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Champion TCX76[POWO] TCX76
NC BR 134

KDR: 6.22

Score: 39.6m

Last Seen: Mar 15th, 2019 10:40 PM
- OFFLINE - 10.5 hour(s)

Battle Rank 120 (134 total) - New Conglomerate on Cobalt - Outfit Member of Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 3
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Bouncing Betty The Moonshot EM4 Longshot Hunter QCX NC15 Phoenix C-4 ARX M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $841,923 MLG Score: 673
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.04%23.419%7272699911,0212.136684.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.056%1.964A++0.421B-4.523T*HEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.003C+23.2-0.626D51.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.067%1.37%19110247372315380.1008295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.186B**-0.799D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48-0.242C25.5-1.033D*22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
95.28%0.651%2967610194,298483126738.8985534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±18.673%5.485S-0.938D--5.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
315.3-1.705F-300.4-6.742T*14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.491%73.901%29676101912,53313351059.38801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%-0.231C0.442B-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.174C++2.70.141C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Power of noobs[POWO] Power of noobs
NC outfit on Cobalt

Members: 3
39.6m175.7%93 (5.6k)79 (4.7k)6.2156580,56112,9616.93334134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025421235.158%15.398%54138:2831

32% Engineer17% Heavy Assault45% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 10:25 PMAug 8th, 2016 11:58 AMMar 16th, 2019 9:41 AM (2d) (PST)Mar 15th, 2019 8:15 PM (3d) (PST)Mar 15th, 2019 6:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
493124810.1610.0260.0250.4370.087673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,57771428,86310212654,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8324.8h/346.9d 9,302 12,405 29,613 218.1k 1,045 28,220 43,574 246.2m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C
Kills:4,483
Deaths:223
KDR:20.103
Accuracy:36.514% D*
HSR:77.671% C
EM4 Longshot
C
Kills:2,818
Deaths:610
KDR:4.620
Accuracy:32.429% D--
HSR:75.657% C
AF-8 RailJack
C+
Kills:1,638
Deaths:198
KDR:8.273
Accuracy:34.192% C
HSR:74.908% C+
NS-AM7 Archer
M**
Kills:1,393
Deaths:47
KDR:29.638
Accuracy:88.170% M**
HSR:1.651% F
NC14 Bolt Driver
C+
Kills:1,269
Deaths:389
KDR:3.262
Accuracy:30.795% D
HSR:74.468% C+
AF-6 Shadow
A
Kills:1,180
Deaths:88
KDR:13.409
Accuracy:25.875% D**
HSR:38.051% A
NS-30 Vandal
A*
Kills:1,179
Deaths:118
KDR:9.992
Accuracy:28.940% D
HSR:45.802% A*
LA80
C**
Kills:1,163
Deaths:87
KDR:13.368
Accuracy:35.406% D-
HSR:80.911% C**
Gauss SPR
A+
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.793% C
HSR:46.041% A+
NS-44 Commissioner
B**
Kills:389
Deaths:244
KDR:1.594
Accuracy:37.081% C++
HSR:29.820% B**
NS-44L Blackhand
B+
Kills:383
Deaths:356
KDR:1.076
Accuracy:36.047% D
HSR:48.825% B+
NS-61 Emissary
B++
Kills:316
Deaths:224
KDR:1.411
Accuracy:32.752% B++
HSR:11.392% D-
NC4 Mag-Shot
B*
Kills:191
Deaths:263
KDR:0.726
Accuracy:32.862% B*
HSR:14.660% D
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B+
Kills:149
Deaths:57
KDR:2.614
Accuracy:28.931% B+
HSR:12.081% D**
AF-18 Stalker
D
Kills:100
Deaths:27
KDR:3.704
Accuracy:22.868% D--
HSR:16% D
Kills:18,326
Deaths (as Infiltrator):3,354
Deaths (to Infiltrators):3,150
KDR:5.46392
Kill Difference:14,972
Playtime:3,761.892 hours
Usage:45%
Score:16.045m
Score/min:71
Accuracy (listed only):33.557%
HSR (listed only):38.043%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:945
Deaths:1,567
KDR:0.603
Accuracy:16.009% D
HSR:20.741% C-
MGR-L1 Promise
B+
Kills:243
Deaths:42
KDR:5.786
Accuracy:27.049% B+
HSR:19.753% D
GD-22S
C++
Kills:218
Deaths:141
KDR:1.546
Accuracy:17.517% D--
HSR:24.771% C++
NC6S Gauss SAW S
B++
Kills:166
Deaths:48
KDR:3.458
Accuracy:27.194% B++
HSR:18.675% D
EM1
S
Kills:76
Deaths:19
KDR:4
Accuracy:72.863% S
HSR:14.474% D*
Kills:1,648
Deaths (as Heavy Assault):1,817
Deaths (to Heavy Assaults):2,068
KDR:0.90699
Kill Difference:169
Playtime:1,379.327 hours
Usage:17%
Score:6.674m
Score/min:81
Accuracy (listed only):32.126%
HSR (listed only):19.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C-
Kills:457
Deaths:795
KDR:0.575
Accuracy:19.635% C-
HSR:15.317% D--
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.128% A+
HSR:14.748% D--
Gauss Compact S
A
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.465% A
HSR:16.129% C
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F-
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B+
Kills:149
Deaths:57
KDR:2.614
Accuracy:28.931% B+
HSR:12.081% D**
Kills:2,376
Deaths (as Light Assault):2,334
Deaths (to Light Assaults):1,936
KDR:1.01799
Kill Difference:42
Playtime:224.409 hours
Usage:3%
Score:1.246m
Score/min:93
Accuracy (listed only):26.443%
HSR (listed only):13.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:879
Deaths:83
KDR:10.590
Accuracy:27.564% D-
HSR:35.154% B++
NS-11C
A
Kills:731
Deaths:893
KDR:0.819
Accuracy:30.007% A
HSR:12.722% D*
AF-19 Mercenary
C-
Kills:457
Deaths:795
KDR:0.575
Accuracy:19.635% C-
HSR:15.317% D--
Warden
A*
Kills:313
Deaths:136
KDR:2.301
Accuracy:22.516% D
HSR:38.658% A*
Razor GD-23
A+
Kills:278
Deaths:166
KDR:1.675
Accuracy:32.128% A+
HSR:14.748% D--
Gauss Compact S
A
Kills:248
Deaths:128
KDR:1.938
Accuracy:30.465% A
HSR:16.129% C
Kills:2,906
Deaths (as Engineer):2,201
Deaths (to Engineers):2,238
KDR:1.32031
Kill Difference:705
Playtime:2,658.869 hours
Usage:32%
Score:13.685m
Score/min:86
Accuracy (listed only):27.053%
HSR (listed only):22.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:346
Deaths:115
KDR:3.009
Accuracy:19.489% D--
HSR:13.295% D*
NC1 Gauss Rifle
D-
Kills:221
Deaths:504
KDR:0.438
Accuracy:18.696% D-
HSR:14.027% D--
Gauss Rifle S
D
Kills:204
Deaths:183
KDR:1.115
Accuracy:21.071% D
HSR:15.686% D
Reaper DMR
D
Kills:188
Deaths:32
KDR:5.875
Accuracy:21.632% D
HSR:15.426% D*
NS-7 PDW
C++
Kills:185
Deaths:181
KDR:1.022
Accuracy:25.156% C++
HSR:7.027% F-
Gauss Rifle Burst
D**
Kills:167
Deaths:58
KDR:2.879
Accuracy:19.367% F
HSR:15.569% D**
MKV Suppressed
C
Kills:167
Deaths:62
KDR:2.694
Accuracy:23.310% C-
HSR:16.767% C
AF-4 Cyclone
D
Kills:161
Deaths:52
KDR:3.096
Accuracy:21.912% D
HSR:13.044% D-
MGR-S1 Gladius
B+
Kills:149
Deaths:57
KDR:2.614
Accuracy:28.931% B+
HSR:12.081% D**
Kills:1,788
Deaths (as Combat Medic):1,244
Deaths (to Combat Medics):830
KDR:1.4373
Kill Difference:544
Playtime:316.731 hours
Usage:4%
Score:1.951m
Score/min:103
Accuracy (listed only):22.174%
HSR (listed only):13.658%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C--
Kills:558
V. Kills:558 100%
Deaths:18
KDR:31
Accuracy:95.400% U
KPH:6.200 D
VKPH:6.200 C--
Coyote Missiles
M++
Kills:523
V. Kills:523 100%
Deaths:2
KDR:261.500
Accuracy:96.784% S
KPH:70.700 B**
VKPH:70.700 M++
M20 Kestrel
C
Kills:523
V. Kills:523 100%
Deaths:6
KDR:87.167
Accuracy:92.571% S
KPH:10.200 D
VKPH:10.200 C
Hornet Missiles
C++
Kills:514
V. Kills:514 100%
Deaths:
KDR:
Accuracy:76.671% A*
KPH:41.200 C--
VKPH:41.200 C++
Breaker Rocket Pods
S
Kills:506
V. Kills:506 100%
Deaths:
KDR:
Accuracy:93.255% S
KPH:80.600 C+
VKPH:80.600 S
Kills:2,624 (1,081 + 0)
Deaths:26
KDR:100.923
VKDR:100.923
Vehicle Kills:2,624
Kill Difference:2,598
Playtime:167.757 hours
Usage:2%
Score:0.420m
Score/min:42
Piloting Accuracy:92.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:73
V. Kills:59 122%
Deaths:42
KDR:1.738
Accuracy:53.067% A++
KPH:9.400 D*
VKPH:7.600 C+
Kills:73 (73 + 0)
Deaths:42
KDR:1.738
VKDR:1.405
Vehicle Kills:59
Kill Difference:31
Playtime:7.769 hours
Usage:0%
Score:0.051m
Score/min:110
Driving Accuracy:53.067%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:584
V. Kills:584 100%
Deaths:1
KDR:584
Accuracy:95.286% S
KPH:37 A++
VKPH:37 S
Titan-150 HESH
U
Kills:569
V. Kills:569 100%
Deaths:
KDR:
Accuracy:98.614% S
KPH:128.300 S
VKPH:128.300 U
Enforcer ML85
C++
Kills:549
V. Kills:548 100%
Deaths:4
KDR:137.250
Accuracy:97.159% S
KPH:16.900 D
VKPH:16.900 C++
Titan-150 AP
S
Kills:315
V. Kills:315 100%
Deaths:4
KDR:78.750
Accuracy:92.721% S
KPH:42.500 A*
VKPH:42.500 S
Kills:2,017 (1,468 + 549)
Deaths:9
KDR:224.111
VKDR:224
Vehicle Kills:2,016
Kill Difference:2,008
Playtime:60.156 hours
Usage:1%
Score:0.405m
Score/min:112
Driving Accuracy:92.721%
Gunner Accuracy:97.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:1,179
V. Kills:1,179 100%
Deaths:3
KDR:393
Accuracy:99.473% S
KPH:24.700 D**
VKPH:24.700 M**
M96 Mjolnir-H
C-
Kills:1,172
V. Kills:1,173 100%
Deaths:6
KDR:195.333
Accuracy:93.915% S
KPH:25.300 D--
VKPH:25.300 C-
Enforcer ML65-H
B++
Kills:1,171
V. Kills:1,171 100%
Deaths:1
KDR:1,171
Accuracy:98.214% S
KPH:37.100 C++
VKPH:37.100 B++
E540 Halberd-H
B**
Kills:1,095
V. Kills:1,094 100%
Deaths:3
KDR:365
Accuracy:96.934% S
KPH:30.600 C--
VKPH:30.500 B**
M20 Basilisk-H
A
Kills:482
V. Kills:481 100%
Deaths:2
KDR:241
Accuracy:96.359% S
KPH:32.600 C--
VKPH:32.500 A
Kills:5,099 (0 + 5,099)
Deaths:15
KDR:339.933
VKDR:339.867
Vehicle Kills:5,098
Kill Difference:5,084
Playtime:176.296 hours
Usage:2%
Score:0.604m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:96.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:1,717
V. Kills:1,681 102%
Deaths:66
KDR:26.015
Accuracy:97.221% S
KPH:14 D
VKPH:13.700 A++
M20 Basilisk
M+
Kills:1,398
V. Kills:1,343 104%
Deaths:49
KDR:28.531
Accuracy:95.361% S
KPH:22.700 C++
VKPH:21.800 M+
M40 Fury
U
Kills:1,189
V. Kills:1,160 102%
Deaths:14
KDR:84.929
Accuracy:88.009% S
KPH:124.100 M
VKPH:121.100 U
G30 Walker
U
Kills:1,172
V. Kills:1,172 100%
Deaths:3
KDR:390.667
Accuracy:92.854% S
KPH:107.200 S
VKPH:107.200 U
G40-F Ranger
U
Kills:1,164
V. Kills:1,163 100%
Deaths:3
KDR:388
Accuracy:89.061% S
KPH:159.100 U
VKPH:158.900 U
M60-G Bulldog
U
Kills:1,159
V. Kills:1,151 101%
Deaths:7
KDR:165.571
Accuracy:95.030% S
KPH:99.300 M
VKPH:98.700 U
G30 Walker
U
Kills:493
V. Kills:482 102%
Deaths:15
KDR:32.867
Accuracy:60.696% S
KPH:84 S
VKPH:82.200 U
M40 Fury
D-
Kills:84
V. Kills:13 N/A
Deaths:20
KDR:4.200
Accuracy:27.927% D-
KPH:12.800 D*
VKPH:2 D**
M12 Kobalt
D**
Kills:57
V. Kills:2 N/A
Deaths:14
KDR:4.071
Accuracy:14.128% D
KPH:11.800 D**
VKPH:0.400 D**
Kills:8,433 (0 + 8,433)
Deaths:191
KDR:44.152
VKDR:42.759
Vehicle Kills:8,167
Kill Difference:8,242
Playtime:240.795 hours
Usage:3%
Score:1.054m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:14.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 14,3709,82033928.968M**22.7536.81%D3.89%C+25.3D11.7D-116387.6h9.7C+26.3C
Bouncing Betty 4,5174,51439311.486M5.2730.506%D**N/A73.8D--N/A18461.2h1.8B+5.9D
The Moonshot 4,5244,48322320.103M*13.8936.514%D*77.671%C8.5F-N/A21527.7h2.2D*6.1D*
EM4 Longshot 2,8392,8186104.62B+1.6032.429%D--75.657%C8.5D*N/A22331.7h2.6D7.9D
Hunter QCX 5,6222,81219148U141.7878.459%A*N/A77.3S77.2U14236.4h3.1B+3.9B+
NC15 Phoenix 4,0182,45515163.667U157.4550.763%CN/A29.6A++18.9B*12282.8h4.8A++9.5A+
C-4 ARX 3,6712,0499662.121C++4.0930.656%B**N/A28.2F22.3D7372.7h1.2C++3.8B+
M20 Basilisk 3,3981,7176626.015U19.8097.221%SN/A14D13.7A++33122.4h489T*502.9F
AF-8 RailJack 1,6471,6381988.273A*2.0634.192%C74.908%C+7.4D*N/A17222.3h2.6C+7.6C+
Xiphos Anti-Personnel Phalanx Turret 2,5651,39913107.615N/A101.4047.008%UN/A13990U11660U24561900.1h121.7T*259T*
M20 Basilisk 2,7411,3984928.531U22.3295.361%SN/A22.7C++21.8M+5461.6h299.9T*314.5C+
NS-AM7 Archer 2,6911,3934729.638U23.4288.17%M**1.651%F5.9C5.5A++15237.8h34.5D-39.1C+
NC14 Bolt Driver 1,2781,2693893.262B*2.9530.795%D74.468%C+6.1D*N/A17209.3h3C9.6C
Tank Mine 1,9551,22310611.538S5.3216.194%D*N/A69.5D41.6D50917.6h1.6B+9.8F
The Kraken 2,4101,2095241.8U235.5888.119%M++N/A198.2S196.9U3596.1h1.2A*1.3A*
M40 Fury 2,3491,1891484.929U78.7188.009%SN/A123.9M120.8U2709.6h13.2C++15A
Anti-Vehicle Grenade 2,3241,18411184N/A1,177.7853.876%BN/A1315.6S1266.7U28260.9h1.5A*2.9A+
AF-6 Shadow 1,2131,1808813.409S7.1925.875%D**38.051%A5.8D**N/A14202.6h7.9D**30.7F
NS-30 Vandal 1,2111,1791189.992S3.7828.94%D45.802%A*7.2D**N/A17163.3h7.1D24.5D
C85 Canister-H 2,3581,1793393U386.7899.473%SN/A24.7D**24.7M**4347.8h19.8T*20D
AF-22 Crow 2,3341,1729130.222U124.0186.17%A**N/A113.8S112.8S23910.3h1.7A**1.9A*
M96 Mjolnir-H 2,3451,1726195.333U189.1293.915%SN/A25.3D--25.3C-5446.3h39.2C+41.8B**
G30 Walker 2,3441,1723390.667U384.4592.854%SN/A107.5S107.5U18410.9h54.9A*59.2A*
Enforcer ML65-H 2,3421,17111171U1,164.7898.214%SN/A37.1C++37.1B++6931.6h11.5B*11.7A+
Hawk GD-68 2,3151,1697167U160.7884.824%M++N/A75.4S73.9U19515.5h2M2.3A**
G40-F Ranger 2,3271,1643388U381.7889.061%SN/A159.5U159.3U2747.3h16.4A*18.5A++
LA80 1,1711,1638713.368M*7.1535.406%D-80.911%C**8.5D*N/A18137h2.7D7.7D
Gauss SPR 1,1791,1621289.078S2.8630.793%C46.041%A+7.5D*N/A17155.9h5.1B+16.5C**
M60-G Bulldog 2,3101,1597165.571U159.3695.03%SN/A99.1M98.4U17011.7h6.7C**7B**
Rocklet Rifle 2,3171,1575231.4U225.1880.439%M++N/A141.1S141.5U3488.2h3M3.7A++
NS Decimator 2,2221,1351219.38U3.1658.045%CN/A66A*63.2S19917.2h2.1A++3.6A+
Shrike 2,1601,1304542.489M++3.7366.489%B**N/A61.7M*56.3S19818.3h2.4A*3.6A++
E540 Halberd-H 2,1891,0953365U358.7896.934%SN/A30.6C--30.6B**6335.8h6.2C++6.4B**
Aspis Anti-Aircraft Phalanx Turret 2,0051,0528712.092M**5.8817.616%D*N/A6.8D6.1D--79155.1h137B+777.8C
NC6 Gauss SAW 9729451,5670.603C-5.6116.009%D20.741%C-6.1D--N/A21154.7h23.3T-145.4F
MGR-M1 Bishop 9008798310.59S4.3727.564%D-35.154%B++5.5D*N/A14159.7h6.8C+24.7C+
C-4 1,4538586961.233C+4.9818.38%D*N/A7.2F5F53118.8h3.4T-18.2T*
NS-11C 7787318930.819C+5.4030.007%A12.722%D*1.6D*N/A5453.8h41.4T*137.9F
Titan-150 HEAT 1,1685841584U577.7895.286%SN/A37A++37S11415.8h7.5D*7.8B*
Titan-150 HESH 1,1385691569U562.7898.614%SN/A129.3S129.3U2554.4h2.4B**2.4A++
M20 Mustang 1,1165581831U24.7895.4%UN/A6.2D6.2C--2090.5h462.7T*485.1C
Enforcer ML85 1,0975494137.25U131.0397.159%SN/A16.9D16.9C++4432.5h31.3T*32.2C++
Frag Grenade 5385261526N/A519.7832.449%FN/A169.7D**3.9D4873.1h6.9F--21.2F**
Coyote Missiles 1,0465232261.5U255.2896.784%SN/A70.7B**70.7M++1477.4h20.5A21.2A+
M20 Kestrel 1,046523687.167U80.9592.571%SN/A10.2D10.2C3251.1h329.3F*355.7C*
Hornet Missiles 1,0285141514U507.7876.671%A*N/A41.1C--41.1C++7912.5h8.4B+11B**
Breaker Rocket Pods 1,0125061506U499.7893.255%SN/A80.3C+80.3S2426.3h29.3F31.4C*
NS Annihilator 1,0524982282.184M**4.0380.747%C+N/A3.9D**4.4D**52126.9h12.5C+15.5C+
G30 Walker 9754931532.867U26.6560.696%SN/A83.6S81.7U1745.9h26M+42.8A*
M20 Basilisk-H 9634822241U234.7896.359%SN/A32.6C--32.5A7114.8h64.4C++66.8B**
AF-19 Mercenary 4744577950.575C5.6419.635%C-15.317%D--3.1D--N/A15148.6h20.2D*102.7D
NS-44 Commissioner 3963892441.594B++4.6237.081%C++29.82%B**1.1D*N/A4346.3h5.9F15.9D
NS-44L Blackhand 3873833561.076C+5.1436.047%D48.825%B+1.6D*N/A5241.9h5.3C14.8C
NS-11A 3633461153.009B**3.2119.489%D--13.295%D*6.6D*N/A1952.3h24.4T-125.2F--
NS-61 Emissary 3253162241.411B*4.8032.752%B++11.392%D-2.1D*N/A6147.5h20.3D61.9C+
Titan-150 AP 630315478.75U72.5392.721%SN/A42.6A*42.6S3257.4h3.4B**3.7A++
Warden 3303131362.301A3.9122.516%D38.658%A*4.7D--N/A1466.5h16.2F71.9D*
Razor GD-23 2902781661.675B*4.5432.128%A+14.748%D--1.5D*N/A5189.2h30.1T*93.6D
Gauss Compact S 2592481281.938A4.2830.465%A16.129%C1.9D*N/A6132.1h26.2T*86D-
MGR-L1 Promise 257243425.786M**0.4327.049%B+19.753%D4.1D*N/A1458.7h61.9T*228.8T*
NC1 Gauss Rifle 2252215040.438C-5.7818.696%D-14.027%D--6.8D--N/A3032.4h16.6D--88.6D-
GD-22S 2262181411.546C++4.6717.517%D--24.771%C++4.6D*N/A2047.1h26.7T*152.1F**
Gauss Rifle S 2112041831.115C+5.1021.071%D15.686%D6D*N/A1533.8h20.2T95.7F-
NC4 Mag-Shot 1961912630.726C++5.4932.862%B*14.66%D1.2D*N/A5155h11.4D34.8C+
Reaper DMR 191188325.875A+0.3421.632%D15.426%D*6.2D*N/A1730.4h16.3F**75.4F-
NS-7 PDW 1981851811.022C*5.1925.156%C++7.027%F-2.3D*N/A1081.4h22.5D**89.4C-
Gauss Rifle Burst 172167582.879B+3.3419.367%F15.569%D**5.1D**N/A1232.6h16.6F-85.6F--
MKV Suppressed 171167622.694A*3.5223.31%C-16.767%C5.8D*N/A1928.9h18.3C--78.6C
NC6S Gauss SAW S 173166483.458A++2.7627.194%B++18.675%D4.7D*N/A1335.6h34.9T*128.4F-
AF-4 Cyclone 161161523.096A+3.1221.912%D13.044%D-5.8D*N/A2627.7h11.1C++50.7C+
Spear Anti-Vehicle Phalanx Tower 237160353.333A*47.1235.82%D**3.75%C+25.8D12.4D1576.2h6.8B+19C++
MGR-S1 Gladius 155149572.614B*3.6028.931%B+12.081%D**1.5D*N/A6102.6h28.9T*100.1F
AF-18 Stalker 104100273.704A*2.5122.868%D--16%D3.8D**N/A1726.1h14.4C-62.8C--
M40 Fury 9784204.2C-2.0227.927%D-1.19%D12.9D*2D**636.5h11.1B+39.9C++
EM1 8076194M+2.2272.863%S14.474%D*1.6D**N/A848.5h486.5T*667.7T*
C75 Viper 13273421.738C--4.4853.067%A++1.37%C+9.4D*7.6C+1107.8h25.5F-48C-
MANA Anti-Personnel Turret 6464461.391N/A4.829.169%UN/A640UN/A1365000.1h43.5T*474.3T*
M12 Kobalt 5957144.071D2.1414.128%D17.544%C+11.9D**N/A454.8h24.1D170.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6419,64828.9h
Nano-Armor Kit9312,699,954232.1h
Spawn Beacon21950.7h
Anti-Vehicle MANA Turret06881.7h
Nanite Revive Grenade02,6930.7h
Medical Kit526992.4h
Medical Applicator511444,57645.6h
Nanite Healing Grenade01,1160.3h
Welding Device04140.1h
Deconstruction Tool09930.1h
Spitfire Auto-Turret435,95512h
Shield Recharging Field102,4501.8h
Ammunition Package529,32712.2h
Anti-Infantry MANA Turret262991.8h
WLT-Howler Mining Laser262,03915.6h
Nano-Repair Grenade02570.1h
Hardlight Barrier23261h
Recon Detection Device11466,305192.5h

Check the help document for the dictionary if you want to learn more about words used here.


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