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Pyro SzeregowyRownolegly[KAIN] SzeregowyRownolegly
NC BR 158

KDR: 2.62

Score: 60m

Last Seen: Mar 21st, 2017 8:04 PM
- OFFLINE - 13.6 hour(s)

Rank 158 (114) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 115): 12%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R L100 Python AP AF-4 Cyclone Gauss Compact Burst EM4 Longshot NCM2 Falcon Bouncing Betty EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,429,893 MLG Score: 1143
Fun Score: N/A
Cheeseburgers Flipped: 2317TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.657%20.834%4514788255,4232.210110.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.325%0.215C++0.189C++-1.273D**HEAD ++ (~10.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.459B+8.90.369C**32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.443%4.986%47389217,080185717833.81055397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%-0.478D1.277A0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.679B+4.50.646B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.313%3.348%122109191,55312587691.23352202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.618%-0.649D-0.2C0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.302C*21.40.379C**54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.134%69.062%122792217,4672187167.98309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.23%0.537B+0.121C+-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.435B2.10.326C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.231%14.373%12229271,642190940.859686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%-0.07C+0.146C++-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.348C**3.40.282C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
60m204.5%343 (20.6k)294 (17.6k)2.61648122,31546,7482.79257158 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929637119.196%22.316%42804:2264

10% Combat Medic15% Engineer20% Heavy Assault34% Infiltrator12% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 5:04 PMApr 10th, 2016 5:57 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 21st, 2017 5:45 PM (1d) (PST)Mar 21st, 2017 4:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101973130.5990.2290.1341.2880.0301143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,61311,79218,8213614877217,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3401.8h/141.7d 8,232 27,296 34,698 262.8k 5,717 13,574 6,175 104.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,802
Deaths:811
KDR:2.222
Accuracy:20.544% C+
HSR:23.196% B+
NC6 Gauss SAW
C
Kills:1,486
Deaths:1,020
KDR:1.457
Accuracy:14.730% D-
HSR:20.390% C
LA1 Anchor
C**
Kills:1,306
Deaths:400
KDR:3.265
Accuracy:20.483% D
HSR:25.191% C**
NC6S Gauss SAW S
B++
Kills:1,287
Deaths:510
KDR:2.524
Accuracy:18.035% D-
HSR:26.573% B++
GD-22S
D
Kills:1,244
Deaths:1,076
KDR:1.156
Accuracy:13.632% F
HSR:18.006% D
NS-15M AE
C
Kills:1,205
Deaths:442
KDR:2.726
Accuracy:21.476% D
HSR:22.324% C
EM6
C-
Kills:1,189
Deaths:716
KDR:1.661
Accuracy:18.643% C-
HSR:19.596% C-
NS-15M2
B+
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:20.562% C-
HSR:26.334% B+
NC6A GODSAW
C
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:20.988% D*
HSR:22.845% C
NC05 Jackhammer
D
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:36.347% D-
HSR:11.265% D
NSX Naginata
C*
Kills:1,084
Deaths:353
KDR:3.071
Accuracy:18.946% D
HSR:28.690% C*
Kills:14,079
Deaths (as Heavy Assault):6,860
Deaths (to Heavy Assaults):13,748
KDR:2.05233
Kill Difference:7,219
Playtime:674.891 hours
Usage:20%
Score:12.030m
Score/min:297
Accuracy (listed only):20.399%
HSR (listed only):22.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:2,609
Deaths:1,271
KDR:2.053
Accuracy:23.686% C
HSR:14.718% C
Gauss Compact Burst
C+
Kills:2,430
Deaths:591
KDR:4.112
Accuracy:25.650% C+
HSR:21.111% C
Blitz GD-10
B
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B
Razor GD-23
B+
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C++
HSR:22.144% B+
NS-11C
A
Kills:1,466
Deaths:747
KDR:1.963
Accuracy:21.869% C
HSR:23.738% A
Gauss Compact S
D
Kills:1,224
Deaths:1,683
KDR:0.727
Accuracy:19.310% D
HSR:13.317% D
GD-7F
C+
Kills:1,208
Deaths:513
KDR:2.355
Accuracy:22.437% C+
HSR:18.543% C+
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.069% D*
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C-
19A Fortuna
B
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D--
HSR:21.121% B
AF-19 Mercenary
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C+
HSR:19.483% C+
AC-X11
C+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% C
HSR:20.449% C+
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% C--
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
AF-4A Bandit
C--
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% C--
HSR:18.467% C--
GD-66 Claw
A*
Kills:484
Deaths:229
KDR:2.114
Accuracy:42.207% D*
HSR:22.727% A*
NSX Tanto
B+
Kills:422
Deaths:129
KDR:3.271
Accuracy:24.996% C
HSR:27.725% B+
Kills:24,793
Deaths (as Light Assault):13,559
Deaths (to Light Assaults):9,486
KDR:1.82853
Kill Difference:11,234
Playtime:418.632 hours
Usage:12%
Score:7.440m
Score/min:296
Accuracy (listed only):25.720%
HSR (listed only):18.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:9,144
Deaths:2,396
KDR:3.816
Accuracy:41.586% B+
HSR:65.595% C+
AF-4 Cyclone
C
Kills:2,609
Deaths:1,271
KDR:2.053
Accuracy:23.686% C
HSR:14.718% C
EM4 Longshot
C+
Kills:2,115
Deaths:155
KDR:13.645
Accuracy:36.394% C--
HSR:77.305% C+
Blitz GD-10
B
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B
The Moonshot
C+
Kills:1,418
Deaths:51
KDR:27.804
Accuracy:37.960% D-
HSR:77.574% C+
LA80
B+
Kills:1,267
Deaths:137
KDR:9.248
Accuracy:40.324% C+
HSR:81.137% B+
NC14 Bolt Driver
B+
Kills:1,205
Deaths:450
KDR:2.678
Accuracy:37.141% C*
HSR:77.510% B+
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.069% D*
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
NS-44 Commissioner
B+
Kills:1,162
Deaths:759
KDR:1.531
Accuracy:39.523% B+
HSR:22.892% B
AF-8 RailJack
B*
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:40.311% B+
HSR:82.414% B*
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
Gauss SPR
B
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:34.790% B
HSR:35.579% C*
AF-18 Stalker
C-
Kills:1,158
Deaths:907
KDR:1.277
Accuracy:17.657% F-
HSR:16.321% C-
LA8 Rebel
C+
Kills:1,157
Deaths:1,085
KDR:1.066
Accuracy:28.752% C+
HSR:17.459% C
NS-30 Vandal
C+
Kills:1,155
Deaths:350
KDR:3.300
Accuracy:31.686% C+
HSR:20.433% D
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
LA3 Desperado
B+
Kills:1,151
Deaths:747
KDR:1.541
Accuracy:30.573% B+
HSR:17.724% C+
Impetus
C+
Kills:1,148
Deaths:409
KDR:2.807
Accuracy:32.755% C+
HSR:22.822% D
AF-6 Shadow
C+
Kills:1,148
Deaths:418
KDR:2.746
Accuracy:32.579% C+
HSR:15.592% D**
NSX Tomoe
C+
Kills:1,147
Deaths:420
KDR:2.731
Accuracy:25.533% D-
HSR:35.397% C+
NS-357 Underboss
B+
Kills:753
Deaths:587
KDR:1.283
Accuracy:38.413% B+
HSR:17.264% C+
NS-AM7 Archer
B+
Kills:383
Deaths:144
KDR:2.660
Accuracy:51.643% D
HSR:27.676% B+
NS CandyCannon 3000
C
Kills:334
Deaths:402
KDR:0.831
Accuracy:32.719% C
HSR:15.270% D*
NS-61 Emissary
C+
Kills:234
Deaths:181
KDR:1.293
Accuracy:23.491% D
HSR:15.385% C+
NS-44L Blackhand
A
Kills:165
Deaths:51
KDR:3.235
Accuracy:49.425% B*
HSR:60.606% A
NS Patriot Flare Gun
U
Kills:154
Deaths:209
KDR:0.737
Accuracy:28.820% B++
HSR:0% U
NC4 Mag-Shot
B**
Kills:109
Deaths:96
KDR:1.135
Accuracy:34.562% B**
HSR:22.936% B++
Kills:37,881
Deaths (as Infiltrator):16,020
Deaths (to Infiltrators):6,984
KDR:2.36461
Kill Difference:21,861
Playtime:1,162.893 hours
Usage:34%
Score:17.014m
Score/min:244
Accuracy (listed only):32.265%
HSR (listed only):33.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C+
Kills:2,430
Deaths:591
KDR:4.112
Accuracy:25.650% C+
HSR:21.111% C
Razor GD-23
B+
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C++
HSR:22.144% B+
NS-11C
A
Kills:1,466
Deaths:747
KDR:1.963
Accuracy:21.869% C
HSR:23.738% A
Gauss Compact S
D
Kills:1,224
Deaths:1,683
KDR:0.727
Accuracy:19.310% D
HSR:13.317% D
GD-7F
C+
Kills:1,208
Deaths:513
KDR:2.355
Accuracy:22.437% C+
HSR:18.543% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C-
19A Fortuna
B
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D--
HSR:21.121% B
AF-19 Mercenary
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C+
HSR:19.483% C+
AC-X11
C+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% C
HSR:20.449% C+
Warden
B+
Kills:1,158
Deaths:411
KDR:2.818
Accuracy:29.429% B+
HSR:24.439% C++
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% C--
GD Guardian
D--
Kills:1,151
Deaths:359
KDR:3.206
Accuracy:25.713% F
HSR:18.593% D--
AF-4A Bandit
C--
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% C--
HSR:18.467% C--
GD-66 Claw
A*
Kills:484
Deaths:229
KDR:2.114
Accuracy:42.207% D*
HSR:22.727% A*
NSX Tanto
B+
Kills:422
Deaths:129
KDR:3.271
Accuracy:24.996% C
HSR:27.725% B+
Kills:18,046
Deaths (as Engineer):8,625
Deaths (to Engineers):8,133
KDR:2.09229
Kill Difference:9,421
Playtime:499.903 hours
Usage:15%
Score:9.572m
Score/min:319
Accuracy (listed only):27.136%
HSR (listed only):19.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:2,609
Deaths:1,271
KDR:2.053
Accuracy:23.686% C
HSR:14.718% C
Blitz GD-10
B
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B
Carnage AR
C*
Kills:1,213
Deaths:461
KDR:2.631
Accuracy:22.207% C
HSR:19.786% C*
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.069% D*
HSR:20.455% C*
Gauss Rifle S
B*
Kills:1,165
Deaths:470
KDR:2.479
Accuracy:23.493% C+
HSR:24.378% B*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C-
Gauss Prime
C
Kills:1,160
Deaths:461
KDR:2.516
Accuracy:21.351% D*
HSR:19.397% C
NC9 A-Tross
C**
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:22.862% C
HSR:23.900% C**
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
NS-11P
B
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:21.195% C
HSR:19.862% B
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% C--
Gauss Rifle Burst
D
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:23.089% D
HSR:17.891% D--
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
Reaper DMR
C**
Kills:1,151
Deaths:378
KDR:3.045
Accuracy:21.100% D
HSR:24.153% C**
NC1 Gauss Rifle
C++
Kills:1,150
Deaths:1,183
KDR:0.972
Accuracy:18.419% D
HSR:19.826% C++
GR-22
B++
Kills:787
Deaths:371
KDR:2.121
Accuracy:22.075% C
HSR:21.093% B++
GD-66 Claw
A*
Kills:484
Deaths:229
KDR:2.114
Accuracy:42.207% D*
HSR:22.727% A*
Kills:21,958
Deaths (as Combat Medic):12,091
Deaths (to Combat Medics):4,969
KDR:1.81606
Kill Difference:9,867
Playtime:348.784 hours
Usage:10%
Score:7.697m
Score/min:368
Accuracy (listed only):25.491%
HSR (listed only):18.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:1,893
Deaths:1,158
KDR:1.635
Accuracy:34.698% C
HSR:6.445% B+
AF-34 Mattock
C
Kills:1,254
Deaths:431
KDR:2.910
Accuracy:29.902% C-
HSR:13.796% C
NCM1 Scattercannon
C+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:24.586% D*
HSR:15% C+
AF-41 Hacksaw
C+
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:26.250% C-
HSR:13.115% C+
AF-41 Hacksaw
C
Kills:1,158
Deaths:383
KDR:3.024
Accuracy:28.247% C
HSR:13.126% C
AF-34 Mattock
C++
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:37.361% C++
HSR:14.508% D
AF-23 Grinder
C++
Kills:1,140
Deaths:250
KDR:4.560
Accuracy:27.272% D--
HSR:16.404% C++
AF-23 Grinder
B
Kills:1,133
Deaths:223
KDR:5.081
Accuracy:24.797% D*
HSR:15.622% B
NCM2 Falcon
B
Kills:739
Deaths:635
KDR:1.164
Accuracy:37.281% C
HSR:5.819% B
NCM1 Scattercannon
D--
Kills:631
Deaths:168
KDR:3.756
Accuracy:25.037% D--
HSR:9.667% D*
NCM3 Raven
B
Kills:503
Deaths:215
KDR:2.340
Accuracy:41.099% B
HSR:2.584% C
NCM3 Raven
A
Kills:404
Deaths:215
KDR:1.879
Accuracy:40.955% B
HSR:4.951% A
NS-10 Burster
C**
Kills:131
Deaths:77
KDR:1.701
Accuracy:29.232% C+
HSR:6.870% C**
NS-10 Burster
C+
Kills:120
Deaths:89
KDR:1.348
Accuracy:29.044% C+
HSR:4.167% D
Kills:12,583
Deaths (as MAX Suit):2,668
Deaths (to MAX Suits):3,042
KDR:4.71627
Kill Difference:9,915
Playtime:290.195 hours
Usage:9%
Score:6.250m
Score/min:359
Accuracy (listed only):31.126%
HSR (listed only):10.148%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C
Kills:224
V. Kills:15 N/A
Deaths:26
KDR:8.615
Accuracy:34.970% D-
KPH:43.400 C
VKPH:2.900 D--
AP30 Shredder
C+
Kills:122
V. Kills:39 305%
Deaths:34
KDR:3.588
Accuracy:18.891% D*
KPH:24.100 C+
VKPH:7.700 D*
C150 Dalton
A
Kills:118
V. Kills:33 347%
Deaths:20
KDR:5.900
Accuracy:55.339% A
KPH:29.500 C++
VKPH:8.300 D--
Kills:464 (0 + 464)
Deaths:80
KDR:5.800
VKDR:1.088
Vehicle Kills:87
Kill Difference:384
Playtime:14.221 hours
Usage:0%
Score:0.142m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:55.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:3,343
V. Kills:1,176 284%
Deaths:131
KDR:25.519
Accuracy:42.332% D**
KPH:48.400 M
VKPH:17 C
C75 Viper
B+
Kills:1,164
V. Kills:134 N/A
Deaths:69
KDR:16.870
Accuracy:31.047% D
KPH:39.200 B+
VKPH:4.500 D
L100 Python HE
B**
Kills:1,090
V. Kills:105 N/A
Deaths:36
KDR:30.278
Accuracy:46.531% C+
KPH:74.900 B**
VKPH:7.200 B
L100 Python HEAT
A+
Kills:1,040
V. Kills:217 477%
Deaths:79
KDR:13.165
Accuracy:51.151% C++
KPH:48.700 A+
VKPH:10.200 C+
Skyguard
B**
Kills:58
V. Kills:33 171%
Deaths:10
KDR:5.800
Accuracy:26.771% C-
KPH:13.700 B**
VKPH:7.800 C
Kills:6,695 (6,695 + 0)
Deaths:325
KDR:20.600
VKDR:5.123
Vehicle Kills:1,665
Kill Difference:6,370
Playtime:138.917 hours
Usage:4%
Score:2.259m
Score/min:271
Driving Accuracy:26.771%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:466
V. Kills:344 135%
Deaths:77
KDR:6.052
Accuracy:32.720% D-
KPH:16.400 D
VKPH:12.100 D
Titan-150 HEAT
C
Kills:223
V. Kills:57 384%
Deaths:33
KDR:6.758
Accuracy:32.066% D**
KPH:16.100 C
VKPH:4.100 D*
E540 Halberd
C*
Kills:125
V. Kills:74 167%
Deaths:19
KDR:6.579
Accuracy:39.344% D
KPH:26.900 C*
VKPH:15.900 C++
Titan-150 AP
B+
Kills:92
V. Kills:45 200%
Deaths:25
KDR:3.680
Accuracy:33.956% F-
KPH:21.400 B+
VKPH:10.500 D--
Titan-150 HE
C++
Kills:70
V. Kills:16 412%
Deaths:13
KDR:5.385
Accuracy:44.891% C+
KPH:28.500 C--
VKPH:6.500 C++
Kills:976 (385 + 591)
Deaths:167
KDR:5.844
VKDR:3.210
Vehicle Kills:536
Kill Difference:809
Playtime:53.798 hours
Usage:2%
Score:0.902m
Score/min:280
Driving Accuracy:44.891%
Gunner Accuracy:39.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D--
Kills:317
V. Kills:30 N/A
Deaths:41
KDR:7.732
Accuracy:36.502% D
KPH:26.900 D*
VKPH:2.500 D--
C85 Canister-H
C
Kills:158
V. Kills:9 N/A
Deaths:13
KDR:12.154
Accuracy:41.295% C
KPH:94.700 C
VKPH:5.400 C-
E540 Halberd-H
C
Kills:76
V. Kills:40 185%
Deaths:26
KDR:2.923
Accuracy:53.044% C
KPH:18.300 D-
VKPH:9.600 D*
Kills:551 (0 + 551)
Deaths:80
KDR:6.888
VKDR:0.988
Vehicle Kills:79
Kill Difference:471
Playtime:17.610 hours
Usage:1%
Score:0.148m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:53.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:151
V. Kills:19 N/A
Deaths:32
KDR:4.719
Accuracy:30.302% D
KPH:40.200 D
VKPH:5.100 D--
M40 Fury
C-
Kills:137
V. Kills:27 N/A
Deaths:16
KDR:8.563
Accuracy:36.362% C++
KPH:35.900 C--
VKPH:7.100 C-
M20 Basilisk
C+
Kills:136
V. Kills:54 247%
Deaths:23
KDR:5.913
Accuracy:31.270% C-
KPH:16.900 C+
VKPH:6.700 C+
M20 Basilisk
D
Kills:64
V. Kills:30 206%
Deaths:17
KDR:3.765
Accuracy:27.210% D-
KPH:10.300 D
VKPH:4.800 D-
Kills:488 (0 + 488)
Deaths:88
KDR:5.545
VKDR:1.477
Vehicle Kills:130
Kill Difference:400
Playtime:21.839 hours
Usage:1%
Score:0.314m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:27.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:127
V. Kills:14 N/A
Deaths:107
KDR:1.187
Accuracy:31.659% A++
KPH:5.300 D-
VKPH:0.600 D
M40 Fury-F
C
Kills:122
V. Kills:33 359%
Deaths:76
KDR:1.605
Accuracy:53.354% B*
KPH:13.600 D
VKPH:3.700 C
Kills:249 (249 + 0)
Deaths:183
KDR:1.361
VKDR:0.257
Vehicle Kills:47
Kill Difference:66
Playtime:32.837 hours
Usage:1%
Score:0.226m
Score/min:115
Driving Accuracy:53.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,1509,1442,3963.816B+1.2041.586%B+65.595%C+47.3B+N/A118193.5h1.9B*4.5B++
L100 Python AP 4,5193,34313125.519S22.9042.332%D**6.521%A48.4M17C28069h3.1A++7.2A+
AF-4 Cyclone 2,6172,6091,2712.053B++0.5623.686%C14.718%C41.5B+N/A13762.9h8.8B*37.1B+
Gauss Compact Burst 2,4402,4305914.112A+1.5025.65%C+21.111%C51.1B+N/A11047.6h8.8B*34.4B+
EM4 Longshot 2,1152,11515513.645M**11.0336.394%C--77.305%C+38.6B+N/A10254.8h1.9B++5.3C**
NCM2 Falcon 2,2731,8931,1581.635B+0.9834.698%C6.445%B+16.4B+3.3D74115.1h5.9B**17B++
Bouncing Betty 1,8591,8593924.742C*2.1355.879%AN/A172.1B**N/A55610.8h1.7B+3B**
EM1 1,8041,8028112.222B**0.3920.544%C+23.196%B+40.6BN/A15144.4h10.7B++52.3B+
Blitz GD-10 1,7851,7821,6921.053C++1.5620.484%D16.891%B18.7CN/A6395.5h12.5C*60.8C**
C-4 1,9251,6494633.562A++0.9529.18%B**N/A151.3M25.3C122010.9h1.2B*4B**
Sticky Grenade 1,6251,61711617N/A1,614.3861.983%B**N/A1470B*7.3C++60241.1h1.5B+2.4B++
Razor GD-23 1,5681,5583594.34S1.7224.193%C++22.144%B+52.6A*N/A18229.6h9.6B**39.9B+
Frag Grenade 1,5491,54311543N/A1,540.3853.81%AN/A734.8B**2.9D29952.1h2.7B**5.1B**
NC6 Gauss SAW 1,4891,4861,0201.457B1.1614.73%D-20.39%C24.4C+N/A13160.8h8.4B++57.1C++
NS-11C 1,4741,4667471.963B**0.6521.869%C23.738%A32.4B+N/A10745.2h10.8B+49.6B+
The Moonshot 1,4191,4185127.804S25.1937.96%D-77.574%C+67.8B++N/A23820.9h1.8C*4.6C+
LA1 Anchor 1,3111,3064003.265B+0.6520.483%D25.191%C**51BN/A27525.6h8.2B*39.9C**
NC6S Gauss SAW S 1,2971,2875102.524B**0.0918.035%D-26.573%B++47.5C**N/A21827.1h9B++49.8C++
LA80 1,2671,2671379.248A*6.6340.324%C+81.137%B+51.7B*N/A15024.5h1.8B++4.6B+
AF-34 Mattock 1,2571,2544312.91C+0.2929.902%C-13.796%C27DN/A8146.5h7.1D-23.8D
Hawk GD-68 1,4931,2489191.358A++1.2655.152%D--5.288%B**29.4A++5.8D21442.5h4.1A++7.4A+
GD-22S 1,2511,2441,0761.156C+1.4613.632%F18.006%D17.4DN/A7371.3h10.1B+73.8D
Gauss Compact S 1,2361,2241,6830.727C+1.8919.31%D13.317%D9.9DN/A40124h8.4B*43.6B
Carnage AR 1,2171,2134612.631B**0.0122.207%C19.786%C*45.3B**N/A22826.8h10.5B**47.2B+
GD-7F 1,2111,2085132.355B**0.2622.437%C+18.543%C+42.4B*N/A19528.5h9.6B**42.8B+
NC14 Bolt Driver 1,2101,2054502.678B+0.0637.141%C*77.51%B+14.9C--N/A5580.7h2.5B6.6B+
NS-15M AE 1,2111,2054422.726B+0.1121.476%D22.324%C44C+N/A17527.4h9.7B*45.4C**
EM6 1,1901,1897161.661C*0.9618.643%C-19.596%C-36.6C+N/A15532.5h9.1B*48.9B
Tempest 1,1901,1885492.164B+0.4522.069%D*20.455%C*33.6C-N/A13535.4h8.9B+40.2C+
Gauss Rifle S 1,1741,1654702.479A+0.1423.493%C+24.378%B*38.3B++N/A9530.4h10.1B+43B
NS-7 PDW 1,1671,1651,1511.012C++1.6018.752%D--19.485%B+16.9C-N/A5969h13.1C**69.9C+
C75 Viper 1,2981,1646916.87A**14.2531.047%D1.976%B+39.2B+4.5D19229.7h6.4B**20.7B*
C-4 ARX 1,3731,1623053.81A1.1927.507%B*N/A159.2A+28.9C-6647.3h1.2B+4.4B++
NS-44 Commissioner 1,1631,1627591.531B++1.0939.523%B+22.892%B66.4A+N/A19317.5h2.5A+6.4B**
NS-15M2 1,1681,1623273.554A0.9420.562%C-26.334%B+49B+N/A15923.7h10.5B++51.2B
MANA Anti-Personnel Turret 1,1761,1612824.117N/A1.5021.821%UN/A11610U150U23579500.1h19.8T*90.6T*
NC6A GODSAW 1,1621,1604092.836B+0.2220.988%D*22.845%C47.7CN/A23624.3h8.1C**38.4C
Shrike 1,2621,1607421.563A+1.0550.286%D4.138%B+35.9A3.2D**21832.3h3.2A+6.3A
NS Baron G5AE 1,1681,1606421.807B+0.8144.363%C+12.241%C-33.4CN/A14534.7h3.8B+8.5C+
AF-8 RailJack 1,1601,1601517.682A*5.0740.311%B+82.414%B*42.5A+N/A14427.3h1.8B*4.4B++
NCM1 Scattercannon 1,1651,1608071.437C+1.1824.586%D*15%C+15.2DN/A5376.1h6.5B+26.6C+
19A Fortuna 1,1631,1604792.422B**0.1922.211%D--21.121%B38C++N/A9230.5h7.6B**34.1B+
Gauss Prime 1,1641,1604612.516B++0.1021.351%D*19.397%C40.4C+N/A10528.7h9.7B+45.5C+
AF-19 Mercenary 1,1661,1608251.406B++1.2120.408%C+19.483%C+19.3C++N/A13360.1h9.9B*48.5B+
AC-X11 1,1621,1594022.883A*0.2722.425%C20.449%C+33.7B+N/A17234.4h8.1B*36B+
NC9 A-Tross 1,1621,1594782.425B**0.1922.862%C23.9%C**43.4B+N/A10926.7h8.2B*35.7B+
AF-41 Hacksaw 1,1621,1593843.018C*0.4026.25%C-13.115%C+39.7B*N/A14029.2h6.2C**23.6C++
MKV Suppressed 1,1611,1595941.951B**0.6725.766%C++14.064%D39.3B+N/A13329.5h12B+46.6B+
NS-11P 1,1701,1584732.448B**0.1721.195%C19.862%B38.7B++N/A18429.9h11.2B**52.6B+
Warden 1,1661,1584112.818M0.2029.429%B+24.439%C++37.4AN/A18631h6.3A21.4B*
Gauss SPR 1,1621,1582115.488M2.8734.79%B35.579%C*54.9A+N/A22021.1h4.2B*12B++
NC12 Sweeper 1,1601,1587601.524B+1.0939.692%C+10.881%C--29.8C+N/A11038.8h3.8B+9.5B+
AF-41 Hacksaw 1,1601,1583833.023C*0.4128.247%C13.126%C40.9B*N/A14728.3h6.7C*23.8C++
AF-18 Stalker 1,1601,1589071.277C++1.3417.657%F-16.321%C-20.1DN/A6057.5h11.7C*66.5D
AF-34 Mattock 1,1641,1583013.847B1.2337.361%C++14.508%D34.9C+N/A13333.2h7.6D20.4C+
LA8 Rebel 1,1591,1571,0851.066C*1.5528.752%C+17.459%C21.7CN/A6253.4h5.6B+19.4C*
Gauss Rifle Burst 1,1641,1574812.405B+0.2123.089%D17.891%D--40C++N/A14728.9h9.9B+42.8C++
The Slasher 1,1651,15611,9780.097B**2.5236.669%C+5.017%D1.6CN/A6715h1.7B++4.7B+
NS-30 Vandal 1,1551,1553503.3B**0.6831.686%C+20.433%D50.2B++N/A18023h4.7B*14.7B+
NC05 Jackhammer 1,1551,1547961.45C++1.1736.347%D-11.265%D24.6DN/A9746.9h4.9C++13.4C+
AF-4G Cyclone 1,1551,1534472.579B++0.0426.035%C+15.525%C-47.8C++N/A17224.1h9.2B+35.2B
Reaper DMR 1,1561,1513783.045B*0.4321.1%D24.153%C**44.3B++N/A11526h8.1B*38.2C**
LA3 Desperado 1,1541,1517471.541B++1.0830.573%B+17.724%C+26.5CN/A9143.5h7.8B++25.6B+
GD Guardian 1,1521,1513593.206B++0.5925.713%F18.593%D--37CN/A8031.1h6.5C**25.4D
NC1 Gauss Rifle 1,1541,1501,1830.972C+1.6418.419%D19.826%C++16.8CN/A8668.4h10.8B++58.8C*
Impetus 1,1531,1484092.807B+0.1932.755%C+22.822%D48.9B+N/A12823.5h3.8B*11.6B+
AF-6 Shadow 1,1491,1484182.746B++0.1332.579%C+15.592%D**42.7C*N/A17626.9h4.6B*14.2B+
AF-4A Bandit 1,1551,1484962.315B**0.3022.137%C--18.467%C--44.5B+N/A12425.8h8.6B**39B+
NSX Tomoe 1,1491,1474202.731B++0.1125.533%D-35.397%C+47.6BN/A10424.1h11.2B*43.9C**
AF-23 Grinder 1,1491,1402504.56B*1.9427.272%D--16.404%C++41.8B*N/A14227.3h5.8B+21.3C+
AF-23 Grinder 1,1371,1332235.081B**2.4624.797%D*15.622%B46.4AN/A16724.4h4.7B**18.9C*
Anti-Vehicle Grenade 1,2451,13211132N/A1,129.3854.776%C**N/A566B++56.5C-36862h3.6B*6.5B*
L100 Python HE 1,1951,0903630.278A*27.6646.531%C+3.119%B+74.7B**7.2B40514.6h2.2B**4.7B*
NSX Naginata 1,0881,0843533.071A0.4518.946%D28.69%C*44.1C++N/A10224.6h9.8B++52C*
L100 Python HEAT 1,2571,0407913.165A+10.5551.151%C++5.192%A48.6A+10.1C+26621.4h3.3B**6.4B**
NS Decimator 1,2321,0025491.825A0.7953.703%D3.493%B38.1B*8.7D26526.3h3.9B*7.2B++
GR-22 7927873712.121B++0.5022.075%C21.093%B++36.9B+N/A11421.3h10.3A46.5B+
NS-357 Underboss 7557535871.283B+1.3338.413%B+17.264%C+42.3BN/A10517.8h2.9A+7.5B**
NCM2 Falcon 9177396351.164B1.4537.281%C5.819%B11C+2.7D--6167.1h11.6B+31.2B+
NCM1 Scattercannon 6396311683.756B+1.1425.037%D--9.667%D*38.7B+N/A16216.3h4.9B+19.4C+
NCM3 Raven 7705032152.34A*0.2841.099%B2.584%C17.9A*9.5A+22128.1h15.5A+37.6B**
GD-66 Claw 4854842292.114B++0.5042.207%D*22.727%A*30.1CN/A8716.1h2.6C+6.2C-
Enforcer ML85 810466776.052B3.4432.72%D-1.073%D--16.4D12.1D19628.5h11.9C**36.4C+
NSX Tanto 4224221293.271A0.6524.996%C27.725%B+39.8C++N/A8910.6h9.9B*39.6B+
NCM3 Raven 6124042151.879A0.7440.955%B4.951%A14.4B**7.4C**18028.1h19.5B*47.5B++
Tank Mine 520398517.804M+5.1958.002%A*N/A221.1M++67.8C+18101.8h1.9C**3.2A++
NS-AM7 Archer 4053831442.66S0.0451.643%D27.676%B+27.8M*1.6C15313.8h7B*13.6B*
Hunter QCX 3763714210.881C**1.7444.926%C**19.677%D14.5C++N/A6325.6h2.9C**6.5B
AF-22 Crow 4083562081.712A*0.9060.095%D--4.213%B**32.4B**4.7C--19711h3.9A++6.5A+
Auraxium Slasher 3483385,8260.058B+2.5648.613%AN/A0.9CN/A2391.6h2B+4.1B+
NS CandyCannon 3000 3373344020.831B+1.7932.719%C15.27%D*24.2C+N/A7013.8h3.6B*10.9B+
Mag-Cutter 37733014,7960.022C+2.5938.61%B++N/A0.3CN/A1980h2.7C++6.9B+
MAX Punch 3393252,6720.122B+2.4943.29%C+N/A1.2C++N/A4277h2.2C+5C++
M60-G Bulldog-H 347317417.732C+5.1236.502%DN/A26.9D*2.5D--7611.8h4.3B+11.8C**
Icikill 3022926,6650.044C+2.5742.967%B+N/A0.7C-N/A2402.5h1.9B+4.5B+
NC15 Phoenix 551281982.867A**0.2546.037%D--N/A17B+16.4B21916.5h7.6B**16.4B++
NS-61 Emissary 2352341811.293B++1.3223.491%D15.385%C+23.4C+N/A5510h11.2B+47.6C*
L105 Zepher 239224268.615C+6.0034.97%D-N/A43.1C2.9D--1565.2h5.5B15.7C+
Titan-150 HEAT 280223336.758B4.1432.066%D**4.484%B+16C4.1D*17813.9h3.5B*10.9C++
MANA Anti-Vehicle Turret 291174692.522C+0.0936.05%D*5.747%C1740C1170C+16393100.1h7.3C+20.3D--
NS-44L Blackhand 165165513.235A++0.6249.425%B*60.606%A37.5B*N/A1014.4h2.9B**5.8B*
C85 Canister-H 1671581312.154C+9.5441.295%C10.127%D92.9C5.3C-4661.7h4.4B+10.7B+
Spear Anti-Vehicle Phalanx Turret 2031551510.333B+7.7232.728%D-9.677%A**41.9B13D3473.7h5.3B++16.3B+
NS Patriot Flare Gun 1601542090.737C++1.8828.82%B++N/A34.2C**1.3C*994.5h1.9B+6.7B+
M40 Fury 170151324.719C2.1030.302%D1.987%C++39.7D5D--3213.8h10.2B+33.7C*
Auraxium Mag-Cutter 1461452,9920.048C**2.5744.204%B*1.379%D0.9C+N/A2164.1h1.6B++3.5B++
M40 Fury 164137168.563C++5.9536.362%C++1.46%C36.1C-7.1C-4383.8h12C*32.9B
M20 Basilisk 190136235.913A*3.3031.27%C-5.882%C17C+6.8C+1848h75B++239.9B+
NS-10 Burster 231131771.701A0.9229.232%C+6.87%C**7.4A++5.6A+13417.8h135.8B*464.6B+
M12 Kobalt-F 1411271071.187C1.4331.659%A++1.575%F-5.3D-N/A10723.9h35.6F-112.5C+
E540 Halberd 199125196.579C++3.9639.344%D5.6%B+26.6C*15.7C+4204.7h4.6B**11.7B++
Carver 1221221230.992S1.6230.263%B+18.033%B+14.9B++N/A398.2h1.1B++3.7B+
AP30 Shredder 161122343.588C+0.9718.891%D*2.459%C++23.9C+7.6D*1545.1h47.1B+249.3B
M40 Fury-F 155122761.605C++1.0153.354%B*N/A13.7D3.7C1358.9h11.1C+20.9C**
NS-10 Burster 211120891.348B**1.2729.044%C+4.167%D6.6A5B**12518.3h151.9B+523B+
C150 Dalton 151118205.9C*3.2855.339%A2.542%A**29.5C++8.3D--1954h5.5C+10B++
NC4 Mag-Shot 109109961.135B+1.4834.562%B**22.936%B++18.8CN/A1725.8h5.9B+17.2B+
Titan-150 AP 13792253.68C+1.0633.956%F-7.609%A++21.4B+10.5D--10364.3h3.2A+9.3B++
M60-A Bulldog 9582711.714C+9.1037.254%D-N/A10.6D--1.7D-667.7h7.1D-19.2D-
E540 Halberd-H 11676262.923C0.3153.044%C1.316%D18.1D--9.5D*1934.2h6.8C++12.8C++
Titan-150 HE 8670135.385C2.7744.891%C+7.143%M*28C--6.4C++2302.5h3.8D8.5C
M20 Basilisk 9464173.765B*1.1527.21%D-6.25%C+10.3D4.8D-1426.2h96.3C++353.9C
M60-A Bulldog 6963115.727C3.1136.493%D-1.587%D11.5D-1.1D-715.5h6.9D18.9D
Skyguard 9158105.8A**3.1826.771%C-3.448%B+13.8B**7.9C2434.2h116.2B**434.1B++
M60-A Bulldog 555295.778C++3.1633.163%C+N/A26C-1.5D*1622h6.2C18.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6136,47411.5h
Spawn Beacon81,1201.3h
Nano-Armor Kit361533,80331.1h
Spitfire Auto-Turret43520.3h
Anti-Vehicle MANA Turret156802.4h
Medical Applicator635407,09329.5h
Medical Kit7937,25714.9h
Nanite Revive Grenade04,9171.4h
Deployable Decon Tool0860h
Recon Detection Device24034,96546.3h
Ammunition Package534,8752.2h
Anti-Infantry MANA Turret432,0823.1h
Shield Recharging Field201,5200.5h

Check the help document for the dictionary if you want to learn more about words used here.


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