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Director General TPSreports[VCO] TPSreports
NC BR 98

KDR: 3.21

Score: 28.6m

Last Seen: Feb 6th, 2020 10:18 PM
- OFFLINE - 766.8 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd Titan-150 HEAT NS-15M1 Gauss Compact S LA1 Anchor Titan-150 HESH Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.041%24.573%4921912645,6241.532431.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%-0.231C0.534B+-0.123C+HEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.21C++11.80.177C++46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.671%1.774%271312801,0714103352.60584319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%-0.803D-0.186C++0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.80.459B+26.10.51B+61.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.904%2.983%14097127611,399875504713.0274226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%-0.983D--0.301C*0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.448B6.60.474B+14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.023%4.862%10831512687,54878135059.66453215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.882%-0.388C-0.085C+1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.641B+13.80.656B+29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.596%78.409%10832128117643300.40553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%0.698B+0.734B++-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.237C++30.059C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.6m550.8%277 (16.6k)247 (14.8k)3.2077133,69710,5054.3502198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283217514.06%8.692%12210:597

6% Combat Medic63% Engineer14% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2013 10:54 PMJan 29th, 2020 6:26 AMFeb 6th, 2020 7:18 PM (108d) (PST)Feb 6th, 2020 6:38 PM (108d) (PST)Feb 6th, 2020 6:18 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660546060.2910.0910.0252.0980.090233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5713,22136,3501752126514,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1932.1h/80.5d 12,002 2,929 14,054 243.2k 1,446 3,634 10,459 76.5m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:1,190
Deaths:947
KDR:1.257
Accuracy:22.035% C
HSR:13.950% D
GD-7F
D
Kills:303
Deaths:291
KDR:1.041
Accuracy:20.230% D--
HSR:17.162% D
NS-11C
B
Kills:239
Deaths:209
KDR:1.144
Accuracy:20.249% D-
HSR:22.176% B
AF-4A Bandit
B+
Kills:215
Deaths:175
KDR:1.229
Accuracy:20.967% D*
HSR:26.047% B+
AC-X11
B++
Kills:165
Deaths:113
KDR:1.460
Accuracy:24.275% C
HSR:26.061% B++
NS Baron G5
B+
Kills:81
Deaths:32
KDR:2.531
Accuracy:46.695% C++
HSR:17.284% B+
Warden
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:22.225% D-
HSR:22.535% C
Gauss Compact Burst
D
Kills:58
Deaths:27
KDR:2.148
Accuracy:23.063% D-
HSR:20.690% D
Kills:2,322
Deaths (as Engineer):1,857
Deaths (to Engineers):3,319
KDR:1.2504
Kill Difference:465
Playtime:1,223.948 hours
Usage:63%
Score:21.634m
Score/min:295
Accuracy (listed only):24.967%
HSR (listed only):20.738%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,365
Deaths:846
KDR:1.613
Accuracy:18.342% D--
HSR:25.641% C*
LA1 Anchor
C*
Kills:1,170
Deaths:514
KDR:2.276
Accuracy:20.448% D--
HSR:28.120% C*
NC6 Gauss SAW
C+
Kills:476
Deaths:259
KDR:1.838
Accuracy:20.632% C+
HSR:19.958% D
GD-22S
C
Kills:265
Deaths:161
KDR:1.646
Accuracy:19.323% D
HSR:21.887% C
EM6
B+
Kills:182
Deaths:108
KDR:1.685
Accuracy:20.407% C
HSR:28.022% B+
Kills:3,458
Deaths (as Heavy Assault):1,888
Deaths (to Heavy Assaults):2,550
KDR:1.83157
Kill Difference:1,570
Playtime:261.071 hours
Usage:14%
Score:2.580m
Score/min:165
Accuracy (listed only):19.830%
HSR (listed only):24.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:1,190
Deaths:947
KDR:1.257
Accuracy:22.035% C
HSR:13.950% D
GD-7F
D
Kills:303
Deaths:291
KDR:1.041
Accuracy:20.230% D--
HSR:17.162% D
NS-11C
B
Kills:239
Deaths:209
KDR:1.144
Accuracy:20.249% D-
HSR:22.176% B
AF-4A Bandit
B+
Kills:215
Deaths:175
KDR:1.229
Accuracy:20.967% D*
HSR:26.047% B+
AC-X11
B++
Kills:165
Deaths:113
KDR:1.460
Accuracy:24.275% C
HSR:26.061% B++
NS Baron G5
B+
Kills:81
Deaths:32
KDR:2.531
Accuracy:46.695% C++
HSR:17.284% B+
Blitz GD-10
B+
Kills:62
Deaths:68
KDR:0.912
Accuracy:23.121% C
HSR:19.355% B+
Gauss Compact Burst
D
Kills:58
Deaths:27
KDR:2.148
Accuracy:23.063% D-
HSR:20.690% D
Kills:2,313
Deaths (as Light Assault):1,862
Deaths (to Light Assaults):1,759
KDR:1.24221
Kill Difference:451
Playtime:184.947 hours
Usage:10%
Score:1.132m
Score/min:102
Accuracy (listed only):25.079%
HSR (listed only):20.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:113
Deaths:32
KDR:3.531
Accuracy:41.149% B++
HSR:77.876% B+
LA8 Rebel
M+
Kills:69
Deaths:45
KDR:1.533
Accuracy:36.618% B*
HSR:43.478% M+
EM4 Longshot
C++
Kills:63
Deaths:16
KDR:3.938
Accuracy:36.853% C--
HSR:79.365% C++
Blitz GD-10
B+
Kills:62
Deaths:68
KDR:0.912
Accuracy:23.121% C
HSR:19.355% B+
NC4 Mag-Shot
C**
Kills:61
Deaths:63
KDR:0.968
Accuracy:25.561% C
HSR:21.312% C**
Kills:368
Deaths (as Infiltrator):224
Deaths (to Infiltrators):1,248
KDR:1.64286
Kill Difference:144
Playtime:62.784 hours
Usage:3%
Score:0.411m
Score/min:109
Accuracy (listed only):32.660%
HSR (listed only):48.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C--
Kills:397
Deaths:300
KDR:1.323
Accuracy:20.635% D-
HSR:16.373% C--
Gauss Rifle S
C+
Kills:259
Deaths:326
KDR:0.794
Accuracy:23.010% C--
HSR:20.463% C+
NC9 A-Tross
B**
Kills:202
Deaths:173
KDR:1.168
Accuracy:22.210% D
HSR:32.178% B**
Carnage AR
B
Kills:191
Deaths:209
KDR:0.914
Accuracy:22.343% D
HSR:23.560% B
NS Baron G5
B+
Kills:81
Deaths:32
KDR:2.531
Accuracy:46.695% C++
HSR:17.284% B+
NS-11A
A
Kills:73
Deaths:47
KDR:1.553
Accuracy:21.488% D
HSR:34.247% A
Blitz GD-10
B+
Kills:62
Deaths:68
KDR:0.912
Accuracy:23.121% C
HSR:19.355% B+
NC1 Gauss Rifle
C
Kills:60
Deaths:77
KDR:0.779
Accuracy:16.201% D**
HSR:20% C
MGR-A1 Vanquisher
B+
Kills:54
Deaths:25
KDR:2.160
Accuracy:30.634% B+
HSR:20.370% D
Kills:1,379
Deaths (as Combat Medic):1,257
Deaths (to Combat Medics):725
KDR:1.09706
Kill Difference:122
Playtime:114.951 hours
Usage:6%
Score:1.883m
Score/min:273
Accuracy (listed only):25.149%
HSR (listed only):22.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:643
Deaths:309
KDR:2.081
Accuracy:23.682% D**
HSR:15.708% C+
NCM1 Scattercannon
C**
Kills:613
Deaths:258
KDR:2.376
Accuracy:22.111% F-
HSR:16.803% C**
AF-34 Mattock
A*
Kills:97
Deaths:46
KDR:2.109
Accuracy:32.251% C-
HSR:25.773% A*
NS-10 Burster
D
Kills:92
Deaths:59
KDR:1.559
Accuracy:27.210% D
HSR:3.261% D
NS-10 Burster
D
Kills:89
Deaths:79
KDR:1.127
Accuracy:26.540% D
HSR:3.371% D
AF-34 Mattock
C+
Kills:83
Deaths:46
KDR:1.804
Accuracy:32.487% D
HSR:18.072% C+
Kills:1,617
Deaths (as MAX Suit):398.500
Deaths (to MAX Suits):533
KDR:4.05772
Kill Difference:1,218.500
Playtime:78.743 hours
Usage:4%
Score:0.977m
Score/min:207
Accuracy (listed only):27.380%
HSR (listed only):13.831%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:699
V. Kills:49 N/A
Deaths:58
KDR:12.052
Accuracy:50.804% D
KPH:36.700 C
VKPH:2.600 D
M20 Mustang
D
Kills:262
V. Kills:154 169%
Deaths:149
KDR:1.758
Accuracy:26.547% D
KPH:7.300 D
VKPH:4.300 D-
Breaker Rocket Pods
C
Kills:165
V. Kills:25 N/A
Deaths:18
KDR:9.167
Accuracy:42.202% D-
KPH:65.600 C
VKPH:9.900 C--
Vortek Rotary
C--
Kills:110
V. Kills:76 143%
Deaths:93
KDR:1.183
Accuracy:27.820% C--
KPH:6.400 D
VKPH:4.400 D-
Kills:1,236 (1,071 + 0)
Deaths:318
KDR:3.887
VKDR:0.956
Vehicle Kills:304
Kill Difference:918
Playtime:74.659 hours
Usage:4%
Score:0.464m
Score/min:103
Piloting Accuracy:27.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:192
V. Kills:205 93%
Deaths:67
KDR:2.866
Accuracy:26.800% C
KPH:18.200 D
VKPH:19.500 C++
C150 Dalton
C
Kills:73
V. Kills:68 106%
Deaths:18
KDR:4.056
Accuracy:29.424% D--
KPH:21.700 D
VKPH:20.200 C
L105 Zephyr
A+
Kills:51
V. Kills:19 255%
Deaths:4
KDR:12.750
Accuracy:40.658% C
KPH:46.900 C
VKPH:17.500 A+
Kills:316 (0 + 316)
Deaths:89
KDR:3.551
VKDR:3.281
Vehicle Kills:292
Kill Difference:227
Playtime:14.978 hours
Usage:1%
Score:0.339m
Score/min:377
Piloting Accuracy:N/A%
Gunner Accuracy:40.658%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:357
V. Kills:40 N/A
Deaths:13
KDR:27.462
Accuracy:26.902% D*
KPH:51.800 B**
VKPH:5.800 C--
L100 Python HESH
C++
Kills:347
V. Kills:35 N/A
Deaths:10
KDR:34.700
Accuracy:43.108% D
KPH:59 C++
VKPH:6 D
Skyguard
D*
Kills:195
V. Kills:179 108%
Deaths:50
KDR:3.900
Accuracy:21.868% D*
KPH:6.100 D*
VKPH:5.600 D*
L100 Python HEAT
C+
Kills:143
V. Kills:55 255%
Deaths:8
KDR:17.875
Accuracy:44.099% D-
KPH:30.700 C+
VKPH:11.800 C+
Kills:1,042 (1,042 + 0)
Deaths:81
KDR:12.864
VKDR:3.815
Vehicle Kills:309
Kill Difference:961
Playtime:49.501 hours
Usage:3%
Score:0.561m
Score/min:189
Driving Accuracy:44.099%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:6,727
V. Kills:3,880 173%
Deaths:605
KDR:11.119
Accuracy:49.451% C+
KPH:23.100 C+
VKPH:13.300 C
E540 Halberd
M
Kills:2,659
V. Kills:1,370 194%
Deaths:176
KDR:15.108
Accuracy:54.795% A
KPH:54.300 A*
VKPH:28 M
Titan-150 HEAT
C++
Kills:2,478
V. Kills:680 364%
Deaths:224
KDR:11.063
Accuracy:40.051% D
KPH:23.700 C++
VKPH:6.500 D
Titan-150 HESH
B+
Kills:1,152
V. Kills:178 N/A
Deaths:46
KDR:25.044
Accuracy:51.358% B+
KPH:47.300 B
VKPH:7.300 C+
Enforcer ML85
A+
Kills:1,068
V. Kills:792 135%
Deaths:129
KDR:8.279
Accuracy:48.711% B**
KPH:34.600 A
VKPH:25.700 A+
C85 Canister
C--
Kills:229
V. Kills:19 N/A
Deaths:10
KDR:22.900
Accuracy:33.662% D-
KPH:40.300 D-
VKPH:3.300 C--
Kills:14,313 (10,357 + 3,956)
Deaths:1,190
KDR:12.028
VKDR:5.814
Vehicle Kills:6,919
Kill Difference:13,123
Playtime:505.868 hours
Usage:26%
Score:7.275m
Score/min:240
Driving Accuracy:51.358%
Gunner Accuracy:33.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:624
V. Kills:287 217%
Deaths:54
KDR:11.556
Accuracy:64.693% B**
KPH:61.300 B*
VKPH:28.200 B*
C85 Canister-H
C++
Kills:537
V. Kills:30 N/A
Deaths:49
KDR:10.959
Accuracy:49.149% C
KPH:116.100 C++
VKPH:6.500 C
Enforcer ML65-H
A+
Kills:293
V. Kills:310 94%
Deaths:107
KDR:2.738
Accuracy:68.533% A
KPH:42.100 B+
VKPH:44.500 A+
M96 Mjolnir-H
B**
Kills:243
V. Kills:228 106%
Deaths:80
KDR:3.038
Accuracy:58.254% B**
KPH:49.700 C+
VKPH:46.600 B**
M40 Fury-H
C+
Kills:91
V. Kills:9 N/A
Deaths:11
KDR:8.273
Accuracy:35.784% C--
KPH:90.700 C+
VKPH:9 C
Kills:1,788 (0 + 1,788)
Deaths:301
KDR:5.940
VKDR:2.870
Vehicle Kills:864
Kill Difference:1,487
Playtime:27.652 hours
Usage:1%
Score:0.752m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:35.784%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:901
V. Kills:140 N/A
Deaths:78
KDR:11.551
Accuracy:31.936% C-
KPH:71.500 B*
VKPH:11.100 B+
M40 Fury
C++
Kills:354
V. Kills:53 N/A
Deaths:36
KDR:9.833
Accuracy:28.826% D-
KPH:59.900 C++
VKPH:9 C
M12 Kobalt
C+
Kills:240
V. Kills:6 N/A
Deaths:19
KDR:12.632
Accuracy:17.834% C+
KPH:39.200 D
VKPH:1 D*
M12 Kobalt
C
Kills:143
V. Kills:6 N/A
Deaths:6
KDR:23.833
Accuracy:21.603% B++
KPH:56 C--
VKPH:2.300 C
M20 Basilisk
C+
Kills:83
V. Kills:16 N/A
Deaths:24
KDR:3.458
Accuracy:26.191% D**
KPH:19.900 C+
VKPH:3.800 D--
G30 Walker
C++
Kills:80
V. Kills:59 133%
Deaths:8
KDR:10
Accuracy:26% D
KPH:14.200 C
VKPH:10.500 C++
M20 Basilisk
C**
Kills:75
V. Kills:13 N/A
Deaths:20
KDR:3.750
Accuracy:31.252% D-
KPH:25.100 C**
VKPH:4.300 D*
M60-G Bulldog
C
Kills:70
V. Kills:7 N/A
Deaths:10
KDR:7
Accuracy:31.005% C-
KPH:25.400 C
VKPH:2.500 D-
Kills:1,946 (0 + 1,946)
Deaths:201
KDR:9.682
VKDR:1.493
Vehicle Kills:300
Kill Difference:1,745
Playtime:42.719 hours
Usage:2%
Score:0.613m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:31.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,6076,72760511.119B++7.9149.451%C+3.36%B+23.1C+13.3C221291.6h3.9B+7.9B+
E540 Halberd 4,0292,65917615.108B++11.9054.795%A3.573%B54.3A*28M43849h5B+9.2B*
Titan-150 HEAT 3,1582,47822411.063B**7.8640.051%D3.027%C++23.7C++6.5D159104.5h3.5B*8.8B+
NS-15M1 1,3711,3658461.613C+1.5918.342%D--25.641%C*18.8D-N/A5672.5h13.9D75.6D
Gauss Compact S 1,2241,1909471.257C*1.9522.035%C13.95%D9.1DN/A33131.3h8.2B++37.1B+
LA1 Anchor 1,1781,1705142.276C+0.9320.448%D--28.12%C*21D--N/A5955.6h11.2C-54.8C--
Titan-150 HESH 1,3301,1524625.043B*21.8451.358%B+2.431%B+47.2B7.3C+17624.4h2.9B+5.7B+
Enforcer ML85 1,8601,0681298.279B+5.0748.711%B**1.592%C-34.7A25.7A+44330.8h11.8C*24.3B++
M40 Fury 1,0419017811.551B++8.3431.936%C-1.554%C+71.5B*11.1B+27612.6h9.7B+30.2B+
M30 Mustang AH 7486995812.052B+8.8450.804%DN/A36.8C2.6D11119h8C*15.7C++
NCM1 Scattercannon 6486433092.081C++1.1323.682%D**15.708%C+15.6DN/A4841.1h6.8B+28.6D
E540 Halberd-H 9116245411.556C**8.3564.693%B**N/A61.2B*28.1B*39110.2h4.9B+7.6B*
NCM1 Scattercannon 6176132582.376C+0.8322.111%F-16.803%C**17.6D*N/A4934.9h5.7C*25.6D*
C85 Canister-H 5675374910.959C+7.7549.149%C14.898%B**116.7C*6.5C3034.6h4.9B++10.1B+
NC6 Gauss SAW 4864762591.838B1.3720.632%C+19.958%D17.8DN/A10226.7h10.6C+51.2C++
GR-22 4013973001.323C+1.8820.635%D-16.373%C--16.6DN/A9623.9h13C++62.8C+
C75 Viper 3973571327.462S24.2526.902%D*N/A51.7B**5.8C--2996.9h6.2A23.2B++
M40 Fury 407354369.833C*6.6328.826%D-N/A60C++9C3835.9h9.4B+32.5C**
L100 Python HESH 3823471034.7A*31.4943.108%DN/A58.8C++5.9D2425.9h2.8B+6.6C++
Tank Mine 568347794.392B++1.1834.6%C+N/A96.4C61.4C+10983.6h2.5D--7.4D-
NC15 Phoenix 6113071681.827B+1.3849.211%DN/A9.3D9.2C13033h12.2D24.8D-
GD-7F 3043032911.041C+2.1720.23%D--17.162%D9.1D-N/A3833.4h11.7B+57.9C+
Enforcer ML65-H 6032931072.738D0.4768.533%AN/A41.9B+44.3A+5727h16.3C+23.8B
GD-22S 2652651611.646C+1.5619.323%D21.887%C21.9DN/A13212.1h9.6B+49.7C++
M20 Mustang 4162621491.758C+1.4526.547%D4.58%A++7.3D4.3D-7336h62.7B++236.3B++
Gauss Rifle S 2612593260.794C2.4123.01%C--20.463%C+4.6D**N/A1556.9h12.5C--54.3C
C-4 3422552061.238C+1.9725.645%C+N/A33.6D--11.4D*3767.6h1.4C++5.5C++
M96 Mjolnir-H 471243803.038C-0.1758.254%B**1.235%B+49.6C+46.5B**5664.9h39C+67B+
M12 Kobalt 2462401912.632C+9.4217.834%C+21.667%B++39.3D1D*1446.1h22.3C125.3C+
NS-11C 2392392091.144C+2.0620.249%D-22.176%B10.8DN/A3722.2h11.6B+57.2C++
C85 Canister 2482291022.9C*19.6933.662%D-19.214%A+40.2D-3.3C--1395.7h10.4D31D
AF-4A Bandit 2172151751.229C+1.9820.967%D*26.047%B+5.5D*N/A1938.9h9.7B+46.5C+
Frag Grenade 2142121212N/A208.7939.87%D-N/A424C-4D-19340.5h3.2B+8C++
NC9 A-Tross 2042021731.168C+2.0422.21%D32.178%B**12.5D*N/A4416.1h9.2B41.3C+
Skyguard 374195503.9C*0.6921.868%D*N/A6.1D*5.6D*13632.1h166D*759.3F-
AP30 Shredder 397192672.866C0.3426.8%C1.042%D-18.3D19.5C++28710.5h102.7D383.2D
Carnage AR 1941912090.914C2.2922.343%D23.56%B8.8D*N/A4121.8h13.7C+61.1C+
EM6 1831821081.685C+1.5220.407%C28.022%B+13D--N/A5614h10.9C++53.2C++
MANA Anti-Personnel Turret 172169792.139N/A1.0716.58%UN/A1690U30U4611700.1h21.7T*131T*
AC-X11 1651651131.46C*1.7524.275%C26.061%B++15.3DN/A9010.8h11.1C45.7C+
Breaker Rocket Pods 190165189.167C++5.9642.202%D-N/A66C10C--4592.5h15.2C*36.1C+
L100 Python HEAT 198143817.875A14.6744.099%D-4.196%B**30.4C+11.7C+3244.7h4.4B+9.9C**
M12 Kobalt 149143623.833A20.6321.603%B++24.476%B**55C--2.3C2362.6h21.8D101.1C*
NC14 Bolt Driver 113113323.531B+0.3241.149%B++77.876%B+24C+N/A2044.7h3.1D7.5C++
Vortek Rotary 186110931.183C2.0227.82%C--N/A6.4D4.4D-10817.1h53.4B+192.1B+
Spear Anti-Vehicle Phalanx Turret 129106335.333S32.1339.265%C-3.774%C+35.3C7.7D**5063h5.6B*14.4B+
AF-34 Mattock 9797462.109C1.1032.251%C-25.773%A*14.1D**N/A476.9h13.2F--40.9F-
Bouncing Betty 9393246.5U43.2938.865%DN/A116.3CN/A5850.8h1.9C+4.9C
Orbital Strike Uplink 13593193N/A89.79407.843%UN/A310U140U20940.3h2.2T*0.5T*
NS-10 Burster 16992591.559B+1.6527.21%D3.261%D3.7D-3.1D6425.2h170.9C628.1C-
M40 Fury-H 10091118.273C--5.0735.784%C--N/A91C+9C4141h6.5B18.1C*
NS-10 Burster 17089791.127C*2.0826.54%D3.371%D3.2D--2.9D5427.7h182.3D687D
Hawk GD-68 11884491.714A*1.4957.351%D-2.381%C+19.1B+7.7C--2634.4h6.1B**10.6B++
M20 Basilisk 9983243.458C++0.2526.191%D**8.434%B**19.8C+3.8D--1894.2h45.8A+174.7B++
AF-34 Mattock 8383461.804C1.4032.487%D18.072%C+12D**N/A426.9h14.5F--44.6F-
NS Baron G5 8181322.531A++0.6846.695%C++17.284%B+16.9D-N/A454.8h5.4D11.6C+
G30 Walker 13980810A++6.7926%D3.75%C+14.3C10.5C++1985.6h218.6C+840.9C
M20 Basilisk 8875203.75C*0.5431.252%D-12%A*25C**4.3D*2023h47.4A+151.6B**
C150 Dalton 14173184.056C-0.8529.424%D--N/A21.5D20C6423.4h3.8C**12.8C
NS-11A 7473471.553C++1.6521.488%D34.247%A12D-N/A716.1h11.7B+54.3C++
Warden 7271631.127C+2.0822.225%D-22.535%C8.1D-N/A468.8h12.6D--56.6D-
M60-G Bulldog 7770107B3.7931.005%C-1.429%D--25C2.5D-1782.8h7.8C25.2C
LA8 Rebel 6969451.533B+1.6736.618%B*43.478%M+4.5D*N/A2015.2h4A10.9B**
EM4 Longshot 6363163.938C*0.7336.853%C--79.365%C++12.4D--N/A665.1h2.8D--7.7D-
Blitz GD-10 6262680.912C+2.3023.121%C19.355%B+10.7D-N/A855.8h12.9B+55.8C**
NC4 Mag-Shot 6261630.968C**2.2425.561%C21.312%C**6.5D--N/A489.4h5.6B**21.9B+
NC1 Gauss Rifle 6060770.779C+2.4316.201%D**20%C9.8D-N/A1236.1h14C86.5D--
Shrike 7259571.035B+2.1754.441%C1.695%D22.7C+5D*7042.6h5.6B+10.3B+
Gauss Compact Burst 5858272.148C*1.0623.063%D-20.69%D7.3D*N/A267.9h11C++47.8C+
MGR-A1 Vanquisher 5454252.16B+1.0530.634%B+20.37%D10.6D*N/A335.1h12.6D41.2C+
L105 Zephyr 7051412.75C++9.5440.658%CN/A46.4C17.3A+4211.1h6.1C++14.9C++
Spear Anti-Vehicle Phalanx Tower 7950150A46.7960.648%B**N/A45.5C+26.4C2631.1h7.9C++13B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9001,116,647122.3h
Anti-Vehicle MANA Turret31740.5h
Spawn Beacon32590.3h
Turret AI Module02011.3h
Repair Module12341.2h
Skywall Shield Emitter0950.4h
Structure Shield Module01280.6h
AE Nano-Armor Kit150116,4839.9h
AE Medical Applicator355,5240.7h
Nanite Revive Grenade01,1180.3h
Medical Kit426300.7h
Medical Applicator287126,12310.4h
Blast Wall01091.1h
Cortium Silo01010.6h
Sunderer Garage0991h
NC Patriot Flare Gun01330.3h
Restoration Kit161790.6h
Motion Spotter01410.2h
Rampart Wall11863.1h
Hoplon Anti-Aircraft Phalanx Tower01080.7h
Xiphos Anti-Personnel Tower11100.8h
Deconstruction Tool01,0610h
Welding Device010,0272.2h
Spitfire Auto-Turret34450.9h
Spear Anti-Vehicle Tower01171h
Shield Recharging Field151,3140.6h
Ammunition Package322,5002.8h
Anti-Infantry MANA Turret33120.6h
Routing Spire0910.2h
Pain Spire0910.4h
Solid Wall0651h
Nano-Repair Grenade01,1040.3h
Router04520.7h
Orbital Strike Target Designator81050.8h
Light Air Terminal0900.9h
Vehicle Gate01171.4h
Alarm Module0810.3h
Elysium Spawn Tube11060.3h

Check the help document for the dictionary if you want to learn more about words used here.


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