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Diplomat TJkiller57[XXX] TJkiller57
VS BR 174

KDR: 3.19

Score: 76.2m

Last Seen: May 20th, 2019 3:19 AM
- OFFLINE - 1525 hour(s)

Battle Rank 120 (174 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Saron Laser Cannon VX6-7 C150 Dalton Ghost Pulsar C Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,651,669 MLG Score: 2919
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.493%24.868%78364115075,0163.54719-0.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.281%2.013A*0.611B+-1.017D*HEAD ++ (~9.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+8.90.377C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.67%2.079%6846120812,316237358955.18787209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.701%0.034C+0.452B+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.45B33.50.369C**55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.918%2.838%417812067,154269917372.64963412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.301%0.382C**0.178C++0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.40.648B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.286%2.19%71620119412,422232447245.3428263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.697%0.194C++-0.557D0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.832B++7.70.807B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.07%76.337%716812069,4452371193.98355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.627%1.817A++0.601B+-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.90.407B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.206%14.97%716512093,6141676132.15504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%0.719B++0.066C+-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.535B+3.10.367C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.2m236%639 (38.3k)551 (33.1k)3.18681148,29246,5333.42396174 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214680728.097%19.727%55402:5865

44% Engineer17% Heavy Assault13% Infiltrator18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 3:10 AMJul 2nd, 2014 6:41 PMJun 18th, 2019 12:03 AM (34d) (PST)May 19th, 2019 11:28 PM (63d) (PST)May 19th, 2019 11:19 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1072358721.0720.3370.2122.8310.1272919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,43014,10252,328642013170833,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2304.5h/96d 11,035 29,254 25,854 391.4k 2,129 5,490 17,570 153.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:5,108
Deaths:1,114
KDR:4.585
Accuracy:30.733% A++
HSR:29.053% B+
Betelgeuse 54-A
B*
Kills:4,923
Deaths:1,076
KDR:4.575
Accuracy:30.016% B*
HSR:34.451% B+
Flare VE6
A
Kills:2,186
Deaths:504
KDR:4.337
Accuracy:29.996% A
HSR:27.539% B+
Pulsar LSW
B**
Kills:2,047
Deaths:509
KDR:4.022
Accuracy:28.286% B**
HSR:27.846% B+
SVA-GG
B+
Kills:1,756
Deaths:394
KDR:4.457
Accuracy:28.924% B+
HSR:32.232% B
NS-15MP
B+
Kills:1,480
Deaths:366
KDR:4.044
Accuracy:30.507% B+
HSR:28.851% C+
Ursa
B*
Kills:1,241
Deaths:365
KDR:3.400
Accuracy:27.620% B*
HSR:21.998% C
SVA-88
B*
Kills:1,203
Deaths:303
KDR:3.970
Accuracy:28.227% B*
HSR:21.363% D
NS-15M AE
A+
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:33.199% A+
HSR:32.934% B+
NS-15M1
A+
Kills:1,165
Deaths:232
KDR:5.022
Accuracy:30.902% A+
HSR:28.069% B++
VX29 Polaris
B*
Kills:938
Deaths:283
KDR:3.314
Accuracy:28.695% B*
HSR:25.480% B
NSX Naginata
A++
Kills:240
Deaths:44
KDR:5.455
Accuracy:30.689% A++
HSR:34.583% B*
Kills:23,456
Deaths (as Heavy Assault):5,430
Deaths (to Heavy Assaults):11,878
KDR:4.31971
Kill Difference:18,026
Playtime:402.478 hours
Usage:17%
Score:13.081m
Score/min:542
Accuracy (listed only):29.816%
HSR (listed only):28.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,456
Deaths:1,433
KDR:2.412
Accuracy:26.648% B+
HSR:16.117% D-
Pulsar C
A
Kills:2,660
Deaths:840
KDR:3.167
Accuracy:31.566% A
HSR:21.504% C
Serpent VE92
B**
Kills:1,987
Deaths:761
KDR:2.611
Accuracy:29.140% B**
HSR:18.470% C
NS-11CP
A+
Kills:1,557
Deaths:359
KDR:4.337
Accuracy:35.927% A+
HSR:22.865% C+
Zenith VX-5
A*
Kills:1,450
Deaths:360
KDR:4.028
Accuracy:35.445% A*
HSR:16.966% D
Solstice SF
B**
Kills:1,406
Deaths:711
KDR:1.978
Accuracy:29.150% B**
HSR:16.074% C+
NS-11CB
A*
Kills:1,314
Deaths:249
KDR:5.277
Accuracy:35.021% A*
HSR:20.244% C+
Eclipse VE3A
A+
Kills:1,293
Deaths:378
KDR:3.421
Accuracy:33.342% A+
HSR:16.628% D
Phobos VX86
C**
Kills:1,269
Deaths:439
KDR:2.891
Accuracy:62.239% C**
HSR:15.839% C+
Solstice VE3
B*
Kills:1,242
Deaths:545
KDR:2.279
Accuracy:27.690% B*
HSR:13.446% D*
Solstice Burst
A++
Kills:1,230
Deaths:347
KDR:3.545
Accuracy:35.988% A++
HSR:21.951% C
Eidolon VE33
A++
Kills:1,199
Deaths:408
KDR:2.939
Accuracy:37.298% A++
HSR:19.933% D-
NS-11C
B*
Kills:1,189
Deaths:460
KDR:2.585
Accuracy:28.084% B*
HSR:16.400% C--
Nova
C++
Kills:1,172
Deaths:514
KDR:2.280
Accuracy:46.056% C++
HSR:13.823% C
NSX Tanto
A++
Kills:567
Deaths:159
KDR:3.566
Accuracy:36.179% A++
HSR:33.333% B**
Thanatos VE70
A
Kills:445
Deaths:205
KDR:2.171
Accuracy:51.962% A
HSR:14.607% C
Pandora VX25
B
Kills:378
Deaths:174
KDR:2.172
Accuracy:41.228% C++
HSR:16.667% B
Revenant
B**
Kills:357
Deaths:89
KDR:4.011
Accuracy:38.942% B**
HSR:31.092% C++
Deimos VA29
C++
Kills:350
Deaths:151
KDR:2.318
Accuracy:61.940% C++
HSR:14.286% C
VE-LR Obelisk
B**
Kills:287
Deaths:75
KDR:3.827
Accuracy:38.973% B**
HSR:38.328% B++
NS Baron G5B
B+
Kills:60
Deaths:22
KDR:2.727
Accuracy:52.104% B+
HSR:11.667% D
Kills:24,868
Deaths (as Engineer):8,679
Deaths (to Engineers):12,225
KDR:2.86531
Kill Difference:16,189
Playtime:1,005.131 hours
Usage:44%
Score:33.477m
Score/min:555
Accuracy (listed only):38.806%
HSR (listed only):19.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,456
Deaths:1,433
KDR:2.412
Accuracy:26.648% B+
HSR:16.117% D-
Pulsar C
A
Kills:2,660
Deaths:840
KDR:3.167
Accuracy:31.566% A
HSR:21.504% C
Serpent VE92
B**
Kills:1,987
Deaths:761
KDR:2.611
Accuracy:29.140% B**
HSR:18.470% C
NS-7G PDW
A++
Kills:1,775
Deaths:540
KDR:3.287
Accuracy:34.026% A++
HSR:19.155% C++
Sirius SX12
A
Kills:1,673
Deaths:709
KDR:2.360
Accuracy:30.613% A
HSR:17.812% C+
NS-11CP
A+
Kills:1,557
Deaths:359
KDR:4.337
Accuracy:35.927% A+
HSR:22.865% C+
Zenith VX-5
A*
Kills:1,450
Deaths:360
KDR:4.028
Accuracy:35.445% A*
HSR:16.966% D
Solstice SF
B**
Kills:1,406
Deaths:711
KDR:1.978
Accuracy:29.150% B**
HSR:16.074% C+
NS-11CB
A*
Kills:1,314
Deaths:249
KDR:5.277
Accuracy:35.021% A*
HSR:20.244% C+
Eclipse VE3A
A+
Kills:1,293
Deaths:378
KDR:3.421
Accuracy:33.342% A+
HSR:16.628% D
Phobos VX86
C**
Kills:1,269
Deaths:439
KDR:2.891
Accuracy:62.239% C**
HSR:15.839% C+
Solstice VE3
B*
Kills:1,242
Deaths:545
KDR:2.279
Accuracy:27.690% B*
HSR:13.446% D*
Solstice Burst
A++
Kills:1,230
Deaths:347
KDR:3.545
Accuracy:35.988% A++
HSR:21.951% C
Eridani SX5G
A++
Kills:1,215
Deaths:369
KDR:3.293
Accuracy:36.614% A++
HSR:22.716% C++
NS-11C
B*
Kills:1,189
Deaths:460
KDR:2.585
Accuracy:28.084% B*
HSR:16.400% C--
Nova
C++
Kills:1,172
Deaths:514
KDR:2.280
Accuracy:46.056% C++
HSR:13.823% C
NS-7 PDW
B*
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:29.212% B*
HSR:11.962% D--
Eridani SX5
C*
Kills:1,149
Deaths:558
KDR:2.059
Accuracy:27.595% C*
HSR:15.492% D
Skorpios
A
Kills:1,021
Deaths:271
KDR:3.768
Accuracy:32.865% A
HSR:30.167% A
NSX Tanto
A++
Kills:567
Deaths:159
KDR:3.566
Accuracy:36.179% A++
HSR:33.333% B**
Thanatos VE70
A
Kills:445
Deaths:205
KDR:2.171
Accuracy:51.962% A
HSR:14.607% C
Pandora VX25
B
Kills:378
Deaths:174
KDR:2.172
Accuracy:41.228% C++
HSR:16.667% B
Deimos VA29
C++
Kills:350
Deaths:151
KDR:2.318
Accuracy:61.940% C++
HSR:14.286% C
MKV Suppressed
A++
Kills:211
Deaths:63
KDR:3.349
Accuracy:34.523% A++
HSR:29.858% A++
VE-S Canis
B++
Kills:112
Deaths:28
KDR:4
Accuracy:29.805% B+
HSR:26.786% B++
NS Baron G5B
B+
Kills:60
Deaths:22
KDR:2.727
Accuracy:52.104% B+
HSR:11.667% D
Kills:31,343
Deaths (as Light Assault):11,231
Deaths (to Light Assaults):8,107
KDR:2.79076
Kill Difference:20,112
Playtime:415.445 hours
Usage:18%
Score:14.927m
Score/min:599
Accuracy (listed only):36.729%
HSR (listed only):19.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
A++
Kills:1,775
Deaths:540
KDR:3.287
Accuracy:34.026% A++
HSR:19.155% C++
H-V45
A
Kills:1,690
Deaths:623
KDR:2.713
Accuracy:30.867% A
HSR:18.284% C
Sirius SX12
A
Kills:1,673
Deaths:709
KDR:2.360
Accuracy:30.613% A
HSR:17.812% C+
Phobos VX86
C**
Kills:1,269
Deaths:439
KDR:2.891
Accuracy:62.239% C**
HSR:15.839% C+
Pulsar VS1
A++
Kills:1,255
Deaths:402
KDR:3.122
Accuracy:32.045% A++
HSR:27.570% B**
Eridani SX5G
A++
Kills:1,215
Deaths:369
KDR:3.293
Accuracy:36.614% A++
HSR:22.716% C++
Nova
C++
Kills:1,172
Deaths:514
KDR:2.280
Accuracy:46.056% C++
HSR:13.823% C
NS-7 PDW
B*
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:29.212% B*
HSR:11.962% D--
Terminus VX-9
A+
Kills:1,159
Deaths:360
KDR:3.219
Accuracy:32.947% A+
HSR:34.167% B**
Eridani SX5
C*
Kills:1,149
Deaths:558
KDR:2.059
Accuracy:27.595% C*
HSR:15.492% D
Skorpios
A
Kills:1,021
Deaths:271
KDR:3.768
Accuracy:32.865% A
HSR:30.167% A
NS-11A
A
Kills:797
Deaths:285
KDR:2.796
Accuracy:30.531% A
HSR:27.353% B++
Corvus VA55
B+
Kills:539
Deaths:191
KDR:2.822
Accuracy:27.348% B+
HSR:21.707% C
Thanatos VE70
A
Kills:445
Deaths:205
KDR:2.171
Accuracy:51.962% A
HSR:14.607% C
Pandora VX25
B
Kills:378
Deaths:174
KDR:2.172
Accuracy:41.228% C++
HSR:16.667% B
CME
B++
Kills:373
Deaths:144
KDR:2.590
Accuracy:30.564% B++
HSR:24.397% C**
Deimos VA29
C++
Kills:350
Deaths:151
KDR:2.318
Accuracy:61.940% C++
HSR:14.286% C
MKV Suppressed
A++
Kills:211
Deaths:63
KDR:3.349
Accuracy:34.523% A++
HSR:29.858% A++
Equinox VE2 Burst
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:35.509% A+
HSR:38.462% B**
VE-S Canis
B++
Kills:112
Deaths:28
KDR:4
Accuracy:29.805% B+
HSR:26.786% B++
Equinox VE2
B*
Kills:99
Deaths:42
KDR:2.357
Accuracy:30.393% B*
HSR:21.212% C+
H-V45 AE
A
Kills:86
Deaths:24
KDR:3.583
Accuracy:34.588% A
HSR:25.581% C
NSX Yumi
A
Kills:68
Deaths:23
KDR:2.957
Accuracy:32.647% A
HSR:36.765% B**
NS Baron G5B
B+
Kills:60
Deaths:22
KDR:2.727
Accuracy:52.104% B+
HSR:11.667% D
Kills:18,214
Deaths (as Combat Medic):6,770
Deaths (to Combat Medics):5,030
KDR:2.6904
Kill Difference:11,444
Playtime:112.698 hours
Usage:5%
Score:3.198m
Score/min:473
Accuracy (listed only):37.009%
HSR (listed only):22.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,708
Deaths:537
KDR:5.043
Accuracy:47.534% A
HSR:75.148% B++
NS-44G Commissioner
B+
Kills:1,964
Deaths:931
KDR:2.110
Accuracy:43.450% B+
HSR:23.218% C+
NS-7G PDW
A++
Kills:1,775
Deaths:540
KDR:3.287
Accuracy:34.026% A++
HSR:19.155% C++
Sirius SX12
A
Kills:1,673
Deaths:709
KDR:2.360
Accuracy:30.613% A
HSR:17.812% C+
Parsec VX3-A
B**
Kills:1,478
Deaths:273
KDR:5.414
Accuracy:48.703% B**
HSR:80.717% C**
Artemis VX26
A++
Kills:1,460
Deaths:459
KDR:3.181
Accuracy:35.759% A++
HSR:21.507% C
Parallax VX3
A+
Kills:1,369
Deaths:379
KDR:3.612
Accuracy:48.745% A+
HSR:76.991% C+
V10
B**
Kills:1,346
Deaths:264
KDR:5.098
Accuracy:47.392% B**
HSR:81.129% B+
Manticore SX40
B++
Kills:1,302
Deaths:488
KDR:2.668
Accuracy:30.845% C*
HSR:26.805% B++
NS-44P Commissioner
B**
Kills:1,279
Deaths:516
KDR:2.479
Accuracy:50.978% B**
HSR:22.361% C-
Beamer VS3-FB
B**
Kills:1,274
Deaths:474
KDR:2.688
Accuracy:39.323% B**
HSR:29.356% B+
NS-61 Emissary
A++
Kills:1,246
Deaths:371
KDR:3.358
Accuracy:38.453% A++
HSR:27.368% A++
XM98
A++
Kills:1,243
Deaths:249
KDR:4.992
Accuracy:48.123% A++
HSR:75.543% C++
Eridani SX5G
A++
Kills:1,215
Deaths:369
KDR:3.293
Accuracy:36.614% A++
HSR:22.716% C++
NS-30 Vandal
A++
Kills:1,199
Deaths:259
KDR:4.629
Accuracy:44.095% A++
HSR:32.444% B++
NS-44B Commissioner
A
Kills:1,181
Deaths:475
KDR:2.486
Accuracy:50.355% A
HSR:29.297% B++
Phantom VA23
B**
Kills:1,181
Deaths:293
KDR:4.031
Accuracy:41.953% B**
HSR:33.108% B+
NS-44 Commissioner
C--
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:30.653% D
HSR:18.315% C--
NS-7 PDW
B*
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:29.212% B*
HSR:11.962% D--
Nyx VX31
B*
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:39.064% B*
HSR:28.448% C+
Eridani SX5
C*
Kills:1,149
Deaths:558
KDR:2.059
Accuracy:27.595% C*
HSR:15.492% D
Skorpios
A
Kills:1,021
Deaths:271
KDR:3.768
Accuracy:32.865% A
HSR:30.167% A
NS-30G Vandal
A
Kills:930
Deaths:198
KDR:4.697
Accuracy:44.589% A
HSR:32.366% C**
Phaseshift VX-S
A
Kills:799
Deaths:182
KDR:4.390
Accuracy:44.835% A
HSR:77.597% C*
The Immortal
B+
Kills:570
Deaths:260
KDR:2.192
Accuracy:38.430% B+
HSR:27.368% C+
Cerberus
C+
Kills:404
Deaths:210
KDR:1.924
Accuracy:27.811% D
HSR:22.525% C+
VA39 Spectre
A
Kills:304
Deaths:103
KDR:2.951
Accuracy:39.455% A
HSR:31.579% D
NS-357G Underboss
A
Kills:225
Deaths:96
KDR:2.344
Accuracy:49.629% A
HSR:30.667% B+
MKV Suppressed
A++
Kills:211
Deaths:63
KDR:3.349
Accuracy:34.523% A++
HSR:29.858% A++
NSX Daimyo
A
Kills:198
Deaths:38
KDR:5.211
Accuracy:49.311% A
HSR:91.414% D
NS-44L Blackhand
B++
Kills:196
Deaths:80
KDR:2.450
Accuracy:47.532% B++
HSR:45.408% C**
NSX Tomoe
A++
Kills:169
Deaths:44
KDR:3.841
Accuracy:36.635% A++
HSR:44.379% B++
NS-357 Underboss
D
Kills:157
Deaths:139
KDR:1.130
Accuracy:25.019% D**
HSR:16.561% D
VE-S Canis
B++
Kills:112
Deaths:28
KDR:4
Accuracy:29.805% B+
HSR:26.786% B++
NS-45 Pilot
B+
Kills:100
Deaths:35
KDR:2.857
Accuracy:34.049% B+
HSR:25% C+
NS-61G Emissary
M
Kills:88
Deaths:25
KDR:3.520
Accuracy:33.859% B**
HSR:34.091% M
Beamer VS3
C++
Kills:83
Deaths:65
KDR:1.277
Accuracy:12.531% F--
HSR:22.892% C++
Kills:35,094
Deaths (as Infiltrator):11,784
Deaths (to Infiltrators):6,083
KDR:2.97811
Kill Difference:23,310
Playtime:307.746 hours
Usage:13%
Score:9.171m
Score/min:497
Accuracy (listed only):38.496%
HSR (listed only):36.690%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,356
Deaths:305
KDR:4.446
Accuracy:27.118% A++
HSR:21.091% C+
Blueshift VM5
A++
Kills:1,285
Deaths:306
KDR:4.199
Accuracy:27.940% A++
HSR:20% C
Nebula VM20
B++
Kills:817
Deaths:233
KDR:3.506
Accuracy:21.159% B++
HSR:20.441% C+
Nebula VM20
B**
Kills:525
Deaths:132
KDR:3.977
Accuracy:23.189% B**
HSR:22.476% B+
Quasar VM1
B*
Kills:290
Deaths:104
KDR:2.788
Accuracy:19.318% B*
HSR:16.897% C
Comet VM2
B**
Kills:251
Deaths:121
KDR:2.074
Accuracy:49.431% B++
HSR:6.375% B**
Comet VM2
B++
Kills:218
Deaths:116
KDR:1.879
Accuracy:51.640% B++
HSR:2.752% D
NS-10 Burster
B+
Kills:93
Deaths:42
KDR:2.214
Accuracy:32.572% B+
HSR:8.602% C**
NS-10 Burster
B++
Kills:72
Deaths:44
KDR:1.636
Accuracy:34.487% B++
HSR:5.556% C+
Vortex VM21
C*
Kills:61
Deaths:64
KDR:0.953
Accuracy:43.030% C*
HSR:0% F
Vortex VM21
C*
Kills:58
Deaths:64
KDR:0.906
Accuracy:43.311% C*
HSR:3.448% C
Kills:5,026
Deaths (as MAX Suit):765.500
Deaths (to MAX Suits):2,539
KDR:6.56564
Kill Difference:4,260.500
Playtime:58.691 hours
Usage:3%
Score:2.339m
Score/min:664
Accuracy (listed only):33.927%
HSR (listed only):11.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:3,810
V. Kills:2,450 155%
Deaths:912
KDR:4.178
Accuracy:37.425% B**
KPH:44.300 M+
VKPH:28.500 M++
Light PPA
A++
Kills:2,498
V. Kills:201 N/A
Deaths:315
KDR:7.930
Accuracy:51.205% A
KPH:90.700 A+
VKPH:7.300 A++
Maelstrom Turbo Laser
A
Kills:2,449
V. Kills:1,593 154%
Deaths:1,071
KDR:2.287
Accuracy:33.449% B+
KPH:31.200 B**
VKPH:20.300 A
Dual Photon Pods
A++
Kills:2,335
V. Kills:634 368%
Deaths:217
KDR:10.760
Accuracy:61.423% B**
KPH:144.200 A
VKPH:39.200 A++
Antares LC
A*
Kills:1,318
V. Kills:862 153%
Deaths:277
KDR:4.758
Accuracy:36.479% B++
KPH:49.800 A*
VKPH:32.600 A*
Hornet Missiles
M+
Kills:1,130
V. Kills:347 325%
Deaths:70
KDR:16.143
Accuracy:72.169% A
KPH:241.300 M+
VKPH:74.100 B**
Coyote Missiles
M++
Kills:240
V. Kills:66 358%
Deaths:27
KDR:8.889
Accuracy:58.469% B++
KPH:132.100 M++
VKPH:36.300 B**
Kills:13,780 (10,075 + 0)
Deaths:2,889
KDR:4.770
VKDR:2.130
Vehicle Kills:6,153
Kill Difference:10,891
Playtime:241.228 hours
Usage:10%
Score:9.628m
Score/min:665
Piloting Accuracy:36.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,241
V. Kills:2,096 155%
Deaths:563
KDR:5.757
Accuracy:45.764% B*
KPH:11,667,600 U
VKPH:7,545,600 U
L105 Zephyr
U
Kills:1,026
V. Kills:137 N/A
Deaths:72
KDR:14.250
Accuracy:44.204% C*
KPH:3,693,600 U
VKPH:493,200 U
CAS30 Tank Buster
B++
Kills:744
V. Kills:607 122%
Deaths:676
KDR:1.101
Accuracy:40.952% C-
KPH:11.700 B++
VKPH:9.600 B+
AP30 Shredder
U
Kills:511
V. Kills:265 192%
Deaths:110
KDR:4.645
Accuracy:29.747% D
KPH:1,839,600 U
VKPH:954,000 U
L-30R Vektor
A
Kills:480
V. Kills:358 134%
Deaths:179
KDR:2.682
Accuracy:32.182% D
KPH:22.900 A
VKPH:17.100 B**
L105 Zephyr PX
U
Kills:51
V. Kills:11 425%
Deaths:1
KDR:51
Accuracy:40.938% D*
KPH:183,600 U
VKPH:39,600 U
Kills:6,053 (1,224 + 4,829)
Deaths:1,601
KDR:3.781
VKDR:2.170
Vehicle Kills:3,474
Kill Difference:4,452
Playtime:84.307 hours
Usage:4%
Score:5.717m
Score/min:1,130
Piloting Accuracy:32.182%
Gunner Accuracy:40.938%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,259
V. Kills:86 N/A
Deaths:75
KDR:16.787
Accuracy:58.410% B**
KPH:131.200 M*
VKPH:9 C*
C75 Viper
S
Kills:1,146
V. Kills:125 N/A
Deaths:62
KDR:18.484
Accuracy:45.882% B+
KPH:108.200 S
VKPH:11.800 B++
L100 Python AP
M
Kills:1,033
V. Kills:498 207%
Deaths:122
KDR:8.467
Accuracy:50.434% D
KPH:65.300 M
VKPH:31.500 A*
L100 Python HEAT
M**
Kills:592
V. Kills:118 N/A
Deaths:52
KDR:11.385
Accuracy:52.636% C++
KPH:84 M**
VKPH:16.800 B**
Skyguard
A*
Kills:132
V. Kills:69 189%
Deaths:25
KDR:5.280
Accuracy:34.905% B*
KPH:29 A*
VKPH:15.100 A+
Kills:4,162 (4,162 + 0)
Deaths:336
KDR:12.387
VKDR:2.667
Vehicle Kills:896
Kill Difference:3,826
Playtime:47.605 hours
Usage:2%
Score:1.767m
Score/min:619
Driving Accuracy:34.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,452
V. Kills:611 237%
Deaths:148
KDR:9.811
Accuracy:51.188% C
KPH:54.400 M
VKPH:22.900 A++
Supernova PC
S
Kills:1,140
V. Kills:199 N/A
Deaths:109
KDR:10.459
Accuracy:58.174% B**
KPH:67.700 S
VKPH:11.800 B*
E540 Halberd
A+
Kills:804
V. Kills:386 208%
Deaths:65
KDR:12.369
Accuracy:55.783% B**
KPH:47.700 A+
VKPH:22.900 B**
Saron HRB
A*
Kills:716
V. Kills:274 260%
Deaths:44
KDR:16.273
Accuracy:49.287% B++
KPH:45.800 A*
VKPH:17.500 C*
Proton II PPA
A++
Kills:410
V. Kills:16 N/A
Deaths:9
KDR:45.556
Accuracy:34.620% A++
KPH:98.400 A+
VKPH:3.800 C+
Supernova VPC
M+
Kills:400
V. Kills:30 N/A
Deaths:25
KDR:16
Accuracy:62.298% A
KPH:98.400 M+
VKPH:7.400 C+
M20 Basilisk
A+
Kills:51
V. Kills:15 319%
Deaths:4
KDR:12.750
Accuracy:32.599% B
KPH:31.200 A+
VKPH:9.200 B+
Kills:4,973 (2,992 + 1,981)
Deaths:404
KDR:12.309
VKDR:3.790
Vehicle Kills:1,531
Kill Difference:4,569
Playtime:85.924 hours
Usage:4%
Score:3.364m
Score/min:652
Driving Accuracy:62.298%
Gunner Accuracy:32.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:2,203
V. Kills:955 230%
Deaths:112
KDR:19.670
Accuracy:64.922% B*
KPH:68 B**
VKPH:29.500 B**
M40 Fury-H
A++
Kills:1,159
V. Kills:65 N/A
Deaths:41
KDR:28.268
Accuracy:40.238% C
KPH:178.200 A++
VKPH:10 C
Saron HRB-H
A+
Kills:509
V. Kills:162 312%
Deaths:44
KDR:11.568
Accuracy:56.536% C++
KPH:61.700 A+
VKPH:19.600 C-
Proton II PPA-H
B**
Kills:319
V. Kills:8 N/A
Deaths:10
KDR:31.900
Accuracy:46.051% B**
KPH:138.600 B**
VKPH:3.500 D
M60-G Bulldog-H
M++
Kills:73
V. Kills:2 N/A
Deaths:5
KDR:14.600
Accuracy:55.200% B++
KPH:192.800 M++
VKPH:5.300 D-
Kills:4,263 (0 + 4,263)
Deaths:212
KDR:20.108
VKDR:5.623
Vehicle Kills:1,192
Kill Difference:4,051
Playtime:49.841 hours
Usage:2%
Score:2.263m
Score/min:757
Driving Accuracy:N/A%
Gunner Accuracy:55.200%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:285
V. Kills:17 N/A
Deaths:15
KDR:19
Accuracy:41.400% B+
KPH:108.800 M
VKPH:6.500 D
M40 Fury
S
Kills:228
V. Kills:24 N/A
Deaths:22
KDR:10.364
Accuracy:42.719% B++
KPH:157 S
VKPH:16.500 B*
M12 Kobalt
A++
Kills:178
V. Kills:6 N/A
Deaths:5
KDR:35.600
Accuracy:21.868% B++
KPH:133.700 A++
VKPH:4.500 B+
M20 Basilisk
A++
Kills:133
V. Kills:39 333%
Deaths:11
KDR:12.091
Accuracy:38.918% C+
KPH:40.700 A++
VKPH:11.900 B+
M60-G Bulldog
B++
Kills:98
V. Kills:12 N/A
Deaths:6
KDR:16.333
Accuracy:31.626% C
KPH:40.600 B++
VKPH:5 C
M12 Kobalt
S
Kills:89
V. Kills:7 N/A
Deaths:2
KDR:44.500
Accuracy:26.874% A++
KPH:176.300 M+
VKPH:13.900 S
M20 Basilisk
B+
Kills:79
V. Kills:17 439%
Deaths:21
KDR:3.762
Accuracy:35.732% C
KPH:25.500 B+
VKPH:5.500 D
Kills:1,090 (0 + 1,090)
Deaths:82
KDR:13.293
VKDR:1.488
Vehicle Kills:122
Kill Difference:1,008
Playtime:14.686 hours
Usage:1%
Score:0.353m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:35.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,175
V. Kills:25 N/A
Deaths:356
KDR:3.301
Accuracy:53.571% A+
KPH:99.500 A++
VKPH:2.100 C++
M40 Fury-F
M**
Kills:1,165
V. Kills:81 N/A
Deaths:361
KDR:3.227
Accuracy:46.402% C
KPH:78.700 M**
VKPH:5.500 C
M20 Basilisk-F
M++
Kills:69
V. Kills:7 N/A
Deaths:28
KDR:2.464
Accuracy:38.122% D-
KPH:58.400 M++
VKPH:5.900 C+
Kills:2,409 (2,409 + 0)
Deaths:745
KDR:3.234
VKDR:0.152
Vehicle Kills:113
Kill Difference:1,664
Playtime:27.791 hours
Usage:1%
Score:0.558m
Score/min:334
Driving Accuracy:38.122%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:36.718% B+
KPH:267.800 S
VKPH:10.300 A
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:1
Vehicle Kills:2
Kill Difference:50
Playtime:0.194 hours
Usage:0%
Score:0.007m
Score/min:632
Piloting Accuracy:N/A%
Gunner Accuracy:36.718%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,1315,1081,1144.585A*1.4030.733%A++29.053%B+109.1M*N/A42146.8h9.7B**31.4B+
Betelgeuse 54-A 4,9584,9231,0764.575B+1.3930.016%B*34.451%B+126.6A++N/A38738.9h9.6B++32B++
Saron Laser Cannon 6,2603,8109124.178B*0.9937.425%B**2.572%C**44.3M+28.5M++62686h52.4B**139.9B**
VX6-7 3,4863,4561,4332.412B*0.7726.648%B+16.117%D-35.4C++N/A15097.5h11.2B+41.9B+
C150 Dalton 5,3373,2415635.757C+2.5745.764%B*N/A32410U20960U357368600.1h3.7B+8.1B++
Ghost 2,7132,7085375.043B*1.8647.534%A75.148%B++103.8M+N/A30626.1h1.8B*3.7B*
Pulsar C 2,6782,6608403.167B**0.0231.566%A21.504%C62.4A+N/A22842.6h9.6B++30.4B++
Light PPA 2,6992,4983157.93B+4.7451.205%A1.201%C+90.8A+7.3A++40727.5h8.3B++16.1B++
Maelstrom Turbo Laser 4,0422,4491,0712.287C**0.9033.449%B+3.389%B+31.2B**20.3A53578.6h48.4B**144.6B**
Dual Photon Pods 2,9692,33521710.76B++7.5761.423%B**N/A144.1A39.1A++131116.2h13.7B**22.3B**
E540 Halberd-H 3,1582,20311219.67B**16.4864.922%B*3.995%A+68B**29.5B**80832.4h3.7A5.7A+
Flare VE6 2,1972,1865044.337M+1.1529.996%A27.539%B+107.2A*N/A40720.4h8.8B*29.3B++
Pulsar LSW 2,0562,0475094.022A*0.8428.286%B**27.846%B+93.9A++N/A38321.8h9.9B*34.8B*
Serpent VE92 2,0021,9877612.611A0.5829.14%B**18.47%C40.4B+N/A18549.2h10.7B++36.7B++
NS-44G Commissioner 1,9731,9649312.11B*1.0843.45%B+23.218%C+86.1B*N/A29922.8h3B+6.9B++
NS-7G PDW 1,7801,7755403.287A**0.1034.026%A++19.155%C++93.9M+N/A30518.9h10.8B**31.8B*
SVA-GG 1,7731,7563944.457A+1.2728.924%B+32.232%B111.1B**1.1B+27215.8h9.8B+33.9B+
H-V45 1,6921,6906232.713B++0.4730.867%A18.284%C69.3A++N/A29124.4h10.5B**33.9B**
Sirius SX12 1,6771,6737092.36A0.8330.613%A17.812%C+62.9A++N/A28826.6h11.3B*36.9B++
NS-11CP 1,5741,5573594.337A*1.1535.927%A+22.865%C+105.9A1.2B*30514.7h10.3B++28.6B++
NS-15MP 1,4931,4803664.044B++0.8630.507%B+28.851%C+108.8B**1B30713.6h9.7B+31.9B+
Parsec VX3-A 1,4841,4782735.414C*2.2348.703%B**80.717%C**106.3MN/A24313.9h1.7B+3.6B*
Artemis VX26 1,4651,4604593.181A+0.0135.759%A++21.507%C78.1A*N/A31818.7h9.8B**27.4B**
Supernova FPC 2,0631,4521489.811B+6.6251.188%C4.27%A54.4M22.9A++78926.7h2.8A+5.6A
Zenith VX-5 1,4521,4503604.028M+0.8435.445%A*16.966%D98.6MN/A40714.7h10.4B*29.4B**
NS AutoBlade 1,4481,43116,3790.087B++3.1034.527%C++5.8%C++3B+N/A8484.1h2.1C*6B+
Solstice SF 1,4161,4067111.977B**1.2129.15%B**16.074%C+37.2B**N/A16037.8h9B+30.7B*
Force-Blade 1,3991,38616,9500.082A++3.1037.866%B++N/A1.8AN/A8750h1.8B++4.7B++
Parallax VX3 1,3701,3693793.612C++0.4348.745%A+76.991%C+56.8A++N/A29524.1h1.9B++3.9B*
Blueshift VM5 1,3601,3563054.446B*1.2627.118%A++21.091%C+74.5MN/A36918.2h11.1A40.8B**
V10 1,3501,3462645.098B*1.9147.392%B**81.129%B+102.7M*N/A26813.1h1.7B**3.6B*
Antares LC 2,1801,3182774.758A++1.5736.479%B++3.49%A49.7A*32.5A*86726.5h48.3B*132.5B**
NS-11CB 1,3211,3142495.277M++2.0935.021%A*20.244%C+132.7M**N/A3359.9h10.6B*30.1B*
Manticore SX40 1,3091,3024882.668A++0.5230.845%C*26.805%B++93.7M++N/A32713.9h5.5B**17.8B*
Eclipse VE3A 1,3001,2933783.421B*0.2333.342%A+16.628%D104.3A**N/A29512.4h10.4B++31.3B**
Blueshift VM5 1,2871,2853064.199B++1.0127.94%A++20%C68A*N/A34018.9h12.3B**44B**
NS-44P Commissioner 1,2881,2795162.479B**0.7150.978%B**22.361%C-164M1.2A+4027.8h2.9B++5.7B*
Beamer VS3-FB 1,2811,2744742.688B**0.5039.323%B**29.356%B+176.9S1B++4487.2h6.3B*16.1B**
Phobos VX86 1,2711,2694392.891A0.3062.239%C**15.839%C+77.4B**N/A28316.4h2.1B++3.4B+
L100 Python HESH 1,3451,2597516.787B+13.6058.41%B**2.065%B+131.1M*9C*5919.6h1.8B*3.1A
Pulsar VS1 1,2611,2554023.122A**0.0632.045%A++27.57%B**92.3M**N/A34213.6h10.3A32.2B**
NS-61 Emissary 1,2541,2463713.358M**0.1738.453%A++27.368%A++188.8S1.2B**5236.6h9.3B++24.1B**
NS Decimator 1,7851,2457341.696B*1.4957.891%C3.133%B++49.6B**21.5B++47425.1h3.3B**5.8B*
XM98 1,2431,2432494.992A++1.8148.123%A++75.543%C++104.5SN/A28911.9h1.8B**3.7B**
Solstice VE3 1,2451,2425452.279A*0.9127.69%B*13.446%D*33.1B*N/A21737.5h11B*39.7B+
Ursa 1,2501,2413653.4A*0.2127.62%B*21.998%C79A+N/A35215.7h9B*32.5B++
Solstice Burst 1,2411,2303473.545A+0.3635.988%A++21.951%C92.5A++N/A26113.3h11B++30.5B*
C-4 1,7271,2227531.623C++1.5621.716%DN/A72.7C+30.1C++96316.8h1.1B*5.2B
Eridani SX5G 1,2241,2153693.293A++0.1136.614%A++22.716%C++107.5A++N/A32611.3h9.4B++25.8B++
SVA-88 1,2091,2033033.97B**0.7828.227%B*21.363%D104.6A*N/A48111.5h9.7B*34.3B++
NS-30 Vandal 1,2061,1992594.629A++1.4444.095%A++32.444%B++139.4SN/A4918.6h4.4B**10B**
Eidolon VE33 1,2041,1994082.939A+0.2537.298%A++19.933%D-60.6A*N/A19519.8h6.5B**17.5B**
NS-11C 1,1961,1894602.585A++0.6028.084%B*16.4%C--40.6B++N/A20529.3h10.5B**37.4B*
NS-44B Commissioner 1,1941,1814752.486A0.7050.355%A29.297%B++178.9M*2M**4496.6h2.8B*5.5B++
Phantom VA23 1,1851,1812934.031A+0.8441.953%B**33.108%B+108.3M+N/A25810.9h3.5B**8.3B*
S12 Renegade 1,2001,1753563.301C++0.1153.571%A+4.426%C99.6A++2.1C++29511.8h2.9B+5.3B*
Nova 1,1771,1725142.28B++0.9146.056%C++13.823%C52.3B++N/A19522.4h4.1B8.9B+
NS-15M AE 1,1821,1692404.871B**1.6833.199%A+32.934%B+112.4A++1.3A28310.4h10.4B+31.3B++
M40 Fury-F 1,2461,1653613.227B*0.0446.402%C1.03%C++78.7M**5.5C37114.8h4.6B**10B**
NS-15M1 1,1751,1652325.022M1.8430.902%A+28.069%B++129.4M++1.1A++4169h10.4B*33.6B*
NS-44 Commissioner 1,1681,1638381.388B+1.8030.653%D18.315%C--49.7B+N/A23523.4h3.1B*10B
NS-7 PDW 1,1641,1625861.983A1.2029.212%B*11.962%D--42.9B*N/A24327.1h11.1B**38B*
Nyx VX31 1,1641,1603793.061B+0.1339.064%B*28.448%C+81.1A+N/A28714.3h4.5B*11.5B*
Terminus VX-9 1,1661,1593603.219B*0.0332.947%A+34.167%B**110.4M+N/A29510.5h10.1B*30.5B**
M40 Fury-H 1,2241,1594128.268A+25.0840.238%CN/A178.3A*10C7636.5h4.1B**10.3B**
Eridani SX5 1,1541,1495582.059B*1.1327.595%C*15.492%D46.1B+N/A20724.9h9.4B*34.1B+
C75 Viper 1,2711,1466218.484M++15.3045.882%B+N/A108.1S11.8B++73610.6h5.1A+11.2A
Supernova PC 1,3391,14010910.459B++7.2758.174%B**1.93%C67.9S11.8B*52816.8h2.6A+4.4A+
Hornet Missiles 1,4771,1307016.143A*12.9672.169%A1.681%C++240.4M+73.8B**15034.7h5.1B*7B**
Lumine Edge 1,0971,0921,8880.578A++2.6135.392%B++18.223%C**20.5A+N/A4753.2h1.2B+3.4B+
L100 Python AP 1,5311,0331228.467B*5.2850.434%D4.259%B**65.4M31.5A*62415.8h4B**7.9B++
L105 Zephyr 1,1631,0267214.25B++11.0644.204%C*N/A10260U1370U42446800.1h3.6A++8.1B**
Skorpios 1,0261,0212713.768A+0.5832.865%A30.167%A109.8M+N/A2839.3h9.9B++30.1B**
VX29 Polaris 9469382833.314A+0.1328.695%B*25.48%B86.1A+N/A30210.9h10.6B++36.8B++
NS-30G Vandal 9349301984.697B**1.5144.589%A32.366%C**140.9M++N/A3356.6h4.3B++9.7B*
Nebula VM20 8228172333.506B++0.3221.159%B++20.441%C+62.4A++N/A24313.1h11.9A56.1B*
S1 1,1238163782.159M1.0361.879%B+2.819%C+58.3A**21.9A52014h3.7A+5.9B**
E540 Halberd 1,1908046512.369B9.1855.783%B**3.607%B++47.6A+22.8B**70816.9h3.8A++6.8A+
Phaseshift VX-S 8027991824.39B+1.2044.835%A77.597%C*89.8M**N/A2308.9h2.1B++4.7B++
NS-11A 8017972852.796B**0.3930.531%A27.353%B++64.8A+N/A25012.3h11.3B*37.1B*
CAS30 Tank Buster 1,3517446761.101C+2.0940.952%C-1.613%B11.8B++9.6B+22363.3h29.5B**72.1B*
Saron HRB 9907164416.273A*13.0949.287%B++2.374%B*45.9A*17.6C*56015.6h10.4A++21A++
Lasher X2 7207082562.766A**0.4238.112%A++2.401%D-61.6A+1C++26211.5h14.6B**38.3B**
L100 Python HEAT 7105925211.385A++8.2052.636%C++3.716%B*84.6M**16.9B**4817h3.1A+5.9A
The Immortal 5795702602.192B**0.9938.43%B+27.368%C+135.7A**2.1A*3524.2h7.2B+18.8B++
NSX Tanto 5775671593.566A**0.3836.179%A++33.333%B**97.8M1.7M3215.8h11.4B+31.4B+
Frag Grenade 5625591559N/A555.8147.375%C*N/A931.7A*5C36730.6h2.2A+4.6B**
Corvus VA55 5425391912.822A*0.3627.348%B+21.707%C51.8AN/A23510.4h10.3B*37.6B++
Nebula VM20 5285251323.977B**0.7923.189%B**22.476%B+73.9A**N/A2507.1h12.2A52.5B*
AP30 Shredder 7765111104.645C+1.4629.747%D2.153%C++5110U2650U47415400.1h50.1B**168.5B*
Saron HRB-H 6715094411.568A8.3856.536%C++1.572%C++61.3A+19.5C-5918.3h11.2A++19.8A+
L-30R Vektor 8384801792.682B*0.5032.182%D2.083%C+22.9A17B**29821h40.7B*126.4B+
Hunter QCX-P 4744702202.136A++1.0543.6%C-26.596%C*73.4AN/A1756.4h2.7B*6.2B+
Thanatos VE70 4474452052.171A+1.0251.962%A14.607%C57.8A+N/A2877.7h3.5B**6.7B**
Proton II PPA 426410945.556A++42.3734.62%A++2.439%B+97.6A+3.8C+6684.2h7B*20.4B**
Cerberus 4074042101.924B*1.2627.811%D22.525%C+56.9B++N/A2637.1h4.8B*17.3B+
Supernova VPC 4304002516B+12.8162.298%A1.5%C+97.6M+7.3C+5184.1h1.8A+2.9A
MANA Anti-Vehicle Turret 5313861812.133C*1.0558.84%C+5.181%B**3860A++1450B7081750.1h4.3B+7.3B*
Pandora VX25 3813781742.172B++1.0141.228%C++16.667%B62B*N/A2476.1h3.5B*8.4B+
CME 3743731442.59A0.6030.564%B++24.397%C**63.2AN/A2335.9h12.1B+39.7B++
Revenant 360357894.011B+0.8238.942%B**31.092%C++89.3A++N/A2024h6.2B++15.9B*
Deimos VA29 3513501512.318B*0.8761.94%C++14.286%C63.6B++N/A2385.5h2.1B+3.4B
Proton II PPA-H 3273191031.9A++28.7146.051%B**3.135%A+138.7B**3.5D5932.3h6.9B**15B**
Auraxium Force-Blade 3203171,4310.222S2.9642.352%B**8.833%C*7B+N/A1645h2.1C++4.9B+
M60-A Bulldog 4753101042.981C-0.2127.633%D--1.29%C+3100U1650U25101500.1h3.3A++12B++
VA39 Spectre 3043041032.951B**0.2439.455%A31.579%D69.1M++N/A4204.4h3.9B**9.8B**
MANA Anti-Personnel Turret 293293734.014N/A0.8328.076%UN/A2930UN/A8795500.1h16.8T*59.7T*
Quasar VM1 2912901042.788B*0.4019.318%B*16.897%C34.9B**N/A2758.3h11.9B**61.7B+
VE-LR Obelisk 292287753.827A0.6438.973%B**38.328%B++92.6M1.6A+2063.1h4.5B**11.5B**
M40 Fury 3022851519A*15.8141.4%B+1.053%D109.6M6.5D4402.6h6.4A15.3A
Comet VM2 3312511212.074A+1.1149.431%B++6.375%B**25.1A**8A++27310h12.6B**25.6B*
Proximity Mine 245245475.213B+2.0342.698%C+N/A116.7C+N/A4692.1h1.1A*2.6A+
Coyote Missiles 306240278.889A**5.7058.469%B++N/A133.3M*36.7B**12041.8h13A++22.3A+
NSX Naginata 242240445.455S2.2730.689%A++34.583%B*150S1.3A4041.6h9.7B++31.7B*
M40 Fury 2522282210.364B+7.1842.719%B++N/A152M**16B++6621.5h7B**16.3B**
NS-357G Underboss 226225962.344A+0.8449.629%A30.667%B+125A+N/A2741.8h3.9C++7.8B+
Tank Mine 371219762.882C++0.3061.557%A*N/A81.1C--56.3C14862.7h2.3D3.8A
Comet VM2 2792181161.879B**1.3151.64%B++2.752%D26.3A**7.3A2178.3h14.1B**27.3B**
Spear Anti-Vehicle Phalanx Turret 295216346.353C+3.1750.644%B+4.63%B90M++32.9B**11192.4h4.7B**9.3B**
MKV Suppressed 216211633.349M++0.1634.523%A++29.858%A++91.7M2.2S4672.3h10.6B*30.7B*
NSX Daimyo 198198385.211B++2.0249.311%A91.414%D94.3A+N/A2622.1h2.7C+5.5B+
NS-44L Blackhand 196196802.45B**0.7447.532%B++45.408%C**89.1M**N/A2412.2h3.4B++7.2B++
M12 Kobalt 184178535.6A**32.4121.868%B++17.978%C+136.9A*4.6B+4261.3h14.6B*66.9B++
NSX Tomoe 170169443.841A+0.6536.635%A++44.379%B++130M**N/A4401.3h10B**27.4B**
NS-357 Underboss 1591571391.129C++2.0625.019%D**16.561%D35.7C+N/A1854.4h4.3C+17.1D
Equinox VE2 Burst 156156473.319B*0.1335.509%A+38.462%B**104A*N/A3391.5h9.8B**27.5B**
Anti-Vehicle Grenade 2111551155N/A151.8153.3%C*N/A387.5C+140B+34640.4h4.7B+8.9B+
Nemesis VSH9 1781331101.209B**1.9859.099%C--5.263%A+26.6B+9C+5385h4.7A+8A
M20 Basilisk 1721331112.091S8.9038.918%C+5.263%C+40.3A+11.8B+3603.3h40A++102.7A+
Skyguard 201132255.28B**2.0934.905%B*8.333%S28.7A*15A+5974.6h72.6A208.1A
Sticky Grenade 1291271127N/A123.8148.376%C--N/A1270B++20B++28250.1h2.2C++4.6C++
Hunter QCX 122120701.714A+1.4739.586%C21.667%C57.1S1C2632.1h2.9B+7.2B+
VE-S Canis 112112284M0.8129.805%B+26.786%B++112A*N/A2961h9.2B*30.7B+
MAX Punch 1091087740.14C*3.0531.881%D-N/A2.2C*N/A849.6h1.5C++4.7C++
Lancer AE 164101611.656B+1.5357.655%C--N/A31.6A++19.7B*2593.2h10.7B+18.5B+
NS-45 Pilot 100100352.857A0.3334.049%B+25%C+142.9A**N/A3700.7h5.6B*16.3B++
Equinox VE2 10099422.357B**0.8330.393%B*21.212%C+52.1B**N/A2671.9h10.8B++35.5B++
Lancer VS22 193991710.579C2.6157.95%C--N/A13.4C+12.7C+3617.4h26.4C+45.6C+
M60-G Bulldog 11098616.333M**13.1531.626%C2.041%D40.8B++5C2472.4h4.7B**14.7B++
NS-10 Burster 14193422.214A++0.9732.572%B+8.602%C**10.9A*5.6A2418.5h75.6A232.2B**
M12 Kobalt 9689244.5A++41.3126.874%A++15.73%D178M+14S5850.5h15.6B+57.9B*
NS-61G Emissary 9088253.52M**0.3333.859%B**34.091%M146.7S3.3S3630.6h9.8B**28.8B*
H-V45 AE 8686243.583A+0.4034.588%A25.581%C143.3M+N/A6210.6h9.7B*28.1B*
Beamer VS3 8483651.277B++1.9112.531%F--22.892%C++18.9CN/A2014.4h8.5B+67.5D
M60-A Bulldog 9580108C4.8141.189%D1.25%D-42.1C**7.9B**3621.9h4.8B++11.6B+
M20 Basilisk 9679213.762B+0.5835.732%C8.861%A25.5B+5.5D3643.1h45A+126B**
M60-G Bulldog-H 7573514.6B+11.4155.2%B++2.74%A+182.5M5D-8350.4h2.8A++5.1B**
NS-10 Burster 11672441.636B++1.5534.487%B++5.556%C+9.7A++5.9A+2417.4h91.2A264.6B**
M20 Basilisk-F 7669282.464A0.7238.122%D-2.899%C57.5M++5.8C+2621.2h15.7B+41.1B++
NSX Yumi 6968232.957B**0.2332.647%A36.765%B**85A*1.3C*3120.8h10.7B+32.8B++
M60-A Bulldog 8367144.786C-1.6037.665%D-4.478%A++24.8C5.9B+2622.7h5.1B+13.6C++
Vortex VM21 10061640.953C2.2343.03%C*N/A10.2C++6.5C++1446h34.4C**80B
NS Baron G5B 6160222.727A+0.4652.104%B+11.667%D66.7B**1.1B**2020.9h4.3B8.3B+
Vortex VM21 9058640.906C+2.2843.311%C*3.448%C9.7B+5.3C++1416h36.4B+84B+
CAS 14-E 5452226B**22.8136.718%B+N/A260S10B**6250.2h17.4B**47.3B**
M20 Basilisk 6651412.75S9.5632.599%B5.882%C**31.9A++9.4B+3161.6h40.9A+125.5A
L105 Zephyr PX 6251151A*47.8140.938%D*N/A510U110U2233300.1h2.6A++6.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret293543.1h
Nano-Armor Kit720860,87880.4h
Spawn Beacon193031.9h
Nanite Revive Grenade02690.1h
Medical Applicator20669,3278.6h
Motion Spotter108000.7h
Restoration Kit527341.4h
Recon Detection Device182,0113.1h
Ammunition Package105060.5h
Medical Kit3,64716,77147.3h
Anti-Infantry MANA Turret93171.9h

Check the help document for the dictionary if you want to learn more about words used here.


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