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Lt. General Sgt. Major T0nnnyyy[fxkU] T0nnnyyy
TR BR 92

KDR: 3.67

Score: 9.6m

Last Seen: Nov 28th, 2018 6:29 AM
- OFFLINE - 46.9 hour(s)

Battle Rank 92 - Terran Republic on Connery
Level Progress (to 93): 98%
Level 100 Progress: 51% 347h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M1 Heavy Cycler M2 Mutilator P2-120 HESH M12 Kobalt T9 CARV M20 Basilisk M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.689%13.029%139210203070.7599012.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.206%-2.024F---1.173D*0.478B+HEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134-0.789D-14.3-0.004C+119.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.053%0.683%99211021439441149.75556382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.151D*-1.258D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.417B6.60.477B+16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.131%15.974%5862102031332739.78125423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.758%-1.765F-2.993M+2.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.4-1.314D**46.7-0.193C225.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.18%40%58611021606010.983607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.931F--1.79F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.9-2.55F*7.7-1.444D**27.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m1254.1%444 (26.6k)376 (22.6k)3.674984,5681,2434.3861692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10222735.566%8.954%5020:500

13% Combat Medic19% Engineer7% Heavy Assault49% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2018 7:12 PMJul 4th, 2018 1:00 AMDec 5th, 2018 11:54 AM (6d) (PST)Nov 28th, 2018 2:31 AM (13d) (PST)Nov 28th, 2018 2:29 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
194121730.1780.0480.0162.6020.02954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,6447,2894,3551131156222,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
427.5h/17.8d 884 409 5,560 66.7k 677 772 753 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F
Kills:209
Deaths:153
KDR:1.366
Accuracy:9.323% F-
HSR:11.483% F
Kills:209
Deaths (as Heavy Assault):153
Deaths (to Heavy Assaults):241
KDR:1.36601
Kill Difference:56
Playtime:28.740 hours
Usage:7%
Score:0.166m
Score/min:96
Accuracy (listed only):9.323%
HSR (listed only):11.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):149
KDR:0
Kill Difference:UNR
Playtime:13.900 hours
Usage:3%
Score:0.084m
Score/min:100
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):174
KDR:0
Kill Difference:UNR
Playtime:79.860 hours
Usage:19%
Score:5.085m
Score/min:1,061
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B+
Kills:60
Deaths:11
KDR:5.455
Accuracy:22.180% D**
HSR:40% B+
Kills:60
Deaths (as Infiltrator):11
Deaths (to Infiltrators):168
KDR:5.45455
Kill Difference:49
Playtime:209.597 hours
Usage:49%
Score:3.106m
Score/min:247
Accuracy (listed only):22.180%
HSR (listed only):40%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:98
Deaths:131
KDR:0.748
Accuracy:12.733% F-
HSR:16.327% D
Kills:98
Deaths (as Combat Medic):131
Deaths (to Combat Medics):45
KDR:0.74809
Kill Difference:33
Playtime:54.038 hours
Usage:13%
Score:0.654m
Score/min:202
Accuracy (listed only):12.733%
HSR (listed only):16.327%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:592
Deaths:236
KDR:2.508
Accuracy:7.693% D**
HSR:24.155% A
M2 Mutilator
C++
Kills:577
Deaths:189
KDR:3.053
Accuracy:7.481% F
HSR:19.064% C++
M3 Pounder HEG
B+
Kills:107
Deaths:53
KDR:2.019
Accuracy:32.215% D
HSR:3.738% B+
Kills:1,276
Deaths (as MAX Suit):239
Deaths (to MAX Suits):75
KDR:5.33891
Kill Difference:1,037
Playtime:40.306 hours
Usage:9%
Score:0.536m
Score/min:222
Accuracy (listed only):15.796%
HSR (listed only):15.653%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:79
V. Kills:18 416%
Deaths:2
KDR:39.500
Accuracy:39.232% D--
KPH:43.900 C
VKPH:10 B+
Kills:79 (79 + 0)
Deaths:2
KDR:39.500
VKDR:9
Vehicle Kills:18
Kill Difference:77
Playtime:1.802 hours
Usage:0%
Score:0.020m
Score/min:181
Driving Accuracy:39.232%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:439
V. Kills:85 N/A
Deaths:21
KDR:20.905
Accuracy:29.053% D*
KPH:35.500 D
VKPH:6.900 C
Kills:439 (439 + 0)
Deaths:21
KDR:20.905
VKDR:4.048
Vehicle Kills:85
Kill Difference:418
Playtime:12.370 hours
Usage:3%
Score:0.085m
Score/min:114
Driving Accuracy:29.053%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:237
V. Kills:15 N/A
Deaths:8
KDR:29.625
Accuracy:6.911% F-
KPH:41.300 D
VKPH:2.600 C
M20 Basilisk
C*
Kills:76
V. Kills:36 205%
Deaths:4
KDR:19
Accuracy:37.338% C+
KPH:22.700 C++
VKPH:10.800 C*
Kills:313 (0 + 313)
Deaths:12
KDR:26.083
VKDR:4.250
Vehicle Kills:51
Kill Difference:301
Playtime:9.089 hours
Usage:2%
Score:0.061m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:37.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 1,2248561856N/A852.33524.211%UN/A713.3U306.7U20811.2h1.2T*0.2T*
M1 Heavy Cycler 6145922362.508B**1.177.693%D**24.155%A16.5CN/A4235.9h23.2D--301.4D**
M2 Mutilator 5915771893.053B**0.627.481%F19.064%C++19.2DN/A4830h19.5C--261F
P2-120 HESH 5244392120.905B++17.2329.053%D*N/A35.4D6.9C11412.4h6.6D--22.5F
M12 Kobalt 252237829.625B**25.956.911%F-19.831%B41.6D2.6C1075.7h16.5B+238.9D*
T9 CARV 2102091531.366C*2.319.323%F-11.483%F9.7D--N/A2721.6h11B*117.9D
M20 Basilisk 2451761176U172.3341.215%D*4.545%C+51.8B+20.3C+3323.4h101.1B+245.2C+
M3 Pounder HEG 121107532.019B1.6632.215%D3.738%B+13.9C1.8D-547.7h29.3F-90.8D*
T1 Cycler 101981310.748C+2.9312.733%F-16.327%D2.9D**N/A1033.5h21.4F-168.2F**
L100 Python HESH 9779239.5A**35.8339.232%D--N/A43.9C10B+1811.8h4.3D-10.9D--
M20 Basilisk 11276419S15.3337.338%C+3.947%D23C++10.9C*1203.3h140.7D-376.8D
99SV 6160115.455A*1.7822.18%D**40%B+11.3D-N/A375.3h7.7D*34.9F
Frag Grenade 5553153N/A49.3358.293%A++N/A530C++20A++13910.1h4.5C--7.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01510.1h
Pain Spire11140.4h
Flail Targeting Dart6730.5h
Solid Wall11360.8h
Nano-Repair Grenade01900.1h
Nano-Armor Kit52480,42825.9h
Turret AI Module02020.7h
Repair Module52030.7h
Skywall Shield Emitter01030.3h
Cortium Silo03461h
Blast Wall1780.4h
Nanite Revive Grenade08590.2h
Medical Applicator298131,88515.7h
Welding Device111,0391.7h
Spear Anti-Vehicle Tower0970.5h
Spitfire Auto-Turret33520.3h
Bunker0510.4h
Rampart Wall11631h
Xiphos Anti-Personnel Tower01090.3h
Hoplon Anti-Aircraft Phalanx Tower0900.3h
PDW-16 Hailstorm11040.1h
WLT-Howler Mining Laser17296,63256.5h
M20 Drake0500h
Elysium Spawn Tube01350.4h
Vehicle Gate21070.8h
Orbital Strike Target Designator513106.3h
IPC Targeting Dart21550.2h
Ammunition Package18460.3h
Recon Detection Device87453.4h
AP30 Shredder0500h

Check the help document for the dictionary if you want to learn more about words used here.


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