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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 151

KDR: 2.32

Score: 52.9m

Last Seen: Dec 13th, 2018 4:50 PM
- OFFLINE - 91 minute(s)

Prestige 1, Battle Rank 100 (151 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 254
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 NSX-P Tanto Breaker Rocket Pods SAS-R AF-41 Hacksaw M96 Mjolnir-H AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $676,791 MLG Score: 541
Fun Score: N/A
Cheeseburgers Flipped: 1150TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.765%17.28%46214100816,0710.9621051.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.666%1.122B**-0.515D-2.068F--HEAD + (~3.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.337C**13.30.069C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.985%0.611%758410187,531121626966.18817279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.438%-0.259C-0.918D--0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.40.257C*41.80.209C++77.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.012%1.211%125410182,313220410811.04898214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.872%-0.668D-0.917D--1.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.114C+14.6-0.168C28.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.693%3.807%3271010124,150203226342.04232157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.662%0.888B*-0.136C1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1050.109C+48-0.226C57

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.153%64.508%327210203,1191638201.90415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.501%0.316C*-0.175C-1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.239C++2.80.122C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.365%10.334%327310191,3161123151.17186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.454%-0.001C+-0.831D--0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++4.50.077C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 254
52.9m333.7%336 (20.2k)256 (15.4k)2.3238982,74235,6052.83845151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022499626.116%10.397%27205:4721

31% Engineer9% Heavy Assault18% Infiltrator37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMDec 13th, 2018 8:59 PM (16h) (PST)Dec 13th, 2018 5:12 PM (20h) (PST)Dec 13th, 2018 12:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611104510.4010.1730.0421.5580.066541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6586,62227,0362410394415,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3437.7h/143.2d 18,321 8,603 35,554 321.4k 3,285 8,454 13,596 115.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D--
MGR-L1 Promise
C+
Kills:738
Deaths:340
KDR:2.171
Accuracy:23.618% C+
HSR:21.951% C
NSX-P Naginata
C+
Kills:90
Deaths:21
KDR:4.286
Accuracy:22.268% C+
HSR:30% C+
Kills:2,963
Deaths (as Heavy Assault):1,769
Deaths (to Heavy Assaults):8,561
KDR:1.67496
Kill Difference:1,194
Playtime:313.236 hours
Usage:9%
Score:3.920m
Score/min:209
Accuracy (listed only):22.841%
HSR (listed only):22.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,233
Deaths:9,807
KDR:1.349
Accuracy:26.466% B+
HSR:15.016% C--
NSX-P Tanto
C*
Kills:2,620
Deaths:1,716
KDR:1.527
Accuracy:26.561% C*
HSR:20.840% D
AF-57 Piston
C+
Kills:791
Deaths:461
KDR:1.716
Accuracy:40.392% C+
HSR:9.102% D*
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
AF-4A Bandit
C
Kills:227
Deaths:101
KDR:2.248
Accuracy:23.680% C
HSR:19.824% C-
LA39 Bruiser
C-
Kills:201
Deaths:113
KDR:1.779
Accuracy:55.769% C-
HSR:8.955% D--
AF-19 Mercenary
C**
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.369% C**
HSR:7.937% F--
The Little Helper
D--
Kills:128
Deaths:74
KDR:1.730
Accuracy:37.864% F-
HSR:9.375% D--
Kills:17,713
Deaths (as Engineer):12,861
Deaths (to Engineers):7,649
KDR:1.37726
Kill Difference:4,852
Playtime:1,057.102 hours
Usage:31%
Score:21.262m
Score/min:335
Accuracy (listed only):34.298%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,233
Deaths:9,807
KDR:1.349
Accuracy:26.466% B+
HSR:15.016% C--
NSX-P Tanto
C*
Kills:2,620
Deaths:1,716
KDR:1.527
Accuracy:26.561% C*
HSR:20.840% D
Blitz GD-10
B++
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B++
HSR:10.507% D--
MGR-S1 Gladius
C++
Kills:1,893
Deaths:1,038
KDR:1.824
Accuracy:26.983% C++
HSR:17.116% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
AF-57 Piston
C+
Kills:791
Deaths:461
KDR:1.716
Accuracy:40.392% C+
HSR:9.102% D*
NS-7 PDW
C+
Kills:356
Deaths:177
KDR:2.011
Accuracy:23.833% C+
HSR:15.449% C
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
AF-4A Bandit
C
Kills:227
Deaths:101
KDR:2.248
Accuracy:23.680% C
HSR:19.824% C-
LA39 Bruiser
C-
Kills:201
Deaths:113
KDR:1.779
Accuracy:55.769% C-
HSR:8.955% D--
AF-19 Mercenary
C**
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.369% C**
HSR:7.937% F--
The Little Helper
D--
Kills:128
Deaths:74
KDR:1.730
Accuracy:37.864% F-
HSR:9.375% D--
NSX Tengu
B+
Kills:53
Deaths:24
KDR:2.208
Accuracy:39.442% B+
HSR:7.547% F-
Kills:23,355
Deaths (as Light Assault):16,551
Deaths (to Light Assaults):5,622
KDR:1.41109
Kill Difference:6,804
Playtime:1,271.070 hours
Usage:37%
Score:17.128m
Score/min:225
Accuracy (listed only):32.116%
HSR (listed only):13.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:2,491
Deaths:687
KDR:3.626
Accuracy:37.535% C+
HSR:66.158% C+
Blitz GD-10
B++
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B++
HSR:10.507% D--
NS-30 Vandal
C
Kills:1,956
Deaths:901
KDR:2.171
Accuracy:30.981% C
HSR:22.751% C-
MGR-S1 Gladius
C++
Kills:1,893
Deaths:1,038
KDR:1.824
Accuracy:26.983% C++
HSR:17.116% D
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.383% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
LA3 Desperado
C*
Kills:955
Deaths:826
KDR:1.156
Accuracy:29.838% C*
HSR:13.927% D-
NC14 Bolt Driver
C++
Kills:628
Deaths:254
KDR:2.472
Accuracy:36.118% C++
HSR:57.962% F-
NS-7 PDW
C+
Kills:356
Deaths:177
KDR:2.011
Accuracy:23.833% C+
HSR:15.449% C
NS-AM7 Archer
C++
Kills:298
Deaths:598
KDR:0.498
Accuracy:59.329% C++
HSR:13.423% C-
Soldier Soaker
D
Kills:202
Deaths:114
KDR:1.772
Accuracy:26.840% D
HSR:9.406% D-
Ectoblaster
C+
Kills:99
Deaths:72
KDR:1.375
Accuracy:25.522% D**
HSR:9.091% C+
NSX Tengu
B+
Kills:53
Deaths:24
KDR:2.208
Accuracy:39.442% B+
HSR:7.547% F-
Kills:13,522
Deaths (as Infiltrator):8,460
Deaths (to Infiltrators):4,508
KDR:1.59835
Kill Difference:5,062
Playtime:630.026 hours
Usage:18%
Score:7.289m
Score/min:193
Accuracy (listed only):31.974%
HSR (listed only):21.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,437
Deaths:699
KDR:3.486
Accuracy:28.100% C
HSR:13.090% C
AF-41 Hacksaw
C+
Kills:2,259
Deaths:699
KDR:3.232
Accuracy:29.840% C
HSR:15.007% C+
AF-34 Mattock
B*
Kills:846
Deaths:184
KDR:4.598
Accuracy:40.455% B*
HSR:17.731% B
AF-34 Mattock
C*
Kills:844
Deaths:184
KDR:4.587
Accuracy:38.115% C*
HSR:14.810% D
AF-23 Grinder
A+
Kills:488
Deaths:217
KDR:2.249
Accuracy:32.386% C
HSR:20.492% A+
AF-23 Grinder
C+
Kills:468
Deaths:212
KDR:2.208
Accuracy:32.931% C--
HSR:16.239% C+
NCM3 Raven
B*
Kills:139
Deaths:147
KDR:0.946
Accuracy:46.145% B*
HSR:0.719% D**
NCM3 Raven
B**
Kills:137
Deaths:132
KDR:1.038
Accuracy:45.260% B++
HSR:4.380% B**
NS-20 Gorgon
D
Kills:118
Deaths:91
KDR:1.297
Accuracy:20.008% D
HSR:15.254% D
NS-20 Gorgon
C++
Kills:114
Deaths:91
KDR:1.253
Accuracy:20.725% C--
HSR:19.298% C++
NS-10 Burster
B+
Kills:109
Deaths:45
KDR:2.422
Accuracy:32.596% B+
HSR:3.670% D
NS-10 Burster
B+
Kills:91
Deaths:40
KDR:2.275
Accuracy:33.410% B+
HSR:0% F-
Kills:8,050
Deaths (as MAX Suit):1,370.500
Deaths (to MAX Suits):1,819
KDR:5.87377
Kill Difference:6,679.500
Playtime:144.019 hours
Usage:4%
Score:3.107m
Score/min:360
Accuracy (listed only):33.331%
HSR (listed only):11.724%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:2,610
V. Kills:344 N/A
Deaths:149
KDR:17.517
Accuracy:55.848% B*
KPH:123.900 B+
VKPH:16.300 C++
M20 Mustang
B
Kills:1,994
V. Kills:1,201 166%
Deaths:939
KDR:2.124
Accuracy:32.746% B
KPH:16.700 C**
VKPH:10.100 C+
Vortek Rotary
B+
Kills:1,721
V. Kills:875 196%
Deaths:292
KDR:5.894
Accuracy:34.162% B+
KPH:19.900 B+
VKPH:10.100 C+
M30 Mustang AH
B*
Kills:1,206
V. Kills:70 N/A
Deaths:99
KDR:12.182
Accuracy:55.617% C+
KPH:76.400 B*
VKPH:4.400 C+
Tomcat A2AM Pods
B**
Kills:377
V. Kills:204 184%
Deaths:38
KDR:9.921
Accuracy:86.544% B**
KPH:71.600 B+
VKPH:38.700 C+
Coyote Missiles
B+
Kills:218
V. Kills:101 214%
Deaths:23
KDR:9.478
Accuracy:54.762% C*
KPH:56.400 B+
VKPH:26.100 C+
Kills:8,126 (4,921 + 0)
Deaths:1,540
KDR:5.277
VKDR:1.815
Vehicle Kills:2,795
Kill Difference:6,586
Playtime:251.693 hours
Usage:7%
Score:3.663m
Score/min:243
Piloting Accuracy:55.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:242
V. Kills:183 132%
Deaths:26
KDR:9.308
Accuracy:37.616% B**
KPH:35.500 B+
VKPH:26.900 B*
C150 Dalton
B++
Kills:165
V. Kills:111 147%
Deaths:17
KDR:9.706
Accuracy:37.148% C
KPH:44.700 B++
VKPH:30.100 B+
Kills:407 (0 + 407)
Deaths:43
KDR:9.465
VKDR:6.837
Vehicle Kills:294
Kill Difference:364
Playtime:10.503 hours
Usage:0%
Score:0.287m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:37.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:784
V. Kills:310 252%
Deaths:34
KDR:23.059
Accuracy:43.112% D**
KPH:44.300 C
VKPH:17.500 C-
C75 Viper
A+
Kills:572
V. Kills:102 N/A
Deaths:88
KDR:6.500
Accuracy:45.985% B*
KPH:55.200 A+
VKPH:9.900 B++
Skyguard
C+
Kills:121
V. Kills:99 121%
Deaths:32
KDR:3.781
Accuracy:26.861% C
KPH:11.100 C-
VKPH:9.100 C+
Kills:1,477 (1,477 + 0)
Deaths:154
KDR:9.591
VKDR:3.318
Vehicle Kills:511
Kill Difference:1,323
Playtime:38.930 hours
Usage:1%
Score:0.599m
Score/min:256
Driving Accuracy:26.861%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:1,616
V. Kills:813 199%
Deaths:211
KDR:7.659
Accuracy:57.297% A++
KPH:36.100 B++
VKPH:18.200 B++
Titan-150 AP
A
Kills:1,165
V. Kills:608 191%
Deaths:149
KDR:7.819
Accuracy:55.824% B++
KPH:34.300 A
VKPH:17.900 B++
Titan-150 HEAT
B++
Kills:455
V. Kills:255 178%
Deaths:143
KDR:3.182
Accuracy:56.205% B**
KPH:20.700 C+
VKPH:11.600 B++
Enforcer ML85
B+
Kills:303
V. Kills:221 136%
Deaths:79
KDR:3.835
Accuracy:48.689% B*
KPH:26.300 B
VKPH:19.200 B+
Kills:3,539 (1,620 + 1,919)
Deaths:582
KDR:6.081
VKDR:3.259
Vehicle Kills:1,897
Kill Difference:2,957
Playtime:112.181 hours
Usage:3%
Score:2.251m
Score/min:334
Driving Accuracy:56.205%
Gunner Accuracy:48.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,364
V. Kills:1,336 177%
Deaths:420
KDR:5.629
Accuracy:55.545% B++
KPH:70.700 B**
VKPH:39.900 B+
C85 Canister-H
B*
Kills:320
V. Kills:22 N/A
Deaths:30
KDR:10.667
Accuracy:57.364% B*
KPH:90.800 C
VKPH:6.200 C
E540 Halberd-H
B**
Kills:286
V. Kills:132 215%
Deaths:30
KDR:9.533
Accuracy:65.544% B**
KPH:48.500 B+
VKPH:22.400 C++
G40-F Ranger
B
Kills:281
V. Kills:159 176%
Deaths:21
KDR:13.381
Accuracy:35.304% C**
KPH:42 B
VKPH:23.800 C**
Enforcer ML65-H
C++
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C++
VKPH:26.200 C
G30 Walker
A*
Kills:84
V. Kills:38 215%
Deaths:7
KDR:12
Accuracy:42.027% B**
KPH:58.900 A*
VKPH:26.600 A++
M12 Kobalt-H
B*
Kills:83
V. Kills:1 N/A
Deaths:7
KDR:11.857
Accuracy:19.528% C--
KPH:168 B*
VKPH:2 D-
Kills:3,614 (0 + 3,614)
Deaths:565
KDR:6.396
VKDR:3.244
Vehicle Kills:1,833
Kill Difference:3,049
Playtime:57.015 hours
Usage:2%
Score:1.588m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:19.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:978
V. Kills:458 213%
Deaths:184
KDR:5.315
Accuracy:46.480% B**
KPH:24 B
VKPH:11.200 B**
M20 Basilisk
B
Kills:459
V. Kills:242 189%
Deaths:109
KDR:4.211
Accuracy:46.590% B**
KPH:21 C+
VKPH:11.100 B
M12 Kobalt
A
Kills:60
V. Kills:5 N/A
Deaths:10
KDR:6
Accuracy:21.808% B*
KPH:53.400 C
VKPH:4.400 A
M12 Kobalt
C+
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:21.409% B*
KPH:66.300 C+
VKPH:2.600 C+
Kills:1,548 (0 + 1,548)
Deaths:305
KDR:5.075
VKDR:2.318
Vehicle Kills:707
Kill Difference:1,243
Playtime:64.466 hours
Usage:2%
Score:0.904m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:21.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:639
V. Kills:232 274%
Deaths:437
KDR:1.462
Accuracy:61.861% B**
KPH:30.700 B+
VKPH:11.100 B**
S12 Renegade
A++
Kills:544
V. Kills:13 N/A
Deaths:128
KDR:4.250
Accuracy:46.874% B+
KPH:122.700 A++
VKPH:2.900 B*
Kills:1,183 (1,183 + 0)
Deaths:565
KDR:2.094
VKDR:0.434
Vehicle Kills:245
Kill Difference:618
Playtime:25.265 hours
Usage:1%
Score:0.329m
Score/min:217
Driving Accuracy:46.874%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 13,60213,2339,8071.349B+0.9726.466%B+15.016%C--18.1C+N/A48733.1h12.4C46.9C*
C-4 7,3576,4752,3872.713B**0.3927.475%B+N/A96.4B+13.1D--42367.2h1.1B*3.9B++
NSX-P Tanto 2,6532,6201,7161.527B++0.8026.561%C*20.84%D21.7C+N/A60120.8h15.7C+59.1C*
Breaker Rocket Pods 2,9542,61014917.517A15.1955.848%B*N/A123.7B+16.3C++39521.1h11.8B++21.2B++
SAS-R 2,5002,4916873.626B1.3037.535%C+66.158%C+28.3C-N/A7888h2.6C-6.8C+
AF-41 Hacksaw 2,4602,4376993.486B1.1628.1%C13.09%C39.1B+N/A12162.4h6.3C*22.3C*
M96 Mjolnir-H 3,7002,3644205.629B+3.3155.545%B++N/A70.8B**40B+47833.4h27.6B++49.7B*
AF-41 Hacksaw 2,2732,2596993.232C**0.9129.84%C15.007%C+36.2BN/A11762.4h7.2C+24C++
Blitz GD-10 2,1962,1701,8111.198C++1.1327.445%B++10.507%D--20CN/A56108.7h16.8C+61.1C**
NC6 Gauss SAW 2,1742,1351,4081.516B+0.8122.639%B+16.628%D--22.8CN/A7893.6h10.9C+48.3C**
M20 Mustang 3,1951,9949392.124C++0.2032.746%BN/A16.7C**10.1C+155119.1h94.1B287.3B+
NS-30 Vandal 1,9791,9569012.171C**0.1530.981%C22.751%C-27.7C-N/A6670.6h7.4D--23.9D
MGR-S1 Gladius 1,9231,8931,0381.824B0.5026.983%C++17.116%D25.4CN/A6774.4h12.9D47.7C+
Vortek Rotary 2,5961,7212925.894A+3.5734.162%B+1.046%D-19.9B+10.1C+28686.6h50.5B++148B++
E540 Halberd 2,4291,6162117.659C++5.3457.297%A++1.671%D-36.1B++18.1B++26744.8h5.5C**9.6B*
Frag Grenade 1,4931,44011440N/A1,437.6851.52%B++N/A685.7B*25.2M++23022.1h2.9B*5.7B*
NC4 Mag-Shot 1,2721,2511,3180.949B1.3726.383%C+15.588%D11.8DN/A34105.7h9.6C36.2C+
M30 Mustang AH 1,2761,2069912.182B*9.8655.617%C+N/A76.3B*4.4C+34015.8h7.6B13.6B
AF-4 Cyclone 1,1891,1706401.828B+0.5025.413%C+18.205%C+26.9CN/A7743.5h12.1C+47.5C++
Titan-150 AP 1,7731,1651497.819B+5.5055.824%B++N/A34.4A17.9B++50633.9h4.9C+8.8B
Bouncing Betty 1,1661,1653803.066C0.7444.223%C++N/A73.3D--N/A20515.9h1.9C++4.2B
M20 Basilisk 1,4369781845.315A2.9946.48%B**4.703%C--24B11.2B**21940.8h106.7C+229.5B
LA3 Desperado 9719558261.156C*1.1729.838%C*13.927%D-16.6DN/A5357.7h10C33.5C+
AF-34 Mattock 8578461844.598B+2.2740.455%B*17.731%B33.7CN/A10725.1h8.3F20.6C
AF-34 Mattock 8558441844.587B+2.2638.115%C*14.81%D34CN/A10424.8h7.7D20.3C+
AF-57 Piston 7997914611.716B+0.6140.392%C+9.102%D*23.8C--N/A6633.2h4.3C**10.6C**
LB00 Python AP 1,0947843423.059B**20.7443.112%D**N/A44.3C17.5C-28117.7h4.1C*9.5D
MGR-L1 Promise 7547383402.171B+0.1523.618%C+21.951%C24.2DN/A11330.5h18D76.4C+
Tank Mine 1,0687291564.673B**2.3532.16%C+N/A90C41.9D6678.1h2.2C6.8C+
Auraxium Slasher 69869125,1820.027C+2.3010.112%D**5.789%C-0.4C-N/A11940.7h2B+19.8C-
M20 Basilisk 1,0746604116.098B**13.7744.407%D-5.303%C*47.8C*30B**55813.8h115.1C++259.1C+
M40 Fury-F 8716394371.462C+0.8661.861%B**N/A30.7B+11.2B**18620.8h14.6C23.6C++
Hawk GD-68 8986305261.198B**1.1360.629%C2.54%C+15.9C+6.8C--13039.7h7.7C**12.7C*
NC14 Bolt Driver 6396282542.472B+0.1536.118%C++57.962%F-15.9C--N/A5739.4h3.6D*10C-
C75 Viper 674572886.5B+4.1845.985%B*N/A55A9.8B+27010.4h10.4B+22.6B*
Rocklet Rifle 1,0575583961.409A0.9145.636%D-N/A21.1C--18.9C--24426.4h35.5C*77.7C+
S12 Renegade 5575441284.25C*1.9346.874%B+N/A123.6A++3B**3604.4h3B+6.4B+
MANA Anti-Vehicle Turret 8635332292.328A++0.0068.214%S3.752%C++5330A3300M*9633970.1h9.6C-14B++
AF-23 Grinder 4954882172.249C+0.0732.386%C20.492%A+28.2CN/A7817.3h7.8D24C-
AF-23 Grinder 4754682122.208C+0.1232.931%C--16.239%C+27.9CN/A7516.8h7.9C--23.9C
M20 Basilisk 7014591094.211B++1.8946.59%B**4.139%D21.1C+11.1B25421.8h130.4C279.9C+
Titan-150 HEAT 7104551433.182C0.8656.205%B**3.077%C+20.7C+11.6B++20322h7.1D--12.6C+
Tomcat A2AM Pods 581377389.921A+7.6086.544%B**N/A71.1B+38.5C+4825.3h10.7D--12.4D
NS-7 PDW 3673561772.011A0.3123.833%C+15.449%C20.7CN/A7717.2h18.5D77.8C+
Mauler S6 3303242841.141C*1.1840.285%C+14.198%C19.8C-N/A8516.4h6.1D15.1C+
C85 Canister-H 3423203010.667C+8.3457.364%B*7.188%D*91.4C6.3C2923.5h8C14C++
Enforcer ML85 524303793.835C+1.5148.689%B*1.65%C26.3B19.2B+33811.5h15.5D31.8C++
Xiphos Anti-Personnel Phalanx Tower 3043002150A+147.6819.046%D-N/A375B+5D11090.8h6.6B+34.4B+
NS-AM7 Archer 4102985980.498C++1.8359.329%C++13.423%C-3.6D1.4D3181.7h32D53.9D
E540 Halberd-H 418286309.533B+7.2165.544%B**N/A48.5B+22.4C++4225.9h5.2B+8B*
G40-F Ranger 4402812113.381B+11.0635.304%C**N/A41.9B23.7C**4266.7h59.5B+168.4B+
Shrike 3452803580.782C*1.5457.386%C++1.429%D-18.9C-4.4D*18414.8h6.6C++11.6C++
Spear Anti-Vehicle Phalanx Tower 4712441122.182C++19.8658.668%B*3.279%C29.8C-27.7C+3218.2h16.4D*27.9D
AP30 Shredder 425242269.308B++6.9837.616%B**N/A35.6B+26.9B*4526.8h106C-281.9C++
AF-4A Bandit 2332271012.248B*0.0823.68%C19.824%C-13.7D-N/A7316.6h17.2F--72.8D*
Coyote Missiles 319218239.478A*7.1554.762%C*N/A55.9B+25.9C+4193.9h20.9A38.1B**
Soldier Soaker 2042021141.772B+0.5526.84%D9.406%D-23.5DN/A628.6h5.9C++22.1C
LA39 Bruiser 2022011131.779B+0.5455.769%C-8.955%D--18.1D-N/A9411.1h2.6C+4.7C+
Enforcer ML65-H 341196503.92C+1.6056.871%C+2.041%C++35.6C++26.4C4125.5h16.8C+29.5C++
AF-19 Mercenary 1961893050.62C1.7023.369%C**7.937%F--7.7DN/A8824.7h17D72.7C+
Spear Anti-Vehicle Phalanx Turret 285179404.475C2.1553.17%B**3.352%C-38.1C+22.6C++3684.7h13D-24.4C+
C150 Dalton 276165179.706B+7.3837.148%CN/A44.6B++30B+4613.7h3.7B+9.9B+
NCM3 Raven 2141391470.946C+1.3846.145%B*N/A8.9C4.8D8515.7h38.8D--84.2C
NCM3 Raven 1991371321.038C*1.2945.26%B++4.38%B**9.2C+4.2D-8414.9h36.2D80.1C+
NS Annihilator 200128393.282S0.9680.566%C+N/A15.4B**8.7C+2438.3h11.6C++14.4C++
The Little Helper 128128741.73C*0.5937.864%F-9.375%D--22.5D--N/A495.7h5.8D--15.3F
Skyguard 220121323.781B+1.4626.861%C2.479%C**11.1C-9.1C+20410.9h156.8D583.7D
NS-20 Gorgon 126118911.297B1.0320.008%D15.254%D16.2C+1.1C-517.3h35.5C*177.6C*
NS-20 Gorgon 120114911.253B1.0720.725%C--19.298%C++15.4C+N/A527.4h38.2C*184.2C*
NC1 Gauss Rifle 1161131131C+1.3223.515%C++18.584%C18.2CN/A1876.2h14.5C61.5C++
NS-10 Burster 173109452.422A*0.1032.596%B+3.67%D9.5A++5.6A10811.5h103.9B**318.6B**
Ectoblaster 10099721.375B*0.9525.522%D**9.091%C+14.8D-N/A406.7h18.5C+72.5D
C-4 ARX 10496910.667S8.3438.496%M++N/A240A**20D-15840.4h0.9B**2.4A+
NS-10 Burster 13691402.275A++0.0533.41%B+N/A8.5A+4.2B9110.7h122.5B*366.7B*
NSX-P Naginata 9290214.286A++1.9622.268%C+30%C+34.6CN/A1862.6h15.8D-71C
G30 Walker 12284712M++9.6842.027%B**2.381%D60A*27.1A++10871.4h132.6B+315.4B*
M12 Kobalt-H 8483711.857C9.5319.528%C--15.663%C166B*2D-5490.5h15.5C++79.6C+
Aspis Anti-Aircraft Phalanx Turret 14883213.952C**1.6330.396%B++N/A14.6B+11.4C+2105.7h145.2C++477.6B+
The Slasher 82802610.307S2.0243.929%B++10%C2.4C+N/A1033h2.5C+5.7C**
Sticky Grenade 8078178N/A75.6851.903%C+N/A390D*10C+17010.2h4.4F-8.4D--
M40 Fury 10575107.5C-5.1850.877%C++1.333%C+75C+30B*5201h13.5C++26.6C*
MANA Anti-Personnel Turret 7069521.327N/A1.0018.32%UN/A690U10U2055400.1h19.9T*108.9T*
Hyena Missile Launcher 10864461.391C++0.9332.541%C+N/A8.6D5.9D1077.4h50.5D--155.1D
Orbital Strike Uplink 7761161N/A58.68450%UN/A610U160U17400.1h1.2T*0.3T*
M12 Kobalt 6560106D3.6821.808%B*11.667%D**54.5C4.5A+3361.1h31.4F-143.8C+
Hoplon Anti-Aircraft Phalanx Tower 10457319D16.6819.595%D--N/A27.1D-22.4D-2422.1h84D428.9D
NSX Tengu 5453242.208B**0.1239.442%B+7.547%F-8.5D*N/A626.2h14.1C+35.8C*
M12 Kobalt 5351225.5A+23.1821.409%B*23.529%B**63.8C+2.5C+2650.8h24.5D-114.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,4053.1h
Nano-Armor Kit7611,178,814108.3h
Snowman Soldier42010.2h
Anti-Vehicle MANA Turret192,0082.2h
Spawn Beacon694,03911h
Turret AI Module04862.2h
Repair Module16472.9h
Skywall Shield Emitter43311.6h
Structure Shield Module13831.4h
Cortium Silo01280.4h
Blast Wall02161.9h
Medical Kit1602,30920.1h
Medical Applicator10432,1223.1h
Nanite Healing Grenade01530h
Welding Device01,2800.1h
Spear Anti-Vehicle Tower12791.3h
Spitfire Auto-Turret362,0682.1h
Deconstruction Tool421,0893.1h
Sunderer Garage1901.2h
Rampart Wall96026.8h
Xiphos Anti-Personnel Tower12751.4h
Hoplon Anti-Aircraft Phalanx Tower02000.9h
Ammunition Package754,8729.7h
Anti-Infantry MANA Turret51710.2h
Vehicle Gate31552.1h
A30 Walker0900.1h
Infantry Tower11221.6h
Router0680.1h
Nano-Repair Grenade06840.2h
IPC Targeting Dart11191.5h
Recon Detection Device359,50417.7h

Check the help document for the dictionary if you want to learn more about words used here.


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