Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,270)players online:
Myian (35)  Massai_Games (9)  ari_ess (6)  TOFIX_ZERG (4)  EdVanAmator (3)  hrew99 (2) 59
stats.dasanfall.com
Major Sgt. Major T0nnnyyy[fxkU] T0nnnyyy
TR BR 64

KDR: 3.55

Score: 4.7m

Last Seen: Oct 20th, 2018 8:53 AM
- OFFLINE - 58 minute(s)

Battle Rank 64 - Terran Republic on Connery - Outfit Leader of FxxKyou[fxkU] FxxKyou
TR outfit on Connery

Members: 1
Level Progress (to 65): 28%
Level 100 Progress: 25% 970h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M1 Heavy Cycler M2 Mutilator P2-120 HESH M12 Kobalt T9 CARV M20 Basilisk M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:T0nnnyyy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.554%12.416%131210112980.7720212.775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.182%-2.039F---1.311D**0.451B+HEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.1-0.812D-14.2-0.009C+119.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.469%0.706%96211012425441129.65909376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.192D*-1.247D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.413B6.40.481B+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.125%16.172%62621011303287110.4483421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.768%-1.746F-3.056M++2.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
276.6-1.338D**47.4-0.221C229.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.031%37.5%62611012566010.918033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.105F---1.961F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.3-2.5F*7.2-1.283D**27.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FxxKyou[fxkU] FxxKyou
TR outfit on Connery

Members: 1
4.7m604.7%244 (14.6k)204 (12.2k)3.547524,2181,1894.2531564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10132546.936%9.222%6419:140

14% Combat Medic16% Engineer7% Heavy Assault50% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2018 7:12 PMJul 4th, 2018 1:00 AMOct 21st, 2018 10:06 AM (2d) (PST)Oct 20th, 2018 5:35 AM (3d) (PST)Oct 20th, 2018 4:53 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
207131760.1840.0520.0171.2920.02971

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4467,8364,610113178212,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.5h/15.9d 839 389 4,675 29.6k 643 757 672 4.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F-
Kills:203
Deaths:144
KDR:1.410
Accuracy:9.209% F-
HSR:10.837% F-
Kills:203
Deaths (as Heavy Assault):144
Deaths (to Heavy Assaults):230
KDR:1.40972
Kill Difference:59
Playtime:26.757 hours
Usage:7%
Score:0.158m
Score/min:99
Accuracy (listed only):9.209%
HSR (listed only):10.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):148
KDR:0
Kill Difference:UNR
Playtime:13.257 hours
Usage:3%
Score:0.084m
Score/min:105
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):164
KDR:0
Kill Difference:UNR
Playtime:60.331 hours
Usage:16%
Score:0.780m
Score/min:215
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C*
Kills:56
Deaths:11
KDR:5.091
Accuracy:21.031% F
HSR:37.500% C*
Kills:56
Deaths (as Infiltrator):11
Deaths (to Infiltrators):162
KDR:5.09091
Kill Difference:45
Playtime:189.144 hours
Usage:50%
Score:2.493m
Score/min:220
Accuracy (listed only):21.031%
HSR (listed only):37.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:95
Deaths:129
KDR:0.736
Accuracy:12.553% F-
HSR:15.790% D-
Kills:95
Deaths (as Combat Medic):129
Deaths (to Combat Medics):41
KDR:0.73643
Kill Difference:34
Playtime:53.156 hours
Usage:14%
Score:0.648m
Score/min:203
Accuracy (listed only):12.553%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:592
Deaths:236
KDR:2.508
Accuracy:7.697% D**
HSR:24.155% A
M2 Mutilator
C++
Kills:577
Deaths:189
KDR:3.053
Accuracy:7.485% F
HSR:19.064% C++
M3 Pounder HEG
B
Kills:107
Deaths:53
KDR:2.019
Accuracy:32.232% D
HSR:3.738% B
Kills:1,276
Deaths (as MAX Suit):239
Deaths (to MAX Suits):69
KDR:5.33891
Kill Difference:1,037
Playtime:37.888 hours
Usage:10%
Score:0.509m
Score/min:224
Accuracy (listed only):15.805%
HSR (listed only):15.653%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:79
V. Kills:18 416%
Deaths:2
KDR:39.500
Accuracy:39.232% D-
KPH:43.900 C
VKPH:10 B+
Kills:79 (79 + 0)
Deaths:2
KDR:39.500
VKDR:9
Vehicle Kills:18
Kill Difference:77
Playtime:1.802 hours
Usage:0%
Score:0.020m
Score/min:181
Driving Accuracy:39.232%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:425
V. Kills:83 N/A
Deaths:20
KDR:21.250
Accuracy:28.469% D**
KPH:35.400 D
VKPH:6.900 C
Kills:425 (425 + 0)
Deaths:20
KDR:21.250
VKDR:4.150
Vehicle Kills:83
Kill Difference:405
Playtime:12.003 hours
Usage:3%
Score:0.081m
Score/min:113
Driving Accuracy:28.469%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:230
V. Kills:15 N/A
Deaths:7
KDR:32.857
Accuracy:6.889% F-
KPH:40.800 D
VKPH:2.700 C
M20 Basilisk
C++
Kills:73
V. Kills:34 209%
Deaths:4
KDR:18.250
Accuracy:37.345% C+
KPH:22.200 C++
VKPH:10.300 C++
Kills:303 (0 + 303)
Deaths:11
KDR:27.545
VKDR:4.455
Vehicle Kills:49
Kill Difference:292
Playtime:8.933 hours
Usage:2%
Score:0.058m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:37.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 1,0297261726N/A722.45496.491%UN/A605U252.5U18911.2h1.2T*0.2T*
M1 Heavy Cycler 6145922362.508B**1.047.697%D**24.155%A16.7CN/A4235.4h23.2D--301.2D**
M2 Mutilator 5915771893.053B**0.497.485%F19.064%C++19.6DN/A4929.5h19.5D260.7F
P2-120 HESH 5084252021.25B+17.7028.469%D**N/A35.4D6.9C11312h6.4D-22.6F
M12 Kobalt 245230732.857A29.316.889%F-20%B+41.1D2.7C1055.6h16.7B+241.9D*
T9 CARV 2042031441.41C*2.149.209%F-10.837%F-9.9D-N/A2720.5h10.8B**117.6D
M20 Basilisk 2041441144U140.4542.399%D*4.167%C49.7B20.7C+2352.9h111.4C*262.8C+
M3 Pounder HEG 121107532.019B1.5332.232%D3.738%B14.1C1.8D-547.6h29.3F-90.8D*
T1 Cycler 98951290.736C2.8112.553%F-15.79%D-2.9D**N/A932.8h21.2F-169.2T
L100 Python HESH 9779239.5A**35.9539.232%D-N/A43.9C10B+1811.8h4.3D-10.9D--
M20 Basilisk 10773418.25S14.7037.345%C+4.11%D22.1C++10.3C++1143.3h144.1D-385.8D
99SV 5756115.091A*1.5421.031%F37.5%C*11.4D-N/A384.9h7.2D-34.3D**
Frag Grenade 5553153N/A49.4558.191%A++N/A530C*20A*13850.1h4.5C--7.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01510.1h
Pain Spire11020.3h
Flail Targeting Dart6730.5h
Nano-Repair Grenade01730h
Solid Wall11180.7h
Turret AI Module01900.6h
Repair Module41850.6h
Skywall Shield Emitter0970.3h
Cortium Silo03121h
Nanite Revive Grenade08400.2h
Medical Applicator298131,40315.7h
Welding Device110,2051.6h
Spear Anti-Vehicle Tower0900.5h
Spitfire Auto-Turret33300.3h
Rampart Wall11100.8h
Xiphos Anti-Personnel Tower01020.3h
Hoplon Anti-Aircraft Phalanx Tower0840.3h
Nano-Armor Kit49171,60411.1h
WLT-Howler Mining Laser12269,76042.6h
M20 Drake0500h
Elysium Spawn Tube01220.4h
IPC Targeting Dart21550.2h
Orbital Strike Target Designator432786h
Vehicle Gate2760.6h
Ammunition Package18370.3h
AP30 Shredder0500h
Recon Detection Device76192.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.46s on queries, 1.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.