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Commissar TERRANCEREALKILLER[OO] TERRANCEREALKILLER
TR BR 77

KDR: 4

Score: 7m

Last Seen: May 26th, 2019 2:28 AM
- ONLINE NOW

Battle Rank 77 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 69
Level Progress (to 78): 45%
Level 100 Progress: 37% 490h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TMG-50 T32 Bull T9 CARV-S T9 CARV MG-H1 Watchman T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,514,059 MLG Score: 2809
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 10%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.63%28.057%80313118413,2305.09827-1.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.676%1.462A+1.109B**0.139C++HEAD ++ (~13.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.511B+10.40.269C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.876%3.466%1507211951,32712655610.5317238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.933%-0.007C+0.57B+-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.589B+6.50.481B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.001%44.257%02119565329252.2363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.25%1.202B**-1.488F-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.168C++3.5-0.112C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 69
7m192.6%405 (24.3k)335 (20.1k)3.9962517,0324,2624.3810477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197119826.278%24.372%64004:536

7% Combat Medic16% Engineer66% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 29th, 2016 5:54 AMApr 7th, 2016 9:10 PMMay 26th, 2019 1:21 AM (1d) (PST)May 26th, 2019 12:09 AM (1d) (PST)May 25th, 2019 10:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7301485820.8190.2050.2001.6740.0502809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7828,86334,919491212100320,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
346.7h/14.4d 1,640 4,151 4,617 34.8k 340 1,633 1,047 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:3,124
Deaths:799
KDR:3.910
Accuracy:27.639% B**
HSR:30.410% B**
T9A "Butcher"
A
Kills:1,218
Deaths:292
KDR:4.171
Accuracy:30.234% A
HSR:27.094% C+
TMG-50
A
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:28.200% A
HSR:26.370% B+
T32 Bull
B**
Kills:1,166
Deaths:290
KDR:4.021
Accuracy:29.405% B**
HSR:30.189% B*
T9 CARV-S
B**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:27.446% B**
HSR:29.199% B++
T9 CARV
A+
Kills:1,161
Deaths:252
KDR:4.607
Accuracy:26.708% A+
HSR:20.844% C
MG-H1 Watchman
A
Kills:1,138
Deaths:314
KDR:3.624
Accuracy:29.487% A
HSR:32.865% B*
NS-15M AE
B*
Kills:649
Deaths:126
KDR:5.151
Accuracy:28.592% B+
HSR:33.898% B*
T7 Mini-Chaingun
M+
Kills:78
Deaths:28
KDR:2.786
Accuracy:24.539% A+
HSR:24.359% M+
Kills:10,863
Deaths (as Heavy Assault):2,565
Deaths (to Heavy Assaults):1,339
KDR:4.23509
Kill Difference:8,298
Playtime:229.494 hours
Usage:66%
Score:4.586m
Score/min:333
Accuracy (listed only):28.028%
HSR (listed only):28.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:879
Deaths:245
KDR:3.588
Accuracy:29.249% A++
HSR:21.957% B+
NS-7 PDW
A++
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.821% A++
HSR:13.235% D
Kills:947
Deaths (as Light Assault):264
Deaths (to Light Assaults):857
KDR:3.58712
Kill Difference:683
Playtime:17.248 hours
Usage:5%
Score:0.281m
Score/min:272
Accuracy (listed only):32.035%
HSR (listed only):17.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:879
Deaths:245
KDR:3.588
Accuracy:29.249% A++
HSR:21.957% B+
Kills:879
Deaths (as Engineer):245
Deaths (to Engineers):560
KDR:3.58776
Kill Difference:634
Playtime:54.035 hours
Usage:16%
Score:1.247m
Score/min:385
Accuracy (listed only):29.249%
HSR (listed only):21.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:996
Deaths:289
KDR:3.446
Accuracy:30.143% A++
HSR:26.305% B++
NS-7 PDW
A++
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.821% A++
HSR:13.235% D
Kills:1,064
Deaths (as Combat Medic):308
Deaths (to Combat Medics):441
KDR:3.45455
Kill Difference:756
Playtime:23.258 hours
Usage:7%
Score:0.508m
Score/min:364
Accuracy (listed only):32.482%
HSR (listed only):19.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:564
Deaths:69
KDR:8.174
Accuracy:42.954% A++
HSR:37.234% C++
NS-357 Underboss
B
Kills:359
Deaths:177
KDR:2.028
Accuracy:39.026% B
HSR:23.677% B
TX1 Repeater
A++
Kills:143
Deaths:79
KDR:1.810
Accuracy:30.986% B**
HSR:33.566% A++
SR-7
A
Kills:89
Deaths:5
KDR:17.800
Accuracy:43.662% B+
HSR:88.764% A
NS-7 PDW
A++
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.821% A++
HSR:13.235% D
Kills:1,223
Deaths (as Infiltrator):349
Deaths (to Infiltrators):690
KDR:3.5043
Kill Difference:874
Playtime:19.938 hours
Usage:6%
Score:0.332m
Score/min:278
Accuracy (listed only):38.290%
HSR (listed only):39.295%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:921
V. Kills:302 304%
Deaths:37
KDR:24.892
Accuracy:42.654% C++
KPH:44.900 A++
VKPH:14.700 A
P2-120 AP
B**
Kills:406
V. Kills:205 197%
Deaths:14
KDR:29
Accuracy:37.187% D-
KPH:40.700 B**
VKPH:20.500 B+
P2-120 HESH
A
Kills:153
V. Kills:41 364%
Deaths:5
KDR:30.600
Accuracy:47.304% B++
KPH:58.600 B+
VKPH:15.700 A
Kills:1,480 (1,480 + 0)
Deaths:56
KDR:26.429
VKDR:9.786
Vehicle Kills:548
Kill Difference:1,424
Playtime:33.110 hours
Usage:10%
Score:0.505m
Score/min:254
Driving Accuracy:47.304%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,1403,1247993.91B*0.0927.639%B**30.41%B**60.2B**N/A15051.9h10.3B*37.4B++
T9A "Butcher" 1,2381,2182924.171A0.1730.234%A27.094%C+63.8C*1B++14519.1h11.4C+37.7B++
TMG-50 1,1731,1682155.433M**1.4428.2%A26.37%B+63.5A+N/A20718.4h8.7B**30.7B*
T32 Bull 1,1771,1662904.021A*0.0229.405%B**30.189%B*59.8B*N/A13519.5h10.6B++35.9B++
T9 CARV-S 1,1691,1612494.663A*0.6727.446%B**29.199%B++55B+N/A14821.1h11.1B+40.5B+
T9 CARV 1,1691,1612524.607A*0.6126.708%A+20.844%C64.1A*N/A17018.1h10.4B**38.9B*
MG-H1 Watchman 1,1501,1383143.624A+0.3729.487%A32.865%B*69.4B**N/A19916.4h12.7B++43B++
T1 Cycler 1,0039962893.446A*0.5530.143%A++26.305%B++55.3A*N/A17318h10.9A36.1B**
P2-120 HEAT 1,2239213724.892M20.9042.654%C++3.692%B44.9A++14.7A24120.5h6.6B15.4B+
TRAC-5 8908792453.588M**0.4129.249%A++21.957%B+40.3A++N/A12121.8h10.8B**36.9B*
NS-15M AE 6596491265.151A+1.1528.592%B+33.898%B*62.4C**1B*15410.4h10.5B+36.6B+
99SV 569564698.174S4.1842.954%A++37.234%C++51.3A++N/A13111h3.8A8.9A
ML-7 736493994.98S0.9860.165%B+1.42%D-46.5A*22.9A++30210.6h5B*8.4B*
P2-120 AP 6114061429M++25.0037.187%D-2.956%C+40.6B*20.5B+26410h6.3B+16.9C+
Frag Grenade 3973901390N/A386.0048.886%B+N/A557.1B10B15410.7h3.3B+6.7B+
NS-357 Underboss 3603591772.028B**1.9739.026%B23.677%B81.6A+N/A2094.4h3.3B**8.4B*
P2-120 HESH 194153530.6A26.6047.304%B++N/A58.8B+15.8A3232.6h5C+10.7B+
TX1 Repeater 144143791.81A+2.1930.986%B**33.566%A++110SN/A3601.3h8.1A26B**
SR-7 8989517.8M*13.8043.662%B+88.764%A59.3B**N/A1301.5h1.7B*4B++
T7 Mini-Chaingun 7978282.786A*1.2124.539%A+24.359%M+52B**N/A2201.5h12.3B++50.1B++
NS-7 PDW 6968193.579M*0.4234.821%A++13.235%D56.7A+N/A3341.2h10A28.7B**
Tank Mine 7757511.4S7.4046.468%B**N/A47.5D*16.7F4161.2h2.2C-4.7B*
Spear Anti-Vehicle Phalanx Turret 7251151S47.0038.983%C--1.961%D*63.8A+26.3B+4800.8h5.4B+13.9B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1414,9270.9h
Nanite Revive Grenade0860h
Anti-Vehicle MANA Turret01350.2h
Motion Spotter02530.2h
Ammunition Package21800.1h
Chainblade691016.6h
Nano-Armor Kit1158,3002.9h
Medical Kit5174,34334.5h
Shield Recharging Field42020.1h
Recon Detection Device59151.1h

Check the help document for the dictionary if you want to learn more about words used here.


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