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Field Marshal PFC THENOIRe[CHI] THENOIRe
TR BR 142

KDR: 2.69

Score: 45.4m

Last Seen: Mar 17th, 2020 2:40 AM
- OFFLINE - 2193 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" P2-120 AP C-4 MG-S1 Jackal NS Decimator L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,666,681 MLG Score: 2931
Fun Score: N/A
Cheeseburgers Flipped: 482TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.6%32.787%90544130563,8062.69576-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.763%1.228B**1.756A++-1.33D**HEAD ++ (~18.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.502B+10.20.286C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.054%0.464%388313463,0159266183.25243487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%-0.336C--1.022D*0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.50.251C*41.40.222C++80.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.962%0.585%944613439,238157434235.8654270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.766%0.477B+-1.238D*0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.70.463B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.916%8.481%131713421,07312894620.832428232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%0.803B++0.956B*0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.302C*37.70.062C+46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.79%73.121%131913408,2072024224.05284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.435%0.727B++0.391B0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.40.247C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.906%17.456%131313461,3522001120.675662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%1.082B**0.514B+-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+30.389C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.4m260.2%390 (23.4k)342 (20.5k)2.68543109,88540,9192.89511142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491126027.388%27.401%75003:1447

7% Combat Medic12% Engineer41% Heavy Assault21% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2015 11:24 AMFeb 2nd, 2020 12:56 PMMar 17th, 2020 7:04 AM (195d) (PST)Mar 16th, 2020 11:02 PM (195d) (PST)Mar 16th, 2020 10:40 PM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7992185810.8290.3090.2272.3410.0712931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,92813,08734,841501914140420,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2209.9h/92.1d 8,580 30,110 31,441 310.5k 2,759 8,071 9,419 105.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:14,549
Deaths:4,237
KDR:3.434
Accuracy:28.376% B
HSR:38.099% B**
T9 CARV
B**
Kills:4,338
Deaths:1,863
KDR:2.329
Accuracy:25.092% B
HSR:36.030% B**
T9A "Butcher"
C++
Kills:4,235
Deaths:1,855
KDR:2.283
Accuracy:24.610% D
HSR:32.869% C++
MG-H1 Watchman
C+
Kills:2,188
Deaths:1,122
KDR:1.950
Accuracy:26.279% C+
HSR:30.713% C+
NS-15M2
C-
Kills:1,559
Deaths:1,043
KDR:1.495
Accuracy:23.308% D-
HSR:27.069% C-
T16 Rhino
C++
Kills:1,523
Deaths:1,011
KDR:1.506
Accuracy:24.381% C++
HSR:26.264% C++
MG-H1 Watchman AE
B**
Kills:1,217
Deaths:387
KDR:3.145
Accuracy:27.721% C+
HSR:39.770% B**
TMG-50
B**
Kills:1,216
Deaths:307
KDR:3.961
Accuracy:29.662% B++
HSR:38.980% B**
NSX Naginata
B+
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:27.714% B
HSR:36.256% B+
T32 Bull
C++
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:22.684% D-
HSR:29.336% C++
NS-15 Gallows
B+
Kills:992
Deaths:186
KDR:5.333
Accuracy:28.777% C
HSR:39.516% B+
NSX-P Naginata
B+
Kills:386
Deaths:88
KDR:4.386
Accuracy:28.022% C**
HSR:37.824% B+
Kills:34,548
Deaths (as Heavy Assault):13,178
Deaths (to Heavy Assaults):11,921
KDR:2.62164
Kill Difference:21,370
Playtime:901.298 hours
Usage:41%
Score:18.354m
Score/min:339
Accuracy (listed only):26.385%
HSR (listed only):34.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:2,694
Deaths:1,042
KDR:2.585
Accuracy:30.360% C++
HSR:28.768% B+
NS-7 PDW
B+
Kills:1,784
Deaths:688
KDR:2.593
Accuracy:30.475% B+
HSR:22.982% C**
NS-11C
B+
Kills:1,706
Deaths:1,295
KDR:1.317
Accuracy:25.354% C
HSR:25.498% B+
NS-11CB
B+
Kills:1,525
Deaths:689
KDR:2.213
Accuracy:28.793% C+
HSR:28.328% B+
SMG-46 Armistice
B**
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% C++
HSR:27.532% B**
SMG-46AE Armistice
B+
Kills:1,405
Deaths:349
KDR:4.026
Accuracy:31.541% C+
HSR:30.819% B+
LC2 Lynx
B+
Kills:1,400
Deaths:844
KDR:1.659
Accuracy:28.728% B+
HSR:28.500% B+
PDW-16 Hailstorm
B*
Kills:1,248
Deaths:731
KDR:1.707
Accuracy:26.048% C+
HSR:25.080% B*
TRAC-5
B**
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:28.298% B++
HSR:28.197% B**
HC1 Cougar
C++
Kills:1,177
Deaths:546
KDR:2.156
Accuracy:28.354% C++
HSR:26.593% C++
NS Baron G5
B**
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:54.043% B++
HSR:20.681% B**
AS16 NightHawk
A
Kills:733
Deaths:225
KDR:3.258
Accuracy:57.228% A
HSR:17.463% B+
MG-C1 Kindred
B+
Kills:483
Deaths:114
KDR:4.237
Accuracy:30.831% C**
HSR:30.435% B+
TAS-16 Blackjack
C*
Kills:372
Deaths:141
KDR:2.638
Accuracy:59.985% C
HSR:17.204% C*
NSX Tengu
A++
Kills:299
Deaths:69
KDR:4.333
Accuracy:42.592% B
HSR:36.789% A++
TRS-12 Uppercut
C**
Kills:247
Deaths:166
KDR:1.488
Accuracy:42.193% F
HSR:17.814% C**
NSX Tanto
B++
Kills:166
Deaths:55
KDR:3.018
Accuracy:27.213% C-
HSR:33.735% B++
NSX-P Tanto
B**
Kills:131
Deaths:75
KDR:1.747
Accuracy:27.896% C
HSR:36.641% B**
TRAC-Shot
B+
Kills:68
Deaths:27
KDR:2.519
Accuracy:26.915% C+
HSR:23.529% B+
LC3 Jaguar
B*
Kills:52
Deaths:32
KDR:1.625
Accuracy:20.832% D*
HSR:28.846% B*
Kills:19,317
Deaths (as Light Assault):8,591
Deaths (to Light Assaults):7,487
KDR:2.24852
Kill Difference:10,726
Playtime:425.654 hours
Usage:19%
Score:8.423m
Score/min:330
Accuracy (listed only):33.821%
HSR (listed only):26.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:2,694
Deaths:1,042
KDR:2.585
Accuracy:30.360% C++
HSR:28.768% B+
NS-7 PDW
B+
Kills:1,784
Deaths:688
KDR:2.593
Accuracy:30.475% B+
HSR:22.982% C**
TSAR-42
C**
Kills:1,617
Deaths:534
KDR:3.028
Accuracy:44.426% C**
HSR:70.748% C+
SMG-46 Armistice
B**
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% C++
HSR:27.532% B**
SMG-46AE Armistice
B+
Kills:1,405
Deaths:349
KDR:4.026
Accuracy:31.541% C+
HSR:30.819% B+
NS-357 Underboss
B+
Kills:1,305
Deaths:922
KDR:1.415
Accuracy:39.594% C+
HSR:31.341% B+
PDW-16 Hailstorm
B*
Kills:1,248
Deaths:731
KDR:1.707
Accuracy:26.048% C+
HSR:25.080% B*
NS-44 Commissioner
B+
Kills:1,199
Deaths:1,142
KDR:1.050
Accuracy:40.301% C+
HSR:28.857% B+
NS-44 Commissioner AE
B+
Kills:1,192
Deaths:744
KDR:1.602
Accuracy:40.306% D
HSR:32.886% B+
99SV
B++
Kills:1,166
Deaths:211
KDR:5.526
Accuracy:39.083% B++
HSR:34.648% C+
M77-B
A
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:40.556% C++
HSR:87.608% A
SR-7
B**
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:43.401% C+
HSR:87.425% B**
RAMS-AE .50M
C++
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:40.949% C--
HSR:82.672% C++
RAMS .50M
C+
Kills:1,143
Deaths:276
KDR:4.141
Accuracy:40.499% C
HSR:78.740% C+
NSX Tomoe
C**
Kills:799
Deaths:558
KDR:1.432
Accuracy:32.525% C**
HSR:38.924% C
NS-61 Emissary
B+
Kills:645
Deaths:632
KDR:1.021
Accuracy:31.830% C**
HSR:22.326% B+
SOAS-20
B+
Kills:478
Deaths:362
KDR:1.320
Accuracy:27.522% D
HSR:28.452% B+
Bighorn .50M
B+
Kills:338
Deaths:26
KDR:13
Accuracy:46.108% C**
HSR:83.432% B+
NSX Tengu
A++
Kills:299
Deaths:69
KDR:4.333
Accuracy:42.592% B
HSR:36.789% A++
Soldier Soaker
C*
Kills:245
Deaths:194
KDR:1.263
Accuracy:32.361% D
HSR:15.510% C*
NSX Daimyo
B+
Kills:239
Deaths:50
KDR:4.780
Accuracy:41.059% C-
HSR:96.234% B+
TRAP-M1
C-
Kills:221
Deaths:142
KDR:1.556
Accuracy:29.009% C-
HSR:22.172% D
T4 AMP
A
Kills:216
Deaths:204
KDR:1.059
Accuracy:28.678% C+
HSR:30.093% A
NS-30 Vandal
B+
Kills:179
Deaths:30
KDR:5.967
Accuracy:39% B+
HSR:27.374% C+
NS-AM7 Archer
A
Kills:162
Deaths:338
KDR:0.479
Accuracy:68.905% A
HSR:9.259% D--
NS-45 Pilot
C++
Kills:145
Deaths:75
KDR:1.933
Accuracy:32.834% C+
HSR:31.724% C++
TX2 Emperor
B++
Kills:64
Deaths:40
KDR:1.600
Accuracy:26.594% D
HSR:29.688% B++
Kills:23,737
Deaths (as Infiltrator):10,422
Deaths (to Infiltrators):6,597
KDR:2.27759
Kill Difference:13,315
Playtime:454.068 hours
Usage:21%
Score:7.632m
Score/min:280
Accuracy (listed only):36.863%
HSR (listed only):42.299%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,706
Deaths:1,295
KDR:1.317
Accuracy:25.354% C
HSR:25.498% B+
NS-11CB
B+
Kills:1,525
Deaths:689
KDR:2.213
Accuracy:28.793% C+
HSR:28.328% B+
LC2 Lynx
B+
Kills:1,400
Deaths:844
KDR:1.659
Accuracy:28.728% B+
HSR:28.500% B+
TRAC-5
B**
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:28.298% B++
HSR:28.197% B**
HC1 Cougar
C++
Kills:1,177
Deaths:546
KDR:2.156
Accuracy:28.354% C++
HSR:26.593% C++
NS Baron G5
B**
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:54.043% B++
HSR:20.681% B**
MG-HBR1 Dragoon
C+
Kills:1,028
Deaths:231
KDR:4.450
Accuracy:35.890% C+
HSR:28.502% C-
AS16 NightHawk
A
Kills:733
Deaths:225
KDR:3.258
Accuracy:57.228% A
HSR:17.463% B+
MG-C1 Kindred
B+
Kills:483
Deaths:114
KDR:4.237
Accuracy:30.831% C**
HSR:30.435% B+
TAS-16 Blackjack
C*
Kills:372
Deaths:141
KDR:2.638
Accuracy:59.985% C
HSR:17.204% C*
AMR-66
B**
Kills:258
Deaths:83
KDR:3.108
Accuracy:35.124% B++
HSR:35.659% B**
TRS-12 Uppercut
C**
Kills:247
Deaths:166
KDR:1.488
Accuracy:42.193% F
HSR:17.814% C**
NSX Tanto
B++
Kills:166
Deaths:55
KDR:3.018
Accuracy:27.213% C-
HSR:33.735% B++
NSX-P Tanto
B**
Kills:131
Deaths:75
KDR:1.747
Accuracy:27.896% C
HSR:36.641% B**
TRAC-Shot
B+
Kills:68
Deaths:27
KDR:2.519
Accuracy:26.915% C+
HSR:23.529% B+
LC3 Jaguar
B*
Kills:52
Deaths:32
KDR:1.625
Accuracy:20.832% D*
HSR:28.846% B*
Kills:11,702
Deaths (as Engineer):5,415
Deaths (to Engineers):6,038
KDR:2.16103
Kill Difference:6,287
Playtime:265.596 hours
Usage:12%
Score:5.393m
Score/min:338
Accuracy (listed only):34.855%
HSR (listed only):26.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:2,694
Deaths:1,042
KDR:2.585
Accuracy:30.360% C++
HSR:28.768% B+
NS-7 PDW
B+
Kills:1,784
Deaths:688
KDR:2.593
Accuracy:30.475% B+
HSR:22.982% C**
SMG-46 Armistice
B**
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% C++
HSR:27.532% B**
SMG-46AE Armistice
B+
Kills:1,405
Deaths:349
KDR:4.026
Accuracy:31.541% C+
HSR:30.819% B+
PDW-16 Hailstorm
B*
Kills:1,248
Deaths:731
KDR:1.707
Accuracy:26.048% C+
HSR:25.080% B*
TAR-AE
C**
Kills:1,211
Deaths:442
KDR:2.740
Accuracy:27.183% C--
HSR:33.526% C**
T1 Cycler
A+
Kills:1,184
Deaths:490
KDR:2.416
Accuracy:26.444% C*
HSR:37.838% A+
NS-11A
B**
Kills:1,179
Deaths:468
KDR:2.519
Accuracy:27.292% C+
HSR:36.217% B**
TORQ-9
B++
Kills:1,179
Deaths:526
KDR:2.241
Accuracy:27.598% C++
HSR:34.012% B++
Cycler TRV
A
Kills:1,177
Deaths:413
KDR:2.850
Accuracy:27.533% C*
HSR:34.495% A
TAR
A++
Kills:1,177
Deaths:428
KDR:2.750
Accuracy:26.498% C+
HSR:40.102% A++
NS Baron G5
B**
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:54.043% B++
HSR:20.681% B**
AS16 NightHawk
A
Kills:733
Deaths:225
KDR:3.258
Accuracy:57.228% A
HSR:17.463% B+
TAS-16 Blackjack
C*
Kills:372
Deaths:141
KDR:2.638
Accuracy:59.985% C
HSR:17.204% C*
NSX Tengu
A++
Kills:299
Deaths:69
KDR:4.333
Accuracy:42.592% B
HSR:36.789% A++
TRS-12 Uppercut
C**
Kills:247
Deaths:166
KDR:1.488
Accuracy:42.193% F
HSR:17.814% C**
T1A Unity
A++
Kills:76
Deaths:28
KDR:2.714
Accuracy:25.080% D
HSR:42.105% A++
Kills:18,611
Deaths (as Combat Medic):7,175
Deaths (to Combat Medics):4,405
KDR:2.59387
Kill Difference:11,436
Playtime:158.758 hours
Usage:7%
Score:4.037m
Score/min:424
Accuracy (listed only):34.755%
HSR (listed only):29.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,350
Deaths:455
KDR:2.967
Accuracy:22.296% B+
HSR:24.667% C**
MRC3 Mercy
B+
Kills:1,295
Deaths:470
KDR:2.755
Accuracy:22.444% B+
HSR:23.784% C++
M2 Mutilator
B**
Kills:468
Deaths:160
KDR:2.925
Accuracy:21.686% B*
HSR:24.786% B**
M2 Mutilator
A+
Kills:463
Deaths:160
KDR:2.894
Accuracy:21.222% B*
HSR:26.998% A+
M1 Heavy Cycler
B+
Kills:146
Deaths:91
KDR:1.604
Accuracy:16.466% C+
HSR:21.233% B+
M3 Pounder HEG
C**
Kills:84
Deaths:95
KDR:0.884
Accuracy:42.791% C+
HSR:3.571% C**
M1 Heavy Cycler
B+
Kills:77
Deaths:27
KDR:2.852
Accuracy:20.188% C*
HSR:23.377% B+
MR1 Fracture
A
Kills:76
Deaths:70
KDR:1.086
Accuracy:52.822% A
HSR:2.632% D
MR1 Fracture
A
Kills:69
Deaths:85
KDR:0.812
Accuracy:53.402% A
HSR:0% F
Kills:4,028
Deaths (as MAX Suit):806.500
Deaths (to MAX Suits):1,410
KDR:4.99442
Kill Difference:3,221.500
Playtime:60.403 hours
Usage:3%
Score:1.550m
Score/min:428
Accuracy (listed only):30.369%
HSR (listed only):16.783%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,415
V. Kills:51 N/A
Deaths:139
KDR:10.180
Accuracy:29.647% C
KPH:63.700 C+
VKPH:2.300 D
Hellfire Rocket Pods
C+
Kills:918
V. Kills:103 N/A
Deaths:63
KDR:14.571
Accuracy:52.263% C+
KPH:105.700 C+
VKPH:11.900 D
M18 Needler
C+
Kills:682
V. Kills:401 170%
Deaths:385
KDR:1.771
Accuracy:33.266% C+
KPH:15.100 C
VKPH:8.900 C-
M18 Locust
C--
Kills:94
V. Kills:52 177%
Deaths:19
KDR:4.947
Accuracy:27.550% D-
KPH:19.400 C--
VKPH:10.700 D
M18 Rotary
C--
Kills:61
V. Kills:38 156%
Deaths:35
KDR:1.743
Accuracy:24.720% D**
KPH:13.800 C--
VKPH:8.600 D
Kills:3,170 (2,252 + 0)
Deaths:641
KDR:4.945
VKDR:1.006
Vehicle Kills:645
Kill Difference:2,529
Playtime:85.348 hours
Usage:4%
Score:0.873m
Score/min:170
Piloting Accuracy:24.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,224
V. Kills:955 233%
Deaths:118
KDR:18.848
Accuracy:57.244% C+
KPH:60.700 B**
VKPH:26.100 B++
L100 Python HESH
B++
Kills:1,297
V. Kills:220 N/A
Deaths:44
KDR:29.477
Accuracy:54.302% C*
KPH:84.600 B+
VKPH:14.400 B++
L100 Python HEAT
C*
Kills:1,032
V. Kills:342 301%
Deaths:138
KDR:7.478
Accuracy:54.108% C+
KPH:46.600 C*
VKPH:15.400 C+
Skyguard
B++
Kills:173
V. Kills:78 219%
Deaths:27
KDR:6.407
Accuracy:36.115% B++
KPH:20.900 B
VKPH:9.400 C
Kills:4,726 (4,726 + 0)
Deaths:327
KDR:14.453
VKDR:4.878
Vehicle Kills:1,595
Kill Difference:4,399
Playtime:82.387 hours
Usage:4%
Score:1.437m
Score/min:291
Driving Accuracy:36.115%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:3,346
V. Kills:1,591 210%
Deaths:246
KDR:13.602
Accuracy:50.611% C**
KPH:48.500 B+
VKPH:23.100 C**
P2-120 HESH
C**
Kills:1,166
V. Kills:205 N/A
Deaths:46
KDR:25.348
Accuracy:48.367% C**
KPH:68.400 C++
VKPH:12 C++
E540 Halberd
A+
Kills:113
V. Kills:34 323%
Deaths:11
KDR:10.273
Accuracy:39.914% D
KPH:47.400 A+
VKPH:14.300 C+
P2-120 HEAT
B++
Kills:104
V. Kills:32 315%
Deaths:9
KDR:11.556
Accuracy:48.660% B+
KPH:45.300 B++
VKPH:13.900 B
Kills:4,729 (4,616 + 113)
Deaths:312
KDR:15.157
VKDR:5.968
Vehicle Kills:1,862
Kill Difference:4,417
Playtime:90.707 hours
Usage:4%
Score:1.843m
Score/min:339
Driving Accuracy:48.660%
Gunner Accuracy:39.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:408
V. Kills:184 221%
Deaths:37
KDR:11.027
Accuracy:52.229% C**
KPH:81.600 A
VKPH:36.800 B+
P525 Marauder-H
C--
Kills:83
V. Kills:5 N/A
Deaths:7
KDR:11.857
Accuracy:47.862% B**
KPH:90.700 D
VKPH:5.500 C--
M12 Kobalt-H
C**
Kills:63
V. Kills:3 N/A
Deaths:2
KDR:31.500
Accuracy:23.077% C++
KPH:130.200 C+
VKPH:6.200 C**
E540 Halberd-H
B*
Kills:61
V. Kills:30 197%
Deaths:7
KDR:8.714
Accuracy:56.107% C-
KPH:70.700 B++
VKPH:34.800 B*
Kills:615 (0 + 615)
Deaths:53
KDR:11.604
VKDR:4.189
Vehicle Kills:222
Kill Difference:562
Playtime:7.264 hours
Usage:0%
Score:0.266m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:56.107%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:188
V. Kills:6 N/A
Deaths:7
KDR:26.857
Accuracy:30.865% A*
KPH:97.100 B+
VKPH:3.100 C
M20 Basilisk
B**
Kills:130
V. Kills:45 283%
Deaths:11
KDR:11.818
Accuracy:46.038% B+
KPH:36.400 B*
VKPH:12.600 B**
M40 Fury
M++
Kills:100
V. Kills:52 189%
Deaths:20
KDR:5
Accuracy:65.259% M++
KPH:61.800 C+
VKPH:32.100 M++
M40 Fury
C**
Kills:90
V. Kills:34 257%
Deaths:20
KDR:4.500
Accuracy:37.718% C+
KPH:31.100 D-
VKPH:11.700 C**
M12 Kobalt
A++
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:27.688% A++
KPH:147.600 A
VKPH:5.500 B+
Kills:589 (0 + 589)
Deaths:59
KDR:9.983
VKDR:2.373
Vehicle Kills:140
Kill Difference:530
Playtime:10.565 hours
Usage:0%
Score:0.205m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:27.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,63714,5494,2373.434C*0.7528.376%B38.099%B**61.7C+N/A176235.9h9.6B++33.8B+
T9 CARV 4,3784,3381,8632.329C*0.3625.092%B36.03%B**46.7C+N/A15392.8h11B43.9B
T9A "Butcher" 4,2824,2351,8552.283C+0.4024.61%D32.869%C++51.7DN/A16581.9h11.2C45.5C
P2-120 AP 4,9373,34624613.602B10.9250.611%C**N/A48.5B+23.1C**32569h5.8C*11.5B
C-4 3,9562,9861,1622.57B+0.1229.467%C++N/A138.2B+44.9B*88221.6h1.2C**4.1C**
MG-S1 Jackal 2,7072,6941,0422.585B++0.1030.36%C++28.768%B+55.9C+N/A19448.2h9.8B32.3C**
NS Decimator 3,2312,3318442.762B*0.0862.762%C+1.244%D46.7C+18C25849.9h3.7C*5.9B
L100 Python AP 3,1792,22411818.847B++16.1657.244%C+N/A60.8B**26.1B++33336.6h4.1B7.1B+
MG-H1 Watchman 2,2112,1881,1221.95C+0.7426.279%C+30.713%C+48.6C-N/A13445h13C++49.5C++
NS-7 PDW 1,7971,7846882.593B++0.0930.475%B+22.982%C**49.3C++N/A13536.2h12B39.4B+
NS-11C 1,7281,7061,2951.317C+1.3725.354%C25.498%B+33.3CN/A11851.3h12.4C++49C++
TSAR-42 1,6251,6175343.028C+0.3444.426%C**70.748%C+44.2CN/A13236.6h2.2C5C++
NS-15M2 1,5811,5591,0431.495C1.1923.308%D-27.069%C-42.7DN/A16336.5h11.9C50.9C
NS-11CB 1,5421,5256892.213C**0.4728.793%C+28.328%B+36.8C--N/A11341.4h10.1B++34.9B+
T16 Rhino 1,5371,5231,0111.506C+1.1824.381%C++26.264%C++48.8C+N/A14531.2h12C++49.3C*
SMG-46 Armistice 1,4861,4716112.408B**0.2828.748%C++27.532%B**52.9C*N/A14827.8h11.5B+39.9B
M14 Banshee 1,4661,41513910.18C+7.4929.647%CN/A63.7C+2.3D20322.2h15.2B+51.1B+
SMG-46AE Armistice 1,4101,4053494.026A*1.3431.541%C+30.819%B+71.3CN/A20919.7h10B++31.8B+
LC2 Lynx 1,4221,4008441.659C++1.0328.728%B+28.5%B+37.8CN/A13237h12.5C**43.6B
MRC3 Mercy 1,3891,3504552.967C+0.2822.296%B+24.667%C**45.5C**1.3B++15929.7h17.5C++78.6B+
NS-357 Underboss 1,3111,3059221.415C++1.2739.594%C+31.341%B+75.4BN/A23317.3h3.5B+8.9C**
L100 Python HESH 1,5171,2974429.477B*26.7954.302%C*N/A84.8B+14.4B++33315.3h3C++5.5C*
MRC3 Mercy 1,3331,2954702.755C+0.0722.444%B+23.784%C++43C++1.3B++14530.1h18.9C84.1C**
PDW-16 Hailstorm 1,2601,2487311.707C*0.9826.048%C+25.08%B*38C+N/A10432.8h12.7C**48.8C*
T7 Mini-Chaingun AE 1,2471,2263213.819A1.1327.17%B**21.207%B**82.8B+1.4C*19314.8h11.6C**42.8B+
MG-H1 Watchman AE 1,2311,2173873.145C**0.4627.721%C+39.77%B**76.1C+N/A21016h11.1B+40.2B+
TMG-50 1,2251,2163073.961A+1.2829.662%B++38.98%B**70.7B+N/A21017.2h8.9B30.1B+
TAR-AE 1,2261,2114422.74C*0.0527.183%C--33.526%C**56.6C--N/A15321.4h9.9B36.3C++
NS-44 Commissioner 1,2061,1991,1421.05C+1.6440.301%C+28.857%B+38.9CN/A13730.8h3.4C++8.5C*
NS-44 Commissioner AE 1,2031,1927441.602C++1.0840.306%D32.886%B+75C*N/A22115.9h2.9B+7.3C++
NSX Naginata 1,2001,1863273.627A0.9427.714%B36.256%B+81.2B1C+26314.6h9.3B+33.7B+
T1 Cycler 1,1981,1844902.416B+0.2726.444%C*37.838%A+50.4B+N/A27023.5h9.8B**37B+
TRAC-5 1,1911,1815342.212A0.4728.298%B++28.197%B**40C**N/A19329.5h10.2B+35.9B+
NS-11A 1,1941,1794682.519B+0.1727.292%C+36.217%B**50.8C+N/A14123.2h10.4B++38B+
TORQ-9 1,1931,1795262.241C**0.4427.598%C++34.012%B++47.9C+N/A19324.6h12.2B+44.4B
T7 Mini-Chaingun 1,1961,1785552.123B++0.5623.02%B+19.61%B*44.1CN/A11626.7h11.8B+51.2B+
HC1 Cougar 1,2001,1775462.156B+0.5328.354%C++26.593%C++36.6CN/A10632.2h9.3B+32.8B+
Cycler TRV 1,1911,1774132.85B+0.1627.533%C*34.495%A61B+N/A20819.3h10.4B+37.8B+
TAR 1,1951,1774282.75B+0.0626.498%C+40.102%A++53.7C++N/A15821.9h9.9B*37.5B+
NS Baron G5 1,1861,1753583.282M*0.6054.043%B++20.681%B**62.2B+N/A15818.9h4.1C*7.6C++
P2-120 HESH 1,3711,1664625.348C**22.6648.367%C**N/A68.6C++12.1C++26417h4.2C*8.7B
99SV 1,1741,1662115.526A*2.8439.083%B++34.648%C+74.7A+N/A30615.6h3.8B*9.6B++
M77-B 1,1651,1621547.545A*4.8640.556%C++87.608%A52.1B+N/A17922.3h1.8B*4.5B+
SR-7 1,1621,1611577.395B*4.7143.401%C+87.425%B**62.8B+N/A18518.5h1.7B++4B+
RAMS-AE .50M 1,1601,1601418.227B*5.5440.949%C--82.672%C++61.7C+N/A16618.8h1.8C+4.3C+
T32 Bull 1,1701,1597521.541C+1.1422.684%D-29.336%C++35.6DN/A10532.6h11.8C+51.9C
RAMS .50M 1,1441,1432764.141C+1.4640.499%C78.74%C+38.5C+N/A12029.7h2.3C-5.6C+
L100 Python HEAT 1,3741,0321387.478C+4.7954.108%C+N/A46.5C*15.4C+22622.2h5.3C+9.8C++
MG-HBR1 Dragoon 1,0391,0282314.45A*1.7635.89%C+28.502%C-59.8B+N/A17417.2h4.8B+13.4B+
NS-15 Gallows 1,0049921865.333B**2.6528.777%C39.516%B+99.2C++1.2C29610h9.3B+32.3C**
Hellfire Rocket Pods 1,0219186314.571B11.8952.263%C+N/A105.5C+11.8D3828.7h16.5C+31.6C++
Tank Mine 1,1808201028.039A*5.3527.332%DN/A149.1B65.5C+9905.5h1.5B++5.6C+
NSX Tomoe 8067995581.432C1.2532.525%C**38.924%C41C--N/A10019.5h13.8C42.4C+
Frag Grenade 7907661766N/A763.3138.541%D*N/A333D--10.4C12032.3h4.1D-10.6D--
AS16 NightHawk 7357332253.258B+0.5757.228%A17.463%B+61.6C*N/A21511.9h3.6B+6.2B*
M18 Needler 1,0836823851.771C-0.9133.266%C+N/A15.1C8.9C-11945.2h129.3C+388.7C+
Rocklet Rifle 1,1846613331.985A0.7053.668%C+N/A34.8C*27.5C+39619h30.2B+56.4B+
NS-61 Emissary 6486456321.021C+1.6631.83%C**22.326%B+20.7DN/A6531.1h13.2C+41.4C*
Claymore 5935931045.702C3.0222.461%D*N/A92.7D--N/A2686.4h1.2C+5.2D-
ML-7 7534894861.006C+1.6862.862%B+1.431%D-29.6C+16C+32716.5h7.2C11.5C+
MG-C1 Kindred 4854831144.237A**1.5530.831%C**30.435%B+91.1B++N/A2645.3h8.5B++27.7B++
SOAS-20 4844783621.32C1.3727.522%D28.452%B+35.7C-N/A10713.4h11.1C++40.2C+
M2 Mutilator 4774681602.925C*0.2421.686%B*24.786%B**46.8B++N/A12810h16.9C+77.7B
M2 Mutilator 4704631602.894C*0.2121.222%B*26.998%A+46.3B*N/A13310h16.6C+78.3B+
G20 Vulcan-H 5924083711.027B+8.3452.229%C**N/A81.6A36.8B+6395h59.5B**114B**
T2 Striker 6503882251.724A+0.9655.876%BN/A24C**16.2C++22716.2h35C*62.7B
NSX-P Naginata 395386884.386A+1.7028.022%C**37.824%B+96.5B+2.3B++2924h9.9C*35.3B
TAS-16 Blackjack 3773721412.638B++0.0559.985%C17.204%C*41.3C--N/A1539h2.2C*3.7C++
Auraxium Chainblade 41836514,5470.025C2.6613.307%D*1.918%D-0.5CN/A1722.4h1.9B14.6C
Bighorn .50M 3383382613A+10.3146.108%C**83.432%B+105.6A*N/A3023.2h1.6B*3.5B++
NSX Tengu 299299694.333M1.6542.592%B36.789%A++72.9BN/A2734.1h9.6B+22.5B+
The Slasher 2822739,3140.029C--2.6616.597%D*4.396%D0.6C-N/A2458.4h1.7B++10.5C
AMR-66 262258833.108A+0.4235.124%B++35.659%B**37.9C+N/A1786.8h7.1B+20.3B+
TRS-12 Uppercut 2522471661.488C+1.2042.193%F17.814%C**38C--N/A1266.5h2.4C+5.6C-
Soldier Soaker 2452451941.263C+1.4232.361%D15.51%C*61.3C+N/A2294h5B*15.4C**
NSX Daimyo 239239504.78C*2.0941.059%C-96.234%B+47.8DN/A1395h2.7D6.5C-
TRAP-M1 2222211421.556C+1.1329.009%C-22.172%D46C+N/A1154.8h8.5C++29.3C++
T4 AMP 2182162041.059C+1.6328.678%C+30.093%A39.3CN/A1405.5h14.3C+49.8C+
M12 Kobalt 194188726.857C+24.1730.865%A*24.468%B**98.9B+3.2C3691.9h21.3D--68.9B+
NS-30 Vandal 179179305.967B++3.2839%B+27.374%C+94.2B**N/A3161.9h4.4B++11.2B+
Hunter QCX 1791781701.047C**1.6448.286%C*32.023%B++21.2C**N/A588.4h2.8B+5.9B+
Skyguard 251173276.407B+3.7236.115%B++1.734%C20.8B9.4C2008.3h110.8C++306.9B+
NSX Tanto 171166553.018A+0.3327.213%C-33.735%B++30.2DN/A1795.5h10.5B+38.5C**
NS-AM7 Archer 2671623380.479C+2.2168.905%A9.259%D--5.9C-3.8B++6227.4h29.5D*42.8D
M1 Heavy Cycler 147146911.604C+1.0816.466%C+21.233%B+27.5C+N/A1425.3h15.5B+94.4B+
NS-45 Pilot 149145751.933C*0.7532.834%C+31.724%C++111.5B+3.1A++3721.3h5.4B++16.6B+
NSX-P Tanto 133131751.747C*0.9427.896%C36.641%B**38.5CN/A2523.4h10.7C**38.4B
M20 Basilisk 1751301111.818A+9.1346.038%B+8.462%B**36.1B*12.5B**3103.6h60.3B*130.9B++
E540 Halberd 1471131110.273C+7.5939.914%DN/A47.1A14.2C+10592.4h4.1B**10.3B+
P2-120 HEAT 136104911.556B+8.8748.66%B+N/A45.2B++13.9B5552.3h6.5C++13.3B+
M40 Fury 152100205C-2.3165.259%M++N/A62.5C+32.5M++4731.6h40.5T*62D**
NS-TMC-01 "His Regards" 110999,6280.01D2.686.182%F7.071%C++0.3DN/A1381.4h2.3C37.3F-
M18 Locust 14694194.947C*2.2627.55%D-N/A19.6C--10.8D1374.8h104.2C+378.2C+
Ripper AE 95937720.12B*2.5725.099%D20.43%B2.4DN/A739.1h1.4C5.4C++
M40 Fury 12490204.5C-1.8137.718%C+1.111%D31D-11.7C**1872.9h24.3F-64.5D*
M3 Pounder HEG 9384950.884D1.8042.791%C+3.571%C**15.8D1.7D*1115.3h13.1B+30.6B
P525 Marauder-H 8883711.857C-9.1747.862%B**N/A92.2D5.6C--3840.9h12.5F--26.2D-
M12 Kobalt 8481181A++78.3127.688%A++27.161%A++162A++6B++5300.5h12.1B**43.7B**
M1 Heavy Cycler 7877272.852B0.1720.188%C*23.377%B+48.1B+N/A1891.6h10.1A+49.9B++
MR1 Fracture 12476701.086C+1.6052.822%A2.632%D10C6.3C*1297.6h69.1D--130.8C+
T1A Unity 7676282.714B+0.0325.08%D42.105%A++44.7CN/A2151.7h10.3B*41.1C**
MR1 Fracture 11269850.812C1.8753.402%AN/A8.1C--5.1C978.5h82.1D*153.8C+
TRAC-Shot 6968272.519B+0.1726.915%C+23.529%B+35.8CN/A1601.9h8.9B*33.2B++
TX2 Emperor 6464401.6B1.0926.594%D29.688%B++35.6CN/A1451.8h7.2B++27.2C*
M12 Kobalt-H 6663231.5C++28.8123.077%C++12.698%D--126C+6C*4240.5h11.5B++49.9B+
M18 Rotary 9961351.743C0.9424.72%D**N/A13.9C--8.6D1594.4h101.4C++410.2C
E540 Halberd-H 916178.714C-6.0356.107%C-N/A67.8B+33.3B*7930.9h4.8C*8.6C**
LC3 Jaguar 5252321.625C+1.0620.832%D*28.846%B*28.9C--N/A4461.8h10.5C++50.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit150258,06419.5h
Anti-Vehicle MANA Turret42420.5h
Spawn Beacon124,2604.7h
AE Nano-Armor Kit1526,3891.7h
AE Medical Applicator9265,7494.8h
Nanite Revive Grenade01,2790.4h
Medical Applicator4317,5411.8h
Motion Spotter3612,1008.1h
Welding Device01,2330.1h
Spitfire Auto-Turret46980.6h
Recon Detection Device538,19813.7h
Ammunition Package97370.4h
Shield Recharging Field4840.1h
Medical Kit1,81816,31818.7h
M20 Drake1520.2h
Nano-Repair Grenade09970.3h

Check the help document for the dictionary if you want to learn more about words used here.


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