Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,743)players online:
Aeflic (36)  xxManstricKxx (16)  PierreKira (10)  halospud (9)  francistech94 (2)  Mertviy_Santa (1) 74
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (57 days). The data shown below may not be accurate.

Executor Advisory TBULiddulBOFH[TENC] TBULiddulBOFH
NC BR 101

KDR: 2.79

Score: 19.3m

Last Seen: Feb 26th, 2019 6:34 AM
- OFFLINE - 1377.7 hour(s)

Prestige 1, Battle Rank 100 (101 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS GD-7F Warden AF-34 Mattock AF-34 Mattock MGR-M1 Bishop Bouncing Betty G40-F Ranger L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TBULiddulBOFH



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $472,878 MLG Score: 378
Fun Score: N/A
Cheeseburgers Flipped: 554TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.029%25.887%7001010254,7361.384791.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.407%1.156B**0.792B++-1.849F-HEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.4B12.10.152C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.079%1.583%795310321,5162736235.53285243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%0.016C+-0.654D-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+5.40.566B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.952%8.398%16191410213,215229125914.0393255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.685%-0.299C1.005B**0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.145C++33.50.155C++68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.811%86.232%16192103327624641.12195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%0.119C+1.25A-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.20.308C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.59%17.708%16191103438423261.64807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.071C+0.626B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.264C*3.90.188C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m914%353 (21.2k)265 (15.9k)2.789319,0906,8443.66321101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035115217.592%14.055%24710:382

73% Engineer6% Light Assault6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2015 8:53 PMMar 15th, 2018 12:05 AMMar 23rd, 2019 10:06 AM (32d) (PST)Feb 26th, 2019 2:42 AM (57d) (PST)Feb 26th, 2019 2:34 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
411743370.2620.0940.0372.8020.045378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6824,44420,2381662168315,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1215h/50.6d 5,981 2,683 9,121 204.3k 1,136 3,390 3,257 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B*
Kills:195
Deaths:60
KDR:3.250
Accuracy:26.282% B+
HSR:31.795% B*
LA1 Anchor
C*
Kills:63
Deaths:28
KDR:2.250
Accuracy:25.372% C++
HSR:26.984% C*
NC6 Gauss SAW
B**
Kills:54
Deaths:25
KDR:2.160
Accuracy:26.035% B**
HSR:29.630% B**
Kills:312
Deaths (as Heavy Assault):113
Deaths (to Heavy Assaults):1,904
KDR:2.76106
Kill Difference:199
Playtime:37.129 hours
Usage:3%
Score:0.367m
Score/min:165
Accuracy (listed only):25.896%
HSR (listed only):29.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,403
Deaths:1,627
KDR:0.862
Accuracy:24.343% C+
HSR:21.169% C*
Warden
C*
Kills:1,198
Deaths:1,530
KDR:0.783
Accuracy:28.341% C*
HSR:20.701% C--
MGR-M1 Bishop
A+
Kills:838
Deaths:159
KDR:5.270
Accuracy:37.357% B++
HSR:42.959% A+
GD-66 Claw
B+
Kills:384
Deaths:420
KDR:0.914
Accuracy:40.590% F
HSR:17.708% B+
NS Baron G5
B**
Kills:206
Deaths:88
KDR:2.341
Accuracy:38.728% C--
HSR:19.903% B**
Kills:4,029
Deaths (as Engineer):3,824
Deaths (to Engineers):1,272
KDR:1.05361
Kill Difference:205
Playtime:889.393 hours
Usage:73%
Score:12.475m
Score/min:234
Accuracy (listed only):33.872%
HSR (listed only):24.488%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,403
Deaths:1,627
KDR:0.862
Accuracy:24.343% C+
HSR:21.169% C*
MGR-S1 Gladius
C+
Kills:497
Deaths:464
KDR:1.071
Accuracy:25.420% C
HSR:20.926% C+
GD-66 Claw
B+
Kills:384
Deaths:420
KDR:0.914
Accuracy:40.590% F
HSR:17.708% B+
NS Baron G5
B**
Kills:206
Deaths:88
KDR:2.341
Accuracy:38.728% C--
HSR:19.903% B**
Kills:2,490
Deaths (as Light Assault):2,599
Deaths (to Light Assaults):1,167
KDR:0.95806
Kill Difference:109
Playtime:69.765 hours
Usage:6%
Score:0.616m
Score/min:147
Accuracy (listed only):32.270%
HSR (listed only):19.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:497
Deaths:464
KDR:1.071
Accuracy:25.420% C
HSR:20.926% C+
LA3 Desperado
B+
Kills:234
Deaths:180
KDR:1.300
Accuracy:20.804% D*
HSR:23.077% B+
NC08 Mag-Scatter
B++
Kills:189
Deaths:144
KDR:1.313
Accuracy:44.990% D
HSR:19.577% B++
NS-AM7 Archer
A
Kills:182
Deaths:80
KDR:2.275
Accuracy:50.703% D--
HSR:29.121% A
SAS-R
A+
Kills:141
Deaths:2
KDR:70.500
Accuracy:38.693% C+
HSR:82.270% A+
NC14 Bolt Driver
A++
Kills:135
Deaths:8
KDR:16.875
Accuracy:33.441% C
HSR:90.370% A++
NC4 Mag-Shot
C*
Kills:72
Deaths:87
KDR:0.828
Accuracy:23.787% D
HSR:20.833% C*
Kills:1,450
Deaths (as Infiltrator):965
Deaths (to Infiltrators):888
KDR:1.50259
Kill Difference:485
Playtime:58.586 hours
Usage:5%
Score:3.922m
Score/min:1,116
Accuracy (listed only):33.977%
HSR (listed only):40.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:497
Deaths:464
KDR:1.071
Accuracy:25.420% C
HSR:20.926% C+
GD-66 Claw
B+
Kills:384
Deaths:420
KDR:0.914
Accuracy:40.590% F
HSR:17.708% B+
NS Baron G5
B**
Kills:206
Deaths:88
KDR:2.341
Accuracy:38.728% C--
HSR:19.903% B**
Kills:1,087
Deaths (as Combat Medic):972
Deaths (to Combat Medics):622
KDR:1.11831
Kill Difference:115
Playtime:28.060 hours
Usage:2%
Score:0.382m
Score/min:227
Accuracy (listed only):34.912%
HSR (listed only):19.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,058
Deaths:177
KDR:5.977
Accuracy:38.048% C*
HSR:21.739% B*
AF-34 Mattock
A++
Kills:1,058
Deaths:177
KDR:5.977
Accuracy:40.319% B++
HSR:23.535% A++
NS-10 Burster
B*
Kills:152
Deaths:10
KDR:15.200
Accuracy:35.799% B*
HSR:2.632% D-
NS-20 Gorgon
A++
Kills:131
Deaths:30
KDR:4.367
Accuracy:26.495% B
HSR:28.244% A++
NS-10 Burster
B*
Kills:125
Deaths:10
KDR:12.500
Accuracy:36.061% B*
HSR:1.600% D*
NS-20 Gorgon
A*
Kills:122
Deaths:30
KDR:4.067
Accuracy:27.061% B+
HSR:30.328% A*
NCM2 Falcon
B**
Kills:69
Deaths:5
KDR:13.800
Accuracy:50.280% B**
HSR:1.449% D**
Kills:2,715
Deaths (as MAX Suit):219.500
Deaths (to MAX Suits):327
KDR:12.36902
Kill Difference:2,495.500
Playtime:69.432 hours
Usage:6%
Score:1.545m
Score/min:371
Accuracy (listed only):36.295%
HSR (listed only):15.647%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:119
V. Kills:65 180%
Deaths:4
KDR:29.750
Accuracy:44.045% A++
KPH:27.700 C+
VKPH:15.100 C
C150 Dalton
B+
Kills:91
V. Kills:58 154%
Deaths:4
KDR:22.750
Accuracy:38.295% C+
KPH:41.600 B+
VKPH:26.500 C*
Dual-75 Duster
C*
Kills:65
V. Kills:4 N/A
Deaths:3
KDR:21.667
Accuracy:40.960% C*
KPH:63.400 C
VKPH:3.900 C
Kills:275 (0 + 275)
Deaths:11
KDR:25
VKDR:11.545
Vehicle Kills:127
Kill Difference:264
Playtime:7.506 hours
Usage:1%
Score:0.189m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:40.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:590
V. Kills:202 291%
Deaths:25
KDR:23.600
Accuracy:46.346% C--
KPH:22 D
VKPH:7.500 D-
C75 Viper
C
Kills:387
V. Kills:127 302%
Deaths:48
KDR:8.063
Accuracy:35.953% C
KPH:19.800 C--
VKPH:6.500 C
LB00 Python AP
D--
Kills:260
V. Kills:98 263%
Deaths:2
KDR:130
Accuracy:42.357% D**
KPH:34.600 D--
VKPH:13 D*
Skyguard
B**
Kills:97
V. Kills:45 211%
Deaths:3
KDR:32.333
Accuracy:28.618% C+
KPH:21.300 B**
VKPH:9.900 C++
L100 Python HESH
C
Kills:76
V. Kills:17 422%
Deaths:2
KDR:38
Accuracy:34.964% D**
KPH:31.300 D-
VKPH:7 C
Kills:1,410 (1,410 + 0)
Deaths:80
KDR:17.625
VKDR:6.113
Vehicle Kills:489
Kill Difference:1,330
Playtime:60.876 hours
Usage:5%
Score:0.481m
Score/min:132
Driving Accuracy:34.964%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:539
V. Kills:228 235%
Deaths:14
KDR:38.500
Accuracy:45.688% D
KPH:30.600 B++
VKPH:13 C
E540 Halberd
B*
Kills:375
V. Kills:145 257%
Deaths:23
KDR:16.304
Accuracy:51.374% B*
KPH:33.200 B+
VKPH:12.800 C
Enforcer ML85
B+
Kills:276
V. Kills:167 164%
Deaths:31
KDR:8.903
Accuracy:44.323% B+
KPH:21.900 C+
VKPH:13.200 C--
Kills:1,190 (539 + 651)
Deaths:68
KDR:17.500
VKDR:7.941
Vehicle Kills:540
Kill Difference:1,122
Playtime:41.535 hours
Usage:3%
Score:0.634m
Score/min:254
Driving Accuracy:45.688%
Gunner Accuracy:44.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C--
Kills:616
V. Kills:330 186%
Deaths:32
KDR:19.250
Accuracy:30.733% C--
KPH:27.100 C--
VKPH:14.500 D
M12 Kobalt-H
C
Kills:511
V. Kills:16 N/A
Deaths:17
KDR:30.059
Accuracy:20.464% C
KPH:72.200 D
VKPH:2.300 D-
C85 Canister-H
D
Kills:284
V. Kills:26 N/A
Deaths:28
KDR:10.143
Accuracy:55.044% B+
KPH:54.100 D-
VKPH:5 D
M96 Mjolnir-H
D
Kills:235
V. Kills:193 121%
Deaths:51
KDR:4.608
Accuracy:52.958% B+
KPH:29 D-
VKPH:23.800 D
G30 Walker
C++
Kills:188
V. Kills:90 207%
Deaths:8
KDR:23.500
Accuracy:35.408% C+
KPH:30.500 C++
VKPH:14.600 C+
E540 Halberd-H
C-
Kills:181
V. Kills:73 245%
Deaths:13
KDR:13.923
Accuracy:52.146% C--
KPH:31.900 C-
VKPH:12.900 D--
Enforcer ML65-H
B+
Kills:117
V. Kills:86 134%
Deaths:24
KDR:4.875
Accuracy:62.830% B+
KPH:23.500 D
VKPH:17.200 D--
Kills:2,132 (0 + 2,132)
Deaths:173
KDR:12.324
VKDR:4.705
Vehicle Kills:814
Kill Difference:1,959
Playtime:60.012 hours
Usage:5%
Score:0.799m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:62.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:176
V. Kills:8 N/A
Deaths:6
KDR:29.333
Accuracy:19.442% C**
KPH:43 D
VKPH:2 C
M40 Fury
C*
Kills:150
V. Kills:16 N/A
Deaths:18
KDR:8.333
Accuracy:33.358% C
KPH:49.300 C*
VKPH:5.300 D-
M20 Basilisk
B+
Kills:149
V. Kills:40 363%
Deaths:21
KDR:7.095
Accuracy:39.155% C++
KPH:25.500 B+
VKPH:6.800 C+
M40 Fury
B++
Kills:94
V. Kills:8 N/A
Deaths:13
KDR:7.231
Accuracy:33.207% C
KPH:69.300 B++
VKPH:5.900 D
M12 Kobalt
B+
Kills:91
V. Kills:7 N/A
Deaths:3
KDR:30.333
Accuracy:17.960% C+
KPH:42.300 D-
VKPH:3.300 B+
M20 Basilisk
C*
Kills:69
V. Kills:24 276%
Deaths:15
KDR:4.600
Accuracy:39.964% C*
KPH:23.100 C*
VKPH:8 C+
G40-F Ranger
C+
Kills:61
V. Kills:26 226%
Deaths:
KDR:
Accuracy:25.730% D-
KPH:19.800 C+
VKPH:8.500 C-
Kills:790 (0 + 790)
Deaths:76
KDR:10.395
VKDR:1.697
Vehicle Kills:129
Kill Difference:714
Playtime:22.549 hours
Usage:2%
Score:0.260m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:25.730%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:28.918% D
KPH:35.900 D-
VKPH:2.100 D*
Kills:68 (0 + 68)
Deaths:3
KDR:22.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:65
Playtime:1.893 hours
Usage:0%
Score:0.019m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:28.918%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,4271,4031,6270.862C+1.9324.343%C+21.169%C*10.6D-N/A31131.8h15.1C61.9C+
Warden 1,2371,1981,5300.783C+2.0128.341%C*20.701%C--10.1DN/A27118.9h9.3C**33B
AF-34 Mattock 1,0771,0581775.977B**3.1938.048%C*21.739%B*28.4DN/A11737.2h5.8B+15.3B+
AF-34 Mattock 1,0761,0581775.977B*3.1940.319%B++23.535%A++28.5DN/A12037.1h6.2C+15.5B+
MGR-M1 Bishop 8688381595.27A*2.4837.357%B++42.959%A+15.7DN/A4753.4h7.2C+19.2C**
Bouncing Betty 6276276010.45A*7.6637.896%DN/A82.5D-N/A22607.6h2.3D--6D-
G40-F Ranger 9466163219.25A16.4630.733%C--N/A27C--14.5D21022.8h56B++182.2B+
L100 Python HEAT 7925902523.6A**20.8146.346%C--3.559%B++21.9D7.5D-10226.9h5.3B+11.4C*
Titan-150 AP 7675391438.5S35.7145.688%DN/A30.6B++13C36017.6h2.9B**6.3B**
M12 Kobalt-H 5275111730.059A*27.2720.464%C22.701%B**72D2.3D-1927.1h16.7C+81.6C+
MGR-S1 Gladius 5154974641.071C+1.7225.42%C20.926%C+6.4D--N/A2277.4h16.2D*63.7D
Sticky Grenade 4724661466N/A463.2149.102%CN/A665.7D8.6C20610.7h2.5C+5C+
C75 Viper 514387488.063B**5.2735.953%CN/A19.8C--6.5C10319.5h9.3B*25.7B++
GD-66 Claw 3903844200.914C1.8840.59%F17.708%B+7.4D*N/A2151.9h3.9F9.7F
E540 Halberd 5203752316.304B**13.5151.374%B*N/A33.2B+12.8C19311.3h4.6B*9B**
M12 Kobalt 389371753C*50.2122.565%C++23.72%B**64D3.1C--1945.8h19C+84.2C*
Tank Mine 5023651941.881C0.9124.488%DN/A62.9D-23.6D*4505.8h1.9C++7.6D
C-4 4733421592.151B+0.6425.331%C+N/A49.6D19D3776.9h1.5C++5.7C*
C85 Canister-H 3102842810.143C+7.3555.044%B+20.07%A**54.6D-5D1775.2h7.9C+14.4C++
Enforcer ML85 443276318.903B*6.1144.323%B+N/A21.9C+13.3C-16212.6h11.5B+25.9B++
LB00 Python AP 3582602130U127.2142.357%D**N/A34.7D--13.1D*1617.5h2.8A6.6B+
M96 Mjolnir-H 428235514.608C*1.8252.958%B+N/A29D-23.8D3468.1h41.9C+79.1C++
LA3 Desperado 2352341801.3B+1.4920.804%D*23.077%B+14.1DN/A139416.6h8.1B+38.8C+
NS Baron G5 207206882.341A++0.4538.728%C--19.903%B**20.2DN/A6210.2h3.8B*9.7C++
MGR-L1 Promise 197195603.25A+0.4626.282%B+31.795%B*11.8D--N/A4416.5h19D72.1C+
NC08 Mag-Scatter 1951891441.313C++1.4844.99%D19.577%B++21.2C--N/A638.9h3.5B++7.9C*
G30 Walker 278188823.5S20.7135.408%C+N/A30.3C++14.5C+2326.2h91.4B**258B**
NS-AM7 Archer 229182802.275S0.5150.703%D--29.121%A4.7C--1.2D--3038.4h17.6B34.8C++
E540 Halberd-H 2541811313.923B**11.1352.146%C--N/A31.8C-12.8D--1845.7h5.8C**11.1C++
M12 Kobalt 184176629.333A+26.5419.442%C**25.568%A+42.9D2C1624.1h15.5B*80B+
NS-10 Burster 2341521015.2U12.4135.799%B*2.632%D-8.7A+4.7B++9517.5h97.1A271.4B**
M40 Fury 166150188.333B+5.5433.358%CN/A50C*5.3D-2063h9.1B*27.3B++
M20 Basilisk 189149217.095A*4.3139.155%C++8.725%B**25.7B+6.9C+1815.8h67.5B*172.5B*
SAS-R 145141270.5U67.7138.693%C+82.27%A+13.6D--N/A4710.4h2.1B+5.4B
NC14 Bolt Driver 135135816.875S14.0933.441%C90.37%A++15.3C--N/A748.8h2.3B+6.9B
NS-20 Gorgon 140131304.367M**1.5826.495%B28.244%A++19.8B+1.4C+706.6h27.2B102.5B++
NS-10 Burster 1921251012.5U9.7136.061%B*1.6%D*7.2B*3.9C*8417.4h115.4B**320B**
NS-20 Gorgon 128122304.067M**1.2827.061%B+30.328%A*18.5B+N/A716.6h28.7B106.1B++
AP30 Shredder 184119429.75M*26.9644.045%A++1.681%C27.7C+15.1C3414.3h142.1D*322.7C+
Enforcer ML65-H 203117244.875C*2.0962.83%B+N/A23.4D17.2D--1955h15.1C**24B+
Mag-Cutter 1031024,3960.023C++2.7714.528%D*N/A0.2C-N/A1430.2h2B+13.9C+
NC15 Phoenix 14799424.75U21.9650.611%C-N/A11.9C+5.8D1758.3h13D25.6D
Skyguard 14297332.333U29.5428.618%C+N/A21.1B**9.8C++3414.6h67.7A236.7B**
M40 Fury 10294137.231C++4.4433.207%C3.191%A+67.1B+5.7D-2941.4h8.4B*25.2B++
Spear Anti-Vehicle Phalanx Turret 13093518.6A++15.8133.585%D-8.602%A**26.6D10.6D--1563.5h5.7B*17.1B+
M12 Kobalt 9891330.333A*27.5417.96%C+21.978%B+43.3D-3.3B+2102.1h19.8C+110.2C++
C150 Dalton 14991422.75A**19.9638.295%C+N/A41.4B+26.4C*6302.2h2.9B*7.6B**
Frag Grenade 9190190N/A87.2143.567%CN/A450C+5C--19030.2h3.8C++8.7C++
L100 Python HESH 9376238M35.2134.964%D**N/A31.7D-7.1C2082.4h3.9C-11D--
NC4 Mag-Shot 7272870.828C*1.9623.787%D20.833%C*13.3DN/A535.4h8.3C*34.9C+
NCM2 Falcon 7769513.8U11.0150.28%B**1.449%D**23.8A2.8D1212.9h6.5B**12.9B*
M20 Basilisk 9369154.6B*1.8139.964%C*8.696%B**23C*8C+1733h70.6B*176.6B*
CAS 14-E 7268322.667B+19.8828.918%DN/A35.8D-2.1D*1651.9h38.6D133.5D
Dual-75 Duster 6965321.667B**18.8840.96%C*N/A65C+4C2911h6.7D16.3C+
LA1 Anchor 6363282.25C+0.5425.372%C++26.984%C*9.1D*N/A556.9h14.1F55.4C
G40-F Ranger 8761161U58.2125.73%D-N/A19.7C+8.4C--2013.1h64.1A249.2B*
Carver 54541,6370.033C2.764.777%F-12.963%C-0.2DN/A1264.8h1.4C++29.1F**
NC6 Gauss SAW 5754252.16B**0.6326.035%B**29.63%B**9.3D-N/A1305.8h13.7D52.8C*
M20 Basilisk 6653153S50.2139.286%D**9.434%A++66.3B**16.3C4220.8h51.7B**131.5B*
NS Decimator 725177.286S4.5029.344%T*N/A12.8D**5.3D*1964h3B**10.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0860.1h
Ectoblaster16120.3h
Spawn Beacon52560.5h
Nano-Armor Kit406732,53066.2h
Nanite Revive Grenade04600.1h
Spitfire Auto-Turret51,7502h
Welding Device06330h
Deconstruction Tool05240.1h
Ammunition Package227,2103.5h
Anti-Infantry MANA Turret113250.4h
Medical Applicator11033,9084.5h
Xiphos Anti-Personnel Phalanx Turret0710h
WLT-Howler Mining Laser16,7235.8h
Nano-Repair Grenade04770.1h
Hardlight Barrier43060.5h
Recon Detection Device72,7648.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.09s on queries, 1.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.