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The Survivor TUBALCA[LPS] TUBALCA
NC BR 86

KDR: 1.73

Score: 13m

Last Seen: Jun 7th, 2019 9:59 AM
- OFFLINE - 4.1 hour(s)

Battle Rank 101 (86 total) - New Conglomerate on Miller
Level Progress (to 102): 48%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods NC6 Gauss SAW NSX Naginata MGR-L1 Promise M20 Mustang NC1 Gauss Rifle Hornet Missiles Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $715,572 MLG Score: 572
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.351%24.342%5931012046,1211.344980.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.92%0.623B+0.531B+-2.199F--HEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.293C*12.80.101C+39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.773%0.821%455412103,16884719223.73585165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%-0.271C-0.71D-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.6-0.02C+57.2-0.08C+107.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.643%1.764%287112137374904291.50102171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.327A-0.513D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++5.10.593B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.163%2.594%2405120977147411211.6265869%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.977%0.552B+-0.458D-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.408B29.80.253C*40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.386%85.276%2401121348959420.821849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.263A1.182B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+2.20.307C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13m397.2%350 (21k)276 (16.6k)1.7253217,47410,1282.2877286 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121498723.825%13.729%32704:393

7% Combat Medic51% Engineer24% Heavy Assault10% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2016 5:24 PMSep 4th, 2016 12:34 PMJun 10th, 2019 1:00 AM (72d) (PST)Jun 7th, 2019 6:05 AM (74d) (PST)Jun 7th, 2019 5:59 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091066030.3710.2150.0511.8850.104572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5206,34436,17622133113616,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
785.4h/32.7d 5,696 2,399 7,076 88.8k 940 1,502 4,894 33.4m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:465
Deaths:355
KDR:1.310
Accuracy:23.944% C-
HSR:22.796% C
NS-11CB
B+
Kills:274
Deaths:326
KDR:0.840
Accuracy:27.289% B+
HSR:18.248% C-
Kills:739
Deaths (as Engineer):681
Deaths (to Engineers):2,325
KDR:1.08517
Kill Difference:58
Playtime:397.247 hours
Usage:51%
Score:7.246m
Score/min:304
Accuracy (listed only):25.617%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,174
Deaths:818
KDR:1.435
Accuracy:23.165% B+
HSR:22.317% C
NSX Naginata
C
Kills:1,156
Deaths:964
KDR:1.199
Accuracy:20.936% C
HSR:24.914% C-
MGR-L1 Promise
C*
Kills:1,012
Deaths:740
KDR:1.368
Accuracy:22.674% C
HSR:26.285% C*
Kills:3,342
Deaths (as Heavy Assault):2,522
Deaths (to Heavy Assaults):2,545
KDR:1.32514
Kill Difference:820
Playtime:190.099 hours
Usage:24%
Score:2.889m
Score/min:253
Accuracy (listed only):22.258%
HSR (listed only):24.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:465
Deaths:355
KDR:1.310
Accuracy:23.944% C-
HSR:22.796% C
NSX Tengu
C++
Kills:354
Deaths:272
KDR:1.301
Accuracy:37.016% C++
HSR:20.622% C+
NS-11CB
B+
Kills:274
Deaths:326
KDR:0.840
Accuracy:27.289% B+
HSR:18.248% C-
AF-4 Cyclone
C++
Kills:150
Deaths:92
KDR:1.630
Accuracy:26.430% C++
HSR:16% C-
Kills:1,243
Deaths (as Light Assault):1,045
Deaths (to Light Assaults):1,475
KDR:1.18947
Kill Difference:198
Playtime:51.761 hours
Usage:7%
Score:0.750m
Score/min:241
Accuracy (listed only):28.670%
HSR (listed only):19.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:599
Deaths:494
KDR:1.213
Accuracy:28.694% C+
HSR:28.715% D-
NC14 Bolt Driver
A
Kills:489
Deaths:106
KDR:4.613
Accuracy:43.386% A
HSR:85.276% A
NSX Tengu
C++
Kills:354
Deaths:272
KDR:1.301
Accuracy:37.016% C++
HSR:20.622% C+
NS-44 Commissioner AE
C--
Kills:315
Deaths:359
KDR:0.877
Accuracy:26.097% F-
HSR:21.270% C--
AF-4 Cyclone
C++
Kills:150
Deaths:92
KDR:1.630
Accuracy:26.430% C++
HSR:16% C-
NS CandyCannon 3000
D
Kills:96
Deaths:201
KDR:0.478
Accuracy:27.559% D
HSR:19.792% D-
NS-AM7 Archer
C--
Kills:89
Deaths:193
KDR:0.461
Accuracy:55.217% C--
HSR:10.112% D
Kills:2,092
Deaths (as Infiltrator):1,717
Deaths (to Infiltrators):1,476
KDR:1.2184
Kill Difference:375
Playtime:77.648 hours
Usage:10%
Score:1.003m
Score/min:215
Accuracy (listed only):34.914%
HSR (listed only):28.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:887
Deaths:841
KDR:1.055
Accuracy:25.662% B+
HSR:27.734% B**
NSX Tengu
C++
Kills:354
Deaths:272
KDR:1.301
Accuracy:37.016% C++
HSR:20.622% C+
AF-4 Cyclone
C++
Kills:150
Deaths:92
KDR:1.630
Accuracy:26.430% C++
HSR:16% C-
Kills:1,391
Deaths (as Combat Medic):1,205
Deaths (to Combat Medics):932
KDR:1.15436
Kill Difference:186
Playtime:54.863 hours
Usage:7%
Score:0.957m
Score/min:291
Accuracy (listed only):29.702%
HSR (listed only):21.452%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:173
Deaths:71
KDR:2.437
Accuracy:47.868% B**
HSR:13.295% D
NCM1 Scattercannon
B**
Kills:167
Deaths:74
KDR:2.257
Accuracy:49.962% B**
HSR:14.371% C
Kills:340
Deaths (as MAX Suit):72.500
Deaths (to MAX Suits):437
KDR:4.68966
Kill Difference:267.500
Playtime:9.910 hours
Usage:1%
Score:0.182m
Score/min:306
Accuracy (listed only):48.915%
HSR (listed only):13.833%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,358
V. Kills:276 490%
Deaths:146
KDR:9.301
Accuracy:58.721% B**
KPH:102.400 C++
VKPH:20.800 B+
M20 Mustang
C**
Kills:920
V. Kills:845 109%
Deaths:634
KDR:1.451
Accuracy:31.172% C+
KPH:12.800 C+
VKPH:11.700 C**
Hornet Missiles
B**
Kills:786
V. Kills:381 206%
Deaths:117
KDR:6.718
Accuracy:68.602% B**
KPH:55.900 C+
VKPH:27.100 C-
Vortek Rotary
B*
Kills:680
V. Kills:637 107%
Deaths:425
KDR:1.600
Accuracy:33.861% B+
KPH:18.400 C*
VKPH:17.200 B*
M30 Mustang AH
B+
Kills:66
V. Kills:6 N/A
Deaths:16
KDR:4.125
Accuracy:58.657% B+
KPH:31.900 C-
VKPH:2.900 D
Kills:3,810 (1,666 + 0)
Deaths:1,338
KDR:2.848
VKDR:1.603
Vehicle Kills:2,145
Kill Difference:2,472
Playtime:138.497 hours
Usage:18%
Score:2.467m
Score/min:297
Piloting Accuracy:58.657%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:246
V. Kills:229 107%
Deaths:48
KDR:5.125
Accuracy:37.161% C+
KPH:40.700 B+
VKPH:37.900 B**
CAS30 Tank Buster
B
Kills:210
V. Kills:151 138%
Deaths:265
KDR:0.792
Accuracy:48.392% B
KPH:5.800 C
VKPH:4.200 D
L105 Zephyr
A**
Kills:175
V. Kills:70 246%
Deaths:16
KDR:10.938
Accuracy:52.661% A
KPH:58.400 C**
VKPH:23.400 A**
AP30 Shredder
A+
Kills:165
V. Kills:197 83%
Deaths:43
KDR:3.837
Accuracy:37.508% B*
KPH:26.100 C+
VKPH:31.100 A+
Kills:796 (210 + 586)
Deaths:372
KDR:2.140
VKDR:1.739
Vehicle Kills:647
Kill Difference:424
Playtime:51.444 hours
Usage:7%
Score:0.666m
Score/min:216
Piloting Accuracy:48.392%
Gunner Accuracy:37.508%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:73
V. Kills:37 192%
Deaths:3
KDR:24.333
Accuracy:27.136% C
KPH:29.400 A*
VKPH:14.900 A++
Kills:73 (73 + 0)
Deaths:3
KDR:24.333
VKDR:12.333
Vehicle Kills:37
Kill Difference:70
Playtime:2.480 hours
Usage:0%
Score:0.039m
Score/min:262
Driving Accuracy:27.136%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:737
V. Kills:370 199%
Deaths:105
KDR:7.019
Accuracy:54.643% B*
KPH:29.200 B++
VKPH:14.600 A+
Enforcer ML85
B**
Kills:359
V. Kills:361 99%
Deaths:52
KDR:6.904
Accuracy:57.893% A*
KPH:23.400 C+
VKPH:23.500 B**
E540 Halberd
A
Kills:123
V. Kills:54 224%
Deaths:16
KDR:7.688
Accuracy:54.088% A
KPH:27.900 C+
VKPH:12.300 C-
C85 Canister
C+
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:46.261% B++
KPH:58.200 C
VKPH:4.400 C+
Kills:1,272 (737 + 535)
Deaths:175
KDR:7.269
VKDR:4.509
Vehicle Kills:789
Kill Difference:1,097
Playtime:45.942 hours
Usage:6%
Score:0.673m
Score/min:244
Driving Accuracy:54.643%
Gunner Accuracy:46.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 1,6341,3581469.301B7.5858.721%B**1.105%C++102.1C++20.8B+37413.3h13.8B+23.5B+
NC6 Gauss SAW 1,1901,1748181.435C**0.2923.165%B+22.317%C35.5C*N/A9833.1h9.2B+39.9B+
NSX Naginata 1,1671,1569641.199C+0.5320.936%C24.914%C-32.2CN/A7735.9h13C+62.2C++
MGR-L1 Promise 1,0371,0127401.368C+0.3622.674%C26.285%C*29.8C-N/A8734h14.3C*62.9C*
M20 Mustang 1,7659206341.451C+0.2731.172%C+N/A12.8C+11.7C**23172.1h107.1C*343.5C*
NC1 Gauss Rifle 9038878411.055C++0.6725.662%B+27.734%B**25.1C++N/A7035.3h12.3B47.8B+
Hornet Missiles 1,1677861176.718C**4.9968.602%B**2.672%B**55.7C+27C-60914.1h8.6B+12.6B*
Titan-150 HEAT 1,1077371057.019B+5.2954.643%B*1.764%D29.1B++14.6A+23525.3h5.1C++9.3B+
NC05 Jackhammer 6876834321.581B0.1447.379%B14.934%C+41.9C+N/A13616.3h4.6B9.8B+
Vortek Rotary 1,3176804251.6C+0.1333.861%B+1.029%D18.4C*17.2B*28637h68.2B201.5B+
NSX Tomoe 6035994941.213C0.5128.694%C+28.715%D-30.3CN/A7519.8h16.3C56.8C+
NC14 Bolt Driver 4914891064.613A++2.8943.386%A85.276%A27.2C**N/A6718h2.2B++5.1B*
NSX Tanto 4734653551.31C*0.4223.944%C-22.796%C22CN/A5321.1h12.4B51.7C++
NC05 Jackhammer AE 4114102881.424C+0.3043.269%D15.122%C34.2DN/A8012h4.4C*10.2C+
Enforcer ML85 720359526.904B+5.1857.893%A*N/A23.3C+23.4B**27615.4h16.9D*29.1B
NSX Tengu 3583542721.301C++0.4237.016%C++20.622%C+30CN/A9111.8h15.1C40.7C++
Shrike 5283432581.329B**0.4054.055%C2.915%C++28.3B15.3B+23812.1h6.2C**11.4C*
NS-44 Commissioner AE 3203153590.877C0.8526.097%F-21.27%C--15.8D--N/A4919.9h3.5C++13.4D
NS-11CB 2792743260.84C0.8927.289%B+18.248%C-5.6D-N/A1948.8h26.3F-96.5D
C150 Dalton 475246485.125C+3.4037.161%C+N/A41B+38.2B**5136h3.6B+9.7B+
CAS30 Tank Buster 3612102650.792C0.9348.392%BN/A5.8C4.2D7536.1h84.4C174.4C
C-4 2271831311.397C+0.3331.114%B**N/A76.3C+18.3D5482.4h1.3B+4.3B++
The Slasher 1841776,5760.027C-1.7015.446%D**9.04%C0.5C-N/A2345.8h2B+12.8C+
L105 Zephyr 2451751610.938C++9.2152.661%AN/A58.3C**23.3A**4793h6.4C++12.1B+
NCM1 Scattercannon 176173712.437C+0.7147.868%B**13.295%D35.3C+N/A984.9h7.3D15.2B+
NCM1 Scattercannon 169167742.257B+0.5349.962%B**14.371%C26.9C**N/A916.2h8C+15.9B+
AP30 Shredder 362165433.837C2.1137.508%B*2.424%C**26.2C+31.3A+6116.3h92.2C+245.8B
AF-4 Cyclone 153150921.63C**0.1026.43%C++16%C-33.3C+N/A1024.5h9B*34.2B+
Hawk GD-68 2371261310.962B+0.7665.112%B+N/A13.1C11.6C**1579.6h7.6B11.7B+
E540 Halberd 177123167.688C++5.9654.088%A4.878%B**28C+12.3C-2054.4h6C+11.1B+
Tank Mine 183111343.265B1.5440.317%B+N/A92.5C60C+7941.2h2.1C5.1B++
Fatestealer 102101931.086S0.6427.834%D-17.822%C--27.3C+N/A513.7h2.2B+7.9C
NS CandyCannon 3000 96962010.478C1.2527.559%D19.792%D-11.4C-N/A248.4h5C+18.2C+
NS Annihilator 14591631.444A*0.2879.502%CN/A12.8B+7.6C1297.1h10.5B+13.2B+
NS-AM7 Archer 135891930.461C+1.2655.217%C--10.112%D3.2D-1.7D2227.4h23.8C+43.2C
NSX Masamune 111811020.794C+0.9349.975%D-1.235%D21.3C--7.9C--983.8h12.3C++24.6C+
MANA Anti-Personnel Turret 7979451.756N/A0.0324.022%UN/A790UN/A1393100.1h16.9T*70.2T*
Skyguard 11073324.333S22.6127.136%CN/A29.2A*14.8A++2622.5h52.2A++192.4A
M60-A Bulldog 10871193.737C2.0145.681%B**2.817%A+24.5C--12.8A++2492.9h8.8F--19.2C+
M30 Mustang AH 7266164.125C+2.4058.657%B+N/A31.4C-2.9D1682.1h9.4C++16C*
Frag Grenade 5959159N/A57.2755.448%AN/A590B+N/A21840.1h3.9C++7B+
M20 Drake 12655341.618C-0.1133.365%B+N/A12.5D16.1C+2534.4h83.8C+251.3C*
C85 Canister 5753226.5B++24.7746.261%B++11.321%C--58.9C4.4C+1360.9h6.9B14.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3445,0834.1h
Spawn Beacon75790.5h
AE Nano-Armor Kit185281,71745.3h
AE Medical Applicator21388,8967.6h
Nanite Revive Grenade07700.2h
Medical Kit1001,5303.7h
Spitfire Auto-Turret0820.1h
Motion Spotter102,0021.7h
Deconstruction Tool01,4310.2h
Ammunition Package142,8751.1h
Anti-Infantry MANA Turret12810.5h
Medical Applicator194,6880.5h
Nano-Repair Grenade04850.1h
Snowman Soldier42480.2h
L-24R Spur0730h
Shield Recharging Field115070.2h
Recon Detection Device151,5062.5h

Check the help document for the dictionary if you want to learn more about words used here.


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