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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 163

KDR: 2.56

Score: 64.4m

Last Seen: Oct 18th, 2019 4:40 PM
- OFFLINE - 359.6 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 M30 Mustang AH M20 Mustang Breaker Rocket Pods SAS-R NSX-P Tanto AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $685,548 MLG Score: 548
Fun Score: N/A
Cheeseburgers Flipped: 1288TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.895%17.292%44816121019,6801.079241.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.442%0.911B*-0.557D-1.826F-HEAD + (~4.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.28C*13.90.03C+39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.375%0.673%11334122212,478136237309.15481334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%-0.203C-0.839D-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
980.395B34.70.348C**63.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.153%0.905%183512213,648245216581.48776220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%-0.571D-1.048D*1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.203C++10.80.138C++19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.707%4.143%3281112154,828220228482.19255169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.192%0.599B+-0.086C+0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.045C+49.1-0.22C65.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.831%64.651%328212243,2901782231.84624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.509%0.28C*-0.153C-1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.239C++2.80.128C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.47%10.643%328312231,4471276181.13401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.864%-0.013C+-0.799D--0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++4.40.085C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.4m342.7%339 (20.3k)262 (15.7k)2.56494101,62339,6203.12398163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226643926.417%9.63%25406:1325

28% Engineer8% Heavy Assault20% Infiltrator39% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMOct 18th, 2019 3:43 PM (35d) (PST)Oct 18th, 2019 3:58 PM (35d) (PST)Oct 18th, 2019 12:40 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5821044780.4130.1610.0401.6540.069548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9246,21228,7122510299415,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4096.7h/170.7d 22,149 9,786 43,748 406.6k 3,895 9,877 17,025 143.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D*
MGR-L1 Promise
C+
Kills:788
Deaths:355
KDR:2.220
Accuracy:23.091% C+
HSR:21.701% C-
NSX-P Naginata
C-
Kills:220
Deaths:57
KDR:3.860
Accuracy:20.648% C-
HSR:25% C--
Kills:3,143
Deaths (as Heavy Assault):1,820
Deaths (to Heavy Assaults):9,465
KDR:1.72692
Kill Difference:1,323
Playtime:336.503 hours
Usage:8%
Score:4.126m
Score/min:204
Accuracy (listed only):22.126%
HSR (listed only):21.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,848
Deaths:10,104
KDR:1.371
Accuracy:26.472% B+
HSR:14.573% D
NSX-P Tanto
C++
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C++
HSR:20.824% D
GD-7F
D
Kills:1,655
Deaths:906
KDR:1.827
Accuracy:21.247% D
HSR:16.556% D
AF-4A Bandit
C
Kills:976
Deaths:437
KDR:2.233
Accuracy:24.405% C
HSR:18.853% D
AF-57 Piston
C+
Kills:894
Deaths:531
KDR:1.684
Accuracy:40.600% C+
HSR:9.732% D*
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D--
Kills:312
Deaths:221
KDR:1.412
Accuracy:38.076% D--
HSR:8.974% D*
LA39 Bruiser
D
Kills:229
Deaths:139
KDR:1.647
Accuracy:53.826% D
HSR:9.170% D*
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
C-
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C-
HSR:18.487% D-
Kills:21,168
Deaths (as Engineer):14,707
Deaths (to Engineers):8,503
KDR:1.43931
Kill Difference:6,461
Playtime:1,137.323 hours
Usage:28%
Score:24.047m
Score/min:352
Accuracy (listed only):31.974%
HSR (listed only):13.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,848
Deaths:10,104
KDR:1.371
Accuracy:26.472% B+
HSR:14.573% D
NSX-P Tanto
C++
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C++
HSR:20.824% D
Blitz GD-10
B+
Kills:2,177
Deaths:1,816
KDR:1.199
Accuracy:27.319% B+
HSR:10.519% D*
MGR-S1 Gladius
C+
Kills:2,102
Deaths:1,107
KDR:1.899
Accuracy:27.098% C+
HSR:16.889% D
GD-7F
D
Kills:1,655
Deaths:906
KDR:1.827
Accuracy:21.247% D
HSR:16.556% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C+
AF-4A Bandit
C
Kills:976
Deaths:437
KDR:2.233
Accuracy:24.405% C
HSR:18.853% D
AF-57 Piston
C+
Kills:894
Deaths:531
KDR:1.684
Accuracy:40.600% C+
HSR:9.732% D*
NS-7 PDW
C
Kills:862
Deaths:471
KDR:1.830
Accuracy:23.489% C
HSR:15.197% C-
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D--
Kills:312
Deaths:221
KDR:1.412
Accuracy:38.076% D--
HSR:8.974% D*
LA39 Bruiser
D
Kills:229
Deaths:139
KDR:1.647
Accuracy:53.826% D
HSR:9.170% D*
NSX Tengu
B+
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% B+
HSR:12.315% D**
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
C-
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C-
HSR:18.487% D-
Kills:27,682
Deaths (as Light Assault):18,845
Deaths (to Light Assaults):6,272
KDR:1.46893
Kill Difference:8,837
Playtime:1,602.744 hours
Usage:39%
Score:22.081m
Score/min:230
Accuracy (listed only):30.854%
HSR (listed only):14.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,638
Deaths:708
KDR:3.726
Accuracy:37.217% C
HSR:66.187% C
Blitz GD-10
B+
Kills:2,177
Deaths:1,816
KDR:1.199
Accuracy:27.319% B+
HSR:10.519% D*
MGR-S1 Gladius
C+
Kills:2,102
Deaths:1,107
KDR:1.899
Accuracy:27.098% C+
HSR:16.889% D
NS-30 Vandal
C
Kills:1,981
Deaths:906
KDR:2.187
Accuracy:30.818% C
HSR:22.867% C--
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.382% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C+
LA3 Desperado
C++
Kills:1,047
Deaths:881
KDR:1.188
Accuracy:29.752% C++
HSR:13.754% D--
NS-7 PDW
C
Kills:862
Deaths:471
KDR:1.830
Accuracy:23.489% C
HSR:15.197% C-
NC14 Bolt Driver
C+
Kills:652
Deaths:257
KDR:2.537
Accuracy:35.777% C+
HSR:58.436% F-
NS-AM7 Archer
C++
Kills:313
Deaths:600
KDR:0.522
Accuracy:59.440% C++
HSR:13.419% C
NSX Tomoe
C
Kills:299
Deaths:127
KDR:2.354
Accuracy:27.668% C
HSR:25.084% D*
Soldier Soaker
D-
Kills:277
Deaths:150
KDR:1.847
Accuracy:25.869% D-
HSR:9.025% D-
NSX Tengu
B+
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% B+
HSR:12.315% D**
Ectoblaster
C+
Kills:99
Deaths:74
KDR:1.338
Accuracy:25.331% D*
HSR:9.091% C+
Kills:15,071
Deaths (as Infiltrator):9,159
Deaths (to Infiltrators):4,915
KDR:1.64549
Kill Difference:5,912
Playtime:835.381 hours
Usage:20%
Score:10.393m
Score/min:207
Accuracy (listed only):31.523%
HSR (listed only):21.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,610
Deaths:750
KDR:3.480
Accuracy:29.530% C
HSR:12.912% C-
AF-41 Hacksaw
C+
Kills:2,419
Deaths:750
KDR:3.225
Accuracy:31.355% C+
HSR:14.676% C+
AF-34 Mattock
B++
Kills:1,219
Deaths:271
KDR:4.498
Accuracy:40.519% B++
HSR:16.899% C+
AF-34 Mattock
C*
Kills:1,203
Deaths:271
KDR:4.439
Accuracy:38.985% C*
HSR:15.378% D
AF-23 Grinder
A
Kills:496
Deaths:221
KDR:2.244
Accuracy:32.600% C-
HSR:20.363% A
AF-23 Grinder
C+
Kills:483
Deaths:216
KDR:2.236
Accuracy:33.228% D
HSR:15.942% C+
NCM3 Raven
B++
Kills:145
Deaths:151
KDR:0.960
Accuracy:46.097% B++
HSR:0.690% D**
NCM3 Raven
B**
Kills:144
Deaths:136
KDR:1.059
Accuracy:45.425% B++
HSR:4.167% B**
NS-20 Gorgon
D
Kills:122
Deaths:92
KDR:1.326
Accuracy:20.030% D
HSR:14.754% D-
NS-10 Burster
C**
Kills:116
Deaths:46
KDR:2.522
Accuracy:31.553% C**
HSR:3.448% D
NS-20 Gorgon
C
Kills:115
Deaths:92
KDR:1.250
Accuracy:20.764% D
HSR:19.130% C
NS-10 Burster
B
Kills:96
Deaths:41
KDR:2.341
Accuracy:32.330% B
HSR:0% F
NCM1 Scattercannon
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:40.570% N/A
HSR:18% N/A
Kills:9,218
Deaths (as MAX Suit):1,535
Deaths (to MAX Suits):2,020
KDR:6.00521
Kill Difference:7,683
Playtime:161.261 hours
Usage:4%
Score:3.531m
Score/min:365
Accuracy (listed only):34.076%
HSR (listed only):12.028%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:4,483
V. Kills:267 N/A
Deaths:280
KDR:16.011
Accuracy:54.930% C+
KPH:73.900 B++
VKPH:4.400 C+
M20 Mustang
B+
Kills:2,960
V. Kills:1,708 173%
Deaths:1,102
KDR:2.686
Accuracy:32.559% C**
KPH:18.700 B+
VKPH:10.800 C++
Breaker Rocket Pods
B*
Kills:2,723
V. Kills:365 N/A
Deaths:155
KDR:17.568
Accuracy:55.898% B*
KPH:124.100 B+
VKPH:16.600 C++
Vortek Rotary
B+
Kills:2,312
V. Kills:1,157 200%
Deaths:393
KDR:5.883
Accuracy:34.391% B+
KPH:20.300 C**
VKPH:10.100 C+
Tomcat A2AM Pods
B**
Kills:432
V. Kills:231 186%
Deaths:41
KDR:10.537
Accuracy:84.745% B**
KPH:65.100 C**
VKPH:34.800 C+
Hornet Missiles
B+
Kills:373
V. Kills:246 151%
Deaths:15
KDR:24.867
Accuracy:66.495% B*
KPH:90.300 B+
VKPH:59.600 B+
Coyote Missiles
B+
Kills:248
V. Kills:115 214%
Deaths:28
KDR:8.857
Accuracy:56.042% B+
KPH:59.200 B+
VKPH:27.500 C*
Kills:13,531 (9,755 + 0)
Deaths:2,014
KDR:6.718
VKDR:2.030
Vehicle Kills:4,089
Kill Difference:11,517
Playtime:369.458 hours
Usage:9%
Score:5.539m
Score/min:250
Piloting Accuracy:34.391%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:276
V. Kills:206 133%
Deaths:28
KDR:9.857
Accuracy:37.983% B*
KPH:35 C*
VKPH:26.100 B++
C150 Dalton
B+
Kills:167
V. Kills:113 146%
Deaths:17
KDR:9.824
Accuracy:36.457% C+
KPH:43.400 B+
VKPH:29.300 B
Kills:443 (0 + 443)
Deaths:45
KDR:9.844
VKDR:7.089
Vehicle Kills:319
Kill Difference:398
Playtime:11.739 hours
Usage:0%
Score:0.340m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:36.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:2,123
V. Kills:865 245%
Deaths:70
KDR:30.329
Accuracy:42.033% D**
KPH:43 D
VKPH:17.500 D
L100 Python AP
A+
Kills:1,070
V. Kills:481 222%
Deaths:24
KDR:44.583
Accuracy:44.173% D*
KPH:53.900 A+
VKPH:24.200 B**
C75 Viper
A+
Kills:580
V. Kills:104 N/A
Deaths:88
KDR:6.591
Accuracy:46.097% B*
KPH:55.700 A+
VKPH:10 B+
Skyguard
C
Kills:122
V. Kills:100 121%
Deaths:32
KDR:3.813
Accuracy:26.955% C-
KPH:10.500 D
VKPH:8.600 C
Kills:3,895 (3,895 + 0)
Deaths:214
KDR:18.201
VKDR:7.243
Vehicle Kills:1,550
Kill Difference:3,681
Playtime:91.310 hours
Usage:2%
Score:1.556m
Score/min:284
Driving Accuracy:26.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:1,673
V. Kills:836 200%
Deaths:214
KDR:7.818
Accuracy:56.761% A++
KPH:35.900 B++
VKPH:18 B++
Titan-150 AP
B**
Kills:1,392
V. Kills:709 196%
Deaths:156
KDR:8.923
Accuracy:54.549% B+
KPH:35.700 B**
VKPH:18.200 B++
Titan-150 HEAT
B+
Kills:484
V. Kills:264 183%
Deaths:143
KDR:3.385
Accuracy:56.010% B**
KPH:21.600 C+
VKPH:11.800 B+
Enforcer ML85
B+
Kills:312
V. Kills:225 138%
Deaths:79
KDR:3.949
Accuracy:48.742% B*
KPH:26.600 B+
VKPH:19.200 B+
Kills:3,861 (1,876 + 1,985)
Deaths:592
KDR:6.522
VKDR:3.436
Vehicle Kills:2,034
Kill Difference:3,269
Playtime:119.774 hours
Usage:3%
Score:2.513m
Score/min:350
Driving Accuracy:56.010%
Gunner Accuracy:48.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,400
V. Kills:1,356 177%
Deaths:422
KDR:5.687
Accuracy:55.520% B++
KPH:70.200 B**
VKPH:39.700 B++
C85 Canister-H
B+
Kills:359
V. Kills:24 N/A
Deaths:31
KDR:11.581
Accuracy:57.004% B+
KPH:95.100 C+
VKPH:6.400 C
G40-F Ranger
B+
Kills:319
V. Kills:184 172%
Deaths:23
KDR:13.870
Accuracy:34.785% C++
KPH:41.800 B+
VKPH:24.100 B+
E540 Halberd-H
B**
Kills:286
V. Kills:132 215%
Deaths:30
KDR:9.533
Accuracy:65.502% B**
KPH:48.400 B
VKPH:22.400 C*
Enforcer ML65-H
C+
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C+
VKPH:26.200 C+
M12 Kobalt-H
B+
Kills:182
V. Kills:10 N/A
Deaths:8
KDR:22.750
Accuracy:20.186% C
KPH:105.800 C+
VKPH:5.800 B+
G30 Walker
A+
Kills:97
V. Kills:43 220%
Deaths:8
KDR:12.125
Accuracy:42.055% B**
KPH:54 A+
VKPH:23.900 A+
M40 Fury-H
A
Kills:61
V. Kills:17 339%
Deaths:7
KDR:8.714
Accuracy:45.094% B+
KPH:101.800 B+
VKPH:28.400 A
Kills:3,900 (0 + 3,900)
Deaths:579
KDR:6.736
VKDR:3.301
Vehicle Kills:1,911
Kill Difference:3,321
Playtime:61.117 hours
Usage:1%
Score:1.747m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:45.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:1,038
V. Kills:476 218%
Deaths:189
KDR:5.492
Accuracy:46.463% B**
KPH:24.100 C**
VKPH:11 B**
M20 Basilisk
B+
Kills:523
V. Kills:253 206%
Deaths:112
KDR:4.670
Accuracy:46.657% B**
KPH:22.300 C++
VKPH:10.800 B+
M12 Kobalt
A+
Kills:296
V. Kills:28 N/A
Deaths:13
KDR:22.769
Accuracy:24.901% A
KPH:47.300 C
VKPH:4.500 A+
M12 Kobalt
B+
Kills:81
V. Kills:5 N/A
Deaths:2
KDR:40.500
Accuracy:21.017% B++
KPH:56.500 C
VKPH:3.500 B+
G40-F Ranger
C
Kills:71
V. Kills:42 165%
Deaths:12
KDR:5.917
Accuracy:31.107% C
KPH:10.300 D--
VKPH:6.100 D--
Kills:2,009 (0 + 2,009)
Deaths:328
KDR:6.125
VKDR:2.451
Vehicle Kills:804
Kill Difference:1,681
Playtime:81.254 hours
Usage:2%
Score:1.102m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:31.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:640
V. Kills:232 275%
Deaths:438
KDR:1.461
Accuracy:61.810% B**
KPH:30.400 B
VKPH:11 B**
S12 Renegade
A+
Kills:569
V. Kills:13 N/A
Deaths:144
KDR:3.951
Accuracy:45.708% B
KPH:101.900 A+
VKPH:2.300 C++
Kills:1,209 (1,209 + 0)
Deaths:582
KDR:2.077
VKDR:0.421
Vehicle Kills:245
Kill Difference:627
Playtime:26.662 hours
Usage:1%
Score:0.333m
Score/min:208
Driving Accuracy:45.708%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 14,26913,84810,1041.371B+1.1926.472%B+14.573%D17.9CN/A48771.9h12.3C46.4C*
C-4 7,4436,5482,3872.743B**0.1827.715%C**N/A97.4C**13.3D--43367.2h1.1B*3.9B++
M30 Mustang AH 4,7504,48328016.011B**13.4554.93%C+N/A73.9B++4.4C+25760.7h8C**14.7C**
M20 Mustang 4,6682,9601,1022.686C*0.1232.559%C**N/A18.7B+10.8C++178157.9h84.1B+258.4B+
Breaker Rocket Pods 3,0882,72315517.568A15.0055.898%B*N/A124.3B+16.7C++40321.9h12B++21.4B++
SAS-R 2,6502,6387083.726B+1.1637.217%C66.187%C28.1C--N/A7893.9h2.6C--6.9C
NSX-P Tanto 2,6552,6221,7171.527B++1.0426.551%C++20.824%D21.7CN/A61120.9h15.7C+59.2C*
AF-41 Hacksaw 2,6372,6107503.48B++0.9229.53%C12.912%C-38.7B+N/A11967.5h6.7C**22.7C**
AF-41 Hacksaw 2,4342,4197503.225B+0.6631.355%C+14.676%C+35.9BN/A11567.4h7.7C++24.4C*
M96 Mjolnir-H 3,7562,4004225.687B+3.1255.52%B++N/A70.2B**39.6B++47934.2h27.7B*49.9B*
Vortek Rotary 3,4692,3123935.883A3.3234.391%B+1.125%D20.3C**10.1C+282114h49.8B+144.7B++
Blitz GD-10 2,2032,1771,8161.199C*1.3727.319%B+10.519%D*19.9C-N/A56109.5h16.8C+61.4C*
NC6 Gauss SAW 2,1742,1351,4081.516C**1.0522.639%B+16.628%D*22.8CN/A8193.6h10.9C+48.3C**
LB00 Python AP 2,9882,1237030.329A+27.7642.033%D**N/A43D17.5D25949.4h4.1C+9.7D--
MGR-S1 Gladius 2,1372,1021,1071.899B+0.6727.098%C+16.889%D25.4C-N/A7082.9h12.7C-46.9C+
Frag Grenade 2,1342,05512055N/A2,052.4452.096%B*N/A685B**26.3M21973h2.9B*5.6B*
NS-30 Vandal 2,0051,9819062.187C*0.3830.818%C22.867%C--27.7C--N/A6771.5h7.4D--24.1D
E540 Halberd 2,5091,6732147.818C+5.2556.761%A++1.614%D35.9B++17.9B++27346.6h5.5C*9.7B*
GD-7F 1,6891,6559061.827B*0.7421.247%D16.556%D15.8DN/A49104.6h16.1C--75.6C
Titan-150 AP 2,1011,3921568.923B6.3654.549%B+N/A35.7B**18.2B++52239h4.7C++8.6B+
NC4 Mag-Shot 1,2721,2511,3180.949B1.6226.382%C+15.588%D11.8DN/A34105.7h9.6C+36.2C+
Bouncing Betty 1,2501,2493973.146C0.5844.134%C++N/A74.3D--N/A21416.8h1.9C++4.3B
AF-34 Mattock 1,2331,2192714.498B+1.9340.519%B++16.899%C+35.9CN/A11634h8.1C-20C++
AF-34 Mattock 1,2201,2032714.439B+1.8738.985%C*15.378%D35.7C+N/A11033.7h7.9C+20.2C*
AF-4 Cyclone 1,1891,1706401.828B+0.7425.409%C+18.205%C+26.9CN/A7943.5h12.1C+47.5C++
L100 Python AP 1,5511,0702444.583S42.0244.173%D*N/A53.8A+24.2B**37619.9h3.9B*8.8B+
LA3 Desperado 1,0651,0478811.188B1.3829.752%C++13.754%D--16DN/A5165.3h10.1C+34.1C++
M20 Basilisk 1,5141,0381895.492A2.9346.463%B**4.528%C--24.1C**11B**22743.1h106.6C229.4B
C-4 ARX 1,1089922613.801B**1.2424.953%C--N/A132.3C**15.5D*5717.5h1.1B+4.3B
AF-4A Bandit 1,0059764372.233B*0.3324.405%C18.853%D19.4DN/A6950.3h14.7D*60.3D
AF-57 Piston 9048945311.684B+0.8840.6%C+9.732%D*24.1DN/A6937.1h4.3C**10.6C**
NS-7 PDW 8848624711.83A0.7323.489%C15.197%C-18.3C-N/A5947h17.9C-76.1C+
Tank Mine 1,1688021614.981A2.4233.122%C+N/A94.4C43.1D7048.5h2.2C-6.7C+
MGR-L1 Promise 8067883552.22B++0.3423.091%C+21.701%C-21.9DN/A10536h18.8D81.3C
Auraxium Slasher 73172326,3580.027C+2.5410.13%F5.533%C--0.4C--N/A12058.6h2B+19.9D
Rocklet Rifle 1,3147114811.478A+1.0943.907%D--N/A19.6D16.7D22136.2h37.6C++85.6C+
M20 Basilisk 1,0746604116.098A+13.5344.388%D--5.303%C**47.5C*29.8B**55613.9h115.1C++259.4C+
NC14 Bolt Driver 6636522572.537C**0.0335.777%C+58.436%F-15.7C--N/A5741.6h3.7D*10.2C--
M40 Fury-F 8726404381.461C+1.1061.81%B**N/A30.3B11B**18521.1h14.6C+23.6C*
Hawk GD-68 9046335261.203B**1.3660.682%C2.528%C+15.7C+6.7D13340.2h7.7C**12.7C**
C75 Viper 684580886.591B++4.0346.097%B*N/A55.8A+10B+29610.4h10.4B+22.5B*
S12 Renegade 5825691443.951C++1.3945.708%B1.054%D**101.6A+2.3C++2975.6h3B+6.6B+
MANA Anti-Vehicle Turret 8635332292.328C0.2468.214%C++3.752%D--5330D3300D9755470.1h9.6C+14C*
M20 Basilisk 7765231124.67B**2.1146.657%B**4.589%C-22.3C++10.8B+25923.5h122.2C--262C*
AF-23 Grinder 5034962212.244C+0.3232.6%C-20.363%A28C+N/A7817.7h7.9C24.1C
Titan-150 HEAT 7484841433.385C0.8256.01%B**2.893%C++21.6C+11.8B+21222.4h6.9D-12.4C+
AF-23 Grinder 4904832162.236C+0.3333.228%D15.942%C+28.1CN/A7617.2h7.9C+23.6C
Tomcat A2AM Pods 6634324110.537A+7.9784.745%B**N/A65.5C**35C+4536.6h10.2D12C
Hornet Missiles 6193731524.867M++22.3066.495%B*N/A91B+60B+6734.1h9.3B+14.1B++
C85 Canister-H 3833593111.581C+9.0257.004%B+6.407%D*94.5C+6.3C3053.8h8.7C15.2C++
Mauler S6 3303242841.141C*1.4240.285%C+14.198%C19.8C-N/A8816.4h6.1D15.1C+
G40-F Ranger 5033192313.87B+11.3134.785%C++N/A42B+24.2B+4487.6h61.4B+176.4B+
Xiphos Anti-Personnel Phalanx Tower 3183132156.5A153.9418.52%D--N/A391.3B+6.3C-11490.8h6.4B+34.7C**
NS-AM7 Archer 4283136000.522C++2.0459.44%C++13.419%C3.7D1.4D-3284h32.2D54.2D
Enforcer ML85 537312793.949C1.3848.742%B*1.603%C26.7B+19.2B+34511.7h15.3D31.5C*
The Little Helper 3143122211.412C++1.1538.076%D--8.974%D*21.5D-N/A5014.5h5.4D14.1D
NSX Tomoe 3042991272.354B+0.2127.668%C25.084%D*17.9D-N/A5316.7h24.4F--88.2D*
M12 Kobalt 3242961322.769B*20.2024.901%A8.784%F--47C-4.4A1736.3h36.1F--144.8C+
E540 Halberd-H 418286309.533C*6.9765.502%B**N/A48.5B22.4C*4485.9h5.2B+8B*
Shrike 3452803580.782C++1.7857.297%C++1.429%D-18.9C-4.4D*20014.8h6.6C++11.6C*
Soldier Soaker 2802771501.847B++0.7225.869%D-9.025%D-22.3D-N/A6412.4h6.1C++23.6C
AP30 Shredder 482276289.857B+7.2937.983%B*N/A34.9C*26.1B++4787.9h108.5C--285.8C+
Spear Anti-Vehicle Phalanx Tower 4972621123.818C++21.2558.441%B*3.053%C+31.6C--28.3C+3318.3h15.4D*26.4D
Coyote Missiles 363248288.857M++6.2956.042%B+N/A59B+27.4C++4554.2h21.7B**38.7B**
LA39 Bruiser 2312291391.647B+0.9253.826%D9.17%D*18.5D--N/A9912.4h2.7C5C
NSX-P Naginata 227220573.86A**1.3020.648%C-25%C--28.2DN/A1147.8h14.5C70.4C+
NSX Tengu 2082031041.952B*0.6139.758%B+12.315%D**17.4DN/A7311.7h14.9C+37.4C*
Enforcer ML65-H 341196503.92C+1.3656.871%C+2.041%C*35.6C+26.4C+4165.5h16.8C+29.5C+
Spear Anti-Vehicle Phalanx Turret 307192404.8C2.2452.784%B*3.125%C38.4C+23C*3865h12.7D-24.1C+
AF-19 Mercenary 1961893050.62C1.9423.336%C*7.937%F--7.3DN/A9726h17D72.8C+
Orbital Strike Uplink 2281831183N/A180.44568.571%UN/A610U150U32120.3h1.1T*0.2T*
M12 Kobalt-H 192182822.75B+20.1920.186%C14.286%D107.1C+5.9B+3151.7h23.8D-117.7D-
C150 Dalton 280167179.824B7.2636.457%C+N/A42.8B+29C**4913.9h3.8C**10.5B
NS Annihilator 262167513.275S0.7180.947%C+N/A14.2B*8.1C+22011.8h12.8C15.8C
NCM3 Raven 2221451510.96C++1.6046.097%B++N/A8.7C4.6D8616.6h39.3D-85.4C+
NCM3 Raven 2111441361.059C**1.5145.425%B++4.167%B**9.1C++4.2D8815.8h36.6C80.6C++
Hunter QCX 2191441121.286B*1.2856.014%B++N/A13.8C+7.2B*11410.4h16.8D30C+
Skyguard 222122323.813B1.2526.955%C-2.459%B+10.5D8.6C22111.6h157.8D-585.5D
NS-20 Gorgon 130122921.326B+1.2420.03%D14.754%D-16.3C1.1C--527.5h34.8C++173.9C++
MGR-C1 Charger 120119631.889B**0.6824.943%C-18.487%D-18.3DN/A446.5h21.2F-85.1D--
NS-10 Burster 185116462.522A*0.0431.553%C**3.448%D9.1A+5.4A10712.8h106.3B**337B*
NS-20 Gorgon 121115921.25B1.3120.764%D19.13%C15.1CN/A537.6h38.4C++184.9C++
NC1 Gauss Rifle 1161131131C+1.5623.522%C++18.584%C-17.7CN/A2136.4h14.6C62C+
Fatestealer 100100761.316S1.2541.887%B+20%C22.2C+N/A454.5h2.2B5.3B++
Ectoblaster 10099741.338A1.2325.331%D*9.091%C+14.6D-N/A406.8h18.6C+73.3C
G30 Walker 14097812.125M+9.5642.055%B**3.093%C53.9A+23.9A+13061.8h141.9B+337.5B++
NS-10 Burster 14496412.341A++0.2232.33%BN/A8B**4C*8812h126.9B*392.6B++
Aspis Anti-Aircraft Phalanx Turret 16191233.957C*1.3930.972%B*N/A14.7B+11.3C++2146.2h146.8C++473.8B+
Sticky Grenade 8987187N/A84.4453.509%C++N/A435D--10C19560.2h4.2F7.9D-
MANA Anti-Personnel Turret 8483581.431N/A1.1320.568%UN/A830U10U2535900.1h24.3T*118T*
M12 Kobalt 8681240.5M**37.9421.017%B++17.284%C57.9C3.6B++2271.4h22.5D107.1C*
The Slasher 82802610.307S2.2643.929%B*10%C+2.4C+N/A1033h2.5C+5.7C++
M40 Fury 10575107.5C4.9450.877%C+1.333%C+75C+30B++5221h13.5B26.6B+
G40-F Ranger 11371125.917B++3.3531.107%C1.408%C++10.3D--6.1D--1526.9h161.7D519.8C-
Hyena Missile Launcher 11468491.388C+1.1833.047%C+N/A8.1D-5.5D-1078.4h53.2D*160.9D-
Hoplon Anti-Aircraft Phalanx Tower 11463321C18.4419.497%D--N/A28.6D23.2D2492.2h79.8C-409.5D
M40 Fury-H 786178.714C6.1545.094%B+N/A101.7B+28.3A5280.6h14.2D--31.4D
NC05 Jackhammer 5857222.591A0.0343.215%C+14.035%C10.8D--N/A845.3h5.8C-13.3C+
G40-F Ranger 8855155S52.4427.585%D--N/A68.8B*41.3B**6810.8h43.7A158.3B++
NCM1 Scattercannon 5050331.515C+1.0540.57%C*18%B+17.9C-N/A1902.8h9.7D23.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8401,313,648116.8h
Blast Wall02402.1h
Medical Kit1792,86621h
Spawn Beacon824,39112.3h
Anti-Vehicle MANA Turret192,0082.2h
Nanite Healing Grenade01560h
Xiphos Anti-Personnel Tower13071.7h
Cortium Silo01520.5h
Hoplon Anti-Aircraft Phalanx Tower02231h
Rampart Wall96136.8h
Sunderer Garage1941.3h
Spear Anti-Vehicle Tower13161.4h
Welding Device03,4130.5h
Deconstruction Tool421,0893.1h
Turret AI Module05382.4h
Skywall Shield Emitter43591.8h
Repair Module17073.2h
Structure Shield Module13971.5h
Medical Applicator10533,2873.1h
Motion Spotter203,4053.1h
Spitfire Auto-Turret432,7742.9h
Recon Detection Device5115,01028.8h
Ammunition Package795,68010.6h
Anti-Infantry MANA Turret51970.2h
Snowman Soldier42010.2h
Pain Spire0700.3h
Nano-Repair Grenade01,0270.3h
Router01340.3h
Solid Wall0740.7h
A30 Walker0900.1h
Vehicle Gate31952.6h
Elysium Spawn Tube0510.3h
IPC Targeting Dart11191.5h
Infantry Tower11311.8h

Check the help document for the dictionary if you want to learn more about words used here.


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