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Pyro SzeregowyRownolegly[KAIN] SzeregowyRownolegly
NC BR 157

KDR: 2.61

Score: 58.7m

Last Seen: Jan 18th, 2017 9:28 PM
- OFFLINE - 42.6 hour(s)

Rank 157 (112) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 113): 41%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R L100 Python AP AF-4 Cyclone Gauss Compact Burst EM4 Longshot NCM2 Falcon Bouncing Betty EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,402,371 MLG Score: 1121
Fun Score: N/A
Cheeseburgers Flipped: 2314TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.594%20.451%4424687352,9652.173990.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.473%0.224C++0.147C++-1.396D**HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.461B+8.90.37C**32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.45%5.014%47489116,921181117073.81954405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%-0.464D1.301A0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.679B+4.40.645B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.981%3.353%121109091,52112297521.23659202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.468%-0.661D-0.189C0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.284C*21.30.363C**54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.084%69.084%121791217,0982112168.09564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.227%0.518B+0.112C+-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.426B2.10.319C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.23%14.356%12129171,637187140.874466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%-0.069C+0.169C++-1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.345C**3.40.278C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
58.7m205.5%343 (20.6k)295 (17.7k)2.60704118,80345,5702.7824157 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919611919.104%22.139%42304:2263

10% Combat Medic15% Engineer20% Heavy Assault34% Infiltrator12% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 5:04 PMApr 10th, 2016 5:57 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 18th, 2017 5:30 PM (2d) (PST)Jan 18th, 2017 5:28 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5091973120.5960.2290.1321.2870.0301121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,55411,84418,7103614877217,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3320.7h/138.4d 7,991 26,302 33,764 256.5k 5,615 13,244 5,993 101.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,797
Deaths:811
KDR:2.216
Accuracy:20.532% C+
HSR:23.205% B+
NC6 Gauss SAW
C
Kills:1,486
Deaths:1,020
KDR:1.457
Accuracy:14.730% D-
HSR:20.390% C
LA1 Anchor
B
Kills:1,306
Deaths:400
KDR:3.265
Accuracy:20.483% D
HSR:25.191% B
NC6S Gauss SAW S
B++
Kills:1,287
Deaths:510
KDR:2.524
Accuracy:18.035% D-
HSR:26.573% B++
GD-22S
D
Kills:1,244
Deaths:1,076
KDR:1.156
Accuracy:13.632% F
HSR:18.006% D
NS-15M AE
C
Kills:1,205
Deaths:442
KDR:2.726
Accuracy:21.476% C--
HSR:22.324% C
EM6
C-
Kills:1,189
Deaths:716
KDR:1.661
Accuracy:18.643% C-
HSR:19.596% C-
NS-15M2
B+
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:20.562% C
HSR:26.334% B+
NC6A GODSAW
C
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:20.988% D--
HSR:22.845% C
NC05 Jackhammer
D
Kills:1,154
Deaths:796
KDR:1.450
Accuracy:36.347% D--
HSR:11.265% D
NSX Naginata
C+
Kills:450
Deaths:154
KDR:2.922
Accuracy:18.723% D
HSR:26.667% C+
Kills:13,440
Deaths (as Heavy Assault):6,661
Deaths (to Heavy Assaults):13,411
KDR:2.01772
Kill Difference:6,779
Playtime:657.465 hours
Usage:20%
Score:11.763m
Score/min:298
Accuracy (listed only):20.377%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:2,571
Deaths:1,250
KDR:2.057
Accuracy:23.651% C
HSR:14.741% C
Gauss Compact Burst
C+
Kills:2,122
Deaths:524
KDR:4.050
Accuracy:25.640% C+
HSR:20.688% C-
Blitz GD-10
B+
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B+
Razor GD-23
B+
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C*
HSR:22.144% B+
NS-11C
A
Kills:1,456
Deaths:737
KDR:1.976
Accuracy:21.869% C
HSR:23.901% A
Gauss Compact S
D
Kills:1,215
Deaths:1,673
KDR:0.726
Accuracy:19.234% D
HSR:13.333% D
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.073% D--
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
19A Fortuna
B+
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D--
HSR:21.121% B+
AF-19 Mercenary
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C+
HSR:19.483% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C
AC-X11
C+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% C
HSR:20.449% C+
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% C--
GD-7F
C++
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:22.472% C+
HSR:18.583% C++
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
AF-4A Bandit
C--
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% C--
HSR:18.467% C--
GD-66 Claw
A*
Kills:479
Deaths:226
KDR:2.119
Accuracy:42.232% D*
HSR:22.756% A*
Kills:23,950
Deaths (as Light Assault):13,298
Deaths (to Light Assaults):9,269
KDR:1.80102
Kill Difference:10,652
Playtime:398.956 hours
Usage:12%
Score:7.126m
Score/min:298
Accuracy (listed only):25.758%
HSR (listed only):18.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:8,781
Deaths:2,315
KDR:3.793
Accuracy:41.560% B+
HSR:65.505% C+
AF-4 Cyclone
C
Kills:2,571
Deaths:1,250
KDR:2.057
Accuracy:23.651% C
HSR:14.741% C
EM4 Longshot
C+
Kills:2,109
Deaths:154
KDR:13.695
Accuracy:36.405% C--
HSR:77.288% C+
Blitz GD-10
B+
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B+
The Moonshot
C+
Kills:1,418
Deaths:51
KDR:27.804
Accuracy:37.960% D-
HSR:77.574% C+
LA80
B+
Kills:1,267
Deaths:137
KDR:9.248
Accuracy:40.324% C+
HSR:81.137% B+
NC14 Bolt Driver
B+
Kills:1,205
Deaths:450
KDR:2.678
Accuracy:37.141% C*
HSR:77.510% B+
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.073% D--
HSR:20.455% C*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
NS-44 Commissioner
B+
Kills:1,162
Deaths:759
KDR:1.531
Accuracy:39.523% B+
HSR:22.892% B
AF-8 RailJack
B*
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:40.311% B+
HSR:82.414% B*
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
Gauss SPR
C**
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:34.790% C**
HSR:35.579% C*
AF-18 Stalker
C
Kills:1,158
Deaths:907
KDR:1.277
Accuracy:17.657% F-
HSR:16.321% C
LA8 Rebel
C+
Kills:1,157
Deaths:1,085
KDR:1.066
Accuracy:28.752% C+
HSR:17.459% C
NS-30 Vandal
C+
Kills:1,155
Deaths:350
KDR:3.300
Accuracy:31.686% C+
HSR:20.433% D
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
LA3 Desperado
B+
Kills:1,151
Deaths:747
KDR:1.541
Accuracy:30.573% B+
HSR:17.724% C+
AF-6 Shadow
C+
Kills:1,148
Deaths:418
KDR:2.746
Accuracy:32.579% C+
HSR:15.592% D**
Impetus
C+
Kills:1,148
Deaths:409
KDR:2.807
Accuracy:32.755% C+
HSR:22.822% D
NS-357 Underboss
B+
Kills:661
Deaths:505
KDR:1.309
Accuracy:38.562% B+
HSR:17.247% C+
NSX Tomoe
C
Kills:619
Deaths:229
KDR:2.703
Accuracy:25.973% D
HSR:33.441% C
NS-AM7 Archer
B+
Kills:361
Deaths:136
KDR:2.654
Accuracy:51.369% D
HSR:28.255% B+
NS CandyCannon 3000
C
Kills:334
Deaths:402
KDR:0.831
Accuracy:32.719% C
HSR:15.270% D*
NS-61 Emissary
C
Kills:220
Deaths:170
KDR:1.294
Accuracy:23.460% D
HSR:14.545% C
NS Patriot Flare Gun
U
Kills:154
Deaths:209
KDR:0.737
Accuracy:28.820% B+
HSR:0% U
NC4 Mag-Shot
A
Kills:109
Deaths:96
KDR:1.135
Accuracy:34.562% A
HSR:22.936% B++
NS-44L Blackhand
A
Kills:87
Deaths:32
KDR:2.719
Accuracy:51.866% B**
HSR:60.920% A
Kills:36,740
Deaths (as Infiltrator):15,606
Deaths (to Infiltrators):6,742
KDR:2.35422
Kill Difference:21,134
Playtime:1,137.653 hours
Usage:34%
Score:16.620m
Score/min:243
Accuracy (listed only):32.361%
HSR (listed only):33.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C+
Kills:2,122
Deaths:524
KDR:4.050
Accuracy:25.640% C+
HSR:20.688% C-
Razor GD-23
B+
Kills:1,558
Deaths:359
KDR:4.340
Accuracy:24.193% C*
HSR:22.144% B+
NS-11C
A
Kills:1,456
Deaths:737
KDR:1.976
Accuracy:21.869% C
HSR:23.901% A
Gauss Compact S
D
Kills:1,215
Deaths:1,673
KDR:0.726
Accuracy:19.234% D
HSR:13.333% D
19A Fortuna
B+
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:22.211% D--
HSR:21.121% B+
AF-19 Mercenary
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:20.408% C+
HSR:19.483% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C
AC-X11
C+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:22.425% C
HSR:20.449% C+
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% C--
Warden
B+
Kills:1,158
Deaths:411
KDR:2.818
Accuracy:29.429% B+
HSR:24.439% C++
GD-7F
C++
Kills:1,157
Deaths:492
KDR:2.352
Accuracy:22.472% C+
HSR:18.583% C++
GD Guardian
D-
Kills:1,151
Deaths:359
KDR:3.206
Accuracy:25.713% D**
HSR:18.593% D-
AF-4A Bandit
C--
Kills:1,148
Deaths:496
KDR:2.315
Accuracy:22.137% C--
HSR:18.467% C--
GD-66 Claw
A*
Kills:479
Deaths:226
KDR:2.119
Accuracy:42.232% D*
HSR:22.756% A*
Kills:17,241
Deaths (as Engineer):8,385
Deaths (to Engineers):7,991
KDR:2.05617
Kill Difference:8,856
Playtime:490.632 hours
Usage:15%
Score:9.405m
Score/min:319
Accuracy (listed only):27.287%
HSR (listed only):19.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:2,571
Deaths:1,250
KDR:2.057
Accuracy:23.651% C
HSR:14.741% C
Blitz GD-10
B+
Kills:1,782
Deaths:1,692
KDR:1.053
Accuracy:20.484% D
HSR:16.891% B+
Carnage AR
C**
Kills:1,213
Deaths:461
KDR:2.631
Accuracy:22.207% C
HSR:19.786% C**
Tempest
C*
Kills:1,188
Deaths:549
KDR:2.164
Accuracy:22.073% D--
HSR:20.455% C*
Gauss Rifle S
B*
Kills:1,165
Deaths:470
KDR:2.479
Accuracy:23.493% C+
HSR:24.378% B*
NS-7 PDW
B+
Kills:1,165
Deaths:1,151
KDR:1.012
Accuracy:18.752% D--
HSR:19.485% B+
Gauss Prime
C
Kills:1,160
Deaths:461
KDR:2.516
Accuracy:21.351% D*
HSR:19.397% C
NS Baron G5AE
C+
Kills:1,160
Deaths:642
KDR:1.807
Accuracy:44.363% C+
HSR:12.241% C
MKV Suppressed
C++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:25.766% C++
HSR:14.064% D
NC9 A-Tross
C**
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:22.862% C
HSR:23.900% C**
NC12 Sweeper
C+
Kills:1,158
Deaths:760
KDR:1.524
Accuracy:39.692% C+
HSR:10.881% C--
NS-11P
B+
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:21.195% C+
HSR:19.862% B+
Gauss Rifle Burst
D
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:23.089% D
HSR:17.891% D--
AF-4G Cyclone
C+
Kills:1,153
Deaths:447
KDR:2.579
Accuracy:26.035% C+
HSR:15.525% C-
Reaper DMR
B
Kills:1,151
Deaths:378
KDR:3.045
Accuracy:21.100% D
HSR:24.153% B
NC1 Gauss Rifle
C*
Kills:1,150
Deaths:1,183
KDR:0.972
Accuracy:18.419% D
HSR:19.826% C*
GR-22
B**
Kills:509
Deaths:239
KDR:2.130
Accuracy:21.765% C
HSR:22.397% B**
GD-66 Claw
A*
Kills:479
Deaths:226
KDR:2.119
Accuracy:42.232% D*
HSR:22.756% A*
Kills:21,637
Deaths (as Combat Medic):11,935
Deaths (to Combat Medics):4,878
KDR:1.8129
Kill Difference:9,702
Playtime:340.006 hours
Usage:10%
Score:7.553m
Score/min:370
Accuracy (listed only):25.474%
HSR (listed only):18.813%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:1,893
Deaths:1,158
KDR:1.635
Accuracy:34.698% C
HSR:6.445% B+
AF-34 Mattock
C
Kills:1,254
Deaths:431
KDR:2.910
Accuracy:29.902% C-
HSR:13.796% C
NCM1 Scattercannon
C+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:24.586% D*
HSR:15% C+
AF-41 Hacksaw
C+
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:26.250% C-
HSR:13.115% C+
AF-41 Hacksaw
C
Kills:1,158
Deaths:383
KDR:3.024
Accuracy:28.247% C
HSR:13.126% C
AF-34 Mattock
C++
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:37.361% C++
HSR:14.508% C--
AF-23 Grinder
C++
Kills:1,140
Deaths:250
KDR:4.560
Accuracy:27.272% D--
HSR:16.404% C++
AF-23 Grinder
B
Kills:1,133
Deaths:223
KDR:5.081
Accuracy:24.797% D*
HSR:15.622% B
NCM2 Falcon
B
Kills:739
Deaths:635
KDR:1.164
Accuracy:37.281% C
HSR:5.819% B
NCM1 Scattercannon
D--
Kills:631
Deaths:168
KDR:3.756
Accuracy:25.037% D--
HSR:9.667% D*
NCM3 Raven
B
Kills:503
Deaths:215
KDR:2.340
Accuracy:41.099% B
HSR:2.584% C
NCM3 Raven
A
Kills:404
Deaths:215
KDR:1.879
Accuracy:40.955% B
HSR:4.951% A
NS-10 Burster
C**
Kills:131
Deaths:74
KDR:1.770
Accuracy:29.099% C+
HSR:6.870% C**
NS-10 Burster
C+
Kills:118
Deaths:86
KDR:1.372
Accuracy:28.930% C+
HSR:4.237% D
Kills:12,581
Deaths (as MAX Suit):2,665
Deaths (to MAX Suits):3,006
KDR:4.72083
Kill Difference:9,916
Playtime:289.831 hours
Usage:9%
Score:6.241m
Score/min:359
Accuracy (listed only):31.108%
HSR (listed only):10.153%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C
Kills:224
V. Kills:15 N/A
Deaths:26
KDR:8.615
Accuracy:34.970% D-
KPH:43.400 C
VKPH:2.900 D--
AP30 Shredder
C+
Kills:122
V. Kills:39 305%
Deaths:34
KDR:3.588
Accuracy:18.891% D*
KPH:24.100 C+
VKPH:7.700 D*
C150 Dalton
A
Kills:118
V. Kills:33 347%
Deaths:20
KDR:5.900
Accuracy:55.339% A
KPH:29.500 C++
VKPH:8.300 D--
Kills:464 (0 + 464)
Deaths:80
KDR:5.800
VKDR:1.088
Vehicle Kills:87
Kill Difference:384
Playtime:14.221 hours
Usage:0%
Score:0.142m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:55.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:3,185
V. Kills:1,100 289%
Deaths:124
KDR:25.686
Accuracy:42.518% D*
KPH:49.100 M
VKPH:17 C+
C75 Viper
B+
Kills:1,164
V. Kills:134 N/A
Deaths:69
KDR:16.870
Accuracy:31.047% D
KPH:39.200 B+
VKPH:4.500 D
L100 Python HE
B**
Kills:1,090
V. Kills:105 N/A
Deaths:36
KDR:30.278
Accuracy:46.531% C+
KPH:74.900 B**
VKPH:7.200 B
L100 Python HEAT
A+
Kills:1,040
V. Kills:217 477%
Deaths:79
KDR:13.165
Accuracy:51.151% C++
KPH:48.700 A+
VKPH:10.200 C+
Skyguard
B**
Kills:57
V. Kills:33 168%
Deaths:10
KDR:5.700
Accuracy:26.829% C
KPH:13.900 B**
VKPH:8.100 C
Kills:6,536 (6,536 + 0)
Deaths:318
KDR:20.553
VKDR:4.997
Vehicle Kills:1,589
Kill Difference:6,218
Playtime:134.555 hours
Usage:4%
Score:2.207m
Score/min:273
Driving Accuracy:26.829%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:464
V. Kills:343 135%
Deaths:77
KDR:6.026
Accuracy:32.658% D-
KPH:16.300 D
VKPH:12.100 D
Titan-150 HEAT
C
Kills:223
V. Kills:57 384%
Deaths:33
KDR:6.758
Accuracy:32.066% D**
KPH:16.100 C
VKPH:4.100 D*
E540 Halberd
C*
Kills:124
V. Kills:74 165%
Deaths:19
KDR:6.526
Accuracy:39.185% D
KPH:26.900 C*
VKPH:16 C++
Titan-150 AP
B+
Kills:92
V. Kills:45 200%
Deaths:25
KDR:3.680
Accuracy:33.956% F-
KPH:21.400 B+
VKPH:10.500 D--
Titan-150 HE
C++
Kills:70
V. Kills:16 412%
Deaths:13
KDR:5.385
Accuracy:44.891% C+
KPH:28.500 C--
VKPH:6.500 C++
Kills:973 (385 + 588)
Deaths:167
KDR:5.826
VKDR:3.204
Vehicle Kills:535
Kill Difference:806
Playtime:53.651 hours
Usage:2%
Score:0.895m
Score/min:278
Driving Accuracy:44.891%
Gunner Accuracy:39.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D--
Kills:317
V. Kills:30 N/A
Deaths:41
KDR:7.732
Accuracy:36.502% C--
KPH:26.900 D*
VKPH:2.500 D--
C85 Canister-H
C
Kills:158
V. Kills:9 N/A
Deaths:13
KDR:12.154
Accuracy:41.295% C
KPH:94.700 C
VKPH:5.400 C-
E540 Halberd-H
C--
Kills:59
V. Kills:27 211%
Deaths:21
KDR:2.810
Accuracy:50.775% C--
KPH:16 D*
VKPH:7.300 F
Kills:534 (0 + 534)
Deaths:75
KDR:7.120
VKDR:0.880
Vehicle Kills:66
Kill Difference:459
Playtime:17.133 hours
Usage:1%
Score:0.140m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:50.775%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:150
V. Kills:19 N/A
Deaths:30
KDR:5
Accuracy:30.368% D
KPH:40.100 D
VKPH:5.100 D--
M40 Fury
C
Kills:137
V. Kills:27 N/A
Deaths:15
KDR:9.133
Accuracy:36.174% C*
KPH:36.300 C--
VKPH:7.100 C
M20 Basilisk
C+
Kills:125
V. Kills:51 240%
Deaths:23
KDR:5.435
Accuracy:30.612% C-
KPH:15.900 C+
VKPH:6.500 C+
M20 Basilisk
D
Kills:64
V. Kills:30 206%
Deaths:17
KDR:3.765
Accuracy:26.951% D-
KPH:10.400 D
VKPH:4.900 D-
Kills:476 (0 + 476)
Deaths:85
KDR:5.600
VKDR:1.494
Vehicle Kills:127
Kill Difference:391
Playtime:21.547 hours
Usage:1%
Score:0.309m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:26.951%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:124
V. Kills:14 N/A
Deaths:107
KDR:1.159
Accuracy:31.975% A++
KPH:5.200 D-
VKPH:0.600 D
M40 Fury-F
C
Kills:114
V. Kills:32 345%
Deaths:72
KDR:1.583
Accuracy:53.084% B*
KPH:13.100 D
VKPH:3.700 C
Kills:238 (238 + 0)
Deaths:179
KDR:1.330
VKDR:0.257
Vehicle Kills:46
Kill Difference:59
Playtime:32.512 hours
Usage:1%
Score:0.224m
Score/min:115
Driving Accuracy:53.084%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,7878,7812,3153.793B+1.1941.56%B+65.505%C+47.2B+N/A118186.2h1.9B*4.5B++
L100 Python AP 4,2853,18512425.685S23.0842.518%D*6.656%A+49.2M17C+28664.8h3A++7.1A+
AF-4 Cyclone 2,5792,5711,2502.057B*0.5523.651%C14.741%C41.5B+N/A13761.9h8.8B*37.1B+
Gauss Compact Burst 2,1282,1225244.05A++1.4425.64%C+20.688%C-49.7B+N/A10742.7h8.9B*34.8B+
EM4 Longshot 2,1092,10915413.695M*11.0936.405%C--77.288%C+38.6B+N/A10254.7h1.9B+5.3C**
NCM2 Falcon 2,2731,8931,1581.635B+0.9734.698%C6.445%B+16.4B+3.3D74115.1h5.9A17B++
Bouncing Betty 1,8541,8543904.754C*2.1555.882%B**N/A173.3B**N/A55910.7h1.7B+3B**
EM1 1,7991,7978112.216B**0.3920.532%C+23.205%B+40.5BN/A15044.4h10.7B++52.3B+
Blitz GD-10 1,7851,7821,6921.053C+1.5520.484%D16.891%B+18.7C-N/A6395.5h12.5C*60.8C**
C-4 1,9201,6454633.553A++0.9529.089%B**N/A150.9M25.2C121410.9h1.2B*4B**
Sticky Grenade 1,6161,60811608N/A1,605.3962.063%B**N/A1461.8B++7.3C++60881.1h1.5B+2.3B++
Razor GD-23 1,5681,5583594.34S1.7324.193%C*22.144%B+52.6A*N/A18129.6h9.6B**39.9B+
Frag Grenade 1,5301,52411524N/A1,521.3953.847%AN/A725.7B*2.9D30182.1h2.7B**5B**
NC6 Gauss SAW 1,4891,4861,0201.457B1.1514.73%D-20.39%C24.4C+N/A13060.8h8.4B++57.1C++
NS-11C 1,4641,4567371.976B**0.6321.869%C23.901%A32.4B+N/A10744.9h10.9B+49.7B+
The Moonshot 1,4191,4185127.804S25.2037.96%D-77.574%C+67.8B*N/A23820.9h1.8C*4.6C+
LA1 Anchor 1,3111,3064003.265B+0.6620.483%D25.191%B51BN/A27425.6h8.2B*39.9C**
NC6S Gauss SAW S 1,2971,2875102.524B**0.0818.035%D-26.573%B++47.5C**N/A21827.1h9B++49.8C++
LA80 1,2671,2671379.248A*6.6440.324%C+81.137%B+51.7B++N/A15024.5h1.8B++4.6B+
AF-34 Mattock 1,2571,2544312.91C+0.3029.902%C-13.796%C27DN/A8146.5h7.1D-23.8D
Hawk GD-68 1,4931,2489191.358A++1.2555.153%D--5.288%B**29.4A*5.8D-21342.5h4.1A++7.4A+
GD-22S 1,2511,2441,0761.156C+1.4513.632%F18.006%D17.4DN/A7371.3h10.1B+73.8D
Gauss Compact S 1,2271,2151,6730.726C+1.8819.234%D13.333%D9.9DN/A40122.7h8.4B*43.6B
Carnage AR 1,2171,2134612.631B**0.0222.207%C19.786%C**45.3B**N/A22726.8h10.5B**47.2B+
NS-15M AE 1,2111,2054422.726B+0.1221.476%C--22.324%C44C+N/A17527.4h9.7B*45.4C**
NC14 Bolt Driver 1,2101,2054502.678B+0.0737.141%C*77.51%B+14.9C--N/A5480.7h2.5C**6.6B+
EM6 1,1901,1897161.661C*0.9518.643%C-19.596%C-36.6C+N/A15432.5h9.1B*48.9B
Tempest 1,1901,1885492.164B+0.4422.073%D--20.455%C*33.6C--N/A13535.4h8.9B+40.2C+
Gauss Rifle S 1,1741,1654702.479A+0.1323.493%C+24.378%B*38.3B++N/A9530.4h10.1B+43B
NS-7 PDW 1,1671,1651,1511.012C++1.6018.752%D--19.485%B+16.9C-N/A5969h13.1C**69.9C+
C75 Viper 1,2981,1646916.87A**14.2631.047%D1.976%B+39.2B+4.5D19229.7h6.4B**20.7B*
NS-44 Commissioner 1,1631,1627591.531B++1.0839.523%B+22.892%B66.4A++N/A19317.5h2.5A+6.4B**
NS-15M2 1,1681,1623273.554A0.9520.562%C26.334%B+49B+N/A15823.7h10.5B++51.2B
MANA Anti-Personnel Turret 1,1761,1612824.117N/A1.5121.814%UN/A11610U150U23481000.1h19.7T*90.5T*
Gauss Prime 1,1641,1604612.516B++0.0921.351%D*19.397%C40.4C+N/A10528.7h9.7B+45.5C+
AF-8 RailJack 1,1601,1601517.682A++5.0740.311%B+82.414%B*42.5A+N/A14427.3h1.8B**4.4B++
NC6A GODSAW 1,1621,1604092.836B+0.2320.988%D--22.845%C47.7CN/A23424.3h8.1C*38.4C
NCM1 Scattercannon 1,1651,1608071.437C+1.1724.586%D*15%C+15.2DN/A5376.1h6.5B+26.6C+
19A Fortuna 1,1631,1604792.422B**0.1922.211%D--21.121%B+38C++N/A9230.5h7.6B**34.1B+
AF-19 Mercenary 1,1661,1608251.406B++1.2020.408%C+19.483%C+19.3C*N/A13160.1h9.9B*48.5B+
NS Baron G5AE 1,1681,1606421.807B+0.8044.363%C+12.241%C33.4CN/A14534.7h3.8B+8.5C+
Shrike 1,2621,1607421.563A+1.0450.286%D4.138%B+35.9A+3.2D**21732.3h3.2A++6.3A
AC-X11 1,1621,1594022.883A*0.2822.425%C20.449%C+33.7B+N/A17234.4h8.1B*36B+
AF-41 Hacksaw 1,1621,1593843.018C*0.4126.25%C-13.115%C+39.7B*N/A14029.2h6.2C**23.6C++
MKV Suppressed 1,1611,1595941.951B**0.6625.766%C++14.064%D39.3B+N/A13329.5h12B+46.6B+
NC9 A-Tross 1,1621,1594782.425B**0.1822.862%C23.9%C**43.4B+N/A10926.7h8.2B*35.7B+
Gauss SPR 1,1621,1582115.488M+2.8834.79%C**35.579%C*54.9A++N/A22021.1h4.2B*12B++
NC12 Sweeper 1,1601,1587601.524B+1.0839.692%C+10.881%C--29.8C+N/A11038.8h3.8B+9.5B+
Warden 1,1661,1584112.818M0.2129.429%B+24.439%C++37.4AN/A18531h6.3A21.4B*
NS-11P 1,1701,1584732.448B**0.1621.195%C+19.862%B+38.7B++N/A18429.9h11.2B**52.6B+
AF-41 Hacksaw 1,1601,1583833.023C*0.4228.247%C13.126%C40.9B*N/A14728.3h6.7C*23.8C++
AF-18 Stalker 1,1601,1589071.277C++1.3317.657%F-16.321%C20.1DN/A6057.5h11.7C*66.5D
AF-34 Mattock 1,1641,1583013.847C**1.2437.361%C++14.508%C--34.9C+N/A13233.2h7.6D20.4C+
GD-7F 1,1601,1574922.352B**0.2622.472%C+18.583%C++42.2B*N/A19927.4h9.6B**42.8B+
LA8 Rebel 1,1591,1571,0851.066C*1.5428.752%C+17.459%C21.7CN/A6253.4h5.6B+19.4C*
Gauss Rifle Burst 1,1641,1574812.405B+0.2023.089%D17.891%D--40C++N/A14728.9h9.9B+42.8C++
The Slasher 1,1651,15611,9780.097B**2.5136.669%C+5.017%D1.6CN/A6715h1.7B++4.7B+
NS-30 Vandal 1,1551,1553503.3B**0.6931.686%C+20.433%D50.2B++N/A17923h4.7B*14.7B+
NC05 Jackhammer 1,1551,1547961.45C++1.1636.347%D--11.265%D24.6DN/A9646.9h4.9C++13.4C+
AF-4G Cyclone 1,1551,1534472.579B++0.0326.035%C+15.525%C-47.8C++N/A17224.1h9.2B+35.2B
LA3 Desperado 1,1541,1517471.541B++1.0730.573%B+17.724%C+26.5CN/A9143.5h7.8B++25.6B++
GD Guardian 1,1521,1513593.206B++0.6025.713%D**18.593%D-37CN/A8031.1h6.5B+25.4C-
Reaper DMR 1,1561,1513783.045B**0.4421.1%D24.153%B44.3B++N/A11526h8.1B*38.2C**
NC1 Gauss Rifle 1,1541,1501,1830.972C+1.6418.419%D19.826%C*16.8CN/A8568.4h10.8B++58.8C*
AF-6 Shadow 1,1491,1484182.746B*0.1432.579%C+15.592%D**42.7C*N/A17626.9h4.6B*14.2B+
AF-4A Bandit 1,1551,1484962.315B**0.2922.137%C--18.467%C--44.5B+N/A12325.8h8.6B**39B+
Impetus 1,1531,1484092.807B+0.2032.755%C+22.822%D48.9B+N/A12823.5h3.8B*11.6B+
AF-23 Grinder 1,1491,1402504.56B*1.9527.272%D--16.404%C++41.8B++N/A14227.3h5.8B+21.3C+
AF-23 Grinder 1,1371,1332235.081B**2.4724.797%D*15.622%B46.4AN/A16724.4h4.7B**18.9C*
Anti-Vehicle Grenade 1,2361,12411124N/A1,121.3954.877%C*N/A562B++56C-37052h3.6B*6.5B*
L100 Python HE 1,1951,0903630.278A*27.6746.531%C+3.119%B+74.7B**7.2B40414.6h2.2B**4.7B++
L100 Python HEAT 1,2571,0407913.165A+10.5651.151%C++5.192%A48.6A+10.1C+26621.4h3.3B**6.4B**
C-4 ARX 1,2171,0402743.796B**1.1927.318%B*N/A160A+27.2D6656.5h1.2B+4.4B++
NS Decimator 1,1669475241.807A0.8053.647%D3.59%B+38.7B**8.9D27624.5h3.8B*7.1B++
NCM2 Falcon 9177396351.164C**1.4437.281%C5.819%B11C+2.7D--6167.1h11.6B+31.2B+
NS-357 Underboss 6636615051.309B+1.3038.562%B+17.247%C+41.6B+N/A10415.9h2.9A+7.5B**
NCM1 Scattercannon 6396311683.756B+1.1525.037%D--9.667%D*38.7B+N/A16116.3h4.9B+19.4C+
NSX Tomoe 6216192292.703B+0.1025.973%D33.441%C49.1B+N/A10912.6h11.4B*43.8C**
GR-22 5135092392.13B++0.4821.765%C22.397%B**38.3B+N/A13713.3h10.2A46.7B+
NCM3 Raven 7705032152.34A++0.2741.099%B2.584%C17.9A*9.5A22128.1h15.5A+37.6B**
GD-66 Claw 4804792262.119B++0.4942.232%D*22.756%A*30.1CN/A8615.9h2.6C+6.2C--
Enforcer ML85 807464776.026B3.4232.658%D-1.078%D--16.3D12.1D19628.4h11.9C**36.5C+
NSX Naginata 4544501542.922B**0.3118.723%D26.667%C+40.5C+N/A10211.1h10.4B+55.6C++
NCM3 Raven 6124042151.879B**0.7340.955%B4.951%A14.4B**7.4B18028.1h19.5B*47.5B++
Tank Mine 509390488.125M+5.5257.527%A*N/A229.4M*70C+18491.7h1.8B+3.2A++
Hunter QCX 3763714210.881C**1.7344.926%C**19.677%D14.5C++N/A6325.6h2.9B6.5B+
NS-AM7 Archer 3833611362.654S0.0551.369%D28.255%B+27.8S1.7C-15313h7B*13.7B**
AF-22 Crow 4083562081.712A**0.9060.095%D--4.213%B**32.4A+4.7D--19611h3.9A++6.5A+
NS CandyCannon 3000 3373344020.831B+1.7832.719%C15.27%D*24.2C+N/A7013.8h3.6B*10.9B+
Mag-Cutter 37733014,7940.022C+2.5938.626%B++N/A0.3CN/A1979.9h2.7C++6.9B+
MAX Punch 3393252,6690.122C**2.4943.29%C+N/A1.2C+N/A4276.7h2.2C+5C++
Auraxium Slasher 3283185,4430.058B+2.5548.432%AN/A0.9CN/A2364.6h2B+4.1B+
M60-G Bulldog-H 347317417.732C+5.1236.502%C--N/A26.9D*2.5D--7611.8h4.3B+11.8C**
Icikill 2972876,5090.044C+2.5642.98%B++N/A0.7C-N/A2392.8h1.9B+4.4B+
NC15 Phoenix 542277982.827M0.2246.115%D--N/A16.9B*16.2B+21816.4h7.6B**16.5B++
L105 Zepher 239224268.615C+6.0134.97%D-N/A43.1C2.9D--1565.2h5.5B15.7C+
Titan-150 HEAT 280223336.758B4.1532.066%D**4.484%B+16C4.1D*17713.9h3.5B*10.9C++
NS-61 Emissary 2212201701.294B+1.3123.46%D14.545%C24.7C+N/A568.9h11B++46.8C*
MANA Anti-Vehicle Turret 289174682.559B0.0536.042%D5.747%B++1740C+1150C*8051100.1h7.3C**20.2C*
C85 Canister-H 1671581312.154C+9.5541.295%C10.127%D92.9C5.3C-4631.7h4.4B++10.7B+
NS Patriot Flare Gun 1601542090.737C+1.8728.82%B+N/A34.2C++1.3C*994.5h1.9B+6.7B+
M40 Fury 169150305C2.3930.368%D2%C++40.5D5.1D--3203.7h10.2B+33.7C*
M40 Fury 164137159.133C*6.5336.174%C*1.46%C36.1C--7.1C4403.8h11.9C++32.8B
NS-10 Burster 231131741.77A0.8429.099%C+6.87%C**7.5A+5.7A+13617.5h132.8B*456.4B+
Auraxium Mag-Cutter 1301292,6180.049C**2.5643.601%B*1.55%D0.9C+N/A2142.9h1.6B++3.6B+
Spear Anti-Vehicle Phalanx Turret 170127158.467C**5.8632.686%D10.236%M38.5C*13D3503.3h6B+18.2B+
M20 Basilisk 176125235.435A*2.8330.612%C-5.6%C16C+6.5C+1807.8h77.2B+252.1B+
E540 Halberd 198124196.526C++3.9239.185%D5.645%B+27C*16.1C++4174.6h4.6B**11.7B+
M12 Kobalt-F 1381241071.159C1.4531.975%A++1.613%F-5.2D-N/A10723.8h36.2F-113.2C+
AP30 Shredder 161122343.588C+0.9818.891%D*2.459%C++23.9C+7.6D*1545.1h47.1B+249.3C**
NS-10 Burster 207118861.372B**1.2428.93%C+4.237%D6.6B**5B**12617.9h151.2B+522.6B
C150 Dalton 151118205.9C*3.2955.339%A2.542%A**29.5C++8.3D--1934h5.5C+10B++
M40 Fury-F 146114721.583C+1.0253.084%B*N/A13.1D3.7C1368.7h11.3C+21.3C*
NC4 Mag-Shot 109109961.135B+1.4734.562%A22.936%B++18.8CN/A1705.8h5.9B*17.2B
Titan-150 AP 13792253.68C+1.0733.956%F-7.609%A++21.4B+10.5D--10244.3h3.2A+9.3B++
NS-44L Blackhand 8787322.719A+0.1151.866%B**60.92%A37.8B*N/A1102.3h3B*5.9B*
Carver 8080840.952S1.6629.022%B17.5%B17A*N/A494.7h1.2B+4B+
M60-A Bulldog 8978711.143C+8.5436.815%D--N/A10.1D--1.4D-647.7h7.2D--19.6D--
Titan-150 HE 8670135.385C2.7844.891%C+7.143%M*28C--6.4C++2282.5h3.8D8.5C
M20 Basilisk 9464173.765B*1.1626.951%D-6.25%C+10.3D4.8D-1416.2h94.1C*349.2C+
M60-A Bulldog 6963115.727C3.1236.294%D-1.587%D11.5D-1.1D-715.5h6.8D18.8D-
E540 Halberd-H 8659212.81C-0.2050.775%C--1.695%C--15.9D*7.3F1823.7h6.7C++13.1C+
Skyguard 9057105.7A*3.0926.829%C3.509%B++13.9B**8C2514.1h115.2B**429.2B++
M60-A Bulldog 555295.778C++3.1733.163%C+N/A26C-1.5D*1622h6.2C18.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5734,92311.1h
Medical Applicator628401,66929.1h
Spawn Beacon81,0841.3h
Medical Kit7536,77614.3h
Nanite Revive Grenade04,7421.3h
Anti-Vehicle MANA Turret146642.4h
Spitfire Auto-Turret43300.3h
Deployable Decon Tool0860h
Recon Detection Device24034,96546.3h
Ammunition Package534,7692.2h
Nano-Armor Kit355525,44630.4h
Anti-Infantry MANA Turret432,0783.1h
Shield Recharging Field201,5200.5h

Check the help document for the dictionary if you want to learn more about words used here.


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