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Brigadier Record Smasher TJK1[EAWB] TJK1
NC BR 79

KDR: 1.99

Score: 44.7m

Last Seen: May 26th, 2020 1:37 AM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald
Level Progress (to 80): 25%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS SAS-R LA1 Anchor M20 Mustang GD-7F Blitz GD-10 NC6A GODSAW AF-4 Cyclone M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,228,031 MLG Score: 1781
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.291%29.093%79448123553,1532.08329-0.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.567%1.111B**1.045B**-1.247D*HEAD ++ (~15.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.592B+8.10.428B21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.71%1.48%6225127810,336172852635.98148196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.829%-0.813D--0.062C+0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.10.246C++360.32C*85.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.695%0.943%9112821061435350.0738162294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.518D-1.015D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.546B+6.20.501B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.567%0.869%216812752,647148021071.78731126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.975%-0.127C-0.884D--0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.851B*6.10.845B*11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.876%74.801%216412797,020244452.87117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.737%0.983B*0.462B+0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.556B+1.80.427B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.954%13.787%216412791,6321609181.01429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-0.066C+-0.759D-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.387C**3.20.322C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m203.8%464 (27.8k)377 (22.6k)1.9912890,20945,3022.1724279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283511024.476%24.509%60002:3734

6% Combat Medic37% Engineer16% Heavy Assault20% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2014 9:48 PMApr 17th, 2020 7:33 PMMay 27th, 2020 7:54 PM (3d) (PST)May 25th, 2020 10:39 PM (5d) (PST)May 25th, 2020 9:37 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7762185580.7620.3820.1871.7390.0921781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,57313,06633,507462311104622,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1974.4h/82.3d 8,206 22,109 23,721 206.1k 1,463 4,974 10,889 92m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:4,517
Deaths:1,673
KDR:2.700
Accuracy:27.342% B
HSR:36.042% A
NC6A GODSAW
A+
Kills:2,893
Deaths:784
KDR:3.690
Accuracy:30.297% C++
HSR:39.993% A+
NC6 Gauss SAW
A++
Kills:2,315
Deaths:1,206
KDR:1.920
Accuracy:25.394% B*
HSR:34.773% A++
GD-22S
B++
Kills:1,689
Deaths:728
KDR:2.320
Accuracy:26.120% B+
HSR:29.781% B++
EM6
C*
Kills:1,322
Deaths:540
KDR:2.448
Accuracy:23.624% C*
HSR:25.719% C*
NC6S Gauss SAW S
B+
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:26.754% B+
HSR:24.957% C++
NS-15M AE
C*
Kills:1,159
Deaths:503
KDR:2.304
Accuracy:24.364% C
HSR:29.940% C*
MGR-L1 Promise
A**
Kills:327
Deaths:85
KDR:3.847
Accuracy:33.124% A++
HSR:45.260% A**
NS-15M2
A*
Kills:296
Deaths:94
KDR:3.149
Accuracy:26.523% C*
HSR:46.622% A*
NSX Naginata
M+
Kills:294
Deaths:74
KDR:3.973
Accuracy:31.869% A++
HSR:51.020% M+
EM1
A++
Kills:92
Deaths:64
KDR:1.438
Accuracy:23.176% C*
HSR:33.696% A++
Kills:16,066
Deaths (as Heavy Assault):6,244
Deaths (to Heavy Assaults):13,340
KDR:2.57303
Kill Difference:9,822
Playtime:307.960 hours
Usage:16%
Score:8.637m
Score/min:467
Accuracy (listed only):27.144%
HSR (listed only):36.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:3,192
Deaths:1,865
KDR:1.712
Accuracy:25.897% C*
HSR:26.692% B**
Blitz GD-10
B**
Kills:2,999
Deaths:2,109
KDR:1.422
Accuracy:24.945% C+
HSR:23.074% B**
AF-4 Cyclone
B++
Kills:2,710
Deaths:1,335
KDR:2.030
Accuracy:27.932% B+
HSR:24.059% B++
AF-4A Bandit
B+
Kills:1,979
Deaths:892
KDR:2.219
Accuracy:26.970% C*
HSR:26.579% B+
AF-19 Mercenary
C+
Kills:1,598
Deaths:1,510
KDR:1.058
Accuracy:22.711% C+
HSR:21.777% C+
AC-X11
C**
Kills:1,581
Deaths:829
KDR:1.907
Accuracy:26.995% C**
HSR:21.822% C+
19A Fortuna
B+
Kills:1,287
Deaths:571
KDR:2.254
Accuracy:27.096% C+
HSR:23.155% B+
Tempest
C-
Kills:1,234
Deaths:581
KDR:2.124
Accuracy:25.558% C-
HSR:17.423% D
Razor GD-23
B*
Kills:1,216
Deaths:521
KDR:2.334
Accuracy:29.162% B*
HSR:18.257% C--
MKV Suppressed
C+
Kills:1,202
Deaths:827
KDR:1.453
Accuracy:26.218% C+
HSR:15.141% D
AF-4AE Cyclone
A++
Kills:1,190
Deaths:265
KDR:4.491
Accuracy:32.766% B++
HSR:39.412% A++
NS-7 PDW
C
Kills:1,190
Deaths:885
KDR:1.345
Accuracy:24.200% C
HSR:14.202% D
NS Baron G5AE
C-
Kills:1,176
Deaths:807
KDR:1.457
Accuracy:43.896% C-
HSR:12.500% D
MGR-S1 Gladius
M++
Kills:858
Deaths:184
KDR:4.663
Accuracy:36.588% A++
HSR:46.037% M++
NS-11C
B**
Kills:855
Deaths:356
KDR:2.402
Accuracy:27.565% B+
HSR:26.433% B**
Mauler S6
C
Kills:780
Deaths:896
KDR:0.871
Accuracy:37.976% C
HSR:10.128% D--
NSX Tanto
M
Kills:486
Deaths:125
KDR:3.888
Accuracy:36.366% A++
HSR:45.268% M
GD-66 Claw
A
Kills:396
Deaths:276
KDR:1.435
Accuracy:62.539% C**
HSR:21.970% A
AF-57 Piston
C*
Kills:296
Deaths:131
KDR:2.260
Accuracy:44.813% C*
HSR:13.514% C+
NSX Tengu
M++
Kills:163
Deaths:57
KDR:2.860
Accuracy:44.378% B**
HSR:41.718% M++
NC12 Sweeper
C
Kills:160
Deaths:67
KDR:2.388
Accuracy:39.908% C
HSR:11.875% C
Gauss Compact Burst
A++
Kills:128
Deaths:41
KDR:3.122
Accuracy:34.673% A+
HSR:39.063% A++
Kills:26,676
Deaths (as Light Assault):15,130
Deaths (to Light Assaults):9,230
KDR:1.76312
Kill Difference:11,546
Playtime:414.944 hours
Usage:21%
Score:8.865m
Score/min:356
Accuracy (listed only):33.143%
HSR (listed only):24.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:3,192
Deaths:1,865
KDR:1.712
Accuracy:25.897% C*
HSR:26.692% B**
AF-4A Bandit
B+
Kills:1,979
Deaths:892
KDR:2.219
Accuracy:26.970% C*
HSR:26.579% B+
AF-19 Mercenary
C+
Kills:1,598
Deaths:1,510
KDR:1.058
Accuracy:22.711% C+
HSR:21.777% C+
AC-X11
C**
Kills:1,581
Deaths:829
KDR:1.907
Accuracy:26.995% C**
HSR:21.822% C+
19A Fortuna
B+
Kills:1,287
Deaths:571
KDR:2.254
Accuracy:27.096% C+
HSR:23.155% B+
Razor GD-23
B*
Kills:1,216
Deaths:521
KDR:2.334
Accuracy:29.162% B*
HSR:18.257% C--
NS Baron G5AE
C-
Kills:1,176
Deaths:807
KDR:1.457
Accuracy:43.896% C-
HSR:12.500% D
NS-11C
B**
Kills:855
Deaths:356
KDR:2.402
Accuracy:27.565% B+
HSR:26.433% B**
Mauler S6
C
Kills:780
Deaths:896
KDR:0.871
Accuracy:37.976% C
HSR:10.128% D--
NSX Tanto
M
Kills:486
Deaths:125
KDR:3.888
Accuracy:36.366% A++
HSR:45.268% M
GD-66 Claw
A
Kills:396
Deaths:276
KDR:1.435
Accuracy:62.539% C**
HSR:21.970% A
MGR-M1 Bishop
M+
Kills:341
Deaths:81
KDR:4.210
Accuracy:38.091% B++
HSR:54.839% M+
AF-57 Piston
C*
Kills:296
Deaths:131
KDR:2.260
Accuracy:44.813% C*
HSR:13.514% C+
Warden
B+
Kills:165
Deaths:102
KDR:1.618
Accuracy:31.002% B+
HSR:19.394% D
NC12 Sweeper
C
Kills:160
Deaths:67
KDR:2.388
Accuracy:39.908% C
HSR:11.875% C
Gauss Compact Burst
A++
Kills:128
Deaths:41
KDR:3.122
Accuracy:34.673% A+
HSR:39.063% A++
Kills:15,636
Deaths (as Engineer):9,070
Deaths (to Engineers):8,909
KDR:1.72393
Kill Difference:6,566
Playtime:733.009 hours
Usage:37%
Score:16.388m
Score/min:373
Accuracy (listed only):34.729%
HSR (listed only):24.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,999
Deaths:2,109
KDR:1.422
Accuracy:24.945% C+
HSR:23.074% B**
AF-4 Cyclone
B++
Kills:2,710
Deaths:1,335
KDR:2.030
Accuracy:27.932% B+
HSR:24.059% B++
Tempest
C-
Kills:1,234
Deaths:581
KDR:2.124
Accuracy:25.558% C-
HSR:17.423% D
MKV Suppressed
C+
Kills:1,202
Deaths:827
KDR:1.453
Accuracy:26.218% C+
HSR:15.141% D
AF-4AE Cyclone
A++
Kills:1,190
Deaths:265
KDR:4.491
Accuracy:32.766% B++
HSR:39.412% A++
NS-7 PDW
C
Kills:1,190
Deaths:885
KDR:1.345
Accuracy:24.200% C
HSR:14.202% D
NS Baron G5AE
C-
Kills:1,176
Deaths:807
KDR:1.457
Accuracy:43.896% C-
HSR:12.500% D
NS-11P
A
Kills:1,160
Deaths:668
KDR:1.737
Accuracy:25.846% C*
HSR:33.276% A
MGR-S1 Gladius
M++
Kills:858
Deaths:184
KDR:4.663
Accuracy:36.588% A++
HSR:46.037% M++
Mauler S6
C
Kills:780
Deaths:896
KDR:0.871
Accuracy:37.976% C
HSR:10.128% D--
NC1 Gauss Rifle
B**
Kills:756
Deaths:390
KDR:1.938
Accuracy:27.898% B**
HSR:27.116% B*
Carnage AR
B*
Kills:634
Deaths:290
KDR:2.186
Accuracy:27.467% B+
HSR:27.760% B*
GD-66 Claw
A
Kills:396
Deaths:276
KDR:1.435
Accuracy:62.539% C**
HSR:21.970% A
GR-22
B**
Kills:378
Deaths:233
KDR:1.622
Accuracy:26.810% B+
HSR:29.101% B**
AF-57 Piston
C*
Kills:296
Deaths:131
KDR:2.260
Accuracy:44.813% C*
HSR:13.514% C+
Reaper DMR
B*
Kills:248
Deaths:111
KDR:2.234
Accuracy:26.478% C+
HSR:31.452% B*
NSX Tengu
M++
Kills:163
Deaths:57
KDR:2.860
Accuracy:44.378% B**
HSR:41.718% M++
NC12 Sweeper
C
Kills:160
Deaths:67
KDR:2.388
Accuracy:39.908% C
HSR:11.875% C
Kills:17,530
Deaths (as Combat Medic):10,112
Deaths (to Combat Medics):4,721
KDR:1.73358
Kill Difference:7,418
Playtime:110.707 hours
Usage:6%
Score:2.977m
Score/min:448
Accuracy (listed only):33.679%
HSR (listed only):24.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:6,050
Deaths:2,189
KDR:2.764
Accuracy:42.481% B+
HSR:74.099% B+
Blitz GD-10
B**
Kills:2,999
Deaths:2,109
KDR:1.422
Accuracy:24.945% C+
HSR:23.074% B**
AF-4 Cyclone
B++
Kills:2,710
Deaths:1,335
KDR:2.030
Accuracy:27.932% B+
HSR:24.059% B++
AF-18 Stalker
C
Kills:1,610
Deaths:1,258
KDR:1.280
Accuracy:26.606% C
HSR:18.323% C-
NS-44 Commissioner AE
B**
Kills:1,584
Deaths:812
KDR:1.951
Accuracy:48.948% B*
HSR:34.912% B**
Tempest
C-
Kills:1,234
Deaths:581
KDR:2.124
Accuracy:25.558% C-
HSR:17.423% D
MKV Suppressed
C+
Kills:1,202
Deaths:827
KDR:1.453
Accuracy:26.218% C+
HSR:15.141% D
AF-4AE Cyclone
A++
Kills:1,190
Deaths:265
KDR:4.491
Accuracy:32.766% B++
HSR:39.412% A++
NS-7 PDW
C
Kills:1,190
Deaths:885
KDR:1.345
Accuracy:24.200% C
HSR:14.202% D
NS-44 Commissioner
B*
Kills:1,180
Deaths:959
KDR:1.230
Accuracy:43.706% B++
HSR:29.407% B*
Impetus
C+
Kills:1,170
Deaths:951
KDR:1.230
Accuracy:30.633% D
HSR:28.205% C+
NS-357 Underboss
B
Kills:1,163
Deaths:1,052
KDR:1.106
Accuracy:40.947% B
HSR:25.795% C**
MGR-S1 Gladius
M++
Kills:858
Deaths:184
KDR:4.663
Accuracy:36.588% A++
HSR:46.037% M++
NS-45 Pilot
A**
Kills:754
Deaths:377
KDR:2
Accuracy:37.828% B*
HSR:50.796% A**
NS-30 Vandal
B+
Kills:509
Deaths:200
KDR:2.545
Accuracy:38.246% B+
HSR:27.701% C+
NC14 Bolt Driver
C
Kills:481
Deaths:277
KDR:1.736
Accuracy:34.763% C
HSR:67.152% D-
LA8 Rebel
B*
Kills:464
Deaths:530
KDR:0.875
Accuracy:36.523% B*
HSR:24.138% B
NSX Tomoe
B**
Kills:443
Deaths:96
KDR:4.615
Accuracy:34.772% B**
HSR:51.016% B**
NSX Daimyo
B**
Kills:324
Deaths:68
KDR:4.765
Accuracy:48.025% B*
HSR:97.840% B**
LA3 Desperado
B++
Kills:271
Deaths:213
KDR:1.272
Accuracy:32.692% B++
HSR:17.712% C
NC4 Mag-Shot
C--
Kills:251
Deaths:435
KDR:0.577
Accuracy:23.828% C--
HSR:13.944% D-
Soldier Soaker
B**
Kills:202
Deaths:71
KDR:2.845
Accuracy:45.734% B**
HSR:20.792% B**
EM4 Longshot
C++
Kills:165
Deaths:62
KDR:2.661
Accuracy:40.506% C++
HSR:77.576% C+
NSX Tengu
M++
Kills:163
Deaths:57
KDR:2.860
Accuracy:44.378% B**
HSR:41.718% M++
NS-44P Commissioner
A++
Kills:132
Deaths:71
KDR:1.859
Accuracy:49.174% B*
HSR:44.697% A++
NS-AM7 Archer
A*
Kills:107
Deaths:233
KDR:0.459
Accuracy:47.106% F
HSR:38.318% A*
NS-44L Blackhand
B
Kills:62
Deaths:42
KDR:1.476
Accuracy:45.679% B
HSR:35.484% D
Kills:28,468
Deaths (as Infiltrator):16,139
Deaths (to Infiltrators):6,279
KDR:1.76393
Kill Difference:12,329
Playtime:393.313 hours
Usage:20%
Score:7.710m
Score/min:327
Accuracy (listed only):36.696%
HSR (listed only):36.999%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,498
V. Kills:3,120 144%
Deaths:1,486
KDR:3.027
Accuracy:27.616% C--
KPH:26 A
VKPH:18.100 A
M30 Mustang AH
B++
Kills:2,523
V. Kills:201 N/A
Deaths:410
KDR:6.154
Accuracy:55.938% C+
KPH:73.100 B++
VKPH:5.800 C*
Hornet Missiles
A
Kills:1,548
V. Kills:810 191%
Deaths:186
KDR:8.323
Accuracy:69.362% A
KPH:74 C++
VKPH:38.700 C+
Vortek Rotary
B+
Kills:1,183
V. Kills:894 132%
Deaths:561
KDR:2.109
Accuracy:27.132% D
KPH:20.600 B+
VKPH:15.600 B+
Breaker Rocket Pods
C**
Kills:1,115
V. Kills:65 N/A
Deaths:110
KDR:10.136
Accuracy:50.995% C*
KPH:113.300 C**
VKPH:6.600 D-
M20 Kestrel
A++
Kills:815
V. Kills:707 115%
Deaths:228
KDR:3.575
Accuracy:28.086% C
KPH:33.200 B**
VKPH:28.800 A++
Kills:11,682 (9,019 + 0)
Deaths:2,981
KDR:3.919
VKDR:1.945
Vehicle Kills:5,797
Kill Difference:8,701
Playtime:320.006 hours
Usage:16%
Score:5.527m
Score/min:288
Piloting Accuracy:28.086%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,662
V. Kills:1,705 97%
Deaths:353
KDR:4.708
Accuracy:26.713% D*
KPH:37 C++
VKPH:37.900 B**
CAS30 Tank Buster
B+
Kills:1,017
V. Kills:975 104%
Deaths:593
KDR:1.715
Accuracy:48.558% B+
KPH:9.400 B
VKPH:9 B+
L105 Zephyr
B**
Kills:289
V. Kills:17 N/A
Deaths:26
KDR:11.115
Accuracy:51.664% B**
KPH:71 B+
VKPH:4.200 D
L-24R Spur
B*
Kills:71
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:45.033% B*
KPH:31.300 C
VKPH:1.800 C
AP30 Shredder
C+
Kills:54
V. Kills:41 129%
Deaths:14
KDR:3.857
Accuracy:34.250% B+
KPH:23.200 C-
VKPH:17.600 C+
Kills:3,093 (1,088 + 2,005)
Deaths:986
KDR:3.137
VKDR:2.781
Vehicle Kills:2,742
Kill Difference:2,107
Playtime:161.858 hours
Usage:8%
Score:2.905m
Score/min:299
Piloting Accuracy:45.033%
Gunner Accuracy:34.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:106
V. Kills:7 N/A
Deaths:16
KDR:6.625
Accuracy:35.695% C
KPH:35.200 C++
VKPH:2.300 D*
Kills:106 (106 + 0)
Deaths:16
KDR:6.625
VKDR:0.438
Vehicle Kills:7
Kill Difference:90
Playtime:3.010 hours
Usage:0%
Score:0.052m
Score/min:290
Driving Accuracy:35.695%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:68
V. Kills:40 166%
Deaths:11
KDR:6.182
Accuracy:40.376% C+
KPH:21.400 C
VKPH:12.600 D
Kills:68 (0 + 68)
Deaths:11
KDR:6.182
VKDR:3.636
Vehicle Kills:40
Kill Difference:57
Playtime:3.180 hours
Usage:0%
Score:0.064m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:40.376%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:145
V. Kills:6 N/A
Deaths:31
KDR:4.677
Accuracy:42.516% D-
KPH:102.600 C+
VKPH:4.200 D-
Enforcer ML65-H
C
Kills:140
V. Kills:128 109%
Deaths:51
KDR:2.745
Accuracy:53.779% C
KPH:25.400 D
VKPH:23.200 C
E540 Halberd-H
C**
Kills:88
V. Kills:41 210%
Deaths:35
KDR:2.514
Accuracy:58.095% C**
KPH:28.100 D
VKPH:13.100 D--
Kills:373 (0 + 373)
Deaths:117
KDR:3.188
VKDR:1.496
Vehicle Kills:175
Kill Difference:256
Playtime:10.063 hours
Usage:1%
Score:0.149m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:58.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:113
V. Kills:16 N/A
Deaths:9
KDR:12.556
Accuracy:41.313% B++
KPH:50.700 C
VKPH:7.200 D
M40 Fury
C**
Kills:83
V. Kills:18 437%
Deaths:8
KDR:10.375
Accuracy:41.101% B+
KPH:48.300 C+
VKPH:10.500 C**
Kills:196 (0 + 196)
Deaths:17
KDR:11.529
VKDR:2
Vehicle Kills:34
Kill Difference:179
Playtime:3.947 hours
Usage:0%
Score:0.126m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:41.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:133
V. Kills:10 N/A
Deaths:162
KDR:0.821
Accuracy:14.813% D*
KPH:17.100 C-
VKPH:1.300 C+
Kills:133 (133 + 0)
Deaths:162
KDR:0.821
VKDR:0.062
Vehicle Kills:10
Kill Difference:29
Playtime:7.788 hours
Usage:0%
Score:0.033m
Score/min:70
Driving Accuracy:14.813%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:164
V. Kills:100 162%
Deaths:35
KDR:4.686
Accuracy:34.378% C
KPH:27.600 C++
VKPH:16.800 B+
Kills:164 (0 + 164)
Deaths:35
KDR:4.686
VKDR:2.857
Vehicle Kills:100
Kill Difference:129
Playtime:5.948 hours
Usage:0%
Score:0.093m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:34.378%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,0546,0502,1892.764C+0.7742.481%B+74.099%B+66.6B*N/A19790.8h1.8B*4.2B++
LA1 Anchor 4,5294,5171,6732.7C++0.7127.342%B36.042%A83B**N/A26354.4h7.8B**28.5B++
M20 Mustang 7,6184,4981,4863.027B1.0427.616%C--1.334%C-26A18A248172.9h56.5B*204.8B*
GD-7F 3,2033,1921,8651.712B0.2825.897%C*26.692%B**58.6B**N/A19654.5h9.8B**37.9B++
Blitz GD-10 3,0042,9992,1091.422B0.5724.945%C+23.074%B**51.5B*N/A15758.2h11.1B**44.5B+
NC6A GODSAW 2,9062,8937843.69B++1.7030.297%C++39.993%A+106AN/A29627.3h6.6C**21.7B++
AF-4 Cyclone 2,7312,7101,3352.03B+0.0427.932%B+24.059%B++70.9AN/A24938.2h8B**28.5B+
M30 Mustang AH 2,7242,5234106.154C+4.1655.938%C+1.665%B+73.1B++5.8C*26434.5h4.9B++8.7B+
NC6 Gauss SAW 2,3312,3151,2061.92B+0.0725.394%B*34.773%A++76.4A++N/A31630.3h6.9B*27.1B++
AF-4A Bandit 1,9941,9798922.219B++0.2326.97%C*26.579%B+64.9B*N/A21930.5h8.4B**31.2B++
GD-22S 1,6991,6897282.32B0.3326.12%B+29.781%B++77.1AN/A40921.9h8.5B**32.4B++
C150 Dalton 3,3671,6623534.708C2.7226.713%D*N/A37C++38B**64144.9h3B++11.2C++
AF-18 Stalker 1,6161,6101,2581.28C+0.7126.606%C18.323%C-39.9C*N/A11640.4h10B*37.7B+
AF-19 Mercenary 1,6071,5981,5101.058C++0.9322.711%C+21.777%C+20.2C+N/A9779.1h10.1B++44.4B+
NS-44 Commissioner AE 1,5871,5848121.951B+0.0448.948%B*34.912%B**114A+N/A26613.9h2.8B++5.7B*
AC-X11 1,5881,5818291.907B+0.0826.995%C**21.822%C+64.3A+N/A26624.6h7.8B*29B+
Hornet Missiles 2,3581,5481868.323B6.3369.362%AN/A74.1C++38.8C+46020.9h7.5B*10.9B**
EM6 1,3301,3225402.448B+0.4623.624%C*25.719%C*79.6AN/A33616.6h8.3B**35.3B+
19A Fortuna 1,2931,2875712.254B*0.2627.096%C+23.155%B+69.6AN/A20118.5h7.9B*29B++
Tempest 1,2401,2345812.124B++0.1325.558%C-17.423%D73B*N/A27716.9h8.6B++33.7B
Razor GD-23 1,2271,2165212.334A0.3429.162%B*18.257%C--85.6M+N/A38714.2h9.2C**31.5B+
MKV Suppressed 1,2111,2028271.453C**0.5426.218%C+15.141%D55.4B++N/A22821.7h11.2B++42.9B
AF-4AE Cyclone 1,1921,1902654.491M++2.5032.766%B++39.412%A++132.2A+N/A2929h7.1B**21.8B*
NS-7 PDW 1,2041,1908851.345C**0.6524.2%C14.202%D44.1B+N/A18527h12.1B+50.2B
Vortek Rotary 2,0771,1835612.109C++0.1227.132%D2.113%C+20.6B+15.6B+26157.3h48.2B++177.8B+
NS-44 Commissioner 1,1901,1809591.23C++0.7643.706%B++29.407%B*57B+N/A19520.7h3.2B+7.3B++
NS Baron G5AE 1,1851,1768071.457C+0.5343.896%C-12.5%D56.5C**N/A15820.8h3.8B+8.6C++
Impetus 1,1711,1709511.23C0.7630.633%D28.205%C+39.9C+N/A10629.3h4B+13.1C++
Mag-Cutter 1,1881,16924,9470.047B++1.9421.797%D8.041%B1.4B**N/A5810.3h2.1B+9.5C*
NC05 Jackhammer 1,1711,1663523.313A*1.3260.265%A++20.669%A132.5M++N/A4638.8h3.8B*6.3B*
NS-357 Underboss 1,1681,1631,0521.106C+0.8940.947%B25.795%C**57.3C*N/A17120.3h3.5B+8.4B+
NC6S Gauss SAW S 1,1741,1624932.357B*0.3726.754%B+24.957%C++84.8AN/A48213.7h8.3B**31.2B+
NS-11P 1,1641,1606681.737B0.2525.846%C*33.276%A58.9B*N/A14119.7h10.1B**39.1B++
NS-15M AE 1,1641,1595032.304C++0.3124.364%C29.94%C*72.4C**N/A18116h9.4B*38.6B+
Breaker Rocket Pods 1,1801,11511010.136C*8.1450.995%C*1.525%B*113.8C**6.6D-4229.8h8.1B**15.8B*
CAS30 Tank Buster 1,9921,0175931.715C++0.2848.558%B+N/A9.4B9B+156108.3h38.5B++79.3B++
MGR-S1 Gladius 8618581844.663A++2.6736.588%A++46.037%M++165M**N/A5205.2h5.7A15.6B**
NS-11C 8608553562.402B**0.4127.565%B+26.433%B**75.7A+N/A24111.3h10.2B**37B++
M20 Kestrel 1,5228152283.575C++1.5828.086%C1.35%C33.1B**28.7A++46724.6h59.7B+212.4B+
NS Decimator 1,1018135051.61B+0.3867.138%B++2.337%C*46.7B+16.6C+40717.4h3.4B++5.1B*
Mauler S6 7897808960.871C+1.1237.976%C10.128%D--33.1C++N/A12623.6h3.6B**9.6B+
NC1 Gauss Rifle 7677563901.938B+0.0527.898%B**27.116%B*61.5A*N/A27612.3h9.2A32.8B**
NS-45 Pilot 7597543772B+0.0137.828%B*50.796%A**145A++1B+3915.2h5B**13.3B**
C-4 7766365201.223C+0.7730.741%B++N/A94.9C++20.9D8476.7h1.2B+3.8B++
Carnage AR 6406342902.186B+0.1927.467%B+27.76%B*61AN/A22010.4h10A36.3B*
Frag Grenade 5495471547N/A545.0155.171%B**N/A607.8C**2.2D*29850.9h3.1B+5.6B++
NS-30 Vandal 5145092002.545C*0.5538.246%B+27.701%C+65.3B+N/A1877.8h4.8B+12.5B+
M60-A Bulldog 5354872321.174C**19.1859.324%A+2.669%B+68.6B**6.8B**3157.1h4.9B+8.3B*
NSX Tanto 4914861253.888M+1.9036.366%A++45.268%M124.6M++1.3A+2903.9h9.2B**25.3B**
NC14 Bolt Driver 4814812771.736C+0.2634.763%C67.152%D-33.2B+N/A15514.5h2.3B+6.5B
LA8 Rebel 4744645300.875C+1.1236.523%B*24.138%B31.8C+N/A13014.6h5B*13.8B*
NSX Tomoe 443443964.615A++2.6234.772%B**51.016%B**126.6M+N/A3353.5h9.8B**28.2B**
GD-66 Claw 3993962761.435C++0.5662.539%C**21.97%A60B+N/A2516.6h2B*3.3B+
GR-22 3823782331.622C*0.3726.81%B+29.101%B**46.7B+N/A2428.1h10.8B*40.2B++
MGR-M1 Bishop 344341814.21A*2.2238.091%B++54.839%M+103.3M++N/A2493.3h3.8A+10B**
MGR-L1 Promise 328327853.847A++1.8633.124%A++45.26%A**130.8MN/A4132.5h8.4A25.3B**
NSX Daimyo 324324684.765C**2.7748.025%B*97.84%B**124.6A++N/A2722.6h1.9B*4B*
M60-A Bulldog 351319339.667C7.6851.78%B+3.135%B++51.5B+5.2B+2646.2h4.7B++9.2B*
NS-15M2 298296943.149B+1.1626.523%C*46.622%A*92.5B**N/A3323.2h10B++37.8B+
AF-57 Piston 2982961312.26B**0.2744.813%C*13.514%C+77.9A+N/A3943.8h3.3B*7.3B+
NSX Naginata 295294743.973A*1.9831.869%A++51.02%M+127.8A**N/A3102.3h8.1B*25.6B*
L105 Zephyr 3062892611.115C+9.1251.664%B**N/A70.5B+4.1D4014.1h5B++9.7B++
LA3 Desperado 2762712131.272B0.7232.692%B++17.712%C40.4C++N/A1336.7h6.6B**20.3B*
NC4 Mag-Shot 2542514350.577C1.4123.828%C--13.944%D-17.7C-N/A8414.2h8.1C++34.1C+
Reaper DMR 2502481112.234B+0.2426.478%C+31.452%B*72.9A+N/A3403.4h7.6B**28.7B++
M60-A Bulldog 246233925.889M+23.9059.373%A**2.146%B*89.6A*5C4492.6h4.8B+8.1B**
Hunter QCX 2342333480.67C+1.3250.176%B+18.455%C--23.8B++N/A889.8h3.1B+6.1B+
Shrike 2662102530.83C++1.1664.901%B**1.905%D29.2B+7.8D3447.2h4.2B**6.5A
Soldier Soaker 203202712.845A+0.8545.734%B**20.792%B**106.3A+N/A4291.9h5.1B11.3B*
Auraxium Slasher 2011994,8100.041C+1.9546.701%B**2.513%D-1.2CN/A3160.9h1.8C++3.9B+
The Slasher 2011982,3760.083B++1.9150.914%B**1.01%D*2.2C+N/A589.4h1.8B+3.6C++
Carver 1811793,2720.055C+1.9439.394%B**5.028%F2.1CN/A686.5h1.5C+3.7B+
AF-34 Mattock 1791781313.692A*11.7025.663%D*26.405%A*74.2A+N/A2482.4h3.9B**15.3B+
AF-34 Mattock 1751731313.308M+11.3228.571%D--30.058%M75.2A++N/A2792.3h4.5B**15.7B+
Warden 1651651021.618B0.3731.002%B+19.394%D31.7B+N/A1865.2h7.5B++24.1B++
EM4 Longshot 166165622.661C+0.6740.506%C++77.576%C+66A++N/A2222.5h1.7B*4.3B+
M20 Wyvern 264164354.686C+2.6934.378%C4.268%C++27.8C*16.9B+2625.9h56B*162.8B+
NSX Tengu 164163572.86A+0.8744.378%B**41.718%M++95.9A++N/A2301.7h9.6B*21.6B++
NC12 Sweeper 164160672.388B**0.4039.908%C11.875%C80A*2S2642h3.8B+9.5B
C85 Canister-H 151145314.677C-2.6942.516%D-6.897%D*103.6C+4.3D-3181.4h4.7B++11B+
Enforcer ML65-H 268140512.745D0.7553.779%CN/A25.5D23.3C2435.5h15.4C+28.6C+
A30 Walker 2951391061.311D0.6826.082%C++N/A7.8C8.8C+18817.8h228.3D875.2C
M12 Kobalt-F 1431331620.821C-1.1714.813%D*15.038%B++17.1C-1.3C+707.8h17.6C+118.7C--
NS-44P Commissioner 132132711.859B+0.1349.174%B*44.697%A++120AN/A3381.1h2.7B+5.5B*
Gauss Compact Burst 128128413.122B++1.1334.673%A+39.063%A++91.4A+N/A2721.4h8.1B**23.3B**
M40 Fury 129113912.556B+10.5641.313%B++N/A51.4C+7.3D5072.2h9.8B+23.7B++
Fatestealer 1071071990.538A*1.4538.298%C++26.168%B+17.5CN/A406.1h2B*5.3B+
NS-AM7 Archer 1361072330.459C+1.5347.106%F38.318%A*3.2D-N/A2533.4h12.6B+26.8B
C75 Viper 113106166.625B+4.6335.695%CN/A35.3C++2.3D*2903h6.2A17.4B**
Tank Mine 155103452.289C0.3076.056%M+N/A93.6C47.3D14091.1h2.1C2.8A++
NC05 Jackhammer AE 9998442.227B0.2457.881%B**24.49%A++89.1B+N/A2021.1h4.6C+7.9B+
EM1 9392641.438C++0.5523.176%C*33.696%A++43.8C*N/A4812.1h10.9B++47.1B+
Auraxium Mag-Cutter 90892,3600.038C++1.9546.561%A2.247%D1.2C*N/A375.2h2C*4.2B++
E540 Halberd-H 12988352.514D0.5258.095%C**N/A28.4D13.2D--2213.1h6.2C+10.7C++
M40 Fury 10183810.375B+8.3841.101%B+1.205%D48.8C+10.6C**5631.7h10.8B+26.3B+
Anti-Vehicle Grenade 8574174N/A72.0155.217%BN/A740A110C*75710.1h3.4B**6.2B*
L-24R Spur 7571171U69.0145.033%B*2.817%B*30.9C1.7C-732.3h18.1B+40.1B+
Hawk GD-68 10771810.877B+1.1168.251%B*4.225%B**19.7B+10C+3533.6h5.7B**8.3A
Enforcer ML85 10868116.182C*4.1940.376%C+1.471%D21.3C12.5D3373.2h11.7C**29C**
Hardlight Dagger 68662,4870.027C+1.9623.066%C-N/A1C+N/A567.6h2.5C10.8C+
NS-44L Blackhand 6262421.476C++0.5245.679%B35.484%D41.3B+N/A2011.5h3.6C**7.8B+
AP30 Shredder 9554143.857C1.8734.25%B+1.852%C23.5C17.8C+3652.3h94.8C276.7C+
Bouncing Betty 5050311.613D-0.3853.704%B**N/A83.3D-N/A7220.6h1.7B+3.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit317298,69956.3h
Anti-Vehicle MANA Turret72000.9h
Spawn Beacon1001,1392.6h
AE Nano-Armor Kit157140,23331.5h
AE Medical Applicator4122,3512.2h
Nanite Revive Grenade02530.1h
Medical Kit3,85518,33289.6h
Medical Applicator584149,80415.4h
Restoration Kit2421,1986.9h
Motion Spotter475,3253.8h
Deconstruction Tool01490h
Recon Detection Device681,1493h
Shield Recharging Field114460.3h
Ammunition Package511,6282.1h
Anti-Infantry MANA Turret91050.5h
Xiphos Anti-Personnel Phalanx Turret0960h

Check the help document for the dictionary if you want to learn more about words used here.


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