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Signifer Destroyer TOHATOC[HOPM] TOHATOC
VS BR 60

KDR: 3.07

Score: 52.7m

Last Seen: Dec 1st, 2019 11:45 AM
- OFFLINE - 1424.2 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller
Level Progress (to 61): 35%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Saron HRB Blueshift VM5 Blueshift VM5 Pulsar LSW Comet VM2 Comet VM2 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 3275TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.818%16.929%43718121415,0511.67141.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.193%0.9B*-0.615D-0.937D--HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.365C**12.20.146C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.977%0.939%351512274,155149223352.78485178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.121%-0.139C-0.593D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.3-0.088C+63.4-0.193C112.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.062%2.553%10115122713,320180180357.39589166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.786%-0.192C0.014C+1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.537B+70.443B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.914%2.838%119919121313,2841315544910.1019244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.714%-0.213C-0.404C---0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.595B+16.50.589B+32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.478%67.893%119921230598134120.445604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.275%0.077C+0.056C+-1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.002C+3.5-0.106C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.7m236.2%354 (21.2k)327 (19.6k)3.0724976,24724,8164.1110660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232237419.466%8.218%16006:3024

57% Engineer16% Heavy Assault8% Light Assault15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2013 1:02 PMAug 29th, 2019 5:59 PMDec 31st, 2019 1:25 AM (30d) (PST)Dec 1st, 2019 8:11 AM (59d) (PST)Dec 1st, 2019 7:45 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0571499080.4730.1540.0391.4530.142474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,4028,94054,462289287919,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2685h/111.9d 25,773 6,266 25,125 234k 3,613 6,679 22,839 170.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:3,475
Deaths:1,974
KDR:1.760
Accuracy:23.526% C++
HSR:14.820% D*
SVA-88
B+
Kills:1,491
Deaths:722
KDR:2.065
Accuracy:27.105% B+
HSR:14.353% D**
Betelgeuse 54-A
D
Kills:1,218
Deaths:681
KDR:1.789
Accuracy:24.086% D
HSR:21.100% D*
Orion VS54
B++
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:24.251% B++
HSR:16.432% D*
NS-15M2
B++
Kills:1,202
Deaths:789
KDR:1.523
Accuracy:28.034% B++
HSR:23.627% C
Flare VE6
B*
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:27.624% B*
HSR:13.906% D**
VX29 Polaris
B+
Kills:1,159
Deaths:517
KDR:2.242
Accuracy:27.141% B+
HSR:14.150% D*
NSX-P Naginata
B+
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:25.842% B+
HSR:21.312% D--
VE-H Maw
B*
Kills:794
Deaths:580
KDR:1.369
Accuracy:29.885% B*
HSR:11.965% F
Ursa
B++
Kills:521
Deaths:378
KDR:1.378
Accuracy:26.625% B++
HSR:20.921% C--
Kills:13,389
Deaths (as Heavy Assault):7,675
Deaths (to Heavy Assaults):6,022
KDR:1.7445
Kill Difference:5,714
Playtime:436.321 hours
Usage:16%
Score:7.174m
Score/min:274
Accuracy (listed only):26.412%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,603
Deaths:1,350
KDR:1.187
Accuracy:22.652% C
HSR:6.613% F-
VE-LR Obelisk
C+
Kills:996
Deaths:507
KDR:1.965
Accuracy:32.086% C+
HSR:27.209% D
Solstice VE3
C+
Kills:629
Deaths:766
KDR:0.821
Accuracy:22.648% C+
HSR:12.242% D**
Eidolon VE33
C++
Kills:80
Deaths:90
KDR:0.889
Accuracy:28.940% C++
HSR:22.500% C--
Kills:3,308
Deaths (as Engineer):2,713
Deaths (to Engineers):6,700
KDR:1.21931
Kill Difference:595
Playtime:1,531.809 hours
Usage:57%
Score:33.260m
Score/min:362
Accuracy (listed only):26.581%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,603
Deaths:1,350
KDR:1.187
Accuracy:22.652% C
HSR:6.613% F-
Solstice VE3
C+
Kills:629
Deaths:766
KDR:0.821
Accuracy:22.648% C+
HSR:12.242% D**
NS-7 PDW
C+
Kills:528
Deaths:495
KDR:1.067
Accuracy:24.474% C+
HSR:13.258% D
Kills:2,760
Deaths (as Light Assault):2,611
Deaths (to Light Assaults):4,325
KDR:1.05707
Kill Difference:149
Playtime:209.200 hours
Usage:8%
Score:3.117m
Score/min:248
Accuracy (listed only):23.258%
HSR (listed only):10.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:528
Deaths:495
KDR:1.067
Accuracy:24.474% C+
HSR:13.258% D
NS-11P
B++
Kills:103
Deaths:94
KDR:1.096
Accuracy:27.005% B++
HSR:19.418% C+
Pulsar VS1
C++
Kills:78
Deaths:90
KDR:0.867
Accuracy:24.081% C++
HSR:8.974% F
Kills:709
Deaths (as Combat Medic):679
Deaths (to Combat Medics):1,956
KDR:1.04418
Kill Difference:30
Playtime:29.436 hours
Usage:1%
Score:0.452m
Score/min:256
Accuracy (listed only):25.187%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:528
Deaths:495
KDR:1.067
Accuracy:24.474% C+
HSR:13.258% D
Parallax VX3
C--
Kills:385
Deaths:119
KDR:3.235
Accuracy:35.803% C--
HSR:70.909% D-
XM98
C
Kills:213
Deaths:105
KDR:2.029
Accuracy:35.024% C
HSR:62.441% D**
Beamer VS3
C+
Kills:163
Deaths:262
KDR:0.622
Accuracy:24.640% C-
HSR:21.472% C+
NS-AM7 Archer
C+
Kills:129
Deaths:319
KDR:0.404
Accuracy:50.158% D*
HSR:17.830% C+
NS-44 Commissioner
B
Kills:115
Deaths:153
KDR:0.752
Accuracy:35.782% C+
HSR:25.217% B
Soldier Soaker
B
Kills:63
Deaths:78
KDR:0.808
Accuracy:36.421% C*
HSR:15.873% B
Ectoblaster
N/A
Kills:50
Deaths:97
KDR:0.515
Accuracy:39.557% N/A
HSR:2% N/A
Kills:1,646
Deaths (as Infiltrator):1,628
Deaths (to Infiltrators):3,172
KDR:1.01106
Kill Difference:18
Playtime:57.309 hours
Usage:2%
Score:0.473m
Score/min:138
Accuracy (listed only):35.232%
HSR (listed only):28.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:4,027
Deaths:928
KDR:4.339
Accuracy:19.780% C+
HSR:16.563% D-
Blueshift VM5
C++
Kills:3,751
Deaths:884
KDR:4.243
Accuracy:20.377% C++
HSR:17.542% D
Comet VM2
C+
Kills:2,470
Deaths:874
KDR:2.826
Accuracy:39.387% C-
HSR:3.887% C+
Comet VM2
C++
Kills:1,973
Deaths:714
KDR:2.763
Accuracy:40.297% D
HSR:4.511% C++
Quasar VM1
B*
Kills:1,259
Deaths:498
KDR:2.528
Accuracy:20.143% B*
HSR:19.063% C+
Quasar VM1
B+
Kills:942
Deaths:289
KDR:3.260
Accuracy:21.384% B+
HSR:21.338% C+
NS-10 Burster
C+
Kills:513
Deaths:247
KDR:2.077
Accuracy:29.598% C+
HSR:6.043% C+
NS-10 Burster
C+
Kills:501
Deaths:252
KDR:1.988
Accuracy:29.297% C+
HSR:4.391% D
Vortex VM21
B+
Kills:312
Deaths:199
KDR:1.568
Accuracy:45.058% B+
HSR:1.603% D-
Vortex VM21
B+
Kills:280
Deaths:199
KDR:1.407
Accuracy:45.318% B+
HSR:3.571% C+
Kills:16,028
Deaths (as MAX Suit):2,542
Deaths (to MAX Suits):1,537
KDR:6.30527
Kill Difference:13,486
Playtime:410.156 hours
Usage:15%
Score:8.238m
Score/min:335
Accuracy (listed only):31.064%
HSR (listed only):9.851%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,223
V. Kills:348 350%
Deaths:122
KDR:10.025
Accuracy:53.019% C++
KPH:71.800 C+
VKPH:20.400 C++
Light PPA
C++
Kills:997
V. Kills:92 N/A
Deaths:248
KDR:4.020
Accuracy:43.309% C**
KPH:41.600 C
VKPH:3.800 C++
Coyote Missiles
C
Kills:459
V. Kills:356 129%
Deaths:177
KDR:2.593
Accuracy:51.556% C
KPH:22.400 D
VKPH:17.400 C
Maelstrom Turbo Laser
D
Kills:435
V. Kills:527 82%
Deaths:588
KDR:0.740
Accuracy:31.790% C++
KPH:5.500 D
VKPH:6.700 D
Saron Laser Cannon
C
Kills:159
V. Kills:201 79%
Deaths:234
KDR:0.679
Accuracy:35.713% B++
KPH:5.800 D
VKPH:7.400 C
Photon A2A Missile Pods
D
Kills:141
V. Kills:120 117%
Deaths:39
KDR:3.615
Accuracy:77.679% C+
KPH:28.300 D
VKPH:24.100 D
Kills:3,414 (1,591 + 0)
Deaths:1,408
KDR:2.425
VKDR:1.168
Vehicle Kills:1,644
Kill Difference:2,006
Playtime:172.832 hours
Usage:6%
Score:1.929m
Score/min:186
Piloting Accuracy:35.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,700
V. Kills:1,003 169%
Deaths:183
KDR:9.290
Accuracy:44.519% B*
KPH:6,120,000 U
VKPH:3,610,800 U
CAS30 Tank Buster
C*
Kills:1,341
V. Kills:1,005 133%
Deaths:739
KDR:1.815
Accuracy:37.569% D-
KPH:9.800 C*
VKPH:7.300 C+
L-24R Spur
B*
Kills:720
V. Kills:96 N/A
Deaths:28
KDR:25.714
Accuracy:41.216% C**
KPH:40.400 C*
VKPH:5.400 B*
L105 Zephyr
B
Kills:548
V. Kills:96 N/A
Deaths:51
KDR:10.745
Accuracy:43.641% C++
KPH:58.500 B
VKPH:10.200 C++
AP30 Shredder
U
Kills:304
V. Kills:240 126%
Deaths:93
KDR:3.269
Accuracy:30.266% D
KPH:1,094,400 U
VKPH:864,000 U
L-30R Vektor
C++
Kills:80
V. Kills:42 186%
Deaths:45
KDR:1.778
Accuracy:33.609% C--
KPH:12.400 C++
VKPH:6.500 C+
Kills:4,693 (2,141 + 2,552)
Deaths:1,139
KDR:4.120
VKDR:2.179
Vehicle Kills:2,482
Kill Difference:3,554
Playtime:170.512 hours
Usage:6%
Score:2.540m
Score/min:248
Piloting Accuracy:33.609%
Gunner Accuracy:30.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:315
V. Kills:54 N/A
Deaths:34
KDR:9.265
Accuracy:33.499% D
KPH:43.800 B++
VKPH:7.500 C+
Skyguard
B**
Kills:297
V. Kills:184 161%
Deaths:35
KDR:8.486
Accuracy:26.428% D
KPH:20.700 B*
VKPH:12.800 B**
L100 Python HESH
B++
Kills:110
V. Kills:15 N/A
Deaths:2
KDR:55
Accuracy:43.128% D
KPH:70.100 B++
VKPH:9.600 C**
Kills:722 (722 + 0)
Deaths:71
KDR:10.169
VKDR:3.563
Vehicle Kills:253
Kill Difference:651
Playtime:23.125 hours
Usage:1%
Score:0.479m
Score/min:345
Driving Accuracy:43.128%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:9,539
V. Kills:7,130 134%
Deaths:1,011
KDR:9.435
Accuracy:52.331% C+
KPH:31.400 B+
VKPH:23.500 A+
Saron HRB
B*
Kills:4,097
V. Kills:2,549 161%
Deaths:434
KDR:9.440
Accuracy:45.656% C*
KPH:34.100 B*
VKPH:21.200 B+
Supernova VPC
C
Kills:1,970
V. Kills:260 N/A
Deaths:129
KDR:15.271
Accuracy:49.015% C
KPH:37.200 C
VKPH:4.900 D-
E540 Halberd
B++
Kills:1,346
V. Kills:824 163%
Deaths:104
KDR:12.942
Accuracy:47.301% C+
KPH:33.600 C++
VKPH:20.500 B++
Supernova PC
B**
Kills:1,199
V. Kills:392 305%
Deaths:128
KDR:9.367
Accuracy:50.083% C++
KPH:33.900 B**
VKPH:11.100 B+
Proton II PPA
A*
Kills:1,187
V. Kills:45 N/A
Deaths:30
KDR:39.567
Accuracy:32.890% A
KPH:125.400 A*
VKPH:4.800 B+
M20 Basilisk
B++
Kills:54
V. Kills:31 169%
Deaths:8
KDR:6.750
Accuracy:23.091% D--
KPH:15.100 C
VKPH:8.700 B++
Aphelion VEX-4
N/A
Kills:50
V. Kills:61 81%
Deaths:22
KDR:2.273
Accuracy:33.063% N/A
KPH:12.200 N/A
VKPH:14.900 N/A
Kills:19,442 (12,708 + 6,734)
Deaths:1,866
KDR:10.419
VKDR:6.051
Vehicle Kills:11,292
Kill Difference:17,576
Playtime:569.664 hours
Usage:21%
Score:11.131m
Score/min:326
Driving Accuracy:50.083%
Gunner Accuracy:33.063%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,348
V. Kills:56 N/A
Deaths:40
KDR:33.700
Accuracy:30.595% D
KPH:125 B*
VKPH:5.200 C
Saron HRB-H
C
Kills:220
V. Kills:120 182%
Deaths:29
KDR:7.586
Accuracy:45.297% D*
KPH:32.200 C
VKPH:17.600 D
E540 Halberd-H
C+
Kills:114
V. Kills:36 308%
Deaths:6
KDR:19
Accuracy:50.620% D-
KPH:45.400 C+
VKPH:14.400 D-
M40 Fury-H
D
Kills:103
V. Kills:9 N/A
Deaths:8
KDR:12.875
Accuracy:32.679% D--
KPH:53.400 D
VKPH:4.700 D
Kills:1,785 (0 + 1,785)
Deaths:83
KDR:21.506
VKDR:2.663
Vehicle Kills:221
Kill Difference:1,702
Playtime:22.049 hours
Usage:1%
Score:0.428m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:32.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:842
V. Kills:47 N/A
Deaths:34
KDR:24.765
Accuracy:20.024% C*
KPH:77.400 B
VKPH:4.300 B+
M40 Fury
B**
Kills:302
V. Kills:45 N/A
Deaths:19
KDR:15.895
Accuracy:30.260% D
KPH:66.700 B**
VKPH:9.900 C++
M12 Kobalt
C+
Kills:284
V. Kills:14 N/A
Deaths:5
KDR:56.800
Accuracy:19.020% C++
KPH:68 C+
VKPH:3.400 C+
M60-G Bulldog
A
Kills:209
V. Kills:25 N/A
Deaths:15
KDR:13.933
Accuracy:32.566% C
KPH:48.800 A
VKPH:5.800 C+
M40 Fury
B**
Kills:166
V. Kills:28 N/A
Deaths:12
KDR:13.833
Accuracy:38.442% C*
KPH:78.900 B**
VKPH:13.300 C**
M20 Basilisk
C+
Kills:99
V. Kills:40 241%
Deaths:17
KDR:5.824
Accuracy:38.148% C+
KPH:18.400 C+
VKPH:7.400 C+
G30 Walker
C+
Kills:82
V. Kills:45 178%
Deaths:9
KDR:9.111
Accuracy:27.834% C
KPH:15.300 C+
VKPH:8.400 C+
M60-G Bulldog
B+
Kills:67
V. Kills:14 447%
Deaths:2
KDR:33.500
Accuracy:35.725% C
KPH:51.500 B+
VKPH:10.800 C**
Kills:2,051 (0 + 2,051)
Deaths:113
KDR:18.150
VKDR:2.283
Vehicle Kills:258
Kill Difference:1,938
Playtime:38.019 hours
Usage:1%
Score:0.602m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:35.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:263
V. Kills:18 N/A
Deaths:149
KDR:1.765
Accuracy:36.539% D*
KPH:18 C
VKPH:1.200 D*
Kills:263 (263 + 0)
Deaths:149
KDR:1.765
VKDR:0.121
Vehicle Kills:18
Kill Difference:114
Playtime:14.640 hours
Usage:1%
Score:0.057m
Score/min:65
Driving Accuracy:36.539%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:101
V. Kills:20 N/A
Deaths:5
KDR:20.200
Accuracy:47.493% C++
KPH:57.500 C+
VKPH:11.400 D
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:4
Vehicle Kills:20
Kill Difference:96
Playtime:1.757 hours
Usage:0%
Score:0.020m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:47.493%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,6699,5391,0119.435C**6.3652.331%C+3.04%B+31.4B+23.5A+363303.9h5.1C++9.7C++
Saron HRB 6,6464,0974349.44B*6.3745.656%C*N/A34.1B*21.2B+296120.2h19.6B+42.9B+
Blueshift VM5 4,0604,0279284.339B*1.2719.78%C+16.563%D-31.8C+N/A86126.5h13.9B++70.2B+
Blueshift VM5 3,7973,7518844.243B*1.1720.377%C++17.542%D30.5C+N/A84122.8h14.7B+72.1B+
Pulsar LSW 3,5023,4751,9741.76C**1.3123.526%C++14.82%D*39.6C+N/A10287.8h12.2C*51.9C**
Comet VM2 3,2752,4708742.826A*0.2539.387%C-3.887%C+18.1B**5.9B*107136.4h14.6B*37B+
Comet VM2 2,6631,9737142.763A++0.3140.297%D4.511%C++16.8B++5.9B+99117.1h17.2B*42.7B+
Supernova VPC 2,2301,97012915.271C*12.2049.015%C1.066%C-37.2C4.9D-12852.9h3.4C+6.9C+
C150 Dalton 2,7031,7001839.29C++6.2244.519%B*N/A17000U10030U109512600.1h5.1D11.5C+
Solstice SF 1,6401,6031,3501.187C**1.8922.652%C6.613%F-10.6DN/A34151.3h10.2C**45B+
SVA-88 1,5041,4917222.065C**1.0127.105%B+14.353%D**56.3BN/A15126.5h11.6C*42.9B+
Proton II PPA-H 1,4041,3484033.7A++30.6330.595%D1.558%C+124.8B*5.2C35310.8h7.2B*23.6B+
E540 Halberd 2,1701,34610412.942C*9.8747.301%C+2.823%B33.6C++20.5B++46640.1h6.3C13.4C+
CAS30 Tank Buster 2,3461,3417391.815C++1.2637.569%D-N/A9.8C*7.3C+95136.9h50.8C**135.2C++
Quasar VM1 1,2741,2594982.528B+0.5420.143%B*19.063%C+27.1C**N/A9146.4h15.3C++75.8B
Dual Photon Pods 1,5711,22312210.025B+6.9553.019%C++1.063%C71.9C+20.5C++44317h20.6C**38.8C**
Betelgeuse 54-A 1,2281,2186811.789C1.2824.086%D21.1%D*49.3DN/A15824.7h11.7C--48.7C-
Orion VS54 1,2101,2056761.783C**1.2924.251%B++16.432%D*41.1BN/A19829.3h11.2B+46.1C++
NS-15M2 1,2301,2027891.523C+1.5528.034%B++23.627%C54.9C**1.3B**17321.9h14.2C50.6C**
Supernova PC 1,5911,1991289.367B+6.2950.083%C++2.168%C+33.9B**11.1B+23835.4h4B*8B*
Proton II PPA 1,2321,1873039.567A+36.4932.89%A2.443%B+124.9A*4.7B+4099.5h7.2B++21.9B**
Flare VE6 1,1711,1655362.174B**0.9027.624%B*13.906%D**57.7B+N/A15320.2h10B+36.2B+
VX29 Polaris 1,1631,1595172.242B++0.8327.141%B+14.15%D*63.7B++N/A21318.2h11.8B43.6B+
NSX-P Naginata 1,1791,1598221.41C++1.6625.842%B+21.312%D--54.9C**N/A13121.1h13.5C+52.3B
Light PPA 1,0899972484.02C+0.9543.309%C**1.103%C41.5C3.8C++17624h17.2C+39.7C+
VE-LR Obelisk 1,0179965071.964C*1.1132.086%C+27.209%D46.8B+1C*12921.3h7.1C+22.1C++
Quasar VM1 9579422893.26B+0.1921.384%B+21.338%C+45.1B+N/A14820.9h14.2C+66.5B+
Nemesis VSH9 1,4308731,0410.839C*2.2360.593%C2.52%C+15.4C+9.8C+16756.8h7.6B12.5C**
M12 Kobalt 8898423424.765B*21.6920.024%C*19.359%C*77.2B4.3B+22610.9h21C+104.9C*
VE-H Maw 7977945801.369C+1.7029.885%B*11.965%F50.3C+N/A13815.8h13.1D44C++
L-24R Spur 8167202825.714A+22.6441.216%C**1.806%C+40.4C*5.4B*12217.8h35.6C+86.5C++
MANA Anti-Vehicle Turret 1,3816842802.443C+0.6350.909%D2.193%C-6840M*6970S3627660.1h10C+19.7D
Solstice VE3 6466297660.821C++2.2522.648%C+12.242%D**8.1DN/A4477.4h18.5C81.6C+
L105 Zephyr 6445485110.745C*7.6743.641%C++N/A58.3C**10.2C++3249.4h6.5C++14.9C**
NS-7 PDW 5345284951.067C*2.0124.474%C+13.258%D22.1CN/A7223.9h16.7C68.4C+
Ursa 5275213781.378C++1.6926.625%B++20.921%C--41.7C++N/A11712.5h12.4C+46.7C**
NS-10 Burster 8945132472.077A1.0029.598%C+6.043%C+6.5C**4.8B++9278.9h117.2B*395.9B+
NS-10 Burster 8915012521.988A++1.0829.297%C+4.391%D6.2C++4.8B*9381.2h122.2B+417.2B
Coyote Missiles 8154591772.593C+0.4851.556%CN/A22.4D17.4C24720.5h53.9C-104.5C
Tank Mine 7394351084.028B++0.9653.717%A+N/A150B*104.8A+19482.9h3F-5.6B+
Maelstrom Turbo Laser 9624355880.74C2.3331.79%C++N/A5.5D6.7D10479h235.7F741.3D*
S1 5394173611.155B*1.9262.371%B+3.118%C*36.6B*10.7C49511.4h4.6B**7.4B*
Parallax VX3 3873851193.235C+0.1635.803%C--70.909%D-26.6CN/A8814.5h3.2D**9D--
Spear Anti-Vehicle Phalanx Turret 6703763311.394B++8.3242.871%C+3.191%C32.7C25.6B+38411.5h10.7C24.9C+
C75 Viper 369315349.265A6.1933.499%DN/A43.8B++7.5C+3757.2h10.9B+32.6C**
M60-A Bulldog 369315615.164C2.0927.939%D--N/A30.6C5.2C--27910.3h6.1C+22D
Proximity Mine 312312644.875C**1.8047.751%B++N/A148.6B+N/A4632.1h1.6B**3.3B**
Vortex VM21 6023121991.568C*1.5045.058%B+1.603%D-8C7.4B+10939.1h53C117.7C++
Plasma Grenade 3133091309N/A305.9356.944%A+N/A515C++6.7C22430.6h3.6C*6.3B+
AP30 Shredder 544304933.269C0.2030.266%D1.645%C3040U2400U31575500.1h98.3C+324.8C
M40 Fury 3473021915.895A+12.8230.26%D1.325%C-67.1B**10C++3194.5h11.5B+38C**
Skyguard 481297358.486A*5.4126.428%DN/A20.6B*12.8B**28914.4h99.3B++375.6B+
M12 Kobalt 298284556.8A*53.7319.02%C++16.901%C67.6C+3.3C+3054.2h22.5D118.5C+
Vortex VM21 5262801991.407B1.6745.318%B+3.571%C+7.2C6.3B+9039.1h59.7C131.8C++
M40 Fury-F 2812631491.765C++1.3136.539%D*N/A18C1.2D*6514.6h6.1B*16.6B+
MANA Anti-Personnel Turret 2392311002.31N/A0.7619.573%UN/A2310U80U5701300.1h28T*143.3T*
Saron HRB-H 340220297.586B+4.5145.297%D*1.818%B32.4C17.6D2726.8h21.1B+46.6C++
NS Decimator 3302192181.005C+2.0759.692%C+N/A30.4C15.4C+3447.2h5.3C8.9C
XM98 2132131052.029C+1.0435.024%C62.441%D**18.2C--N/A6611.7h4.1F--11.7D**
M60-G Bulldog 2342091513.933M++10.8632.566%C1.914%D48.6A5.8C+2424.3h6.4B+19.7B+
C-4 2371871721.087C1.9950.134%M**N/A15.1D**4F33812.4h2D-4B++
Lasher X2 1871801461.233B1.8438.253%A+4.444%C**54.5B**2.1B*2413.3h28.1F73.4C**
M40 Fury 1941661213.833B++10.7638.442%C*N/A79B**13.3C**4872.1h11B+28.5B+
Beamer VS3 1641632620.622C+2.4524.64%C-21.472%C+23.3C+N/A987h11.6C-47.3C
Saron Laser Cannon 3601592340.679C2.3935.713%B++1.258%D5.8D7.4C19627.3h318.2F-891D**
Hades VSH4 2671521720.884B+2.1968.435%C++N/A18.1C+13.7C+2488.4h8.3C*12.2C**
Photon A2A Missile Pods 261141393.615C0.5477.679%C+N/A28.2D24D3545h9.3C12C
MAX Punch 1801302,5420.051C-3.0262.137%B*N/A0.3D-N/A1403.5h6.3C+10.1C
NS-AM7 Archer 1841293190.404C+2.6750.158%D*17.83%C+3.7D1.6D2734.9h22.1C+44.1C
Hyena Missile Launcher 198125891.404C1.6728.179%D--N/A14C8.2C-1608.9h48.1D--170.7D*
NS-44 Commissioner 1161151530.752C+2.3235.782%C+25.217%B32.9C+N/A1563.5h3.9C++11C++
E540 Halberd-H 150114619B++15.9350.62%D-1.754%C+45.6C++14.4D-4602.5h6.4C+12.7C
L100 Python HESH 125110255M++51.9343.128%DN/A68.8B++9.4C*7231.6h3.3C*7.7C+
NS-11P 104103941.096C+1.9827.005%B++19.418%C+23.4CN/A1044.4h16.4D60.9C*
M40 Fury-H 112103812.875C++9.8032.679%D--N/A54.2D4.7D1611.9h7.3B+22.3C+
A30 Walker 192103951.084C1.9924.094%C+N/A1030U890U9970600.1h222.7D--924.2D
Pelter Rocket Pod 121101520.2C**17.1347.493%C++N/A56.1C+11.1D1921.8h14.3B*30B+
Anti-Vehicle Grenade 1071001100N/A96.9371.964%A**N/A500B+35D38740.2h4B*5.6B**
M20 Basilisk 13999175.824A+2.7538.148%C+4.04%D18.3C+7.4C+2805.4h107.8C+282.5C+
Aspis Anti-Aircraft Phalanx Turret 19289184.944B+1.8724.656%C+1.124%D10.6C+12.3B3078.4h138.6B+562B
Force-Blade 1048410,8190.008C-3.0624.542%C--N/A0.1DN/A0729.8h4.3D-17.6D
G30 Walker 1278299.111A**6.0427.834%C4.878%C*15.2C+8.3C+1685.4h209.8C++753.7C++
L-30R Vektor 12280451.778C++1.2933.609%C--N/A12.3C++6.5C+866.5h62.1B+184.7C**
Eidolon VE33 8180900.889C+2.1828.94%C++22.5%C--12.1DN/A676.6h15F51.8D
Pulsar VS1 7878900.867C+2.2124.081%C++8.974%F15DN/A1695.2h13.9B57.6B
Spear Anti-Vehicle Phalanx Tower 12878326C*22.9346.743%C2.564%D24.4D15.6D1843.2h15.3D*32.7D*
M60-A Bulldog 8073236.5B**33.4351.457%B+1.37%D52.1B+5C++2731.4h7.7D-15C+
M60-A Bulldog 8169169A*65.9349.78%C**1.449%D46B+8B**2851.5h6.6C+13.2C*
M60-G Bulldog 8167233.5S30.4335.725%C1.493%D--51.5B+10.8C**2961.3h7.4C+20.6C++
Soldier Soaker 6363780.808C2.2636.421%C*15.873%B42C+N/A1281.5h6.4C+17.7C**
M20 Basilisk 855486.75M++3.6823.091%D--5.556%C*15C8.6B+1633.6h75.8C*328.2C
Lancer VS22 8151550.927C++2.1560.812%C+N/A17C++10C-6663h27.9C+45.9C+
Aphelion VEX-4 11150222.273C-0.8033.063%C+N/A12.2D*14.9C3004.1h120F-362.9F-
Ectoblaster 5050970.515C2.5639.557%C++2%F-31.3C++N/A721.6h17.5C++44.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24080.2h
Anti-Vehicle MANA Turret391,7004.8h
Nano-Armor Kit1,8792,426,123192.3h
Turret AI Module0680.5h
Repair Module1780.4h
Medical Applicator252120,1369h
Spitfire Auto-Turret62860.3h
Restoration Kit951,9771.6h
Motion Spotter32580.3h
Xiphos Anti-Personnel Tower0550.5h
Spear Anti-Vehicle Tower0710.7h
Deconstruction Tool11,5940.6h
Shield Recharging Field88670.4h
Recon Detection Device191,6673.1h
Ammunition Package212,6241.3h
Anti-Infantry MANA Turret323352.2h
Nano-Repair Grenade05950.2h
WLT-Howler Mining Laser07150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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