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Executor TackDriver2[GSLD] TackDriver2
NC BR 150

KDR: 1.73

Score: 51.9m

Last Seen: Jun 23rd, 2019 10:08 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (150 total) - New Conglomerate on Emerald - Outfit Leader of The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 267
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M12 Kobalt Titan-150 AP C-4 LA1 Anchor M30 Mustang AH 19A Fortuna
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 1484TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.611%17.58%48542116824,5681.160780.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%1.234B**-0.521D-0.984D--HEAD + (~3.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.494B+10.40.274C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.445%1.053%369512052,56310557812.42938328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%0.638B+-0.487D-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.695B+21.30.596B+27.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.867%1.13%374612044,692214320192.18945232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.435%0.757B++-0.913D--0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.611B+7.20.416B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.06%5.837%861111991,28519846440.647681199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.45%0.174C++0.351C**1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.458B+24.60.381C**40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.219%81.207%8621208580187520.309333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.198%1.385A0.919B*-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.80.444B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.35%10.765%86512052,2481454251.54502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.617%0.902B*-0.759D--0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.70.448B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 267
51.9m562.8%394 (23.6k)336 (20.2k)1.7275274,76043,2761.96347150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210359519.101%11.632%22203:3433

51% Engineer19% Heavy Assault15% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:56 PMOct 15th, 2018 1:17 AMJun 24th, 2019 6:06 PM (4h) (PST)Jun 23rd, 2019 6:11 PM (1d) (PST)Jun 23rd, 2019 6:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4852212640.4840.2800.0563.0430.057389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,11613,23515,88129173183320,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2576.4h/107.3d 10,211 8,696 47,462 470.5k 4,180 5,124 8,833 75m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,282
Deaths:969
KDR:1.323
Accuracy:28.268% B++
HSR:17.473% D--
NC6A GODSAW
C
Kills:1,180
Deaths:919
KDR:1.284
Accuracy:27.339% C
HSR:23.305% C--
NS-15M1
B+
Kills:1,163
Deaths:919
KDR:1.266
Accuracy:25.606% B+
HSR:16.251% D-
NC6 Gauss SAW
A+
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:27.975% A+
HSR:16.379% D*
EM6
C++
Kills:1,160
Deaths:1,067
KDR:1.087
Accuracy:22.622% C++
HSR:17.414% D-
EM1
B+
Kills:1,154
Deaths:856
KDR:1.348
Accuracy:23.615% B+
HSR:17.331% D
NS-15M AE
B
Kills:496
Deaths:382
KDR:1.298
Accuracy:27.430% B
HSR:21.976% D
MGR-L1 Promise
B+
Kills:353
Deaths:314
KDR:1.124
Accuracy:26.348% B+
HSR:21.813% C
NSX-P Naginata
B++
Kills:337
Deaths:231
KDR:1.459
Accuracy:25.974% B++
HSR:27.596% C+
MGR-L1 Promise AE
C*
Kills:256
Deaths:209
KDR:1.225
Accuracy:28.230% C*
HSR:27.734% C+
NSX Naginata
B**
Kills:165
Deaths:179
KDR:0.922
Accuracy:28.241% B**
HSR:27.273% C+
Kills:8,706
Deaths (as Heavy Assault):6,874
Deaths (to Heavy Assaults):11,975
KDR:1.26651
Kill Difference:1,832
Playtime:477.808 hours
Usage:19%
Score:10.140m
Score/min:354
Accuracy (listed only):26.513%
HSR (listed only):21.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B*
Kills:1,239
Deaths:1,506
KDR:0.823
Accuracy:29.973% B*
HSR:16.626% D
AF-19 Mercenary
B+
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B+
HSR:20.342% C+
GD-7F
C+
Kills:1,159
Deaths:1,317
KDR:0.880
Accuracy:23.470% C+
HSR:14.840% D-
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D-
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% D
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
Mauler S6
B+
Kills:568
Deaths:530
KDR:1.072
Accuracy:46.391% B+
HSR:13.556% C
NS Baron G5AE
B
Kills:319
Deaths:312
KDR:1.022
Accuracy:50.655% B
HSR:6.583% F
MGR-M1 Bishop
A++
Kills:258
Deaths:138
KDR:1.870
Accuracy:41.521% A
HSR:43.023% A++
LA39 Bruiser
C
Kills:228
Deaths:249
KDR:0.916
Accuracy:58.550% C
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
AF-4A Bandit AE
C++
Kills:167
Deaths:169
KDR:0.988
Accuracy:27.419% C+
HSR:26.347% C++
Warden
C
Kills:165
Deaths:344
KDR:0.480
Accuracy:24.634% C
HSR:17.576% D--
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.795% B+
HSR:13.235% C+
NSX-P Tanto
A+
Kills:111
Deaths:116
KDR:0.957
Accuracy:33.028% A+
HSR:15.315% D**
NSX Tanto
A+
Kills:63
Deaths:77
KDR:0.818
Accuracy:34.461% A+
HSR:28.571% B+
Kills:10,650
Deaths (as Engineer):10,489
Deaths (to Engineers):9,394
KDR:1.01535
Kill Difference:161
Playtime:1,308.953 hours
Usage:51%
Score:24.664m
Score/min:314
Accuracy (listed only):36.727%
HSR (listed only):17.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B*
Kills:1,239
Deaths:1,506
KDR:0.823
Accuracy:29.973% B*
HSR:16.626% D
AF-19 Mercenary
B+
Kills:1,229
Deaths:828
KDR:1.484
Accuracy:25.256% B+
HSR:20.342% C+
AF-4 Cyclone
A++
Kills:1,177
Deaths:802
KDR:1.468
Accuracy:34.025% A++
HSR:18.607% C+
NS-7 PDW
B**
Kills:1,173
Deaths:1,019
KDR:1.151
Accuracy:30.482% B**
HSR:22.165% B++
MGR-S1 Gladius
B*
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:31.065% B*
HSR:17.677% D
GD-7F
C+
Kills:1,159
Deaths:1,317
KDR:0.880
Accuracy:23.470% C+
HSR:14.840% D-
NS-11C
B**
Kills:1,158
Deaths:1,050
KDR:1.103
Accuracy:29.094% B**
HSR:14.681% D-
AC-X11
B++
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:28.202% B++
HSR:17.876% D
Razor GD-23
C**
Kills:1,155
Deaths:1,002
KDR:1.153
Accuracy:25.605% C**
HSR:17.576% D
Blitz GD-10
A+
Kills:1,155
Deaths:1,000
KDR:1.155
Accuracy:32.163% A+
HSR:12.727% D
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
AF-4G Cyclone
C+
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C+
HSR:10.839% D*
Mauler S6
B+
Kills:568
Deaths:530
KDR:1.072
Accuracy:46.391% B+
HSR:13.556% C
NS Baron G5AE
B
Kills:319
Deaths:312
KDR:1.022
Accuracy:50.655% B
HSR:6.583% F
LA39 Bruiser
C
Kills:228
Deaths:249
KDR:0.916
Accuracy:58.550% C
HSR:10.965% D
AF-4A Bandit
C
Kills:221
Deaths:340
KDR:0.650
Accuracy:23.970% C
HSR:13.575% D**
AF-4A Bandit AE
C++
Kills:167
Deaths:169
KDR:0.988
Accuracy:27.419% C+
HSR:26.347% C++
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.795% B+
HSR:13.235% C+
NSX-P Tanto
A+
Kills:111
Deaths:116
KDR:0.957
Accuracy:33.028% A+
HSR:15.315% D**
NSX Tengu
C--
Kills:63
Deaths:84
KDR:0.750
Accuracy:33.172% C--
HSR:15.873% D
NSX Tanto
A+
Kills:63
Deaths:77
KDR:0.818
Accuracy:34.461% A+
HSR:28.571% B+
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D-
Kills:16,334
Deaths (as Light Assault):15,116
Deaths (to Light Assaults):6,989
KDR:1.08058
Kill Difference:1,218
Playtime:378.169 hours
Usage:15%
Score:6.449m
Score/min:284
Accuracy (listed only):34.899%
HSR (listed only):15.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,177
Deaths:802
KDR:1.468
Accuracy:34.025% A++
HSR:18.607% C+
NS-7 PDW
B**
Kills:1,173
Deaths:1,019
KDR:1.151
Accuracy:30.482% B**
HSR:22.165% B++
MGR-S1 Gladius
B*
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:31.065% B*
HSR:17.677% D
Blitz GD-10
A+
Kills:1,155
Deaths:1,000
KDR:1.155
Accuracy:32.163% A+
HSR:12.727% D
GD-66 Claw
C*
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:61.230% C*
HSR:8.925% D--
AF-4G Cyclone
C+
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C+
HSR:10.839% D*
Mauler S6
B+
Kills:568
Deaths:530
KDR:1.072
Accuracy:46.391% B+
HSR:13.556% C
NS Baron G5AE
B
Kills:319
Deaths:312
KDR:1.022
Accuracy:50.655% B
HSR:6.583% F
NS-11P
B
Kills:291
Deaths:370
KDR:0.786
Accuracy:24.626% B
HSR:13.402% D-
Reaper DMR
B*
Kills:282
Deaths:299
KDR:0.943
Accuracy:30.280% B*
HSR:16.312% D*
LA39 Bruiser
C
Kills:228
Deaths:249
KDR:0.916
Accuracy:58.550% C
HSR:10.965% D
NC1 Gauss Rifle
B++
Kills:221
Deaths:192
KDR:1.151
Accuracy:26.347% B++
HSR:11.765% D**
NC9 A-Tross
C**
Kills:196
Deaths:188
KDR:1.043
Accuracy:26.812% C**
HSR:15.816% D*
Gauss Rifle S
B*
Kills:164
Deaths:194
KDR:0.845
Accuracy:24.997% C+
HSR:26.829% B*
NC12 Sweeper
B**
Kills:162
Deaths:117
KDR:1.385
Accuracy:52.825% B**
HSR:11.728% C
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
AF-57 Piston
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:44.795% B+
HSR:13.235% C+
GR-22AE
B++
Kills:109
Deaths:155
KDR:0.703
Accuracy:31.590% B++
HSR:23.853% C
NSX Tengu
C--
Kills:63
Deaths:84
KDR:0.750
Accuracy:33.172% C--
HSR:15.873% D
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D-
Kills:9,937
Deaths (as Combat Medic):8,919
Deaths (to Combat Medics):4,196
KDR:1.11414
Kill Difference:1,018
Playtime:108.863 hours
Usage:4%
Score:2.747m
Score/min:421
Accuracy (listed only):36.087%
HSR (listed only):14.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,177
Deaths:802
KDR:1.468
Accuracy:34.025% A++
HSR:18.607% C+
NS-7 PDW
B**
Kills:1,173
Deaths:1,019
KDR:1.151
Accuracy:30.482% B**
HSR:22.165% B++
MGR-S1 Gladius
B*
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:31.065% B*
HSR:17.677% D
Blitz GD-10
A+
Kills:1,155
Deaths:1,000
KDR:1.155
Accuracy:32.163% A+
HSR:12.727% D
AF-4G Cyclone
C+
Kills:1,144
Deaths:1,065
KDR:1.074
Accuracy:27.635% C+
HSR:10.839% D*
EM4 Longshot
B**
Kills:395
Deaths:124
KDR:3.185
Accuracy:44.019% B++
HSR:86.835% B**
NS-44 Commissioner
B+
Kills:302
Deaths:449
KDR:0.673
Accuracy:39.852% B+
HSR:18.543% C--
NC14 Bolt Driver
A+
Kills:185
Deaths:101
KDR:1.832
Accuracy:44.578% A+
HSR:69.189% C--
LA3 Desperado
C-
Kills:178
Deaths:278
KDR:0.640
Accuracy:25.811% C-
HSR:10.674% D**
NC4 Mag-Shot
B**
Kills:172
Deaths:199
KDR:0.864
Accuracy:33.574% B**
HSR:16.279% C-
LA8 Rebel
B**
Kills:165
Deaths:217
KDR:0.760
Accuracy:37.803% B**
HSR:16.364% D
MKV Suppressed
C+
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.122% C+
HSR:8.642% F
Soldier Soaker
D
Kills:111
Deaths:112
KDR:0.991
Accuracy:27.493% D
HSR:11.712% D
NS-61 Emissary
C*
Kills:110
Deaths:145
KDR:0.759
Accuracy:29.408% C*
HSR:12.727% D
NS-AM7 Archer
C
Kills:91
Deaths:229
KDR:0.397
Accuracy:57.236% C
HSR:4.396% D**
NS-45 Pilot
C+
Kills:79
Deaths:117
KDR:0.675
Accuracy:30.464% C+
HSR:21.519% C--
NS-44 Commissioner AE
B+
Kills:72
Deaths:106
KDR:0.679
Accuracy:37.942% C-
HSR:30.556% B+
NSX Tengu
C--
Kills:63
Deaths:84
KDR:0.750
Accuracy:33.172% C--
HSR:15.873% D
PS1-AV Suppressor
C+
Kills:62
Deaths:74
KDR:0.838
Accuracy:28.989% C+
HSR:16.129% D-
NS-357 Underboss
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:40.406% B+
HSR:25% B+
Kills:8,027
Deaths (as Infiltrator):7,254
Deaths (to Infiltrators):5,259
KDR:1.10656
Kill Difference:773
Playtime:106.780 hours
Usage:4%
Score:1.542m
Score/min:241
Accuracy (listed only):34.562%
HSR (listed only):22.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:3,959
Deaths:1,155
KDR:3.428
Accuracy:33.236% C+
HSR:14.524% C-
AF-34 Mattock
C++
Kills:3,592
Deaths:1,155
KDR:3.110
Accuracy:35.823% C+
HSR:18.124% C++
NCM1 Scattercannon
D
Kills:1,238
Deaths:405
KDR:3.057
Accuracy:30.426% D
HSR:13.005% D
AF-23 Grinder
B**
Kills:1,232
Deaths:416
KDR:2.962
Accuracy:49.215% B**
HSR:17.776% B
AF-23 Grinder
B**
Kills:1,231
Deaths:379
KDR:3.248
Accuracy:44.430% B**
HSR:13.972% C
NCM1 Scattercannon
C
Kills:1,201
Deaths:503
KDR:2.388
Accuracy:35.036% C
HSR:13.988% C
AF-41 Hacksaw
C+
Kills:1,188
Deaths:372
KDR:3.194
Accuracy:27.115% C-
HSR:13.889% C+
AF-41 Hacksaw
B++
Kills:1,089
Deaths:371
KDR:2.935
Accuracy:29.954% C
HSR:17.264% B++
NS-20 Gorgon
S
Kills:152
Deaths:75
KDR:2.027
Accuracy:50.081% S
HSR:25% B**
NCM2 Falcon
A**
Kills:149
Deaths:138
KDR:1.080
Accuracy:62.064% A**
HSR:3.356% D
NCM3 Raven
A+
Kills:123
Deaths:132
KDR:0.932
Accuracy:51.924% A+
HSR:0% F-
NCM3 Raven
A+
Kills:121
Deaths:132
KDR:0.917
Accuracy:52.292% A+
HSR:0% F-
NS-10 Burster
A*
Kills:120
Deaths:122
KDR:0.984
Accuracy:43.134% A*
HSR:5% C
NS-20 Gorgon
M**
Kills:116
Deaths:75
KDR:1.547
Accuracy:50.165% M**
HSR:25.862% B**
NS-10 Burster
A*
Kills:109
Deaths:121
KDR:0.901
Accuracy:44.064% A*
HSR:2.752% D-
NCM2 Falcon
S
Kills:58
Deaths:5
KDR:11.600
Accuracy:86.052% S
HSR:0% F-
Kills:15,678
Deaths (as MAX Suit):2,778
Deaths (to MAX Suits):2,443
KDR:5.64363
Kill Difference:12,900
Playtime:185.841 hours
Usage:7%
Score:6.399m
Score/min:574
Accuracy (listed only):45.313%
HSR (listed only):11.532%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:1,242
V. Kills:115 N/A
Deaths:398
KDR:3.121
Accuracy:57.931% C**
KPH:48.600 C++
VKPH:4.500 C+
Breaker Rocket Pods
B++
Kills:621
V. Kills:125 493%
Deaths:92
KDR:6.750
Accuracy:59.972% A
KPH:119.300 B+
VKPH:24 B++
Vortek Rotary
B*
Kills:310
V. Kills:199 155%
Deaths:383
KDR:0.809
Accuracy:36.177% B*
KPH:10.500 C
VKPH:6.700 C--
M20 Mustang
A
Kills:249
V. Kills:152 163%
Deaths:141
KDR:1.766
Accuracy:38.820% A
KPH:20.600 B++
VKPH:12.600 B+
Tomcat A2AM Pods
B++
Kills:113
V. Kills:57 195%
Deaths:23
KDR:4.913
Accuracy:83.703% B++
KPH:74.900 B++
VKPH:37.800 C+
Hornet Missiles
A+
Kills:59
V. Kills:36 159%
Deaths:10
KDR:5.900
Accuracy:59.151% C+
KPH:133 A
VKPH:81.200 A+
Kills:2,594 (1,801 + 0)
Deaths:1,047
KDR:2.478
VKDR:0.653
Vehicle Kills:684
Kill Difference:1,547
Playtime:74.298 hours
Usage:3%
Score:1.119m
Score/min:251
Piloting Accuracy:38.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:141
V. Kills:131 107%
Deaths:182
KDR:0.775
Accuracy:52.896% B*
KPH:6.700 C+
VKPH:6.200 C+
Kills:141 (141 + 0)
Deaths:182
KDR:0.775
VKDR:0.720
Vehicle Kills:131
Kill Difference:41
Playtime:21.094 hours
Usage:1%
Score:0.108m
Score/min:86
Piloting Accuracy:52.896%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:279
V. Kills:125 221%
Deaths:49
KDR:5.694
Accuracy:62.955% B*
KPH:67 M
VKPH:30 A++
Skyguard
A
Kills:168
V. Kills:119 140%
Deaths:65
KDR:2.585
Accuracy:42.351% A*
KPH:19.800 B*
VKPH:14 A
L100 Python HEAT
A
Kills:155
V. Kills:57 267%
Deaths:27
KDR:5.741
Accuracy:64.423% A+
KPH:45.700 B**
VKPH:16.800 A
C75 Viper
C**
Kills:146
V. Kills:26 N/A
Deaths:25
KDR:5.840
Accuracy:39.973% C*
KPH:35 C**
VKPH:6.200 C
Kills:748 (748 + 0)
Deaths:166
KDR:4.506
VKDR:1.970
Vehicle Kills:327
Kill Difference:582
Playtime:20.188 hours
Usage:1%
Score:0.451m
Score/min:373
Driving Accuracy:39.973%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,875
V. Kills:1,004 187%
Deaths:297
KDR:6.313
Accuracy:62.320% A+
KPH:37.700 A
VKPH:20.200 B**
Titan-150 HESH
A+
Kills:1,152
V. Kills:305 376%
Deaths:105
KDR:10.971
Accuracy:63.980% A++
KPH:58 B**
VKPH:15.400 A+
Titan-150 HEAT
A
Kills:1,072
V. Kills:383 279%
Deaths:119
KDR:9.008
Accuracy:57.765% A
KPH:31.200 B**
VKPH:11.200 B+
Kills:4,099 (4,099 + 0)
Deaths:521
KDR:7.868
VKDR:3.248
Vehicle Kills:1,692
Kill Difference:3,578
Playtime:103.853 hours
Usage:4%
Score:1.708m
Score/min:274
Driving Accuracy:57.765%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:182
V. Kills:5 N/A
Deaths:8
KDR:22.750
Accuracy:22.421% C++
KPH:163 B*
VKPH:4.500 C+
E540 Halberd-H
B**
Kills:139
V. Kills:112 123%
Deaths:29
KDR:4.793
Accuracy:67.796% A+
KPH:36.300 C
VKPH:29.200 B**
Enforcer ML65-H
C*
Kills:128
V. Kills:137 93%
Deaths:31
KDR:4.129
Accuracy:67.073% B**
KPH:29.200 C
VKPH:31.300 C*
G40-F Ranger
B+
Kills:123
V. Kills:65 186%
Deaths:16
KDR:7.688
Accuracy:35.945% B
KPH:42.100 B+
VKPH:22.200 C++
C85 Canister-H
B**
Kills:70
V. Kills:3 N/A
Deaths:7
KDR:10
Accuracy:59.456% B*
KPH:163.700 B**
VKPH:7 C+
Kills:642 (0 + 642)
Deaths:91
KDR:7.055
VKDR:3.538
Vehicle Kills:322
Kill Difference:551
Playtime:12.675 hours
Usage:0%
Score:0.326m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:59.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:220
V. Kills:59 367%
Deaths:37
KDR:5.946
Accuracy:42.015% B*
KPH:51.100 A
VKPH:13.700 A*
M40 Fury
A**
Kills:203
V. Kills:42 472%
Deaths:23
KDR:8.826
Accuracy:51.930% A++
KPH:107 A**
VKPH:22.100 A**
M12 Kobalt
B**
Kills:72
V. Kills:2 N/A
Deaths:13
KDR:5.538
Accuracy:22.949% B**
KPH:76.700 C++
VKPH:2.100 C
G30 Walker
B*
Kills:69
V. Kills:53 128%
Deaths:16
KDR:4.313
Accuracy:36.937% A
KPH:19.200 B+
VKPH:14.700 B*
M12 Kobalt
M**
Kills:69
V. Kills:6 N/A
Deaths:9
KDR:7.667
Accuracy:22.572% B**
KPH:92.900 B*
VKPH:8.100 M**
M40 Fury
A++
Kills:67
V. Kills:18 353%
Deaths:14
KDR:4.786
Accuracy:45.467% B**
KPH:80.200 B**
VKPH:21.500 A++
M20 Basilisk
A+
Kills:66
V. Kills:30 213%
Deaths:16
KDR:4.125
Accuracy:49.816% A+
KPH:28.700 B++
VKPH:13 A+
Kills:766 (0 + 766)
Deaths:128
KDR:5.984
VKDR:1.641
Vehicle Kills:210
Kill Difference:638
Playtime:14.615 hours
Usage:1%
Score:0.427m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:49.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:179
V. Kills:52 338%
Deaths:155
KDR:1.155
Accuracy:54.377% B+
KPH:27 C*
VKPH:7.800 B+
Kills:179 (179 + 0)
Deaths:155
KDR:1.155
VKDR:0.335
Vehicle Kills:52
Kill Difference:24
Playtime:6.638 hours
Usage:0%
Score:0.044m
Score/min:112
Driving Accuracy:54.377%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,0563,9591,1553.428C++1.7033.236%C+14.524%C-56.5B++1.4A++17870.1h4.9B++14.7B+
AF-34 Mattock 3,6513,5921,1553.11C++1.3835.823%C+18.124%C++51.2B+N/A15770.1h5.8B+16.3B+
M12 Kobalt 2,1012,04212017.017C15.2931.081%A++14.251%D-300.3M**8.7A+7506.8h12.9B++41.4B**
Titan-150 AP 2,8791,8752976.313C++4.5962.32%A+N/A37.7A20.2B**33249.7h3.5B*5.6A
C-4 2,0921,7658612.05B+0.3226.74%C*N/A120.9B*22.4C-71414.6h1B**3.6B*
LA1 Anchor 1,2991,2829691.323C0.4028.268%B++17.473%D--47.5C+N/A15227h9.6B34B+
M30 Mustang AH 1,3571,2423983.121C1.3957.931%C**N/A48.7C++4.5C+19925.5h6.6B+11.4B+
19A Fortuna 1,2691,2391,5060.823C-0.9029.973%B*16.626%D14.3D--N/A4086.6h10.3C+34.4B
NCM1 Scattercannon 1,2651,2384053.057C**1.3330.426%D13.005%D52.5B**1.1A++13123.6h4.5B*14.9B+
AF-23 Grinder 1,2561,2324162.962C*1.2349.215%B**17.776%B52A1A+13723.7h6.4B13B*
AF-23 Grinder 1,2531,2313793.248B+1.5244.43%B**13.972%C55.5A++1A++14822.2h5.3B++11.9B**
AF-19 Mercenary 1,2321,2298281.484B*0.2425.256%B+20.342%C+19.9C+N/A9261.8h10.2B++40.2B++
NCM1 Scattercannon 1,2191,2015032.388B+0.6635.036%C13.988%C40AN/A12230h6B*17B+
AF-41 Hacksaw 1,2101,1883723.194C**1.4727.115%C-13.889%C+54.2A+1A++17121.9h4.2B**15.3B*
Frag Grenade 1,2151,18511185N/A1,183.2761.2%A*N/A987.5A*25M++36581.2h2.2A+3.6A
NC05 Jackhammer AE 1,2111,1849221.284C0.4454.666%B*14.527%C40.1DN/A13529.5h4.9C+9C*
NC6A GODSAW 1,2011,1809191.284C-0.4427.339%C23.305%C--29.8D--N/A8839.6h8.2C++29.9C**
NS Decimator 1,7121,1791,2790.922C+0.8170.631%A2.12%C+39.8B18C**30529.6h4.2B+6B++
AF-4 Cyclone 1,1951,1778021.468C*0.2634.025%A++18.607%C+46.9B+N/A13325.1h9.4B++27.7B*
NS-7 PDW 1,1931,1731,0191.151C**0.5830.482%B**22.165%B++42.8B*N/A12527.4h12.3B++40.4B++
NC05 Jackhammer 1,1871,1718671.351C++0.3849.773%B++11.699%D49.4BN/A13523.7h4.5B+9B+
MGR-S1 Gladius 1,1801,1718671.351C++0.3831.065%B*17.677%D34.4C+N/A10634h7.8B*25.2B++
NS-15M1 1,1681,1639191.266C+0.4625.606%B+16.251%D-41.8C++N/A11727.8h11.5B+44.9B+
NC6 Gauss SAW 1,1731,1608291.399C**0.3327.975%A+16.379%D*43.9B++N/A20126.4h9.6B34.1B++
EM6 1,1651,1601,0671.087C0.6422.622%C++17.414%D-36.7C+N/A13631.6h10.3B+45.4B
GD-7F 1,1791,1591,3170.88C+0.8523.47%C+14.84%D-20.3CN/A6657h12.2B+52.2C**
NS-11C 1,1671,1581,0501.103C++0.6229.094%B**14.681%D-24.4C+N/A7547.5h11.1B*38.2B*
AC-X11 1,1831,1581,1900.973C+0.7528.202%B++17.876%D22.7CN/A6751.1h8.7B+30.7B+
Razor GD-23 1,1741,1551,0021.153C**0.5725.605%C**17.576%D23.5C+N/A8849.1h10.4B++40.5B+
Blitz GD-10 1,1721,1551,0001.155C++0.5732.163%A+12.727%D29.1C+N/A8939.7h13.6B+42.3B++
GD-66 Claw 1,1631,1541,0811.068C+0.6661.23%C*8.925%D--42.4C++N/A10827.2h1.9B**3.1B++
EM1 1,1681,1548561.348C++0.3823.615%B+17.331%D49.7B++N/A20423.2h11.1B47.2B+
Titan-150 HESH 1,4571,15210510.971C++9.2463.98%A++N/A58.2B**15.4A+22719.8h2.8B++4.3B**
AF-4G Cyclone 1,1661,1441,0651.074C0.6527.635%C+10.839%D*40.1CN/A8828.5h9.7C**35C**
AF-41 Hacksaw 1,1111,0893712.935C*1.2129.954%C17.264%B++49.7A1A+15621.9h5.1B**16.9B++
Titan-150 HEAT 1,4551,0721199.008B*7.2857.765%A1.586%D-31.3B**11.2B+21834.3h3.7B*6.3A
Tank Mine 1,1907312582.833C++1.1139.326%B+N/A140.6B++88.3B*14595.2h1.6B+4A
Breaker Rocket Pods 746621926.75C+5.0259.972%A1.288%B119.4B+24B++6075.2h13B+21.6B++
Mauler S6 5765685301.072C++0.6646.391%B+13.556%C38.9B+N/A14114.6h3.8B*8.1B*
M40 Fury 674545806.813C--5.0963.904%A++N/A218M++51.6A**9292.5h11.1B+17.3B*
NS-15M AE 5044963821.298C0.4327.43%B21.976%D43.5CN/A10211.4h11B40.1B+
M20 Basilisk 6164952917.069A++15.3452.812%C+4.444%C+120.7M*29.5B**7084.1h50.8B**96.2B**
Orbital Strike Uplink 6384631463N/A461.27826.562%UN/A1157.5U437.5U64120.4h1.1T*0.1T*
Auraxium Slasher 47345522,4320.02C1.7115.079%D*10.989%C**0.5C-N/A1862.9h2.5C16.5D
EM4 Longshot 3963951243.185C+1.4644.019%B++86.835%B**54.9A+N/A1647.2h1.7B*3.8B*
MGR-L1 Promise 3613533141.124C+0.6026.348%B+21.813%C25DN/A9714.1h14.5C++54.8B+
NSX-P Naginata 3463372311.459C++0.2725.974%B++27.596%C+41.1C+1.1C++1138.2h10.2B*39.1B++
NS Baron G5AE 3253193121.022C0.7150.655%B6.583%F35.8CN/A1018.9h3.5B*6.9C++
Vortek Rotary 5093103830.809C0.9236.177%B*1.613%C-10.5C6.7C--15529.5h56.2B+155.3B++
NS-44 Commissioner 3173024490.673C1.0539.852%B+18.543%C--24.2C1.2A++9712.5h5.3D*13.4C+
NS-11P 2952913700.786C0.9424.626%B13.402%D-20.8CN/A7414h13.7C*55.5B+
Reaper DMR 2852822990.943C+0.7830.28%B*16.312%D*31.3C+N/A1149h8.9B+29.5B++
L100 Python AP 404279495.694C*3.9762.955%B*N/A66.4M29.8A++5044.2h4B**6.3A
Shrike 4362724560.596C+1.1372.114%A++3.309%B23.7C+14.3C**34311.5h6.5C++9B++
MANA Anti-Personnel Turret 2662641871.412N/A0.3218.34%UN/A2640U20U6491800.1h20.9T*113.9T*
MGR-M1 Bishop 2612581381.87C**0.1441.521%A43.023%A++54.9AN/A1954.7h4.4A10.7B**
MGR-L1 Promise AE 2622562091.225C-0.5028.23%C*27.734%C+25.3D--N/A11410.1h12.7C++45.1C**
M20 Mustang 4012491411.766C+0.0438.82%A1.205%D20.6B++12.6B+25012.1h60.8B*156.6B**
LA39 Bruiser 2322282490.916C0.8158.55%C10.965%D27.1DN/A978.4h2.3B3.9C*
NC1 Gauss Rifle 2242211921.151C++0.5826.347%B++11.765%D**22.3C+N/A1959.9h11B++41.8B++
AF-4A Bandit 2282213400.65D1.0823.97%C13.575%D**14.1D-N/A5115.7h13.8D--57.7C-
M60-G Bulldog 279220375.946B+4.2242.015%B*4.091%B*51.2A13.7A*2884.3h6B+14.3B*
M40 Fury 245203238.826B+7.1051.93%A++2.463%B++106.8A**22.1A**6931.9h12.7C*24.5B++
NC9 A-Tross 1971961881.043C+0.6826.812%C**15.816%D*32.7C+N/A1056h8.9B+33B+
NC14 Bolt Driver 1861851011.832C++0.1044.578%A+69.189%C--26.8C**N/A1536.9h2B**4.5B**
M12 Kobalt-H 187182822.75B++21.0222.421%C++13.187%D165.5B*4.5C+3991.1h11.7B+52B++
Spear Anti-Vehicle Phalanx Turret 2421811810.056B+8.3350.684%B*6.077%B**67A++22.6C++5882.7h5.3B*10.5B**
M40 Fury-F 2311791551.155C+0.5754.377%B+N/A27.1C*7.9B+1126.6h9B16.6B+
LA3 Desperado 1821782780.64C1.0925.811%C-10.674%D**25.4CN/A1017h11.6D-45.1D
NC4 Mag-Shot 1761721990.864C*0.8633.574%B**16.279%C-22.6C+N/A1197.6h8.6C++25.7C++
Skyguard 287168652.585C+0.8642.351%A*1.786%C19.8B*14A3068.5h106.5B+251.4B**
AF-4A Bandit AE 1691671690.988C-0.7427.419%C+26.347%C++12.2D--N/A3013.7h10.4C*37.9C*
NSX Naginata 1671651790.922C0.8128.241%B**27.273%C+35.9C+N/A1084.6h12.4C++44.1B+
Warden 1691653440.48C1.2524.634%C17.576%D--10.4DN/A5115.9h9.5C++38.5C++
LA8 Rebel 1761652170.76C+0.9737.803%B**16.364%D17.9C--1.2A+549.2h7C+18.5B+
Gauss Rifle S 1671641940.845C0.8824.997%C+26.829%B*22.5CN/A737.3h12.1C48.3C+
NC12 Sweeper 1661621171.385C**0.3452.825%B**11.728%C64.8A++1.6M**1742.5h3.3B**6.2B**
MKV Suppressed 1641621980.818C0.9125.122%C+8.642%F16.4DN/A579.9h14C*55.6C*
MAX Punch 1641562,7780.056C1.6744.868%C+N/A0.9CN/A3172.1h2C++4.4C**
L100 Python HEAT 212155275.741C++4.0164.423%A+N/A45.6B**16.8A4253.4h4.8B+7.4B**
NS-20 Gorgon 157152752.027A0.3050.081%S25%B**33A++1.1C-1364.6h47C+93.8B++
NCM2 Falcon 2471491381.08C+0.6562.064%A**3.356%D16.9B+11.1M+1228.8h8.7B+14B*
C75 Viper 172146255.84B+4.1139.973%C*3.425%A**34.8C**6.2C3344.2h8B**20.1B**
Mag-Cutter 1761449,1570.016C+1.7124.181%C7.639%C++0.4CN/A1388.6h3.7D15.5C+
CAS30 Tank Buster 2721411820.775C0.9552.896%B*N/A6.7C+6.2C+8621.1h41.2C*77.9B+
E540 Halberd-H 251139294.793C3.0767.796%A+N/A36.6C29.5B**4263.8h7.9D11.7C+
AF-57 Piston 1361361231.106C+0.6244.795%B+13.235%C+28.9CN/A1094.7h4.6C++10.2C**
Enforcer ML65-H 265128314.129C+2.4067.073%B**N/A29.1C31.1C*4624.4h18C+26.9C*
MANA Anti-Vehicle Turret 2321241300.954T-0.7760.78%C-N/A1240B*1080B3362730.1h9.8A+16.1C*
G40-F Ranger 188123167.688C+5.9635.945%BN/A42.4B+22.4C++3502.9h71C++197.5C**
NCM3 Raven 1981231320.932C+0.8051.924%A+N/A12.3B+7.5B+12710h38.1D--73.3C++
NCM3 Raven 1951211320.917C++0.8152.292%A+N/A12.1B++7.4B+11410h38.7D-73.9C*
NS-10 Burster 2141201220.984C++0.7443.134%A*5%C9.4A++7.3A**13112.8h147.1C*341B*
NS-20 Gorgon 120116751.547B++0.1850.165%M**25.862%B**25.2B*N/A1224.6h61.7C123.1B+
Tomcat A2AM Pods 170113234.913C**3.1983.703%B++N/A75.3B++38C+14691.5h9.4C-11.2C+
NSX-P Tanto 1141111160.957C+0.7733.028%A+15.315%D**18.8CN/A895.9h12.3B+37.3B*
Soldier Soaker 1121111120.991C+0.7427.493%D11.712%D38.3CN/A1402.9h6.2C+22.7C
NS-61 Emissary 1131101450.759C+0.9729.408%C*12.727%D25C+N/A814.4h12.8C**43.5B+
NS-10 Burster 1891091210.901C+0.8344.064%A*2.752%D-8.6A+6.3A++11812.7h163C+369.9B*
GR-22AE 1111091550.703D1.0231.59%B++23.853%C14D*N/A447.8h15.5D*48.9C+
Sticky Grenade 1061061106N/A104.2750.577%CN/A1060C*N/A28620.1h2.1C*4.1C*
NS-AM7 Archer 142912290.397C1.3357.236%C4.396%D**3.1D-1.8D4129h17.4B30.5B
Xiphos Anti-Personnel Phalanx Tower 8480180C**78.2727.117%C+1.25%C266.7C*13.3B**10600.3h11.3B+41.5B
NS-45 Pilot 80791170.675C1.0530.464%C+21.519%C--27.2DN/A842.9h8.2C26.8C+
Rocklet Rifle 13076960.792C*0.9457.258%B+N/A31.7B22.5C+5082.4h23.5B**41B**
NS-44 Commissioner AE 73721060.679C-1.0537.942%C-30.556%B+32.7DN/A1582.2h4.9D*13D
M12 Kobalt 7472135.538D-3.8122.949%B**13.889%D--80C*2.2C4690.9h22.4C--97.5C**
C85 Canister-H 7370710C+8.2759.456%B*10%C175A7.5C+7240.4h7.5C+12.6C**
G30 Walker 12269164.313B+2.5936.937%A1.449%D*19.2B+14.7B*3283.6h190.1B+514.7B*
M12 Kobalt 756997.667C-5.9422.572%B**20.29%B+98.6B**8.6S6720.7h17.4B+77B+
Hawk GD-68 118691370.504C1.2273.386%A+N/A12.3C8.8C2335.6h10.9D--14.8C
M40 Fury 8567144.786C3.0645.467%B**1.493%C83.8B**22.5A++5610.8h14.6C+32.1B
M20 Basilisk 9666164.125B+2.4049.816%A+3.03%D--28.7B++13A+8532.3h71.8B++144.2B**
M60-A Bulldog 736697.333C5.6156.954%B**N/A31.4C+3.3C+1322.1h6.5C11.4B
NSX Tengu 6363840.75C-0.9833.172%C--15.873%D20.3DN/A713.1h13C*39.3C++
NSX Tanto 6463770.818C0.9134.461%A+28.571%B+15DN/A524.2h14.1C++40.8B
PS1-AV Suppressor 6362740.838D0.8928.989%C+16.129%D-16.3D--N/A553.8h13.8C+47.5C+
The Slasher 65611,1590.053C++1.6716.11%D**11.475%C++1.5CN/A340h2.7C--16.7C
NS-357 Underboss 6060680.882C+0.8540.406%B+25%B+54.5B+N/A2291.1h3.7B+9B++
Hornet Missiles 9559105.9C++4.1759.151%C+N/A147.5A++90A++13520.4h7.6B*12.8B*
Carver 58584100.141C++1.5933.333%B+8.621%D*2.8CN/A1720.7h1.3B3.9B+
M60-A Bulldog 655878.286C6.5661.525%A++3.448%B*32.2C+3.9C++1571.8h6C+9.7B++
NCM2 Falcon 11358511.6U9.8786.052%SN/A64.4S61.1U4310.9h6.3A+7.3A
Bouncing Betty 5252114.727C**3.0066.492%A**N/A130C++N/A6020.4h2.4D*3.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret358921.8h
Nanite Revive Grenade01,2190.3h
Nanite Healing Grenade01330h
Spawn Beacon526,9445.3h
Nano-Armor Kit555674,08348.5h
Medical Kit3522,6604.5h
Medical Applicator595140,22418.1h
AE Medical Applicator30055,8507.5h
AE Nano-Armor Kit385644,50143.8h
Xiphos Anti-Personnel Tower01140.4h
Hoplon Anti-Aircraft Phalanx Tower01280.4h
Sunderer Garage0670.6h
Rampart Wall3990.9h
Cortium Silo32050.6h
Skywall Shield Emitter31480.5h
Turret AI Module02470.9h
Structure Shield Module01870.7h
Repair Module13151.1h
Motion Spotter23840.3h
NC Patriot Flare Gun0890.1h
Blast Wall11270.7h
Spear Anti-Vehicle Tower11400.7h
Deconstruction Tool18,6891h
Welding Device02,0760.2h
Recon Detection Device201,0072.3h
Ammunition Package433,0401.8h
Shield Recharging Field231,3930.7h
Anti-Infantry MANA Turret245791.5h
The Flail0540.3h
Flail Targeting Dart357034.6h
Pain Spire0630.3h
Hardlight Barrier171770.5h
Nano-Repair Grenade01,5290.4h
Router11040.3h
MGR-C1 Charger0880h
Pillbox0730.5h
Elysium Spawn Tube01100.4h
Vehicle Gate0861h
Orbital Strike Target Designator601752.7h
IPC Targeting Dart11581.1h
Light Air Terminal1860.6h
WLT-Howler Mining Laser8529,21416.7h
Infantry Tower1760.7h
Lumifiber Rampart Wall42542.6h

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