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TRGUS[TRlD] TRGUS
TR BR 97

KDR: 6.45

Score: 17.4m

Last Seen: Jun 13th, 2019 8:46 PM
- OFFLINE - 121 hour(s)

Battle Rank 102 (97 total) - Terran Republic on Cobalt - Outfit Member of The real TRID[TRlD] The real TRID
TR outfit on Cobalt

Members: 3
Level Progress (to 103): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 HESH P2-120 AP P525 Marauder-H MSW-R T9 CARV Hellfire Rocket Pods G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,284,777 MLG Score: 1027
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.639%25.094%668712034,5473.649282.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%1.072B**0.656B+0.257C*HEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.414B11.60.185C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.823%0.938%1923512056,396381232116.7435275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.151%-0.479D-0.599D0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.50.156C++44.50.157C++91

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.544%1.93%2187312074,507343219513.1399205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.41%0.641B+-0.416C---1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+6.10.516B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.216%1.957%2058712033,168275149911.4783211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.833%1.391A-0.614D0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.491B+310.219C++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.863%81.736%2058212081,429113112.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.171%2.384A*0.953B*0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.80.43B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The real TRID[TRlD] The real TRID
TR outfit on Cobalt

Members: 3
17.4m261.4%430 (25.8k)391 (23.5k)6.4539324,6543,8208.1455597 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210308024.669%10.319%25511:387

70% Engineer9% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2014 5:37 AMFeb 11th, 2018 12:15 PMJun 17th, 2019 1:40 PM (1d) (PST)Jun 13th, 2019 5:19 PM (5d) (PST)Jun 13th, 2019 4:46 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,004359690.5540.0860.0571.8980.1721027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2302,08458,14633531141023,482

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
741.6h/30.9d 6,462 2,544 9,271 84.4k 465 1,482 7,649 44.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:920
Deaths:433
KDR:2.125
Accuracy:28.667% A+
HSR:23.478% B*
Kills:920
Deaths (as Engineer):433
Deaths (to Engineers):1,155
KDR:2.12471
Kill Difference:487
Playtime:518.462 hours
Usage:70%
Score:13.625m
Score/min:438
Accuracy (listed only):28.667%
HSR (listed only):23.478%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:26.395% B*
HSR:26.035% B
T9 CARV
B*
Kills:1,156
Deaths:403
KDR:2.868
Accuracy:23.429% B*
HSR:25% B
T32 Bull
B**
Kills:595
Deaths:185
KDR:3.216
Accuracy:29.027% B**
HSR:23.698% C+
Kills:2,911
Deaths (as Heavy Assault):841
Deaths (to Heavy Assaults):786
KDR:3.46136
Kill Difference:2,070
Playtime:70.230 hours
Usage:9%
Score:1.281m
Score/min:304
Accuracy (listed only):26.284%
HSR (listed only):24.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:920
Deaths:433
KDR:2.125
Accuracy:28.667% A+
HSR:23.478% B*
SMG-46 Armistice
A+
Kills:173
Deaths:69
KDR:2.507
Accuracy:33.068% A+
HSR:20.809% B*
Kills:1,093
Deaths (as Light Assault):502
Deaths (to Light Assaults):756
KDR:2.17729
Kill Difference:591
Playtime:103.060 hours
Usage:14%
Score:1.714m
Score/min:277
Accuracy (listed only):30.868%
HSR (listed only):22.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A++
Kills:1,022
Deaths:41
KDR:24.927
Accuracy:54.045% A++
HSR:85.029% B*
TSAR-42
B**
Kills:407
Deaths:61
KDR:6.672
Accuracy:45.077% B**
HSR:73.464% B+
SMG-46 Armistice
A+
Kills:173
Deaths:69
KDR:2.507
Accuracy:33.068% A+
HSR:20.809% B*
TX1 Repeater
M
Kills:166
Deaths:149
KDR:1.114
Accuracy:25.930% C*
HSR:39.157% M
Kills:1,768
Deaths (as Infiltrator):320
Deaths (to Infiltrators):385
KDR:5.525
Kill Difference:1,448
Playtime:33.094 hours
Usage:4%
Score:0.568m
Score/min:286
Accuracy (listed only):39.530%
HSR (listed only):54.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:377
Deaths:176
KDR:2.142
Accuracy:27.093% B**
HSR:24.403% B+
SMG-46 Armistice
A+
Kills:173
Deaths:69
KDR:2.507
Accuracy:33.068% A+
HSR:20.809% B*
Kills:550
Deaths (as Combat Medic):245
Deaths (to Combat Medics):212
KDR:2.2449
Kill Difference:305
Playtime:11.334 hours
Usage:2%
Score:0.202m
Score/min:297
Accuracy (listed only):30.080%
HSR (listed only):22.606%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:3,568
V. Kills:264 N/A
Deaths:137
KDR:26.044
Accuracy:35.005% B**
KPH:85.600 A+
VKPH:6.300 A+
Hellfire Rocket Pods
B*
Kills:1,120
V. Kills:148 N/A
Deaths:30
KDR:37.333
Accuracy:55.738% B*
KPH:127 B*
VKPH:16.800 C**
M18 Locust
A++
Kills:877
V. Kills:518 169%
Deaths:74
KDR:11.851
Accuracy:40.296% A
KPH:42 A++
VKPH:24.800 A
M18 Rotary
A+
Kills:809
V. Kills:889 91%
Deaths:151
KDR:5.358
Accuracy:34.669% B+
KPH:18.400 B+
VKPH:20.200 A+
M18 Needler
B+
Kills:636
V. Kills:751 85%
Deaths:196
KDR:3.245
Accuracy:26.248% D--
KPH:10.400 C+
VKPH:12.200 B+
Kills:7,010 (5,890 + 0)
Deaths:588
KDR:11.922
VKDR:4.371
Vehicle Kills:2,570
Kill Difference:6,422
Playtime:176.683 hours
Usage:24%
Score:2.627m
Score/min:248
Piloting Accuracy:26.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:263
V. Kills:255 103%
Deaths:79
KDR:3.329
Accuracy:58.695% A
KPH:7.800 C+
VKPH:7.500 C++
C150 Dalton
B++
Kills:251
V. Kills:229 109%
Deaths:25
KDR:10.040
Accuracy:29.539% D*
KPH:35.300 C++
VKPH:32.200 B++
L105 Zephyr
A
Kills:87
V. Kills:17 N/A
Deaths:8
KDR:10.875
Accuracy:55.891% A+
KPH:77.700 B**
VKPH:15.200 A
AP30 Shredder
A+
Kills:77
V. Kills:80 95%
Deaths:7
KDR:11
Accuracy:32.358% C++
KPH:29.900 C+
VKPH:31.100 A+
Kills:678 (263 + 415)
Deaths:119
KDR:5.697
VKDR:4.882
Vehicle Kills:581
Kill Difference:559
Playtime:44.640 hours
Usage:6%
Score:0.631m
Score/min:236
Piloting Accuracy:58.695%
Gunner Accuracy:32.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:148
V. Kills:29 N/A
Deaths:2
KDR:74
Accuracy:48.445% B**
KPH:87.800 M*
VKPH:17.200 A*
Kills:148 (148 + 0)
Deaths:2
KDR:74
VKDR:14.500
Vehicle Kills:29
Kill Difference:146
Playtime:1.685 hours
Usage:0%
Score:0.051m
Score/min:507
Driving Accuracy:48.445%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:1,925
V. Kills:318 N/A
Deaths:46
KDR:41.848
Accuracy:45.446% B+
KPH:65.700 B++
VKPH:10.900 B+
P2-120 AP
A++
Kills:1,678
V. Kills:1,445 116%
Deaths:103
KDR:16.291
Accuracy:47.598% C*
KPH:31.600 C++
VKPH:27.200 A++
P2-120 HEAT
A**
Kills:904
V. Kills:403 224%
Deaths:35
KDR:25.829
Accuracy:51.038% B**
KPH:44.200 A++
VKPH:19.700 A**
MR11 Gatekeeper
B+
Kills:369
V. Kills:315 117%
Deaths:23
KDR:16.044
Accuracy:44.763% B++
KPH:23.900 C*
VKPH:20.400 B+
E540 Halberd
S
Kills:233
V. Kills:196 118%
Deaths:9
KDR:25.889
Accuracy:55.565% A++
KPH:36.500 B**
VKPH:30.700 S
P525 Marauder
B**
Kills:140
V. Kills:6 N/A
Deaths:7
KDR:20
Accuracy:28.275% B**
KPH:77.900 B
VKPH:3.300 C
Kills:5,249 (4,507 + 742)
Deaths:223
KDR:23.538
VKDR:12.031
Vehicle Kills:2,683
Kill Difference:5,026
Playtime:126.490 hours
Usage:17%
Score:2.375m
Score/min:313
Driving Accuracy:51.038%
Gunner Accuracy:28.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,490
V. Kills:81 N/A
Deaths:44
KDR:33.864
Accuracy:38.455% B+
KPH:111.500 C*
VKPH:6.100 C+
G20 Vulcan-H
A
Kills:1,057
V. Kills:758 139%
Deaths:125
KDR:8.456
Accuracy:54.774% B*
KPH:56.400 B+
VKPH:40.400 A
MR11 Gatekeeper-H
B++
Kills:290
V. Kills:198 146%
Deaths:15
KDR:19.333
Accuracy:55.378% C**
KPH:41.600 B++
VKPH:28.400 C+
Kills:2,837 (0 + 2,837)
Deaths:184
KDR:15.418
VKDR:5.636
Vehicle Kills:1,037
Kill Difference:2,653
Playtime:39.082 hours
Usage:5%
Score:0.886m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:55.378%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:86
V. Kills:11 N/A
Deaths:3
KDR:28.667
Accuracy:41.878% B++
KPH:88 A
VKPH:11.300 C++
M12 Kobalt
B**
Kills:75
V. Kills:2 N/A
Deaths:3
KDR:25
Accuracy:22.477% B**
KPH:93.800 B*
VKPH:2.500 C
Kills:161 (0 + 161)
Deaths:6
KDR:26.833
VKDR:2.167
Vehicle Kills:13
Kill Difference:155
Playtime:1.778 hours
Usage:0%
Score:0.036m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:22.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:79
V. Kills:7 N/A
Deaths:2
KDR:39.500
Accuracy:44.503% A++
KPH:137.100 A++
VKPH:12.200 A++
Kills:79 (0 + 79)
Deaths:2
KDR:39.500
VKDR:3.500
Vehicle Kills:7
Kill Difference:77
Playtime:0.576 hours
Usage:0%
Score:0.014m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:44.503%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,8323,56813726.044A*19.5935.005%B**N/A85.6A+6.3A+26641.7h18.5B+52.8B+
P2-120 HESH 2,2431,9254641.848A*35.3945.446%B+1.351%B+65.7B++10.9B+21529.3h4.6C**10.2B+
P2-120 AP 3,1231,67810316.291A9.8447.598%C*1.907%D31.6C++27.2A++37853.1h7.5C+15.8C*
P525 Marauder-H 1,5711,4904433.864A+27.4138.455%B+N/A111.2C*6C+26713.4h5.7B+14.7B+
MSW-R 1,1601,1602534.585B**1.8726.395%B*26.035%B62.4B**N/A15518.6h10.3B*39.1B++
T9 CARV 1,1641,1564032.868B**3.5923.429%B*25%B41.7B*N/A11827.7h11.3B*48.1B++
Hellfire Rocket Pods 1,2681,1203037.333M**30.8855.738%B*1.25%C**127.3B*16.8C**4968.8h14.2B+25.5B++
G20 Vulcan-H 1,8151,0571258.456A2.0054.774%B*2.933%C+56.5B+40.5A48418.7h80.4B++146.7B**
SR-7 1,0221,0224124.927S18.4754.045%A++85.029%B*66.8A+N/A16415.3h1.7B*3.2B**
TRAC-5 9429204332.125A++4.3328.667%A+23.478%B*15.7C+N/A4758.5h13.4B+46.8B++
P2-120 HEAT 1,3079043525.829M19.3851.038%B**3.208%C++44.3A++19.8A**23820.4h6.4B+12.5B*
M18 Locust 1,3958777411.851S5.4040.296%AN/A42A++24.8A28620.9h70.3B+174.4B++
M18 Rotary 1,6988091515.358A++1.1034.669%B+N/A18.4B+20.2A+28344h118.4C**341.5B+
M18 Needler 1,3876361963.245B+3.2126.248%D--1.415%C--10.4C+12.2B+16161.4h142.9C*544.3C+
T32 Bull 6005951853.216A+3.2429.027%B**23.698%C+58.3B*N/A15910.2h12.2C*42.1B+
TSAR-42 408407616.672B++0.2245.077%B**73.464%B+54.3B*N/A1517.5h2B++4.4B++
T1 Cycler 3863771762.142B**4.3127.093%B**24.403%B+40.5B**1A+1389.3h12.1B*44.6B*
MR11 Gatekeeper 6843692316.043M9.5944.763%B++1.355%D24C*20.5B+29415.4h45.4B+101.5B++
MR11 Gatekeeper-H 4882901519.333M*12.8855.378%C**N/A41.4B++28.3C+3057h38.8B**70B**
CAS30 Tank Buster 518263793.329B**3.1258.695%AN/A7.8C+7.5C++11433.8h60.5C+103B+
C150 Dalton 4802512510.04B+3.5929.539%D*N/A35.4C++32.3B++6957.1h2.9B**9.8B+
E540 Halberd 429233925.889M19.4455.565%A++2.575%C-36.4B**30.6S5296.4h5.5B10B**
SMG-46 Armistice 175173692.507A3.9533.068%A+20.809%B*44.4B*N/A1423.9h11.8B*35.6B*
TX1 Repeater 1681661491.114B+5.3425.93%C*39.157%M40.5B++N/A1334.1h10.2B++39.4B++
C75 Viper 177148274U67.5548.445%B**N/A87.1M*17.1A*5061.7h7.2B**14.8A
P525 Marauder 146140720C**13.5528.275%B**2.143%B77.8B3.3C2431.8h4.9B*17.2B**
Tank Mine 238131149.357M**2.9079.208%M*N/A187.1A++152.9M++25310.7h3.1F-3.9A
ML-7 219111591.881A*4.5766.541%AN/A26.4B25.7A*3364.2h7.9C-11.9C*
C-4 17095713.571S7.1225.339%C+N/A52.8D41.7B*7481.8h1.2B+4.7B+
L105 Zephyr 10487810.875C++4.4255.891%A+2.299%A**79.1B**15.5A4721.1h6.6C+11.8B+
M40 Fury 9786328.667M22.2141.878%B++1.163%D86A11C+3241h8.7B*20.7B**
CAS 14-E 8679239.5B*33.0544.503%A++2.532%B++131.7A++11.7A+3970.6h26.6B+59.8B++
AP30 Shredder 15777711C++4.5532.358%C++N/A29.6C+30.8A+4562.6h82.9C++256.2C**
M12 Kobalt 7775325B++18.5522.477%B**14.667%D-93.8B*2.5C3630.8h22.5D99.9C**
M40 Fury 5550412.5C6.0541.936%D-N/A125B*12.5D3980.4h6.2B++14.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82860.5h
Nano-Armor Kit344781,97368.9h
Medical Applicator103,0140.3h
Motion Spotter31,1900.8h
Ammunition Package63510.3h
Medical Kit731,1947.3h

Check the help document for the dictionary if you want to learn more about words used here.


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