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Champion TCX76[POWO] TCX76
NC BR 123

KDR: 4.25

Score: 31.5m

Last Seen: Jun 21st, 2018 6:34 PM
- ONLINE NOW

Battle Rank 119 (123 total) - New Conglomerate on Cobalt - Outfit Member of Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 8
Level Progress (to 120): 75%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret The Moonshot Bouncing Betty EM4 Longshot Hunter QCX AF-8 RailJack C-4 ARX NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.268%25.472%618209776,9451.432252.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.24%0.663B+0.832B++-1.236D*HEAD ++ (~13.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.7-0.105C+20.1-0.418C--62.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.684%1.429%19199670691600.101302115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.178B**-0.842D---1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.7-0.266C25.7-1.056D*23

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
91.492%0.873%183849932,63545925055.74074105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.072%5.193S-0.898D--6.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.1-0.878D--199.6-4.21T*18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.515%73.615%1838699112,23812691059.64381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.251%-0.248C0.427B-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.159C++2.70.129C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 8
31.5m214.7%98 (5.9k)83 (5k)4.2526650,79811,9454.88003123 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997373720.726%22.322%46332:1515

30% Engineer16% Heavy Assault49% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 10:25 PMAug 8th, 2016 11:58 AMJun 21st, 2018 2:51 PM (2h) (PST)Jun 21st, 2018 3:33 PM (66m) (PST)Jun 21st, 2018 2:34 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
334153190.1330.0310.0300.3940.050438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,05887719,1818222434,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6355.3h/264.8d 7,494 11,339 22,837 150.3k 972 23,635 19,188 127.5m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C
Kills:4,188
Deaths:210
KDR:19.943
Accuracy:36.883% D--
HSR:77.101% C
EM4 Longshot
C
Kills:2,818
Deaths:610
KDR:4.620
Accuracy:32.429% D*
HSR:75.657% C
AF-8 RailJack
C+
Kills:1,638
Deaths:198
KDR:8.273
Accuracy:34.192% C
HSR:74.908% C+
NC14 Bolt Driver
C+
Kills:1,269
Deaths:389
KDR:3.262
Accuracy:30.795% D
HSR:74.468% C+
NS-30 Vandal
A**
Kills:1,179
Deaths:118
KDR:9.992
Accuracy:28.940% D
HSR:45.802% A**
LA80
B+
Kills:1,163
Deaths:87
KDR:13.368
Accuracy:35.406% D-
HSR:80.911% B+
Gauss SPR
A+
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.793% C
HSR:46.041% A+
NS-AM7 Archer
M**
Kills:871
Deaths:25
KDR:34.840
Accuracy:84.337% M**
HSR:2.411% F-
AF-6 Shadow
A++
Kills:421
Deaths:37
KDR:11.378
Accuracy:27.635% D*
HSR:40.855% A++
NS-44L Blackhand
B+
Kills:325
Deaths:329
KDR:0.988
Accuracy:35.522% D
HSR:50.154% B+
NS-61 Emissary
B++
Kills:305
Deaths:223
KDR:1.368
Accuracy:32.949% B++
HSR:11.148% D-
NS-44 Commissioner
C++
Kills:299
Deaths:200
KDR:1.495
Accuracy:36.550% C++
HSR:22.408% C++
NC4 Mag-Shot
B*
Kills:191
Deaths:263
KDR:0.726
Accuracy:32.986% B*
HSR:14.660% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.189% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
MGR-S1 Gladius
A
Kills:89
Deaths:32
KDR:2.781
Accuracy:33.285% A
HSR:8.989% F
Kills:16,270
Deaths (as Infiltrator):3,092
Deaths (to Infiltrators):2,989
KDR:5.26197
Kill Difference:13,178
Playtime:3,132.036 hours
Usage:49%
Score:13.743m
Score/min:73
Accuracy (listed only):35.075%
HSR (listed only):40.582%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:936
Deaths:1,561
KDR:0.600
Accuracy:16.215% D
HSR:20.833% C
GD-22S
C++
Kills:218
Deaths:141
KDR:1.546
Accuracy:17.517% D--
HSR:24.771% C++
MGR-L1 Promise
A*
Kills:178
Deaths:27
KDR:6.593
Accuracy:34.249% A*
HSR:23.596% C+
NC6S Gauss SAW S
B++
Kills:166
Deaths:48
KDR:3.458
Accuracy:27.194% B++
HSR:18.675% D
Kills:1,498
Deaths (as Heavy Assault):1,777
Deaths (to Heavy Assaults):1,957
KDR:0.84299
Kill Difference:279
Playtime:987.512 hours
Usage:16%
Score:4.193m
Score/min:71
Accuracy (listed only):23.794%
HSR (listed only):21.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D--
AF-19 Mercenary
C-
Kills:457
Deaths:794
KDR:0.576
Accuracy:19.626% C-
HSR:15.317% D--
Razor GD-23
A
Kills:265
Deaths:155
KDR:1.710
Accuracy:30.279% A
HSR:14.340% D*
Gauss Compact S
A+
Kills:247
Deaths:128
KDR:1.930
Accuracy:30.508% A+
HSR:15.790% C
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.189% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
MGR-S1 Gladius
A
Kills:89
Deaths:32
KDR:2.781
Accuracy:33.285% A
HSR:8.989% F
Kills:2,141
Deaths (as Light Assault):2,245
Deaths (to Light Assaults):1,815
KDR:0.95367
Kill Difference:104
Playtime:157.134 hours
Usage:2%
Score:1.007m
Score/min:107
Accuracy (listed only):27.458%
HSR (listed only):12.993%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D--
AF-19 Mercenary
C-
Kills:457
Deaths:794
KDR:0.576
Accuracy:19.626% C-
HSR:15.317% D--
Warden
A*
Kills:307
Deaths:135
KDR:2.274
Accuracy:22.332% D
HSR:38.762% A*
Razor GD-23
A
Kills:265
Deaths:155
KDR:1.710
Accuracy:30.279% A
HSR:14.340% D*
Gauss Compact S
A+
Kills:247
Deaths:128
KDR:1.930
Accuracy:30.508% A+
HSR:15.790% C
Kills:2,007
Deaths (as Engineer):2,105
Deaths (to Engineers):2,120
KDR:0.95344
Kill Difference:98
Playtime:1,877.063 hours
Usage:30%
Score:11.206m
Score/min:99
Accuracy (listed only):26.550%
HSR (listed only):19.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:221
Deaths:504
KDR:0.438
Accuracy:18.696% D
HSR:14.027% D--
Gauss Rifle S
D
Kills:204
Deaths:183
KDR:1.115
Accuracy:21.058% D
HSR:15.686% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.189% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
Gauss Rifle Burst
D**
Kills:167
Deaths:58
KDR:2.879
Accuracy:19.367% F
HSR:15.569% D**
Reaper DMR
D
Kills:138
Deaths:19
KDR:7.263
Accuracy:22.292% D
HSR:12.319% F
MGR-S1 Gladius
A
Kills:89
Deaths:32
KDR:2.781
Accuracy:33.285% A
HSR:8.989% F
Kills:1,171
Deaths (as Combat Medic):1,039
Deaths (to Combat Medics):788
KDR:1.12705
Kill Difference:132
Playtime:219.286 hours
Usage:3%
Score:1.361m
Score/min:103
Accuracy (listed only):23.314%
HSR (listed only):12.912%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:70
V. Kills:56 123%
Deaths:41
KDR:1.707
Accuracy:52.684% A++
KPH:9.600 D--
VKPH:7.700 C*
Kills:70 (70 + 0)
Deaths:41
KDR:1.707
VKDR:1.366
Vehicle Kills:56
Kill Difference:29
Playtime:7.317 hours
Usage:0%
Score:0.045m
Score/min:103
Driving Accuracy:52.684%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:1,257
V. Kills:1,204 104%
Deaths:49
KDR:25.653
Accuracy:92.409% S
KPH:30.600 B*
VKPH:29.300 M**
M20 Basilisk
M++
Kills:1,238
V. Kills:1,204 103%
Deaths:65
KDR:19.046
Accuracy:93.861% S
KPH:19.200 C+
VKPH:18.600 M++
M40 Fury
D-
Kills:84
V. Kills:13 N/A
Deaths:20
KDR:4.200
Accuracy:27.934% D-
KPH:12.900 D*
VKPH:2 D**
M12 Kobalt
D-
Kills:56
V. Kills:1 N/A
Deaths:14
KDR:4
Accuracy:13.745% D-
KPH:11.800 D**
VKPH:0.200 F
Kills:2,635 (0 + 2,635)
Deaths:148
KDR:17.804
VKDR:16.365
Vehicle Kills:2,422
Kill Difference:2,487
Playtime:116.908 hours
Usage:2%
Score:0.404m
Score/min:58
Driving Accuracy:N/A%
Gunner Accuracy:13.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 12,9858,89732727.208M*22.9635.664%D4.204%C+24.9D11.4D-115357.4h9.5C+26.6C
The Moonshot 4,2294,18821019.943M++15.6936.883%D--77.101%C8.4F-N/A20496.5h2.2D*6D*
Bouncing Betty 4,0604,05738410.565A*6.3130.91%D**N/A69.8D*N/A17258.1h1.8B5.9D--
EM4 Longshot 2,8392,8186104.62B+0.3732.429%D*75.657%C8.5D*N/A22331.7h2.6D7.9D
Hunter QCX 5,4562,72911248.091U243.8486.594%M+N/A109.2S109.1U19925h2.6B+3B+
AF-8 RailJack 1,6471,6381988.273A*4.0234.192%C74.908%C+7.4D*N/A17222.3h2.6C7.6C+
C-4 ARX 2,5161,3774642.968B+1.2830.452%B**N/A30.2F25D7845.6h1.1B+3.7B++
NC14 Bolt Driver 1,2781,2693893.262B++0.9930.795%D74.468%C+6.2D*N/A17204.9h3C9.6C
M20 Basilisk 2,4611,2574925.653U21.4092.409%SN/A30.6B*29.3M**7541.1h188.7D204.2B+
M20 Basilisk 2,4421,2386519.046S14.7993.861%SN/A19.2C+18.6M++4864.6h231.3F-246.4C*
Tank Mine 1,9091,19010611.226S6.9715.806%D*N/A68.8D41.6D50617.3h1.6B++9.9F
NS-30 Vandal 1,2111,1791189.992S5.7428.94%D45.802%A**7.2D**N/A17163.3h7.1D-24.5D
LA80 1,1711,1638713.368M++9.1235.406%D-80.911%B+8.5D*N/A18137h2.7D-7.7D
Gauss SPR 1,1791,1621289.078S4.8330.793%C46.041%A+7.5D*N/A17155.9h5.1B16.5C*
Anti-Vehicle Grenade 1,8889641964N/A959.7551.753%C+N/A1205M**1155U26710.8h1.6A++3.1A+
NC6 Gauss SAW 9629361,5610.6C-3.6516.215%D20.833%C6.4D*N/A21146.8h22.7T-140.1F
NS-AM7 Archer 1,6568712534.84U30.5984.337%M**2.411%F-7.8C*7A*21111.5h30.9D36.7C++
AF-22 Crow 1,721865996.111U91.8683.388%A*N/A93M++92S2079.3h1.8A*2.1A*
Hawk GD-68 1,6798517121.571U117.3282.563%M+N/A57.1M*55.6S16114.9h2.3A**2.8A**
Aspis Anti-Aircraft Phalanx Turret 1,665843859.918M+5.6717.113%D*N/A6D--5.8D--75141.6h150.2C+877.9D
C-4 1,4178386941.207C+3.0518.312%D*N/A7.1F4.9F50118.6h3.4T-18.6T-
Shrike 1,5228114541.786A++2.4763.101%B++N/A50.7A*44.4S17516h2.9A++4.6A+
NS-11C 7787318930.819C+3.4330.007%A12.722%D--1.6D*N/A5453.8h41.4T*137.9F
AF-19 Mercenary 4744577940.576C3.6819.626%C-15.317%D--3.2D--N/A15142.4h20.1D*102.5D
Frag Grenade 4604481448N/A443.7532.285%FN/A172.3D**4.6C-4882.6h6.8F--20.9F**
AF-6 Shadow 4314213711.378S7.1327.635%D*40.855%A++5.1D**N/A1282.2h8.1F29.5D**
NS Annihilator 8773942191.799M**2.4580.868%C*N/A3.6D**4.4D**52110h13.8D17C-
NS-44L Blackhand 3283253290.988C+3.2635.522%D50.154%B+1.5D*N/A5209.9h5.6D15.7C-
Xiphos Anti-Personnel Phalanx Turret 4503161324.308N/A20.0626.96%UN/A3160U1340U8121300.1h155.5T*576.6T*
Warden 3243071352.274A+1.9822.332%D38.762%A*5.3D--N/A1657.9h16F71.4D*
NS-61 Emissary 3143052231.368B*2.8832.949%B++11.148%D-2.1D*N/A6143.9h20.3D-61.7C+
NS-44 Commissioner 3062992001.495B+2.7636.55%C++22.408%C++1.3D*N/A5224.4h6.3F-17.2D
Razor GD-23 2772651551.71B*2.5430.279%A14.34%D*2D*N/A6134.9h26.7T*88.3D
Gauss Compact S 2582471281.93B**2.3230.508%A+15.79%C1.9D*N/A6131.1h26.3T*86.2D--
NC1 Gauss Rifle 2252215040.438C-3.8118.696%D14.027%D--7.1D--N/A2831h16.6D*88.6D-
GD-22S 2262181411.546C++2.7117.517%D--24.771%C++4.6D*N/A1847.1h26.7T*152.1T
Gauss Rifle S 2112041831.115C+3.1421.058%D15.686%D6.1D*N/A1433.7h20T-95F-
NC4 Mag-Shot 1961912630.726C+3.5332.986%B*14.66%D1.2D*N/A5154.3h11.4C--34.6C+
NS-7 PDW 1981851811.022C++3.2325.189%C++7.027%F-2.3D*N/A1081.4h22.5D**89.3C-
MGR-L1 Promise 185178276.593M**2.3434.249%A*23.596%C+3.9D**N/A1146h66.2T*193.4T-
MKV Suppressed 171167622.694A*1.5623.31%C-16.767%C5.8D*N/A1928.9h18.3D78.6C
Gauss Rifle Burst 172167582.879B+1.3719.367%F15.569%D**5.1D**N/A1232.6h16.6F-85.6F--
NC6S Gauss SAW S 173166483.458A++0.7927.194%B++18.675%D4.7D*N/A1335.6h34.9T*128.4F--
Spear Anti-Vehicle Phalanx Tower 232157352.333A*48.0835.353%D**3.822%C+25.7D12.3D--1586.1h6.7B++19C**
NS Decimator 2391431191.202B3.0541.485%F--2.797%C**10.7D**7.2D-9713.4h8.4F-20.2T*
Reaper DMR 141138197.263A*3.0122.292%D12.319%F5.5D*N/A1525.3h17.2T-77.1F-
MGR-S1 Gladius 9389322.781B**1.4733.285%A8.989%F1.6D*N/A654.6h38.9T*116.8T
M40 Fury 9784204.2C-0.0527.934%D-1.19%D12.9D*2D**626.5h11.1B+39.8C++
C75 Viper 12670411.707C-2.5552.684%A++1.429%C+9.6D--7.7C*1037.3h25.7F-48.7C--
MANA Anti-Personnel Turret 6464461.391N/A2.869.169%UN/A640UN/A1289300.1h43.5T*474.3T*
M12 Kobalt 5756144D0.2513.745%D-17.857%C+11.7D**N/A424.8h23.6D171.4C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6115,54425.3h
Nano-Armor Kit9132,375,345202.4h
Nano-Repair Grenade02340.1h
Anti-Vehicle MANA Turret06851.7h
Spawn Beacon21470.5h
Rocklet Rifle11320.5h
Nanite Revive Grenade02,4100.7h
Medical Kit516882.3h
Medical Applicator456331,67834h
Nanite Healing Grenade09350.3h
Spitfire Auto-Turret435,62611.2h
G40-F Ranger1530h
Anti-Infantry MANA Turret262991.8h
Shield Recharging Field51,2681h
Ammunition Package527,54011.2h
Hardlight Barrier22700.8h
Recon Detection Device10756,515170.5h

Check the help document for the dictionary if you want to learn more about words used here.


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