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Champion TCX76[POWO] TCX76
NC BR 128

KDR: 5.38

Score: 35.3m

Last Seen: Sep 19th, 2018 3:44 PM
- OFFLINE - 5.5 hour(s)

Battle Rank 120 (128 total) - New Conglomerate on Cobalt - Outfit Member of Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 5
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Bouncing Betty The Moonshot EM4 Longshot Hunter QCX C-4 ARX M20 Basilisk AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $761,859 MLG Score: 609
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.277%23.129%723259839,8191.960663.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.304%1.979A++0.41B-4.799T*HEAD ++ (~7.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.2-0.001C+23.5-0.637D51.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.067%1.37%191100773708680.103107106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.202B**-0.84D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48-0.241C25.5-1.033D*22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
95.735%0.742%2307410043,23646991266.8851135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.967%5.553S-0.925D--6.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396.4-2.39F--379.5-8.795T*16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.517%73.695%23076100212,33213101059.41374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.24%-0.236C0.43B-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.167C++2.70.134C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 5
35.3m182.6%95 (5.7k)80 (4.8k)5.3767267,03712,4686.03433128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1008394329.945%17.754%53235:4327

29% Engineer18% Heavy Assault47% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 10:25 PMAug 8th, 2016 11:58 AMSep 19th, 2018 5:43 PM (15h) (PST)Sep 19th, 2018 2:24 PM (19h) (PST)Sep 19th, 2018 11:44 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
437134240.1530.0280.0270.4150.075609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,22378625,4379222544,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7323.4h/305.1d 8,199 11,902 26,505 182.5k 1,033 25,965 32,907 192m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C-
Kills:4,282
Deaths:214
KDR:20.009
Accuracy:36.801% D--
HSR:77.254% C-
EM4 Longshot
C
Kills:2,818
Deaths:610
KDR:4.620
Accuracy:32.429% D--
HSR:75.657% C
AF-8 RailJack
C+
Kills:1,638
Deaths:198
KDR:8.273
Accuracy:34.192% C
HSR:74.908% C+
NC14 Bolt Driver
C+
Kills:1,269
Deaths:389
KDR:3.262
Accuracy:30.795% D
HSR:74.468% C+
NS-AM7 Archer
M**
Kills:1,269
Deaths:30
KDR:42.300
Accuracy:87.253% M**
HSR:1.734% F-
AF-6 Shadow
A
Kills:1,180
Deaths:88
KDR:13.409
Accuracy:25.875% D**
HSR:38.051% A
NS-30 Vandal
A*
Kills:1,179
Deaths:118
KDR:9.992
Accuracy:28.940% D
HSR:45.802% A*
LA80
B+
Kills:1,163
Deaths:87
KDR:13.368
Accuracy:35.406% D
HSR:80.911% B+
Gauss SPR
A
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.793% C
HSR:46.041% A
NS-44L Blackhand
B+
Kills:370
Deaths:349
KDR:1.060
Accuracy:36.212% D
HSR:50% B+
NS-44 Commissioner
B+
Kills:331
Deaths:220
KDR:1.505
Accuracy:36.613% C++
HSR:24.471% B+
NS-61 Emissary
B*
Kills:311
Deaths:223
KDR:1.395
Accuracy:32.938% B*
HSR:11.254% D-
NC4 Mag-Shot
B*
Kills:191
Deaths:263
KDR:0.726
Accuracy:32.991% B*
HSR:14.660% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.189% C++
HSR:7.027% F
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B*
Kills:114
Deaths:42
KDR:2.714
Accuracy:30.869% B*
HSR:11.404% D**
Kills:17,790
Deaths (as Infiltrator):3,254
Deaths (to Infiltrators):3,085
KDR:5.46712
Kill Difference:14,536
Playtime:3,464.886 hours
Usage:47%
Score:14.793m
Score/min:71
Accuracy (listed only):34.266%
HSR (listed only):39.027%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:941
Deaths:1,565
KDR:0.601
Accuracy:16.027% D
HSR:20.723% C
GD-22S
C++
Kills:218
Deaths:141
KDR:1.546
Accuracy:17.517% D--
HSR:24.771% C++
MGR-L1 Promise
A++
Kills:189
Deaths:29
KDR:6.517
Accuracy:33.216% A++
HSR:22.222% C
NC6S Gauss SAW S
B++
Kills:166
Deaths:48
KDR:3.458
Accuracy:27.194% B++
HSR:18.675% D
EM1
U
Kills:55
Deaths:19
KDR:2.895
Accuracy:76.023% U
HSR:16.364% D-
Kills:1,569
Deaths (as Heavy Assault):1,802
Deaths (to Heavy Assaults):2,006
KDR:0.8707
Kill Difference:233
Playtime:1,287.608 hours
Usage:18%
Score:5.704m
Score/min:74
Accuracy (listed only):33.996%
HSR (listed only):20.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C-
Kills:457
Deaths:794
KDR:0.576
Accuracy:19.604% C-
HSR:15.317% D--
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.135% A+
HSR:14.748% D--
Gauss Compact S
A+
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.497% A+
HSR:16.129% C
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.189% C++
HSR:7.027% F
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B*
Kills:114
Deaths:42
KDR:2.714
Accuracy:30.869% B*
HSR:11.404% D**
Kills:2,341
Deaths (as Light Assault):2,318
Deaths (to Light Assaults):1,884
KDR:1.00992
Kill Difference:23
Playtime:197.396 hours
Usage:3%
Score:1.226m
Score/min:103
Accuracy (listed only):26.691%
HSR (listed only):13.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C-
Kills:457
Deaths:794
KDR:0.576
Accuracy:19.604% C-
HSR:15.317% D--
Warden
A*
Kills:313
Deaths:136
KDR:2.301
Accuracy:22.516% D
HSR:38.658% A*
MGR-M1 Bishop
B+
Kills:309
Deaths:32
KDR:9.656
Accuracy:26.218% D--
HSR:33.981% B+
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.135% A+
HSR:14.748% D--
Gauss Compact S
A+
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.497% A+
HSR:16.129% C
Kills:2,336
Deaths (as Engineer):2,149
Deaths (to Engineers):2,171
KDR:1.08702
Kill Difference:187
Playtime:2,127.388 hours
Usage:29%
Score:11.987m
Score/min:94
Accuracy (listed only):26.830%
HSR (listed only):21.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D-
Kills:221
Deaths:504
KDR:0.438
Accuracy:18.696% D-
HSR:14.027% D--
Gauss Rifle S
D
Kills:204
Deaths:183
KDR:1.115
Accuracy:21.058% D
HSR:15.686% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.189% C++
HSR:7.027% F
Reaper DMR
D
Kills:178
Deaths:27
KDR:6.593
Accuracy:21.803% D
HSR:14.607% D**
Gauss Rifle Burst
D**
Kills:167
Deaths:58
KDR:2.879
Accuracy:19.367% F
HSR:15.569% D**
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
NS-11A
D--
Kills:138
Deaths:47
KDR:2.936
Accuracy:19.217% D--
HSR:8.696% F
MGR-S1 Gladius
B*
Kills:114
Deaths:42
KDR:2.714
Accuracy:30.869% B*
HSR:11.404% D**
Kills:1,535
Deaths (as Combat Medic):1,156
Deaths (to Combat Medics):810
KDR:1.32785
Kill Difference:379
Playtime:265.511 hours
Usage:4%
Score:1.594m
Score/min:100
Accuracy (listed only):22.380%
HSR (listed only):12.981%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:73
V. Kills:59 122%
Deaths:42
KDR:1.738
Accuracy:53.067% A++
KPH:9.400 D*
VKPH:7.600 C++
Kills:73 (73 + 0)
Deaths:42
KDR:1.738
VKDR:1.405
Vehicle Kills:59
Kill Difference:31
Playtime:7.738 hours
Usage:0%
Score:0.048m
Score/min:102
Driving Accuracy:53.067%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:576
V. Kills:575 100%
Deaths:3
KDR:192
Accuracy:96.800% S
KPH:25.200 D
VKPH:25.200 B+
Enforcer ML65-H
C*
Kills:527
V. Kills:527 100%
Deaths:1
KDR:527
Accuracy:97.802% S
KPH:31.300 C+
VKPH:31.300 C*
M96 Mjolnir-H
D*
Kills:311
V. Kills:312 99%
Deaths:4
KDR:77.750
Accuracy:84.920% S
KPH:14.600 F
VKPH:14.700 D*
C85 Canister-H
A
Kills:310
V. Kills:310 100%
Deaths:2
KDR:155
Accuracy:98.270% S
KPH:14.300 F
VKPH:14.300 A
Kills:1,724 (0 + 1,724)
Deaths:10
KDR:172.400
VKDR:172.400
Vehicle Kills:1,724
Kill Difference:1,714
Playtime:82.521 hours
Usage:1%
Score:0.243m
Score/min:49
Driving Accuracy:N/A%
Gunner Accuracy:98.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:1,699
V. Kills:1,664 102%
Deaths:65
KDR:26.139
Accuracy:97.153% S
KPH:14.400 C--
VKPH:14.100 A++
M20 Basilisk
A**
Kills:1,397
V. Kills:1,343 104%
Deaths:49
KDR:28.510
Accuracy:95.364% S
KPH:22.700 C++
VKPH:21.800 A**
M40 Fury
U
Kills:1,189
V. Kills:1,160 102%
Deaths:14
KDR:84.929
Accuracy:88.009% S
KPH:124.100 A**
VKPH:121.100 U
G30 Walker
U
Kills:1,172
V. Kills:1,172 100%
Deaths:3
KDR:390.667
Accuracy:92.854% S
KPH:107.200 S
VKPH:107.200 U
G40-F Ranger
U
Kills:1,164
V. Kills:1,163 100%
Deaths:3
KDR:388
Accuracy:89.061% S
KPH:159.200 U
VKPH:159.100 U
M60-G Bulldog
U
Kills:1,159
V. Kills:1,151 101%
Deaths:7
KDR:165.571
Accuracy:95.030% S
KPH:99.300 M
VKPH:98.700 U
M40 Fury
D-
Kills:84
V. Kills:13 N/A
Deaths:20
KDR:4.200
Accuracy:27.927% D-
KPH:12.800 D*
VKPH:2 D**
M12 Kobalt
D
Kills:56
V. Kills:1 N/A
Deaths:14
KDR:4
Accuracy:13.745% D
KPH:11.700 D**
VKPH:0.200 D**
Kills:7,920 (0 + 7,920)
Deaths:175
KDR:45.257
VKDR:43.811
Vehicle Kills:7,667
Kill Difference:7,745
Playtime:230.393 hours
Usage:3%
Score:0.986m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:13.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 13,5799,31133427.877M*22.5036.241%D4.038%C+25D11.5D-115372.5h9.6C+26.6C
Bouncing Betty 4,3034,30038811.082A**5.7130.649%D**N/A72.1D--N/A17859.6h1.8B5.9D-
The Moonshot 4,3234,28221420.009M++14.6336.801%D--77.254%C-8.5F-N/A20506.1h2.2D*6D*
EM4 Longshot 2,8392,8186104.62B+0.7632.429%D--75.657%C8.5D*N/A22331.7h2.6D7.9D
Hunter QCX 5,6222,81214200.857U195.4884.341%MN/A84.2S84.1U15433.4h3.1B3.6B+
C-4 ARX 3,1161,7286982.476C**2.9030.375%B**N/A29.4F23.6D7558.8h1.1B+3.7B++
M20 Basilisk 3,3631,6996526.138U20.7697.153%SN/A14.4C--14.1A++33118h474.7T*488.6D**
AF-8 RailJack 1,6471,6381988.273A*2.9034.192%C74.908%C+7.4D*N/A17222.3h2.6C7.6C+
M20 Basilisk 2,7401,3974928.51U23.1395.364%SN/A22.7C++21.8A**5461.5h300.1F314.7C+
NC15 Phoenix 2,4761,2818160.125U154.7557.987%B+N/A56.9M*53.1S13722.5h2.4A*4.1A*
NC14 Bolt Driver 1,2781,2693893.262B++2.1130.795%D74.468%C+6.1D*N/A17207.2h3C9.6C
NS-AM7 Archer 2,4471,2693042.3U36.9287.253%M**1.734%F-8.6B8A*21146.8h30.3C--34.7C*
Tank Mine 1,9311,20610611.377S6.0016.032%D*N/A69.3D41.7D50817.4h1.6B+9.8F
The Kraken 2,3791,19011190U1,184.6294.485%M*N/A242.9S242.7S4174.9h1.1A**1.1A*
M40 Fury 2,3491,1891484.929U79.5588.009%SN/A123.9A**120.8U2699.6h13.2C+15B**
AF-6 Shadow 1,2131,1808813.409S8.0325.875%D**38.051%A5.8D**N/A14202.6h7.9F30.7F
Anti-Vehicle Grenade 2,3201,18011180N/A1,174.6254.232%BN/A1311.1S1266.7U28820.9h1.5A*2.8A+
NS-30 Vandal 1,2111,1791189.992S4.6228.94%D45.802%A*7.2D**N/A17163.3h7.1D-24.5D
AF-22 Crow 2,3341,1729130.222U124.8586.17%A**N/A113.8S112.8S23710.3h1.7A*1.9A**
G30 Walker 2,3441,1723390.667U385.2992.854%SN/A107.5S107.5U18410.9h54.9A**59.2A*
Hawk GD-68 2,3151,1697167U161.6284.824%M++N/A75.4S73.9U19015.5h2M2.3A**
G40-F Ranger 2,3271,1643388U382.6289.061%SN/A159.5U159.3U2717.3h16.4A++18.5A++
LA80 1,1711,1638713.368M*7.9935.406%D80.911%B+8.5D*N/A18137h2.7D7.7D
Gauss SPR 1,1791,1621289.078S3.7030.793%C46.041%A7.5D--N/A17155.9h5.1B16.5C*
M60-G Bulldog 2,3101,1597165.571U160.1995.03%SN/A99.1M98.4U17011.7h6.7C**7B**
Rocklet Rifle 2,3151,1565231.2U225.8281.035%M*N/A152.1S152.5U3417.6h2.9M3.6A*
NS Decimator 2,2181,1331209.442U4.0758.066%CN/A66.3A*63.5S19617.1h2.1A++3.6A+
Shrike 2,1601,1304542.489M+2.8966.489%B**N/A61.7M++56.3S18718.3h2.4A*3.6A++
Aspis Anti-Aircraft Phalanx Turret 1,8659668611.233M*5.8617.386%D*N/A6.5D-6D--77149.6h141.5C*814.1C-
NC6 Gauss SAW 9679411,5650.601C4.7816.027%D20.723%C6.2D*N/A21152.1h23T143.5F
C-4 1,4518576961.231C+4.1518.353%D*N/A7.2F5F51118.8h3.4T-18.3T*
NS-11C 7787318930.819C+4.5630.007%A12.722%D*1.6D*N/A5453.8h41.4T*137.9F
E540 Halberd-H 1,1515763192U186.6296.8%SN/A25.3D25.2B+5722.8h5.9C**6.1A
Enforcer ML65-H 1,0545271527U521.6297.802%SN/A31.4C+31.4C*6616.8h10.9B*11.1A+
Frag Grenade 4954831483N/A477.6232.256%F-N/A166.6D**4.1D4792.9h6.8F--21.1F**
NS Annihilator 9874592252.04M**3.3480.897%C++N/A3.9D**4.5D**52118.5h12.8C15.8C
AF-19 Mercenary 4744577940.576C4.8019.604%C-15.317%D--3.2D--N/A15143.6h20.1D*102.6D
NS-44L Blackhand 3743703491.06C+4.3236.212%D50%B+1.6D*N/A5231.7h5.3C14.7C
Xiphos Anti-Personnel Phalanx Turret 4853441326.462N/A21.0926.971%UN/A3440U1410U8803600.1h153.2T*567.9T*
NS-44 Commissioner 3383312201.505B+3.8736.613%C++24.471%B+1.3D*N/A5250.7h6.2F-16.8D
Warden 3303131362.301A+3.0822.516%D38.658%A*4.7D--N/A1466.5h16.2F71.9D*
M96 Mjolnir-H 623311477.75U72.3784.92%SN/A14.7F14.7D*4721.2h17.8A21A++
NS-61 Emissary 3203112231.395B*3.9832.938%B*11.254%D-2.1D*N/A6146.1h20.4D62C+
C85 Canister-H 6203102155S149.6298.27%SN/A14.4F14.4A2921.6h18.5T*18.8D
MGR-M1 Bishop 321309329.656M**4.2826.218%D--33.981%B+4.6D*N/A1166.7h7C+26.8C-
Razor GD-23 2902781661.675B++3.7032.135%A+14.748%D--1.5D*N/A5181.7h30.1T*93.6D-
Gauss Compact S 2592481281.938B**3.4430.497%A+16.129%C1.9D*N/A6132h26.2T*85.9D--
NC1 Gauss Rifle 2252215040.438C-4.9418.696%D-14.027%D--6.9D--N/A2831.9h16.6D--88.6D-
GD-22S 2262181411.546C+3.8317.517%D--24.771%C++4.6D*N/A1947.1h26.7T*152.1T-
Gauss Rifle S 2112041831.115C+4.2621.058%D15.686%D6.1D*N/A1433.7h20T-95F-
NC4 Mag-Shot 1961912630.726C+4.6532.991%B*14.66%D1.2D*N/A5154.6h11.4D34.6C+
MGR-L1 Promise 198189296.517M**1.1433.216%A++22.222%C3.9D**N/A1248.5h64.4T*194T
NS-7 PDW 1981851811.022C++4.3525.189%C++7.027%F2.3D*N/A1081.4h22.5D*89.3C--
Reaper DMR 181178276.593A++1.2221.803%D14.607%D**6.1D*N/A1629.3h16.3F**75F-
Gauss Rifle Burst 172167582.879B+2.5019.367%F15.569%D**5.1D**N/A1232.6h16.6F-85.6F--
MKV Suppressed 171167622.694A*2.6823.31%C-16.767%C5.8D*N/A1928.9h18.3D78.6C
NC6S Gauss SAW S 173166483.458A++1.9227.194%B++18.675%D4.7D*N/A1335.6h34.9T*128.4F-
AF-4 Cyclone 161161523.096A+2.2821.912%D13.044%D-5.8D*N/A2527.7h11.1C++50.7C+
Spear Anti-Vehicle Phalanx Tower 237160353.333A*47.9635.82%D**3.75%C+25.8D12.4D-1576.2h6.8B+19C*
NS-11A 145138472.936A2.4419.217%D--8.696%F5.9D*N/A1523.5h22.2F*115.3F-
MGR-S1 Gladius 118114422.714B**2.6630.869%B*11.404%D**1.7D*N/A767.8h34T*110F**
M40 Fury 9784204.2C-1.1827.927%D-1.19%D12.9D*2D**626.5h11.1B+39.9C++
C75 Viper 13273421.738C-3.6453.067%A++1.37%C+9.5D*7.7C++1027.7h25.5F-48C-
MANA Anti-Personnel Turret 6464461.391N/A3.999.169%UN/A640UN/A1315600.1h43.5T*474.3T*
M12 Kobalt 5756144D1.3813.745%D17.857%C+11.7D**N/A454.8h23.6D171.4C-
EM1 5755192.895A++2.4876.023%U16.364%D-1.2D*N/A746.1h662.3T*871.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6417,79727.2h
Nano-Armor Kit9242,540,272217.8h
Spawn Beacon21470.5h
Anti-Vehicle MANA Turret06871.7h
Nanite Revive Grenade02,5390.7h
Medical Kit516882.3h
Medical Applicator480384,52139.9h
Nanite Healing Grenade01,0250.3h
Deconstruction Tool09930.1h
Welding Device02460h
Spitfire Auto-Turret435,78711.6h
Shield Recharging Field81,8741.4h
Ammunition Package528,17211.6h
Anti-Infantry MANA Turret262991.8h
WLT-Howler Mining Laser144,1139.9h
Hardlight Barrier22990.9h
Nano-Repair Grenade02510.1h
Recon Detection Device11161,841181.8h

Check the help document for the dictionary if you want to learn more about words used here.


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