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THDX[INI] THDX
TR BR 119

KDR: 4.11

Score: 29.1m

Last Seen: May 23rd, 2020 7:12 PM
- OFFLINE - 183 hour(s)

Battle Rank 103 (119 total) - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 24
Level Progress (to 104): 42%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T5 AMC NS-30 Vandal TSAR-42 TAR T9 CARV M14 Banshee LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,407,724 MLG Score: 2724
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.147%23.048%76421126227,8854.78795-0.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.918%2.332A*0.032C+-0.821D-HEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.567B+10.10.252C*20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.348%1.049%1232512786,390586313710.8859204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.243%-0.506D-0.455D-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.50.045C+490.054C+102.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.653%3.043%130312804935282690.933712183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.817%-0.135C0.34C**-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.493B+7.70.38C**11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.383%3.231%393712761,2384232972.92671415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%0.198C++-0.327C-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.697B+140.653B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.391%75.019%393412794,059561157.22242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.46%2.069A*0.792B++1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.608B+2.40.406B3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.972%12.81%3932128148445411.06374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.86%2.908M+-0.423C--2.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.781B++2.30.544B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 24
29.1m254.4%516 (31k)465 (27.9k)4.114848,53011,7944.49296119 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283181630.443%21.49%65405:1915

8% Combat Medic10% Engineer23% Heavy Assault18% Infiltrator36% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2013 7:51 AMNov 29th, 2013 8:52 PMMay 30th, 2020 2:32 AM (1d) (PST)May 23rd, 2020 5:12 PM (8d) (PST)May 23rd, 2020 3:12 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8111626490.7740.1880.1662.1840.0842724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6439,71638,927461110131527,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1044.4h/43.5d 4,460 10,429 10,106 136.9k 1,129 2,766 5,269 50.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,986
Deaths:1,707
KDR:3.507
Accuracy:32.968% A++
HSR:22.152% C
T9 CARV
M
Kills:2,355
Deaths:731
KDR:3.222
Accuracy:32.795% M
HSR:22.718% C+
NS-15M1
B**
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:29.521% B**
HSR:19.385% C--
T16 Rhino
B**
Kills:1,140
Deaths:236
KDR:4.831
Accuracy:25.372% B++
HSR:29.649% B**
MG-H1 Watchman
A
Kills:302
Deaths:159
KDR:1.899
Accuracy:26.231% B+
HSR:36.424% A
Kills:10,954
Deaths (as Heavy Assault):3,091
Deaths (to Heavy Assaults):2,849
KDR:3.54384
Kill Difference:7,863
Playtime:243.711 hours
Usage:23%
Score:7.143m
Score/min:488
Accuracy (listed only):29.377%
HSR (listed only):26.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:3,554
Deaths:788
KDR:4.510
Accuracy:33.706% A*
HSR:25.408% B**
LC3 Jaguar
A++
Kills:1,991
Deaths:543
KDR:3.667
Accuracy:32.759% A++
HSR:19.387% C+
SMG-46 Armistice
A++
Kills:1,919
Deaths:551
KDR:3.483
Accuracy:35.141% A++
HSR:22.043% B*
MG-C1 Kindred
B++
Kills:1,486
Deaths:414
KDR:3.589
Accuracy:30.398% B++
HSR:25.303% C*
MKV Suppressed
B**
Kills:870
Deaths:204
KDR:4.265
Accuracy:32.247% B**
HSR:20% C+
TRAC-5
A*
Kills:678
Deaths:259
KDR:2.618
Accuracy:32.375% A*
HSR:14.602% D-
TRS-12 Uppercut
A*
Kills:425
Deaths:159
KDR:2.673
Accuracy:84.121% A*
HSR:12% D
NS-7 PDW
A*
Kills:366
Deaths:200
KDR:1.830
Accuracy:36.003% A*
HSR:14.481% D
HC1 Cougar
B**
Kills:289
Deaths:49
KDR:5.898
Accuracy:29.714% B**
HSR:24.914% B+
MG-S1 Jackal
A++
Kills:178
Deaths:65
KDR:2.738
Accuracy:37.479% A++
HSR:19.101% C
LC2 Lynx
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:29.438% B**
HSR:23.478% C**
FA1 Barrage
A
Kills:59
Deaths:32
KDR:1.844
Accuracy:53.403% A
HSR:18.644% B+
Kills:11,930
Deaths (as Light Assault):3,304
Deaths (to Light Assaults):2,718
KDR:3.61077
Kill Difference:8,626
Playtime:376.917 hours
Usage:36%
Score:10.489m
Score/min:464
Accuracy (listed only):38.899%
HSR (listed only):19.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:3,554
Deaths:788
KDR:4.510
Accuracy:33.706% A*
HSR:25.408% B**
LC3 Jaguar
A++
Kills:1,991
Deaths:543
KDR:3.667
Accuracy:32.759% A++
HSR:19.387% C+
MG-C1 Kindred
B++
Kills:1,486
Deaths:414
KDR:3.589
Accuracy:30.398% B++
HSR:25.303% C*
TRAC-5
A*
Kills:678
Deaths:259
KDR:2.618
Accuracy:32.375% A*
HSR:14.602% D-
TRS-12 Uppercut
A*
Kills:425
Deaths:159
KDR:2.673
Accuracy:84.121% A*
HSR:12% D
HC1 Cougar
B**
Kills:289
Deaths:49
KDR:5.898
Accuracy:29.714% B**
HSR:24.914% B+
MG-HBR1 Dragoon
B+
Kills:184
Deaths:55
KDR:3.345
Accuracy:36.756% B+
HSR:31.522% C++
LC2 Lynx
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:29.438% B**
HSR:23.478% C**
FA1 Barrage
A
Kills:59
Deaths:32
KDR:1.844
Accuracy:53.403% A
HSR:18.644% B+
Kills:8,781
Deaths (as Engineer):2,339
Deaths (to Engineers):2,324
KDR:3.75417
Kill Difference:6,442
Playtime:102.105 hours
Usage:10%
Score:3.039m
Score/min:496
Accuracy (listed only):40.297%
HSR (listed only):21.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:2,480
Deaths:514
KDR:4.825
Accuracy:37.098% B+
HSR:38.427% A
TSAR-42
B**
Kills:2,423
Deaths:280
KDR:8.654
Accuracy:42.532% B+
HSR:78.787% B**
SMG-46 Armistice
A++
Kills:1,919
Deaths:551
KDR:3.483
Accuracy:35.141% A++
HSR:22.043% B*
RAMS .50M
A**
Kills:906
Deaths:67
KDR:13.522
Accuracy:55.663% A**
HSR:82.230% B+
MKV Suppressed
B**
Kills:870
Deaths:204
KDR:4.265
Accuracy:32.247% B**
HSR:20% C+
SOAS-20
A
Kills:769
Deaths:165
KDR:4.661
Accuracy:34.627% A
HSR:22.237% C++
NS-44 Commissioner
A*
Kills:501
Deaths:233
KDR:2.150
Accuracy:54.467% A*
HSR:14.571% D*
TRAP-M1
B+
Kills:387
Deaths:90
KDR:4.300
Accuracy:33.165% B+
HSR:26.615% C++
NS-7 PDW
A*
Kills:366
Deaths:200
KDR:1.830
Accuracy:36.003% A*
HSR:14.481% D
M77-B
M+
Kills:343
Deaths:32
KDR:10.719
Accuracy:55.464% M+
HSR:83.965% B**
MG-S1 Jackal
A++
Kills:178
Deaths:65
KDR:2.738
Accuracy:37.479% A++
HSR:19.101% C
NS-357 Underboss
C+
Kills:100
Deaths:68
KDR:1.471
Accuracy:37.437% C+
HSR:21% C
Kills:11,242
Deaths (as Infiltrator):2,469
Deaths (to Infiltrators):1,787
KDR:4.55326
Kill Difference:8,773
Playtime:191.675 hours
Usage:18%
Score:4.421m
Score/min:384
Accuracy (listed only):40.943%
HSR (listed only):36.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M+
Kills:2,379
Deaths:808
KDR:2.944
Accuracy:37.435% M+
HSR:13.829% D--
SMG-46 Armistice
A++
Kills:1,919
Deaths:551
KDR:3.483
Accuracy:35.141% A++
HSR:22.043% B*
MKV Suppressed
B**
Kills:870
Deaths:204
KDR:4.265
Accuracy:32.247% B**
HSR:20% C+
Cycler TRV
A*
Kills:558
Deaths:182
KDR:3.066
Accuracy:33.663% A*
HSR:20.609% C++
TRS-12 Uppercut
A*
Kills:425
Deaths:159
KDR:2.673
Accuracy:84.121% A*
HSR:12% D
NS-7 PDW
A*
Kills:366
Deaths:200
KDR:1.830
Accuracy:36.003% A*
HSR:14.481% D
MG-S1 Jackal
A++
Kills:178
Deaths:65
KDR:2.738
Accuracy:37.479% A++
HSR:19.101% C
FA1 Barrage
A
Kills:59
Deaths:32
KDR:1.844
Accuracy:53.403% A
HSR:18.644% B+
Kills:6,754
Deaths (as Combat Medic):2,201
Deaths (to Combat Medics):1,106
KDR:3.06861
Kill Difference:4,553
Playtime:86.402 hours
Usage:8%
Score:2.300m
Score/min:444
Accuracy (listed only):43.686%
HSR (listed only):17.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:417
Deaths:92
KDR:4.533
Accuracy:23.283% A
HSR:17.506% D
MR1 Fracture
A++
Kills:332
Deaths:107
KDR:3.103
Accuracy:51.636% A++
HSR:6.024% B*
MRC3 Mercy
A
Kills:328
Deaths:77
KDR:4.260
Accuracy:23.641% A
HSR:21.951% C*
MR1 Fracture
A++
Kills:313
Deaths:107
KDR:2.925
Accuracy:54.171% A++
HSR:3.195% C
M3 Pounder HEG
A
Kills:248
Deaths:71
KDR:3.493
Accuracy:51.843% A
HSR:3.226% C+
M3 Pounder HEG
A+
Kills:237
Deaths:67
KDR:3.537
Accuracy:55.952% A+
HSR:1.688% D--
M2 Mutilator
A*
Kills:151
Deaths:48
KDR:3.146
Accuracy:23.990% A*
HSR:15.894% D
M1 Heavy Cycler
A+
Kills:138
Deaths:37
KDR:3.730
Accuracy:21.372% A+
HSR:21.015% B+
M2 Mutilator
A*
Kills:100
Deaths:30
KDR:3.333
Accuracy:24.985% A*
HSR:20% C**
Kills:2,264
Deaths (as MAX Suit):318
Deaths (to MAX Suits):844
KDR:7.1195
Kill Difference:1,946
Playtime:38.483 hours
Usage:4%
Score:1.750m
Score/min:758
Accuracy (listed only):36.764%
HSR (listed only):12.278%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,239
V. Kills:193 N/A
Deaths:202
KDR:11.084
Accuracy:27.962% C
KPH:56.300 C**
VKPH:4.900 B++
Hellfire Rocket Pods
B++
Kills:1,647
V. Kills:173 N/A
Deaths:51
KDR:32.294
Accuracy:52.151% B+
KPH:125.500 B++
VKPH:13.200 C+
M18 Rotary
B*
Kills:1,207
V. Kills:1,247 97%
Deaths:306
KDR:3.944
Accuracy:32.294% C++
KPH:15.900 C++
VKPH:16.400 B*
M18 Needler
B**
Kills:1,186
V. Kills:1,385 86%
Deaths:290
KDR:4.090
Accuracy:31.665% C+
KPH:14 C*
VKPH:16.400 B**
Hornet Missiles
C
Kills:174
V. Kills:126 137%
Deaths:16
KDR:10.875
Accuracy:55.480% D
KPH:42.200 C-
VKPH:30.500 C
Kills:6,453 (4,632 + 0)
Deaths:865
KDR:7.460
VKDR:3.612
Vehicle Kills:3,124
Kill Difference:5,588
Playtime:217.731 hours
Usage:21%
Score:4.068m
Score/min:311
Piloting Accuracy:31.665%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:111
V. Kills:110 100%
Deaths:29
KDR:3.828
Accuracy:46.136% C+
KPH:10.600 B+
VKPH:10.500 B++
L105 Zephyr
B*
Kills:74
V. Kills:12 N/A
Deaths:4
KDR:18.500
Accuracy:50.616% B*
KPH:43.300 C
VKPH:7 C
L-24R Spur
B
Kills:59
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:38.091% C
KPH:45.100 B
VKPH:0.800 D-
Kills:244 (170 + 74)
Deaths:33
KDR:7.394
VKDR:3.727
Vehicle Kills:123
Kill Difference:211
Playtime:13.457 hours
Usage:1%
Score:0.154m
Score/min:191
Piloting Accuracy:38.091%
Gunner Accuracy:50.616%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:211
V. Kills:22 N/A
Deaths:24
KDR:8.792
Accuracy:37.155% C+
KPH:56.300 A
VKPH:5.900 C--
Kills:211 (211 + 0)
Deaths:24
KDR:8.792
VKDR:0.917
Vehicle Kills:22
Kill Difference:187
Playtime:3.747 hours
Usage:0%
Score:0.087m
Score/min:389
Driving Accuracy:37.155%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:222
V. Kills:199 111%
Deaths:20
KDR:11.100
Accuracy:40.087% D
KPH:27.500 C
VKPH:24.600 B**
E540 Halberd
B++
Kills:92
V. Kills:41 219%
Deaths:7
KDR:13.143
Accuracy:44.204% B
KPH:34.600 B++
VKPH:15.400 B+
G30 Vulcan
B
Kills:64
V. Kills:29 213%
Deaths:5
KDR:12.800
Accuracy:27.343% C
KPH:25.200 B
VKPH:11.400 C
P2-120 HEAT
B++
Kills:60
V. Kills:14 400%
Deaths:15
KDR:4
Accuracy:48.042% B++
KPH:32.200 B+
VKPH:7.500 D
Kills:438 (282 + 156)
Deaths:47
KDR:9.319
VKDR:6.021
Vehicle Kills:283
Kill Difference:391
Playtime:15.136 hours
Usage:1%
Score:0.437m
Score/min:481
Driving Accuracy:48.042%
Gunner Accuracy:27.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:578
V. Kills:21 N/A
Deaths:15
KDR:38.533
Accuracy:40.721% B++
KPH:162.700 A
VKPH:5.900 C+
G20 Vulcan-H
B+
Kills:132
V. Kills:50 259%
Deaths:15
KDR:8.800
Accuracy:50.334% C**
KPH:51.500 B+
VKPH:19.500 D
Kills:710 (0 + 710)
Deaths:30
KDR:23.667
VKDR:2.367
Vehicle Kills:71
Kill Difference:680
Playtime:6.117 hours
Usage:1%
Score:0.243m
Score/min:663
Driving Accuracy:N/A%
Gunner Accuracy:50.334%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:220
V. Kills:25 N/A
Deaths:3
KDR:73.333
Accuracy:48.590% B**
KPH:77.400 A+
VKPH:8.800 C+
M60-G Bulldog
A*
Kills:83
V. Kills:20 395%
Deaths:5
KDR:16.600
Accuracy:48.024% A
KPH:62.800 A++
VKPH:15.100 A*
M12 Kobalt
B+
Kills:69
V. Kills:1 N/A
Deaths:3
KDR:23
Accuracy:20.401% B+
KPH:84.400 B+
VKPH:1.200 D--
Kills:372 (0 + 372)
Deaths:11
KDR:33.818
VKDR:4.182
Vehicle Kills:46
Kill Difference:361
Playtime:4.983 hours
Usage:0%
Score:0.187m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:20.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,0105,9861,7073.507B+0.6132.968%A++22.152%C53.1B+N/A284112.7h10.3B++31.1B*
T5 AMC 3,5663,5547884.51S0.4033.706%A*25.408%B**68.9MN/A43351.6h10.9B**32.4B**
NS-30 Vandal 2,5062,4805144.825B**0.7137.098%B+38.427%A79.5B**N/A20031.2h4.1B**11.1B*
TSAR-42 2,4322,4232808.654A++4.5442.532%B+78.787%B**74.8A+N/A21032.4h1.8B*4.3B++
TAR 2,4022,3798082.944B**1.1737.435%M+13.829%D--45.9B+N/A20051.8h12.6C*33.8B**
T9 CARV 2,3692,3557313.222B**0.8932.795%M22.718%C+56.2AN/A28641.9h12.2B+37.3B*
M14 Banshee 2,4322,23920211.084B6.9727.962%C1.206%C++56.4C**4.9B++36939.7h17.5B+62.6B
LC3 Jaguar 2,0221,9915433.667A+0.4532.759%A++19.387%C+41.9B+N/A16047.5h11.5B35.2B*
SMG-46 Armistice 1,9341,9195513.483A**0.6335.141%A++22.043%B*69.3A++N/A32227.7h9.7A27.7B**
Hellfire Rocket Pods 1,8201,6475132.294A**28.1852.151%B+1.154%C++125.7B++13.2C+60013.1h13.1B+25.1B+
MG-C1 Kindred 1,5201,4864143.589A*0.5330.398%B++25.303%C*87.9A2A+20416.9h9.8B+32.4B++
M18 Rotary 2,4541,2073063.944B*0.1732.294%C++1.077%D-15.9C++16.4B*25976.1h94.4B+292.3B+
M18 Needler 2,5711,1862904.09B+0.0231.665%C+N/A14C*16.4B**27184.6h113.8B+359.4B+
NS-15M1 1,1751,1712584.539A++0.4229.521%B**19.385%C--77B*N/A37415.2h9.7B*32.8B*
T16 Rhino 1,1501,1402364.831M+0.7225.372%B++29.649%B**75.5A++N/A23315.1h10.6B*41.8B++
RAMS .50M 9079066713.522M++9.4155.663%A**82.23%B+62.5A++N/A34214.5h1.9B+3.4B**
MKV Suppressed 8748702044.265M*0.1532.247%B**20%C+82.1A++N/A22010.6h9.3B**28.9B++
SOAS-20 7717691654.661A+0.5534.627%A22.237%C++76.9A++N/A32810h9.4B*27B**
TRAC-5 6846782592.618A**1.5032.375%A*14.602%D-34.2B*N/A27319.8h11.5B*35.6B**
ML-7 8746612992.211A*1.9072.169%A++2.874%C+52.5M16.9B+68712.6h4.2B**5.8A
P525 Marauder-H 5995781538.533A34.4240.721%B++1.384%B*160.6A5.8C+6363.6h4.7B*11.4B*
Cycler TRV 5625581823.066A+1.0533.663%A*20.609%C++41.6BN/A20813.4h11.8B+35.2B**
NS-44 Commissioner 5085012332.15B*1.9654.467%A*14.571%D*50.1BN/A21610h3.3B+6B*
TRS-12 Uppercut 4264251592.673B**1.4484.121%A*12%D63.4B++N/A3316.7h2.1B*2.5B*
MRC3 Mercy 418417924.533B++0.4223.283%A17.506%D42.1B+N/A2629.9h14.2B**61B*
TRAP-M1 391387904.3B**0.1933.165%B+26.615%C++63.4B**N/A1996.1h7.8B+23.5B+
NS-7 PDW 3703662001.83B++2.2836.003%A*14.481%D22.2CN/A10216.5h12.4B+34.6B++
M77-B 3443433210.719S6.6055.464%M+83.965%B**42.9B**N/A1828h2.2B+3.9B**
MR1 Fracture 4103321073.103M*1.0151.636%A++6.024%B*24.8M++5.8C**32113.4h15.8A+30.6A
MRC3 Mercy 329328774.26B++0.1523.641%A21.951%C*46.9B**N/A3127h13.9A+58.9B**
MR1 Fracture 3773131072.925M**1.1954.171%A++3.195%C23.4M*4.8C+27813.4h17.6A+32.4A
MG-H1 Watchman 3033021591.899C++2.2226.231%B+36.424%A59.2B+N/A1465.1h12.9B+49.4B+
HC1 Cougar 293289495.898S1.7829.714%B**24.914%B+70.5A+1B**2454.1h9.8B*33B++
MANA Anti-Vehicle Turret 425250594.237A++0.1253.829%C+2.8%C--56.8A39.8B++7324.4h4.8B*8.9B**
M3 Pounder HEG 285248713.493B**0.6251.843%A3.226%C+29.9B**4.5B+2808.3h9.6B**18.6B*
M60-A Bulldog 269244548.8B+44.6963.06%A+1.23%D-55.5B++5.7B+3804.4h4.4B**7B**
M3 Pounder HEG 271237673.537B**0.5855.952%A+1.688%D--30.4B**4.4C*2307.8h10.7B**19.2B*
P2-120 AP 4212222011.1B+6.9940.087%D4.054%B+27.4C24.6B**4978.1h10.3D**25.8D**
M60-G Bulldog 245220373.333U69.2248.59%B**2.727%C++78.6A+8.9C+5992.8h4.5B**9.2B**
C75 Viper 233211248.792B++4.6837.155%C+1.422%C+57A5.9C--3893.7h5.7B*15.3B**
MG-HBR1 Dragoon 185184553.345B**0.7736.756%B+31.522%C++36.8C*N/A875h5B*13.6B++
MG-S1 Jackal 180178652.738B**1.3837.479%A++19.101%C55.6B++N/A2193.2h8.7B23.1B*
Hornet Missiles 3001741610.875B+6.7655.48%DN/A42.4C-30.7C6164.1h8.5B+15.3B
M2 Mutilator 152151483.146B++0.9723.99%A*15.894%D40.8B**N/A2553.7h16.3C*67.9B*
C-4 2031391361.022C3.0912.368%F--N/A6.6F3F-12821h1.6C13F--
M1 Heavy Cycler 138138373.73A++0.3821.372%A+21.015%B+28.2B+N/A1464.9h15.1B*70.5B*
G20 Vulcan-H 182132158.8B**4.6950.334%C**6.818%A**50.8B+19.2D6992.6h61.6A122.3A
Frag Grenade 1301271127N/A122.8950.066%B+N/A635B+15B++33000.2h3B+6B++
M60-A Bulldog 131119339.667C*35.5562.484%A1.681%D49.6B+5C**4212.4h4.1B**6.6B**
T7 Mini-Chaingun 117117452.6A*1.5121.033%B++11.966%C55.7B**N/A5852.1h10.5B**49.8B++
LC2 Lynx 117115402.875A1.2429.438%B**23.478%C**54.8B**1A3932.1h11.3B*38.4B*
CAS30 Tank Buster 221111293.828B**0.2946.136%C+N/A10.7B+10.6B++19110.4h31.9B**69.1B++
Ripper 1061021,1790.087C++4.0313.556%D*19.608%B+1.6CN/A865.8h1.3B+9.4C+
NS-357 Underboss 101100681.471C**2.6437.437%C+21%C40CN/A2302.5h3B**7.9B++
M2 Mutilator 101100303.333B**0.7824.985%A*20%C**45.5AN/A2972.2h17C++68.2B*
NS Decimator 14399551.8B+2.3160.285%C+1.01%D--38.1C+16.9C+7052.6h3.8B+6.4B+
E540 Halberd 13392713.143B+9.0344.204%B5.435%B**34.1B+15.2B4122.7h4.9B++11.1B++
Spear Anti-Vehicle Phalanx Turret 12685127.083C+2.9744.076%C+8.235%A*50B+24.1C*7171.7h5.5B**12.4B*
M60-G Bulldog 10383516.6A++12.4948.024%A2.41%C63.8A++15.4A**8841.3h4.8B**10.1B**
L105 Zephyr 8674418.5B+14.3950.616%B*N/A43.5C7.1C2411.7h5.6B11B++
MANA Anti-Personnel Turret 7070233.043N/A1.0724.903%UN/A700UN/A2911000.1h17.4T*69.8T*
M12 Kobalt 7069323C**18.8920.401%B+10.145%F-86.3B+1.3D--2980.8h15.9B+78.1B+
Chainblade 90649,1620.007C--4.1118.839%D--1.563%D0.1D-N/A1608.5h4.2D*22.1D--
G30 Vulcan 9364512.8B**8.6927.343%C4.688%B+25.6B11.6C2182.5h56.6B**206.9B*
P2-120 HEAT 7460154C0.1148.042%B++5%A31.6B+7.4D8681.9h5.3B++11.1B**
L-24R Spur 6059159M++54.8938.091%C5.085%M++45.4BN/A1221.3h14.6B+38.4B+
FA1 Barrage 5959321.844B**2.2753.403%A18.644%B+17.4DN/A1223.4h3.5B**6.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69118,03310h
Aux Spitfire01120.1h
Nanite Revive Grenade04530.1h
Medical Applicator9253,2784.1h
Spawn Beacon101130.5h
Motion Spotter284,1204.4h
Recon Detection Device295,2136.8h
Medical Kit4096,14710.2h
Anti-Infantry MANA Turret0650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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