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Champion TCX76[POWO] TCX76
NC BR 135

KDR: 6.28

Score: 40.2m

Last Seen: May 21st, 2019 8:59 AM
- OFFLINE - 27.7 hour(s)

Battle Rank 120 (135 total) - New Conglomerate on Cobalt - Outfit Member of Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 7
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Bouncing Betty The Moonshot EM4 Longshot Hunter QCX NC15 Phoenix C-4 ARX M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $824,409 MLG Score: 659
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.183%23.521%73326117111,1222.145454.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.064%1.962A++0.423B-4.492T*HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-0.002C+23.3-0.633D51.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.067%1.37%19111967372423050.100693%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.181B**-0.785D--1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48-0.242C25.5-1.032D*22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
95.29%0.635%3039611914,410484127859.1115734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±18.685%5.481S-0.944D--5.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.8-1.594F294.2-6.415T*14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.497%73.915%30396119112,57813351069.42172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%-0.228C0.444B-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.176C++2.70.142C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 7
40.2m178.8%92 (5.5k)78 (4.7k)6.2848481,86013,0257.00622135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197424035.157%15.241%53640:0031

32% Engineer16% Heavy Assault45% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 10:25 PMAug 8th, 2016 11:58 AMMay 22nd, 2019 4:38 AM (2d) (PST)May 21st, 2019 6:47 AM (3d) (PST)May 21st, 2019 4:59 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
489124770.1590.0250.0240.4400.087659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,35369728,65610212654,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8566.2h/356.9d 9,396 12,476 30,074 226.1k 1,045 28,424 44,634 251.4m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C
Kills:4,528
Deaths:225
KDR:20.124
Accuracy:36.502% D*
HSR:77.672% C
EM4 Longshot
C
Kills:2,818
Deaths:610
KDR:4.620
Accuracy:32.429% D--
HSR:75.657% C
AF-8 RailJack
C+
Kills:1,638
Deaths:198
KDR:8.273
Accuracy:34.192% C
HSR:74.908% C+
NS-AM7 Archer
M**
Kills:1,407
Deaths:50
KDR:28.140
Accuracy:88.287% M**
HSR:1.706% F
NC14 Bolt Driver
C++
Kills:1,269
Deaths:389
KDR:3.262
Accuracy:30.795% D
HSR:74.468% C++
AF-6 Shadow
A+
Kills:1,180
Deaths:88
KDR:13.409
Accuracy:25.875% D**
HSR:38.051% A+
NS-30 Vandal
A**
Kills:1,179
Deaths:118
KDR:9.992
Accuracy:28.940% D
HSR:45.802% A**
LA80
B+
Kills:1,163
Deaths:87
KDR:13.368
Accuracy:35.406% D-
HSR:80.911% B+
Gauss SPR
A+
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.793% C
HSR:46.041% A+
NS-44 Commissioner
A+
Kills:405
Deaths:253
KDR:1.601
Accuracy:37.444% C*
HSR:32.099% A+
NS-44L Blackhand
B+
Kills:384
Deaths:356
KDR:1.079
Accuracy:36.016% D
HSR:48.698% B+
NS-61 Emissary
B++
Kills:317
Deaths:225
KDR:1.409
Accuracy:32.716% B++
HSR:11.357% D-
NC4 Mag-Shot
B*
Kills:191
Deaths:263
KDR:0.726
Accuracy:32.862% B*
HSR:14.660% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C--
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B+
Kills:150
Deaths:58
KDR:2.586
Accuracy:28.854% B+
HSR:12.667% D*
AF-18 Stalker
D
Kills:117
Deaths:34
KDR:3.441
Accuracy:22.618% D--
HSR:16.239% D
Kills:18,421
Deaths (as Infiltrator):3,377
Deaths (to Infiltrators):3,155
KDR:5.45484
Kill Difference:15,044
Playtime:3,865.906 hours
Usage:45%
Score:16.358m
Score/min:71
Accuracy (listed only):33.561%
HSR (listed only):38.210%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:946
Deaths:1,567
KDR:0.604
Accuracy:16.004% D
HSR:20.719% C-
MGR-L1 Promise
B+
Kills:247
Deaths:42
KDR:5.881
Accuracy:26.985% B+
HSR:20.648% D
GD-22S
C++
Kills:218
Deaths:141
KDR:1.546
Accuracy:17.517% D--
HSR:24.771% C++
NC6S Gauss SAW S
B++
Kills:166
Deaths:48
KDR:3.458
Accuracy:27.194% B++
HSR:18.675% D
EM1
S
Kills:76
Deaths:19
KDR:4
Accuracy:72.863% S
HSR:14.474% D*
Kills:1,653
Deaths (as Heavy Assault):1,817
Deaths (to Heavy Assaults):2,078
KDR:0.90974
Kill Difference:164
Playtime:1,388.054 hours
Usage:16%
Score:6.736m
Score/min:81
Accuracy (listed only):32.113%
HSR (listed only):19.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C--
Kills:457
Deaths:795
KDR:0.575
Accuracy:19.635% C--
HSR:15.317% D--
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.128% A+
HSR:14.748% D--
Gauss Compact S
A
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.465% A
HSR:16.129% C
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C--
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B+
Kills:150
Deaths:58
KDR:2.586
Accuracy:28.854% B+
HSR:12.667% D*
Kills:2,377
Deaths (as Light Assault):2,335
Deaths (to Light Assaults):1,948
KDR:1.01799
Kill Difference:42
Playtime:226.690 hours
Usage:3%
Score:1.248m
Score/min:92
Accuracy (listed only):26.434%
HSR (listed only):13.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:897
Deaths:83
KDR:10.807
Accuracy:27.602% D-
HSR:35.452% B++
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C--
Kills:457
Deaths:795
KDR:0.575
Accuracy:19.635% C--
HSR:15.317% D--
Warden
A*
Kills:313
Deaths:136
KDR:2.301
Accuracy:22.516% D
HSR:38.658% A*
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.128% A+
HSR:14.748% D--
Gauss Compact S
A
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.465% A
HSR:16.129% C
Kills:2,924
Deaths (as Engineer):2,201
Deaths (to Engineers):2,243
KDR:1.32849
Kill Difference:723
Playtime:2,778.608 hours
Usage:32%
Score:13.876m
Score/min:83
Accuracy (listed only):27.059%
HSR (listed only):22.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:374
Deaths:132
KDR:2.833
Accuracy:19.963% D-
HSR:13.369% D*
NC1 Gauss Rifle
D-
Kills:221
Deaths:504
KDR:0.438
Accuracy:18.696% D-
HSR:14.027% D--
Gauss Rifle S
D
Kills:206
Deaths:183
KDR:1.126
Accuracy:20.928% D-
HSR:16.019% D
Reaper DMR
D-
Kills:188
Deaths:32
KDR:5.875
Accuracy:21.613% D-
HSR:15.426% D*
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F
Gauss Rifle Burst
D**
Kills:167
Deaths:58
KDR:2.879
Accuracy:19.359% F
HSR:15.569% D**
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C--
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B+
Kills:150
Deaths:58
KDR:2.586
Accuracy:28.854% B+
HSR:12.667% D*
Kills:1,819
Deaths (as Combat Medic):1,262
Deaths (to Combat Medics):835
KDR:1.44136
Kill Difference:557
Playtime:321.826 hours
Usage:4%
Score:1.971m
Score/min:102
Accuracy (listed only):22.199%
HSR (listed only):13.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C--
Kills:558
V. Kills:558 100%
Deaths:18
KDR:31
Accuracy:95.400% U
KPH:6.200 D
VKPH:6.200 C--
M20 Kestrel
C
Kills:523
V. Kills:523 100%
Deaths:6
KDR:87.167
Accuracy:92.571% S
KPH:10.200 D
VKPH:10.200 C
Coyote Missiles
M+
Kills:523
V. Kills:523 100%
Deaths:2
KDR:261.500
Accuracy:96.784% S
KPH:70.700 B**
VKPH:70.700 M+
Hornet Missiles
C+
Kills:514
V. Kills:514 100%
Deaths:
KDR:
Accuracy:76.671% A*
KPH:41.200 C--
VKPH:41.200 C+
Breaker Rocket Pods
S
Kills:506
V. Kills:506 100%
Deaths:
KDR:
Accuracy:93.255% S
KPH:80.600 C+
VKPH:80.600 S
Kills:2,624 (1,081 + 0)
Deaths:26
KDR:100.923
VKDR:100.923
Vehicle Kills:2,624
Kill Difference:2,598
Playtime:167.777 hours
Usage:2%
Score:0.421m
Score/min:42
Piloting Accuracy:92.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:98
V. Kills:98 99%
Deaths:
KDR:
Accuracy:99.107% S
KPH:21.500 D
VKPH:21.500 B+
C75 Viper
C+
Kills:73
V. Kills:59 122%
Deaths:42
KDR:1.738
Accuracy:53.067% A++
KPH:9.400 D*
VKPH:7.600 C+
Kills:171 (171 + 0)
Deaths:42
KDR:4.071
VKDR:3.738
Vehicle Kills:157
Kill Difference:129
Playtime:12.323 hours
Usage:0%
Score:0.114m
Score/min:154
Driving Accuracy:53.067%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
U
Kills:851
V. Kills:851 100%
Deaths:4
KDR:212.750
Accuracy:96.088% S
KPH:64.400 S
VKPH:64.400 U
Titan-150 HESH
U
Kills:702
V. Kills:702 100%
Deaths:1
KDR:702
Accuracy:98.341% S
KPH:101.500 M**
VKPH:101.500 U
Enforcer ML85
C
Kills:661
V. Kills:660 100%
Deaths:4
KDR:165.250
Accuracy:97.292% S
KPH:14.500 D-
VKPH:14.400 C
Titan-150 HEAT
S
Kills:584
V. Kills:584 100%
Deaths:1
KDR:584
Accuracy:95.307% S
KPH:36.600 A++
VKPH:36.600 S
Kills:2,798 (2,137 + 661)
Deaths:10
KDR:279.800
VKDR:279.700
Vehicle Kills:2,797
Kill Difference:2,788
Playtime:81.828 hours
Usage:1%
Score:0.489m
Score/min:100
Driving Accuracy:95.307%
Gunner Accuracy:97.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:1,179
V. Kills:1,179 100%
Deaths:3
KDR:393
Accuracy:99.473% S
KPH:24.700 D**
VKPH:24.700 M**
M96 Mjolnir-H
C-
Kills:1,172
V. Kills:1,173 100%
Deaths:6
KDR:195.333
Accuracy:93.915% S
KPH:25.300 D*
VKPH:25.300 C-
Enforcer ML65-H
B++
Kills:1,171
V. Kills:1,171 100%
Deaths:1
KDR:1,171
Accuracy:98.214% S
KPH:37.100 C++
VKPH:37.100 B++
E540 Halberd-H
A
Kills:1,095
V. Kills:1,094 100%
Deaths:3
KDR:365
Accuracy:96.934% S
KPH:30.600 C--
VKPH:30.500 A
M20 Basilisk-H
A+
Kills:482
V. Kills:481 100%
Deaths:2
KDR:241
Accuracy:96.359% S
KPH:32.600 C--
VKPH:32.500 A+
Kills:5,099 (0 + 5,099)
Deaths:15
KDR:339.933
VKDR:339.867
Vehicle Kills:5,098
Kill Difference:5,084
Playtime:176.296 hours
Usage:2%
Score:0.605m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:96.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:1,717
V. Kills:1,681 102%
Deaths:66
KDR:26.015
Accuracy:97.217% S
KPH:14 D
VKPH:13.700 A++
M20 Basilisk
M
Kills:1,398
V. Kills:1,343 104%
Deaths:49
KDR:28.531
Accuracy:95.361% S
KPH:22.700 C++
VKPH:21.800 M
M40 Fury
U
Kills:1,189
V. Kills:1,160 102%
Deaths:14
KDR:84.929
Accuracy:88.009% S
KPH:124.100 M
VKPH:121.100 U
G30 Walker
U
Kills:1,172
V. Kills:1,172 100%
Deaths:3
KDR:390.667
Accuracy:92.854% S
KPH:107.200 S
VKPH:107.200 U
G40-F Ranger
U
Kills:1,164
V. Kills:1,163 100%
Deaths:3
KDR:388
Accuracy:89.061% S
KPH:159.100 U
VKPH:158.900 U
M60-G Bulldog
U
Kills:1,159
V. Kills:1,151 101%
Deaths:7
KDR:165.571
Accuracy:95.030% S
KPH:99.300 M+
VKPH:98.700 U
G30 Walker
U
Kills:493
V. Kills:482 102%
Deaths:15
KDR:32.867
Accuracy:60.696% S
KPH:84 S
VKPH:82.200 U
M40 Fury
D-
Kills:84
V. Kills:13 N/A
Deaths:20
KDR:4.200
Accuracy:27.927% D-
KPH:12.800 D*
VKPH:2 D**
M12 Kobalt
D**
Kills:57
V. Kills:2 N/A
Deaths:14
KDR:4.071
Accuracy:14.128% D
KPH:11.500 D**
VKPH:0.400 D**
Kills:8,433 (0 + 8,433)
Deaths:191
KDR:44.152
VKDR:42.759
Vehicle Kills:8,167
Kill Difference:8,242
Playtime:241.136 hours
Usage:3%
Score:1.054m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:14.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 14,4599,87933929.142M**22.8636.955%D3.867%C+25.3D11.7D-116390.2h9.7C26.3C
Bouncing Betty 4,5474,54439311.562A**5.2830.425%D**N/A74D--N/A18561.4h1.8B5.9D-
The Moonshot 4,5704,52822520.124M*13.8436.502%D*77.672%C8.5F-N/A21533.8h2.2D*6.1D*
EM4 Longshot 2,8392,8186104.62B+1.6632.429%D--75.657%C8.5D*N/A22331.7h2.6D7.9D
Hunter QCX 5,6222,81219148U141.7278.131%A*N/A75.8S75.7U13937.1h3.1B+3.9B+
NC15 Phoenix 4,0822,50317147.235U140.9550.494%C-N/A29A**18.3B**12186.3h4.9A+9.7A+
C-4 ARX 3,7342,0829882.107C++4.1830.964%B**N/A28.3F22.5D7573.5h1.2C++3.8B+
M20 Basilisk 3,3981,7176626.015U19.7397.217%SN/A14D13.7A++32122.6h489T*503F-
AF-8 RailJack 1,6471,6381988.273A*1.9934.192%C74.908%C+7.4D*N/A17222.3h2.6C+7.6C+
Xiphos Anti-Personnel Phalanx Turret 2,6941,46413112.615N/A106.3347.592%UN/A14640U12300U25216400.1h121.4T*255T*
NS-AM7 Archer 2,7181,4075028.14U21.8688.287%M**1.706%F5C-4.6A+13282.5h35.7D--40.4C+
M20 Basilisk 2,7411,3984928.531U22.2595.361%SN/A22.7C++21.8M5461.6h299.9T*314.5C
NC14 Bolt Driver 1,2781,2693893.262B*3.0230.795%D74.468%C++6.1D*N/A17209.7h3C9.6C
Tank Mine 1,9621,22810611.585S5.3016.23%D*N/A69.4D41.5D50917.7h1.6B+9.8F
The Kraken 2,4151,2125242.4U236.1287.971%M++N/A195.5S194U3556.2h1.2M1.4A*
M40 Fury 2,3491,1891484.929U78.6488.009%SN/A123.9M120.8U2709.6h13.2C++15A
Anti-Vehicle Grenade 2,3241,18411184N/A1,177.7253.914%C**N/A1315.6S1266.7U28260.9h1.6A*2.9A+
AF-6 Shadow 1,2131,1808813.409S7.1225.875%D**38.051%A+5.8D**N/A14202.6h7.9D**30.7F
NS-30 Vandal 1,2111,1791189.992S3.7128.94%D45.802%A**7.2D**N/A17163.3h7.1D-24.5D
C85 Canister-H 2,3581,1793393U386.7299.473%SN/A24.7D**24.7M**4347.8h19.8T*20D
M96 Mjolnir-H 2,3451,1726195.333U189.0593.915%SN/A25.3D*25.3C-5446.3h39.2C+41.8B**
AF-22 Crow 2,3341,1729130.222U123.9486.17%A**N/A113.8S112.8S23910.3h1.7A**1.9A**
G30 Walker 2,3441,1723390.667U384.3892.854%SN/A107.5S107.5U18410.9h54.9A*59.2A*
Enforcer ML65-H 2,3421,17111171U1,164.7298.214%SN/A37.1C++37.1B++6931.6h11.5B++11.7A+
Hawk GD-68 2,3151,1697167U160.7284.824%M++N/A75.4S73.9U19615.5h2M2.3M
G40-F Ranger 2,3271,1643388U381.7289.061%SN/A159.5U159.3U2747.3h16.4A*18.5A++
LA80 1,1711,1638713.368M*7.0835.406%D-80.911%B+8.5D*N/A18137h2.7D7.7D
Gauss SPR 1,1791,1621289.078S2.7930.793%C46.041%A+7.5D--N/A17155.9h5.1B16.5C*
M60-G Bulldog 2,3101,1597165.571U159.2995.03%SN/A99.1M+98.4U17011.7h6.7C**7B**
Rocklet Rifle 2,3171,1575231.4U225.1281%M*N/A141.1S141.5U3488.2h3.1M3.9A*
NS Decimator 2,2221,1351219.38S3.1058.045%CN/A66A*63.2S19917.2h2.1A++3.6A+
Shrike 2,1601,1304542.489M++3.8066.489%B**N/A61.7M*56.3S19818.3h2.4A*3.6A++
E540 Halberd-H 2,1891,0953365U358.7296.934%SN/A30.6C--30.6A6335.8h6.2C++6.4A
Aspis Anti-Aircraft Phalanx Turret 2,0111,0558811.989M**5.7017.644%D*N/A6.8D6.1D-79155.8h137.5B779.3C
NC6 Gauss SAW 9749461,5670.604C-5.6816.004%D20.719%C-6.1D*N/A21155h23.3T-145.4F-
MGR-M1 Bishop 9198978310.807S4.5227.602%D-35.452%B++5.4D*N/A14167.3h6.8C++24.5C+
C-4 1,4538586961.233C+5.0518.38%D*N/A7.2F5F54118.8h3.4T*18.2T*
Titan-150 AP 1,7028514212.75U206.4796.088%SN/A64.5S64.5U25313.2h3.2B*3.3A++
NS-11C 7787318930.819C+5.4730.007%A12.722%D*1.6D*N/A5453.8h41.4T*137.9F-
Titan-150 HESH 1,4047021702U695.7298.341%SN/A101.7M**101.7U2026.9h2.7B++2.7A++
Enforcer ML85 1,3216614165.25U158.9797.292%SN/A14.5D-14.4C3545.7h35.8T*36.8C
Titan-150 HEAT 1,1685841584U577.7295.307%SN/A36.5A++36.5S11316h7.5D*7.9B*
M20 Mustang 1,1165581831U24.7295.4%UN/A6.2D6.2C--2090.5h462.7T*485.1C
Frag Grenade 5405281528N/A521.7232.461%FN/A165D**3.8D4863.2h6.9F--21.3F**
M20 Kestrel 1,046523687.167U80.8892.571%SN/A10.2D10.2C3251.1h329.3F*355.7C*
Coyote Missiles 1,0465232261.5U255.2296.784%SN/A70.7B**70.7M+1477.4h20.5A21.2A+
Hornet Missiles 1,0285141514U507.7276.671%A*N/A41.1C--41.1C+7912.5h8.4B++11B**
Breaker Rocket Pods 1,0125061506U499.7293.255%SN/A80.3C+80.3S2426.3h29.3F31.4C**
NS Annihilator 1,0645052282.215M**4.0780.752%C++N/A4D**4.4D*52127.7h12.5C+15.4C+
G30 Walker 9754931532.867U26.5860.696%SN/A83.6S81.7U1745.9h26M+42.8A*
M20 Basilisk-H 9634822241U234.7296.359%SN/A32.6C--32.5A+7114.8h64.4C++66.8B**
AF-19 Mercenary 4744577950.575C5.7119.635%C--15.317%D--3.1D--N/A15149.4h20.2D*102.7D
NS-44 Commissioner 4124052531.601B+4.6837.444%C*32.099%A+1D*N/A3422.7h5.8D**15.5C--
NS-44L Blackhand 3883843561.079C+5.2136.016%D48.698%B+1.6D*N/A5242.5h5.3C14.8C
NS-11A 3933741322.833A3.4519.963%D-13.369%D*6.9D*N/A1954.5h24.3T-121.8F-
NS-61 Emissary 3263172251.409B*4.8832.716%B++11.357%D-2D*N/A6155.1h20.3D62C+
Warden 3303131362.301A3.9822.516%D38.658%A*4.7D--N/A1466.5h16.2F71.9D*
Razor GD-23 2902781661.675B*4.6132.128%A+14.748%D--1.5D*N/A5189.2h30.1T*93.6D-
Gauss Compact S 2592481281.938B**4.3530.465%A16.129%C1.9D*N/A6132.1h26.2T*86D--
MGR-L1 Promise 261247425.881M**0.4026.985%B+20.648%D4.1D*N/A1459.8h62.2T*230.6T*
NC1 Gauss Rifle 2252215040.438C-5.8518.696%D-14.027%D--6.8D--N/A3032.4h16.6D--88.6D-
GD-22S 2262181411.546C++4.7417.517%D--24.771%C++4.6D*N/A2047.1h26.7T*152.1T-
Gauss Rifle S 2132061831.126C+5.1620.928%D-16.019%D6D*N/A1434.3h20.2T-96.3F--
NC4 Mag-Shot 1961912630.726C+5.5632.862%B*14.66%D1.2D*N/A5155.2h11.4D34.8C+
Reaper DMR 191188325.875A+0.4121.613%D-15.426%D*6.2D*N/A1730.5h16.3F**75.5F-
NS-7 PDW 1981851811.022C++5.2625.156%C++7.027%F2.3D*N/A1081.4h22.5F89.4C--
Gauss Rifle Burst 172167582.879B+3.4119.359%F15.569%D**5.1D**N/A1232.6h16.6F-85.6F--
MKV Suppressed 171167622.694A*3.5923.31%C--16.767%C5.8D*N/A1928.9h18.3D78.6C
NC6S Gauss SAW S 173166483.458A++2.8327.194%B++18.675%D4.7D**N/A1335.6h34.9T*128.4F--
AF-4 Cyclone 161161523.096A3.1921.912%D13.044%D-5.8D*N/A2627.7h11.1C++50.7C+
Spear Anti-Vehicle Phalanx Tower 237160353.333A++47.0535.82%D**3.75%C+25.8D12.4D-1576.2h6.8B+19C++
MGR-S1 Gladius 156150582.586B*3.7028.854%B+12.667%D*1.4D*N/A6107.7h29.1T*101F-
AF-18 Stalker 121117343.441A++2.8422.618%D--16.239%D4.2D**N/A1927.9h14.3C-63.1D
L100 Python AP 19698198U91.7299.107%SN/A21.3D21.3B+2264.6h4.5B*4.6A++
M40 Fury 9784204.2C-2.0827.927%D-1.19%D12.9D*2D**636.5h11.1B+39.9C++
EM1 8076194M+2.2872.863%S14.474%D*1.6D**N/A848.5h486.5T*667.7T*
C75 Viper 13273421.738C--4.5553.067%A++1.37%C+9.4D*7.6C+1117.8h25.5F-48C--
MANA Anti-Personnel Turret 6464461.391N/A4.899.169%UN/A640UN/A1365000.1h43.5T*474.3T*
M12 Kobalt 5957144.071D2.2114.128%D17.544%C+11.4D**N/A445h24.1D170.5C--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01,1160.3h
Nanite Revive Grenade02,6950.7h
Spawn Beacon21950.7h
Medical Applicator514447,65845.8h
Anti-Vehicle MANA Turret06881.7h
Nano-Armor Kit9312,733,130235.3h
Medical Kit547012.5h
Motion Spotter6419,94229.1h
Deconstruction Tool09930.1h
Welding Device01,2620.1h
Spitfire Auto-Turret435,98412h
Ammunition Package529,54212.3h
Shield Recharging Field102,4861.8h
Anti-Infantry MANA Turret262991.8h
Nano-Repair Grenade02600.1h
Hardlight Barrier23261h
Recon Detection Device11466,701193.5h
WLT-Howler Mining Laser262,03915.6h

Check the help document for the dictionary if you want to learn more about words used here.


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