Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,313)players online:
Wazix11 (11)  Gm4nG (7)  moewillis2 (3)  stwaffentragerrc (2)  peah4 (2)  radianthd101 (1) 26
stats.dasanfall.com
Commissar Staff Sgt. TPMC10[AODR] TPMC10
TR BR 80

KDR: 1.91

Score: 8.1m

Last Seen: Nov 16th, 2018 2:54 AM
- OFFLINE - 62.2 hour(s)

Battle Rank 80 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 925
Level Progress (to 81): 40%
Level 100 Progress: 43% 1120h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt Claymore T9 CARV Spear Anti-Vehicle Phalanx Turret G40-F Ranger TMG-50 M20 Basilisk LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TPMC10



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.743%16.907%249510162,4961.017530.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.484%-1.227D*-0.566D0.265C*HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.5-0.527D16.9-0.183C97.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.802%0.813%9811020123148410.831081293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.385C--0.737D--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.40.516B+26.20.503B+51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.726%15.58%1012410174,602297107315.443428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%-1.614F2.92M+-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-0.162C25.40.344C**110.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.745%77.034%10121102020933710.620178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.197C0.65B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.209C++2.60.172C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.387%8.065%1012110206219310.321243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.573D-1.258D**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.042C+4.40.101C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 925
8.1m268.7%160 (9.6k)141 (8.5k)1.9073512,6616,6382.4843380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102174516.866%11.239%19008:423

57% Engineer33% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 5:39 AMDec 12th, 2016 8:13 PMNov 16th, 2018 9:31 AM (2d) (PST)Nov 15th, 2018 11:21 PM (2d) (PST)Nov 15th, 2018 10:54 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
339852540.2200.1150.0250.6990.040210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3205,08115,23913714228,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
958.3h/39.9d 3,830 1,423 5,060 40.2k 1,001 3,719 2,286 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:1,303
Deaths:1,413
KDR:0.922
Accuracy:12.729% D*
HSR:16.270% D--
TMG-50
C+
Kills:379
Deaths:288
KDR:1.316
Accuracy:14.243% D*
HSR:23.483% C+
MSW-R
D*
Kills:218
Deaths:185
KDR:1.178
Accuracy:16.124% D*
HSR:14.679% D*
Kills:1,900
Deaths (as Heavy Assault):1,886
Deaths (to Heavy Assaults):1,615
KDR:1.00742
Kill Difference:14
Playtime:317.338 hours
Usage:33%
Score:2.036m
Score/min:107
Accuracy (listed only):14.365%
HSR (listed only):18.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:323
Deaths:832
KDR:0.388
Accuracy:19.530% D
HSR:15.790% D--
TRAC-5
C-
Kills:273
Deaths:609
KDR:0.448
Accuracy:19.092% C-
HSR:13.919% D-
AS16 NightHawk
C-
Kills:62
Deaths:10
KDR:6.200
Accuracy:34.387% C-
HSR:8.065% F
Kills:658
Deaths (as Light Assault):1,451
Deaths (to Light Assaults):1,109
KDR:0.45348
Kill Difference:793
Playtime:22.911 hours
Usage:2%
Score:0.157m
Score/min:115
Accuracy (listed only):24.336%
HSR (listed only):12.591%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:323
Deaths:832
KDR:0.388
Accuracy:19.530% D
HSR:15.790% D--
TRAC-5
C-
Kills:273
Deaths:609
KDR:0.448
Accuracy:19.092% C-
HSR:13.919% D-
AS16 NightHawk
C-
Kills:62
Deaths:10
KDR:6.200
Accuracy:34.387% C-
HSR:8.065% F
Kills:658
Deaths (as Engineer):1,451
Deaths (to Engineers):1,547
KDR:0.45348
Kill Difference:793
Playtime:550.379 hours
Usage:57%
Score:5.636m
Score/min:171
Accuracy (listed only):24.336%
HSR (listed only):12.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:209
Deaths:104
KDR:2.010
Accuracy:33.745% C-
HSR:77.034% C++
Kills:209
Deaths (as Infiltrator):104
Deaths (to Infiltrators):1,012
KDR:2.00962
Kill Difference:105
Playtime:50.679 hours
Usage:5%
Score:0.262m
Score/min:86
Accuracy (listed only):33.745%
HSR (listed only):77.034%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:123
V. Kills:19 N/A
Deaths:38
KDR:3.237
Accuracy:33.802% F
KPH:20.800 D--
VKPH:3.200 D*
Kills:123 (0 + 0)
Deaths:38
KDR:3.237
VKDR:0.500
Vehicle Kills:19
Kill Difference:85
Playtime:5.914 hours
Usage:1%
Score:0.033m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:79
V. Kills:56 139%
Deaths:35
KDR:2.257
Accuracy:34.314% F
KPH:23.700 D--
VKPH:16.800 D-
Kills:79 (0 + 79)
Deaths:35
KDR:2.257
VKDR:1.600
Vehicle Kills:56
Kill Difference:44
Playtime:3.331 hours
Usage:0%
Score:0.051m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:34.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:4,058
V. Kills:371 N/A
Deaths:79
KDR:51.367
Accuracy:15.175% C
KPH:51.500 C
VKPH:4.700 B+
G40-F Ranger
B+
Kills:569
V. Kills:365 155%
Deaths:25
KDR:22.760
Accuracy:33.492% B+
KPH:21 B+
VKPH:13.500 B
M20 Basilisk
C+
Kills:365
V. Kills:112 323%
Deaths:35
KDR:10.429
Accuracy:32.342% D
KPH:20.100 C+
VKPH:6.200 C-
M20 Basilisk
C
Kills:100
V. Kills:32 303%
Deaths:19
KDR:5.263
Accuracy:32.405% D
KPH:18.200 C
VKPH:5.800 D
Kills:5,092 (0 + 5,092)
Deaths:158
KDR:32.228
VKDR:5.570
Vehicle Kills:880
Kill Difference:4,934
Playtime:129.506 hours
Usage:14%
Score:0.922m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:32.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,4294,0587951.367M49.4615.175%C16.806%C51.5C4.7B+11078.8h18.6C+122.9C++
Claymore 1,3461,3458915.112A+13.2024.76%D-N/A115C-N/A27211.7h1.2C++4.7C
T9 CARV 1,3161,3031,4130.922C+0.9912.729%D*16.27%D--9.5D--N/A35136.6h15C+118D
Spear Anti-Vehicle Phalanx Turret 1,0547664915.633A+13.7340.026%C7.311%A++35.6C+13.4D13921.5h6.8B+17B+
G40-F Ranger 9345692522.76S20.8533.492%B+N/A21B+13.5B17227.1h114.2B+340.9B++
TMG-50 3883792881.316C++0.5914.243%D*23.483%C+7.6D*N/A1850h17.3D**121.8D**
M20 Basilisk 4773653510.429M++8.5232.342%D7.123%B+20.2C+6.2C-8518.1h61B*188.6B++
LC2 Lynx 3333238320.388D1.5219.53%D15.79%D--2D*N/A6161h23.6F-121D*
Tank Mine 451290417.073A**5.1720.743%D--N/A111.5C*61.9C+7552.6h1.5B++7.3C
TRAC-5 2752736090.448C-1.4619.092%C-13.919%D-4.4D--N/A1861.9h19.1D100.2C
MSW-R 2212181851.178C0.7316.124%D*14.679%D*9.1D*N/A2824h14.3D88.7D-
M77-B 2102091042.01C+0.1033.745%C-77.034%C++10.5D--N/A3020h2.6C+7.8C+
T2 Striker 3441421001.42A*0.4945.95%C--N/A7.1C-10C+11620.1h76.6F166.7D*
Hellfire Rocket Pods 142123383.237C-1.3333.802%FN/A20.8D--3.2D*925.9h26.2C+77.4D
ML-7 2281151620.71C+1.2053.938%C3.478%C**9.3D*9.2C9412.3h9D-16.7D
M20 Basilisk 132100195.263B**3.3632.405%D7%B+18.2C5.8D875.5h70.7B++218B+
ASP-30 Grounder 172903610.249D1.6654.094%D--2.222%C-6.9D6.3C-8613h9C16.6D
MANA Anti-Personnel Turret 9189631.413N/A0.4916.228%UN/A890U20U1491600.1h24.1T*148.2T*
C-4 15285791.076C0.8319.284%D--N/A32.7D--25.8C4162.6h1.6C+8.5C
G20 Vulcan-H 13579352.257C0.3534.314%F2.532%C23.9D-17D-2573.3h149.2D*434.7F-
AS16 NightHawk 6362106.2S4.2934.387%C-8.065%F23C-N/A572.7h4.4C**12.8C++
Frag Grenade 5655155N/A53.0935.054%D*N/A275D-5C--8140.2h5.3D*15.1D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade07960.2h
Spawn Beacon0860.1h
Nano-Armor Kit175403,52925.9h
Medical Applicator52,8220.4h
Spitfire Auto-Turret173,4572.7h
Anti-Infantry MANA Turret113270.7h
Medical Kit394580.9h
Recon Detection Device64001.1h
Ammunition Package151,4461.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 1.60s on queries, 1.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.