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Executor Cold Blooded T0hi4[CCCR] T0hi4
NC BR 166

KDR: 2.63

Score: 67.7m

Last Seen: Jan 22nd, 2020 1:05 AM
- OFFLINE - 24.3 hour(s)

Prestige 1, Battle Rank 100 (166 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S C-4 M30 Mustang AH M20 Mustang Breaker Rocket Pods LB00 Python AP SAS-R AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $673,038 MLG Score: 538
Fun Score: N/A
Cheeseburgers Flipped: 1293TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.915%17.186%44516126720,1561.094071.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.424%0.904B*-0.589D-1.802F-HEAD + (~4.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.273C*140.021C+39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.468%0.658%12164127913,670139539609.79928345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%-0.187C-0.843D--0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.40.413B33.80.365C**61.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.487%0.795%204512784,152252918621.64111223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.793%-0.538D-1.104D*1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.271C*9.90.203C++18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.609%4.397%3411412695,254224529552.33927178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.331%0.498B+-0.029C+0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.9-0.037C+51.9-0.29C72.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.825%64.688%341212813,3361794241.8585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.511%0.281C*-0.151C-1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.239C++2.80.127C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.473%10.774%341312801,4851283181.15744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.798%-0.024C+-0.787D--0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.185C++4.40.087C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.7m346.7%336 (20.2k)261 (15.7k)2.63069105,96440,2803.20981166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283675426.546%9.376%24906:2727

27% Engineer8% Heavy Assault22% Infiltrator39% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 5:08 PMJul 19th, 2016 5:20 PMJan 22nd, 2020 3:09 AM (133d) (PST)Jan 21st, 2020 9:05 PM (133d) (PST)Jan 21st, 2020 9:05 PM (133d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931004930.4090.1550.0381.6600.070538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5515,97029,5812592100415,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4320.5h/180d 23,327 9,935 45,567 430.3k 4,030 10,113 18,155 153.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:2,135
Deaths:1,408
KDR:1.516
Accuracy:22.639% C**
HSR:16.628% D*
MGR-L1 Promise
C
Kills:796
Deaths:357
KDR:2.230
Accuracy:23.227% C
HSR:21.734% D
NSX-P Naginata
C--
Kills:220
Deaths:57
KDR:3.860
Accuracy:20.648% C--
HSR:25% D
Kills:3,151
Deaths (as Heavy Assault):1,822
Deaths (to Heavy Assaults):9,589
KDR:1.72942
Kill Difference:1,329
Playtime:338.795 hours
Usage:8%
Score:4.145m
Score/min:204
Accuracy (listed only):22.171%
HSR (listed only):21.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:13,927
Deaths:10,131
KDR:1.375
Accuracy:26.502% B+
HSR:14.547% D
NSX-P Tanto
C+
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C+
HSR:20.824% D-
GD-7F
D
Kills:1,747
Deaths:1,110
KDR:1.574
Accuracy:21.177% D-
HSR:16.371% D
AF-4A Bandit
C-
Kills:1,006
Deaths:457
KDR:2.201
Accuracy:24.410% C-
HSR:18.688% D-
AF-57 Piston
C+
Kills:932
Deaths:554
KDR:1.682
Accuracy:40.646% C+
HSR:9.979% D--
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D*
Kills:319
Deaths:224
KDR:1.424
Accuracy:37.831% D*
HSR:8.777% D**
LA39 Bruiser
D-
Kills:229
Deaths:140
KDR:1.636
Accuracy:53.618% D-
HSR:9.170% D*
AF-19 Mercenary
C++
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C++
HSR:7.937% F--
MGR-C1 Charger
C--
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C--
HSR:18.487% D--
Kills:21,414
Deaths (as Engineer):14,985
Deaths (to Engineers):8,705
KDR:1.42903
Kill Difference:6,429
Playtime:1,162.811 hours
Usage:27%
Score:24.526m
Score/min:352
Accuracy (listed only):31.930%
HSR (listed only):13.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:13,927
Deaths:10,131
KDR:1.375
Accuracy:26.502% B+
HSR:14.547% D
NSX-P Tanto
C+
Kills:2,622
Deaths:1,717
KDR:1.527
Accuracy:26.551% C+
HSR:20.824% D-
Blitz GD-10
B+
Kills:2,210
Deaths:1,838
KDR:1.202
Accuracy:27.452% B+
HSR:10.498% D--
MGR-S1 Gladius
C+
Kills:2,105
Deaths:1,107
KDR:1.902
Accuracy:27.097% C+
HSR:16.912% D-
GD-7F
D
Kills:1,747
Deaths:1,110
KDR:1.574
Accuracy:21.177% D-
HSR:16.371% D
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C
NS-7 PDW
C
Kills:1,028
Deaths:647
KDR:1.589
Accuracy:23.766% C
HSR:13.911% D
AF-4A Bandit
C-
Kills:1,006
Deaths:457
KDR:2.201
Accuracy:24.410% C-
HSR:18.688% D-
AF-57 Piston
C+
Kills:932
Deaths:554
KDR:1.682
Accuracy:40.646% C+
HSR:9.979% D--
Mauler S6
C+
Kills:324
Deaths:284
KDR:1.141
Accuracy:40.285% C+
HSR:14.198% C
The Little Helper
D*
Kills:319
Deaths:224
KDR:1.424
Accuracy:37.831% D*
HSR:8.777% D**
LA39 Bruiser
D-
Kills:229
Deaths:140
KDR:1.636
Accuracy:53.618% D-
HSR:9.170% D*
NSX Tengu
C**
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% C**
HSR:12.315% D**
AF-19 Mercenary
C++
Kills:189
Deaths:305
KDR:0.620
Accuracy:23.336% C++
HSR:7.937% F--
MGR-C1 Charger
C--
Kills:119
Deaths:63
KDR:1.889
Accuracy:24.943% C--
HSR:18.487% D--
Kills:28,130
Deaths (as Light Assault):19,321
Deaths (to Light Assaults):6,347
KDR:1.45593
Kill Difference:8,809
Playtime:1,677.153 hours
Usage:39%
Score:23.205m
Score/min:231
Accuracy (listed only):30.852%
HSR (listed only):14.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,684
Deaths:713
KDR:3.764
Accuracy:37.207% C-
HSR:66.207% C
Blitz GD-10
B+
Kills:2,210
Deaths:1,838
KDR:1.202
Accuracy:27.452% B+
HSR:10.498% D--
MGR-S1 Gladius
C+
Kills:2,105
Deaths:1,107
KDR:1.902
Accuracy:27.097% C+
HSR:16.912% D-
NS-30 Vandal
D
Kills:1,981
Deaths:906
KDR:2.187
Accuracy:30.814% D
HSR:22.867% D
NC4 Mag-Shot
C+
Kills:1,251
Deaths:1,318
KDR:0.949
Accuracy:26.382% C+
HSR:15.588% D
LA3 Desperado
C*
Kills:1,185
Deaths:984
KDR:1.204
Accuracy:30.218% C*
HSR:14.346% D--
AF-4 Cyclone
C+
Kills:1,170
Deaths:640
KDR:1.828
Accuracy:25.409% C+
HSR:18.205% C
NS-7 PDW
C
Kills:1,028
Deaths:647
KDR:1.589
Accuracy:23.766% C
HSR:13.911% D
NC14 Bolt Driver
C+
Kills:652
Deaths:258
KDR:2.527
Accuracy:35.760% C+
HSR:58.436% F-
NS-AM7 Archer
C++
Kills:316
Deaths:602
KDR:0.525
Accuracy:59.302% C++
HSR:13.608% C--
NSX Tomoe
C-
Kills:302
Deaths:129
KDR:2.341
Accuracy:27.705% C-
HSR:24.834% D*
Soldier Soaker
D-
Kills:277
Deaths:150
KDR:1.847
Accuracy:25.869% D--
HSR:9.025% D-
NSX Tengu
C**
Kills:203
Deaths:104
KDR:1.952
Accuracy:39.758% C**
HSR:12.315% D**
Ectoblaster
C++
Kills:99
Deaths:74
KDR:1.338
Accuracy:25.331% D**
HSR:9.091% C++
Kills:15,463
Deaths (as Infiltrator):9,470
Deaths (to Infiltrators):4,977
KDR:1.63284
Kill Difference:5,993
Playtime:955.528 hours
Usage:22%
Score:12.094m
Score/min:211
Accuracy (listed only):31.576%
HSR (listed only):21.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:2,622
Deaths:758
KDR:3.459
Accuracy:29.687% C-
HSR:12.891% C-
AF-41 Hacksaw
C+
Kills:2,429
Deaths:758
KDR:3.204
Accuracy:31.488% C-
HSR:14.697% C+
AF-34 Mattock
B+
Kills:1,219
Deaths:271
KDR:4.498
Accuracy:40.519% B+
HSR:16.899% C++
AF-34 Mattock
C++
Kills:1,203
Deaths:271
KDR:4.439
Accuracy:38.985% C++
HSR:15.378% D
AF-23 Grinder
A+
Kills:496
Deaths:221
KDR:2.244
Accuracy:32.600% D
HSR:20.363% A+
AF-23 Grinder
C+
Kills:483
Deaths:216
KDR:2.236
Accuracy:33.228% D-
HSR:15.942% C+
NCM3 Raven
B++
Kills:145
Deaths:151
KDR:0.960
Accuracy:46.094% B++
HSR:0.690% D**
NCM3 Raven
B*
Kills:144
Deaths:136
KDR:1.059
Accuracy:45.421% B+
HSR:4.167% B*
NS-20 Gorgon
D
Kills:122
Deaths:92
KDR:1.326
Accuracy:20.030% D
HSR:14.754% D--
NS-10 Burster
C++
Kills:116
Deaths:46
KDR:2.522
Accuracy:31.522% C++
HSR:3.448% D
NS-20 Gorgon
C
Kills:115
Deaths:92
KDR:1.250
Accuracy:20.764% D
HSR:19.130% C
NS-10 Burster
C++
Kills:98
Deaths:41
KDR:2.390
Accuracy:32.305% C++
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:40.570% N/A
HSR:18% N/A
Kills:9,242
Deaths (as MAX Suit):1,543
Deaths (to MAX Suits):2,041
KDR:5.98963
Kill Difference:7,699
Playtime:161.967 hours
Usage:4%
Score:3.554m
Score/min:366
Accuracy (listed only):34.093%
HSR (listed only):12.028%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:5,326
V. Kills:329 N/A
Deaths:280
KDR:19.021
Accuracy:55.228% C+
KPH:71.100 B
VKPH:4.400 C
M20 Mustang
B
Kills:3,185
V. Kills:1,832 174%
Deaths:1,102
KDR:2.890
Accuracy:32.529% B
KPH:17 C++
VKPH:9.800 C+
Breaker Rocket Pods
B++
Kills:2,784
V. Kills:375 N/A
Deaths:155
KDR:17.961
Accuracy:55.976% B++
KPH:126.500 C**
VKPH:17 C++
Vortek Rotary
B+
Kills:2,375
V. Kills:1,187 200%
Deaths:393
KDR:6.043
Accuracy:34.482% B+
KPH:20.200 C++
VKPH:10.100 C
Hornet Missiles
C++
Kills:517
V. Kills:346 149%
Deaths:15
KDR:34.467
Accuracy:66.837% B*
KPH:67.900 C+
VKPH:45.500 C++
Tomcat A2AM Pods
B**
Kills:441
V. Kills:234 188%
Deaths:41
KDR:10.756
Accuracy:84.509% B**
KPH:65.700 C**
VKPH:34.900 C
Coyote Missiles
B+
Kills:251
V. Kills:117 213%
Deaths:28
KDR:8.964
Accuracy:56.311% B+
KPH:59.400 B
VKPH:27.700 C+
Kills:14,879 (10,886 + 0)
Deaths:2,014
KDR:7.388
VKDR:2.195
Vehicle Kills:4,420
Kill Difference:12,865
Playtime:420.594 hours
Usage:10%
Score:6.365m
Score/min:252
Piloting Accuracy:34.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:276
V. Kills:206 133%
Deaths:28
KDR:9.857
Accuracy:37.985% B**
KPH:35 C++
VKPH:26.100 B++
C150 Dalton
C**
Kills:167
V. Kills:113 146%
Deaths:17
KDR:9.824
Accuracy:36.457% C
KPH:43.400 C*
VKPH:29.300 C**
Kills:443 (0 + 443)
Deaths:45
KDR:9.844
VKDR:7.089
Vehicle Kills:319
Kill Difference:398
Playtime:11.746 hours
Usage:0%
Score:0.349m
Score/min:495
Piloting Accuracy:N/A%
Gunner Accuracy:36.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C--
Kills:2,695
V. Kills:1,093 246%
Deaths:70
KDR:38.500
Accuracy:42.593% D*
KPH:45 D
VKPH:18.300 C--
L100 Python AP
B**
Kills:1,525
V. Kills:666 229%
Deaths:24
KDR:63.542
Accuracy:43.915% D*
KPH:51.300 B**
VKPH:22.400 B+
C75 Viper
B**
Kills:582
V. Kills:105 N/A
Deaths:88
KDR:6.614
Accuracy:46.094% B*
KPH:55.700 B**
VKPH:10 B
Skyguard
C
Kills:124
V. Kills:101 122%
Deaths:32
KDR:3.875
Accuracy:26.949% C-
KPH:10.700 D
VKPH:8.700 C
Kills:4,926 (4,926 + 0)
Deaths:214
KDR:23.019
VKDR:9.182
Vehicle Kills:1,965
Kill Difference:4,712
Playtime:111.684 hours
Usage:3%
Score:1.879m
Score/min:280
Driving Accuracy:26.949%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:1,685
V. Kills:840 200%
Deaths:214
KDR:7.874
Accuracy:56.755% A++
KPH:36 B+
VKPH:17.900 B+
Titan-150 AP
B++
Kills:1,437
V. Kills:726 198%
Deaths:156
KDR:9.212
Accuracy:54.415% B+
KPH:35.500 B++
VKPH:17.900 B+
Titan-150 HEAT
B+
Kills:484
V. Kills:264 183%
Deaths:143
KDR:3.385
Accuracy:56.010% B**
KPH:21.600 C+
VKPH:11.800 B+
Enforcer ML85
B
Kills:312
V. Kills:225 138%
Deaths:79
KDR:3.949
Accuracy:48.765% B*
KPH:26.500 C*
VKPH:19.100 B
G30 Walker
A+
Kills:67
V. Kills:28 231%
Deaths:2
KDR:33.500
Accuracy:39.057% A+
KPH:32.200 C*
VKPH:13.500 C++
Kills:3,985 (1,921 + 2,064)
Deaths:594
KDR:6.709
VKDR:3.507
Vehicle Kills:2,083
Kill Difference:3,391
Playtime:123.642 hours
Usage:3%
Score:2.613m
Score/min:352
Driving Accuracy:56.010%
Gunner Accuracy:39.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:2,411
V. Kills:1,362 177%
Deaths:422
KDR:5.713
Accuracy:55.436% B++
KPH:70.300 B*
VKPH:39.700 B+
C85 Canister-H
B+
Kills:361
V. Kills:24 N/A
Deaths:31
KDR:11.645
Accuracy:57.023% B+
KPH:95.500 C
VKPH:6.300 C
E540 Halberd-H
C++
Kills:353
V. Kills:168 209%
Deaths:30
KDR:11.767
Accuracy:63.541% B**
KPH:45.700 C+
VKPH:21.800 C++
G40-F Ranger
C**
Kills:321
V. Kills:185 173%
Deaths:23
KDR:13.957
Accuracy:34.643% C+
KPH:41.200 C**
VKPH:23.800 C**
Enforcer ML65-H
C+
Kills:196
V. Kills:145 134%
Deaths:50
KDR:3.920
Accuracy:56.871% C+
KPH:35.400 C+
VKPH:26.200 C+
M12 Kobalt-H
B*
Kills:185
V. Kills:12 N/A
Deaths:8
KDR:23.125
Accuracy:20.348% C-
KPH:104.100 C
VKPH:6.800 B*
G30 Walker
B+
Kills:106
V. Kills:45 230%
Deaths:8
KDR:13.250
Accuracy:41.840% B**
KPH:45.100 B+
VKPH:19.200 B+
M40 Fury-H
A
Kills:96
V. Kills:33 282%
Deaths:7
KDR:13.714
Accuracy:46.979% B++
KPH:83.300 C
VKPH:28.600 A
Kills:4,029 (0 + 4,029)
Deaths:579
KDR:6.959
VKDR:3.409
Vehicle Kills:1,974
Kill Difference:3,450
Playtime:64.413 hours
Usage:1%
Score:1.846m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:46.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:1,047
V. Kills:479 218%
Deaths:189
KDR:5.540
Accuracy:46.496% B**
KPH:24 C++
VKPH:11 B**
M20 Basilisk
B+
Kills:523
V. Kills:253 206%
Deaths:112
KDR:4.670
Accuracy:46.652% B**
KPH:22.200 C+
VKPH:10.800 B+
M12 Kobalt
B++
Kills:419
V. Kills:33 N/A
Deaths:13
KDR:32.231
Accuracy:25.814% A+
KPH:50.600 C--
VKPH:4 B++
G30 Walker
B++
Kills:90
V. Kills:40 220%
Deaths:21
KDR:4.286
Accuracy:34.870% B++
KPH:18.800 C++
VKPH:8.400 C
M12 Kobalt
B*
Kills:88
V. Kills:7 N/A
Deaths:2
KDR:44
Accuracy:21.698% B++
KPH:56.300 D
VKPH:4.500 B*
G40-F Ranger
C
Kills:79
V. Kills:47 165%
Deaths:12
KDR:6.583
Accuracy:31.134% C
KPH:11 D--
VKPH:6.600 D--
Kills:2,246 (0 + 2,246)
Deaths:349
KDR:6.436
VKDR:2.461
Vehicle Kills:859
Kill Difference:1,897
Playtime:88.976 hours
Usage:2%
Score:1.218m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:31.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:640
V. Kills:232 275%
Deaths:438
KDR:1.461
Accuracy:61.810% B**
KPH:30.400 C*
VKPH:11 B*
S12 Renegade
A
Kills:574
V. Kills:14 N/A
Deaths:145
KDR:3.959
Accuracy:45.495% B
KPH:99.200 A
VKPH:2.400 B+
LA7 Buzzard
C
Kills:53
V. Kills:19 265%
Deaths:30
KDR:1.767
Accuracy:39.460% D*
KPH:19.200 C
VKPH:6.900 C
Kills:1,267 (1,267 + 0)
Deaths:613
KDR:2.067
VKDR:0.432
Vehicle Kills:265
Kill Difference:654
Playtime:29.628 hours
Usage:1%
Score:0.351m
Score/min:197
Driving Accuracy:39.460%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 14,35513,92710,1311.375C**1.2626.502%B+14.547%D17.9CN/A48776.1h12.3C-46.2C++
C-4 7,4496,5532,3872.745B*0.1127.73%C*N/A97.5C++13.3D*43467.2h1.1B++3.9B++
M30 Mustang AH 5,6555,32628019.021A16.3955.228%C+N/A71.1B4.4C24174.9h8.1C++14.7C++
M20 Mustang 5,0173,1851,1022.89C++0.2632.529%BN/A17C++9.8C+194187.4h84.3B259B+
Breaker Rocket Pods 3,1592,78415517.961B**15.3355.976%B++N/A126.5C**17C++41222h11.9B+21.3B+
LB00 Python AP 3,7882,6957038.5B**35.8742.593%D*N/A45D18.2D25759.9h3.9C++9.3D-
SAS-R 2,6972,6847133.764C*1.1337.207%C-66.207%C27.7DN/A7796.8h2.6D6.9C-
AF-41 Hacksaw 2,6502,6227583.459C**0.8329.687%C-12.891%C-38.6BN/A11968h6.8C**22.7C++
NSX-P Tanto 2,6552,6221,7171.527B+1.1026.551%C+20.824%D-21.7C-N/A61120.9h15.7C+59.2C+
AF-41 Hacksaw 2,4442,4297583.204C*0.5731.488%C-14.697%C+35.8C++N/A11567.9h7.7C++24.5C++
M96 Mjolnir-H 3,7732,4114225.713C++3.0855.436%B++N/A70.3B*39.7B+48234.3h27.7C++49.9B
Vortek Rotary 3,5622,3753936.043B**3.4134.482%B+1.137%D20.2C++10.1C279117.8h49.5B+143.7B++
Blitz GD-10 2,2392,2101,8381.202C++1.4327.452%B+10.498%D--19.7DN/A56111.9h17C-62.1C++
NC6 Gauss SAW 2,1742,1351,4081.516C++1.1122.639%C**16.628%D*22.8C--N/A8193.6h10.9C+48.3C*
MGR-S1 Gladius 2,1402,1051,1071.902C**0.7327.097%C+16.912%D-25.4DN/A7183h12.7D46.9C
Frag Grenade 2,1612,08212082N/A2,079.3752.169%B++N/A694B++26.3A++21943h2.9B++5.6B++
NS-30 Vandal 2,0051,9819062.187C+0.4430.814%D22.867%D27.7DN/A6771.5h7.4D**24.1D-
GD-7F 1,7891,7471,1101.574C*1.0621.177%D-16.371%D14.1DN/A44123.9h16.1D-76.2D
E540 Halberd 2,5251,6852147.874C+5.2456.755%A++1.662%D35.9B+17.9B+27546.9h5.5C+9.7B++
L100 Python AP 2,1911,5252463.542S60.9143.915%D*N/A51.3B**22.4B+33829.7h3.9B*8.8B
Titan-150 AP 2,1631,4371569.212C**6.5854.415%B+N/A35.5B++17.9B+52440.5h4.7C+8.7C*
Bouncing Betty 1,2691,2683993.178C0.5544.181%C+N/A75D--N/A21516.9h1.9C+4.3C++
NC4 Mag-Shot 1,2721,2511,3180.949C*1.6826.382%C+15.588%D11.8DN/A34105.8h9.6C36.2C+
AF-34 Mattock 1,2331,2192714.498C*1.8740.519%B+16.899%C++35.9CN/A11634h8.1C-20C+
AF-34 Mattock 1,2201,2032714.439C**1.8138.985%C++15.378%D35.7CN/A11033.7h7.9C+20.2C++
LA3 Desperado 1,2051,1859841.204C*1.4330.218%C*14.346%D--13.8D-N/A4386.1h10.5D34.6C+
AF-4 Cyclone 1,1891,1706401.828C**0.8025.409%C+18.205%C26.9C-N/A7943.5h12.1C47.5C+
C-4 ARX 1,2471,0932793.918B*1.2923.955%D-N/A121.4C+17.1D--5369h1.1B4.6C+
M20 Basilisk 1,5261,0471895.54B*2.9146.496%B**4.68%C--24C++11B**22843.7h106.9C-229.9C*
NS-7 PDW 1,0551,0286471.589B+1.0423.766%C13.911%D16.6DN/A5461.9h18.1D-76C
AF-4A Bandit 1,0361,0064572.201B+0.4324.41%C-18.688%D-19D-N/A6753h14.7F60.2D-
AF-57 Piston 9429325541.682B0.9540.646%C+9.979%D--24.3DN/A7038.4h4.3C*10.5C*
Tank Mine 1,2058291615.149B**2.5233.528%C+N/A96.4C43.7D7138.6h2.2C--6.6C
MGR-L1 Promise 8157963572.23B+0.4023.227%C21.734%D21.3D-N/A10337.3h19.1D--82C-
Rocklet Rifle 1,3527344891.501A+1.1343.713%D--N/A19D16D21438.7h37.2C++85.1C
Auraxium Slasher 73172326,3590.027C+2.6010.122%D**5.533%C0.4C-N/A12060.2h2C**19.9D-
M20 Basilisk 1,0746604116.098B*13.4744.388%D-5.303%C*47.5C+29.8B**55613.9h115.1C+259.4C
NC14 Bolt Driver 6636522582.527C*0.1035.76%C+58.436%F-15.6DN/A5841.8h3.7D**10.2D
M40 Fury-F 8726404381.461C+1.1761.81%B**N/A30.3C*11B*18521.1h14.6C23.6C++
Hawk GD-68 9046335261.203A1.4360.691%C2.528%C+15.7C+6.7C13340.4h7.7C*12.8C++
C75 Viper 687582886.614B3.9846.094%B*N/A55.4B**10B30410.5h10.4B+22.5B++
S12 Renegade 5885741453.959C++1.3345.495%B1.045%D**99A2.4B+2895.8h3.1C*6.7B+
MANA Anti-Vehicle Turret 8655342292.332U0.3068.109%D-N/A5340S3310S9783770.1h9.6D--14.1D-
M20 Basilisk 7765231124.67B++2.0446.652%B**4.589%C-22.3C+10.8B+26023.5h122.3D262.1C+
Hornet Missiles 8635171534.467M**31.8466.837%B*N/A68C+45.5C++6107.6h10.1C++15.1B+
AF-23 Grinder 5034962212.244C+0.3932.6%D20.363%A+28CN/A7817.7h7.9C24.1C--
Titan-150 HEAT 7484841433.385C0.7556.01%B**2.893%C++21.6C+11.8B+21422.4h6.9D*12.4C
AF-23 Grinder 4904832162.236C+0.3933.228%D-15.942%C+28.1C-N/A7617.2h7.9C+23.6C-
Tomcat A2AM Pods 6754414110.756A8.1384.509%B**N/A65.8B34.9C4616.7h10.1D12C
M12 Kobalt 4524191332.231B**29.6025.814%A+10.501%F-50.5C--4B++1838.3h35.4F*137.3C
C85 Canister-H 3853613111.645C+9.0157.023%B+6.371%D*95C6.3C3103.8h8.7C-15.2C+
E540 Halberd-H 5213533011.767C*9.1463.541%B**N/A45.8C+21.8C++4007.7h5.3C**8.4B+
Xiphos Anti-Personnel Phalanx Tower 3303252162.5A+159.8720.277%D-N/A406.3B+6.3C--11490.8h7B+34.7B
Mauler S6 3303242841.141C++1.4940.285%C+14.198%C19.8DN/A8816.4h6.1D-15.1C
G40-F Ranger 5063212313.957C**11.3334.643%C+N/A41.2C**23.7C**4457.8h61.4B+177.3B+
The Little Helper 3213192241.424C++1.2137.831%D*8.777%D**21D--N/A4915.2h5.3D14.1D-
NS-AM7 Archer 4323166020.525C++2.1159.302%C++13.608%C--3.7D1.4D3285.7h32.4D--54.7D--
Enforcer ML85 537312793.949C1.3248.765%B*1.603%C-26.4C*19.1B34811.8h15.4D-31.5C+
NSX Tomoe 3073021292.341B0.2927.705%C-24.834%D*17.8D--N/A5317h24.6F**88.7F
Shrike 3452803580.782C++1.8557.279%C+1.429%D18.9D4.4D*20314.8h6.6C+11.6C++
Soldier Soaker 2802771501.847B+0.7825.869%D--9.025%D-22.3D-N/A6412.4h6.1C++23.6C--
AP30 Shredder 482276289.857C++7.2337.985%B**N/A34.9C++26.1B++4867.9h108.6D285.9C+
Spear Anti-Vehicle Phalanx Tower 5162741124.909C++22.2858.399%B**2.92%C32.6C--28.8C+3398.4h14.8F25.3D
Orbital Strike Uplink 3432691269N/A266.37640.425%UN/A672.5U185U35040.4h1.1T*0.2T*
Coyote Missiles 368251288.964A++6.3356.311%B+N/A59.8B27.9C+4624.2h22.5B**39.9B**
LA39 Bruiser 2312291401.636B+0.9953.618%D-9.17%D*18.5D--N/A9912.4h2.7C-5C
NSX-P Naginata 227220573.86A++1.2320.648%C--25%D28.2DN/A1147.8h14.5C70.4C
Hunter QCX 3342191481.48B**1.1557.168%B*N/A15.4C+8.1B*11914.2h14.7D25.6C+
NSX Tengu 2082031041.952B+0.6839.758%C**12.315%D**17.4D-N/A7411.7h14.9C-37.4C+
Spear Anti-Vehicle Phalanx Turret 316200405C-2.3752.517%B*3%C-38.5C+22.3C+3855.2h12.5D--23.8C
Enforcer ML65-H 341196503.92C1.2956.871%C+2.041%C**35.6C+26.4C+4225.5h16.8C+29.5C+
AF-19 Mercenary 1961893050.62C2.0123.336%C++7.937%F--7.1DN/A9726.5h17D-72.8C
M12 Kobalt-H 197185823.125C+20.4920.348%C-14.054%D102.8C6.7B++3431.8h24.6F-120.7D*
NS Annihilator 274174523.346S0.7280.988%C++N/A14.3B*8.2C+22112.2h12.6C15.6C
C150 Dalton 280167179.824C*7.1936.457%CN/A42.8C*29C*5113.9h3.8C++10.5C++
NCM3 Raven 2221451510.96C+1.6746.094%B++N/A8.7C-4.6D8716.6h39.3D*85.4C
NCM3 Raven 2111441361.059C*1.5745.421%B+4.167%B*9.1C4.2D-8815.8h36.6D80.6C+
Skyguard 225124323.875C*1.2426.949%C-2.419%B10.7D8.7C23111.6h155.3D--576.2D-
NS-20 Gorgon 130122921.326C++1.3020.03%D14.754%D--16.3C-1.1C--537.5h34.8C++173.9C+
MGR-C1 Charger 120119631.889B**0.7424.943%C--18.487%D--18.3DN/A476.5h21.2F--85.1D*
NS-10 Burster 185116462.522M0.1131.522%C++3.448%D9.1A+5.4B**10712.8h107B**339.6B*
NS-20 Gorgon 121115921.25C++1.3820.764%D19.13%C15.1C--N/A537.6h38.4C+184.9C+
NC1 Gauss Rifle 1161131131C+1.6323.522%C+18.584%C--17.7C--N/A2156.4h14.6D62C+
G30 Walker 151106813.25M+10.6241.84%B**2.83%C46.1B+19.6B++13132.3h148.2C++354.3B+
Fatestealer 100100761.316U1.3141.887%B+20%C22.2C+N/A454.5h2.2C**5.3B+
Ectoblaster 10099741.338B++1.2925.331%D**9.091%C++14.6D-N/A406.8h18.6C+73.3C--
NS-10 Burster 14798412.39A+0.2432.305%C++N/A8.1B**4C+8812.1h125.2B++387.7B++
M40 Fury-H 12996713.714C+11.0846.979%B++1.042%C+80C27.5A4081.2h14.3F30.5D*
Aspis Anti-Aircraft Phalanx Turret 16191233.957C++1.3331.18%B++N/A14.7B11.3C+2166.2h149.2C+478.4B+
MANA Anti-Personnel Turret 9190591.525N/A1.1120.376%UN/A900U10U2727300.1h23.1T*113.5T*
G30 Walker 13090214.286C+1.6634.87%B++4.444%C++18.8C++8.3C2564.8h194.1C*556.6B+
Sticky Grenade 9189189N/A86.3753.623%C+N/A445D*10C19570.2h4.2F--7.8D*
M12 Kobalt 9588244M**41.3721.698%B++18.182%C55D4.4B*2301.6h24.5D*112.7C+
The Slasher 82802610.307S2.3243.929%B++10%C+2.4C+N/A1033h2.5C5.7C+
G40-F Ranger 12679126.583B+3.9531.134%C1.266%C+11D--6.5D--1597.2h154.2D495.3C--
G40-F Ranger 12377177U74.3729.798%DN/A45.3C27.1C5011.7h74.2C+248.9C+
M40 Fury 10575107.5C--4.8750.877%C+1.333%C75C30B*5221h13.5C++26.6C++
Hoplon Anti-Aircraft Phalanx Tower 12872324C+21.3719.457%D--N/A32.7D25.5D2712.2h70.2C+360.8C+
Hyena Missile Launcher 11468491.388C--1.2432.996%CN/A8.1D-5.5D-1088.4h53.2D*161.2D-
G30 Walker 9567233.5M*30.8739.057%A+4.478%B+31.9C*13.3C++2532.1h123.9B+317.2B+
NC05 Jackhammer 6362262.385B+0.2543.305%C14.516%C+11.5D*N/A885.4h5.8D13.4C
LA7 Buzzard 7253301.767C*0.8639.46%D*N/A18.9C6.8C952.8h7.2B*18.2C**
NCM1 Scattercannon 5050331.515C+1.1240.57%C+18%B+17.9DN/A1912.8h9.7D23.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8671,350,038119.1h
Anti-Vehicle MANA Turret192,0132.3h
Spawn Beacon864,47512.7h
Repair Module17483.4h
Turret AI Module05812.7h
Skywall Shield Emitter43961.9h
Structure Shield Module14061.5h
Sunderer Garage1971.4h
Nanite Healing Grenade01580h
Medical Kit1843,10021.3h
Medical Applicator10533,4263.2h
Blast Wall02532.3h
Cortium Silo01960.7h
Motion Spotter203,4053.1h
Welding Device17,1460.9h
Deconstruction Tool421,0893.1h
Rampart Wall96136.8h
Hoplon Anti-Aircraft Phalanx Tower02451.1h
Xiphos Anti-Personnel Tower13281.8h
Spitfire Auto-Turret432,9223.2h
Spear Anti-Vehicle Tower13331.5h
Recon Detection Device6016,77433.8h
Ammunition Package795,84210.7h
Anti-Infantry MANA Turret62030.3h
Pain Spire0940.5h
Routing Spire0770.3h
Solid Wall01371.4h
Nano-Repair Grenade01,1040.3h
Flail Targeting Dart4610.9h
Snowman Soldier42840.3h
Router05391.1h
A30 Walker0900.1h
Infantry Tower11351.9h
IPC Targeting Dart11321.6h
Orbital Strike Target Designator10801.1h
Light Air Terminal0600.6h
Vehicle Gate32293h
Elysium Spawn Tube0940.5h

Check the help document for the dictionary if you want to learn more about words used here.


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