Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,338)players online:
LatrodectusVS (23)  PierreKira (16)  silentk1tt3n (13)  Serenity024 (6)  cainecaine007 (6)  larx_x (6) 70
stats.dasanfall.com
Lt. Colonel LaneSmash Champion TRmoha[Vo6u] TRmoha
TR BR 69

KDR: 6.43

Score: 4.8m

Last Seen: Dec 7th, 2018 2:58 PM
- OFFLINE - 75.7 hour(s)

Battle Rank 69 - Terran Republic on Miller - Outfit Member of Republic Guardians[Vo6u] Republic Guardians
TR outfit on Miller

Members: 2
Level Progress (to 70): 26%
Level 100 Progress: 25% 395h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV P525 Marauder-H NS-44 Commissioner AE E540 Halberd NS-15M1 SMG-46G Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TRmoha



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,957,960 MLG Score: 7960
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.524%37.391%11041110115,3815.249761.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.311%1.661A++2.6A**-1.808F-HEAD ++ (~22.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.626B+8.30.421B19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.472%0.349%4221210201,4316733521.3582426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.458%1.89A++-1.023D*-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.934B*4.40.888B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.819%79.604%4221210202,92789332.8876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.811%2.359A*0.82B++-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.47B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.346%25.263%422111021957601.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.832B++2.163A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+2.80.421B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Republic Guardians[Vo6u] Republic Guardians
TR outfit on Miller

Members: 2
4.8m314.2%596 (35.8k)504 (30.2k)6.4253111,5271,7947.0507269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022120627.967%39.013%109105:163

20% Engineer40% Heavy Assault32% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 11:41 AMMar 27th, 2018 12:38 PMDec 9th, 2018 4:09 PM (21h) (PST)Dec 7th, 2018 11:44 AM (3d) (PST)Dec 7th, 2018 10:58 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0321498831.2230.1900.4774.0930.0807960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,9118,94252,969731129246530,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.1h/6.5d 1,122 4,497 2,916 38.6k 51 689 750 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,637
Deaths:337
KDR:4.858
Accuracy:27.690% B**
HSR:38.424% A*
T9 CARV
M**
Kills:1,160
Deaths:232
KDR:5
Accuracy:27.279% A++
HSR:45.172% M**
NS-15M1
A*
Kills:435
Deaths:51
KDR:8.529
Accuracy:31.183% A++
HSR:39.081% A*
TMG-50
A*
Kills:230
Deaths:34
KDR:6.765
Accuracy:33.685% A*
HSR:37.826% A*
T7 Mini-Chaingun AE
M**
Kills:225
Deaths:51
KDR:4.412
Accuracy:28.127% A++
HSR:31.111% M**
MG-H1 Watchman
M
Kills:189
Deaths:36
KDR:5.250
Accuracy:31.273% A++
HSR:46.561% M
Kills:3,876
Deaths (as Heavy Assault):741
Deaths (to Heavy Assaults):531
KDR:5.23077
Kill Difference:3,135
Playtime:62.944 hours
Usage:40%
Score:2.079m
Score/min:550
Accuracy (listed only):29.873%
HSR (listed only):39.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:401
Deaths:53
KDR:7.566
Accuracy:31.590% B*
HSR:30.175% A*
LC3 Jaguar
A*
Kills:353
Deaths:34
KDR:10.382
Accuracy:31.665% A++
HSR:30.595% A*
TRAC-5
A**
Kills:233
Deaths:46
KDR:5.065
Accuracy:28.992% A+
HSR:32.189% A**
FA1 Barrage
A++
Kills:95
Deaths:26
KDR:3.654
Accuracy:51.346% A
HSR:25.263% A++
NS-11C
B**
Kills:62
Deaths:19
KDR:3.263
Accuracy:29.541% B**
HSR:24.194% B**
Kills:1,144
Deaths (as Light Assault):178
Deaths (to Light Assaults):389
KDR:6.42697
Kill Difference:966
Playtime:8.656 hours
Usage:6%
Score:0.183m
Score/min:353
Accuracy (listed only):34.627%
HSR (listed only):28.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:353
Deaths:34
KDR:10.382
Accuracy:31.665% A++
HSR:30.595% A*
TRAC-5
A**
Kills:233
Deaths:46
KDR:5.065
Accuracy:28.992% A+
HSR:32.189% A**
FA1 Barrage
A++
Kills:95
Deaths:26
KDR:3.654
Accuracy:51.346% A
HSR:25.263% A++
NS-11C
B**
Kills:62
Deaths:19
KDR:3.263
Accuracy:29.541% B**
HSR:24.194% B**
Kills:743
Deaths (as Engineer):125
Deaths (to Engineers):281
KDR:5.944
Kill Difference:618
Playtime:31.694 hours
Usage:20%
Score:1.074m
Score/min:565
Accuracy (listed only):35.386%
HSR (listed only):28.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,701
Deaths:183
KDR:14.760
Accuracy:50.467% A++
HSR:79.008% B**
NS-44 Commissioner AE
A+
Kills:560
Deaths:135
KDR:4.148
Accuracy:53.563% A+
HSR:29.821% B+
SMG-46G Armistice
A*
Kills:401
Deaths:53
KDR:7.566
Accuracy:31.590% B*
HSR:30.175% A*
SR-7
A*
Kills:226
Deaths:11
KDR:20.546
Accuracy:55.589% A*
HSR:86.726% B**
NS-44 Commissioner
A+
Kills:121
Deaths:57
KDR:2.123
Accuracy:48.285% A+
HSR:23.141% C*
Kills:4,009
Deaths (as Infiltrator):439
Deaths (to Infiltrators):268
KDR:9.13212
Kill Difference:3,570
Playtime:49.798 hours
Usage:32%
Score:1.341m
Score/min:449
Accuracy (listed only):47.899%
HSR (listed only):49.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A*
Kills:401
Deaths:53
KDR:7.566
Accuracy:31.590% B*
HSR:30.175% A*
FA1 Barrage
A++
Kills:95
Deaths:26
KDR:3.654
Accuracy:51.346% A
HSR:25.263% A++
Kills:496
Deaths (as Combat Medic):79
Deaths (to Combat Medics):194
KDR:6.27848
Kill Difference:417
Playtime:1.733 hours
Usage:1%
Score:0.039m
Score/min:372
Accuracy (listed only):41.468%
HSR (listed only):27.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):64
KDR:0
Kill Difference:UNR
Playtime:1.286 hours
Usage:1%
Score:0.038m
Score/min:492
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:475
V. Kills:229 207%
Deaths:17
KDR:27.941
Accuracy:63.565% M++
KPH:65.300 S
VKPH:31.500 S
MR11 Gatekeeper
M+
Kills:274
V. Kills:186 147%
Deaths:23
KDR:11.913
Accuracy:52.366% A++
KPH:41.100 M+
VKPH:27.900 A++
Kills:749 (0 + 749)
Deaths:40
KDR:18.725
VKDR:10.375
Vehicle Kills:415
Kill Difference:709
Playtime:13.941 hours
Usage:9%
Score:0.285m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:52.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:956
V. Kills:52 N/A
Deaths:24
KDR:39.833
Accuracy:53.785% A**
KPH:261.200 M*
VKPH:14.200 A*
Kills:956 (0 + 956)
Deaths:24
KDR:39.833
VKDR:2.167
Vehicle Kills:52
Kill Difference:932
Playtime:3.660 hours
Usage:2%
Score:0.124m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:53.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,7042,70118314.76A*8.3350.467%A++79.008%B**100.4M+N/A24326.9h1.7B**3.3B**
MSW-R 1,6431,6373374.858A1.5727.69%B**38.424%A*89A*N/A30918.4h8.8A31.9B*
T9 CARV 1,1661,1602325M+1.4327.279%A++45.172%M**94.3M**N/A37512.3h9A33B**
P525 Marauder-H 1,0089562439.833A++33.4153.785%A**N/A258.4M*14.1A*5653.7h4.5B**8.4A
NS-44 Commissioner AE 5615601354.148A*2.2853.563%A+29.821%B+164.7M*N/A3863.4h2.7B*5.1B**
E540 Halberd 7044751727.941M++21.5263.565%M++N/A65.1S31.4S3407.3h4.1A6.4A++
NS-15M1 436435518.529S2.1031.183%A++39.081%A*85.3A++N/A1895.1h9.1A29B*
SMG-46G Armistice 401401537.566S1.1431.59%B*30.175%A*91.1A++N/A1914.4h9.2A29.2B*
LC3 Jaguar 3543533410.382S3.9631.665%A++30.595%A*126.1SN/A3112.8h8.6B**27.3B**
NS Decimator 480332913.648M*2.7863.698%B+2.711%C**53.5A23.9B*4226.2h4.5C**7.1B+
MR11 Gatekeeper 4602742311.913A*5.4952.366%A++2.555%B+40.9M+27.8A++3426.7h34.5B**66A
TRAC-5 233233465.065S1.3628.992%A+32.189%A**77.7SN/A2763h9.8B**33.7B**
TMG-50 230230346.765S0.3433.685%A*37.826%A*92MN/A2612.5h9.5B++28.1B*
SR-7 2262261120.545S14.1255.589%A*86.726%B**102.7M*N/A4332.2h1.6B**2.9B**
T7 Mini-Chaingun AE 226225514.412M2.0128.127%A++31.111%M**118.4M++N/A2561.9h8.1A28.7B**
Frag Grenade 2052051205N/A198.5751.608%B*N/A683.3B*N/A21890.3h3.1B++5.9B++
MG-H1 Watchman 189189365.25M1.1831.273%A++46.561%M90A++N/A2472.1h10A32B**
NS-44 Commissioner 121121572.123B**4.3048.285%A+23.141%C*110M++N/A4551.1h3B*6.3B*
FA1 Barrage 9595263.654A*2.7751.346%A25.263%A++158.3SN/A10620.6h2.8A+5.5B**
NS-11C 6362193.263M3.1629.541%B**24.194%B**14.1DN/A454.4h10.9B*36.9B*
C-4 6462512.4S5.9736.087%A*N/A206.7M++6.7D**13680.3h1.3B+3.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0670.1h
Motion Spotter45,3441.8h
Nano-Armor Kit11,0830.2h
AE Nano-Armor Kit2452,6493h
AE Medical Applicator12,3650.2h
Medical Kit1972,1617.8h
Medical Applicator24490.1h
Ammunition Package01050h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 1.63s on queries, 0.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.