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Lt. Commander TRUSkawka[GPAL] TRUSkawka
TR BR 48

KDR: 1.9

Score: 2.3m

Last Seen: Sep 14th, 2019 5:25 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 48 - Terran Republic on Miller
Level Progress (to 49): 73%
Level 100 Progress: 12% 914h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H M12 Kobalt-H G20 Vulcan-H T9 CARV TRAC-5 MR11 Gatekeeper-H C75 Viper P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $395,316 MLG Score: 316
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.072%19.764%397212126780.8380721.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.961%-0.328C--0.248C0.951B*HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.016C+14.80.001C+58.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.485%3.279%451121361210560.290476107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.34C**0.463B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.53B+8.10.355C**10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.412%0.719%1584212121,6691974668.47208357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.31%1.397A-0.954D---0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.589B+28.40.368C**24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m234.4%302 (18.1k)256 (15.4k)1.902464,2522,2352.2026948 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121426619.998%7.949%15904:020

77% Engineer13% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2014 1:52 PMMar 22nd, 2019 6:19 PMSep 15th, 2019 3:21 PM (3d) (PST)Sep 14th, 2019 1:34 PM (4d) (PST)Sep 14th, 2019 1:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
580795010.4720.2480.0381.3010.083316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8194,75530,0642815278515,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
150h/6.2d 671 338 1,274 11.7k 116 376 743 5.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:366
Deaths:437
KDR:0.838
Accuracy:18.689% C+
HSR:22.951% C+
Kills:366
Deaths (as Heavy Assault):437
Deaths (to Heavy Assaults):559
KDR:0.83753
Kill Difference:71
Playtime:20.208 hours
Usage:13%
Score:0.241m
Score/min:199
Accuracy (listed only):18.689%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:312
Deaths:529
KDR:0.590
Accuracy:21.406% C+
HSR:16.026% D
FA1 Barrage
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:50.767% N/A
HSR:16% N/A
Kills:362
Deaths (as Engineer):579
Deaths (to Engineers):687
KDR:0.62522
Kill Difference:217
Playtime:115.517 hours
Usage:77%
Score:1.944m
Score/min:281
Accuracy (listed only):36.086%
HSR (listed only):16.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:312
Deaths:529
KDR:0.590
Accuracy:21.406% C+
HSR:16.026% D
FA1 Barrage
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:50.767% N/A
HSR:16% N/A
Kills:362
Deaths (as Light Assault):579
Deaths (to Light Assaults):306
KDR:0.62522
Kill Difference:217
Playtime:4.684 hours
Usage:3%
Score:0.040m
Score/min:144
Accuracy (listed only):36.086%
HSR (listed only):16.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):286
KDR:0
Kill Difference:UNR
Playtime:4.062 hours
Usage:3%
Score:0.031m
Score/min:126
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:50.767% N/A
HSR:16% N/A
Kills:50
Deaths (as Combat Medic):50
Deaths (to Combat Medics):158
KDR:1
Kill Difference:UNR
Playtime:4.008 hours
Usage:3%
Score:0.043m
Score/min:180
Accuracy (listed only):50.767%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):79
KDR:0
Kill Difference:UNR
Playtime:0.773 hours
Usage:1%
Score:0.002m
Score/min:53
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:67
V. Kills:11 N/A
Deaths:17
KDR:3.941
Accuracy:37.868% C+
KPH:29.800 C+
VKPH:4.900 D
Kills:67 (67 + 0)
Deaths:17
KDR:3.941
VKDR:0.647
Vehicle Kills:11
Kill Difference:50
Playtime:2.248 hours
Usage:1%
Score:0.021m
Score/min:159
Driving Accuracy:37.868%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:61
V. Kills:27 218%
Deaths:23
KDR:2.652
Accuracy:44.485% C*
KPH:18.800 D
VKPH:8.300 C-
Kills:61 (61 + 0)
Deaths:23
KDR:2.652
VKDR:1.174
Vehicle Kills:27
Kill Difference:38
Playtime:3.240 hours
Usage:2%
Score:0.031m
Score/min:161
Driving Accuracy:44.485%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:1,137
V. Kills:74 N/A
Deaths:42
KDR:27.071
Accuracy:43.186% B**
KPH:246 M++
VKPH:16 A**
M12 Kobalt-H
M*
Kills:610
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:26.609% B*
KPH:307.100 M*
VKPH:10.100 A+
G20 Vulcan-H
M**
Kills:532
V. Kills:326 163%
Deaths:64
KDR:8.313
Accuracy:55.377% B**
KPH:113.700 M*
VKPH:69.700 M**
MR11 Gatekeeper-H
A**
Kills:104
V. Kills:63 163%
Deaths:5
KDR:20.800
Accuracy:51.929% C+
KPH:63.800 A**
VKPH:38.700 B**
Kills:2,383 (0 + 2,383)
Deaths:111
KDR:21.468
VKDR:4.351
Vehicle Kills:483
Kill Difference:2,272
Playtime:12.914 hours
Usage:9%
Score:0.547m
Score/min:706
Driving Accuracy:N/A%
Gunner Accuracy:51.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,2111,1374227.071B**25.1743.186%B**N/A247.2M++16.1A**6854.6h5.4B++12.6B*
M12 Kobalt-H 6306101610U608.1026.609%B*20.984%B++305M*10A+7402h11B*41.3B*
G20 Vulcan-H 858532648.313A6.4155.377%B**1.88%D113.2M*69.4M**8164.7h77.4B*139.8B**
T9 CARV 3703664370.838C+1.0618.689%C+22.951%C+26.3C+N/A7313.9h12.5B+67B
TRAC-5 3183125290.59C1.3121.406%C+16.026%D9.2DN/A3033.8h17.4C81.5C+
MR11 Gatekeeper-H 167104520.8M*18.9051.929%C+2.885%B**65A**39.4B**4091.6h37.3B**71.8B*
C75 Viper 7867173.941C+2.0437.868%C+N/A30.5C++5D1592.2h9B++23.8B++
P2-120 HEAT 8861232.652C0.7544.485%C*3.279%C++19.1D8.4C1613.2h8.1C+18.1C++
FA1 Barrage 5150501C++0.9050.767%B**16%C++25C+N/A762h6D11.7B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator267,4670.5h
Ammunition Package24230.2h
Nano-Armor Kit196187,11411.4h
Anti-Infantry MANA Turret4740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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