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Maj. General World Champion TRWMAXSuicide[WOHA] TRWMAXSuicide
TR BR 84

KDR: 3.33

Score: 9.5m

Last Seen: Oct 13th, 2019 3:35 PM
- OFFLINE - 50 hour(s)

Battle Rank 84 - Terran Republic on Miller - Outfit Officer of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 20
Level Progress (to 85): 49%
Level 100 Progress: 50% 344h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R M14 Banshee NS-15M2 T9A "Butcher" T32 Bull T9 CARV MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,895,512 MLG Score: 5512
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.925%31.206%93413120314,5903.238620.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.34%1.701A++1.552A+-1.018D*HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.592B+9.10.365C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.361%1.18%1330212141,52612921011.7385723%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.713%-0.526D-0.378C--1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.553B+23.40.559B+48.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.626%69.176%0112157,2544343016.6759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.889A++0.113C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+20.382C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.233%13.636%0112158833430.263473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.639B+-0.197C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.60.249C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 20
9.5m196%453 (27.2k)371 (22.3k)3.326524,9927,5133.4261984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216195630.827%38.708%119303:2510

51% Heavy Assault34% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2013 12:33 AMAug 11th, 2017 3:58 PMOct 19th, 2019 6:38 AM (2d) (PST)Oct 13th, 2019 11:55 AM (8d) (PST)Oct 13th, 2019 11:35 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6522064460.9740.2930.3771.9570.0245512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,14512,36826,777581823117122,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
427.5h/17.8d 749 9,674 6,616 50.2k 415 2,024 617 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:4,376
Deaths:1,195
KDR:3.662
Accuracy:29.790% A
HSR:32.815% B**
NS-15M2
A
Kills:1,302
Deaths:393
KDR:3.313
Accuracy:31.192% A
HSR:31.029% B+
T9A "Butcher"
B**
Kills:1,198
Deaths:304
KDR:3.941
Accuracy:29.888% B**
HSR:36.561% B**
T32 Bull
A+
Kills:1,191
Deaths:332
KDR:3.587
Accuracy:32.040% A+
HSR:31.234% B*
T9 CARV
B**
Kills:1,164
Deaths:539
KDR:2.160
Accuracy:24.434% B**
HSR:27.921% B++
MG-H1 Watchman
A+
Kills:1,161
Deaths:307
KDR:3.782
Accuracy:30.791% A+
HSR:34.022% B**
T16 Rhino
A*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:31.658% A*
HSR:31.466% A+
Kills:11,552
Deaths (as Heavy Assault):3,400
Deaths (to Heavy Assaults):2,354
KDR:3.39765
Kill Difference:8,152
Playtime:219.169 hours
Usage:51%
Score:4.581m
Score/min:348
Accuracy (listed only):29.970%
HSR (listed only):32.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:495
Deaths:261
KDR:1.897
Accuracy:29.394% B*
HSR:22.626% B++
TRAC-5
B**
Kills:380
Deaths:155
KDR:2.452
Accuracy:27.276% B**
HSR:22.895% B++
LC3 Jaguar
A+
Kills:346
Deaths:84
KDR:4.119
Accuracy:29.164% B**
HSR:28.613% A+
FA1 Barrage
B**
Kills:88
Deaths:70
KDR:1.257
Accuracy:49.233% B**
HSR:13.636% C
Kills:1,309
Deaths (as Light Assault):570
Deaths (to Light Assaults):1,459
KDR:2.29649
Kill Difference:739
Playtime:56.675 hours
Usage:13%
Score:1.173m
Score/min:345
Accuracy (listed only):33.767%
HSR (listed only):21.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,254
Deaths:1,315
KDR:5.516
Accuracy:47.626% A
HSR:69.176% C++
NS-44 Commissioner
A+
Kills:1,051
Deaths:433
KDR:2.427
Accuracy:48.449% A+
HSR:31.779% A
NS-7 PDW
B*
Kills:495
Deaths:261
KDR:1.897
Accuracy:29.394% B*
HSR:22.626% B++
NS-357 Underboss
B*
Kills:395
Deaths:268
KDR:1.474
Accuracy:43.950% B*
HSR:24.557% C**
TX1 Repeater
B+
Kills:371
Deaths:228
KDR:1.627
Accuracy:27.970% B+
HSR:23.989% B+
Kills:9,566
Deaths (as Infiltrator):2,505
Deaths (to Infiltrators):1,216
KDR:3.81876
Kill Difference:7,061
Playtime:146.161 hours
Usage:34%
Score:3.711m
Score/min:423
Accuracy (listed only):39.478%
HSR (listed only):34.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:380
Deaths:155
KDR:2.452
Accuracy:27.276% B**
HSR:22.895% B++
LC3 Jaguar
A+
Kills:346
Deaths:84
KDR:4.119
Accuracy:29.164% B**
HSR:28.613% A+
FA1 Barrage
B**
Kills:88
Deaths:70
KDR:1.257
Accuracy:49.233% B**
HSR:13.636% C
Kills:814
Deaths (as Engineer):309
Deaths (to Engineers):1,013
KDR:2.6343
Kill Difference:505
Playtime:2.479 hours
Usage:1%
Score:0.046m
Score/min:307
Accuracy (listed only):35.224%
HSR (listed only):21.715%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,360
V. Kills:45 N/A
Deaths:114
KDR:11.930
Accuracy:31.326% B
KPH:74.800 B**
VKPH:2.500 C-
M18 Rotary
C*
Kills:166
V. Kills:155 106%
Deaths:70
KDR:2.371
Accuracy:33.343% B
KPH:12.200 C+
VKPH:11.300 C*
Kills:1,526 (1,526 + 0)
Deaths:184
KDR:8.293
VKDR:1.087
Vehicle Kills:200
Kill Difference:1,342
Playtime:31.834 hours
Usage:7%
Score:0.444m
Score/min:232
Piloting Accuracy:33.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 7,2847,2541,3155.516B+2.1947.626%A69.176%C++69A+N/A183105.1h2B+4.1B*
MSW-R 4,3844,3761,1953.662B++0.3429.79%A32.815%B**76.4A+N/A19257.3h9.4B**31.6B*
M14 Banshee 1,4051,36011411.93B++8.6031.326%B1.176%C++74.7B**2.5C-26218.2h12.4B++39.4B++
NS-15M2 1,3031,3023933.313B**0.0131.192%A31.029%B+64.1B++N/A15220.3h9.6B*30.8B*
T9A "Butcher" 1,1981,1983043.941A0.6129.888%B**36.561%B**85B**N/A20314.1h9.6B*32.1B*
T32 Bull 1,1921,1913323.587A++0.2632.04%A+31.234%B*62.4B*N/A15619.1h9.8B**30.7B*
T9 CARV 1,1671,1645392.16B++1.1724.434%B**27.921%B++47.3B*N/A16924.6h10.1B**41.5B*
MG-H1 Watchman 1,1611,1613073.782A+0.4630.791%A+34.022%B**88A++N/A21613.2h10.9B**35.3B*
T16 Rhino 1,1621,1603303.515A*0.1931.658%A*31.466%A+59.8AN/A13419.4h9.9B**31.4B**
NS-44 Commissioner 1,0521,0514332.427A+0.9048.449%A+31.779%A134.7M**N/A3487.8h2.6A5.3B**
NS Decimator 9386802332.918A*0.4166.963%B++1.471%D56.2A21.3B+29412.1h4B+6B++
NS-7 PDW 4974952611.897A1.4329.394%B*22.626%B++51.6AN/A1899.6h10.1B**34.3B*
NS-357 Underboss 3973952681.474B+1.8543.95%B*24.557%C**109.7A*N/A3333.6h2.8A+6.4B*
TRAC-5 3813801552.452A*0.8727.276%B**22.895%B++39.6AN/A1529.6h11.4B*41.9B++
TX1 Repeater 3723712281.627B**1.7027.97%B+23.989%B+112.4SN/A3563.3h7.9A28.2B**
LC3 Jaguar 346346844.119A++0.7929.164%B**28.613%A+101.8M*N/A3203.4h9.6B*32.9B*
M18 Rotary 321166702.371B0.9633.343%B1.205%D12.1C+11.3C*19313.7h113.6B340.7B+
T7 Mini-Chaingun 136136672.03B**1.3023.038%B**28.677%M**52.3B**N/A2322.6h11B**47.9B*
Frag Grenade 1271241124N/A120.6748.941%B+N/A620B++15B**22400.2h3.4B+6.9B+
FA1 Barrage 9188701.257C**2.0749.233%B**13.636%C10.5D--N/A498.4h3.6B**7.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32860.4h
Medical Applicator02460h
Motion Spotter152,7801.6h
Nano-Armor Kit14,5040.3h
Medical Kit7477,03138.2h
Recon Detection Device315,8527.4h

Check the help document for the dictionary if you want to learn more about words used here.


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