Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,908)players online:
Aeflic (31)  Myian (22)  gratgaisdead (13)  AudioVision (4)  MofkerTwitch (4)  AbsintusFX (4) 78
stats.dasanfall.com
Lt. General Commissar T0rgaddon[HMGD] T0rgaddon
TR BR 90

KDR: 3.84

Score: 10.4m

Last Seen: Jun 23rd, 2019 7:14 AM
- OFFLINE - 83.3 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 741
Level Progress (to 91): 79%
Level 100 Progress: 55% 540h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy P2-120 AP MRC3 Mercy TMG-50 TRAC-5 S G20 Vulcan-H P2-120 HEAT ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:T0rgaddon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,129,653 MLG Score: 903
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.544%16.689%3931012013,7091.73482.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.742%0.471B+-0.619D-0.598DHEAD + (~4.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.282C*12.60.117C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.535%1.45%1251412072,7582829759.78014283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%-0.402C---0.761D-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.392B8.70.31C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.717%2.23%1787412071,7041866809.16129250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%1.81A++-0.545D1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.183C++54.2-0.365C-43.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.861%70.502%1787312081,15632443.5679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%0.818B++0.35C**-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.396B2.50.24C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.595%12.581%17872120931015552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%0.961B*-0.358C--1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.246C++5.4-0.086C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 741
10.4m310.5%263 (15.8k)254 (15.2k)3.8422919,7345,1364.474390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121196123.519%13.606%32007:565

7% Combat Medic38% Engineer20% Heavy Assault10% Infiltrator20% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 4:21 PMApr 20th, 2019 9:21 AMJun 26th, 2019 11:58 AM (95m) (PST)Jun 23rd, 2019 3:15 AM (3d) (PST)Jun 23rd, 2019 3:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7212145070.4850.1260.0661.7230.070903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,28812,85830,4302984103415,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
678.1h/28.3d 3,246 2,685 5,344 70.1k 928 3,072 2,847 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,161
Deaths:542
KDR:2.142
Accuracy:23.753% B+
HSR:17.916% D-
T9 CARV
C++
Kills:564
Deaths:196
KDR:2.878
Accuracy:19.883% C++
HSR:13.121% D**
MG-H1 Watchman
B**
Kills:559
Deaths:233
KDR:2.399
Accuracy:27.863% B**
HSR:18.605% D--
T16 Rhino
A+
Kills:162
Deaths:87
KDR:1.862
Accuracy:28.532% A+
HSR:16.667% D-
Kills:2,446
Deaths (as Heavy Assault):1,058
Deaths (to Heavy Assaults):1,349
KDR:2.31191
Kill Difference:1,388
Playtime:135.768 hours
Usage:20%
Score:1.410m
Score/min:173
Accuracy (listed only):25.008%
HSR (listed only):16.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B*
Kills:1,154
Deaths:647
KDR:1.784
Accuracy:26.580% B*
HSR:13.432% C--
TRAC-5
C+
Kills:220
Deaths:60
KDR:3.667
Accuracy:20.628% C+
HSR:16.364% C-
AS16 NightHawk
A
Kills:207
Deaths:88
KDR:2.352
Accuracy:54.224% A
HSR:12.560% C-
PDW-16 Hailstorm
C++
Kills:197
Deaths:100
KDR:1.970
Accuracy:24.630% C++
HSR:12.690% D
FA1 Barrage
B**
Kills:103
Deaths:65
KDR:1.585
Accuracy:49.873% B**
HSR:12.621% D
MG-C1 Kindred
C++
Kills:65
Deaths:42
KDR:1.548
Accuracy:26.903% C++
HSR:10.769% F-
Kills:1,946
Deaths (as Light Assault):1,002
Deaths (to Light Assaults):834
KDR:1.94212
Kill Difference:944
Playtime:31.279 hours
Usage:5%
Score:0.283m
Score/min:151
Accuracy (listed only):33.806%
HSR (listed only):13.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,154
Deaths:647
KDR:1.784
Accuracy:26.580% B*
HSR:13.432% C--
TRAC-5
C+
Kills:220
Deaths:60
KDR:3.667
Accuracy:20.628% C+
HSR:16.364% C-
AS16 NightHawk
A
Kills:207
Deaths:88
KDR:2.352
Accuracy:54.224% A
HSR:12.560% C-
FA1 Barrage
B**
Kills:103
Deaths:65
KDR:1.585
Accuracy:49.873% B**
HSR:12.621% D
AMR-66
B*
Kills:89
Deaths:24
KDR:3.708
Accuracy:32.005% B*
HSR:24.719% C+
MG-C1 Kindred
C++
Kills:65
Deaths:42
KDR:1.548
Accuracy:26.903% C++
HSR:10.769% F-
Kills:1,838
Deaths (as Engineer):926
Deaths (to Engineers):1,068
KDR:1.98488
Kill Difference:912
Playtime:259.298 hours
Usage:38%
Score:3.958m
Score/min:254
Accuracy (listed only):35.035%
HSR (listed only):15.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B*
Kills:690
Deaths:126
KDR:5.476
Accuracy:42.969% B*
HSR:82.609% B*
99SV
B**
Kills:239
Deaths:29
KDR:8.241
Accuracy:38.342% B**
HSR:33.054% C
RAMS .50M
C**
Kills:227
Deaths:29
KDR:7.828
Accuracy:40.693% C**
HSR:73.128% D
PDW-16 Hailstorm
C++
Kills:197
Deaths:100
KDR:1.970
Accuracy:24.630% C++
HSR:12.690% D
TX1 Repeater
B++
Kills:100
Deaths:96
KDR:1.042
Accuracy:28.873% B++
HSR:15% D-
NS-44 Commissioner
C++
Kills:68
Deaths:24
KDR:2.833
Accuracy:37.241% C++
HSR:20.588% C
Kills:1,521
Deaths (as Infiltrator):404
Deaths (to Infiltrators):818
KDR:3.76485
Kill Difference:1,117
Playtime:70.585 hours
Usage:10%
Score:0.804m
Score/min:190
Accuracy (listed only):35.458%
HSR (listed only):39.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:589
Deaths:273
KDR:2.158
Accuracy:21.590% C+
HSR:15.959% D-
AS16 NightHawk
A
Kills:207
Deaths:88
KDR:2.352
Accuracy:54.224% A
HSR:12.560% C-
PDW-16 Hailstorm
C++
Kills:197
Deaths:100
KDR:1.970
Accuracy:24.630% C++
HSR:12.690% D
FA1 Barrage
B**
Kills:103
Deaths:65
KDR:1.585
Accuracy:49.873% B**
HSR:12.621% D
NS-11A
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:29.655% N/A
HSR:10% N/A
Kills:1,146
Deaths (as Combat Medic):551
Deaths (to Combat Medics):409
KDR:2.07985
Kill Difference:595
Playtime:46.814 hours
Usage:7%
Score:0.567m
Score/min:202
Accuracy (listed only):35.994%
HSR (listed only):12.766%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,295
Deaths:355
KDR:3.648
Accuracy:21.132% B**
HSR:17.761% C--
MRC3 Mercy
B**
Kills:1,170
Deaths:355
KDR:3.296
Accuracy:21.536% B**
HSR:17.607% D
M1 Heavy Cycler
A++
Kills:689
Deaths:151
KDR:4.563
Accuracy:21.327% A++
HSR:15.094% D
M2 Mutilator
A+
Kills:672
Deaths:126
KDR:5.333
Accuracy:20.398% A+
HSR:17.411% C
M6 Onslaught
A
Kills:579
Deaths:132
KDR:4.386
Accuracy:22.621% A
HSR:15.717% D-
M6 Onslaught
A
Kills:546
Deaths:132
KDR:4.136
Accuracy:23.314% A
HSR:15.934% D-
M3 Pounder HEG
B++
Kills:345
Deaths:85
KDR:4.059
Accuracy:44.126% B++
HSR:1.159% D*
M3 Pounder HEG
B++
Kills:290
Deaths:72
KDR:4.028
Accuracy:47.283% B++
HSR:3.448% C*
NS-10 Burster
B**
Kills:273
Deaths:81
KDR:3.370
Accuracy:35.177% B**
HSR:5.861% C+
NS-10 Burster
B**
Kills:251
Deaths:69
KDR:3.638
Accuracy:35.494% B**
HSR:5.976% C*
MR1 Fracture
A*
Kills:132
Deaths:52
KDR:2.538
Accuracy:56.699% A*
HSR:1.515% D*
MR1 Fracture
A**
Kills:82
Deaths:52
KDR:1.577
Accuracy:57.965% A**
HSR:1.220% D*
NS-20 Gorgon
B*
Kills:72
Deaths:24
KDR:3
Accuracy:30.687% B*
HSR:19.444% C++
NS-20 Gorgon
B*
Kills:58
Deaths:24
KDR:2.417
Accuracy:29.866% B*
HSR:17.241% C
Kills:6,454
Deaths (as MAX Suit):855
Deaths (to MAX Suits):236
KDR:7.54854
Kill Difference:5,599
Playtime:134.559 hours
Usage:20%
Score:3.332m
Score/min:413
Accuracy (listed only):33.402%
HSR (listed only):11.099%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:340
V. Kills:115 293%
Deaths:27
KDR:12.593
Accuracy:51.377% C+
KPH:28.900 C+
VKPH:9.800 C
Skyguard
B++
Kills:168
V. Kills:95 175%
Deaths:13
KDR:12.923
Accuracy:31.105% B
KPH:18.600 B++
VKPH:10.500 B
C75 Viper
C++
Kills:140
V. Kills:45 304%
Deaths:12
KDR:11.667
Accuracy:47.388% B**
KPH:25.200 C
VKPH:8.100 C++
L100 Python AP
A
Kills:63
V. Kills:24 252%
Deaths:5
KDR:12.600
Accuracy:47.740% D-
KPH:46.100 A
VKPH:17.600 C+
Kills:711 (711 + 0)
Deaths:57
KDR:12.474
VKDR:4.895
Vehicle Kills:279
Kill Difference:654
Playtime:27.699 hours
Usage:4%
Score:0.300m
Score/min:181
Driving Accuracy:47.740%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,204
V. Kills:445 270%
Deaths:33
KDR:36.485
Accuracy:50.027% B+
KPH:51.800 A++
VKPH:19.200 B
P2-120 HEAT
B*
Kills:1,046
V. Kills:251 415%
Deaths:98
KDR:10.674
Accuracy:43.352% C++
KPH:36 B*
VKPH:8.600 C
P525 Marauder
D
Kills:383
V. Kills:25 N/A
Deaths:13
KDR:29.462
Accuracy:22.776% C**
KPH:35.600 D-
VKPH:2.300 D
E540 Halberd
C*
Kills:132
V. Kills:42 307%
Deaths:11
KDR:12
Accuracy:39.182% C
KPH:27.600 C*
VKPH:8.800 D-
Kills:2,765 (2,250 + 515)
Deaths:155
KDR:17.839
VKDR:4.923
Vehicle Kills:763
Kill Difference:2,610
Playtime:67.845 hours
Usage:10%
Score:0.821m
Score/min:202
Driving Accuracy:43.352%
Gunner Accuracy:39.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,100
V. Kills:552 199%
Deaths:131
KDR:8.397
Accuracy:60.456% A++
KPH:54.100 B+
VKPH:27.100 C++
Kills:1,100 (0 + 1,100)
Deaths:131
KDR:8.397
VKDR:4.214
Vehicle Kills:552
Kill Difference:969
Playtime:20.337 hours
Usage:3%
Score:0.437m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:60.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:89
V. Kills:21 405%
Deaths:5
KDR:17.800
Accuracy:35.450% C
KPH:24.200 C**
VKPH:5.700 D
Kills:89 (0 + 89)
Deaths:5
KDR:17.800
VKDR:4.200
Vehicle Kills:21
Kill Difference:84
Playtime:3.679 hours
Usage:1%
Score:0.035m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:35.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 1,3181,2953553.648B++0.1921.132%B**17.761%C--43B**N/A12430.1h15.4B**72.8B*
P2-120 AP 1,6491,2043336.485M**32.6450.027%B+N/A51.9A++19.2B33523.2h3.9A+7.8A
MRC3 Mercy 1,1901,1703553.296B+0.5521.536%B**17.607%D38.9B*N/A11430.1h17.6B+81.5B++
TMG-50 1,1721,1615422.142B*1.7023.753%B+17.916%D-31.7C+N/A7636.6h10.5B+44B+
TRAC-5 S 1,1741,1546471.784B**2.0626.58%B*13.432%C--14.8CN/A4578h13.4C+50.4B
G20 Vulcan-H 1,6521,1001318.397A4.5560.456%A++2.455%C54.2B+27.2C++35820.3h76.9B*127.3B**
P2-120 HEAT 1,2971,0469810.673B++6.8343.352%C++1.816%D35.9B*8.6C14329.1h4.3A10B**
ML-7 8957342283.219S0.6258.177%C*1.771%D36.7A8.1D15920h4A6.9A
M77-B 6916901265.476A**1.6342.969%B*82.609%B*25.7C+N/A7526.9h2.1B++4.8B*
M1 Heavy Cycler 6956891514.563M0.7221.327%A++15.094%D28.9B*N/A8023.8h13.5A63.4B*
M2 Mutilator 6886721265.333A*1.4920.398%A+17.411%C32.6B+N/A8920.6h12.2A+59.6B**
T1 Cycler 5915892732.158B**1.6821.59%C+15.959%D-21.5C+N/A7327.4h12.8B+59.3B+
M6 Onslaught 5915791324.386A0.5422.621%A15.717%D-46.7B**1B**21912.4h17.6B77.7B++
T9 CARV 5735641962.878B**0.9619.883%C++13.121%D**26.1C+N/A9521.6h12.4B+62.5B+
MG-H1 Watchman 5695592332.399B++1.4427.863%B**18.605%D--27.4C-N/A11220.4h15C*53.8B+
M6 Onslaught 5605461324.136B**0.2923.314%A15.934%D-44.4B*1.1A20412.3h19.4C+83.2B+
P525 Marauder 4083831329.462B*25.6222.776%C**N/A35.5D-2.3D7910.8h7C30.6C**
M3 Pounder HEG 431345854.059A++0.2244.126%B++1.159%D*21.7B+5.4A10815.9h12.5B++28.2B++
L100 Python HEAT 4553402712.593A+8.7551.377%C+2.941%C*28.8C+9.7C-13411.8h4B++7.7B*
M3 Pounder HEG 342290724.028A+0.1947.283%B++3.448%C*19.9C++3.6C+8214.6h15.4B+32.5B+
NS-10 Burster 443273813.37M++0.4735.177%B**5.861%C+6.7B*4.2B+7240.9h132.3B+376.1B*
NS-10 Burster 402251693.638M+0.2035.494%B**5.976%C*6.4B++3.9C*7239.2h140.5B+396B*
99SV 242239298.241S4.4038.342%B**33.054%C34.1B++N/A987h4.3B*11.3B*
RAMS .50M 227227297.828A3.9940.693%C**73.128%D32.9BN/A1356.9h2B+4.8B+
TRAC-5 229220603.667M**0.1820.628%C+16.364%C-11.8C--N/A8718.6h19D92.3C
AS16 NightHawk 212207882.352B**1.4954.224%A12.56%C-39.1C**N/A975.3h5.2C+9.6B+
PDW-16 Hailstorm 1991971001.97B**1.8724.63%C++12.69%D20.7CN/A549.5h11.2B*45.6B+
T7 Mini-Chaingun 2041951091.789B**2.0522.016%B**7.179%D**34.2C++1.6A*845.7h13.6B+61.9B+
Skyguard 2631681312.923S9.0831.105%B1.19%D18.7B++10.6B2139h80.6B**259.2B**
T16 Rhino 163162871.862B++1.9828.532%A+16.667%D-28.9C+N/A815.6h13.9C+48.8B+
C75 Viper 1851401211.667A+7.8247.388%B**N/A25C8C+1525.6h11.7B24.8B++
MR1 Fracture 203132522.538M1.3056.699%A*1.515%D*14.2B**7.6A1499.3h50.5C++89B++
E540 Halberd 1741321112B*8.1639.182%C2.273%D27.5C*8.8D-1854.8h4.7B*12B+
Frag Grenade 1211201120N/A116.1636.624%D*N/A600B+5D19240.2h3.3B+9C++
Spear Anti-Vehicle Phalanx Turret 166119619.833A*15.9942.987%C+4.202%C+37.2C+14.7D2343.2h6.7B15.7B+
FA1 Barrage 103103651.585B+2.2649.873%B**12.621%D16.1DN/A646.4h5.7C11.5B
TX1 Repeater 101100961.042B+2.8028.873%B++15%D-10.3D-N/A419.7h18.5D64C+
C-4 12090293.103A0.7433.333%AN/A112.5B++37.5B+11000.8h1.4C*4.2B++
M20 Basilisk 11089517.8S13.9635.45%C5.618%C+24.1C**5.7D1593.7h49.5A139.6B**
AMR-66 8989243.708M++0.1332.005%B*24.719%C+15.6CN/A755.7h9.1C*28.5B+
MR1 Fracture 12482521.577A+2.2757.965%A**1.22%D*8.8C++4.5C+979.3h83.2D*143.6C*
NS-20 Gorgon 7472243A+0.8430.687%B*19.444%C++34.3A++1D1992.1h21.6B*70.5B*
NS-44 Commissioner 6968242.833A++1.0137.241%C++20.588%C12.4D-N/A605.5h4.5C-12C+
Tank Mine 9866242.75C++1.0944.195%B*N/A132B+64C++13880.5h1.8C*4A
MG-C1 Kindred 6565421.548C*2.2926.903%C++10.769%F-11D--N/A685.9h12.6C46.9C+
L100 Python AP 8763512.6A++8.7647.74%D-N/A45B**17.1C+4821.4h2.7A5.6A
T2 Striker 11262361.722M+2.1249.702%CN/A9.5C7.7D1636.5h52.4C105.4C
NS-20 Gorgon 6158242.417A1.4329.866%B*17.241%C27.6B**1.4C+1632.1h25.7B+86B++
NS-11A 5250252B+1.8429.655%B**10%F20DN/A1102.5h12.4B+41.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit248394,55032.4h
Spawn Beacon11110.1h
Medical Applicator10844,58410.4h
Motion Spotter04340.2h
M12 Kobalt0820h
Recon Detection Device69991.8h
Ammunition Package41,1050.5h
Medical Kit102130.3h
Anti-Infantry MANA Turret32260.9h
Nano-Repair Grenade0970h
Hardlight Barrier1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 3.04s on queries, 2.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.