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T0XiCX[] T0XiCX
TR BR 102

KDR: 2.7

Score: 19.9m

Last Seen: Aug 14th, 2019 1:50 AM
- OFFLINE - 3.6 hour(s)

Battle Rank 109 (102 total) - Terran Republic on Emerald
Level Progress (to 110): 14%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Rotary M18 Needler Hellfire Rocket Pods M18 Locust T9 CARV Coyote Missiles MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,373,598 MLG Score: 1098
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.204%24.284%53920119410,3361.668711.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.95%0.162C++0.508B+-0.002C+HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.285C*11.70.18C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.987%0.772%20314121016,323955496217.0743329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.805%-0.48D-0.709D--0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.50.228C++440.229C++85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.427%3.957%170312111,3149035671.45354231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.917%-0.74D-0.927B*0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+5.10.591B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.187%11.719%57212122565832070.439108123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.422%0.092C+1.794A++2.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.6-0.059C+47.1-0.18C79.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.765%72.111%57312111,99075752.62533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.043%0.11C+0.309C*0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.352C**2.30.281C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.525%19.249%571121321341060.519512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.24A*0.91B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.60.466B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m254.1%368 (22.1k)317 (19k)2.7048240,05314,8083.20928102 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214214528.379%11.555%32804:1410

59% Engineer18% Heavy Assault14% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:12 AMDec 9th, 2018 7:34 PMAug 14th, 2019 4:31 AM (10d) (PST)Aug 14th, 2019 12:40 AM (10d) (PST)Aug 13th, 2019 9:50 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8761267500.6390.2360.0741.9630.1331098

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5477,56744,98038144118819,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1044.3h/43.5d 7,470 4,628 10,086 123k 1,126 1,782 8,353 54.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:632
Deaths:592
KDR:1.068
Accuracy:23.678% C++
HSR:28.323% B**
TRAC-5
C++
Kills:376
Deaths:380
KDR:0.989
Accuracy:18.900% D
HSR:19.947% C++
TAS-16 Blackjack
B++
Kills:213
Deaths:158
KDR:1.348
Accuracy:68.525% B++
HSR:19.249% B++
T5 AMC
A+
Kills:112
Deaths:122
KDR:0.918
Accuracy:23.438% C+
HSR:27.679% A+
Kills:1,333
Deaths (as Engineer):1,252
Deaths (to Engineers):3,596
KDR:1.0647
Kill Difference:81
Playtime:617.691 hours
Usage:59%
Score:13.314m
Score/min:359
Accuracy (listed only):33.635%
HSR (listed only):23.799%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,293
Deaths:881
KDR:1.468
Accuracy:17.542% C
HSR:21.810% C+
MSW-R
B
Kills:1,175
Deaths:818
KDR:1.436
Accuracy:22.305% C+
HSR:26.809% B
TMG-50
B++
Kills:1,163
Deaths:794
KDR:1.465
Accuracy:21.853% C++
HSR:28.117% B++
MG-H1 Watchman
C**
Kills:1,006
Deaths:585
KDR:1.720
Accuracy:24.114% C*
HSR:28.231% C**
NS-15M1
C++
Kills:512
Deaths:327
KDR:1.566
Accuracy:20.651% C
HSR:23.242% C++
T16 Rhino
B**
Kills:268
Deaths:170
KDR:1.576
Accuracy:24.943% B++
HSR:29.478% B**
T9 CARV-S
C**
Kills:101
Deaths:66
KDR:1.530
Accuracy:23.105% C*
HSR:26.733% C**
Kills:5,518
Deaths (as Heavy Assault):3,641
Deaths (to Heavy Assaults):3,921
KDR:1.51552
Kill Difference:1,877
Playtime:189.809 hours
Usage:18%
Score:2.677m
Score/min:235
Accuracy (listed only):22.073%
HSR (listed only):26.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:955
Deaths:700
KDR:1.364
Accuracy:25.674% C+
HSR:14.346% C
LC2 Lynx
B**
Kills:632
Deaths:592
KDR:1.068
Accuracy:23.678% C++
HSR:28.323% B**
TRAC-5
C++
Kills:376
Deaths:380
KDR:0.989
Accuracy:18.900% D
HSR:19.947% C++
NS-7 PDW
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.691% C+
HSR:16.544% C
TAS-16 Blackjack
B++
Kills:213
Deaths:158
KDR:1.348
Accuracy:68.525% B++
HSR:19.249% B++
T5 AMC
A+
Kills:112
Deaths:122
KDR:0.918
Accuracy:23.438% C+
HSR:27.679% A+
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B
HSR:26.744% B**
Kills:2,646
Deaths (as Light Assault):2,229
Deaths (to Light Assaults):2,202
KDR:1.18708
Kill Difference:417
Playtime:30.715 hours
Usage:3%
Score:0.477m
Score/min:259
Accuracy (listed only):30.321%
HSR (listed only):21.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,061
Deaths:420
KDR:2.526
Accuracy:38.974% C++
HSR:71.442% B
SMG-46 Armistice
C+
Kills:955
Deaths:700
KDR:1.364
Accuracy:25.674% C+
HSR:14.346% C
RAMS .50M
C
Kills:860
Deaths:393
KDR:2.188
Accuracy:36.454% C
HSR:75.814% C
NS-30 Vandal
B+
Kills:786
Deaths:471
KDR:1.669
Accuracy:31.800% C
HSR:31.552% B+
TX1 Repeater
C**
Kills:329
Deaths:362
KDR:0.909
Accuracy:20.990% D
HSR:23.100% C**
NS-44 Commissioner
B+
Kills:307
Deaths:235
KDR:1.306
Accuracy:31.384% D
HSR:25.081% B+
NS-7 PDW
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.691% C+
HSR:16.544% C
NS-357 Underboss
C+
Kills:211
Deaths:252
KDR:0.837
Accuracy:26.393% D*
HSR:21.801% C+
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B
HSR:26.744% B**
99SV
C++
Kills:69
Deaths:30
KDR:2.300
Accuracy:27.402% D
HSR:36.232% C++
NSX Tomoe
D--
Kills:67
Deaths:60
KDR:1.117
Accuracy:24.275% D--
HSR:13.433% F--
Kills:5,003
Deaths (as Infiltrator):3,200
Deaths (to Infiltrators):2,012
KDR:1.56344
Kill Difference:1,803
Playtime:144.818 hours
Usage:14%
Score:2.250m
Score/min:259
Accuracy (listed only):28.671%
HSR (listed only):32.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:955
Deaths:700
KDR:1.364
Accuracy:25.674% C+
HSR:14.346% C
TAR
C
Kills:593
Deaths:476
KDR:1.246
Accuracy:22.470% C
HSR:19.393% C
NS-7 PDW
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.691% C+
HSR:16.544% C
TAS-16 Blackjack
B++
Kills:213
Deaths:158
KDR:1.348
Accuracy:68.525% B++
HSR:19.249% B++
T1 Cycler
D
Kills:92
Deaths:67
KDR:1.373
Accuracy:17.003% D*
HSR:17.391% D
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B
HSR:26.744% B**
Kills:2,211
Deaths (as Combat Medic):1,678
Deaths (to Combat Medics):1,262
KDR:1.31764
Kill Difference:533
Playtime:33.761 hours
Usage:3%
Score:0.671m
Score/min:331
Accuracy (listed only):30.951%
HSR (listed only):18.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:545
Deaths:289
KDR:1.886
Accuracy:15.385% C*
HSR:20.367% B
M2 Mutilator
A
Kills:324
Deaths:185
KDR:1.751
Accuracy:15.294% C++
HSR:24.383% A
M1 Heavy Cycler
C+
Kills:290
Deaths:152
KDR:1.908
Accuracy:13.079% C
HSR:17.241% C+
Kills:1,159
Deaths (as MAX Suit):313
Deaths (to MAX Suits):705
KDR:3.70288
Kill Difference:846
Playtime:25.288 hours
Usage:2%
Score:0.474m
Score/min:312
Accuracy (listed only):14.586%
HSR (listed only):20.664%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:6,152
V. Kills:422 N/A
Deaths:720
KDR:8.544
Accuracy:29.955% C++
KPH:80.500 A
VKPH:5.500 B**
M18 Rotary
A*
Kills:5,163
V. Kills:2,727 189%
Deaths:1,282
KDR:4.027
Accuracy:33.497% B
KPH:39.400 A*
VKPH:20.800 A+
M18 Needler
A*
Kills:2,725
V. Kills:1,416 192%
Deaths:628
KDR:4.339
Accuracy:35.893% B+
KPH:35.800 A*
VKPH:18.600 A+
Hellfire Rocket Pods
C+
Kills:2,283
V. Kills:336 N/A
Deaths:299
KDR:7.635
Accuracy:47.531% C+
KPH:80.600 C+
VKPH:11.900 C
M18 Locust
A++
Kills:1,316
V. Kills:715 184%
Deaths:156
KDR:8.436
Accuracy:33.729% C**
KPH:43.900 A++
VKPH:23.800 B**
Coyote Missiles
B+
Kills:1,229
V. Kills:506 242%
Deaths:210
KDR:5.852
Accuracy:50.066% C--
KPH:59.300 B+
VKPH:24.400 C++
Hornet Missiles
B+
Kills:723
V. Kills:442 163%
Deaths:101
KDR:7.158
Accuracy:51.490% D--
KPH:78.800 B
VKPH:48.200 B+
M202 Wyrm
C-
Kills:87
V. Kills:35 242%
Deaths:10
KDR:8.700
Accuracy:50.020% C--
KPH:63.900 C-
VKPH:25.700 D
Tomcat A2AM Pods
B+
Kills:76
V. Kills:44 169%
Deaths:6
KDR:12.667
Accuracy:83.608% B+
KPH:70.200 B+
VKPH:40.700 C+
Kills:19,754 (15,356 + 0)
Deaths:3,412
KDR:5.790
VKDR:1.947
Vehicle Kills:6,643
Kill Difference:16,342
Playtime:374.208 hours
Usage:36%
Score:6.496m
Score/min:289
Piloting Accuracy:33.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:165
V. Kills:25 N/A
Deaths:12
KDR:13.750
Accuracy:44.705% C-
KPH:83.200 A
VKPH:12.600 B**
L100 Python HEAT
C+
Kills:113
V. Kills:38 290%
Deaths:23
KDR:4.913
Accuracy:45.601% D
KPH:31.400 C+
VKPH:10.600 C
Kills:278 (278 + 0)
Deaths:35
KDR:7.943
VKDR:1.800
Vehicle Kills:63
Kill Difference:243
Playtime:5.581 hours
Usage:1%
Score:0.126m
Score/min:375
Driving Accuracy:45.601%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:801
V. Kills:334 239%
Deaths:80
KDR:10.013
Accuracy:33.653% D**
KPH:37.300 B+
VKPH:15.500 C
P2-120 HEAT
B+
Kills:400
V. Kills:110 360%
Deaths:58
KDR:6.897
Accuracy:30.848% D*
KPH:31.400 B+
VKPH:8.600 C
E540 Halberd
N/A
Kills:50
V. Kills:15 313%
Deaths:4
KDR:12.500
Accuracy:32.715% N/A
KPH:41.900 N/A
VKPH:12.600 N/A
Kills:1,251 (1,201 + 50)
Deaths:142
KDR:8.810
VKDR:3.232
Vehicle Kills:459
Kill Difference:1,109
Playtime:35.442 hours
Usage:3%
Score:0.565m
Score/min:266
Driving Accuracy:30.848%
Gunner Accuracy:32.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:154
V. Kills:58 261%
Deaths:14
KDR:11
Accuracy:47.871% C+
KPH:78.700 A++
VKPH:29.600 C**
P525 Marauder-H
C
Kills:138
V. Kills:9 N/A
Deaths:14
KDR:9.857
Accuracy:25.041% D*
KPH:91 C
VKPH:5.900 C
Kills:292 (0 + 292)
Deaths:28
KDR:10.429
VKDR:2.393
Vehicle Kills:67
Kill Difference:264
Playtime:3.474 hours
Usage:0%
Score:0.102m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:25.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:102
V. Kills:2 N/A
Deaths:2
KDR:51
Accuracy:12.736% D-
KPH:102.500 B**
VKPH:2 D
Kills:102 (0 + 102)
Deaths:2
KDR:51
VKDR:1
Vehicle Kills:2
Kill Difference:100
Playtime:0.995 hours
Usage:0%
Score:0.034m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:12.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 6,5746,1527208.544B5.8429.955%C++N/A80.5A5.5B**27576.4h19.7B65.9B+
M18 Rotary 7,8905,1631,2824.027B**1.3233.497%BN/A39.4A*20.8A+275131h67.9B*202.7B*
M18 Needler 4,1412,7256284.339B*1.6335.893%B+1.321%C--35.8A*18.6A+25476.2h77.1B*214.7B*
Hellfire Rocket Pods 2,6192,2832997.635C++4.9347.531%C+N/A80.7C++11.9C28428.3h15.9B33.4B+
M18 Locust 2,0311,3161568.436M5.7333.729%C**N/A43.9A++23.8B**36730h78.6B233.1B+
T9 CARV 1,3021,2938811.468C*1.2417.542%C21.81%C+31.2C++N/A10041.4h12.1B+68.9C**
Coyote Missiles 1,7351,2292105.852B**3.1550.066%C--N/A59.4B+24.4C++31420.7h28.1B**56.1B++
MSW-R 1,1901,1758181.436C+1.2722.305%C+26.809%B52.5B+N/A14622.4h12.5C+56C++
TMG-50 1,1801,1637941.465C**1.2421.853%C++28.117%B++49.3B++N/A11223.6h11.2C*51.1B
TSAR-42 1,0631,0614202.526C+0.1838.974%C++71.442%B69.8A+N/A27415.2h2.2C**5.7C**
MG-H1 Watchman 1,0211,0065851.72C*0.9824.114%C*28.231%C**64.9B*1B+19315.5h14B57.9B+
SMG-46 Armistice 9629557001.364C**1.3425.674%C+14.346%C28.9C+N/A9133h13.1B+51.2B
RAMS .50M 8638603932.188C0.5236.454%C75.814%C28.8C+N/A9629.9h2.1C**5.8C++
P2-120 AP 1,1358018010.013B+7.3133.653%D**3.745%B37.3B+15.5C29021.5h5B**14.9C**
NS-30 Vandal 7947864711.669C+1.0431.8%C31.552%B+47.3BN/A12316.6h5.6C*17.6C++
Hornet Missiles 1,1657231017.158C**4.4551.49%D--N/A78.6B48B+5329.2h8.9B+17.3C**
LC2 Lynx 6476325921.068C+1.6423.678%C++28.323%B**13.6DN/A4346.4h13.8B+58.5B
TAR 6065934761.246C+1.4622.47%C19.393%C37.5C*N/A13015.8h13.2C++58.8C++
T7 Mini-Chaingun 5665584321.292B1.4116.545%C+11.649%C46.1B++N/A13112.1h12.9B+77.9B+
M2 Mutilator 5525452891.886C++0.8215.385%C*20.367%B31.7B+N/A10217.2h16B+104.2B+
NS-15M1 5195123271.566C++1.1420.651%C23.242%C++50.2BN/A15810.2h13.4C+65C+
P2-120 HEAT 510400586.897C*4.1930.848%D*4.5%B*31.3B+8.6C19112.8h5.3B**17.2C**
TRAC-5 3843763800.989C*1.7218.9%D19.947%C++9.8DN/A4638.4h12.6B+66.9C**
TX1 Repeater 3343293620.909C*1.8020.99%D23.1%C**27C+N/A8612.2h11.1B+53.1C**
M2 Mutilator 3313241851.751C++0.9515.294%C++24.383%A36B*N/A1089h15.4B++100.6B+
NS-44 Commissioner 3143072351.306B1.4031.384%D25.081%B+23.6CN/A7413h3.1B*10B
M1 Heavy Cycler 2932901521.908B+0.8013.079%C17.241%C+24.2C**N/A9712h17B+129.8C*
NS-7 PDW 2752722191.242B+1.4623.691%C+16.544%C36.3B+N/A1287.5h13B+55B
T16 Rhino 2722681701.576B+1.1324.943%B++29.478%B**68.7A++1A1743.9h12.2B+48.8B+
TAS-16 Blackjack 2192131581.348C++1.3668.525%B++19.249%B++59.2B*1.7A*1723.6h2.6C+3.8B
NS Decimator 3322122430.872C+1.8359.032%CN/A31.6C17.9C*2696.7h5.4C9.2C
NS-357 Underboss 2162112520.837C+1.8726.393%D*21.801%C+21.1DN/A9810h4.1C*15.6C-
C-4 2181691071.579C++1.1323.972%CN/A80.5C+23.3C7322.1h1B**4.2B++
L100 Python HESH 1901651213.75C*11.0544.705%C-N/A82.5A12.5B**6572h2.9B+6.5B
G20 Vulcan-H 2121541411A++8.3047.871%C+3.247%C**77A+29C*6182h70.1B**146.4B**
P525 Marauder-H 147138149.857C7.1525.041%D*N/A92C+6C+3211.5h7.8C+31.2D-
L100 Python HEAT 151113234.913C+2.2145.601%D3.54%B++31.4C+10.6C2193.6h5B11C**
T5 AMC 1151121220.918C+1.7923.438%C+27.679%A+18.4CN/A646.1h12.9B+55B+
M12 Kobalt 104102251A**48.3012.736%D-24.51%A102B**2D5631h12.3A96.6B
T9 CARV-S 102101661.53C++1.1723.105%C*26.733%C**67.3B**N/A2861.5h12.4C++53.8C**
T1 Cycler 9292671.373B1.3317.003%D*17.391%D21.4CN/A1694.3h12.5B++73.3C+
Chainblade 95919,1260.01C2.698.12%F1.099%D-0.2DN/A1423.9h2.1B+25.3D--
Frag Grenade 9290190N/A87.3039.457%DN/A300D6.7C12540.3h4C+10.2C+
M202 Wyrm 12287108.7C++6.0050.02%C--1.149%D-62.1C--25D-3291.4h43.7C++87.3C++
MG-S1 Jackal 8786581.483C**1.2228.341%B26.744%B**57.3B**N/A1881.5h10C**35.2B+
Tomcat A2AM Pods 12076612.667A*9.9683.608%B+N/A69.1B+40C+9021.1h10.7D-12.8D
99SV 6969302.3B+0.4027.402%D36.232%C++18.2CN/A773.8h5B+18.4C++
NSX Tomoe 6967601.117C1.5924.275%D--13.433%F--31.9C1A+982.1h20.5D**84.4D*
ML-7 9257491.163B++1.5446.326%D*3.509%B+19.7C12.1C+3132.9h6.2B+13.4C+
E540 Halberd 6550412.5B*9.8032.715%D*4%B41.7A12.5C+6171.2h3.9A+11.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit404299,53653.6h
Spawn Beacon127130.9h
Anti-Vehicle MANA Turret51601h
Nanite Revive Grenade01380h
Medical Applicator13950,1934.5h
Spitfire Auto-Turret73480.4h
Motion Spotter35070.5h
Welding Device01,7980.1h
Ammunition Package162,8781.7h
Medical Kit3423,21817.8h
Nano-Repair Grenade06540.2h
Recon Detection Device623,2225.7h
Shield Recharging Field155070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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