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Lt. General Grouchy TRdav0[69AR] TRdav0
TR BR 89

KDR: 2.23

Score: 10m

Last Seen: Feb 1st, 2019 12:36 AM
- OFFLINE - 158.7 hour(s)

Battle Rank 89 - Terran Republic on Emerald
Level Progress (to 90): 46%
Level 100 Progress: 53% 707h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy E540 Halberd MRC3 Mercy M2 Mutilator M2 Mutilator C75 Viper P2-120 HESH MG-H1 Watchman
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 1601TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.285%29.061%328512062,1610.6647191.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.121%-1.918F-1.26A-0.183CHEAD ++ (~23.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.6-0.992D--16.8-0.174C131.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.279%0.905%843612053,20341510397.69952308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.468%-0.941D---1.076D*-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.231C++9.30.259C*20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.655%1.968%727412072,23632910266.77576218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.22%-0.512D-0.611D-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.393B22.20.442B50.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.416%37.299%7271121031143060.721578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.591F-1.94F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.9-1.921F-7.1-1.217D*21.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m266.6%210 (12.6k)184 (11k)2.225318,4218,2782.8111989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211107814.024%16.367%23006:326

46% Engineer16% Heavy Assault8% Light Assault22% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 2:21 AMDec 26th, 2018 2:02 AMFeb 1st, 2019 4:36 AM (145d) (PST)Jan 31st, 2019 9:36 PM (146d) (PST)Jan 31st, 2019 8:36 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5272802470.3410.1530.0561.0360.048390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,61616,81114,805209362311,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
900.6h/37.5d 4,850 3,015 5,006 56k 944 2,672 2,576 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:617
Deaths:654
KDR:0.943
Accuracy:9.409% F*
HSR:29.822% B+
T9 CARV
C++
Kills:115
Deaths:203
KDR:0.567
Accuracy:8.650% F--
HSR:23.478% C++
Kills:732
Deaths (as Heavy Assault):857
Deaths (to Heavy Assaults):1,976
KDR:0.85414
Kill Difference:125
Playtime:148.346 hours
Usage:16%
Score:0.747m
Score/min:84
Accuracy (listed only):9.029%
HSR (listed only):26.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A
Kills:614
Deaths:980
KDR:0.627
Accuracy:11.654% F--
HSR:26.059% A
MKV Suppressed
B**
Kills:249
Deaths:439
KDR:0.567
Accuracy:9.516% T-
HSR:25.301% B**
Kills:863
Deaths (as Light Assault):1,419
Deaths (to Light Assaults):1,026
KDR:0.60817
Kill Difference:556
Playtime:71.581 hours
Usage:8%
Score:0.429m
Score/min:100
Accuracy (listed only):10.585%
HSR (listed only):25.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A
Kills:614
Deaths:980
KDR:0.627
Accuracy:11.654% F--
HSR:26.059% A
Kills:614
Deaths (as Engineer):980
Deaths (to Engineers):1,337
KDR:0.62653
Kill Difference:366
Playtime:415.636 hours
Usage:46%
Score:4.991m
Score/min:200
Accuracy (listed only):11.654%
HSR (listed only):26.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:566
Deaths:576
KDR:0.983
Accuracy:18.958% D
HSR:34.276% A++
MKV Suppressed
B**
Kills:249
Deaths:439
KDR:0.567
Accuracy:9.516% T-
HSR:25.301% B**
Kills:815
Deaths (as Combat Medic):1,015
Deaths (to Combat Medics):611
KDR:0.80296
Kill Difference:200
Playtime:24.120 hours
Usage:3%
Score:0.281m
Score/min:194
Accuracy (listed only):14.237%
HSR (listed only):29.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C*
Kills:311
Deaths:191
KDR:1.628
Accuracy:24.416% D*
HSR:37.299% C*
MKV Suppressed
B**
Kills:249
Deaths:439
KDR:0.567
Accuracy:9.516% T-
HSR:25.301% B**
Kills:560
Deaths (as Infiltrator):630
Deaths (to Infiltrators):1,018
KDR:0.88889
Kill Difference:70
Playtime:33.080 hours
Usage:4%
Score:0.191m
Score/min:96
Accuracy (listed only):16.966%
HSR (listed only):31.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,929
Deaths:1,443
KDR:1.337
Accuracy:14.787% C-
HSR:24.469% B*
MRC3 Mercy
B+
Kills:1,776
Deaths:1,216
KDR:1.461
Accuracy:14.347% C-
HSR:23.142% B+
M2 Mutilator
A*
Kills:1,507
Deaths:654
KDR:2.304
Accuracy:13.982% C
HSR:27.671% A*
M2 Mutilator
A+
Kills:1,504
Deaths:654
KDR:2.300
Accuracy:13.895% C+
HSR:25.266% A+
M6 Onslaught
A+
Kills:551
Deaths:225
KDR:2.449
Accuracy:17.918% C++
HSR:27.223% A+
M6 Onslaught
B**
Kills:548
Deaths:225
KDR:2.436
Accuracy:17.946% C**
HSR:25.183% B**
M3 Pounder HEG
B*
Kills:392
Deaths:491
KDR:0.798
Accuracy:38.472% C+
HSR:4.337% B*
M1 Heavy Cycler
B**
Kills:352
Deaths:269
KDR:1.309
Accuracy:13.749% C+
HSR:23.011% B**
Kills:8,559
Deaths (as MAX Suit):2,588.500
Deaths (to MAX Suits):534
KDR:3.30655
Kill Difference:5,970.500
Playtime:200.460 hours
Usage:22%
Score:3.327m
Score/min:277
Accuracy (listed only):18.137%
HSR (listed only):22.538%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:26 185%
Deaths:3
KDR:16.667
Accuracy:52.426% N/A
KPH:28.200 N/A
VKPH:14.600 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:8.667
Vehicle Kills:26
Kill Difference:47
Playtime:1.776 hours
Usage:0%
Score:0.021m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:52.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,351
V. Kills:427 316%
Deaths:213
KDR:6.343
Accuracy:30.199% D-
KPH:20.700 C--
VKPH:6.500 C
L100 Python AP
D-
Kills:385
V. Kills:161 238%
Deaths:69
KDR:5.580
Accuracy:39.884% F-
KPH:20.400 D-
VKPH:8.500 F
L100 Python HESH
C--
Kills:326
V. Kills:55 N/A
Deaths:11
KDR:29.636
Accuracy:34.447% F
KPH:35.600 D
VKPH:6 C--
L100 Python HEAT
D
Kills:83
V. Kills:51 160%
Deaths:25
KDR:3.320
Accuracy:44.753% D
KPH:14 D*
VKPH:8.600 D
Kills:2,145 (2,145 + 0)
Deaths:318
KDR:6.745
VKDR:2.182
Vehicle Kills:694
Kill Difference:1,827
Playtime:99.329 hours
Usage:11%
Score:0.685m
Score/min:115
Driving Accuracy:44.753%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C++
Kills:1,860
V. Kills:771 241%
Deaths:280
KDR:6.643
Accuracy:41.611% C++
KPH:26.400 C++
VKPH:11 C
P2-120 HESH
C++
Kills:1,025
V. Kills:239 427%
Deaths:105
KDR:9.762
Accuracy:31.837% D*
KPH:39.300 C-
VKPH:9.200 C++
P2-120 AP
C
Kills:289
V. Kills:88 325%
Deaths:42
KDR:6.881
Accuracy:32.900% D**
KPH:25.400 C
VKPH:7.700 D**
G30 Vulcan
C
Kills:164
V. Kills:93 174%
Deaths:60
KDR:2.733
Accuracy:27.302% C
KPH:14.100 D
VKPH:8 D
M20 Basilisk
C+
Kills:102
V. Kills:52 192%
Deaths:46
KDR:2.217
Accuracy:28.752% C+
KPH:11.800 D
VKPH:6 C+
P2-120 HEAT
D*
Kills:70
V. Kills:12 N/A
Deaths:20
KDR:3.500
Accuracy:25.625% F-
KPH:12.100 D*
VKPH:2.100 F-
Kills:3,510 (1,384 + 2,126)
Deaths:553
KDR:6.347
VKDR:2.269
Vehicle Kills:1,255
Kill Difference:2,957
Playtime:133.825 hours
Usage:15%
Score:1.625m
Score/min:202
Driving Accuracy:25.625%
Gunner Accuracy:28.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:110
V. Kills:33 324%
Deaths:33
KDR:3.333
Accuracy:31.847% D
KPH:15 C--
VKPH:4.500 D-
M20 Basilisk
N/A
Kills:50
V. Kills:14 333%
Deaths:9
KDR:5.556
Accuracy:32.660% N/A
KPH:23.700 N/A
VKPH:6.600 N/A
Kills:160 (0 + 160)
Deaths:42
KDR:3.810
VKDR:1.119
Vehicle Kills:47
Kill Difference:118
Playtime:9.443 hours
Usage:1%
Score:0.072m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:32.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 1,9731,9291,4431.337C0.8914.787%C-24.469%B*19.5DN/A5699.1h20.6C+139.4C+
E540 Halberd 2,6311,8602806.643C++4.4241.611%C++1.075%D*26.4C++11C13070.4h5.8C++13.9C**
MRC3 Mercy 1,8171,7761,2161.461C0.7614.347%C-23.142%B+21.3C--N/A6483.5h19.1C++133.1C+
M2 Mutilator 1,5341,5076542.304B+0.0813.982%C27.671%A*28.5C*N/A7652.8h16.2B+116.2C*
M2 Mutilator 1,5371,5046542.3B+0.0713.895%C+25.266%A+28.7C*N/A7652.4h16.2B116.3C*
C75 Viper 1,7781,3512136.343B+4.1230.199%D-N/A20.7C--6.5C10765.4h14.6C+48.2C--
P2-120 HESH 1,2641,0251059.762C7.5431.837%D*N/A39.3C-9.2C++24726.1h5C+15.7D
MG-H1 Watchman 6326176540.943C1.289.409%F*29.822%B+11.5D--N/A3753.6h17.5C186F--
T5 AMC 6386149800.627C1.6011.654%F--26.059%A5.2D*N/A16118.6h16.6C142.4F-
T1 Cycler 5805665760.983C+1.2418.958%D34.276%A++29.2C**N/A9019.4h14.7C+77.5C+
M6 Onslaught 5635512252.449C++0.2217.918%C++27.223%A+32.6C+N/A14316.9h19.9C111C*
M6 Onslaught 5595482252.436C++0.2117.946%C**25.183%B**31.9C+N/A13817.2h20C111.6C*
M3 Pounder HEG 4323924910.798C1.4338.472%C+4.337%B*11.6D1.2D*4333.9h11.9B*31.1B+
L100 Python AP 546385695.58C*3.3539.884%F-1.558%D20.4D-8.5F12618.9h5.9C++14.7D
T7 Mini-Chaingun 3873726510.571D1.658.66%F17.473%B**9.6D*N/A3038.6h19.2D222D**
M1 Heavy Cycler 3603522691.309C+0.9213.749%C+23.011%B**17.6CN/A5020h15.3B*111.2B+
L100 Python HESH 3813261129.636A++27.4134.447%FN/A35.4D6C--1469.2h4C--11.7D*
99SV 3173111911.628C++0.6024.416%D*37.299%C*12.9DN/A4824.1h7.1D-28.9D--
P2-120 AP 377289426.881C++4.6632.9%D**1.384%D--25.4C7.7D**62011.4h4.9B**14.9C**
MKV Suppressed 2542494390.567D1.669.516%T-25.301%B**7D*N/A2035.8h19.4D--203.4T-
G30 Vulcan 257164602.733C0.5127.302%C4.268%B14.1D8D10611.6h119.1C--436.2C
Frag Grenade 1271221122N/A119.7745.896%C++N/A305D12.5B++14720.4h5.3D*11.5C--
T9 CARV 1181152030.567C1.668.65%F--23.478%C++6.2D*N/A4918.6h18.3D-211.4F--
M20 Basilisk 143110333.333C++1.1131.847%D8.182%B*15.1C--4.5D-1007.3h74.7B+234.6C**
M20 Basilisk 154102462.217C+0.0128.752%C+7.843%B**11.9D6C+668.6h109.1D-379.3C
NS-R3 Swarm 146881160.759B+1.4762.937%CN/A9C**5.9C859.8h22.1B++35.1B++
L100 Python HEAT 13483253.32C1.0944.753%D2.41%C+14.1D*8.6D1245.9h7.8D17.3D-
P2-120 HEAT 8270203.5C1.2725.625%F-2.857%C+12.1D*2.1F-4595.8h8.9C--34.8F-
C-4 7668710.958C1.2735.205%A++N/A32.4D*3.8F-4682.1h2.4F6.8C+
Spear Anti-Vehicle Phalanx Turret 8757105.7C+3.4738.362%D5.263%B+24.8D-13D-2042.3h9.9C+25.7C
M20 Basilisk 645095.556B**3.3332.66%D8%B*23.8C++6.7D2192.1h66.6B*203.8B+
L105 Zephyr 7650316.667B+14.4452.426%B**N/A27.8D-14.4B**1951.8h9.9F19C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit265362,14038.5h
M20 Wyvern11780.1h
Nanite Revive Grenade01440h
Medical Applicator9020,4222.7h
M20 Basilisk0520h
G40-F Ranger01190.1h
Ammunition Package184851h
Shield Recharging Field31680.1h
Chainblade1,981643183.4h
Anti-Infantry MANA Turret81520.9h
Snowman Soldier81080.2h
Recon Detection Device3590.3h
M18 Needler29100.4h
M20 Drake02220.2h
A30 Walker0990h

Check the help document for the dictionary if you want to learn more about words used here.


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