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Executor TackDriver2[GSLD] TackDriver2
NC BR 146

KDR: 1.72

Score: 48.5m

Last Seen: Mar 14th, 2019 12:51 AM
- OFFLINE - 126.9 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Emerald - Outfit Leader of The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 112
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M12 Kobalt C-4 Titan-150 AP 19A Fortuna AF-19 Mercenary NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 1440TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.13%17.126%4654198421,5701.100230.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.197%1.126B**-0.546D-1.009D*HEAD + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.476B+10.50.263C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.553%1.101%378510202,4529887532.48178325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%0.597B+-0.286C-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.638B+21.20.526B+27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.264%1.306%334610194,059205217211.97711236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%0.706B++-0.821D-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.568B+7.90.359C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.155%5.102%781010151,07819015670.566772190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.361%0.339C**0.016C+1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.393B27.20.274C*42.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.219%81.207%7821023580176920.327684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.198%1.38A0.922B*-1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.443B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.35%10.765%78510202,2481325251.6966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.617%0.908B*-0.738D--0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+2.70.451B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 112
48.5m553.6%389 (23.3k)332 (19.9k)1.7154869,27140,3801.94497146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025338418.561%11.495%21303:3728

52% Engineer16% Heavy Assault15% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:56 PMOct 15th, 2018 1:17 AMMar 18th, 2019 2:47 PM (12h) (PST)Mar 14th, 2019 1:28 AM (5d) (PST)Mar 13th, 2019 8:51 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4752202550.4740.2760.0542.9350.056364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,48813,20315,28528173176319,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2435.5h/101.5d 9,267 7,963 43,906 428.8k 3,976 4,882 8,183 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer AE
B*
Kills:1,184
Deaths:922
KDR:1.284
Accuracy:54.666% B*
HSR:14.527% C
NC6A GODSAW
C
Kills:1,178
Deaths:918
KDR:1.283
Accuracy:27.339% C
HSR:23.260% C--
NC05 Jackhammer
B++
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:49.773% B++
HSR:11.699% D
LA1 Anchor
B++
Kills:1,167
Deaths:885
KDR:1.319
Accuracy:28.340% B++
HSR:17.138% D--
NS-15M1
B+
Kills:1,163
Deaths:919
KDR:1.266
Accuracy:25.606% B+
HSR:16.251% D-
NC6 Gauss SAW
A+
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:27.975% A+
HSR:16.379% D*
EM6
C++
Kills:1,160
Deaths:1,067
KDR:1.087
Accuracy:22.622% C++
HSR:17.414% D-
EM1
B+
Kills:1,154
Deaths:856
KDR:1.348
Accuracy:23.615% B+
HSR:17.331% D
MGR-L1 Promise
B+
Kills:353
Deaths:314
KDR:1.124
Accuracy:26.348% B+
HSR:21.813% C
NSX-P Naginata
B+
Kills:337
Deaths:231
KDR:1.459
Accuracy:25.974% B+
HSR:27.596% C
MGR-L1 Promise AE
C*
Kills:256
Deaths:209
KDR:1.225
Accuracy:28.230% C*
HSR:27.734% C+
NS-15M AE
C+
Kills:205
Deaths:170
KDR:1.206
Accuracy:24.854% C+
HSR:20.488% D
NSX Naginata
B**
Kills:165
Deaths:179
KDR:0.922
Accuracy:28.241% B**
HSR:27.273% C+
Kills:10,653
Deaths (as Heavy Assault):8,366
Deaths (to Heavy Assaults):11,086
KDR:1.27337
Kill Difference:2,287
Playtime:399.863 hours
Usage:16%
Score:8.250m
Score/min:344
Accuracy (listed only):30.276%
HSR (listed only):19.916%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B*
Kills:1,235
Deaths:1,494
KDR:0.827
Accuracy:29.910% B*
HSR:16.599% D
AF-19 Mercenary
B+
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B+
HSR:20.342% C+
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% D
GD-7F
C+
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.380% C+
HSR:14.719% D--
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
Mauler S6
B++
Kills:568
Deaths:530
KDR:1.072
Accuracy:46.391% B++
HSR:13.556% C
NS Baron G5AE
B+
Kills:319
Deaths:312
KDR:1.022
Accuracy:50.655% B+
HSR:6.583% F
MGR-M1 Bishop
A++
Kills:258
Deaths:138
KDR:1.870
Accuracy:41.521% A
HSR:43.023% A++
LA39 Bruiser
C
Kills:228
Deaths:249
KDR:0.916
Accuracy:58.550% C
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
AF-4A Bandit AE
C++
Kills:167
Deaths:169
KDR:0.988
Accuracy:27.419% C+
HSR:26.347% C++
Warden
C
Kills:165
Deaths:344
KDR:0.480
Accuracy:24.634% C
HSR:17.576% D--
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.795% B+
HSR:13.235% C+
NSX-P Tanto
A+
Kills:91
Deaths:102
KDR:0.892
Accuracy:33.036% A+
HSR:12.088% F-
NSX Tanto
A+
Kills:62
Deaths:76
KDR:0.816
Accuracy:34.377% A+
HSR:27.419% B
Kills:10,621
Deaths (as Engineer):10,457
Deaths (to Engineers):8,932
KDR:1.01568
Kill Difference:164
Playtime:1,254.814 hours
Usage:52%
Score:23.380m
Score/min:311
Accuracy (listed only):36.714%
HSR (listed only):17.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B*
Kills:1,235
Deaths:1,494
KDR:0.827
Accuracy:29.910% B*
HSR:16.599% D
AF-19 Mercenary
B+
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B+
HSR:20.342% C+
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
Blitz GD-10
A+
Kills:1,155
Deaths:1,000
KDR:1.155
Accuracy:32.163% A+
HSR:12.727% D
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% D
GD-7F
C+
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.380% C+
HSR:14.719% D--
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
AF-4 Cyclone
A++
Kills:720
Deaths:526
KDR:1.369
Accuracy:34.663% A++
HSR:17.917% C+
Mauler S6
B++
Kills:568
Deaths:530
KDR:1.072
Accuracy:46.391% B++
HSR:13.556% C
NS Baron G5AE
B+
Kills:319
Deaths:312
KDR:1.022
Accuracy:50.655% B+
HSR:6.583% F
NS-7 PDW
C+
Kills:255
Deaths:247
KDR:1.032
Accuracy:24.488% C+
HSR:16.863% C+
LA39 Bruiser
C
Kills:228
Deaths:249
KDR:0.916
Accuracy:58.550% C
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
AF-4A Bandit AE
C++
Kills:167
Deaths:169
KDR:0.988
Accuracy:27.419% C+
HSR:26.347% C++
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.795% B+
HSR:13.235% C+
NSX-P Tanto
A+
Kills:91
Deaths:102
KDR:0.892
Accuracy:33.036% A+
HSR:12.088% F-
NSX Tengu
C--
Kills:63
Deaths:84
KDR:0.750
Accuracy:33.172% C--
HSR:15.873% D
NSX Tanto
A+
Kills:62
Deaths:76
KDR:0.816
Accuracy:34.377% A+
HSR:27.419% B
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D--
MGR-S1 Gladius
C++
Kills:52
Deaths:77
KDR:0.675
Accuracy:27.600% C++
HSR:13.462% D*
Kills:13,811
Deaths (as Light Assault):13,246
Deaths (to Light Assaults):6,534
KDR:1.04265
Kill Difference:565
Playtime:377.235 hours
Usage:15%
Score:6.438m
Score/min:284
Accuracy (listed only):34.522%
HSR (listed only):14.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:1,155
Deaths:1,000
KDR:1.155
Accuracy:32.163% A+
HSR:12.727% D
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
AF-4 Cyclone
A++
Kills:720
Deaths:526
KDR:1.369
Accuracy:34.663% A++
HSR:17.917% C+
Mauler S6
B++
Kills:568
Deaths:530
KDR:1.072
Accuracy:46.391% B++
HSR:13.556% C
NS Baron G5AE
B+
Kills:319
Deaths:312
KDR:1.022
Accuracy:50.655% B+
HSR:6.583% F
NS-11P
B+
Kills:291
Deaths:370
KDR:0.786
Accuracy:24.632% B+
HSR:13.402% D-
Reaper DMR
B*
Kills:278
Deaths:290
KDR:0.959
Accuracy:30.204% B*
HSR:16.187% D*
NS-7 PDW
C+
Kills:255
Deaths:247
KDR:1.032
Accuracy:24.488% C+
HSR:16.863% C+
LA39 Bruiser
C
Kills:228
Deaths:249
KDR:0.916
Accuracy:58.550% C
HSR:10.965% D
NC1 Gauss Rifle
B++
Kills:221
Deaths:192
KDR:1.151
Accuracy:26.347% B++
HSR:11.765% D**
NC9 A-Tross
C**
Kills:196
Deaths:188
KDR:1.043
Accuracy:26.812% C**
HSR:15.816% D*
Gauss Rifle S
B*
Kills:164
Deaths:194
KDR:0.845
Accuracy:24.997% C+
HSR:26.829% B*
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C-
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.795% B+
HSR:13.235% C+
GR-22AE
B++
Kills:109
Deaths:155
KDR:0.703
Accuracy:31.590% B++
HSR:23.853% C
NSX Tengu
C--
Kills:63
Deaths:84
KDR:0.750
Accuracy:33.172% C--
HSR:15.873% D
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D--
MGR-S1 Gladius
C++
Kills:52
Deaths:77
KDR:0.675
Accuracy:27.600% C++
HSR:13.462% D*
Kills:7,439
Deaths (as Combat Medic):7,072
Deaths (to Combat Medics):3,827
KDR:1.05189
Kill Difference:367
Playtime:107.444 hours
Usage:4%
Score:2.715m
Score/min:421
Accuracy (listed only):35.643%
HSR (listed only):14.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:1,155
Deaths:1,000
KDR:1.155
Accuracy:32.163% A+
HSR:12.727% D
AF-4G Cyclone
C++
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C++
HSR:10.839% D*
AF-4 Cyclone
A++
Kills:720
Deaths:526
KDR:1.369
Accuracy:34.663% A++
HSR:17.917% C+
EM4 Longshot
B**
Kills:395
Deaths:124
KDR:3.185
Accuracy:44.019% B++
HSR:86.835% B**
NS-44 Commissioner
B+
Kills:301
Deaths:446
KDR:0.675
Accuracy:39.827% B+
HSR:18.605% C--
NS-7 PDW
C+
Kills:255
Deaths:247
KDR:1.032
Accuracy:24.488% C+
HSR:16.863% C+
NC14 Bolt Driver
A+
Kills:185
Deaths:101
KDR:1.832
Accuracy:44.578% A+
HSR:69.189% C--
LA3 Desperado
C-
Kills:178
Deaths:278
KDR:0.640
Accuracy:25.811% C-
HSR:10.674% D**
NC4 Mag-Shot
B*
Kills:172
Deaths:199
KDR:0.864
Accuracy:33.574% B*
HSR:16.279% C-
LA8 Rebel
B*
Kills:165
Deaths:217
KDR:0.760
Accuracy:37.803% B*
HSR:16.364% D
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
Soldier Soaker
D
Kills:111
Deaths:112
KDR:0.991
Accuracy:27.493% D
HSR:11.712% D
NS-61 Emissary
C+
Kills:109
Deaths:141
KDR:0.773
Accuracy:28.360% C+
HSR:12.844% D
NS-AM7 Archer
C+
Kills:91
Deaths:229
KDR:0.397
Accuracy:57.339% C+
HSR:4.396% D**
NS-45 Pilot
C+
Kills:78
Deaths:116
KDR:0.672
Accuracy:30.431% C+
HSR:21.795% C-
NS-44 Commissioner AE
B+
Kills:72
Deaths:106
KDR:0.679
Accuracy:37.942% C
HSR:30.556% B+
NSX Tengu
C--
Kills:63
Deaths:84
KDR:0.750
Accuracy:33.172% C--
HSR:15.873% D
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D--
MGR-S1 Gladius
C++
Kills:52
Deaths:77
KDR:0.675
Accuracy:27.600% C++
HSR:13.462% D*
Kills:5,470
Deaths (as Infiltrator):5,340
Deaths (to Infiltrators):4,954
KDR:1.02434
Kill Difference:130
Playtime:106.265 hours
Usage:4%
Score:1.539m
Score/min:241
Accuracy (listed only):33.737%
HSR (listed only):21.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:3,913
Deaths:1,145
KDR:3.417
Accuracy:32.845% C+
HSR:14.388% C-
AF-34 Mattock
C++
Kills:3,560
Deaths:1,145
KDR:3.109
Accuracy:35.471% C+
HSR:18.146% C++
NCM1 Scattercannon
D
Kills:1,193
Deaths:391
KDR:3.051
Accuracy:29.922% D
HSR:12.993% D
AF-41 Hacksaw
C+
Kills:1,188
Deaths:372
KDR:3.194
Accuracy:27.115% C
HSR:13.889% C+
AF-23 Grinder
B**
Kills:1,187
Deaths:401
KDR:2.960
Accuracy:48.601% B**
HSR:17.860% B
AF-23 Grinder
B**
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:43.967% B**
HSR:13.922% C
NCM1 Scattercannon
C
Kills:1,172
Deaths:490
KDR:2.392
Accuracy:34.712% C
HSR:13.993% C
AF-41 Hacksaw
B+
Kills:1,089
Deaths:371
KDR:2.935
Accuracy:29.954% C+
HSR:17.264% B+
NCM2 Falcon
A**
Kills:148
Deaths:137
KDR:1.080
Accuracy:62.010% A**
HSR:3.378% D
NCM3 Raven
A+
Kills:123
Deaths:132
KDR:0.932
Accuracy:51.924% A+
HSR:0% F-
NCM3 Raven
A+
Kills:121
Deaths:132
KDR:0.917
Accuracy:52.292% A+
HSR:0% F-
NS-10 Burster
A*
Kills:120
Deaths:122
KDR:0.984
Accuracy:43.134% A*
HSR:5% C
NS-10 Burster
A*
Kills:109
Deaths:121
KDR:0.901
Accuracy:44.064% A*
HSR:2.752% D-
NCM2 Falcon
S
Kills:58
Deaths:4
KDR:14.500
Accuracy:85.952% S
HSR:0% F--
Kills:15,159
Deaths (as MAX Suit):2,664
Deaths (to MAX Suits):2,271
KDR:5.69032
Kill Difference:12,495
Playtime:180.336 hours
Usage:7%
Score:6.208m
Score/min:574
Accuracy (listed only):44.426%
HSR (listed only):9.542%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:1,186
V. Kills:114 N/A
Deaths:379
KDR:3.129
Accuracy:57.827% C**
KPH:47.700 C+
VKPH:4.600 C+
Breaker Rocket Pods
B+
Kills:608
V. Kills:119 N/A
Deaths:92
KDR:6.609
Accuracy:59.703% A
KPH:116.800 B
VKPH:22.900 B+
Vortek Rotary
B**
Kills:285
V. Kills:188 151%
Deaths:371
KDR:0.768
Accuracy:36.200% B**
KPH:10 C
VKPH:6.600 D
M20 Mustang
A
Kills:232
V. Kills:144 160%
Deaths:132
KDR:1.758
Accuracy:38.746% A
KPH:21 B++
VKPH:13 B+
Tomcat A2AM Pods
B++
Kills:109
V. Kills:55 195%
Deaths:22
KDR:4.955
Accuracy:84.448% B++
KPH:77.600 B++
VKPH:39.100 C+
Hornet Missiles
A+
Kills:59
V. Kills:36 159%
Deaths:10
KDR:5.900
Accuracy:58.895% C+
KPH:133 A+
VKPH:81.200 A+
Kills:2,479 (1,703 + 0)
Deaths:1,006
KDR:2.464
VKDR:0.652
Vehicle Kills:656
Kill Difference:1,473
Playtime:71.445 hours
Usage:3%
Score:1.081m
Score/min:252
Piloting Accuracy:38.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:141
V. Kills:131 107%
Deaths:182
KDR:0.775
Accuracy:53.003% B*
KPH:6.900 C+
VKPH:6.400 C+
Kills:141 (141 + 0)
Deaths:182
KDR:0.775
VKDR:0.720
Vehicle Kills:131
Kill Difference:41
Playtime:20.495 hours
Usage:1%
Score:0.108m
Score/min:88
Piloting Accuracy:53.003%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:266
V. Kills:118 224%
Deaths:47
KDR:5.660
Accuracy:62.351% B*
KPH:66.700 M+
VKPH:29.600 A*
Skyguard
A
Kills:168
V. Kills:119 140%
Deaths:65
KDR:2.585
Accuracy:42.351% A*
KPH:19.800 B*
VKPH:14 A
L100 Python HEAT
A
Kills:155
V. Kills:57 267%
Deaths:27
KDR:5.741
Accuracy:64.423% A+
KPH:45.700 B**
VKPH:16.800 A
C75 Viper
B
Kills:146
V. Kills:26 N/A
Deaths:25
KDR:5.840
Accuracy:39.973% C*
KPH:35 B
VKPH:6.200 C
Kills:735 (735 + 0)
Deaths:164
KDR:4.482
VKDR:1.951
Vehicle Kills:320
Kill Difference:571
Playtime:20.016 hours
Usage:1%
Score:0.440m
Score/min:366
Driving Accuracy:39.973%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,255
V. Kills:713 176%
Deaths:272
KDR:4.614
Accuracy:61.455% A
KPH:34 B**
VKPH:19.300 B**
Titan-150 HESH
A++
Kills:1,152
V. Kills:305 376%
Deaths:105
KDR:10.971
Accuracy:63.980% A++
KPH:58 B**
VKPH:15.400 A++
Titan-150 HEAT
A
Kills:1,072
V. Kills:383 279%
Deaths:119
KDR:9.008
Accuracy:57.765% A
KPH:31.200 B**
VKPH:11.200 B+
Kills:3,479 (3,479 + 0)
Deaths:496
KDR:7.014
VKDR:2.825
Vehicle Kills:1,401
Kill Difference:2,983
Playtime:91.073 hours
Usage:4%
Score:1.459m
Score/min:267
Driving Accuracy:57.765%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C*
Kills:128
V. Kills:137 93%
Deaths:31
KDR:4.129
Accuracy:67.132% B**
KPH:29.300 C
VKPH:31.300 C*
E540 Halberd-H
B*
Kills:126
V. Kills:104 120%
Deaths:29
KDR:4.345
Accuracy:67.187% A
KPH:33.700 C
VKPH:27.800 B*
M12 Kobalt-H
C**
Kills:62
V. Kills:1 N/A
Deaths:1
KDR:62
Accuracy:23.605% C**
KPH:115.700 C+
VKPH:1.900 D-
Kills:316 (0 + 316)
Deaths:61
KDR:5.180
VKDR:3.967
Vehicle Kills:242
Kill Difference:255
Playtime:8.648 hours
Usage:0%
Score:0.223m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:23.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:220
V. Kills:59 367%
Deaths:37
KDR:5.946
Accuracy:42.015% B*
KPH:51.100 A
VKPH:13.700 A*
M40 Fury
M
Kills:202
V. Kills:41 481%
Deaths:23
KDR:8.783
Accuracy:51.849% A++
KPH:106.700 A**
VKPH:21.700 M
M12 Kobalt
B**
Kills:70
V. Kills:2 N/A
Deaths:13
KDR:5.385
Accuracy:23.288% B**
KPH:76.400 C*
VKPH:2.200 C
G30 Walker
B**
Kills:69
V. Kills:53 128%
Deaths:15
KDR:4.600
Accuracy:36.801% A
KPH:19.300 B+
VKPH:14.800 B**
M12 Kobalt
M**
Kills:69
V. Kills:6 N/A
Deaths:9
KDR:7.667
Accuracy:22.572% B**
KPH:93.500 B*
VKPH:8.100 M**
M40 Fury
A+
Kills:66
V. Kills:17 367%
Deaths:14
KDR:4.714
Accuracy:45.125% B**
KPH:79.800 B**
VKPH:20.600 A+
M20 Basilisk
A+
Kills:66
V. Kills:30 213%
Deaths:16
KDR:4.125
Accuracy:49.716% A
KPH:28.800 B*
VKPH:13.100 A+
Kills:762 (0 + 762)
Deaths:127
KDR:6
VKDR:1.638
Vehicle Kills:208
Kill Difference:635
Playtime:14.548 hours
Usage:1%
Score:0.408m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:49.716%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:179
V. Kills:52 338%
Deaths:151
KDR:1.185
Accuracy:54.777% B+
KPH:29.800 B+
VKPH:8.700 B+
Kills:179 (179 + 0)
Deaths:151
KDR:1.185
VKDR:0.344
Vehicle Kills:52
Kill Difference:28
Playtime:6.011 hours
Usage:0%
Score:0.044m
Score/min:121
Driving Accuracy:54.777%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,0103,9131,1453.417C++1.7032.845%C+14.388%C-56.1B*1.4A++17769.7h4.8B++14.6B+
AF-34 Mattock 3,6193,5601,1453.109C++1.3935.471%C+18.146%C++51.1B+N/A15769.7h5.7B+16.2B+
M12 Kobalt 2,1002,04112017.008C15.2931.094%A++14.209%D-300.1M**8.7A+7506.8h12.9B*41.4B**
C-4 2,0751,7508582.04B+0.3226.678%C*N/A119.9B**22.3C-70314.6h1B**3.7B*
Titan-150 AP 1,9681,2552724.614C+2.9061.455%A1.434%D-34B**19.3B**33736.9h4B++6.5B**
19A Fortuna 1,2651,2351,4940.827C0.8929.91%B*16.599%D14.4D-N/A4085.9h10.3C+34.3B+
AF-19 Mercenary 1,2321,2298281.484B*0.2325.256%B+20.342%C+19.9C++N/A9061.8h10.2B*40.2B++
NCM1 Scattercannon 1,2191,1933913.051C*1.3429.922%D12.993%D52.8B**1.2A*13122.6h4.5B*15.1B+
AF-41 Hacksaw 1,2101,1883723.194C**1.4827.115%C13.889%C+54.2A+1A++17121.9h4.2B**15.3B*
AF-23 Grinder 1,2101,1874012.96C*1.2448.601%B**17.86%B53A1A+13922.4h6.3B13B*
M30 Mustang AH 1,3001,1863793.129C1.4157.827%C**N/A47.6C+4.6C+19924.9h6.6B+11.5B+
NC05 Jackhammer AE 1,2111,1849221.284C0.4354.666%B*14.527%C40.1C--N/A13529.5h4.9C+9C**
AF-23 Grinder 1,1991,1783653.227B1.5143.967%B**13.922%C56.1A++1A*14821h5.3B++12B**
NC6A GODSAW 1,1991,1789181.283C-0.4327.339%C23.26%C--29.8D-N/A8739.5h8.2C++29.9C**
NCM1 Scattercannon 1,1901,1724902.392B0.6834.712%C13.993%C40.3AN/A12229.1h5.9B*17.1B+
NC05 Jackhammer 1,1871,1718671.351C++0.3649.773%B++11.699%D49.4BN/A13323.7h4.5B+9B+
LA1 Anchor 1,1831,1678851.319C0.4028.34%B++17.138%D--47.1C++N/A15024.8h9.6B33.8B+
NS-15M1 1,1681,1639191.266C+0.4525.606%B+16.251%D-41.8C++N/A11727.8h11.5B+44.9B+
NC6 Gauss SAW 1,1731,1608291.399C**0.3227.975%A+16.379%D*43.9B++N/A19626.4h9.6B34.1B+
EM6 1,1651,1601,0671.087C0.6322.622%C++17.414%D-36.7C+N/A13431.6h10.3B+45.4B
NS-11C 1,1671,1581,0501.103C*0.6129.094%B**14.681%D24.4C+N/A7447.5h11.1B*38.2B++
AC-X11 1,1831,1581,1900.973C+0.7428.202%B++17.876%D22.7C+N/A6651.1h8.7B+30.7B+
Blitz GD-10 1,1721,1551,0001.155C++0.5632.163%A+12.727%D29.1C++N/A8839.7h13.6B+42.3B++
Razor GD-23 1,1741,1551,0021.153C**0.5625.605%C**17.576%D23.5C+N/A8849.1h10.4B++40.5B+
GD-7F 1,1751,1551,3120.88C+0.8423.38%C+14.719%D--20.4CN/A6656.5h12.2B+52.1C**
GD-66 Claw 1,1631,1541,0811.068C+0.6561.23%C*8.925%D--42.4C++N/A10827.2h1.9B**3.1B+
EM1 1,1681,1548561.348C*0.3723.615%B+17.331%D49.7B+N/A20423.2h11.1C**47.2B+
Titan-150 HESH 1,4571,15210510.971C++9.2663.98%A++N/A58.2B**15.4A++22719.8h2.8B++4.3B**
AF-4G Cyclone 1,1661,1441,0651.074C0.6427.635%C++10.839%D*40.1CN/A8828.5h9.7C**35C**
AF-41 Hacksaw 1,1111,0893712.935C*1.2229.954%C+17.264%B+49.7A1A+15621.9h5.1B**16.9B++
Titan-150 HEAT 1,4551,0721199.008B*7.2957.765%A1.586%D-31.3B**11.2B+21534.3h3.7B*6.3A
Frag Grenade 1,0219941994N/A992.2860.393%A*N/A994A*27M*35041h2.3A+3.7A
NS Decimator 1,3659361,0480.893C+0.8270.402%A2.35%C++37.6C**17.2C++29524.9h4.4C**6.3B++
AF-4 Cyclone 7327205261.369C++0.3534.663%A++17.917%C+45.6B+N/A14515.8h9.5B++27.5B++
Tank Mine 1,0956472242.888C*1.1738.805%B+N/A137.7B++95.3B**14654.7h1.7B+4.3B**
Breaker Rocket Pods 727608926.609C+4.8959.703%A1.316%B+116.9B22.9B+5945.2h13B+21.7B+
Mauler S6 5765685301.072C++0.6446.391%B++13.556%C39.2B++N/A13914.5h3.8B*8.1B*
M40 Fury 674545806.813C--5.1063.904%A++N/A218M51.6M9292.5h11.1B+17.3B*
M20 Basilisk 6114922916.966A15.2552.697%C++4.472%C+120M*29B**6974.1h50.8B**96.4B**
Orbital Strike Uplink 6384631463N/A461.28826.562%UN/A1157.5U437.5U64100.4h1.1T*0.1T*
Auraxium Slasher 45243519,8560.022C-1.6915.091%D*11.264%C**0.6CN/A1790.1h2.5C16.8C--
EM4 Longshot 3963951243.185C+1.4744.019%B++86.835%B**54.9A+N/A1637.2h1.7B*3.8B*
MGR-L1 Promise 3613533141.124C+0.5926.348%B+21.813%C25DN/A9314.1h14.5C*54.8B+
NSX-P Naginata 3463372311.459C+0.2625.974%B+27.596%C41.1C+1.1C++1088.2h10.2B++39.1B++
NS Baron G5AE 3253193121.022C0.6950.655%B+6.583%F35.8CN/A1018.9h3.5B*6.9C+
NS-44 Commissioner 3153014460.675C1.0439.827%B+18.605%C--24.3C1.1A++9612.4h5.3D--13.4C+
NS-11P 2952913700.786C0.9324.632%B+13.402%D-20.8CN/A7414h13.7C**55.5B+
Vortek Rotary 4732853710.768C0.9536.2%B**1.754%C10C6.6D15528.5h58.3B+161B++
Reaper DMR 2812782900.959C+0.7630.204%B*16.187%D*31.6C+N/A1128.8h8.9B+29.6B++
Shrike 4362724560.596C+1.1272.114%A++3.309%C**23.7C+14.3C**33611.5h6.5C++9B++
L100 Python AP 384266475.66C**3.9462.351%B*N/A66.5M+29.5A*4954h3.9B**6.3A
MANA Anti-Personnel Turret 2662641871.412N/A0.3018.367%UN/A2640U20U6389500.1h20.8T*113.4T*
MGR-M1 Bishop 2612581381.87C*0.1541.521%A43.023%A++54.9AN/A1924.7h4.4A10.7B**
MGR-L1 Promise AE 2622562091.225C-0.4928.23%C*27.734%C+25.3D-N/A11410.1h12.7C*45.1C**
NS-7 PDW 2612552471.032C*0.6824.488%C+16.863%C+33.1BN/A1327.7h14B57.3B
M20 Mustang 3762321321.758C+0.0438.746%A1.293%C--20.9B++13B+25211.1h60.2B*155.3B**
LA39 Bruiser 2322282490.916C0.8058.55%C10.965%D27.1C--N/A918.4h2.3B3.9C*
AF-4A Bandit 2282213400.65D1.0723.97%C13.575%D**14.1D-N/A5015.7h13.8D-57.7C
NC1 Gauss Rifle 2242211921.151C++0.5626.347%B++11.765%D**22.3C+N/A1879.9h11B++41.8B++
M60-G Bulldog 279220375.946B+4.2342.015%B*4.091%B*51.2A13.7A*2884.3h6B+14.3B++
NS-15M AE 2072051701.206C0.5124.854%C+20.488%D32DN/A786.4h12.2C+49.2C++
M40 Fury 243202238.783B+7.0751.849%A++2.475%B*106.3A**21.6M6901.9h12.7C*24.5B*
NC9 A-Tross 1971961881.043C+0.6726.812%C**15.816%D*32.7C+N/A1046h8.9B+33B+
NC14 Bolt Driver 1861851011.832C+0.1244.578%A+69.189%C--26.8C**N/A1526.9h2B**4.5B**
Spear Anti-Vehicle Phalanx Turret 2421811810.056B+8.3450.53%B*6.077%B**67A++22.6C++5882.7h5.3B*10.4B**
M40 Fury-F 2311791511.185C+0.5354.777%B+N/A29.8B+8.7B+1216h9B+16.4B++
LA3 Desperado 1821782780.64C1.0825.811%C-10.674%D**25.4CN/A1007h11.6D-45.1C--
NC4 Mag-Shot 1761721990.864C*0.8533.574%B*16.279%C-22.6C+N/A1167.6h8.6C++25.7C++
Skyguard 287168652.585C+0.8742.351%A*1.786%C19.8B*14A3028.5h106.5B+251.4B**
AF-4A Bandit AE 1691671690.988C0.7327.419%C+26.347%C++12.2D--N/A2913.7h10.4C*37.9C**
NSX Naginata 1671651790.922C0.7928.241%B**27.273%C+35.9C+N/A1044.6h12.4C++44.1B+
Warden 1691653440.48C1.2424.634%C17.576%D--10.4DN/A5015.9h9.5C*38.5C++
LA8 Rebel 1761652170.76C+0.9637.803%B*16.364%D17.9C--1.2A549.2h7C+18.5B+
Gauss Rifle S 1671641940.845C0.8724.997%C+26.829%B*22.5CN/A707.3h12.1C+48.3C++
NC12 Sweeper 1661621171.385C**0.3352.825%B**11.728%C-64.8A++1.6M**1692.5h3.3B**6.2B**
MKV Suppressed 1641621980.818C0.9025.122%C+8.642%F16.4DN/A569.9h14C*55.6C*
L100 Python HEAT 212155275.741C++4.0364.423%A+N/A45.6B**16.8A4203.4h4.8B+7.4B**
MAX Punch 1611532,7050.057C1.6644.69%C+N/A0.9C+N/A3167.2h2C++4.4C*
NCM2 Falcon 2461481371.08C++0.6462.01%A**3.378%D16.8B+11.1M++1208.8h8.8B+14.1B*
C75 Viper 172146255.84B+4.1239.973%C*3.425%A**34.8B6.2C3294.2h8B**20.1B**
Mag-Cutter 1761449,1570.016C+1.7024.181%C7.639%C++0.4CN/A1388.6h3.7D15.5C+
CAS30 Tank Buster 2721411820.775C0.9453.003%B*N/A6.9C+6.4C+8820.5h41.1C*77.6B+
AF-57 Piston 1361361231.106C+0.6144.795%B+13.235%C+28.9CN/A1014.7h4.6C++10.2C**
Enforcer ML65-H 265128314.129C+2.4167.132%B**N/A29.1C31.1C*4594.4h18C+26.9C**
E540 Halberd-H 230126294.345C2.6367.187%AN/A34.1C28.1B*4113.7h8.2D12.2C+
MANA Anti-Vehicle Turret 2321241300.954D*0.7660.78%C+N/A1240D-1080D-3354870.1h9.8A*16.1B+
NCM3 Raven 1981231320.932C++0.7851.924%A+N/A12.3B+7.5B+12710h38.1D-73.3C++
NCM3 Raven 1951211320.917C++0.8052.292%A+N/A12.1B*7.4B++11410h38.7D73.9C**
NS-10 Burster 2141201220.984C*0.7343.134%A*5%C9.4A++7.3A**13112.8h147.1C**341B*
Soldier Soaker 1121111120.991C+0.7227.493%D11.712%D38.3CN/A1402.9h6.2C+22.7C
NS-10 Burster 1891091210.901C+0.8144.064%A*2.752%D-8.6A+6.3A++11812.7h163C++369.9B*
GR-22AE 1111091550.703D1.0131.59%B++23.853%C14D*N/A427.8h15.5D*48.9C+
Tomcat A2AM Pods 164109224.955C*3.2484.448%B++N/A77.9B*39.3C+15581.4h9.3C11C+
NS-61 Emissary 1121091410.773C+0.9428.36%C+12.844%D24.8C+N/A804.4h11.8B+41.6B+
Sticky Grenade 1051051105N/A103.2851.288%C+N/A1050C*N/A28570.1h2.1C*4.1C*
NSX-P Tanto 94911020.892C+0.8233.036%A+12.088%F-17.8CN/A845.1h12.6B+38.1B*
NS-AM7 Archer 142912290.397C+1.3257.339%C+4.396%D**3.1D-1.8D4129h17.4B30.4B
Xiphos Anti-Personnel Phalanx Tower 8480180B+78.2827.117%C+1.25%C266.7C*13.3B**10600.3h11.3B41.5B
NS-45 Pilot 79781160.672C1.0430.431%C+21.795%C-26.9DN/A812.9h8.2C26.8C+
Rocklet Rifle 13076960.792C*0.9257.69%B+N/A31.7B22.5C+4842.4h23.4B**40.6B**
NS-44 Commissioner AE 73721060.679C-1.0437.942%C30.556%B+32.7DN/A1572.2h4.9D*13D
M12 Kobalt 7270135.385D-3.6723.288%B**14.286%D--77.8C*2.2C4720.9h22.8D97.8C**
G30 Walker 12269154.6B*2.8836.801%A1.449%D*19.2B+14.7B*3183.6h187.6B+509.8B*
M12 Kobalt 756997.667C-5.9522.572%B**20.29%B+98.6B**8.6S6530.7h17.4B+77B+
M40 Fury 8366144.714C3.0045.125%B**1.515%C82.5B**21.3A++5560.8h14.5C+32.2B+
Hawk GD-68 113661150.574C+1.1471.792%AN/A13.5C9.6C+2494.9h9.4C-13.1C++
M20 Basilisk 9666164.125B++2.4149.716%A3.03%D--28.7B++13A+7602.3h71.6B++143.9B**
M60-A Bulldog 736697.333C5.6256.954%AN/A31.4C+3.3C+1312.1h6.5C11.4B+
NSX Tengu 6363840.75C-0.9733.172%C--15.873%D20.3DN/A683.1h13C*39.3C++
NSX Tanto 6362760.816C0.9034.377%A+27.419%B16.3DN/A563.8h14.2C++41.2C**
M12 Kobalt-H 6362162M60.2823.605%C**17.742%C*124C++2D-3220.5h10.9B++46.3B*
PS1-AV Suppressor 6362740.838D0.8828.989%C+16.129%D--16.3D--N/A553.8h13.8C+47.5C+
The Slasher 65611,1590.053C++1.6616.11%D**11.475%C+1.5CN/A340h2.7C-16.7D-
Hornet Missiles 9559105.9C*4.1858.895%C+N/A147.5A++90A++13150.4h7.4B*12.6B*
M60-A Bulldog 655878.286C6.5760.374%A+3.448%B*34.1C+4.1C++1611.7h5.6C**9.2B*
NCM2 Falcon 11358414.5U12.7885.952%SN/A64.4S61.1U4170.9h6.2A7.2A
Carver 58584080.142C++1.5733.48%B+8.621%D--2.9CN/A1720.2h1.3B3.9B+
MGR-S1 Gladius 5252770.675C1.0427.6%C++13.462%D*8.8D--N/A725.9h10.6C++38.5C*
Bouncing Betty 5252114.727C**3.0166.492%MN/A130C*N/A5600.4h2.4D*3.7B++

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall11250.7h
Anti-Vehicle MANA Turret358921.8h
Medical Kit3012,1933.9h
Motion Spotter23800.3h
Nano-Armor Kit555674,08348.5h
Pain Spire0620.3h
Nanite Revive Grenade01,2100.3h
Flail Targeting Dart357034.6h
Nanite Healing Grenade01330h
The Flail0540.3h
Spawn Beacon466,3874.9h
AE Medical Applicator29755,3417.5h
AE Nano-Armor Kit366619,64141.9h
Sunderer Garage0670.6h
Rampart Wall3960.9h
Cortium Silo32040.6h
Skywall Shield Emitter31470.5h
Turret AI Module02460.9h
Structure Shield Module01870.7h
Repair Module13141.1h
NC Patriot Flare Gun0890.1h
Medical Applicator595140,22418.1h
Hoplon Anti-Aircraft Phalanx Tower01280.4h
Xiphos Anti-Personnel Tower01120.4h
Deconstruction Tool18,6891h
Welding Device02,0200.2h
Spear Anti-Vehicle Tower11400.7h
Recon Detection Device201,0072.3h
Shield Recharging Field231,3930.7h
Ammunition Package382,9601.8h
Anti-Infantry MANA Turret245771.5h
Elysium Spawn Tube01090.4h
Pillbox0720.5h
Light Air Terminal1850.6h
IPC Targeting Dart11581.1h
Vehicle Gate0851h
Infantry Tower1760.7h
WLT-Howler Mining Laser6428,20713.5h
Lumifiber Rampart Wall42542.6h
Orbital Strike Target Designator601752.7h
Nano-Repair Grenade01,4940.4h
Router1900.3h
Hardlight Barrier151640.5h

Check the help document for the dictionary if you want to learn more about words used here.


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