Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,270)players online:
Myian (35)  Massai_Games (9)  ari_ess (6)  TOFIX_ZERG (4)  EdVanAmator (3)  hrew99 (2) 59
stats.dasanfall.com
Brigadier Cold Blooded T0hi4[CCCR] T0hi4
NC BR 76

KDR: 2.22

Score: 44.7m

Last Seen: Oct 20th, 2018 2:35 PM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 292
Level Progress (to 77): 59%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 NSX-P Tanto SAS-R Breaker Rocket Pods M96 Mjolnir-H AF-41 Hacksaw Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:T0hi4



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 1070TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.769%17.255%46213100015,3930.9522421.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.827%1.131B**-0.512D-2.231F--HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.348C**13.10.082C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.473%0.455%529310105,058115220764.38682244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.372%-0.325C-1.093D*0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.90.081C+500.039C+94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.812%1.287%122410092,176211810241.02738212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.013%-0.686D-0.885D--1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.1-0.165C15.3-0.216C29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.85%3.765%3301010034,011195025882.05587155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.641%0.908B*-0.138C1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.091C+48.9-0.258C57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.243%64.364%330210113,0981591201.94598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.524%0.334C**-0.199C-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.24C++2.80.121C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.193%10.791%330210111,0751074131.00093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.053%-0.093C+-0.717D--1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.081C+4.9-0.006C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 292
44.7m275.8%311 (18.7k)235 (14.1k)2.2172475,67234,1292.7133876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013451926.244%10.84%28405:3517

32% Engineer10% Heavy Assault19% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMOct 21st, 2018 9:27 AM (2d) (PST)Oct 20th, 2018 5:14 PM (3d) (PST)Oct 20th, 2018 10:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571144430.3980.1790.0431.2750.065549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4326,82226,6102411376414,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3171.1h/132.1d 16,933 8,203 28,383 242.6k 3,046 7,894 12,276 106m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D--
MGR-L1 Promise
C+
Kills:703
Deaths:326
KDR:2.156
Accuracy:23.469% C+
HSR:21.337% C-
Kills:2,838
Deaths (as Heavy Assault):1,734
Deaths (to Heavy Assaults):8,255
KDR:1.63668
Kill Difference:1,104
Playtime:303.648 hours
Usage:10%
Score:3.769m
Score/min:207
Accuracy (listed only):23.054%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:12,869
Deaths:9,639
KDR:1.335
Accuracy:26.590% B++
HSR:15.067% C--
NSX-P Tanto
C**
Kills:2,620
Deaths:1,716
KDR:1.527
Accuracy:26.561% C**
HSR:20.840% D
AF-57 Piston
C++
Kills:751
Deaths:441
KDR:1.703
Accuracy:40.136% C++
HSR:9.321% D*
Mauler S6
C++
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C++
HSR:14.198% C
AF-19 Mercenary
C**
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.369% C**
HSR:7.937% F--
Kills:16,753
Deaths (as Engineer):12,385
Deaths (to Engineers):7,323
KDR:1.35268
Kill Difference:4,368
Playtime:1,002.941 hours
Usage:32%
Score:16.771m
Score/min:279
Accuracy (listed only):31.388%
HSR (listed only):13.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:12,869
Deaths:9,639
KDR:1.335
Accuracy:26.590% B++
HSR:15.067% C--
NSX-P Tanto
C**
Kills:2,620
Deaths:1,716
KDR:1.527
Accuracy:26.561% C**
HSR:20.840% D
Blitz GD-10
B++
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B++
HSR:10.507% D--
MGR-S1 Gladius
C++
Kills:1,893
Deaths:1,038
KDR:1.824
Accuracy:26.987% C++
HSR:17.116% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
AF-57 Piston
C++
Kills:751
Deaths:441
KDR:1.703
Accuracy:40.136% C++
HSR:9.321% D*
Mauler S6
C++
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C++
HSR:14.198% C
AF-19 Mercenary
C**
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.369% C**
HSR:7.937% F--
NS-7 PDW
C*
Kills:165
Deaths:73
KDR:2.260
Accuracy:22.582% C
HSR:18.788% C*
Kills:22,151
Deaths (as Light Assault):15,947
Deaths (to Light Assaults):5,423
KDR:1.38904
Kill Difference:6,204
Playtime:1,119.065 hours
Usage:35%
Score:14.564m
Score/min:217
Accuracy (listed only):28.819%
HSR (listed only):14.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:2,472
Deaths:682
KDR:3.625
Accuracy:37.646% C+
HSR:66.019% C+
Blitz GD-10
B++
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B++
HSR:10.507% D--
NS-30 Vandal
C
Kills:1,933
Deaths:894
KDR:2.162
Accuracy:31.094% C
HSR:22.763% C-
MGR-S1 Gladius
C++
Kills:1,893
Deaths:1,038
KDR:1.824
Accuracy:26.987% C++
HSR:17.116% D
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.400% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
LA3 Desperado
C++
Kills:766
Deaths:644
KDR:1.189
Accuracy:28.734% C++
HSR:13.185% D--
NC14 Bolt Driver
C++
Kills:626
Deaths:254
KDR:2.465
Accuracy:36.163% C++
HSR:57.828% F-
NS-AM7 Archer
C++
Kills:285
Deaths:590
KDR:0.483
Accuracy:59.244% C++
HSR:12.983% C--
Soldier Soaker
D
Kills:202
Deaths:114
KDR:1.772
Accuracy:26.840% D
HSR:9.406% D-
NS-7 PDW
C*
Kills:165
Deaths:73
KDR:2.260
Accuracy:22.582% C
HSR:18.788% C*
Ectoblaster
U
Kills:84
Deaths:63
KDR:1.333
Accuracy:26.934% U
HSR:8.333% U
Kills:13,017
Deaths (as Infiltrator):8,121
Deaths (to Infiltrators):4,360
KDR:1.60288
Kill Difference:4,896
Playtime:590.369 hours
Usage:19%
Score:6.651m
Score/min:188
Accuracy (listed only):31.290%
HSR (listed only):22.560%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,305
Deaths:672
KDR:3.430
Accuracy:27.382% C
HSR:13.059% C
AF-41 Hacksaw
C+
Kills:2,145
Deaths:672
KDR:3.192
Accuracy:29.127% C
HSR:15.058% C+
AF-34 Mattock
C*
Kills:598
Deaths:124
KDR:4.823
Accuracy:38.009% C*
HSR:15.385% D
AF-34 Mattock
B*
Kills:592
Deaths:124
KDR:4.774
Accuracy:41.344% B*
HSR:17.737% B+
AF-23 Grinder
A+
Kills:488
Deaths:217
KDR:2.249
Accuracy:32.386% C
HSR:20.492% A+
AF-23 Grinder
C+
Kills:468
Deaths:212
KDR:2.208
Accuracy:32.931% C-
HSR:16.239% C+
NCM3 Raven
B*
Kills:137
Deaths:145
KDR:0.945
Accuracy:45.925% B*
HSR:0.730% D**
NCM3 Raven
A
Kills:132
Deaths:130
KDR:1.015
Accuracy:45.097% B++
HSR:4.545% A
NS-20 Gorgon
D
Kills:116
Deaths:90
KDR:1.289
Accuracy:19.946% D
HSR:14.655% D-
NS-20 Gorgon
C+
Kills:113
Deaths:90
KDR:1.256
Accuracy:20.668% C--
HSR:18.584% C+
NS-10 Burster
B+
Kills:108
Deaths:43
KDR:2.512
Accuracy:32.553% B+
HSR:3.704% D
NS-10 Burster
B+
Kills:89
Deaths:38
KDR:2.342
Accuracy:33.388% B+
HSR:0% F-
Kills:7,291
Deaths (as MAX Suit):1,278.500
Deaths (to MAX Suits):1,736
KDR:5.70278
Kill Difference:6,012.500
Playtime:134.036 hours
Usage:4%
Score:2.804m
Score/min:349
Accuracy (listed only):33.230%
HSR (listed only):11.682%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:2,371
V. Kills:299 N/A
Deaths:142
KDR:16.697
Accuracy:55.263% B*
KPH:122.100 B+
VKPH:15.400 C+
M20 Mustang
B+
Kills:1,978
V. Kills:1,193 166%
Deaths:931
KDR:2.125
Accuracy:32.766% B+
KPH:16.900 C**
VKPH:10.200 C+
Vortek Rotary
B+
Kills:709
V. Kills:375 189%
Deaths:142
KDR:4.993
Accuracy:33.636% B+
KPH:21.700 B+
VKPH:11.500 C++
Tomcat A2AM Pods
B**
Kills:372
V. Kills:200 185%
Deaths:36
KDR:10.333
Accuracy:86.516% B**
KPH:74.900 B+
VKPH:40.300 C+
Coyote Missiles
B+
Kills:174
V. Kills:79 218%
Deaths:20
KDR:8.700
Accuracy:55.094% B
KPH:54.300 B+
VKPH:24.600 C+
M30 Mustang AH
C
Kills:89
V. Kills:7 N/A
Deaths:10
KDR:8.900
Accuracy:46.385% D*
KPH:38.800 C
VKPH:3.100 D
Kills:5,693 (2,776 + 0)
Deaths:1,281
KDR:4.444
VKDR:1.681
Vehicle Kills:2,153
Kill Difference:4,412
Playtime:179.919 hours
Usage:6%
Score:2.206m
Score/min:204
Piloting Accuracy:46.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:242
V. Kills:183 132%
Deaths:26
KDR:9.308
Accuracy:37.616% B**
KPH:35.500 B+
VKPH:26.900 B*
C150 Dalton
B*
Kills:165
V. Kills:111 147%
Deaths:17
KDR:9.706
Accuracy:37.148% C
KPH:44.700 B*
VKPH:30.100 B+
Kills:407 (0 + 407)
Deaths:43
KDR:9.465
VKDR:6.837
Vehicle Kills:294
Kill Difference:364
Playtime:10.502 hours
Usage:0%
Score:0.283m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:37.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:572
V. Kills:102 N/A
Deaths:88
KDR:6.500
Accuracy:45.985% B*
KPH:55.200 A+
VKPH:9.900 B++
Skyguard
C+
Kills:121
V. Kills:99 121%
Deaths:32
KDR:3.781
Accuracy:26.861% C
KPH:11.100 C-
VKPH:9.100 C+
Kills:693 (693 + 0)
Deaths:120
KDR:5.775
VKDR:1.675
Vehicle Kills:201
Kill Difference:573
Playtime:21.244 hours
Usage:1%
Score:0.290m
Score/min:227
Driving Accuracy:26.861%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:1,545
V. Kills:790 195%
Deaths:207
KDR:7.464
Accuracy:57.286% A++
KPH:35.700 B++
VKPH:18.200 B+
Titan-150 AP
A
Kills:1,028
V. Kills:551 186%
Deaths:143
KDR:7.189
Accuracy:56.993% B*
KPH:34.700 A
VKPH:18.600 B*
Titan-150 HEAT
B++
Kills:455
V. Kills:255 178%
Deaths:143
KDR:3.182
Accuracy:56.205% B**
KPH:20.700 C+
VKPH:11.600 B++
Enforcer ML85
B+
Kills:303
V. Kills:221 136%
Deaths:79
KDR:3.835
Accuracy:48.704% B*
KPH:26.300 B+
VKPH:19.200 B+
Kills:3,331 (1,483 + 1,848)
Deaths:572
KDR:5.823
VKDR:3.177
Vehicle Kills:1,817
Kill Difference:2,759
Playtime:106.396 hours
Usage:3%
Score:2.130m
Score/min:334
Driving Accuracy:56.205%
Gunner Accuracy:48.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,362
V. Kills:1,335 177%
Deaths:420
KDR:5.624
Accuracy:55.552% B++
KPH:70.600 B**
VKPH:39.900 B+
C85 Canister-H
B*
Kills:319
V. Kills:22 N/A
Deaths:30
KDR:10.633
Accuracy:57.346% B*
KPH:90.700 C
VKPH:6.300 C
G40-F Ranger
C**
Kills:273
V. Kills:154 176%
Deaths:21
KDR:13
Accuracy:34.760% C*
KPH:42 C**
VKPH:23.700 C++
E540 Halberd-H
A
Kills:259
V. Kills:123 209%
Deaths:29
KDR:8.931
Accuracy:66.378% A
KPH:45.900 C**
VKPH:21.800 C++
Enforcer ML65-H
C++
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C++
VKPH:26.200 C
G30 Walker
A++
Kills:80
V. Kills:36 216%
Deaths:7
KDR:11.429
Accuracy:42.081% B**
KPH:57.500 A++
VKPH:25.900 A++
M12 Kobalt-H
B*
Kills:52
V. Kills:1 N/A
Deaths:5
KDR:10.400
Accuracy:19.913% C
KPH:163.900 B*
VKPH:3.200 C-
Kills:3,541 (0 + 3,541)
Deaths:562
KDR:6.301
VKDR:3.231
Vehicle Kills:1,816
Kill Difference:2,979
Playtime:56.335 hours
Usage:2%
Score:1.534m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:19.913%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:964
V. Kills:454 212%
Deaths:181
KDR:5.326
Accuracy:46.428% B**
KPH:23.900 B
VKPH:11.300 B**
M20 Basilisk
B
Kills:446
V. Kills:239 186%
Deaths:109
KDR:4.092
Accuracy:46.618% B**
KPH:20.600 C+
VKPH:11 B
M12 Kobalt
A+
Kills:55
V. Kills:5 N/A
Deaths:9
KDR:6.111
Accuracy:21.651% B*
KPH:51.300 C
VKPH:4.700 A+
M12 Kobalt
C+
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:21.409% B*
KPH:66.300 C+
VKPH:2.600 C+
Kills:1,516 (0 + 1,516)
Deaths:301
KDR:5.037
VKDR:2.326
Vehicle Kills:700
Kill Difference:1,215
Playtime:63.759 hours
Usage:2%
Score:0.882m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:21.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:639
V. Kills:232 274%
Deaths:437
KDR:1.462
Accuracy:61.861% B**
KPH:30.700 B+
VKPH:11.100 B**
S12 Renegade
A++
Kills:544
V. Kills:13 N/A
Deaths:127
KDR:4.283
Accuracy:47.191% B+
KPH:123.300 A++
VKPH:2.900 B++
Kills:1,183 (1,183 + 0)
Deaths:564
KDR:2.098
VKDR:0.434
Vehicle Kills:245
Kill Difference:619
Playtime:25.244 hours
Usage:1%
Score:0.328m
Score/min:217
Driving Accuracy:47.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 13,20712,8699,6391.335B+0.8826.59%B++15.067%C--18.5C+N/A48695.2h12.5C46.8C*
C-4 7,1336,2822,3282.698B**0.4827.627%B+N/A95.9B+13D--41665.5h1.1B*3.9C++
NSX-P Tanto 2,6532,6201,7161.527B++0.6926.561%C**20.84%D21.7C+N/A60120.8h15.7C+59.1C*
SAS-R 2,4812,4726823.625C*1.4137.646%C+66.019%C+28.4C-N/A7886.9h2.6C-6.8C+
Breaker Rocket Pods 2,6702,37114216.697A14.4855.263%B*N/A122.2B+15.4C+37819.4h11.9B++21.6B++
M96 Mjolnir-H 3,6972,3624205.624B+3.4155.552%B++N/A70.7B**40B+47633.4h27.6B+49.7B*
AF-41 Hacksaw 2,3282,3056723.43B1.2127.382%C13.059%C38.3B+N/A11960.2h6.2C*22.7C++
Blitz GD-10 2,1962,1701,8111.198C++1.0227.445%B++10.507%D--20CN/A55108.7h16.8C+61.1C**
AF-41 Hacksaw 2,1592,1456723.192B0.9729.127%C15.058%C+35.6BN/A11460.2h7.1C+24.3C++
NC6 Gauss SAW 2,1742,1351,4081.516C**0.7022.639%B+16.628%D--22.8CN/A7793.6h10.9C+48.3B
M20 Mustang 3,1711,9789312.125C*0.0932.766%B+N/A16.9C**10.2C+150117.3h94.2B287.5B+
NS-30 Vandal 1,9561,9338942.162C**0.0631.094%C22.763%C-27.8C-N/A6669.6h7.4D--23.6C--
MGR-S1 Gladius 1,9231,8931,0381.824B0.3926.987%C++17.116%D25.4CN/A6674.4h12.9D47.7C+
E540 Halberd 2,3351,5452077.464C++5.2557.286%A++1.683%D-35.7B++18.2B+26143.3h5.5C**9.7B*
Frag Grenade 1,4291,37911379N/A1,376.7851.467%B*N/A689.5B*25M*22842h2.9B*5.7B*
NC4 Mag-Shot 1,2721,2511,3180.949B1.2726.4%C+15.588%D11.8DN/A34105.6h9.6C36.2C+
AF-4 Cyclone 1,1891,1706401.828B+0.3925.413%C+18.205%C+26.9CN/A7643.5h12.1C+47.5C++
Titan-150 AP 1,5791,0281437.189C**4.9756.993%B*N/A34.7A18.6B*53929.6h4.9C+8.6B+
Bouncing Betty 9729712973.269C1.0543.647%C+N/A69.9D*N/A19913.9h2C4.5C++
M20 Basilisk 1,4189641815.326A3.1146.428%B**4.668%C--23.9B11.3B**21740.3h106.9C+230.2B
LA3 Desperado 7817666441.189C**1.0328.734%C++13.185%D--16.2DN/A5647.2h9.8C+34.3C++
AF-57 Piston 7587514411.703B+0.5140.136%C++9.321%D*24.2C-N/A6631h4.3C**10.8C**
Vortek Rotary 1,0847091424.993A2.7833.636%B+N/A21.7B+11.5C++24132.7h53.6B++159.2B++
MGR-L1 Promise 7177033262.156B+0.0623.469%C+21.337%C-25.2DN/A11627.9h17.4C--74.1C+
Tank Mine 9836681464.575B**2.3632.837%C+N/A91.5C43.2D6877.3h2.2C6.8C+
Auraxium Slasher 66265524,0700.027C+2.1910.266%D**6.107%C-0.4C-N/A11804.8h2B+19.3C
M20 Basilisk 1,0646534115.927A13.7144.439%D-5.36%C*47.7C**30B**54513.7h115.7C*260.5C+
M40 Fury-F 8716394371.462C+0.7661.861%B**N/A30.7B+11.2B**18620.8h14.6C23.6C++
Hawk GD-68 8956285241.198B**1.0260.683%C2.548%C+15.8C+6.7D12939.7h7.7C**12.7C*
NC14 Bolt Driver 6376262542.465B0.2536.163%C++57.828%F-16C-N/A5739.2h3.6D*10C-
AF-34 Mattock 6085981244.823B++2.6138.009%C*15.385%D33.8CN/A9117.7h7.8D20.5C+
AF-34 Mattock 6005921244.774B+2.5641.344%B*17.737%B+32.9CN/A9018h8.8F-21.3C
C75 Viper 674572886.5B+4.2845.985%B*N/A55A+9.8B++26510.4h10.4B+22.6B*
S12 Renegade 5575441274.283C*2.0747.191%B+N/A123.6A++3B*3624.4h3C*6.3B+
MANA Anti-Vehicle Turret 8635332292.328C+0.1168.214%C+3.752%A+5330M+3300A++9622870.1h9.6T*14F--
Rocklet Rifle 9585013591.396A0.8246.401%DN/A22C-20C-25422.8h35.5C*76.6C+
AF-23 Grinder 4954882172.249C+0.0332.386%C20.492%A+28.2C+N/A7717.3h7.8D24C-
AF-23 Grinder 4754682122.208C+0.0132.931%C-16.239%C+27.9CN/A7416.8h7.9D23.9C-
Titan-150 HEAT 7104551433.182C0.9656.205%B**3.077%C+20.7C+11.6B++20022h7.1D--12.6C+
M20 Basilisk 6854461094.092B++1.8746.618%B**4.26%D20.6C+11.1B25121.6h133.2C285.7C+
Tomcat A2AM Pods 5723723610.333A+8.1286.516%B**N/A74.4B+40C+4885h10.7D*12.4D
Mauler S6 3303242841.141B1.0840.285%C++14.198%C19.8C-N/A8316.4h6.1D15.1C+
C85 Canister-H 3413193010.633C+8.4257.346%B*7.21%D*91.1C6.3C2883.5h8C13.9C++
Enforcer ML85 524303793.835C+1.6248.704%B*1.65%C26.3B+19.2B+33411.5h15.5C--31.8C*
Xiphos Anti-Personnel Phalanx Tower 3032992149.5A147.2819.079%D--N/A373.8B+5D11040.8h6.6B++34.5B+
NS-AM7 Archer 3952855900.483C+1.7359.244%C++12.983%C--3.6D1.4C--3079h31D52.3D
Shrike 3452803580.782C++1.4457.386%C++1.429%D-18.9C-4.4D*17614.8h6.6C++11.6C++
G40-F Ranger 4272732113B+10.7834.76%C*N/A42C**23.7C++3996.5h58.2B+167.5B+
E540 Halberd-H 382259298.931C**6.7166.378%AN/A46.3C**22C++4105.6h5.3B8B*
AP30 Shredder 425242269.308B+7.0937.616%B**N/A35.6B+26.9B*4446.8h106C-281.9C++
Spear Anti-Vehicle Phalanx Tower 4672421122C++19.7858.64%B*3.306%C29.5C-27.4C+3218.2h16.4D*28D
Soldier Soaker 2042021141.772B+0.4526.84%D9.406%D-23.5DN/A628.6h5.9C++22.1C+
Enforcer ML65-H 341196503.92C+1.7056.871%C+2.041%C++35.6C++26.4C4095.5h16.8C+29.5C++
AF-19 Mercenary 1961893050.62C1.6023.369%C**7.937%F--8DN/A8823.5h17D72.7C+
Coyote Missiles 253174208.7A++6.4855.094%BN/A54.4B+24.7C+3323.2h22.6B**41.1B**
Spear Anti-Vehicle Phalanx Turret 268165404.125C-1.9153.243%B**3.636%C36.7C+22.9C*3644.5h13.3D--25C
NS-7 PDW 169165732.26A+0.0422.582%C18.788%C*20.4CN/A808.1h16.9C74.9C+
C150 Dalton 276165179.706B+7.4937.148%CN/A44.6B*30B+4573.7h3.7B+9.9B+
NCM3 Raven 2111371450.945C+1.2745.925%B*N/A9C4.8D8615.3h38.1D--82.9C+
NCM3 Raven 1931321301.015C*1.2045.097%B++4.545%A9.1C+4.2D-8214.5h36.4D80.7C++
Skyguard 220121323.781B+1.5626.861%C2.479%C**11.1C-9.1C+19110.9h156.8D583.7D
NS-20 Gorgon 124116901.289C**0.9319.946%D14.655%D-15.9C+1.1C-517.3h35.9C*179.9C*
NS-20 Gorgon 119113901.256B0.9620.668%C--18.584%C+15.5C+N/A517.3h38.2C*185C**
NC1 Gauss Rifle 1161131131C+1.2223.515%C*18.584%C18.2CN/A1776.2h14.5C61.5C++
NS-10 Burster 172108432.512A**0.2932.553%B+3.704%D9.6A*5.7A10611.3h101.9B**313B**
NS Annihilator 156100342.941S0.7279.374%CN/A16.1B**9C++2566.2h11.2C*14.1C++
M30 Mustang AH 9689108.9B+6.6846.385%D*N/A38.7C3D2122.3h9.7C+21C+
NS-10 Burster 13389382.342A++0.1233.388%B+N/A8.5A+4.2B8810.5h121.7B*364.6B*
Ectoblaster 8584631.333N/A0.8826.934%UN/A16.8UN/A425h20.2T*75T*
Aspis Anti-Aircraft Phalanx Turret 14883213.952C**1.7330.446%B*N/A15.1B+11.8C++2125.5h142.6C++468.4B+
The Slasher 82802610.307S1.9143.929%B++10%C+2.4C+N/A1033h2.5C5.7C**
G30 Walker 11680711.429M9.2142.081%B**2.5%D57.1A++25.7A++9761.4h136.2B+323.6B++
M40 Fury 10575107.5C--5.2850.877%C*1.333%C+75C+30B*5121h13.5C++26.6C**
MANA Anti-Personnel Turret 7069521.327N/A0.8918.32%UN/A690U10U1985300.1h19.9T*108.9T*
Sticky Grenade 7068168N/A65.7851.024%CN/A340D*10C+15040.2h4.8F--9.3D*
Hyena Missile Launcher 10864461.391C+0.8332.541%C+N/A8.6D5.9D1067.4h50.5D--155.1C--
Hoplon Anti-Aircraft Phalanx Tower 10356318.667D16.4518.524%D--N/A29.5D24.7D2481.9h71.9C388.2D
M12 Kobalt 605596.111D3.8921.651%B*12.727%D*50C4.5A+3041.1h31.2F-144C+
M12 Kobalt-H 5352510.4C8.1819.913%C15.385%C173.3B**3.3C-3960.3h15.8C+79.3C+
M12 Kobalt 5351225.5A23.2821.409%B*23.529%B**63.8C+2.5C+2540.8h24.5D-114.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,4053.1h
Nano-Armor Kit7471,056,754101.7h
Snowman Soldier31370.1h
Anti-Vehicle MANA Turret192,0082.2h
Spawn Beacon683,87110.6h
Turret AI Module04762.2h
Repair Module16342.9h
Skywall Shield Emitter43231.6h
Structure Shield Module13831.4h
Cortium Silo01250.4h
Blast Wall02131.9h
Medical Kit1552,23019.8h
Medical Applicator10331,8083.1h
Nanite Healing Grenade01530h
Deconstruction Tool421,0893.1h
Welding Device05330h
Spear Anti-Vehicle Tower12761.2h
Spitfire Auto-Turret341,8622h
Sunderer Garage1881.2h
Rampart Wall95856.7h
Xiphos Anti-Personnel Tower12711.4h
Hoplon Anti-Aircraft Phalanx Tower01920.9h
Ammunition Package734,5869.6h
Anti-Infantry MANA Turret51710.2h
A30 Walker0900.1h
Infantry Tower11181.6h
Vehicle Gate31452h
Router0560.1h
Nano-Repair Grenade05440.2h
IPC Targeting Dart11191.5h
Recon Detection Device298,33015.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 1.80s on queries, 1.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.