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Field Marshal THENOIRe[CHI] THENOIRe
TR BR 136

KDR: 2.55

Score: 41m

Last Seen: Jun 30th, 2019 2:27 AM
- OFFLINE - 416.2 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" T9 CARV P2-120 AP C-4 MG-S1 Jackal NS Decimator L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,220,074 MLG Score: 2574
Fun Score: N/A
Cheeseburgers Flipped: 460TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.272%32.001%87340117455,0822.501450.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.849%1.191B**1.698A++-1.427D**HEAD ++ (~18.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.489B+10.40.273C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.115%0.414%387312112,9008956043.24022479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%-0.341C--1.085D*0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.24C++41.80.211C++80.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.885%0.587%983612089,205150334086.12035270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%0.476B+-1.271D**0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.623B+6.70.466B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.78%8.452%134712071,05312354570.851942230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.175%0.794B++0.988B*0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.60.292C*37.90.051C+46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.506%77.747%134812066,7901848153.67226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.402%0.679B+0.693B+0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.30.279C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.433%16.885%134312119181765100.519819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%0.987B*0.444B0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.415B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 42
41m272.9%376 (22.6k)330 (19.8k)2.5460396,63237,9542.76237136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214957227.066%26.398%71403:1739

8% Combat Medic12% Engineer39% Heavy Assault21% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2015 11:24 AMJan 28th, 2019 7:15 PMJul 15th, 2019 11:47 AM (2d) (PST)Jun 30th, 2019 12:21 AM (17d) (PST)Jun 29th, 2019 10:27 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7792125670.7780.3050.2052.3220.0732574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,74712,73634,011471812139419,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2071.2h/86.3d 8,211 25,509 27,535 288.5k 2,598 7,451 9,092 96.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:11,244
Deaths:3,582
KDR:3.139
Accuracy:27.700% B**
HSR:37.727% A++
T9A "Butcher"
B++
Kills:3,857
Deaths:1,791
KDR:2.154
Accuracy:24.394% C+
HSR:32.590% B++
T9 CARV
A++
Kills:3,819
Deaths:1,768
KDR:2.160
Accuracy:24.740% B**
HSR:35.873% A++
MG-H1 Watchman
B+
Kills:1,680
Deaths:1,010
KDR:1.663
Accuracy:25.671% B+
HSR:29.226% B+
NS-15M2
C++
Kills:1,453
Deaths:1,021
KDR:1.423
Accuracy:22.883% C
HSR:26.153% C++
MG-H1 Watchman AE
A
Kills:1,217
Deaths:387
KDR:3.145
Accuracy:27.721% B
HSR:39.770% A
T32 Bull
B++
Kills:1,159
Deaths:752
KDR:1.541
Accuracy:22.684% C
HSR:29.336% B++
T16 Rhino
B+
Kills:1,120
Deaths:925
KDR:1.211
Accuracy:23.209% B+
HSR:24.107% C**
NSX Naginata
B**
Kills:835
Deaths:251
KDR:3.327
Accuracy:27.205% B**
HSR:36.407% B**
TMG-50
A*
Kills:685
Deaths:217
KDR:3.157
Accuracy:29.329% A+
HSR:38.978% A*
NSX-P Naginata
A
Kills:80
Deaths:29
KDR:2.759
Accuracy:24.870% B+
HSR:38.750% A
Kills:27,149
Deaths (as Heavy Assault):11,733
Deaths (to Heavy Assaults):11,065
KDR:2.3139
Kill Difference:15,416
Playtime:809.777 hours
Usage:39%
Score:15.543m
Score/min:320
Accuracy (listed only):25.491%
HSR (listed only):33.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B**
Kills:2,616
Deaths:1,026
KDR:2.550
Accuracy:30.270% B++
HSR:28.288% B**
NS-7 PDW
B**
Kills:1,744
Deaths:681
KDR:2.561
Accuracy:30.396% B**
HSR:22.821% B*
NS-11C
B**
Kills:1,704
Deaths:1,293
KDR:1.318
Accuracy:25.348% C**
HSR:25.470% B**
NS-11CB
B**
Kills:1,521
Deaths:685
KDR:2.220
Accuracy:28.785% B++
HSR:28.337% B**
SMG-46 Armistice
A++
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% B+
HSR:27.532% A++
LC2 Lynx
A
Kills:1,399
Deaths:844
KDR:1.658
Accuracy:28.746% B**
HSR:28.520% A
SMG-46AE Armistice
B*
Kills:1,288
Deaths:319
KDR:4.038
Accuracy:31.515% B
HSR:30.202% B*
PDW-16 Hailstorm
A+
Kills:1,194
Deaths:716
KDR:1.668
Accuracy:25.923% B
HSR:24.791% A+
TRAC-5
A++
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:28.298% A
HSR:28.197% A++
HC1 Cougar
B*
Kills:1,175
Deaths:546
KDR:2.152
Accuracy:28.362% B*
HSR:26.638% B++
NS Baron G5
A
Kills:1,105
Deaths:352
KDR:3.139
Accuracy:53.993% B**
HSR:20.091% A
AS16 NightHawk
A++
Kills:369
Deaths:145
KDR:2.545
Accuracy:55.783% A++
HSR:15.176% C*
TAS-16 Blackjack
B+
Kills:305
Deaths:128
KDR:2.383
Accuracy:62.582% C*
HSR:18.361% B+
TRS-12 Uppercut
B
Kills:244
Deaths:166
KDR:1.470
Accuracy:42.040% D*
HSR:17.623% B
NSX Tanto
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:27.055% C++
HSR:33.735% A
NSX-P Tanto
A
Kills:88
Deaths:58
KDR:1.517
Accuracy:27.092% C**
HSR:34.091% A
TRAC-Shot
B**
Kills:68
Deaths:27
KDR:2.519
Accuracy:26.915% B
HSR:23.529% B**
LC3 Jaguar
A+
Kills:52
Deaths:32
KDR:1.625
Accuracy:20.832% D
HSR:28.846% A+
Kills:17,690
Deaths (as Light Assault):8,216
Deaths (to Light Assaults):6,848
KDR:2.15312
Kill Difference:9,474
Playtime:414.565 hours
Usage:20%
Score:8.129m
Score/min:327
Accuracy (listed only):33.482%
HSR (listed only):25.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:2,616
Deaths:1,026
KDR:2.550
Accuracy:30.270% B++
HSR:28.288% B**
NS-7 PDW
B**
Kills:1,744
Deaths:681
KDR:2.561
Accuracy:30.396% B**
HSR:22.821% B*
TSAR-42
B*
Kills:1,489
Deaths:516
KDR:2.886
Accuracy:44.274% B*
HSR:69.980% C++
SMG-46 Armistice
A++
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% B+
HSR:27.532% A++
SMG-46AE Armistice
B*
Kills:1,288
Deaths:319
KDR:4.038
Accuracy:31.515% B
HSR:30.202% B*
NS-44 Commissioner
B**
Kills:1,199
Deaths:1,142
KDR:1.050
Accuracy:40.301% B+
HSR:28.857% B**
PDW-16 Hailstorm
A+
Kills:1,194
Deaths:716
KDR:1.668
Accuracy:25.923% B
HSR:24.791% A+
NS-44 Commissioner AE
B*
Kills:1,173
Deaths:736
KDR:1.594
Accuracy:40.270% C+
HSR:32.651% B*
M77-B
A+
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:40.568% B+
HSR:87.608% A+
SR-7
B**
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:43.401% B+
HSR:87.425% B**
RAMS-AE .50M
C*
Kills:1,160
Deaths:141
KDR:8.227
Accuracy:40.949% C+
HSR:82.672% C*
RAMS .50M
C**
Kills:1,143
Deaths:276
KDR:4.141
Accuracy:40.499% C**
HSR:78.740% C+
NS-357 Underboss
B**
Kills:750
Deaths:618
KDR:1.214
Accuracy:37.793% C++
HSR:29.200% B**
NSX Tomoe
B++
Kills:723
Deaths:550
KDR:1.315
Accuracy:32.423% B++
HSR:38.174% C++
NS-61 Emissary
B**
Kills:645
Deaths:632
KDR:1.021
Accuracy:31.830% B+
HSR:22.326% B**
SOAS-20
B**
Kills:474
Deaths:360
KDR:1.317
Accuracy:27.475% C+
HSR:28.270% B**
Soldier Soaker
C*
Kills:245
Deaths:194
KDR:1.263
Accuracy:32.361% C+
HSR:15.510% C*
NSX Daimyo
B+
Kills:234
Deaths:50
KDR:4.680
Accuracy:40.990% C+
HSR:96.154% B+
TRAP-M1
C+
Kills:221
Deaths:142
KDR:1.556
Accuracy:29.009% C+
HSR:22.172% C-
99SV
B*
Kills:220
Deaths:92
KDR:2.391
Accuracy:36.838% B*
HSR:32.273% C
T4 AMP
A++
Kills:214
Deaths:202
KDR:1.059
Accuracy:28.654% C*
HSR:29.907% A++
NS-AM7 Archer
A
Kills:157
Deaths:335
KDR:0.469
Accuracy:68.932% A
HSR:8.917% D-
TX2 Emperor
A
Kills:62
Deaths:40
KDR:1.550
Accuracy:26.737% C
HSR:29.032% A
Kills:20,745
Deaths (as Infiltrator):9,690
Deaths (to Infiltrators):6,045
KDR:2.14087
Kill Difference:11,055
Playtime:431.637 hours
Usage:21%
Score:6.879m
Score/min:266
Accuracy (listed only):36.094%
HSR (listed only):41.457%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,704
Deaths:1,293
KDR:1.318
Accuracy:25.348% C**
HSR:25.470% B**
NS-11CB
B**
Kills:1,521
Deaths:685
KDR:2.220
Accuracy:28.785% B++
HSR:28.337% B**
LC2 Lynx
A
Kills:1,399
Deaths:844
KDR:1.658
Accuracy:28.746% B**
HSR:28.520% A
TRAC-5
A++
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:28.298% A
HSR:28.197% A++
HC1 Cougar
B*
Kills:1,175
Deaths:546
KDR:2.152
Accuracy:28.362% B*
HSR:26.638% B++
NS Baron G5
A
Kills:1,105
Deaths:352
KDR:3.139
Accuracy:53.993% B**
HSR:20.091% A
MG-HBR1 Dragoon
B
Kills:897
Deaths:211
KDR:4.251
Accuracy:35.308% B
HSR:26.198% C
AS16 NightHawk
A++
Kills:369
Deaths:145
KDR:2.545
Accuracy:55.783% A++
HSR:15.176% C*
TAS-16 Blackjack
B+
Kills:305
Deaths:128
KDR:2.383
Accuracy:62.582% C*
HSR:18.361% B+
TRS-12 Uppercut
B
Kills:244
Deaths:166
KDR:1.470
Accuracy:42.040% D*
HSR:17.623% B
AMR-66
A++
Kills:208
Deaths:74
KDR:2.811
Accuracy:34.479% A
HSR:36.058% A++
NSX Tanto
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:27.055% C++
HSR:33.735% A
NSX-P Tanto
A
Kills:88
Deaths:58
KDR:1.517
Accuracy:27.092% C**
HSR:34.091% A
TRAC-Shot
B**
Kills:68
Deaths:27
KDR:2.519
Accuracy:26.915% B
HSR:23.529% B**
LC3 Jaguar
A+
Kills:52
Deaths:32
KDR:1.625
Accuracy:20.832% D
HSR:28.846% A+
Kills:10,482
Deaths (as Engineer):5,148
Deaths (to Engineers):5,735
KDR:2.03613
Kill Difference:5,334
Playtime:256.576 hours
Usage:12%
Score:5.126m
Score/min:333
Accuracy (listed only):35.041%
HSR (listed only):26.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:2,616
Deaths:1,026
KDR:2.550
Accuracy:30.270% B++
HSR:28.288% B**
NS-7 PDW
B**
Kills:1,744
Deaths:681
KDR:2.561
Accuracy:30.396% B**
HSR:22.821% B*
SMG-46 Armistice
A++
Kills:1,471
Deaths:611
KDR:2.408
Accuracy:28.748% B+
HSR:27.532% A++
SMG-46AE Armistice
B*
Kills:1,288
Deaths:319
KDR:4.038
Accuracy:31.515% B
HSR:30.202% B*
PDW-16 Hailstorm
A+
Kills:1,194
Deaths:716
KDR:1.668
Accuracy:25.923% B
HSR:24.791% A+
TORQ-9
A+
Kills:1,179
Deaths:526
KDR:2.241
Accuracy:27.598% B++
HSR:34.012% A+
NS-11A
A++
Kills:1,179
Deaths:468
KDR:2.519
Accuracy:27.292% B+
HSR:36.217% A++
Cycler TRV
A*
Kills:1,177
Deaths:413
KDR:2.850
Accuracy:27.533% B*
HSR:34.495% A*
TAR
M
Kills:1,177
Deaths:428
KDR:2.750
Accuracy:26.498% B+
HSR:40.102% M
TAR-AE
B*
Kills:1,176
Deaths:434
KDR:2.710
Accuracy:27.178% C+
HSR:33.418% B*
T1 Cycler
A**
Kills:1,173
Deaths:489
KDR:2.399
Accuracy:26.556% B*
HSR:37.852% A**
NS Baron G5
A
Kills:1,105
Deaths:352
KDR:3.139
Accuracy:53.993% B**
HSR:20.091% A
AS16 NightHawk
A++
Kills:369
Deaths:145
KDR:2.545
Accuracy:55.783% A++
HSR:15.176% C*
TAS-16 Blackjack
B+
Kills:305
Deaths:128
KDR:2.383
Accuracy:62.582% C*
HSR:18.361% B+
TRS-12 Uppercut
B
Kills:244
Deaths:166
KDR:1.470
Accuracy:42.040% D*
HSR:17.623% B
T1A Unity
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:24.779% N/A
HSR:44% N/A
Kills:17,447
Deaths (as Combat Medic):6,924
Deaths (to Combat Medics):4,111
KDR:2.51979
Kill Difference:10,523
Playtime:157.199 hours
Usage:8%
Score:4.006m
Score/min:425
Accuracy (listed only):34.293%
HSR (listed only):29.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,143
Deaths:445
KDR:2.569
Accuracy:21.710% B**
HSR:23.885% B+
MRC3 Mercy
B**
Kills:1,140
Deaths:430
KDR:2.651
Accuracy:21.482% B**
HSR:23.158% B+
M2 Mutilator
A++
Kills:441
Deaths:155
KDR:2.845
Accuracy:21.151% A++
HSR:26.531% A++
M2 Mutilator
A+
Kills:441
Deaths:155
KDR:2.845
Accuracy:21.569% A+
HSR:25.170% A+
M1 Heavy Cycler
B++
Kills:146
Deaths:91
KDR:1.604
Accuracy:16.466% B+
HSR:21.233% B++
M3 Pounder HEG
B+
Kills:84
Deaths:95
KDR:0.884
Accuracy:42.791% B+
HSR:3.571% B
M1 Heavy Cycler
B**
Kills:77
Deaths:27
KDR:2.852
Accuracy:20.188% B**
HSR:23.377% B*
MR1 Fracture
A++
Kills:76
Deaths:70
KDR:1.086
Accuracy:52.687% A++
HSR:2.632% D
MR1 Fracture
A++
Kills:66
Deaths:85
KDR:0.776
Accuracy:53.356% A++
HSR:0% F-
Kills:3,614
Deaths (as MAX Suit):776.500
Deaths (to MAX Suits):1,330
KDR:4.65422
Kill Difference:2,837.500
Playtime:57.582 hours
Usage:3%
Score:1.337m
Score/min:387
Accuracy (listed only):30.155%
HSR (listed only):16.617%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,334
V. Kills:48 N/A
Deaths:139
KDR:9.597
Accuracy:29.669% C+
KPH:61.500 B+
VKPH:2.200 D
Hellfire Rocket Pods
B+
Kills:903
V. Kills:102 N/A
Deaths:63
KDR:14.333
Accuracy:52.171% B+
KPH:106.100 B+
VKPH:12 C
M18 Needler
C**
Kills:663
V. Kills:391 169%
Deaths:385
KDR:1.722
Accuracy:33.305% C++
KPH:15 C**
VKPH:8.800 C+
M18 Locust
C+
Kills:92
V. Kills:51 177%
Deaths:19
KDR:4.842
Accuracy:27.593% D
KPH:19 C+
VKPH:10.500 C
M18 Rotary
C+
Kills:61
V. Kills:38 156%
Deaths:35
KDR:1.743
Accuracy:24.720% D*
KPH:13.800 C+
VKPH:8.600 C+
Kills:3,053 (2,150 + 0)
Deaths:641
KDR:4.763
VKDR:0.983
Vehicle Kills:630
Kill Difference:2,412
Playtime:83.674 hours
Usage:4%
Score:0.844m
Score/min:168
Piloting Accuracy:24.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,214
V. Kills:951 233%
Deaths:118
KDR:18.763
Accuracy:57.095% C++
KPH:60.800 A*
VKPH:26.100 A
L100 Python HESH
A+
Kills:1,296
V. Kills:220 N/A
Deaths:44
KDR:29.455
Accuracy:54.295% B++
KPH:84.700 A
VKPH:14.400 A+
L100 Python HEAT
B**
Kills:1,032
V. Kills:342 301%
Deaths:138
KDR:7.478
Accuracy:54.108% C**
KPH:46.600 B**
VKPH:15.400 B++
Skyguard
B**
Kills:173
V. Kills:78 219%
Deaths:27
KDR:6.407
Accuracy:35.943% B**
KPH:21 B**
VKPH:9.500 C+
Kills:4,715 (4,715 + 0)
Deaths:327
KDR:14.419
VKDR:4.865
Vehicle Kills:1,591
Kill Difference:4,388
Playtime:82.080 hours
Usage:4%
Score:1.432m
Score/min:291
Driving Accuracy:35.943%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:3,332
V. Kills:1,587 210%
Deaths:246
KDR:13.545
Accuracy:50.595% B+
KPH:48.400 A+
VKPH:23.100 B**
P2-120 HESH
B*
Kills:1,158
V. Kills:203 N/A
Deaths:46
KDR:25.174
Accuracy:48.351% B++
KPH:68.100 B*
VKPH:11.900 B+
E540 Halberd
A++
Kills:113
V. Kills:34 323%
Deaths:11
KDR:10.273
Accuracy:39.914% C+
KPH:47.400 A++
VKPH:14.300 C*
P2-120 HEAT
A
Kills:82
V. Kills:27 293%
Deaths:9
KDR:9.111
Accuracy:47.648% B+
KPH:41 A
VKPH:13.500 B*
Kills:4,685 (4,572 + 113)
Deaths:312
KDR:15.016
VKDR:5.933
Vehicle Kills:1,851
Kill Difference:4,373
Playtime:90.203 hours
Usage:4%
Score:1.827m
Score/min:338
Driving Accuracy:47.648%
Gunner Accuracy:39.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:403
V. Kills:181 221%
Deaths:37
KDR:10.892
Accuracy:51.952% B+
KPH:81.100 A++
VKPH:36.400 B*
P525 Marauder-H
C+
Kills:66
V. Kills:5 N/A
Deaths:7
KDR:9.429
Accuracy:47.074% A+
KPH:79.700 C-
VKPH:6 C+
E540 Halberd-H
A
Kills:61
V. Kills:30 197%
Deaths:7
KDR:8.714
Accuracy:56.107% C+
KPH:70.700 A
VKPH:34.800 A
M12 Kobalt-H
C++
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:22.602% C++
KPH:125.100 C++
VKPH:4.500 C
Kills:586 (0 + 586)
Deaths:53
KDR:11.057
VKDR:4.113
Vehicle Kills:218
Kill Difference:533
Playtime:7.111 hours
Usage:0%
Score:0.258m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:22.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:186
V. Kills:6 N/A
Deaths:7
KDR:26.571
Accuracy:30.860% M
KPH:99.400 B**
VKPH:3.200 C+
M20 Basilisk
A
Kills:124
V. Kills:44 276%
Deaths:11
KDR:11.273
Accuracy:45.962% B*
KPH:35.300 A
VKPH:12.500 A
M40 Fury
M**
Kills:100
V. Kills:52 189%
Deaths:20
KDR:5
Accuracy:65.296% M*
KPH:62 B
VKPH:32.300 M**
M40 Fury
B+
Kills:90
V. Kills:34 257%
Deaths:20
KDR:4.500
Accuracy:37.718% C**
KPH:31.100 D
VKPH:11.800 B+
M12 Kobalt
A*
Kills:81
V. Kills:3 N/A
Deaths:1
KDR:81
Accuracy:27.753% A*
KPH:150.200 A*
VKPH:5.600 B++
Kills:581 (0 + 581)
Deaths:59
KDR:9.847
VKDR:2.356
Vehicle Kills:139
Kill Difference:522
Playtime:10.432 hours
Usage:1%
Score:0.203m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:27.753%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,31611,2443,5823.139B+0.5927.7%B**37.727%A++55.1B+N/A160204h9.7B**34.9B++
T9A "Butcher" 3,9013,8571,7912.154C++0.3924.394%C+32.59%B++49.1CN/A15878.6h11.3C++46.3C++
T9 CARV 3,8503,8191,7682.16B++0.3924.74%B**35.873%A++43.5B++N/A14387.8h11B*44.5B++
P2-120 AP 4,9193,33224613.545B*11.0050.595%B+N/A48.4A+23.1B**32568.8h5.8B+11.5B++
C-4 3,8632,9131,1442.546B*0.0029.295%B++N/A137.4A44.8B**87321.2h1.2B+4.1B++
MG-S1 Jackal 2,6292,6161,0262.55A0.0030.27%B++28.288%B**55.3B*N/A19147.3h9.8B32.5B+
NS Decimator 3,0782,2228242.697A*0.1562.689%C*1.305%D46.8B*18C*25647.5h3.7B++5.9B++
L100 Python AP 3,1652,21411818.763M16.2257.095%C++N/A60.8A*26.1A33336.4h4B++7.1B*
NS-7 PDW 1,7561,7446812.561A*0.0130.396%B**22.821%B*48.7B**N/A13335.8h12B++39.5B++
NS-11C 1,7261,7041,2931.318B+1.2325.348%C**25.47%B**33.3BN/A11851.1h12.4B+49B+
MG-H1 Watchman 1,6961,6801,0101.663C++0.8825.671%B+29.226%B+42.1C+N/A11439.9h13.7B+53.5B+
NS-11CB 1,5381,5216852.22B*0.3328.785%B++28.337%B**36.8C*N/A11341.3h10B**34.9B*
TSAR-42 1,4971,4895162.886C+0.3444.274%B*69.98%C++42.4C*N/A12535.1h2.2C**5B+
SMG-46 Armistice 1,4861,4716112.408A0.1428.748%B+27.532%A++52.9AN/A14627.8h11.5B*39.9B++
NS-15M2 1,4681,4531,0211.423C+1.1222.883%C26.153%C++41.2C+N/A15835.3h12C**52.3C*
LC2 Lynx 1,4211,3998441.658B+0.8928.746%B**28.52%A37.9B+N/A13036.9h12.5B++43.6B++
M14 Banshee 1,3821,3341399.597B+7.0529.669%C+N/A61.5B+2.2D19721.7h15.4B+51.8B+
L100 Python HESH 1,5161,2964429.455A+26.9154.295%B++N/A84.7A14.4A+33315.3h3B+5.5B++
SMG-46AE Armistice 1,2931,2883194.038A*1.4931.515%B30.202%B*69.2B+N/A20218.6h10B*31.8B++
MG-H1 Watchman AE 1,2311,2173873.145B**0.6027.721%B39.77%A76.1B+N/A20916h11.1B++40.2B+
NS-44 Commissioner 1,2061,1991,1421.05C++1.5040.301%B+28.857%B**38.9C*N/A13530.8h3.4B+8.5B+
PDW-16 Hailstorm 1,2061,1947161.668B*0.8825.923%B24.791%A+37.2B+N/A10032.1h12.8B+49.3B+
TRAC-5 1,1911,1815342.212A++0.3328.298%A28.197%A++40AN/A18629.5h10.2B**35.9B*
TORQ-9 1,1931,1795262.241B++0.3127.598%B++34.012%A+47.9B++N/A19124.6h12.2B*44.4B++
NS-11A 1,1941,1794682.519B*0.0327.292%B+36.217%A++50.8B*N/A13823.2h10.4B**38B*
T7 Mini-Chaingun AE 1,1981,1783093.812A*1.2726.854%A21.477%A82.4A1.4B++18914.3h11.5B+42.9B++
T7 Mini-Chaingun 1,1961,1785552.123A0.4223.004%B**19.61%A++44.1B+N/A11526.7h11.8B*51.2B++
Cycler TRV 1,1911,1774132.85A+0.3027.533%B*34.495%A*61A+N/A20519.3h10.4B**37.8B*
TAR 1,1951,1774282.75B*0.2026.498%B+40.102%M53.7B**N/A15221.9h9.9A37.5B*
TAR-AE 1,1911,1764342.71B**0.1627.178%C+33.418%B*56C*N/A15021h9.9B*36.5B+
HC1 Cougar 1,1981,1755462.152B**0.3928.362%B*26.638%B++36.6BN/A10432.1h9.3B**32.7B++
T1 Cycler 1,1871,1734892.399A0.1526.556%B*37.852%A**50.8A++N/A26623.1h9.8A+36.9B**
NS-44 Commissioner AE 1,1841,1737361.594B0.9540.27%C+32.651%B*74.7B++N/A21815.7h3B++7.3B+
M77-B 1,1651,1621547.545S5.0040.568%B+87.608%A+52.1A++N/A17722.3h1.8B**4.5B*
SR-7 1,1621,1611577.395A4.8543.401%B+87.425%B**62.8AN/A18518.5h1.7B*4B++
RAMS-AE .50M 1,1601,1601418.227A+5.6840.949%C+82.672%C*61.7B++N/A16618.8h1.8B+4.3B+
T32 Bull 1,1701,1597521.541C++1.0122.684%C29.336%B++35.6C+N/A10432.6h11.8B51.9C*
P2-120 HESH 1,3611,1584625.174B**22.6348.351%B++N/A68.1B*11.9B+26317h4.2B+8.7B*
MRC3 Mercy 1,1741,1434452.569C*0.0221.71%B**23.885%B+41.1B*1.1B**12527.8h18.4B+84.9B++
RAMS .50M 1,1441,1432764.141B1.5940.499%C**78.74%C+38.5B++N/A11829.7h2.3C+5.6C*
MRC3 Mercy 1,1741,1404302.651C*0.1021.482%B**23.158%B+41.6B**1.2B**12827.4h17.8B+82.8B++
T16 Rhino 1,1301,1209251.211C++1.3423.209%B+24.107%C**40.3C**N/A12727.8h12.4B53.6B+
NS Baron G5 1,1161,1053523.139M0.5953.993%B**20.091%A61.7AN/A15217.9h4.2B+7.7C++
L100 Python HEAT 1,3741,0321387.478B+4.9354.108%C**N/A46.5B**15.4B++22622.2h5.3C*9.8B+
Hellfire Rocket Pods 1,0059036314.333B*11.7952.171%B+N/A106.2B+12C3808.5h16.5B31.6B+
MG-HBR1 Dragoon 9078972114.251M1.7035.308%B26.198%C55.4A+N/A16416.2h4.9B**14B*
NSX Naginata 8438352513.327A++0.7827.205%B**36.407%B**73.2B**N/A19411.4h9.5B++34.8B++
NS-357 Underboss 7557506181.214C*1.3337.793%C++29.2%B**61.5B++N/A18412.2h3.7B+9.7B+
Tank Mine 1,095747829.11M*6.5627.338%C-N/A143.7B++66.9C++9715.2h1.6B+5.8C**
NSX Tomoe 7307235501.315C+1.2332.423%B++38.174%C++38.9C+N/A9318.6h14.2C++43.7B+
TMG-50 6886852173.157A++0.6129.329%A+38.978%A*53.1B*N/A17212.9h9.3B*31.6B*
M18 Needler 1,0546633851.722C+0.8233.305%C++N/A15C**8.8C+11844.2h129.6B389.1B+
Rocklet Rifle 1,1606473281.973A*0.5753.758%C++N/A34.8B+27.6C**39518.6h30.2B+56.3B+
NS-61 Emissary 6486456321.021B1.5331.83%B+22.326%B**20.7CN/A6531.1h13.2C*41.4B+
Frag Grenade 6326131613N/A610.4537.265%D--N/A291.9D-9C++10682.1h4.5C-12D
Claymore 5805801015.743C+3.2022.568%D--N/A92.1D-N/A2646.3h1.2C++5.2D
SOAS-20 4804743601.317C+1.2327.475%C+28.27%B**35.4C+N/A10513.4h11.1B+40.3B
M2 Mutilator 4484411552.845B*0.3021.151%A++26.531%A++45.9A++N/A1299.6h16.7C*79.1B++
M2 Mutilator 4494411552.845B*0.3021.569%A+25.17%A+45.9A++N/A1269.6h17.1C*79.3B++
G20 Vulcan-H 5844033710.892A++8.3551.952%B+N/A80.6A++36.2B*6335h59.3A114.1A
T2 Striker 6223712221.671M0.8855.463%B+N/A23.9B**16.2B+22615.5h34.7B+62.6B+
AS16 NightHawk 3703691452.545A0.0055.783%A++15.176%C*45B+N/A1768.2h3.7B++6.6B*
ML-7 5143134320.725C++1.8264.908%B**1.278%D-24.8C++16B+33612.6h7.9C12.1C++
TAS-16 Blackjack 3093051282.383B**0.1662.582%C*18.361%B+36.3C+N/A1378.4h2.2B+3.5B+
Auraxium Chainblade 32227112,7790.021C2.5311.929%D**2.214%D0.4C--N/A1650.9h2.1C*17.6C--
The Slasher 2662589,0470.029C-2.5216.514%D*4.651%D0.6CN/A2446.4h1.7B++10.6C+
Soldier Soaker 2452451941.263C++1.2832.361%C+15.51%C*61.3B+N/A2294h5B+15.4B+
TRS-12 Uppercut 2492441661.47C*1.0842.04%D*17.623%B37.5C+N/A1216.5h2.3B+5.6C+
NSX Daimyo 234234504.68B+2.1340.99%C+96.154%B+47.8C+N/A1354.9h2.7C+6.5C+
TRAP-M1 2222211421.556C+0.9929.009%C+22.172%C-46B+N/A1094.8h8.5B+29.3B
99SV 221220922.391B+0.1636.838%B*32.273%C30.6B+N/A1447.2h4.6B++12.5B*
T4 AMP 2162142021.059C++1.4928.654%C*29.907%A++38.9C**N/A1375.5h14.3C**49.9B
AMR-66 211208742.811A*0.2634.479%A36.058%A++33.5B++N/A1646.2h7.4B++21.5B*
M12 Kobalt 192186726.571B*24.0230.86%M23.656%B**97.9B**3.2C+3751.9h21.1C68.4B++
Hunter QCX 1791781701.047B+1.5048.286%C**32.023%B+21.2B++N/A578.4h2.8B+5.9B+
Skyguard 251173276.407A++3.8635.943%B**1.734%C21.1B**9.5C+2018.2h109.5B304.7B*
NSX Tanto 171166533.132A*0.5927.055%C++33.735%A30.7C+N/A1785.4h10.2B++37.7B
NS-AM7 Archer 2611573350.469C+2.0868.932%A8.917%D-5.8C3.8B*6227.2h30.2D43.9C
M1 Heavy Cycler 147146911.604C*0.9416.466%B+21.233%B++27.5B+N/A1335.3h15.5B++94.4B+
M20 Basilisk 1681241111.273M++8.7345.962%B*8.871%B**35.4A12.6A3103.5h62.5B*135.9B**
E540 Halberd 1471131110.273B+7.7339.914%C+N/A47.1A++14.2C*10582.4h4.1A10.3B*
M40 Fury 152100205C2.4565.296%M*N/A62.5B+32.5M**4751.6h40.3T*61.8D--
NS-TMC-01 "His Regards" 110999,6200.01C--2.546.182%D**7.071%C+0.3CN/A1381.1h2.3C++37.3D*
M18 Locust 14392194.842B**2.3027.593%DN/A19.2C+10.6C1354.8h105.4C*381.9C**
M40 Fury 12490204.5C1.9537.718%C**1.111%D31D11.7B+1872.9h24.3D**64.5D
NSX-P Tanto 9088581.517B++1.0327.092%C**34.091%A30.3C++N/A2392.9h11.6B++42.9B+
M3 Pounder HEG 9384950.884C1.6642.791%B+3.571%B15.8C+1.7D--1085.3h13.1B++30.6B+
P2-120 HEAT 1098299.111B+6.5647.648%B+N/A41A13.5B*5622h6.7B+14B++
M12 Kobalt 8481181M++78.4527.753%A*27.161%A++162A**6B*5320.5h12.1B**43.5B**
NSX-P Naginata 8380292.759B**0.2124.87%B+38.75%A61.5B+2.3A++3381.3h10.8B++43.3B+
M1 Heavy Cycler 7877272.852B*0.3120.188%B**23.377%B*48.1A+N/A1831.6h10.1A++49.9B**
MR1 Fracture 12476701.086B+1.4652.687%A++2.632%D10.1C**6.4B++1297.5h68D129C**
TRAC-Shot 6968272.519B**0.0326.915%B23.529%B**35.8C++N/A1491.9h8.9B**33.2B*
MR1 Fracture 10866850.776C++1.7753.356%A++N/A7.9C+5C++958.4h84.7D*158.7C++
P525 Marauder-H 716679.429C6.8847.074%A+N/A82.5C6.3C+3510.8h13.9F--29.5D
TX2 Emperor 6262401.55B++1.0026.737%C29.032%A34.4C*N/A1341.8h7.4B*27.6B
M18 Rotary 9961351.743C++0.8024.72%D*N/A13.9C+8.6C+1554.4h101.4B+410.2C*
E540 Halberd-H 916178.714C++6.1756.107%C+N/A67.8A33.3A7810.9h4.8B+8.6B++
M12 Kobalt-H 5856228B+25.4522.602%C++14.286%C--140B+5C+4100.4h12B+53.3B++
LC3 Jaguar 5252321.625C*0.9220.832%D28.846%A+28.9C+N/A4151.8h10.5B++50.4B
T1A Unity 5050222.273B**0.2724.779%C44%A**41.7C+N/A2431.2h10.1B**40.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103,8844.5h
Anti-Vehicle MANA Turret42420.5h
Nano-Armor Kit150258,06419.5h
Motion Spotter3612,0988.1h
AE Nano-Armor Kit1221,5531.4h
AE Medical Applicator9265,2324.7h
Nanite Revive Grenade01,2690.4h
Medical Applicator4317,5411.8h
Spitfire Auto-Turret14110.4h
Welding Device01,2330.1h
Recon Detection Device436,57311.6h
Shield Recharging Field4840.1h
Ammunition Package75510.3h
Medical Kit1,48413,29415.8h
Nano-Repair Grenade09890.3h
M20 Drake1520.2h

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