Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (38 days). The data shown below may not be accurate.

TRGUS[TRlD] TRGUS
TR BR 98

KDR: 6.46

Score: 18m

Last Seen: Jul 15th, 2019 5:52 PM
- OFFLINE - 919.5 hour(s)

Battle Rank 102 (98 total) - Terran Republic on Cobalt
Level Progress (to 103): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 HESH P2-120 AP P525 Marauder-H MSW-R T9 CARV Hellfire Rocket Pods M18 Locust
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TRGUS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.719%25.143%672712074,7293.663052.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.459%1.078B**0.66B+0.296C*HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B11.70.183C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.825%0.93%1881512096,452394232316.3756278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%-0.477D-0.609D0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.166C++44.20.167C++90.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.58%1.92%2156312114,531350220812.9457205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.394%0.641B+-0.412C---1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+60.517B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.315%1.934%2071712073,206277151711.5324211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.858%1.398A-0.621D0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.492B+31.10.219C++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.522%81.936%2071212121,467120112.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.297%2.336A*0.963B*1.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.80.429B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m262.9%434 (26k)396 (23.8k)6.4612525,4253,9358.1313898 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214314924.771%10.431%25811:307

70% Engineer9% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2014 5:37 AMFeb 11th, 2018 12:15 PMAug 7th, 2019 8:39 PM (15d) (PST)Jul 15th, 2019 1:53 PM (38d) (PST)Jul 15th, 2019 1:52 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,008359730.5600.0870.0581.9270.1731051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,4842,12158,36334541161023,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
756.3h/31.5d 6,572 2,652 9,589 87.4k 478 1,518 7,829 45.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,049
Deaths:485
KDR:2.163
Accuracy:28.511% A
HSR:23.451% B*
Kills:1,049
Deaths (as Engineer):485
Deaths (to Engineers):1,185
KDR:2.16289
Kill Difference:564
Playtime:529.219 hours
Usage:70%
Score:14.088m
Score/min:444
Accuracy (listed only):28.511%
HSR (listed only):23.451%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:26.395% B++
HSR:26.035% C*
T9 CARV
B*
Kills:1,156
Deaths:403
KDR:2.868
Accuracy:23.429% B*
HSR:25% C**
T32 Bull
B**
Kills:622
Deaths:187
KDR:3.326
Accuracy:29.251% B**
HSR:24.277% C+
Kills:2,938
Deaths (as Heavy Assault):843
Deaths (to Heavy Assaults):809
KDR:3.48517
Kill Difference:2,095
Playtime:70.918 hours
Usage:9%
Score:1.298m
Score/min:305
Accuracy (listed only):26.358%
HSR (listed only):25.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,049
Deaths:485
KDR:2.163
Accuracy:28.511% A
HSR:23.451% B*
SMG-46 Armistice
A
Kills:176
Deaths:69
KDR:2.551
Accuracy:32.785% A
HSR:21.023% B++
Kills:1,225
Deaths (as Light Assault):554
Deaths (to Light Assaults):783
KDR:2.21119
Kill Difference:671
Playtime:105.154 hours
Usage:14%
Score:1.751m
Score/min:278
Accuracy (listed only):30.648%
HSR (listed only):22.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A++
Kills:1,046
Deaths:43
KDR:24.326
Accuracy:53.853% A++
HSR:84.990% B*
TSAR-42
B*
Kills:421
Deaths:64
KDR:6.578
Accuracy:44.527% B*
HSR:74.347% B+
TX1 Repeater
M+
Kills:177
Deaths:161
KDR:1.099
Accuracy:26.262% C**
HSR:40.113% M+
SMG-46 Armistice
A
Kills:176
Deaths:69
KDR:2.551
Accuracy:32.785% A
HSR:21.023% B++
Kills:1,820
Deaths (as Infiltrator):337
Deaths (to Infiltrators):402
KDR:5.40059
Kill Difference:1,483
Playtime:33.988 hours
Usage:4%
Score:0.581m
Score/min:285
Accuracy (listed only):39.357%
HSR (listed only):55.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:389
Deaths:180
KDR:2.161
Accuracy:27.275% B**
HSR:23.907% B
SMG-46 Armistice
A
Kills:176
Deaths:69
KDR:2.551
Accuracy:32.785% A
HSR:21.023% B++
Kills:565
Deaths (as Combat Medic):249
Deaths (to Combat Medics):219
KDR:2.26908
Kill Difference:316
Playtime:11.561 hours
Usage:2%
Score:0.209m
Score/min:301
Accuracy (listed only):30.030%
HSR (listed only):22.465%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:3,623
V. Kills:265 N/A
Deaths:138
KDR:26.254
Accuracy:34.986% B**
KPH:86.400 A+
VKPH:6.300 A+
Hellfire Rocket Pods
B*
Kills:1,121
V. Kills:149 N/A
Deaths:30
KDR:37.367
Accuracy:55.744% B*
KPH:127.100 B*
VKPH:16.900 C**
M18 Locust
A++
Kills:1,080
V. Kills:639 169%
Deaths:90
KDR:12
Accuracy:39.913% A
KPH:43.200 A++
VKPH:25.500 A
M18 Rotary
A+
Kills:809
V. Kills:889 91%
Deaths:151
KDR:5.358
Accuracy:34.669% B+
KPH:18.400 B
VKPH:20.200 A+
M18 Needler
B+
Kills:636
V. Kills:751 85%
Deaths:196
KDR:3.245
Accuracy:26.248% D--
KPH:10.400 C
VKPH:12.200 B+
Kills:7,269 (6,148 + 0)
Deaths:605
KDR:12.015
VKDR:4.451
Vehicle Kills:2,693
Kill Difference:6,664
Playtime:181.091 hours
Usage:24%
Score:2.713m
Score/min:250
Piloting Accuracy:26.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:263
V. Kills:255 103%
Deaths:79
KDR:3.329
Accuracy:58.695% A
KPH:7.800 C+
VKPH:7.500 C+
C150 Dalton
B++
Kills:251
V. Kills:229 109%
Deaths:25
KDR:10.040
Accuracy:29.539% D--
KPH:35.300 C++
VKPH:32.200 B++
L105 Zephyr
A
Kills:87
V. Kills:17 N/A
Deaths:8
KDR:10.875
Accuracy:55.891% A+
KPH:77.700 B**
VKPH:15.200 A
AP30 Shredder
A
Kills:77
V. Kills:80 95%
Deaths:7
KDR:11
Accuracy:32.358% C+
KPH:29.900 C+
VKPH:31.100 A
Kills:678 (263 + 415)
Deaths:119
KDR:5.697
VKDR:4.882
Vehicle Kills:581
Kill Difference:559
Playtime:44.640 hours
Usage:6%
Score:0.632m
Score/min:236
Piloting Accuracy:58.695%
Gunner Accuracy:32.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:173
V. Kills:35 481%
Deaths:2
KDR:86.500
Accuracy:48.329% B**
KPH:84.900 M*
VKPH:17.200 A*
Kills:173 (173 + 0)
Deaths:2
KDR:86.500
VKDR:17.500
Vehicle Kills:35
Kill Difference:171
Playtime:2.039 hours
Usage:0%
Score:0.056m
Score/min:455
Driving Accuracy:48.329%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:1,939
V. Kills:320 N/A
Deaths:46
KDR:42.152
Accuracy:45.511% B+
KPH:65.700 B++
VKPH:10.800 C**
P2-120 AP
A++
Kills:1,688
V. Kills:1,450 116%
Deaths:104
KDR:16.231
Accuracy:47.637% C++
KPH:31.700 C++
VKPH:27.300 A++
P2-120 HEAT
A*
Kills:904
V. Kills:403 224%
Deaths:35
KDR:25.829
Accuracy:51.038% B**
KPH:44.200 A+
VKPH:19.700 A*
MR11 Gatekeeper
B+
Kills:369
V. Kills:315 117%
Deaths:23
KDR:16.044
Accuracy:44.763% B++
KPH:23.900 C*
VKPH:20.400 B+
E540 Halberd
M++
Kills:255
V. Kills:205 124%
Deaths:10
KDR:25.500
Accuracy:55.825% A++
KPH:37.100 B**
VKPH:29.800 M++
P525 Marauder
B**
Kills:140
V. Kills:6 N/A
Deaths:7
KDR:20
Accuracy:28.275% B**
KPH:77.900 B
VKPH:3.300 C
Kills:5,295 (4,531 + 764)
Deaths:225
KDR:23.533
VKDR:11.996
Vehicle Kills:2,699
Kill Difference:5,070
Playtime:127.262 hours
Usage:17%
Score:2.419m
Score/min:317
Driving Accuracy:51.038%
Gunner Accuracy:28.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:1,490
V. Kills:81 N/A
Deaths:44
KDR:33.864
Accuracy:38.469% B
KPH:111.500 C*
VKPH:6.100 C+
G20 Vulcan-H
A
Kills:1,073
V. Kills:766 140%
Deaths:126
KDR:8.516
Accuracy:54.833% B*
KPH:56.500 B+
VKPH:40.300 A
MR11 Gatekeeper-H
B*
Kills:309
V. Kills:208 148%
Deaths:15
KDR:20.600
Accuracy:55.795% B
KPH:42.600 B*
VKPH:28.700 C++
Kills:2,872 (0 + 2,872)
Deaths:185
KDR:15.524
VKDR:5.703
Vehicle Kills:1,055
Kill Difference:2,687
Playtime:39.608 hours
Usage:5%
Score:0.922m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:55.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:86
V. Kills:11 N/A
Deaths:3
KDR:28.667
Accuracy:41.878% B++
KPH:88 A+
VKPH:11.300 C+
M12 Kobalt
B**
Kills:75
V. Kills:2 N/A
Deaths:3
KDR:25
Accuracy:22.477% B**
KPH:93.800 B*
VKPH:2.500 C
Kills:161 (0 + 161)
Deaths:6
KDR:26.833
VKDR:2.167
Vehicle Kills:13
Kill Difference:155
Playtime:1.778 hours
Usage:0%
Score:0.037m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:22.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:79
V. Kills:7 N/A
Deaths:2
KDR:39.500
Accuracy:44.503% A+
KPH:137.100 A++
VKPH:12.200 A++
Kills:79 (0 + 79)
Deaths:2
KDR:39.500
VKDR:3.500
Vehicle Kills:7
Kill Difference:77
Playtime:0.576 hours
Usage:0%
Score:0.014m
Score/min:406
Piloting Accuracy:N/A%
Gunner Accuracy:44.503%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,8883,62313826.254A*19.7934.986%B**N/A86.5A+6.3A+26841.9h18.4B+52.5B+
P2-120 HESH 2,2591,9394642.152A*35.6945.511%B+1.341%B+65.7B++10.8C**21429.5h4.6C**10.1B+
P2-120 AP 3,1381,68810416.231A9.7747.637%C++1.896%D31.7C++27.3A++38353.2h7.5C+15.8C++
P525 Marauder-H 1,5711,4904433.864A++27.4038.469%BN/A111.2C*6C+26713.4h5.7B+14.7B++
MSW-R 1,1601,1602534.585B**1.8826.395%B++26.035%C*62.4B*N/A15518.6h10.3B++39.1B++
T9 CARV 1,1641,1564032.868B**3.5923.429%B*25%C**41.7B++N/A11827.7h11.3B*48.1B++
Hellfire Rocket Pods 1,2701,1213037.367M**30.9155.744%B*1.249%B127.4B*16.9C**4998.8h14.2B+25.5B++
M18 Locust 1,7191,0809012S5.5439.913%AN/A43.2A++25.6A28725h67.6B+169.3B++
G20 Vulcan-H 1,8391,0731268.516A2.0554.833%B*2.889%C++56.5B+40.3A49819h80.5B++146.8B*
TRAC-5 1,0741,0494852.163A++4.3028.511%A23.451%B*17.1C+N/A4961.3h13.3B+46.7B++
SR-7 1,0461,0464324.326S17.8653.853%A++84.99%B*66.6A+N/A16415.7h1.7B*3.2B**
P2-120 HEAT 1,3079043525.829M19.3751.038%B**3.208%C++44.3A+19.8A**23920.4h6.4B+12.5B*
M18 Rotary 1,6988091515.358A++1.1034.669%B+N/A18.4B20.2A+28444h118.4C**341.5B+
M18 Needler 1,3876361963.245B+3.2226.248%D--1.415%C-10.4C12.2B+16261.4h142.9C*544.3C+
T32 Bull 6276221873.326A+3.1429.251%B**24.277%C+58.7B++N/A16210.6h12.2C*41.7B+
TSAR-42 422421646.578B++0.1244.527%B*74.347%B+54.7B++N/A1517.7h2B+4.5B++
T1 Cycler 3983891802.161B**4.3027.275%B**23.907%B40.9B**N/A1409.5h12.1B*44.3B*
MR11 Gatekeeper 6843692316.043M9.5844.763%B++1.355%D24C*20.5B+29415.4h45.4B+101.5B++
MR11 Gatekeeper-H 5173091520.6M*14.1455.795%BN/A42.3B*28.5C+3247.3h38.1B**68.3B**
CAS30 Tank Buster 518263793.329B**3.1358.695%AN/A7.8C+7.5C+11433.8h60.5C+103B+
E540 Halberd 4602551025.5M19.0455.825%A++2.353%C--37B**29.7M++5396.9h5.4B+9.7B**
C150 Dalton 4802512510.04B+3.5829.539%D--N/A35.4C++32.3B++6967.1h2.9B**9.8B+
TX1 Repeater 1791771611.099B+5.3626.262%C**40.113%M+41.2B++N/A1344.3h10.5B++39.9B++
SMG-46 Armistice 178176692.551A+3.9132.785%A21.023%B++45.1B*N/A1423.9h11.7B*35.5B++
C75 Viper 208173286.5U80.0448.329%B**N/A86.5M*17.5A*4552h6.9B**14.4A
P525 Marauder 146140720C**13.5428.275%B**2.143%C**77.8B3.3C2491.8h4.9B*17.2B**
Tank Mine 241133158.867M++2.4177.57%M*N/A166.3A135M23950.8h3.1F-4A
ML-7 222113591.915A++4.5566.218%B**N/A26.3C**25.3A++3344.3h7.8C11.8C*
C-4 17297713.857S7.4025.734%C+N/A53.9D41.7B*7571.8h1.2B+4.6B+
L105 Zephyr 10487810.875C+4.4155.891%A+2.299%A**79.1B**15.5A4741.1h6.6C+11.8B+
M40 Fury 9786328.667M+22.2141.878%B++1.163%D86A11C+3241h8.7B*20.7B**
M12 Kobalt 9286517.2C-10.7426.938%B**22.093%B**86C6C+1911h21.2C78.7C**
CAS 14-E 8679239.5B**33.0444.503%A+2.532%B++131.7A++11.7A+4050.6h26.6B+59.8B++
AP30 Shredder 15777711C++4.5432.358%C+N/A29.6C+30.8A4562.6h82.9C++256.2C**
M12 Kobalt 7775325B++18.5422.477%B**14.667%D-93.8B*2.5C3690.8h22.5D99.9C**
M40 Fury 5550412.5C6.0441.936%DN/A125B**12.5D3980.4h6.2B++14.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit348796,16070h
Spawn Beacon82940.5h
Medical Applicator103,0480.3h
Motion Spotter31,2400.8h
Ammunition Package63700.3h
Medical Kit771,2657.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 3.10s on queries, 2.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.