Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,851)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (110 days). The data shown below may not be accurate.

TRGUS[DIOR] TRGUS
TR BR 100

KDR: 6.46

Score: 18.8m

Last Seen: Mar 18th, 2020 5:50 PM
- OFFLINE - 2300 hour(s)

Battle Rank 103 (100 total) - Terran Republic on Cobalt
Level Progress (to 104): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 HESH P2-120 AP P525 Marauder-H M18 Locust MSW-R T9 CARV TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TRGUS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,282,275 MLG Score: 1025
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.806%24.863%666713394,9113.656742.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.544%1.076B**0.566B+0.244C++HEAD ++ (~11.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B11.80.175C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33%0.911%1833513416,586414237215.8699278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.15%-0.448C---0.609D0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.60.178C++44.10.172C++89.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.616%1.887%2111313434,610364224612.6648205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.39%0.637B+-0.397C---1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+60.519B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.344%1.912%1968713393,242296162710.9527199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.823%1.397A-0.63D0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.499B+310.231C++29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.214%81.763%1968213441,486127111.6094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.32%2.3A*0.947B*1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.80.431B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m262.8%436 (26.2k)397 (23.8k)6.4620126,6174,1198.15562100 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1346320924.758%10.133%25111:308

71% Engineer9% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2014 5:37 AMMar 18th, 2020 4:50 PMMar 21st, 2020 10:30 PM (107d) (PST)Mar 18th, 2020 3:35 PM (110d) (PST)Mar 18th, 2020 1:50 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,012359770.5620.0870.0571.9350.1741025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,7382,12058,61834531161023,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
788.9h/32.9d 6,976 2,697 10,026 91.6k 496 1,579 8,233 47.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,128
Deaths:551
KDR:2.047
Accuracy:28.666% A
HSR:22.784% B+
Kills:1,128
Deaths (as Engineer):551
Deaths (to Engineers):1,239
KDR:2.04719
Kill Difference:577
Playtime:557.611 hours
Usage:71%
Score:14.858m
Score/min:444
Accuracy (listed only):28.666%
HSR (listed only):22.784%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:26.395% B+
HSR:26.035% C++
T9 CARV
B+
Kills:1,156
Deaths:403
KDR:2.868
Accuracy:23.429% B+
HSR:25% C++
T32 Bull
B*
Kills:655
Deaths:198
KDR:3.308
Accuracy:28.923% B*
HSR:24.733% C+
Kills:2,971
Deaths (as Heavy Assault):854
Deaths (to Heavy Assaults):841
KDR:3.47892
Kill Difference:2,117
Playtime:71.848 hours
Usage:9%
Score:1.312m
Score/min:304
Accuracy (listed only):26.249%
HSR (listed only):25.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,128
Deaths:551
KDR:2.047
Accuracy:28.666% A
HSR:22.784% B+
SMG-46 Armistice
A
Kills:185
Deaths:70
KDR:2.643
Accuracy:33.416% A
HSR:20.541% B+
Kills:1,313
Deaths (as Light Assault):621
Deaths (to Light Assaults):825
KDR:2.11433
Kill Difference:692
Playtime:106.766 hours
Usage:14%
Score:1.774m
Score/min:277
Accuracy (listed only):31.041%
HSR (listed only):21.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A++
Kills:1,062
Deaths:44
KDR:24.136
Accuracy:53.570% A++
HSR:84.746% B++
TSAR-42
B++
Kills:424
Deaths:64
KDR:6.625
Accuracy:44.179% B++
HSR:74.293% B+
TX1 Repeater
A**
Kills:191
Deaths:165
KDR:1.158
Accuracy:26.274% C**
HSR:38.744% A**
SMG-46 Armistice
A
Kills:185
Deaths:70
KDR:2.643
Accuracy:33.416% A
HSR:20.541% B+
Kills:1,862
Deaths (as Infiltrator):343
Deaths (to Infiltrators):422
KDR:5.42857
Kill Difference:1,519
Playtime:34.639 hours
Usage:4%
Score:0.592m
Score/min:285
Accuracy (listed only):39.360%
HSR (listed only):54.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:436
Deaths:198
KDR:2.202
Accuracy:27.271% B*
HSR:22.706% C+
SMG-46 Armistice
A
Kills:185
Deaths:70
KDR:2.643
Accuracy:33.416% A
HSR:20.541% B+
Kills:621
Deaths (as Combat Medic):268
Deaths (to Combat Medics):225
KDR:2.31716
Kill Difference:353
Playtime:12.462 hours
Usage:2%
Score:0.233m
Score/min:311
Accuracy (listed only):30.343%
HSR (listed only):21.623%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:3,667
V. Kills:266 N/A
Deaths:138
KDR:26.573
Accuracy:35.037% B**
KPH:86.800 B**
VKPH:6.300 A
M18 Locust
A
Kills:1,369
V. Kills:803 170%
Deaths:90
KDR:15.211
Accuracy:39.709% B**
KPH:45.700 A
VKPH:26.800 B**
Hellfire Rocket Pods
B++
Kills:1,121
V. Kills:149 N/A
Deaths:30
KDR:37.367
Accuracy:55.744% B++
KPH:127.100 B+
VKPH:16.900 C++
M18 Rotary
B**
Kills:886
V. Kills:931 95%
Deaths:151
KDR:5.868
Accuracy:34.971% B+
KPH:19.700 C*
VKPH:20.700 B**
M18 Needler
C*
Kills:636
V. Kills:751 85%
Deaths:196
KDR:3.245
Accuracy:26.248% D--
KPH:10.400 C
VKPH:12.200 C*
Kills:7,679 (6,558 + 0)
Deaths:605
KDR:12.693
VKDR:4.793
Vehicle Kills:2,900
Kill Difference:7,074
Playtime:187.402 hours
Usage:24%
Score:2.860m
Score/min:254
Piloting Accuracy:26.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:332
V. Kills:276 120%
Deaths:25
KDR:13.280
Accuracy:31.613% D--
KPH:39.700 C+
VKPH:33 B+
CAS30 Tank Buster
C+
Kills:276
V. Kills:261 105%
Deaths:79
KDR:3.494
Accuracy:58.831% B**
KPH:7.800 C+
VKPH:7.300 C+
L105 Zephyr
A+
Kills:105
V. Kills:25 404%
Deaths:8
KDR:13.125
Accuracy:55.134% A
KPH:70.500 B+
VKPH:16.800 A+
AP30 Shredder
A+
Kills:77
V. Kills:80 95%
Deaths:7
KDR:11
Accuracy:32.358% C++
KPH:29.900 C+
VKPH:31.100 A+
Kills:790 (276 + 514)
Deaths:119
KDR:6.639
VKDR:5.395
Vehicle Kills:642
Kill Difference:671
Playtime:47.976 hours
Usage:6%
Score:0.724m
Score/min:251
Piloting Accuracy:58.831%
Gunner Accuracy:32.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:179
V. Kills:36 484%
Deaths:2
KDR:89.500
Accuracy:50.561% B**
KPH:81.700 A**
VKPH:16.400 A++
Kills:179 (179 + 0)
Deaths:2
KDR:89.500
VKDR:18
Vehicle Kills:36
Kill Difference:177
Playtime:2.193 hours
Usage:0%
Score:0.058m
Score/min:442
Driving Accuracy:50.561%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,958
V. Kills:325 N/A
Deaths:46
KDR:42.565
Accuracy:45.518% C**
KPH:65.700 B+
VKPH:10.900 C**
P2-120 AP
A+
Kills:1,748
V. Kills:1,478 118%
Deaths:104
KDR:16.808
Accuracy:47.715% C++
KPH:32.300 C+
VKPH:27.300 A+
P2-120 HEAT
A*
Kills:904
V. Kills:403 224%
Deaths:35
KDR:25.829
Accuracy:51.038% B**
KPH:44.200 A
VKPH:19.700 A*
MR11 Gatekeeper
B+
Kills:369
V. Kills:315 117%
Deaths:23
KDR:16.044
Accuracy:44.763% B+
KPH:23.900 C++
VKPH:20.400 B+
E540 Halberd
M**
Kills:269
V. Kills:211 127%
Deaths:10
KDR:26.900
Accuracy:56.118% A++
KPH:37.100 B**
VKPH:29.100 M**
P525 Marauder
B*
Kills:140
V. Kills:6 N/A
Deaths:7
KDR:20
Accuracy:28.275% B*
KPH:77.900 C*
VKPH:3.300 C
Kills:5,388 (4,610 + 778)
Deaths:225
KDR:23.947
VKDR:12.169
Vehicle Kills:2,738
Kill Difference:5,163
Playtime:128.821 hours
Usage:16%
Score:2.462m
Score/min:319
Driving Accuracy:51.038%
Gunner Accuracy:28.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:1,490
V. Kills:81 N/A
Deaths:44
KDR:33.864
Accuracy:38.469% C*
KPH:111.500 C++
VKPH:6.100 C+
G20 Vulcan-H
A
Kills:1,077
V. Kills:767 140%
Deaths:126
KDR:8.548
Accuracy:54.847% B*
KPH:56.700 B+
VKPH:40.400 A
MR11 Gatekeeper-H
B+
Kills:327
V. Kills:220 148%
Deaths:15
KDR:21.800
Accuracy:55.273% C++
KPH:41.300 B+
VKPH:27.800 C+
Kills:2,894 (0 + 2,894)
Deaths:185
KDR:15.643
VKDR:5.773
Vehicle Kills:1,068
Kill Difference:2,709
Playtime:40.280 hours
Usage:5%
Score:0.931m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:55.273%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:86
V. Kills:11 N/A
Deaths:3
KDR:28.667
Accuracy:41.878% B+
KPH:88 A
VKPH:11.300 C+
M12 Kobalt
B*
Kills:75
V. Kills:2 N/A
Deaths:3
KDR:25
Accuracy:22.477% B*
KPH:93.800 B++
VKPH:2.500 C
Kills:161 (0 + 161)
Deaths:6
KDR:26.833
VKDR:2.167
Vehicle Kills:13
Kill Difference:155
Playtime:1.778 hours
Usage:0%
Score:0.037m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:22.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:179
V. Kills:15 N/A
Deaths:2
KDR:89.500
Accuracy:46.753% A*
KPH:157.700 A*
VKPH:13.200 A*
Kills:179 (0 + 179)
Deaths:2
KDR:89.500
VKDR:7.500
Vehicle Kills:15
Kill Difference:177
Playtime:1.136 hours
Usage:0%
Score:0.030m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:46.753%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,9333,66713826.572A++20.1135.037%B**N/A86.9B**6.3A26842.2h18.3C**52.3B+
P2-120 HESH 2,2831,9584642.565A++36.1045.518%C**1.328%B++65.7B+10.9C**21529.8h4.6C++10.1B
P2-120 AP 3,2261,74810416.808B**10.3547.715%C++1.831%D32.3C+27.3A+38754.1h7.4C15.4C+
P525 Marauder-H 1,5711,4904433.864B**27.4038.469%C*N/A111.2C++6C26713.4h5.7B+14.7B+
M18 Locust 2,1721,3699015.211M**8.7539.709%B**N/A45.6A26.8B**29730h65.8C*165.7B+
MSW-R 1,1601,1602534.585B*1.8826.395%B+26.035%C++62.4B+N/A15618.6h10.3B++39.1B+
T9 CARV 1,1641,1564032.868B++3.5923.429%B+25%C++41.7C**N/A11827.7h11.3B++48.1B+
TRAC-5 1,1541,1285512.047A++4.4228.666%A22.784%B+17.5CN/A5064.4h13.7C**47.9B+
Hellfire Rocket Pods 1,2701,1213037.367M++30.9055.744%B++1.249%B+127.4B+16.9C++4998.8h14.2C**25.5B+
G20 Vulcan-H 1,8441,0771268.548B**2.0954.847%B*2.878%C+56.7B+40.4A49919h80.5B++146.7B*
SR-7 1,0621,0624424.136S17.6753.57%A++84.746%B++66.8B**N/A16415.9h1.7B*3.3B*
P2-120 HEAT 1,3079043525.829M*19.3751.038%B**3.208%C++44.3A19.8A*24020.4h6.4C**12.5B++
M18 Rotary 1,8178861515.868A0.5934.971%B+N/A19.7C*20.7B**28845h112.4C*321.5B+
T32 Bull 6606551983.308A+3.1528.923%B*24.733%C+59B+N/A16311.1h12.2C+42.1B+
M18 Needler 1,3876361963.245C*3.2226.248%D--1.415%C10.4C12.2C*16461.4h142.9C++544.3C+
T1 Cycler 4464361982.202B++4.2627.271%B*22.706%C+42.3B++1B*14510.3h12B++44B++
TSAR-42 425424646.625B*0.1644.179%B++74.293%B+53.7BN/A1507.9h2B+4.5B+
MR11 Gatekeeper 6843692316.043A9.5844.763%B+1.355%C--24C++20.5B+29515.4h45.4C**101.5B+
C150 Dalton 6083322513.28B+6.8231.613%D--N/A39.5C+32.9B+7438.4h2.7B*8.5B+
MR11 Gatekeeper-H 5473271521.8S15.3455.273%C++N/A41.4B+27.8C+3107.9h38B*68.8B*
CAS30 Tank Buster 537276793.494B*2.9758.831%B**N/A7.8C+7.3C+11435.6h60.6C+103B
E540 Halberd 4802691026.9A++20.4456.118%A++2.23%C--37.4B**29.3M**5267.2h5.4C**9.7B*
TX1 Repeater 1941911651.158B+5.3026.274%C**38.744%A**42.4B+N/A1374.5h10.3B*39.2B++
SMG-46 Armistice 188185702.643A3.8233.416%A20.541%B+45.1B+N/A1444.1h11.7B++35B++
CAS 14-E 194179289.5M83.0446.753%A*1.117%D162.7A**13.6A**4411.1h23.2B+49.6B*
C75 Viper 215179289.5U83.0450.561%B**N/A81.4A**16.4A++4422.2h7.8B+15.4B**
P525 Marauder 146140720C+13.5428.275%B*2.143%B77.8C*3.3C2491.8h4.9B*17.2B*
Tank Mine 241133158.867M2.4077.819%M++N/A166.3B**135A**23330.8h3.2F--4.1B**
ML-7 227116591.966A++4.5066.395%B**N/A27C++25.8A++3354.3h7.7C11.6C++
L105 Zephyr 130105813.125C++6.6655.134%A1.905%A++70B+16.7A+4141.5h7.1C-12.8B
C-4 17297109.7S3.2425.721%C+N/A53.9D41.7B*7531.8h1.2B+4.6B+
M12 Kobalt 9286517.2D10.7426.938%B*22.093%B*86C-6C**1911h21.2C-78.7C*
M40 Fury 9786328.667A**22.2041.878%B+1.163%D86A11C+3241h8.7B*20.7B**
AP30 Shredder 15777711C+4.5432.358%C++N/A29.6C+30.8A4592.6h82.9C++256.2C*
M12 Kobalt 7775325B18.5422.477%B*14.667%D-93.8B++2.5C3740.8h22.5D-99.9C++
A30 Walker 10872236U29.5432.107%A+N/A25.7B+12.9C+2692.8h113.9C*354.7B+
Frag Grenade 5353153N/A46.5441.177%DN/A530C+N/A19430.1h3.3C**8C+
M40 Fury 5550412.5C6.0441.936%D*N/A125B++12.5D3980.4h6.2B*14.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit428848,32273.7h
Spawn Beacon83160.6h
Medical Applicator103,4660.3h
Motion Spotter31,2700.8h
Ammunition Package63800.3h
Medical Kit771,3157.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 3.60s on queries, 3.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.