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Champion T0XiCX[] T0XiCX
TR BR 90

KDR: 2.31

Score: 14.7m

Last Seen: Mar 24th, 2019 9:09 PM
- OFFLINE - 11.4 hour(s)

Battle Rank 102 (90 total) - Terran Republic on Emerald
Level Progress (to 103): 18%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Rotary Hellfire Rocket Pods M18 Needler T9 CARV MSW-R TMG-50 Coyote Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,210,968 MLG Score: 968
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.987%24.189%5321911929,4671.660.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.873%0.167C++0.516B+-0.004C+HEAD ++ (~13.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.286C*11.70.18C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.8%0.821%1639412079,982699296614.2804336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%-0.481D-0.712D--0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.60.228C++40.90.229C++83.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.367%4%199312081,3007635601.7038232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.927%-0.738D-0.916B*0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+5.10.591B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.19%11.719%65212092565131790.499025142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.425%0.093C+1.814A++2.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.6-0.062C+47.1-0.184C79.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.72%71.834%65312081,65868942.4029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.833%0.108C+0.309C*0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.30.28C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.525%19.249%651121021338060.560526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.246A*0.921B*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++2.60.466B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m265.2%332 (19.9k)283 (17k)2.3084230,14113,0572.7290 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211139625.769%13.599%35003:588

53% Engineer21% Heavy Assault16% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:12 AMDec 9th, 2018 7:34 PMMar 25th, 2019 12:21 PM (93d) (PST)Mar 24th, 2019 5:16 PM (94d) (PST)Mar 24th, 2019 5:09 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7531436100.5820.2520.0791.8230.105968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1648,60036,56435155109616,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
863.4h/36d 5,374 4,099 7,772 94.4k 981 1,575 5,462 39m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,264
Deaths:860
KDR:1.470
Accuracy:17.387% C
HSR:21.915% C+
MSW-R
B+
Kills:1,175
Deaths:817
KDR:1.438
Accuracy:22.299% C+
HSR:26.809% B+
TMG-50
B++
Kills:1,163
Deaths:794
KDR:1.465
Accuracy:21.853% C++
HSR:28.117% B++
MG-H1 Watchman
C**
Kills:810
Deaths:462
KDR:1.753
Accuracy:24.333% C**
HSR:28.148% C**
NS-15M1
C+
Kills:413
Deaths:276
KDR:1.496
Accuracy:20.138% C-
HSR:22.518% C+
T16 Rhino
A
Kills:268
Deaths:170
KDR:1.576
Accuracy:24.943% B*
HSR:29.478% A
Kills:5,093
Deaths (as Heavy Assault):3,379
Deaths (to Heavy Assaults):3,529
KDR:1.50725
Kill Difference:1,714
Playtime:180.940 hours
Usage:21%
Score:2.489m
Score/min:229
Accuracy (listed only):21.825%
HSR (listed only):26.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:448
Deaths:418
KDR:1.072
Accuracy:22.967% C+
HSR:28.125% A
TRAC-5
C*
Kills:361
Deaths:369
KDR:0.978
Accuracy:18.601% D
HSR:19.945% C*
TAS-16 Blackjack
B++
Kills:213
Deaths:158
KDR:1.348
Accuracy:68.525% B++
HSR:19.249% B++
T5 AMC
A+
Kills:112
Deaths:122
KDR:0.918
Accuracy:23.438% C+
HSR:27.679% A+
Kills:1,134
Deaths (as Engineer):1,067
Deaths (to Engineers):3,039
KDR:1.06279
Kill Difference:67
Playtime:457.022 hours
Usage:53%
Score:8.591m
Score/min:313
Accuracy (listed only):33.383%
HSR (listed only):23.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:945
Deaths:694
KDR:1.362
Accuracy:25.583% C+
HSR:14.497% C
LC2 Lynx
A
Kills:448
Deaths:418
KDR:1.072
Accuracy:22.967% C+
HSR:28.125% A
TRAC-5
C*
Kills:361
Deaths:369
KDR:0.978
Accuracy:18.601% D
HSR:19.945% C*
NS-7 PDW
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.691% C+
HSR:16.544% C+
TAS-16 Blackjack
B++
Kills:213
Deaths:158
KDR:1.348
Accuracy:68.525% B++
HSR:19.249% B++
T5 AMC
A+
Kills:112
Deaths:122
KDR:0.918
Accuracy:23.438% C+
HSR:27.679% A+
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B+
HSR:26.744% B**
Kills:2,437
Deaths (as Light Assault):2,038
Deaths (to Light Assaults):1,935
KDR:1.19578
Kill Difference:399
Playtime:28.647 hours
Usage:3%
Score:0.415m
Score/min:242
Accuracy (listed only):30.164%
HSR (listed only):21.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:945
Deaths:694
KDR:1.362
Accuracy:25.583% C+
HSR:14.497% C
RAMS .50M
C
Kills:811
Deaths:379
KDR:2.140
Accuracy:36.413% C
HSR:75.586% C
NS-30 Vandal
B+
Kills:781
Deaths:470
KDR:1.662
Accuracy:31.752% C
HSR:31.754% B+
TSAR-42
C**
Kills:779
Deaths:308
KDR:2.529
Accuracy:37.331% C+
HSR:70.989% C**
TX1 Repeater
C**
Kills:326
Deaths:357
KDR:0.913
Accuracy:20.820% D
HSR:23.006% C**
NS-7 PDW
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.691% C+
HSR:16.544% C+
NS-357 Underboss
C++
Kills:197
Deaths:240
KDR:0.821
Accuracy:25.394% D*
HSR:21.827% C++
NS-44 Commissioner
B*
Kills:140
Deaths:121
KDR:1.157
Accuracy:28.317% D--
HSR:27.857% B*
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B+
HSR:26.744% B**
99SV
C++
Kills:68
Deaths:30
KDR:2.267
Accuracy:27.092% D
HSR:36.765% C++
NSX Tomoe
D*
Kills:60
Deaths:57
KDR:1.053
Accuracy:23.666% D*
HSR:13.333% F--
Kills:4,465
Deaths (as Infiltrator):2,933
Deaths (to Infiltrators):1,839
KDR:1.52233
Kill Difference:1,532
Playtime:137.231 hours
Usage:16%
Score:2.048m
Score/min:249
Accuracy (listed only):28.036%
HSR (listed only):32.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:945
Deaths:694
KDR:1.362
Accuracy:25.583% C+
HSR:14.497% C
TAR
C+
Kills:554
Deaths:459
KDR:1.207
Accuracy:22.332% C+
HSR:19.495% C+
NS-7 PDW
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.691% C+
HSR:16.544% C+
TAS-16 Blackjack
B++
Kills:213
Deaths:158
KDR:1.348
Accuracy:68.525% B++
HSR:19.249% B++
T1 Cycler
D
Kills:92
Deaths:67
KDR:1.373
Accuracy:17.003% D--
HSR:17.391% D
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B+
HSR:26.744% B**
Kills:2,162
Deaths (as Combat Medic):1,655
Deaths (to Combat Medics):1,178
KDR:1.30634
Kill Difference:507
Playtime:32.617 hours
Usage:4%
Score:0.644m
Score/min:329
Accuracy (listed only):30.912%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:539
Deaths:287
KDR:1.878
Accuracy:15.383% C*
HSR:20.223% B
M2 Mutilator
A
Kills:315
Deaths:182
KDR:1.731
Accuracy:15.242% C++
HSR:24.127% A
M1 Heavy Cycler
C+
Kills:290
Deaths:152
KDR:1.908
Accuracy:13.079% C
HSR:17.241% C+
Kills:1,144
Deaths (as MAX Suit):310.500
Deaths (to MAX Suits):640
KDR:3.68438
Kill Difference:833.500
Playtime:25.128 hours
Usage:3%
Score:0.469m
Score/min:311
Accuracy (listed only):14.568%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:3,277
V. Kills:233 N/A
Deaths:492
KDR:6.661
Accuracy:29.763% C++
KPH:71.400 B**
VKPH:5.100 B*
M18 Rotary
A++
Kills:2,909
V. Kills:1,555 187%
Deaths:939
KDR:3.098
Accuracy:31.879% C++
KPH:32.600 A++
VKPH:17.400 B**
Hellfire Rocket Pods
C++
Kills:2,252
V. Kills:329 N/A
Deaths:295
KDR:7.634
Accuracy:47.598% C+
KPH:80.400 C++
VKPH:11.700 C
M18 Needler
A++
Kills:1,544
V. Kills:796 194%
Deaths:474
KDR:3.257
Accuracy:33.237% C*
KPH:31.100 A++
VKPH:16 B**
Coyote Missiles
B+
Kills:1,015
V. Kills:430 235%
Deaths:184
KDR:5.516
Accuracy:49.890% D
KPH:58.700 B+
VKPH:24.900 C++
M18 Locust
A++
Kills:480
V. Kills:271 176%
Deaths:69
KDR:6.957
Accuracy:32.192% C++
KPH:42.200 A++
VKPH:23.800 B**
Hornet Missiles
B
Kills:447
V. Kills:280 159%
Deaths:76
KDR:5.882
Accuracy:52.284% D--
KPH:69.500 C++
VKPH:43.500 B
Tomcat A2AM Pods
B**
Kills:66
V. Kills:40 161%
Deaths:6
KDR:11
Accuracy:85.731% B**
KPH:61.400 C*
VKPH:37.200 C+
Kills:11,990 (8,210 + 0)
Deaths:2,535
KDR:4.730
VKDR:1.552
Vehicle Kills:3,934
Kill Difference:9,455
Playtime:249.137 hours
Usage:29%
Score:3.752m
Score/min:251
Piloting Accuracy:32.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:157
V. Kills:25 N/A
Deaths:12
KDR:13.083
Accuracy:44.294% C-
KPH:80.800 A
VKPH:12.900 A
L100 Python HEAT
C+
Kills:113
V. Kills:38 290%
Deaths:23
KDR:4.913
Accuracy:45.601% D
KPH:31.400 C+
VKPH:10.600 C
Kills:270 (270 + 0)
Deaths:35
KDR:7.714
VKDR:1.800
Vehicle Kills:63
Kill Difference:235
Playtime:5.540 hours
Usage:1%
Score:0.121m
Score/min:364
Driving Accuracy:45.601%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:787
V. Kills:327 240%
Deaths:80
KDR:9.838
Accuracy:33.554% D*
KPH:36.900 B+
VKPH:15.300 C
P2-120 HEAT
B+
Kills:400
V. Kills:110 360%
Deaths:58
KDR:6.897
Accuracy:30.848% D*
KPH:31.400 B+
VKPH:8.600 C
Kills:1,187 (1,187 + 0)
Deaths:138
KDR:8.601
VKDR:3.167
Vehicle Kills:437
Kill Difference:1,049
Playtime:34.085 hours
Usage:4%
Score:0.494m
Score/min:241
Driving Accuracy:30.848%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:154
V. Kills:58 261%
Deaths:14
KDR:11
Accuracy:47.878% C++
KPH:78.700 A++
VKPH:29.700 C**
P525 Marauder-H
C+
Kills:138
V. Kills:9 N/A
Deaths:14
KDR:9.857
Accuracy:25.041% D*
KPH:91 C
VKPH:5.900 C+
Kills:292 (0 + 292)
Deaths:28
KDR:10.429
VKDR:2.393
Vehicle Kills:67
Kill Difference:264
Playtime:3.473 hours
Usage:0%
Score:0.091m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:25.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:102
V. Kills:2 N/A
Deaths:2
KDR:51
Accuracy:12.736% D-
KPH:102.500 B**
VKPH:2 D
Kills:102 (0 + 102)
Deaths:2
KDR:51
VKDR:1
Vehicle Kills:2
Kill Difference:100
Playtime:0.995 hours
Usage:0%
Score:0.032m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:12.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,5103,2774926.661C++4.3529.763%C++N/A71.4B**5.1B*25545.9h20B67.2B+
M18 Rotary 4,4642,9099393.098B++0.7931.879%C++N/A32.5A++17.4B**22089.4h69.1B*216.7B*
Hellfire Rocket Pods 2,5812,2522957.634C++5.3347.598%C+N/A80.4C++11.8C28028h15.9B+33.3B+
M18 Needler 2,3401,5444743.257B+0.9533.237%C*1.49%C-31.1A++16B**21249.7h68.4B**205.8B**
T9 CARV 1,2731,2648601.47C*0.8417.387%C21.915%C+30.9C*N/A9540.9h12B++69.1B
MSW-R 1,1901,1758171.438C+0.8722.299%C+26.809%B+52.5B+N/A14322.4h12.5C+56C++
TMG-50 1,1801,1637941.465C*0.8421.853%C++28.117%B++49.3B++N/A11223.6h11.2C**51.1B
Coyote Missiles 1,4451,0151845.516B++3.2149.89%DN/A58.7B+24.9C++31417.3h28.9B*57.9B+
SMG-46 Armistice 9529456941.362C**0.9525.583%C+14.497%C28.7C+N/A8932.9h13.1B+51.4B
RAMS .50M 8148113792.14C0.1736.413%C75.586%C27.9C+N/A9329.1h2.1C**5.7C*
MG-H1 Watchman 8238104621.753C**0.5624.333%C**28.148%C**62.3B*1B+19313h14.1B57.8B+
P2-120 AP 1,114787809.838B+7.5333.554%D*3.812%C*36.9B+15.4C27421.3h5B**15C**
NS-30 Vandal 7897814701.662C+0.6531.752%C31.754%B+47BN/A12216.6h5.6C*17.6C++
TSAR-42 7807793082.529C+0.2237.331%C+70.989%C**64.4AN/A28112.1h2.3C++6.1C*
T7 Mini-Chaingun 5665584321.292B1.0216.545%C+11.649%C46.1B++N/A13012.1h12.9B+77.9B+
TAR 5655544591.207C+1.1022.332%C+19.495%C+36.7C**N/A12915.1h13.3C++59.6C++
M2 Mutilator 5465392871.878C++0.4315.383%C*20.223%B31.5B+N/A10117.1h16.1B+104.5B+
M18 Locust 751480696.957A**4.6532.192%C++N/A42.1A++23.8B**30711.4h84B260.8B+
LC2 Lynx 4604484181.072C+1.2422.967%C+28.125%A13.3DN/A4433.8h13.3B+58B+
Hornet Missiles 727447765.882C++3.5752.284%D--N/A69.8C++43.8B4716.4h9.4B18C++
NS-15M1 4184132761.496C+0.8120.138%C-22.518%C+45.4C*N/A1459.1h13.8C68.3C+
P2-120 HEAT 510400586.897C*4.5930.848%D*4.5%B*31.3B+8.6C18812.8h5.3B*17.2C**
TRAC-5 3693613690.978C*1.3318.601%D19.945%C*9.5DN/A4338.2h12.5B++67.4C**
TX1 Repeater 3313263570.913C*1.4020.82%D23.006%C**27.2C+N/A8712h11B+52.7C**
M2 Mutilator 3223151821.731C++0.5815.242%C++24.127%A35.8B*N/A1078.8h15.5B+101.7B+
M1 Heavy Cycler 2932901521.908B+0.4013.079%C17.241%C+24.2BN/A9612h17B+129.8C*
NS-7 PDW 2752722191.242B1.0723.691%C+16.544%C+36.3B+N/A1277.5h13B+55B
T16 Rhino 2722681701.576B+0.7324.943%B*29.478%A68.7A++1A1733.9h12.2B+48.8B+
TAS-16 Blackjack 2192131581.348C++0.9668.525%B++19.249%B++60.9B**1.7M*1683.5h2.6C+3.8B
NS Decimator 3152022240.902C+1.4158.652%CN/A31.6C+17.7C*2696.4h5.4C9.2C
NS-357 Underboss 2021972400.821C+1.4925.394%D*21.827%C++20.5DN/A999.6h4C**15.8C--
C-4 2061601041.538C++0.7724.03%CN/A80C+23C-6862h1B**4.2B++
L100 Python HESH 1821571213.083C*10.7744.294%C-N/A82.6A13.2A+6501.9h2.9B+6.6C**
G20 Vulcan-H 2121541411A++8.6947.878%C++3.247%C*77A+29C*5332h70.1B**146.4B**
NS-44 Commissioner 1441401211.157C*1.1528.317%D--27.857%B*15.9DN/A538.8h3.3B++11.6C++
P525 Marauder-H 147138149.857C7.5525.041%D*N/A92C+6C+3141.5h7.8C31.2D-
L100 Python HEAT 151113234.913C+2.6045.601%D3.54%B+31.4C+10.6C2103.6h5B11C**
T5 AMC 1151121220.918C+1.3923.438%C+27.679%A+18.4CN/A646.1h12.9B+55B+
M12 Kobalt 104102251A**48.6912.736%D-24.51%A102B**2D5381h12.3A96.6B
T1 Cycler 9292671.373C**0.9417.003%D--17.391%D21.4C+N/A1584.3h12.5B++73.3C+
Frag Grenade 9290190N/A87.6939.368%DN/A300D6.7C11980.3h4C+10.2C+
MG-S1 Jackal 8786581.483B0.8328.341%B+26.744%B**57.3B**N/A1741.5h10B35.2B+
Chainblade 79769,0130.008C-2.306.921%F-1.316%D-0.2DN/A1420.2h2B+29.3D**
99SV 6868302.267B+0.0427.092%D36.765%C++18.4CN/A723.7h5B+18.5C++
Tomcat A2AM Pods 10666611A8.6985.731%B**N/A60C*36.4C7731.1h11.1D*13D-
NSX Tomoe 6260571.053C1.2623.666%D*13.333%F--30C1A++922h20.6D**87.1D**
ML-7 9257491.163B*1.1546.326%D*3.509%B+19.7C12.1C+2832.9h6.2B13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116130.8h
Nano-Armor Kit309262,28440.9h
Anti-Vehicle MANA Turret51601h
Nanite Revive Grenade01290h
Medical Applicator13649,2114.4h
Spitfire Auto-Turret62320.4h
Motion Spotter35040.5h
Welding Device01,7980.1h
Ammunition Package142,4311.6h
Medical Kit3053,04613.9h
Nano-Repair Grenade05240.1h
Recon Detection Device552,8305.2h
Shield Recharging Field155070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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