Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (18,213)players online:
wintergaming (997)  VTG1ne (8)  Brother_Olrad (5)  Kaziaki_ (4) 1014
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (31 days). The data shown below may not be accurate.

Conqueror TRnuclide[CHN] TRnuclide
TR BR 100

KDR: 15.74

Score: 18.8m

Last Seen: Aug 20th, 2018 3:49 PM
- OFFLINE - 761.9 hour(s)

Battle Rank 113 (100 total) - Terran Republic on Connery
Level Progress (to 114): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT P2-120 HESH C75 Viper Bighorn .50M RAMS .50M M77-B SR-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TRnuclide



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,407,375 MLG Score: 1125
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.253%50.256%1370810002,1472.9695712.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.646%1.231B**4.648S-4.344T*HEAD ++ (~36.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.68B+6.50.541B+17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.448%1.179%259797100125,1951954222129.205597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.423%1.63A+-0.963D--0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.851B*3.30.736B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.602%14.286%75110076398560.636364111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.232C2.622M-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.089C+35.80.076C+70.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.534%88.971%75710017,2172002036.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.344%2.165A*1.443A2.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.458B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m322.2%289 (17.3k)242 (14.5k)15.735537,4192,37818.1383100 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1008460415.558%21.358%33232:1510

27% Engineer68% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 5:43 PMAug 3rd, 2017 12:18 PMSep 18th, 2018 7:11 AM (3d) (PST)Aug 20th, 2018 2:11 PM (32d) (PST)Aug 20th, 2018 11:49 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
592145780.4820.0310.1031.7590.0641125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,49584434,6512926106414,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1294.7h/53.9d 5,714 7,992 10,472 136.7k 2,038 2,555 4,997 46m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):401
KDR:0
Kill Difference:UNR
Playtime:6.580 hours
Usage:1%
Score:0.055m
Score/min:140
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
M**
Kills:380
Deaths:35
KDR:10.857
Accuracy:35.275% A+
HSR:50.526% M**
NS Baron G5AE
S
Kills:80
Deaths:13
KDR:6.154
Accuracy:41.345% C-
HSR:50% S
LC2 Lynx
B
Kills:60
Deaths:76
KDR:0.789
Accuracy:17.139% D*
HSR:23.333% B
Kills:520
Deaths (as Engineer):124
Deaths (to Engineers):442
KDR:4.19355
Kill Difference:396
Playtime:350.504 hours
Usage:27%
Score:6.347m
Score/min:302
Accuracy (listed only):31.253%
HSR (listed only):41.287%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
M*
Kills:1,211
Deaths:18
KDR:67.278
Accuracy:63.644% M*
HSR:97.440% M+
RAMS .50M
M*
Kills:1,186
Deaths:93
KDR:12.753
Accuracy:61.014% M*
HSR:95.278% A*
M77-B
A++
Kills:1,166
Deaths:128
KDR:9.109
Accuracy:48.619% A++
HSR:90.137% A++
SR-7
A*
Kills:1,161
Deaths:63
KDR:18.429
Accuracy:54.832% A*
HSR:93.885% A++
99SV
M**
Kills:1,159
Deaths:122
KDR:9.500
Accuracy:43.152% A*
HSR:70.060% M**
TSAR-42
A++
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:43.528% B*
HSR:85.073% A++
NS-30 Vandal
S
Kills:661
Deaths:58
KDR:11.397
Accuracy:38.418% B**
HSR:67.171% S
SOAS-20
C+
Kills:286
Deaths:82
KDR:3.488
Accuracy:20.505% D**
HSR:20.629% C+
NS-357B Underboss
B++
Kills:249
Deaths:216
KDR:1.153
Accuracy:22.347% F
HSR:30.121% B++
NS-44 Commissioner AE
S
Kills:216
Deaths:7
KDR:30.857
Accuracy:65.614% M+
HSR:66.667% S
HSR-1
S
Kills:176
Deaths:30
KDR:5.867
Accuracy:37.736% B+
HSR:71.023% S
RAMS-AE .50M
S
Kills:175
Deaths:1
KDR:175
Accuracy:71.181% S
HSR:98.286% A**
MKV-P Suppressed
A
Kills:119
Deaths:7
KDR:17
Accuracy:33.333% A
HSR:21.849% C+
Kills:8,924
Deaths (as Infiltrator):1,193
Deaths (to Infiltrators):444
KDR:7.4803
Kill Difference:7,731
Playtime:882.944 hours
Usage:68%
Score:11.881m
Score/min:224
Accuracy (listed only):46.456%
HSR (listed only):69.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
A
Kills:119
Deaths:7
KDR:17
Accuracy:33.333% A
HSR:21.849% C+
NS Baron G5AE
S
Kills:80
Deaths:13
KDR:6.154
Accuracy:41.345% C-
HSR:50% S
LC2 Lynx
B
Kills:60
Deaths:76
KDR:0.789
Accuracy:17.139% D*
HSR:23.333% B
Kills:259
Deaths (as Light Assault):96
Deaths (to Light Assaults):287
KDR:2.69792
Kill Difference:163
Playtime:8.913 hours
Usage:1%
Score:0.046m
Score/min:86
Accuracy (listed only):30.606%
HSR (listed only):31.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
A
Kills:119
Deaths:7
KDR:17
Accuracy:33.333% A
HSR:21.849% C+
NS Baron G5AE
S
Kills:80
Deaths:13
KDR:6.154
Accuracy:41.345% C-
HSR:50% S
Kills:199
Deaths (as Combat Medic):20
Deaths (to Combat Medics):94
KDR:9.95
Kill Difference:179
Playtime:38.489 hours
Usage:3%
Score:0.456m
Score/min:198
Accuracy (listed only):37.339%
HSR (listed only):35.924%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:17,392
V. Kills:2,079 N/A
Deaths:139
KDR:125.122
Accuracy:63.750% A++
KPH:76.100 B**
VKPH:9.100 B
L100 Python HEAT
A
Kills:2,205
V. Kills:435 N/A
Deaths:39
KDR:56.539
Accuracy:62.323% A
KPH:44.400 B**
VKPH:8.800 D
C75 Viper
A++
Kills:1,482
V. Kills:148 N/A
Deaths:32
KDR:46.313
Accuracy:47.284% B**
KPH:57.100 A++
VKPH:5.700 C-
L100 Python AP
B**
Kills:936
V. Kills:482 194%
Deaths:26
KDR:36
Accuracy:63.939% B**
KPH:28.300 C+
VKPH:14.600 D
Kills:22,015 (22,015 + 0)
Deaths:236
KDR:93.284
VKDR:13.322
Vehicle Kills:3,144
Kill Difference:21,779
Playtime:337.287 hours
Usage:26%
Score:4.904m
Score/min:242
Driving Accuracy:63.939%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,517
V. Kills:164 N/A
Deaths:45
KDR:33.711
Accuracy:45.100% B+
KPH:55.700 B
VKPH:6 C--
P2-120 HEAT
B**
Kills:940
V. Kills:270 347%
Deaths:38
KDR:24.737
Accuracy:45.324% B+
KPH:37.800 B**
VKPH:10.900 C*
P2-120 AP
B*
Kills:723
V. Kills:644 112%
Deaths:62
KDR:11.661
Accuracy:57.886% A+
KPH:25.300 C
VKPH:22.500 B*
Kills:3,180 (3,180 + 0)
Deaths:145
KDR:21.931
VKDR:7.434
Vehicle Kills:1,078
Kill Difference:3,035
Playtime:80.697 hours
Usage:6%
Score:1.242m
Score/min:257
Driving Accuracy:57.886%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:77
V. Kills:3 N/A
Deaths:1
KDR:77
Accuracy:30.902% C-
KPH:136.800 B++
VKPH:5.300 C
Kills:77 (0 + 77)
Deaths:1
KDR:77
VKDR:3
Vehicle Kills:3
Kill Difference:76
Playtime:0.563 hours
Usage:0%
Score:0.024m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:30.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:63
V. Kills:10 N/A
Deaths:6
KDR:10.500
Accuracy:33.602% C--
KPH:11.700 D
VKPH:1.900 F
Kills:63 (0 + 63)
Deaths:6
KDR:10.500
VKDR:1.667
Vehicle Kills:10
Kill Difference:57
Playtime:5.390 hours
Usage:0%
Score:0.030m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:33.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,47117,392139125.122U109.3963.75%A++N/A76.1B**9.1B260228.6h2.4B**3.7A
L100 Python HEAT 2,6402,2053956.538S40.8062.323%A1.995%C--44.5B**8.8D16549.6h3.9B**6.2A
P2-120 HESH 1,6811,5174533.711B**17.9845.1%B+1.121%C++55.8B6C--24527.2h4.2B+9.4B++
C75 Viper 1,6301,4823246.313S30.5847.284%B**1.08%C--57A++5.7C-29726h6.3B**13.4A
Bighorn .50M 1,2151,2111867.278U51.5463.644%M*97.44%M+51.1C++N/A13923.7h1.2A**2A*
RAMS .50M 1,1891,1869312.753M+2.9861.014%M*95.278%A*39.5B++N/A9730h1.3A+2.2A
M77-B 1,1671,1661289.109S6.6348.619%A++90.137%A++33.9B+N/A8134.4h1.6A3.2A
SR-7 1,1611,1616318.429M**2.6954.832%A*93.885%A++37.8C++N/A9630.7h1.4A2.5A
99SV 1,1671,1591229.5S6.2443.152%A*70.06%M**28.7BN/A7440.4h3.3A+7.7A
TSAR-42 1,1631,1593683.149C++12.5943.528%B*85.073%A++35.4C+N/A8532.7h1.5A+3.5B**
P2-120 HEAT 1,2109403824.737A**9.0045.324%B+5.957%A++37.8B**10.8C*18724.9h5.8B++12.7B*
L100 Python AP 1,4189362636S20.2663.939%B**3.739%B28.4C+14.6D19133h4.3A6.8A
Spear Anti-Vehicle Phalanx Turret 1,0308083026.933M*11.2056.195%A5.817%B*67.3A++18.5C34112h4.7B++8.4B**
P2-120 AP 1,3677236211.661B*4.0757.886%A+4.841%B++25.3C22.5B*32828.6h11.2D**19.4C+
NS-30 Vandal 6766615811.397S4.3438.418%B**67.171%S16.9D--N/A4739.2h3.8A+9.9B**
Spear Anti-Vehicle Phalanx Tower 5473831383U367.2657.111%B*3.655%C39.1C+16.7D2509.8h6B**10.6B**
AMR-66 3953803510.857U4.8835.275%A+50.526%M**17.9C+N/A6021.2h8.1B+23.1B*
SOAS-20 292286823.488A+12.2520.505%D**20.629%C+6.1D**N/A1746.9h11.6C*56.7C-
NS-357B Underboss 2542492161.153C++14.5822.347%F30.121%B++5.9D--N/A1642.5h3.6B+16.1D
Tank Mine 337232638.667U22.93100.921%SN/A128.9B+58.3C+12941.8h3.8F**3.7A+
NS-44 Commissioner AE 217216730.857U15.1265.614%M+66.667%S42.4CN/A1285.1h2.6B**4B**
HSR-1 179176305.867A*9.8737.736%B+71.023%S20.2D-N/A478.7h4.1B**10.8B*
RAMS-AE .50M 1751751175U159.2671.181%S98.286%A**72.9B**N/A1862.4h1.2A*1.6A*
Frag Grenade 1471421142N/A126.2650.343%B++N/A710B**25M++27210.2h3.1B++6.2B++
MKV-P Suppressed 128119717U1.2633.333%A21.849%C+22C1.7M++555.4h11.4B*34.3B*
C-4 137100520U4.26165.909%UN/A142.9A+52.9A++20340.7h1.5C++0.9A++
NS Baron G5AE 8180136.154S9.5841.345%C-50%S80A1A1701h3.1A7.4C+
P525 Marauder-H 8077177S61.2630.902%C-N/A128.3B+5C7170.6h4.9B*15.8B+
M20 Basilisk 7363610.5M++5.2433.602%C--14.286%M*11.7D1.9F915.4h35.8B**106.5A
M12 Kobalt 6562162A+46.2629.306%A+8.065%F--88.6C4.3C2910.7h15.8B53.9B++
LC2 Lynx 6160760.789C14.9517.139%D*23.333%B2.4D*N/A1525h26F--151.6F-
Xiphos Anti-Personnel Phalanx Tower 6459159C+43.2641.972%A3.39%B**98.3D8.3C+5420.6h20.2C++48.1B
Blackheart 5856156U40.2680.247%A**66.071%A*26.7C+1C+812.1h2.3B2.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3418,907249.3h
Auraxium Chainblade11624793.5h
Nano-Armor Kit213421,28974.8h
Anti-Vehicle MANA Turret0620.1h
M20 Wyvern01060h
Spawn Beacon02300.6h
Turret AI Module11280.7h
Structure Shield Module11060.4h
Repair Module01560.6h
Cortium Silo0580.1h
Skywall Shield Emitter0710.3h
AE Nano-Armor Kit111,1421.2h
Medical Applicator3291,24017.7h
Welding Device03,3030.6h
Spear Anti-Vehicle Tower0900.5h
Spitfire Auto-Turret0500.1h
AE Medical Applicator711,4534.6h
Xiphos Anti-Personnel Tower0840.4h
Hoplon Anti-Aircraft Phalanx Tower0840.4h
Ammunition Package18270.3h
WLT-Howler Mining Laser540,11516.8h
Lumifiber Rampart Wall01411.4h
M20 Drake03300.2h
Hardlight Barrier10670.2h
Shield Recharging Field29110.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 2.23s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.