Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (17,908)players online:
GuckingFlorious (9)  davinator791 (6)  CloneTwo (2)  nightraver2 (2)  쿠르입니다 (1)  xdungeonelite (1) 21
stats.dasanfall.com
Commissar Staff Sgt. TPMC10[AODR] TPMC10
TR BR 77

KDR: 1.7

Score: 7.3m

Last Seen: Jun 22nd, 2018 7:04 PM
- OFFLINE - 37.8 hour(s)

Battle Rank 77 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 804
Level Progress (to 78): 44%
Level 100 Progress: 39% 1246h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt Claymore T9 CARV Spear Anti-Vehicle Phalanx Turret G40-F Ranger TMG-50 M20 Basilisk LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TPMC10



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.716%16.956%25059922,4771.029080.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.497%-1.219D*-0.534D0.225C++HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.4-0.521D16.8-0.183C97.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.86%0.813%1011996123144410.848276293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.396C---0.756D--2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.512B+26.20.499B+51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.783%15.003%82949933,36628089811.9787374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%-1.513F2.84M+-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.6-0.254C28.40.245C++115.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.667%76.923%829199620833010.628399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.222C0.648B+-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.207C++2.60.175C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.763%7.547%82919965318710.283422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.538D-1.373D**-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.035C+4.40.084C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 804
7.3m275.8%155 (9.3k)137 (8.2k)1.7023111,0656,5002.2461577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR99760816.87%10.899%18408:123

54% Engineer36% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 5:39 AMDec 12th, 2016 8:13 PMJun 22nd, 2018 6:47 PM (1d) (PST)Jun 22nd, 2018 3:37 PM (2d) (PST)Jun 22nd, 2018 3:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
328912370.2080.1220.0230.6800.039182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6615,44014,22112714128,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
887.7h/37d 3,535 1,206 4,196 36.2k 954 3,491 2,068 17.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:1,303
Deaths:1,413
KDR:0.922
Accuracy:12.729% D*
HSR:16.270% D--
TMG-50
C++
Kills:377
Deaths:287
KDR:1.314
Accuracy:14.217% D*
HSR:23.607% C++
MSW-R
D*
Kills:218
Deaths:185
KDR:1.178
Accuracy:16.124% D*
HSR:14.679% D*
Kills:1,898
Deaths (as Heavy Assault):1,885
Deaths (to Heavy Assaults):1,594
KDR:1.0069
Kill Difference:13
Playtime:315.445 hours
Usage:36%
Score:2.017m
Score/min:107
Accuracy (listed only):14.357%
HSR (listed only):18.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:306
Deaths:760
KDR:0.403
Accuracy:19.614% D
HSR:16.013% D-
TRAC-5
C-
Kills:273
Deaths:609
KDR:0.448
Accuracy:19.092% C-
HSR:13.919% D-
AS16 NightHawk
C-
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.763% C-
HSR:7.547% F
Kills:632
Deaths (as Light Assault):1,378
Deaths (to Light Assaults):1,090
KDR:0.45864
Kill Difference:746
Playtime:22.386 hours
Usage:3%
Score:0.154m
Score/min:115
Accuracy (listed only):24.489%
HSR (listed only):12.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:306
Deaths:760
KDR:0.403
Accuracy:19.614% D
HSR:16.013% D-
TRAC-5
C-
Kills:273
Deaths:609
KDR:0.448
Accuracy:19.092% C-
HSR:13.919% D-
AS16 NightHawk
C-
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.763% C-
HSR:7.547% F
Kills:632
Deaths (as Engineer):1,378
Deaths (to Engineers):1,513
KDR:0.45864
Kill Difference:746
Playtime:483.699 hours
Usage:54%
Score:4.822m
Score/min:166
Accuracy (listed only):24.489%
HSR (listed only):12.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:208
Deaths:104
KDR:2
Accuracy:33.667% C--
HSR:76.923% C++
Kills:208
Deaths (as Infiltrator):104
Deaths (to Infiltrators):986
KDR:2
Kill Difference:104
Playtime:49.644 hours
Usage:6%
Score:0.260m
Score/min:87
Accuracy (listed only):33.667%
HSR (listed only):76.923%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:123
V. Kills:19 N/A
Deaths:38
KDR:3.237
Accuracy:33.860% F
KPH:20.800 D--
VKPH:3.200 D*
Kills:123 (0 + 0)
Deaths:38
KDR:3.237
VKDR:0.500
Vehicle Kills:19
Kill Difference:85
Playtime:5.914 hours
Usage:1%
Score:0.031m
Score/min:89
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:78
V. Kills:56 137%
Deaths:35
KDR:2.229
Accuracy:34.501% D**
KPH:23.600 D-
VKPH:17 D-
Kills:78 (0 + 78)
Deaths:35
KDR:2.229
VKDR:1.600
Vehicle Kills:56
Kill Difference:43
Playtime:3.300 hours
Usage:0%
Score:0.050m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:34.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:2,826
V. Kills:286 N/A
Deaths:67
KDR:42.179
Accuracy:15.277% C
KPH:49.500 C
VKPH:5 B*
G40-F Ranger
B
Kills:429
V. Kills:279 153%
Deaths:22
KDR:19.500
Accuracy:32.132% C*
KPH:20 B
VKPH:13 C++
M20 Basilisk
C++
Kills:364
V. Kills:111 325%
Deaths:34
KDR:10.706
Accuracy:32.144% D
KPH:20.100 C++
VKPH:6.100 C-
M20 Basilisk
C
Kills:98
V. Kills:30 316%
Deaths:19
KDR:5.158
Accuracy:32.177% D
KPH:17.900 C
VKPH:5.500 D
Kills:3,717 (0 + 3,717)
Deaths:142
KDR:26.176
VKDR:4.972
Vehicle Kills:706
Kill Difference:3,575
Playtime:102.104 hours
Usage:12%
Score:0.703m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:32.177%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,1122,8266742.179A*40.4815.277%C16.631%C49.5C5B*10857.1h19.4C+127C+
Claymore 1,3341,3338715.322A13.6225.044%D--N/A120.1CN/A28311.1h1.2C+4.7C--
T9 CARV 1,3161,3031,4130.922C+0.7812.729%D*16.27%D--9.5D--N/A35136.6h15C+118D
Spear Anti-Vehicle Phalanx Turret 1,0547664815.958A+14.2640%C7.311%A+35.8C+13.5D14021.4h6.8B17B+
G40-F Ranger 7084292219.5M**17.8032.132%C*N/A20B13C++16721.4h110.6B+344.2B++
TMG-50 3863772871.314C++0.3914.217%D*23.607%C++7.7D*N/A1849.2h17.2F121.3D**
M20 Basilisk 4753643410.706M**9.0032.144%D7.143%B+20.1C++6.1C-8418.1h60.5B++188.1B++
LC2 Lynx 3163067600.403D1.3019.614%D16.013%D-2.1D*N/A6146.1h23.8F-121.1D*
TRAC-5 2752736090.448C-1.2519.092%C-13.919%D-4.4D--N/A1761.6h19.1D100.2C
Tank Mine 418269406.725A*5.0220.651%D--N/A112.1C**62.1C+7832.4h1.5B*7.2C
MSW-R 2212181851.178C0.5216.124%D*14.679%D*9.1D*N/A2624h14.3D88.7D
M77-B 2092081042C+0.3033.667%C--76.923%C++10.5D--N/A3019.8h2.6C+7.7C+
T2 Striker 332135981.378A*0.3245.854%DN/A6.9C--10.1C11319.6h78.1F170.4D**
Hellfire Rocket Pods 142123383.237C-1.5333.86%FN/A20.8D--3.2D*885.9h26.2C+77.2D
ML-7 2281151620.71C+0.9953.999%C3.478%C**9.4D*9.3C9212.2h9D--16.6D-
M20 Basilisk 12898195.158B**3.4632.177%D7.143%B+17.8C5.5D855.5h71.3B+221.5B+
ASP-30 Grounder 172903610.249D1.4554.032%D*2.222%C-7D6.4C--8412.9h8.9C16.5D
MANA Anti-Personnel Turret 9189631.413N/A0.2916.228%UN/A890U20U1460100.1h24.1T*148.2T*
C-4 15084791.063C0.6418.915%D*N/A32.3D--25.4C4092.6h1.6C+8.6C--
G20 Vulcan-H 13478352.229C0.5334.501%D**2.564%C23.6D-17D-2533.3h150.9D*437.5F-
Frag Grenade 5655155N/A53.3035.073%D*N/A275D-5C7600.2h5.3D*15D**
AS16 NightHawk 545395.889S4.1934.763%C-7.547%F23C-N/A622.3h4.4C**12.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit168359,64723.5h
Nano-Repair Grenade06300.2h
Spawn Beacon0790.1h
Medical Applicator52,7320.3h
Spitfire Auto-Turret172,4492.1h
Anti-Infantry MANA Turret113270.7h
Medical Kit394560.9h
Ammunition Package151,3461.1h
Recon Detection Device64001.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 1.16s on queries, 0.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.