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Field Marshal PFC THENOIRe[CHI] THENOIRe
TR BR 140

KDR: 2.62

Score: 43.6m

Last Seen: Oct 15th, 2019 3:58 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" P2-120 AP C-4 MG-S1 Jackal NS Decimator L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,460,266 MLG Score: 2766
Fun Score: N/A
Cheeseburgers Flipped: 475TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.417%32.435%88942118559,4232.590930.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.783%1.206B**1.736A++-1.356D**HEAD ++ (~18.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.495B+10.30.28C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.089%0.469%391312242,9869106173.27772483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.055%-0.338C--1.028D*0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.90.248C++41.60.218C++80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.938%0.585%961612219,229154434205.97733270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%0.475B+-1.254D**0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.70.464B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.934%8.373%132712201,06312624590.841647231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.179%0.805B++0.945B*0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.299C*37.90.059C+46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.668%72.962%132912188,0481947224.13142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%0.707B++0.383C**0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.387C**2.40.243C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.842%17.629%132312241,2651902110.66474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%1.097B**0.569B+0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+30.39B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.6m273.1%385 (23.1k)338 (20.3k)2.62286103,77139,5642.83556140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12271049927.239%26.979%73503:1545

7% Combat Medic12% Engineer40% Heavy Assault21% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2015 11:24 AMJan 28th, 2019 7:15 PMOct 19th, 2019 5:45 PM (55d) (PST)Oct 15th, 2019 12:14 PM (59d) (PST)Oct 15th, 2019 11:58 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7882155730.8040.3070.2172.3930.0722766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,28512,90634,379481813144420,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2150.9h/89.6d 8,415 27,996 29,677 308.9k 2,687 7,843 9,307 101.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,425
Deaths:3,845
KDR:3.231
Accuracy:27.957% B**
HSR:38.004% A++
T9 CARV
A++
Kills:4,131
Deaths:1,833
KDR:2.254
Accuracy:24.907% B**
HSR:36.069% A++
T9A "Butcher"
B+
Kills:4,023
Deaths:1,826
KDR:2.203
Accuracy:24.519% C+
HSR:32.463% B+
MG-H1 Watchman
B+
Kills:2,188
Deaths:1,122
KDR:1.950
Accuracy:26.279% B+
HSR:30.713% B+
NS-15M2
C++
Kills:1,559
Deaths:1,043
KDR:1.495
Accuracy:23.308% C+
HSR:27.069% C++
MG-H1 Watchman AE
A+
Kills:1,217
Deaths:387
KDR:3.145
Accuracy:27.721% B+
HSR:39.770% A+
NSX Naginata
B**
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:27.714% B**
HSR:36.256% B**
T32 Bull
B+
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:22.684% C
HSR:29.336% B+
T16 Rhino
B+
Kills:1,151
Deaths:939
KDR:1.226
Accuracy:23.318% B+
HSR:24.240% C**
NS-15 Gallows
B++
Kills:812
Deaths:135
KDR:6.015
Accuracy:28.608% C+
HSR:39.039% B++
TMG-50
A*
Kills:758
Deaths:235
KDR:3.226
Accuracy:29.263% A
HSR:39.842% A*
NSX-P Naginata
A
Kills:80
Deaths:29
KDR:2.759
Accuracy:24.870% B
HSR:38.750% A
Kills:30,689
Deaths (as Heavy Assault):12,473
Deaths (to Heavy Assaults):11,542
KDR:2.46043
Kill Difference:18,216
Playtime:861.563 hours
Usage:40%
Score:17.151m
Score/min:332
Accuracy (listed only):25.929%
HSR (listed only):34.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:2,652
Deaths:1,032
KDR:2.570
Accuracy:30.304% B++
HSR:28.545% A
NS-7 PDW
B**
Kills:1,775
Deaths:687
KDR:2.584
Accuracy:30.451% B**
HSR:22.986% B*
NS-11C
B**
Kills:1,706
Deaths:1,295
KDR:1.317
Accuracy:25.354% C*
HSR:25.498% B**
NS-11CB
B**
Kills:1,521
Deaths:685
KDR:2.220
Accuracy:28.785% B++
HSR:28.337% B**
SMG-46 Armistice
A++
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% B+
HSR:27.532% A++
SMG-46AE Armistice
B*
Kills:1,405
Deaths:349
KDR:4.026
Accuracy:31.541% B+
HSR:30.819% B*
LC2 Lynx
B**
Kills:1,400
Deaths:844
KDR:1.659
Accuracy:28.728% B**
HSR:28.500% B**
PDW-16 Hailstorm
A+
Kills:1,242
Deaths:727
KDR:1.708
Accuracy:26.020% B
HSR:25.040% A+
TRAC-5
A+
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:28.298% A
HSR:28.197% A+
HC1 Cougar
B++
Kills:1,177
Deaths:546
KDR:2.156
Accuracy:28.357% B++
HSR:26.593% B++
NS Baron G5
A
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:54.043% B**
HSR:20.681% A
AS16 NightHawk
A++
Kills:707
Deaths:215
KDR:3.288
Accuracy:56.982% A++
HSR:17.256% B++
TAS-16 Blackjack
B+
Kills:311
Deaths:131
KDR:2.374
Accuracy:62.204% C*
HSR:18.328% B+
TRS-12 Uppercut
B
Kills:247
Deaths:166
KDR:1.488
Accuracy:42.193% D*
HSR:17.814% B
NSX Tengu
M+
Kills:193
Deaths:48
KDR:4.021
Accuracy:42.002% B*
HSR:38.860% M+
NSX Tanto
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:27.055% C++
HSR:33.735% A
NSX-P Tanto
A++
Kills:127
Deaths:73
KDR:1.740
Accuracy:28.193% B+
HSR:37.008% A++
TRAC-Shot
B*
Kills:68
Deaths:27
KDR:2.519
Accuracy:26.915% B
HSR:23.529% B*
LC3 Jaguar
A+
Kills:52
Deaths:32
KDR:1.625
Accuracy:20.832% D
HSR:28.846% A+
Kills:18,576
Deaths (as Light Assault):8,413
Deaths (to Light Assaults):7,197
KDR:2.20801
Kill Difference:10,163
Playtime:419.856 hours
Usage:20%
Score:8.265m
Score/min:328
Accuracy (listed only):34.053%
HSR (listed only):26.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:2,652
Deaths:1,032
KDR:2.570
Accuracy:30.304% B++
HSR:28.545% A
NS-7 PDW
B**
Kills:1,775
Deaths:687
KDR:2.584
Accuracy:30.451% B**
HSR:22.986% B*
TSAR-42
B*
Kills:1,613
Deaths:533
KDR:3.026
Accuracy:44.476% B*
HSR:70.738% C*
SMG-46 Armistice
A++
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% B+
HSR:27.532% A++
SMG-46AE Armistice
B*
Kills:1,405
Deaths:349
KDR:4.026
Accuracy:31.541% B+
HSR:30.819% B*
PDW-16 Hailstorm
A+
Kills:1,242
Deaths:727
KDR:1.708
Accuracy:26.020% B
HSR:25.040% A+
NS-44 Commissioner
B*
Kills:1,199
Deaths:1,142
KDR:1.050
Accuracy:40.301% B+
HSR:28.857% B*
NS-44 Commissioner AE
B*
Kills:1,192
Deaths:744
KDR:1.602
Accuracy:40.315% C+
HSR:32.886% B*
99SV
A
Kills:1,166
Deaths:211
KDR:5.526
Accuracy:39.083% A
HSR:34.648% C+
M77-B
A+
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:40.556% B+
HSR:87.608% A+
SR-7
B**
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:43.401% B+
HSR:87.425% B**
RAMS-AE .50M
C*
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:40.949% C+
HSR:82.672% C*
RAMS .50M
C**
Kills:1,143
Deaths:276
KDR:4.141
Accuracy:40.499% C**
HSR:78.740% C+
NS-357 Underboss
B**
Kills:1,102
Deaths:823
KDR:1.339
Accuracy:39.160% C*
HSR:30.490% B**
NSX Tomoe
B++
Kills:723
Deaths:550
KDR:1.315
Accuracy:32.423% B++
HSR:38.174% C++
NS-61 Emissary
B**
Kills:645
Deaths:632
KDR:1.021
Accuracy:31.830% B+
HSR:22.326% B**
SOAS-20
B**
Kills:474
Deaths:360
KDR:1.317
Accuracy:27.475% C+
HSR:28.270% B**
Soldier Soaker
C**
Kills:245
Deaths:194
KDR:1.263
Accuracy:32.361% C+
HSR:15.510% C**
NSX Daimyo
B+
Kills:236
Deaths:50
KDR:4.720
Accuracy:41.049% C+
HSR:96.186% B+
TRAP-M1
C+
Kills:221
Deaths:142
KDR:1.556
Accuracy:29.009% C+
HSR:22.172% C-
T4 AMP
A++
Kills:214
Deaths:202
KDR:1.059
Accuracy:28.654% C*
HSR:29.907% A++
NSX Tengu
M+
Kills:193
Deaths:48
KDR:4.021
Accuracy:42.002% B*
HSR:38.860% M+
Bighorn .50M
B**
Kills:186
Deaths:12
KDR:15.500
Accuracy:41.616% C+
HSR:85.484% B**
NS-AM7 Archer
A
Kills:161
Deaths:338
KDR:0.476
Accuracy:68.911% A
HSR:9.317% D-
TX2 Emperor
A
Kills:64
Deaths:40
KDR:1.600
Accuracy:26.594% C
HSR:29.688% A
Kills:22,805
Deaths (as Infiltrator):10,155
Deaths (to Infiltrators):6,358
KDR:2.24569
Kill Difference:12,650
Playtime:447.255 hours
Usage:21%
Score:7.450m
Score/min:278
Accuracy (listed only):36.709%
HSR (listed only):43.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,706
Deaths:1,295
KDR:1.317
Accuracy:25.354% C*
HSR:25.498% B**
NS-11CB
B**
Kills:1,521
Deaths:685
KDR:2.220
Accuracy:28.785% B++
HSR:28.337% B**
LC2 Lynx
B**
Kills:1,400
Deaths:844
KDR:1.659
Accuracy:28.728% B**
HSR:28.500% B**
TRAC-5
A+
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:28.298% A
HSR:28.197% A+
HC1 Cougar
B++
Kills:1,177
Deaths:546
KDR:2.156
Accuracy:28.357% B++
HSR:26.593% B++
NS Baron G5
A
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:54.043% B**
HSR:20.681% A
MG-HBR1 Dragoon
B
Kills:897
Deaths:211
KDR:4.251
Accuracy:35.308% B
HSR:26.198% C
AS16 NightHawk
A++
Kills:707
Deaths:215
KDR:3.288
Accuracy:56.982% A++
HSR:17.256% B++
TAS-16 Blackjack
B+
Kills:311
Deaths:131
KDR:2.374
Accuracy:62.204% C*
HSR:18.328% B+
AMR-66
A+
Kills:257
Deaths:83
KDR:3.096
Accuracy:35.113% A
HSR:35.409% A+
TRS-12 Uppercut
B
Kills:247
Deaths:166
KDR:1.488
Accuracy:42.193% D*
HSR:17.814% B
NSX Tanto
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:27.055% C++
HSR:33.735% A
NSX-P Tanto
A++
Kills:127
Deaths:73
KDR:1.740
Accuracy:28.193% B+
HSR:37.008% A++
TRAC-Shot
B*
Kills:68
Deaths:27
KDR:2.519
Accuracy:26.915% B
HSR:23.529% B*
LC3 Jaguar
A+
Kills:52
Deaths:32
KDR:1.625
Accuracy:20.832% D
HSR:28.846% A+
Kills:10,992
Deaths (as Engineer):5,253
Deaths (to Engineers):5,890
KDR:2.09252
Kill Difference:5,739
Playtime:260.602 hours
Usage:12%
Score:5.228m
Score/min:334
Accuracy (listed only):35.224%
HSR (listed only):26.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:2,652
Deaths:1,032
KDR:2.570
Accuracy:30.304% B++
HSR:28.545% A
NS-7 PDW
B**
Kills:1,775
Deaths:687
KDR:2.584
Accuracy:30.451% B**
HSR:22.986% B*
SMG-46 Armistice
A++
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% B+
HSR:27.532% A++
SMG-46AE Armistice
B*
Kills:1,405
Deaths:349
KDR:4.026
Accuracy:31.541% B+
HSR:30.819% B*
PDW-16 Hailstorm
A+
Kills:1,242
Deaths:727
KDR:1.708
Accuracy:26.020% B
HSR:25.040% A+
TAR-AE
B++
Kills:1,210
Deaths:441
KDR:2.744
Accuracy:27.174% C+
HSR:33.471% B++
T1 Cycler
A*
Kills:1,184
Deaths:490
KDR:2.416
Accuracy:26.444% B*
HSR:37.838% A*
NS-11A
A++
Kills:1,179
Deaths:468
KDR:2.519
Accuracy:27.292% B+
HSR:36.217% A++
TORQ-9
A
Kills:1,179
Deaths:526
KDR:2.241
Accuracy:27.598% B+
HSR:34.012% A
TAR
A**
Kills:1,177
Deaths:428
KDR:2.750
Accuracy:26.498% B+
HSR:40.102% A**
Cycler TRV
A*
Kills:1,177
Deaths:413
KDR:2.850
Accuracy:27.533% B*
HSR:34.495% A*
NS Baron G5
A
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:54.043% B**
HSR:20.681% A
AS16 NightHawk
A++
Kills:707
Deaths:215
KDR:3.288
Accuracy:56.982% A++
HSR:17.256% B++
TAS-16 Blackjack
B+
Kills:311
Deaths:131
KDR:2.374
Accuracy:62.204% C*
HSR:18.328% B+
TRS-12 Uppercut
B
Kills:247
Deaths:166
KDR:1.488
Accuracy:42.193% D*
HSR:17.814% B
NSX Tengu
M+
Kills:193
Deaths:48
KDR:4.021
Accuracy:42.002% B*
HSR:38.860% M+
T1A Unity
A**
Kills:54
Deaths:23
KDR:2.348
Accuracy:24.676% C
HSR:44.444% A**
Kills:18,338
Deaths (as Combat Medic):7,113
Deaths (to Combat Medics):4,263
KDR:2.5781
Kill Difference:11,225
Playtime:158.171 hours
Usage:7%
Score:4.026m
Score/min:424
Accuracy (listed only):34.806%
HSR (listed only):29.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,290
Deaths:447
KDR:2.886
Accuracy:22.031% B**
HSR:24.186% B+
MRC3 Mercy
B**
Kills:1,255
Deaths:462
KDR:2.716
Accuracy:22.224% B**
HSR:23.984% B+
M2 Mutilator
A+
Kills:447
Deaths:156
KDR:2.865
Accuracy:21.544% A+
HSR:24.832% A
M2 Mutilator
A++
Kills:446
Deaths:156
KDR:2.859
Accuracy:21.123% A+
HSR:27.130% A++
M1 Heavy Cycler
B++
Kills:146
Deaths:91
KDR:1.604
Accuracy:16.466% B+
HSR:21.233% B++
M3 Pounder HEG
B+
Kills:84
Deaths:95
KDR:0.884
Accuracy:42.791% B+
HSR:3.571% C**
M1 Heavy Cycler
B*
Kills:77
Deaths:27
KDR:2.852
Accuracy:20.188% B*
HSR:23.377% B*
MR1 Fracture
A++
Kills:76
Deaths:70
KDR:1.086
Accuracy:52.727% A++
HSR:2.632% C--
MR1 Fracture
A++
Kills:66
Deaths:85
KDR:0.776
Accuracy:53.365% A++
HSR:0% F-
Kills:3,887
Deaths (as MAX Suit):794.500
Deaths (to MAX Suits):1,375
KDR:4.89239
Kill Difference:3,092.500
Playtime:59.459 hours
Usage:3%
Score:1.494m
Score/min:419
Accuracy (listed only):30.273%
HSR (listed only):16.772%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,388
V. Kills:50 N/A
Deaths:139
KDR:9.986
Accuracy:29.735% C+
KPH:63.500 B+
VKPH:2.300 C--
Hellfire Rocket Pods
B+
Kills:916
V. Kills:103 N/A
Deaths:63
KDR:14.540
Accuracy:52.252% B+
KPH:106 B+
VKPH:11.900 C
M18 Needler
C*
Kills:682
V. Kills:401 170%
Deaths:385
KDR:1.771
Accuracy:33.271% C*
KPH:15.100 C*
VKPH:8.900 C+
M18 Locust
C+
Kills:92
V. Kills:51 177%
Deaths:19
KDR:4.842
Accuracy:27.593% D
KPH:19 C+
VKPH:10.500 C
M18 Rotary
C+
Kills:61
V. Kills:38 156%
Deaths:35
KDR:1.743
Accuracy:24.720% D*
KPH:13.800 C+
VKPH:8.600 C
Kills:3,139 (2,223 + 0)
Deaths:641
KDR:4.897
VKDR:1.003
Vehicle Kills:643
Kill Difference:2,498
Playtime:84.894 hours
Usage:4%
Score:0.865m
Score/min:170
Piloting Accuracy:24.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,217
V. Kills:952 233%
Deaths:118
KDR:18.788
Accuracy:57.140% C++
KPH:60.800 A*
VKPH:26.100 B**
L100 Python HESH
A
Kills:1,296
V. Kills:220 N/A
Deaths:44
KDR:29.455
Accuracy:54.295% B++
KPH:84.700 A
VKPH:14.400 B**
L100 Python HEAT
B*
Kills:1,032
V. Kills:342 301%
Deaths:138
KDR:7.478
Accuracy:54.108% C*
KPH:46.600 B*
VKPH:15.400 B+
Skyguard
B**
Kills:173
V. Kills:78 219%
Deaths:27
KDR:6.407
Accuracy:36.115% B**
KPH:20.900 B*
VKPH:9.400 C+
Kills:4,718 (4,718 + 0)
Deaths:327
KDR:14.428
VKDR:4.869
Vehicle Kills:1,592
Kill Difference:4,391
Playtime:82.198 hours
Usage:4%
Score:1.433m
Score/min:291
Driving Accuracy:36.115%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,345
V. Kills:1,591 210%
Deaths:246
KDR:13.598
Accuracy:50.599% B+
KPH:48.500 A
VKPH:23.100 B*
P2-120 HESH
B++
Kills:1,166
V. Kills:205 N/A
Deaths:46
KDR:25.348
Accuracy:48.367% B++
KPH:68.400 B++
VKPH:12 B+
E540 Halberd
A*
Kills:113
V. Kills:34 323%
Deaths:11
KDR:10.273
Accuracy:39.914% C+
KPH:47.400 A*
VKPH:14.300 B+
P2-120 HEAT
A++
Kills:104
V. Kills:32 315%
Deaths:9
KDR:11.556
Accuracy:48.660% B++
KPH:45.300 A++
VKPH:13.900 B*
Kills:4,728 (4,615 + 113)
Deaths:312
KDR:15.154
VKDR:5.968
Vehicle Kills:1,862
Kill Difference:4,416
Playtime:90.697 hours
Usage:4%
Score:1.841m
Score/min:338
Driving Accuracy:48.660%
Gunner Accuracy:39.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:404
V. Kills:182 221%
Deaths:37
KDR:10.919
Accuracy:52.187% B+
KPH:81.100 A++
VKPH:36.500 B*
P525 Marauder-H
C
Kills:70
V. Kills:5 N/A
Deaths:7
KDR:10
Accuracy:46.935% A
KPH:83.300 C
VKPH:6 C
E540 Halberd-H
A+
Kills:61
V. Kills:30 197%
Deaths:7
KDR:8.714
Accuracy:56.107% C+
KPH:70.700 A
VKPH:34.800 A+
M12 Kobalt-H
C*
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:22.816% C*
KPH:129.300 C*
VKPH:4.400 C
Kills:594 (0 + 594)
Deaths:53
KDR:11.208
VKDR:4.132
Vehicle Kills:219
Kill Difference:541
Playtime:7.139 hours
Usage:0%
Score:0.261m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:22.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:186
V. Kills:6 N/A
Deaths:7
KDR:26.571
Accuracy:31.088% M
KPH:97.800 B**
VKPH:3.200 C+
M20 Basilisk
A+
Kills:130
V. Kills:45 283%
Deaths:11
KDR:11.818
Accuracy:46.038% B*
KPH:36.700 A+
VKPH:12.700 A
M40 Fury
M*
Kills:100
V. Kills:52 189%
Deaths:20
KDR:5
Accuracy:65.259% M*
KPH:61.800 B
VKPH:32.100 M*
M40 Fury
B+
Kills:90
V. Kills:34 257%
Deaths:20
KDR:4.500
Accuracy:37.718% C**
KPH:31.100 C--
VKPH:11.700 B+
M12 Kobalt
A*
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:27.688% A*
KPH:148.900 A*
VKPH:5.500 B+
Kills:587 (0 + 587)
Deaths:59
KDR:9.949
VKDR:2.373
Vehicle Kills:140
Kill Difference:528
Playtime:10.506 hours
Usage:0%
Score:0.205m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:27.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,50112,4253,8453.231B+0.6127.957%B**38.004%A++57.3B++N/A167216.8h9.7B**34.5B++
T9 CARV 4,1704,1311,8332.254B++0.3724.907%B**36.069%A++45.4B*N/A14991h11B*44.2B++
T9A "Butcher" 4,0694,0231,8262.203C*0.4224.519%C+32.463%B+50.2CN/A16180.2h11.3C++46.1C*
P2-120 AP 4,9363,34524613.598B*10.9850.599%B+N/A48.5A23.1B*32569h5.8B+11.5B++
C-4 3,9142,9511,1562.553B*0.0729.344%B+N/A137.9B**45B**87721.4h1.2B+4.1B++
MG-S1 Jackal 2,6652,6521,0322.57B**0.0530.304%B++28.545%A55.6B*N/A19347.7h9.8C**32.4B+
NS Decimator 3,1962,3028332.764A++0.1462.764%C*1.26%D46.8B++18.2C**25849.2h3.7B++5.9B++
L100 Python AP 3,1692,21711818.788A*16.1757.14%C++N/A60.7A*26.1B**33336.5h4B**7.1B**
MG-H1 Watchman 2,2112,1881,1221.95C**0.6726.279%B+30.713%B+48.7C*N/A13344.9h13B+49.5B+
NS-7 PDW 1,7881,7756872.584A*0.0430.451%B**22.986%B*49.2B**N/A13436.1h12B++39.4B++
NS-11C 1,7281,7061,2951.317B+1.3125.354%C*25.498%B**33.3C*N/A11851.3h12.4B+49B+
TSAR-42 1,6211,6135333.026C+0.4044.476%B*70.738%C*44.2C*N/A13136.5h2.2C**4.9B+
NS-15M2 1,5811,5591,0431.495C+1.1323.308%C+27.069%C++42.7C+N/A16236.5h11.9B50.9C**
NS-11CB 1,5381,5216852.22A0.4028.785%B++28.337%B**36.8C*N/A11341.3h10B**34.9B*
SMG-46 Armistice 1,4861,4716112.408A0.2128.748%B+27.532%A++52.9B**N/A14827.8h11.5B*39.9B++
SMG-46AE Armistice 1,4101,4053494.026M1.4031.541%B+30.819%B*71.3BN/A20919.7h10B*31.8B++
LC2 Lynx 1,4221,4008441.659B+0.9628.728%B**28.5%B**37.8B+N/A13137h12.5B++43.6B++
M14 Banshee 1,4381,3881399.986B7.3629.735%C+N/A63.4B+2.3C--20221.9h15.2B+51.1B+
L100 Python HESH 1,5161,2964429.455A++26.8354.295%B++N/A84.7A14.4B**33315.3h3B+5.5B++
MRC3 Mercy 1,3271,2904472.886B0.2622.031%B**24.186%B+44.3B**1.3A15329.1h17.5B+79.4B++
MRC3 Mercy 1,2901,2554622.716C**0.0922.224%B**23.984%B+42.5B*1.2B**14229.5h18.6B+83.8B++
PDW-16 Hailstorm 1,2541,2427271.708B*0.9126.02%B25.04%A+38B+N/A10332.7h12.7B+48.8B+
T7 Mini-Chaingun AE 1,2471,2263213.819A*1.2027.17%A21.207%A83.4A1.4B+19414.7h11.6B+42.8B++
MG-H1 Watchman AE 1,2311,2173873.145A0.5227.721%B+39.77%A+76.1B++N/A20916h11.1B*40.2B++
TAR-AE 1,2251,2104412.744B+0.1227.174%C+33.471%B++56.5C++N/A15321.4h9.9B*36.4B+
NS-44 Commissioner 1,2061,1991,1421.05C++1.5740.301%B+28.857%B*38.9C++N/A13730.8h3.4B+8.5B+
NS-44 Commissioner AE 1,2031,1927441.602B1.0240.315%C+32.886%B*75B++N/A22115.9h2.9B*7.3B+
NSX Naginata 1,2001,1863273.627A*1.0027.714%B**36.256%B**81.2A1B+26214.6h9.3B++33.7B++
T1 Cycler 1,1981,1844902.416B**0.2126.444%B*37.838%A*50.4A+N/A26723.5h9.8A+37B**
TRAC-5 1,1911,1815342.212A*0.4128.298%A28.197%A+40AN/A19029.5h10.2B**35.9B*
NS-11A 1,1941,1794682.519B**0.1027.292%B+36.217%A++50.8B*N/A14023.2h10.4B**38B*
TORQ-9 1,1931,1795262.241B++0.3827.598%B+34.012%A47.9B+N/A19224.6h12.2B*44.4B++
T7 Mini-Chaingun 1,1961,1785552.123A+0.5023.02%B**19.61%A+44.1B+N/A11526.7h11.8B++51.2B++
TAR 1,1951,1774282.75B**0.1326.498%B+40.102%A**53.7B*N/A15621.9h9.9A37.5B*
HC1 Cougar 1,2001,1775462.156A0.4728.357%B++26.593%B++36.6C**N/A10532.2h9.3B**32.8B*
Cycler TRV 1,1911,1774132.85A++0.2327.533%B*34.495%A*61AN/A20619.3h10.4B**37.8B*
NS Baron G5 1,1861,1753583.282M++0.6654.043%B**20.681%A62.2AN/A15718.9h4.1B+7.6C+
P2-120 HESH 1,3711,1664625.348B*22.7348.367%B++N/A68.6B++12.1B+26317h4.2B+8.7B++
99SV 1,1741,1662115.526M2.9039.083%A34.648%C+74.7M++N/A30415.6h3.8A9.6B**
M77-B 1,1651,1621547.545M++4.9240.556%B+87.608%A+52.1A++N/A17822.3h1.8B**4.5B*
SR-7 1,1621,1611577.395A4.7743.401%B+87.425%B**62.8AN/A18518.5h1.7B*4B++
RAMS-AE .50M 1,1601,1601418.227A5.6040.949%C+82.672%C*61.7B+N/A16618.8h1.8B4.3B
T32 Bull 1,1701,1597521.541C++1.0822.684%C29.336%B+35.6C+N/A10532.6h11.8B51.9C*
T16 Rhino 1,1621,1519391.226C++1.4023.318%B+24.24%C**40.7C**N/A12928.3h12.4B53.3B+
RAMS .50M 1,1441,1432764.141C**1.5240.499%C**78.74%C+38.5B+N/A11929.7h2.3C+5.6C*
NS-357 Underboss 1,1081,1028231.339B1.2839.16%C*30.49%B**70.6B*N/A22315.6h3.6B++9.1B+
L100 Python HEAT 1,3741,0321387.478B+4.8654.108%C*N/A46.5B*15.4B+22622.2h5.3B+9.8B+
Hellfire Rocket Pods 1,0199166314.54B**11.9252.252%B+N/A106.5B+12C3828.6h16.5C**31.6B+
MG-HBR1 Dragoon 9078972114.251M+1.6335.308%B26.198%C55.4AN/A16516.2h4.9B*14B*
NS-15 Gallows 8248121356.015A+3.3928.608%C+39.039%B++101.5B++1.5B+3138h9.3B*32.7B+
Tank Mine 1,146792918.703M++6.0827.329%C--N/A146.7B++65.6C++9825.4h1.6B+5.7B
TMG-50 7617582353.226A*0.6029.263%A39.842%A*55.7B*N/A18013.6h9.2B*31.5B*
NSX Tomoe 7307235501.315C+1.3132.423%B++38.174%C++38.9C+N/A9418.6h14.2C++43.7B+
AS16 NightHawk 7097072153.288A++0.6756.982%A++17.256%B++60.9B**N/A21111.6h3.5B**6.2B**
M18 Needler 1,0836823851.771C+0.8533.271%C*N/A15.1C*8.9C+11845.1h128.9B387.5B+
Frag Grenade 6946741674N/A671.3837.663%D--N/A321D9.5C+11372.1h4.3C11.4C--
Rocklet Rifle 1,1766563301.988A**0.6353.669%C++N/A34.7B+27.5C**39618.9h30.2B++56.2B+
NS-61 Emissary 6486456321.021B1.6031.83%B+22.326%B**20.7CN/A6531.1h13.2C++41.4B+
Claymore 5865861015.802C+3.1822.494%D--N/A91.6D-N/A2666.4h1.2C++5.2D
SOAS-20 4804743601.317C+1.3127.475%C+28.27%B**35.4C+N/A10513.4h11.1B+40.3B
M2 Mutilator 4564471562.865B*0.2421.544%A+24.832%A46.1A+N/A1269.7h17C**78.9B+
M2 Mutilator 4534461562.859B*0.2421.123%A+27.13%A++46A++N/A1309.7h16.7B78.8B++
ML-7 6664274630.922B+1.7063.028%B++1.405%D28.5B+15.9B+33115h7.3C+11.5B
G20 Vulcan-H 5864043710.919A+8.3052.187%B+N/A80.8A++36.4B*6345h59.7A114.5A
T2 Striker 6383812241.701M0.9255.76%B+N/A23.8A++16.1B**22716h35B+62.8B++
TAS-16 Blackjack 3153111312.374B**0.2562.204%C*18.328%B+37C+N/A1418.4h2.2B+3.5B+
Auraxium Chainblade 34129013,4840.022C2.6012.086%D**2.069%D-0.4C--N/A1680.3h2.1C*17.2D
The Slasher 2822739,3030.029C-2.5916.591%D**4.396%D-0.6C--N/A2457.9h1.7B++10.5C+
AMR-66 261257833.096M0.4735.113%A35.409%A+38.4B**N/A1766.7h7.2B++20.4B*
TRS-12 Uppercut 2522471661.488C**1.1342.193%D*17.814%B38C+N/A1246.5h2.4B+5.6C+
Soldier Soaker 2452451941.263C*1.3632.361%C+15.51%C**61.3B+N/A2294h5B+15.4B+
NSX Daimyo 236236504.72B+2.1041.049%C+96.186%B+48.2C+N/A1384.9h2.7C+6.5C++
TRAP-M1 2222211421.556C+1.0729.009%C+22.172%C-46B+N/A1144.8h8.5B+29.3B
T4 AMP 2162142021.059C++1.5628.654%C*29.907%A++38.9C**N/A1395.5h14.3C**49.9B
NSX Tengu 193193484.021M+1.4042.002%B*38.86%M+64.3B*N/A2783h9.2B**21.9B++
Bighorn .50M 1861861215.5M*12.8841.616%C+85.484%B**116.3M++N/A3731.6h1.5A3.5B*
M12 Kobalt 192186726.571B++23.9531.088%M23.656%B**97.9B**3.2C+3711.9h21.4C-68.7B++
Hunter QCX 1791781701.047B+1.5848.286%C**32.023%B+21.2B*N/A588.4h2.8B+5.9B+
Skyguard 251173276.407A++3.7836.115%B**1.734%C20.8B*9.4C+2008.3h110.8C**306.9B++
NSX Tanto 171166533.132A*0.5127.055%C++33.735%A30.7C+N/A1815.4h10.2B+37.7B+
NS-AM7 Archer 2661613380.476C+2.1568.911%A9.317%D-5.9C3.8B*6227.4h29.7D43.1C
M1 Heavy Cycler 147146911.604C**1.0216.466%B+21.233%B++27.5B+N/A1395.3h15.5B*94.4B+
M20 Basilisk 1751301111.818M++9.2046.038%B*8.462%B**37.1A+12.9A+3123.5h60.3B**130.9B**
NSX-P Tanto 129127731.74B**0.8828.193%B+37.008%A++38.5B+N/A2553.3h10.9B*38.7B++
E540 Halberd 1471131110.273B+7.6539.914%C+N/A47.1A*14.2B+10592.4h4.1A10.3B*
P2-120 HEAT 136104911.556B**8.9348.66%B++N/A45.2A++13.9B*5502.3h6.5B+13.3B*
M40 Fury 152100205C2.3865.259%M*N/A62.5B32.5M**4731.6h40.5T*62D-
NS-TMC-01 "His Regards" 110999,6210.01C--2.616.182%D**7.071%C+0.3CN/A1381.3h2.3C++37.3F
M18 Locust 14392194.842A2.2227.593%DN/A19.2C+10.6C1354.8h105.4C*381.9C**
M40 Fury 12490204.5C1.8837.718%C**1.111%D31C--11.7B+1872.9h24.3D*64.5D
M3 Pounder HEG 9384950.884C1.7442.791%B+3.571%C**15.8C+1.7D--1115.3h13.1B++30.6B+
Ripper AE 84826390.128B+2.4923.973%D21.951%B+2.5C--N/A732.7h1.3C*5.3C+
M12 Kobalt 8481181M++78.3827.688%A*27.161%A++162A**6B++5300.5h12.1B**43.7B**
NSX-P Naginata 8380292.759A0.1424.87%B38.75%A61.5B+2.3A+3501.3h10.8B+43.3B+
M1 Heavy Cycler 7877272.852B**0.2320.188%B*23.377%B*48.1B**N/A1861.6h10.1A++49.9B**
MR1 Fracture 12476701.086B+1.5452.727%A++2.632%C--10B6.3B++1287.6h68.6D130B
P525 Marauder-H 7570710C7.3846.935%AN/A87.5C6.3C+3690.8h13.3F-28.4C--
TRAC-Shot 6968272.519B**0.1026.915%B23.529%B*35.8C++N/A1561.9h8.9B**33.2B*
MR1 Fracture 10866850.776C++1.8553.365%A++N/A7.9C+5C++958.4h85.3D*159.8C++
TX2 Emperor 6464401.6B++1.0226.594%C29.688%A35.6C**N/A1431.8h7.2B**27.2B+
M18 Rotary 9961351.743C+0.8824.72%D*N/A13.9C+8.6C1594.4h101.4B+410.2C*
E540 Halberd-H 916178.714C+6.0956.107%C+N/A67.8B**33.3A7860.9h4.8B++8.6B++
M12 Kobalt-H 6159229.5B+26.8822.816%C*13.559%D118C+4C4230.5h11.9B+52.4B++
T1A Unity 5454232.348B+0.2724.676%C44.444%A**45C++N/A2481.2h10.6B**42.9B+
LC3 Jaguar 5252321.625C*1.0020.832%D28.846%A+28.9C+N/A4341.8h10.5B+50.4B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42420.5h
Spawn Beacon124,1244.6h
Nano-Armor Kit150258,06419.5h
Motion Spotter3612,0988.1h
AE Nano-Armor Kit1524,8241.6h
AE Medical Applicator9265,5424.8h
Nanite Revive Grenade01,2750.4h
Medical Applicator4317,5411.8h
Spitfire Auto-Turret15380.5h
Welding Device01,2330.1h
Shield Recharging Field4840.1h
Recon Detection Device497,74013.1h
Ammunition Package86130.3h
Medical Kit1,65814,98217.5h
Nano-Repair Grenade09970.3h
M20 Drake1520.2h

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