Online: daguest  
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Executor Bounty Hunter TRpawnU[NCIv] TRpawnU
NC BR 157

KDR: 2.01

Score: 58.7m

Last Seen: Nov 8th, 2019 3:44 PM
- OFFLINE - 84 minute(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner Titan-150 AP C85 Canister-H C-4 NC6A GODSAW NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,468,674 MLG Score: 1174
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.612%27.131%77641119145,2181.635020.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.306%1.438A0.933B*-1.729F-HEAD ++ (~12.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+100.302C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.626%0.832%221312291,92411464821.67888398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.681%0.035C+-0.692D1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.592B+24.90.532B+41.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.745%1.716%366512273,787208821441.81283177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.236%1.62A+-0.525D-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.791B++4.60.628B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.909%8.212%7051212207,854171230024.58494262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%0.71B++0.906B*0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.637B+19.20.524B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.936%77.135%705612267,3652665322.7636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.891%1.199B**0.653B+0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+2.10.356C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.335%14.301%705412283,7552159421.73923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%1.137B**-0.083C+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.50.477B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.7m390.4%501 (30.1k)432 (25.9k)2.00736100,66150,1462.25167157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232587318.386%21.6%39702:4352

9% Combat Medic37% Engineer19% Heavy Assault17% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2015 11:11 AMSep 28th, 2015 7:17 PMNov 8th, 2019 6:21 PM (71d) (PST)Nov 8th, 2019 12:10 PM (71d) (PST)Nov 8th, 2019 11:44 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7092734360.7410.3690.1603.1850.0751174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,51116,40726,104442210191525,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2265.3h/94.4d 12,251 21,743 41,284 432.8k 2,394 6,698 10,207 96.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,437
Deaths:1,584
KDR:2.170
Accuracy:26.369% C*
HSR:32.325% B*
NC6A GODSAW
B+
Kills:1,562
Deaths:569
KDR:2.745
Accuracy:27.445% C
HSR:31.114% B+
EM1
A++
Kills:1,202
Deaths:397
KDR:3.028
Accuracy:27.828% B**
HSR:34.859% A++
MGR-L1 Promise
B+
Kills:1,188
Deaths:453
KDR:2.623
Accuracy:27.032% B+
HSR:28.535% B+
NS-15 Gallows
B++
Kills:1,186
Deaths:376
KDR:3.154
Accuracy:30.295% C**
HSR:39.207% B++
NSX Naginata
B+
Kills:1,169
Deaths:464
KDR:2.519
Accuracy:24.950% B+
HSR:26.604% C+
NSX-P Naginata
B++
Kills:1,167
Deaths:432
KDR:2.701
Accuracy:27.009% B++
HSR:34.276% B++
NS-15M AE
C+
Kills:1,162
Deaths:421
KDR:2.760
Accuracy:25.747% C+
HSR:25.645% C+
NS-15M2
B*
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:28.539% B*
HSR:24.418% C+
NC6 Gauss SAW
B**
Kills:1,158
Deaths:455
KDR:2.545
Accuracy:25.837% B**
HSR:25.130% C*
GD-22S
B*
Kills:1,157
Deaths:477
KDR:2.426
Accuracy:27.736% B*
HSR:23.596% C+
EM6
A
Kills:1,154
Deaths:453
KDR:2.547
Accuracy:29.644% A
HSR:31.802% B**
NC6S Gauss SAW S
B**
Kills:1,152
Deaths:358
KDR:3.218
Accuracy:29.470% B**
HSR:26.910% B
Kills:17,853
Deaths (as Heavy Assault):6,827
Deaths (to Heavy Assaults):13,814
KDR:2.61506
Kill Difference:11,026
Playtime:424.825 hours
Usage:19%
Score:10.177m
Score/min:399
Accuracy (listed only):27.531%
HSR (listed only):29.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B+
Kills:1,289
Deaths:825
KDR:1.562
Accuracy:67.668% B+
HSR:14.042% C+
AF-4AE Cyclone
B+
Kills:1,262
Deaths:683
KDR:1.848
Accuracy:32.241% B+
HSR:21.395% C--
GD-7F
C+
Kills:1,249
Deaths:1,438
KDR:0.869
Accuracy:22.347% C-
HSR:20.416% C+
NSX Tengu
B**
Kills:1,184
Deaths:598
KDR:1.980
Accuracy:40.912% B++
HSR:28.378% B**
AC-X11
B**
Kills:1,184
Deaths:693
KDR:1.709
Accuracy:31.220% B**
HSR:25.507% B+
NSX-P Tanto
B**
Kills:1,181
Deaths:689
KDR:1.714
Accuracy:31.462% B**
HSR:30.991% B*
NSX Tanto
B**
Kills:1,178
Deaths:442
KDR:2.665
Accuracy:31.805% B**
HSR:30.391% B*
AF-4A Bandit
B*
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:29.292% B*
HSR:28.122% B*
AF-4 Cyclone
B++
Kills:1,174
Deaths:948
KDR:1.238
Accuracy:29.146% B++
HSR:18.228% C+
Blitz GD-10
C+
Kills:1,172
Deaths:1,820
KDR:0.644
Accuracy:23.068% C
HSR:16.297% C+
GD-66 Claw
B*
Kills:1,170
Deaths:698
KDR:1.676
Accuracy:68.782% B*
HSR:13.162% C
AF-19 Mercenary
C++
Kills:1,163
Deaths:1,241
KDR:0.937
Accuracy:22.968% C++
HSR:20.378% C
NS-7 PDW
A+
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:32.781% A+
HSR:23.879% B*
Gauss Compact S
C**
Kills:1,158
Deaths:928
KDR:1.248
Accuracy:24.964% C*
HSR:20.466% C**
MKV Suppressed
B**
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.108% B**
HSR:24.957% B*
NS Baron G5AE
B++
Kills:1,158
Deaths:560
KDR:2.068
Accuracy:53.452% B++
HSR:14.076% C
19A Fortuna
A++
Kills:823
Deaths:298
KDR:2.762
Accuracy:30.541% B**
HSR:29.526% A++
AF-57 Piston
B*
Kills:675
Deaths:303
KDR:2.228
Accuracy:49.157% B*
HSR:16.889% B++
Mauler S6
C**
Kills:621
Deaths:918
KDR:0.676
Accuracy:43.056% C**
HSR:14.171% C
The Little Helper
C++
Kills:184
Deaths:142
KDR:1.296
Accuracy:37.621% D--
HSR:16.848% C++
NSX-P Tengu
A*
Kills:51
Deaths:20
KDR:2.550
Accuracy:37.377% C*
HSR:37.255% A*
Kills:21,371
Deaths (as Light Assault):14,689
Deaths (to Light Assaults):9,581
KDR:1.4549
Kill Difference:6,682
Playtime:397.994 hours
Usage:18%
Score:9.108m
Score/min:381
Accuracy (listed only):36.713%
HSR (listed only):22.161%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,289
Deaths:825
KDR:1.562
Accuracy:67.668% B+
HSR:14.042% C+
GD-7F
C+
Kills:1,249
Deaths:1,438
KDR:0.869
Accuracy:22.347% C-
HSR:20.416% C+
AC-X11
B**
Kills:1,184
Deaths:693
KDR:1.709
Accuracy:31.220% B**
HSR:25.507% B+
NSX-P Tanto
B**
Kills:1,181
Deaths:689
KDR:1.714
Accuracy:31.462% B**
HSR:30.991% B*
NSX Tanto
B**
Kills:1,178
Deaths:442
KDR:2.665
Accuracy:31.805% B**
HSR:30.391% B*
AF-4A Bandit
B*
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:29.292% B*
HSR:28.122% B*
GD-66 Claw
B*
Kills:1,170
Deaths:698
KDR:1.676
Accuracy:68.782% B*
HSR:13.162% C
AF-19 Mercenary
C++
Kills:1,163
Deaths:1,241
KDR:0.937
Accuracy:22.968% C++
HSR:20.378% C
Gauss Compact S
C**
Kills:1,158
Deaths:928
KDR:1.248
Accuracy:24.964% C*
HSR:20.466% C**
NS Baron G5AE
B++
Kills:1,158
Deaths:560
KDR:2.068
Accuracy:53.452% B++
HSR:14.076% C
19A Fortuna
A++
Kills:823
Deaths:298
KDR:2.762
Accuracy:30.541% B**
HSR:29.526% A++
AF-57 Piston
B*
Kills:675
Deaths:303
KDR:2.228
Accuracy:49.157% B*
HSR:16.889% B++
Mauler S6
C**
Kills:621
Deaths:918
KDR:0.676
Accuracy:43.056% C**
HSR:14.171% C
The Little Helper
C++
Kills:184
Deaths:142
KDR:1.296
Accuracy:37.621% D--
HSR:16.848% C++
MGR-M1 Bishop
A++
Kills:160
Deaths:54
KDR:2.963
Accuracy:45.128% A++
HSR:33.125% B
Kills:14,370
Deaths (as Engineer):9,612
Deaths (to Engineers):8,803
KDR:1.49501
Kill Difference:4,758
Playtime:835.388 hours
Usage:37%
Score:23.295m
Score/min:465
Accuracy (listed only):39.298%
HSR (listed only):21.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,738
Deaths:936
KDR:2.925
Accuracy:43.292% B++
HSR:74.215% B+
NS-44 Commissioner
B*
Kills:2,302
Deaths:2,549
KDR:0.903
Accuracy:41.521% B+
HSR:28.627% B*
AF-4AE Cyclone
B+
Kills:1,262
Deaths:683
KDR:1.848
Accuracy:32.241% B+
HSR:21.395% C--
NSX Tengu
B**
Kills:1,184
Deaths:598
KDR:1.980
Accuracy:40.912% B++
HSR:28.378% B**
AF-4 Cyclone
B++
Kills:1,174
Deaths:948
KDR:1.238
Accuracy:29.146% B++
HSR:18.228% C+
Blitz GD-10
C+
Kills:1,172
Deaths:1,820
KDR:0.644
Accuracy:23.068% C
HSR:16.297% C+
EM4-AE Longshot
B+
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:44.394% B+
HSR:71.624% D**
NS-357 Underboss
B*
Kills:1,168
Deaths:977
KDR:1.196
Accuracy:43.691% B*
HSR:28.596% B++
EM4 Longshot
B+
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:43.198% B+
HSR:77.121% C+
NSX Daimyo
B++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:45.774% B++
HSR:95.263% B
NS-7 PDW
A+
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:32.781% A+
HSR:23.879% B*
MKV Suppressed
B**
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.108% B**
HSR:24.957% B*
LA3 Desperado
B++
Kills:1,154
Deaths:1,023
KDR:1.128
Accuracy:33.179% B++
HSR:17.851% C
NS-45 Pilot
B*
Kills:1,113
Deaths:703
KDR:1.583
Accuracy:35.233% B+
HSR:33.962% B*
NC14 Bolt Driver
B*
Kills:662
Deaths:238
KDR:2.782
Accuracy:40.816% B*
HSR:77.795% B+
AF-8 RailJack
C
Kills:467
Deaths:214
KDR:2.182
Accuracy:35.140% C
HSR:62.099% D*
NS-61 Emissary
C**
Kills:233
Deaths:208
KDR:1.120
Accuracy:29.800% C**
HSR:18.455% C**
NSX Tomoe
B+
Kills:228
Deaths:150
KDR:1.520
Accuracy:31.354% B+
HSR:38.158% C++
Soldier Soaker
B+
Kills:183
Deaths:125
KDR:1.464
Accuracy:39.227% B+
HSR:15.301% C**
NS-44L Blackhand
B++
Kills:166
Deaths:111
KDR:1.495
Accuracy:48.231% B++
HSR:40.361% C+
NS-AM7 AE/NC Archer
C++
Kills:141
Deaths:220
KDR:0.641
Accuracy:61.918% C++
HSR:9.929% D-
NS-AM7 Archer
C*
Kills:132
Deaths:178
KDR:0.742
Accuracy:60.218% C*
HSR:15.909% C+
Ectoblaster
B++
Kills:99
Deaths:103
KDR:0.961
Accuracy:45.393% B++
HSR:9.091% C+
NSX-P Tengu
A*
Kills:51
Deaths:20
KDR:2.550
Accuracy:37.377% C*
HSR:37.255% A*
NS CandyCannon 3000
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:39.900% N/A
HSR:30% N/A
Kills:21,495
Deaths (as Infiltrator):13,819
Deaths (to Infiltrators):7,700
KDR:1.55547
Kill Difference:7,676
Playtime:385.164 hours
Usage:17%
Score:9.253m
Score/min:400
Accuracy (listed only):39.556%
HSR (listed only):36.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,289
Deaths:825
KDR:1.562
Accuracy:67.668% B+
HSR:14.042% C+
AF-4AE Cyclone
B+
Kills:1,262
Deaths:683
KDR:1.848
Accuracy:32.241% B+
HSR:21.395% C--
NSX Tengu
B**
Kills:1,184
Deaths:598
KDR:1.980
Accuracy:40.912% B++
HSR:28.378% B**
Carnage AR
B**
Kills:1,179
Deaths:556
KDR:2.121
Accuracy:30.870% B**
HSR:29.177% B**
Reaper DMR
B**
Kills:1,179
Deaths:577
KDR:2.043
Accuracy:31.673% B**
HSR:29.262% B+
NS-11A
B**
Kills:1,174
Deaths:669
KDR:1.755
Accuracy:29.028% B*
HSR:30.750% B**
AF-4 Cyclone
B++
Kills:1,174
Deaths:948
KDR:1.238
Accuracy:29.146% B++
HSR:18.228% C+
Blitz GD-10
C+
Kills:1,172
Deaths:1,820
KDR:0.644
Accuracy:23.068% C
HSR:16.297% C+
GD-66 Claw
B*
Kills:1,170
Deaths:698
KDR:1.676
Accuracy:68.782% B*
HSR:13.162% C
NC1 Gauss Rifle
B++
Kills:1,167
Deaths:822
KDR:1.420
Accuracy:26.674% B++
HSR:24.764% B+
GR-22
B**
Kills:1,162
Deaths:659
KDR:1.763
Accuracy:29.968% B**
HSR:28.141% B**
NS-7 PDW
A+
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:32.781% A+
HSR:23.879% B*
GR-22AE
C+
Kills:1,159
Deaths:540
KDR:2.146
Accuracy:28.426% C+
HSR:20.535% D
MKV Suppressed
B**
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:31.108% B**
HSR:24.957% B*
NS Baron G5AE
B++
Kills:1,158
Deaths:560
KDR:2.068
Accuracy:53.452% B++
HSR:14.076% C
Gauss Prime
A
Kills:834
Deaths:444
KDR:1.878
Accuracy:32.221% A
HSR:25.899% C*
AF-57 Piston
B*
Kills:675
Deaths:303
KDR:2.228
Accuracy:49.157% B*
HSR:16.889% B++
Mauler S6
C**
Kills:621
Deaths:918
KDR:0.676
Accuracy:43.056% C**
HSR:14.171% C
The Little Helper
C++
Kills:184
Deaths:142
KDR:1.296
Accuracy:37.621% D--
HSR:16.848% C++
NSX-P Tengu
A*
Kills:51
Deaths:20
KDR:2.550
Accuracy:37.377% C*
HSR:37.255% A*
Kills:20,112
Deaths (as Combat Medic):12,844
Deaths (to Combat Medics):5,104
KDR:1.56587
Kill Difference:7,268
Playtime:198.248 hours
Usage:9%
Score:6.607m
Score/min:555
Accuracy (listed only):37.761%
HSR (listed only):22.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:325
Deaths:192
KDR:1.693
Accuracy:42.448% B++
HSR:16.308% C**
AF-23 Grinder
B*
Kills:220
Deaths:94
KDR:2.340
Accuracy:48.107% B*
HSR:17.273% C++
NCM1 Scattercannon
C**
Kills:128
Deaths:117
KDR:1.094
Accuracy:40.720% C**
HSR:10.156% D*
Kills:673
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):1,968
KDR:3.33995
Kill Difference:471.500
Playtime:12.622 hours
Usage:1%
Score:0.258m
Score/min:341
Accuracy (listed only):43.759%
HSR (listed only):14.579%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:1,049
V. Kills:120 N/A
Deaths:72
KDR:14.569
Accuracy:59.172% A
KPH:198.300 A+
VKPH:22.700 B++
M30 Mustang AH
A++
Kills:601
V. Kills:26 N/A
Deaths:69
KDR:8.710
Accuracy:69.209% A++
KPH:73.600 B++
VKPH:3.200 C--
M20 Mustang
D
Kills:274
V. Kills:282 97%
Deaths:393
KDR:0.697
Accuracy:31.799% C*
KPH:5 D
VKPH:5.100 D
Hornet Missiles
B
Kills:119
V. Kills:44 264%
Deaths:14
KDR:8.500
Accuracy:62.240% B
KPH:74.700 C++
VKPH:27.600 C-
Kills:2,043 (875 + 0)
Deaths:548
KDR:3.728
VKDR:0.861
Vehicle Kills:472
Kill Difference:1,495
Playtime:70.092 hours
Usage:3%
Score:0.967m
Score/min:230
Piloting Accuracy:31.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:68
V. Kills:91 74%
Deaths:17
KDR:4
Accuracy:33.834% C*
KPH:19.600 D
VKPH:26.200 B++
C150 Dalton
C
Kills:57
V. Kills:91 62%
Deaths:33
KDR:1.727
Accuracy:25.266% D*
KPH:13.200 D*
VKPH:21.100 C
Kills:125 (0 + 125)
Deaths:50
KDR:2.500
VKDR:3.640
Vehicle Kills:182
Kill Difference:75
Playtime:7.781 hours
Usage:0%
Score:0.157m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:25.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
M**
Kills:1,287
V. Kills:356 361%
Deaths:61
KDR:21.098
Accuracy:61.096% B+
KPH:107.900 M**
VKPH:29.800 B**
L100 Python AP
S
Kills:483
V. Kills:188 256%
Deaths:20
KDR:24.150
Accuracy:65.341% B**
KPH:87.200 S
VKPH:33.900 A**
L100 Python HEAT
A+
Kills:436
V. Kills:148 293%
Deaths:68
KDR:6.412
Accuracy:59.933% B*
KPH:55.100 A+
VKPH:18.700 A
C75 Viper
A++
Kills:130
V. Kills:35 361%
Deaths:14
KDR:9.286
Accuracy:54.413% A++
KPH:60.300 A++
VKPH:16.200 A++
Kills:2,336 (2,336 + 0)
Deaths:163
KDR:14.331
VKDR:4.460
Vehicle Kills:727
Kill Difference:2,173
Playtime:27.530 hours
Usage:1%
Score:0.799m
Score/min:484
Driving Accuracy:54.413%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,985
V. Kills:1,325 150%
Deaths:311
KDR:6.383
Accuracy:55.244% B+
KPH:35.100 B**
VKPH:23.400 A++
E540 Halberd
A+
Kills:1,171
V. Kills:826 142%
Deaths:102
KDR:11.480
Accuracy:52.835% B**
KPH:31.200 C*
VKPH:22 A+
Enforcer ML85
C
Kills:788
V. Kills:708 111%
Deaths:195
KDR:4.041
Accuracy:41.029% C+
KPH:16.200 D
VKPH:14.500 C
Titan-150 HEAT
M
Kills:753
V. Kills:434 173%
Deaths:140
KDR:5.379
Accuracy:60.981% A+
KPH:34.700 A
VKPH:20 M
C85 Canister
C**
Kills:66
V. Kills:6 N/A
Deaths:4
KDR:16.500
Accuracy:41.045% C++
KPH:55.800 C
VKPH:5.100 C**
Kills:4,763 (2,738 + 2,025)
Deaths:752
KDR:6.334
VKDR:4.387
Vehicle Kills:3,299
Kill Difference:4,011
Playtime:165.831 hours
Usage:7%
Score:3.807m
Score/min:383
Driving Accuracy:60.981%
Gunner Accuracy:41.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,721
V. Kills:84 N/A
Deaths:68
KDR:25.309
Accuracy:57.327% B+
KPH:240.700 A**
VKPH:11.700 B++
Enforcer ML65-H
A*
Kills:558
V. Kills:354 157%
Deaths:57
KDR:9.789
Accuracy:63.177% B+
KPH:69.300 A*
VKPH:44 A
E540 Halberd-H
B+
Kills:131
V. Kills:65 198%
Deaths:19
KDR:6.895
Accuracy:61.990% B++
KPH:50.500 B+
VKPH:25.100 B+
M40 Fury-H
B*
Kills:105
V. Kills:23 438%
Deaths:7
KDR:15
Accuracy:39.855% C+
KPH:106.900 B+
VKPH:23.400 B*
Kills:2,515 (0 + 2,515)
Deaths:151
KDR:16.656
VKDR:3.483
Vehicle Kills:526
Kill Difference:2,364
Playtime:18.774 hours
Usage:1%
Score:0.730m
Score/min:648
Driving Accuracy:N/A%
Gunner Accuracy:39.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:1,056
V. Kills:233 451%
Deaths:58
KDR:18.207
Accuracy:49.050% A
KPH:81.200 S
VKPH:17.900 M++
M40 Fury
A++
Kills:662
V. Kills:159 414%
Deaths:48
KDR:13.792
Accuracy:42.330% B*
KPH:74.600 B**
VKPH:17.900 A++
M12 Kobalt
A**
Kills:654
V. Kills:8 N/A
Deaths:11
KDR:59.455
Accuracy:24.379% A
KPH:145.900 A**
VKPH:1.800 C--
M40 Fury
A*
Kills:537
V. Kills:146 365%
Deaths:24
KDR:22.375
Accuracy:44.661% B**
KPH:86.500 A
VKPH:23.500 A*
M20 Basilisk
S
Kills:440
V. Kills:118 370%
Deaths:32
KDR:13.750
Accuracy:50.588% A
KPH:74.200 S
VKPH:19.900 M
M12 Kobalt
A
Kills:137
V. Kills:7 N/A
Deaths:12
KDR:11.417
Accuracy:19.805% B+
KPH:89.500 B+
VKPH:4.600 A
G30 Walker
A++
Kills:64
V. Kills:35 178%
Deaths:10
KDR:6.400
Accuracy:32.662% B+
KPH:31.300 A++
VKPH:17.100 A+
Kills:3,550 (0 + 3,550)
Deaths:195
KDR:18.205
VKDR:3.621
Vehicle Kills:706
Kill Difference:3,355
Playtime:42.072 hours
Usage:2%
Score:1.214m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:32.662%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:126
V. Kills:21 N/A
Deaths:112
KDR:1.125
Accuracy:46.457% C
KPH:21.200 C+
VKPH:3.500 D
Kills:126 (126 + 0)
Deaths:112
KDR:1.125
VKDR:0.188
Vehicle Kills:21
Kill Difference:14
Playtime:5.940 hours
Usage:0%
Score:0.031m
Score/min:86
Driving Accuracy:46.457%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,4923,4371,5842.17C+0.1626.369%C*32.325%B*62.9B+1B++21654.6h9.5B+36.1B+
SAS-R 2,7612,7389362.925C++0.9243.292%B++74.215%B+55B++N/A18049.8h2B+4.6B++
NS-44 Commissioner 2,3202,3022,5490.903C+1.1041.521%B+28.627%B*45.3B+N/A14450.8h3.5B+8.4B+
Titan-150 AP 3,3101,9853116.383C+4.3855.244%B+1.562%C--35.1B**23.4A++56456.6h4.3C**7.8B+
C85 Canister-H 1,8051,7216825.309B**23.3057.327%B+14.062%B*242.4A**11.8B*8347.1h4.5B*7.8B**
C-4 2,2941,6681,0551.581C++0.4324.839%CN/A81.8C+30.7C++60620.4h1.2B+4.7B+
NC6A GODSAW 1,5791,5625692.745C**0.7427.445%C31.114%B+68.5C**N/A23522.8h8.4C++30.7C**
NC05 Jackhammer 1,5411,5248371.821B+0.1945.966%C*16.995%B+71.2B*N/A20321.4h3.9B*8.4B++
Carver 1,4601,4587471.952S0.0641.512%A20.096%B+74SN/A24619.7h1.1B++2.6B+
Frag Grenade 1,4711,45611456N/A1,453.9954.11%B**N/A582.4B+6C--18562.5h3.4B+6.2B++
LA39 Bruiser 1,3081,2898251.562B+0.4567.668%B+14.042%C+64.1B*N/A17420.1h2B*3B+
LB00 Python AP 1,6431,2876121.098B+19.0961.096%B+1.088%B**108.2M**29.9B**46011.9h3B*4.9A
AF-4AE Cyclone 1,2711,2626831.848B0.1632.241%B+21.395%C--74.7C**N/A21716.9h8.4B+26B+
C-4 ARX 1,4571,2604932.556C**0.5532.15%A+N/A100.8C15.8D*42412.5h0.9B**2.9A
GD-7F 1,2661,2491,4380.869C+1.1422.347%C-20.416%C+29C+N/A8843h13.1C*58.7C++
EM1 1,2171,2023973.028A++1.0227.828%B**34.859%A++84.6A++1.1A+24114.2h11.5B+41.3B+
MGR-L1 Promise 1,2041,1884532.623B**0.6227.032%B+28.535%B+65.6B*N/A20118.1h12.5B+46.3B+
NS-15 Gallows 1,2061,1863763.154C**1.1530.295%C**39.207%B++80.7C*1.4C**21814.7h10.6C*35.1B
NSX Tengu 1,2051,1845981.98B*0.0340.912%B++28.378%B**73.1A1.3A+21416.2h12.1B+29.6B+
AC-X11 1,2001,1846931.709B++0.3031.22%B**25.507%B+58.3AN/A22520.3h8.2B*26.1B++
NSX-P Tanto 1,2031,1816891.714B**0.2931.462%B**30.991%B*51.1B**1B+13923.1h12.1B+38.4B++
Carnage AR 1,1961,1795562.121B++0.1130.87%B**29.177%B**63.7A+N/A20718.5h12.3B+39.7B++
Reaper DMR 1,2031,1795772.043C++0.0431.673%B**29.262%B+58.7B*1.2A14220.1h8.7B+27.5B++
NSX Tanto 1,1961,1784422.665A+0.6631.805%B**30.391%B*69.7A+1.1B**17916.9h11.8B+36.9B+
AF-4A Bandit 1,1941,1773833.073A++1.0729.292%B*28.122%B*77.4A+1.1B*22315.2h9.5B+32.3B++
Bouncing Betty 1,1771,1753243.627C+1.6255.992%AN/A172.8B**N/A5326.8h1.4A++2.5A+
NS-11A 1,1971,1746691.755B+0.2529.028%B*30.75%B**60.2A1.2A19019.5h12B+41.3B++
AF-4 Cyclone 1,1901,1749481.238C+0.7729.146%B++18.228%C+35.7C+N/A11532.9h9.7B+33.3B+
Blitz GD-10 1,2081,1721,8200.644C1.3623.068%C16.297%C+22.9CN/A7351.2h17.9C77.6C+
E540 Halberd 1,9971,17110211.48B+9.4752.835%B**2.647%C+31.1C*22A+34037.6h6.2C11.8B+
GD-66 Claw 1,1801,1706981.676B+0.3368.782%B*13.162%C88.6A++N/A21013.2h2.1B++3B++
EM4-AE Longshot 1,1731,1704202.786C0.7844.394%B+71.624%D**52.7C++N/A15422.2h1.9C++4.3B
NSX Naginata 1,1851,1694642.519B**0.5124.95%B+26.604%C+63.2B++N/A18018.5h10.7B+42.8B+
NS-357 Underboss 1,1761,1689771.195C*0.8143.691%B*28.596%B++80.6B**N/A24614.5h3.7B+8.5B++
NC1 Gauss Rifle 1,1811,1678221.42B+0.5926.674%B++24.764%B+44.5B**N/A16726.2h10.6B*39.6B++
EM4 Longshot 1,1701,1672874.066B+2.0643.198%B+77.121%C+61.4A++N/A15919h2B4.6B+
NSX-P Naginata 1,1771,1674322.701A0.6927.009%B++34.276%B++75.3B*N/A20915.5h10.7B+39.5B++
AF-19 Mercenary 1,1851,1631,2410.937C*1.0722.968%C++20.378%C27.1B+N/A13742.9h10.1B*44B+
GR-22 1,1761,1626591.763B+0.2429.968%B**28.141%B**78A*N/A40914.9h11.1B*37B*
NS-15M AE 1,1811,1624212.76B0.7525.747%C+25.645%C+59C++1B+15019.7h12.1C+46.9C++
NSX Daimyo 1,1621,1611896.143B**4.1445.774%B++95.263%B72.1B++N/A21416.1h2.3B+5B+
NS-7 PDW 1,1621,1605821.993A+0.0132.781%A+23.879%B*69A*N/A22116.8h10.9B*33.2B*
GR-22AE 1,1671,1595402.146C**0.1428.426%C+20.535%D62.6BN/A14618.5h12.2C+42.8C*
NS-15M2 1,1631,1593882.987B+0.9828.539%B*24.418%C+68.2B++N/A20217h10.6B++37.3B++
Gauss Compact S 1,1821,1589281.248B0.7624.964%C*20.466%C**38.1B**N/A11430.4h10.1B40.6B
NC6 Gauss SAW 1,1711,1584552.545B**0.5425.837%B**25.13%C*58.5AN/A25719.8h7.7B*30B++
MKV Suppressed 1,1611,1584802.413A++0.4131.108%B**24.957%B*73.8A++N/A17815.7h12.2B+39.1B+
NS Baron G5AE 1,1711,1585602.068B++0.0653.452%B++14.076%C66.9B*N/A19317.3h4.5C+8.4C+
GD-22S 1,1701,1574772.426B+0.4227.736%B*23.596%C+63.2B**N/A19418.3h10B+36B+
LA3 Desperado 1,1611,1541,0231.128C**0.8833.179%B++17.851%C70.4A+N/A20116.4h8B+24.1B++
EM6 1,1711,1544532.547B+0.5429.644%A31.802%B**80.7A+1.2A23814.3h10.4B+35.2B++
NC6S Gauss SAW S 1,1681,1523583.218A+1.2129.47%B**26.91%B78.9A1.1B*29914.6h9.4B+32B+
NS-45 Pilot 1,1211,1137031.583C**0.4235.233%B+33.962%B*115.9A++N/A3419.6h6.2B+17.5B++
M20 Basilisk 1,2891,0565818.207S16.2049.05%A8.902%A81.2S17.9M++43013h52.2A106.4A
Breaker Rocket Pods 1,1691,0497214.569B*12.5659.172%AN/A197.9A+22.6B++8065.3h11.3B*19.1B++
Auraxium Mag-Cutter 1,0381,03317,4450.059B*1.9545.972%A5.905%C+1.9BN/A6551.8h1.7B*3.7B++
NS Decimator 1,3669756151.585B+0.4265.094%B+2.256%C++43.1B+17.3C++31922.6h4.2B6.5B+
Gauss Prime 8508344441.878C**0.1332.221%A25.899%C*59.1B++1.1B*16514.1h11.2C+34.7B++
19A Fortuna 8418232982.762A0.7530.541%B**29.526%A++93.5A*2A**2598.8h9.6C*31.5B+
Tank Mine 1,3177893142.513C+0.5137.999%C**N/A138.4B+92.6B**15325.7h1.9C+5.1B++
Enforcer ML85 1,4967881954.041C2.0341.029%C+1.142%D16.1D14.5C19848.8h13.5C+32.9C++
Titan-150 HEAT 1,1877531405.379C++3.3760.981%A+2.125%C-34.7A20M40821.7h4.8C**7.8B*
MANA Anti-Personnel Turret 7557421664.47N/A2.4627.305%UN/A7420U130U12460700.1h17.8T*65T*
Sticky Grenade 7377161716N/A713.9956.897%B+N/A1193.3B+35A++33220.6h1.8B+3.1B+
AF-57 Piston 6796753032.228B**0.2249.157%B*16.889%B++92.5A*N/A3127.3h3.1A6.3B*
NC14 Bolt Driver 6636622382.782B+0.7740.816%B*77.795%B+38.7B**N/A14417.1h2.1B*5B*
M40 Fury 8216624813.792A11.7842.33%B*1.208%D74.4B**17.9A++4938.9h13.8C++32.6B+
M12 Kobalt 6626541159.455S57.4524.379%A24.618%A145.3A**1.8C--4774.5h14.2B**58.2B*
Mauler S6 6306219180.676C+1.3343.056%C**14.171%C27.8C+N/A10122.3h3.9B*9B++
M30 Mustang AH 627601698.71B6.7069.209%A++N/A73.3B++3.2C--2338.2h6B+8.6B++
Enforcer ML65-H 912558579.789A++7.7863.177%B+1.254%C--69.8A*44.3A+5388h11.7B++18.5B*
M40 Fury 6835372422.375M+20.3744.661%B**2.235%B+86.6A23.5A*6326.2h14C+31.3B+
Shrike 7075063431.475A0.5365.025%B**1.976%C-40.8A16.2B+41412.4h5.1B*7.9B*
L100 Python AP 6714832024.15M++22.1465.341%B**N/A87.8S34.2M6235.5h3.9B*6B**
AF-8 RailJack 4684672142.182C+0.1735.14%C62.099%D*30.7B+N/A9115.2h2.2B+6.3C**
M20 Basilisk 5584403213.75S11.7450.588%A7.5%B++74.6S20M4885.9h59.3B**117.2A
L100 Python HEAT 584436686.412C*4.4059.933%B*2.752%C*55.2A+18.7A3377.9h4.5B++7.5B**
Spear Anti-Vehicle Phalanx Turret 602401439.326B+7.3255.986%A4.738%B+66.8A++33.5B**5516h6.8B+12.1B*
Auraxium Slasher 4053973,9960.099C*1.9132.64%C++5.038%D2.4C*N/A6162.2h1.8B++5.4B+
M12 Kobalt 4113971039.7C+37.6925.127%B+18.136%C+124.1B+4.4C+4083.2h15.2B+60.3B+
Mag-Cutter 37935611,1160.032B+1.9822.619%C--1.685%D1C*N/A3358.4h2.2B+9.7C*
Icikill 3583503,9020.09B*1.9241.173%B++2.571%D-2.4C+N/A6146.2h1.7B*4.2B+
NS-TMC-01 "His Regards" 3433295,2560.063A1.9434.924%B*N/A1.7BN/A4198.4h1.8B+5.2B+
AF-23 Grinder 3333251921.693C+0.3142.448%B++16.308%C**33.5C++N/A959.7h8.7D20.4C++
The Slasher 3133122,0200.154A*1.8537.653%C*14.103%C**4.3C*N/A1272.8h2B5.2C++
M20 Mustang 5562743930.697C1.3131.799%C*1.46%C5D5.1D16355h118.5C+372.5C++
Hawk GD-68 4152551641.555A++0.4569.06%B*2.745%C++27.1B++17A2889.4h8.2C++11.9B+
NS-61 Emissary 2352332081.12B+0.8929.8%C**18.455%C**24.5C+N/A839.5h15.2C+51.1C*
NSX Tomoe 2332281501.52C+0.4931.354%B+38.158%C++49.6B+1.1A++2864.6h13.9C*44.5B
AF-23 Grinder 224220942.34C+0.3348.107%B*17.273%C++42.3B++N/A1435.2h7.7C+16B+
The Little Helper 1851841421.296C+0.7137.621%D--16.848%C++51.1C*N/A1273.6h4B++10.6C+
Soldier Soaker 1861831251.464B0.5439.227%B+15.301%C**122A*2B++5631.5h5.4B+13.7B++
Hardlight Dagger 1741681,8560.091A++1.9238.719%B++2.381%D-2.2B+N/A575.5h1.6B++4.1B+
NS-44L Blackhand 1661661111.495C**0.5148.231%B++40.361%C+40.5B*N/A1374.1h3.8B+7.8B+
Rocklet Rifle 3141631221.336A0.6748.027%C-N/A38.8B**36B**5834.2h27B**56.3B+
MGR-M1 Bishop 160160542.963B++0.9645.128%A++33.125%B72.7A*N/A2662.2h4.4A9.8B**
NS-AM7 AE/NC Archer 2041412200.641C1.3761.918%C++9.929%D-5.4D2.4C4326h12.4C**20B
Anti-Vehicle Grenade 1901411141N/A138.9946.957%C-N/A235D81.7C+19510.6h6.7C14.3C
M12 Kobalt 1441371211.417C9.4119.805%B+25.547%A+91.3B++4.7A+3721.5h17.5B88.3B+
NS-AM7 Archer 1821321780.742B+1.2760.218%C*15.909%C+7.7C+2.9C*6317.1h10.9B++18.1B*
E540 Halberd-H 196131196.895C+4.8961.99%B++N/A50.4B+25B+5412.6h6.6C+10.7C*
C75 Viper 165130149.286A7.2854.413%A++1.538%C*59.1A++15.9A++7962.2h11.8B21.6B*
NCM1 Scattercannon 1301281171.094C0.9140.72%C**10.156%D*22.9C+N/A1205.6h10.3D25.4C+
M40 Fury-F 1471261121.125C+0.8846.457%CN/A21.4C+3.6D865.9h8.4B+18.1B+
Hornet Missiles 163119148.5B+6.4962.24%B2.521%B*74.4C++27.5C-6121.6h8.3B++13.4B++
NSX Masamune 1651121071.047B0.9654.339%C-1.786%C+33.9C**16.1C*2673.3h9.6B+17.7B+
M40 Fury-H 128105715C**12.9939.855%C+N/A105B+23B*4731h9.9C+24.9C+
Fatestealer 100100781.282S0.7341.876%B+19%C47.6B++N/A902.1h1.8A+4.4B**
Ectoblaster 102991030.961B+1.0545.393%B++9.091%C+33C*1C**713h21.5C+47.5C*
Orbital Strike Uplink 9870170N/A67.99335.294%UN/A350U140U29630.2h0.8T*0.2T*
AP30 Shredder 15968174C1.9933.834%C*N/A19.4D26B++3873.5h100.1C295.8C+
C85 Canister 7266416.5C+14.4941.045%C++15.152%B+55C5C*1871.2h7.5C**18.3B
G30 Walker 9964106.4A+4.3932.662%B+4.688%C*32A++17.5A+3602h131.5A402.6B**
M20 Basilisk 8461512.2B*10.1953.776%C++3.279%D76.3A+28.8B**8210.8h75.1B++139.6B*
C150 Dalton 14857331.727D0.2825.266%D*N/A13.3D*21.2C2954.3h5.4D21.5F
Aspis Anti-Aircraft Phalanx Turret 995186.375B**4.3740.696%A*1.961%C+30M*28.2M++4571.7h96.1A236.2B**
NSX-P Tengu 5151202.55A+0.5437.377%C*37.255%A*72.9B**N/A3250.7h13.4C++35.7C**
NS CandyCannon 3000 5050570.877B1.1339.9%B+30%C31.3C**N/A791.6h4.8C++12B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret156071h
Spawn Beacon832,5954.7h
Nano-Armor Kit1,0831,761,156129.6h
Repair Module0510.1h
Nanite Revive Grenade01,1900.3h
Medical Kit3,62919,492100.1h
Medical Applicator557274,15821.7h
Restoration Kit4936,88822.6h
Motion Spotter111,9971.1h
Spitfire Auto-Turret115750.4h
Rampart Wall0800.6h
Deconstruction Tool08220.1h
Welding Device0690h
Spear Anti-Vehicle Tower2530.2h
Recon Detection Device22615,71425.7h
Ammunition Package12412,9536.6h
Anti-Infantry MANA Turret331,0891.6h
Snowman Soldier21090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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