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Captain TRitzi44[GBMF] TRitzi44
TR BR 57

KDR: 3.64

Score: 3.5m

Last Seen: Jul 6th, 2019 3:24 PM
- OFFLINE - 403.6 hour(s)

Battle Rank 57 - Terran Republic on Cobalt - Outfit Member of GylleBMF fan club[GBMF] GylleBMF fan club
TR outfit on Cobalt

Members: 4
Level Progress (to 58): 21%
Level 100 Progress: 19% 332h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44P Commissioner LC2 Lynx NS-11CP T9 CARV T1 Cycler NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,128,488 MLG Score: 18488
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.598%40.685%144814120010,8054.59201-0.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.424%2.812M+3.022M++-0.399C--HEAD ++ (~22.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.713B++7.60.467B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.102%82.082%0112132,23824509.13469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.424A**0.974B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.705B++1.50.531B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GylleBMF fan club[GBMF] GylleBMF fan club
TR outfit on Cobalt

Members: 4
3.5m113.7%771 (46.3k)618 (37.1k)3.6362213,8943,8213.6663257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214128335.238%45.466%160201:303

6% Combat Medic64% Heavy Assault18% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2018 1:05 PMSep 10th, 2018 5:49 PMJul 22nd, 2019 1:06 PM (17h) (PST)Jul 6th, 2019 12:00 PM (17d) (PST)Jul 6th, 2019 11:24 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3674948732.4320.6691.1062.8050.03418488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,00129,65552,3461464066168237,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
95.2h/4d 115 6,317 2,889 16k 88 374 195 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:6,292
Deaths:1,259
KDR:4.998
Accuracy:34.978% A**
HSR:42.451% A**
T9 CARV
M+
Kills:328
Deaths:64
KDR:5.125
Accuracy:33.553% M+
HSR:38.110% A*
NS-15M1
M++
Kills:288
Deaths:54
KDR:5.333
Accuracy:36.313% M
HSR:45.833% M++
MG-H1 Watchman
A*
Kills:247
Deaths:56
KDR:4.411
Accuracy:34.380% A*
HSR:32.389% B*
Kills:7,155
Deaths (as Heavy Assault):1,433
Deaths (to Heavy Assaults):1,089
KDR:4.99302
Kill Difference:5,722
Playtime:61.199 hours
Usage:64%
Score:2.242m
Score/min:610
Accuracy (listed only):34.806%
HSR (listed only):39.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:630
Deaths:141
KDR:4.468
Accuracy:34.404% A*
HSR:33.968% A*
NS-11CP
A++
Kills:586
Deaths:130
KDR:4.508
Accuracy:37.608% A++
HSR:30.034% B**
HC1 Cougar
A**
Kills:137
Deaths:37
KDR:3.703
Accuracy:36.384% A**
HSR:30.657% A+
SMG-46AE Armistice
A++
Kills:101
Deaths:15
KDR:6.733
Accuracy:37.578% A++
HSR:36.634% A++
LC3 Jaguar
A*
Kills:71
Deaths:17
KDR:4.176
Accuracy:34.795% A*
HSR:29.578% A++
Kills:1,525
Deaths (as Light Assault):340
Deaths (to Light Assaults):933
KDR:4.48529
Kill Difference:1,185
Playtime:10.697 hours
Usage:11%
Score:0.424m
Score/min:661
Accuracy (listed only):36.154%
HSR (listed only):32.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:300
Deaths:79
KDR:3.797
Accuracy:34.794% M
HSR:46.333% M**
TAR-AE
A+
Kills:261
Deaths:53
KDR:4.925
Accuracy:34.703% A+
HSR:39.464% A+
SMG-46AE Armistice
A++
Kills:101
Deaths:15
KDR:6.733
Accuracy:37.578% A++
HSR:36.634% A++
T1B Cycler
A++
Kills:98
Deaths:18
KDR:5.444
Accuracy:34.786% A++
HSR:31.633% B+
Kills:760
Deaths (as Combat Medic):165
Deaths (to Combat Medics):419
KDR:4.60606
Kill Difference:595
Playtime:5.895 hours
Usage:6%
Score:0.231m
Score/min:652
Accuracy (listed only):35.465%
HSR (listed only):38.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,238
Deaths:420
KDR:5.329
Accuracy:51.102% A++
HSR:82.082% A+
NS-44P Commissioner
A++
Kills:1,230
Deaths:522
KDR:2.356
Accuracy:51.093% B**
HSR:41.951% A++
NS-357 Underboss
M++
Kills:236
Deaths:122
KDR:1.934
Accuracy:44.488% B**
HSR:46.186% M++
SMG-46AE Armistice
A++
Kills:101
Deaths:15
KDR:6.733
Accuracy:37.578% A++
HSR:36.634% A++
Kills:3,805
Deaths (as Infiltrator):1,079
Deaths (to Infiltrators):595
KDR:3.52641
Kill Difference:2,726
Playtime:16.978 hours
Usage:18%
Score:0.625m
Score/min:614
Accuracy (listed only):46.066%
HSR (listed only):51.713%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,3526,2921,2594.998A1.3634.978%A**42.451%A**171.9S1.6M40636.6h8.1A+23.1B**
TSAR-42 2,2382,2384205.329B+1.6951.102%A++82.082%A+173.5SN/A41212.9h1.5A+2.9A
NS-44P Commissioner 1,2421,2305222.356B**1.2851.093%B**41.951%A++153.8A**1.5A*3658h2.7B*5.2B*
LC2 Lynx 6426301414.468M+0.8334.404%A*33.968%A*180S3.4S4333.5h10.4B**30.3B**
NS-11CP 5895861304.508A**0.8737.608%A++30.034%B**195.3M*1B+5763h8.7A23.2B**
T9 CARV 330328645.125M1.4933.553%M+38.11%A*205S1.3A*6261.6h8.1A+24.1B**
T1 Cycler 303300793.797A**0.1634.794%M46.333%M**166.7S1.7M*4221.8h8.2A*23.5A+
NS-15M1 289288545.333M+1.7036.313%M45.833%M++192SN/A4371.5h8.2A+22.5B**
TAR-AE 263261534.925M+1.2934.703%A+39.464%A+153.5M*1.2B++3581.7h9.6B**27.7B**
MG-H1 Watchman 252247564.411A++0.7734.38%A*32.389%B*190S3.8S7751.3h9.3A27.1B**
NS-TMC-01 "His Regards" 2472412,4030.1A**3.5448.621%A++11.203%B+4.3A++N/A1055.6h1.8B+3.6B+
NS-357 Underboss 2382361221.934B**1.7044.488%B**46.186%M++168.6S1.4A*4491.4h2.9A6.5B**
NS Decimator-B 257190573.333A0.3072.813%B**1.579%D100A35.3B*4231.9h2.5A3.4A
HC1 Cougar 139137373.703A**0.0736.384%A**30.657%A+228.3S3.3S9360.6h8.4A23B**
Frag Grenade 1241211121N/A117.3653.343%B**N/A605B+15B**19160.2h3.1B++5.8B*
SMG-46AE Armistice 101101156.733S3.1037.578%A++36.634%A++252.5SN/A5860.4h8.9A23.7B**
T1B Cycler 9998185.444A++1.8134.786%A++31.633%B+163.3S1.7A*6690.6h9.3A26.7A
Chainblade 96921,4370.064A3.5751.713%A++5.435%C2.5MN/A636.4h1.8B++3.5B++
LC3 Jaguar 7371174.176A++0.5434.795%A*29.578%A++177.5S5U5600.4h8.4B**24.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23240.4h
Medical Applicator102,8340.2h
Nano-Armor Kit02050h
Medical Kit6393,8108.7h
Recon Detection Device91520.3h

Check the help document for the dictionary if you want to learn more about words used here.


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