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Major World Champion TREMAXSuicide[RUEM] TREMAXSuicide
TR BR 63

KDR: 4.19

Score: 4.3m

Last Seen: Jun 30th, 2020 8:13 PM
- OFFLINE - 301.9 hour(s)

Battle Rank 63 - Terran Republic on Emerald
Level Progress (to 64): 55%
Level 100 Progress: 23% 447h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9 CARV NS-15M2 T32 Bull MG-H1 Watchman T9A "Butcher" NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,745,290 MLG Score: 7790
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.396%33.617%10229133810,5665.28036-1.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%1.772A++1.87A++-0.462DHEAD ++ (~18.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.589B+9.20.351C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.242%79.119%0113461,47516538.93939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.32A*0.782B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.80.438B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m160.5%542 (32.5k)456 (27.4k)4.1855512,7453,0454.2620763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1347125130.761%37.089%114103:086

85% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 5:15 PMNov 6th, 2017 9:22 PMJun 30th, 2020 5:37 PM (12d) (PST)Jun 30th, 2020 4:28 PM (13d) (PST)Jun 30th, 2020 4:13 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8412445971.3380.3200.4962.1900.0267790

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,45414,62935,825801930131227,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
158.8h/6.6d 233 4,727 3,290 20.9k 123 972 249 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:4,068
Deaths:815
KDR:4.991
Accuracy:30.219% A
HSR:34.169% B**
T9 CARV
A++
Kills:1,282
Deaths:370
KDR:3.465
Accuracy:29.244% A++
HSR:33.775% A
NS-15M2
B**
Kills:1,166
Deaths:251
KDR:4.645
Accuracy:30.542% B**
HSR:28.902% C++
T32 Bull
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:31.321% A
HSR:32.704% B*
MG-H1 Watchman
B**
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:30.516% B**
HSR:35.284% B*
T9A "Butcher"
A++
Kills:787
Deaths:191
KDR:4.120
Accuracy:30.186% B**
HSR:42.440% A++
Kills:9,630
Deaths (as Heavy Assault):2,068
Deaths (to Heavy Assaults):1,017
KDR:4.65667
Kill Difference:7,562
Playtime:134.371 hours
Usage:85%
Score:3.570m
Score/min:443
Accuracy (listed only):30.338%
HSR (listed only):34.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:260
Deaths:51
KDR:5.098
Accuracy:29.240% A
HSR:23.077% B+
LC3 Jaguar
A
Kills:228
Deaths:56
KDR:4.071
Accuracy:30.096% B**
HSR:28.947% A
Kills:488
Deaths (as Light Assault):107
Deaths (to Light Assaults):645
KDR:4.56075
Kill Difference:381
Playtime:6.848 hours
Usage:4%
Score:0.187m
Score/min:456
Accuracy (listed only):29.668%
HSR (listed only):26.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,475
Deaths:191
KDR:7.723
Accuracy:50.242% A++
HSR:79.119% B**
NS-357 Underboss
B*
Kills:448
Deaths:272
KDR:1.647
Accuracy:45.174% B*
HSR:31.473% B*
Kills:1,923
Deaths (as Infiltrator):463
Deaths (to Infiltrators):432
KDR:4.15335
Kill Difference:1,460
Playtime:16.520 hours
Usage:10%
Score:0.579m
Score/min:584
Accuracy (listed only):47.708%
HSR (listed only):55.296%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0704,0688154.991B**0.8130.219%A34.169%B**93.7A+N/A24543.4h9.4B**31B*
TSAR-42 1,4781,4751917.723B**3.5450.242%A++79.119%B**117.1MN/A32112.6h1.8B*3.5B**
T9 CARV 1,2851,2823703.465B**0.7229.244%A++33.775%A75A++N/A19817.1h9.2A31.6B*
NS-15M2 1,1661,1662514.645A0.4630.542%B**28.902%C++71.5B+N/A16316.3h9.7B*31.7B++
T32 Bull 1,1651,1652145.444M++1.2631.321%A32.704%B*92.5A+N/A20812.6h9.5B**30.2B*
MG-H1 Watchman 1,1621,1622275.119A*0.9330.516%B**35.284%B*109.6A++N/A26810.6h10.3B**33.6B*
T9A "Butcher" 7887871914.12B**0.0730.186%B**42.44%A++119.2A+N/A4176.6h8.8A29.3B**
NS-357 Underboss 4494482721.647B+2.5445.174%B*31.473%B*131.8A*N/A3573.4h3B**6.7B*
NS Decimator 596388735.315M**1.1371.371%AN/A77.6A++41.6A**3745h3.7B+5.1B*
TRAC-5 260260515.098S0.9129.24%A23.077%B+83.9M*N/A2743.1h10.6B*36.3B*
LC3 Jaguar 228228564.071A++0.1130.096%B**28.947%A91.2A*N/A3072.5h10.3B+34.2B*
Frag Grenade 7474174N/A69.8158.575%A++N/A740B*N/A19230.1h3.6C+6.1B+
Chainblade 52523,0430.017C+4.1752.41%A++N/A0.3DN/A1155.5h1.7B*3.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.2h
Medical Applicator02250h
Recon Detection Device08420.9h
Nano-Armor Kit03540h
Medical Kit3153,16020.4h

Check the help document for the dictionary if you want to learn more about words used here.


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