Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Cheeserolla (20)  daddy010planetside2 (3)  nipsgaming1 (3)  Kevidiffel (2) 28
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (59 days). The data shown below may not be accurate.

General General TKpineapple[AOD] TKpineapple
TR BR 97

KDR: 3.41

Score: 9.5m

Last Seen: Jun 26th, 2019 2:05 AM
- OFFLINE - 1427 hour(s)

Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 34%
Level 100 Progress: 50% 448h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH M6 Onslaught M6 Onslaught P2-120 AP MSW-R NS-11CG T7 Mini-Chaingun NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TKpineapple



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $440,352 MLG Score: 352
Fun Score: N/A
Cheeseburgers Flipped: 511TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.132%18.929%286712072,4831.306842.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.698%-1.172D*-0.294C0.845B*HEAD ++ (~11.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.4-0.201C13.50.052C+75.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.082%2.661%6852212125,749149139938.3267411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.821%0.981B*0.065C+-1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.794B++4.10.675B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.915%3.046%20611213197891102.18889177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.858D---0.346C--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
457.2-2.825T123.1-2.084F--334.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.968%45.763%2062121211823110.510822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.208%-1.959F--1.385D**-1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-1.393D**5.2-0.634D18.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m479.9%350 (21k)311 (18.7k)3.4097214,3894,2204.0834197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214140211.989%10.821%13007:124

8% Combat Medic54% Engineer21% Heavy Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2016 6:16 PMJun 19th, 2019 1:29 AMJul 23rd, 2019 10:04 PM (31d) (PST)Jun 25th, 2019 10:28 PM (59d) (PST)Jun 25th, 2019 10:05 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6262054210.4730.1390.0512.5610.060352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,54412,32625,2182883154418,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.7h/21.1d 2,843 1,557 6,278 77.8k 860 1,283 1,829 19m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:914
Deaths:666
KDR:1.372
Accuracy:15.369% D**
HSR:24.289% C+
NS-15M2
D--
Kills:359
Deaths:279
KDR:1.287
Accuracy:14.871% F
HSR:17.270% D--
TMG-50
B+
Kills:122
Deaths:75
KDR:1.627
Accuracy:13.003% D**
HSR:26.230% B+
Kills:1,395
Deaths (as Heavy Assault):1,020
Deaths (to Heavy Assaults):1,191
KDR:1.36765
Kill Difference:375
Playtime:107.883 hours
Usage:21%
Score:1.301m
Score/min:201
Accuracy (listed only):14.414%
HSR (listed only):22.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
D**
Kills:593
Deaths:716
KDR:0.828
Accuracy:15.891% D**
HSR:10.793% F
LC3 Jaguar
C+
Kills:83
Deaths:41
KDR:2.024
Accuracy:12.876% F--
HSR:20.482% C+
SMG-46 Armistice
B
Kills:59
Deaths:55
KDR:1.073
Accuracy:12.818% F--
HSR:18.644% B
Kills:735
Deaths (as Light Assault):812
Deaths (to Light Assaults):655
KDR:0.90517
Kill Difference:77
Playtime:4.936 hours
Usage:1%
Score:0.054m
Score/min:181
Accuracy (listed only):13.862%
HSR (listed only):16.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
D**
Kills:593
Deaths:716
KDR:0.828
Accuracy:15.891% D**
HSR:10.793% F
LC3 Jaguar
C+
Kills:83
Deaths:41
KDR:2.024
Accuracy:12.876% F--
HSR:20.482% C+
Kills:676
Deaths (as Engineer):757
Deaths (to Engineers):667
KDR:0.893
Kill Difference:81
Playtime:274.115 hours
Usage:54%
Score:5.201m
Score/min:316
Accuracy (listed only):14.384%
HSR (listed only):15.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:353
Deaths:354
KDR:0.997
Accuracy:15.640% D**
HSR:17.564% D
SMG-46 Armistice
B
Kills:59
Deaths:55
KDR:1.073
Accuracy:12.818% F--
HSR:18.644% B
Kills:412
Deaths (as Combat Medic):409
Deaths (to Combat Medics):329
KDR:1.00733
Kill Difference:3
Playtime:38.287 hours
Usage:8%
Score:1.077m
Score/min:469
Accuracy (listed only):14.229%
HSR (listed only):18.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:65
Deaths:15
KDR:4.333
Accuracy:21.607% F*
HSR:66.154% C
SMG-46 Armistice
B
Kills:59
Deaths:55
KDR:1.073
Accuracy:12.818% F--
HSR:18.644% B
99SV
F
Kills:53
Deaths:28
KDR:1.893
Accuracy:22.196% F
HSR:20.755% F
Kills:177
Deaths (as Infiltrator):98
Deaths (to Infiltrators):542
KDR:1.80612
Kill Difference:79
Playtime:15.471 hours
Usage:3%
Score:0.116m
Score/min:125
Accuracy (listed only):18.874%
HSR (listed only):35.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:2,080
Deaths:581
KDR:3.580
Accuracy:13.807% D
HSR:18.846% C
M6 Onslaught
C
Kills:2,051
Deaths:581
KDR:3.530
Accuracy:13.568% D
HSR:18.186% C
Kills:4,131
Deaths (as MAX Suit):581
Deaths (to MAX Suits):226
KDR:7.11015
Kill Difference:3,550
Playtime:64.028 hours
Usage:13%
Score:1.708m
Score/min:444
Accuracy (listed only):13.688%
HSR (listed only):18.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,563
V. Kills:637 N/A
Deaths:148
KDR:30.831
Accuracy:50.177% C*
KPH:53.500 C+
VKPH:7.500 C+
Kills:4,563 (4,563 + 0)
Deaths:148
KDR:30.831
VKDR:4.304
Vehicle Kills:637
Kill Difference:4,415
Playtime:85.247 hours
Usage:17%
Score:0.972m
Score/min:190
Driving Accuracy:50.177%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,186
V. Kills:749 158%
Deaths:80
KDR:14.825
Accuracy:52.500% B++
KPH:27.700 C
VKPH:17.500 C+
P2-120 HESH
N/A
Kills:50
V. Kills:10 455%
Deaths:3
KDR:16.667
Accuracy:60.674% N/A
KPH:33 N/A
VKPH:6.600 N/A
Kills:1,236 (1,236 + 0)
Deaths:83
KDR:14.892
VKDR:9.145
Vehicle Kills:759
Kill Difference:1,153
Playtime:44.313 hours
Usage:9%
Score:0.493m
Score/min:185
Driving Accuracy:60.674%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
A+
Kills:197
V. Kills:62 313%
Deaths:3
KDR:65.667
Accuracy:26.915% C
KPH:30.400 A+
VKPH:9.600 C+
G30 Walker
B**
Kills:65
V. Kills:17 361%
Deaths:
KDR:
Accuracy:26.452% C--
KPH:25.300 B**
VKPH:6.600 D
Kills:262 (0 + 262)
Deaths:3
KDR:87.333
VKDR:26.333
Vehicle Kills:79
Kill Difference:259
Playtime:9.053 hours
Usage:2%
Score:0.136m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:26.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,2004,56314830.831A++27.4250.177%C*2.301%B++53.6C+7.5C+19085.2h3.1B6.1B+
M6 Onslaught 2,1282,0805813.58B++0.1713.807%D18.846%C33.3C++N/A10962.5h16.9B+122C+
M6 Onslaught 2,1002,0515813.53B++0.1213.568%D18.186%C32.8C+N/A10762.5h16.9B+124.7C+
P2-120 AP 1,9351,1868014.825B**11.4252.5%B++4.047%B+27.7C17.5C+18642.8h7.9C15C*
MSW-R 9219146661.372C+2.0415.369%D**24.289%C+24.6DN/A7337.2h12C++78C--
NS-11CG 6085937160.828C+2.5815.891%D**10.793%F9.6DN/A3061.5h15.2C+95.7D
T7 Mini-Chaingun 4854784751.006C+2.4012.389%D--11.925%C21.9DN/A5321.8h15.4C++124.2C+
NS-15M2 3663592791.287C+2.1214.871%F17.27%D--24.8DN/A7914.5h14.5C97.7D--
T1 Cycler 3603533540.997C+2.4115.64%D**17.564%D16.3C--N/A8221.7h13B+82.9C
G30 Walker 259197365.667U62.2626.915%C3.046%D30.3A+9.5C+2536.5h123.1B**457.2B++
NS Decimator 1671551071.449B+1.9657.156%C-2.581%B33.7C+2.6F2224.6h4.1B+7.2B
Claymore 143143168.938B5.5322.468%D--N/A143C++N/A4291h1.2C++5.4D
TMG-50 127122751.627B+1.7813.003%D**26.23%B+20.7DN/A1075.9h13.4C103.3D--
Tank Mine 162112428U24.5934.101%C+N/A186.7A++83.3B++16040.6h2C+5.8C**
LC3 Jaguar 8583412.024B+1.3912.876%F--20.482%C+7.3D--N/A2711.4h11.9B92.1D--
Spear Anti-Vehicle Phalanx Turret 9265416.25A++12.8450.414%B++4.615%B50B++20.8C+5551.3h5.6B*11.1B**
TSAR-42 6565154.333C**0.9221.607%F*66.154%C11D*N/A535.9h3.6F--16.7T*
G30 Walker 8265165U61.5926.452%C--9.231%A*25B**6.5D2412.6h135B**510.2B++
ML-7 7962640.969B+2.4448.093%D--1.613%D24.8C++6.8D2622.5h4.7B**9.7B++
SMG-46 Armistice 6159551.073C+2.3412.818%F--18.644%B7.7D--N/A387.7h20.4D*159.3F--
99SV 5453281.893C*1.5222.196%F20.755%F14.3DN/A673.7h7.2D-32.3D**
P2-120 HESH 6050316.667B13.2660.674%A*N/A33.3D6.7C-1701.5h6.5D--10.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01230.2h
Nano-Armor Kit148385,24720.6h
Anti-Vehicle MANA Turret31080.2h
Rocklet Rifle0670h
Nanite Revive Grenade04570.1h
Medical Applicator16583,4017.3h
Spitfire Auto-Turret33410.3h
M40 Fury-F02350.7h
Ammunition Package102,9721h
Medical Kit396840.8h
Anti-Infantry MANA Turret61950.3h
Hyena Missile Launcher0900.1h
Recon Detection Device13710.6h
M18 Needler01450h
Xiphos Anti-Personnel Phalanx Turret01310h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.86s on queries, 2.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.