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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 160

KDR: 2.48

Score: 61.3m

Last Seen: Jul 12th, 2019 6:15 PM
- OFFLINE - 118.1 hour(s)

Prestige 1, Battle Rank 100 (160 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 166
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 M30 Mustang AH M20 Mustang Breaker Rocket Pods NSX-P Tanto SAS-R AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 1257TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.12%17.334%45316119818,8301.045821.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.445%0.969B*-0.537D-1.856F-HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.297C*13.70.042C+38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.159%0.69%10074121010,863132735098.18613309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%-0.231C-0.824D-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.335C**37.50.288C*69.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.458%0.975%152512092,974236713621.25644218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.958%-0.634D-1.021D*1.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.075C+12.30.017C+23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.359%3.894%3271012044,417214327492.06017161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.512%0.847B*-0.137C1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.118C+47.8-0.199C57.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.908%64.682%327212123,2421755221.84729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.587%0.284C*-0.157C-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.80.127C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.537%10.692%327312111,4311248161.14572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.343%-0C+-0.778D--0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.187C++4.50.084C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 166
61.3m343.1%342 (20.5k)263 (15.8k)2.482496,25538,7753.02507160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214598826.346%9.905%26106:0125

29% Engineer9% Heavy Assault19% Infiltrator39% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMJul 16th, 2019 9:39 AM (1d) (PST)Jul 12th, 2019 2:59 PM (5d) (PST)Jul 12th, 2019 2:15 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791074720.4130.1660.0411.6520.069553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7346,41128,3232510299415,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3885h/161.9d 21,042 9,534 41,190 385.1k 3,741 9,558 15,995 134.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D*
MGR-L1 Promise
C+
Kills:775
Deaths:350
KDR:2.214
Accuracy:23.363% C+
HSR:21.677% C
NSX-P Naginata
C-
Kills:220
Deaths:57
KDR:3.860
Accuracy:20.648% C-
HSR:25% C--
Kills:3,130
Deaths (as Heavy Assault):1,815
Deaths (to Heavy Assaults):9,323
KDR:1.72452
Kill Difference:1,315
Playtime:332.818 hours
Usage:9%
Score:4.109m
Score/min:206
Accuracy (listed only):22.217%
HSR (listed only):21.102%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,689
Deaths:10,050
KDR:1.362
Accuracy:26.425% B+
HSR:14.698% D
NSX-P Tanto
C*
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C*
HSR:20.824% D
GD-7F
D
Kills:1,211
Deaths:589
KDR:2.056
Accuracy:21.514% D
HSR:16.763% D
AF-4A Bandit
C+
Kills:896
Deaths:390
KDR:2.297
Accuracy:24.559% C+
HSR:19.196% D
AF-57 Piston
C+
Kills:887
Deaths:522
KDR:1.699
Accuracy:40.619% C+
HSR:9.696% D*
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D*
Kills:296
Deaths:206
KDR:1.437
Accuracy:37.684% D*
HSR:9.122% D*
LA39 Bruiser
C--
Kills:220
Deaths:134
KDR:1.642
Accuracy:55.492% C--
HSR:9.545% D--
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
C--
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C--
HSR:18.487% D-
Kills:20,453
Deaths (as Engineer):14,260
Deaths (to Engineers):8,265
KDR:1.43429
Kill Difference:6,193
Playtime:1,113.504 hours
Usage:29%
Score:23.637m
Score/min:354
Accuracy (listed only):32.141%
HSR (listed only):14.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,689
Deaths:10,050
KDR:1.362
Accuracy:26.425% B+
HSR:14.698% D
NSX-P Tanto
C*
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C*
HSR:20.824% D
Blitz GD-10
B+
Kills:2,176
Deaths:1,815
KDR:1.199
Accuracy:27.321% B+
HSR:10.524% D--
MGR-S1 Gladius
C++
Kills:2,087
Deaths:1,100
KDR:1.897
Accuracy:27.117% C++
HSR:16.962% D
GD-7F
D
Kills:1,211
Deaths:589
KDR:2.056
Accuracy:21.514% D
HSR:16.763% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C+
AF-4A Bandit
C+
Kills:896
Deaths:390
KDR:2.297
Accuracy:24.559% C+
HSR:19.196% D
AF-57 Piston
C+
Kills:887
Deaths:522
KDR:1.699
Accuracy:40.619% C+
HSR:9.696% D*
NS-7 PDW
C
Kills:646
Deaths:329
KDR:1.964
Accuracy:22.986% C
HSR:15.170% C-
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D*
Kills:296
Deaths:206
KDR:1.437
Accuracy:37.684% D*
HSR:9.122% D*
LA39 Bruiser
C--
Kills:220
Deaths:134
KDR:1.642
Accuracy:55.492% C--
HSR:9.545% D--
NSX Tengu
B+
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% B+
HSR:12.315% D**
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
C--
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C--
HSR:18.487% D-
Kills:26,735
Deaths (as Light Assault):18,248
Deaths (to Light Assaults):6,153
KDR:1.46509
Kill Difference:8,487
Playtime:1,508.057 hours
Usage:39%
Score:20.833m
Score/min:230
Accuracy (listed only):30.933%
HSR (listed only):14.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,591
Deaths:702
KDR:3.691
Accuracy:37.356% C
HSR:66.268% C
Blitz GD-10
B+
Kills:2,176
Deaths:1,815
KDR:1.199
Accuracy:27.321% B+
HSR:10.524% D--
MGR-S1 Gladius
C++
Kills:2,087
Deaths:1,100
KDR:1.897
Accuracy:27.117% C++
HSR:16.962% D
NS-30 Vandal
C
Kills:1,972
Deaths:906
KDR:2.177
Accuracy:30.905% C
HSR:22.769% C-
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.382% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C+
LA3 Desperado
C*
Kills:1,031
Deaths:866
KDR:1.191
Accuracy:29.827% C*
HSR:13.773% D--
NC14 Bolt Driver
C+
Kills:651
Deaths:256
KDR:2.543
Accuracy:35.697% C+
HSR:58.372% F-
NS-7 PDW
C
Kills:646
Deaths:329
KDR:1.964
Accuracy:22.986% C
HSR:15.170% C-
NS-AM7 Archer
C++
Kills:310
Deaths:600
KDR:0.517
Accuracy:59.485% C++
HSR:13.548% C
Soldier Soaker
D-
Kills:266
Deaths:145
KDR:1.834
Accuracy:25.935% D-
HSR:8.647% D--
NSX Tomoe
C-
Kills:246
Deaths:110
KDR:2.236
Accuracy:26.888% C-
HSR:25.203% D*
NSX Tengu
B+
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% B+
HSR:12.315% D**
Ectoblaster
C++
Kills:99
Deaths:74
KDR:1.338
Accuracy:25.331% D**
HSR:9.091% C++
Kills:14,699
Deaths (as Infiltrator):8,965
Deaths (to Infiltrators):4,827
KDR:1.6396
Kill Difference:5,734
Playtime:750.859 hours
Usage:19%
Score:9.139m
Score/min:203
Accuracy (listed only):31.457%
HSR (listed only):21.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,521
Deaths:721
KDR:3.497
Accuracy:28.504% C
HSR:12.931% C-
AF-41 Hacksaw
C+
Kills:2,308
Deaths:721
KDR:3.201
Accuracy:30.239% C
HSR:14.818% C+
AF-34 Mattock
B++
Kills:1,219
Deaths:271
KDR:4.498
Accuracy:40.519% B++
HSR:16.899% C++
AF-34 Mattock
C**
Kills:1,203
Deaths:271
KDR:4.439
Accuracy:38.985% C**
HSR:15.378% D
AF-23 Grinder
A+
Kills:492
Deaths:218
KDR:2.257
Accuracy:32.358% C-
HSR:20.529% A+
AF-23 Grinder
C+
Kills:473
Deaths:213
KDR:2.221
Accuracy:32.910% D
HSR:16.068% C+
NCM3 Raven
B*
Kills:142
Deaths:149
KDR:0.953
Accuracy:46.031% B*
HSR:0.704% D**
NCM3 Raven
B**
Kills:141
Deaths:134
KDR:1.052
Accuracy:45.307% B++
HSR:4.255% B**
NS-20 Gorgon
D
Kills:118
Deaths:91
KDR:1.297
Accuracy:19.999% D
HSR:15.254% D
NS-10 Burster
C**
Kills:116
Deaths:46
KDR:2.522
Accuracy:31.659% C**
HSR:3.448% D
NS-20 Gorgon
C+
Kills:114
Deaths:91
KDR:1.253
Accuracy:20.716% C--
HSR:19.298% C+
NS-10 Burster
B
Kills:95
Deaths:41
KDR:2.317
Accuracy:32.459% B
HSR:0% F
Kills:8,942
Deaths (as MAX Suit):1,483.500
Deaths (to MAX Suits):1,978
KDR:6.02764
Kill Difference:7,458.500
Playtime:157.389 hours
Usage:4%
Score:3.434m
Score/min:364
Accuracy (listed only):33.307%
HSR (listed only):11.632%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,142
V. Kills:192 N/A
Deaths:255
KDR:12.322
Accuracy:54.717% C+
KPH:75.700 B*
VKPH:4.600 C+
M20 Mustang
B+
Kills:2,716
V. Kills:1,580 172%
Deaths:1,098
KDR:2.474
Accuracy:32.561% C**
KPH:18.700 B+
VKPH:10.900 C++
Breaker Rocket Pods
B*
Kills:2,708
V. Kills:360 N/A
Deaths:155
KDR:17.471
Accuracy:56.020% B*
KPH:126.700 B+
VKPH:16.800 C++
Vortek Rotary
B+
Kills:2,297
V. Kills:1,150 200%
Deaths:390
KDR:5.890
Accuracy:34.418% B+
KPH:20.400 B
VKPH:10.200 C+
Tomcat A2AM Pods
B*
Kills:421
V. Kills:225 186%
Deaths:40
KDR:10.525
Accuracy:85.074% B*
KPH:73.600 B+
VKPH:39.400 C+
Coyote Missiles
B+
Kills:245
V. Kills:113 215%
Deaths:28
KDR:8.750
Accuracy:55.888% B+
KPH:60 B+
VKPH:27.700 C++
Hornet Missiles
B+
Kills:136
V. Kills:87 155%
Deaths:10
KDR:13.600
Accuracy:61.895% B
KPH:82.300 B+
VKPH:52.600 B+
Kills:11,665 (8,155 + 0)
Deaths:1,976
KDR:5.903
VKDR:1.876
Vehicle Kills:3,707
Kill Difference:9,689
Playtime:332.039 hours
Usage:9%
Score:5.026m
Score/min:252
Piloting Accuracy:34.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:255
V. Kills:191 133%
Deaths:28
KDR:9.107
Accuracy:37.096% B*
KPH:34.900 B+
VKPH:26.100 B**
C150 Dalton
B+
Kills:167
V. Kills:113 146%
Deaths:17
KDR:9.824
Accuracy:36.457% C
KPH:43.400 B+
VKPH:29.300 B+
Kills:422 (0 + 422)
Deaths:45
KDR:9.378
VKDR:6.756
Vehicle Kills:304
Kill Difference:377
Playtime:11.166 hours
Usage:0%
Score:0.316m
Score/min:471
Piloting Accuracy:N/A%
Gunner Accuracy:36.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C--
Kills:2,070
V. Kills:855 242%
Deaths:70
KDR:29.571
Accuracy:42.208% D**
KPH:42.900 D
VKPH:17.700 C--
C75 Viper
A+
Kills:580
V. Kills:104 N/A
Deaths:88
KDR:6.591
Accuracy:46.097% B*
KPH:55.700 A+
VKPH:10 B+
L100 Python AP
B**
Kills:441
V. Kills:200 219%
Deaths:23
KDR:19.174
Accuracy:40.601% F
KPH:47.600 B**
VKPH:21.600 B+
Skyguard
C
Kills:122
V. Kills:100 121%
Deaths:32
KDR:3.813
Accuracy:26.839% C-
KPH:10.500 D
VKPH:8.600 C
Kills:3,213 (3,213 + 0)
Deaths:213
KDR:15.085
VKDR:5.911
Vehicle Kills:1,259
Kill Difference:3,000
Playtime:79.494 hours
Usage:2%
Score:1.351m
Score/min:283
Driving Accuracy:26.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:1,648
V. Kills:824 200%
Deaths:214
KDR:7.701
Accuracy:56.869% A++
KPH:35.900 B+
VKPH:18 B++
Titan-150 AP
B**
Kills:1,362
V. Kills:698 195%
Deaths:156
KDR:8.731
Accuracy:54.675% B+
KPH:35.600 B**
VKPH:18.300 B*
Titan-150 HEAT
B++
Kills:469
V. Kills:260 180%
Deaths:143
KDR:3.280
Accuracy:56.140% B**
KPH:21.200 C+
VKPH:11.800 B++
Enforcer ML85
B+
Kills:312
V. Kills:225 138%
Deaths:79
KDR:3.949
Accuracy:48.742% B*
KPH:26.600 B+
VKPH:19.200 B+
Kills:3,791 (1,831 + 1,960)
Deaths:592
KDR:6.404
VKDR:3.390
Vehicle Kills:2,007
Kill Difference:3,199
Playtime:117.939 hours
Usage:3%
Score:2.453m
Score/min:347
Driving Accuracy:56.140%
Gunner Accuracy:48.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,387
V. Kills:1,350 177%
Deaths:422
KDR:5.656
Accuracy:55.556% B++
KPH:70.500 B**
VKPH:39.800 B++
C85 Canister-H
B+
Kills:359
V. Kills:24 N/A
Deaths:31
KDR:11.581
Accuracy:57.004% B+
KPH:95.100 C+
VKPH:6.400 C
G40-F Ranger
B+
Kills:319
V. Kills:184 172%
Deaths:23
KDR:13.870
Accuracy:34.791% C*
KPH:41.900 B+
VKPH:24.100 B+
E540 Halberd-H
B**
Kills:286
V. Kills:132 215%
Deaths:30
KDR:9.533
Accuracy:65.502% B**
KPH:48.400 B
VKPH:22.400 C*
Enforcer ML65-H
C+
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C+
VKPH:26.200 C+
M12 Kobalt-H
B++
Kills:106
V. Kills:2 N/A
Deaths:8
KDR:13.250
Accuracy:21.950% C+
KPH:155 B++
VKPH:2.900 D
G30 Walker
A++
Kills:90
V. Kills:38 231%
Deaths:8
KDR:11.250
Accuracy:41.044% B*
KPH:60.500 A++
VKPH:25.500 A++
M40 Fury-H
A
Kills:53
V. Kills:15 331%
Deaths:7
KDR:7.571
Accuracy:43.657% B
KPH:93.700 C*
VKPH:26.500 A
Kills:3,796 (0 + 3,796)
Deaths:579
KDR:6.556
VKDR:3.264
Vehicle Kills:1,890
Kill Difference:3,217
Playtime:59.449 hours
Usage:2%
Score:1.673m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:43.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:1,022
V. Kills:472 216%
Deaths:189
KDR:5.407
Accuracy:46.524% B**
KPH:23.900 B
VKPH:11 B**
M20 Basilisk
B+
Kills:523
V. Kills:253 206%
Deaths:112
KDR:4.670
Accuracy:46.661% B**
KPH:22.300 C++
VKPH:10.800 B+
M12 Kobalt
A*
Kills:98
V. Kills:9 N/A
Deaths:13
KDR:7.538
Accuracy:21.401% B++
KPH:59.400 C+
VKPH:5.500 A*
M12 Kobalt
B*
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:20.791% B++
KPH:61 C
VKPH:3.900 B*
Kills:1,706 (0 + 1,706)
Deaths:316
KDR:5.399
VKDR:2.335
Vehicle Kills:738
Kill Difference:1,390
Playtime:68.900 hours
Usage:2%
Score:0.991m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:20.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:640
V. Kills:232 275%
Deaths:438
KDR:1.461
Accuracy:61.810% B**
KPH:30.400 B+
VKPH:11 B**
S12 Renegade
A++
Kills:569
V. Kills:13 N/A
Deaths:144
KDR:3.951
Accuracy:45.777% B+
KPH:103.300 A++
VKPH:2.400 B+
Kills:1,209 (1,209 + 0)
Deaths:582
KDR:2.077
VKDR:0.421
Vehicle Kills:245
Kill Difference:627
Playtime:26.590 hours
Usage:1%
Score:0.333m
Score/min:209
Driving Accuracy:45.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 14,09213,68910,0501.362B+1.1226.425%B+14.698%D17.9C+N/A48764.7h12.3C46.7C*
C-4 7,4176,5262,3872.734B**0.2527.64%BN/A97.1B13.3D--43067.2h1.1B*3.9B*
M30 Mustang AH 3,3343,14225512.322B**9.8454.717%C+N/A75.7B*4.6C+28341.5h8.2C*14.9C*
M20 Mustang 4,2962,7161,0982.474C**0.0132.561%C**N/A18.7B+10.9C++174144.9h86.5B+265.5B+
Breaker Rocket Pods 3,0682,70815517.471A+14.9956.02%B*N/A126.5B+16.8C++40821.4h11.9B++21.3B++
NSX-P Tanto 2,6552,6221,7171.527B++0.9626.551%C*20.824%D21.7CN/A61120.9h15.7C+59.2C*
SAS-R 2,6022,5917023.691B+1.2137.356%C66.268%C28.2C-N/A7892h2.6C--6.9C
AF-41 Hacksaw 2,5462,5217213.497B+1.0128.504%C12.931%C-39B+N/A12164.6h6.3B22.2C*
M96 Mjolnir-H 3,7372,3874225.656B+3.1755.556%B++N/A70.4B**39.8B++47933.9h27.7B++49.9B**
AF-41 Hacksaw 2,3222,3087213.201B0.7230.239%C14.818%C+35.7BN/A11564.6h7.3C++24.1C++
Vortek Rotary 3,4472,2973905.89A++3.4134.418%B+1.088%D20.4B10.2C+284112.8h49.8B++144.6B++
Blitz GD-10 2,2022,1761,8151.199C*1.2827.321%B+10.524%D--19.9C-N/A56109.4h16.8C+61.4C*
NC6 Gauss SAW 2,1742,1351,4081.516B0.9722.639%B+16.628%D*22.8CN/A8093.6h10.9C+48.3C**
MGR-S1 Gladius 2,1222,0871,1001.897B+0.5927.117%C++16.962%D25.5CN/A7082h12.7C-47C+
LB00 Python AP 2,9252,0707029.571A*27.0942.208%D**N/A42.9D17.7C--26148.2h4.1C++9.6D-
NS-30 Vandal 1,9961,9729062.177C**0.3130.905%C22.769%C-27.7C--N/A6671.3h7.4D--24D
Frag Grenade 1,9691,89411894N/A1,891.5252.097%B*N/A701.5B**27.8M*22082.7h3B*5.7B*
E540 Halberd 2,4721,6482147.701C++5.2256.869%A++1.638%D35.9B+18B++27345.9h5.5C*9.7B*
Titan-150 AP 2,0601,3621568.731B+6.2554.675%B+N/A35.7B**18.3B*51538.2h4.7C++8.7B
NC4 Mag-Shot 1,2721,2511,3180.949B1.5326.382%C+15.588%D11.8DN/A34105.7h9.6C+36.2C+
Bouncing Betty 1,2291,2283933.125C0.6444.177%C++N/A74.4D--N/A21516.5h1.9C++4.3C**
AF-34 Mattock 1,2331,2192714.498B+2.0240.519%B++16.899%C++35.9CN/A11634h8.1D--20C+
GD-7F 1,2311,2115892.056B**0.4321.514%D16.763%D17.8C--N/A5768.1h15.6C-72.4C
AF-34 Mattock 1,2201,2032714.439B+1.9638.985%C**15.378%D35.7C+N/A11033.7h7.9C-20.2C++
AF-4 Cyclone 1,1891,1706401.828B+0.6525.409%C+18.205%C+26.9CN/A7843.5h12.1C47.5C+
LA3 Desperado 1,0481,0318661.191B1.2929.827%C*13.773%D--16.2DN/A5163.5h10.1C33.7C++
M20 Basilisk 1,4941,0221895.407A2.9246.524%B**4.599%C--23.9B11.1B**22642.7h107.3C230.6B
AF-4A Bandit 9248963902.297B*0.1924.559%C+19.196%D20.2DN/A7344.4h14.6D*59.4D
AF-57 Piston 8968875221.699B+0.7840.619%C+9.696%D*24.4C--N/A7036.3h4.3C**10.6C*
C-4 ARX 8877992173.682B*1.2025.315%CN/A128.9C*14.2D*5646.2h1.1B+4.2B+
MGR-L1 Promise 7937753502.214B++0.2723.363%C+21.677%C23DN/A11033.7h18.6D79.5C+
Tank Mine 1,1307741614.807B**2.3232.993%C+N/A92.1C42.4D6948.4h2.2C-6.7C+
Auraxium Slasher 73172326,3580.027C+2.4610.14%F5.533%C-0.4C-N/A12057.6h2B+19.8D-
Rocklet Rifle 1,2706854641.476A+1.0144.159%D--N/A20.1D17.2D22734h36.9C++83.5C+
M20 Basilisk 1,0746604116.098A13.6244.388%D-5.303%C++47.5C++29.8B**55613.9h115.1C++259.4C
NC14 Bolt Driver 6626512562.543B+0.0635.697%C+58.372%F-16C--N/A5840.8h3.6D*10.2D
NS-7 PDW 6616463291.964A0.5222.986%C15.17%C-21.1CN/A7130.6h18.2D79.3C
M40 Fury-F 8726404381.461C++1.0261.81%B**N/A30.3B+11B**18521.1h14.6C23.6C*
Hawk GD-68 9046335261.203B*1.2860.682%C2.528%C+15.7C+6.7D13240.2h7.7C**12.7C**
C75 Viper 684580886.591B+4.1146.097%B*N/A55.8A+10B+28710.4h10.4B+22.5B*
S12 Renegade 5825691443.951C**1.4745.777%B+1.054%D*103.5A++2.4B+3005.5h3B+6.6B+
MANA Anti-Vehicle Turret 8635332292.328M++0.1568.214%S3.752%C++5330U3300U9721230.1h9.6A14A*
M20 Basilisk 7765231124.67B**2.1946.661%B**4.589%C-22.3C++10.8B+25823.5h122.2D261.8C*
AF-23 Grinder 4994922182.257C+0.2332.358%C-20.529%A+28.1C+N/A7817.5h7.8C-24C-
AF-23 Grinder 4804732132.221C+0.2632.91%D16.068%C+27.8CN/A7517h7.8C23.8C
Titan-150 HEAT 7294691433.28C0.8056.14%B**2.985%C++21.2C+11.8B++21122.1h6.9D-12.3C+
L100 Python AP 6414412319.174M16.6940.601%FN/A47.4B**21.5B+4789.3h4B*9.8B
Tomcat A2AM Pods 6464214010.525A++8.0485.074%B*N/A73.9B+39.5C+5135.7h10.3D12.1C-
C85 Canister-H 3833593111.581C+9.1057.004%B+6.407%D*94.5C+6.3C3033.8h8.7C15.2C+
Mauler S6 3303242841.141C*1.3440.285%C+14.198%C19.8C-N/A8816.4h6.1D15.1C+
G40-F Ranger 5033192313.87B+11.3934.791%C*N/A42B+24.2B+4487.6h61.3B+176.2B+
Enforcer ML85 537312793.949C+1.4748.742%B*1.603%C26.7B+19.2B+34211.7h15.3D31.5C++
NS-AM7 Archer 4243106000.517C++1.9759.485%C++13.548%C3.7D1.4D-3283.7h32.4D-54.5D
Xiphos Anti-Personnel Phalanx Tower 3113062153A150.5219.013%D--N/A382.5B++6.3C-11240.8h6.4B++33.8B
The Little Helper 2982962061.437C++1.0537.684%D*9.122%D*21D-N/A4914.1h5.4C--14.2D
E540 Halberd-H 418286309.533C**7.0565.502%B**N/A48.5B22.4C*4425.9h5.2B+8B++
Shrike 3452803580.782C*1.7057.297%C++1.429%D-18.9C-4.4D*19614.8h6.6C++11.6C*
Soldier Soaker 2692661451.834B++0.6525.935%D-8.647%D--23.3D-N/A6511.4h6C++23.3C
AP30 Shredder 446255289.107B+6.6237.096%B*N/A34.9B+26.2B**4657.3h105C-283.1C++
Spear Anti-Vehicle Phalanx Tower 4772481122.545C++20.0658.629%B**3.226%C+30.2C--27.9C+3248.2h16.1D*27.5D
NSX Tomoe 2502461102.236B+0.2526.888%C-25.203%D*17.8D-N/A5513.8h23.6F--87.8D**
Coyote Missiles 358245288.75M+6.2755.888%B+N/A59.8B+27.6C++4594.1h21.6B**38.6B**
LA39 Bruiser 2212201341.642B+0.8455.492%C--9.545%D--18.8D--N/A10211.7h2.7C4.8C+
NSX-P Naginata 227220573.86A*1.3820.648%C-25%C--28.2DN/A1137.8h14.5C70.4C
NSX Tengu 2082031041.952B*0.5339.758%B+12.315%D**17.4DN/A7311.7h14.9C+37.4C++
Enforcer ML65-H 341196503.92C+1.4456.871%C+2.041%C++35.6C++26.4C+4155.5h16.8C+29.5C+
Spear Anti-Vehicle Phalanx Turret 304190404.75C2.2752.944%B**3.158%C-38.8C+23.3C*3864.9h12.8D--24.1C+
AF-19 Mercenary 1961893050.62C1.8623.336%C*7.937%F--7.4DN/A9625.4h17D72.8C+
C150 Dalton 280167179.824B+7.3436.457%CN/A42.8B+29B+4823.9h3.8B+10.5B+
NS Annihilator 250159503.18S0.7081.096%C++N/A14.6B*8.3C+22810.9h12.8C15.8C
NCM3 Raven 2181421490.953C++1.5346.031%B*N/A8.7C4.7D8516.3h39.8D*86.4C
NCM3 Raven 2061411341.052C**1.4345.307%B++4.255%B**9C+4.2D8715.6h37D81.6C+
Hornet Missiles 2231361013.6A+11.1261.895%BN/A80B51.2B+7571.7h9.1B+14.7B+
Orbital Strike Uplink 1541271127N/A124.52479.167%UN/A635U135U29070.2h0.9T*0.2T*
Skyguard 222122323.813B+1.3326.839%C-2.459%C**10.5D8.6C21711.6h156.6D-583.6D
MGR-C1 Charger 120119631.889B*0.5924.943%C--18.487%D-18.6DN/A436.4h21.2F-85.1D*
NS-20 Gorgon 126118911.297B1.1919.999%D15.254%D16.2C+1.1C-527.3h35.5C++177.7C++
NS-10 Burster 185116462.522A*0.0431.659%C**3.448%D9.2A++5.5A10712.6h105.7B**334B*
NS-20 Gorgon 120114911.253B1.2320.716%C--19.298%C+15.4C+N/A537.4h38.2C++184.3C*
NC1 Gauss Rifle 1161131131C++1.4823.522%C++18.584%C17.7CN/A2076.4h14.6C-62C+
M12 Kobalt-H 108106813.25C10.7721.95%C+14.151%D151.4B++2.9D5130.7h18.3C83.5C+
Fatestealer 100100761.316U1.1741.887%B+20%C22.2C+N/A454.5h2.2B+5.3B++
Ectoblaster 10099741.338A1.1425.331%D**9.091%C++14.6D-N/A406.8h18.6C+73.3C--
M12 Kobalt 10798137.538C-5.0621.401%B++11.225%F57.6C+5.3A++3311.7h27.2D--127C+
NS-10 Burster 14295412.317A+0.1732.459%BN/A8A3.9C++8811.9h127.6B++393.1B++
Aspis Anti-Aircraft Phalanx Turret 16191233.957C*1.4731.055%B*N/A14.9B+11.5C++2156.1h145.1C++467.2B+
G30 Walker 12890811.25M8.7741.044%B*3.333%C+60A++25.3A++10591.5h126.2B++307.4B++
Sticky Grenade 8987187N/A84.5253.304%C+N/A435D*10C18960.2h4.2F7.8D-
MANA Anti-Personnel Turret 8483581.431N/A1.0520.568%UN/A830U10U2450200.1h24.3T*118T*
Hunter QCX 12883811.025B+1.4653.977%B++1.205%F10.8C5.8B+1067.7h19.5D*36C-
The Slasher 82802610.307S2.1843.929%B++10%C+2.4C+N/A1033h2.5C5.7C++
M40 Fury 10575107.5C5.0250.877%C*1.333%C+75C+30B*5221h13.5C*26.6C**
Hyena Missile Launcher 11166491.347C+1.1432.67%C+N/A8.4D5.7D1117.9h51.2D-156.8D
M12 Kobalt 6763231.5A**29.0220.791%B++20.635%B63C+4B*2541h23.5D113.1C++
Hoplon Anti-Aircraft Phalanx Tower 10859319.667C17.1819.524%D--N/A28.1D23.3D2492.1h81.3C-416.4D
NC05 Jackhammer 5857222.591A0.1142.07%C14.035%C+10.8D*N/A835.3h5.5C13.1C+
M40 Fury-H 685377.571C-5.0943.657%BN/A88.3C++25B**4850.6h14.4D**33D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon814,28711.9h
Nano-Armor Kit8111,269,461113.9h
Nanite Healing Grenade01560h
Medical Kit1742,73020.7h
Anti-Vehicle MANA Turret192,0082.2h
Xiphos Anti-Personnel Tower12821.5h
Hoplon Anti-Aircraft Phalanx Tower02050.9h
Sunderer Garage1901.2h
Rampart Wall96066.8h
Cortium Silo01330.4h
Turret AI Module05022.2h
Repair Module16552.9h
Skywall Shield Emitter43361.6h
Structure Shield Module13841.4h
Motion Spotter203,4053.1h
Blast Wall02171.9h
Medical Applicator10533,1473.1h
Spear Anti-Vehicle Tower12861.3h
Welding Device01,7160.2h
Deconstruction Tool421,0893.1h
Spitfire Auto-Turret422,5822.7h
Recon Detection Device4813,52924.9h
Ammunition Package765,42410.4h
Anti-Infantry MANA Turret51970.2h
Nano-Repair Grenade09300.3h
Snowman Soldier42010.2h
Router0820.2h
IPC Targeting Dart11191.5h
Vehicle Gate31592.1h
A30 Walker0900.1h
Infantry Tower11231.6h

Check the help document for the dictionary if you want to learn more about words used here.


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