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TEEMIX1[T42] TEEMIX1
VS BR 155

KDR: 3

Score: 57.2m

Last Seen: Nov 4th, 2018 6:44 AM
- OFFLINE - 6200.9 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Dual Photon Pods C75 Viper Nebula VM20 Nebula VM20 Tank Mine Supernova VPC Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 2697TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.293%14.686%28329118528,1691.935221.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.054%-0.362C--0.94D---0.854D--HEAD + (~5.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.169C++11.90.163C++50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.585%1.233%11005120910,380114127769.08932374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%-0.291C-0.329C--0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.80.481B+290.453B+54.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.42%2.039%12448120625,9872370522910.9604497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.776%-0.832D--0.336C-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.522B+60.523B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.557%2.357%2501212023,606139214212.58866254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%-0.798D--0.516D-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.243C++24.90.375C**65.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.262%57.032%250412102,325144451.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%0.191C++-0.653D0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.50.222C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.726%9.68%250312112,7171518151.78868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.906%0.348C**-0.978D--0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+2.90.409B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.2m185.3%297 (17.8k)284 (17k)2.99671117,59439,2413.67677155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214525318.386%7.188%13205:0832

48% Engineer18% Heavy Assault9% Infiltrator10% Light Assault10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 7:01 AMApr 28th, 2014 10:32 PMDec 4th, 2018 8:16 AM (263d) (PST)Nov 4th, 2018 4:36 AM (293d) (PST)Nov 4th, 2018 2:44 AM (293d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8491696800.5850.1950.0421.2560.093423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,93510,12740,8083512375617,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3352h/139.7d 26,686 8,453 26,656 252.6k 5,213 9,521 18,747 170.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D*
Kills:2,434
Deaths:975
KDR:2.496
Accuracy:16.567% D*
HSR:15.612% D*
Betelgeuse 54-A
D**
Kills:2,341
Deaths:1,081
KDR:2.166
Accuracy:18.954% F
HSR:18.753% D**
Orion VS54
D
Kills:2,318
Deaths:654
KDR:3.544
Accuracy:17.963% D
HSR:17.170% D--
SVA-88
D--
Kills:2,056
Deaths:1,021
KDR:2.014
Accuracy:18.716% D--
HSR:16.099% D*
VX29 Polaris
D-
Kills:1,652
Deaths:909
KDR:1.817
Accuracy:18.640% D-
HSR:14.286% D*
Ursa
D
Kills:1,520
Deaths:862
KDR:1.763
Accuracy:19.034% D
HSR:15.921% D*
NSX Naginata
D
Kills:800
Deaths:371
KDR:2.156
Accuracy:18.685% D
HSR:21.250% D-
Kills:13,121
Deaths (as Heavy Assault):5,873
Deaths (to Heavy Assaults):10,629
KDR:2.23412
Kill Difference:7,248
Playtime:619.029 hours
Usage:18%
Score:9.330m
Score/min:251
Accuracy (listed only):18.365%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:2,046
Deaths:1,253
KDR:1.633
Accuracy:22.745% C
HSR:5.279% F-
Deimos VA29
C++
Kills:1,983
Deaths:1,421
KDR:1.396
Accuracy:62.421% C++
HSR:9.329% D*
Zenith VX-5
D-
Kills:1,838
Deaths:1,282
KDR:1.434
Accuracy:21.431% D-
HSR:13.819% D*
Serpent VE92
D-
Kills:1,760
Deaths:1,288
KDR:1.366
Accuracy:19.520% D-
HSR:11.250% F
Eclipse VE3A
D--
Kills:1,689
Deaths:1,129
KDR:1.496
Accuracy:22.327% D--
HSR:12.789% D**
Solstice VE3
D*
Kills:1,260
Deaths:581
KDR:2.169
Accuracy:16.710% D*
HSR:12.698% D*
Pulsar C
D-
Kills:1,209
Deaths:899
KDR:1.345
Accuracy:19.684% D-
HSR:13.069% F
Nova
D--
Kills:581
Deaths:490
KDR:1.186
Accuracy:32.347% D--
HSR:10.327% D--
VX6-7
D
Kills:396
Deaths:295
KDR:1.342
Accuracy:21.059% D
HSR:14.394% D*
Eidolon VE33
D-
Kills:191
Deaths:87
KDR:2.195
Accuracy:20.907% D*
HSR:19.895% D-
Thanatos VE70
C+
Kills:153
Deaths:137
KDR:1.117
Accuracy:38.915% C+
HSR:11.765% D-
NSX Tanto
D-
Kills:113
Deaths:75
KDR:1.507
Accuracy:21.575% D-
HSR:14.159% F
Kills:13,219
Deaths (as Engineer):8,937
Deaths (to Engineers):10,494
KDR:1.47913
Kill Difference:4,282
Playtime:1,616.891 hours
Usage:48%
Score:28.059m
Score/min:289
Accuracy (listed only):26.637%
HSR (listed only):12.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:2,046
Deaths:1,253
KDR:1.633
Accuracy:22.745% C
HSR:5.279% F-
Deimos VA29
C++
Kills:1,983
Deaths:1,421
KDR:1.396
Accuracy:62.421% C++
HSR:9.329% D*
Zenith VX-5
D-
Kills:1,838
Deaths:1,282
KDR:1.434
Accuracy:21.431% D-
HSR:13.819% D*
Serpent VE92
D-
Kills:1,760
Deaths:1,288
KDR:1.366
Accuracy:19.520% D-
HSR:11.250% F
Eclipse VE3A
D--
Kills:1,689
Deaths:1,129
KDR:1.496
Accuracy:22.327% D--
HSR:12.789% D**
Solstice VE3
D*
Kills:1,260
Deaths:581
KDR:2.169
Accuracy:16.710% D*
HSR:12.698% D*
Pulsar C
D-
Kills:1,209
Deaths:899
KDR:1.345
Accuracy:19.684% D-
HSR:13.069% F
Sirius SX12
D-
Kills:675
Deaths:533
KDR:1.266
Accuracy:20.393% D-
HSR:8.444% D**
Eridani SX5
D
Kills:605
Deaths:417
KDR:1.451
Accuracy:22.676% D
HSR:9.256% D**
Nova
D--
Kills:581
Deaths:490
KDR:1.186
Accuracy:32.347% D--
HSR:10.327% D--
VX6-7
D
Kills:396
Deaths:295
KDR:1.342
Accuracy:21.059% D
HSR:14.394% D*
NSX Tengu
C
Kills:291
Deaths:176
KDR:1.653
Accuracy:35.038% C
HSR:18.900% C
NS-7 PDW
D-
Kills:258
Deaths:242
KDR:1.066
Accuracy:19.833% D-
HSR:6.977% F-
Thanatos VE70
C+
Kills:153
Deaths:137
KDR:1.117
Accuracy:38.915% C+
HSR:11.765% D-
NSX Tanto
D-
Kills:113
Deaths:75
KDR:1.507
Accuracy:21.575% D-
HSR:14.159% F
Kills:14,857
Deaths (as Light Assault):10,218
Deaths (to Light Assaults):6,380
KDR:1.454
Kill Difference:4,639
Playtime:326.835 hours
Usage:10%
Score:5.332m
Score/min:272
Accuracy (listed only):26.445%
HSR (listed only):11.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,983
Deaths:1,421
KDR:1.396
Accuracy:62.421% C++
HSR:9.329% D*
H-V45
D*
Kills:872
Deaths:579
KDR:1.506
Accuracy:18.635% D*
HSR:12.385% D*
Sirius SX12
D-
Kills:675
Deaths:533
KDR:1.266
Accuracy:20.393% D-
HSR:8.444% D**
Eridani SX5
D
Kills:605
Deaths:417
KDR:1.451
Accuracy:22.676% D
HSR:9.256% D**
Nova
D--
Kills:581
Deaths:490
KDR:1.186
Accuracy:32.347% D--
HSR:10.327% D--
Corvus VA55
D-
Kills:514
Deaths:349
KDR:1.473
Accuracy:20.239% D-
HSR:13.424% D**
NS-11P
D--
Kills:302
Deaths:250
KDR:1.208
Accuracy:18.496% D--
HSR:9.934% D**
NSX Tengu
C
Kills:291
Deaths:176
KDR:1.653
Accuracy:35.038% C
HSR:18.900% C
NS-7 PDW
D-
Kills:258
Deaths:242
KDR:1.066
Accuracy:19.833% D-
HSR:6.977% F-
Thanatos VE70
C+
Kills:153
Deaths:137
KDR:1.117
Accuracy:38.915% C+
HSR:11.765% D-
Pulsar VS1
D*
Kills:60
Deaths:44
KDR:1.364
Accuracy:17.810% D*
HSR:8.333% F-
Kills:6,294
Deaths (as Combat Medic):4,638
Deaths (to Combat Medics):3,350
KDR:1.35705
Kill Difference:1,656
Playtime:140.632 hours
Usage:4%
Score:3.084m
Score/min:365
Accuracy (listed only):27.891%
HSR (listed only):10.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,557
Deaths:333
KDR:4.676
Accuracy:37.125% C
HSR:56.262% D*
Artemis VX26
D
Kills:1,442
Deaths:803
KDR:1.796
Accuracy:23.801% D
HSR:15.395% D*
NS-44 Commissioner
D*
Kills:681
Deaths:658
KDR:1.035
Accuracy:26.078% D*
HSR:12.482% D*
Sirius SX12
D-
Kills:675
Deaths:533
KDR:1.266
Accuracy:20.393% D-
HSR:8.444% D**
Eridani SX5
D
Kills:605
Deaths:417
KDR:1.451
Accuracy:22.676% D
HSR:9.256% D**
XM98
C+
Kills:391
Deaths:106
KDR:3.689
Accuracy:37.030% C+
HSR:61.637% D**
NS-61 Emissary
C+
Kills:366
Deaths:277
KDR:1.321
Accuracy:27.617% C+
HSR:11.749% D-
NS-357 Underboss
D
Kills:365
Deaths:326
KDR:1.120
Accuracy:31.449% D
HSR:13.151% D--
V10
C
Kills:318
Deaths:65
KDR:4.892
Accuracy:38.593% C
HSR:61.006% F-
NSX Tengu
C
Kills:291
Deaths:176
KDR:1.653
Accuracy:35.038% C
HSR:18.900% C
NS-44L Blackhand
B
Kills:290
Deaths:127
KDR:2.283
Accuracy:44.761% B
HSR:25.862% D*
NS-7 PDW
D-
Kills:258
Deaths:242
KDR:1.066
Accuracy:19.833% D-
HSR:6.977% F-
Nyx VX31
D**
Kills:91
Deaths:41
KDR:2.220
Accuracy:22.503% F-
HSR:15.385% D**
Beamer VS3
C
Kills:71
Deaths:99
KDR:0.717
Accuracy:7.320% T
HSR:19.718% C
VA39 Spectre
D--
Kills:59
Deaths:37
KDR:1.595
Accuracy:25.775% D--
HSR:25.424% D*
Kills:7,460
Deaths (as Infiltrator):4,240
Deaths (to Infiltrators):4,683
KDR:1.75943
Kill Difference:3,220
Playtime:295.939 hours
Usage:9%
Score:4.520m
Score/min:255
Accuracy (listed only):27.999%
HSR (listed only):24.110%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:4,138
Deaths:1,038
KDR:3.987
Accuracy:15.520% D
HSR:15.007% D*
Nebula VM20
D
Kills:4,083
Deaths:976
KDR:4.183
Accuracy:15.979% D
HSR:15.405% D--
Comet VM2
C--
Kills:879
Deaths:417
KDR:2.108
Accuracy:40.634% C--
HSR:2.958% D
Comet VM2
C--
Kills:852
Deaths:444
KDR:1.919
Accuracy:38.674% C--
HSR:2.113% D--
NS-10 Burster
C+
Kills:746
Deaths:365
KDR:2.044
Accuracy:25.434% D
HSR:5.764% C+
NS-10 Burster
D
Kills:726
Deaths:367
KDR:1.978
Accuracy:25.030% D
HSR:4.408% D
Quasar VM1
D*
Kills:348
Deaths:97
KDR:3.588
Accuracy:7.301% F-
HSR:12.644% D*
Blueshift VM5
C-
Kills:250
Deaths:63
KDR:3.968
Accuracy:16.632% D
HSR:18.800% C-
Blueshift VM5
D
Kills:233
Deaths:60
KDR:3.883
Accuracy:16.976% D
HSR:18.026% D
Vortex VM21
C++
Kills:65
Deaths:34
KDR:1.912
Accuracy:42.363% C++
HSR:0% F
Kills:12,320
Deaths (as MAX Suit):1,930.500
Deaths (to MAX Suits):2,807
KDR:6.38177
Kill Difference:10,389.500
Playtime:337.794 hours
Usage:10%
Score:6.850m
Score/min:338
Accuracy (listed only):24.454%
HSR (listed only):9.512%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:6,253
V. Kills:1,120 N/A
Deaths:764
KDR:8.185
Accuracy:52.340% C++
KPH:55.300 C
VKPH:9.900 D
Light PPA
B+
Kills:2,927
V. Kills:181 N/A
Deaths:408
KDR:7.174
Accuracy:39.164% C
KPH:62.100 B+
VKPH:3.800 C*
Maelstrom Turbo Laser
B
Kills:841
V. Kills:1,050 80%
Deaths:505
KDR:1.665
Accuracy:28.292% C-
KPH:10.500 C
VKPH:13.200 B
Hornet Missiles
C+
Kills:371
V. Kills:158 233%
Deaths:68
KDR:5.456
Accuracy:61.491% C+
KPH:36.700 C-
VKPH:15.600 D
Saron Laser Cannon
C
Kills:164
V. Kills:154 106%
Deaths:127
KDR:1.291
Accuracy:24.956% D*
KPH:7.600 C--
VKPH:7.100 C
Photon A2A Missile Pods
C
Kills:58
V. Kills:64 89%
Deaths:13
KDR:4.462
Accuracy:65.243% F-
KPH:29.400 D
VKPH:32.400 C
Kills:10,614 (3,932 + 0)
Deaths:1,885
KDR:5.631
VKDR:1.447
Vehicle Kills:2,727
Kill Difference:8,729
Playtime:273.582 hours
Usage:8%
Score:3.148m
Score/min:192
Piloting Accuracy:24.956%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:597
V. Kills:86 N/A
Deaths:44
KDR:13.568
Accuracy:34.501% D--
KPH:2,149,200 U
VKPH:309,600 U
CAS30 Tank Buster
C-
Kills:195
V. Kills:203 96%
Deaths:219
KDR:0.890
Accuracy:35.567% D--
KPH:5.100 C--
VKPH:5.300 C-
C150 Dalton
B**
Kills:177
V. Kills:98 179%
Deaths:26
KDR:6.808
Accuracy:48.224% B**
KPH:26.400 C-
VKPH:14.600 D
Kills:969 (195 + 774)
Deaths:289
KDR:3.353
VKDR:1.339
Vehicle Kills:387
Kill Difference:680
Playtime:44.755 hours
Usage:1%
Score:0.504m
Score/min:188
Piloting Accuracy:35.567%
Gunner Accuracy:48.224%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,732
V. Kills:1,396 N/A
Deaths:512
KDR:22.914
Accuracy:46.174% C
KPH:64.900 B+
VKPH:7.700 C+
C75 Viper
A++
Kills:4,910
V. Kills:635 N/A
Deaths:301
KDR:16.312
Accuracy:33.457% D
KPH:62.900 A++
VKPH:8.100 C+
L100 Python AP
C++
Kills:1,744
V. Kills:1,050 166%
Deaths:176
KDR:9.909
Accuracy:47.139% D--
KPH:31.800 C+
VKPH:19.100 C++
L100 Python HEAT
B*
Kills:1,291
V. Kills:349 369%
Deaths:113
KDR:11.425
Accuracy:45.601% D
KPH:42.100 B*
VKPH:11.400 C+
Skyguard
D--
Kills:256
V. Kills:206 124%
Deaths:59
KDR:4.339
Accuracy:21.548% D*
KPH:8.200 D--
VKPH:6.600 D--
Kills:19,933 (19,933 + 0)
Deaths:1,161
KDR:17.169
VKDR:3.132
Vehicle Kills:3,636
Kill Difference:18,772
Playtime:375.511 hours
Usage:11%
Score:4.667m
Score/min:207
Driving Accuracy:21.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:3,006
V. Kills:342 N/A
Deaths:187
KDR:16.075
Accuracy:49.589% C+
KPH:65.700 B**
VKPH:7.500 C+
Supernova PC
A
Kills:2,332
V. Kills:680 342%
Deaths:228
KDR:10.228
Accuracy:46.775% C
KPH:36.800 A
VKPH:10.700 B+
Saron HRB
C*
Kills:878
V. Kills:529 166%
Deaths:150
KDR:5.853
Accuracy:35.052% D--
KPH:27.400 C*
VKPH:16.500 C++
Supernova FPC
B*
Kills:716
V. Kills:571 125%
Deaths:150
KDR:4.773
Accuracy:45.185% D--
KPH:24.600 C+
VKPH:19.600 B*
Proton II PPA
C*
Kills:651
V. Kills:35 N/A
Deaths:32
KDR:20.344
Accuracy:20.120% D
KPH:62.900 C*
VKPH:3.400 C+
E540 Halberd
C+
Kills:289
V. Kills:170 169%
Deaths:40
KDR:7.225
Accuracy:40.482% D--
KPH:27 C-
VKPH:15.900 C+
M20 Basilisk
B+
Kills:107
V. Kills:38 274%
Deaths:19
KDR:5.632
Accuracy:26.524% C--
KPH:22.300 B+
VKPH:7.900 C*
Aphelion VEX-4
C+
Kills:82
V. Kills:57 141%
Deaths:15
KDR:5.467
Accuracy:27.666% D--
KPH:22.900 C
VKPH:15.900 C+
Kills:8,061 (6,054 + 2,007)
Deaths:821
KDR:9.819
VKDR:2.950
Vehicle Kills:2,422
Kill Difference:7,240
Playtime:199.754 hours
Usage:6%
Score:3.289m
Score/min:274
Driving Accuracy:45.185%
Gunner Accuracy:27.666%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C*
Kills:78
V. Kills:4 N/A
Deaths:8
KDR:9.750
Accuracy:37.409% D
KPH:81.300 C*
VKPH:4.200 D-
Kills:78 (0 + 78)
Deaths:8
KDR:9.750
VKDR:0.500
Vehicle Kills:4
Kill Difference:70
Playtime:0.960 hours
Usage:0%
Score:0.015m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:37.409%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:265
V. Kills:39 N/A
Deaths:24
KDR:11.042
Accuracy:29.294% D
KPH:36.400 B+
VKPH:5.400 C+
M20 Basilisk
C**
Kills:259
V. Kills:103 249%
Deaths:36
KDR:7.194
Accuracy:28.817% D*
KPH:22.400 C++
VKPH:8.900 C**
G30 Walker
C++
Kills:107
V. Kills:87 122%
Deaths:12
KDR:8.917
Accuracy:23.682% D--
KPH:12.400 D
VKPH:10.100 C++
M40 Fury
D
Kills:98
V. Kills:14 N/A
Deaths:11
KDR:8.909
Accuracy:19.100% F-
KPH:29.400 D
VKPH:4.200 D--
M60-G Bulldog
B+
Kills:97
V. Kills:19 N/A
Deaths:12
KDR:8.083
Accuracy:29.421% D
KPH:46.600 B+
VKPH:9.100 C*
M20 Basilisk
C-
Kills:81
V. Kills:36 219%
Deaths:19
KDR:4.263
Accuracy:27.481% D*
KPH:15.900 C-
VKPH:7.100 C-
M40 Fury
C
Kills:73
V. Kills:10 N/A
Deaths:9
KDR:8.111
Accuracy:19.152% F-
KPH:43.900 C
VKPH:6 D-
G40-F Ranger
D--
Kills:51
V. Kills:50 100%
Deaths:11
KDR:4.636
Accuracy:23.416% D*
KPH:6.300 D**
VKPH:6.100 D--
Kills:1,031 (0 + 1,031)
Deaths:134
KDR:7.694
VKDR:2.672
Vehicle Kills:358
Kill Difference:897
Playtime:47.795 hours
Usage:1%
Score:0.519m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:23.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,819
V. Kills:15 N/A
Deaths:693
KDR:2.625
Accuracy:31.674% D*
KPH:74.100 B++
VKPH:0.600 D*
M40 Fury-F
B**
Kills:544
V. Kills:77 N/A
Deaths:351
KDR:1.550
Accuracy:41.719% D
KPH:41.300 B**
VKPH:5.800 C+
Kills:2,363 (2,363 + 0)
Deaths:1,044
KDR:2.263
VKDR:0.088
Vehicle Kills:92
Kill Difference:1,319
Playtime:37.719 hours
Usage:1%
Score:0.365m
Score/min:161
Driving Accuracy:41.719%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,12811,73251222.914B**19.9246.174%C1.986%B64.9B+7.7C+192180.7h3.1C*6.7C**
Dual Photon Pods 7,3736,2537648.185C**5.1952.34%C++1.119%C55.3C9.9D233113h16.5B++31.5B+
C75 Viper 5,5454,91030116.312M13.3233.457%D1.018%C-62.9A++8.1C+24278h7.5B**22.3B++
Nebula VM20 4,1614,1381,0383.987B*0.9915.52%D15.007%D*35.2C++N/A95117.4h13.9B++89.4C*
Nebula VM20 4,1204,0839764.183B**1.1915.979%D15.405%D--36.7C++N/A100111.2h13.7B*85.6C**
Tank Mine 5,6063,3566924.85B**1.8528.123%CN/A148.5B*99.6A137622.6h1.4B*5.1B++
Supernova VPC 3,3483,00618716.075B+13.0849.589%C+1.264%C65.8B**7.5C+24245.7h2.6B++5.1B+
Proximity Mine 2,9352,9336154.769B1.7745.414%B+N/A170.5B**N/A42817.2h1.3A++2.9A
Light PPA 3,1082,9274087.174B+4.1839.164%C1.025%C62.1B+3.8C*17947.1h10.2B+25.9B+
Pulsar LSW 2,4492,4349752.496B*0.5016.567%D*15.612%D*33.9CN/A12471.8h12.8C+77.3C--
Betelgeuse 54-A 2,3562,3411,0812.166C+0.8318.954%F18.753%D**40.2DN/A11958.2h12.2D64.2D**
Supernova PC 3,0122,33222810.228B++7.2346.775%C2.101%C+36.8A10.7B+24163.3h3.6B**7.7B*
Orion VS54 2,3262,3186543.544A0.5517.963%D17.17%D--32.6C+N/A15471.1h12.6C*70.2C+
Frag Grenade 2,3112,29012290N/A2,287.0041.725%C--N/A1040.9A**9.5C++22412.2h2A++4.8B**
C-4 2,4672,1209082.335B++0.6623.948%CN/A131.7B**21.6C--73716.1h0.9B**3.9B*
C-4 ARX 2,4442,0661,0052.056C+0.9422.924%D--N/A111.7C+20.4D-54118.5h1.2C++5C+
SVA-88 2,0672,0561,0212.014C++0.9818.716%D--16.099%D*41.1C+N/A12750h11.9C++63.7C
Solstice SF 2,1152,0461,2531.633B++1.3622.745%C5.279%F-22.1C++N/A6792.6h7.2B++31.6B*
Deimos VA29 1,9951,9831,4211.395C++1.6062.421%C++9.329%D*44.4C+N/A11544.7h2.3C*3.6C**
Zenith VX-5 1,8691,8381,2821.434C**1.5621.431%D-13.819%D*24.6CN/A7274.8h13.3C+61.9C+
S12 Renegade 1,8341,8196932.625C+0.3731.674%D*3.683%D74.2B*N/A15924.5h2.7B*8.5C++
Serpent VE92 1,7661,7601,2881.366C**1.6319.52%D-11.25%F21.5CN/A6781.9h12.5C**63.9C+
L100 Python AP 2,7941,7441769.909B**6.9147.139%D--4.014%B*31.8C+19.1C++23354.9h5.9C*12.5C+
Eclipse VE3A 1,7161,6891,1291.496C+1.5022.327%D--12.789%D**25C--N/A5767.6h11.6C**51.8C+
Lasher X2 1,6791,6617532.206A++0.7923.803%C2.649%D33.4C++N/A10549.7h21.6C90.9C+
VX29 Polaris 1,6541,6529091.817B1.1818.64%D-14.286%D*34.9CN/A9047.4h12.3C++66.2C+
Ghost 1,5611,5573334.676B++1.6837.125%C56.262%D*40.1C++N/A10738.8h2.3C++6.3C+
Ursa 1,5241,5208621.763B+1.2319.034%D15.921%D*39.6C+N/A11138.4h10.5B55.1C++
Artemis VX26 1,4501,4428031.796B+1.2023.801%D15.395%D*35.1C++N/A9641.1h11.4B47.8C+
L100 Python HEAT 1,6401,29111311.425A++8.4345.601%D4.26%A42.1B*11.4C+22530.7h4.5B*9.9B+
Solstice VE3 1,2671,2605812.169A*0.8316.71%D*12.698%D*15CN/A11983.9h14B+83.9C+
Pulsar C 1,2121,2098991.345C++1.6519.684%D-13.069%F25.5C+N/A9347.5h10.4B+53.1C++
Anti-Vehicle Grenade 1,2721,14911149N/A1,146.0054.081%BN/A574.5B*61.5C-25102h3.5B**6.5B**
Comet VM2 1,3428794172.108A0.8940.634%C--2.958%D14B7.3A11563h21.8B+53.6B
Saron HRB 1,4078781505.853C++2.8635.052%D--1.936%B27.4C*16.5C++27632.1h20.6B58.7C+
H-V45 8778725791.506C++1.4918.635%D*12.385%D*21C-N/A6241.5h15C-80.4D
Comet VM2 1,3158524441.919A1.0838.674%C--2.113%D--12.4C*6.7A12068.7h22.9C++59.1C+
Maelstrom Turbo Laser 1,8918415051.665C+1.3328.292%C-3.092%B+10.6C13.2B13479.7h163.1D576.5D
Spear Anti-Vehicle Phalanx Turret 1,235838849.976B+6.9839.627%C--3.103%C-46.6B+22.1C++38118h6.3B++16B+
NS Decimator 1,0258226561.253C**1.7461.49%C++3.041%B++32C+7.9D--18725.7h4.4C**7.1B
NSX Naginata 8068003712.156B*0.8418.685%D21.25%D-44.9C++N/A9817.8h12.9C+69.3C+
NS-10 Burster 1,3027463652.044A0.9525.434%D5.764%C+6.9B+5.1B*90108.4h109.6B**430.8B+
NS-10 Burster 1,2857263671.978A+1.0225.03%D4.408%D6C++4.6B++86121.2h126.4C**505C+
Supernova FPC 1,2877161504.773C+1.7845.185%D--4.05%B**24.5C+19.6B*43429.2h5.6C+12.4C-
NS-44 Commissioner 6846816581.035C++1.9626.078%D*12.482%D*22.7C-N/A6630h3.4B+12.9C+
Sirius SX12 6836755331.266C*1.7320.393%D-8.444%D**27.3C+N/A11224.7h13.2B+64.7C++
Proton II PPA 6866513220.344B+17.3520.12%D1.69%C63.2C*3.4C+25710.3h9.1C**45.3C++
S1 8586512602.504M++0.4951.448%D3.226%C**24.6C+7.8D28226.5h5.2B++10.1B+
Eridani SX5 6076054171.451C**1.5522.676%D9.256%D**33.6C+N/A11718h12.1C++53.2C+
L105 Zephyr 6835974413.568B++10.5734.501%D--N/A5970U860U17691800.1h5.9B+17C++
Nova 5835814901.186C+1.8132.347%D--10.327%D--29.8CN/A8619.5h4.4C*13.7C
M40 Fury-F 6215443511.55C+1.4541.719%DN/A41.2B**5.8C+16613.2h8B+19.1B+
Corvus VA55 5185143491.473B+1.5220.239%D-13.424%D**23CN/A7722.3h11.7C**57.7C+
MANA Anti-Vehicle Turret 9805052242.254C++0.7445.998%D-2.178%D5050S4750S4010380.1h9.4C+20.5C-
The Slasher 51049416,2020.03C2.9730.435%C2.227%D--0.6CN/A1881h1.9B+6.2C++
Sticky Grenade 4023981398N/A395.0053.222%C++N/A796C8C--27770.5h2.2C++4.1C*
VX6-7 4003962951.342C++1.6521.059%D14.394%D*25.4CN/A8915.6h14.8C70.1C
XM98 3913911063.689B*0.6937.03%C+61.637%D**30.3C*N/A12012.9h2.4C*6.5C**
Spear Anti-Vehicle Phalanx Tower 5573801231.667B*28.6741.788%D-3.947%C+43.7C++20.3C3018.7h8.2B+19.5C*
Hornet Missiles 529371685.456C++2.4661.491%C+N/A36.7C-15.6D24010.1h8.3B+13.4B+
NS-61 Emissary 3683662771.321B++1.6827.617%C+11.749%D-21.8CN/A5516.8h12.5C**45.2B+
NS-357 Underboss 3663653261.12C++1.8831.449%D13.151%D--28.1C-N/A7113h3.9B+12.5C++
Quasar VM1 352348973.588A+0.597.301%F-12.644%D*13.9D-N/A10725h16.5C226.3D*
V10 318318654.892B++1.9038.593%C61.006%F-33.5C+N/A869.5h2.5C6.4C+
NS-11P 3063022501.208C++1.7918.496%D--9.934%D**21.9CN/A7513.8h14.2C++76.9C
Hades VSH4 4813002601.154A1.8468.552%C++3%B+19.5C+11.8C+19915.4h7.2B+10.5B++
NSX Tengu 2912911761.653B+1.3435.038%C18.9%C43.4C**N/A946.7h13.4C++38.3C++
NS-44L Blackhand 2902901272.283B*0.7144.761%B25.862%D*29.9C**N/A609.7h3.4B++7.6B++
E540 Halberd 459289407.225C+4.2340.482%D--1.384%D27C-15.9C+26110.7h6.6D16.4D-
M60-G Bulldog 3042652411.042A*8.0529.294%D1.132%D*36.3B+5.3C+1807.3h5.9B++20.1B+
MAX Punch 2752601,9470.134C++2.8637.408%C--N/A0.9CN/A2305h1.8C++4.7C++
M20 Basilisk 362259367.194A*4.2028.817%D*8.88%A22.3C++8.9C**18911.6h71.1B+246.6C*
NS-7 PDW 2582582421.066C*1.9319.833%D-6.977%F-21.1CN/A10712.2h13.1B+66.2C++
Skyguard 462256594.339B+1.3421.548%D*2.344%B8.2D--6.6D--14631.3h179.9D*835.1F-
Blueshift VM5 253250633.968B++0.9716.632%D18.8%C-45.5B++N/A1735.5h13.2B*79.6C*
Lancer VS22 5982472840.87C++2.1362.378%C++N/A10.6C15.1C++27023.3h33C52.9C+
Blueshift VM5 236233603.883B+0.8916.976%D18.026%D44B+N/A1705.3h13.8B++81.5C*
Nemesis VSH9 4042191751.251B**1.7560.711%C1.37%D9.9C8.4C+21422.1h8.5C+14C+
CAS30 Tank Buster 3981952190.89C2.1135.567%D--N/A5.1C--5.3C-9738.1h50.6B142.1C++
Eidolon VE33 191191872.195B**0.8020.907%D*19.895%D-20.3C+N/A999.4h9.8C+46.7C-
Force-Blade 18918511,8680.016C2.9820.415%D-N/A0.3C-N/A1718h2.2B+10.7C++
C150 Dalton 275177266.808C++3.8148.224%B**N/A26.4C-14.6D2626.7h6.8D*14.2C
Saron Laser Cannon 3181641271.291C+1.7124.956%D*N/A7.6C--7.1C16921.6h129.1C*517.4C+
Thanatos VE70 1541531371.117C**1.8838.915%C+11.765%D-32.6C*N/A2434.7h5C+12.8C++
MANA Anti-Personnel Turret 125124432.884N/A0.1112.846%UN/A1240U10U6146300.1h29T*225.9T*
NSX Tanto 113113751.507B+1.4921.575%D-14.159%F24.6CN/A854.6h12.6B58.3C+
G30 Walker 194107128.917A5.9223.682%D--4.673%C**12.4D10.1C++1478.6h205.8C+869.1C--
M20 Basilisk 145107195.632A+2.6426.524%C--7.477%B**22.3B+7.9C*1504.8h75.5C**284.6C++
Aspis Anti-Aircraft Phalanx Turret 222106119.636A*6.6422.442%C--2.83%B+12.2C*13.3B+2498.7h118.7B*528.7B+
M40 Fury 11298118.909B+5.9119.1%F-2.041%B29.7D4.2D--2023.3h11.5B+60.1D
M60-G Bulldog 11697128.083B*5.0929.421%D1.031%D*46.2B+9C*2752.1h5.9B+20.1C*
M60-A Bulldog 10395423.75B+20.7535.057%D*2.105%C+22.1C--1.9D1144.3h5.5B+15.7C+
Nyx VX31 9291412.22C*0.7822.503%F-15.385%D**29.4CN/A1193.1h6.1C27D*
Aphelion VEX-4 13982155.467C*2.4727.666%D--4.878%B+22.8C15.8C+2343.6h64.1C+231.7C-
M20 Basilisk 11781194.263B++1.2727.481%D*11.111%A*15.9C-7.1C-2375.1h93.4C**339.8C
M60-G Bulldog-H 827889.75C+6.7537.409%DN/A78C++4D-2651h4.6B++12.3C**
M40 Fury 837398.111C++5.1119.152%F-N/A42.9C5.9D-2971.7h9.1B++47.5C
Beamer VS3 7171990.717C+2.287.32%T19.718%C3.4D*N/A6820.6h11.2C153.2F--
Xiphos Anti-Personnel Phalanx Tower 7765165C+62.0018.615%D*6.154%M*40.6D7.5C1471.6h54.7D--294D**
Vortex VM21 14465341.912B+1.0842.363%C++N/A6.4D7.8B++12110.1h40.5C++95.7C*
NS-R3 Swarm 13162551.127A+1.8757.31%D**N/A5.5D6.2C+8211.2h32.4C-56.6D-
Pulsar VS1 6260441.364B+1.6317.81%D*8.333%F-14.6DN/A3104.1h18.1D-101.5D-
VA39 Spectre 6059371.595C*1.4025.775%D--25.424%D*11.6DN/A1585.1h6.3C+24.6C
Photon A2A Missile Pods 12258134.462C+1.4765.243%F-N/A29D32C4522h7.6B+11.7C+
M60-A Bulldog 6556414C+11.0028.297%F-1.786%C-14.4D-2.3D953.9h7.6D26.9F-
G40-F Ranger 10151114.636C+1.6423.416%D*N/A6.2D**6.1D--1138.2h209.7D**895.4F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51560.3h
Anti-Vehicle MANA Turret571,1856.1h
Nano-Armor Kit9201,702,571188.4h
Restoration Kit501,3251.5h
Skywall Shield Emitter0890.6h
Structure Shield Module0580.2h
Medical Applicator704290,84940h
Spitfire Auto-Turret86670.8h
Motion Spotter62,0571.5h
Rampart Wall01070.7h
Xiphos Anti-Personnel Tower0520.2h
Nanite Revive Grenade04,2941.2h
Deconstruction Tool03790.1h
Spear Anti-Vehicle Tower01240.7h
Recon Detection Device746,5799.2h
Smoke Grenade02890.1h
Ammunition Package263,7402.5h
Shield Recharging Field111,0730.5h
Anti-Infantry MANA Turret207842.2h
M12 Kobalt-F21040.2h
WLT-Howler Mining Laser02,3220.6h

Check the help document for the dictionary if you want to learn more about words used here.


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