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Lt. General Commissar T0rgaddon[HMGD] T0rgaddon
TR BR 90

KDR: 3.84

Score: 10.4m

Last Seen: Sep 8th, 2019 5:50 PM
- OFFLINE - 236.3 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 327
Level Progress (to 91): 87%
Level 100 Progress: 55% 538h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy P2-120 AP MRC3 Mercy TMG-50 TRAC-5 S G20 Vulcan-H P2-120 HEAT ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,129,653 MLG Score: 903
Fun Score: N/A
Cheeseburgers Flipped: 1082TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.646%16.574%3921112033,7771.764132.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.663%0.466B+-0.635D-0.629DHEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.282C*12.60.118C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.535%1.45%1251412102,7582829759.78014283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%-0.432C---0.715D-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.38C**8.70.302C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.711%2.226%1790412101,7071856809.17742251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.822%1.805A++-0.547D1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.186C++54.1-0.358C-43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.88%70.492%1790312111,15932443.57716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.166%0.883B*0.222C++-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.50.21C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.595%12.581%17902121231015552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%0.918B*-0.406C---1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.226C++5.4-0.103C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 327
10.4m310.8%263 (15.8k)254 (15.2k)3.8432719,7895,1494.4777690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121496423.547%13.599%32007:565

7% Combat Medic38% Engineer20% Heavy Assault10% Infiltrator20% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 4:21 PMApr 20th, 2019 9:21 AMSep 18th, 2019 5:09 AM (4h) (PST)Sep 8th, 2019 4:06 PM (10d) (PST)Sep 8th, 2019 1:50 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232155080.4850.1260.0661.7240.070903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,35512,87230,4832984103415,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
680.4h/28.3d 3,267 2,691 5,364 70.4k 928 3,086 2,852 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,161
Deaths:542
KDR:2.142
Accuracy:23.753% B+
HSR:17.916% D-
MG-H1 Watchman
B*
Kills:568
Deaths:235
KDR:2.417
Accuracy:27.866% B*
HSR:18.486% D--
T9 CARV
C++
Kills:564
Deaths:196
KDR:2.878
Accuracy:19.883% C++
HSR:13.121% D**
T16 Rhino
A+
Kills:162
Deaths:87
KDR:1.862
Accuracy:28.532% A+
HSR:16.667% D-
Kills:2,455
Deaths (as Heavy Assault):1,060
Deaths (to Heavy Assaults):1,353
KDR:2.31604
Kill Difference:1,395
Playtime:136.323 hours
Usage:20%
Score:1.415m
Score/min:173
Accuracy (listed only):25.009%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:1,154
Deaths:647
KDR:1.784
Accuracy:26.580% B++
HSR:13.432% D
TRAC-5
C
Kills:220
Deaths:60
KDR:3.667
Accuracy:20.628% C
HSR:16.364% C--
AS16 NightHawk
A+
Kills:207
Deaths:88
KDR:2.352
Accuracy:54.224% A+
HSR:12.560% C--
PDW-16 Hailstorm
C++
Kills:197
Deaths:100
KDR:1.970
Accuracy:24.630% C++
HSR:12.690% D
FA1 Barrage
B**
Kills:103
Deaths:65
KDR:1.585
Accuracy:49.873% B**
HSR:12.621% D
MG-C1 Kindred
C++
Kills:66
Deaths:43
KDR:1.535
Accuracy:26.710% C++
HSR:12.121% F
Kills:1,947
Deaths (as Light Assault):1,003
Deaths (to Light Assaults):835
KDR:1.94118
Kill Difference:944
Playtime:31.286 hours
Usage:5%
Score:0.283m
Score/min:151
Accuracy (listed only):33.774%
HSR (listed only):13.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:1,154
Deaths:647
KDR:1.784
Accuracy:26.580% B++
HSR:13.432% D
TRAC-5
C
Kills:220
Deaths:60
KDR:3.667
Accuracy:20.628% C
HSR:16.364% C--
AS16 NightHawk
A+
Kills:207
Deaths:88
KDR:2.352
Accuracy:54.224% A+
HSR:12.560% C--
FA1 Barrage
B**
Kills:103
Deaths:65
KDR:1.585
Accuracy:49.873% B**
HSR:12.621% D
AMR-66
B*
Kills:89
Deaths:24
KDR:3.708
Accuracy:32.005% B*
HSR:24.719% C+
MG-C1 Kindred
C++
Kills:66
Deaths:43
KDR:1.535
Accuracy:26.710% C++
HSR:12.121% F
Kills:1,839
Deaths (as Engineer):927
Deaths (to Engineers):1,068
KDR:1.98382
Kill Difference:912
Playtime:259.675 hours
Usage:38%
Score:3.962m
Score/min:254
Accuracy (listed only):35.003%
HSR (listed only):15.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B*
Kills:693
Deaths:127
KDR:5.457
Accuracy:43.008% B*
HSR:82.540% B*
99SV
B**
Kills:239
Deaths:29
KDR:8.241
Accuracy:38.342% B**
HSR:33.054% C
RAMS .50M
C**
Kills:227
Deaths:29
KDR:7.828
Accuracy:40.693% C**
HSR:73.128% D
PDW-16 Hailstorm
C++
Kills:197
Deaths:100
KDR:1.970
Accuracy:24.630% C++
HSR:12.690% D
TX1 Repeater
B++
Kills:100
Deaths:96
KDR:1.042
Accuracy:28.873% B++
HSR:15% D--
NS-44 Commissioner
C++
Kills:69
Deaths:24
KDR:2.875
Accuracy:37.198% C++
HSR:20.290% C
Kills:1,525
Deaths (as Infiltrator):405
Deaths (to Infiltrators):821
KDR:3.76543
Kill Difference:1,120
Playtime:70.695 hours
Usage:10%
Score:0.804m
Score/min:190
Accuracy (listed only):35.457%
HSR (listed only):39.450%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:589
Deaths:273
KDR:2.158
Accuracy:21.590% C+
HSR:15.959% D-
AS16 NightHawk
A+
Kills:207
Deaths:88
KDR:2.352
Accuracy:54.224% A+
HSR:12.560% C--
PDW-16 Hailstorm
C++
Kills:197
Deaths:100
KDR:1.970
Accuracy:24.630% C++
HSR:12.690% D
FA1 Barrage
B**
Kills:103
Deaths:65
KDR:1.585
Accuracy:49.873% B**
HSR:12.621% D
NS-11A
A
Kills:58
Deaths:28
KDR:2.071
Accuracy:30.399% A
HSR:10.345% F
Kills:1,154
Deaths (as Combat Medic):554
Deaths (to Combat Medics):409
KDR:2.08303
Kill Difference:600
Playtime:47.105 hours
Usage:7%
Score:0.573m
Score/min:203
Accuracy (listed only):36.143%
HSR (listed only):12.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,295
Deaths:355
KDR:3.648
Accuracy:21.132% B**
HSR:17.761% D
MRC3 Mercy
B**
Kills:1,170
Deaths:355
KDR:3.296
Accuracy:21.536% B**
HSR:17.607% D
M1 Heavy Cycler
A++
Kills:689
Deaths:151
KDR:4.563
Accuracy:21.327% A++
HSR:15.094% D
M2 Mutilator
A+
Kills:672
Deaths:126
KDR:5.333
Accuracy:20.398% A+
HSR:17.411% C
M6 Onslaught
A
Kills:590
Deaths:135
KDR:4.370
Accuracy:22.756% A
HSR:15.424% D-
M6 Onslaught
A
Kills:550
Deaths:135
KDR:4.074
Accuracy:23.469% A
HSR:15.818% D-
M3 Pounder HEG
B+
Kills:349
Deaths:86
KDR:4.058
Accuracy:44.236% B+
HSR:1.433% D*
M3 Pounder HEG
B++
Kills:291
Deaths:73
KDR:3.986
Accuracy:47.302% B++
HSR:3.436% C**
NS-10 Burster
B**
Kills:277
Deaths:82
KDR:3.378
Accuracy:35.192% B**
HSR:5.776% C+
NS-10 Burster
B**
Kills:253
Deaths:70
KDR:3.614
Accuracy:35.511% B**
HSR:5.929% C**
MR1 Fracture
A*
Kills:134
Deaths:53
KDR:2.528
Accuracy:56.397% A*
HSR:1.493% D*
MR1 Fracture
A*
Kills:83
Deaths:53
KDR:1.566
Accuracy:57.663% A*
HSR:1.205% D*
NS-20 Gorgon
B*
Kills:72
Deaths:24
KDR:3
Accuracy:30.595% B*
HSR:19.444% C++
NS-20 Gorgon
B++
Kills:58
Deaths:24
KDR:2.417
Accuracy:29.760% B++
HSR:17.241% C
Kills:6,483
Deaths (as MAX Suit):861
Deaths (to MAX Suits):238
KDR:7.52962
Kill Difference:5,622
Playtime:135.459 hours
Usage:20%
Score:3.348m
Score/min:412
Accuracy (listed only):33.377%
HSR (listed only):11.077%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:340
V. Kills:115 293%
Deaths:27
KDR:12.593
Accuracy:51.377% C+
KPH:28.900 C+
VKPH:9.800 C-
Skyguard
B++
Kills:168
V. Kills:95 175%
Deaths:13
KDR:12.923
Accuracy:31.105% C**
KPH:18.600 B++
VKPH:10.500 C**
C75 Viper
C+
Kills:140
V. Kills:45 304%
Deaths:12
KDR:11.667
Accuracy:47.388% B*
KPH:25.200 C
VKPH:8.100 C+
L100 Python AP
B**
Kills:63
V. Kills:24 252%
Deaths:5
KDR:12.600
Accuracy:47.740% D--
KPH:46.100 B**
VKPH:17.600 C+
Kills:711 (711 + 0)
Deaths:57
KDR:12.474
VKDR:4.895
Vehicle Kills:279
Kill Difference:654
Playtime:27.699 hours
Usage:4%
Score:0.301m
Score/min:181
Driving Accuracy:47.740%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,204
V. Kills:445 270%
Deaths:33
KDR:36.485
Accuracy:50.027% B+
KPH:51.800 A++
VKPH:19.200 C**
P2-120 HEAT
B*
Kills:1,046
V. Kills:251 415%
Deaths:98
KDR:10.674
Accuracy:43.352% C++
KPH:36 B*
VKPH:8.600 C
P525 Marauder
D
Kills:383
V. Kills:25 N/A
Deaths:13
KDR:29.462
Accuracy:22.776% C**
KPH:35.600 D-
VKPH:2.300 D
E540 Halberd
C++
Kills:132
V. Kills:42 307%
Deaths:11
KDR:12
Accuracy:38.936% C
KPH:27.200 C++
VKPH:8.600 D
Kills:2,765 (2,250 + 515)
Deaths:155
KDR:17.839
VKDR:4.923
Vehicle Kills:763
Kill Difference:2,610
Playtime:67.925 hours
Usage:10%
Score:0.821m
Score/min:201
Driving Accuracy:43.352%
Gunner Accuracy:38.936%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,100
V. Kills:552 199%
Deaths:131
KDR:8.397
Accuracy:60.456% A+
KPH:54.100 B+
VKPH:27.100 C+
Kills:1,100 (0 + 1,100)
Deaths:131
KDR:8.397
VKDR:4.214
Vehicle Kills:552
Kill Difference:969
Playtime:20.337 hours
Usage:3%
Score:0.438m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:60.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:92
V. Kills:21 418%
Deaths:5
KDR:18.400
Accuracy:35.612% C
KPH:24.900 B
VKPH:5.700 D
Kills:92 (0 + 92)
Deaths:5
KDR:18.400
VKDR:4.200
Vehicle Kills:21
Kill Difference:87
Playtime:3.695 hours
Usage:1%
Score:0.036m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:35.612%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 1,3181,2953553.648B++0.2021.132%B**17.761%D43B**N/A12430.1h15.4B**72.8B*
P2-120 AP 1,6491,2043336.485S32.6450.027%B+N/A51.9A++19.2C**33523.2h3.9A7.8A
MRC3 Mercy 1,1901,1703553.296B+0.5521.536%B**17.607%D38.9B++N/A11430.1h17.6B+81.5B++
TMG-50 1,1721,1615422.142B*1.7023.753%B+17.916%D-31.7C+N/A7636.6h10.5B+44B+
TRAC-5 S 1,1741,1546471.784B**2.0626.58%B++13.432%D14.8CN/A4578h13.4C+50.4B
G20 Vulcan-H 1,6521,1001318.397A4.5560.456%A+2.455%C54.2B+27.2C++35920.3h76.9B*127.3B**
P2-120 HEAT 1,2971,0469810.673B++6.8343.352%C++1.816%D35.9B*8.6C14329.1h4.3A10B**
ML-7 8957342283.219M**0.6258.177%C*1.771%D36.7A8.1D15920h4A6.9A
M77-B 6946931275.457M1.6143.008%B*82.54%B*25.8C+N/A7526.9h2.1B+4.8B++
M1 Heavy Cycler 6956891514.563A**0.7221.327%A++15.094%D28.9B++N/A8023.8h13.5B**63.4B*
M2 Mutilator 6886721265.333A**1.4920.398%A+17.411%C32.6B+N/A8920.6h12.2A+59.6B**
M6 Onslaught 6025901354.37B**0.5322.756%A15.424%D-46.8B*1B++21812.6h17.5B77.1B++
T1 Cycler 5915892732.158B**1.6921.59%C+15.959%D-21.5CN/A7327.4h12.8B+59.3B+
MG-H1 Watchman 5785682352.417B++1.4327.866%B*18.486%D--27.3C--N/A11120.8h14.9C*53.5B+
T9 CARV 5735641962.878A0.9719.883%C++13.121%D**26.1C+N/A9521.6h12.4B+62.5B+
M6 Onslaught 5645501354.074B**0.2323.469%A15.818%D-44B++1.1B**20212.5h19.6C+83.5B+
P525 Marauder 4083831329.462B**25.6222.776%C**N/A35.5D-2.3D7910.8h7C+30.6C**
M3 Pounder HEG 435349864.058A++0.2144.236%B+1.433%D*21.8B+5.4A10816h12.5B++28.4B++
L100 Python HEAT 4553402712.593A8.7551.377%C+2.941%C**28.8C+9.7C-13411.8h4B+7.7B*
M3 Pounder HEG 343291733.986A+0.1447.302%B++3.436%C**19.8C++3.5C8214.7h15.6B+33B+
NS-10 Burster 449277823.378M++0.4735.192%B**5.776%C+6.7B++4.2B+7241.3h132.2B+375.6B*
NS-10 Burster 405253703.614M+0.2335.511%B**5.929%C**6.4B+3.8C++7239.6h141.4B+398.2B++
99SV 242239298.241M**4.4038.342%B**33.054%C34.1B++N/A987h4.3B*11.3B*
RAMS .50M 227227297.828A+3.9840.693%C**73.128%D32.9C**N/A1356.9h2B+4.8B+
TRAC-5 229220603.667M**0.1820.628%C16.364%C--11.8C-N/A8718.6h19C--92.3C
AS16 NightHawk 212207882.352B**1.4954.224%A+12.56%C--39.1C*N/A975.3h5.2C9.6B+
PDW-16 Hailstorm 1991971001.97B**1.8724.63%C++12.69%D20.7CN/A549.5h11.2B*45.6B+
T7 Mini-Chaingun 2041951091.789B*2.0522.016%B**7.179%D**34.2C++1.6A++845.7h13.6B+61.9B+
Skyguard 2631681312.923S9.0831.105%C**1.19%D18.7B++10.6C**2139h80.6B**259.2B**
T16 Rhino 163162871.862B++1.9828.532%A+16.667%D-28.9CN/A815.6h13.9C+48.8B+
C75 Viper 1851401211.667A+7.8247.388%B*N/A25C8C+1525.6h11.7B24.8B++
MR1 Fracture 206134532.528M1.3256.397%A*1.493%D*14.1A7.6A1489.5h50.4C++89.4B++
E540 Halberd 1741321112B*8.1638.936%C2.273%C--26.9C++8.6D1824.9h4.8B*12.4B+
Frag Grenade 1211201120N/A116.1636.624%D*N/A600B+5D19320.2h3.3B+9C++
Spear Anti-Vehicle Phalanx Turret 166119619.833A*15.9942.987%C+4.202%C++37.2C+14.7D2343.2h6.7B+15.7B+
FA1 Barrage 103103651.585B+2.2649.873%B**12.621%D16.1DN/A646.4h5.7C11.5B
TX1 Repeater 101100961.042B2.8028.873%B++15%D--10.3D-N/A419.7h18.5D64C+
M20 Basilisk 11392518.4S14.5635.612%C5.435%C+24.9B5.7D1613.7h48.4A135.9B**
C-4 12090293.103A0.7433.333%AN/A112.5B++37.5B+11000.8h1.4C*4.2B++
AMR-66 8989243.708M++0.1432.005%B*24.719%C+15.6CN/A755.7h9.1C*28.5B+
MR1 Fracture 12683531.566A+2.2857.663%A*1.205%D*8.7C++4.5C+979.5h83.5D*144.7C*
NS-20 Gorgon 7472243A+0.8430.595%B*19.444%C++32.7A++N/A1932.2h22.3B*73B++
NS-44 Commissioner 7069242.875A++0.9737.198%C++20.29%C12.5D-N/A605.5h4.5C12C+
Tank Mine 9866242.75C++1.0944.569%B*N/A132B+64C++13890.5h1.8C*4A
MG-C1 Kindred 6666431.535C*2.3126.71%C++12.121%F10.8D--N/A676.1h12.6C47.2C+
L100 Python AP 8763512.6A+8.7647.74%D--N/A45B**17.1C+4831.4h2.7B**5.6A
T2 Striker 11262361.722M+2.1250.053%C+N/A9.5C7.7C-1636.5h53.3C-106.5C
NS-11A 6058282.071B+1.7730.399%A10.345%F20.7C--N/A1072.8h14.5C+47.6B+
NS-20 Gorgon 6158242.417B**1.4329.76%B++17.241%C26.4B*1.4C1582.2h26.5B+89.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11110.1h
Nano-Armor Kit248395,97832.5h
Medical Applicator10845,14310.4h
Motion Spotter04340.2h
M12 Kobalt0820h
Recon Detection Device61,0041.8h
Ammunition Package41,1170.5h
Medical Kit102130.3h
Anti-Infantry MANA Turret32260.9h
Nano-Repair Grenade0990h
Hardlight Barrier1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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