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Maj. General World Champion TRWMAXSuicide[WOHA] TRWMAXSuicide
TR BR 82

KDR: 3.31

Score: 9.1m

Last Seen: Apr 20th, 2019 2:44 PM
- OFFLINE - 79 minute(s)

Battle Rank 82 - Terran Republic on Miller - Outfit Officer of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 24
Level Progress (to 83): 2%
Level 100 Progress: 48% 364h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R M14 Banshee NS-15M2 T32 Bull T9 CARV T9A "Butcher" MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,654,069 MLG Score: 5319
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.841%30.931%92313102213,9443.236770.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%1.704A++1.565A+-1.003D*HEAD ++ (~16.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.593B+9.10.365C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.361%1.18%1361210331,52612721012.0157723%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.713%-0.531D-0.387C--1.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.552B+23.40.559B+48.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.416%68.744%0110346,7894112916.5182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.862A++0.105C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+20.376C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.233%13.636%0110348832230.272446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.649B+-0.182C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.60.249C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 24
9.1m196.1%447 (26.8k)366 (22k)3.3114723,8267,1953.4140482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035184430.746%38.118%117203:2810

51% Heavy Assault34% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2013 12:33 AMAug 11th, 2017 3:58 PMApr 23rd, 2019 3:59 AM (1d) (PST)Apr 20th, 2019 11:28 AM (4d) (PST)Apr 20th, 2019 10:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6452044410.9580.2890.3651.9260.0245319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,67412,21026,464571722116121,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414.6h/17.3d 738 9,082 6,309 47.9k 411 1,961 603 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:3,841
Deaths:1,027
KDR:3.740
Accuracy:29.513% A
HSR:31.971% B**
NS-15M2
A
Kills:1,302
Deaths:393
KDR:3.313
Accuracy:31.192% A
HSR:31.029% B++
T32 Bull
A+
Kills:1,191
Deaths:332
KDR:3.587
Accuracy:32.040% A+
HSR:31.234% B**
T9 CARV
B**
Kills:1,164
Deaths:539
KDR:2.160
Accuracy:24.434% B**
HSR:27.921% B++
T9A "Butcher"
A
Kills:1,164
Deaths:293
KDR:3.973
Accuracy:29.940% B**
HSR:36.770% A
MG-H1 Watchman
A+
Kills:1,161
Deaths:307
KDR:3.782
Accuracy:30.791% A+
HSR:34.022% B**
T16 Rhino
A*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:31.658% A*
HSR:31.466% A+
T7 Mini-Chaingun
M**
Kills:136
Deaths:67
KDR:2.030
Accuracy:23.038% B**
HSR:28.677% M**
Kills:11,119
Deaths (as Heavy Assault):3,288
Deaths (to Heavy Assaults):2,245
KDR:3.38169
Kill Difference:7,831
Playtime:211.143 hours
Usage:51%
Score:4.368m
Score/min:345
Accuracy (listed only):29.076%
HSR (listed only):31.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:495
Deaths:261
KDR:1.897
Accuracy:29.394% B*
HSR:22.626% B++
TRAC-5
B**
Kills:380
Deaths:155
KDR:2.452
Accuracy:27.276% B**
HSR:22.895% B++
LC3 Jaguar
A+
Kills:341
Deaths:84
KDR:4.060
Accuracy:29.358% B**
HSR:29.032% A+
FA1 Barrage
B**
Kills:88
Deaths:70
KDR:1.257
Accuracy:49.233% B**
HSR:13.636% C
Kills:1,304
Deaths (as Light Assault):570
Deaths (to Light Assaults):1,396
KDR:2.28772
Kill Difference:734
Playtime:56.630 hours
Usage:14%
Score:1.172m
Score/min:345
Accuracy (listed only):33.815%
HSR (listed only):22.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:6,789
Deaths:1,236
KDR:5.493
Accuracy:47.416% A
HSR:68.744% C+
NS-44 Commissioner
A+
Kills:1,030
Deaths:428
KDR:2.407
Accuracy:48.335% A+
HSR:31.651% A
NS-7 PDW
B*
Kills:495
Deaths:261
KDR:1.897
Accuracy:29.394% B*
HSR:22.626% B++
TX1 Repeater
B+
Kills:371
Deaths:228
KDR:1.627
Accuracy:27.970% B+
HSR:23.989% B+
NS-357 Underboss
B++
Kills:344
Deaths:249
KDR:1.382
Accuracy:42.969% B++
HSR:24.128% B
Kills:9,029
Deaths (as Infiltrator):2,402
Deaths (to Infiltrators):1,162
KDR:3.75895
Kill Difference:6,627
Playtime:141.884 hours
Usage:34%
Score:3.526m
Score/min:414
Accuracy (listed only):39.217%
HSR (listed only):34.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:380
Deaths:155
KDR:2.452
Accuracy:27.276% B**
HSR:22.895% B++
LC3 Jaguar
A+
Kills:341
Deaths:84
KDR:4.060
Accuracy:29.358% B**
HSR:29.032% A+
FA1 Barrage
B**
Kills:88
Deaths:70
KDR:1.257
Accuracy:49.233% B**
HSR:13.636% C
Kills:809
Deaths (as Engineer):309
Deaths (to Engineers):980
KDR:2.61812
Kill Difference:500
Playtime:2.479 hours
Usage:1%
Score:0.046m
Score/min:307
Accuracy (listed only):35.289%
HSR (listed only):21.854%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,360
V. Kills:45 N/A
Deaths:114
KDR:11.930
Accuracy:31.326% C**
KPH:74.800 B**
VKPH:2.500 C-
M18 Rotary
C++
Kills:166
V. Kills:155 106%
Deaths:70
KDR:2.371
Accuracy:33.343% C**
KPH:12.200 C+
VKPH:11.300 C++
Kills:1,526 (1,526 + 0)
Deaths:184
KDR:8.293
VKDR:1.087
Vehicle Kills:200
Kill Difference:1,342
Playtime:31.834 hours
Usage:8%
Score:0.443m
Score/min:232
Piloting Accuracy:33.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,8186,7891,2365.493B*2.1847.416%A68.744%C+66.9AN/A176101.5h2B+4.2B++
MSW-R 3,8463,8411,0273.74B++0.4329.513%A31.971%B**74.6A+N/A18551.5h9.4B**31.8B*
M14 Banshee 1,4051,36011411.93B+8.6231.326%C**1.176%C++74.7B**2.5C-26118.2h12.4B++39.4B++
NS-15M2 1,3031,3023933.313B**0.0031.192%A31.029%B++64.1B++N/A15220.3h9.6B**30.8B*
T32 Bull 1,1921,1913323.587A++0.2832.04%A+31.234%B**62.4B**N/A15619.1h9.8B**30.7B*
T9 CARV 1,1671,1645392.16B+1.1524.434%B**27.921%B++47.5B**N/A16824.5h10.1B**41.5B*
T9A "Butcher" 1,1641,1642933.973A0.6629.94%B**36.77%A85B**N/A20313.7h9.6B**32B*
MG-H1 Watchman 1,1611,1613073.782A+0.4730.791%A+34.022%B**88A++N/A21513.2h10.9B**35.3B*
T16 Rhino 1,1621,1603303.515A*0.2031.658%A*31.466%A+59.8AN/A13419.4h9.9B**31.4B**
NS-44 Commissioner 1,0311,0304282.407A+0.9048.335%A+31.651%A133.8M**N/A3427.7h2.6A5.3B**
NS Decimator 9106602292.882A*0.4366.641%B++1.364%D55.9A21.2B+29611.8h4B+6B++
NS-7 PDW 4974952611.897A1.4129.394%B*22.626%B++51.6AN/A1889.6h10.1B**34.3B++
TRAC-5 3813801552.452A**0.8627.276%B**22.895%B++39.6A+N/A1519.6h11.4B*41.9B*
TX1 Repeater 3723712281.627B**1.6827.97%B+23.989%B+112.4SN/A3543.3h7.9A28.2B**
NS-357 Underboss 3463442491.382B+1.9342.969%B++24.128%B101.2A*N/A3143.4h2.9A6.7B**
LC3 Jaguar 341341844.06A++0.7529.358%B**29.032%A+100.3M*N/A3193.4h9.6B*32.7B*
M18 Rotary 321166702.371B0.9433.343%C**1.205%D12.1C+11.3C++19313.7h113.6B340.7B+
T7 Mini-Chaingun 136136672.03A1.2823.038%B**28.677%M**52.3B**N/A2322.6h11B*47.9B++
Frag Grenade 1261231123N/A119.6948.934%B+N/A615B+15B**22420.2h3.4B+6.9B+
FA1 Barrage 9188701.257B+2.0549.233%B**13.636%C10.5D--N/A498.4h3.6B**7.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter152,7801.6h
Spawn Beacon32800.4h
Medical Applicator01240h
Nano-Armor Kit14,5040.3h
Medical Kit7216,78336.8h
Recon Detection Device305,6917.3h

Check the help document for the dictionary if you want to learn more about words used here.


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