Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,214)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (91 days). The data shown below may not be accurate.

The Survivor TUBALCA[LPS] TUBALCA
NC BR 105

KDR: 1.77

Score: 21.4m

Last Seen: Sep 8th, 2019 1:34 PM
- OFFLINE - 2194 hour(s)

Battle Rank 113 (105 total) - New Conglomerate on Miller
Level Progress (to 114): 77%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods MGR-L1 Promise NC6 Gauss SAW NSX Naginata Titan-150 HEAT M20 Mustang NC05 Jackhammer NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TUBALCA



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $676,791 MLG Score: 541
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.419%23.933%5841212157,3581.170910.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.991%0.624B+0.449B-2.217F--HEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.272C*13.20.075C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.188%0.75%470512223,866101121243.82016182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.703%-0.222C-0.768D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1520.063C+53.5-0.006C+98.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.923%1.053%415212251,5196789152.24041166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.666%1.152B**-0.952D---1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.60.63B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.417%3.721%365912181,66664413342.58295125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%0.388C**-0.188C0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.519B+23.40.418B34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.542%87.194%3651122689888961.00899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.592A+1.302A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.10.357C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.4m461.1%398 (23.9k)318 (19.1k)1.7735325,07614,1392.31898105 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227135523.197%13.347%31004:464

7% Combat Medic54% Engineer21% Heavy Assault10% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2016 5:24 PMSep 4th, 2016 12:34 PMOct 8th, 2019 3:09 PM (61d) (PST)Sep 8th, 2019 11:41 AM (91d) (PST)Sep 8th, 2019 9:34 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6841085760.3730.2100.0502.1660.096541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0666,46134,60522133130619,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1119.9h/46.7d 7,712 3,347 17,493 145.5k 1,289 2,194 6,482 46m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:612
Deaths:597
KDR:1.025
Accuracy:24.214% C
HSR:23.203% C
NS-11CB
B+
Kills:306
Deaths:370
KDR:0.827
Accuracy:27.044% B+
HSR:18.627% C
GD-7F
C+
Kills:111
Deaths:111
KDR:1
Accuracy:23.265% C
HSR:20.721% C+
Kills:1,029
Deaths (as Engineer):1,078
Deaths (to Engineers):3,116
KDR:0.95455
Kill Difference:49
Playtime:602.376 hours
Usage:54%
Score:13.817m
Score/min:382
Accuracy (listed only):24.841%
HSR (listed only):20.850%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C**
Kills:1,179
Deaths:891
KDR:1.323
Accuracy:22.074% C
HSR:27.057% C**
NC6 Gauss SAW
B+
Kills:1,174
Deaths:818
KDR:1.435
Accuracy:23.165% B+
HSR:22.317% C
NSX Naginata
C
Kills:1,156
Deaths:964
KDR:1.199
Accuracy:20.936% C
HSR:24.914% C-
NSX-P Naginata
C+
Kills:245
Deaths:245
KDR:1
Accuracy:19.160% D
HSR:27.755% C+
Kills:3,754
Deaths (as Heavy Assault):2,918
Deaths (to Heavy Assaults):3,472
KDR:1.2865
Kill Difference:836
Playtime:239.440 hours
Usage:21%
Score:3.573m
Score/min:249
Accuracy (listed only):21.334%
HSR (listed only):25.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:612
Deaths:597
KDR:1.025
Accuracy:24.214% C
HSR:23.203% C
NSX Tengu
C*
Kills:504
Deaths:438
KDR:1.151
Accuracy:36.074% C+
HSR:22.421% C*
AF-4 Cyclone
C
Kills:350
Deaths:255
KDR:1.373
Accuracy:23.135% C--
HSR:16.857% C
NS-11CB
B+
Kills:306
Deaths:370
KDR:0.827
Accuracy:27.044% B+
HSR:18.627% C
GD-7F
C+
Kills:111
Deaths:111
KDR:1
Accuracy:23.265% C
HSR:20.721% C+
Kills:1,883
Deaths (as Light Assault):1,771
Deaths (to Light Assaults):2,205
KDR:1.06324
Kill Difference:112
Playtime:72.764 hours
Usage:6%
Score:1.041m
Score/min:238
Accuracy (listed only):26.746%
HSR (listed only):20.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:898
Deaths:160
KDR:5.613
Accuracy:45.542% A+
HSR:87.194% A+
NSX Tomoe
C+
Kills:639
Deaths:542
KDR:1.179
Accuracy:28.218% C+
HSR:28.952% D
NSX Tengu
C*
Kills:504
Deaths:438
KDR:1.151
Accuracy:36.074% C+
HSR:22.421% C*
NS-44 Commissioner AE
C
Kills:394
Deaths:479
KDR:0.823
Accuracy:27.436% F
HSR:23.350% C
AF-4 Cyclone
C
Kills:350
Deaths:255
KDR:1.373
Accuracy:23.135% C--
HSR:16.857% C
NS-AM7 Archer
C+
Kills:176
Deaths:519
KDR:0.339
Accuracy:58.177% C+
HSR:7.955% D--
Soldier Soaker
D--
Kills:136
Deaths:130
KDR:1.046
Accuracy:25.381% D--
HSR:8.088% D--
NS CandyCannon 3000
D
Kills:96
Deaths:201
KDR:0.478
Accuracy:27.511% D
HSR:19.792% D-
Ectoblaster
F
Kills:60
Deaths:121
KDR:0.496
Accuracy:21.916% F
HSR:1.667% F-
Kills:3,253
Deaths (as Infiltrator):2,845
Deaths (to Infiltrators):2,099
KDR:1.14341
Kill Difference:408
Playtime:108.853 hours
Usage:10%
Score:1.347m
Score/min:206
Accuracy (listed only):32.599%
HSR (listed only):24.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:953
Deaths:952
KDR:1.001
Accuracy:25.617% B+
HSR:28.017% B**
NSX Tengu
C*
Kills:504
Deaths:438
KDR:1.151
Accuracy:36.074% C+
HSR:22.421% C*
AF-4 Cyclone
C
Kills:350
Deaths:255
KDR:1.373
Accuracy:23.135% C--
HSR:16.857% C
Carnage AR
C
Kills:308
Deaths:309
KDR:0.997
Accuracy:24.036% C
HSR:17.208% D
Kills:2,115
Deaths (as Combat Medic):1,954
Deaths (to Combat Medics):1,228
KDR:1.0824
Kill Difference:161
Playtime:74.041 hours
Usage:7%
Score:1.268m
Score/min:285
Accuracy (listed only):27.215%
HSR (listed only):21.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:338
Deaths:151
KDR:2.238
Accuracy:48.843% B**
HSR:15.681% C+
NCM1 Scattercannon
A
Kills:290
Deaths:154
KDR:1.883
Accuracy:51.253% A
HSR:14.138% C
Kills:628
Deaths (as MAX Suit):152.500
Deaths (to MAX Suits):674
KDR:4.11803
Kill Difference:475.500
Playtime:16.635 hours
Usage:1%
Score:0.345m
Score/min:346
Accuracy (listed only):50.048%
HSR (listed only):14.909%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,461
V. Kills:294 495%
Deaths:154
KDR:9.487
Accuracy:58.664% B**
KPH:103.600 C*
VKPH:20.800 B+
M20 Mustang
C**
Kills:1,002
V. Kills:888 113%
Deaths:694
KDR:1.444
Accuracy:31.002% C+
KPH:13.100 C+
VKPH:11.600 C**
Hornet Missiles
B**
Kills:786
V. Kills:381 206%
Deaths:117
KDR:6.718
Accuracy:68.575% B**
KPH:55.900 C
VKPH:27.100 C--
Vortek Rotary
B++
Kills:725
V. Kills:664 109%
Deaths:459
KDR:1.580
Accuracy:33.808% B+
KPH:18.500 C++
VKPH:17 B++
M30 Mustang AH
B+
Kills:361
V. Kills:35 N/A
Deaths:61
KDR:5.918
Accuracy:59.489% B+
KPH:50.500 C+
VKPH:4.900 C+
M20 Kestrel
C++
Kills:120
V. Kills:69 171%
Deaths:
KDR:
Accuracy:30.244% C+
KPH:22.100 C++
VKPH:12.700 C+
M202 Wyrm
C--
Kills:93
V. Kills:54 169%
Deaths:
KDR:
Accuracy:52.182% C+
KPH:60.300 D
VKPH:35 C--
Kills:4,548 (2,208 + 0)
Deaths:1,485
KDR:3.063
VKDR:1.606
Vehicle Kills:2,385
Kill Difference:3,063
Playtime:158.014 hours
Usage:14%
Score:2.767m
Score/min:292
Piloting Accuracy:30.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:400
V. Kills:320 125%
Deaths:53
KDR:7.547
Accuracy:37.790% C+
KPH:46 B+
VKPH:36.800 B*
CAS30 Tank Buster
C*
Kills:317
V. Kills:215 147%
Deaths:329
KDR:0.964
Accuracy:47.745% C*
KPH:6.700 C
VKPH:4.600 D
AP30 Shredder
B**
Kills:205
V. Kills:222 92%
Deaths:44
KDR:4.659
Accuracy:37.755% B++
KPH:28.100 C+
VKPH:30.400 B**
L105 Zephyr
A*
Kills:175
V. Kills:70 246%
Deaths:16
KDR:10.938
Accuracy:52.661% A
KPH:58.400 C**
VKPH:23.400 A*
Dual-75 Duster
B**
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:36.137% C-
KPH:117.400 B**
VKPH:6.400 B
Kills:1,152 (317 + 835)
Deaths:443
KDR:2.600
VKDR:1.874
Vehicle Kills:830
Kill Difference:709
Playtime:66.645 hours
Usage:6%
Score:0.844m
Score/min:211
Piloting Accuracy:47.745%
Gunner Accuracy:36.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:212
V. Kills:105 200%
Deaths:11
KDR:19.273
Accuracy:28.427% C+
KPH:26.400 A++
VKPH:13.100 B**
Kills:212 (212 + 0)
Deaths:11
KDR:19.273
VKDR:9.545
Vehicle Kills:105
Kill Difference:201
Playtime:8.019 hours
Usage:1%
Score:0.094m
Score/min:196
Driving Accuracy:28.427%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:1,070
V. Kills:525 203%
Deaths:141
KDR:7.589
Accuracy:53.342% B++
KPH:29.400 B++
VKPH:14.400 A
Titan-150 AP
A
Kills:449
V. Kills:220 203%
Deaths:15
KDR:29.933
Accuracy:51.458% C++
KPH:39.300 A
VKPH:19.300 B**
Enforcer ML85
B**
Kills:393
V. Kills:377 104%
Deaths:54
KDR:7.278
Accuracy:58.007% A*
KPH:23.800 C++
VKPH:22.800 B**
E540 Halberd
B*
Kills:164
V. Kills:68 238%
Deaths:16
KDR:10.250
Accuracy:51.223% B*
KPH:27.800 C+
VKPH:11.500 D
Titan-150 HESH
A++
Kills:118
V. Kills:39 295%
Deaths:
KDR:
Accuracy:44.828% C
KPH:47.100 B
VKPH:15.600 A++
C85 Canister
C+
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:46.261% B++
KPH:58.200 C
VKPH:4.400 C+
Kills:2,247 (1,637 + 610)
Deaths:228
KDR:9.855
VKDR:5.408
Vehicle Kills:1,233
Kill Difference:2,019
Playtime:73.639 hours
Usage:7%
Score:1.228m
Score/min:278
Driving Accuracy:44.828%
Gunner Accuracy:46.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:162
V. Kills: N/A
Deaths:1
KDR:162
Accuracy:19.868% C
KPH:93.900 C
VKPH:0 F-
E540 Halberd-H
B**
Kills:156
V. Kills:38 400%
Deaths:4
KDR:39
Accuracy:55.275% C+
KPH:63.900 B**
VKPH:15.600 D
Kills:318 (0 + 318)
Deaths:5
KDR:63.600
VKDR:7.600
Vehicle Kills:38
Kill Difference:313
Playtime:4.165 hours
Usage:0%
Score:0.063m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:55.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:54
V. Kills:17 300%
Deaths:8
KDR:6.750
Accuracy:51.572% A+
KPH:20.800 C+
VKPH:6.500 C
Kills:54 (0 + 54)
Deaths:8
KDR:6.750
VKDR:2.125
Vehicle Kills:17
Kill Difference:46
Playtime:2.599 hours
Usage:0%
Score:0.040m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:51.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 1,7551,4611549.487C**7.7158.664%B**1.027%C+103.6C*20.9B+37814.1h14.1B+24B+
MGR-L1 Promise 1,2041,1798911.323C+0.4522.074%C27.057%C**30.1C-N/A9539.2h14.3C*65C++
NC6 Gauss SAW 1,1901,1748181.435C*0.3423.165%B+22.317%C35.4C*N/A10333.2h9.2B+39.9B+
NSX Naginata 1,1671,1569641.199C+0.5720.936%C24.914%C-32.2CN/A7835.9h13C+62.2C++
Titan-150 HEAT 1,5951,0701417.589B+5.8253.342%B++1.215%D--29.4B++14.4A23436.4h5.1C++9.6B+
M20 Mustang 1,8901,0026941.444C+0.3331.002%C+N/A13.1C+11.6C**23276.6h106.6C++343.8C*
NC05 Jackhammer 9699596661.44C*0.3346.961%B15.016%C+43.2C+N/A14122.2h4.9C*10.5C**
NC1 Gauss Rifle 9729539521.001C+0.7725.617%B+28.017%B**24.5C+N/A7038.9h12.7C*49.5B+
NC14 Bolt Driver 9048981605.613A++3.8445.542%A+87.194%A+29.2B+N/A6930.8h2.1B*4.5B**
Hornet Missiles 1,1677861176.718C*4.9468.575%B**2.672%B**55.7C27C--61714.1h8.6B+12.6B*
Vortek Rotary 1,3897254591.58C+0.1933.808%B+N/A18.5C++17B++28339.1h69.6C*205.9B
NSX Tomoe 6436395421.179C0.5928.218%C+28.952%D27.4C-N/A6923.3h16.4C58.1C+
NSX Tanto 6266125971.025C+0.7524.214%C23.203%C20.1C-N/A5030.5h13.5C++55.9C++
NSX Tengu 5115044381.151C+0.6236.074%C+22.421%C*27.4CN/A8318.4h14.7C+40.7C++
Titan-150 AP 6694491529.933M+28.1651.458%C++N/A39.4A19.3B**45111.4h3.4B*6.6B**
Shrike 6444153201.297B**0.4853.725%C2.41%C28.4B15.7B+24414.6h6.2B11.5C*
C-4 5064152741.515C++0.2631.625%B*N/A101.2B22.2C--6094.1h1.2B+3.9B++
NC05 Jackhammer AE 4114102881.424C+0.3543.269%D15.122%C34.2DN/A8012h4.4C*10.2C+
C150 Dalton 720400537.547C++5.7737.79%C+N/A46B+36.8B*5408.7h3.2B+8.4B++
NS-03 Thumper 4193963141.261B**0.5123.276%D*1.263%D29.1C+1.7B++6913.6h6.5B+27.8C+
NS-44 Commissioner AE 3993944790.823C0.9527.436%F23.35%C13.8D--N/A4328.5h3.6C+13D
Enforcer ML85 770393547.278B+5.5058.007%A*N/A23.8C++22.8B**28116.5h16.6D--28.6B+
M30 Mustang AH 396361615.918C+4.1459.489%B+N/A50.8C+4.9C+2137.1h12.3C20.7C+
AF-4 Cyclone 3553502551.373C++0.4023.135%C--16.857%C38.5C++N/A1159.1h10.7C*46.1C++
NCM1 Scattercannon 3443381512.238C+0.4648.843%B**15.681%C+37.6C+N/A1199h7.1C14.4B+
CAS30 Tank Buster 5323173290.964C0.8147.745%C*N/A6.7C4.6D7347.2h77.1C161.5C+
Carnage AR 3183083090.997C+0.7824.036%C17.208%D29.6C+1A8610.4h16.5D-68.7C
NS-11CB 3143063700.827C0.9527.044%B+18.627%C6.1D-N/A2050.1h25.2F-93.2D
NCM1 Scattercannon 2932901541.883C++0.1151.253%A14.138%C28.2BN/A10110.3h8.7C+16.9B+
NSX-P Naginata 2542452451C0.7719.16%D27.755%C+24.5DN/A7210h17D88.8D
MANA Anti-Personnel Turret 2132131251.704N/A0.0725.018%UN/A2130UN/A3381900.1h18.3T*73.3T*
Skyguard 3172121119.273S17.5028.427%C+N/A26.5A++13.1B**1968h61.3A+215.6B**
AP30 Shredder 427205444.659C2.8937.755%B++2.439%C**28.1C+30.4B**5987.3h86.8C+229.9B+
Orbital Strike Uplink 2822051205N/A203.23635.135%UN/A512.5U192.5U19610.4h1.1T*0.2T*
Tank Mine 303198414.829B**3.0639.155%BN/A123.8C**65.6C++9061.6h1.7B4.4B**
The Slasher 1951858,8410.021D1.7514.51%D**8.649%C0.4C--N/A1442.1h2B13.7C
NS-AM7 Archer 2611765190.339C1.4358.177%C+7.955%D--2.7D-1.3D-2064.3h23.9C+41.1C+
L105 Zephyr 2451751610.938C++9.1652.661%AN/A58.3C**23.3A*4843h6.4C++12.1B+
E540 Halberd 2321641610.25B8.4851.223%B*4.268%B*27.8C+11.5D2115.9h6C+11.7B+
M12 Kobalt-H 1621621162U160.2319.868%C22.84%B**95.3CN/A2561.7h16.9C+85C+
E540 Halberd-H 194156439M*37.2355.275%C+N/A65B**15.8D2512.4h4.6B++8.4B++
Hawk GD-68 2771521720.884B0.8962.882%C++N/A13.7C+11.3C*16211.1h7.2B+11.4B+
Soldier Soaker 1401361301.046C+0.7325.381%D--8.088%D--42.5C+1.3C*1193.2h5.9C*23.1C
Frag Grenade 1281271127N/A125.2351.661%B*N/A635B++5D20860.2h3.6C**6.9B+
M20 Kestrel 1891201120U118.2330.244%C+N/A22.2C++12.8C+2055.4h85.3C**282B
Titan-150 HESH 1571181118S116.2344.828%CN/A47.2B15.6A++3202.5h3.5C+7.9C+
NS Annihilator 186116801.45A*0.3279.585%CN/A13B++7.9C+1298.9h10.3B+12.9B+
GD-7F 1131111111C+0.7723.265%C20.721%C+34.7C++N/A1583.2h12.7B54.4C*
Fatestealer 102101931.086S0.6927.834%D-17.822%C--27.3C+N/A513.7h2.2B7.9C
NS CandyCannon 3000 96962010.478C1.3027.511%D19.792%D-11.4C--N/A248.4h5C+18.3C+
Sticky Grenade 9996196N/A94.2359.736%B++N/A960C+30A32860.1h1.9B+3.2B+
M202 Wyrm 14793193S91.2352.182%C+2.151%C+62D36C-4191.5h55.3C105.9C
Bouncing Betty 9189243.708C+1.9339.779%C-N/A98.9C--2.2A++3370.9h2.4D**6.1D--
NSX Masamune 111811020.794C+0.9849.975%D-1.235%D21.3C--7.9C--983.8h12.3C++24.6C+
M60-A Bulldog 12179194.158C2.3842.348%B++2.532%B**23.2D12.4A2243.4h8.7F--20.6C
M60-A Bulldog 8170170A++68.2353.119%B++1.429%D46.7B+7.3B**2421.5h12.3F*23.1D*
Ectoblaster 61601210.496C1.2821.916%F1.667%F-14.6D-N/A464.1h21.6C+98.5D--
M20 Drake 13057341.676D0.1033.25%BN/A12.7D16.2C+2524.5h82C246.7C+
Dual-75 Duster 5855155M++53.2336.137%C-N/A110B**6C*3020.5h5B++13.8B+
M20 Basilisk 715486.75A++4.9851.572%A+1.852%F20.8C+6.5C2572.6h147D**285.1C+
C85 Canister 5753226.5B+24.7346.261%B++11.321%D58.9C4.4C+1360.9h6.9B+14.9B+
Anti-Vehicle Grenade 7152152N/A50.2351.332%C++N/A260C--95C+15450.2h8.2D--15.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5372,2296.7h
Spawn Beacon139520.9h
AE Nano-Armor Kit468428,98263.3h
AE Medical Applicator255106,8659.6h
Nanite Revive Grenade08670.2h
Medical Kit1251,9714.7h
Rampart Wall2721h
Motion Spotter112,2381.9h
Deconstruction Tool01,4310.2h
Xiphos Anti-Personnel Tower0690.7h
Welding Device17980.1h
Spitfire Auto-Turret76820.7h
Ammunition Package174,3751.5h
Anti-Infantry MANA Turret106151h
Medical Applicator194,6880.5h
Nano-Repair Grenade08850.2h
Snowman Soldier42480.2h
Solid Wall1560.5h
L-24R Spur0730h
Recon Detection Device192,1304h
Shield Recharging Field125170.2h
Orbital Strike Target Designator23672.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 2.43s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.