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Signifer THDinSpandex[GINI] THDinSpandex
VS BR 56

KDR: 4.76

Score: 3.7m

Last Seen: May 23rd, 2020 7:11 PM
- OFFLINE - 182.3 hour(s)

Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Leader of INI the Closet[GINI] INI the Closet
VS outfit on Miller

Members: 4
Level Progress (to 57): 47%
Level 100 Progress: 20% 444h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 VE-LR Obelisk NS-15M1 Solstice VE3 Ghost Light PPA Saron Laser Cannon Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,225,427 MLG Score: 4177
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.623%28.746%9381312705,3127.04509-2.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.991%2.161A*0.618B+-0.706D-HEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.601B+8.70.328C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.962%0.738%37911282271903223.0111184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.137C-0.754D--1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.831B++9.80.815B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.885%1.818%71112825583150.654762344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.985D---0.45D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+3.70.7B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.839%80.427%0112822817803.60256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.551B+0.829B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.561B+1.70.472B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.925%21.519%0112821586712.32353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.003A*1.317A-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+3.60.267C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI the Closet[GINI] INI the Closet
VS outfit on Miller

Members: 4
3.7m301.7%570 (34.2k)495 (29.7k)4.761787,0761,4864.9804856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128321831.721%26.131%82905:001

8% Engineer35% Heavy Assault19% Infiltrator32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 3:09 AMMar 12th, 2014 7:17 PMMay 29th, 2020 7:26 PM (1d) (PST)May 23rd, 2020 3:12 PM (8d) (PST)May 23rd, 2020 3:11 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8111296820.9510.2000.2483.0760.0684177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6417,73340,908571215185429,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
124h/5.2d 325 1,849 1,292 22.9k 98 438 508 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,409
Deaths:483
KDR:4.988
Accuracy:33.125% A*
HSR:27.314% C++
NS-15M1
B**
Kills:536
Deaths:113
KDR:4.743
Accuracy:29.016% B**
HSR:23.881% C+
SVA-88
C+
Kills:136
Deaths:35
KDR:3.886
Accuracy:23.752% C+
HSR:25% C+
Kills:3,081
Deaths (as Heavy Assault):631
Deaths (to Heavy Assaults):352
KDR:4.88273
Kill Difference:2,450
Playtime:43.493 hours
Usage:35%
Score:1.610m
Score/min:617
Accuracy (listed only):28.631%
HSR (listed only):25.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:527
Deaths:113
KDR:4.664
Accuracy:32.785% A++
HSR:21.442% C++
Thanatos VE70
A**
Kills:158
Deaths:63
KDR:2.508
Accuracy:65.925% A**
HSR:21.519% B**
Pulsar C
B++
Kills:122
Deaths:24
KDR:5.083
Accuracy:28.820% B+
HSR:27.869% B++
Eridani SX5
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:32.730% B**
HSR:31.858% A+
Serpent VE92
A**
Kills:74
Deaths:11
KDR:6.727
Accuracy:37% A**
HSR:21.622% C++
NS-7 PDW
A
Kills:73
Deaths:20
KDR:3.650
Accuracy:32.070% A
HSR:23.288% B++
Kills:1,067
Deaths (as Light Assault):264
Deaths (to Light Assaults):364
KDR:4.04167
Kill Difference:803
Playtime:39.564 hours
Usage:32%
Score:1.122m
Score/min:473
Accuracy (listed only):38.222%
HSR (listed only):24.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:209
Deaths:50
KDR:4.180
Accuracy:35.016% A*
HSR:21.053% C+
Thanatos VE70
A**
Kills:158
Deaths:63
KDR:2.508
Accuracy:65.925% A**
HSR:21.519% B**
Eridani SX5
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:32.730% B**
HSR:31.858% A+
NS-7 PDW
A
Kills:73
Deaths:20
KDR:3.650
Accuracy:32.070% A
HSR:23.288% B++
Kills:553
Deaths (as Combat Medic):166
Deaths (to Combat Medics):156
KDR:3.33133
Kill Difference:387
Playtime:5.943 hours
Usage:5%
Score:0.162m
Score/min:453
Accuracy (listed only):41.435%
HSR (listed only):24.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:281
Deaths:37
KDR:7.595
Accuracy:40.839% C+
HSR:80.427% B**
Artemis VX26
A+
Kills:216
Deaths:37
KDR:5.838
Accuracy:35.454% A+
HSR:22.222% C+
NS-30 Vandal
B**
Kills:160
Deaths:25
KDR:6.400
Accuracy:41.667% B**
HSR:30% C**
Eridani SX5
A+
Kills:113
Deaths:33
KDR:3.424
Accuracy:32.730% B**
HSR:31.858% A+
NS-7 PDW
A
Kills:73
Deaths:20
KDR:3.650
Accuracy:32.070% A
HSR:23.288% B++
NS-357 Underboss
B**
Kills:59
Deaths:32
KDR:1.844
Accuracy:47.074% B**
HSR:10.170% D**
Kills:902
Deaths (as Infiltrator):184
Deaths (to Infiltrators):222
KDR:4.90217
Kill Difference:718
Playtime:23.571 hours
Usage:19%
Score:0.537m
Score/min:379
Accuracy (listed only):38.305%
HSR (listed only):32.994%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:678
Deaths:106
KDR:6.396
Accuracy:39.074% B*
HSR:50.885% A++
Solstice VE3
A++
Kills:527
Deaths:113
KDR:4.664
Accuracy:32.785% A++
HSR:21.442% C++
Thanatos VE70
A**
Kills:158
Deaths:63
KDR:2.508
Accuracy:65.925% A**
HSR:21.519% B**
Pulsar C
B++
Kills:122
Deaths:24
KDR:5.083
Accuracy:28.820% B+
HSR:27.869% B++
Serpent VE92
A**
Kills:74
Deaths:11
KDR:6.727
Accuracy:37% A**
HSR:21.622% C++
Kills:1,559
Deaths (as Engineer):317
Deaths (to Engineers):282
KDR:4.91798
Kill Difference:1,242
Playtime:10.034 hours
Usage:8%
Score:0.215m
Score/min:357
Accuracy (listed only):40.721%
HSR (listed only):28.667%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:271
V. Kills:12 N/A
Deaths:13
KDR:20.846
Accuracy:35.962% D-
KPH:83.600 B++
VKPH:3.700 C+
Saron Laser Cannon
B++
Kills:219
V. Kills:242 90%
Deaths:81
KDR:2.704
Accuracy:32.317% C++
KPH:13.900 C+
VKPH:15.300 B++
Dual Photon Pods
A**
Kills:120
V. Kills:16 N/A
Deaths:1
KDR:120
Accuracy:61.907% B**
KPH:254 A**
VKPH:33.900 B**
Kills:610 (490 + 0)
Deaths:95
KDR:6.421
VKDR:2.842
Vehicle Kills:270
Kill Difference:515
Playtime:19.509 hours
Usage:16%
Score:0.424m
Score/min:362
Piloting Accuracy:32.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:55
V. Kills:6 N/A
Deaths:3
KDR:18.333
Accuracy:30.885% D--
KPH:95.900 M+
VKPH:10.500 B+
Kills:55 (55 + 0)
Deaths:3
KDR:18.333
VKDR:2
Vehicle Kills:6
Kill Difference:52
Playtime:0.574 hours
Usage:0%
Score:0.030m
Score/min:861
Driving Accuracy:30.885%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,4152,4094834.988A+0.2333.125%A*27.314%C++87.6A++N/A42727.5h9.5B*28.8C*
VE-LR Obelisk 6906781066.396A*1.6339.074%B*50.885%A++81.7A1.4B++1898.3h3.7A9.6B**
NS-15M1 5385361134.743A++0.0229.016%B**23.881%C+90.8AN/A4055.9h10.1B*34.9B++
Solstice VE3 5315271134.664S0.1032.785%A++21.442%C++52.2AN/A24410.1h10.1B**30.7B
Ghost 281281377.595A2.8340.839%C+80.427%B**72.1B*N/A1903.9h1.7B*4.2B+
Light PPA 2832711320.846A*16.0835.962%D-N/A84.7B++3.8C+5153.2h9.8B+27.3C*
Saron Laser Cannon 461219812.704C++2.0632.317%C++N/A13.9C+15.3B++30915.8h101.7B314.6B+
Artemis VX26 216216375.838M++1.0835.454%A+22.222%C+93.9A*N/A3552.3h9.1B**25.6B**
H-V45 211209504.18A0.5835.016%A*21.053%C+55B++N/A2163.8h10B**28.5B**
NS-30 Vandal 162160256.4A++1.6441.667%B**30%C**76.2B**1B*3732.1h4B**9.7B**
Thanatos VE70 159158632.508A+2.2565.925%A**21.519%B**71.8A+N/A2262.2h3.6B*5.4B**
NS Decimator 185137353.914A**0.8565.496%B+2.19%C++80.6A*28.2B**8281.7h3.1B**4.8B**
SVA-88 136136353.886B*0.8823.752%C+25%C+64.8C**N/A1962.1h11.2C++47.1C++
Pulsar C 122122245.083A++0.3228.82%B+27.869%B++64.2B*N/A3481.9h9.1B++31.6B++
Dual Photon Pods 1361201120U115.2461.907%B**N/A240A*32B*10830.5h11.3B**18.3B**
Eridani SX5 113113333.424A+1.3432.73%B**31.858%A+59.5B+N/A1561.9h8.5B**25.9B*
Serpent VE92 7474116.727M*1.9737%A**21.622%C++32.2C+N/A1362.3h12.5C++33.8B++
NS-7 PDW 7373203.65M1.1132.07%A23.288%B++38.4C**N/A3071.9h10.5B**32.9B*
S1 8772154.8S0.0460.714%BN/A65.5M13.6C+7551.1h2.8A++4.7B**
NS-357 Underboss 6259321.844B+2.9247.074%B**10.17%D**53.6C++2.7S2001.1h3.1B**6.7B*
C75 Viper 6155318.333A*13.5730.885%D--1.818%B+91.7M10C**8590.6h3.7A++12.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0950h
Motion Spotter14560.3h
Nano-Armor Kit05,6850.6h
Medical Kit639663.1h
Medical Applicator32,6300.2h
Recon Detection Device14920.6h

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