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Captain TRUSkawka[GPAL] TRUSkawka
TR BR 56

KDR: 2.33

Score: 3.4m

Last Seen: Jan 25th, 2020 7:39 PM
- OFFLINE - 16.4 hour(s)

Battle Rank 56 - Terran Republic on Miller
Level Progress (to 57): 79%
Level 100 Progress: 18% 795h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H G20 Vulcan-H M12 Kobalt-H T9 CARV TRAC-5 P2-120 AP P2-120 HEAT MR11 Gatekeeper-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $585,468 MLG Score: 468
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.645%20.919%432212308270.8552221.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.053%-0.181C-0.184C0.594B+HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.023C+14.8-0.03C+57

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.298%3.922%251123151150580.3486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
894.81B**190.61B**704.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.064%2.288%181212303062771451.10072210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.565%0.334C**0.481B+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.529B+5.10.355C**5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.563%1.646%1895212302,55124375110.4979339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.377%1.435A-0.672D-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.465B+31.50.171C++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.843%59.322%18951123111812010.983333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.265T*-4.326T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.31B**2.51B**4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.121%14.103%189511231785211.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.708B++0.189C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.08C+5.7-0.25C5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m232.4%325 (19.5k)279 (16.7k)2.331286,4252,7562.6770756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123242620.45%9.043%18504:233

78% Engineer11% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2014 1:52 PMMar 22nd, 2019 6:19 PMFeb 7th, 2020 12:41 PM (20d) (PST)Jan 25th, 2020 3:58 PM (33d) (PST)Jan 25th, 2020 3:39 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
655745810.5310.2280.0481.4550.095468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3044,43634,8683214387616,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.7h/8.4d 953 581 1,843 17.6k 183 468 1,153 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:435
Deaths:503
KDR:0.865
Accuracy:19.111% C+
HSR:23.678% C++
Kills:435
Deaths (as Heavy Assault):503
Deaths (to Heavy Assaults):674
KDR:0.86481
Kill Difference:68
Playtime:22.456 hours
Usage:11%
Score:0.290m
Score/min:216
Accuracy (listed only):19.111%
HSR (listed only):23.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:392
Deaths:703
KDR:0.558
Accuracy:22.089% C++
HSR:17.857% C
FA1 Barrage
B**
Kills:78
Deaths:73
KDR:1.068
Accuracy:49.121% B**
HSR:14.103% C
Kills:470
Deaths (as Engineer):776
Deaths (to Engineers):836
KDR:0.60567
Kill Difference:306
Playtime:157.674 hours
Usage:78%
Score:2.852m
Score/min:301
Accuracy (listed only):35.605%
HSR (listed only):15.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:392
Deaths:703
KDR:0.558
Accuracy:22.089% C++
HSR:17.857% C
FA1 Barrage
B**
Kills:78
Deaths:73
KDR:1.068
Accuracy:49.121% B**
HSR:14.103% C
Kills:470
Deaths (as Light Assault):776
Deaths (to Light Assaults):367
KDR:0.60567
Kill Difference:306
Playtime:7.246 hours
Usage:4%
Score:0.089m
Score/min:205
Accuracy (listed only):35.605%
HSR (listed only):15.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:118
Deaths:42
KDR:2.810
Accuracy:34.843% D
HSR:59.322% D--
Kills:118
Deaths (as Infiltrator):42
Deaths (to Infiltrators):353
KDR:2.80952
Kill Difference:76
Playtime:7.109 hours
Usage:4%
Score:0.066m
Score/min:156
Accuracy (listed only):34.843%
HSR (listed only):59.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:78
Deaths:73
KDR:1.068
Accuracy:49.121% B**
HSR:14.103% C
Kills:78
Deaths (as Combat Medic):73
Deaths (to Combat Medics):183
KDR:1.06849
Kill Difference:5
Playtime:4.914 hours
Usage:2%
Score:0.068m
Score/min:231
Accuracy (listed only):49.121%
HSR (listed only):14.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):89
KDR:0
Kill Difference:UNR
Playtime:1.353 hours
Usage:1%
Score:0.005m
Score/min:64
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
D
Kills:51
V. Kills:54 93%
Deaths:164
KDR:0.311
Accuracy:21.298% F-
KPH:5 D
VKPH:5.300 D
Kills:51 (51 + 0)
Deaths:164
KDR:0.311
VKDR:0.329
Vehicle Kills:54
Kill Difference:113
Playtime:10.225 hours
Usage:5%
Score:0.041m
Score/min:67
Piloting Accuracy:21.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:67
V. Kills:11 N/A
Deaths:17
KDR:3.941
Accuracy:37.868% C+
KPH:29.700 C+
VKPH:4.900 D
Kills:67 (67 + 0)
Deaths:17
KDR:3.941
VKDR:0.647
Vehicle Kills:11
Kill Difference:50
Playtime:2.258 hours
Usage:1%
Score:0.023m
Score/min:168
Driving Accuracy:37.868%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:165
V. Kills:73 223%
Deaths:5
KDR:33
Accuracy:49.610% B+
KPH:60.300 A*
VKPH:26.700 A+
P2-120 HEAT
C++
Kills:141
V. Kills:61 227%
Deaths:23
KDR:6.130
Accuracy:45.183% C**
KPH:25.200 C+
VKPH:10.900 C++
Kills:306 (306 + 0)
Deaths:28
KDR:10.929
VKDR:4.786
Vehicle Kills:134
Kill Difference:278
Playtime:8.339 hours
Usage:4%
Score:0.159m
Score/min:317
Driving Accuracy:45.183%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:1,327
V. Kills:96 N/A
Deaths:42
KDR:31.595
Accuracy:43.104% B*
KPH:234.300 M+
VKPH:16.900 M+
G20 Vulcan-H
M**
Kills:1,224
V. Kills:577 212%
Deaths:64
KDR:19.125
Accuracy:52.656% B+
KPH:118.200 M**
VKPH:55.700 M
M12 Kobalt-H
M++
Kills:1,183
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:25.514% B++
KPH:295.500 M++
VKPH:7 B++
MR11 Gatekeeper-H
M
Kills:120
V. Kills:75 158%
Deaths:5
KDR:24
Accuracy:52.994% C+
KPH:66.100 M
VKPH:41.300 B**
Kills:3,854 (0 + 3,854)
Deaths:111
KDR:34.721
VKDR:6.991
Vehicle Kills:776
Kill Difference:3,743
Playtime:21.843 hours
Usage:11%
Score:0.868m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:52.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,4231,3274231.595A+29.2643.104%B*N/A232.8M+16.8M6975.7h5.8B+13.5B*
G20 Vulcan-H 1,8011,2246419.125M*16.7952.656%B+3.186%C**117.7M**55.5M65410.4h59.4A112.9A
M12 Kobalt-H 1,2111,18311183U1,180.6725.514%B++20.457%B+295.8M++7B++7404h10.8B*42.5B*
T9 CARV 4394355030.865C+1.4719.111%C+23.678%C++27.7C+N/A8515.7h12.7B+66.3B
TRAC-5 4013927030.558C1.7722.089%C++17.857%C9.6DN/A3340.9h17.3C+78.1C++
P2-120 AP 238165533M*30.6749.61%B+N/A61.1A*27A+5572.7h4.2A8.6B**
P2-120 HEAT 202141236.13C++3.8045.183%C**4.255%B*25.2C+10.9C++2005.6h6.1B++13.5B*
MR11 Gatekeeper-H 195120524S21.6752.994%C+3.333%A++66.7M41.7A4261.8h37.4B**70.6B**
TSAR-42 119118422.81C+0.4834.843%D59.322%D--36.9C+N/A1173.2h2.5C7.3C
FA1 Barrage 7978731.068C++1.2649.121%B**14.103%C21.7CN/A823.6h5.7C11.7B
C75 Viper 7867173.941C+1.6137.868%C+N/A29.1C+4.8D1672.3h9B++23.8B*
M18 Needler 105511640.311C--2.0221.298%F-3.922%A5D5.3D6710.2h190.6C+894.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1520.1h
Nano-Armor Kit391282,35917h
Medical Applicator3210,3510.7h
Ammunition Package46420.3h
Anti-Infantry MANA Turret4820.1h
Nano-Repair Grenade01110h

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