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Commander Corporal TARZANpp[RDCN] TARZANpp
TR BR 51

KDR: 0.54

Score: 2.6m

Last Seen: May 26th, 2019 7:13 AM
- OFFLINE - 759.6 hour(s)

Battle Rank 51 - Terran Republic on Connery
Level Progress (to 52): 4%
Level 100 Progress: 14% 1525h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 HC1 Cougar C75 Viper MRC3 Mercy Frag Grenade LC2 Lynx P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.384%16.045%231412098850.3666110.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.261%-1.314D**-0.727D-0.439BHEAD ++ (~8.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.692D18.2-0.271C108.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.286%3.567%216312108694824521.8029192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.185%-0.648D0.638B+-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.307C*9.20.268C*17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m307.1%178 (10.7k)140 (8.4k)0.5350043,0955,7850.72860851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12139510.409%9.435%9803:110

82% Engineer7% Heavy Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 5:21 AMAug 6th, 2016 8:53 PMJun 24th, 2019 8:46 AM (2d) (PST)May 26th, 2019 3:21 AM (32d) (PST)May 26th, 2019 3:13 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3701911790.1680.3140.0160.6520.044-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,17911,45910,720101913938,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
306.7h/12.8d 1,120 292 1,168 12k 475 853 812 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:72
Deaths:249
KDR:0.289
Accuracy:11.525% D**
HSR:13.889% D**
Kills:72
Deaths (as Heavy Assault):249
Deaths (to Heavy Assaults):1,647
KDR:0.28916
Kill Difference:177
Playtime:21.005 hours
Usage:7%
Score:0.157m
Score/min:124
Accuracy (listed only):11.525%
HSR (listed only):13.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:376
Deaths:1,573
KDR:0.239
Accuracy:13.367% F
HSR:16.489% C-
HC1 Cougar
D*
Kills:331
Deaths:1,009
KDR:0.328
Accuracy:15.856% F
HSR:15.106% D*
LC2 Lynx
C-
Kills:106
Deaths:280
KDR:0.379
Accuracy:17.165% D*
HSR:18.868% C-
Kills:813
Deaths (as Engineer):2,862
Deaths (to Engineers):1,435
KDR:0.28407
Kill Difference:2,049
Playtime:251.220 hours
Usage:82%
Score:2.202m
Score/min:146
Accuracy (listed only):15.462%
HSR (listed only):16.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C-
Kills:376
Deaths:1,573
KDR:0.239
Accuracy:13.367% F
HSR:16.489% C-
HC1 Cougar
D*
Kills:331
Deaths:1,009
KDR:0.328
Accuracy:15.856% F
HSR:15.106% D*
LC2 Lynx
C-
Kills:106
Deaths:280
KDR:0.379
Accuracy:17.165% D*
HSR:18.868% C-
Kills:813
Deaths (as Light Assault):2,862
Deaths (to Light Assaults):861
KDR:0.28407
Kill Difference:2,049
Playtime:6.375 hours
Usage:2%
Score:0.028m
Score/min:74
Accuracy (listed only):15.462%
HSR (listed only):16.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):967
KDR:0
Kill Difference:UNR
Playtime:5.370 hours
Usage:2%
Score:0.029m
Score/min:90
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:184
Deaths:327
KDR:0.563
Accuracy:10.798% D*
HSR:16.304% D-
M3 Pounder HEG
B**
Kills:85
Deaths:223
KDR:0.381
Accuracy:31.525% D-
HSR:4.706% B**
Kills:269
Deaths (as MAX Suit):275
Deaths (to MAX Suits):313
KDR:0.97818
Kill Difference:6
Playtime:21.081 hours
Usage:7%
Score:0.167m
Score/min:132
Accuracy (listed only):21.162%
HSR (listed only):10.505%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:204
V. Kills:62 324%
Deaths:110
KDR:1.855
Accuracy:31.629% D
KPH:24.600 C
VKPH:7.500 C+
Kills:204 (204 + 0)
Deaths:110
KDR:1.855
VKDR:0.564
Vehicle Kills:62
Kill Difference:94
Playtime:8.294 hours
Usage:3%
Score:0.055m
Score/min:111
Driving Accuracy:31.629%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:575
V. Kills:355 162%
Deaths:299
KDR:1.923
Accuracy:36.241% D--
KPH:17.200 D--
VKPH:10.600 D--
P2-120 HEAT
D
Kills:90
V. Kills:28 310%
Deaths:60
KDR:1.500
Accuracy:32.988% D--
KPH:18.400 D
VKPH:5.700 D--
MR11 Gatekeeper
D
Kills:53
V. Kills:32 161%
Deaths:24
KDR:2.208
Accuracy:29.873% D*
KPH:15 D
VKPH:9 D-
Kills:718 (665 + 53)
Deaths:383
KDR:1.875
VKDR:1.084
Vehicle Kills:415
Kill Difference:335
Playtime:41.927 hours
Usage:14%
Score:0.326m
Score/min:130
Driving Accuracy:32.988%
Gunner Accuracy:29.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9305752991.923D1.3936.241%D--4.348%B+17.2D--10.6D--11933.5h8.1C22.3D
TRAC-5 3953761,5730.239D0.3013.367%F16.489%C-5D--N/A1475.4h19.9D148.6D**
HC1 Cougar 3453311,0090.328D0.2115.856%F15.106%D*7.1D--N/A1746.3h16D--100.6D**
C75 Viper 2662041101.855C-1.3231.629%D1.471%C+24.6C7.5C+1118.3h13.2C++41.6C+
MRC3 Mercy 1891843270.563D0.0310.798%D*16.304%D-12D*N/A3115.3h24.2D--224.2D*
Frag Grenade 1081081108N/A107.4642.881%CN/A360C--N/A8390.3h4.7D10.9C
LC2 Lynx 1101062800.379D0.1617.165%D*18.868%C-10.3D-N/A3010.3h20.8D*121D*
P2-120 HEAT 11890601.5D0.9632.988%D--3.333%C++18.4D5.7D--1914.9h7.1C*21.5C
M3 Pounder HEG 105852230.381D0.1531.525%D-4.706%B**7.9D--1.9D-3710.8h20.3C--64.4C-
MANA Anti-Personnel Turret 78741200.617N/A0.089.271%UN/A740U40U1029300.1h30.6T*329.9T*
T9 CARV 76722490.289C--0.2511.525%D**13.889%D**6.9D*N/A3010.5h15.6C135.1D-
Claymore 5454291.862D1.3319.048%D**N/A90D-N/A2090.6h1.3D6.6D**
MR11 Gatekeeper 8553242.208C--1.6729.873%D*N/A15.1D9.1D-1483.5h59.1C197.8D-

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0920h
Ammunition Package391,5611.7h
Nano-Armor Kit473273,06426.7h
Anti-Infantry MANA Turret434001.3h
L-30R Vektor11070.2h
M20 Drake03250.2h

Check the help document for the dictionary if you want to learn more about words used here.


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