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Archon TackDriver2VS[SSLD] TackDriver2VS
VS BR 76

KDR: 3.62

Score: 12.1m

Last Seen: Feb 29th, 2020 3:54 AM
- OFFLINE - 23.7 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 53%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Cosmos VM3 Cosmos VM3 Orion VS54 SVA-88 Supernova FPC Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,859,335 MLG Score: 3085
Fun Score: N/A
Cheeseburgers Flipped: 667TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.716%22.637%650813413,2381.559732.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.876%1.445A0.23C++0.719B++HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.509B+10.40.269C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.803%0.649%23711348154851051.7907145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.061C+-0.85D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.70.09C+55.8-0.049C+91.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.187%0.275%1042113487281573514.63694207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.243A*-1.439D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*3.40.724B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.784%0.893%159113481121251110.896100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.345A-0.877D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.716B++17.30.569B+16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.623%21.429%1592134730817751.73034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.083%1.718A++1.287A-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.722B++2.30.53B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m729.9%991 (59.5k)839 (50.3k)3.6217516,1534,4603.9975376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349153728.272%18.473%52203:145

28% Engineer28% Heavy Assault35% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 1:29 AMOct 27th, 2018 2:51 AMMar 9th, 2020 9:10 PM (203d) (PST)Feb 29th, 2020 1:56 AM (213d) (PST)Feb 28th, 2020 11:54 PM (213d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1246714531.1170.3090.2068.8470.0953085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,42140,23427,187671912531650,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
240.9h/10d 1,676 2,984 9,639 127.9k 406 576 1,366 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,177
Deaths:801
KDR:1.469
Accuracy:28.025% B+
HSR:24.724% C--
SVA-88
B+
Kills:1,071
Deaths:681
KDR:1.573
Accuracy:28.586% B+
HSR:22.316% D
NS-15M1
B+
Kills:270
Deaths:192
KDR:1.406
Accuracy:28.850% B+
HSR:20% D
Pulsar LSW
B+
Kills:165
Deaths:109
KDR:1.514
Accuracy:28.880% B+
HSR:21.212% D-
VE-H Maw AE
D**
Kills:68
Deaths:45
KDR:1.511
Accuracy:24.066% D**
HSR:13.235% F-
Kills:2,751
Deaths (as Heavy Assault):1,828
Deaths (to Heavy Assaults):1,292
KDR:1.50492
Kill Difference:923
Playtime:68.573 hours
Usage:28%
Score:2.387m
Score/min:580
Accuracy (listed only):27.681%
HSR (listed only):20.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:254
Deaths:168
KDR:1.512
Accuracy:65.330% C*
HSR:22.441% B+
Pulsar VS1
C**
Kills:102
Deaths:66
KDR:1.545
Accuracy:27.995% C**
HSR:18.627% D
Thanatos VE70
A
Kills:54
Deaths:38
KDR:1.421
Accuracy:56.609% A
HSR:16.667% C+
Kills:410
Deaths (as Combat Medic):272
Deaths (to Combat Medics):432
KDR:1.50735
Kill Difference:138
Playtime:4.438 hours
Usage:2%
Score:0.215m
Score/min:808
Accuracy (listed only):49.978%
HSR (listed only):19.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:254
Deaths:168
KDR:1.512
Accuracy:65.330% C*
HSR:22.441% B+
Serpent VE92
B**
Kills:193
Deaths:136
KDR:1.419
Accuracy:31.770% B**
HSR:20.725% C
Solstice VE3
B+
Kills:178
Deaths:187
KDR:0.952
Accuracy:29.157% B+
HSR:23.596% B
NS-11C
B**
Kills:82
Deaths:70
KDR:1.171
Accuracy:32.680% B**
HSR:15.854% D-
Thanatos VE70
A
Kills:54
Deaths:38
KDR:1.421
Accuracy:56.609% A
HSR:16.667% C+
Kills:761
Deaths (as Light Assault):599
Deaths (to Light Assaults):626
KDR:1.27045
Kill Difference:162
Playtime:12.912 hours
Usage:5%
Score:0.348m
Score/min:449
Accuracy (listed only):43.109%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:254
Deaths:168
KDR:1.512
Accuracy:65.330% C*
HSR:22.441% B+
Serpent VE92
B**
Kills:193
Deaths:136
KDR:1.419
Accuracy:31.770% B**
HSR:20.725% C
Solstice VE3
B+
Kills:178
Deaths:187
KDR:0.952
Accuracy:29.157% B+
HSR:23.596% B
NS-11C
B**
Kills:82
Deaths:70
KDR:1.171
Accuracy:32.680% B**
HSR:15.854% D-
Thanatos VE70
A
Kills:54
Deaths:38
KDR:1.421
Accuracy:56.609% A
HSR:16.667% C+
Kills:761
Deaths (as Engineer):599
Deaths (to Engineers):744
KDR:1.27045
Kill Difference:162
Playtime:68.359 hours
Usage:28%
Score:2.818m
Score/min:687
Accuracy (listed only):43.109%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:36.893% N/A
HSR:30% N/A
Kills:50
Deaths (as Infiltrator):49
Deaths (to Infiltrators):444
KDR:1.02041
Kill Difference:1
Playtime:1.902 hours
Usage:1%
Score:0.031m
Score/min:271
Accuracy (listed only):36.893%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,083
Deaths:477
KDR:4.367
Accuracy:24.933% B+
HSR:25.060% C*
Blueshift VM5
B+
Kills:2,068
Deaths:477
KDR:4.335
Accuracy:25.209% B+
HSR:26.934% B+
Cosmos VM3
A
Kills:1,739
Deaths:326
KDR:5.334
Accuracy:27.664% A
HSR:18.459% C
Cosmos VM3
A
Kills:1,703
Deaths:326
KDR:5.224
Accuracy:28.341% A
HSR:19.847% C+
Nebula VM20
B++
Kills:606
Deaths:132
KDR:4.591
Accuracy:24.621% B+
HSR:27.393% B++
Nebula VM20
B+
Kills:577
Deaths:132
KDR:4.371
Accuracy:23.851% B+
HSR:23.744% C*
Comet VM2
A++
Kills:240
Deaths:94
KDR:2.553
Accuracy:62.583% A++
HSR:5% B
Comet VM2
A+
Kills:208
Deaths:90
KDR:2.311
Accuracy:63.642% A+
HSR:0.962% F
Vortex VM21
B+
Kills:130
Deaths:70
KDR:1.857
Accuracy:48.574% B+
HSR:0.769% D*
Quasar VM1
A
Kills:84
Deaths:13
KDR:6.462
Accuracy:27.026% A
HSR:23.810% C*
Vortex VM21
B+
Kills:74
Deaths:70
KDR:1.057
Accuracy:48.573% B+
HSR:1.351% D--
Quasar VM1
A++
Kills:74
Deaths:17
KDR:4.353
Accuracy:27.460% A++
HSR:22.973% B+
NS-10 Burster
S
Kills:73
Deaths:19
KDR:3.842
Accuracy:68.041% S
HSR:4.110% D
Kills:9,659
Deaths (as MAX Suit):1,121.500
Deaths (to MAX Suits):280
KDR:8.61257
Kill Difference:8,537.500
Playtime:83.538 hours
Usage:35%
Score:6.323m
Score/min:1,261
Accuracy (listed only):38.501%
HSR (listed only):15.416%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:203
V. Kills:6 N/A
Deaths:45
KDR:4.511
Accuracy:51.509% A
KPH:104.100 B*
VKPH:3.100 C
Saron Laser Cannon
B**
Kills:154
V. Kills:81 188%
Deaths:20
KDR:7.700
Accuracy:37.803% B**
KPH:29.300 B*
VKPH:15.400 B+
Kills:357 (357 + 0)
Deaths:65
KDR:5.492
VKDR:1.338
Vehicle Kills:87
Kill Difference:292
Playtime:7.214 hours
Usage:3%
Score:0.154m
Score/min:357
Piloting Accuracy:37.803%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:728
V. Kills:338 215%
Deaths:24
KDR:30.333
Accuracy:64.187% A
KPH:53.400 A+
VKPH:24.800 A
Saron HRB
B**
Kills:112
V. Kills:59 187%
Deaths:2
KDR:56
Accuracy:50.784% B+
KPH:46.400 B**
VKPH:24.500 B
Kills:840 (728 + 112)
Deaths:26
KDR:32.308
VKDR:15.269
Vehicle Kills:397
Kill Difference:814
Playtime:16.045 hours
Usage:7%
Score:0.605m
Score/min:629
Driving Accuracy:64.187%
Gunner Accuracy:50.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 2,1182,0834774.367B+0.7524.933%B+25.06%C*61.4B*1B25833.9h15.2C+61B+
Blueshift VM5 2,1192,0684774.335B+0.7125.209%B+26.934%B+61B*1.5B**26733.9h15.6C+61.8B
Cosmos VM3 1,7751,7393265.334A1.7127.664%A18.459%C85.2A*1.8A++43420.4h10.8B*38.9B**
Cosmos VM3 1,7421,7033265.224A*1.6028.341%A19.847%C+83.5A++1.9A+42220.4h11.3B+40C++
Orion VS54 1,1931,1778011.469C2.1528.025%B+24.724%C--50.5C+N/A26323.3h10.2C**36.3C+
SVA-88 1,0921,0716811.573C2.0528.586%B+22.316%D52.5C1C*16520.4h10.4C**36.4B+
Supernova FPC 1,0667282430.333A++26.7164.187%AN/A53.5A+24.9A59613.6h3.4B*5.4B**
Nebula VM20 6156061324.591B*0.9724.621%B+27.393%B++74.8A1.1B+2818.1h12.3B50.2B*
Nebula VM20 5935771324.371B++0.7523.851%B+23.744%C*71.2B**2A+2578.1h12.5B*52.5B++
NS-15M1 2772701921.406C2.2228.85%B+20%D52.9C1.4B**2345.1h10.9C++37.7B+
Phobos VX86 2592541681.512C+2.1165.33%C*22.441%B+68.6C++1.4A+1903.7h2B+3B+
Comet VM2 350240942.553A++1.0762.583%A++5%B39.3M++18S2136.1h13.4B*21.4B+
Comet VM2 302208902.311B**1.3163.642%A+N/A35.3M15.9S2025.9h15.6B++24.5B**
Light PPA 209203454.511C0.8951.509%AN/A101.5B*3C-3602h9.8B18.9B+
Serpent VE92 1971931361.419C+2.2031.77%B**20.725%C49.5C+1B2073.9h10.2B+32.3B+
Solstice VE3 1801781870.952C+2.6729.157%B+23.596%B20.9CN/A988.5h11.3B+38.7C++
Pulsar LSW 1671651091.514C2.1128.88%B+21.212%D-55CN/A1743h10.3B+35.6C**
Saron Laser Cannon 235154207.7B**4.0837.803%B**N/A29.1B*15.3B+3555.3h55.8B*147.7B**
C-4 169153642.391C**1.2344.262%A*N/A255A*26.7C20030.6h0.9B**2B**
NS Decimator 211140901.556C+2.0767.731%B++N/A73.7A37.4A+9121.9h2.7B++4B**
Vortex VM21 166130701.857C+1.7648.574%B+N/A29.5M8.2B2374.4h13.5B**27.8B++
M12 Kobalt 116112337.333C33.7128.194%B**21.429%B+280A++10A++6620.4h12.6B*44.6B*
Saron HRB 171112256S52.3850.784%B+N/A46.7B**24.6B+8132.4h17.3B+34.2B++
Pulsar VS1 104102661.545C*2.0827.995%C**18.627%D56.7B+1.1B*3011.8h9.6A34.3B*
Lasher X2 AE 9594661.424C+2.2043.852%A4.255%B++55.3C+N/A3511.7h14.9B*33.9B**
MAX Punch 86851,1310.075C3.5554.098%BN/A1.1CN/A377.2h1.6C**2.9B+
Quasar VM1 8684136.462A++2.8427.026%A23.81%C*140S3.3M*8080.6h10.4B++38.6B*
NS-11C 8382701.171C2.4532.68%B**15.854%D-20.5DN/A874h12.8C+39.2B+
Vortex VM21 9574701.057C2.5648.573%B+1.351%D--16.8B**4.8D1324.4h23.7B++48.8B++
Quasar VM1 7674174.353A0.7327.46%A++22.973%B+92.5M**2.5M**6370.8h12.8B46.7C*
NS-10 Burster 10973193.842M0.2268.041%S4.11%D19.7S9.7M**2923.7h146.2C-214.9B*
S1 9269681.015C+2.6161.439%C++N/A46B*15.3C+3991.5h4.8B++7.9C*
VE-H Maw AE 7068451.511C--2.1124.066%D**13.235%F-48.6D1.4C4361.4h8.8C**36.6C
Plasma Grenade 6160160N/A56.3867.5%A**N/A600C+10C98630.1h2.3B**3.3A
Thanatos VE70 5454381.421C*2.2056.609%A16.667%C+77.1AN/A4870.7h3.6B+6.4B++
NS-44 Commissioner 5450491.02C+2.6036.893%C30%B+71.4B+5.7S3370.7h3B+8.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116500.8h
AE Nano-Armor Kit8454,0654.2h
AE Medical Applicator92,5160.3h
Welding Device0730h
Ammunition Package11370.1h
Medical Applicator73,5970.5h
Nano-Armor Kit01,3260.1h
Medical Kit523790.5h
Nano-Repair Grenade0520h
M20 Drake0640h

Check the help document for the dictionary if you want to learn more about words used here.


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