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Executor TackDriver2[GSLD] TackDriver2
NC BR 140

KDR: 1.63

Score: 43.8m

Last Seen: Jan 19th, 2019 3:42 AM
- OFFLINE - 78.5 hour(s)

Prestige 1, Battle Rank 100 (140 total) - New Conglomerate on Emerald - Outfit Leader of The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 170
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M12 Kobalt C-4 AF-19 Mercenary 19A Fortuna NC6A GODSAW AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 1264TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.828%17.118%4593998320,2481.101690.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.221%1.126B**-0.549D-1.002D*HEAD + (~3.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+10.50.262C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.908%1.512%268510171,6539286721.78125246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.21%0.601B+-0.056C+-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.594B+28.20.468B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.681%1.758%233610162,787195513161.42485212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%0.515B+-0.474D0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.392B10.20.135C++11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.834%4.383%779101398117835310.549888184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.976%0.338C**0.01C+1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.392B28.60.272C*43.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.635%77.247%7721020356162020.219618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%1.28A0.611B+-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+1.90.383C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.363%10.823%77510172,2361198251.86644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.638%0.914B*-0.741D--0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.70.451B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 170
43.8m542.4%375 (22.5k)320 (19.2k)1.6318961,38737,6171.84379140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022284018.064%11.532%20803:3920

52% Engineer15% Heavy Assault16% Light Assault7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:56 PMOct 15th, 2018 1:17 AMJan 20th, 2019 9:41 AM (2d) (PST)Jan 18th, 2019 11:53 PM (3d) (PST)Jan 18th, 2019 11:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4492132360.4480.2740.0522.7190.053319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,91712,78514,13227163163319,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2284.2h/95.2d 7,971 7,079 39,132 372.7k 3,738 4,608 7,332 61.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:1,178
Deaths:918
KDR:1.283
Accuracy:27.339% C+
HSR:23.260% C--
NC05 Jackhammer
B++
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:49.773% B++
HSR:11.699% D
LA1 Anchor
B++
Kills:1,167
Deaths:885
KDR:1.319
Accuracy:28.340% B++
HSR:17.138% D--
NS-15M1
B+
Kills:1,163
Deaths:919
KDR:1.266
Accuracy:25.606% B+
HSR:16.251% D
NC6 Gauss SAW
A+
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:27.975% A+
HSR:16.379% D*
EM6
C*
Kills:1,160
Deaths:1,067
KDR:1.087
Accuracy:22.622% C*
HSR:17.414% D-
EM1
B+
Kills:1,154
Deaths:856
KDR:1.348
Accuracy:23.615% B+
HSR:17.331% D
NC05 Jackhammer AE
B+
Kills:516
Deaths:443
KDR:1.165
Accuracy:51.841% B+
HSR:14.729% C
MGR-L1 Promise
B+
Kills:353
Deaths:314
KDR:1.124
Accuracy:26.348% B+
HSR:21.813% C
NSX-P Naginata
B+
Kills:335
Deaths:230
KDR:1.457
Accuracy:25.972% B+
HSR:27.761% C
MGR-L1 Promise AE
C**
Kills:235
Deaths:192
KDR:1.224
Accuracy:28.368% C**
HSR:28.936% C++
NS-15M AE
C+
Kills:196
Deaths:162
KDR:1.210
Accuracy:24.677% C+
HSR:20.918% D
NSX Naginata
A
Kills:165
Deaths:179
KDR:0.922
Accuracy:28.241% A
HSR:27.273% C+
Kills:9,953
Deaths (as Heavy Assault):7,861
Deaths (to Heavy Assaults):10,383
KDR:1.26612
Kill Difference:2,092
Playtime:348.533 hours
Usage:15%
Score:6.823m
Score/min:326
Accuracy (listed only):30.055%
HSR (listed only):20.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B++
HSR:20.342% C+
19A Fortuna
B*
Kills:1,221
Deaths:1,480
KDR:0.825
Accuracy:29.914% B*
HSR:16.708% D
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
GD-7F
C+
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.380% C+
HSR:14.719% D-
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% D
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
Mauler S6
B++
Kills:556
Deaths:522
KDR:1.065
Accuracy:46.198% B++
HSR:13.849% C
NS Baron G5AE
B+
Kills:319
Deaths:311
KDR:1.026
Accuracy:50.659% B+
HSR:6.583% F
MGR-M1 Bishop
A+
Kills:258
Deaths:138
KDR:1.870
Accuracy:41.521% A
HSR:43.023% A+
LA39 Bruiser
C+
Kills:228
Deaths:248
KDR:0.919
Accuracy:58.723% C+
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
Warden
C
Kills:159
Deaths:320
KDR:0.497
Accuracy:25.151% C
HSR:17.610% D--
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.924% B+
HSR:13.235% C+
AF-4A Bandit AE
C
Kills:136
Deaths:132
KDR:1.030
Accuracy:25.713% C
HSR:22.059% C--
NSX-P Tanto
B++
Kills:63
Deaths:73
KDR:0.863
Accuracy:29.041% B++
HSR:12.698% F
NSX Tanto
A+
Kills:62
Deaths:76
KDR:0.816
Accuracy:34.377% A+
HSR:27.419% B
Kills:10,530
Deaths (as Engineer):10,343
Deaths (to Engineers):8,398
KDR:1.01808
Kill Difference:187
Playtime:1,186.905 hours
Usage:52%
Score:21.246m
Score/min:298
Accuracy (listed only):36.432%
HSR (listed only):16.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B++
HSR:20.342% C+
19A Fortuna
B*
Kills:1,221
Deaths:1,480
KDR:0.825
Accuracy:29.914% B*
HSR:16.708% D
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
GD-7F
C+
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.380% C+
HSR:14.719% D-
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% D
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
Blitz GD-10
A++
Kills:793
Deaths:744
KDR:1.066
Accuracy:32.513% A++
HSR:11.728% D-
Mauler S6
B++
Kills:556
Deaths:522
KDR:1.065
Accuracy:46.198% B++
HSR:13.849% C
NS Baron G5AE
B+
Kills:319
Deaths:311
KDR:1.026
Accuracy:50.659% B+
HSR:6.583% F
NS-7 PDW
C+
Kills:255
Deaths:244
KDR:1.045
Accuracy:24.457% C+
HSR:16.863% C+
LA39 Bruiser
C+
Kills:228
Deaths:248
KDR:0.919
Accuracy:58.723% C+
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.924% B+
HSR:13.235% C+
AF-4A Bandit AE
C
Kills:136
Deaths:132
KDR:1.030
Accuracy:25.713% C
HSR:22.059% C--
NSX-P Tanto
B++
Kills:63
Deaths:73
KDR:0.863
Accuracy:29.041% B++
HSR:12.698% F
NSX Tanto
A+
Kills:62
Deaths:76
KDR:0.816
Accuracy:34.377% A+
HSR:27.419% B
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D-
NSX Tengu
C--
Kills:61
Deaths:81
KDR:0.753
Accuracy:33.097% C--
HSR:16.393% D
Kills:12,590
Deaths (as Light Assault):12,291
Deaths (to Light Assaults):6,163
KDR:1.02433
Kill Difference:299
Playtime:374.633 hours
Usage:16%
Score:6.390m
Score/min:284
Accuracy (listed only):34.587%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
Blitz GD-10
A++
Kills:793
Deaths:744
KDR:1.066
Accuracy:32.513% A++
HSR:11.728% D-
Mauler S6
B++
Kills:556
Deaths:522
KDR:1.065
Accuracy:46.198% B++
HSR:13.849% C
NS Baron G5AE
B+
Kills:319
Deaths:311
KDR:1.026
Accuracy:50.659% B+
HSR:6.583% F
NS-11P
B+
Kills:291
Deaths:366
KDR:0.795
Accuracy:24.615% B+
HSR:13.402% D-
NS-7 PDW
C+
Kills:255
Deaths:244
KDR:1.045
Accuracy:24.457% C+
HSR:16.863% C+
LA39 Bruiser
C+
Kills:228
Deaths:248
KDR:0.919
Accuracy:58.723% C+
HSR:10.965% D
NC1 Gauss Rifle
B++
Kills:221
Deaths:192
KDR:1.151
Accuracy:26.347% B++
HSR:11.765% D**
Reaper DMR
B**
Kills:217
Deaths:245
KDR:0.886
Accuracy:30.441% B**
HSR:15.668% D*
NC9 A-Tross
B
Kills:196
Deaths:188
KDR:1.043
Accuracy:26.812% B
HSR:15.816% D*
Gauss Rifle S
B**
Kills:164
Deaths:194
KDR:0.845
Accuracy:24.997% C+
HSR:26.829% B**
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.924% B+
HSR:13.235% C+
GR-22AE
B++
Kills:109
Deaths:155
KDR:0.703
Accuracy:31.590% B++
HSR:23.853% C+
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D-
NSX Tengu
C--
Kills:61
Deaths:81
KDR:0.753
Accuracy:33.097% C--
HSR:16.393% D
Kills:6,230
Deaths (as Combat Medic):6,148
Deaths (to Combat Medics):3,579
KDR:1.01334
Kill Difference:82
Playtime:105.581 hours
Usage:5%
Score:2.648m
Score/min:418
Accuracy (listed only):36.176%
HSR (listed only):14.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
Blitz GD-10
A++
Kills:793
Deaths:744
KDR:1.066
Accuracy:32.513% A++
HSR:11.728% D-
NS-44 Commissioner
B
Kills:282
Deaths:423
KDR:0.667
Accuracy:39.001% B
HSR:18.440% C--
NS-7 PDW
C+
Kills:255
Deaths:244
KDR:1.045
Accuracy:24.457% C+
HSR:16.863% C+
NC14 Bolt Driver
A+
Kills:185
Deaths:101
KDR:1.832
Accuracy:44.578% A+
HSR:69.189% C--
LA3 Desperado
C
Kills:178
Deaths:278
KDR:0.640
Accuracy:25.811% C
HSR:10.674% D**
NC4 Mag-Shot
B**
Kills:172
Deaths:199
KDR:0.864
Accuracy:33.574% B**
HSR:16.279% C-
EM4 Longshot
B**
Kills:171
Deaths:59
KDR:2.898
Accuracy:40.565% C*
HSR:85.965% B**
LA8 Rebel
B**
Kills:165
Deaths:217
KDR:0.760
Accuracy:37.803% B**
HSR:16.364% D
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
Soldier Soaker
D
Kills:111
Deaths:112
KDR:0.991
Accuracy:27.493% D
HSR:11.712% D
NS-61 Emissary
C+
Kills:106
Deaths:136
KDR:0.779
Accuracy:28.176% C+
HSR:13.208% D
NS-AM7 Archer
C+
Kills:91
Deaths:229
KDR:0.397
Accuracy:57.339% C+
HSR:4.396% D**
NS-45 Pilot
C+
Kills:67
Deaths:93
KDR:0.720
Accuracy:28.454% C-
HSR:23.881% C+
NS-44 Commissioner AE
B+
Kills:66
Deaths:102
KDR:0.647
Accuracy:37.388% C-
HSR:30.303% B+
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D-
NSX Tengu
C--
Kills:61
Deaths:81
KDR:0.753
Accuracy:33.097% C--
HSR:16.393% D
Kills:4,071
Deaths (as Infiltrator):4,355
Deaths (to Infiltrators):4,639
KDR:0.93479
Kill Difference:284
Playtime:99.984 hours
Usage:4%
Score:1.387m
Score/min:231
Accuracy (listed only):33.647%
HSR (listed only):22.412%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:3,391
Deaths:1,005
KDR:3.374
Accuracy:31.497% C
HSR:14.539% C-
AF-34 Mattock
C*
Kills:3,061
Deaths:1,005
KDR:3.046
Accuracy:33.887% C
HSR:18.523% C*
AF-23 Grinder
B**
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:43.967% B**
HSR:13.922% C
NCM1 Scattercannon
C
Kills:1,172
Deaths:490
KDR:2.392
Accuracy:34.712% C
HSR:13.993% C
AF-23 Grinder
B**
Kills:1,118
Deaths:373
KDR:2.997
Accuracy:48.635% B**
HSR:18.157% B+
NCM1 Scattercannon
C-
Kills:1,080
Deaths:356
KDR:3.034
Accuracy:28.681% D
HSR:13.519% C-
AF-41 Hacksaw
C+
Kills:721
Deaths:221
KDR:3.262
Accuracy:27.916% C
HSR:13.731% C+
AF-41 Hacksaw
B+
Kills:603
Deaths:213
KDR:2.831
Accuracy:30.131% C+
HSR:16.584% B+
NCM2 Falcon
A**
Kills:148
Deaths:137
KDR:1.080
Accuracy:62.010% A**
HSR:3.378% D
NCM3 Raven
A+
Kills:123
Deaths:132
KDR:0.932
Accuracy:51.905% A+
HSR:0% F-
NCM3 Raven
A+
Kills:121
Deaths:132
KDR:0.917
Accuracy:52.296% A+
HSR:0% F-
NS-10 Burster
A*
Kills:120
Deaths:122
KDR:0.984
Accuracy:43.134% A*
HSR:5% C
NS-10 Burster
A*
Kills:109
Deaths:121
KDR:0.901
Accuracy:44.064% A*
HSR:2.752% D-
NCM2 Falcon
S
Kills:58
Deaths:4
KDR:14.500
Accuracy:85.952% S
HSR:0% F-
Kills:13,003
Deaths (as MAX Suit):2,338
Deaths (to MAX Suits):2,062
KDR:5.56159
Kill Difference:10,665
Playtime:158.349 hours
Usage:7%
Score:5.313m
Score/min:559
Accuracy (listed only):44.199%
HSR (listed only):9.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:565
V. Kills:115 487%
Deaths:85
KDR:6.647
Accuracy:59.307% A
KPH:116 B+
VKPH:23.600 B*
M30 Mustang AH
C
Kills:475
V. Kills:72 N/A
Deaths:273
KDR:1.740
Accuracy:56.108% C+
KPH:24 D
VKPH:3.600 C
Vortek Rotary
B**
Kills:242
V. Kills:166 145%
Deaths:356
KDR:0.680
Accuracy:36.848% B**
KPH:8.800 C-
VKPH:6 D
M20 Mustang
A
Kills:231
V. Kills:143 160%
Deaths:132
KDR:1.750
Accuracy:38.485% A
KPH:21 B++
VKPH:13 B+
Tomcat A2AM Pods
B*
Kills:91
V. Kills:45 198%
Deaths:16
KDR:5.688
Accuracy:82.892% B+
KPH:90.200 B*
VKPH:44.600 C++
Kills:1,604 (948 + 0)
Deaths:862
KDR:1.861
VKDR:0.628
Vehicle Kills:541
Kill Difference:742
Playtime:64.080 hours
Usage:3%
Score:0.840m
Score/min:219
Piloting Accuracy:38.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:140
V. Kills:131 106%
Deaths:180
KDR:0.778
Accuracy:53.408% B*
KPH:7.300 C+
VKPH:6.900 C+
Kills:140 (140 + 0)
Deaths:180
KDR:0.778
VKDR:0.728
Vehicle Kills:131
Kill Difference:40
Playtime:19.058 hours
Usage:1%
Score:0.107m
Score/min:94
Piloting Accuracy:53.408%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:213
V. Kills:99 213%
Deaths:39
KDR:5.462
Accuracy:62.937% B*
KPH:66.700 M+
VKPH:31 A*
Skyguard
B**
Kills:168
V. Kills:119 140%
Deaths:65
KDR:2.585
Accuracy:42.351% A*
KPH:19.800 B*
VKPH:14 B**
L100 Python HEAT
A
Kills:155
V. Kills:57 267%
Deaths:27
KDR:5.741
Accuracy:64.423% A+
KPH:45.700 B**
VKPH:16.800 A
C75 Viper
B
Kills:146
V. Kills:26 N/A
Deaths:25
KDR:5.840
Accuracy:39.973% C*
KPH:35 B
VKPH:6.200 C
Kills:682 (682 + 0)
Deaths:156
KDR:4.372
VKDR:1.929
Vehicle Kills:301
Kill Difference:526
Playtime:19.221 hours
Usage:1%
Score:0.414m
Score/min:359
Driving Accuracy:39.973%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:1,072
V. Kills:383 279%
Deaths:119
KDR:9.008
Accuracy:57.765% A
KPH:31.200 B**
VKPH:11.200 B+
Titan-150 AP
B**
Kills:1,024
V. Kills:611 167%
Deaths:245
KDR:4.180
Accuracy:60.270% A
KPH:31.900 B*
VKPH:19.100 B**
Titan-150 HESH
A++
Kills:164
V. Kills:21 N/A
Deaths:21
KDR:7.810
Accuracy:61.427% A++
KPH:56.100 B**
VKPH:7.200 C+
Kills:2,260 (2,260 + 0)
Deaths:385
KDR:5.870
VKDR:2.636
Vehicle Kills:1,015
Kill Difference:1,875
Playtime:69.309 hours
Usage:3%
Score:1.070m
Score/min:257
Driving Accuracy:61.427%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C*
Kills:128
V. Kills:137 93%
Deaths:31
KDR:4.129
Accuracy:67.132% B**
KPH:29.300 C
VKPH:31.300 C*
E540 Halberd-H
B++
Kills:114
V. Kills:95 119%
Deaths:28
KDR:4.071
Accuracy:66.573% A
KPH:32.300 C-
VKPH:26.900 B++
Kills:242 (0 + 242)
Deaths:59
KDR:4.102
VKDR:3.932
Vehicle Kills:232
Kill Difference:183
Playtime:7.906 hours
Usage:0%
Score:0.205m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:66.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:220
V. Kills:59 367%
Deaths:37
KDR:5.946
Accuracy:42.015% B*
KPH:51.100 A
VKPH:13.700 A++
M40 Fury
M
Kills:200
V. Kills:40 488%
Deaths:23
KDR:8.696
Accuracy:51.419% A++
KPH:106.700 A**
VKPH:21.300 M
G30 Walker
B**
Kills:69
V. Kills:53 128%
Deaths:15
KDR:4.600
Accuracy:36.801% A
KPH:19.300 B+
VKPH:14.800 B**
M12 Kobalt
A
Kills:67
V. Kills:2 N/A
Deaths:13
KDR:5.154
Accuracy:23.678% A
KPH:77.200 C*
VKPH:2.300 C
M40 Fury
A
Kills:63
V. Kills:16 371%
Deaths:14
KDR:4.500
Accuracy:45.143% B**
KPH:76.800 B*
VKPH:19.500 A
M12 Kobalt
M++
Kills:61
V. Kills:5 N/A
Deaths:8
KDR:7.625
Accuracy:22.886% B**
KPH:86.300 B++
VKPH:7.100 M++
M20 Basilisk
A+
Kills:59
V. Kills:28 203%
Deaths:16
KDR:3.688
Accuracy:49.394% A
KPH:27.100 B++
VKPH:12.800 A+
Kills:739 (0 + 739)
Deaths:126
KDR:5.865
VKDR:1.611
Vehicle Kills:203
Kill Difference:613
Playtime:14.333 hours
Usage:1%
Score:0.388m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:49.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:174
V. Kills:50 341%
Deaths:142
KDR:1.225
Accuracy:54.680% B+
KPH:31.200 B+
VKPH:9 B+
Kills:174 (174 + 0)
Deaths:142
KDR:1.225
VKDR:0.352
Vehicle Kills:50
Kill Difference:32
Playtime:5.577 hours
Usage:0%
Score:0.041m
Score/min:124
Driving Accuracy:54.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 3,4753,3911,0053.374C++1.7431.497%C14.539%C-55.1B++1.4A++17061.5h4.7B++14.9B+
AF-34 Mattock 3,1113,0611,0053.046C++1.4133.887%C18.523%C*49.8B+N/A15161.5h5.6B+16.6B
M12 Kobalt 2,1002,04112017.008C15.3831.094%A++14.209%D300.1M**8.7A+7486.8h12.9B++41.4B**
C-4 2,0381,7198532.015B+0.3826.385%C*N/A118.6B**22C--68014.5h1B**3.7B*
AF-19 Mercenary 1,2321,2298281.484B*0.1525.256%B++20.342%C+19.9C++N/A8861.8h10.2B*40.2B++
19A Fortuna 1,2511,2211,4800.825C0.8129.914%B*16.708%D14.7D-N/A4182.9h10.3C+34.4B+
NC6A GODSAW 1,1991,1789181.283C0.3527.339%C+23.26%C--29.9D-N/A8639.4h8.2C++29.9B
AF-23 Grinder 1,1991,1783653.227B+1.6043.967%B**13.922%C56.1A++1A++14621h5.3B++12B**
NCM1 Scattercannon 1,1901,1724902.392B+0.7634.712%C13.993%C40.3AN/A12029.1h5.9B*17.1B+
NC05 Jackhammer 1,1871,1718671.351C++0.2849.773%B++11.699%D49.4B+N/A13223.7h4.5B+9B+
LA1 Anchor 1,1831,1678851.319C0.3128.34%B++17.138%D--47.1C++N/A14724.8h9.6B33.8B+
NS-15M1 1,1681,1639191.266C+0.3725.606%B+16.251%D41.8C++N/A11727.8h11.5B+44.9B+
NC6 Gauss SAW 1,1731,1608291.399C**0.2327.975%A+16.379%D*43.9B++N/A19026.4h9.6B34.1B++
EM6 1,1651,1601,0671.087C0.5422.622%C*17.414%D-36.7C+N/A13331.6h10.3B+45.4B
NS-11C 1,1671,1581,0501.103C++0.5329.094%B**14.681%D24.4C+N/A7447.5h11.1B*38.2B*
AC-X11 1,1831,1581,1900.973C+0.6628.202%B++17.876%D22.7C+N/A6651.1h8.7B+30.7B+
GD-7F 1,1751,1551,3120.88C+0.7523.38%C+14.719%D-20.4CN/A6556.5h12.2B+52.1C**
Razor GD-23 1,1741,1551,0021.153C**0.4825.605%C**17.576%D23.5C+N/A8849.1h10.4B++40.5B+
EM1 1,1681,1548561.348C*0.2823.615%B+17.331%D49.7B+N/A20323.2h11.1C**47.2B+
GD-66 Claw 1,1631,1541,0811.068C+0.5661.23%C*8.925%D--42.4C++N/A10727.2h1.9B**3.1B++
AF-4G Cyclone 1,1661,1441,0651.074C0.5627.635%C++10.839%D*40.1CN/A8828.5h9.7C**35C**
AF-23 Grinder 1,1381,1183732.997C*1.3748.635%B**18.157%B+52.5AN/A13821.3h6.3C**12.9B*
NCM1 Scattercannon 1,1041,0803563.034B1.4028.681%D13.519%C-50.9B**1.1A++12621.2h4.5B*15.5B+
Titan-150 HEAT 1,4551,0721199.008B*7.3857.765%A1.586%D-31.3B**11.2B+21234.3h3.7B*6.3A
Titan-150 AP 1,6351,0242454.18C+2.5560.27%A1.758%D31.9B*19B**30532.1h4.1C**6.8B*
Blitz GD-10 8047937441.066C++0.5732.513%A++11.728%D-24.6C+N/A7332.2h14.7C**45.2B+
AF-41 Hacksaw 7337212213.262C**1.6327.916%C13.731%C+60.6A*1A++18711.9h4A14.1B*
NS Decimator 9666257400.845C+0.7969.18%B**1.76%C33.4C+18.2C**27818.7h5C+7.3B
Tank Mine 1,0426072092.904C*1.2735.817%C*N/A132B+94.6B**14544.6h1.6B+4.5B**
AF-41 Hacksaw 6176032132.831C*1.2030.131%C+16.584%B+51.5A+1.2A*16211.7h5B**16.7B++
Breaker Rocket Pods 680565856.647C+5.0259.307%A1.416%B+115.3B+23.5B*5984.9h13.2B+22.2B+
Mauler S6 5645565221.065C++0.5746.198%B++13.849%C39.2B++N/A13514.2h3.7B**8.1B*
M40 Fury 674545806.813C--5.1863.904%A+N/A218M51.6M9292.5h11.1B17.3B++
Frag Grenade 5505421542N/A540.3755.714%AN/A677.5B*10B+25730.8h2.7B**4.9B**
NC05 Jackhammer AE 5285164431.165C0.4751.841%B+14.729%C33.1DN/A11815.6h5C9.6C++
M20 Basilisk 6114922916.966A15.3352.711%C++4.472%C+120M*29B*6954.1h50.8B**96.3B**
M30 Mustang AH 5474752731.74C0.1156.108%C+1.684%B+24D3.6C12119.8h8.6C*15.4C*
Orbital Strike Uplink 6144471447N/A445.37804.762%UN/A1490U556.7U65040.3h1.1T*0.1T*
Auraxium Slasher 44142418,6030.023C+1.6115.011%D*11.557%B0.6CN/A1740.5h2.5C16.9C--
MGR-L1 Promise 3613533141.124C+0.5126.348%B+21.813%C25DN/A8714.1h14.5C++54.8B+
NSX-P Naginata 3443352301.457C+0.1725.972%B+27.761%C41.4C+1.1C++1038.1h10.2B++39.2B++
NS Baron G5AE 3253193111.026C0.6150.659%B+6.583%F36.3C+N/A1018.8h3.5B*6.9C++
NS-11P 2952913660.795C0.8424.615%B+13.402%D-20.9CN/A7413.9h13.6C**55.4B+
NS-44 Commissioner 2952824230.667C0.9639.001%B18.44%C--23.3C1.1A9112.1h5.4D*13.8C
Shrike 4362724560.596C+1.0472.114%A++3.309%C**23.7C+14.3C**33111.5h6.5C++9B++
MANA Anti-Personnel Turret 2662641871.412N/A0.2218.367%UN/A2640U20U6254100.1h20.8T*113.4T*
MGR-M1 Bishop 2612581381.87C*0.2441.521%A43.023%A+54.9B**N/A1854.7h4.4A10.7B**
NS-7 PDW 2612552441.045C++0.5924.457%C+16.863%C+33.1BN/A1307.7h14B57.1C**
Vortek Rotary 4082423560.68C0.9536.848%B**2.066%C+8.8C-6.1D14827.4h65B+176.3B++
MGR-L1 Promise AE 2412351921.224C0.4128.368%C**28.936%C++25.5D--N/A1139.2h12.6C*44.5B
M20 Mustang 3742311321.75C+0.1238.485%A1.299%C--21B++13B+24111h59.1B*153.7B**
LA39 Bruiser 2322282480.919C0.7158.723%C+10.965%D27.1C--N/A888.4h2.3B3.8C**
NC1 Gauss Rifle 2242211921.151C*0.4826.347%B++11.765%D**22.3C+N/A1799.9h11B++41.8B++
AF-4A Bandit 2282213400.65D0.9823.97%C13.575%D**14.1D-N/A4915.7h13.8D-57.7C
M60-G Bulldog 279220375.946B+4.3142.015%B*4.091%B++51.2A13.7A++2884.3h6B+14.3B++
Reaper DMR 2192172450.886C0.7530.441%B**15.668%D*28.9CN/A957.5h9.3B30.4B++
L100 Python AP 312213395.462C**3.8362.937%B*N/A66.6M+30.9A*5233.2h4.1B**6.6A
M40 Fury 240200238.696B+7.0651.419%A++2.5%B++105.3A**21.1A**6921.9h12.5C*24.3B++
NC9 A-Tross 1971961881.043C+0.5926.812%B15.816%D*32.7C+N/A1016h8.9B+33B+
NS-15M AE 1981961621.21C0.4224.677%C+20.918%D32.1DN/A756.1h12.3C+49.7C++
NC14 Bolt Driver 1861851011.832C++0.2044.578%A+69.189%C--26.8C**N/A1496.9h2B**4.5B**
Spear Anti-Vehicle Phalanx Turret 2421811810.056B+8.4250.478%B*6.077%B**67A++22.6C++5802.7h5.3B*10.4B**
LA3 Desperado 1821782780.64C0.9925.811%C10.674%D**25.4CN/A997h11.6D-45.1D
M40 Fury-F 2241741421.225C+0.4154.68%B+N/A31.1B+8.9B+1245.6h8.9B+16.3B++
NC4 Mag-Shot 1761721990.864C*0.7733.574%B**16.279%C-22.6C+N/A1147.6h8.6C++25.7C**
EM4 Longshot 172171592.898C+1.2740.565%C*85.965%B**46.2B**N/A1323.7h1.8B++4.6B+
Skyguard 287168652.585C+0.9542.351%A*1.786%C19.8B*14B**2968.5h106.5B+251.4B**
LA8 Rebel 1761652170.76C+0.8737.803%B**16.364%D17.9C--1.2A539.2h7C+18.5B+
NSX Naginata 1671651790.922C0.7128.241%A27.273%C+35.9C+N/A1034.6h12.4C++44.1B+
Titan-150 HESH 185164217.81C+6.1861.427%A++3.049%B**56.6B**7.2C+2702.9h2.6B++4.2B**
Gauss Rifle S 1671641940.845C0.7924.997%C+26.829%B**22.5CN/A677.3h12.1C48.3C++
NC12 Sweeper 1661621171.385C**0.2552.825%B**11.728%C-64.8A++1.6M**1682.5h3.3B**6.2B**
MKV Suppressed 1641621980.818C0.8125.122%C+8.642%F16.4DN/A549.9h14C++55.6C*
Warden 1611593200.497C1.1325.151%C17.61%D--12.9C--N/A6012.3h9.2C**36.4C*
L100 Python HEAT 212155275.741C*4.1164.423%A+N/A45.6B**16.8A4093.4h4.8B+7.4B**
MAX Punch 1581502,3790.063C+1.5745.015%C+N/A1C+N/A3147.5h2C++4.4C**
NCM2 Falcon 2461481371.08C++0.5562.01%A**3.378%D16.8B+11.1M++1198.8h8.8B+14.1B*
C75 Viper 172146255.84B+4.2139.973%C*3.425%A**34.8B6.2C3194.2h8B**20.1B**
Mag-Cutter 1761449,1570.016C+1.6224.181%C7.639%C++0.4CN/A1388.6h3.7D15.5C+
CAS30 Tank Buster 2711401800.778C0.8553.408%B*N/A7.3C+6.9C+9419.1h41.1C*77B+
AF-57 Piston 1361361231.106C+0.5344.924%B+13.235%C+28.9CN/A964.7h4.6C++10.2C**
AF-4A Bandit AE 1381361321.03C0.6025.713%C22.059%C--11.5D--N/A2911.8h9.7B+37.6C**
Enforcer ML65-H 265128314.129C+2.5067.132%B**N/A29.1C31.1C*4584.4h18C+26.9C**
MANA Anti-Vehicle Turret 2321241300.954C0.6860.78%A3.226%D*1240C+1080C*3348000.1h9.8C16.1A++
NCM3 Raven 1981231320.932C+0.7051.905%A+N/A12.4B+7.6B+1279.9h38D--73.2C++
NCM3 Raven 1951211320.917C++0.7152.296%A+N/A12.2B*7.5B++1149.9h38.6D73.8C*
NS-10 Burster 2141201220.984C*0.6543.134%A*5%C9.4A++7.3A**12912.8h147.1C*341B*
E540 Halberd-H 209114284.071C2.4466.573%AN/A32.6C27.1B++4003.5h8.3D12.5C+
Soldier Soaker 1121111120.991C+0.6427.493%D11.712%D38.3CN/A1402.9h6.2C+22.7C
GR-22AE 1111091550.703D0.9331.59%B++23.853%C+14D*N/A427.8h15.5D*48.9C+
NS-10 Burster 1891091210.901C+0.7344.064%A*2.752%D-8.6A+6.3A++11612.7h163C+369.9B*
NS-61 Emissary 1091061360.779C+0.8528.176%C+13.208%D25.2C+N/A814.2h11.6B+41.2B+
Sticky Grenade 1001001100N/A98.3751.079%C+N/A1000C++N/A27080.1h2.1C*4.2C*
NS-AM7 Archer 142912290.397C+1.2357.339%C+4.396%D**3.1D-1.8C--4029h17.4B30.4B
Tomcat A2AM Pods 13691165.688B+4.0682.892%B+N/A91B**45C++19671h8.3C+10C**
Xiphos Anti-Personnel Phalanx Tower 8480180B+78.3727.117%C+1.25%C266.7C*13.3B**10400.3h11.3B41.5B
Rocklet Rifle 12774930.796C*0.8457.678%B+N/A30.8C**22.1C4572.4h23.5B**40.7B**
G30 Walker 12269154.6B*2.9736.801%A1.449%D*19.2B+14.7B**3173.6h187.6B+509.8B*
M12 Kobalt 6967135.154D-3.5223.678%A14.925%D-74.4C++2.2C4850.9h22.9D96.5C**
NS-45 Pilot 6867930.72C0.9128.454%C-23.881%C+26.8DN/A812.5h7.3C++25.5C+
NS-44 Commissioner AE 67661020.647C--0.9837.388%C-30.303%B+31.4DN/A1532.1h5.1D*13.6D-
M60-A Bulldog 736697.333C5.7057.393%AN/A34.7C+3.7C+1401.9h6.5C11.3B+
M40 Fury 7963144.5C-2.8745.143%B**1.587%C78.8B**20A+5210.8h15C33.3B
NSX-P Tanto 6563730.863C+0.7729.041%B++12.698%F20.3CN/A933.1h11.5B*39.6B++
NSX Tanto 6362760.816C0.8234.377%A+27.419%B16.3DN/A553.8h14.2C++41.2B
PS1-AV Suppressor 6362740.838D0.7928.989%C+16.129%D-16.3D--N/A513.8h13.8C+47.5C+
NSX Tengu 6161810.753C-0.8833.097%C--16.393%D19.7DN/A663.1h13C*39.2C++
The Slasher 65611,1510.053C++1.5816.11%D**11.475%C+1.5CN/A339.8h2.7C-16.7D
M12 Kobalt 666187.625C5.9922.886%B**22.951%B**87.1B++7.1M++6370.7h18.1B79.3B+
M20 Basilisk 8759163.688B+2.0649.394%A1.695%F26.8B+12.7A+6872.2h76C**153.9B*
NCM2 Falcon 11358414.5U12.8785.952%SN/A64.4S61.1U4050.9h6.2A7.2A
M60-A Bulldog 645778.143C6.5160%A+3.509%B*33.5C+4.1C*1631.7h5.5C**9.2B*
Carver 55552680.205B++1.4334.45%B++9.091%D--3.7C+N/A2114.8h1.3B3.8C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret358921.8h
Motion Spotter22790.2h
Blast Wall11230.7h
Nano-Armor Kit555674,08348.5h
Flail Targeting Dart357034.6h
Medical Kit2762,0183.7h
Medical Applicator595140,22418.1h
Welding Device02,0200.2h
Pain Spire0590.2h
The Flail0530.3h
Spawn Beacon455,9634.6h
Nanite Revive Grenade01,2010.3h
Nanite Healing Grenade01330h
AE Medical Applicator29153,8137.3h
AE Nano-Armor Kit335576,15238.4h
Rampart Wall3960.9h
Sunderer Garage0660.6h
Cortium Silo32010.6h
Skywall Shield Emitter31440.5h
Turret AI Module02440.9h
Structure Shield Module01850.7h
Repair Module13091.1h
Xiphos Anti-Personnel Tower01120.4h
NC Patriot Flare Gun0890.1h
Hoplon Anti-Aircraft Phalanx Tower01260.4h
Deconstruction Tool18,6891h
Spear Anti-Vehicle Tower11390.7h
Recon Detection Device201,0072.3h
Shield Recharging Field231,3930.7h
Ammunition Package362,8461.7h
Anti-Infantry MANA Turret245751.5h
Elysium Spawn Tube01060.4h
Light Air Terminal1820.6h
Vehicle Gate0831h
Pillbox0710.5h
WLT-Howler Mining Laser5925,94511.6h
Infantry Tower1750.7h
Lumifiber Rampart Wall42512.5h
IPC Targeting Dart11581.1h
Nano-Repair Grenade01,4390.4h
Router1840.3h
Orbital Strike Target Designator591702.7h
Hardlight Barrier121440.4h

Check the help document for the dictionary if you want to learn more about words used here.


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