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Destroyer TOHATOC[VLA] TOHATOC
VS BR 146

KDR: 3.16

Score: 48.9m

Last Seen: Jun 16th, 2019 4:28 PM
- OFFLINE - 11.1 hour(s)

Battle Rank 117 (146 total) - Vanu Sovereignty on Miller
Level Progress (to 118): 93%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Saron HRB Blueshift VM5 Pulsar LSW Comet VM2 Supernova VPC Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 3153TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.424%15.913%40516119813,2161.728711.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.052%0.832B++-0.754D--0.852D--HEAD (~3.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.354C**12.20.143C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.9%0.955%360512093,978138722282.86806178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.153%-0.152C-0.585D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.7-0.07C+62-0.17C110.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.569%2.621%10805120912,936165878197.79747165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.843%-0.137C0.039C+1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.561B+6.70.464B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.714%2.624%119519119512,1961203495410.1296246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.748%-0.229C-0.45D-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.598B+16.20.594B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.477%68.007%119521212597110220.541742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.275%0.073C+0.06C+-1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.005C+3.5-0.109C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.9m235.3%351 (21.1k)325 (19.5k)3.1556768,84121,8154.25464146 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214182318.899%7.664%14506:5421

57% Engineer15% Heavy Assault8% Light Assault16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2013 1:02 PMMar 5th, 2018 6:47 PMJun 16th, 2019 3:36 PM (68d) (PST)Jun 16th, 2019 2:38 PM (68d) (PST)Jun 16th, 2019 12:28 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0431439000.4580.1450.0351.4140.143422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,5958,58654,009279285919,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2507.6h/104.5d 23,974 5,276 21,252 212.7k 3,404 6,232 21,528 157m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:3,475
Deaths:1,974
KDR:1.760
Accuracy:23.526% C++
HSR:14.820% D*
SVA-88
B++
Kills:1,491
Deaths:722
KDR:2.065
Accuracy:27.105% B++
HSR:14.353% D**
Betelgeuse 54-A
C--
Kills:1,218
Deaths:681
KDR:1.789
Accuracy:24.086% C--
HSR:21.100% D*
Orion VS54
B++
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:24.251% B++
HSR:16.432% D*
Flare VE6
B*
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:27.624% B*
HSR:13.906% D**
VX29 Polaris
B+
Kills:1,159
Deaths:517
KDR:2.242
Accuracy:27.141% B+
HSR:14.150% D*
VE-H Maw
B*
Kills:773
Deaths:557
KDR:1.388
Accuracy:29.884% B*
HSR:12.160% F
Ursa
B++
Kills:511
Deaths:369
KDR:1.385
Accuracy:26.900% B++
HSR:20.939% C--
NSX-P Naginata
B+
Kills:271
Deaths:232
KDR:1.168
Accuracy:25.119% B+
HSR:15.867% F
Kills:11,268
Deaths (as Heavy Assault):6,264
Deaths (to Heavy Assaults):5,234
KDR:1.79885
Kill Difference:5,004
Playtime:375.392 hours
Usage:15%
Score:5.959m
Score/min:265
Accuracy (listed only):26.182%
HSR (listed only):15.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,545
Deaths:1,312
KDR:1.178
Accuracy:22.494% C
HSR:6.667% F
Solstice VE3
C+
Kills:629
Deaths:766
KDR:0.821
Accuracy:22.648% C+
HSR:12.242% D*
VE-LR Obelisk
C+
Kills:556
Deaths:295
KDR:1.885
Accuracy:31.099% C+
HSR:26.799% D
Eidolon VE33
C++
Kills:77
Deaths:85
KDR:0.906
Accuracy:28.844% C++
HSR:22.078% C--
Kills:2,807
Deaths (as Engineer):2,458
Deaths (to Engineers):6,130
KDR:1.14199
Kill Difference:349
Playtime:1,434.891 hours
Usage:57%
Score:31.125m
Score/min:362
Accuracy (listed only):26.271%
HSR (listed only):16.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,545
Deaths:1,312
KDR:1.178
Accuracy:22.494% C
HSR:6.667% F
Solstice VE3
C+
Kills:629
Deaths:766
KDR:0.821
Accuracy:22.648% C+
HSR:12.242% D*
NS-7 PDW
C+
Kills:515
Deaths:472
KDR:1.091
Accuracy:24.483% C+
HSR:12.621% D-
Kills:2,689
Deaths (as Light Assault):2,550
Deaths (to Light Assaults):3,894
KDR:1.05451
Kill Difference:139
Playtime:208.413 hours
Usage:8%
Score:3.116m
Score/min:249
Accuracy (listed only):23.209%
HSR (listed only):10.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:515
Deaths:472
KDR:1.091
Accuracy:24.483% C+
HSR:12.621% D-
NS-11P
B*
Kills:103
Deaths:94
KDR:1.096
Accuracy:27.005% B*
HSR:19.418% C+
Pulsar VS1
C++
Kills:78
Deaths:90
KDR:0.867
Accuracy:24.081% C++
HSR:8.974% F
Kills:696
Deaths (as Combat Medic):656
Deaths (to Combat Medics):1,713
KDR:1.06098
Kill Difference:40
Playtime:29.213 hours
Usage:1%
Score:0.445m
Score/min:254
Accuracy (listed only):25.190%
HSR (listed only):13.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:515
Deaths:472
KDR:1.091
Accuracy:24.483% C+
HSR:12.621% D-
Parallax VX3
C--
Kills:384
Deaths:117
KDR:3.282
Accuracy:35.803% C--
HSR:71.094% D
XM98
C
Kills:213
Deaths:105
KDR:2.029
Accuracy:35.024% C
HSR:62.441% D**
Beamer VS3
C+
Kills:163
Deaths:257
KDR:0.634
Accuracy:24.565% C-
HSR:21.472% C+
NS-AM7 Archer
B+
Kills:98
Deaths:192
KDR:0.510
Accuracy:48.640% D**
HSR:22.449% B+
Kills:1,373
Deaths (as Infiltrator):1,143
Deaths (to Infiltrators):2,679
KDR:1.20122
Kill Difference:230
Playtime:55.381 hours
Usage:2%
Score:0.454m
Score/min:137
Accuracy (listed only):33.703%
HSR (listed only):38.016%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:3,983
Deaths:909
KDR:4.382
Accuracy:19.771% C++
HSR:16.646% D-
Blueshift VM5
C++
Kills:3,714
Deaths:865
KDR:4.294
Accuracy:20.357% C++
HSR:17.501% D
Comet VM2
C+
Kills:2,419
Deaths:849
KDR:2.849
Accuracy:39.064% C-
HSR:3.845% C+
Comet VM2
C++
Kills:1,943
Deaths:689
KDR:2.820
Accuracy:39.918% D
HSR:4.581% C++
Quasar VM1
B+
Kills:793
Deaths:345
KDR:2.299
Accuracy:18.417% B+
HSR:16.520% C-
NS-10 Burster
C++
Kills:502
Deaths:235
KDR:2.136
Accuracy:29.373% C+
HSR:6.175% C++
NS-10 Burster
C+
Kills:485
Deaths:240
KDR:2.021
Accuracy:29.077% C+
HSR:4.330% D
Quasar VM1
B
Kills:432
Deaths:136
KDR:3.176
Accuracy:19.539% B
HSR:16.204% D--
Vortex VM21
B
Kills:288
Deaths:185
KDR:1.557
Accuracy:44.613% B
HSR:1.736% D-
Vortex VM21
B+
Kills:261
Deaths:185
KDR:1.411
Accuracy:44.870% B+
HSR:3.831% C+
Kills:14,820
Deaths (as MAX Suit):2,319
Deaths (to MAX Suits):1,385
KDR:6.39069
Kill Difference:12,501
Playtime:394.830 hours
Usage:16%
Score:7.791m
Score/min:329
Accuracy (listed only):30.500%
HSR (listed only):9.137%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,222
V. Kills:348 350%
Deaths:122
KDR:10.016
Accuracy:52.990% C++
KPH:72 C+
VKPH:20.500 C*
Light PPA
C*
Kills:995
V. Kills:92 N/A
Deaths:247
KDR:4.028
Accuracy:43.342% B
KPH:41.900 C+
VKPH:3.900 C*
Coyote Missiles
C
Kills:421
V. Kills:335 125%
Deaths:172
KDR:2.448
Accuracy:51.231% C
KPH:21.900 D
VKPH:17.400 C
Maelstrom Turbo Laser
D
Kills:391
V. Kills:500 78%
Deaths:567
KDR:0.690
Accuracy:31.698% C++
KPH:5.100 D
VKPH:6.500 D
Saron Laser Cannon
C
Kills:132
V. Kills:186 71%
Deaths:226
KDR:0.584
Accuracy:35.694% B++
KPH:5 D
VKPH:7 C
Photon A2A Missile Pods
D
Kills:130
V. Kills:116 111%
Deaths:36
KDR:3.611
Accuracy:79.027% C+
KPH:27 D
VKPH:24.100 D
Kills:3,291 (1,518 + 0)
Deaths:1,370
KDR:2.402
VKDR:1.151
Vehicle Kills:1,577
Kill Difference:1,921
Playtime:168.090 hours
Usage:7%
Score:1.865m
Score/min:185
Piloting Accuracy:35.694%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,374
V. Kills:772 178%
Deaths:179
KDR:7.676
Accuracy:43.932% B+
KPH:4,946,400 U
VKPH:2,779,200 U
CAS30 Tank Buster
C**
Kills:1,238
V. Kills:944 131%
Deaths:686
KDR:1.805
Accuracy:37.046% D-
KPH:9.700 C**
VKPH:7.400 C+
L105 Zephyr
B+
Kills:475
V. Kills:61 N/A
Deaths:51
KDR:9.314
Accuracy:41.291% C+
KPH:62.100 B+
VKPH:8 C+
AP30 Shredder
U
Kills:287
V. Kills:229 125%
Deaths:89
KDR:3.225
Accuracy:29.348% D
KPH:1,033,200 U
VKPH:824,400 U
L-30R Vektor
C*
Kills:80
V. Kills:42 186%
Deaths:45
KDR:1.778
Accuracy:33.786% C-
KPH:12.600 C*
VKPH:6.600 C+
Kills:3,454 (1,318 + 2,136)
Deaths:1,050
KDR:3.290
VKDR:1.950
Vehicle Kills:2,048
Kill Difference:2,404
Playtime:141.758 hours
Usage:6%
Score:2.205m
Score/min:259
Piloting Accuracy:33.786%
Gunner Accuracy:29.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:313
V. Kills:53 N/A
Deaths:34
KDR:9.206
Accuracy:33.511% D
KPH:43.900 B++
VKPH:7.400 C+
Skyguard
B**
Kills:257
V. Kills:162 158%
Deaths:32
KDR:8.031
Accuracy:25.982% D
KPH:20.400 B*
VKPH:12.800 B**
Kills:570 (570 + 0)
Deaths:66
KDR:8.636
VKDR:3.258
Vehicle Kills:215
Kill Difference:504
Playtime:19.755 hours
Usage:1%
Score:0.383m
Score/min:323
Driving Accuracy:25.982%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:9,197
V. Kills:6,952 132%
Deaths:1,007
KDR:9.133
Accuracy:52.153% C+
KPH:31 B+
VKPH:23.400 A+
Saron HRB
B*
Kills:3,834
V. Kills:2,403 159%
Deaths:414
KDR:9.261
Accuracy:44.960% C++
KPH:34.100 B*
VKPH:21.400 B++
Supernova VPC
C+
Kills:1,970
V. Kills:260 N/A
Deaths:129
KDR:15.271
Accuracy:49.015% C+
KPH:37.200 C
VKPH:4.900 D
E540 Halberd
B++
Kills:1,306
V. Kills:808 161%
Deaths:102
KDR:12.804
Accuracy:47.602% C+
KPH:33.700 C*
VKPH:20.900 B++
Supernova PC
B**
Kills:1,199
V. Kills:392 305%
Deaths:128
KDR:9.367
Accuracy:50.083% C++
KPH:33.900 B**
VKPH:11.100 B++
Proton II PPA
A**
Kills:1,187
V. Kills:45 N/A
Deaths:30
KDR:39.567
Accuracy:32.943% A+
KPH:126.100 A**
VKPH:4.800 B+
M20 Basilisk
B+
Kills:54
V. Kills:31 169%
Deaths:8
KDR:6.750
Accuracy:23.091% D--
KPH:15.100 C
VKPH:8.700 B+
Aphelion VEX-4
N/A
Kills:50
V. Kills:61 81%
Deaths:22
KDR:2.273
Accuracy:33.082% N/A
KPH:12.200 N/A
VKPH:14.900 N/A
Kills:18,797 (12,366 + 6,431)
Deaths:1,840
KDR:10.216
VKDR:5.952
Vehicle Kills:10,952
Kill Difference:16,957
Playtime:553.603 hours
Usage:22%
Score:10.830m
Score/min:326
Driving Accuracy:50.083%
Gunner Accuracy:33.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,328
V. Kills:53 N/A
Deaths:38
KDR:34.947
Accuracy:30.323% D-
KPH:124.700 B*
VKPH:5 C
Saron HRB-H
C
Kills:220
V. Kills:120 182%
Deaths:29
KDR:7.586
Accuracy:45.297% D*
KPH:32.200 C
VKPH:17.600 D
M40 Fury-H
D
Kills:103
V. Kills:9 N/A
Deaths:8
KDR:12.875
Accuracy:32.679% D--
KPH:53.400 D
VKPH:4.700 D
E540 Halberd-H
C**
Kills:81
V. Kills:24 324%
Deaths:5
KDR:16.200
Accuracy:50.261% D-
KPH:49.400 C**
VKPH:14.600 D-
Kills:1,732 (0 + 1,732)
Deaths:80
KDR:21.650
VKDR:2.575
Vehicle Kills:206
Kill Difference:1,652
Playtime:21.051 hours
Usage:1%
Score:0.411m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:50.261%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:623
V. Kills:31 N/A
Deaths:25
KDR:24.920
Accuracy:19.744% C**
KPH:78.900 B+
VKPH:3.900 C*
M40 Fury
B*
Kills:299
V. Kills:44 N/A
Deaths:19
KDR:15.737
Accuracy:30.151% D
KPH:66.700 B*
VKPH:9.800 C++
M12 Kobalt
C+
Kills:246
V. Kills:12 N/A
Deaths:4
KDR:61.500
Accuracy:17.727% C+
KPH:69.800 C+
VKPH:3.400 C+
M60-G Bulldog
A
Kills:195
V. Kills:25 N/A
Deaths:15
KDR:13
Accuracy:32.280% C
KPH:48.600 A
VKPH:6.200 C+
M40 Fury
B**
Kills:164
V. Kills:27 N/A
Deaths:11
KDR:14.909
Accuracy:38.581% C*
KPH:80.400 B**
VKPH:13.200 C**
M20 Basilisk
C+
Kills:97
V. Kills:40 237%
Deaths:17
KDR:5.706
Accuracy:37.673% C+
KPH:18.400 C+
VKPH:7.600 C+
G30 Walker
C+
Kills:68
V. Kills:39 170%
Deaths:7
KDR:9.714
Accuracy:26.663% C-
KPH:14.300 C+
VKPH:8.200 C
M60-G Bulldog
B++
Kills:66
V. Kills:14 440%
Deaths:2
KDR:33
Accuracy:35.939% C+
KPH:51.400 B++
VKPH:10.900 B+
Kills:1,758 (0 + 1,758)
Deaths:100
KDR:17.580
VKDR:2.320
Vehicle Kills:232
Kill Difference:1,658
Playtime:33.278 hours
Usage:1%
Score:0.554m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:35.939%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:263
V. Kills:18 N/A
Deaths:149
KDR:1.765
Accuracy:36.539% D*
KPH:18 C
VKPH:1.200 D*
Kills:263 (263 + 0)
Deaths:149
KDR:1.765
VKDR:0.121
Vehicle Kills:18
Kill Difference:114
Playtime:14.640 hours
Usage:1%
Score:0.057m
Score/min:65
Driving Accuracy:36.539%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:101
V. Kills:20 N/A
Deaths:5
KDR:20.200
Accuracy:47.825% C*
KPH:57.900 C+
VKPH:11.500 D
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:4
Vehicle Kills:20
Kill Difference:96
Playtime:1.743 hours
Usage:0%
Score:0.020m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:47.825%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,1499,1971,0079.133B+5.9852.153%C+3.142%B+31B+23.4A+361297.1h5.1C*9.8C*
Blueshift VM5 4,0143,9839094.382B*1.2319.771%C++16.646%D-31.7C+N/A86125.8h13.9B++70.3B+
Saron HRB 6,2373,8344149.261B*6.1144.96%C++1.017%D34.1B*21.4B++303112.4h19.2B+42.7B+
Blueshift VM5 3,7603,7148654.294B*1.1420.357%C++17.501%D30.4C+N/A83122h14.7B+72B+
Pulsar LSW 3,5023,4751,9741.76C*1.4023.526%C++14.82%D*39.6C+N/A10287.8h12.2C++51.9C**
Comet VM2 3,2072,4198492.849A**0.3139.064%C-3.845%C+18A5.9B*106134.2h14.3B*36.7B+
Supernova VPC 2,2301,97012915.271B12.1249.015%C+1.066%C--37.2C4.9D12752.9h3.4C+6.9C+
Comet VM2 2,6191,9436892.82A*0.3439.918%D4.581%C++16.9B*5.9B+100114.8h16.8B*42B++
Solstice SF 1,5791,5451,3121.178C*1.9822.494%C6.667%F10.4DN/A33149.2h10.2C**45.3B+
SVA-88 1,5041,4917222.065C++1.0927.105%B++14.353%D**56.3B+N/A15026.5h11.6C*42.9B+
C150 Dalton 2,1461,3741797.676C++4.5243.932%B+N/A13740U7720U97445600.1h5.3C--12C++
Proton II PPA-H 1,3811,3283834.947A*31.7930.323%D-1.581%C+124.1B++5C35210.7h7.1B*23.5B+
E540 Halberd 2,1141,30610212.804B9.6547.602%C+2.91%B33.7C*20.9B++47638.7h6.4C13.4C+
CAS30 Tank Buster 2,1821,2386861.805B+1.3537.046%D-N/A9.7C**7.4C+97127.8h49.7B134.2C++
Dual Photon Pods 1,5701,22212210.016B+6.8652.99%C++1.064%C71.9C+20.5C*44217h20.5B38.7B
Betelgeuse 54-A 1,2281,2186811.789C1.3724.086%C--21.1%D*49.3C--N/A15224.7h11.7C--48.7C
Orion VS54 1,2101,2056761.783C**1.3724.251%B++16.432%D*41.1BN/A19029.3h11.2B+46.1C*
Supernova PC 1,5911,1991289.367B++6.2150.083%C++2.168%C+33.9B**11.1B++23735.4h4B*8B*
Proton II PPA 1,2321,1873039.567A++36.4132.943%A+2.443%B+126.3A**4.8B+4119.4h7.2B*21.8B**
Flare VE6 1,1711,1655362.174B*0.9827.624%B*13.906%D**57.7B+N/A15220.2h10B36.2B+
VX29 Polaris 1,1631,1595172.242B++0.9127.141%B+14.15%D*63.7B++N/A21218.2h11.8C**43.6B+
Light PPA 1,0879952474.028C+0.8743.342%B1.106%C41.8C+3.9C*17623.8h17.2C+39.6C+
Quasar VM1 7977933452.299B+0.8618.417%B+16.52%C-21.1C+N/A7537.6h14.2B77B
VE-H Maw 7767735571.388C+1.7729.884%B*12.16%F50.2C+N/A13315.4h13.1D43.8C++
Nemesis VSH9 1,2497659130.838C**2.3260.526%C2.745%C++14.7C+9.3C+16152.2h7.3B+12.1B+
MANA Anti-Vehicle Turret 1,3816842802.443C*0.7150.909%C-2.193%D6840S6970S3621040.1h10C19.7C
Solstice VE3 6466297660.821C++2.3322.648%C+12.242%D*8.1DN/A4177.4h18.5C81.6C+
M12 Kobalt 6546232524.92A21.7619.744%C**18.78%C++78.9B+3.9C*2497.9h20.9C+105.8C*
VE-LR Obelisk 5675562951.885C++1.2731.099%C+26.799%D41.5BN/A11513.4h7.4C+23.6C+
NS-7 PDW 5215154721.091C*2.0624.483%C+12.621%D-22CN/A7123.4h16.7C68.4C+
Ursa 5175113691.385C++1.7726.9%B++20.939%C--42.2C++N/A11712.1h12.4C46.3B
NS-10 Burster 8765022352.136A+1.0229.373%C+6.175%C++6.5B4.8B++9277.4h115.9B*394.6B+
NS-10 Burster 8674852402.021A++1.1329.077%C+4.33%D6.1C++4.8B*9379.7h122.3B420.7B
L105 Zephyr 536475519.314C++6.1641.291%C+N/A61.7B+7.9C+3307.7h5.4B++13B+
Quasar VM1 4354321363.176B+0.0219.539%B16.204%D--35.7C++N/A13512.1h12.9B66.2B+
Tank Mine 7234231054.029B++0.8752.833%A+N/A151.1B*107.1A+19532.8h3F5.6B+
Coyote Missiles 7564211722.448C+0.7151.231%CN/A21.9D17.4C25019.2h54.3C-106C
S1 5394173611.155B*2.0062.371%B+3.118%C*36.6B*10.7C48111.4h4.6B**7.4B*
Maelstrom Turbo Laser 8913915670.69C2.4731.698%C++N/A5.1D6.5D10276.9h243.8F-769.1D**
Parallax VX3 3863841173.282C++0.1335.803%C--71.094%D26.7C+N/A8714.4h3.2D**9D-
Spear Anti-Vehicle Phalanx Turret 6583683311.152B+8.0042.793%C+3.261%C32.9C25.9B+38611.2h10.6C24.8C+
C75 Viper 366313349.206B**6.0533.511%DN/A44.1B*7.5C+3657.1h10.9B+32.4C**
Proximity Mine 305305585.259B+2.1047.898%B++N/A152.5B++N/A4612h1.6B*3.4B**
M40 Fury 3432991915.737A++12.5830.151%D1.338%C-66.4B*9.8C++3194.5h11.4B+37.8B
M60-A Bulldog 343292614.787C+1.6327.288%D--N/A29.8C5.2C2839.8h6.2C+22.8D
Vortex VM21 5662881851.557C*1.6044.613%B1.736%D-7.7C7.5B+10937.3h53.4C119.6C+
AP30 Shredder 516287893.225C0.0729.348%D1.742%C2870U2290U30083600.1h95C+323.8C+
NSX-P Naginata 2742712321.168C+1.9925.119%B+15.867%F40.4C+N/A1316.7h13.8C+54.8C*
M40 Fury-F 2812631491.765C++1.3936.539%D*N/A18C1.2D*6514.6h6.1B*16.6B+
Vortex VM21 4982611851.411B1.7444.87%B+3.831%C+7C6.4B++9137.3h59.5C132.6C++
Skyguard 419257328.031A*4.8825.982%DN/A20.4B*12.9B**30012.6h96.8B++372.6B+
M12 Kobalt 258246461.5A*58.3417.727%C+15.447%D70.3C+3.4C+3313.5h21.1C119C++
MANA Anti-Personnel Turret 2392311002.31N/A0.8519.573%UN/A2310U80U5465200.1h28T*143.3T*
Frag Grenade 2302271227N/A223.8456.279%A+N/A567.5B7.5C+22050.4h3.7C++6.6B+
Saron HRB-H 340220297.586B+4.4345.297%D*1.818%C**32.4C17.6D2686.8h21.1B+46.6C++
XM98 2132131052.029C+1.1335.024%C62.441%D**18.2C--N/A6511.7h4.1F--11.7D*
M60-G Bulldog 2201951513M9.8432.28%C2.051%D48.8A6.3C++2494h6.2B+19.3B+
C-4 2251761671.054C2.1047.897%M**N/A14.2D**4F-31412.4h2D-4.2B++
M40 Fury 1911641114.909B**11.7538.581%C*N/A82B**13.5B5012h10.8B+27.9B+
Beamer VS3 1641632570.634C+2.5224.565%C-21.472%C+24C+N/A956.8h11.5C46.9C+
Hades VSH4 2671521720.884B++2.2768.435%C++N/A18.1C+13.7C+2448.4h8.3C*12.2C**
NS Decimator 2061391241.121C++2.0358.447%CN/A28.4C-13.7C3794.9h5.3C9C
Saron Laser Cannon 3181322260.584C2.5735.694%B++1.515%C-5D7C19026.4h361.2F--1012F
MAX Punch 1801302,3190.056C3.1063.15%B**N/A0.3DN/A1388.3h6.3C-9.9C
Photon A2A Missile Pods 246130363.611C0.4679.027%C+N/A27.1D24.2D3544.8h9.6C12.2C
NS-11P 104103941.096C+2.0627.005%B*19.418%C+23.4CN/A1004.4h16.4D60.9C*
M40 Fury-H 112103812.875C++9.7232.679%D--N/A54.2D4.7D1591.9h7.3B+22.3C+
Pelter Rocket Pod 121101520.2B+17.0447.825%C*N/A59.4C++11.8D1911.7h14.3B*29.8B++
Anti-Vehicle Grenade 1071001100N/A96.8471.964%A*N/A500B+35D37750.2h4B*5.6B**
NS-AM7 Archer 137981920.51C++2.6548.64%D**22.449%B+3.6D1.4D-2926.9h22.3C+45.8C
M20 Basilisk 13797175.706A2.5537.673%C+4.124%D18.3C+7.5C+2775.3h105.8C+280.9C+
A30 Walker 17793891.045C2.1123.959%C+N/A930U840U9342000.1h229.2D--956.8D
Hyena Missile Launcher 14389841.06C-2.1027.14%D--1.124%C+12.9C7.8C-1716.9h45.3D167D-
Aspis Anti-Aircraft Phalanx Turret 18987175.118B+1.9624.423%C+1.149%D10.6C+12.4C**3038.2h137B+560.9C**
Force-Blade 1048410,8100.008C-3.1524.559%C-N/A0.1DN/A0729.1h4.3D*17.5C--
E540 Halberd-H 10581516.2B+13.0450.261%D-2.469%B+50.6C**15D5881.6h6C++11.8C+
L-30R Vektor 12280451.778C++1.3833.786%C-N/A12.5C*6.6C+866.4h61.9C**183.1C**
Pulsar VS1 7878900.867C+2.2924.081%C++8.974%F15DN/A1555.2h13.9B57.6B
Spear Anti-Vehicle Phalanx Tower 12878326B+22.8446.722%C2.564%D24.4D15.6D1833.2h15.3D--32.7D*
Eidolon VE33 7877850.906C+2.2528.844%C++22.078%C--11.8DN/A626.5h15.1F52.5D
M60-A Bulldog 7871235.5B**32.3451.196%B+1.408%D54.6B**5.4B+2831.3h7.5D14.7C+
M60-A Bulldog 8169169M65.8450.674%B+1.449%D49.3B+8.6A2951.4h6.5C+12.9C**
G30 Walker 1076879.714A**6.5626.663%C-5.882%B++14.2C+8.1C1674.8h206.5C++774.6C++
M60-G Bulldog 8066233S29.8435.939%C+1.515%D-50.8B+10.8B+2981.3h7.5C++20.7C*
M20 Basilisk 855486.75A*3.5923.091%D--5.556%C++15C8.6B+1583.6h75.8C**328.2C
Aphelion VEX-4 11150222.273C--0.8833.082%C+N/A12.2D*14.9C2944.1h120F-362.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12140.1h
Anti-Vehicle MANA Turret391,7004.8h
Nano-Armor Kit1,6372,301,259181.4h
Turret AI Module0680.5h
Repair Module1780.4h
Medical Applicator252119,9918.9h
Spitfire Auto-Turret51600.2h
Restoration Kit871,7901.5h
Motion Spotter21370.1h
Xiphos Anti-Personnel Tower0550.5h
Spear Anti-Vehicle Tower0710.7h
Deconstruction Tool11,5940.6h
Shield Recharging Field88670.4h
Recon Detection Device191,6673.1h
Ammunition Package182,2681.2h
Anti-Infantry MANA Turret323352.2h
Nano-Repair Grenade03620.1h
WLT-Howler Mining Laser07150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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