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Lt. Commander Loyal Soldier TWA1401171[HuTr] TWA1401171
TR BR 47

KDR: 0.56

Score: 1.6m

Last Seen: Aug 16th, 2019 11:29 AM
- OFFLINE - 183.3 hour(s)

Battle Rank 47 - Terran Republic on Cobalt - Outfit Member of Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 16
Level Progress (to 48): 43%
Level 100 Progress: 8% 2165h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH AS16 NightHawk FA1 Barrage T9 CARV T5 AMC Spear Anti-Vehicle Phalanx Turret Tank Mine T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-42,534 MLG Score: -34
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.85%15.207%150312112170.1142710.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.256%-2.2F---0.861D--0.442BHEAD ++ (~10.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.9-1.899F-21.3-0.489D194.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.839%1.289%196312115432781161.94624464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.823%-1.725F-0.14C++-1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21-0.569D6.1-0.123C+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.515%12.654%021212569109145.17273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.702%-1.049D*-0.503D-1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.178C4.60.077C+13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 16
1.6m582.6%133 (8k)127 (7.6k)0.5634592,1313,7820.68112147 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214818.96%7.977%7103:200

18% Combat Medic48% Engineer27% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 12:45 PMOct 11th, 2017 7:19 PMAug 21st, 2019 6:25 PM (2d) (PST)Aug 16th, 2019 8:16 AM (8d) (PST)Aug 16th, 2019 7:29 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2591561030.1690.3000.0141.1600.030-34

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,5139,3536,160101817027,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.8h/8.7d 445 170 877 14.6k 289 502 375 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:89
Deaths:419
KDR:0.212
Accuracy:8.269% F--
HSR:15.730% D*
Kills:89
Deaths (as Heavy Assault):419
Deaths (to Heavy Assaults):966
KDR:0.21241
Kill Difference:330
Playtime:56.295 hours
Usage:27%
Score:0.343m
Score/min:102
Accuracy (listed only):8.269%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):744
KDR:0
Kill Difference:UNR
Playtime:9.252 hours
Usage:4%
Score:0.045m
Score/min:82
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C--
Kills:305
Deaths:437
KDR:0.698
Accuracy:24.648% D**
HSR:12.459% C--
FA1 Barrage
C--
Kills:264
Deaths:570
KDR:0.463
Accuracy:26.634% D**
HSR:12.879% C--
T5 AMC
D--
Kills:67
Deaths:279
KDR:0.240
Accuracy:10.893% F*
HSR:14.925% D--
Kills:636
Deaths (as Light Assault):1,286
Deaths (to Light Assaults):564
KDR:0.49456
Kill Difference:650
Playtime:2.723 hours
Usage:1%
Score:0.003m
Score/min:18
Accuracy (listed only):20.725%
HSR (listed only):13.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C--
Kills:305
Deaths:437
KDR:0.698
Accuracy:24.648% D**
HSR:12.459% C--
FA1 Barrage
C--
Kills:264
Deaths:570
KDR:0.463
Accuracy:26.634% D**
HSR:12.879% C--
T5 AMC
D--
Kills:67
Deaths:279
KDR:0.240
Accuracy:10.893% F*
HSR:14.925% D--
Kills:636
Deaths (as Engineer):1,286
Deaths (to Engineers):856
KDR:0.49456
Kill Difference:650
Playtime:100.576 hours
Usage:48%
Score:0.702m
Score/min:116
Accuracy (listed only):20.725%
HSR (listed only):13.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C--
Kills:305
Deaths:437
KDR:0.698
Accuracy:24.648% D**
HSR:12.459% C--
FA1 Barrage
C--
Kills:264
Deaths:570
KDR:0.463
Accuracy:26.634% D**
HSR:12.879% C--
T1 Cycler
D--
Kills:61
Deaths:179
KDR:0.341
Accuracy:13.293% F-
HSR:14.754% D--
Kills:630
Deaths (as Combat Medic):1,186
Deaths (to Combat Medics):355
KDR:0.5312
Kill Difference:556
Playtime:37.423 hours
Usage:18%
Score:0.483m
Score/min:215
Accuracy (listed only):21.525%
HSR (listed only):13.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):156
KDR:0
Kill Difference:UNR
Playtime:1.807 hours
Usage:1%
Score:0.017m
Score/min:153
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:54
V. Kills:27 193%
Deaths:39
KDR:1.385
Accuracy:23.366% F
KPH:8.700 D*
VKPH:4.400 D-
Kills:54 (54 + 0)
Deaths:39
KDR:1.385
VKDR:0.692
Vehicle Kills:27
Kill Difference:15
Playtime:6.183 hours
Usage:3%
Score:0.029m
Score/min:77
Driving Accuracy:23.366%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:435
V. Kills:58 N/A
Deaths:6
KDR:72.500
Accuracy:36.375% D
KPH:58.100 B+
VKPH:7.800 C
P2-120 HEAT
F
Kills:54
V. Kills:22 235%
Deaths:30
KDR:1.800
Accuracy:22.910% F-
KPH:6.500 F
VKPH:2.700 F-
Kills:489 (489 + 0)
Deaths:36
KDR:13.583
VKDR:2.222
Vehicle Kills:80
Kill Difference:453
Playtime:15.740 hours
Usage:8%
Score:0.111m
Score/min:118
Driving Accuracy:22.910%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 493435672.5S71.9436.375%DN/A58B+7.7C1707.5h4.1B+11.2C**
AS16 NightHawk 3123054370.698C0.1324.648%D**12.459%C--16.6DN/A6318.4h4.7C+19.1D-
FA1 Barrage 2712645700.463C0.1026.634%D**12.879%C--14.8DN/A6417.8h4.6B+17.1C
T9 CARV 94894190.212D0.358.269%F--15.73%D*4.4D*N/A1920.1h24.8F*299.6T*
T5 AMC 70672790.24D0.3210.893%F*14.925%D--5.7D--N/A1711.7h18.5D-169.9F*
Spear Anti-Vehicle Phalanx Turret 9062125.167C4.6026.291%F-1.613%D*20D*9D*1173.1h10.9C-41.5F-
Tank Mine 9262610.333M**9.7723.193%DN/A124B60C+6190.5h1.2B**5.4B+
T1 Cycler 62611790.341D0.2213.293%F-14.754%D--9.5D--N/A416.4h19.2D*144.2F--
C75 Viper 8154391.385C--0.8223.366%F1.852%B+8.7D*4.4D-776.2h19.1D81.9F--
P2-120 HEAT 7654301.8C--1.2422.91%F-3.704%B+6.5F2.7F-708.3h9C--39.2F*
Chainblade 53523,6570.014C0.5513.408%D*N/A0.4CN/A1141.2h2.3B+17.2C

Consumables
  Name Deaths Consumed Time Equipped
G20 Vulcan-H0800h
Spawn Beacon61460.2h
Nano-Armor Kit11881,11511.9h
Nanite Revive Grenade01200h
Medical Applicator20436,9485.2h
Spitfire Auto-Turret0950.1h
Ammunition Package31910.3h
Anti-Infantry MANA Turret11500.3h
AP30 Shredder01420h
Recon Detection Device6610.2h
Hellfire Rocket Pods0720h
M20 Drake02330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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