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Executor Advisory TBULiddulBOFH[TENC] TBULiddulBOFH
NC BR 104

KDR: 3.09

Score: 20.9m

Last Seen: Oct 18th, 2019 11:40 PM
- OFFLINE - 362.5 hour(s)

Prestige 1, Battle Rank 100 (104 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F AF-34 Mattock AF-34 Mattock Warden MGR-M1 Bishop G40-F Ranger Bouncing Betty L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $550,440 MLG Score: 440
Fun Score: N/A
Cheeseburgers Flipped: 830TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.029%25.886%7001012094,8251.397741.694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.554%1.131B**0.745B++-1.906F-HEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.396B12.10.15C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.373%3.529%671121885139680.607143123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.626D1.807A++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.40.035C+49.10.077C+107.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.071%1.516%810312161,5832816595.63345240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.815%0.003C+-0.654D-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+5.40.571B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.413%8.585%17871512043,576233136415.2821262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.866%-0.259C0.997B*0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.181C++330.181C++65.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.752%86.186%17872121733325041.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.328%0.118C+1.237B**-0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.20.3C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.579%17.708%17871121838423761.61345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.086C+0.585B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.262C*3.90.189C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m844.7%345 (20.7k)274 (16.4k)3.0919921,5796,9794.04958104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219138618.178%14.245%25910:594

76% Engineer6% Light Assault8% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2015 8:53 PMMar 15th, 2018 12:05 AMOct 19th, 2019 1:10 PM (31d) (PST)Oct 18th, 2019 8:50 PM (31d) (PST)Oct 18th, 2019 7:40 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
440793610.2820.0910.0402.7780.046440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4034,76721,6361752167316,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1273.4h/53.1d 6,683 3,074 9,974 212.3k 1,217 3,718 3,549 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B*
Kills:200
Deaths:60
KDR:3.333
Accuracy:26.335% B+
HSR:31% B*
NC6 Gauss SAW
B+
Kills:85
Deaths:26
KDR:3.269
Accuracy:23.102% B+
HSR:25.882% B
LA1 Anchor
C++
Kills:72
Deaths:28
KDR:2.571
Accuracy:25.872% C++
HSR:26.389% C++
Kills:357
Deaths (as Heavy Assault):114
Deaths (to Heavy Assaults):1,932
KDR:3.13158
Kill Difference:243
Playtime:41.994 hours
Usage:3%
Score:0.403m
Score/min:160
Accuracy (listed only):25.103%
HSR (listed only):27.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,406
Deaths:1,628
KDR:0.864
Accuracy:24.292% C+
HSR:21.124% C++
Warden
C++
Kills:1,199
Deaths:1,530
KDR:0.784
Accuracy:28.330% C++
HSR:20.684% D
MGR-M1 Bishop
A++
Kills:841
Deaths:159
KDR:5.289
Accuracy:37.362% B++
HSR:42.925% A++
GD-66 Claw
B+
Kills:384
Deaths:421
KDR:0.912
Accuracy:40.579% F
HSR:17.708% B+
NS Baron G5
B**
Kills:220
Deaths:100
KDR:2.200
Accuracy:38.004% D
HSR:19.546% B**
Kills:4,050
Deaths (as Engineer):3,838
Deaths (to Engineers):1,298
KDR:1.05524
Kill Difference:212
Playtime:969.826 hours
Usage:76%
Score:13.441m
Score/min:231
Accuracy (listed only):33.713%
HSR (listed only):24.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,406
Deaths:1,628
KDR:0.864
Accuracy:24.292% C+
HSR:21.124% C++
MGR-S1 Gladius
C+
Kills:502
Deaths:464
KDR:1.082
Accuracy:25.475% C
HSR:20.717% C+
GD-66 Claw
B+
Kills:384
Deaths:421
KDR:0.912
Accuracy:40.579% F
HSR:17.708% B+
NS Baron G5
B**
Kills:220
Deaths:100
KDR:2.200
Accuracy:38.004% D
HSR:19.546% B**
Kills:2,512
Deaths (as Light Assault):2,613
Deaths (to Light Assaults):1,181
KDR:0.96135
Kill Difference:101
Playtime:71.045 hours
Usage:6%
Score:0.619m
Score/min:145
Accuracy (listed only):32.087%
HSR (listed only):19.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:502
Deaths:464
KDR:1.082
Accuracy:25.475% C
HSR:20.717% C+
LA3 Desperado
B+
Kills:236
Deaths:180
KDR:1.311
Accuracy:20.657% D*
HSR:22.881% B+
NS-AM7 Archer
A+
Kills:212
Deaths:85
KDR:2.494
Accuracy:51.239% D--
HSR:31.604% A+
SAS-R
A+
Kills:198
Deaths:2
KDR:99
Accuracy:37.445% C
HSR:83.333% A+
NC08 Mag-Scatter
B++
Kills:189
Deaths:144
KDR:1.313
Accuracy:44.990% D
HSR:19.577% B++
NC14 Bolt Driver
A++
Kills:135
Deaths:8
KDR:16.875
Accuracy:33.689% C
HSR:90.370% A++
NC4 Mag-Shot
C++
Kills:72
Deaths:87
KDR:0.828
Accuracy:23.787% D
HSR:20.833% C++
Kills:1,544
Deaths (as Infiltrator):970
Deaths (to Infiltrators):898
KDR:1.59175
Kill Difference:574
Playtime:64.197 hours
Usage:5%
Score:3.985m
Score/min:1,035
Accuracy (listed only):33.897%
HSR (listed only):41.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:502
Deaths:464
KDR:1.082
Accuracy:25.475% C
HSR:20.717% C+
GD-66 Claw
B+
Kills:384
Deaths:421
KDR:0.912
Accuracy:40.579% F
HSR:17.708% B+
NS Baron G5
B**
Kills:220
Deaths:100
KDR:2.200
Accuracy:38.004% D
HSR:19.546% B**
Kills:1,106
Deaths (as Combat Medic):985
Deaths (to Combat Medics):625
KDR:1.12284
Kill Difference:121
Playtime:28.406 hours
Usage:2%
Score:0.385m
Score/min:226
Accuracy (listed only):34.686%
HSR (listed only):19.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,329
Deaths:203
KDR:6.547
Accuracy:38.197% B+
HSR:23.401% A+
AF-34 Mattock
B*
Kills:1,321
Deaths:203
KDR:6.507
Accuracy:35.712% C+
HSR:21.575% B*
AF-41 Hacksaw
B*
Kills:174
Deaths:14
KDR:12.429
Accuracy:23.024% D--
HSR:18.391% B*
NS-10 Burster
B++
Kills:163
Deaths:10
KDR:16.300
Accuracy:35.053% B++
HSR:3.681% D
AF-41 Hacksaw
A++
Kills:161
Deaths:14
KDR:11.500
Accuracy:26.236% D
HSR:20.497% A++
NS-20 Gorgon
B**
Kills:152
Deaths:31
KDR:4.903
Accuracy:25.675% C++
HSR:26.316% B**
NS-10 Burster
B++
Kills:151
Deaths:10
KDR:15.100
Accuracy:35.380% B++
HSR:1.987% D--
NS-20 Gorgon
A
Kills:139
Deaths:31
KDR:4.484
Accuracy:26.052% C++
HSR:28.058% A
NCM1 Scattercannon
M
Kills:128
Deaths:12
KDR:10.667
Accuracy:46.461% B*
HSR:27.344% M
NCM1 Scattercannon
A
Kills:125
Deaths:12
KDR:10.417
Accuracy:51.073% A
HSR:16% C++
NCM2 Falcon
B**
Kills:82
Deaths:6
KDR:13.667
Accuracy:51.226% B**
HSR:1.220% F
NCM2 Falcon
B**
Kills:55
Deaths:6
KDR:9.167
Accuracy:53.951% B**
HSR:5.455% B+
Kills:3,980
Deaths (as MAX Suit):276
Deaths (to MAX Suits):335
KDR:14.42029
Kill Difference:3,704
Playtime:103.937 hours
Usage:8%
Score:2.063m
Score/min:331
Accuracy (listed only):37.337%
HSR (listed only):16.160%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:147
V. Kills:82 177%
Deaths:5
KDR:29.400
Accuracy:44.892% A++
KPH:27.900 C+
VKPH:15.600 C
Dual-75 Duster
B++
Kills:128
V. Kills:6 N/A
Deaths:4
KDR:32
Accuracy:45.590% B++
KPH:83.100 C*
VKPH:3.900 C-
C150 Dalton
C**
Kills:104
V. Kills:66 155%
Deaths:4
KDR:26
Accuracy:34.672% C
KPH:40.400 C**
VKPH:25.600 C++
L-30R Vektor
C+
Kills:85
V. Kills:38 218%
Deaths:6
KDR:14.167
Accuracy:31.373% D
KPH:9.600 C+
VKPH:4.300 C
Kills:464 (85 + 379)
Deaths:19
KDR:24.421
VKDR:10.105
Vehicle Kills:192
Kill Difference:445
Playtime:18.235 hours
Usage:1%
Score:0.362m
Score/min:331
Piloting Accuracy:31.373%
Gunner Accuracy:34.672%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:614
V. Kills:211 290%
Deaths:26
KDR:23.615
Accuracy:46.275% C--
KPH:22 D
VKPH:7.600 D-
C75 Viper
C
Kills:387
V. Kills:127 302%
Deaths:48
KDR:8.063
Accuracy:35.953% C
KPH:19.800 D
VKPH:6.500 C
LB00 Python AP
D*
Kills:262
V. Kills:99 262%
Deaths:2
KDR:131
Accuracy:42.319% D**
KPH:33.500 D*
VKPH:12.600 D*
Skyguard
B**
Kills:109
V. Kills:51 210%
Deaths:3
KDR:36.333
Accuracy:31.570% B
KPH:21.700 B**
VKPH:10.200 C++
L100 Python HESH
C
Kills:82
V. Kills:19 410%
Deaths:2
KDR:41
Accuracy:34.708% D**
KPH:32.100 D-
VKPH:7.400 C
Kills:1,454 (1,454 + 0)
Deaths:81
KDR:17.951
VKDR:6.259
Vehicle Kills:507
Kill Difference:1,373
Playtime:62.819 hours
Usage:5%
Score:0.503m
Score/min:133
Driving Accuracy:34.708%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:582
V. Kills:245 237%
Deaths:15
KDR:38.800
Accuracy:45.015% D
KPH:29.800 B+
VKPH:12.600 C-
E540 Halberd
B*
Kills:375
V. Kills:145 257%
Deaths:23
KDR:16.304
Accuracy:51.359% B*
KPH:33.200 B+
VKPH:12.800 C
Enforcer ML85
B+
Kills:291
V. Kills:175 165%
Deaths:31
KDR:9.387
Accuracy:44.697% B+
KPH:22.700 C+
VKPH:13.600 C-
Kills:1,248 (582 + 666)
Deaths:69
KDR:18.087
VKDR:8.188
Vehicle Kills:565
Kill Difference:1,179
Playtime:43.659 hours
Usage:3%
Score:0.664m
Score/min:253
Driving Accuracy:45.015%
Gunner Accuracy:44.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C--
Kills:654
V. Kills:346 188%
Deaths:32
KDR:20.438
Accuracy:30.866% D
KPH:27.400 C--
VKPH:14.500 D
M12 Kobalt-H
C
Kills:532
V. Kills:18 N/A
Deaths:17
KDR:31.294
Accuracy:20.695% C
KPH:72.700 D
VKPH:2.500 D
C85 Canister-H
D
Kills:287
V. Kills:26 N/A
Deaths:28
KDR:10.250
Accuracy:54.983% B
KPH:54.200 D-
VKPH:4.900 D
M96 Mjolnir-H
C--
Kills:246
V. Kills:200 122%
Deaths:53
KDR:4.642
Accuracy:53.364% B+
KPH:29 D-
VKPH:23.600 C--
G30 Walker
C++
Kills:189
V. Kills:90 208%
Deaths:8
KDR:23.625
Accuracy:35.373% C+
KPH:30.600 C++
VKPH:14.600 C+
E540 Halberd-H
C--
Kills:182
V. Kills:74 243%
Deaths:13
KDR:14
Accuracy:52.116% C--
KPH:32.100 C--
VKPH:13 D--
Enforcer ML65-H
B+
Kills:117
V. Kills:86 134%
Deaths:24
KDR:4.875
Accuracy:62.830% B+
KPH:23.500 D
VKPH:17.200 D--
Kills:2,207 (0 + 2,207)
Deaths:175
KDR:12.611
VKDR:4.800
Vehicle Kills:840
Kill Difference:2,032
Playtime:61.796 hours
Usage:5%
Score:0.850m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:62.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:207
V. Kills:8 N/A
Deaths:7
KDR:29.571
Accuracy:19.688% B
KPH:47 C-
VKPH:1.800 C--
M20 Basilisk
B
Kills:166
V. Kills:46 353%
Deaths:24
KDR:6.917
Accuracy:39.541% C*
KPH:24.600 B
VKPH:6.800 C+
M40 Fury
C++
Kills:150
V. Kills:16 N/A
Deaths:18
KDR:8.333
Accuracy:33.358% C
KPH:49.300 C++
VKPH:5.300 D-
M12 Kobalt
C**
Kills:123
V. Kills:8 N/A
Deaths:5
KDR:24.600
Accuracy:19.360% B
KPH:46.200 D
VKPH:3 C**
M40 Fury
B+
Kills:94
V. Kills:8 N/A
Deaths:13
KDR:7.231
Accuracy:33.207% C
KPH:69.300 B+
VKPH:5.900 D-
G40-F Ranger
C+
Kills:70
V. Kills:30 226%
Deaths:
KDR:
Accuracy:27.663% D
KPH:18.600 C+
VKPH:8 D
M20 Basilisk
C*
Kills:69
V. Kills:24 276%
Deaths:15
KDR:4.600
Accuracy:39.964% C*
KPH:23.100 C*
VKPH:8 C+
Kills:879 (0 + 879)
Deaths:82
KDR:10.720
VKDR:1.707
Vehicle Kills:140
Kill Difference:797
Playtime:24.959 hours
Usage:2%
Score:0.291m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:39.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:73
V. Kills:5 N/A
Deaths:4
KDR:18.250
Accuracy:29.556% D
KPH:36.900 D-
VKPH:2.500 D*
Kills:73 (0 + 73)
Deaths:4
KDR:18.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:69
Playtime:1.978 hours
Usage:0%
Score:0.020m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:29.556%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,4301,4061,6280.864C+2.2324.292%C+21.124%C++10.5D-N/A31133.6h15C61.9C+
AF-34 Mattock 1,3521,3292036.547B**3.4638.197%B+23.401%A+27DN/A10849.2h6.2C**16.3B+
AF-34 Mattock 1,3451,3212036.507A3.4235.712%C+21.575%B*26.8DN/A10449.2h5.8B++16.4B+
Warden 1,2391,1991,5300.784C+2.3128.33%C++20.684%D10.1DN/A27119.1h9.3C*33B
MGR-M1 Bishop 8718411595.289A++2.2037.362%B++42.925%A++15.6DN/A4753.9h7.2C+19.3C**
G40-F Ranger 1,0006543220.438A+17.3530.866%DN/A27.4C--14.5D22323.9h55.6B++180.1B+
Bouncing Betty 6546546110.721A**7.6338.107%DN/A83.8D-N/A22097.8h2.3D--6D-
L100 Python HEAT 8256142623.615M20.5246.275%C--3.42%B++22D7.6D-10227.9h5.3C**11.4C*
Titan-150 AP 8275821538.8M**35.7145.015%DN/A29.8B+12.6C-34319.5h2.9B**6.4B**
M12 Kobalt-H 5505321731.294A+28.2020.695%C23.684%A72.9D2.5D1997.3h16.8C+81.2C+
MGR-S1 Gladius 5205024641.082C+2.0125.475%C20.717%C+6.4D--N/A2278.4h16.1D*63.3D
Sticky Grenade 4744681468N/A464.9149.255%C-N/A668.6D8.6C--20610.7h2.5C+5C+
M12 Kobalt 411392849C++45.9122.567%C++23.725%A65.3D3.2C--1956h19C++84.2C*
C75 Viper 514387488.063B**4.9735.953%CN/A19.8D6.5C10419.5h9.3B*25.7B++
GD-66 Claw 3903844210.912C2.1840.579%F17.708%B+7.4D*N/A2152.1h3.9F-9.7F-
E540 Halberd 5203752316.304B**13.2151.359%B*N/A33.2B+12.8C19711.3h4.6B*9B**
Tank Mine 5023651941.881C1.2124.946%DN/A62.9D-23.6D*4555.8h1.9C+7.7D
C-4 4823481692.059B+1.0325.477%C+N/A42.4D-16.3D-3308.2h1.5C+6C++
Enforcer ML85 466291319.387B**6.3044.697%B+N/A22.7C+13.7C16812.8h11.2B+25.1B++
C85 Canister-H 3132872810.25C+7.1654.983%B19.861%A**54.2D-4.9D1845.3h8C+14.6C++
LB00 Python AP 3612622131U127.9142.319%D**N/A33.6D*12.7D*1577.8h2.8B**6.7B+
M96 Mjolnir-H 446246534.642C++1.5553.364%B+N/A28.9D-23.5C--3438.5h41.7C+78.1C*
LA3 Desperado 2382361801.311B+1.7820.657%D*22.881%B+14D-N/A137816.8h8B+39C+
NS Baron G5 2212201002.2A++0.8938.004%D19.546%B**19.8DN/A6311.1h3.8B*9.9C+
NS-AM7 Archer 264212852.494S0.6051.239%D--31.604%A+4.1D1D--2851.2h16.8B32.8C*
M12 Kobalt 215207729.571A+26.4819.688%B25.604%A++47C-1.8C--1844.4h15B*76.1B+
MGR-L1 Promise 202200603.333A+0.2426.335%B+31%B*11.8D--N/A4517h19.5D-73.9C+
SAS-R 202198299U95.9137.445%C83.333%A+15D--N/A5213.2h2.2C*5.8C*
G30 Walker 279189823.625S20.5335.373%C+N/A30.5C+14.5C+2376.2h90.9A257B**
NC08 Mag-Scatter 1951891441.313B+1.7844.99%D19.577%B++21.2C--N/A648.9h3.5B++7.9C*
E540 Halberd-H 2561821314B++10.9152.116%C--N/A31.9C--13D--1895.7h5.8C**11C++
M60-A Bulldog 183175358.333S55.2457.913%A*3.429%A*67.3A3.1D-2952.6h4.9B++8.5B**
AF-41 Hacksaw 1791741412.429S9.3423.024%D--18.391%B*24.5CN/A677.1h5B*21.6B+
M20 Basilisk 212166246.917A*3.8339.541%C*8.434%B**24.8B6.9C+1746.7h70.9B++179.3B++
NS-10 Burster 2491631016.3U13.2135.053%B++3.681%D6.7B+3.5C+7524.5h107.2B**305.9B**
AF-41 Hacksaw 1631611411.5S8.4126.236%D20.497%A++22.7C--N/A637.1h6.3B+23.9C*
NS-20 Gorgon 162152314.903S1.8125.675%C++26.316%B**18.8C+1.2C658.1h28C**108.9B+
NS-10 Burster 2281511015.1U12.0135.38%B++1.987%D--6.2B3.2C7224.4h113.4B**320.5B**
M40 Fury 166150188.333B5.2433.358%CN/A50C++5.3D-2063h9.1B*27.3B++
AP30 Shredder 229147529.4M++26.3144.892%A++1.361%D27.7C+15.5C4425.3h143.1D*318.8C+
NS-20 Gorgon 146139314.484S1.3926.052%C++28.058%A17.2C+N/A678.1h29.9C**114.7B+
NC14 Bolt Driver 135135816.875S13.7833.689%C90.37%A++15.2C--N/A778.9h2.3B+6.9B
NCM1 Scattercannon 1291281210.667M7.5846.461%B*27.344%M27.8C--N/A1194.6h5.3B+11.4B*
Dual-75 Duster 134128432A+28.9145.59%B++N/A85.3C**4C5781.5h5.7C**12.6B+
NCM1 Scattercannon 1251251210.417M**7.3351.073%A16%C++27.2C**N/A1484.6h5.9B*11.6B*
M12 Kobalt 131123524.6A+21.5119.36%B26.016%A+45.6D3C**2332.7h20.3C+105.1C*
Enforcer ML65-H 203117244.875C*1.7862.83%B+N/A23.4D17.2D--1955h15.1C*24B+
Skyguard 160109336.333U33.2431.57%BN/A21.8B**10.2C++3445h73.2B**231.8B**
NC15 Phoenix 160107426.75U23.6650.946%CN/A12.3C+6.1D1838.7h12.6C--24.7D
C150 Dalton 170104426A**22.9134.672%CN/A40C**25.4C++7482.6h3.2B+9.1B+
Mag-Cutter 1031024,4010.023C++3.0714.497%D*N/A0.2CN/A1439.4h2B+13.9C+
M40 Fury 10294137.231C++4.1433.207%C3.191%A+67.1B+5.7D-2941.4h8.4B*25.2B++
Spear Anti-Vehicle Phalanx Turret 13093518.6A*15.5133.647%D--8.602%A**26.6D10.6D--1583.5h5.8B*17.1B+
Frag Grenade 9190190N/A86.9143.567%CN/A450C+5D21190.2h3.8C++8.7C++
NC6 Gauss SAW 8885263.269A+0.1823.102%B+25.882%B9.4D--N/A1019h12.4C53.5C*
L-30R Vektor 12385614.167S11.0831.373%D3.529%B**9.6C+4.3C1008.9h49.1B++156.4B+
L100 Python HESH 10182241M+37.9134.708%D**N/A31.5D-7.3C2142.6h3.7C10.6D-
NCM2 Falcon 9182613.667U10.5851.226%B**1.22%F22.8B**2.5D-1183.6h6.9B**13.4B*
CAS 14-E 7873418.25C++15.1629.556%D1.37%C-36.5D-2.5D*1702h39.5D133.6D
LA1 Anchor 7272282.571C++0.5225.872%C++26.389%C++9.2D*N/A587.8h14.9F-57.7C--
NC4 Mag-Shot 7272870.828C*2.2623.787%D20.833%C++13.3DN/A545.4h8.3C*34.9C+
G40-F Ranger 10070170U66.9127.663%DN/A18.4C+7.9D1873.8h75.8A274B++
M20 Basilisk 9369154.6B**1.5139.964%C*8.696%B**23C++8C+1743h70.6B++176.6B*
NS Decimator 916579.286U6.1930.06%T*N/A12.5D**5D*1775.2h3.1B**10.2D
NCM2 Falcon 635569.167U6.0853.951%B**5.455%B+15.3B+2.2D--1143.6h10.8B++20B*
Carver 54541,6410.033C3.064.768%F-12.963%C-0.2C--N/A1271h1.4C++29.1F--
M20 Basilisk 6653153S49.9139.286%D**9.434%A*66.3B**16.3C-4270.8h51.7B**131.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52680.5h
Nano-Armor Kit414791,21176.4h
Nanite Revive Grenade04620.1h
Spitfire Auto-Turret51,8802.2h
Motion Spotter0860.1h
Welding Device06330h
Deconstruction Tool05240.1h
Ammunition Package227,4303.7h
Medical Applicator11034,5084.5h
Anti-Infantry MANA Turret113250.4h
Nano-Repair Grenade05260.1h
Hardlight Barrier43060.5h
Ectoblaster16120.3h
Recon Detection Device73,2069.3h
Xiphos Anti-Personnel Phalanx Turret0710h
WLT-Howler Mining Laser26,8696.3h

Check the help document for the dictionary if you want to learn more about words used here.


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