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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 154

KDR: 2.4

Score: 56.1m

Last Seen: Feb 18th, 2019 5:31 PM
- OFFLINE - 59.8 hour(s)

Prestige 1, Battle Rank 100 (154 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 187
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 Breaker Rocket Pods NSX-P Tanto SAS-R AF-41 Hacksaw M96 Mjolnir-H AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $695,556 MLG Score: 556
Fun Score: N/A
Cheeseburgers Flipped: 1220TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.66%17.332%46215100717,2981.005291.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.515%1.096B**-0.51D-1.939F-HEAD + (~4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.33C**13.40.064C+36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.006%0.649%833410188,624126830396.80126284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%-0.251C-0.875D--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.70.274C*40.90.227C++75.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.17%1.122%131410182,496227111651.09907214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.655D-0.961D--1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.053C+13.9-0.11C+26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.71%3.83%3251010124,230208026722.03268158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.685%0.878B*-0.134C1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1050.115C+48-0.212C57

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.065%64.757%325210203,1951678211.90292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.542%0.308C*-0.16C-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.80.13C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.389%10.258%325310191,3551160161.1681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.428%-0.003C+-0.85D---0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++4.50.079C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 187
56.1m336.4%337 (20.2k)258 (15.5k)2.4015488,32436,7782.92928154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022543226.331%10.274%27105:5524

30% Engineer9% Heavy Assault19% Infiltrator38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMFeb 19th, 2019 11:52 PM (23h) (PST)Feb 18th, 2019 2:24 PM (2d) (PST)Feb 18th, 2019 1:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711104610.4070.1690.0421.5950.067556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2596,57327,6862410396415,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3619.1h/150.8d 19,409 9,074 37,251 346.3k 3,444 8,862 14,626 124m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% B+
HSR:16.628% D*
MGR-L1 Promise
C+
Kills:746
Deaths:342
KDR:2.181
Accuracy:23.555% C+
HSR:22.118% C
NSX-P Naginata
C-
Kills:220
Deaths:57
KDR:3.860
Accuracy:20.669% C-
HSR:25% D
Kills:3,101
Deaths (as Heavy Assault):1,807
Deaths (to Heavy Assaults):8,846
KDR:1.7161
Kill Difference:1,294
Playtime:324.366 hours
Usage:9%
Score:4.038m
Score/min:207
Accuracy (listed only):22.287%
HSR (listed only):21.249%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,337
Deaths:9,869
KDR:1.351
Accuracy:26.424% B+
HSR:14.951% D
NSX-P Tanto
C*
Kills:2,620
Deaths:1,716
KDR:1.527
Accuracy:26.557% C*
HSR:20.840% D
AF-57 Piston
C+
Kills:816
Deaths:475
KDR:1.718
Accuracy:40.346% C+
HSR:8.946% D*
AF-4A Bandit
C+
Kills:701
Deaths:304
KDR:2.306
Accuracy:25.198% C+
HSR:19.116% D
GD-7F
C++
Kills:439
Deaths:180
KDR:2.439
Accuracy:24.877% C++
HSR:16.857% D
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
LA39 Bruiser
C--
Kills:215
Deaths:127
KDR:1.693
Accuracy:55.654% C--
HSR:9.302% D--
The Little Helper
D--
Kills:193
Deaths:125
KDR:1.544
Accuracy:35.947% D*
HSR:9.845% D--
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
Kills:18,834
Deaths (as Engineer):13,385
Deaths (to Engineers):7,882
KDR:1.4071
Kill Difference:5,449
Playtime:1,073.192 hours
Usage:30%
Score:21.597m
Score/min:335
Accuracy (listed only):33.180%
HSR (listed only):13.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,337
Deaths:9,869
KDR:1.351
Accuracy:26.424% B+
HSR:14.951% D
NSX-P Tanto
C*
Kills:2,620
Deaths:1,716
KDR:1.527
Accuracy:26.557% C*
HSR:20.840% D
Blitz GD-10
B+
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B+
HSR:10.507% D--
MGR-S1 Gladius
C+
Kills:2,062
Deaths:1,085
KDR:1.900
Accuracy:27.052% C+
HSR:16.974% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
AF-57 Piston
C+
Kills:816
Deaths:475
KDR:1.718
Accuracy:40.346% C+
HSR:8.946% D*
AF-4A Bandit
C+
Kills:701
Deaths:304
KDR:2.306
Accuracy:25.198% C+
HSR:19.116% D
NS-7 PDW
C+
Kills:458
Deaths:228
KDR:2.009
Accuracy:23.295% C
HSR:16.812% C+
GD-7F
C++
Kills:439
Deaths:180
KDR:2.439
Accuracy:24.877% C++
HSR:16.857% D
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
LA39 Bruiser
C--
Kills:215
Deaths:127
KDR:1.693
Accuracy:55.654% C--
HSR:9.302% D--
The Little Helper
D--
Kills:193
Deaths:125
KDR:1.544
Accuracy:35.947% D*
HSR:9.845% D--
AF-19 Mercenary
C*
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C*
HSR:7.937% F--
NSX Tengu
B+
Kills:176
Deaths:84
KDR:2.095
Accuracy:39.876% B+
HSR:10.796% D**
Kills:24,870
Deaths (as Light Assault):17,233
Deaths (to Light Assaults):5,804
KDR:1.44316
Kill Difference:7,637
Playtime:1,371.123 hours
Usage:38%
Score:18.818m
Score/min:229
Accuracy (listed only):31.550%
HSR (listed only):13.949%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,557
Deaths:694
KDR:3.684
Accuracy:37.475% C
HSR:66.289% C
Blitz GD-10
B+
Kills:2,170
Deaths:1,811
KDR:1.198
Accuracy:27.445% B+
HSR:10.507% D--
MGR-S1 Gladius
C+
Kills:2,062
Deaths:1,085
KDR:1.900
Accuracy:27.052% C+
HSR:16.974% D
NS-30 Vandal
C
Kills:1,963
Deaths:901
KDR:2.179
Accuracy:30.980% C
HSR:22.771% C-
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.383% C+
HSR:15.588% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.413% C+
HSR:18.205% C+
LA3 Desperado
C*
Kills:976
Deaths:836
KDR:1.167
Accuracy:29.880% C*
HSR:13.934% D--
NC14 Bolt Driver
C++
Kills:638
Deaths:255
KDR:2.502
Accuracy:35.942% C++
HSR:58.621% F
NS-7 PDW
C+
Kills:458
Deaths:228
KDR:2.009
Accuracy:23.295% C
HSR:16.812% C+
NS-AM7 Archer
C++
Kills:305
Deaths:598
KDR:0.510
Accuracy:59.418% C++
HSR:13.771% C
Soldier Soaker
D-
Kills:202
Deaths:114
KDR:1.772
Accuracy:26.840% D-
HSR:9.406% D-
NSX Tengu
B+
Kills:176
Deaths:84
KDR:2.095
Accuracy:39.876% B+
HSR:10.796% D**
Ectoblaster
C+
Kills:99
Deaths:74
KDR:1.338
Accuracy:25.404% D**
HSR:9.091% C+
Kills:14,027
Deaths (as Infiltrator):8,638
Deaths (to Infiltrators):4,623
KDR:1.62387
Kill Difference:5,389
Playtime:674.467 hours
Usage:19%
Score:8.149m
Score/min:201
Accuracy (listed only):31.954%
HSR (listed only):21.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,437
Deaths:699
KDR:3.486
Accuracy:28.100% C
HSR:13.090% C
AF-41 Hacksaw
C+
Kills:2,259
Deaths:699
KDR:3.232
Accuracy:29.840% C
HSR:15.007% C+
AF-34 Mattock
B*
Kills:1,190
Deaths:261
KDR:4.559
Accuracy:40.878% B*
HSR:16.975% C++
AF-34 Mattock
B
Kills:1,171
Deaths:261
KDR:4.487
Accuracy:39.214% B
HSR:15.372% D
AF-23 Grinder
A+
Kills:488
Deaths:218
KDR:2.239
Accuracy:32.379% C
HSR:20.492% A+
AF-23 Grinder
C+
Kills:470
Deaths:213
KDR:2.207
Accuracy:32.937% C-
HSR:16.170% C+
NCM3 Raven
B*
Kills:139
Deaths:147
KDR:0.946
Accuracy:46.211% B*
HSR:0.719% D**
NCM3 Raven
B**
Kills:139
Deaths:132
KDR:1.053
Accuracy:45.364% B++
HSR:4.317% B**
NS-20 Gorgon
D
Kills:118
Deaths:91
KDR:1.297
Accuracy:20.008% D
HSR:15.254% D
NS-10 Burster
B+
Kills:115
Deaths:45
KDR:2.556
Accuracy:32.391% B+
HSR:3.478% D
NS-20 Gorgon
C+
Kills:114
Deaths:91
KDR:1.253
Accuracy:20.725% C--
HSR:19.298% C+
NS-10 Burster
B+
Kills:91
Deaths:40
KDR:2.275
Accuracy:33.228% B+
HSR:0% F
Kills:8,731
Deaths (as MAX Suit):1,448.500
Deaths (to MAX Suits):1,883
KDR:6.02761
Kill Difference:7,282.500
Playtime:152.822 hours
Usage:4%
Score:3.352m
Score/min:366
Accuracy (listed only):33.439%
HSR (listed only):11.681%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:2,637
V. Kills:345 N/A
Deaths:150
KDR:17.580
Accuracy:55.886% B*
KPH:125 B+
VKPH:16.300 C++
M20 Mustang
B
Kills:2,194
V. Kills:1,303 168%
Deaths:983
KDR:2.232
Accuracy:32.627% C**
KPH:17.400 B
VKPH:10.400 C++
Vortek Rotary
B+
Kills:2,185
V. Kills:1,093 200%
Deaths:366
KDR:5.970
Accuracy:34.445% B+
KPH:19.900 B+
VKPH:10 C+
M30 Mustang AH
B++
Kills:1,608
V. Kills:92 N/A
Deaths:132
KDR:12.182
Accuracy:55.570% C+
KPH:74.700 B++
VKPH:4.300 C+
Tomcat A2AM Pods
B**
Kills:377
V. Kills:204 184%
Deaths:38
KDR:9.921
Accuracy:86.544% B**
KPH:71.600 B+
VKPH:38.700 C+
Coyote Missiles
B+
Kills:222
V. Kills:103 213%
Deaths:23
KDR:9.652
Accuracy:54.905% C*
KPH:57.400 B+
VKPH:26.600 C++
Kills:9,223 (5,987 + 0)
Deaths:1,692
KDR:5.451
VKDR:1.856
Vehicle Kills:3,140
Kill Difference:7,531
Playtime:287.188 hours
Usage:8%
Score:4.340m
Score/min:252
Piloting Accuracy:55.570%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:242
V. Kills:183 132%
Deaths:26
KDR:9.308
Accuracy:37.616% B**
KPH:35.500 B
VKPH:26.800 B*
C150 Dalton
B++
Kills:167
V. Kills:113 146%
Deaths:17
KDR:9.824
Accuracy:36.457% C
KPH:43.400 B++
VKPH:29.300 B+
Kills:409 (0 + 409)
Deaths:43
KDR:9.512
VKDR:6.884
Vehicle Kills:296
Kill Difference:366
Playtime:10.669 hours
Usage:0%
Score:0.296m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:36.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:1,589
V. Kills:657 241%
Deaths:53
KDR:29.981
Accuracy:43.523% D**
KPH:41.600 D
VKPH:17.200 D
C75 Viper
A+
Kills:580
V. Kills:104 N/A
Deaths:88
KDR:6.591
Accuracy:46.097% B*
KPH:55.700 A+
VKPH:10 B++
Skyguard
C
Kills:122
V. Kills:100 121%
Deaths:32
KDR:3.813
Accuracy:26.839% C
KPH:10.500 C--
VKPH:8.600 C
Kills:2,291 (2,291 + 0)
Deaths:173
KDR:13.243
VKDR:4.977
Vehicle Kills:861
Kill Difference:2,118
Playtime:60.247 hours
Usage:2%
Score:0.944m
Score/min:261
Driving Accuracy:26.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:1,621
V. Kills:814 199%
Deaths:211
KDR:7.682
Accuracy:57.184% A++
KPH:36 B++
VKPH:18.100 B++
Titan-150 AP
A
Kills:1,339
V. Kills:689 194%
Deaths:155
KDR:8.639
Accuracy:54.825% B+
KPH:35.500 A
VKPH:18.300 B*
Titan-150 HEAT
B++
Kills:455
V. Kills:255 178%
Deaths:143
KDR:3.182
Accuracy:56.205% B**
KPH:20.700 C+
VKPH:11.600 B++
Enforcer ML85
B+
Kills:303
V. Kills:221 136%
Deaths:79
KDR:3.835
Accuracy:48.689% B*
KPH:26.300 B+
VKPH:19.200 B+
Kills:3,718 (1,794 + 1,924)
Deaths:588
KDR:6.323
VKDR:3.366
Vehicle Kills:1,979
Kill Difference:3,130
Playtime:116.192 hours
Usage:3%
Score:2.380m
Score/min:341
Driving Accuracy:56.205%
Gunner Accuracy:48.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:2,365
V. Kills:1,336 177%
Deaths:420
KDR:5.631
Accuracy:55.535% B++
KPH:70.700 B**
VKPH:39.900 B+
C85 Canister-H
B*
Kills:333
V. Kills:23 N/A
Deaths:31
KDR:10.742
Accuracy:58.598% B*
KPH:92.900 C
VKPH:6.400 C
G40-F Ranger
B+
Kills:305
V. Kills:175 173%
Deaths:21
KDR:14.524
Accuracy:35.143% C**
KPH:42.700 B+
VKPH:24.500 B
E540 Halberd-H
B**
Kills:286
V. Kills:132 215%
Deaths:30
KDR:9.533
Accuracy:65.502% B**
KPH:48.400 B
VKPH:22.400 C++
Enforcer ML65-H
C++
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C++
VKPH:26.200 C
M12 Kobalt-H
B**
Kills:92
V. Kills:1 N/A
Deaths:7
KDR:13.143
Accuracy:20.734% C
KPH:172 B**
VKPH:1.900 D-
G30 Walker
A++
Kills:84
V. Kills:38 215%
Deaths:7
KDR:12
Accuracy:42.027% B**
KPH:58.900 A++
VKPH:26.600 A++
Kills:3,661 (0 + 3,661)
Deaths:566
KDR:6.468
VKDR:3.269
Vehicle Kills:1,850
Kill Difference:3,095
Playtime:57.579 hours
Usage:2%
Score:1.626m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:42.027%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:987
V. Kills:461 214%
Deaths:184
KDR:5.364
Accuracy:46.523% B**
KPH:24 B
VKPH:11.200 B**
M20 Basilisk
B+
Kills:494
V. Kills:248 198%
Deaths:109
KDR:4.532
Accuracy:46.724% B**
KPH:21.700 C++
VKPH:10.900 B+
M12 Kobalt
A
Kills:64
V. Kills:5 N/A
Deaths:10
KDR:6.400
Accuracy:21.437% B++
KPH:55.400 C
VKPH:4.300 A
M12 Kobalt
B
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:21.117% B++
KPH:58.200 C
VKPH:3.100 B
Kills:1,601 (0 + 1,601)
Deaths:305
KDR:5.249
VKDR:2.351
Vehicle Kills:717
Kill Difference:1,296
Playtime:65.988 hours
Usage:2%
Score:0.936m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:21.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:640
V. Kills:232 275%
Deaths:438
KDR:1.461
Accuracy:61.823% B**
KPH:30.400 B+
VKPH:11 B**
S12 Renegade
A*
Kills:546
V. Kills:13 N/A
Deaths:129
KDR:4.233
Accuracy:46.826% B+
KPH:122.900 A*
VKPH:2.900 B+
Kills:1,186 (1,186 + 0)
Deaths:567
KDR:2.092
VKDR:0.432
Vehicle Kills:245
Kill Difference:619
Playtime:25.502 hours
Usage:1%
Score:0.329m
Score/min:215
Driving Accuracy:46.826%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 13,70913,3379,8691.351B+1.0526.424%B+14.951%D17.9C+N/A48746.3h12.4C47.1C*
C-4 7,3696,4862,3872.717B**0.3227.519%BN/A96.5B+13.1D--42567.2h1.1B*3.9B*
Breaker Rocket Pods 2,9822,63715017.58A+15.1855.886%B*N/A125B+16.4C++40021.1h11.8B++21.1B+
NSX-P Tanto 2,6532,6201,7161.527B++0.8726.557%C*20.84%D21.7CN/A60120.8h15.7C+59.2C*
SAS-R 2,5672,5576943.684B+1.2837.475%C66.289%C28.6C-N/A7989.3h2.6C--6.8C+
AF-41 Hacksaw 2,4602,4376993.486B1.0828.1%C13.09%C39.1B+N/A12162.4h6.3C*22.3C*
M96 Mjolnir-H 3,7012,3654205.631B+3.2355.535%B++N/A70.6B**39.9B+48033.5h27.6B+49.6B*
AF-41 Hacksaw 2,2732,2596993.232B0.8329.84%C15.007%C+36.2BN/A11762.4h7.2C+24C++
M20 Mustang 3,4972,1949832.232C*0.1732.627%C**N/A17.4B10.4C++172125.8h91B+278.8B+
Vortek Rotary 3,2782,1853665.97A+3.5734.445%B+1.053%D19.9B+10C+284109.7h49.9B++144.9B*
Blitz GD-10 2,1962,1701,8111.198C*1.2027.445%B+10.507%D--20CN/A56108.7h16.8C+61.1C**
NC6 Gauss SAW 2,1742,1351,4081.516B+0.8922.639%B+16.628%D*22.8CN/A7893.6h10.9C+48.3C**
MGR-S1 Gladius 2,0952,0621,0851.9B+0.5027.052%C+16.974%D25.4CN/A6981.2h12.7C--46.9C+
NS-30 Vandal 1,9871,9639012.179C**0.2230.98%C22.771%C-27.7C--N/A6670.9h7.4D--23.9C--
E540 Halberd 2,4351,6212117.682C++5.2857.184%A++1.666%D-36B++18.1B++27345h5.5C**9.7B*
Frag Grenade 1,6701,60911609N/A1,606.6051.753%B*N/A699.6B**26.5M*22352.3h3B*5.7B*
M30 Mustang AH 1,7001,60813212.182B**9.7855.57%C+N/A74.8B++4.3C+31721.5h7.9C**14.2C**
LB00 Python AP 2,2461,5895329.981A27.5843.523%D**N/A41.6D17.2D27438.2h4.2C++9.7D-
Titan-150 AP 2,0281,3391558.639B+6.2454.825%B+N/A35.5A18.3B*50337.7h4.8C++8.7B+
NC4 Mag-Shot 1,2721,2511,3180.949B1.4526.383%C+15.588%D11.8DN/A34105.7h9.6C+36.2C+
AF-34 Mattock 1,2041,1902614.559B+2.1640.878%B*16.975%C++35.7CN/A11633.3h8.1D**19.8C+
Bouncing Betty 1,1741,1733833.063C0.6644.04%C++N/A73.3D--N/A20516h1.9C++4.3C**
AF-34 Mattock 1,1871,1712614.487B+2.0939.214%B15.372%D35.5CN/A10933h7.8D19.9C+
AF-4 Cyclone 1,1891,1706401.828B+0.5725.413%C+18.205%C+26.9CN/A7743.5h12.1C+47.5C++
M20 Basilisk 1,4489871845.364A2.9646.523%B**4.661%C--24B11.2B**22441.1h106.6C229.2B+
LA3 Desperado 9929768361.167B1.2329.88%C*13.934%D--16.3DN/A5260h10C33.6C++
AF-57 Piston 8258164751.718B+0.6840.346%C+8.946%D*23.7C--N/A6634.5h4.3C**10.7C*
Tank Mine 1,0947491584.741B**2.3432.64%C+N/A91.3C42.1D6768.2h2.2C6.7C+
MGR-L1 Promise 7627463422.181B+0.2223.555%C+22.118%C24.1DN/A11330.9h18.1D76.9C+
Auraxium Slasher 71570726,1110.027C+2.3710.098%D**5.658%C-0.3C--N/A12038h2B+20.1D-
AF-4A Bandit 7247013042.306B*0.1025.198%C+19.116%D19.5DN/A7535.9h15.6D**61.9D
M20 Basilisk 1,0746604116.098B**13.7044.406%D-5.303%C*47.8C**30B**55813.8h115.1C++259.1C+
M40 Fury-F 8726404381.461C+0.9461.823%B**N/A30.3B+11B**18521.1h14.6C23.6C*
NC14 Bolt Driver 6496382552.502B+0.1035.942%C++58.621%F16C-N/A5739.8h3.6D*10C-
Hawk GD-68 9026325261.202B**1.2060.624%C2.532%C+15.7C+6.7D13040.2h7.7C**12.7C*
Rocklet Rifle 1,1656224341.433A+0.9745.022%D-N/A20.9C--18.2C--24029.8h36C*80.1C+
C75 Viper 684580886.591B+4.1946.097%B*N/A55.8A+10B++27610.4h10.4B+22.5B*
S12 Renegade 5595461294.233C*1.8346.826%B+N/A124.1A*3B+3614.4h3B+6.4B+
MANA Anti-Vehicle Turret 8635332292.328C*0.0768.214%C++N/A5330B+3300B+9644300.1h9.6M++14B++
M20 Basilisk 7424941094.532B*2.1346.724%B**4.251%D21.7C++10.9B+25422.8h125.7D269.1C++
AF-23 Grinder 4954882182.239C+0.1632.379%C20.492%A+28.2C+N/A7817.3h7.8D24C-
AF-23 Grinder 4774702132.207C+0.1932.937%C-16.17%C+28CN/A7516.8h7.8C--23.8C
NS-7 PDW 4704582282.009A0.3923.295%C16.812%C+22CN/A8220.8h18.3D78.3C+
Titan-150 HEAT 7104551433.182C0.7856.205%B**3.077%C++20.7C+11.6B++20522h7.1D--12.6C+
GD-7F 4434391802.439A0.0424.877%C++16.857%D24.7C+N/A9917.8h14.7C+59.2C++
C-4 ARX 4343921003.92B**1.5227.176%C*N/A140B+15D*6922.8h1B++3.8B++
Tomcat A2AM Pods 581377389.921A++7.5286.544%B**N/A71.1B+38.5C+4855.3h10.7D--12.4D
C85 Canister-H 3563333110.742C+8.3458.598%B*6.907%D*92.5C6.4C3013.6h8.4C14.3C++
Mauler S6 3303242841.141C*1.2640.285%C+14.198%C19.8C-N/A8616.4h6.1D15.1C+
NS-AM7 Archer 4183055980.51C++1.8959.418%C++13.771%C3.7D1.4D3182.5h32D53.8D
G40-F Ranger 4803052114.524B++12.1235.143%C**N/A43B+24.6B4617.1h59.5B+169.4B+
Enforcer ML85 524303793.835C1.4348.689%B*1.65%C26.3B+19.2B+34011.5h15.5D31.8C*
Xiphos Anti-Personnel Phalanx Tower 3043002150A+147.6019.013%D--N/A375B+5D10950.8h6.6B+34.5B+
E540 Halberd-H 418286309.533B+7.1365.502%B**N/A48.5B22.4C++4265.9h5.2B+8B*
Shrike 3452803580.782C*1.6257.297%C++1.429%D-18.9C-4.4D*18914.8h6.6C++11.6C*
Spear Anti-Vehicle Phalanx Tower 4712441122.182C++19.7858.668%B**3.279%C29.8C-27.7C+3228.2h16.4D*27.9D
AP30 Shredder 425242269.308B+6.9137.616%B**N/A35.6B26.9B*4666.8h106C-281.9C++
Coyote Missiles 325222239.652M**7.2554.905%C*N/A56.9B+26.4C++4363.9h20.9A38B**
NSX-P Naginata 227220573.86A++1.4620.669%C-25%D28.2DN/A1067.8h14.5C70.3C
LA39 Bruiser 2162151271.693B+0.7155.654%C--9.302%D--18.7D-N/A9911.5h2.6C+4.7C+
Soldier Soaker 2042021141.772B++0.6326.84%D-9.406%D-23.5D-N/A628.6h5.9C*22.1C
Enforcer ML65-H 341196503.92C+1.5256.871%C+2.041%C*35.6C++26.4C+4145.5h16.8C+29.5C++
The Little Helper 1931931251.544C*0.8635.947%D*9.845%D--18.7D--N/A4210.3h5.2C14.5D
AF-19 Mercenary 1961893050.62C1.7823.336%C*7.937%F--7.5DN/A9025.3h17D72.8C+
Spear Anti-Vehicle Phalanx Turret 296185404.625C2.2253.114%B**3.243%C-38.5C++23.1C*3724.8h12.8D-24.1C+
NSX Tengu 181176842.095B*0.3139.876%B+10.796%D**18.5DN/A839.5h14.3C+35.8C*
C150 Dalton 280167179.824B+7.4236.457%CN/A42.8B++29B+4573.9h3.8B+10.5B+
NCM3 Raven 2141391470.946C++1.4646.211%B*N/A8.8C4.7D8515.8h39.3D--85.1C+
NCM3 Raven 2021391321.053B1.3545.364%B++4.317%B**9.2C+4.2D8515.1h36.2C--79.8C++
NS Annihilator 214136423.238S0.8480.537%C+N/A14.8B**8.5C+2419.2h12.4C+15.3C+
Skyguard 222122323.813B+1.4126.839%C2.459%C**10.5C--8.6C20711.6h156.6D583.6D
NS-20 Gorgon 126118911.297B1.1020.008%D15.254%D16.2C+1.1C-527.3h35.5C*177.6C*
NS-10 Burster 183115452.556A**0.1532.391%B+3.478%D9.7A*5.8A+10911.8h100.4A309.9B**
NS-20 Gorgon 120114911.253B1.1520.725%C--19.298%C+15.4C+N/A527.4h38.2C++184.2C*
NC1 Gauss Rifle 1161131131C+1.4023.593%C++18.584%C17.7CN/A1946.4h14.6C61.8C++
Ectoblaster 10099741.338B*1.0625.404%D**9.091%C+14.6D--N/A406.8h18.6C+73.1D
M12 Kobalt-H 9392713.143C10.7420.734%C15.217%C184B**2D-5710.5h15.8C++76.4C++
NS-10 Burster 13691402.275A++0.1333.228%B+N/A8.3A+4.1B8911h125.1B*376.6B*
Aspis Anti-Aircraft Phalanx Turret 15386214.095C**1.6930.483%B++N/A15.1B++11.8C++2165.7h141.4C**463.9B+
G30 Walker 12284712M+9.6042.027%B**2.381%D60A*27.1A*10941.4h132.6B+315.4B*
Sticky Grenade 8684184N/A81.6053.028%C+N/A420D--10C17930.2h4.3F8.1D-
The Slasher 82802610.307S2.0943.929%B++10%C+2.4C+N/A1033h2.5C5.7C**
M40 Fury 10575107.5C-5.1050.877%C++1.333%C+75C+30B*5221h13.5C*26.6C**
MANA Anti-Personnel Turret 7069521.327N/A1.0718.32%UN/A690U10U2109000.1h19.9T*108.9T*
Orbital Strike Uplink 8165165N/A62.60433.333%UN/A325U80U18760.2h1.2T*0.3T*
M12 Kobalt 6964106.4C--4.0021.437%B++10.938%F53.3C4.2B**3351.2h30F140C+
Hyena Missile Launcher 10864481.333C+1.0732.664%C+N/A8.4D5.8D1077.6h51.6D*158D
Hoplon Anti-Aircraft Phalanx Tower 10457319C-16.6019.595%D--N/A27.1D22.4D2422.1h84C428.9D
M12 Kobalt 5956228A++25.6021.117%B++23.214%B**56C-3C**2441h24.8D-117.6C+
Hunter QCX 7952580.897C**1.5052.689%B+N/A10.4C5.4B+1065h19.6D--37.2C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,4053.1h
Nano-Armor Kit7651,198,254109.3h
Snowman Soldier42010.2h
Anti-Vehicle MANA Turret192,0082.2h
Spawn Beacon704,11511.5h
Turret AI Module04922.2h
Repair Module16472.9h
Skywall Shield Emitter43341.6h
Structure Shield Module13831.4h
Cortium Silo01290.4h
Blast Wall02161.9h
Medical Kit1632,44420.3h
Medical Applicator10432,5843.1h
Nanite Healing Grenade01550h
Welding Device01,3590.2h
Spear Anti-Vehicle Tower12811.3h
Spitfire Auto-Turret382,1722.3h
Deconstruction Tool421,0893.1h
Sunderer Garage1901.2h
Rampart Wall96036.8h
Xiphos Anti-Personnel Tower12781.5h
Hoplon Anti-Aircraft Phalanx Tower02030.9h
Ammunition Package754,9699.8h
Anti-Infantry MANA Turret51710.2h
Vehicle Gate31552.1h
A30 Walker0900.1h
Infantry Tower11231.6h
Router0740.1h
Nano-Repair Grenade07370.2h
IPC Targeting Dart11191.5h
Recon Detection Device3910,32219.3h

Check the help document for the dictionary if you want to learn more about words used here.


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