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Justicar Record Smasher TJK2[BWAE] TJK2
VS BR 39

KDR: 2.91

Score: 12.5m

Last Seen: Nov 28th, 2019 6:40 AM
- OFFLINE - 373.8 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald
Level Progress (to 40): 62%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A NS-44 Commissioner AE Pulsar LSW Solstice VE3 Pulsar C NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,158,120 MLG Score: 8120
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 19.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.414%43.512%128029119826,4573.53703-0.628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%1.583A+3.41M*-0.835D-HEAD ++ (~28.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+7.60.466B+18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.217%0.954%395312246291741383.61494453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.158%-0.642D-0.579D1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.407B300.435B66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.262%85.244%0212256,22881347.65111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.021%1.694A++1.191B**-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.672B+1.50.529B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m249.5%620 (37.2k)489 (29.3k)2.909235,17812,0922.9743639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227289527.806%48.292%134302:0715

12% Combat Medic39% Heavy Assault29% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2014 3:25 AMApr 11th, 2018 12:23 AMDec 6th, 2019 9:05 AM (7d) (PST)Nov 28th, 2019 4:41 AM (15d) (PST)Nov 28th, 2019 2:40 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8463524941.3770.4730.6653.4890.0228120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,73121,11029,621832840209129,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
425.9h/17.7d 788 16,988 9,117 89.2k 466 1,731 554 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:3,003
Deaths:872
KDR:3.444
Accuracy:26.763% B**
HSR:39.394% A*
Betelgeuse 54-A
A**
Kills:1,810
Deaths:376
KDR:4.814
Accuracy:29.905% B++
HSR:50.166% A**
Pulsar LSW
B*
Kills:1,240
Deaths:446
KDR:2.780
Accuracy:25.680% B+
HSR:30.726% B*
NS-15M AE
M
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:29.240% B++
HSR:50.257% M
Flare VE6
A++
Kills:1,163
Deaths:377
KDR:3.085
Accuracy:26.953% B++
HSR:37.575% A++
VX29 Polaris
M
Kills:1,161
Deaths:325
KDR:3.572
Accuracy:23.878% C+
HSR:43.325% M
SVA-88
M++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.734% B+
HSR:50.172% M++
VE-H Maw
M++
Kills:438
Deaths:112
KDR:3.911
Accuracy:31.501% B**
HSR:53.425% M++
Kills:11,143
Deaths (as Heavy Assault):3,027
Deaths (to Heavy Assaults):3,740
KDR:3.6812
Kill Difference:8,116
Playtime:167.322 hours
Usage:39%
Score:4.255m
Score/min:424
Accuracy (listed only):27.582%
HSR (listed only):44.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,182
Deaths:442
KDR:2.674
Accuracy:27.643% B*
HSR:23.181% B+
Pulsar C
A**
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.910% A
HSR:37.521% A**
Eridani SX5-AE
M
Kills:1,146
Deaths:240
KDR:4.775
Accuracy:31.349% B+
HSR:48.778% M
NS-7 PDW
S
Kills:1,133
Deaths:299
KDR:3.789
Accuracy:29.662% B*
HSR:46.072% S
Eridani SX5
A**
Kills:851
Deaths:260
KDR:3.273
Accuracy:28.754% B+
HSR:37.368% A**
Serpent VE92
M**
Kills:742
Deaths:119
KDR:6.235
Accuracy:31.534% A+
HSR:41.779% M**
NS-11C
S
Kills:502
Deaths:94
KDR:5.340
Accuracy:32.643% A++
HSR:44.422% S
VE-S Canis
M*
Kills:230
Deaths:51
KDR:4.510
Accuracy:35.311% A
HSR:48.261% M*
VE-C Horizon
M
Kills:115
Deaths:24
KDR:4.792
Accuracy:36.132% C**
HSR:43.478% M
NS Baron G5AE
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:45.507% C+
HSR:17.911% B+
Kills:7,138
Deaths (as Light Assault):1,870
Deaths (to Light Assaults):2,447
KDR:3.81711
Kill Difference:5,268
Playtime:60.084 hours
Usage:14%
Score:1.401m
Score/min:389
Accuracy (listed only):32.945%
HSR (listed only):38.877%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
M++
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:31.913% B*
HSR:50.942% M++
Pulsar VS1
M**
Kills:1,168
Deaths:287
KDR:4.070
Accuracy:30.952% A+
HSR:49.229% M**
Eridani SX5-AE
M
Kills:1,146
Deaths:240
KDR:4.775
Accuracy:31.349% B+
HSR:48.778% M
NS-7 PDW
S
Kills:1,133
Deaths:299
KDR:3.789
Accuracy:29.662% B*
HSR:46.072% S
Eridani SX5
A**
Kills:851
Deaths:260
KDR:3.273
Accuracy:28.754% B+
HSR:37.368% A**
Terminus VX-9
M
Kills:803
Deaths:220
KDR:3.650
Accuracy:31.013% B**
HSR:48.817% M
H-V45
S
Kills:654
Deaths:159
KDR:4.113
Accuracy:32.213% A+
HSR:51.682% S
VE-S Canis
M*
Kills:230
Deaths:51
KDR:4.510
Accuracy:35.311% A
HSR:48.261% M*
CME
M**
Kills:163
Deaths:44
KDR:3.705
Accuracy:34.673% A+
HSR:46.012% M**
NS-11A
M**
Kills:133
Deaths:36
KDR:3.694
Accuracy:31.495% A
HSR:52.632% M**
NS Baron G5AE
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:45.507% C+
HSR:17.911% B+
Kills:7,516
Deaths (as Combat Medic):1,919
Deaths (to Combat Medics):1,514
KDR:3.91662
Kill Difference:5,597
Playtime:51.312 hours
Usage:12%
Score:2.023m
Score/min:657
Accuracy (listed only):32.986%
HSR (listed only):45.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,182
Deaths:442
KDR:2.674
Accuracy:27.643% B*
HSR:23.181% B+
Pulsar C
A**
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.910% A
HSR:37.521% A**
Serpent VE92
M**
Kills:742
Deaths:119
KDR:6.235
Accuracy:31.534% A+
HSR:41.779% M**
NS-11C
S
Kills:502
Deaths:94
KDR:5.340
Accuracy:32.643% A++
HSR:44.422% S
VE-LR Obelisk
M
Kills:162
Deaths:46
KDR:3.522
Accuracy:40.415% A
HSR:54.938% M
VE-C Horizon
M
Kills:115
Deaths:24
KDR:4.792
Accuracy:36.132% C**
HSR:43.478% M
NS Baron G5AE
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:45.507% C+
HSR:17.911% B+
Kills:3,940
Deaths (as Engineer):1,066
Deaths (to Engineers):1,626
KDR:3.69606
Kill Difference:2,874
Playtime:21.491 hours
Usage:5%
Score:0.430m
Score/min:334
Accuracy (listed only):34.969%
HSR (listed only):37.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:5,067
Deaths:832
KDR:6.090
Accuracy:45.800% B**
HSR:84.725% A+
NS-44 Commissioner AE
A
Kills:1,310
Deaths:733
KDR:1.787
Accuracy:47.088% B++
HSR:38.015% A
NS-357 Underboss
M
Kills:1,164
Deaths:506
KDR:2.300
Accuracy:49.364% A+
HSR:44.674% M
Parallax VX3-AE
B**
Kills:1,161
Deaths:225
KDR:5.160
Accuracy:48.689% B**
HSR:87.511% B**
Eridani SX5-AE
M
Kills:1,146
Deaths:240
KDR:4.775
Accuracy:31.349% B+
HSR:48.778% M
NS-7 PDW
S
Kills:1,133
Deaths:299
KDR:3.789
Accuracy:29.662% B*
HSR:46.072% S
Eridani SX5
A**
Kills:851
Deaths:260
KDR:3.273
Accuracy:28.754% B+
HSR:37.368% A**
Nyx VX31
A*
Kills:581
Deaths:158
KDR:3.677
Accuracy:41.366% A
HSR:50.258% A*
NS-45 Pilot
A**
Kills:537
Deaths:257
KDR:2.089
Accuracy:37.961% B**
HSR:48.231% A**
Artemis VX26
S
Kills:356
Deaths:90
KDR:3.956
Accuracy:30.240% B+
HSR:54.214% S
VE-S Canis
M*
Kills:230
Deaths:51
KDR:4.510
Accuracy:35.311% A
HSR:48.261% M*
Beamer VS3
B++
Kills:159
Deaths:143
KDR:1.112
Accuracy:26.911% C+
HSR:28.302% B++
Kills:13,695
Deaths (as Infiltrator):3,794
Deaths (to Infiltrators):1,984
KDR:3.60965
Kill Difference:9,901
Playtime:123.181 hours
Usage:29%
Score:4.385m
Score/min:593
Accuracy (listed only):37.708%
HSR (listed only):51.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:411
V. Kills:10 N/A
Deaths:56
KDR:7.339
Accuracy:47.889% B*
KPH:119.600 A*
VKPH:2.900 C
Saron Laser Cannon
B+
Kills:119
V. Kills:122 97%
Deaths:111
KDR:1.072
Accuracy:28.356% D
KPH:12.400 C+
VKPH:12.700 B+
Dual Photon Pods
A**
Kills:99
V. Kills:6 N/A
Deaths:9
KDR:11
Accuracy:64.960% A+
KPH:227.300 A**
VKPH:13.800 C
Kills:629 (530 + 0)
Deaths:176
KDR:3.574
VKDR:0.784
Vehicle Kills:138
Kill Difference:453
Playtime:13.482 hours
Usage:3%
Score:0.168m
Score/min:208
Piloting Accuracy:28.356%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
N/A
Kills:50
V. Kills:37 132%
Deaths:10
KDR:5
Accuracy:50.471% N/A
KPH:34.600 N/A
VKPH:25.600 N/A
Kills:50 (0 + 50)
Deaths:10
KDR:5
VKDR:3.700
Vehicle Kills:37
Kill Difference:40
Playtime:1.444 hours
Usage:0%
Score:0.048m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:50.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 5,0705,0678326.09B**3.1845.8%B**84.725%A+121.5M*N/A41141.7h1.5A3.4B**
Orion VS54 3,0143,0038723.444A0.5326.763%B**39.394%A*88.3A*N/A27334h8.7A32.7C**
Betelgeuse 54-A 1,8111,8103764.814B+1.9029.905%B++50.166%A**157.4A**N/A50211.5h7.6A++25.4B**
NS-44 Commissioner AE 1,3141,3107331.787B+1.1247.088%B++38.015%A117A++N/A31711.2h2.7B**5.7B*
Pulsar LSW 1,2431,2404462.78A0.1325.68%B+30.726%B*91.2A+N/A21113.6h9.4B**36.7B++
Solstice VE3 1,1931,1824422.674M++0.2427.643%B*23.181%B+70.4M+N/A21016.8h9.9B**35.7B+
Pulsar C 1,1741,1703173.691A0.7830.91%A37.521%A**109.3M++N/A27710.7h8.2B**26.5B*
NS-15M AE 1,1711,1682374.928A2.0229.24%B++50.257%M131.2A*N/A2928.9h8.6B**29.6B++
H-V45 AE 1,1761,1682993.906A++1.0031.913%B*50.942%M++140.7M+1B+3148.3h8.3A25.9B**
Pulsar VS1 1,1741,1682874.07M*1.1630.952%A+49.229%M**107.2SN/A35510.9h8.9A++28.8B**
NS-357 Underboss 1,1701,1645062.3A0.6149.364%A+44.674%M145.5M++N/A3798h3.1B**6.2B**
Flare VE6 1,1691,1633773.085A*0.1826.953%B++37.575%A++89.5A+N/A27813h7.4A27.5B*
VX29 Polaris 1,1621,1613253.572A++0.6623.878%C+43.325%M88A+N/A19113.2h8.2A+34.4B++
Parallax VX3-AE 1,1611,1612255.16C**2.2548.689%B**87.511%B**124.8M*N/A3289.3h1.4A2.8B**
SVA-88 1,1601,1602824.113A+1.2026.734%B+50.172%M++131.8M++N/A4378.8h7.2A++27.1B*
Eridani SX5-AE 1,1471,1462404.775M++1.8731.349%B+48.778%M143.3A**N/A4248h7.8B*24.8B++
NS-7 PDW 1,1411,1332993.789M**0.8829.662%B*46.072%S120.5SN/A3049.4h9A30.4B*
Eridani SX5 8548512603.273A*0.3628.754%B+37.368%A**105.1MN/A3368.1h8.2B**28.6B++
Terminus VX-9 8108032203.65B**0.7431.013%B**48.817%M119.9M*1B++3436.7h8.7A+28.1B**
Serpent VE92 7437421196.235S3.3331.534%A+41.779%M**142.7SN/A4715.2h8.1A25.6B*
H-V45 6556541594.113A+1.2032.213%A+51.682%S167.7SN/A11253.9h7.6A*23.6A
Nyx VX31 5815811583.677B++0.7741.366%A50.258%A*118.6M*N/A4244.9h3.9A9.4B**
NS-45 Pilot 5395372572.089B++0.8237.961%B**48.231%A**167.8M+N/A8053.2h4.9B**12.9B**
NS-11C 505502945.34S2.4332.643%A++44.422%S156.9SN/A4683.2h8.3A+25.3B**
VE-H Maw 4384381123.911A*1.0031.501%B**53.425%M++168.5M**N/A5192.6h6.7A+21.3B*
Light PPA 421411567.339B+4.4347.889%B*N/A120.9A*2.9C2693.4h7B+14.7B++
Force-Blade 35735710,3300.035B2.8741.81%B**1.12%D-1C**N/A3349.9h1.7B*4.1B++
Artemis VX26 356356903.956A*1.0530.24%B+54.214%S107.9M*N/A4303.3h8.4A27.6B**
S1 3802611741.5A+1.4163.933%B*3.831%B++34.8B*15.9B+2627.5h4.5B**7.1B**
VE-S Canis 230230514.51M*1.6035.311%A48.261%M*143.8M*N/A7671.6h6.8A19.2B*
NS Decimator 276208623.355M0.4565.895%B+2.404%C*63A++20.6B+3813.3h3B**4.6B**
Plasma Grenade 2012011201N/A198.0959.9%A++N/A1005A**N/A31850.2h2.4A4A
CME 164163443.705M*0.8034.673%A+46.012%M**116.4M**N/A4101.4h9.4A27.2B**
VE-LR Obelisk 163162463.522A0.6140.415%A54.938%M108M++N/A3071.5h3.9A9.5B**
Beamer VS3 1591591431.112B+1.8026.911%C+28.302%B++30.6C*N/A1055.2h7.2B++26.9C*
NS-11A 133133363.694A*0.7831.495%A52.632%M**147.8SN/A15650.9h7.7A++24.5A
Saron Laser Cannon 2411191111.072C+1.8428.356%D1.681%C12.4C+12.7B+1609.6h126.2C*444.9C++
VE-C Horizon 115115244.792M1.8836.132%C**43.478%M143.8MN/A5520.8h8.9A24.5B*
Dual Photon Pods 10599911B++8.0964.96%A+2.02%B**247.5M+15C7780.4h9.9A15.2B**
NS Baron G5AE 6767242.792A+0.1245.507%C+17.911%B+83.8A+N/A1990.8h3.6B*7.8C+
E540 Halberd 8750105C2.0950.471%B+6%A*35.7B+26.4A++5531.4h5.4B10.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0610h
Spawn Beacon54940.7h
Nanite Revive Grenade0880h
Medical Applicator33,8130.3h
AE Medical Applicator5935,0332.9h
AE Nano-Armor Kit55,0391.1h
Restoration Kit1506935.2h
Motion Spotter215,6933h
Ammunition Package0690.1h
Nano-Armor Kit2010,7082.5h
Medical Kit2,4189,93277.4h
Recon Detection Device1880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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