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Champion TCX76[POWO] TCX76
NC BR 131

KDR: 5.76

Score: 37m

Last Seen: Nov 12th, 2018 10:35 AM
- OFFLINE - 69.3 hour(s)

Battle Rank 120 (131 total) - New Conglomerate on Cobalt - Outfit Member of Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 7
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Bouncing Betty The Moonshot EM4 Longshot Hunter QCX C-4 ARX M20 Basilisk NC15 Phoenix
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $788,130 MLG Score: 630
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.442%23.568%7412598910,4422.062413.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.227%2.047A*0.464B+-4.74T*HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.003C+23.5-0.647D51.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.067%1.37%191101373714730.10209899%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.197B**-0.826D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48-0.241C25.5-1.032D*22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
95.708%0.772%2274410103,238476116406.7882628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.897%5.539S-0.917D--6.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396.3-2.371F--379.3-8.727T*17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.515%73.697%22746100812,33313201059.33611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%-0.232C0.43B-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.169C++2.70.136C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 7
37m177.8%92 (5.5k)79 (4.7k)5.7635173,16212,6946.4447131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014405332.188%16.541%53237:0230

31% Engineer17% Heavy Assault46% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 10:25 PMAug 8th, 2016 11:58 AMNov 13th, 2018 5:20 PM (1d) (PST)Nov 12th, 2018 7:07 AM (3d) (PST)Nov 12th, 2018 6:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
460124480.1560.0270.0260.4190.080630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,62374426,8799222554,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7840.7h/326.7d 8,647 12,102 27,864 197.3k 1,040 26,960 37,843 216.6m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C
Kills:4,283
Deaths:214
KDR:20.014
Accuracy:36.792% D--
HSR:77.259% C
EM4 Longshot
C
Kills:2,818
Deaths:610
KDR:4.620
Accuracy:32.429% D--
HSR:75.657% C
AF-8 RailJack
C+
Kills:1,638
Deaths:198
KDR:8.273
Accuracy:34.192% C
HSR:74.908% C+
NS-AM7 Archer
S
Kills:1,303
Deaths:40
KDR:32.575
Accuracy:88.252% S
HSR:1.765% F-
NC14 Bolt Driver
C+
Kills:1,269
Deaths:389
KDR:3.262
Accuracy:30.795% D
HSR:74.468% C+
AF-6 Shadow
A+
Kills:1,180
Deaths:88
KDR:13.409
Accuracy:25.875% D**
HSR:38.051% A+
NS-30 Vandal
A**
Kills:1,179
Deaths:118
KDR:9.992
Accuracy:28.940% D
HSR:45.802% A**
LA80
B+
Kills:1,163
Deaths:87
KDR:13.368
Accuracy:35.406% D
HSR:80.911% B+
Gauss SPR
A+
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.793% C
HSR:46.041% A+
NS-44L Blackhand
B+
Kills:374
Deaths:351
KDR:1.066
Accuracy:36.101% D
HSR:49.465% B+
NS-44 Commissioner
B*
Kills:358
Deaths:230
KDR:1.557
Accuracy:37.002% C++
HSR:27.095% B*
NS-61 Emissary
B++
Kills:312
Deaths:223
KDR:1.399
Accuracy:32.936% B++
HSR:11.539% D-
NC4 Mag-Shot
B*
Kills:191
Deaths:263
KDR:0.726
Accuracy:32.981% B*
HSR:14.660% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B++
Kills:142
Deaths:48
KDR:2.958
Accuracy:29.808% B++
HSR:12.676% D*
Kills:17,885
Deaths (as Infiltrator):3,282
Deaths (to Infiltrators):3,112
KDR:5.44942
Kill Difference:14,603
Playtime:3,583.944 hours
Usage:46%
Score:15.158m
Score/min:70
Accuracy (listed only):34.275%
HSR (listed only):39.243%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:943
Deaths:1,566
KDR:0.602
Accuracy:16.010% D
HSR:20.679% C-
GD-22S
C++
Kills:218
Deaths:141
KDR:1.546
Accuracy:17.517% D--
HSR:24.771% C++
MGR-L1 Promise
A+
Kills:204
Deaths:32
KDR:6.375
Accuracy:31.340% A+
HSR:21.569% C-
NC6S Gauss SAW S
B++
Kills:166
Deaths:48
KDR:3.458
Accuracy:27.194% B++
HSR:18.675% D
EM1
S
Kills:68
Deaths:19
KDR:3.579
Accuracy:73.472% S
HSR:16.177% D-
Kills:1,599
Deaths (as Heavy Assault):1,806
Deaths (to Heavy Assaults):2,024
KDR:0.88538
Kill Difference:207
Playtime:1,321.746 hours
Usage:17%
Score:6.042m
Score/min:76
Accuracy (listed only):33.106%
HSR (listed only):20.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C-
Kills:457
Deaths:795
KDR:0.575
Accuracy:19.635% C-
HSR:15.317% D--
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.128% A+
HSR:14.748% D--
Gauss Compact S
A+
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.465% A+
HSR:16.129% C
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B++
Kills:142
Deaths:48
KDR:2.958
Accuracy:29.808% B++
HSR:12.676% D*
Kills:2,369
Deaths (as Light Assault):2,325
Deaths (to Light Assaults):1,906
KDR:1.01892
Kill Difference:44
Playtime:222.100 hours
Usage:3%
Score:1.238m
Score/min:93
Accuracy (listed only):26.553%
HSR (listed only):13.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
MGR-M1 Bishop
B++
Kills:700
Deaths:61
KDR:11.475
Accuracy:26.300% D--
HSR:35.429% B++
AF-19 Mercenary
C-
Kills:457
Deaths:795
KDR:0.575
Accuracy:19.635% C-
HSR:15.317% D--
Warden
A*
Kills:313
Deaths:136
KDR:2.301
Accuracy:22.516% D
HSR:38.658% A*
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.128% A+
HSR:14.748% D--
Gauss Compact S
A+
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.465% A+
HSR:16.129% C
Kills:2,727
Deaths (as Engineer):2,179
Deaths (to Engineers):2,203
KDR:1.25149
Kill Difference:548
Playtime:2,442.463 hours
Usage:31%
Score:12.825m
Score/min:88
Accuracy (listed only):26.842%
HSR (listed only):22.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:241
Deaths:78
KDR:3.090
Accuracy:19.593% D-
HSR:12.448% D*
NC1 Gauss Rifle
D-
Kills:221
Deaths:504
KDR:0.438
Accuracy:18.696% D-
HSR:14.027% D--
Gauss Rifle S
D
Kills:204
Deaths:183
KDR:1.115
Accuracy:21.058% D
HSR:15.686% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F-
Reaper DMR
D
Kills:183
Deaths:32
KDR:5.719
Accuracy:21.676% D
HSR:15.301% D*
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
Gauss Rifle Burst
D**
Kills:167
Deaths:58
KDR:2.879
Accuracy:19.367% F
HSR:15.569% D**
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B++
Kills:142
Deaths:48
KDR:2.958
Accuracy:29.808% B++
HSR:12.676% D*
Kills:1,671
Deaths (as Combat Medic):1,198
Deaths (to Combat Medics):819
KDR:1.39482
Kill Difference:473
Playtime:288.342 hours
Usage:4%
Score:1.730m
Score/min:100
Accuracy (listed only):22.286%
HSR (listed only):13.616%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Hornet Missiles
C
Kills:357
V. Kills:357 100%
Deaths:
KDR:
Accuracy:79.167% A*
KPH:28.600 D
VKPH:28.600 C
M20 Mustang
D
Kills:355
V. Kills:355 100%
Deaths:17
KDR:20.882
Accuracy:95.360% U
KPH:5.800 D
VKPH:5.800 D
Coyote Missiles
B++
Kills:261
V. Kills:261 100%
Deaths:1
KDR:261
Accuracy:95.890% S
KPH:37.900 C+
VKPH:37.900 B++
Breaker Rocket Pods
B*
Kills:162
V. Kills:162 99%
Deaths:
KDR:
Accuracy:92.056% S
KPH:25.800 D
VKPH:25.800 B*
Kills:1,135 (355 + 0)
Deaths:18
KDR:63.056
VKDR:63.056
Vehicle Kills:1,135
Kill Difference:1,117
Playtime:86.800 hours
Usage:1%
Score:0.187m
Score/min:36
Piloting Accuracy:95.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:73
V. Kills:59 122%
Deaths:42
KDR:1.738
Accuracy:53.067% A++
KPH:9.400 D*
VKPH:7.600 C++
Kills:73 (73 + 0)
Deaths:42
KDR:1.738
VKDR:1.405
Vehicle Kills:59
Kill Difference:31
Playtime:7.769 hours
Usage:0%
Score:0.049m
Score/min:105
Driving Accuracy:53.067%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:1,179
V. Kills:1,179 100%
Deaths:3
KDR:393
Accuracy:99.473% S
KPH:24.700 D**
VKPH:24.700 M*
M96 Mjolnir-H
C-
Kills:1,172
V. Kills:1,173 100%
Deaths:4
KDR:293
Accuracy:94.052% S
KPH:25.300 D--
VKPH:25.300 C-
Enforcer ML65-H
B++
Kills:1,171
V. Kills:1,171 100%
Deaths:1
KDR:1,171
Accuracy:98.214% S
KPH:37.100 C*
VKPH:37.100 B++
E540 Halberd-H
B**
Kills:1,095
V. Kills:1,094 100%
Deaths:3
KDR:365
Accuracy:96.934% S
KPH:30.600 C--
VKPH:30.500 B**
M20 Basilisk-H
A*
Kills:482
V. Kills:481 100%
Deaths:2
KDR:241
Accuracy:96.359% S
KPH:32.600 C-
VKPH:32.500 A*
Kills:5,099 (0 + 5,099)
Deaths:13
KDR:392.231
VKDR:392.154
Vehicle Kills:5,098
Kill Difference:5,086
Playtime:176.262 hours
Usage:2%
Score:0.599m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:96.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:1,699
V. Kills:1,664 102%
Deaths:65
KDR:26.139
Accuracy:97.120% S
KPH:14.400 C--
VKPH:14.100 A++
M20 Basilisk
A**
Kills:1,398
V. Kills:1,343 104%
Deaths:49
KDR:28.531
Accuracy:95.361% S
KPH:22.700 C++
VKPH:21.800 A**
M40 Fury
U
Kills:1,189
V. Kills:1,160 102%
Deaths:14
KDR:84.929
Accuracy:88.009% S
KPH:124.100 M
VKPH:121.100 U
G30 Walker
U
Kills:1,172
V. Kills:1,172 100%
Deaths:3
KDR:390.667
Accuracy:92.854% S
KPH:107.200 S
VKPH:107.200 U
G40-F Ranger
U
Kills:1,164
V. Kills:1,163 100%
Deaths:3
KDR:388
Accuracy:89.061% S
KPH:159.100 U
VKPH:158.900 U
M60-G Bulldog
U
Kills:1,159
V. Kills:1,151 101%
Deaths:7
KDR:165.571
Accuracy:95.030% S
KPH:99.300 M
VKPH:98.700 U
M40 Fury
D-
Kills:84
V. Kills:13 N/A
Deaths:20
KDR:4.200
Accuracy:27.927% D-
KPH:12.800 D*
VKPH:2 D**
M12 Kobalt
D**
Kills:57
V. Kills:2 N/A
Deaths:14
KDR:4.071
Accuracy:14.128% D
KPH:11.800 D**
VKPH:0.400 D**
Kills:7,922 (0 + 7,922)
Deaths:175
KDR:45.269
VKDR:43.817
Vehicle Kills:7,668
Kill Difference:7,747
Playtime:230.654 hours
Usage:3%
Score:0.988m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:14.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 13,8159,48033428.383M*22.6236.397%D3.987%C+25.1D11.5D-115378.1h9.7C+26.5C
Bouncing Betty 4,3784,37538911.247A*5.4830.614%D**N/A72.8D--N/A18060.1h1.8B+5.9D-
The Moonshot 4,3244,28321420.014M*14.2536.792%D--77.259%C8.5F-N/A20506.4h2.2D*6D*
EM4 Longshot 2,8392,8186104.62B+1.1432.429%D--75.657%C8.5D*N/A22331.7h2.6D7.9D
Hunter QCX 5,6222,81218156.222U150.4681.869%A**N/A81S81U14834.7h3.1B+3.7B+
C-4 ARX 3,4141,8988542.222C++3.5430.571%B**N/A28.9F23.1D7365.7h1.1B+3.7B++
M20 Basilisk 3,3631,6996526.138U20.3797.12%SN/A14.4C--14.1A++33118.2h474.8T*488.9D**
NC15 Phoenix 3,0201,6879187.444U181.6852.246%CN/A37.2A*29.4A*12645.4h3.7A++7.1A++
AF-8 RailJack 1,6471,6381988.273A**2.5134.192%C74.908%C+7.4D*N/A17222.3h2.6C7.6C+
M20 Basilisk 2,7411,3984928.531U22.7795.361%SN/A22.7C++21.8A**5461.6h299.9F-314.5C+
NS-AM7 Archer 2,5141,3034032.575U26.8188.252%S1.765%F-6.4C+6A16203.5h34.9D-39.6C+
NC14 Bolt Driver 1,2781,2693893.262B*2.5030.795%D74.468%C+6.1D*N/A17208.2h3C9.6C
Tank Mine 1,9371,21010611.415S5.6516.092%D*N/A69.1D41.5D50917.5h1.6B+9.9F-
The Kraken 2,3931,2002600U594.2491.77%M*N/A226.4S225.1S3965.3h1.1M1.2A*
M40 Fury 2,3491,1891484.929U79.1788.009%SN/A123.9M120.8U2709.6h13.2C+15B**
Anti-Vehicle Grenade 2,3231,18311183N/A1,177.2453.949%C**N/A1314.4S1266.7U28360.9h1.5A*2.9A+
AF-6 Shadow 1,2131,1808813.409S7.6525.875%D**38.051%A+5.8D**N/A14202.6h7.9D**30.7F
C85 Canister-H 2,3581,1793393U387.2499.473%SN/A24.7D**24.7M*4347.8h19.8T*20D
NS-30 Vandal 1,2111,1791189.992S4.2328.94%D45.802%A**7.2D**N/A17163.3h7.1D-24.5D
AF-22 Crow 2,3341,1729130.222U124.4686.17%A**N/A113.8M**112.8S23810.3h1.7A*1.9A**
G30 Walker 2,3441,1723390.667U384.9092.854%SN/A107.5S107.5U18410.9h54.9A*59.2A*
M96 Mjolnir-H 2,3451,1724293U287.2494.052%SN/A25.3D--25.3C-5346.3h39.2C+41.6B**
Enforcer ML65-H 2,3421,17111171U1,165.2498.214%SN/A37.1C*37.1B++6931.6h11.5B++11.7A+
Hawk GD-68 2,3151,1697167U161.2484.824%M++N/A75.4S73.9U19115.5h2M2.3A**
G40-F Ranger 2,3271,1643388U382.2489.061%SN/A159.5U159.3U2727.3h16.4A*18.5A++
LA80 1,1711,1638713.368M*7.6035.406%D80.911%B+8.5D*N/A18137h2.7D7.7D
Gauss SPR 1,1791,1621289.078S3.3130.793%C46.041%A+7.5D*N/A17155.9h5.1B16.5C**
M60-G Bulldog 2,3101,1597165.571U159.8195.03%SN/A99.1M98.4U17011.7h6.7C**7B**
Rocklet Rifle 2,3151,1565231.2U225.4480.881%M*N/A142.7S143.1S3348.1h2.9M3.6A*
NS Decimator 2,2221,1351209.458U3.6958.113%CN/A66.4A*63.6S19717.1h2.1A++3.6A+
Shrike 2,1601,1304542.489M++3.2766.489%B**N/A61.7M*56.3S19118.3h2.4A*3.6A++
E540 Halberd-H 2,1891,0953365U359.2496.934%SN/A30.6C--30.6B**6235.8h6.2C++6.4B**
Aspis Anti-Aircraft Phalanx Turret 1,9231,0038611.663M*5.9017.468%D*N/A6.6D-6.1D--78151.6h138.9C**795.4C
NC6 Gauss SAW 9709431,5660.602C-5.1616.01%D20.679%C-6.2D*N/A21153h23.1T144.4F-
C-4 1,4538586961.233C+4.5318.361%D*N/A7.2F5F52118.8h3.4T-18.2D--
NS-11C 7787318930.819C+4.9430.007%A12.722%D*1.6D*N/A5453.8h41.4T*137.9F
MGR-M1 Bishop 7177006111.475S5.7126.3%D--35.429%B++5.5D*N/A13127h6.6C++25.1C
Frag Grenade 5135011501N/A495.2432.386%F-N/A167D**4D4773h6.9F*21.2F**
M20 Basilisk-H 9634822241U235.2496.359%SN/A32.6C-32.5A*7114.8h64.4C++66.8B**
NS Annihilator 1,0084712262.084M**3.6880.766%C++N/A3.9D**4.4D*52121.4h12.8C15.8C
AF-19 Mercenary 4744577950.575C5.1919.635%C-15.317%D--3.1D--N/A15147.5h20.2D*102.7D
NS-44L Blackhand 3783743511.066C+4.7036.101%D49.465%B+1.6D*N/A5233h5.3C14.8C
Xiphos Anti-Personnel Phalanx Turret 5143691328.385N/A22.6226.661%UN/A3690U1450U9198100.1h148.5T*557T*
NS-44 Commissioner 3653582301.557B++4.2137.002%C++27.095%B*1.3D*N/A4285.4h6F16.3D
Hornet Missiles 7143571357U351.2479.167%A*N/A28.6D28.6C5412.5h7.1B**9A
M20 Mustang 7103551720.882S15.1295.36%UN/A5.8D5.8D2361.2h504.4T*528.9C-
Warden 3303131362.301A+3.4622.516%D38.658%A*4.7D--N/A1466.5h16.2F71.9D*
NS-61 Emissary 3213122231.399B*4.3632.936%B++11.539%D-2.1D*N/A6146.2h20.4D62.1C+
Razor GD-23 2902781661.675B*4.0932.128%A+14.748%D--1.5D*N/A5189.2h30.1T*93.6D
Coyote Missiles 5222611261U255.2495.89%SN/A37.8C+37.8B++676.9h17.2A+17.9A++
Gauss Compact S 2592481281.938B**3.8330.465%A+16.129%C1.9D*N/A6132.1h26.2T*86D--
NS-11A 252241783.09A++2.6719.593%D-12.448%D*6.8D*N/A1735.7h24.8T*126.7F--
NC1 Gauss Rifle 2252215040.438C-5.3318.696%D-14.027%D--6.9D--N/A2832.1h16.6D--88.6D-
GD-22S 2262181411.546C++4.2217.517%D--24.771%C++4.6D*N/A1947.1h26.7T*152.1T-
Gauss Rifle S 2112041831.115C+4.6521.058%D15.686%D6.1D*N/A1433.7h20T-95F-
MGR-L1 Promise 213204326.375M**0.6131.34%A+21.569%C-3.9D**N/A1352.3h63T*200.9T-
NC4 Mag-Shot 1961912630.726C+5.0432.981%B*14.66%D1.2D*N/A5155h11.4C--34.7C+
NS-7 PDW 1981851811.022C++4.7425.156%C++7.027%F-2.3D*N/A1081.4h22.5D**89.4C-
Reaper DMR 186183325.719A+0.0421.676%D15.301%D*6.1D*N/A1630h16.4T75.8F-
MKV Suppressed 171167622.694A++3.0723.31%C-16.767%C5.8D*N/A1928.9h18.3D78.6C
Gauss Rifle Burst 172167582.879B+2.8819.367%F15.569%D**5.1D**N/A1232.6h16.6F-85.6F--
NC6S Gauss SAW S 173166483.458A++2.3127.194%B++18.675%D4.7D**N/A1335.6h34.9T*128.4F--
Breaker Rocket Pods 3241621162U156.2492.056%SN/A25.7D25.7B*916.3h27.8D*30.1C**
AF-4 Cyclone 161161523.096A+2.6721.912%D13.044%D-5.8D*N/A2527.7h11.1C++50.7C+
Spear Anti-Vehicle Phalanx Tower 237160353.333A*47.5735.82%D**3.75%C+25.8D12.4D1576.2h6.8B+19C*
MGR-S1 Gladius 148142482.958B**2.8129.808%B++12.676%D*1.5D*N/A691.8h29.3T*98.4F--
M40 Fury 9784204.2C-1.5627.927%D-1.19%D12.9D*2D**636.5h11.1B+39.9C++
C75 Viper 13273421.738C-4.0353.067%A++1.37%C+9.4D*7.6C++1057.8h25.5F-48C--
EM1 7268193.579A**2.1873.472%S16.177%D-1.4D*N/A747.5h542.3T*738.2T*
MANA Anti-Personnel Turret 6464461.391N/A4.379.169%UN/A640UN/A1345000.1h43.5T*474.3T*
M12 Kobalt 5957144.071D1.6914.128%D17.544%C+11.9D**N/A454.8h24.1D170.5C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6418,54828.1h
Nano-Armor Kit9272,620,428225.1h
Spawn Beacon21470.5h
Anti-Vehicle MANA Turret06871.7h
Nanite Revive Grenade02,6060.7h
Medical Kit516892.3h
Medical Applicator494411,73642.3h
Nanite Healing Grenade01,0780.3h
Welding Device02550.1h
Deconstruction Tool09930.1h
Spitfire Auto-Turret435,85511.7h
Shield Recharging Field82,2101.6h
Ammunition Package528,88812h
Anti-Infantry MANA Turret262991.8h
WLT-Howler Mining Laser148,52912.4h
Nano-Repair Grenade02520.1h
Hardlight Barrier23090.9h
Recon Detection Device11363,863186.9h

Check the help document for the dictionary if you want to learn more about words used here.


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