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Archon Surfer TOMCATFU[T] TOMCATFU
VS BR 77

KDR: 3.2

Score: 6.6m

Last Seen: Jul 21st, 2020 11:11 PM
- OFFLINE - 44.8 hour(s)

Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 61%
Level 100 Progress: 35% 421h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW SVA-88 Orion VS54 Flare VE6 VE-A Lacerta VE-H Maw VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,543,181 MLG Score: 4431
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.62%28.694%87916133317,6834.73694-1.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.038%1.813A++1.14B**-0.106C+HEAD ++ (~13.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.578B+9.60.33C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.382%0.599%22211348167114131.464911193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.651B+-0.897D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.835B++11.60.782B++15.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.217%10.909%391134855118510.462185106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.109D*1.543A+-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.537B+13.50.665B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.476%81.94%392134729944510.670404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%0.981B*0.958B*-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.429B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m201.9%484 (29k)367 (22k)3.195121,4046,6993.2907977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349187129.512%27.261%80502:429

15% Combat Medic72% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2015 1:00 PMMar 27th, 2020 10:11 PMJul 21st, 2020 9:13 PM (67d) (PST)Jul 21st, 2020 8:20 PM (67d) (PST)Jul 21st, 2020 7:11 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7752645111.1820.3700.3222.4440.0294431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,47815,83030,648712219147222,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
301.9h/12.6d 641 5,835 5,549 44.3k 637 978 522 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:5,457
Deaths:1,573
KDR:3.469
Accuracy:30.367% B
HSR:34.763% C++
Pulsar LSW
B+
Kills:1,476
Deaths:395
KDR:3.737
Accuracy:29.026% B+
HSR:25.610% C
SVA-88
B*
Kills:1,474
Deaths:449
KDR:3.283
Accuracy:30.437% B*
HSR:25.780% C
Orion VS54
B++
Kills:1,366
Deaths:320
KDR:4.269
Accuracy:28.856% B++
HSR:25.769% C
Flare VE6
C*
Kills:1,227
Deaths:295
KDR:4.159
Accuracy:27.257% C*
HSR:21.842% D
VE-H Maw
B**
Kills:1,187
Deaths:355
KDR:3.344
Accuracy:33.730% B**
HSR:33.446% C*
VX29 Polaris
C**
Kills:1,159
Deaths:277
KDR:4.184
Accuracy:27.902% C**
HSR:19.327% D-
NS-15M AE
A
Kills:639
Deaths:232
KDR:2.754
Accuracy:35.269% A
HSR:35.211% B
Kills:13,985
Deaths (as Heavy Assault):3,896
Deaths (to Heavy Assaults):2,073
KDR:3.58958
Kill Difference:10,089
Playtime:216.314 hours
Usage:72%
Score:4.850m
Score/min:374
Accuracy (listed only):30.356%
HSR (listed only):27.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:1,182
Deaths:389
KDR:3.039
Accuracy:36.287% B*
HSR:20.051% C--
Serpent VE92
B*
Kills:660
Deaths:160
KDR:4.125
Accuracy:31.596% B*
HSR:26.212% B+
Solstice VE3
B**
Kills:119
Deaths:53
KDR:2.245
Accuracy:32.579% B**
HSR:18.487% C-
Pulsar C
B**
Kills:80
Deaths:44
KDR:1.818
Accuracy:34.185% B**
HSR:33.750% B**
Kills:2,041
Deaths (as Light Assault):646
Deaths (to Light Assaults):1,239
KDR:3.15944
Kill Difference:1,395
Playtime:12.153 hours
Usage:4%
Score:0.328m
Score/min:450
Accuracy (listed only):33.662%
HSR (listed only):24.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
B++
Kills:1,218
Deaths:382
KDR:3.188
Accuracy:34.451% B++
HSR:29.803% C*
VE-S Canis
B*
Kills:1,182
Deaths:389
KDR:3.039
Accuracy:36.287% B*
HSR:20.051% C--
H-V45
B*
Kills:825
Deaths:193
KDR:4.275
Accuracy:31.088% B*
HSR:31.636% B++
Terminus VX-9
B++
Kills:356
Deaths:138
KDR:2.580
Accuracy:31.181% B++
HSR:31.461% C*
Equinox VE2 Burst
B*
Kills:194
Deaths:50
KDR:3.880
Accuracy:34.475% B*
HSR:29.897% C+
Kills:3,775
Deaths (as Combat Medic):1,152
Deaths (to Combat Medics):792
KDR:3.27691
Kill Difference:2,623
Playtime:46.372 hours
Usage:15%
Score:1.037m
Score/min:373
Accuracy (listed only):33.496%
HSR (listed only):28.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:660
Deaths:160
KDR:4.125
Accuracy:31.596% B*
HSR:26.212% B+
Solstice VE3
B**
Kills:119
Deaths:53
KDR:2.245
Accuracy:32.579% B**
HSR:18.487% C-
Pulsar C
B**
Kills:80
Deaths:44
KDR:1.818
Accuracy:34.185% B**
HSR:33.750% B**
Kills:859
Deaths (as Engineer):257
Deaths (to Engineers):848
KDR:3.34241
Kill Difference:602
Playtime:11.638 hours
Usage:4%
Score:0.163m
Score/min:233
Accuracy (listed only):32.786%
HSR (listed only):26.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:1,182
Deaths:389
KDR:3.039
Accuracy:36.287% B*
HSR:20.051% C--
NS-357 Underboss
B+
Kills:282
Deaths:362
KDR:0.779
Accuracy:43.982% B+
HSR:22.340% C
Ghost
A
Kills:203
Deaths:46
KDR:4.413
Accuracy:40.116% C
HSR:85.714% A
Soldier Soaker
B++
Kills:115
Deaths:96
KDR:1.198
Accuracy:44.354% B++
HSR:12.174% C
XM98
B+
Kills:96
Deaths:12
KDR:8
Accuracy:44.098% B+
HSR:73.958% C
Kills:1,878
Deaths (as Infiltrator):905
Deaths (to Infiltrators):1,072
KDR:2.07514
Kill Difference:973
Playtime:10.256 hours
Usage:3%
Score:0.150m
Score/min:243
Accuracy (listed only):41.767%
HSR (listed only):42.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:164
Deaths:35
KDR:4.686
Accuracy:26.574% B*
HSR:28.659% B*
Blueshift VM5
B++
Kills:150
Deaths:35
KDR:4.286
Accuracy:25.679% B++
HSR:17.333% D--
Kills:314
Deaths (as MAX Suit):35
Deaths (to MAX Suits):295
KDR:8.97143
Kill Difference:279
Playtime:3.427 hours
Usage:1%
Score:0.116m
Score/min:564
Accuracy (listed only):26.126%
HSR (listed only):22.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:167
V. Kills:8 N/A
Deaths:34
KDR:4.912
Accuracy:43.382% C+
KPH:40.300 D
VKPH:1.900 D-
Kills:167 (167 + 0)
Deaths:34
KDR:4.912
VKDR:0.235
Vehicle Kills:8
Kill Difference:133
Playtime:4.148 hours
Usage:1%
Score:0.024m
Score/min:98
Piloting Accuracy:43.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:105
V. Kills:92 113%
Deaths:1
KDR:105
Accuracy:56.257% A
KPH:83.600 A+
VKPH:73.200 S
Kills:105 (105 + 0)
Deaths:1
KDR:105
VKDR:92
Vehicle Kills:92
Kill Difference:104
Playtime:1.257 hours
Usage:0%
Score:0.014m
Score/min:182
Driving Accuracy:56.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:55
V. Kills:1 N/A
Deaths:1
KDR:55
Accuracy:24.217% B++
KPH:88.400 C++
VKPH:1.600 D--
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:1
Vehicle Kills:1
Kill Difference:54
Playtime:0.622 hours
Usage:0%
Score:0.009m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:24.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,5045,4571,5733.469C++0.2730.367%B34.763%C++87.2C+N/A22462.6h9.3B+30.6B+
Pulsar LSW 1,4901,4763953.737B**0.5429.026%B+25.61%C82B+N/A19318h10.7C*36.9C*
SVA-88 1,4791,4744493.283B+0.0930.437%B*25.78%C76.4C**N/A17719.3h10.2B+33.5B+
Orion VS54 1,3701,3663204.269B++1.0728.856%B++25.769%C60.7C++N/A15822.5h10C**34.5C+
Flare VE6 1,2361,2272954.159A+0.9627.257%C*21.842%D66.3C++N/A14118.5h9B33B+
VE-A Lacerta 1,2361,2183823.188B++0.0134.451%B++29.803%C*71.2C++1.1C15417.1h8.7B*25.2B*
VE-H Maw 1,2081,1873553.344B+0.1533.73%B**33.446%C*106.9B++1.9B++27611.1h8.4B+24.9B+
VE-S Canis 1,1891,1823893.039A0.1636.287%B*20.051%C--88.2B+N/A27713.4h9.9C++27.3B+
VX29 Polaris 1,1661,1592774.184B**0.9927.902%C**19.327%D-80.5B+N/A17114.4h10B+35.8B+
H-V45 8328251934.275B*1.0831.088%B*31.636%B++95.9A+N/A2198.6h9.7B**31.1B*
Serpent VE92 6656601604.125A++0.9331.596%B*26.212%B+103.1B**N/A3466.4h9.9B++31.4B++
NS-15M AE 6466392322.754C++0.4435.269%A35.211%B116.2B*1.3C**2805.5h10.4C++29.5B+
Plasma Grenade 4654611461N/A457.8053.445%B+N/A658.6C++5.7C-18530.7h2.8B+5.2B+
S1 5023801682.262A+0.9362.996%B3.158%B+41.8B+13.4C2289.1h4.8B++7.6C**
Terminus VX-9 3653561382.58C++0.6231.181%B++31.461%C*64.7B+1.6A1525.5h9.2B**29.5B*
NS-357 Underboss 2852823620.779C2.4243.982%B+22.34%C23.5D-N/A6112h3.8C++8.7B
Ghost 203203464.413C*1.2240.116%C85.714%A50.8CN/A1784h1.7B+4.3B
Equinox VE2 Burst 195194503.88B+0.6834.475%B*29.897%C+107.8AN/A2301.8h9.2B**26.6B*
Light PPA 175167344.912C+1.7243.382%C+N/A40.7D2D-984.1h11.6C++26.7C*
Blueshift VM5 165164354.686B+1.4926.574%B*28.659%B*78.1A++N/A2262.1h13B*49B++
Blueshift VM5 156150354.286B+1.0925.679%B++17.333%D--65.2B**2.6M*1792.3h14.7C++57.2B+
Solstice VE3 119119532.245A0.9532.579%B**18.487%C-44.1B+N/A2342.7h12.1B37.1C++
Soldier Soaker 116115961.198C+2.0044.354%B++12.174%C41.1DN/A1142.8h7.1D16C*
C75 Viper 1971051105U101.8056.257%AN/A80.8A+70.8S1821.3h4.6A+8.1B++
XM98 9796128A*4.8044.098%B+73.958%C35.6C+N/A952.7h2.1C**4.7B+
Pulsar C 8080441.818C+1.3834.185%B**33.75%B**50C+N/A2731.6h9.5B+27.9B++
Damascus Edge 68666,5960.01D3.1920.068%D-3.03%D0.2D-N/A1271.7h2.7D*13.4C
M12 Kobalt 5655155A51.8024.217%B++10.909%F91.7C++1.7D-2460.6h13.5B*55.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3800.1h
Restoration Kit5630.1h
Motion Spotter02100.1h
Nanite Revive Grenade02270.1h
Medical Applicator4722,4371.9h
Nano-Armor Kit1610,9790.8h
Medical Kit4435,1226.9h
M20 Drake0760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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