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Executor Bounty Hunter TRpawnU[NCIv] TRpawnU
NC BR 162

KDR: 2.07

Score: 63.2m

Last Seen: Apr 20th, 2020 6:13 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (162 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner NC6A GODSAW Titan-150 AP C85 Canister-H C-4 NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,700,109 MLG Score: 1359
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.948%28.255%81841130851,2081.724120.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.271%1.49A+1.074B**-1.691F-HEAD ++ (~13.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.544B+9.80.315C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.457%0.88%211313461,93211974861.61269397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.707%0.024C+-0.636D1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.588B+25.10.529B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.784%1.726%360513443,823214921561.77814177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.127%1.622A+-0.5D-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.70.625B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.85%8.332%7321313368,485177931604.76953268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%0.705B++0.92B*0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.647B+18.60.537B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.162%77.976%732713429,5852859383.35257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.348%1.386A0.703B++-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+20.375C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.347%14.263%732413453,7652359421.59601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.494%1.118B**-0.108C+0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.50.475B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.2m379.8%506 (30.4k)437 (26.2k)2.06532110,82553,6602.30201162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349665418.85%23.333%44002:4259

8% Combat Medic35% Engineer19% Heavy Assault19% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2015 11:11 AMSep 28th, 2015 7:17 PMApr 20th, 2020 3:18 PM (113d) (PST)Apr 20th, 2020 2:27 PM (113d) (PST)Apr 20th, 2020 2:13 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7192764430.7650.3710.1793.1840.0731359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,14016,56326,577462211191426,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2413.1h/100.5d 12,701 25,859 44,575 461k 2,534 7,299 10,565 104.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:5,451
Deaths:2,198
KDR:2.480
Accuracy:27.960% C+
HSR:33.975% B+
NC6A GODSAW
C++
Kills:2,362
Deaths:796
KDR:2.967
Accuracy:28.150% D
HSR:32.176% C++
EM1
B**
Kills:1,202
Deaths:397
KDR:3.028
Accuracy:27.828% B
HSR:34.859% B**
MGR-L1 Promise
C+
Kills:1,188
Deaths:453
KDR:2.623
Accuracy:27.032% C+
HSR:28.535% C+
NS-15 Gallows
B+
Kills:1,186
Deaths:376
KDR:3.154
Accuracy:30.206% C+
HSR:39.207% B+
NSX Naginata
C+
Kills:1,169
Deaths:464
KDR:2.519
Accuracy:24.950% C+
HSR:26.604% D
NSX-P Naginata
C++
Kills:1,167
Deaths:432
KDR:2.701
Accuracy:27.009% C++
HSR:34.276% C++
NS-15M AE
D
Kills:1,162
Deaths:421
KDR:2.760
Accuracy:25.747% D
HSR:25.645% D
NS-15M2
C*
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:28.539% C*
HSR:24.418% D
NC6 Gauss SAW
C*
Kills:1,158
Deaths:455
KDR:2.545
Accuracy:25.837% C*
HSR:25.130% C
GD-22S
C++
Kills:1,157
Deaths:477
KDR:2.426
Accuracy:27.736% C++
HSR:23.596% C--
EM6
B++
Kills:1,154
Deaths:453
KDR:2.547
Accuracy:29.644% B++
HSR:31.802% B
NC6S Gauss SAW S
B+
Kills:1,152
Deaths:358
KDR:3.218
Accuracy:29.470% B+
HSR:26.910% C+
Kills:20,667
Deaths (as Heavy Assault):7,668
Deaths (to Heavy Assaults):14,828
KDR:2.69523
Kill Difference:12,999
Playtime:467.943 hours
Usage:19%
Score:11.364m
Score/min:405
Accuracy (listed only):27.701%
HSR (listed only):29.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,500
Deaths:1,518
KDR:0.988
Accuracy:23.266% D-
HSR:21.600% C
LA39 Bruiser
C++
Kills:1,289
Deaths:825
KDR:1.562
Accuracy:67.668% C++
HSR:14.042% C+
AF-4AE Cyclone
C++
Kills:1,262
Deaths:683
KDR:1.848
Accuracy:32.241% C++
HSR:21.395% D-
19A Fortuna
B**
Kills:1,185
Deaths:430
KDR:2.756
Accuracy:30.420% B+
HSR:28.186% B**
AC-X11
B+
Kills:1,184
Deaths:693
KDR:1.709
Accuracy:31.220% B+
HSR:25.507% C++
NSX Tengu
B+
Kills:1,184
Deaths:599
KDR:1.977
Accuracy:40.912% C++
HSR:28.378% B+
NSX-P Tanto
B+
Kills:1,181
Deaths:689
KDR:1.714
Accuracy:31.462% B+
HSR:30.991% C*
NSX Tanto
B+
Kills:1,178
Deaths:442
KDR:2.665
Accuracy:31.805% B+
HSR:30.391% C*
AF-4A Bandit
C**
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:29.292% C**
HSR:28.122% C**
AF-4 Cyclone
C++
Kills:1,174
Deaths:948
KDR:1.238
Accuracy:29.146% C++
HSR:18.228% C--
Blitz GD-10
C-
Kills:1,172
Deaths:1,820
KDR:0.644
Accuracy:23.068% D
HSR:16.297% C-
GD-66 Claw
B+
Kills:1,170
Deaths:698
KDR:1.676
Accuracy:68.782% B+
HSR:13.162% C-
AF-19 Mercenary
C-
Kills:1,163
Deaths:1,241
KDR:0.937
Accuracy:22.968% C-
HSR:20.378% C--
NS-7 PDW
B**
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:32.781% B**
HSR:23.879% B
NS Baron G5AE
C**
Kills:1,158
Deaths:560
KDR:2.068
Accuracy:53.452% C**
HSR:14.076% C--
Gauss Compact S
C++
Kills:1,158
Deaths:928
KDR:1.248
Accuracy:24.964% C
HSR:20.466% C++
MKV Suppressed
B+
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.108% B+
HSR:24.957% B
AF-57 Piston
B+
Kills:685
Deaths:311
KDR:2.203
Accuracy:49.309% B+
HSR:16.642% B+
Mauler S6
C+
Kills:621
Deaths:918
KDR:0.676
Accuracy:43.056% C+
HSR:14.171% C
The Little Helper
C+
Kills:184
Deaths:142
KDR:1.296
Accuracy:37.621% D*
HSR:16.848% C+
NSX-P Tengu
A++
Kills:51
Deaths:20
KDR:2.550
Accuracy:37.377% C
HSR:37.255% A++
Kills:21,994
Deaths (as Light Assault):14,910
Deaths (to Light Assaults):10,379
KDR:1.47512
Kill Difference:7,084
Playtime:410.628 hours
Usage:17%
Score:9.524m
Score/min:387
Accuracy (listed only):36.758%
HSR (listed only):22.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,500
Deaths:1,518
KDR:0.988
Accuracy:23.266% D-
HSR:21.600% C
LA39 Bruiser
C++
Kills:1,289
Deaths:825
KDR:1.562
Accuracy:67.668% C++
HSR:14.042% C+
19A Fortuna
B**
Kills:1,185
Deaths:430
KDR:2.756
Accuracy:30.420% B+
HSR:28.186% B**
AC-X11
B+
Kills:1,184
Deaths:693
KDR:1.709
Accuracy:31.220% B+
HSR:25.507% C++
NSX-P Tanto
B+
Kills:1,181
Deaths:689
KDR:1.714
Accuracy:31.462% B+
HSR:30.991% C*
NSX Tanto
B+
Kills:1,178
Deaths:442
KDR:2.665
Accuracy:31.805% B+
HSR:30.391% C*
AF-4A Bandit
C**
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:29.292% C**
HSR:28.122% C**
GD-66 Claw
B+
Kills:1,170
Deaths:698
KDR:1.676
Accuracy:68.782% B+
HSR:13.162% C-
AF-19 Mercenary
C-
Kills:1,163
Deaths:1,241
KDR:0.937
Accuracy:22.968% C-
HSR:20.378% C--
NS Baron G5AE
C**
Kills:1,158
Deaths:560
KDR:2.068
Accuracy:53.452% C**
HSR:14.076% C--
Gauss Compact S
C++
Kills:1,158
Deaths:928
KDR:1.248
Accuracy:24.964% C
HSR:20.466% C++
AF-57 Piston
B+
Kills:685
Deaths:311
KDR:2.203
Accuracy:49.309% B+
HSR:16.642% B+
Mauler S6
C+
Kills:621
Deaths:918
KDR:0.676
Accuracy:43.056% C+
HSR:14.171% C
The Little Helper
C+
Kills:184
Deaths:142
KDR:1.296
Accuracy:37.621% D*
HSR:16.848% C+
MGR-M1 Bishop
A
Kills:160
Deaths:54
KDR:2.963
Accuracy:45.128% A
HSR:33.125% C+
Kills:14,993
Deaths (as Engineer):9,832
Deaths (to Engineers):9,212
KDR:1.52492
Kill Difference:5,161
Playtime:854.328 hours
Usage:35%
Score:24.057m
Score/min:469
Accuracy (listed only):39.361%
HSR (listed only):21.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:1,357
Deaths:631
KDR:2.151
Accuracy:31.665% B+
HSR:30.140% C*
LA39 Bruiser
C++
Kills:1,289
Deaths:825
KDR:1.562
Accuracy:67.668% C++
HSR:14.042% C+
AF-4AE Cyclone
C++
Kills:1,262
Deaths:683
KDR:1.848
Accuracy:32.241% C++
HSR:21.395% D-
NSX Tengu
B+
Kills:1,184
Deaths:599
KDR:1.977
Accuracy:40.912% C++
HSR:28.378% B+
Carnage AR
B+
Kills:1,179
Deaths:556
KDR:2.121
Accuracy:30.870% B+
HSR:29.177% B+
AF-4 Cyclone
C++
Kills:1,174
Deaths:948
KDR:1.238
Accuracy:29.146% C++
HSR:18.228% C--
NS-11A
B+
Kills:1,174
Deaths:669
KDR:1.755
Accuracy:29.028% B
HSR:30.750% B+
Blitz GD-10
C-
Kills:1,172
Deaths:1,820
KDR:0.644
Accuracy:23.068% D
HSR:16.297% C-
GD-66 Claw
B+
Kills:1,170
Deaths:698
KDR:1.676
Accuracy:68.782% B+
HSR:13.162% C-
NC1 Gauss Rifle
C++
Kills:1,167
Deaths:822
KDR:1.420
Accuracy:26.674% C++
HSR:24.764% C+
GR-22
B+
Kills:1,162
Deaths:659
KDR:1.763
Accuracy:29.968% B+
HSR:28.141% B+
NS-7 PDW
B**
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:32.781% B**
HSR:23.879% B
GR-22AE
C-
Kills:1,159
Deaths:540
KDR:2.146
Accuracy:28.426% C-
HSR:20.535% D--
NS Baron G5AE
C**
Kills:1,158
Deaths:560
KDR:2.068
Accuracy:53.452% C**
HSR:14.076% C--
MKV Suppressed
B+
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.108% B+
HSR:24.957% B
Gauss Prime
B*
Kills:921
Deaths:501
KDR:1.838
Accuracy:32.235% B*
HSR:24.864% C
AF-57 Piston
B+
Kills:685
Deaths:311
KDR:2.203
Accuracy:49.309% B+
HSR:16.642% B+
Mauler S6
C+
Kills:621
Deaths:918
KDR:0.676
Accuracy:43.056% C+
HSR:14.171% C
The Little Helper
C+
Kills:184
Deaths:142
KDR:1.296
Accuracy:37.621% D*
HSR:16.848% C+
NSX-P Tengu
A++
Kills:51
Deaths:20
KDR:2.550
Accuracy:37.377% C
HSR:37.255% A++
Kills:20,387
Deaths (as Combat Medic):12,964
Deaths (to Combat Medics):5,494
KDR:1.57259
Kill Difference:7,423
Playtime:203.967 hours
Usage:8%
Score:6.782m
Score/min:554
Accuracy (listed only):37.769%
HSR (listed only):22.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:3,511
Deaths:1,076
KDR:3.263
Accuracy:44.049% B
HSR:75.534% C**
NS-44 Commissioner
B+
Kills:2,603
Deaths:2,689
KDR:0.968
Accuracy:42.292% C*
HSR:29.850% B+
AF-4AE Cyclone
C++
Kills:1,262
Deaths:683
KDR:1.848
Accuracy:32.241% C++
HSR:21.395% D-
NSX Tengu
B+
Kills:1,184
Deaths:599
KDR:1.977
Accuracy:40.912% C++
HSR:28.378% B+
AF-4 Cyclone
C++
Kills:1,174
Deaths:948
KDR:1.238
Accuracy:29.146% C++
HSR:18.228% C--
Blitz GD-10
C-
Kills:1,172
Deaths:1,820
KDR:0.644
Accuracy:23.068% D
HSR:16.297% C-
EM4-AE Longshot
C*
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:44.394% C*
HSR:71.624% F
NS-45 Pilot
B
Kills:1,169
Deaths:730
KDR:1.601
Accuracy:35.382% C*
HSR:34.474% B
NSX Tomoe
B
Kills:1,168
Deaths:427
KDR:2.735
Accuracy:32.859% B
HSR:46.147% C**
NS-357 Underboss
B+
Kills:1,168
Deaths:977
KDR:1.196
Accuracy:43.691% B+
HSR:28.596% C**
EM4 Longshot
C**
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:43.198% C**
HSR:77.121% C-
NS-44L Blackhand
B+
Kills:1,166
Deaths:710
KDR:1.642
Accuracy:47.642% B+
HSR:36.106% D
AF-8 RailJack
B
Kills:1,162
Deaths:338
KDR:3.438
Accuracy:42.300% B
HSR:73.150% C
NSX Daimyo
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:45.774% C**
HSR:95.263% C**
NC14 Bolt Driver
B*
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:44.220% B*
HSR:80.276% B+
NS-7 PDW
B**
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:32.781% B**
HSR:23.879% B
MKV Suppressed
B+
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.108% B+
HSR:24.957% B
LA3 Desperado
B+
Kills:1,154
Deaths:1,023
KDR:1.128
Accuracy:33.179% B+
HSR:17.851% D
LA80
A
Kills:253
Deaths:39
KDR:6.487
Accuracy:50.537% A
HSR:77.470% C
NS-61 Emissary
C+
Kills:233
Deaths:208
KDR:1.120
Accuracy:29.800% C+
HSR:18.455% C+
Soldier Soaker
C*
Kills:183
Deaths:125
KDR:1.464
Accuracy:39.227% C*
HSR:15.301% C*
NS-AM7 AE/NC Archer
C**
Kills:141
Deaths:220
KDR:0.641
Accuracy:61.918% C**
HSR:9.929% D*
NS-AM7 Archer
C++
Kills:133
Deaths:201
KDR:0.662
Accuracy:60.105% C++
HSR:15.790% C
Ectoblaster
B+
Kills:99
Deaths:103
KDR:0.961
Accuracy:45.393% B+
HSR:9.091% C+
NSX-P Tengu
A++
Kills:51
Deaths:20
KDR:2.550
Accuracy:37.377% C
HSR:37.255% A++
NS CandyCannon 3000
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:39.900% N/A
HSR:30% N/A
Kills:26,013
Deaths (as Infiltrator):15,272
Deaths (to Infiltrators):8,285
KDR:1.70331
Kill Difference:10,741
Playtime:451.200 hours
Usage:19%
Score:11.220m
Score/min:414
Accuracy (listed only):40.480%
HSR (listed only):38.939%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:325
Deaths:192
KDR:1.693
Accuracy:42.448% B
HSR:16.308% C*
AF-23 Grinder
B+
Kills:220
Deaths:94
KDR:2.340
Accuracy:48.107% B+
HSR:17.273% C+
NCM1 Scattercannon
C
Kills:128
Deaths:117
KDR:1.094
Accuracy:40.720% C
HSR:10.156% D**
Kills:673
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):2,021
KDR:3.33995
Kill Difference:471.500
Playtime:12.622 hours
Usage:1%
Score:0.258m
Score/min:341
Accuracy (listed only):43.759%
HSR (listed only):14.579%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:1,049
V. Kills:120 N/A
Deaths:72
KDR:14.569
Accuracy:59.172% B*
KPH:198.300 B*
VKPH:22.700 B+
M30 Mustang AH
A+
Kills:601
V. Kills:26 N/A
Deaths:69
KDR:8.710
Accuracy:69.209% A+
KPH:72.800 C+
VKPH:3.100 D
M20 Mustang
D--
Kills:282
V. Kills:286 98%
Deaths:393
KDR:0.718
Accuracy:31.706% C++
KPH:4.900 D*
VKPH:5 D--
Hornet Missiles
C+
Kills:119
V. Kills:44 264%
Deaths:14
KDR:8.500
Accuracy:62.240% C+
KPH:74.700 C
VKPH:27.600 D
Kills:2,051 (883 + 0)
Deaths:548
KDR:3.743
VKDR:0.869
Vehicle Kills:476
Kill Difference:1,503
Playtime:72.265 hours
Usage:3%
Score:1.011m
Score/min:233
Piloting Accuracy:31.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:68
V. Kills:91 74%
Deaths:17
KDR:4
Accuracy:33.834% C*
KPH:19.600 D
VKPH:26.200 B+
C150 Dalton
C--
Kills:58
V. Kills:92 62%
Deaths:33
KDR:1.758
Accuracy:26.136% D--
KPH:13.100 D*
VKPH:20.800 C--
Kills:126 (0 + 126)
Deaths:50
KDR:2.520
VKDR:3.660
Vehicle Kills:183
Kill Difference:76
Playtime:7.894 hours
Usage:0%
Score:0.161m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:26.136%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
M++
Kills:1,287
V. Kills:356 361%
Deaths:61
KDR:21.098
Accuracy:61.096% B+
KPH:107.800 M++
VKPH:29.800 B**
L100 Python AP
M++
Kills:508
V. Kills:196 258%
Deaths:20
KDR:25.400
Accuracy:65.161% B**
KPH:88.300 M++
VKPH:34.100 A++
L100 Python HEAT
B++
Kills:436
V. Kills:148 293%
Deaths:68
KDR:6.412
Accuracy:59.933% B++
KPH:55.100 B+
VKPH:18.700 B++
C75 Viper
B**
Kills:141
V. Kills:39 353%
Deaths:14
KDR:10.071
Accuracy:55.011% A+
KPH:60.500 B+
VKPH:16.700 B**
Kills:2,372 (2,372 + 0)
Deaths:163
KDR:14.552
VKDR:4.534
Vehicle Kills:739
Kill Difference:2,209
Playtime:27.934 hours
Usage:1%
Score:0.821m
Score/min:490
Driving Accuracy:55.011%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,985
V. Kills:1,325 150%
Deaths:311
KDR:6.383
Accuracy:55.244% B+
KPH:35.100 C*
VKPH:23.400 B**
E540 Halberd
B+
Kills:1,174
V. Kills:827 142%
Deaths:102
KDR:11.510
Accuracy:52.796% B++
KPH:31.100 C
VKPH:21.900 B+
Enforcer ML85
C--
Kills:790
V. Kills:709 111%
Deaths:195
KDR:4.051
Accuracy:41.027% C
KPH:16.200 D--
VKPH:14.500 C--
Titan-150 HEAT
A+
Kills:753
V. Kills:434 173%
Deaths:140
KDR:5.379
Accuracy:60.981% A
KPH:34.700 B+
VKPH:20 A+
C85 Canister
C+
Kills:66
V. Kills:6 N/A
Deaths:4
KDR:16.500
Accuracy:41.045% C
KPH:55.800 D
VKPH:5.100 C+
Kills:4,768 (2,738 + 2,030)
Deaths:752
KDR:6.340
VKDR:4.390
Vehicle Kills:3,301
Kill Difference:4,016
Playtime:166.017 hours
Usage:7%
Score:3.819m
Score/min:383
Driving Accuracy:60.981%
Gunner Accuracy:41.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,797
V. Kills:87 N/A
Deaths:68
KDR:26.427
Accuracy:58.232% B+
KPH:240.200 A++
VKPH:11.600 B*
Enforcer ML65-H
A++
Kills:780
V. Kills:471 165%
Deaths:57
KDR:13.684
Accuracy:64.960% B++
KPH:71.900 A++
VKPH:43.400 B*
E540 Halberd-H
C++
Kills:133
V. Kills:65 202%
Deaths:19
KDR:7
Accuracy:61.763% B+
KPH:50.600 C+
VKPH:24.700 C++
M12 Kobalt-H
A+
Kills:124
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:25.005% B
KPH:248.800 A+
VKPH:6 B+
M40 Fury-H
B+
Kills:105
V. Kills:23 438%
Deaths:7
KDR:15
Accuracy:39.855% C
KPH:106.900 C++
VKPH:23.400 B+
Kills:2,939 (0 + 2,939)
Deaths:151
KDR:19.464
VKDR:4.298
Vehicle Kills:649
Kill Difference:2,788
Playtime:22.429 hours
Usage:1%
Score:0.900m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:39.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:1,073
V. Kills:237 451%
Deaths:58
KDR:18.500
Accuracy:49.019% B**
KPH:80.600 M**
VKPH:17.800 A*
M12 Kobalt
A++
Kills:841
V. Kills:10 N/A
Deaths:11
KDR:76.455
Accuracy:24.551% B*
KPH:155.600 A++
VKPH:1.900 D
M40 Fury
A++
Kills:662
V. Kills:159 414%
Deaths:48
KDR:13.792
Accuracy:42.313% B+
KPH:74.500 B+
VKPH:17.900 A++
M40 Fury
A*
Kills:538
V. Kills:146 366%
Deaths:24
KDR:22.417
Accuracy:44.700% B*
KPH:86 B++
VKPH:23.300 A*
M20 Basilisk
M**
Kills:461
V. Kills:123 372%
Deaths:32
KDR:14.406
Accuracy:51.027% B**
KPH:74.500 M**
VKPH:19.900 A*
M12 Kobalt
B*
Kills:146
V. Kills:7 N/A
Deaths:12
KDR:12.167
Accuracy:19.886% C++
KPH:92.500 C*
VKPH:4.400 B*
M60-G Bulldog
B++
Kills:92
V. Kills:9 N/A
Deaths:6
KDR:15.333
Accuracy:44.767% B++
KPH:53.800 B+
VKPH:5.300 C
G30 Walker
B*
Kills:65
V. Kills:36 176%
Deaths:10
KDR:6.500
Accuracy:32.592% C*
KPH:29.600 B++
VKPH:16.400 B*
Kills:3,878 (0 + 3,878)
Deaths:201
KDR:19.294
VKDR:3.617
Vehicle Kills:727
Kill Difference:3,677
Playtime:45.528 hours
Usage:2%
Score:1.302m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:32.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:126
V. Kills:21 N/A
Deaths:112
KDR:1.125
Accuracy:46.580% C-
KPH:21.100 C--
VKPH:3.500 D
Kills:126 (126 + 0)
Deaths:112
KDR:1.125
VKDR:0.188
Vehicle Kills:21
Kill Difference:14
Playtime:5.970 hours
Usage:0%
Score:0.031m
Score/min:86
Driving Accuracy:46.580%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,5365,4512,1982.48C+0.4127.96%C+33.975%B+72.2C++1.1C*22875.5h9.4C+33.7C++
SAS-R 3,5363,5111,0763.263C+1.2044.049%B75.534%C**59.6C+N/A18958.9h2C++4.4B
NS-44 Commissioner 2,6232,6032,6890.968C1.1042.292%C*29.85%B+49C+N/A15953.1h3.5C+8.2C**
NC6A GODSAW 2,3922,3627962.967C+0.9028.15%D32.176%C++73.6C+N/A23532.1h8.2C++29.2C++
Titan-150 AP 3,3101,9853116.383C4.3255.244%B+1.562%C35.1C*23.4B**56756.6h4.3C+7.8C*
C85 Canister-H 1,8841,7976826.426B++24.3658.232%B+13.968%B*239.6A++11.6B*8327.5h4.6B*7.9B*
C-4 2,3361,7091,0601.612C+0.4525.028%C-N/A83.4C30.6C+61420.5h1.2C**4.7C++
NC05 Jackhammer 1,5411,5248371.821B+0.2445.966%C16.995%C++71.2C++N/A20621.4h3.9B+8.4B
GD-7F 1,5221,5001,5180.988C1.0823.266%D-21.6%C32.8C-N/A10545.8h12.8C54.8C
Frag Grenade 1,5141,49811498N/A1,495.9354.349%B+N/A599.2C+6.4D19332.5h3.3C+6.1C**
Carver 1,4701,4687521.952S0.1141.47%B*19.959%B+74.1M**N/A24819.8h1.1B++2.6B+
Reaper DMR 1,3851,3576312.151C*0.0931.665%B+30.14%C*61.7C**1.3B++15222h8.5C*26.9B+
C-4 ARX 1,5201,3185212.53C++0.4632.399%B*N/A103C-15.8D*43612.8h0.9B*2.8B++
LA39 Bruiser 1,3081,2898251.562C*0.5067.668%C++14.042%C+64.1C++N/A17720.1h2B+3B+
LB00 Python AP 1,6431,2876121.098C19.0361.096%B+1.088%B*108.2M*29.9B**46011.9h3B+4.9B**
AF-4AE Cyclone 1,2711,2626831.848C*0.2232.241%C++21.395%D-74.7CN/A21716.9h8.4C**26B
EM1 1,2171,2023973.028B+0.9627.828%B34.859%B**84.6B++1.1C**24414.2h11.5C++41.3B
MGR-L1 Promise 1,2041,1884532.623B+0.5627.032%C+28.535%C+65.6C+N/A21118.1h12.5C+46.3C++
NS-15 Gallows 1,2061,1863763.154C*1.0930.206%C+39.207%B+77.5C1.3C21215.3h10.6C+35.2C++
19A Fortuna 1,2091,1854302.756B*0.6930.42%B+28.186%B**89.8B**1.8A+25313.2h9.6C+31.5C**
AC-X11 1,2001,1846931.709C+0.3631.22%B+25.507%C++58.3C**N/A23120.3h8.2B+26.1B+
NSX Tengu 1,2051,1845991.977B0.0940.912%C++28.378%B+73.1B1.3B21516.2h12.1C+29.6C++
NSX-P Tanto 1,2031,1816891.714C*0.3531.462%B+30.991%C*51.1C+1C+14123.1h12.1C++38.4B
Carnage AR 1,1961,1795562.121C*0.0630.87%B+29.177%B+63.7B+N/A20918.5h12.3C+39.7B
NSX Tanto 1,1961,1784422.665B**0.6031.805%B+30.391%C*68.5B1C*17817.2h11.8C*36.9B
AF-4A Bandit 1,1941,1773833.073B++1.0129.292%C**28.122%C**77.4B+1.1C**22515.2h9.5C*32.3B
Bouncing Betty 1,1781,1763243.63C1.5656.061%B*N/A172.9B++N/A5356.8h1.4A2.4A
E540 Halberd 2,0011,17410211.51C+9.4452.796%B++2.641%C+31.1C21.9B+34037.7h6.2D-11.8C+
AF-4 Cyclone 1,1901,1749481.238C0.8329.146%C++18.228%C--35.7C--N/A11832.9h9.7C++33.3C*
NS-11A 1,1971,1746691.755C+0.3129.028%B30.75%B+60.2C**1.2B+19119.5h12C++41.3B
Blitz GD-10 1,2081,1721,8200.644D1.4223.068%D16.297%C-22.9DN/A7451.2h17.9D77.6C-
GD-66 Claw 1,1801,1706981.676C++0.3968.782%B+13.162%C-88.6B++N/A21413.2h2.1B+3B+
EM4-AE Longshot 1,1731,1704202.786C--0.7244.394%C*71.624%F52.7CN/A15422.2h1.9C4.3C++
NS-45 Pilot 1,1781,1697301.601C+0.4635.382%C*34.474%B114.6B+N/A33810.2h6.1C*17.3B
NSX Naginata 1,1851,1694642.519B+0.4524.95%C+26.604%D63.2C+N/A18218.5h10.7C++42.8C++
NSX Tomoe 1,1781,1684272.735C++0.6732.859%B46.147%C**71.7B+N/A25116.3h12.7C+38.5C**
NS-357 Underboss 1,1761,1689771.195C+0.8743.691%B+28.596%C**80.6B+N/A24714.5h3.7C*8.5B
NSX-P Naginata 1,1771,1674322.701B+0.6427.009%C++34.276%C++75.3C+N/A21415.5h10.7C++39.5C*
EM4 Longshot 1,1701,1672874.066C+2.0043.198%C**77.121%C-61.4B*N/A16119h2C+4.6C*
NC1 Gauss Rifle 1,1811,1678221.42C++0.6526.674%C++24.764%C+44.5C++N/A17226.2h10.6C**39.6B
NS-44L Blackhand 1,1721,1667101.642C+0.4247.642%B+36.106%D85.7A++N/A24113.6h3.2B++6.7B+
Auraxium Mag-Cutter 1,1701,16419,7030.059B+2.0146.051%B**5.241%C+1.9B+N/A6626.1h1.7B+3.7B++
AF-19 Mercenary 1,1851,1631,2410.937C1.1322.968%C-20.378%C--27CN/A14243h10.1B44C++
NS-15M AE 1,1811,1624212.76C++0.6925.747%D25.645%D59C-1C+15119.7h12.1D46.9C-
GR-22 1,1761,1626591.763C+0.3029.968%B+28.141%B+78B*N/A41214.9h11.1B37B+
AF-8 RailJack 1,1651,1623383.438C+1.3742.3%B73.15%C48.2B*N/A15424.1h1.9B+4.6B+
NSX Daimyo 1,1621,1611896.143B+4.0845.774%C**95.263%C**72.1C+N/A21616.1h2.3C++5C**
NC14 Bolt Driver 1,1631,1613213.617C++1.5544.22%B*80.276%B+48.4B+N/A15224h2B+4.4B++
NS-7 PDW 1,1621,1605821.993B0.0732.781%B**23.879%B69B++N/A22216.8h10.9B++33.2B++
GR-22AE 1,1671,1595402.146C++0.0828.426%C-20.535%D--62.6CN/A14618.5h12.2C--42.8C
NS-15M2 1,1631,1593882.987C++0.9228.539%C*24.418%D68.2C+N/A20717h10.6C*37.3C**
NS Baron G5AE 1,1711,1585602.068B0.0053.452%C**14.076%C--66.9C++N/A19417.3h4.5D8.4C+
NC6 Gauss SAW 1,1711,1584552.545C**0.4825.837%C*25.13%C54.6C+N/A25421.2h7.7B+30B+
Gauss Compact S 1,1821,1589281.248C++0.8224.964%C20.466%C++38.1C++N/A11530.4h10.1C+40.6C+
MKV Suppressed 1,1611,1584802.413B++0.3531.108%B+24.957%B73.8B*N/A17915.7h12.2C++39.1B+
GD-22S 1,1701,1574772.426C++0.3627.736%C++23.596%C--63.2C++N/A20018.3h10C+36C*
EM6 1,1711,1544532.547C++0.4829.644%B++31.802%B80.7B1.2C**24214.3h10.4C+35.2C**
LA3 Desperado 1,1611,1541,0231.128C+0.9433.179%B+17.851%D70.4B+N/A20216.4h8C++24.1B
NC6S Gauss SAW S 1,1681,1523583.218B*1.1529.47%B+26.91%C+78.9B+1.1C*30114.6h9.4C*32B+
NS Decimator 1,5361,1086351.745C++0.3265.142%B1.986%C+45.2C+17.5C31924.5h4.1C+6.4C++
M20 Basilisk 1,3101,0735818.5S16.4349.019%B**8.947%B**80.7M**17.8A*42513.3h51.9B**105.9B**
Breaker Rocket Pods 1,1691,0497214.569B+12.5059.172%B*N/A197.9B*22.6B+8125.3h11.3B19.1B+
Gauss Prime 9409215011.838C+0.2332.235%B*24.864%C57.2C++1.2B16616.1h11.4D35.3C*
M12 Kobalt 8518411176.455A**74.3924.551%B*24.851%A155.7A++1.9D5255.4h13.4B*54.7B*
Tank Mine 1,3478093192.536C0.4738.204%C+N/A137.1C++91.2B++15395.9h1.9C+5C**
MANA Anti-Personnel Turret 8107971724.634N/A2.5727.062%UN/A7970U130U13568200.1h17.5T*64.5T*
Enforcer ML85 1,4997901954.051C-1.9941.027%C1.139%D16.2D--14.5C--19848.8h13.5C-32.9C
Enforcer ML65-H 1,2517805713.684B**11.6264.96%B++1.026%D72.2A++43.6B*58610.8h10.9B++16.8B*
Titan-150 HEAT 1,1877531405.379C3.3160.981%A2.125%C34.7B+20A+40921.7h4.8C+7.8B+
Sticky Grenade 7647421742N/A739.9357.218%C**N/A1236.7B+36.7A+33400.6h1.8B+3.1B+
AF-57 Piston 6896853112.203B+0.1449.309%B+16.642%B+92.6B*N/A3177.4h3.1B**6.3B*
M40 Fury 8216624813.792B++11.7342.313%B+1.208%C--74.4B+17.9A++4928.9h13.8C32.6C*
Mauler S6 6306219180.676C-1.3943.056%C+14.171%C27.8C-N/A10322.3h3.9B+9B+
M30 Mustang AH 627601698.71C+6.6469.209%A+N/A72.4C+3.1D2338.3h6B+8.6B++
M40 Fury 6845382422.417A20.3544.7%B*2.23%B*85.4B++23.2A*6296.3h14C31.4C++
L100 Python AP 7045082025.4A23.3365.161%B**N/A87.6M+33.8A++6465.8h3.9B+5.9B**
Shrike 7075063431.475B+0.5965.025%B*1.976%C--40.5B++16.1C++41512.5h5.1B+7.9B++
M20 Basilisk 5844613214.406M**12.3451.027%B**7.158%B+74.4M**19.8A*4886.2h59.8B**117.2B**
L100 Python HEAT 584436686.412C4.3559.933%B++2.752%C*55.2B+18.7B++3407.9h4.5C++7.5B+
Spear Anti-Vehicle Phalanx Turret 613409449.295C+7.2356.051%B*4.645%B+68.2B++34B++5566h6.7B12B++
Auraxium Slasher 4124044,1820.097C+1.9732.744%C++4.951%C--2.4B+N/A6168h1.8B+5.5B
M12 Kobalt 4144001040C+37.9325.107%B+18%C+125C+4.4C+4113.2h15.1C**60.2B+
Mag-Cutter 37935611,1160.032C++2.0322.619%C--1.685%D1C++N/A3359.3h2.2C*9.7C++
Icikill 3583503,9020.09B*1.9841.173%B+2.571%D-2.4C+N/A6146.2h1.7B++4.2C**
NS-TMC-01 "His Regards" 3433295,2560.063B+2.0034.924%B+N/A1.7C**N/A4198.4h1.8B+5.2B+
AF-23 Grinder 3333251921.693C0.3742.448%B16.308%C*33.5CN/A959.7h8.7D--20.4C
The Slasher 3133122,0200.154A**1.9137.653%C*14.103%B+4.3C*N/A1272.8h2C**5.2B+
M20 Mustang 5682823930.718D-1.3531.706%C++1.773%C*4.9D*5D--16957.1h117.1D369.4C-
Hawk GD-68 4152551641.555B++0.5169.06%B++2.745%C+27.1B++17B++2899.4h8.2C11.9C+
LA80 254253396.487C**4.4250.537%A77.47%C93.7AN/A3142.7h1.9C++3.7B+
NS-61 Emissary 2352332081.12C+0.9529.8%C+18.455%C+24.5C-N/A869.5h15.2C+51.1C+
AF-23 Grinder 224220942.34C+0.2748.107%B+17.273%C+42.3C++N/A1445.2h7.7C16C*
The Little Helper 1851841421.296C0.7737.621%D*16.848%C+51.1CN/A1283.6h4B+10.6C
Soldier Soaker 1861831251.464C+0.6039.227%C*15.301%C*122A2C**5631.5h5.4B+13.7B+
Hardlight Dagger 1741681,8560.091B*1.9738.719%B+2.381%D-2.2C+N/A575.5h1.6B++4.1B+
Rocklet Rifle 3201661261.317B++0.7547.852%DN/A38.6B+35.8B*6034.3h26.8B++56.1B+
MGR-M1 Bishop 160160542.963C**0.9045.128%A33.125%C+72.7B++N/A2842.2h4.4B*9.8B*
NSX Amaterasu 1561531,2160.126B++1.9437.47%B*3.922%D**3.3C+N/A1046.7h2C*5.4B+
M12 Kobalt 1531461212.167D10.1019.886%C++24.658%B**91.3C++4.4B*4181.6h16.9C++85C*
Anti-Vehicle Grenade 1901411141N/A138.9346.957%DN/A235D-81.7C19560.6h6.7D14.3D
C75 Viper 1801411410.071B8.0155.011%A+1.418%C*61.3B++17A7692.3h12.2C22.1B+
NS-AM7 AE/NC Archer 2041412200.641C+1.4261.918%C**9.929%D*5.4D2.4C4326h12.4C++20C**
NS-AM7 Archer 1831332010.662C*1.4060.105%C++15.79%C7.2C2.7C+6018.4h11.2B+18.7B+
E540 Halberd-H 198133197C4.9361.763%B+N/A51.2C+25C*5792.6h6.5C+10.6C+
NCM1 Scattercannon 1301281171.094D0.9740.72%C10.156%D**22.9DN/A1265.6h10.3D**25.4D
M40 Fury-F 1471261121.125C-0.9446.58%C-N/A21C--3.5D866h8.5C*18.2C*
M12 Kobalt-H 1271241124S121.9325.005%B32.258%M+248A+6B+8880.5h10.8B*43.3B++
Hornet Missiles 163119148.5C+6.4362.24%C+2.521%B**74.4C27.5D6181.6h8.3B+13.4B+
NSX Masamune 1651121071.047C+1.0254.339%D1.786%C33.9C+16.1C+2693.3h9.6C**17.7C++
M40 Fury-H 128105715C+12.9339.855%CN/A105C++23B+4731h9.9C24.9D
Fatestealer 100100781.282U0.7841.876%C**19%C+41.7B+N/A802.4h1.8B**4.4B++
Ectoblaster 102991030.961C+1.1045.393%B+9.091%C+33C1C+713h21.5D47.5C+
M60-G Bulldog 10192615.333A*13.2744.767%B++1.087%D--54.1B+5.3C2691.7h5.5B++12.4B++
Orbital Strike Uplink 9870170N/A67.93335.294%UN/A350U140U30070.2h0.8T*0.2T*
AP30 Shredder 15968174C1.9333.834%C*N/A19.4D26B+3933.5h100.1D295.8C
C85 Canister 7266416.5C14.4341.045%C15.152%B+55D5C+1871.2h7.5C++18.3C++
G30 Walker 10165106.5B*4.4332.592%C*4.615%B+29.5B++16.4B*3432.2h133.4B**409.2B*
M20 Basilisk 8461512.2C+10.1353.776%C**3.279%D76.3B++28.8B*8210.8h75.1B+139.6B+
C150 Dalton 15058331.758D--0.3126.136%D--N/A13.2D*20.9C--2994.4h5.7D*21.6F--
Aspis Anti-Aircraft Phalanx Turret 1055586.875B+4.8140.431%A+1.818%C+32.4A*29.4A*4771.7h90.5A+223.8B**
NSX-P Tengu 5151202.55B+0.4837.377%C37.255%A++72.9C++N/A3820.7h13.4C35.7C
NS CandyCannon 3000 5050570.877C++1.1939.9%B+30%C-31.3C**N/A821.6h4.8C+12B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1711,795,840132.4h
Anti-Vehicle MANA Turret156071h
Spawn Beacon852,9365.1h
Repair Module0510.1h
Rampart Wall0800.6h
Nanite Revive Grenade01,2400.3h
Medical Kit4,26423,043115.8h
Medical Applicator563279,18422.1h
Restoration Kit5297,14523.5h
Motion Spotter111,9971.1h
Welding Device0690h
Deconstruction Tool08220.1h
Spear Anti-Vehicle Tower2530.2h
Spitfire Auto-Turret116090.5h
Recon Detection Device25620,36332.4h
Ammunition Package12513,2326.7h
Anti-Infantry MANA Turret341,1231.7h
Snowman Soldier41360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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