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Executor TackDriver2[GSLD] TackDriver2
NC BR 134

KDR: 1.53

Score: 39.6m

Last Seen: Nov 19th, 2018 1:06 AM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Emerald - Outfit Leader of The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 207
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M12 Kobalt C-4 AF-19 Mercenary NCM1 Scattercannon NC05 Jackhammer LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 958TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.732%16.944%4533698519,5471.12030.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%1.119B**-0.562D-1.076D*HEAD + (~3.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.472B+10.60.259C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.177%1.505%252510161,4628776121.66515238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.237%0.622B+-0.079C+-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.569B+30.20.431B39.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.6%2.066%190610152,227186810771.19218207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.966%0.457B+-0.357C-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.325C**11.70.053C+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.809%4.428%799101297117035240.569836185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.966%0.339C**-0.014C+1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.392B28.60.271C*43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.578%69.189%7911020185151310.122193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.428A0.133C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.367C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.775%10.893%79510162,1941109251.97658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.475%0.956B*-0.721D--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.60.458B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 207
39.6m528.3%365 (21.9k)312 (18.7k)1.5255954,02435,4121.72413134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021223717.779%11.062%19703:3617

53% Engineer15% Heavy Assault17% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:56 PMOct 15th, 2018 1:17 AMNov 19th, 2018 4:34 AM (1d) (PST)Nov 18th, 2018 9:07 PM (1d) (PST)Nov 18th, 2018 9:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4371992380.4250.2780.0472.5190.052264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,22311,93914,28425173151318,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2120.4h/88.3d 7,031 5,976 34,461 320.5k 3,462 4,275 6,651 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B++
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:49.773% B++
HSR:11.699% D
LA1 Anchor
B++
Kills:1,167
Deaths:885
KDR:1.319
Accuracy:28.340% B++
HSR:17.138% D--
NS-15M1
B++
Kills:1,163
Deaths:919
KDR:1.266
Accuracy:25.606% B++
HSR:16.251% D
NC6 Gauss SAW
A+
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:27.975% A+
HSR:16.379% D*
EM6
C*
Kills:1,160
Deaths:1,067
KDR:1.087
Accuracy:22.622% C*
HSR:17.414% D--
EM1
B+
Kills:1,154
Deaths:856
KDR:1.348
Accuracy:23.615% B+
HSR:17.331% D
NC6A GODSAW
C
Kills:893
Deaths:729
KDR:1.225
Accuracy:26.568% C
HSR:24.076% C
NC05 Jackhammer AE
B+
Kills:497
Deaths:435
KDR:1.143
Accuracy:51.622% B+
HSR:14.487% C
MGR-L1 Promise
B+
Kills:353
Deaths:314
KDR:1.124
Accuracy:26.348% B+
HSR:21.813% C
NS-15M AE
C++
Kills:177
Deaths:146
KDR:1.212
Accuracy:25.259% C++
HSR:19.774% D
NSX Naginata
A
Kills:165
Deaths:179
KDR:0.922
Accuracy:28.241% A
HSR:27.273% C+
MGR-L1 Promise AE
U
Kills:102
Deaths:82
KDR:1.244
Accuracy:28.802% U
HSR:29.412% U
Kills:9,162
Deaths (as Heavy Assault):7,308
Deaths (to Heavy Assaults):9,856
KDR:1.25369
Kill Difference:1,854
Playtime:318.900 hours
Usage:15%
Score:6.287m
Score/min:329
Accuracy (listed only):30.398%
HSR (listed only):19.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B++
HSR:20.342% C+
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D
GD-7F
C+
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.380% C+
HSR:14.719% D--
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% C--
GD-66 Claw
C**
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C**
HSR:8.925% D--
19A Fortuna
B*
Kills:1,076
Deaths:1,294
KDR:0.832
Accuracy:29.732% B*
HSR:16.078% D-
Mauler S6
B++
Kills:556
Deaths:522
KDR:1.065
Accuracy:46.198% B++
HSR:13.849% C
NS Baron G5AE
B+
Kills:319
Deaths:311
KDR:1.026
Accuracy:50.659% B+
HSR:6.583% F
MGR-M1 Bishop
A+
Kills:258
Deaths:138
KDR:1.870
Accuracy:41.521% A
HSR:43.023% A+
LA39 Bruiser
C+
Kills:228
Deaths:248
KDR:0.919
Accuracy:58.723% C+
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
Warden
C
Kills:159
Deaths:320
KDR:0.497
Accuracy:25.151% C
HSR:17.610% D--
AF-4A Bandit AE
C
Kills:126
Deaths:122
KDR:1.033
Accuracy:25.757% C
HSR:21.429% D
AF-57 Piston
B++
Kills:94
Deaths:74
KDR:1.270
Accuracy:46.186% B++
HSR:15.957% B+
NSX-P Tanto
B++
Kills:63
Deaths:73
KDR:0.863
Accuracy:29.041% B++
HSR:12.698% F-
Kills:10,271
Deaths (as Engineer):10,022
Deaths (to Engineers):8,010
KDR:1.02485
Kill Difference:249
Playtime:1,121.791 hours
Usage:53%
Score:19.670m
Score/min:292
Accuracy (listed only):36.619%
HSR (listed only):16.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B++
HSR:20.342% C+
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D
GD-7F
C+
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.380% C+
HSR:14.719% D--
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% C--
GD-66 Claw
C**
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C**
HSR:8.925% D--
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
19A Fortuna
B*
Kills:1,076
Deaths:1,294
KDR:0.832
Accuracy:29.732% B*
HSR:16.078% D-
Blitz GD-10
A++
Kills:793
Deaths:743
KDR:1.067
Accuracy:32.513% A++
HSR:11.728% D-
Mauler S6
B++
Kills:556
Deaths:522
KDR:1.065
Accuracy:46.198% B++
HSR:13.849% C
NS Baron G5AE
B+
Kills:319
Deaths:311
KDR:1.026
Accuracy:50.659% B+
HSR:6.583% F
NS-7 PDW
C+
Kills:255
Deaths:244
KDR:1.045
Accuracy:24.457% C+
HSR:16.863% C+
LA39 Bruiser
C+
Kills:228
Deaths:248
KDR:0.919
Accuracy:58.723% C+
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-4A Bandit AE
C
Kills:126
Deaths:122
KDR:1.033
Accuracy:25.757% C
HSR:21.429% D
AF-57 Piston
B++
Kills:94
Deaths:74
KDR:1.270
Accuracy:46.186% B++
HSR:15.957% B+
NSX-P Tanto
B++
Kills:63
Deaths:73
KDR:0.863
Accuracy:29.041% B++
HSR:12.698% F-
Kills:12,208
Deaths (as Light Assault):11,814
Deaths (to Light Assaults):5,843
KDR:1.03335
Kill Difference:394
Playtime:363.428 hours
Usage:17%
Score:6.254m
Score/min:287
Accuracy (listed only):35.031%
HSR (listed only):13.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C**
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C**
HSR:8.925% D--
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
Blitz GD-10
A++
Kills:793
Deaths:743
KDR:1.067
Accuracy:32.513% A++
HSR:11.728% D-
Mauler S6
B++
Kills:556
Deaths:522
KDR:1.065
Accuracy:46.198% B++
HSR:13.849% C
NS Baron G5AE
B+
Kills:319
Deaths:311
KDR:1.026
Accuracy:50.659% B+
HSR:6.583% F
NS-11P
B+
Kills:291
Deaths:366
KDR:0.795
Accuracy:24.615% B+
HSR:13.402% D-
NS-7 PDW
C+
Kills:255
Deaths:244
KDR:1.045
Accuracy:24.457% C+
HSR:16.863% C+
LA39 Bruiser
C+
Kills:228
Deaths:248
KDR:0.919
Accuracy:58.723% C+
HSR:10.965% D
NC1 Gauss Rifle
B*
Kills:221
Deaths:192
KDR:1.151
Accuracy:26.347% B*
HSR:11.765% D**
NC9 A-Tross
B+
Kills:196
Deaths:188
KDR:1.043
Accuracy:26.812% B+
HSR:15.816% D*
Reaper DMR
B**
Kills:176
Deaths:198
KDR:0.889
Accuracy:30.686% B**
HSR:13.636% F
Gauss Rifle S
B*
Kills:164
Deaths:194
KDR:0.845
Accuracy:24.997% C++
HSR:26.829% B*
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
GR-22AE
B*
Kills:100
Deaths:139
KDR:0.719
Accuracy:31.717% B*
HSR:24% C+
AF-57 Piston
B++
Kills:94
Deaths:74
KDR:1.270
Accuracy:46.186% B++
HSR:15.957% B+
Kills:6,015
Deaths (as Combat Medic):5,880
Deaths (to Combat Medics):3,349
KDR:1.02296
Kill Difference:135
Playtime:98.420 hours
Usage:5%
Score:2.430m
Score/min:411
Accuracy (listed only):36.920%
HSR (listed only):13.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
Blitz GD-10
A++
Kills:793
Deaths:743
KDR:1.067
Accuracy:32.513% A++
HSR:11.728% D-
NS-44 Commissioner
B+
Kills:282
Deaths:423
KDR:0.667
Accuracy:39.001% B+
HSR:18.440% C--
NS-7 PDW
C+
Kills:255
Deaths:244
KDR:1.045
Accuracy:24.457% C+
HSR:16.863% C+
NC14 Bolt Driver
A+
Kills:185
Deaths:101
KDR:1.832
Accuracy:44.578% A+
HSR:69.189% D
LA3 Desperado
C
Kills:178
Deaths:278
KDR:0.640
Accuracy:25.811% C
HSR:10.674% D**
NC4 Mag-Shot
B**
Kills:171
Deaths:199
KDR:0.859
Accuracy:33.522% B**
HSR:16.374% C-
LA8 Rebel
B**
Kills:165
Deaths:217
KDR:0.760
Accuracy:37.803% B**
HSR:16.364% D
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
Soldier Soaker
D
Kills:111
Deaths:112
KDR:0.991
Accuracy:27.493% D
HSR:11.712% D
NS-61 Emissary
C+
Kills:106
Deaths:136
KDR:0.779
Accuracy:28.176% C+
HSR:13.208% D
NS-AM7 Archer
C+
Kills:91
Deaths:229
KDR:0.397
Accuracy:57.293% C+
HSR:4.396% D**
NS-44 Commissioner AE
B++
Kills:66
Deaths:102
KDR:0.647
Accuracy:37.388% C-
HSR:30.303% B++
Kills:3,709
Deaths (as Infiltrator):4,047
Deaths (to Infiltrators):4,411
KDR:0.91648
Kill Difference:338
Playtime:88.997 hours
Usage:4%
Score:1.113m
Score/min:208
Accuracy (listed only):33.907%
HSR (listed only):18.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:2,566
Deaths:796
KDR:3.224
Accuracy:31.503% C
HSR:14.263% C-
AF-34 Mattock
C*
Kills:2,333
Deaths:796
KDR:2.931
Accuracy:33.759% C
HSR:18.474% C*
NCM1 Scattercannon
C
Kills:1,172
Deaths:490
KDR:2.392
Accuracy:34.712% C
HSR:13.993% C
NCM1 Scattercannon
C-
Kills:1,080
Deaths:356
KDR:3.034
Accuracy:28.681% D
HSR:13.519% C-
AF-23 Grinder
B**
Kills:557
Deaths:193
KDR:2.886
Accuracy:43.661% B**
HSR:13.465% C
AF-23 Grinder
B**
Kills:547
Deaths:201
KDR:2.721
Accuracy:48.674% B**
HSR:17.733% B
NCM2 Falcon
A**
Kills:148
Deaths:137
KDR:1.080
Accuracy:62.010% A**
HSR:3.378% D
NCM3 Raven
A+
Kills:123
Deaths:132
KDR:0.932
Accuracy:51.826% A+
HSR:0% F-
NS-10 Burster
A*
Kills:120
Deaths:120
KDR:1
Accuracy:43.175% A*
HSR:5% C
NCM3 Raven
A+
Kills:120
Deaths:132
KDR:0.909
Accuracy:52.236% A+
HSR:0% F-
NS-10 Burster
A*
Kills:109
Deaths:119
KDR:0.916
Accuracy:44.105% A*
HSR:2.752% D-
AF-41 Hacksaw
B**
Kills:79
Deaths:65
KDR:1.215
Accuracy:41.944% B**
HSR:16.456% B+
AF-41 Hacksaw
A
Kills:60
Deaths:57
KDR:1.053
Accuracy:46.216% A
HSR:15% C+
NCM2 Falcon
S
Kills:58
Deaths:4
KDR:14.500
Accuracy:85.952% S
HSR:0% F--
Kills:9,072
Deaths (as MAX Suit):1,799
Deaths (to MAX Suits):1,930
KDR:5.0428
Kill Difference:7,273
Playtime:120.004 hours
Usage:6%
Score:3.892m
Score/min:541
Accuracy (listed only):46.318%
HSR (listed only):9.574%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:565
V. Kills:115 487%
Deaths:85
KDR:6.647
Accuracy:59.307% A
KPH:116 B
VKPH:23.600 B++
M30 Mustang AH
C
Kills:354
V. Kills:70 N/A
Deaths:247
KDR:1.433
Accuracy:55.798% C+
KPH:19.300 D-
VKPH:3.800 C
M20 Mustang
A
Kills:231
V. Kills:143 160%
Deaths:132
KDR:1.750
Accuracy:38.485% A
KPH:21 B++
VKPH:13 B+
Vortek Rotary
B**
Kills:178
V. Kills:131 135%
Deaths:336
KDR:0.530
Accuracy:36.911% B**
KPH:7.100 D
VKPH:5.200 D
Kills:1,328 (763 + 0)
Deaths:800
KDR:1.660
VKDR:0.574
Vehicle Kills:459
Kill Difference:528
Playtime:59.268 hours
Usage:3%
Score:0.670m
Score/min:188
Piloting Accuracy:36.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:134
V. Kills:128 104%
Deaths:179
KDR:0.749
Accuracy:54.444% B**
KPH:7.400 C+
VKPH:7.100 C+
Kills:134 (134 + 0)
Deaths:179
KDR:0.749
VKDR:0.715
Vehicle Kills:128
Kill Difference:45
Playtime:18.096 hours
Usage:1%
Score:0.104m
Score/min:96
Piloting Accuracy:54.444%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:195
V. Kills:91 212%
Deaths:39
KDR:5
Accuracy:62.481% B*
KPH:69.200 M++
VKPH:32.300 A**
Skyguard
A
Kills:168
V. Kills:119 140%
Deaths:65
KDR:2.585
Accuracy:42.351% A*
KPH:19.800 B*
VKPH:14 A
L100 Python HEAT
A
Kills:155
V. Kills:57 267%
Deaths:27
KDR:5.741
Accuracy:64.423% A+
KPH:45.700 B**
VKPH:16.800 A
C75 Viper
C**
Kills:146
V. Kills:26 N/A
Deaths:25
KDR:5.840
Accuracy:39.973% C**
KPH:35 C**
VKPH:6.200 C
Kills:664 (664 + 0)
Deaths:156
KDR:4.256
VKDR:1.878
Vehicle Kills:293
Kill Difference:508
Playtime:18.844 hours
Usage:1%
Score:0.401m
Score/min:355
Driving Accuracy:39.973%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:934
V. Kills:569 164%
Deaths:236
KDR:3.958
Accuracy:60.037% A
KPH:31.400 B*
VKPH:19.100 B**
Titan-150 HEAT
B++
Kills:620
V. Kills:194 318%
Deaths:81
KDR:7.654
Accuracy:53.032% B++
KPH:24.200 B
VKPH:7.600 C
Titan-150 HESH
A++
Kills:164
V. Kills:21 N/A
Deaths:21
KDR:7.810
Accuracy:61.427% A++
KPH:56.100 B*
VKPH:7.200 C+
Kills:1,718 (1,718 + 0)
Deaths:338
KDR:5.083
VKDR:2.320
Vehicle Kills:784
Kill Difference:1,380
Playtime:58.288 hours
Usage:3%
Score:0.840m
Score/min:240
Driving Accuracy:61.427%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C*
Kills:128
V. Kills:137 93%
Deaths:31
KDR:4.129
Accuracy:67.132% B**
KPH:29.300 C
VKPH:31.300 C*
E540 Halberd-H
B++
Kills:114
V. Kills:95 119%
Deaths:28
KDR:4.071
Accuracy:66.573% A
KPH:32.300 C
VKPH:26.900 B++
Kills:242 (0 + 242)
Deaths:59
KDR:4.102
VKDR:3.932
Vehicle Kills:232
Kill Difference:183
Playtime:7.906 hours
Usage:0%
Score:0.203m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:66.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:220
V. Kills:59 367%
Deaths:37
KDR:5.946
Accuracy:42.015% B*
KPH:51.100 A
VKPH:13.700 A++
M40 Fury
A**
Kills:200
V. Kills:40 488%
Deaths:23
KDR:8.696
Accuracy:51.379% A++
KPH:107.100 A**
VKPH:21.400 A**
G30 Walker
B**
Kills:69
V. Kills:53 128%
Deaths:15
KDR:4.600
Accuracy:36.783% A
KPH:19.400 B+
VKPH:14.900 B**
M12 Kobalt
A
Kills:65
V. Kills:2 N/A
Deaths:13
KDR:5
Accuracy:23.760% A
KPH:76 C++
VKPH:2.300 C+
M40 Fury
A+
Kills:62
V. Kills:16 365%
Deaths:14
KDR:4.429
Accuracy:45.331% B**
KPH:77 B*
VKPH:19.900 A+
M12 Kobalt
M*
Kills:58
V. Kills:5 N/A
Deaths:6
KDR:9.667
Accuracy:22.840% B**
KPH:84.400 B++
VKPH:7.300 M*
M20 Basilisk
B**
Kills:55
V. Kills:25 212%
Deaths:16
KDR:3.438
Accuracy:49.027% A
KPH:26.600 B+
VKPH:12.100 B**
Kills:729 (0 + 729)
Deaths:124
KDR:5.879
VKDR:1.613
Vehicle Kills:200
Kill Difference:605
Playtime:14.139 hours
Usage:1%
Score:0.372m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:49.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:174
V. Kills:50 341%
Deaths:142
KDR:1.225
Accuracy:54.680% B+
KPH:34 B++
VKPH:9.800 B++
Kills:174 (174 + 0)
Deaths:142
KDR:1.225
VKDR:0.352
Vehicle Kills:50
Kill Difference:32
Playtime:5.120 hours
Usage:0%
Score:0.041m
Score/min:134
Driving Accuracy:54.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,6312,5667963.224C+1.7031.503%C14.263%C-56.3B*1.4A++17945.6h4.8B++15.2B+
AF-34 Mattock 2,3662,3337962.931C+1.4133.759%C18.474%C*51.2B++N/A15945.6h5.7B+16.8B
M12 Kobalt 2,0872,02811917.042C+15.5231.182%A++14.251%D-298.2M**8.7A++7466.8h12.9B++41.3B**
C-4 1,9831,6748342.007B+0.4825.94%C++N/A117.1B*21.6C--66514.3h1B**3.8B++
AF-19 Mercenary 1,2321,2298281.484B*0.0425.256%B++20.342%C+19.9C++N/A8761.8h10.2B*40.2B++
NCM1 Scattercannon 1,1901,1724902.392B0.8734.712%C13.993%C40.3A+N/A11829.1h5.9B*17.1B+
NC05 Jackhammer 1,1871,1718671.351C++0.1749.773%B++11.699%D49.4B+N/A13123.7h4.5B+9B+
LA1 Anchor 1,1831,1678851.319C0.2128.34%B++17.138%D--47.1C++N/A14324.8h9.6B33.8B+
NS-15M1 1,1681,1639191.266C+0.2625.606%B++16.251%D41.8C++N/A11627.8h11.5B+44.9B+
NC6 Gauss SAW 1,1731,1608291.399C**0.1327.975%A+16.379%D*43.9B++N/A18626.4h9.6C**34.1B++
EM6 1,1651,1601,0671.087C0.4422.622%C*17.414%D--36.7C+N/A13131.6h10.3B+45.4B
AC-X11 1,1831,1581,1900.973C+0.5528.202%B++17.876%D22.7C+N/A6551.1h8.7B+30.7B+
NS-11C 1,1671,1581,0501.103C++0.4229.094%B**14.681%D24.4C+N/A7347.5h11.1B*38.2B*
GD-7F 1,1751,1551,3120.88C+0.6523.38%C+14.719%D--20.4CN/A6456.5h12.2B+52.1C**
Razor GD-23 1,1741,1551,0021.153C**0.3725.605%C**17.576%C--23.5C+N/A8749.1h10.4B++40.5B+
GD-66 Claw 1,1631,1541,0811.068C+0.4661.23%C**8.925%D--42.4C++N/A10627.2h1.9B**3.1B++
EM1 1,1681,1548561.348C++0.1823.615%B+17.331%D49.7B+N/A20123.2h11.1C**47.2B+
AF-4G Cyclone 1,1661,1441,0651.074C0.4527.635%C++10.839%D*40.1CN/A8828.5h9.7C**35C**
NCM1 Scattercannon 1,1041,0803563.034C*1.5128.681%D13.519%C-50.9B**1.1A++12521.2h4.5B*15.5B+
19A Fortuna 1,1031,0761,2940.832C0.6929.732%B*16.078%D-15.3D-N/A4170.2h10.2C+34.3B+
Titan-150 AP 1,5039342363.958C+2.4360.037%A1.927%D31.4B*19.2B**29829.7h4.1C**6.9B*
NC6A GODSAW 9098937291.225C0.3026.568%C24.076%C27.9D--N/A8532h8.3C++31.2C**
Blitz GD-10 8047937431.067C++0.4632.513%A++11.728%D-24.6C+N/A7332.2h14.7C**45.2B++
Titan-150 HEAT 814620817.654B++6.1353.032%B++2.258%C-24.2B7.6C17225.6h3.2B**6A
Tank Mine 1,0165872092.809C++1.2834.496%C++N/A130.4B+95.3B**14264.5h1.6B+4.6B**
Breaker Rocket Pods 680565856.647C+5.1259.307%A1.416%B+115.3B23.5B++5904.9h13.2B+22.2B+
AF-23 Grinder 5705571932.886C*1.3643.661%B**13.465%C49.3A1.2M12711.3h5.5B+12.7B*
Mauler S6 5645565221.065C**0.4646.198%B++13.849%C39.2B++N/A13314.2h3.7B**8.1B*
AF-23 Grinder 5555472012.721C++1.2048.674%B**17.733%B47.2B**N/A12811.6h6.5C*13.4B++
M40 Fury 674545806.813D5.2963.904%A++N/A218M51.6A**9292.5h11.1B17.3B++
Frag Grenade 5355271527N/A525.4755.411%AN/A752.9B**11.4B++25150.7h2.7B**4.9B**
NS Decimator 8225246490.807C0.7269.502%B**1.718%C-32.1C+18.3C**27716.3h5.3C7.7C*
NC05 Jackhammer AE 5094974351.143C0.3851.622%B+14.487%C32.5DN/A11715.3h5C9.7C++
M20 Basilisk 5984832817.25A15.7252.521%C+4.555%C+123.8M**29.5B**6833.9h49.1B**93.4B**
Orbital Strike Uplink 5674151415N/A413.47811.864%UN/A1383.3U506.7U58290.3h1.2T*0.1T*
Auraxium Slasher 43041317,4280.024C+1.5014.968%D--11.864%C**0.6CN/A1685.3h2.6C17.1C
M30 Mustang AH 4243542471.433C-0.0955.798%C+1.695%B+19.2D-3.8C11318.4h10.1C+18.1C+
MGR-L1 Promise 3613533141.124C+0.4026.348%B+21.813%C25DN/A8114.1h14.5C++54.8B+
NS Baron G5AE 3253193111.026C0.5050.659%B+6.583%F36.3C+N/A1018.8h3.5B*6.9C++
NS-11P 2952913660.795C0.7324.615%B+13.402%D-20.9CN/A7413.9h13.6C**55.4B+
NS-44 Commissioner 2952824230.667C0.8639.001%B+18.44%C--23.3C1.1A++8912.1h5.4D*13.8C+
Shrike 4362724560.596C+0.9372.114%A++3.309%C**23.7C+14.3C**32511.5h6.5C++9B++
MANA Anti-Personnel Turret 2612591831.415N/A0.1118.341%UN/A2590U20U5885800.1h20.9T*113.7T*
MGR-M1 Bishop 2612581381.87C*0.3441.521%A43.023%A+54.9AN/A1824.7h4.4A10.7B**
NS-7 PDW 2612552441.045C++0.4824.457%C+16.863%C+33.1B+N/A1277.7h14B57.1B
M20 Mustang 3742311321.75C++0.2238.485%A1.299%C--21B++13B+23111h59.1B*153.7B**
LA39 Bruiser 2322282480.919C0.6158.723%C+10.965%D27.1C-N/A858.4h2.3B3.8C**
NC1 Gauss Rifle 2242211921.151C*0.3726.347%B*11.765%D**22.3C+N/A1699.9h11B++41.8B++
AF-4A Bandit 2282213400.65D0.8823.97%C13.575%D**14.1D-N/A4915.7h13.8D-57.7C-
M60-G Bulldog 279220375.946B+4.4242.015%B*4.091%B++51.2A13.7A++2874.3h6B+14.3B++
M40 Fury 240200238.696B+7.1751.379%A++2.5%B*105.3A*21.1A**6861.9h12.4C*24.1B*
NC9 A-Tross 1971961881.043C+0.4826.812%B+15.816%D*32.7C+N/A986h8.9B+33B+
L100 Python AP 286195395C*3.4762.481%B*N/A69.6M*32.5A**5442.8h4.2B**6.8A
NC14 Bolt Driver 1861851011.832C++0.3144.578%A+69.189%D27.2BN/A1466.8h2B**4.5B**
Spear Anti-Vehicle Phalanx Turret 2421811810.056B+8.5350.478%B*6.077%B**67A++22.6C++5762.7h5.3B*10.4B**
LA3 Desperado 1821782780.64C0.8925.811%C10.674%D**25.4CN/A997h11.6D-45.1C
Vortek Rotary 3091783360.53C1.0036.911%B**2.247%C+7.1D5.2D14625.1h77.4C*209.8B+
NS-15M AE 1791771461.212C0.3125.259%C++19.774%D34.7C--N/A785.1h12.3C+48.6C++
Reaper DMR 1771761980.889C0.6430.686%B**13.636%F30.9C+N/A1025.7h9.2B29.8B++
M40 Fury-F 2241741421.225C+0.3054.68%B+N/A34.1B++9.8B++1345.1h8.9B+16.3B+
NC4 Mag-Shot 1751711990.859C*0.6733.522%B**16.374%C-22.5C+N/A1127.6h8.7C+25.8C++
Skyguard 287168652.585C+1.0642.351%A*1.786%C19.8B*14A2958.5h106.5B+251.4B**
LA8 Rebel 1761652170.76C+0.7737.803%B**16.364%D17.9C--1.2A+539.2h7C+18.5C++
NSX Naginata 1671651790.922C0.6028.241%A27.273%C+35.9C+N/A1014.6h12.4C++44.1B+
Titan-150 HESH 185164217.81C+6.2861.427%A++3.049%B**56.6B*7.2C+2512.9h2.6B++4.2B**
Gauss Rifle S 1671641940.845C0.6824.997%C++26.829%B*22.5CN/A667.3h12.1C48.3C++
NC12 Sweeper 1661621171.385C**0.1452.825%B**11.728%C-64.8A1.6S1682.5h3.3B**6.2B**
MKV Suppressed 1641621980.818C0.7125.122%C+8.642%F16.4DN/A549.9h14C*55.6C*
Warden 1611593200.497C1.0325.151%C17.61%D--12.9C--N/A5712.3h9.2C*36.4C*
L100 Python HEAT 212155275.741C*4.2264.423%A+N/A45.6B**16.8A4023.4h4.8B+7.4B**
NCM2 Falcon 2461481371.08C++0.4562.01%A**3.378%D17B+11.3M++1188.7h8.8B+14.1B*
C75 Viper 172146255.84C**4.3139.973%C**3.425%A**34.8C**6.2C3094.2h8B**20.1B**
Mag-Cutter 1761449,1570.016C+1.5124.181%C7.639%C++0.4CN/A1388.6h3.7D15.5C+
CAS30 Tank Buster 2621341790.749C0.7854.444%B**N/A7.4C+7.1C+9618.1h42.2C*77.5B+
Enforcer ML65-H 265128314.129C+2.6067.132%B**N/A29.1C31.1C*4574.4h18C+26.9C**
MAX Punch 1331271,8400.069C+1.4643.257%C+N/A1.1C+N/A3112.8h1.9C++4.5C++
AF-4A Bandit AE 1281261221.033C0.4925.757%C21.429%D11.3D--N/A2811.2h9.8B+38C**
MANA Anti-Vehicle Turret 2321241300.954U0.5760.78%UN/A1240U1080U3330530.1h9.8T*16.1T*
NCM3 Raven 1981231320.932C+0.5951.826%A+N/A12.4B+7.6B+1269.9h37.7D-72.8C++
NS-10 Burster 2141201201C*0.5343.175%A*5%C9.4A++7.4M12912.7h146.2C**338.7B*
NCM3 Raven 1941201320.909C++0.6252.236%A+N/A12.1B++7.5B+1139.9h38.7D74C*
E540 Halberd-H 209114284.071C2.5566.573%AN/A32.6C27.1B++3903.5h8.3D12.5C+
Soldier Soaker 1121111120.991C+0.5327.493%D11.712%D38.3CN/A1402.9h6.2C+22.7C
NS-10 Burster 1891091190.916C+0.6144.105%A*2.752%D-8.6A+6.3A++11612.7h162C++367.3B*
NS-61 Emissary 1091061360.779C+0.7528.176%C+13.208%D25.2C+N/A794.2h11.6B+41.2B+
MGR-L1 Promise AE 106102821.244N/A0.2828.802%UN/A26.2U1U1453.9h12.9T*44.9T*
GR-22AE 1021001390.719D0.8131.717%B*24%C+13.9D--N/A417.2h15.8D*49.7C+
Sticky Grenade 1001001100N/A98.4751.079%CN/A1000C++N/A26190.1h2.1C*4.2C++
AF-57 Piston 9494741.27C++0.2646.186%B++15.957%B+39.2C*N/A1392.4h4.6C++10B
NS-AM7 Archer 142912290.397C+1.1357.293%C+4.396%D**3.1D-1.8C3928.9h17.4B30.4B
AF-41 Hacksaw 8179651.215C0.3141.944%B**16.456%B+35.9BN/A1692.2h6.1C**14.5B*
Xiphos Anti-Personnel Phalanx Tower 8178178C**76.4727.117%C+1.282%C260C++10C**10140.3h11.5B42.6B+
G30 Walker 12269154.6B*3.0736.783%A1.449%D*19.2B+14.7B**3183.6h187.2B+509B*
NS-44 Commissioner AE 67661020.647C--0.8837.388%C-30.303%B++31.4DN/A1512.1h5.1D*13.6D-
M60-A Bulldog 736688.25C6.7257.47%AN/A36.7C++3.9C++1531.8h6.5C11.3B+
M12 Kobalt 6765135D-3.4723.76%A15.385%D72.2C++2.2C4700.9h23.1D97.4C**
Rocklet Rifle 11165890.73C++0.8057.882%B++N/A28.3C++20C4182.3h25.3B**43.7B*
NSX-P Tanto 6563730.863C+0.6629.041%B++12.698%F-20.3CN/A813.1h11.5B*39.6B*
M40 Fury 7862144.429C-2.9045.331%B**1.613%C77.5B*20A+5240.8h15C33.2B
The Slasher 65611,1510.053C+1.4716.11%D*11.475%C+1.5CN/A339.7h2.7C-16.7D
AF-41 Hacksaw 6060571.053C-0.4746.216%A15%C+31.6C++N/A1901.9h7.6C+16.5B++
M12 Kobalt 635869.667C8.1422.84%B**24.138%A82.9B+7.1M++6180.7h18.3C**80B+
NCM2 Falcon 11358414.5U12.9785.952%SN/A64.4S61.1U4190.9h6.2A7.2A
M60-A Bulldog 615569.167C+7.6459.841%A+3.636%B**39.3C**4.3C*1771.4h5.5B9.1B*
M20 Basilisk 8055163.438B1.9149.027%A1.818%F26.2B+11.9B**6262.1h77.9C**158.8B*

Consumables
  Name Deaths Consumed Time Equipped
Welding Device01,5030.2h
Motion Spotter22790.2h
NC Patriot Flare Gun0890.1h
Flail Targeting Dart7970.9h
Spawn Beacon435,5664.4h
Nano-Armor Kit555674,08348.5h
Anti-Vehicle MANA Turret358911.7h
Turret AI Module02010.8h
Structure Shield Module01760.7h
Repair Module12631h
Cortium Silo31630.6h
Skywall Shield Emitter31280.5h
AE Nano-Armor Kit302524,42133.7h
Blast Wall11050.7h
Nanite Revive Grenade01,0490.3h
Medical Kit2391,8533.1h
Medical Applicator595140,22418.1h
Nanite Healing Grenade01330h
Spear Anti-Vehicle Tower11310.7h
Deconstruction Tool18,6891h
Sunderer Garage0650.6h
AE Medical Applicator23846,4036.3h
Rampart Wall3960.9h
Xiphos Anti-Personnel Tower01040.4h
Hoplon Anti-Aircraft Phalanx Tower01160.4h
Recon Detection Device199452.2h
Shield Recharging Field231,3930.7h
Ammunition Package342,7161.6h
Anti-Infantry MANA Turret245641.5h
Elysium Spawn Tube0710.3h
Vehicle Gate0750.9h
Light Air Terminal1520.4h
Pillbox0650.5h
Lumifiber Rampart Wall42302.3h
Infantry Tower1730.7h
WLT-Howler Mining Laser4322,0297.7h
Router1760.2h
Nano-Repair Grenade01,3200.4h
Orbital Strike Target Designator571642.6h
IPC Targeting Dart11581.1h
Hardlight Barrier51100.3h

Check the help document for the dictionary if you want to learn more about words used here.


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