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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 161

KDR: 2.53

Score: 62.7m

Last Seen: Sep 19th, 2019 7:18 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (161 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 188
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 M30 Mustang AH M20 Mustang Breaker Rocket Pods NSX-P Tanto SAS-R AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $694,305 MLG Score: 555
Fun Score: N/A
Cheeseburgers Flipped: 1273TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.977%17.291%44916119819,3171.064831.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.438%0.969B*-0.537D-1.856F-HEAD + (~4.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.297C*13.80.042C+39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.32%0.697%10844121011,771134136228.77124325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-0.231C-0.824D-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.335C**35.70.288C*65.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.896%0.939%173512093,408240715421.41587221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.846%-0.634D-1.021D*1.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.075C+11.30.017C+21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.071%4.208%3271112034,705217127972.16621168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.274%0.847B*-0.137C1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.118C+48.6-0.199C64.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.883%64.566%327212123,2681772231.84424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.539%0.284C*-0.157C-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.80.127C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.519%10.709%327312111,4381266171.13586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.345%-0C+-0.778D--0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.187C++4.50.084C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 188
62.7m340.8%341 (20.5k)263 (15.8k)2.5308199,20039,1973.08261161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214625126.411%9.76%25806:0625

28% Engineer8% Heavy Assault20% Infiltrator39% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMSep 21st, 2019 2:35 AM (2d) (PST)Sep 19th, 2019 5:36 PM (3d) (PST)Sep 19th, 2019 3:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831064770.4160.1640.0411.6520.069555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9766,33128,6452510299415,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3978.9h/165.8d 21,629 9,682 42,495 394.4k 3,821 9,722 16,524 139.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D*
MGR-L1 Promise
C+
Kills:777
Deaths:351
KDR:2.214
Accuracy:23.333% C+
HSR:21.622% C-
NSX-P Naginata
C-
Kills:220
Deaths:57
KDR:3.860
Accuracy:20.648% C-
HSR:25% C--
Kills:3,132
Deaths (as Heavy Assault):1,816
Deaths (to Heavy Assaults):9,403
KDR:1.72467
Kill Difference:1,316
Playtime:334.123 hours
Usage:8%
Score:4.113m
Score/min:205
Accuracy (listed only):22.207%
HSR (listed only):21.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,771
Deaths:10,078
KDR:1.366
Accuracy:26.445% B+
HSR:14.647% D
NSX-P Tanto
C*
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C*
HSR:20.824% D
GD-7F
D
Kills:1,552
Deaths:784
KDR:1.980
Accuracy:21.381% D
HSR:16.559% D
AF-4A Bandit
C+
Kills:902
Deaths:393
KDR:2.295
Accuracy:24.510% C+
HSR:19.069% D
AF-57 Piston
C+
Kills:894
Deaths:531
KDR:1.684
Accuracy:40.600% C+
HSR:9.732% D*
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D*
Kills:296
Deaths:206
KDR:1.437
Accuracy:37.595% D*
HSR:9.122% D*
LA39 Bruiser
C--
Kills:220
Deaths:134
KDR:1.642
Accuracy:55.492% C--
HSR:9.545% D--
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
C--
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C--
HSR:18.487% D-
Kills:20,889
Deaths (as Engineer):14,495
Deaths (to Engineers):8,386
KDR:1.44112
Kill Difference:6,394
Playtime:1,123.099 hours
Usage:28%
Score:23.823m
Score/min:354
Accuracy (listed only):32.114%
HSR (listed only):14.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,771
Deaths:10,078
KDR:1.366
Accuracy:26.445% B+
HSR:14.647% D
NSX-P Tanto
C*
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C*
HSR:20.824% D
Blitz GD-10
B+
Kills:2,177
Deaths:1,816
KDR:1.199
Accuracy:27.319% B+
HSR:10.519% D--
MGR-S1 Gladius
C++
Kills:2,099
Deaths:1,106
KDR:1.898
Accuracy:27.105% C++
HSR:16.913% D
GD-7F
D
Kills:1,552
Deaths:784
KDR:1.980
Accuracy:21.381% D
HSR:16.559% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C+
AF-4A Bandit
C+
Kills:902
Deaths:393
KDR:2.295
Accuracy:24.510% C+
HSR:19.069% D
AF-57 Piston
C+
Kills:894
Deaths:531
KDR:1.684
Accuracy:40.600% C+
HSR:9.732% D*
NS-7 PDW
C
Kills:744
Deaths:386
KDR:1.927
Accuracy:23.379% C
HSR:15.054% C-
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D*
Kills:296
Deaths:206
KDR:1.437
Accuracy:37.595% D*
HSR:9.122% D*
LA39 Bruiser
C--
Kills:220
Deaths:134
KDR:1.642
Accuracy:55.492% C--
HSR:9.545% D--
NSX Tengu
B+
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% B+
HSR:12.315% D**
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
MGR-C1 Charger
C--
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C--
HSR:18.487% D-
Kills:27,282
Deaths (as Light Assault):18,547
Deaths (to Light Assaults):6,219
KDR:1.47097
Kill Difference:8,735
Playtime:1,558.239 hours
Usage:39%
Score:21.518m
Score/min:230
Accuracy (listed only):30.941%
HSR (listed only):14.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,616
Deaths:702
KDR:3.727
Accuracy:37.293% C
HSR:66.093% C
Blitz GD-10
B+
Kills:2,177
Deaths:1,816
KDR:1.199
Accuracy:27.319% B+
HSR:10.519% D--
MGR-S1 Gladius
C++
Kills:2,099
Deaths:1,106
KDR:1.898
Accuracy:27.105% C++
HSR:16.913% D
NS-30 Vandal
C
Kills:1,981
Deaths:906
KDR:2.187
Accuracy:30.818% C
HSR:22.867% C-
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.382% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C+
LA3 Desperado
C*
Kills:1,035
Deaths:870
KDR:1.190
Accuracy:29.822% C*
HSR:13.720% D--
NS-7 PDW
C
Kills:744
Deaths:386
KDR:1.927
Accuracy:23.379% C
HSR:15.054% C-
NC14 Bolt Driver
C+
Kills:652
Deaths:256
KDR:2.547
Accuracy:35.768% C+
HSR:58.436% F
NS-AM7 Archer
C++
Kills:310
Deaths:600
KDR:0.517
Accuracy:59.457% C++
HSR:13.548% C
Soldier Soaker
D-
Kills:277
Deaths:150
KDR:1.847
Accuracy:25.869% D-
HSR:9.025% D-
NSX Tomoe
C
Kills:260
Deaths:111
KDR:2.342
Accuracy:27.110% C
HSR:25% D*
NSX Tengu
B+
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% B+
HSR:12.315% D**
Ectoblaster
C++
Kills:99
Deaths:74
KDR:1.338
Accuracy:25.331% D**
HSR:9.091% C++
Kills:14,874
Deaths (as Infiltrator):9,039
Deaths (to Infiltrators):4,869
KDR:1.64554
Kill Difference:5,835
Playtime:781.412 hours
Usage:20%
Score:9.625m
Score/min:205
Accuracy (listed only):31.487%
HSR (listed only):21.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,560
Deaths:734
KDR:3.488
Accuracy:29.004% C
HSR:12.930% C-
AF-41 Hacksaw
C+
Kills:2,348
Deaths:734
KDR:3.199
Accuracy:30.758% C
HSR:14.821% C+
AF-34 Mattock
B++
Kills:1,219
Deaths:271
KDR:4.498
Accuracy:40.519% B++
HSR:16.899% C++
AF-34 Mattock
C**
Kills:1,203
Deaths:271
KDR:4.439
Accuracy:38.985% C**
HSR:15.378% D
AF-23 Grinder
A+
Kills:492
Deaths:218
KDR:2.257
Accuracy:32.358% C-
HSR:20.529% A+
AF-23 Grinder
C+
Kills:473
Deaths:213
KDR:2.221
Accuracy:32.910% D
HSR:16.068% C+
NCM3 Raven
B*
Kills:145
Deaths:150
KDR:0.967
Accuracy:46.153% B*
HSR:0.690% D**
NCM3 Raven
B**
Kills:144
Deaths:135
KDR:1.067
Accuracy:45.475% B++
HSR:4.167% B**
NS-20 Gorgon
D
Kills:118
Deaths:92
KDR:1.283
Accuracy:20.080% D
HSR:15.254% D
NS-10 Burster
C**
Kills:116
Deaths:46
KDR:2.522
Accuracy:31.659% C**
HSR:3.448% D
NS-20 Gorgon
C+
Kills:114
Deaths:92
KDR:1.239
Accuracy:20.776% C--
HSR:19.298% C+
NS-10 Burster
B
Kills:95
Deaths:41
KDR:2.317
Accuracy:32.459% B
HSR:0% F
Kills:9,027
Deaths (as MAX Suit):1,498.500
Deaths (to MAX Suits):1,996
KDR:6.02402
Kill Difference:7,528.500
Playtime:159.374 hours
Usage:4%
Score:3.481m
Score/min:364
Accuracy (listed only):33.428%
HSR (listed only):11.623%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,910
V. Kills:233 N/A
Deaths:280
KDR:13.964
Accuracy:55.097% C+
KPH:74.600 B*
VKPH:4.400 C+
M20 Mustang
B+
Kills:2,845
V. Kills:1,648 173%
Deaths:1,102
KDR:2.582
Accuracy:32.588% C**
KPH:19.200 B+
VKPH:11.100 C*
Breaker Rocket Pods
B*
Kills:2,712
V. Kills:361 N/A
Deaths:155
KDR:17.497
Accuracy:56.052% B*
KPH:126.400 B+
VKPH:16.800 C++
Vortek Rotary
B+
Kills:2,304
V. Kills:1,153 200%
Deaths:393
KDR:5.863
Accuracy:34.394% B+
KPH:20.300 B
VKPH:10.200 C+
Tomcat A2AM Pods
B*
Kills:421
V. Kills:225 186%
Deaths:41
KDR:10.268
Accuracy:84.993% B*
KPH:63.800 C**
VKPH:34.100 C
Coyote Missiles
B+
Kills:245
V. Kills:113 215%
Deaths:28
KDR:8.750
Accuracy:55.884% B+
KPH:60 B+
VKPH:27.700 C++
Hornet Missiles
B+
Kills:244
V. Kills:154 157%
Deaths:15
KDR:16.267
Accuracy:64.157% B+
KPH:86.400 B+
VKPH:54.500 B+
Kills:12,681 (9,059 + 0)
Deaths:2,014
KDR:6.296
VKDR:1.930
Vehicle Kills:3,887
Kill Difference:10,667
Playtime:348.580 hours
Usage:9%
Score:5.244m
Score/min:251
Piloting Accuracy:34.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:273
V. Kills:204 133%
Deaths:28
KDR:9.750
Accuracy:38.023% B**
KPH:35 B+
VKPH:26.200 B**
C150 Dalton
B+
Kills:167
V. Kills:113 146%
Deaths:17
KDR:9.824
Accuracy:36.457% C
KPH:43.400 B+
VKPH:29.300 B+
Kills:440 (0 + 440)
Deaths:45
KDR:9.778
VKDR:7.044
Vehicle Kills:317
Kill Difference:395
Playtime:11.647 hours
Usage:0%
Score:0.336m
Score/min:481
Piloting Accuracy:N/A%
Gunner Accuracy:36.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C--
Kills:2,070
V. Kills:855 242%
Deaths:70
KDR:29.571
Accuracy:42.208% D**
KPH:42.900 D
VKPH:17.700 C--
L100 Python AP
A+
Kills:842
V. Kills:370 227%
Deaths:24
KDR:35.083
Accuracy:42.669% D**
KPH:52.400 A+
VKPH:23 B++
C75 Viper
A+
Kills:580
V. Kills:104 N/A
Deaths:88
KDR:6.591
Accuracy:46.097% B*
KPH:55.700 A+
VKPH:10 B+
Skyguard
C
Kills:122
V. Kills:100 121%
Deaths:32
KDR:3.813
Accuracy:26.955% C-
KPH:10.500 D
VKPH:8.600 C
Kills:3,614 (3,614 + 0)
Deaths:214
KDR:16.888
VKDR:6.678
Vehicle Kills:1,429
Kill Difference:3,400
Playtime:86.344 hours
Usage:2%
Score:1.465m
Score/min:283
Driving Accuracy:26.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:1,648
V. Kills:824 200%
Deaths:214
KDR:7.701
Accuracy:56.873% A++
KPH:35.900 B+
VKPH:18 B++
Titan-150 AP
B**
Kills:1,380
V. Kills:704 196%
Deaths:156
KDR:8.846
Accuracy:54.679% B+
KPH:35.700 B**
VKPH:18.200 B++
Titan-150 HEAT
B++
Kills:484
V. Kills:264 183%
Deaths:143
KDR:3.385
Accuracy:56.010% B**
KPH:21.600 C+
VKPH:11.800 B++
Enforcer ML85
B+
Kills:312
V. Kills:225 138%
Deaths:79
KDR:3.949
Accuracy:48.742% B*
KPH:26.600 B+
VKPH:19.200 B+
Kills:3,824 (1,864 + 1,960)
Deaths:592
KDR:6.459
VKDR:3.407
Vehicle Kills:2,017
Kill Difference:3,232
Playtime:118.691 hours
Usage:3%
Score:2.484m
Score/min:349
Driving Accuracy:56.010%
Gunner Accuracy:48.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,399
V. Kills:1,356 177%
Deaths:422
KDR:5.685
Accuracy:55.516% B++
KPH:70.300 B**
VKPH:39.800 B++
C85 Canister-H
B+
Kills:359
V. Kills:24 N/A
Deaths:31
KDR:11.581
Accuracy:57.004% B+
KPH:95.100 C+
VKPH:6.400 C
G40-F Ranger
B+
Kills:319
V. Kills:184 172%
Deaths:23
KDR:13.870
Accuracy:34.785% C*
KPH:41.800 B+
VKPH:24.100 B+
E540 Halberd-H
B**
Kills:286
V. Kills:132 215%
Deaths:30
KDR:9.533
Accuracy:65.502% B**
KPH:48.400 B
VKPH:22.400 C*
Enforcer ML65-H
C+
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C+
VKPH:26.200 C+
M12 Kobalt-H
C+
Kills:173
V. Kills:5 N/A
Deaths:8
KDR:21.625
Accuracy:20.242% C
KPH:110.400 C+
VKPH:3.200 C--
G30 Walker
A++
Kills:90
V. Kills:38 231%
Deaths:8
KDR:11.250
Accuracy:41.044% B*
KPH:60.500 A++
VKPH:25.500 A++
M40 Fury-H
A
Kills:53
V. Kills:15 331%
Deaths:7
KDR:7.571
Accuracy:43.657% B
KPH:93.700 C*
VKPH:26.500 A
Kills:3,875 (0 + 3,875)
Deaths:579
KDR:6.693
VKDR:3.280
Vehicle Kills:1,899
Kill Difference:3,296
Playtime:60.566 hours
Usage:2%
Score:1.690m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:43.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:1,024
V. Kills:473 216%
Deaths:189
KDR:5.418
Accuracy:46.509% B**
KPH:23.800 B
VKPH:11 B**
M20 Basilisk
B+
Kills:523
V. Kills:253 206%
Deaths:112
KDR:4.670
Accuracy:46.657% B**
KPH:22.300 C++
VKPH:10.800 B+
M12 Kobalt
A
Kills:251
V. Kills:22 N/A
Deaths:13
KDR:19.308
Accuracy:23.713% B**
KPH:49 C
VKPH:4.300 A
M12 Kobalt
B++
Kills:76
V. Kills:5 N/A
Deaths:2
KDR:38
Accuracy:21.157% B++
KPH:54.600 C-
VKPH:3.600 B++
G40-F Ranger
D
Kills:53
V. Kills:32 161%
Deaths:12
KDR:4.417
Accuracy:30.453% C
KPH:8.700 D-
VKPH:5.300 D
Kills:1,927 (0 + 1,927)
Deaths:328
KDR:5.875
VKDR:2.393
Vehicle Kills:785
Kill Difference:1,599
Playtime:79.057 hours
Usage:2%
Score:1.075m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:30.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:640
V. Kills:232 275%
Deaths:438
KDR:1.461
Accuracy:61.810% B**
KPH:30.400 B+
VKPH:11 B**
S12 Renegade
A+
Kills:569
V. Kills:13 N/A
Deaths:144
KDR:3.951
Accuracy:45.708% B+
KPH:101.900 A+
VKPH:2.300 B+
Kills:1,209 (1,209 + 0)
Deaths:582
KDR:2.077
VKDR:0.421
Vehicle Kills:245
Kill Difference:627
Playtime:26.662 hours
Usage:1%
Score:0.333m
Score/min:208
Driving Accuracy:45.708%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 14,18813,77110,0781.366B+1.1626.445%B+14.647%D17.9C+N/A48768.7h12.3C46.5C*
C-4 7,4316,5382,3872.739B**0.2127.683%BN/A97.3B13.3D--43267.2h1.1B*3.9B++
M30 Mustang AH 4,1433,91028013.964B**11.4355.097%C+N/A74.6B*4.4C+26352.4h8.1C**14.7C**
M20 Mustang 4,4932,8451,1022.582C**0.0532.588%C**N/A19.2B+11.1C*176147.9h85B+260.9B+
Breaker Rocket Pods 3,0732,71215517.497A+14.9756.052%B*N/A126.1B+16.8C++40921.5h11.9B++21.3B++
NSX-P Tanto 2,6552,6221,7171.527B++1.0026.551%C*20.824%D21.7CN/A61120.9h15.7C+59.2C*
SAS-R 2,6282,6167023.726B+1.2037.293%C66.093%C28.1C-N/A7893h2.6C--6.9C
AF-41 Hacksaw 2,5852,5607343.488B+0.9629.004%C12.93%C-38.7B+N/A11966.2h6.5C**22.5C*
M96 Mjolnir-H 3,7552,3994225.685B+3.1555.516%B++N/A70.4B**39.8B++47834.1h27.7B++49.9B**
AF-41 Hacksaw 2,3632,3487343.199B0.6730.758%C14.821%C+35.5BN/A11466.2h7.5C++24.5C++
Vortek Rotary 3,4572,3043935.863A++3.3334.394%B+1.128%D20.4B10.2C+283113.2h49.8B++144.9B++
Blitz GD-10 2,2032,1771,8161.199C*1.3327.319%B+10.519%D--19.9C-N/A56109.5h16.8C+61.4C*
NC6 Gauss SAW 2,1742,1351,4081.516B1.0122.639%B+16.628%D*22.8CN/A8193.6h10.9C+48.3C**
MGR-S1 Gladius 2,1342,0991,1061.898B+0.6327.105%C++16.913%D25.4CN/A7082.8h12.7C-46.9C+
LB00 Python AP 2,9252,0707029.571A*27.0442.208%D**N/A42.9D17.7C--26248.2h4.1C++9.6D-
Frag Grenade 2,0601,98211982N/A1,979.4752.211%B*N/A683.4B*26.9M++21992.9h3B*5.7B*
NS-30 Vandal 2,0051,9819062.187C**0.3430.818%C22.867%C-27.7C--N/A6771.5h7.4D--24.1D
E540 Halberd 2,4721,6482147.701C++5.1756.873%A++1.638%D35.9B+18B++27345.9h5.5C*9.7B*
GD-7F 1,5831,5527841.98B**0.5521.381%D16.559%D16.9C--N/A5292h15.9C--74.5C
Titan-150 AP 2,0841,3801568.846B+6.3254.679%B+N/A35.8B**18.2B++52038.6h4.7C++8.6B+
NC4 Mag-Shot 1,2721,2511,3180.949B1.5826.382%C+15.588%D11.8DN/A34105.7h9.6C+36.2C+
Bouncing Betty 1,2381,2373943.14C0.6144.183%C++N/A74.1D--N/A21416.7h1.9C++4.3C**
AF-34 Mattock 1,2331,2192714.498B+1.9740.519%B++16.899%C++35.9CN/A11634h8.1D--20C+
AF-34 Mattock 1,2201,2032714.439B+1.9138.985%C**15.378%D35.7C+N/A11033.7h7.9C-20.2C++
AF-4 Cyclone 1,1891,1706401.828B+0.7025.409%C+18.205%C+26.9CN/A7943.5h12.1C47.5C+
LA3 Desperado 1,0531,0358701.19B1.3429.822%C*13.72%D--16.2DN/A5163.7h10.1C33.8C++
M20 Basilisk 1,4971,0241895.418A2.8946.509%B**4.59%C--23.8B11B**22643h107.4C231B
C-4 ARX 1,0309272453.784B**1.2525.191%CN/A130.6C**14.5D*5707.1h1.1B+4.2B+
AF-4A Bandit 9309023932.295B*0.2424.51%C+19.069%D20.1DN/A7244.9h14.6D*59.7D
AF-57 Piston 9048945311.684B+0.8540.6%C+9.732%D*24.3C--N/A7036.8h4.3C**10.6C*
L100 Python AP 1,2128422435.083S32.5542.669%D**N/A52.3A+23B++38916.1h3.9B*9B+
Tank Mine 1,1467861614.882B**2.3533.295%C+N/A93.6C42.9D7018.4h2.2C-6.7C+
MGR-L1 Promise 7957773512.214B++0.3223.333%C+21.622%C-22.5DN/A10834.6h18.6D79.8C+
NS-7 PDW 7627443861.927A0.6023.379%C15.054%C-19.9CN/A6537.3h18.4D78.6C
Auraxium Slasher 73172326,3580.027C+2.5010.14%F5.533%C-0.4C-N/A12057.6h2B+19.8D-
Rocklet Rifle 1,2997034711.493A+1.0444.021%D--N/A20D16.9D22435.2h37.2C++84.4C+
M20 Basilisk 1,0746604116.098A13.5744.388%D-5.303%C++47.5C++29.8B**55613.9h115.1C++259.4C
NC14 Bolt Driver 6636522562.547B+0.0235.768%C+58.436%F15.9C--N/A5841h3.6D*10.2D
M40 Fury-F 8726404381.461C++1.0761.81%B**N/A30.3B+11B**18521.1h14.6C23.6C*
Hawk GD-68 9046335261.203B*1.3360.682%C2.528%C+15.7C+6.7D13240.2h7.7C**12.7C**
C75 Viper 684580886.591B+4.0646.097%B*N/A55.8A+10B+29010.4h10.4B+22.5B*
S12 Renegade 5825691443.951C**1.4245.708%B+1.054%D*101.6A+2.3B+2965.6h3B+6.6B+
MANA Anti-Vehicle Turret 8635332292.328M++0.2068.214%S3.752%C++5330U3300U9749570.1h9.6A14A*
M20 Basilisk 7765231124.67B**2.1446.657%B**4.589%C-22.3C++10.8B+25923.5h122.2D262C*
AF-23 Grinder 4994922182.257C+0.2732.358%C-20.529%A+28.1C+N/A7817.5h7.8C-24C-
Titan-150 HEAT 7484841433.385C+0.8556.01%B**2.893%C+21.6C+11.8B++21122.4h6.9D-12.4C+
AF-23 Grinder 4804732132.221C+0.3132.91%D16.068%C+27.8CN/A7517h7.8C23.8C
Tomcat A2AM Pods 6464214110.268A++7.7484.993%B*N/A63.8C**34.1C4456.6h10.4D-12.2C--
C85 Canister-H 3833593111.581C+9.0557.004%B+6.407%D*94.5C+6.3C3033.8h8.7C15.2C+
Mauler S6 3303242841.141C*1.3940.285%C+14.198%C19.8C-N/A8816.4h6.1D15.1C+
G40-F Ranger 5033192313.87B+11.3434.785%C*N/A42B+24.2B+4487.6h61.4B+176.4B+
Enforcer ML85 537312793.949C+1.4248.742%B*1.603%C26.7B+19.2B+34411.7h15.3D31.5C++
NS-AM7 Archer 4243106000.517C++2.0159.457%C++13.548%C3.7D1.4D-3283.8h32.4D-54.5D
Xiphos Anti-Personnel Phalanx Tower 3133082154A151.4718.52%D--N/A385B++6.3C-11260.8h6.5B+35.2B
The Little Helper 2982962061.437C++1.0937.595%D*9.122%D*21D-N/A4914.1h5.4C--14.2D
E540 Halberd-H 418286309.533C**7.0065.502%B**N/A48.5B22.4C*4435.9h5.2B+8B++
Shrike 3452803580.782C*1.7557.297%C++1.429%D-18.9C-4.4D*19814.8h6.6C++11.6C*
Soldier Soaker 2802771501.847B++0.6825.869%D-9.025%D-22.3D-N/A6412.4h6.1C++23.6C
AP30 Shredder 477273289.75B+7.2238.023%B**N/A35B+26.2B**4807.8h108.7C--285.9C++
NSX Tomoe 2642601112.342B+0.1927.11%C25%D*17.9D-N/A5514.5h23.6F--87D**
Spear Anti-Vehicle Phalanx Tower 4872551123.182C++20.6558.644%B**3.137%C31.1C--28.3C+3308.2h15.7D*26.8D
M12 Kobalt 2732511319.308B+16.7823.713%B**9.562%F-49.2C4.3A1835.1h33F-139.1C+
Coyote Missiles 358245288.75M+6.2255.884%B+N/A59.8B+27.6C++4594.1h21.7B**38.8B**
Hornet Missiles 3982441516.267A*13.7464.157%B+N/A87.1B+55B+6742.8h8.6B+13.4B++
NSX-P Naginata 227220573.86A*1.3320.648%C-25%C--28.2DN/A1137.8h14.5C70.4C
LA39 Bruiser 2212201341.642B+0.8955.492%C--9.545%D--18.8D--N/A10311.7h2.7C4.8C+
NSX Tengu 2082031041.952B*0.5839.758%B+12.315%D**17.4DN/A7311.7h14.9C+37.4C++
Enforcer ML65-H 341196503.92C+1.3956.871%C+2.041%C++35.6C++26.4C+4155.5h16.8C+29.5C+
Spear Anti-Vehicle Phalanx Turret 306191404.775C2.2452.8%B**3.141%C-38.2C+23C*3865h12.8D--24.2C+
AF-19 Mercenary 1961893050.62C1.9123.336%C*7.937%F--7.4DN/A9725.7h17D72.8C+
M12 Kobalt-H 178173821.625B19.0920.242%C15.029%C108.1C+3.1C--3281.6h22.2D109.5D
C150 Dalton 280167179.824B+7.2936.457%CN/A42.8B+29B+4833.9h3.8B+10.5B+
NS Annihilator 250159503.18S0.6581.014%C++N/A14.3B*8.2C+22611.1h13C16C
Orbital Strike Uplink 1861521152N/A149.47485.714%UN/A760U170U31330.2h0.9T*0.2T*
NCM3 Raven 2221451500.967C++1.5646.153%B*N/A8.8C4.7D8616.5h39.3D--85.2C+
NCM3 Raven 2111441351.067B1.4645.475%B++4.167%B**9.1C+4.2D8815.8h36.6D80.5C++
Skyguard 222122323.813B+1.2826.955%C-2.459%C**10.5D8.6C21811.6h157.8D-585.5D
MGR-C1 Charger 120119631.889B*0.6424.943%C--18.487%D-18.6DN/A446.4h21.2F-85.1D*
NS-20 Gorgon 126118921.283B1.2520.08%D15.254%D15.9C+1.1C-527.4h35.7C++178C++
NS-10 Burster 185116462.522A*0.0131.659%C**3.448%D9.2A++5.5A10712.6h105.7B**334B*
NS-20 Gorgon 120114921.239B1.2920.776%C--19.298%C+15.4C+N/A537.4h38.4C++184.6C*
NC1 Gauss Rifle 1161131131C++1.5323.522%C++18.584%C17.7CN/A2116.4h14.6C-62C+
Fatestealer 100100761.316U1.2141.887%B+20%C22.2C+N/A454.5h2.2B+5.3B++
Ectoblaster 10099741.338A1.1925.331%D**9.091%C++14.6D-N/A406.8h18.6C+73.3C--
Hunter QCX 14696911.055B+1.4855.527%B++1.042%F11C5.7B+1058.7h20.3D*36.6C-
NS-10 Burster 14295412.317A+0.2132.459%BN/A8A3.9C++8811.9h127.6B++393.1B++
Aspis Anti-Aircraft Phalanx Turret 16191233.957C*1.4331.072%B*N/A14.9B+11.5C++2156.1h146.2C++470.4B+
G30 Walker 12890811.25M8.7241.044%B*3.333%C+60A++25.3A++10621.5h126.2B++307.4B++
Sticky Grenade 8987187N/A84.4753.509%C++N/A435D*10C19290.2h4.2F7.9D-
MANA Anti-Personnel Turret 8483581.431N/A1.1020.568%UN/A830U10U2524400.1h24.3T*118T*
The Slasher 82802610.307S2.2243.929%B++10%C+2.4C+N/A1033h2.5C5.7C++
M12 Kobalt 8176238M*35.4721.157%B++18.421%C+54.3C-3.6B++2141.4h23.4D110.5C++
M40 Fury 10575107.5C4.9750.877%C*1.333%C+75C+30B*5221h13.5C*26.6C**
Hyena Missile Launcher 11468491.388C+1.1433.047%C+N/A8.1D5.5D1078.4h53.2D--160.9D
Hoplon Anti-Aircraft Phalanx Tower 10859319.667C17.1419.375%D--N/A26.8D22.3D2412.2h84.4C-435.6D
NC05 Jackhammer 5857222.591A0.0642.07%C14.035%C+10.8D*N/A845.3h5.5C13.1C+
M40 Fury-H 685377.571C-5.0443.657%BN/A88.3C++25B**4850.6h14.4D**33D*
G40-F Ranger 8553124.417C++1.8930.453%C1.887%B++8.7D-5.2D1456.1h176.8D--580.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon824,32912.1h
Nano-Armor Kit8171,285,809115h
Nanite Healing Grenade01560h
Medical Kit1762,79020.8h
Anti-Vehicle MANA Turret192,0082.2h
Xiphos Anti-Personnel Tower12931.5h
Hoplon Anti-Aircraft Phalanx Tower02130.9h
Sunderer Garage1911.3h
Rampart Wall96106.8h
Cortium Silo01380.4h
Turret AI Module05152.3h
Repair Module16703h
Skywall Shield Emitter43451.7h
Structure Shield Module13861.4h
Motion Spotter203,4053.1h
Blast Wall02242h
Medical Applicator10533,1803.1h
Spear Anti-Vehicle Tower13021.4h
Welding Device02,2930.3h
Deconstruction Tool421,0893.1h
Spitfire Auto-Turret432,6622.9h
Recon Detection Device5014,36627.5h
Ammunition Package785,53910.5h
Anti-Infantry MANA Turret51970.2h
Nano-Repair Grenade09660.3h
Snowman Soldier42010.2h
Router01000.2h
IPC Targeting Dart11191.5h
Vehicle Gate31702.3h
A30 Walker0900.1h
Infantry Tower11251.7h

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