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Executor Advisory TBULiddulBOFH[TENC] TBULiddulBOFH
NC BR 107

KDR: 3.26

Score: 22.2m

Last Seen: Jun 17th, 2020 7:46 PM
- OFFLINE - 958 hour(s)

Prestige 1, Battle Rank 100 (107 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F AF-34 Mattock AF-34 Mattock Warden MGR-M1 Bishop Bouncing Betty G40-F Ranger Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $597,978 MLG Score: 478
Fun Score: N/A
Cheeseburgers Flipped: 848TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.04%27.453%7421013395,4931.532641.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.577%1.12B**0.954B*-1.909F-HEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.405B11.90.165C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.307%3.529%651134885142780.594406108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.627D1.823A++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.30.025C+49.60.068C+108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.151%1.505%845313461,6612826885.86926241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.78%0.011C+-0.643D-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+5.20.579B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.177%8.85%18431613333,842242142315.876270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.636%-0.281C1.045B**0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.154C++33.80.161C++68

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.46%86.058%18432134741626841.54647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.587%0.225C++1.223B**-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.10.327C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.773%18.058%18431134851524582.0935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.166C0.631B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.334C**3.50.284C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m818.9%341 (20.5k)269 (16.1k)3.2602623,5887,2354.24188107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349152718.44%14.94%27511:225

77% Engineer8% MAX Suit16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2015 8:53 PMMar 15th, 2018 12:05 AMJun 22nd, 2020 12:06 PM (162d) (PST)Jun 17th, 2020 7:16 PM (167d) (PST)Jun 17th, 2020 3:46 PM (167d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
437763610.2860.0880.0432.7120.046478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2104,57321,6371753163316,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1376.6h/57.4d 7,102 3,524 10,833 224k 1,310 4,020 3,762 36.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:306
Deaths:86
KDR:3.558
Accuracy:26.266% C
HSR:29.739% C+
NC6 Gauss SAW
B+
Kills:253
Deaths:58
KDR:4.362
Accuracy:21.959% C-
HSR:30.830% B+
LA1 Anchor
C
Kills:88
Deaths:40
KDR:2.200
Accuracy:24.853% D
HSR:27.273% C
Kills:647
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):2,008
KDR:3.5163
Kill Difference:463
Playtime:48.492 hours
Usage:4%
Score:0.449m
Score/min:154
Accuracy (listed only):24.359%
HSR (listed only):29.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,407
Deaths:1,632
KDR:0.862
Accuracy:24.289% D
HSR:21.109% C
Warden
C-
Kills:1,203
Deaths:1,532
KDR:0.785
Accuracy:28.308% C-
HSR:20.698% D-
MGR-M1 Bishop
B**
Kills:1,190
Deaths:196
KDR:6.071
Accuracy:37.406% C++
HSR:43.698% B**
GD-66 Claw
C**
Kills:515
Deaths:465
KDR:1.108
Accuracy:39.773% F-
HSR:18.058% C**
NS Baron G5
B*
Kills:234
Deaths:109
KDR:2.147
Accuracy:38.416% D--
HSR:20.086% B*
Kills:4,549
Deaths (as Engineer):3,934
Deaths (to Engineers):1,339
KDR:1.15633
Kill Difference:615
Playtime:1,055.468 hours
Usage:77%
Score:14.590m
Score/min:230
Accuracy (listed only):33.638%
HSR (listed only):24.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,407
Deaths:1,632
KDR:0.862
Accuracy:24.289% D
HSR:21.109% C
MGR-S1 Gladius
D
Kills:520
Deaths:470
KDR:1.106
Accuracy:25.456% D-
HSR:21.346% D
GD-66 Claw
C**
Kills:515
Deaths:465
KDR:1.108
Accuracy:39.773% F-
HSR:18.058% C**
NS Baron G5
B*
Kills:234
Deaths:109
KDR:2.147
Accuracy:38.416% D--
HSR:20.086% B*
Kills:2,676
Deaths (as Light Assault):2,676
Deaths (to Light Assaults):1,227
KDR:1
Kill Difference:UNR
Playtime:71.875 hours
Usage:5%
Score:0.629m
Score/min:146
Accuracy (listed only):31.983%
HSR (listed only):20.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:520
Deaths:470
KDR:1.106
Accuracy:25.456% D-
HSR:21.346% D
SAS-R
A
Kills:281
Deaths:5
KDR:56.200
Accuracy:38.177% D
HSR:83.986% A
LA3 Desperado
C++
Kills:236
Deaths:181
KDR:1.304
Accuracy:20.934% D**
HSR:22.881% C++
NS-AM7 Archer
B**
Kills:218
Deaths:96
KDR:2.271
Accuracy:51.027% D--
HSR:31.651% B**
NC08 Mag-Scatter
B+
Kills:189
Deaths:144
KDR:1.313
Accuracy:44.990% D--
HSR:19.577% B+
NC14 Bolt Driver
A++
Kills:135
Deaths:8
KDR:16.875
Accuracy:33.689% D
HSR:90.370% A++
NC4 Mag-Shot
C++
Kills:72
Deaths:87
KDR:0.828
Accuracy:23.787% D
HSR:20.833% C++
Kills:1,651
Deaths (as Infiltrator):991
Deaths (to Infiltrators):930
KDR:1.66599
Kill Difference:660
Playtime:70.921 hours
Usage:5%
Score:4.049m
Score/min:952
Accuracy (listed only):34.008%
HSR (listed only):41.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:520
Deaths:470
KDR:1.106
Accuracy:25.456% D-
HSR:21.346% D
GD-66 Claw
C**
Kills:515
Deaths:465
KDR:1.108
Accuracy:39.773% F-
HSR:18.058% C**
NS Baron G5
B*
Kills:234
Deaths:109
KDR:2.147
Accuracy:38.416% D--
HSR:20.086% B*
Kills:1,269
Deaths (as Combat Medic):1,044
Deaths (to Combat Medics):651
KDR:1.21552
Kill Difference:225
Playtime:28.519 hours
Usage:2%
Score:0.386m
Score/min:226
Accuracy (listed only):34.548%
HSR (listed only):19.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,329
Deaths:203
KDR:6.547
Accuracy:38.197% C*
HSR:23.401% A
AF-34 Mattock
B+
Kills:1,321
Deaths:203
KDR:6.507
Accuracy:35.712% C
HSR:21.575% B+
AF-41 Hacksaw
B+
Kills:179
Deaths:18
KDR:9.944
Accuracy:24.133% D*
HSR:17.877% B+
AF-41 Hacksaw
B**
Kills:173
Deaths:18
KDR:9.611
Accuracy:27.525% D
HSR:19.653% B**
NS-10 Burster
C*
Kills:171
Deaths:10
KDR:17.100
Accuracy:34.872% C*
HSR:3.509% C-
NS-10 Burster
C++
Kills:159
Deaths:10
KDR:15.900
Accuracy:35.238% C++
HSR:1.887% D--
NS-20 Gorgon
B*
Kills:157
Deaths:34
KDR:4.618
Accuracy:25.123% C+
HSR:27.389% B*
NCM1 Scattercannon
M
Kills:152
Deaths:16
KDR:9.500
Accuracy:44.912% C++
HSR:28.947% M
NS-20 Gorgon
B*
Kills:144
Deaths:34
KDR:4.235
Accuracy:25.606% C+
HSR:27.083% B*
NCM1 Scattercannon
B+
Kills:141
Deaths:16
KDR:8.813
Accuracy:49.399% B+
HSR:15.603% C+
NCM2 Falcon
B*
Kills:87
Deaths:6
KDR:14.500
Accuracy:50.904% B*
HSR:1.149% F
NCM2 Falcon
B*
Kills:57
Deaths:6
KDR:9.500
Accuracy:53.621% B*
HSR:5.263% B
Kills:4,070
Deaths (as MAX Suit):287
Deaths (to MAX Suits):340
KDR:14.18118
Kill Difference:3,783
Playtime:106.164 hours
Usage:8%
Score:2.116m
Score/min:332
Accuracy (listed only):37.103%
HSR (listed only):16.111%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
C--
Kills:54
V. Kills:22 235%
Deaths:1
KDR:54
Accuracy:70.432% D--
KPH:40.500 C--
VKPH:16.500 D-
Kills:54 (0 + 0)
Deaths:1
KDR:54
VKDR:22
Vehicle Kills:22
Kill Difference:53
Playtime:1.333 hours
Usage:0%
Score:0.030m
Score/min:374
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:160
V. Kills:89 178%
Deaths:5
KDR:32
Accuracy:44.916% A++
KPH:29 C
VKPH:16.100 C--
Dual-75 Duster
B+
Kills:128
V. Kills:6 N/A
Deaths:4
KDR:32
Accuracy:45.590% B+
KPH:83.100 C++
VKPH:3.900 C-
C150 Dalton
C
Kills:104
V. Kills:66 155%
Deaths:4
KDR:26
Accuracy:34.346% C
KPH:40.200 C
VKPH:25.500 C
L-30R Vektor
C-
Kills:85
V. Kills:38 218%
Deaths:6
KDR:14.167
Accuracy:31.307% D*
KPH:9.500 C-
VKPH:4.300 D
Kills:477 (85 + 392)
Deaths:19
KDR:25.105
VKDR:10.474
Vehicle Kills:199
Kill Difference:458
Playtime:18.565 hours
Usage:1%
Score:0.376m
Score/min:337
Piloting Accuracy:31.307%
Gunner Accuracy:34.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:625
V. Kills:213 292%
Deaths:26
KDR:24.039
Accuracy:46.166% D
KPH:22.200 D--
VKPH:7.600 D--
C75 Viper
D
Kills:390
V. Kills:128 302%
Deaths:48
KDR:8.125
Accuracy:36.010% D
KPH:20 D--
VKPH:6.600 D
LB00 Python AP
D*
Kills:262
V. Kills:99 262%
Deaths:2
KDR:131
Accuracy:42.319% D*
KPH:33.500 F
VKPH:12.600 F
Skyguard
B
Kills:111
V. Kills:52 209%
Deaths:3
KDR:37
Accuracy:31.637% C++
KPH:22.100 B
VKPH:10.300 C
L100 Python HESH
D
Kills:85
V. Kills:19 425%
Deaths:2
KDR:42.500
Accuracy:34.641% F-
KPH:32.600 D*
VKPH:7.300 D
Kills:1,473 (1,473 + 0)
Deaths:81
KDR:18.185
VKDR:6.309
Vehicle Kills:511
Kill Difference:1,392
Playtime:63.161 hours
Usage:5%
Score:0.511m
Score/min:135
Driving Accuracy:34.641%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:646
V. Kills:270 238%
Deaths:15
KDR:43.067
Accuracy:45.010% D
KPH:29.800 C+
VKPH:12.400 D-
E540 Halberd
B+
Kills:375
V. Kills:145 257%
Deaths:23
KDR:16.304
Accuracy:51.359% B+
KPH:33.200 C+
VKPH:12.800 C--
Enforcer ML85
C++
Kills:291
V. Kills:175 165%
Deaths:31
KDR:9.387
Accuracy:44.697% C++
KPH:22.700 C
VKPH:13.600 D
Kills:1,312 (646 + 666)
Deaths:69
KDR:19.014
VKDR:8.551
Vehicle Kills:590
Kill Difference:1,243
Playtime:45.842 hours
Usage:3%
Score:0.705m
Score/min:256
Driving Accuracy:45.010%
Gunner Accuracy:44.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D
Kills:668
V. Kills:356 187%
Deaths:32
KDR:20.875
Accuracy:31.195% D
KPH:26.900 D
VKPH:14.300 D-
M12 Kobalt-H
D
Kills:635
V. Kills:25 N/A
Deaths:17
KDR:37.353
Accuracy:22.231% C
KPH:78.200 D-
VKPH:3.100 D
C85 Canister-H
D
Kills:290
V. Kills:26 N/A
Deaths:28
KDR:10.357
Accuracy:55.210% C++
KPH:54.200 D*
VKPH:4.900 D
M96 Mjolnir-H
D
Kills:246
V. Kills:200 122%
Deaths:53
KDR:4.642
Accuracy:53.364% C*
KPH:29 D*
VKPH:23.600 D
G30 Walker
C
Kills:197
V. Kills:95 205%
Deaths:8
KDR:24.625
Accuracy:34.988% C
KPH:30 C
VKPH:14.500 C
E540 Halberd-H
D
Kills:182
V. Kills:74 243%
Deaths:13
KDR:14
Accuracy:52.116% D
KPH:32.100 D-
VKPH:13 D*
Enforcer ML65-H
B+
Kills:117
V. Kills:86 134%
Deaths:24
KDR:4.875
Accuracy:62.830% B+
KPH:23.500 D--
VKPH:17.200 D*
Kills:2,335 (0 + 2,335)
Deaths:175
KDR:13.343
VKDR:4.926
Vehicle Kills:862
Kill Difference:2,160
Playtime:64.027 hours
Usage:5%
Score:0.892m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:62.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:228
V. Kills:8 N/A
Deaths:7
KDR:32.571
Accuracy:19.746% C+
KPH:49.500 D
VKPH:1.700 D
M20 Basilisk
C+
Kills:167
V. Kills:46 355%
Deaths:24
KDR:6.958
Accuracy:39.679% C+
KPH:24.700 C+
VKPH:6.800 C
M12 Kobalt
B++
Kills:165
V. Kills:13 N/A
Deaths:5
KDR:33
Accuracy:20.540% C*
KPH:51.900 D-
VKPH:4.100 B++
M40 Fury
C
Kills:150
V. Kills:16 N/A
Deaths:18
KDR:8.333
Accuracy:33.358% C--
KPH:49.300 C
VKPH:5.300 D--
M40 Fury
C++
Kills:94
V. Kills:8 N/A
Deaths:13
KDR:7.231
Accuracy:33.207% D
KPH:69.300 C++
VKPH:5.900 D--
M60-G Bulldog
B++
Kills:77
V. Kills:15 N/A
Deaths:5
KDR:15.400
Accuracy:44.739% B++
KPH:51.900 B+
VKPH:10.100 B+
G40-F Ranger
D
Kills:70
V. Kills:30 226%
Deaths:
KDR:
Accuracy:27.591% D**
KPH:17.800 D
VKPH:7.600 D--
M20 Basilisk
C+
Kills:69
V. Kills:24 276%
Deaths:15
KDR:4.600
Accuracy:39.951% C+
KPH:23 C
VKPH:8 C
Kills:1,020 (0 + 1,020)
Deaths:87
KDR:11.724
VKDR:1.839
Vehicle Kills:160
Kill Difference:933
Playtime:27.373 hours
Usage:2%
Score:0.327m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:39.951%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:77
V. Kills:5 N/A
Deaths:4
KDR:19.250
Accuracy:29.590% D-
KPH:38.400 D-
VKPH:2.500 D*
Kills:77 (0 + 77)
Deaths:4
KDR:19.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:73
Playtime:2.006 hours
Usage:0%
Score:0.022m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:29.590%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,4311,4071,6320.862C-2.4024.289%D21.109%C10.5D--N/A32133.8h15.1D--62D
AF-34 Mattock 1,3521,3292036.547B+3.2938.197%C*23.401%A27D--N/A10849.2h6.2C++16.3C**
AF-34 Mattock 1,3451,3212036.507B+3.2535.712%C21.575%B+26.8D--N/A10449.2h5.8B+16.4B
Warden 1,2441,2031,5320.785D2.4828.308%C-20.698%D-10D--N/A27119.8h9.3C-33C
MGR-M1 Bishop 1,2311,1901966.071A++2.8137.406%C++43.698%B**17.3D--N/A5368.6h6.9D18.5C
Bouncing Betty 7627616511.708M*8.4537.682%D-N/A82.7D--N/A19219.2h2.3D*6D*
G40-F Ranger 1,0246683220.875B+17.6131.195%DN/A26.9D14.4D-22024.8h56B++179.5C**
Titan-150 AP 9166461543.067M+39.8145.01%DN/A29.8C+12.4D-33621.7h2.8B**6.3B++
M12 Kobalt-H 6606351737.353B++34.0922.231%C23.622%B**78.4D-3.1D2238.1h17.8C--80.2C
L100 Python HEAT 8386252624.038A*20.7846.166%D3.52%B++22.2D--7.6D--10428.2h5.2C+11.4C
MGR-S1 Gladius 5385204701.106C2.1525.456%D-21.346%D6.6D*N/A2379.3h15.9F-62.4D*
GD-66 Claw 5235154651.108C2.1539.773%F-18.058%C**9.2D*N/A2956.1h3.5F*8.7T
Sticky Grenade 5205111511N/A507.7449.159%DN/A730D12.9C20490.7h2.5C-5C
M12 Kobalt 541511863.875C+60.6122.661%C+22.505%B*64.7D--3.8C1977.9h19.9D87.8C-
C75 Viper 518390488.125C+4.8636.01%DN/A20D--6.6D10519.5h9.2B25.6C++
E540 Halberd 5203752316.304B13.0451.359%B+N/A33.2C+12.8C--20111.3h4.6B+9B++
Tank Mine 5103711951.903D1.3624.982%D-N/A62.9D--23.6D**4575.9h1.9C+7.6D**
C-4 5003621762.057C++1.2025.646%CN/A42.1D--16D--3288.6h1.5D6C
MGR-L1 Promise 310306863.558A0.3026.266%C29.739%C+12D*N/A4525.4h20.4D**77.7D
Enforcer ML85 466291319.387B6.1344.697%C++N/A22.7C13.7D17112.8h11.2C*25.1B
C85 Canister-H 3162902810.357C7.1055.21%C++19.655%A**53.7D*4.8D-1865.4h8.1C-14.7C
SAS-R 285281556.2U52.9438.177%D83.986%A17D*N/A5816.5h2.1C+5.4C
LB00 Python AP 3612622131M**127.7442.319%D*N/A33.6F12.7F1577.8h2.8B+6.7C+
NC6 Gauss SAW 264253584.362A1.1021.959%C-30.83%B+12.6D--N/A7420.1h10.8D49.1C
M96 Mjolnir-H 446246534.642C1.3853.364%C*N/A28.9D*23.5D3438.5h41.7D78.1C
LA3 Desperado 2382361811.304C++1.9620.934%D**22.881%C++13.7D-N/A134117.2h8.2C+39.2D
NS Baron G5 2352341092.147A+1.1138.416%D--20.086%B*19.3D--N/A6312.1h3.9B+10.1C+
M12 Kobalt 236228732.571B+29.3119.746%C+23.684%B**49.6D1.7D1894.6h14.9B+75.4B+
NS-AM7 Archer 271218962.271M++0.9951.027%D--31.651%B**4.1D1D-2753.6h16.7C+32.8C+
G30 Walker 292197824.625B**21.3634.988%CN/A29.8C14.4C2476.6h94.5B*270.1B+
NC08 Mag-Scatter 1951891441.313C++1.9544.99%D--19.577%B+21.2DN/A648.9h3.5B7.9C+
E540 Halberd-H 2561821314C++10.7452.116%DN/A31.9D-13D*1905.7h5.8C+11C+
AF-41 Hacksaw 184179189.944A*6.6824.133%D*17.877%B+23.9D-N/A657.5h5.3B++22.1C++
M60-A Bulldog 183175358.333S55.0757.913%A*3.429%A**67.3B*3.1D--2962.6h4.9B8.5B**
AF-41 Hacksaw 176173189.611A++6.3527.525%D19.653%B**23.1D-N/A647.5h6.4C**23.4C+
NS-10 Burster 2611711017.1U13.8434.872%C*3.509%C-6.8C+3.6C--7625.1h105.8B**303.4B++
M20 Basilisk 213167246.958B*3.7039.679%C+8.982%B**24.6C+6.8C1756.8h71B+179B
M12 Kobalt 178165533B+29.7420.54%C*23.03%B++51.6D-4.1B++2373.2h20.1C-97.7C++
AP30 Shredder 249160532B+28.7444.916%A++1.25%D29.1C16.2C--4455.5h135.6F301.8C
NS-10 Burster 2391591015.9U12.6435.238%C++1.887%D--6.4C+3.2D-7525h111.7B*316.9B++
NS-20 Gorgon 167157344.618M1.3625.123%C+27.389%B*18.7D1.2C-668.4h28C*111.3C**
NCM1 Scattercannon 153152169.5S6.2444.912%C++28.947%M29.2D-N/A1275.2h5.2B+11.6B+
M40 Fury 166150188.333C+5.0733.358%C--N/A50C5.3D--2063h9.1B++27.3B+
NS-20 Gorgon 152144344.235A++0.9725.606%C+27.083%B*17.1D1D678.4h29.9C++116.9C*
NCM1 Scattercannon 142141168.813M**5.5549.399%B+15.603%C+27.1CN/A1535.2h6.1B+12.4B++
NC14 Bolt Driver 135135816.875M++13.6133.689%D90.37%A++15.2D-N/A798.9h2.3C+6.9C+
Dual-75 Duster 134128432B++28.7445.59%B+N/A85.3C*4C-5781.5h5.7C++12.6B+
Enforcer ML65-H 203117244.875C1.6162.83%B+N/A23.4D--17.2D*1975h15.1C+24C++
Skyguard 163111337S33.7431.637%C++N/A22.2B+10.4C3485h72.5B**229B*
NC15 Phoenix 162108427U23.7450.692%CN/A12C6D-1809h12.9D*25.4D*
C150 Dalton 170104426A++22.7434.346%CN/A40C25.4C7762.6h3.2C**9.2C**
Mag-Cutter 1031024,4040.023C+3.2414.466%D*N/A0.2DN/A1444.7h2B+14C+
M40 Fury 10294137.231C3.9733.207%D3.191%A*67.1C++5.7D--2981.4h8.4B++25.2B+
Spear Anti-Vehicle Phalanx Turret 13093518.6B**15.3433.647%D**8.602%M26.6D--10.6D*1633.5h5.8B++17.1C+
Frag Grenade 9190190N/A86.7443.456%D-N/A450D5D-22310.2h3.8D8.7D
LA1 Anchor 8888402.2C1.0624.853%D27.273%C8.2D**N/A5010.7h15.9T*63.8F--
NCM2 Falcon 9687614.5S11.2450.904%B*1.149%F22.9B2.4D*1163.8h6.8B++13.3B*
L100 Python HESH 10485242.5A++39.2434.641%F-N/A32.7D*7.3D2192.6h3.6D10.5F
L-30R Vektor 12385614.167A10.9131.307%D*3.529%A9.6C4.3D1028.9h49.6B+158.3C**
CAS 14-E 8277419.25C+15.9929.59%D-1.299%D38.5D-2.5D*1792h38.2D-129.2D--
M60-G Bulldog 9277515.4A*12.1444.739%B++N/A51.3B+10B+2531.5h6.1C**13.7B+
NS Decimator 1067589.375S6.1129.053%T*N/A12.1F5D**1636.2h3B+10.3D*
NC4 Mag-Shot 7272870.828C+2.4323.787%D20.833%C++13.1DN/A555.5h8.3C34.9C-
G40-F Ranger 10070170U66.7427.591%D**N/A17.9D7.7D--1803.9h78.1A283.2C**
M20 Basilisk 9369154.6C++1.3439.951%C+8.696%B**23C8C1743h70.6B+176.7B+
M20 Drake 9461415.25M**11.9929.127%C++1.639%D14.5D-7.9D*1304.2h84.1D--288.7C
NCM2 Falcon 655769.5S6.2453.621%B*5.263%B15C+2.1D-1093.8h10.9B+20.4B*
Carver 54541,6500.033C3.234.765%F-12.963%C--0.2DN/A1277h1.4C+29.1T
Tomcat A2AM Pods 7654154S50.7470.432%D--N/A41.5C--16.9D-3741.3h3.9A++5.6A++
M20 Basilisk 6653153M+49.7439.098%D*9.434%A*66.3B+16.3C-4240.8h51.7B*132.2B++
NS-R3 Swarm 805177.286U4.0366.501%B+N/A5.9D-3.3F678.7h23.7C*35.6B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit430817,47785.5h
Nanite Revive Grenade04680.1h
Spawn Beacon52790.6h
Deconstruction Tool05240.1h
Welding Device06330h
Motion Spotter0860.1h
Spitfire Auto-Turret72,2592.9h
Restoration Kit0510.1h
Recon Detection Device73,55910.3h
Ammunition Package228,2264.3h
Medical Applicator11034,6624.5h
Anti-Infantry MANA Turret113250.4h
Ectoblaster16120.3h
Xiphos Anti-Personnel Phalanx Turret0710h
WLT-Howler Mining Laser26,86910.1h
Hardlight Barrier43070.5h
Nano-Repair Grenade05720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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