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Immortal Primus TXclone[PLiF] TXclone
VS BR 69

KDR: 1.82

Score: 4.3m

Last Seen: May 24th, 2020 1:17 AM
- OFFLINE - 107.2 hour(s)

Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Leader of Peoples Liberation Front[PLiF] Peoples Liberation Front
VS outfit on Emerald

Members: 1
Level Progress (to 70): 84%
Level 100 Progress: 23% 1323h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M12 Kobalt NS-61 Emissary Proximity Mine NS-44 Commissioner M60-G Bulldog Eridani SX5 Hunter QCX Thanatos VE70
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.336%20.978%594512782,1260.946150.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.651%0.821B++-0.334C--2.421F*HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.565B+10.20.424B25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.188%12.346%01128224315431.57792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.29C-0.474D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.075C+5.4-0.11C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Peoples Liberation Front[PLiF] Peoples Liberation Front
VS outfit on Emerald

Members: 1
4.3m571.6%184 (11k)165 (9.9k)1.81727,5454,1521.9963969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128355019.95%15.07%30106:151

8% Heavy Assault89% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 5:06 PMApr 27th, 2020 1:53 PMMay 27th, 2020 8:48 PM (11h) (PST)May 23rd, 2020 11:22 PM (4d) (PST)May 23rd, 2020 9:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
306762300.2920.1600.0441.8060.024335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3584,53613,8221710310819,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
431.3h/18d 744 1,137 2,891 46.7k 324 1,466 631 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:115
Deaths:314
KDR:0.366
Accuracy:18.416% D
HSR:19.130% D-
Kills:115
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):1,098
KDR:0.36624
Kill Difference:199
Playtime:35.484 hours
Usage:8%
Score:0.220m
Score/min:103
Accuracy (listed only):18.416%
HSR (listed only):19.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:364
Deaths:656
KDR:0.555
Accuracy:24.229% D
HSR:15.385% D
Thanatos VE70
C
Kills:243
Deaths:448
KDR:0.542
Accuracy:38.188% C
HSR:12.346% D-
Kills:607
Deaths (as Light Assault):1,104
Deaths (to Light Assaults):657
KDR:0.54982
Kill Difference:497
Playtime:3.448 hours
Usage:1%
Score:0.022m
Score/min:106
Accuracy (listed only):31.208%
HSR (listed only):13.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:1,029
Deaths:922
KDR:1.116
Accuracy:30.804% B+
HSR:23.324% B**
NS-44 Commissioner
B+
Kills:553
Deaths:935
KDR:0.591
Accuracy:42.715% B+
HSR:19.530% C--
Eridani SX5
D
Kills:364
Deaths:656
KDR:0.555
Accuracy:24.229% D
HSR:15.385% D
Kills:1,946
Deaths (as Infiltrator):2,513
Deaths (to Infiltrators):689
KDR:0.77437
Kill Difference:567
Playtime:385.843 hours
Usage:89%
Score:3.954m
Score/min:171
Accuracy (listed only):32.583%
HSR (listed only):19.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:243
Deaths:448
KDR:0.542
Accuracy:38.188% C
HSR:12.346% D-
Eidolon VE33
B+
Kills:65
Deaths:117
KDR:0.556
Accuracy:24.049% D
HSR:30.769% B+
Kills:308
Deaths (as Engineer):565
Deaths (to Engineers):693
KDR:0.54513
Kill Difference:257
Playtime:5.706 hours
Usage:1%
Score:0.066m
Score/min:193
Accuracy (listed only):31.119%
HSR (listed only):21.557%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,852
V. Kills:135 N/A
Deaths:
KDR:
Accuracy:15.489% D
KPH:74.800 C+
VKPH:3.500 C+
M60-G Bulldog
S
Kills:487
V. Kills:253 192%
Deaths:
KDR:
Accuracy:60.214% A*
KPH:85.800 A+
VKPH:44.600 S
G40-F Ranger
C+
Kills:102
V. Kills:50 200%
Deaths:
KDR:
Accuracy:31.920% C
KPH:18.500 C+
VKPH:9.100 D
M20 Basilisk
C**
Kills:62
V. Kills:16 365%
Deaths:
KDR:
Accuracy:30.804% D--
KPH:26.200 C**
VKPH:6.800 C
Kills:3,503 (0 + 3,503)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:454
Kill Difference:3,503
Playtime:51.683 hours
Usage:12%
Score:0.786m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:30.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,9872,85212852U2,850.1815.489%D17.111%C74.9C+3.5C+22038.1h14B*90.3C*
NS-61 Emissary 1,0341,0299221.116B+0.7030.804%B+23.324%B**13DN/A4279.2h12.4C*40.3B
Proximity Mine 6516501006.5B++4.6826.488%F-N/A135.4C+N/A4874.8h1.5B*5.8D-
NS-44 Commissioner 5555539350.591C1.2342.715%B+19.53%C--6.2D--N/A2289.5h3.9C+9.1B
M60-G Bulldog 7404871487U485.1860.214%A*N/A85.4A+44.4S5915.7h9.1D--15.2B
Eridani SX5 3653646560.555D1.2624.229%D15.385%D15.7D-N/A3923.2h13.2C-54.4C
Hunter QCX 3113102821.099B+0.7247.594%B50.323%A++7.3DN/A3142.7h2.3B+4.8B+
Thanatos VE70 2462434480.542C-1.2838.188%C12.346%D-18.7DN/A4313h5.4C-14.1C+
Orion VS54 1171153140.366D1.4518.416%D19.13%D-12D-N/A559.6h13.7C74.2C+
G40-F Ranger 1521021102U100.1831.92%CN/A18.5C+9.1D1855.5h90.7B*284.2B++
C-4 9672681.059C0.7624.208%CN/A37.9D--12.6D*2971.9h1.5C+6.1C+
Eidolon VE33 65651170.556C1.2624.049%D30.769%B+15.9DN/A504.1h7.5B+31.2C++
M20 Basilisk 7862162U60.1830.804%D--3.226%D--25.8C**6.7C1432.4h70.4B228.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1019,9011.4h
Decoy Grenade01800.1h
Aux Spitfire0990.2h
Saron Laser Cannon0530.1h
Ammunition Package0670h
Recon Detection Device1049,68217.6h

Check the help document for the dictionary if you want to learn more about words used here.


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