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Lt. Colonel LaneSmash Champion TRmoha[300s] TRmoha
TR BR 66

KDR: 6.34

Score: 4.3m

Last Seen: Sep 29th, 2017 10:51 AM
- OFFLINE - 69.3 hour(s)

Rank 66 (66) Lt. Colonel of the Terran Republic on Miller
Level Progress (to 67): 26%
Level 100 Progress: 23% 403h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV P525 Marauder-H NS-44 Commissioner AE E540 Halberd NS-15M1 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,430,038 MLG Score: 7538
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.81%37.494%108099664,2464.891711.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.795%1.559A+2.764M-2.502F*HEAD ++ (~23.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.623B+8.20.425B20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.51%0.349%442229731,4316333422.3594427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.441%1.948A++-1.046D*-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.932B*4.40.882B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.818%79.571%442229732,65878334.0769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%2.326A*0.834B++-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.655B+1.70.461B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.969%25.263%44221974956901.37681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.816B++2.318A*-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.80.426B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m329.4%604 (36.2k)509 (30.5k)6.3375510,0261,5827.0170766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR975102227.376%38.46%105305:173

23% Engineer39% Heavy Assault32% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 11:41 AMAug 9th, 2017 8:41 PMOct 1st, 2017 6:55 AM (200d) (PST)Sep 29th, 2017 6:55 AM (202d) (PST)Sep 29th, 2017 6:51 AM (202d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0481459031.1950.1890.4604.2230.0877538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8858,72354,162721128253530,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139.9h/5.8d 1,075 3,856 2,549 35.4k 50 566 731 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,546
Deaths:331
KDR:4.671
Accuracy:27.685% B**
HSR:38.163% A*
T9 CARV
M**
Kills:1,160
Deaths:232
KDR:5
Accuracy:27.279% A++
HSR:45.172% M**
NS-15M1
A*
Kills:338
Deaths:36
KDR:9.389
Accuracy:31.293% A++
HSR:37.574% A*
T7 Mini-Chaingun AE
M**
Kills:223
Deaths:51
KDR:4.373
Accuracy:28.144% A+
HSR:30.493% M**
TMG-50
A++
Kills:58
Deaths:5
KDR:11.600
Accuracy:30.986% A++
HSR:25.862% B+
Kills:3,325
Deaths (as Heavy Assault):655
Deaths (to Heavy Assaults):462
KDR:5.07634
Kill Difference:2,670
Playtime:55.227 hours
Usage:39%
Score:1.862m
Score/min:562
Accuracy (listed only):29.077%
HSR (listed only):35.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:278
Deaths:43
KDR:6.465
Accuracy:30.645% B+
HSR:30.935% A*
TRAC-5
A**
Kills:204
Deaths:38
KDR:5.368
Accuracy:28.388% A
HSR:31.863% A**
FA1 Barrage
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:50.969% B**
HSR:25.263% A*
NS-11C
B**
Kills:62
Deaths:18
KDR:3.444
Accuracy:29.443% B**
HSR:24.194% B**
Kills:639
Deaths (as Light Assault):125
Deaths (to Light Assaults):343
KDR:5.112
Kill Difference:514
Playtime:4.631 hours
Usage:3%
Score:0.077m
Score/min:277
Accuracy (listed only):34.861%
HSR (listed only):28.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:204
Deaths:38
KDR:5.368
Accuracy:28.388% A
HSR:31.863% A**
FA1 Barrage
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:50.969% B**
HSR:25.263% A*
NS-11C
B**
Kills:62
Deaths:18
KDR:3.444
Accuracy:29.443% B**
HSR:24.194% B**
Kills:361
Deaths (as Engineer):82
Deaths (to Engineers):260
KDR:4.40244
Kill Difference:279
Playtime:31.636 hours
Usage:23%
Score:1.074m
Score/min:566
Accuracy (listed only):36.267%
HSR (listed only):27.107%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,432
Deaths:170
KDR:14.306
Accuracy:50.430% A+
HSR:78.906% B**
NS-44 Commissioner AE
A
Kills:479
Deaths:111
KDR:4.315
Accuracy:53.151% A
HSR:29.645% B+
SMG-46G Armistice
A*
Kills:278
Deaths:43
KDR:6.465
Accuracy:30.645% B+
HSR:30.935% A*
SR-7
A++
Kills:226
Deaths:11
KDR:20.546
Accuracy:55.589% A++
HSR:86.726% B**
NS-44 Commissioner
A
Kills:121
Deaths:57
KDR:2.123
Accuracy:48.285% A
HSR:23.141% C*
Kills:3,536
Deaths (as Infiltrator):392
Deaths (to Infiltrators):231
KDR:9.02041
Kill Difference:3,144
Playtime:44.699 hours
Usage:32%
Score:1.188m
Score/min:443
Accuracy (listed only):47.620%
HSR (listed only):49.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A*
Kills:278
Deaths:43
KDR:6.465
Accuracy:30.645% B+
HSR:30.935% A*
FA1 Barrage
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:50.969% B**
HSR:25.263% A*
Kills:373
Deaths (as Combat Medic):69
Deaths (to Combat Medics):175
KDR:5.4058
Kill Difference:304
Playtime:1.498 hours
Usage:1%
Score:0.035m
Score/min:387
Accuracy (listed only):40.807%
HSR (listed only):28.099%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):60
KDR:0
Kill Difference:UNR
Playtime:1.227 hours
Usage:1%
Score:0.037m
Score/min:498
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:475
V. Kills:229 207%
Deaths:17
KDR:27.941
Accuracy:63.565% M+
KPH:65.300 S
VKPH:31.500 M**
MR11 Gatekeeper
M
Kills:274
V. Kills:186 147%
Deaths:23
KDR:11.913
Accuracy:52.366% A++
KPH:41.100 M
VKPH:27.900 A+
Kills:749 (0 + 749)
Deaths:40
KDR:18.725
VKDR:10.375
Vehicle Kills:415
Kill Difference:709
Playtime:13.941 hours
Usage:10%
Score:0.285m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:52.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:956
V. Kills:52 N/A
Deaths:24
KDR:39.833
Accuracy:53.832% M
KPH:262.100 M++
VKPH:14.300 A**
Kills:956 (0 + 956)
Deaths:24
KDR:39.833
VKDR:2.167
Vehicle Kills:52
Kill Difference:932
Playtime:3.648 hours
Usage:3%
Score:0.124m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:53.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,4352,43217014.306A*7.9750.43%A+78.906%B**99.7MN/A23524.4h1.7B**3.3B**
MSW-R 1,5521,5463314.671B**1.6727.685%B**38.163%A*87.3A++N/A30917.7h8.9B**32.2B*
T9 CARV 1,1661,1602325A++1.3427.279%A++45.172%M**94.3M++N/A37212.3h9A33B*
P525 Marauder-H 1,0089562439.833A++33.5053.832%MN/A265.6M++14.4A**5673.6h4.5B*8.4A
NS-44 Commissioner AE 4804791114.315A*2.0253.151%A29.645%B+165.2M++N/A3742.9h2.7B**5B**
E540 Halberd 7044751727.941M++21.6063.565%M+N/A65.1S31.4M**3407.3h4.1A+6.4A++
NS-15M1 339338369.389S3.0531.293%A++37.574%A*82.4A+N/A1844.1h8.8A28.1B*
NS Decimator 435303873.483M+2.8564.155%B+2.97%B54.1A23.6B*4395.6h4.5C**7B+
SMG-46G Armistice 278278436.465S0.1330.645%B+30.935%A*84.2B**N/A1773.3h9.1A29.6B++
MR11 Gatekeeper 4602742311.913A**5.5852.366%A++2.555%C**40.9M27.8A+3426.7h34.5B**66A
SR-7 2262261120.545M*14.2155.589%A++86.726%B**102.7M+N/A4332.2h1.6B**2.9B**
T7 Mini-Chaingun AE 224223514.373A**1.9628.144%A+30.493%M**117.4A**N/A2561.9h8.1A28.8B*
TRAC-5 204204385.368S0.9728.388%A31.863%A**72.9M**N/A2632.8h9.9B**34.7B*
Frag Grenade 1861861186N/A179.6652.538%B**N/A620B+N/A23050.3h3B++5.7B*
NS-44 Commissioner 121121572.123B**4.2148.285%A23.141%C*110MN/A4461.1h3B*6.3B*
FA1 Barrage 9595263.654A++2.6850.969%B**25.263%A*158.3SN/A10880.6h2.8A+5.4B**
NS-11C 6362183.444A**2.8929.443%B**24.194%B**14.1DN/A434.4h10.7B*36.5B*
TMG-50 5858511.6S5.2630.986%A++25.862%B+82.9A*N/A2600.7h9.9B+31.8B*
C-4 5856511.2S4.8635.859%A*N/A280S10D*15040.2h1.3B+3.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44,7651.6h
Anti-Vehicle MANA Turret0660h
Nano-Armor Kit11,0830.2h
AE Nano-Armor Kit2452,5443h
AE Medical Applicator02,2770.1h
Medical Kit1701,8407.5h
Medical Applicator24490.1h
Ammunition Package01030h

Check the help document for the dictionary if you want to learn more about words used here.


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