Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,338)players online:
larx_x (9)  davinator791 (4)  Mefreaky (3)  MaxDamagebro (2) 18
stats.dasanfall.com
Director General Warden TBULiddulBOFH[TENC] TBULiddulBOFH
NC BR 99

KDR: 2.36

Score: 17.2m

Last Seen: Dec 9th, 2018 6:19 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 66
Level Progress (to 100): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS GD-7F Warden MGR-M1 Bishop G40-F Ranger Bouncing Betty AF-34 Mattock AF-34 Mattock MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TBULiddulBOFH



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.813%24.272%651810144,2231.285931.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.554%1.121B**0.561B+-2.25F--HEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.403B120.161C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.427%1.616%666310191,2382634914.70722252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.033%-0.049C+-0.577D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.623B+5.70.531B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.019%10.716%11961210102,305215117210.6713197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.169%-0.38C-1.595A+0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.39C**23.50.411B49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.105%89.683%11961102112623300.538462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.344C-1.469A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.277C*2.30.265C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.821%17.755%11961102138321561.78139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.051C+0.686B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.264C*3.90.183C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 66
17.2m886.5%372 (22.3k)298 (17.9k)2.3612315,3226,4893.1189799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102283016.503%12.818%21208:512

80% Engineer7% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2015 8:53 PMMar 15th, 2018 12:05 AMDec 9th, 2018 6:27 PM (13h) (PST)Dec 9th, 2018 7:25 PM (12h) (PST)Dec 9th, 2018 2:19 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
427783490.2660.1130.0342.7810.048309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6454,68320,9621672167317,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
959.6h/40d 4,917 1,964 7,649 160.1k 1,006 2,769 2,735 24.6m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,395
Deaths:1,623
KDR:0.860
Accuracy:24.418% C++
HSR:21.219% C**
Warden
C**
Kills:1,165
Deaths:1,529
KDR:0.762
Accuracy:28.256% C**
HSR:20.258% D
MGR-M1 Bishop
A
Kills:731
Deaths:152
KDR:4.809
Accuracy:37.473% B++
HSR:40.766% A
GD-66 Claw
B+
Kills:383
Deaths:419
KDR:0.914
Accuracy:40.821% D**
HSR:17.755% B+
NS Baron G5
A
Kills:72
Deaths:34
KDR:2.118
Accuracy:36.095% D
HSR:20.833% A
Kills:3,746
Deaths (as Engineer):3,757
Deaths (to Engineers):1,230
KDR:0.99707
Kill Difference:11
Playtime:772.257 hours
Usage:80%
Score:11.147m
Score/min:241
Accuracy (listed only):33.413%
HSR (listed only):24.166%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:54
Deaths:25
KDR:2.160
Accuracy:28.117% A+
HSR:29.630% B**
Kills:54
Deaths (as Heavy Assault):25
Deaths (to Heavy Assaults):1,823
KDR:2.16
Kill Difference:29
Playtime:25.127 hours
Usage:3%
Score:0.273m
Score/min:181
Accuracy (listed only):28.117%
HSR (listed only):29.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,395
Deaths:1,623
KDR:0.860
Accuracy:24.418% C++
HSR:21.219% C**
MGR-S1 Gladius
C+
Kills:482
Deaths:461
KDR:1.046
Accuracy:25.475% C+
HSR:20.747% C+
GD-66 Claw
B+
Kills:383
Deaths:419
KDR:0.914
Accuracy:40.821% D**
HSR:17.755% B+
NS Baron G5
A
Kills:72
Deaths:34
KDR:2.118
Accuracy:36.095% D
HSR:20.833% A
Kills:2,332
Deaths (as Light Assault):2,537
Deaths (to Light Assaults):1,104
KDR:0.9192
Kill Difference:205
Playtime:63.516 hours
Usage:7%
Score:0.586m
Score/min:154
Accuracy (listed only):31.702%
HSR (listed only):20.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:482
Deaths:461
KDR:1.046
Accuracy:25.475% C+
HSR:20.747% C+
LA3 Desperado
B+
Kills:234
Deaths:180
KDR:1.300
Accuracy:20.808% D*
HSR:23.077% B+
NC08 Mag-Scatter
B*
Kills:188
Deaths:144
KDR:1.306
Accuracy:45% D
HSR:19.681% B*
NC14 Bolt Driver
A++
Kills:126
Deaths:8
KDR:15.750
Accuracy:33.105% C
HSR:89.683% A++
NS-AM7 Archer
D
Kills:90
Deaths:58
KDR:1.552
Accuracy:48.567% D*
HSR:11.111% D
NC4 Mag-Shot
C*
Kills:72
Deaths:87
KDR:0.828
Accuracy:23.787% C-
HSR:20.833% C*
Kills:1,192
Deaths (as Infiltrator):938
Deaths (to Infiltrators):860
KDR:1.27079
Kill Difference:254
Playtime:41.361 hours
Usage:4%
Score:3.828m
Score/min:1,542
Accuracy (listed only):32.790%
HSR (listed only):30.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:482
Deaths:461
KDR:1.046
Accuracy:25.475% C+
HSR:20.747% C+
GD-66 Claw
B+
Kills:383
Deaths:419
KDR:0.914
Accuracy:40.821% D**
HSR:17.755% B+
NS Baron G5
A
Kills:72
Deaths:34
KDR:2.118
Accuracy:36.095% D
HSR:20.833% A
Kills:937
Deaths (as Combat Medic):914
Deaths (to Combat Medics):596
KDR:1.02516
Kill Difference:23
Playtime:27.158 hours
Usage:3%
Score:0.373m
Score/min:229
Accuracy (listed only):34.130%
HSR (listed only):19.778%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:562
Deaths:113
KDR:4.973
Accuracy:42.792% B++
HSR:19.573% B+
AF-34 Mattock
A+
Kills:535
Deaths:113
KDR:4.735
Accuracy:42.115% B**
HSR:22.430% A+
NS-10 Burster
B**
Kills:109
Deaths:7
KDR:15.571
Accuracy:36.360% B**
HSR:2.752% D-
NS-20 Gorgon
A++
Kills:94
Deaths:24
KDR:3.917
Accuracy:27.123% B+
HSR:28.723% A++
NS-20 Gorgon
A**
Kills:80
Deaths:24
KDR:3.333
Accuracy:27.702% B+
HSR:32.500% A**
NS-10 Burster
B**
Kills:71
Deaths:7
KDR:10.143
Accuracy:36.694% B**
HSR:1.408% D*
Kills:1,451
Deaths (as MAX Suit):144
Deaths (to MAX Suits):299
KDR:10.07639
Kill Difference:1,307
Playtime:38.099 hours
Usage:4%
Score:0.955m
Score/min:418
Accuracy (listed only):35.464%
HSR (listed only):17.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:91
V. Kills:58 154%
Deaths:4
KDR:22.750
Accuracy:38.295% C+
KPH:41.600 B+
VKPH:26.500 C**
Kills:91 (0 + 91)
Deaths:4
KDR:22.750
VKDR:14.500
Vehicle Kills:58
Kill Difference:87
Playtime:2.189 hours
Usage:0%
Score:0.075m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:38.295%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:396
V. Kills:126 312%
Deaths:24
KDR:16.500
Accuracy:46.418% C-
KPH:19.100 D
VKPH:6.100 D*
C75 Viper
C
Kills:387
V. Kills:127 302%
Deaths:48
KDR:8.063
Accuracy:35.926% C
KPH:19.900 D
VKPH:6.500 C
LB00 Python AP
D-
Kills:76
V. Kills:26 281%
Deaths:1
KDR:76
Accuracy:37.931% F-
KPH:36.900 D-
VKPH:12.600 D*
L100 Python HESH
C
Kills:73
V. Kills:17 406%
Deaths:2
KDR:36.500
Accuracy:34.676% D**
KPH:30.600 D-
VKPH:7.100 C
Skyguard
B*
Kills:58
V. Kills:30 187%
Deaths:2
KDR:29
Accuracy:28.086% C+
KPH:20.700 B*
VKPH:10.700 B
Kills:990 (990 + 0)
Deaths:77
KDR:12.857
VKDR:4.234
Vehicle Kills:326
Kill Difference:913
Playtime:47.378 hours
Usage:5%
Score:0.362m
Score/min:127
Driving Accuracy:28.086%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:455
V. Kills:187 242%
Deaths:14
KDR:32.500
Accuracy:46.444% C-
KPH:32.600 B**
VKPH:13.400 C
E540 Halberd
B*
Kills:351
V. Kills:135 258%
Deaths:22
KDR:15.955
Accuracy:51.204% B*
KPH:32.300 C**
VKPH:12.400 C--
Enforcer ML85
B
Kills:276
V. Kills:167 164%
Deaths:31
KDR:8.903
Accuracy:44.323% B
KPH:21.900 C+
VKPH:13.200 C--
Kills:1,082 (455 + 627)
Deaths:67
KDR:16.149
VKDR:7.299
Vehicle Kills:489
Kill Difference:1,015
Playtime:37.470 hours
Usage:4%
Score:0.578m
Score/min:257
Driving Accuracy:46.444%
Gunner Accuracy:44.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C-
Kills:601
V. Kills:323 185%
Deaths:32
KDR:18.781
Accuracy:30.678% C-
KPH:26.900 D
VKPH:14.500 D-
M12 Kobalt-H
C
Kills:442
V. Kills:11 N/A
Deaths:16
KDR:27.625
Accuracy:20.180% C
KPH:67.600 D-
VKPH:1.700 D--
C85 Canister-H
D
Kills:248
V. Kills:22 N/A
Deaths:27
KDR:9.185
Accuracy:53.412% B+
KPH:50.400 D--
VKPH:4.500 D
M96 Mjolnir-H
D
Kills:224
V. Kills:189 118%
Deaths:51
KDR:4.392
Accuracy:53.052% B+
KPH:27.900 D--
VKPH:23.500 D
G30 Walker
C*
Kills:187
V. Kills:90 205%
Deaths:8
KDR:23.375
Accuracy:35.423% C++
KPH:30.400 C*
VKPH:14.600 C+
E540 Halberd-H
C-
Kills:180
V. Kills:73 243%
Deaths:13
KDR:13.846
Accuracy:52.288% C--
KPH:31.800 C-
VKPH:12.900 D--
Enforcer ML65-H
B+
Kills:110
V. Kills:84 129%
Deaths:24
KDR:4.583
Accuracy:62.660% B+
KPH:22.500 D
VKPH:17.200 D--
Kills:1,992 (0 + 1,992)
Deaths:171
KDR:11.649
VKDR:4.632
Vehicle Kills:792
Kill Difference:1,821
Playtime:58.515 hours
Usage:6%
Score:0.760m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:62.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:168
V. Kills:7 N/A
Deaths:6
KDR:28
Accuracy:18.879% C**
KPH:42.300 D
VKPH:1.800 C-
M40 Fury
C++
Kills:150
V. Kills:16 N/A
Deaths:18
KDR:8.333
Accuracy:33.358% C+
KPH:49.300 C++
VKPH:5.300 D
M20 Basilisk
B+
Kills:148
V. Kills:40 361%
Deaths:20
KDR:7.400
Accuracy:39.200% C*
KPH:25.600 B+
VKPH:6.900 C+
M40 Fury
B+
Kills:94
V. Kills:8 N/A
Deaths:13
KDR:7.231
Accuracy:33.207% C
KPH:69.300 B+
VKPH:5.900 D
M20 Basilisk
C*
Kills:69
V. Kills:24 276%
Deaths:15
KDR:4.600
Accuracy:39.605% C*
KPH:23.200 C++
VKPH:8.100 C+
M12 Kobalt
C
Kills:62
V. Kills:4 N/A
Deaths:3
KDR:20.667
Accuracy:16.356% C
KPH:33.800 D--
VKPH:2.200 C
G40-F Ranger
C+
Kills:57
V. Kills:24 228%
Deaths:
KDR:
Accuracy:24.421% D*
KPH:20.600 C+
VKPH:8.700 C--
Kills:748 (0 + 748)
Deaths:75
KDR:9.973
VKDR:1.640
Vehicle Kills:123
Kill Difference:673
Playtime:21.726 hours
Usage:2%
Score:0.236m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:24.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:53
V. Kills:4 N/A
Deaths:3
KDR:17.667
Accuracy:28.479% D-
KPH:32.200 D--
VKPH:2.400 D*
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:50
Playtime:1.644 hours
Usage:0%
Score:0.015m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:28.479%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,4181,3951,6230.86C+1.5024.418%C++21.219%C**10.7D-N/A31130.6h15.1C61.8C+
Warden 1,2031,1651,5290.762C+1.6028.256%C**20.258%D9.9DN/A26117.6h9.3C*33.1B
MGR-M1 Bishop 7607311524.809A++2.4537.473%B++40.766%A16DN/A4945.7h7.3C19.4C**
G40-F Ranger 9246013218.781B**16.4230.678%C-N/A27D14.5D-21022.3h56.2B+183.3B
Bouncing Betty 5825825810.034A*7.6737.963%DN/A82D-N/A23867.1h2.3D*6.1D--
AF-34 Mattock 5785621134.973B+2.6142.792%B++19.573%B+27.5DN/A13820.4h6.8C+15.9B+
AF-34 Mattock 5455351134.735B+2.3742.115%B**22.43%A+26.2DN/A13120.4h7.2D-17.2C*
MGR-S1 Gladius 5004824611.046C+1.3225.475%C+20.747%C+6.4D--N/A2275.5h16.5F64.8D
Titan-150 AP 6424551432.5S30.1446.444%C-N/A32.5B**13.4C40514h2.8B++5.9B**
M12 Kobalt-H 4534421627.625B+25.2620.18%C24.434%A+68D-1.7D--1796.5h17.1C+84.7C+
Sticky Grenade 4224161416N/A413.6448.016%DN/A594.3D8.6C19590.7h2.6C5.3C+
L100 Python HEAT 5223962416.5A*14.1446.418%C-4.545%A19.1D6.1D*9020.7h5.6C++12C+
C75 Viper 514387488.063B++5.7035.926%CN/A19.9D6.5C10319.4h9.2B++25.6B++
GD-66 Claw 3893834190.914C1.4540.821%D**17.755%B+7.4D**N/A2151.7h3.9F9.7F
E540 Halberd 4863512215.955A13.5951.204%B*N/A32.2C**12.4C--18110.9h4.7B*9.1B**
Tank Mine 4533281941.691C-0.6723.97%DN/A58.6D--22.3D**4345.6h1.9C++8D
Enforcer ML85 443276318.903B**6.5444.323%BN/A21.9C+13.3C--15912.6h11.5B+25.9B++
C-4 3722541431.776C**0.5924.08%CN/A45.4D21.1C--3885.6h1.5C++6.3C++
C85 Canister-H 270248279.185C+6.8253.412%B+22.581%M++50.6D--4.5D1634.9h7.8C14.7C+
LA3 Desperado 2352341801.3B+1.0620.808%D*23.077%B+14.1D-N/A139416.6h8.1B+38.8C+
M12 Kobalt 237226732.286C+29.9220.869%C+20.354%B+48.1D--2.3D1134.7h21C100.8C+
M96 Mjolnir-H 413224514.392C*2.0353.052%B+N/A28D--23.6D3368h43.5C+81.9C++
NC08 Mag-Scatter 1941881441.306C++1.0645%D19.681%B*21.4C--N/A648.8h3.5B++7.9C*
G30 Walker 277187823.375S21.0135.423%C++N/A30.2C*14.5C+2206.2h91.7A258.9B**
E540 Halberd-H 2531801313.846B**11.4852.288%C--N/A31.6C-12.8D--1795.7h5.8C*11.1C++
M12 Kobalt 175168628A+25.6418.879%C**25%A+42D1.8C-1444h15.4B++81.8B+
M40 Fury 166150188.333B+5.9733.358%C+N/A50C++5.3D2033h9.1B*27.3B++
M20 Basilisk 188148207.4A**5.0439.2%C*8.784%B**25.5B+6.9C+1735.8h67.4B+171.9B++
NC14 Bolt Driver 126126815.75S13.3933.105%C89.683%A++15.8C--N/A778h2.3B+7B
Enforcer ML65-H 194110244.583C++2.2262.66%B+N/A22.4D17.1D--1924.9h15.5C*24.8B+
NS-10 Burster 165109715.571U13.2136.36%B**2.752%D-10.7A*5.5B**12210.2h79.6A++218.9A
Mag-Cutter 1031024,3050.024C++2.3414.672%D*N/A0.3CN/A1396.7h2B+13.8C+
NS-20 Gorgon 9994243.917M++1.5627.123%B+28.723%A++20.9B+1.1C-784.5h28.9B106.7B+
M40 Fury 10294137.231C+4.8733.207%C3.191%A+67.1B+5.7D-2941.4h8.4B*25.2B++
Spear Anti-Vehicle Phalanx Turret 13093518.6A++16.2433.585%D--8.602%A*26.6D10.6D--1513.5h5.7B++17.1B+
C150 Dalton 14991422.75A**20.3938.295%C+N/A41.4B+26.4C*5722.2h2.9B**7.6B**
NS-AM7 Archer 12390581.552M0.8148.567%D*11.111%D4D1.5D3022.4h24.8C+51.2D
Frag Grenade 8685185N/A82.6442.448%C-N/A425C5C--16640.2h3.8C++9C+
NS-20 Gorgon 8480243.333M0.9727.702%B+32.5%A**17.8C**N/A774.5h33.4C**120.5B+
LB00 Python AP 10276176S73.6437.931%F-1.316%C**36.2D-12.4D*2082.1h2.6A++6.9B+
NC15 Phoenix 11174418.5U16.1449.848%DN/A11.7C5.9D1686.3h13.3D26.6D-
L100 Python HESH 9073236.5A*34.1434.676%D**N/A30.4D--7.1C2002.4h3.9D11.2D*
NS Baron G5 7372342.118A0.2436.095%D20.833%A18.5DN/A703.9h4.2B+11.7C+
NC4 Mag-Shot 7272870.828C++1.5323.787%C-20.833%C*13.3DN/A505.4h8.3C++34.9C+
NS-10 Burster 10871710.143U7.7836.694%B**1.408%D*7B*3.6C+9310.2h119.5B**325.6B**
M20 Basilisk 9369154.6B**2.2439.605%C*8.696%B**23C++8C+1693h69.2C*174.8B++
M12 Kobalt 6662320.667B*18.3116.356%C19.355%C++34.4D--2.2C1951.8h22.6D138.3C+
Skyguard 8858229U26.6428.086%C+N/A20.7B*10.7B4482.8h68.3A243.3B**
G40-F Ranger 8157157U54.6424.421%D*N/A20.4C+8.6C--1732.8h55.6A227.8B*
Carver 54541,5490.035C2.334.82%F-12.963%C-0.2C--N/A1229.1h1.4C++28.8F
NC6 Gauss SAW 5754252.16B**0.2028.117%A+29.63%B**10D--N/A1235.4h13.4D47.7B
CAS 14-E 5753317.667C++15.3128.479%D-N/A33.1D--2.5D--1491.6h42.2D--148.1D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0860.1h
Ectoblaster16120.3h
Spawn Beacon52140.4h
Nano-Armor Kit390676,30256.4h
Nanite Revive Grenade04510.1h
Welding Device02540h
Deconstruction Tool05240.1h
Spitfire Auto-Turret41,2921.6h
Ammunition Package226,5243.2h
Anti-Infantry MANA Turret113230.4h
Medical Applicator10833,1794.4h
Xiphos Anti-Personnel Phalanx Turret0710h
Hardlight Barrier42890.4h
Nano-Repair Grenade03910.1h
Recon Detection Device71,9505.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.26s on queries, 2.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.