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Major TRitzi44[GBMF] TRitzi44
TR BR 63

KDR: 3.55

Score: 4.5m

Last Seen: Jan 6th, 2020 12:47 PM
- OFFLINE - 469.1 hour(s)

Battle Rank 63 - Terran Republic on Cobalt
Level Progress (to 64): 36%
Level 100 Progress: 24% 295h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44P Commissioner LC2 Lynx NS-11CP T9 CARV NS-357 Underboss NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,892,849 MLG Score: 19099
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.413%41.585%147314121813,9094.45088-0.897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%2.789M2.98M+-0.363C-HEAD ++ (~23.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.709B++7.70.461B+14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.3%83.115%0212302,67130908.64401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.827%2.345A*0.938B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.702B++1.50.532B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m119.5%809 (48.5k)649 (38.9k)3.5540617,6534,9673.5812463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232165735.131%45.856%161101:253

65% Heavy Assault17% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2018 1:05 PMSep 10th, 2018 5:49 PMJan 6th, 2020 4:27 PM (45d) (PST)Jan 6th, 2020 10:31 AM (45d) (PST)Jan 6th, 2020 8:47 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4095198902.5180.7091.1553.0520.03519099

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,52631,14453,3821514369183238,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.8h/4.9d 135 8,095 3,755 21.4k 101 484 245 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:8,024
Deaths:1,637
KDR:4.902
Accuracy:34.840% A*
HSR:43.607% A**
T9 CARV
M
Kills:456
Deaths:96
KDR:4.750
Accuracy:33.345% M
HSR:41.667% M
NS-15M1
M++
Kills:434
Deaths:87
KDR:4.989
Accuracy:35.711% A**
HSR:46.774% M++
MG-H1 Watchman
A*
Kills:269
Deaths:65
KDR:4.138
Accuracy:34.212% A*
HSR:33.829% B**
Kills:9,183
Deaths (as Heavy Assault):1,885
Deaths (to Heavy Assaults):1,495
KDR:4.87162
Kill Difference:7,298
Playtime:75.683 hours
Usage:65%
Score:2.891m
Score/min:637
Accuracy (listed only):34.527%
HSR (listed only):41.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:943
Deaths:220
KDR:4.286
Accuracy:34.188% A*
HSR:32.768% A++
NS-11CP
A++
Kills:724
Deaths:156
KDR:4.641
Accuracy:37.645% A++
HSR:29.282% B*
HC1 Cougar
A*
Kills:317
Deaths:70
KDR:4.529
Accuracy:35.879% A*
HSR:31.546% A+
LC3 Jaguar
M+
Kills:175
Deaths:31
KDR:5.645
Accuracy:34.277% A*
HSR:36.571% M+
SMG-46AE Armistice
A++
Kills:121
Deaths:24
KDR:5.042
Accuracy:38.212% A++
HSR:38.843% A++
Kills:2,280
Deaths (as Light Assault):501
Deaths (to Light Assaults):1,204
KDR:4.5509
Kill Difference:1,779
Playtime:14.494 hours
Usage:12%
Score:0.649m
Score/min:746
Accuracy (listed only):36.040%
HSR (listed only):33.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:328
Deaths:90
KDR:3.644
Accuracy:35.116% M
HSR:47.256% M**
TAR-AE
A+
Kills:294
Deaths:58
KDR:5.069
Accuracy:34.626% A+
HSR:40.136% A+
SMG-46AE Armistice
A++
Kills:121
Deaths:24
KDR:5.042
Accuracy:38.212% A++
HSR:38.843% A++
T1B Cycler
A++
Kills:100
Deaths:18
KDR:5.556
Accuracy:35.275% A++
HSR:32% B+
Kills:843
Deaths (as Combat Medic):190
Deaths (to Combat Medics):522
KDR:4.43684
Kill Difference:653
Playtime:6.405 hours
Usage:5%
Score:0.248m
Score/min:645
Accuracy (listed only):35.807%
HSR (listed only):39.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,423
Deaths:459
KDR:5.279
Accuracy:50.544% A++
HSR:81.552% A
NS-44P Commissioner
A++
Kills:1,287
Deaths:555
KDR:2.319
Accuracy:50.651% B**
HSR:42.036% A++
NS-357 Underboss
M*
Kills:437
Deaths:260
KDR:1.681
Accuracy:45.566% B**
HSR:51.030% M*
NSX Daimyo
A
Kills:248
Deaths:40
KDR:6.200
Accuracy:48.206% B**
HSR:98.387% A
SMG-46AE Armistice
A++
Kills:121
Deaths:24
KDR:5.042
Accuracy:38.212% A++
HSR:38.843% A++
Kills:4,516
Deaths (as Infiltrator):1,338
Deaths (to Infiltrators):771
KDR:3.37519
Kill Difference:3,178
Playtime:19.763 hours
Usage:17%
Score:0.751m
Score/min:634
Accuracy (listed only):46.636%
HSR (listed only):62.369%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,0938,0241,6374.902A1.3534.84%A*43.607%A**176.4S1.5A*42945.5h8A+23.1B**
TSAR-42 2,4232,4234595.279B1.7250.544%A++81.552%A173.1SN/A41714h1.5A+3B**
NS-44P Commissioner 1,2991,2875552.319B**1.2450.651%B**42.036%A++155.1A**1.4A*3698.3h2.7B+5.3B*
LC2 Lynx 9569432204.286M+0.7334.188%A*32.768%A++196.5S2.7S5384.8h10.3B**30B**
NS-11CP 7327241564.641A**1.0937.645%A++29.282%B*206.9M**2.3M+5853.5h8.8A23.4B**
T9 CARV 459456964.75A**1.2033.345%M41.667%M207.3S1.4A*6702.2h8.1A+24.3B**
NS-357 Underboss 4394372601.681B++1.8745.566%B**51.03%M*156.1M**N/A4192.8h3.1B**6.7B**
NS-15M1 437434874.989A**1.4335.711%A**46.774%M++180.8S1.3A*4002.4h7.8A++21.9B**
T1 Cycler 331328903.644A*0.0935.116%M47.256%M**164S1.5M4292h8.3A++23.8A+
HC1 Cougar 323317704.529M**0.9735.879%A*31.546%A+226.4S4.3S7901.4h8.5B**23.8B**
NS-TMC-01 "His Regards" 3183113,2730.095A*3.4649.01%A*9.646%B4.3A+N/A1072.5h1.7B++3.4B++
TAR-AE 297294585.069A++1.5134.626%A+40.136%A+163.3M++1.7A3651.8h9.5B**27.4B**
MG-H1 Watchman 274269654.138A+0.5834.212%A*33.829%B**179.3S3.3S7661.5h9.4A27.3B**
NSX Daimyo 248248406.2B**2.6548.206%B**98.387%A206.7SN/A5271.2h1.6A3.4B**
NS Decimator-B 325239663.621A+0.0772.279%B**1.255%D-103.9A37.4B*4432.3h2.4A3.3A
LC3 Jaguar 178175315.645M+2.0934.277%A*36.571%M+218.8S3.8S6770.8h8.4B**24.6B**
Frag Grenade 1711661166N/A162.4553.963%B**N/A830A++25A**21370.2h2.8B**5.2B**
SMG-46AE Armistice 122121245.042M**1.4938.212%A++38.843%A++242S2A**5060.5h9B**23.7B**
Chainblade 1101061,7100.062A3.4949.468%A++4.717%C2.6M++N/A640.7h1.8B++3.5B++
T1B Cycler 101100185.556A++2.0035.275%A++32%B+142.9M*1.4B**6640.7h9.6A27.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33640.4h
Medical Applicator102,9480.3h
Nano-Armor Kit02050h
Medical Kit8614,78911h
Recon Detection Device101860.3h

Check the help document for the dictionary if you want to learn more about words used here.


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