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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 155

KDR: 2.42

Score: 56.7m

Last Seen: Apr 17th, 2019 3:26 PM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 100 (155 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 170
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 Breaker Rocket Pods NSX-P Tanto SAS-R AF-41 Hacksaw M96 Mjolnir-H M20 Mustang
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $698,058 MLG Score: 558
Fun Score: N/A
Cheeseburgers Flipped: 1234TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.646%17.306%46116101917,5491.00881.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.38%1.085B**-0.523D-1.83F-HEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.326C**13.40.06C+37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.986%0.654%866410319,028127731517.06969286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.512%-0.252C-0.883D--0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.28C*40.40.233C++75.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.17%1.122%130410312,496229211651.089214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.656D-0.954D--1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.053C+13.9-0.109C+26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.76%3.836%3251010254,249209126762.03204159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.702%0.89B*-0.139C1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.111C+48.2-0.221C57.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.036%64.752%325210333,2031688211.89639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.517%0.303C*-0.155C-1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.80.13C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.507%10.342%325310321,3731176161.16653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.397%0.006C+-0.835D--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++4.50.078C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 170
56.7m334.4%336 (20.2k)258 (15.5k)2.4150189,84837,2042.94409155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035554126.397%10.222%27005:5524

29% Engineer9% Heavy Assault19% Infiltrator38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMApr 18th, 2019 2:04 AM (3h) (PST)Apr 17th, 2019 11:33 AM (18h) (PST)Apr 17th, 2019 11:26 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5731104630.4090.1690.0421.5940.068558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4016,58127,8202510396415,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3664.1h/152.7d 19,684 9,184 37,730 350.3k 3,483 8,982 14,907 126m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D*
MGR-L1 Promise
C+
Kills:748
Deaths:343
KDR:2.181
Accuracy:23.417% C+
HSR:22.059% C
NSX-P Naginata
C-
Kills:220
Deaths:57
KDR:3.860
Accuracy:20.669% C-
HSR:25% D
Kills:3,103
Deaths (as Heavy Assault):1,808
Deaths (to Heavy Assaults):8,952
KDR:1.71626
Kill Difference:1,295
Playtime:325.048 hours
Usage:9%
Score:4.044m
Score/min:207
Accuracy (listed only):22.242%
HSR (listed only):21.229%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,401
Deaths:9,920
KDR:1.351
Accuracy:26.419% B+
HSR:14.917% D
NSX-P Tanto
C*
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C*
HSR:20.824% D
AF-57 Piston
C++
Kills:834
Deaths:489
KDR:1.706
Accuracy:40.562% C++
HSR:9.113% D*
AF-4A Bandit
C+
Kills:731
Deaths:313
KDR:2.335
Accuracy:25.117% C+
HSR:19.289% D
GD-7F
C+
Kills:544
Deaths:226
KDR:2.407
Accuracy:24.505% C+
HSR:15.993% D
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
LA39 Bruiser
C--
Kills:215
Deaths:127
KDR:1.693
Accuracy:55.654% C--
HSR:9.302% D--
The Little Helper
D--
Kills:195
Deaths:126
KDR:1.548
Accuracy:36.030% D*
HSR:10.256% D--
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
D-
Kills:95
Deaths:53
KDR:1.792
Accuracy:25.159% D-
HSR:18.947% D-
Kills:19,150
Deaths (as Engineer):13,560
Deaths (to Engineers):7,960
KDR:1.41224
Kill Difference:5,590
Playtime:1,076.064 hours
Usage:29%
Score:21.645m
Score/min:335
Accuracy (listed only):32.362%
HSR (listed only):14.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,401
Deaths:9,920
KDR:1.351
Accuracy:26.419% B+
HSR:14.917% D
NSX-P Tanto
C*
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C*
HSR:20.824% D
Blitz GD-10
B++
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B++
HSR:10.507% D--
MGR-S1 Gladius
C++
Kills:2,065
Deaths:1,086
KDR:1.901
Accuracy:27.050% C++
HSR:16.949% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
AF-57 Piston
C++
Kills:834
Deaths:489
KDR:1.706
Accuracy:40.562% C++
HSR:9.113% D*
AF-4A Bandit
C+
Kills:731
Deaths:313
KDR:2.335
Accuracy:25.117% C+
HSR:19.289% D
GD-7F
C+
Kills:544
Deaths:226
KDR:2.407
Accuracy:24.505% C+
HSR:15.993% D
NS-7 PDW
C+
Kills:494
Deaths:253
KDR:1.953
Accuracy:23.608% C+
HSR:15.790% C
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
LA39 Bruiser
C--
Kills:215
Deaths:127
KDR:1.693
Accuracy:55.654% C--
HSR:9.302% D--
The Little Helper
D--
Kills:195
Deaths:126
KDR:1.548
Accuracy:36.030% D*
HSR:10.256% D--
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
NSX Tengu
B+
Kills:188
Deaths:88
KDR:2.136
Accuracy:40.094% B+
HSR:12.234% D*
MGR-C1 Charger
D-
Kills:95
Deaths:53
KDR:1.792
Accuracy:25.159% D-
HSR:18.947% D-
Kills:25,237
Deaths (as Light Assault):17,438
Deaths (to Light Assaults):5,873
KDR:1.44724
Kill Difference:7,799
Playtime:1,399.144 hours
Usage:38%
Score:19.177m
Score/min:228
Accuracy (listed only):31.149%
HSR (listed only):14.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,562
Deaths:696
KDR:3.681
Accuracy:37.427% C
HSR:66.315% C
Blitz GD-10
B++
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B++
HSR:10.507% D--
MGR-S1 Gladius
C++
Kills:2,065
Deaths:1,086
KDR:1.901
Accuracy:27.050% C++
HSR:16.949% D
NS-30 Vandal
C
Kills:1,964
Deaths:902
KDR:2.177
Accuracy:30.989% C
HSR:22.760% C-
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.383% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
LA3 Desperado
C*
Kills:988
Deaths:842
KDR:1.173
Accuracy:29.920% C*
HSR:13.968% D--
NC14 Bolt Driver
C++
Kills:641
Deaths:255
KDR:2.514
Accuracy:35.965% C++
HSR:58.502% F
NS-7 PDW
C+
Kills:494
Deaths:253
KDR:1.953
Accuracy:23.608% C+
HSR:15.790% C
NS-AM7 Archer
C++
Kills:305
Deaths:599
KDR:0.509
Accuracy:59.398% C++
HSR:13.771% C
Soldier Soaker
D-
Kills:202
Deaths:114
KDR:1.772
Accuracy:26.840% D-
HSR:9.406% D-
NSX Tengu
B+
Kills:188
Deaths:88
KDR:2.136
Accuracy:40.094% B+
HSR:12.234% D*
Ectoblaster
C++
Kills:99
Deaths:74
KDR:1.338
Accuracy:25.369% D**
HSR:9.091% C++
NSX Tomoe
B+
Kills:60
Deaths:30
KDR:2
Accuracy:30.961% B+
HSR:26.667% D--
Kills:14,159
Deaths (as Infiltrator):8,708
Deaths (to Infiltrators):4,670
KDR:1.62598
Kill Difference:5,451
Playtime:687.724 hours
Usage:19%
Score:8.305m
Score/min:201
Accuracy (listed only):31.919%
HSR (listed only):22.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,489
Deaths:712
KDR:3.496
Accuracy:28.288% C+
HSR:13.057% C
AF-41 Hacksaw
C+
Kills:2,294
Deaths:712
KDR:3.222
Accuracy:30.033% C+
HSR:14.865% C+
AF-34 Mattock
B*
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:40.777% B*
HSR:17.028% C++
AF-34 Mattock
B
Kills:1,180
Deaths:265
KDR:4.453
Accuracy:39.143% B
HSR:15.593% C--
AF-23 Grinder
A+
Kills:492
Deaths:218
KDR:2.257
Accuracy:32.369% C
HSR:20.529% A+
AF-23 Grinder
C+
Kills:473
Deaths:213
KDR:2.221
Accuracy:32.922% C-
HSR:16.068% C+
NCM3 Raven
B**
Kills:140
Deaths:132
KDR:1.061
Accuracy:45.468% B++
HSR:4.286% B**
NCM3 Raven
B*
Kills:139
Deaths:147
KDR:0.946
Accuracy:46.303% B*
HSR:0.719% D**
NS-20 Gorgon
D
Kills:118
Deaths:91
KDR:1.297
Accuracy:20.008% D
HSR:15.254% D
NS-10 Burster
B+
Kills:115
Deaths:45
KDR:2.556
Accuracy:32.414% B+
HSR:3.478% D
NS-20 Gorgon
C++
Kills:114
Deaths:91
KDR:1.253
Accuracy:20.725% C--
HSR:19.298% C++
NS-10 Burster
B+
Kills:93
Deaths:40
KDR:2.325
Accuracy:33.229% B+
HSR:0% F
Kills:8,845
Deaths (as MAX Suit):1,465.500
Deaths (to MAX Suits):1,906
KDR:6.03548
Kill Difference:7,379.500
Playtime:154.515 hours
Usage:4%
Score:3.384m
Score/min:365
Accuracy (listed only):33.473%
HSR (listed only):11.681%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:2,651
V. Kills:351 N/A
Deaths:153
KDR:17.327
Accuracy:55.973% B*
KPH:125.300 B
VKPH:16.600 C++
M20 Mustang
B
Kills:2,341
V. Kills:1,384 169%
Deaths:1,013
KDR:2.311
Accuracy:32.508% C*
KPH:17.700 B
VKPH:10.400 C++
Vortek Rotary
B+
Kills:2,207
V. Kills:1,104 200%
Deaths:372
KDR:5.933
Accuracy:34.487% B+
KPH:20 B+
VKPH:10 C+
M30 Mustang AH
B++
Kills:1,829
V. Kills:106 N/A
Deaths:149
KDR:12.275
Accuracy:56.050% C+
KPH:73.900 B++
VKPH:4.300 C+
Tomcat A2AM Pods
B**
Kills:377
V. Kills:204 184%
Deaths:38
KDR:9.921
Accuracy:86.529% B**
KPH:71.600 B+
VKPH:38.700 C+
Coyote Missiles
B+
Kills:222
V. Kills:103 213%
Deaths:23
KDR:9.652
Accuracy:54.905% C++
KPH:57.400 B+
VKPH:26.600 C++
Hornet Missiles
B+
Kills:61
V. Kills:40 149%
Deaths:4
KDR:15.250
Accuracy:57.237% C
KPH:80.400 B
VKPH:52.700 B+
Kills:9,688 (6,377 + 0)
Deaths:1,752
KDR:5.530
VKDR:1.879
Vehicle Kills:3,292
Kill Difference:7,936
Playtime:298.492 hours
Usage:8%
Score:4.479m
Score/min:250
Piloting Accuracy:56.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:242
V. Kills:183 132%
Deaths:26
KDR:9.308
Accuracy:37.616% B*
KPH:35.500 B+
VKPH:26.800 B*
C150 Dalton
B++
Kills:167
V. Kills:113 146%
Deaths:17
KDR:9.824
Accuracy:36.457% C+
KPH:43.400 B++
VKPH:29.300 B+
Kills:409 (0 + 409)
Deaths:43
KDR:9.512
VKDR:6.884
Vehicle Kills:296
Kill Difference:366
Playtime:10.669 hours
Usage:0%
Score:0.298m
Score/min:466
Piloting Accuracy:N/A%
Gunner Accuracy:36.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C-
Kills:1,745
V. Kills:725 240%
Deaths:59
KDR:29.576
Accuracy:42.904% D**
KPH:42 D
VKPH:17.500 C-
C75 Viper
A+
Kills:580
V. Kills:104 N/A
Deaths:88
KDR:6.591
Accuracy:46.097% B*
KPH:55.700 A+
VKPH:10 B+
Skyguard
C
Kills:122
V. Kills:100 121%
Deaths:32
KDR:3.813
Accuracy:26.839% C
KPH:10.500 D
VKPH:8.600 C
Kills:2,447 (2,447 + 0)
Deaths:179
KDR:13.670
VKDR:5.190
Vehicle Kills:929
Kill Difference:2,268
Playtime:63.545 hours
Usage:2%
Score:0.985m
Score/min:258
Driving Accuracy:26.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:1,621
V. Kills:814 199%
Deaths:211
KDR:7.682
Accuracy:57.184% A++
KPH:36 B++
VKPH:18.100 B++
Titan-150 AP
A
Kills:1,339
V. Kills:689 194%
Deaths:155
KDR:8.639
Accuracy:54.825% B+
KPH:35.500 A
VKPH:18.300 B*
Titan-150 HEAT
B++
Kills:455
V. Kills:255 178%
Deaths:143
KDR:3.182
Accuracy:56.205% B**
KPH:20.700 C+
VKPH:11.600 B++
Enforcer ML85
B*
Kills:303
V. Kills:221 136%
Deaths:79
KDR:3.835
Accuracy:48.689% B*
KPH:26.300 B+
VKPH:19.200 B+
Kills:3,718 (1,794 + 1,924)
Deaths:588
KDR:6.323
VKDR:3.366
Vehicle Kills:1,979
Kill Difference:3,130
Playtime:116.192 hours
Usage:3%
Score:2.385m
Score/min:342
Driving Accuracy:56.205%
Gunner Accuracy:48.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,366
V. Kills:1,337 177%
Deaths:420
KDR:5.633
Accuracy:55.547% B++
KPH:70.700 B**
VKPH:39.900 B+
C85 Canister-H
B*
Kills:333
V. Kills:23 N/A
Deaths:31
KDR:10.742
Accuracy:58.598% B*
KPH:92.900 C
VKPH:6.400 C
G40-F Ranger
B+
Kills:305
V. Kills:175 173%
Deaths:21
KDR:14.524
Accuracy:35.143% C++
KPH:42.700 B+
VKPH:24.500 B+
E540 Halberd-H
B**
Kills:286
V. Kills:132 215%
Deaths:30
KDR:9.533
Accuracy:65.502% B**
KPH:48.400 B
VKPH:22.400 C++
Enforcer ML65-H
C++
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C++
VKPH:26.200 C
M12 Kobalt-H
B*
Kills:94
V. Kills:1 N/A
Deaths:7
KDR:13.429
Accuracy:20.579% C
KPH:162.100 B*
VKPH:1.700 D--
G30 Walker
A++
Kills:84
V. Kills:38 215%
Deaths:7
KDR:12
Accuracy:42.027% B**
KPH:58.900 A++
VKPH:26.600 A++
Kills:3,664 (0 + 3,664)
Deaths:566
KDR:6.473
VKDR:3.270
Vehicle Kills:1,851
Kill Difference:3,098
Playtime:57.637 hours
Usage:2%
Score:1.628m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:42.027%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:996
V. Kills:464 214%
Deaths:185
KDR:5.384
Accuracy:46.618% B**
KPH:23.900 B
VKPH:11.100 B**
M20 Basilisk
B+
Kills:502
V. Kills:249 201%
Deaths:110
KDR:4.564
Accuracy:46.742% B**
KPH:21.800 C++
VKPH:10.800 B+
M12 Kobalt
A
Kills:64
V. Kills:5 N/A
Deaths:10
KDR:6.400
Accuracy:21.385% B++
KPH:55 C+
VKPH:4.300 A
M12 Kobalt
B
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:21.117% B++
KPH:58.200 C
VKPH:3.100 B
Kills:1,618 (0 + 1,618)
Deaths:307
KDR:5.270
VKDR:2.349
Vehicle Kills:721
Kill Difference:1,311
Playtime:66.741 hours
Usage:2%
Score:0.941m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:21.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:640
V. Kills:232 275%
Deaths:438
KDR:1.461
Accuracy:61.823% B**
KPH:30.400 B+
VKPH:11 B**
S12 Renegade
A**
Kills:546
V. Kills:13 N/A
Deaths:129
KDR:4.233
Accuracy:46.826% B+
KPH:122.900 A**
VKPH:2.900 B+
Kills:1,186 (1,186 + 0)
Deaths:567
KDR:2.092
VKDR:0.432
Vehicle Kills:245
Kill Difference:619
Playtime:25.502 hours
Usage:1%
Score:0.330m
Score/min:215
Driving Accuracy:46.826%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 13,78013,4019,9201.351B+1.0626.419%B+14.917%D17.8C+N/A48750.9h12.4C+47C*
C-4 7,3846,4972,3872.722B**0.3127.538%BN/A96.7B+13.2D--42667.2h1.1B*3.9B*
Breaker Rocket Pods 3,0022,65115317.327A+14.9155.973%B*N/A125B16.6C++40221.2h11.9B++21.2B++
NSX-P Tanto 2,6552,6221,7171.527B++0.8926.551%C*20.824%D21.7CN/A60120.9h15.7C+59.2C*
SAS-R 2,5722,5626963.681B+1.2737.427%C66.315%C28.6C-N/A7989.7h2.6C-6.8C+
AF-41 Hacksaw 2,5132,4897123.496B+1.0828.288%C+13.057%C39.1B+N/A12163.7h6.3C*22.1C*
M96 Mjolnir-H 3,7032,3664205.633B+3.2255.547%B++N/A70.6B**39.9B+48033.5h27.6B+49.6B*
M20 Mustang 3,7252,3411,0132.311C*0.1032.508%C*N/A17.7B10.5C++170132.4h88.8B+273.2B+
AF-41 Hacksaw 2,3082,2947123.222B0.8130.033%C+14.865%C+36.1B+N/A11663.6h7.2C+23.9C++
Vortek Rotary 3,3112,2073725.933A++3.5234.487%B+1.042%D-20B+10C+284110.2h50.1B++145.2B++
Blitz GD-10 2,1962,1701,8111.198C*1.2227.445%B++10.507%D--20CN/A56108.7h16.8C+61.1C**
NC6 Gauss SAW 2,1742,1351,4081.516B+0.9022.639%B+16.628%D*22.8CN/A7993.6h10.9C+48.3B
MGR-S1 Gladius 2,0992,0651,0861.901B+0.5127.05%C++16.949%D25.4CN/A6981.3h12.7C47C+
NS-30 Vandal 1,9881,9649022.177B0.2430.989%C22.76%C-27.7C-N/A6670.9h7.4D--23.9C--
M30 Mustang AH 1,9351,82914912.275B*9.8656.05%C+N/A74B++4.3C+29924.7h8.3C*14.7C**
LB00 Python AP 2,4701,7455929.576A++27.1642.904%D**N/A42D17.5C-26841.5h4.2C++9.7D-
Frag Grenade 1,7271,66411664N/A1,661.5851.955%B*N/A693.3B**26.3M*22072.4h3B*5.7B*
E540 Halberd 2,4351,6212117.682C++5.2757.184%A++1.666%D-36B++18.1B++27445h5.5C**9.7B*
Titan-150 AP 2,0281,3391558.639B+6.2254.825%B+N/A35.5A18.3B*50437.7h4.8C++8.7B+
NC4 Mag-Shot 1,2721,2511,3180.949B+1.4726.383%C+15.588%D11.8DN/A34105.7h9.6C+36.2C+
AF-34 Mattock 1,2121,1982654.521B+2.1140.777%B*17.028%C++35.8CN/A11633.5h8.1D**19.8C+
AF-34 Mattock 1,1971,1802654.453B+2.0439.143%B15.593%C--35.5CN/A11033.2h7.8D19.9C+
Bouncing Betty 1,1771,1763833.07C0.6544.041%C++N/A73.5D--N/A20616h1.9C++4.3B
AF-4 Cyclone 1,1891,1706401.828B+0.5925.413%C+18.205%C+26.9CN/A7843.5h12.1C+47.5C++
M20 Basilisk 1,4609961855.384A2.9746.618%B**4.719%C-23.9B11.2B**22241.6h107.3C230.3B+
LA3 Desperado 1,0049888421.173B1.2429.92%C*13.968%D--16.4DN/A5260.3h10C+33.5C++
AF-57 Piston 8438344891.706B+0.7140.562%C++9.113%D*24C-N/A6734.7h4.3C**10.7C*
Tank Mine 1,0977511584.753B**2.3432.721%C+N/A91.6C42.2D6788.2h2.2C6.7C+
MGR-L1 Promise 7647483432.181B++0.2323.417%C+22.059%C23.7DN/A11231.5h18.3D78.1C+
AF-4A Bandit 7547313132.335B*0.0825.117%C+19.289%D20DN/A7636.6h15.3D*61C--
Auraxium Slasher 73172326,3570.027C2.3910.14%D**5.533%C--0.4C-N/A12057.1h2B+19.8D
M20 Basilisk 1,0746604116.098A13.6844.406%D-5.303%C*47.8C*30B**55813.8h115.1C++259.1C+
Rocklet Rifle 1,2016434421.455A+0.9644.923%D-N/A21.1C--18.3C--24030.5h36.3C*80.7C+
NC14 Bolt Driver 6526412552.514B+0.1035.965%C++58.502%F16C-N/A5740h3.6D--10C-
M40 Fury-F 8726404381.461C+0.9561.823%B**N/A30.3B+11B**18521.1h14.6C23.6C*
Hawk GD-68 9026325261.202B*1.2160.624%C2.532%C+15.7C+6.7D13040.2h7.7C**12.7C**
C75 Viper 684580886.591B*4.1846.097%B*N/A55.8A+10B+27710.4h10.4B+22.5B*
S12 Renegade 5595461294.233C*1.8246.826%B+N/A124.1A**3B+3614.4h3B+6.4B+
GD-7F 5515442262.407A+0.0124.505%C+15.993%D24C+N/A8822.7h14.7C+60.1C++
MANA Anti-Vehicle Turret 8635332292.328C*0.0968.214%B+3.752%T*5330B*3300B*9644300.1h9.6C++14B*
M20 Basilisk 7515021104.564B**2.1546.742%B**4.183%D21.8C++10.8B+25323h124.4D266.1C*
NS-7 PDW 5064942531.953A+0.4623.608%C+15.79%C22.7C+N/A8221.8h18C--76.4C+
AF-23 Grinder 4994922182.257C+0.1632.369%C20.529%A+28.1C+N/A7817.5h7.8D24C-
AF-23 Grinder 4804732132.221C+0.1932.922%C-16.068%C+27.8CN/A7517h7.8C--23.8C
C-4 ARX 5054561243.677B*1.2626.615%C+N/A138.2B+14.8D*6693.3h1.1B4B+
Titan-150 HEAT 7104551433.182C0.7756.205%B**3.077%C++20.7C+11.6B++20522h7.1D-12.6C+
Tomcat A2AM Pods 581377389.921A+7.5186.529%B**N/A71.1B+38.5C+4875.3h10.8D--12.4D
C85 Canister-H 3563333110.742C+8.3358.598%B*6.907%D*92.5C6.4C3013.6h8.4C14.3C++
Mauler S6 3303242841.141C*1.2740.285%C+14.198%C19.8CN/A8616.4h6.1D15.1C+
G40-F Ranger 4803052114.524B++12.1135.143%C++N/A43B+24.6B+4617.1h59.5B+169.4B+
NS-AM7 Archer 4183055990.509C++1.9159.398%C++13.771%C3.7D1.4D-3182.7h32D53.9D
Enforcer ML85 524303793.835C+1.4248.689%B*1.65%C26.3B+19.2B+34111.5h15.5D31.8C*
Xiphos Anti-Personnel Phalanx Tower 3043002150A+147.5819.013%D--N/A375B+5D10950.8h6.6B+34.5B
E540 Halberd-H 418286309.533B+7.1265.502%B**N/A48.5B22.4C++4275.9h5.2B+8B*
Shrike 3452803580.782C*1.6357.297%C++1.429%D-18.9C-4.4D*19014.8h6.6C++11.6C*
Spear Anti-Vehicle Phalanx Tower 4712441122.182C+19.7758.668%B*3.279%C29.8C-27.7C+3228.2h16.4D*27.9D
AP30 Shredder 425242269.308B+6.8937.616%B*N/A35.6B+26.9B**4696.8h106C281.9C++
Coyote Missiles 325222239.652M**7.2454.905%C++N/A56.9B+26.4C++4373.9h20.9A38B**
NSX-P Naginata 227220573.86A++1.4420.669%C-25%D28.2DN/A1067.8h14.5C70.3C+
LA39 Bruiser 2162151271.693B+0.7255.654%C--9.302%D--18.7D-N/A9911.5h2.6C+4.7C+
Soldier Soaker 2042021141.772B++0.6426.84%D-9.406%D-23.5D-N/A628.6h5.9C*22.1C
Enforcer ML65-H 341196503.92C+1.5056.871%C+2.041%C++35.6C++26.4C+4145.5h16.8C++29.5C++
The Little Helper 1951951261.548C*0.8736.03%D*10.256%D--18.8D--N/A4210.4h5.2C14.4D-
AF-19 Mercenary 1961893050.62C1.8023.336%C*7.937%F--7.5DN/A9025.3h17C--72.8C+
NSX Tengu 193188882.136B*0.2840.094%B+12.234%D*19.2DN/A829.8h14.5C+36.2C*
Spear Anti-Vehicle Phalanx Turret 296185404.625C2.2153.004%B**3.243%C-38.5C++23.1C*3714.8h12.8D-24.2C+
C150 Dalton 280167179.824B+7.4136.457%C+N/A42.8B+29B+4613.9h3.8B+10.5B+
NS Annihilator 223142423.381S0.9780.491%C+N/A15.3B**8.7C+2429.3h12C+14.9C+
NCM3 Raven 2041401321.061B1.3545.468%B++4.286%B**9.3C++4.2D8615.1h36.1C-79.4C++
NCM3 Raven 2141391470.946C++1.4746.303%B*N/A8.8C4.7D8515.8h39.5D--85.2C+
Skyguard 222122323.813B+1.4026.839%C2.459%C**10.5D8.6C20811.6h156.6D583.6D
NS-20 Gorgon 126118911.297B+1.1220.008%D15.254%D16.2C+1.1C-527.3h35.5C*177.6C*
NS-10 Burster 183115452.556A**0.1432.414%B+3.478%D9.7A*5.7A+10911.9h100.9A311.4B**
NS-20 Gorgon 120114911.253B+1.1620.725%C--19.298%C++15.4C++N/A527.4h38.2C*184.2C**
NC1 Gauss Rifle 1161131131C++1.4223.522%C++18.584%C17.7CN/A1976.4h14.6C62C++
Fatestealer 100100761.316M**1.1041.887%B+20%C22.2CN/A454.5h2.2B5.3B++
Ectoblaster 10099741.338B**1.0825.369%D**9.091%C++14.6D-N/A406.8h18.6C++73.2C-
MGR-C1 Charger 9695531.792C++0.6225.159%D-18.947%D-19.4D--N/A424.9h22.9T*90.8T-
M12 Kobalt-H 9594713.429C+11.0120.579%C14.894%C-156.7B++1.7D--5350.6h15.7C++76.1C++
NS-10 Burster 13993402.325A++0.0933.229%B+N/A8.4A+4.1B9011.1h123.1B**370.4B*
Aspis Anti-Aircraft Phalanx Turret 15386214.095B1.6830.468%B++N/A14.8B++11.6C++2165.8h141.6C**464.7B+
Sticky Grenade 8684184N/A81.5853.028%C++N/A420D--10C18110.2h4.3F8.1D-
G30 Walker 12284712M++9.5842.027%B**2.381%D60A++27.1A++10941.4h132.6B+315.4B++
The Slasher 82802610.307S2.1143.929%B++10%C+2.4C+N/A1033h2.5C5.7B
M40 Fury 10575107.5C5.0850.877%C++1.333%C+75C+30B*5221h13.5C*26.6B
MANA Anti-Personnel Turret 7069521.327N/A1.0918.204%UN/A690U10U2153600.1h19.9T*109.6T*
Orbital Strike Uplink 8165165N/A62.58433.333%UN/A325U80U18760.2h1.2T*0.3T*
M12 Kobalt 6964106.4C--3.9821.385%B++10.938%F53.3C4.2B**3351.2h30F140.4C+
Hyena Missile Launcher 10864481.333C+1.0832.664%C+N/A8.4D5.8D1087.6h51.6D--158D
Hornet Missiles 10161415.25A++12.8357.237%CN/A76.3C*50B9110.8h8.6B+15B+
NSX Tomoe 6160302C++0.4230.961%B+26.667%D--24DN/A1182.5h24.4F--78.9D--
Hoplon Anti-Aircraft Phalanx Tower 10457319C--16.5819.595%D--N/A27.1D22.4D2422.1h84C428.9D
M12 Kobalt 5956228A++25.5821.117%B++23.214%B*56C3C**2461h24.8D-117.6C++
Hunter QCX 8656600.933B1.4853.647%B+N/A10C5.4B+1025.6h19.6D--36.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,4053.1h
Nano-Armor Kit7711,203,499109.5h
Anti-Vehicle MANA Turret192,0082.2h
Spawn Beacon714,14311.5h
Repair Module16472.9h
Turret AI Module04922.2h
Skywall Shield Emitter43341.6h
Structure Shield Module13831.4h
Cortium Silo01290.4h
Blast Wall02161.9h
Medical Kit1652,52420.3h
Medical Applicator10432,6543.1h
Nanite Healing Grenade01550h
Spear Anti-Vehicle Tower12811.3h
Spitfire Auto-Turret402,2242.3h
Rampart Wall96036.8h
Sunderer Garage1901.2h
Welding Device01,3590.2h
Deconstruction Tool421,0893.1h
Hoplon Anti-Aircraft Phalanx Tower02030.9h
Xiphos Anti-Personnel Tower12781.5h
Ammunition Package755,02710.2h
Anti-Infantry MANA Turret51720.2h
IPC Targeting Dart11191.5h
Vehicle Gate31552.1h
Infantry Tower11231.6h
Nano-Repair Grenade07490.2h
Snowman Soldier42010.2h
Router0740.1h
Recon Detection Device3910,90820.1h
A30 Walker0900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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