h2.9B6.5B+
AF-22 Crow 4193642121.717A++0.9160.075%D*4.121%B++32.2B+4.9C-19711.3h4A+6.6A
NS CandyCannon 3000 3483454190.823B+1.8033.104%C15.362%D*24.5C+N/A7014.1h3.6B++11B+
Mag-Cutter 37733014,7960.022C+2.6038.61%B++N/A0.3C-N/A1980.4h2.7C+6.9B
MAX Punch 3403262,6760.122C*2.5043.325%CN/A1.2C+N/A4277.9h2.2C++5C++
MGR-S1 Gladius 3263251502.167C*0.4625.104%D21.539%C47.8C+N/A1096.8h7.4B*29.5B
Icikill 3273177,1030.045C2.5843.614%B*N/A0.7C-N/A2428.4h1.9B+4.3B+
M60-G Bulldog-H 347317417.732C5.1136.502%D-N/A26.9D*2.5D*7611.8h4.3B+11.8C+
NS-61 Emissary 3133122341.333B+1.2923.684%D16.987%C+24.6CN/A5812.7h11.1B+47C*
NC15 Phoenix 5812991002.99A*0.3646.088%D--N/A17.5B16.5C*21617.1h7.4B*16.1B+
NSX Daimyo 270270733.699C+1.0737.487%D-95.185%C**37.5DN/A1057.2h2.8C-7.4D
L105 Zephyr 239224268.615C+5.9934.97%D--N/A43.1C2.9D--1575.2h5.5B15.7C+
NS-44L Blackhand 223223683.279A0.6550.118%B*58.744%A41.3B++N/A1065.4h2.9B**5.7B*
Titan-150 HEAT 280223336.758C*4.1332.066%F4.484%B*16C--4.1D*17913.9h3.5B*10.9C+
Carver 1971971751.126S1.5032.221%B+15.228%C+16.7B**N/A4111.8h1.1B++3.5B+
MANA Anti-Vehicle Turret 295177702.529C**0.1036.099%F-5.65%A1770D1180D8270800.1h7.2B++20F
Spear Anti-Vehicle Phalanx Turret 2221691610.563B+7.9434.276%D-8.876%A*43.3C++13.6D-3393.9h5.5B+16.1B+
Auraxium Mag-Cutter 1691683,3560.05B+2.5843.886%B**1.786%D0.9C+N/A2184.1h1.6B*3.6B+
NSX Tengu 163163622.629B**0.0036.527%C25.153%B+45.3C+N/A1093.6h11.2B+30.7C**
C85 Canister-H 1671581312.154C+9.5341.295%D10.127%D92.9C5.3D4701.7h4.4B++10.7B
NS Patriot Flare Gun 1601542090.737C+1.8928.82%B+N/A34.2C+1.3A994.5h1.9B++6.7B+
M40 Fury 170151324.719C-2.0930.302%D1.987%C*39.7D5D--3213.8h10.2B+33.7C*
M20 Basilisk 194140236.087A++3.4631.298%D5.714%C+17.1C6.6C1858.2h74.2B+237C**
M40 Fury 164137168.563C*5.9436.327%C+1.46%C36.1D7.1C--4363.8h12C*33C**
NS-10 Burster 234133781.705B*0.9229.252%C6.767%B7.3B**5.5B**13218.2h136.4B*466.3B+
M40 Fury-F 163128821.561C+1.0653.376%B++N/A14.1D3.8C-1349.1h11.1C+20.8C*
M12 Kobalt-F 1411271071.187C1.4431.659%A1.575%D--5.3D-N/A10723.9h35.6D*112.5C
E540 Halberd 199125196.579C+3.9539.344%D5.6%B**26.6C+15.7C+4294.7h4.6B**11.7B+
AP30 Shredder 161122343.588C0.9618.891%D*2.459%C*23.9C7.6D*1545.1h47.1B+249.3C*
NS-10 Burster 213121901.344B+1.2829.077%C+4.132%D6.5B*4.9B*12318.6h153.6C**528.3C*
C150 Dalton 151118205.9C++3.2755.339%A+2.542%A**29.5C+8.3D*1964h5.5C10B++
NC4 Mag-Shot 109109961.135B+1.4934.562%B**22.936%B+18.8CN/A1755.8h5.9B*17.2C++
Titan-150 AP 13792253.68C1.0533.956%F-7.609%A**21.4C+10.5D--10484.3h3.2A9.3B+
M60-A Bulldog 9582711.714C+9.0937.23%D--N/A10.6D--1.7D667.7h7.1D19.2D--
Titan-150 HESH 9981136.231C-3.6143.152%D6.173%M++31.2D6.9C+2402.6h3.6D8.4C-
E540 Halberd-H 11676262.923D0.3053.044%C-1.316%D18.1D--9.5D**1944.2h6.8C+12.8C+
S12 Renegade 7675332.273C+0.3533.675%D*1.333%D--50C+N/A1281.5h2.6B+7.8C++
M20 Basilisk 10169174.059B+1.4328.056%D*5.797%C+11D-5.1D-1446.3h95.2C++339.2C-
LA39 Bruiser 6867361.861B0.7657.931%C11.94%C44.7C++N/A3071.5h2.5C+4.3C+
NS-11A 6464292.207B+0.4222.305%C-26.563%B++32C+N/A3982h12.6C**56.5C++
M60-A Bulldog 6963115.727C3.1036.622%D-1.587%D11.5D-1.1D-715.5h7D19D
Skyguard 9158105.8A+3.1726.78%C--3.448%B++13.2C**7.5D2344.4h123.6B+461.4C**
NSX Masamune 7055451.222B+1.4037.191%F*1.818%C30.6C8.3C--1581.8h8.8C**23.6C
M60-A Bulldog 555295.778C++3.1533.163%CN/A26C--1.5D*1622h6.2C18.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7139,77812.6h
Anti-Vehicle MANA Turret156872.4h
Spawn Beacon81,1601.3h
Nano-Armor Kit366544,28131.6h
Medical Applicator636413,54729.9h
Medical Kit8748,13215.9h
Nanite Revive Grenade05,2081.5h
Deconstruction Tool0860h
Spitfire Auto-Turret43800.4h
Recon Detection Device24034,96546.3h
Ammunition Package545,0652.3h
Anti-Infantry MANA Turret432,0823.1h
Shield Recharging Field201,5220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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