Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Brigadier TSGTQNC[O0] TSGTQNC
NC BR 77

KDR: 3.01

Score: 5.9m

Last Seen: Oct 13th, 2019 2:19 AM
- OFFLINE - 57.7 hour(s)

Battle Rank 77 - New Conglomerate on Emerald - Outfit Member of Recursion[O0] Recursion
NC outfit on Emerald

Members: 15
Level Progress (to 78): 90%
Level 100 Progress: 31% 607h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 LA1 Anchor NC6 Gauss SAW NC6S Gauss SAW S GD-22S NC1 Gauss Rifle M30 Mustang AH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TSGTQNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,589,570 MLG Score: 2070
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.676%22.475%73414120213,0324.10715-1.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.304%2.238A*0.222C++0.364C**HEAD ++ (~6.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.604B+9.70.326C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.15%1.109%104911215541114524.745611021%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.727M-0.438C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.952B*4.90.908B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.508%1.786%651121556129240.434108224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++-0.499D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+7.40.405B10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.777%86.506%01121541530911.34304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.224A*1.262A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.672B+1.60.493B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
NC outfit on Emerald

Members: 15
5.9m373.4%355 (21.3k)271 (16.3k)3.0081515,5015,1533.1500177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216130827.816%22.244%61904:155

9% Combat Medic8% Engineer70% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2016 12:23 AMNov 6th, 2018 2:48 AMOct 13th, 2019 9:12 AM (3d) (PST)Oct 12th, 2019 10:30 PM (3d) (PST)Oct 12th, 2019 10:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521573950.7080.2350.1572.7630.0322070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1309,41823,71242149166216,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
364.9h/15.2d 731 3,448 4,146 60.5k 507 1,454 702 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:3,692
Deaths:1,119
KDR:3.299
Accuracy:33.137% B++
HSR:25.190% C
EM6
A*
Kills:1,819
Deaths:526
KDR:3.458
Accuracy:33.192% A*
HSR:21.001% C-
LA1 Anchor
A+
Kills:1,786
Deaths:498
KDR:3.586
Accuracy:32.404% A+
HSR:23.124% C
NC6 Gauss SAW
A++
Kills:1,588
Deaths:421
KDR:3.772
Accuracy:30.631% A++
HSR:21.411% C
NC6S Gauss SAW S
A*
Kills:1,152
Deaths:318
KDR:3.623
Accuracy:34.238% A*
HSR:21.615% C
GD-22S
A++
Kills:1,136
Deaths:299
KDR:3.799
Accuracy:32.212% A++
HSR:21.479% C
NS-15M2
A+
Kills:248
Deaths:62
KDR:4
Accuracy:31.975% A+
HSR:20.565% D
Kills:11,421
Deaths (as Heavy Assault):3,243
Deaths (to Heavy Assaults):1,604
KDR:3.52174
Kill Difference:8,178
Playtime:253.811 hours
Usage:70%
Score:4.294m
Score/min:282
Accuracy (listed only):32.541%
HSR (listed only):22.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:348
Deaths:150
KDR:2.320
Accuracy:32.779% A*
HSR:20.402% C+
AF-4G Cyclone
B
Kills:161
Deaths:79
KDR:2.038
Accuracy:29.415% B
HSR:16.770% C-
MKV Suppressed
A*
Kills:68
Deaths:24
KDR:2.833
Accuracy:36.145% A*
HSR:11.765% D*
NS-7 PDW
A+
Kills:59
Deaths:30
KDR:1.967
Accuracy:32.199% A+
HSR:16.949% C+
Kills:636
Deaths (as Light Assault):283
Deaths (to Light Assaults):1,003
KDR:2.24735
Kill Difference:353
Playtime:13.428 hours
Usage:4%
Score:0.166m
Score/min:207
Accuracy (listed only):32.634%
HSR (listed only):16.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:726
Deaths:272
KDR:2.669
Accuracy:32.460% A++
HSR:22.039% C++
AF-4G Cyclone
B
Kills:161
Deaths:79
KDR:2.038
Accuracy:29.415% B
HSR:16.770% C-
MKV Suppressed
A*
Kills:68
Deaths:24
KDR:2.833
Accuracy:36.145% A*
HSR:11.765% D*
NS-7 PDW
A+
Kills:59
Deaths:30
KDR:1.967
Accuracy:32.199% A+
HSR:16.949% C+
GR-22AE
B**
Kills:58
Deaths:23
KDR:2.522
Accuracy:33.078% B**
HSR:18.966% D-
Kills:1,072
Deaths (as Combat Medic):428
Deaths (to Combat Medics):558
KDR:2.50467
Kill Difference:644
Playtime:32.353 hours
Usage:9%
Score:0.627m
Score/min:323
Accuracy (listed only):32.659%
HSR (listed only):17.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:415
Deaths:35
KDR:11.857
Accuracy:49.777% A*
HSR:86.506% A
NS-44P Commissioner
C+
Kills:191
Deaths:246
KDR:0.776
Accuracy:40.478% C+
HSR:17.278% D--
AF-4G Cyclone
B
Kills:161
Deaths:79
KDR:2.038
Accuracy:29.415% B
HSR:16.770% C-
MKV Suppressed
A*
Kills:68
Deaths:24
KDR:2.833
Accuracy:36.145% A*
HSR:11.765% D*
NS-7 PDW
A+
Kills:59
Deaths:30
KDR:1.967
Accuracy:32.199% A+
HSR:16.949% C+
Kills:894
Deaths (as Infiltrator):414
Deaths (to Infiltrators):768
KDR:2.15942
Kill Difference:480
Playtime:32.559 hours
Usage:9%
Score:0.363m
Score/min:186
Accuracy (listed only):37.603%
HSR (listed only):29.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:348
Deaths:150
KDR:2.320
Accuracy:32.779% A*
HSR:20.402% C+
Kills:348
Deaths (as Engineer):150
Deaths (to Engineers):669
KDR:2.32
Kill Difference:198
Playtime:30.050 hours
Usage:8%
Score:0.455m
Score/min:253
Accuracy (listed only):32.779%
HSR (listed only):20.402%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:541
V. Kills:14 N/A
Deaths:77
KDR:7.026
Accuracy:63.150% B**
KPH:84.500 B**
VKPH:2.200 D
Kills:541 (541 + 0)
Deaths:77
KDR:7.026
VKDR:0.182
Vehicle Kills:14
Kill Difference:464
Playtime:6.404 hours
Usage:2%
Score:0.087m
Score/min:227
Piloting Accuracy:63.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:56
V. Kills:5 N/A
Deaths:9
KDR:6.222
Accuracy:42.508% B+
KPH:58.300 A++
VKPH:5.200 D
Kills:56 (56 + 0)
Deaths:9
KDR:6.222
VKDR:0.556
Vehicle Kills:5
Kill Difference:47
Playtime:0.961 hours
Usage:0%
Score:0.011m
Score/min:185
Driving Accuracy:42.508%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,7513,6921,1193.299B+0.2933.137%B++25.19%C61.2C+1C++15460.3h9.8C+29.7C**
EM6 1,8361,8195263.458B**0.4533.192%A*21.001%C-60.6B++N/A15630h10B+30.1B*
LA1 Anchor 1,7911,7864983.586B+0.5832.404%A+23.124%C52.5C++N/A13034h9.5B+29.4B++
NC6 Gauss SAW 1,5931,5884213.772A**0.7630.631%A++21.411%C52.9B**N/A16630h8.3B++27.1B*
NC6S Gauss SAW S 1,1561,1523183.623A++0.6134.238%A*21.615%C51.9C**N/A11822.2h9.3B++27.1B++
GD-22S 1,1391,1362993.799A0.7932.212%A++21.479%C57.4B*N/A12719.8h9.7B++30B*
NC1 Gauss Rifle 7337262722.669A+0.3432.46%A++22.039%C++33.5B+N/A10221.7h10.7B*32.8B**
M30 Mustang AH 555541777.026C**4.0263.15%B**1.109%C84.5B**2.2D2276.4h4.9B++7.7B++
NC14 Bolt Driver 4164153511.857S8.8549.777%A*86.506%A41.5AN/A11510h1.6A+3.2A
AF-19 Mercenary 3523481502.32A++0.6932.779%A*20.402%C+26B+N/A9213.4h12.4B37.8B++
NS-15M2 248248624A+0.9931.975%A+20.565%D52.8C**N/A1264.7h12.3C*38.4B++
NS Decimator 4132441112.198A+0.8161.867%C++N/A40C**27.7A3136.1h4.5C*7.2B
NS-44P Commissioner 1921912460.776C2.2340.478%C+17.278%D--23.3DN/A648.2h3.7C+9.2C++
AF-4G Cyclone 164161792.038B0.9729.415%B16.77%C-22.4DN/A557.2h10.9C+36.9C*
Spear Anti-Vehicle Phalanx Turret 147102251S47.9947.296%B+9.804%M++78.5A**34.6A4121.3h5.1B**10.7B**
NS Decimator-B 19999571.737C++1.2766.627%B2.02%C35.4C-35.7B*2912.8h5.6D*8.4D
MKV Suppressed 6968242.833A*0.1836.145%A*11.765%D*42.5B+N/A1121.6h10.6B*29.3B*
NS-7 PDW 6059301.967A1.0432.199%A+16.949%C+39.3B+N/A1071.5h12.5B++38.8B++
GR-22AE 5958232.522B+0.4933.078%B**18.966%D-27.6DN/A1222.1h14.9D--44.9C++
C75 Viper 615696.222B+3.2142.508%B+1.786%B+56A+5D1851h7.4B**17.5B**
Frag Grenade 5654154N/A50.9951.869%B*N/A540C**20A*19490.1h4.1C+7.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32290.2h
AE Medical Applicator53,4940.2h
Nanite Revive Grenade02590.1h
Medical Kit4773,69729.7h
Medical Applicator3438,2202.5h
Motion Spotter42420.3h
Recon Detection Device58332h
Ammunition Package33120.2h
Nano-Armor Kit850,6513.6h
Shield Recharging Field41630.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 3.73s on queries, 3.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.