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Primarch Warrior TJK2[BWAE] TJK2
VS BR 98

KDR: 3.21

Score: 24.5m

Last Seen: Jul 10th, 2020 8:31 PM
- OFFLINE - 27.3 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 91%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A NS-15M AE Pulsar LSW NS-44 Commissioner NSX Naginata NS-45 Pilot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,326,554 MLG Score: 9054
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 16.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.018%45.594%141440130842,9383.43202-0.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.055%1.858A++3.675M**-0.894D--HEAD ++ (~30.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.672B+7.50.475B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.623%0.553%678313451,9903657655.43716260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.125%-0.192C-0.846D--0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.60.463B+30.10.419B54.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.433%29.552%304213461,4284843782.95041377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.916%1.666A++-0.229C-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.926B*10.20.879B*24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.903%85.347%3042134610,8991301108.37097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.307%1.952A++1.162B**-1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.50.528B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m242%669 (40.1k)535 (32.1k)3.2087967,79221,1273.3050698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1348574828.321%46.517%131702:1032

13% Combat Medic15% Engineer34% Heavy Assault27% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2014 3:25 AMApr 11th, 2018 12:23 AMJul 10th, 2020 5:32 PM (3d) (PST)Jul 10th, 2020 4:39 PM (3d) (PST)Jul 10th, 2020 4:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9743476271.4770.4600.6873.6790.0439054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,41220,84737,565892841221332,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
764.9h/31.9d 2,034 31,535 18,947 168.8k 1,112 2,994 1,964 44.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:4,542
Deaths:1,295
KDR:3.507
Accuracy:28.634% A
HSR:42.206% A*
Betelgeuse 54-A
A*
Kills:1,998
Deaths:425
KDR:4.701
Accuracy:30.241% B++
HSR:50.050% A*
NS-15M AE
A*
Kills:1,781
Deaths:383
KDR:4.650
Accuracy:30.603% B++
HSR:49.972% A*
Pulsar LSW
B**
Kills:1,707
Deaths:612
KDR:2.789
Accuracy:27.288% B+
HSR:34.154% B**
NSX Naginata
A**
Kills:1,434
Deaths:353
KDR:4.062
Accuracy:30.455% A
HSR:49.163% A**
SVA-88
M+
Kills:1,174
Deaths:288
KDR:4.076
Accuracy:26.812% B
HSR:50.341% M+
VE-H Maw
A*
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:32.209% B*
HSR:49.872% A*
NS-15M2
M
Kills:1,169
Deaths:260
KDR:4.496
Accuracy:32.107% A
HSR:51.668% M
Flare VE6
A+
Kills:1,169
Deaths:381
KDR:3.068
Accuracy:27.015% B+
HSR:37.468% A+
NSX-P Naginata
M+
Kills:1,165
Deaths:265
KDR:4.396
Accuracy:31.451% A+
HSR:52.103% M+
VX29 Polaris
A*
Kills:1,161
Deaths:325
KDR:3.572
Accuracy:23.878% C+
HSR:43.325% A*
Ursa
M**
Kills:508
Deaths:114
KDR:4.456
Accuracy:35.226% A++
HSR:54.724% M**
NS-15 Gallows
M*
Kills:285
Deaths:61
KDR:4.672
Accuracy:34.198% B**
HSR:64.211% M*
Kills:19,266
Deaths (as Heavy Assault):5,055
Deaths (to Heavy Assaults):6,759
KDR:3.81128
Kill Difference:14,211
Playtime:260.778 hours
Usage:34%
Score:7.838m
Score/min:501
Accuracy (listed only):30.009%
HSR (listed only):48.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,352
Deaths:350
KDR:3.863
Accuracy:31.504% B**
HSR:37.648% A*
VE-C Horizon
A**
Kills:1,259
Deaths:300
KDR:4.197
Accuracy:41.262% B*
HSR:43.527% A**
Solstice VE3
B++
Kills:1,190
Deaths:468
KDR:2.543
Accuracy:27.691% B++
HSR:23.361% B+
Eridani SX5
A**
Kills:1,173
Deaths:358
KDR:3.277
Accuracy:30.181% B+
HSR:39.557% A**
Sirius SX12
S
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:33.971% A++
HSR:51.245% S
NS-11C
S
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:33.844% A++
HSR:45.056% S
VE-S Canis
M++
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:35.453% B**
HSR:51.983% M++
Eridani SX5-AE
A**
Kills:1,146
Deaths:240
KDR:4.775
Accuracy:31.349% C++
HSR:48.778% A**
NS-7 PDW
S
Kills:1,133
Deaths:299
KDR:3.789
Accuracy:29.662% B++
HSR:46.072% S
Serpent VE92
M**
Kills:1,128
Deaths:227
KDR:4.969
Accuracy:32.747% A+
HSR:42.819% M**
Eclipse VE3A
M**
Kills:466
Deaths:86
KDR:5.419
Accuracy:35.368% A++
HSR:40.773% M**
Skorpios
M**
Kills:324
Deaths:64
KDR:5.063
Accuracy:32.865% A
HSR:50% M**
VX6-7
M+
Kills:300
Deaths:84
KDR:3.571
Accuracy:32.066% A
HSR:40.333% M+
NS-66 Punisher
U
Kills:248
Deaths:55
KDR:4.509
Accuracy:32.742% U
HSR:49.597% U
NS Baron G5AE
A++
Kills:80
Deaths:29
KDR:2.759
Accuracy:44.833% C
HSR:25% A++
Kills:13,287
Deaths (as Light Assault):3,374
Deaths (to Light Assaults):3,967
KDR:3.93806
Kill Difference:9,913
Playtime:76.087 hours
Usage:10%
Score:2.007m
Score/min:440
Accuracy (listed only):33.703%
HSR (listed only):42.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A**
Kills:1,173
Deaths:358
KDR:3.277
Accuracy:30.181% B+
HSR:39.557% A**
Terminus VX-9
M
Kills:1,168
Deaths:320
KDR:3.650
Accuracy:31.273% B*
HSR:48.716% M
H-V45 AE
M
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:31.913% B+
HSR:50.942% M
Pulsar VS1
M**
Kills:1,168
Deaths:287
KDR:4.070
Accuracy:30.952% A
HSR:49.229% M**
VE-A Lacerta
A**
Kills:1,168
Deaths:323
KDR:3.616
Accuracy:34.605% B**
HSR:52.569% A**
Sirius SX12
S
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:33.971% A++
HSR:51.245% S
NS-11A
M**
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:35.007% A*
HSR:52.451% M**
H-V45
M**
Kills:1,161
Deaths:328
KDR:3.540
Accuracy:32.482% A+
HSR:51.249% M**
VE-S Canis
M++
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:35.453% B**
HSR:51.983% M++
Eridani SX5-AE
A**
Kills:1,146
Deaths:240
KDR:4.775
Accuracy:31.349% C++
HSR:48.778% A**
NS-7 PDW
S
Kills:1,133
Deaths:299
KDR:3.789
Accuracy:29.662% B++
HSR:46.072% S
Skorpios
M**
Kills:324
Deaths:64
KDR:5.063
Accuracy:32.865% A
HSR:50% M**
NS-66 Punisher
U
Kills:248
Deaths:55
KDR:4.509
Accuracy:32.742% U
HSR:49.597% U
CME
M+
Kills:163
Deaths:44
KDR:3.705
Accuracy:34.673% A
HSR:46.012% M+
Darkstar
M**
Kills:101
Deaths:34
KDR:2.971
Accuracy:31.934% B**
HSR:51.485% M**
NS Baron G5AE
A++
Kills:80
Deaths:29
KDR:2.759
Accuracy:44.833% C
HSR:25% A++
Kills:13,689
Deaths (as Combat Medic):3,528
Deaths (to Combat Medics):2,708
KDR:3.8801
Kill Difference:10,161
Playtime:96.160 hours
Usage:13%
Score:4.050m
Score/min:702
Accuracy (listed only):33.368%
HSR (listed only):47.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,352
Deaths:350
KDR:3.863
Accuracy:31.504% B**
HSR:37.648% A*
VE-C Horizon
A**
Kills:1,259
Deaths:300
KDR:4.197
Accuracy:41.262% B*
HSR:43.527% A**
Solstice VE3
B++
Kills:1,190
Deaths:468
KDR:2.543
Accuracy:27.691% B++
HSR:23.361% B+
NS-11C
S
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:33.844% A++
HSR:45.056% S
Serpent VE92
M**
Kills:1,128
Deaths:227
KDR:4.969
Accuracy:32.747% A+
HSR:42.819% M**
Eclipse VE3A
M**
Kills:466
Deaths:86
KDR:5.419
Accuracy:35.368% A++
HSR:40.773% M**
VX6-7
M+
Kills:300
Deaths:84
KDR:3.571
Accuracy:32.066% A
HSR:40.333% M+
VE-LR Obelisk
A**
Kills:162
Deaths:46
KDR:3.522
Accuracy:40.206% B**
HSR:54.938% A**
NS-30 Tranquility
A*
Kills:134
Deaths:35
KDR:3.829
Accuracy:49.880% A++
HSR:57.463% A*
NS Baron G5AE
A++
Kills:80
Deaths:29
KDR:2.759
Accuracy:44.833% C
HSR:25% A++
Kills:7,234
Deaths (as Engineer):1,920
Deaths (to Engineers):2,811
KDR:3.76771
Kill Difference:5,314
Playtime:118.059 hours
Usage:15%
Score:3.146m
Score/min:444
Accuracy (listed only):36.940%
HSR (listed only):41.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:9,738
Deaths:1,737
KDR:5.606
Accuracy:47.821% B**
HSR:85.089% A+
NS-44 Commissioner
M++
Kills:1,527
Deaths:641
KDR:2.382
Accuracy:54.676% A*
HSR:47.348% M++
NS-45 Pilot
A*
Kills:1,412
Deaths:657
KDR:2.149
Accuracy:38.354% B**
HSR:47.946% A*
NS-44 Commissioner AE
A
Kills:1,327
Deaths:746
KDR:1.779
Accuracy:47.111% B+
HSR:38.056% A
Eridani SX5
A**
Kills:1,173
Deaths:358
KDR:3.277
Accuracy:30.181% B+
HSR:39.557% A**
NS-357 Underboss
A**
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:49.406% A
HSR:44.730% A**
Sirius SX12
S
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:33.971% A++
HSR:51.245% S
Parallax VX3-AE
B**
Kills:1,161
Deaths:225
KDR:5.160
Accuracy:48.689% B*
HSR:87.511% B**
VE-S Canis
M++
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:35.453% B**
HSR:51.983% M++
Eridani SX5-AE
A**
Kills:1,146
Deaths:240
KDR:4.775
Accuracy:31.349% C++
HSR:48.778% A**
NS-7 PDW
S
Kills:1,133
Deaths:299
KDR:3.789
Accuracy:29.662% B++
HSR:46.072% S
Nyx VX31
A*
Kills:583
Deaths:158
KDR:3.690
Accuracy:41.329% B**
HSR:50.257% A*
Artemis VX26
S
Kills:372
Deaths:91
KDR:4.088
Accuracy:30.820% B+
HSR:54.839% S
Skorpios
M**
Kills:324
Deaths:64
KDR:5.063
Accuracy:32.865% A
HSR:50% M**
Spiker
M**
Kills:323
Deaths:156
KDR:2.071
Accuracy:37.876% B**
HSR:48.297% M**
NS-66 Punisher
U
Kills:248
Deaths:55
KDR:4.509
Accuracy:32.742% U
HSR:49.597% U
Beamer VS3
B+
Kills:172
Deaths:146
KDR:1.178
Accuracy:27.443% C+
HSR:27.907% B+
Kills:24,131
Deaths (as Infiltrator):6,599
Deaths (to Infiltrators):3,137
KDR:3.65677
Kill Difference:17,532
Playtime:209.343 hours
Usage:27%
Score:7.488m
Score/min:596
Accuracy (listed only):38.220%
HSR (listed only):51.130%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:898
V. Kills:522 172%
Deaths:111
KDR:8.090
Accuracy:33.226% C**
KPH:40.700 A*
VKPH:23.700 A++
Dual Photon Pods
A++
Kills:567
V. Kills:43 N/A
Deaths:9
KDR:63
Accuracy:69.538% A++
KPH:159.900 B**
VKPH:12.100 D
Light PPA
A++
Kills:525
V. Kills:18 N/A
Deaths:56
KDR:9.375
Accuracy:48.189% B*
KPH:117.700 A++
VKPH:4 C++
V26 Maelstrom Turbo Laser
M++
Kills:333
V. Kills:182 182%
Deaths:
KDR:
Accuracy:37.844% B**
KPH:63.100 M++
VKPH:34.500 M
Kills:2,323 (1,756 + 0)
Deaths:176
KDR:13.199
VKDR:4.347
Vehicle Kills:765
Kill Difference:2,147
Playtime:35.333 hours
Usage:5%
Score:0.761m
Score/min:359
Piloting Accuracy:37.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:116
V. Kills:68 168%
Deaths:3
KDR:38.667
Accuracy:40.097% C++
KPH:63.400 B*
VKPH:37.200 B+
Kills:116 (0 + 116)
Deaths:3
KDR:38.667
VKDR:22.667
Vehicle Kills:68
Kill Difference:113
Playtime:1.829 hours
Usage:0%
Score:0.061m
Score/min:559
Piloting Accuracy:N/A%
Gunner Accuracy:40.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:84
V. Kills:50 165%
Deaths:10
KDR:8.400
Accuracy:54.260% B++
KPH:42.600 B++
VKPH:25.300 A+
Kills:84 (0 + 84)
Deaths:10
KDR:8.400
VKDR:5
Vehicle Kills:50
Kill Difference:74
Playtime:1.973 hours
Usage:0%
Score:0.061m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:54.260%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,344
V. Kills:32 N/A
Deaths:1
KDR:1,344
Accuracy:29.043% B**
KPH:269.700 A*
VKPH:6.400 C**
M60-G Bulldog-H
A+
Kills:1,323
V. Kills:153 N/A
Deaths:
KDR:
Accuracy:70.964% A+
KPH:163.800 A+
VKPH:18.900 C++
G40-F Ranger
A+
Kills:65
V. Kills:38 167%
Deaths:
KDR:
Accuracy:26.356% D**
KPH:58 A
VKPH:33.900 A+
Kills:2,732 (0 + 2,732)
Deaths:1
KDR:2,732
VKDR:223
Vehicle Kills:223
Kill Difference:2,731
Playtime:14.181 hours
Usage:2%
Score:0.428m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:26.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:167
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:26.520% A
KPH:135.100 A+
VKPH:7.300 A+
Kills:167 (0 + 167)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:167
Playtime:1.236 hours
Usage:0%
Score:0.038m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:26.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 9,7479,7381,7375.606B++2.4047.821%B**85.089%A+128MN/A39776.1h1.5A3.2B**
Orion VS54 4,5584,5421,2953.507B++0.3028.634%A42.206%A*101.8A*N/A31044.6h8.5B**29.6C*
Betelgeuse 54-A 2,0001,9984254.701B+1.4930.241%B++50.05%A*157.3A++N/A60512.7h7.7A+25.3B**
NS-15M AE 1,7871,7813834.65B**1.4430.603%B++49.972%A*138.1A++N/A39612.9h8.5B**27.8B++
Pulsar LSW 1,7171,7076122.789B*0.4227.288%B+34.154%B**101AN/A25316.9h9.2B**33.6B+
NS-44 Commissioner 1,5311,5276412.382B**0.8354.676%A*47.348%M++146.8M**N/A43410.4h2.6B**4.8B**
NSX Naginata 1,4411,4343534.062A*0.8530.455%A49.163%A**168.7M**N/A5348.5h7.8A25.7B*
NS-45 Pilot 1,4151,4126572.149B+1.0638.354%B**47.946%A*178.7A*N/A6297.9h5B**13B**
Pulsar C 1,3561,3523503.863B*0.6531.504%B**37.648%A*115.6A**N/A34511.7h8.1B**25.7B*
M12 Kobalt-H 1,3761,34411344U1,340.7929.043%B**31.176%A**268.8A*6.4C**6495h10.5B**36.1B**
NS-44 Commissioner AE 1,3311,3277461.779B1.4347.111%B+38.056%A111.5AN/A30311.9h2.7B*5.7B*
M60-G Bulldog-H 1,4761,32311323U1,319.7970.964%A+N/A163.3A+18.9C++4378.1h3.5B**5A
VE-C Horizon 1,2621,2593004.197A+0.9941.262%B*43.527%A**151.7A*N/A3818.3h9.1A22.1B*
Solstice VE3 1,2011,1904682.543A*0.6727.691%B++23.361%B+69.2A++N/A23117.2h9.9B**35.6C**
SVA-88 1,1741,1742884.076B**0.8726.812%B50.341%M+131.9A*N/A4538.9h7.2A++27B*
VE-H Maw 1,1761,1732934.003A+0.7932.209%B*49.872%A*141.3A*N/A4058.3h7A21.6B*
Eridani SX5 1,1781,1733583.277A+0.0730.181%B+39.557%A**117.3A*N/A35810h8.1B**26.9B*
NS-15M2 1,1751,1692604.496B**1.2932.107%A51.668%M149.9MN/A6157.8h8A+24.8B**
Flare VE6 1,1751,1693813.068A0.1427.015%B+37.468%A+89.2B**N/A29313.1h7.4B**27.5B++
Terminus VX-9 1,1751,1683203.65B++0.4431.273%B*48.716%M124.3MN/A3699.4h8.5A+27B**
H-V45 AE 1,1761,1682993.906B**0.7031.913%B+50.942%M140.7A*1C+3248.3h8.3A25.9B**
Pulsar VS1 1,1741,1682874.07M0.8630.952%A49.229%M**107.2M**N/A37810.9h8.9A++28.8A
VE-A Lacerta 1,1761,1683233.616A++0.4134.605%B**52.569%A**149.7M1C-7937.8h7.2A++20.9A
NS-357 Underboss 1,1731,1675072.302B**0.9149.406%A44.73%A**145.9MN/A3898h3.1B**6.2B**
Sirius SX12 1,1691,1652744.252A*1.0433.971%A++51.245%S171.3SN/A4936.8h8.5A25B*
NSX-P Naginata 1,1721,1652654.396A*1.1931.451%A+52.103%M+171.3M*1C4336.8h7.4A23.5B**
NS-11A 1,1661,1633293.535B**0.3335.007%A*52.451%M**136.8M**N/A6168.5h8.1A++23.2A
NS-11C 1,1721,1632953.942A**0.7333.844%A++45.056%S149.1S1.2B**3997.8h8.4A24.9B**
H-V45 1,1621,1613283.54B*0.3332.482%A+51.249%M**143.3M**N/A7098.1h7.9A++24.4A
Parallax VX3-AE 1,1611,1612255.16C++1.9548.689%B*87.511%B**124.8A**N/A3299.3h1.4A2.8B**
VX29 Polaris 1,1621,1613253.572A+0.3623.878%C+43.325%A*88B**N/A20113.2h8.2A34.4B+
VE-S Canis 1,1601,1602454.735A**1.5335.453%B**51.983%M++175.8M++N/A5576.6h6.5A18.4B++
Eridani SX5-AE 1,1471,1462404.775A*1.5731.349%C++48.778%A**143.3A+N/A4278h7.8B**24.8B++
NS-7 PDW 1,1411,1332993.789M+0.5829.662%B++46.072%S120.5M**N/A3139.4h9A30.4B*
Serpent VE92 1,1311,1282274.969M1.7632.747%A+42.819%M**146.5M*N/A4577.7h8.3A25.4B**
Saron Laser Cannon 1,4208981118.09A4.8833.226%C**N/A40.8A*23.7A++32322h56.3B*169.5B**
Nyx VX31 5835831583.69B+0.4841.329%B**50.257%A*119MN/A4264.9h3.9A9.4B**
Dual Photon Pods 610567963S59.7969.538%A++N/A162B**12.3C--5253.5h9.3A13.4B**
Force-Blade 56156013,3630.042B+3.1745.24%B**2.679%D1.3B+N/A4433.5h1.7B++3.8B+
NS Decimator 7165291643.226A++0.0270.826%A1.512%D64.5A22.8B+3618.2h2.9B**4.1A
Light PPA 543525569.375B+6.1748.189%B*N/A116.7A++4C++2694.5h7.8B++16.1B++
Ursa 5145081144.456M++1.2535.226%A++54.724%M**188.1S2.2A++5862.7h6.6A++18.8B**
Eclipse VE3A 467466865.419A2.2135.368%A++40.773%M**202.6SN/A5142.3h7.9A+22.3A
M60-A Bulldog 4704331433U429.7975.085%MN/A123.7M+10.6A++4173.5h4.1B*5.5B**
Artemis VX26 372372914.088B**0.8830.82%B+54.839%S109.4A**N/A4353.4h8.5A27.6B**
V26 Maelstrom Turbo Laser 5153331333U329.7937.844%B**N/A62.8M+34.3M4755.3h40.7B**107.5B**
Skorpios 325324645.063A++1.8532.865%A50%M**180SN/A4251.8h7.4A++22.4A+
Spiker 3283231562.071B++1.1437.876%B**48.297%M**111.4A*1.7B**3242.9h6B**15.8B**
VX6-7 301300843.571B**0.3632.066%A40.333%M+136.4M+N/A5012.2h8.5B*26.6B*
NS-15 Gallows 286285614.672B**1.4634.198%B**64.211%M*167.6A++N/A7951.7h7.4A++21.6A
Lumine Edge 2812816,7310.042C3.1750.531%A++4.27%F1.5C-N/A4193h1.5C+3B+
S1 3802611741.5B**1.7163.933%B++3.831%B+34.8B+15.9C*2817.5h4.5B**7.1B++
NS-66 Punisher 249248554.509N/A1.3032.742%UN/A165.3UN/A5501.5h7.4T*22.5T*
Plasma Grenade 2322301230N/A226.7960.749%A++N/A766.7B++6.7C-39880.3h2.5B*4.1B**
C-4 244220952.316B+0.8937.524%A++N/A66.7C-7.3D**4133.3h0.9B**2.4B**
Beamer VS3 1721721461.178B2.0327.443%C+27.907%B+31.9C+N/A1165.4h7.2B++26.1B+
M12 Kobalt 1761671167S163.7926.52%A28.743%A*139.2A++7.5A+5091.2h15.5B+58.3B+
CME 164163443.705M*0.5034.673%A46.012%M+116.4M++N/A4431.4h9.4A+27.2B**
VE-LR Obelisk 163162463.522B**0.3140.206%B**54.938%A**108A**N/A4321.5h3.9A9.6B**
NS-30 Tranquility 135134353.829B++0.6249.88%A++57.463%A*111.7A++N/A2471.2h4.7B**9.4B**
C150 Dalton 184116338.667A**35.4640.097%C++N/A64.4B*37.8B+5591.8h2.1B**5.4B**
Darkstar 102101342.971B**0.2431.934%B**51.485%M**168.3S1.7B*5350.6h8.3A++26A
M60-A Bulldog 9586186A*82.7962.645%A+1.163%D-95.6A*10A++5740.9h3.1A+5A+
E540 Halberd 13484108.4C5.1954.26%B++3.571%B*42B++25A5122h4.9B+9.1B++
NS Baron G5AE 8080292.759B**0.4544.833%C25%A++88.9B**N/A2290.9h3.5B++7.9C+
G40-F Ranger 10365165S61.7926.356%D**N/A59.1A34.5A+3361.1h39.6A150.1B*
Tank Mine 8864134.923B*1.7193.13%SN/A213.3A*80B+13080.3h1.9C+2A*
A30 Walker 8353153U49.7930.353%B*N/A25.2M+14.3A2132.1h105.8A++348.6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13329,3577.1h
Spawn Beacon109391.1h
AE Nano-Armor Kit466110,05715.4h
AE Medical Applicator10764,4695.2h
Nanite Revive Grenade01890.1h
Nanite Healing Grenade01060h
Medical Applicator33,8130.3h
Motion Spotter236,0943.1h
Restoration Kit2661,2738.8h
Recon Detection Device384,9819.6h
Ammunition Package11650.1h
Medical Kit3,55416,509118.9h
Nano-Repair Grenade0900h

Check the help document for the dictionary if you want to learn more about words used here.


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