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Lt. Colonel LaneSmash Champion TRmoha[Vo6u] TRmoha
TR BR 68

KDR: 6.39

Score: 4.6m

Last Seen: Oct 19th, 2018 9:28 PM
- OFFLINE - 83 hour(s)

Battle Rank 68 - Terran Republic on Miller - Outfit Member of Republic Guardians[Vo6u] Republic Guardians
TR outfit on Miller

Members: 3
Level Progress (to 69): 73%
Level 100 Progress: 25% 401h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV P525 Marauder-H NS-44 Commissioner AE E540 Halberd NS-15M1 SMG-46G Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,799,083 MLG Score: 7833
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.483%37.363%11021110025,2865.238851.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.278%1.659A++2.63M-1.786F-HEAD ++ (~22.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.626B+8.30.421B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.508%0.349%4224210111,4316733521.3582426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.442%1.896A++-1.027D*-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.934B*4.40.887B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.735%79.394%4224210112,80586332.2414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.847%2.345A*0.818B++-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.70.468B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.346%25.263%422411012957601.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.837B++2.185A*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+2.80.421B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Republic Guardians[Vo6u] Republic Guardians
TR outfit on Miller

Members: 3
4.6m316.1%592 (35.5k)501 (30.1k)6.3921911,2951,7677.0226468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013117827.897%38.575%107605:143

21% Engineer40% Heavy Assault31% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 11:41 AMMar 27th, 2018 12:38 PMOct 22nd, 2018 12:15 AM (1d) (PST)Oct 19th, 2018 6:46 PM (3d) (PST)Oct 19th, 2018 5:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0351498861.2200.1910.4714.1130.0817833

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1008,92853,172731128247530,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
154.3h/6.4d 1,114 4,357 2,848 38.1k 51 675 750 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,637
Deaths:337
KDR:4.858
Accuracy:27.690% B**
HSR:38.424% A*
T9 CARV
M**
Kills:1,160
Deaths:232
KDR:5
Accuracy:27.279% A++
HSR:45.172% M**
NS-15M1
A*
Kills:435
Deaths:51
KDR:8.529
Accuracy:31.183% A++
HSR:39.081% A*
TMG-50
A**
Kills:230
Deaths:34
KDR:6.765
Accuracy:33.685% A**
HSR:37.826% A*
T7 Mini-Chaingun AE
M**
Kills:225
Deaths:51
KDR:4.412
Accuracy:28.127% A++
HSR:31.111% M**
MG-H1 Watchman
M++
Kills:126
Deaths:24
KDR:5.250
Accuracy:32.028% A++
HSR:50.794% M++
Kills:3,813
Deaths (as Heavy Assault):729
Deaths (to Heavy Assaults):527
KDR:5.23045
Kill Difference:3,084
Playtime:61.791 hours
Usage:40%
Score:2.042m
Score/min:551
Accuracy (listed only):29.999%
HSR (listed only):40.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:401
Deaths:53
KDR:7.566
Accuracy:31.590% B*
HSR:30.175% A*
LC3 Jaguar
A++
Kills:340
Deaths:33
KDR:10.303
Accuracy:31.426% A++
HSR:29.412% A++
TRAC-5
A**
Kills:233
Deaths:46
KDR:5.065
Accuracy:28.992% A+
HSR:32.189% A**
FA1 Barrage
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:51.346% A
HSR:25.263% A*
NS-11C
A
Kills:62
Deaths:19
KDR:3.263
Accuracy:29.541% A
HSR:24.194% B**
Kills:1,131
Deaths (as Light Assault):177
Deaths (to Light Assaults):389
KDR:6.38983
Kill Difference:954
Playtime:8.435 hours
Usage:5%
Score:0.177m
Score/min:349
Accuracy (listed only):34.579%
HSR (listed only):28.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:340
Deaths:33
KDR:10.303
Accuracy:31.426% A++
HSR:29.412% A++
TRAC-5
A**
Kills:233
Deaths:46
KDR:5.065
Accuracy:28.992% A+
HSR:32.189% A**
FA1 Barrage
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:51.346% A
HSR:25.263% A*
NS-11C
A
Kills:62
Deaths:19
KDR:3.263
Accuracy:29.541% A
HSR:24.194% B**
Kills:730
Deaths (as Engineer):124
Deaths (to Engineers):274
KDR:5.8871
Kill Difference:606
Playtime:31.669 hours
Usage:21%
Score:1.074m
Score/min:565
Accuracy (listed only):35.326%
HSR (listed only):27.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,579
Deaths:177
KDR:14.571
Accuracy:50.364% A++
HSR:78.752% B**
NS-44 Commissioner AE
A+
Kills:541
Deaths:134
KDR:4.037
Accuracy:53.333% A+
HSR:29.945% B++
SMG-46G Armistice
A*
Kills:401
Deaths:53
KDR:7.566
Accuracy:31.590% B*
HSR:30.175% A*
SR-7
A*
Kills:226
Deaths:11
KDR:20.546
Accuracy:55.589% A*
HSR:86.726% B**
NS-44 Commissioner
A+
Kills:121
Deaths:57
KDR:2.123
Accuracy:48.285% A+
HSR:23.141% C*
Kills:3,868
Deaths (as Infiltrator):432
Deaths (to Infiltrators):259
KDR:8.9537
Kill Difference:3,436
Playtime:48.566 hours
Usage:31%
Score:1.271m
Score/min:436
Accuracy (listed only):47.832%
HSR (listed only):49.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A*
Kills:401
Deaths:53
KDR:7.566
Accuracy:31.590% B*
HSR:30.175% A*
FA1 Barrage
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:51.346% A
HSR:25.263% A*
Kills:496
Deaths (as Combat Medic):79
Deaths (to Combat Medics):191
KDR:6.27848
Kill Difference:417
Playtime:1.649 hours
Usage:1%
Score:0.038m
Score/min:385
Accuracy (listed only):41.468%
HSR (listed only):27.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):63
KDR:0
Kill Difference:UNR
Playtime:1.248 hours
Usage:1%
Score:0.037m
Score/min:492
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:475
V. Kills:229 207%
Deaths:17
KDR:27.941
Accuracy:63.565% M++
KPH:65.300 S
VKPH:31.500 S
MR11 Gatekeeper
M+
Kills:274
V. Kills:186 147%
Deaths:23
KDR:11.913
Accuracy:52.366% A++
KPH:41.100 M+
VKPH:27.900 A++
Kills:749 (0 + 749)
Deaths:40
KDR:18.725
VKDR:10.375
Vehicle Kills:415
Kill Difference:709
Playtime:13.941 hours
Usage:9%
Score:0.285m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:52.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:956
V. Kills:52 N/A
Deaths:24
KDR:39.833
Accuracy:53.830% A**
KPH:261.800 M*
VKPH:14.200 A*
Kills:956 (0 + 956)
Deaths:24
KDR:39.833
VKDR:2.167
Vehicle Kills:52
Kill Difference:932
Playtime:3.652 hours
Usage:2%
Score:0.124m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:53.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,5822,57917714.571A*8.1850.364%A++78.752%B**99.6M+N/A23525.9h1.7B**3.4B**
MSW-R 1,6431,6373374.858A1.5327.69%B**38.424%A*89A*N/A30918.4h8.8A31.9B**
T9 CARV 1,1661,1602325M+1.3927.279%A++45.172%M**94.3M**N/A37412.3h9A+33B**
P525 Marauder-H 1,0089562439.833A*33.4453.83%A**N/A258.4M*14.1A*5663.7h4.5B**8.4A
NS-44 Commissioner AE 5425411344.037A*2.3653.333%A+29.945%B++163.9M**N/A3673.3h2.7B*5.1B**
E540 Halberd 7044751727.941M*21.5563.565%M++N/A65.1S31.4S3407.3h4.1A6.4A++
NS-15M1 436435518.529S2.1431.183%A++39.081%A*85.3A++N/A1895.1h9.1A29B*
SMG-46G Armistice 401401537.566S1.1731.59%B*30.175%A*91.1A+N/A1924.4h9.2A29.2B++
LC3 Jaguar 3413403310.303S3.9131.426%A++29.412%A++125.9SN/A3142.7h8.6B**27.2B**
NS Decimator 480332903.689M*2.7063.813%B+2.711%C**54.4A24.3B**4276.1h4.4B7B+
MR11 Gatekeeper 4602742311.913A*5.5252.366%A++2.555%B+40.9M+27.8A++3426.7h34.5B**66A
TRAC-5 233233465.065S1.3328.992%A+32.189%A**77.7SN/A2723h9.8A33.7B**
TMG-50 230230346.765S0.3733.685%A**37.826%A*92MN/A2592.5h9.5B*28.1B*
SR-7 2262261120.545S14.1555.589%A*86.726%B**102.7M*N/A4332.2h1.6B**2.9B**
T7 Mini-Chaingun AE 226225514.412M1.9828.127%A++31.111%M**118.4M++N/A2561.9h8.1A28.7B**
Frag Grenade 2052051205N/A198.6151.46%B*N/A683.3B*N/A22040.3h3B++5.8B*
MG-H1 Watchman 126126245.25M1.1432.028%A++50.794%M++96.9A*N/A2291.3h10.1A31.6B**
NS-44 Commissioner 121121572.123A4.2748.285%A+23.141%C*110M++N/A4521.1h3B*6.3B*
FA1 Barrage 9595263.654A*2.7451.346%A25.263%A*158.3SN/A10650.6h2.8A+5.5B**
NS-11C 6362193.263M3.1329.541%A24.194%B**14.1DN/A454.4h10.9B*36.9B*
C-4 5957511.4S5.0136.453%A*N/A285S10D*15590.2h1.3B+3.6C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0670.1h
Motion Spotter45,2121.7h
Nano-Armor Kit11,0830.2h
AE Nano-Armor Kit2452,6113h
AE Medical Applicator12,3210.2h
Medical Kit1932,1167.8h
Medical Applicator24490.1h
Ammunition Package01050h

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