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Legionary Dreadnaught Tackn[oVAo] Tackn
VS BR 24

KDR: 1.38

Score: 32.6m

Last Seen: Jun 14th, 2019 1:21 AM
- OFFLINE - 901.4 hour(s)

Prestige 1, Battle Rank 24 - Vanu Sovereignty on Connery
Level Progress (to 25): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-15M AE Cosmos VM3 SVA-88 VE-H Maw Orion VS54 Betelgeuse 54-A Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.317%20.666%48234118020,8801.54621-0.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.399%0.421B-0.029C+-0.381C-HEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.239C++13.20.075C+43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.36%1.167%142212125145241970.980916260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.777%0.424B-0.389C--0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.164C++55.8-0.053C+79.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.526%1.651%430612082,847105411662.69858244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.441B-0.586D1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.601B+70.439B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.194%9.014%169712079437452461.26577382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.661%0.185C++1.126B**0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.276C*33.10.171C++53.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.54%64.397%169712072,2471744171.28768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.871%0.835B++-0.174C0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++3.20.009C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.337%21.629%169312117121199160.593828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.546%-0.1C+1.38A-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.152C++4.50.072C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.6m553.6%354 (21.2k)244 (14.6k)1.3809635,97426,0501.5852224 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214131218.205%18.786%34205:0815

8% Combat Medic29% Engineer30% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:58 PMJun 12th, 2015 10:49 PMJul 12th, 2019 3:56 PM (9d) (PST)Jun 13th, 2019 9:29 PM (38d) (PST)Jun 13th, 2019 9:21 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3131221910.2700.1950.0511.6330.025269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7727,32311,4491612398214,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2222.8h/92.6d 5,321 6,758 12,735 217.8k 4,383 5,970 3,371 41.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:1,868
Deaths:1,612
KDR:1.159
Accuracy:19.027% D-
HSR:13.276% D*
NS-15M AE
D
Kills:1,300
Deaths:1,229
KDR:1.058
Accuracy:21.863% D
HSR:19% D--
SVA-88
D
Kills:1,230
Deaths:898
KDR:1.370
Accuracy:20.606% D
HSR:19.837% D
VE-H Maw
C*
Kills:1,229
Deaths:1,002
KDR:1.227
Accuracy:25.998% C++
HSR:27.990% C*
Orion VS54
C+
Kills:1,227
Deaths:1,075
KDR:1.141
Accuracy:20.301% C+
HSR:21.027% D
Betelgeuse 54-A
C
Kills:1,226
Deaths:1,040
KDR:1.179
Accuracy:24.693% C
HSR:26.509% D
Pulsar LSW
D
Kills:1,164
Deaths:982
KDR:1.185
Accuracy:20.117% D
HSR:19.244% D
Flare VE6
C
Kills:1,163
Deaths:995
KDR:1.169
Accuracy:20.958% C
HSR:19.605% D
NSX-P Naginata
B*
Kills:135
Deaths:96
KDR:1.406
Accuracy:25.708% B+
HSR:34.815% B*
Kills:10,542
Deaths (as Heavy Assault):8,929
Deaths (to Heavy Assaults):7,576
KDR:1.18065
Kill Difference:1,613
Playtime:659.303 hours
Usage:30%
Score:9.477m
Score/min:240
Accuracy (listed only):22.141%
HSR (listed only):22.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:1,193
Deaths:1,038
KDR:1.149
Accuracy:27.030% B++
HSR:23.470% B++
Serpent VE92
C++
Kills:1,186
Deaths:820
KDR:1.446
Accuracy:24.411% C++
HSR:20.489% C++
Pulsar C
C+
Kills:1,186
Deaths:982
KDR:1.208
Accuracy:23.504% C+
HSR:16.105% D*
VX6-7
C*
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:23.946% C+
HSR:22.386% C*
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C--
HSR:21.543% B**
Zenith VX-5
B*
Kills:340
Deaths:355
KDR:0.958
Accuracy:30.050% B*
HSR:15.588% D--
Eridani SX5
C++
Kills:267
Deaths:211
KDR:1.265
Accuracy:26.927% C++
HSR:20.599% C++
MKV Suppressed
B**
Kills:261
Deaths:269
KDR:0.970
Accuracy:26.985% C*
HSR:26.820% B**
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% B**
HSR:20% A
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
NS-7 PDW
B
Kills:141
Deaths:120
KDR:1.175
Accuracy:26.684% B
HSR:17.731% C+
NSX-P Tanto
C++
Kills:100
Deaths:88
KDR:1.136
Accuracy:25.895% C++
HSR:23% C
Deimos VA29
A++
Kills:91
Deaths:117
KDR:0.778
Accuracy:37.683% F-
HSR:26.374% A++
NS Baron G5
C++
Kills:86
Deaths:69
KDR:1.246
Accuracy:31.949% D*
HSR:15.116% C++
Kills:7,130
Deaths (as Light Assault):6,382
Deaths (to Light Assaults):4,796
KDR:1.1172
Kill Difference:748
Playtime:362.441 hours
Usage:16%
Score:5.207m
Score/min:239
Accuracy (listed only):30.209%
HSR (listed only):19.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,193
Deaths:1,038
KDR:1.149
Accuracy:27.030% B++
HSR:23.470% B++
Serpent VE92
C++
Kills:1,186
Deaths:820
KDR:1.446
Accuracy:24.411% C++
HSR:20.489% C++
Pulsar C
C+
Kills:1,186
Deaths:982
KDR:1.208
Accuracy:23.504% C+
HSR:16.105% D*
VX6-7
C*
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:23.946% C+
HSR:22.386% C*
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C--
HSR:21.543% B**
Zenith VX-5
B*
Kills:340
Deaths:355
KDR:0.958
Accuracy:30.050% B*
HSR:15.588% D--
Eidolon VE33
A
Kills:245
Deaths:238
KDR:1.029
Accuracy:35.222% A
HSR:26.123% C+
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% B**
HSR:20% A
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
NSX-P Tanto
C++
Kills:100
Deaths:88
KDR:1.136
Accuracy:25.895% C++
HSR:23% C
Deimos VA29
A++
Kills:91
Deaths:117
KDR:0.778
Accuracy:37.683% F-
HSR:26.374% A++
VE-LR Obelisk
B+
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.641% B+
HSR:34.832% B
NS Baron G5
C++
Kills:86
Deaths:69
KDR:1.246
Accuracy:31.949% D*
HSR:15.116% C++
Kills:6,457
Deaths (as Engineer):5,733
Deaths (to Engineers):4,633
KDR:1.12629
Kill Difference:724
Playtime:645.855 hours
Usage:29%
Score:9.893m
Score/min:255
Accuracy (listed only):31.870%
HSR (listed only):21.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:603
Deaths:576
KDR:1.047
Accuracy:24.662% C++
HSR:20.232% C-
CME
B++
Kills:537
Deaths:354
KDR:1.517
Accuracy:29.930% B++
HSR:21.788% C+
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C--
HSR:21.543% B**
H-V45
C+
Kills:350
Deaths:333
KDR:1.051
Accuracy:23.319% C+
HSR:17.714% C--
NS-11A
C+
Kills:339
Deaths:294
KDR:1.153
Accuracy:24.242% C+
HSR:16.224% D
Pulsar VS1
C+
Kills:325
Deaths:403
KDR:0.806
Accuracy:23.303% C+
HSR:20.615% C+
Eridani SX5
C++
Kills:267
Deaths:211
KDR:1.265
Accuracy:26.927% C++
HSR:20.599% C++
MKV Suppressed
B**
Kills:261
Deaths:269
KDR:0.970
Accuracy:26.985% C*
HSR:26.820% B**
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% B**
HSR:20% A
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
NS-7 PDW
B
Kills:141
Deaths:120
KDR:1.175
Accuracy:26.684% B
HSR:17.731% C+
Equinox VE2 Burst
C+
Kills:134
Deaths:143
KDR:0.937
Accuracy:26.637% C+
HSR:20.896% D
Deimos VA29
A++
Kills:91
Deaths:117
KDR:0.778
Accuracy:37.683% F-
HSR:26.374% A++
NS Baron G5
C++
Kills:86
Deaths:69
KDR:1.246
Accuracy:31.949% D*
HSR:15.116% C++
Kills:4,256
Deaths (as Combat Medic):4,133
Deaths (to Combat Medics):2,612
KDR:1.02976
Kill Difference:123
Playtime:176.649 hours
Usage:8%
Score:2.933m
Score/min:277
Accuracy (listed only):30.037%
HSR (listed only):19.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B
Kills:1,162
Deaths:369
KDR:3.149
Accuracy:42.451% B
HSR:68.244% D*
Nyx VX31
C+
Kills:484
Deaths:328
KDR:1.476
Accuracy:33.231% C+
HSR:25.620% C-
Parallax VX3
B+
Kills:460
Deaths:238
KDR:1.933
Accuracy:42.551% B+
HSR:71.304% D
Artemis VX26 AE
C*
Kills:289
Deaths:194
KDR:1.490
Accuracy:28.306% C-
HSR:29.758% C*
Eridani SX5
C++
Kills:267
Deaths:211
KDR:1.265
Accuracy:26.927% C++
HSR:20.599% C++
MKV Suppressed
B**
Kills:261
Deaths:269
KDR:0.970
Accuracy:26.985% C*
HSR:26.820% B**
Ghost
C+
Kills:220
Deaths:150
KDR:1.467
Accuracy:39.063% C+
HSR:50.455% F
Manticore SX40
C+
Kills:219
Deaths:274
KDR:0.799
Accuracy:28.122% C+
HSR:16.438% D
VA39 Spectre
B*
Kills:199
Deaths:136
KDR:1.463
Accuracy:37.696% B*
HSR:32.663% C--
NS-44 Commissioner AE
C
Kills:187
Deaths:238
KDR:0.786
Accuracy:40.236% C
HSR:19.251% D
NS-30 Vandal
C*
Kills:178
Deaths:130
KDR:1.369
Accuracy:34.363% C*
HSR:23.596% C
Beamer VS3
B+
Kills:177
Deaths:262
KDR:0.676
Accuracy:27.013% C+
HSR:25.424% B+
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS-61 Emissary
C+
Kills:148
Deaths:166
KDR:0.892
Accuracy:28.352% C+
HSR:14.865% C
NS-7 PDW
B
Kills:141
Deaths:120
KDR:1.175
Accuracy:26.684% B
HSR:17.731% C+
NSX Daimyo
B**
Kills:73
Deaths:48
KDR:1.521
Accuracy:47.683% B**
HSR:90.411% D--
XM98
B*
Kills:70
Deaths:10
KDR:7
Accuracy:43.123% B*
HSR:81.429% B*
Phaseshift VX-S
D-
Kills:63
Deaths:50
KDR:1.260
Accuracy:29.465% D-
HSR:42.857% F--
Kills:4,936
Deaths (as Infiltrator):3,546
Deaths (to Infiltrators):4,059
KDR:1.39199
Kill Difference:1,390
Playtime:299.249 hours
Usage:13%
Score:3.320m
Score/min:185
Accuracy (listed only):33.713%
HSR (listed only):36.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,239
Deaths:592
KDR:2.093
Accuracy:17.359% C++
HSR:16.707% D
Quasar VM1
B+
Kills:1,157
Deaths:558
KDR:2.073
Accuracy:18.009% B+
HSR:16.422% C-
Nebula VM20
D
Kills:208
Deaths:146
KDR:1.425
Accuracy:14.688% D
HSR:13.942% D**
Blueshift VM5
C++
Kills:183
Deaths:137
KDR:1.336
Accuracy:18.449% C
HSR:21.858% C++
Cosmos VM3
C+
Kills:182
Deaths:90
KDR:2.022
Accuracy:16.434% C+
HSR:17.582% C
Blueshift VM5
B+
Kills:102
Deaths:57
KDR:1.789
Accuracy:21.935% B+
HSR:21.569% C++
Kills:3,071
Deaths (as MAX Suit):790
Deaths (to MAX Suits):1,507
KDR:3.88734
Kill Difference:2,281
Playtime:70.955 hours
Usage:3%
Score:1.761m
Score/min:414
Accuracy (listed only):17.812%
HSR (listed only):18.013%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:420
V. Kills:77 N/A
Deaths:132
KDR:3.182
Accuracy:49.388% C
KPH:61.500 C
VKPH:11.300 C--
Maelstrom Turbo Laser
A
Kills:94
V. Kills:63 147%
Deaths:390
KDR:0.241
Accuracy:38.705% A
KPH:3.500 D-
VKPH:2.300 D--
Kills:514 (94 + 0)
Deaths:522
KDR:0.985
VKDR:0.268
Vehicle Kills:140
Kill Difference:8
Playtime:33.716 hours
Usage:2%
Score:0.240m
Score/min:119
Piloting Accuracy:38.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,148
V. Kills:155 N/A
Deaths:140
KDR:8.200
Accuracy:49.969% C++
KPH:35 D
VKPH:4.700 D--
L100 Python HEAT
B++
Kills:480
V. Kills:218 219%
Deaths:87
KDR:5.517
Accuracy:71.770% A*
KPH:33.700 C**
VKPH:15.300 B++
C75 Viper
C++
Kills:276
V. Kills:79 345%
Deaths:42
KDR:6.571
Accuracy:43.602% B
KPH:31.300 C++
VKPH:8.900 C++
L100 Python AP
C**
Kills:135
V. Kills:99 135%
Deaths:45
KDR:3
Accuracy:61.682% B+
KPH:26.700 C
VKPH:19.600 C**
Skyguard
C*
Kills:63
V. Kills:39 158%
Deaths:19
KDR:3.316
Accuracy:30.891% C*
KPH:9.900 D
VKPH:6.100 D--
Kills:2,102 (2,102 + 0)
Deaths:333
KDR:6.312
VKDR:1.772
Vehicle Kills:590
Kill Difference:1,769
Playtime:67.311 hours
Usage:3%
Score:0.908m
Score/min:225
Driving Accuracy:30.891%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:516
V. Kills:455 113%
Deaths:219
KDR:2.356
Accuracy:56.006% C**
KPH:12.700 D*
VKPH:11.200 D-
Supernova VPC
C+
Kills:505
V. Kills:88 N/A
Deaths:67
KDR:7.537
Accuracy:49.457% C+
KPH:37.300 C
VKPH:6.500 C
Saron HRB
C++
Kills:144
V. Kills:49 288%
Deaths:17
KDR:8.471
Accuracy:33.558% D*
KPH:25.700 C++
VKPH:8.800 D-
Kills:1,165 (1,021 + 144)
Deaths:303
KDR:3.845
VKDR:1.954
Vehicle Kills:592
Kill Difference:862
Playtime:59.855 hours
Usage:3%
Score:0.707m
Score/min:197
Driving Accuracy:49.457%
Gunner Accuracy:33.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:249
V. Kills:9 N/A
Deaths:18
KDR:13.833
Accuracy:24.201% B**
KPH:52.700 C
VKPH:1.900 D
M20 Basilisk
B*
Kills:171
V. Kills:52 323%
Deaths:36
KDR:4.750
Accuracy:46.510% B*
KPH:20.900 C+
VKPH:6.400 C
M60-G Bulldog
B*
Kills:105
V. Kills:17 N/A
Deaths:13
KDR:8.077
Accuracy:42.473% B*
KPH:28 C+
VKPH:4.500 C-
M12 Kobalt
B+
Kills:97
V. Kills:3 N/A
Deaths:6
KDR:16.167
Accuracy:19.853% B+
KPH:36.800 D-
VKPH:1.100 D--
M20 Basilisk
A
Kills:91
V. Kills:36 246%
Deaths:25
KDR:3.640
Accuracy:50.289% A
KPH:24.700 C**
VKPH:9.800 C++
M40 Fury
C
Kills:86
V. Kills:11 N/A
Deaths:20
KDR:4.300
Accuracy:33.310% C
KPH:25 D
VKPH:3.200 D*
Kills:799 (0 + 799)
Deaths:118
KDR:6.771
VKDR:1.085
Vehicle Kills:128
Kill Difference:681
Playtime:26.416 hours
Usage:1%
Score:0.269m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:33.310%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,8781,8681,6121.159C0.2219.027%D-13.276%D*17.4D-N/A72107.1h15.4D-80.7D
NS-15M AE 1,3221,3001,2291.058C0.3221.863%D19%D--17.3D--N/A9975.3h14.4D-66D
Cosmos VM3 1,2461,2395922.093C++0.7117.359%C++16.707%D25.9CN/A11647.9h13.5C++77.8C**
SVA-88 1,2401,2308981.37C+0.0120.606%D19.837%D18.2D--N/A9667.6h13.7D66.4C
VE-H Maw 1,2641,2291,0021.227C0.1525.998%C++27.99%C*26.9DN/A8145.7h11.4C+43.7C++
Orion VS54 1,2451,2271,0751.141C+0.2420.301%C+21.027%D15.4DN/A9179.5h14C+68.8C+
Betelgeuse 54-A 1,2451,2261,0401.179C--0.2024.693%C26.509%D21.8D*N/A6756.2h15.2F--61.4D*
Solstice VE3 1,2231,1931,0381.149B+0.2327.03%B++23.47%B++9.7DN/A46123.3h14.8C*54.6C**
Serpent VE92 1,2061,1868201.446B0.0724.411%C++20.489%C++18.2C--N/A6665.1h12.1B49.5B
Pulsar C 1,1941,1869821.208C+0.1723.504%C+16.105%D*12.5DN/A6394.7h10.9B+46.4C**
Pulsar LSW 1,1741,1649821.185C0.2020.117%D19.244%D22.6DN/A9651.5h13.9C69C
Flare VE6 1,1811,1639951.169C+0.2120.958%C19.605%D18.9DN/A5361.4h12.4C-59.4C+
V10 1,1661,1623693.149C+1.7742.451%B68.244%D*19.7DN/A7659h2.7D6.3C+
Quasar VM1 1,1631,1575582.073B+0.6918.009%B+16.422%C-24.8C++N/A12046.7h13.7B+76.1B+
VX6-7 1,1711,1571,0691.082C+0.3023.946%C+22.386%C*9.8D-N/A36118.3h13.6C+56.9C++
L100 Python HESH 1,3031,1481408.2C6.8249.969%C++1.655%C++35D4.7D--16532.8h3.5C+7C*
Corvus VA55 6206035761.047C+0.3324.662%C++20.232%C-17.1DN/A5735.2h11B+44.8B+
C-4 8755924011.476C++0.1026.7%C*N/A48.1D23C-57512.3h1.4C*5.1B+
CME 5625373541.517C*0.1429.93%B++21.788%C+22.1D1B**6624.3h13.5C++45.1B+
Supernova FPC 9715162192.356C--0.9856.006%C**2.907%B12.7D*11.2D-16340.7h6.3C-11.3C+
Supernova VPC 593505677.537C6.1649.457%C+N/A37.4C6.5C19813.5h3.2C++6.6C++
Nyx VX31 4884843281.476C0.1033.231%C+25.62%C-16.2D-N/A5129.8h6.5C--19.5C
L100 Python HEAT 698480875.517C*4.1471.77%A*1.25%D-33.8C**15.4B++26714.2h8.6D--11.9C*
Parallax VX3 4644602381.933C0.5542.551%B+71.304%D10.3D*N/A5244.5h2.5C6C++
Dual Photon Pods 4974201323.182C-1.8049.388%CN/A61.8C11.3C--3866.8h20.3B41C**
Frag Grenade 4164131413N/A411.6259.311%A++N/A826A+6C38500.5h2.7B**4.5B**
Thanatos VE70 3853764590.819C+0.5635.275%C--21.543%B**8.5D--N/A4444.1h4.7C*13.2C++
H-V45 3603503331.051C+0.3323.319%C+17.714%C--13.3D-N/A7626.3h12.8C**55.1C*
Zenith VX-5 3523403550.958C0.4230.05%B*15.588%D--8.3D--N/A2641.1h18.6D**61.8C+
NS-11A 3403392941.153C+0.2324.242%C+16.224%D14.6D-N/A6523.2h13.6C++56.1C*
Pulsar VS1 3283254030.806C+0.5723.303%C+20.615%C+14.9DN/A7621.8h15.9C68.2C+
Spear Anti-Vehicle Phalanx Turret 418315359C**7.6256.101%B**3.81%C+35C+11.4D--3009h10.1C+17.9B+
Artemis VX26 AE 2922891941.49C0.1128.306%C-29.758%C*17.4D*N/A4616.6h12.6C44.4C+
C75 Viper 355276426.571B+5.1943.602%BN/A31.4C++9C++2558.8h11.5B+26.3B+
Eridani SX5 2712672111.265C++0.1226.927%C++20.599%C++15.2DN/A5917.6h13.3C+49.3C++
MKV Suppressed 2682612690.97C+0.4126.985%C*26.82%B**17.9DN/A5914.6h15.5C+57.4C++
M12 Kobalt 2582491813.833C++12.4524.201%B**19.679%B53C1.9D1624.7h16.1B++66.3B++
Eidolon VE33 2562452381.029C+0.3535.222%A26.123%C+15.8C-N/A5415.5h9.2C++26B+
Pandora VX25 2502452101.167C+0.2152.089%B**20%A14.7D-N/A5716.7h4.9C+9.4B+
Proximity Mine 229229753.053C1.6748.92%B++N/A60.3D*N/A2493.8h2.2D-4.4C**
Ghost 2252201501.467C0.0939.063%C+50.455%F14.1D--N/A6015.6h3D--7.7C-
Manticore SX40 2202192740.799C+0.5828.122%C+16.438%D16.1DN/A7113.6h7.3C**26C**
Tank Mine 328213583.672B+2.2927.342%C-N/A64.5D-34.8D--7763.3h1.5B++5.5B+
Nebula VM20 2122081461.425C0.0414.688%D13.942%D**21.2DN/A649.8h18.9D129C--
VA39 Spectre 2011991361.463C++0.0837.696%B*32.663%C--10.9DN/A6118.2h6.9C18.3C*
NS-44 Commissioner AE 1941872380.786C0.5940.236%C19.251%D14.2D*N/A3913.2h4.9D**12.2D-
Blueshift VM5 1851831371.336C-0.0418.449%C21.858%C++23.5DN/A927.8h19.6D-106.1C
Cosmos VM3 182182902.022C++0.6416.434%C+17.582%C28.9C+N/A1136.3h12.9B+78.3C++
NS-30 Vandal 1821781301.369C+0.0134.363%C*23.596%C13.2D*N/A3813.5h6.4C18.7C+
Beamer VS3 1821772620.676C+0.7027.013%C+25.424%B+13.4DN/A6913.2h8.7B32.2C++
VE-S Canis 1781711621.056C+0.3228.813%C**21.637%C++15.5DN/A4811h13.3C+46.1C++
M20 Basilisk 223171364.75B**3.3746.51%B*7.018%B+20.9C+6.3C1628.2h77.1B+165.8B*
Sirius SX12 1721671910.874C+0.5129.484%B**14.371%D10D-N/A6916.7h25.3F--86C
Hades VSH4 2521642300.713C**0.6774.526%B*1.829%C15.8C+8.5C+20610.4h7.7B+10.3B++
NS Baron G5AE 1641632220.734D0.6532.616%D**13.497%C7.1D*N/A4822.8h4B+12.3C+
NS-61 Emissary 1521481660.892C++0.4928.352%C+14.865%C12.2DN/A3612.1h13.3C*47.1B
Saron HRB 193144178.471B++7.0933.558%D*4.167%A**25.7C++8.8D-4405.6h13.2A39.2B++
NS-7 PDW 1451411201.175C**0.2126.684%B17.731%C+13.8DN/A8710.2h13.9B51.9B+
NSX-P Naginata 138135961.406C+0.0325.708%B+34.815%B*27.6DN/A774.9h11.9B46.3B+
L100 Python AP 234135453C1.6261.682%B+2.222%C+26.5C19.4C*4605.1h6.8C+11.1C++
Equinox VE2 Burst 1351341430.937C0.4426.637%C+20.896%D16.8D--N/A528h14.9D55.9C+
Lasher X2 1321321171.128C**0.2528.254%B3.788%C+25.9CN/A1945.1h20.5C+72.6C**
MANA Anti-Vehicle Turret 233117991.182C--0.2055.615%CN/A1170C+1160C++4971530.1h11.6C+20.9C+
Lancer VS22 1981091690.645C+0.7469.948%B**N/A9.6C--7.9D-21311.3h27.1C+38.7C++
M60-G Bulldog 122105138.077B**6.7042.473%B*1.905%D28.4C+4.6C2373.7h6.8B+15.9B++
Blueshift VM5 106102571.789C0.4121.935%B+21.569%C++24.9C--1B++1264.1h17.9D81.6C*
NSX-P Tanto 105100881.136C*0.2425.895%C++23%C23.8C+1.2B**674.2h13.3B+51.4B+
S1 154981580.62C+0.7667.444%B**N/A16.3D9.3C--4236h7.4C+10.9C**
M12 Kobalt 10097616.167C++14.7919.853%B+12.371%D*37.3D-1.2D-1132.6h19.8C+99.6C**
Maelstrom Turbo Laser 157943900.241D1.1438.705%A4.255%B**3.5D-2.3D--5126.9h214.6D**554.3D
Deimos VA29 93911170.778C-0.6037.683%F-26.374%A++16.5D--N/A765.5h2.8C--7.5D*
M20 Basilisk 12791253.64B2.2650.289%A3.297%D-24.6C**9.7C+2223.7h93.8C**186.6B*
VE-LR Obelisk 9289661.348C+0.0334.641%B+34.832%B13.3D-N/A476.7h6B+17.2B+
M40 Fury 9786204.3C2.9233.31%C1.163%D25.3D3.2D*1103.4h10.9B+32.7B+
NS Baron G5 9186691.246C*0.1331.949%D*15.116%C++18.3D1.1A+664.7h3.5B**10.9C+
Rocklet Rifle 15683611.361A0.0268.785%A++N/A22.4C-19.7C-3103.7h47.7D69.4C*
Nemesis VSH9 141781550.503C0.8865.512%B+N/A7.2C-5.8C15310.8h11.2D*17D
Damascus Edge 827715,6060.005D1.3830.62%C*14.286%B*0.1CN/A01112.8h5.3T*17.4D
NSX Daimyo 7373481.521C--0.1447.683%B**90.411%D--16.6D*N/A414.4h4.4F--9.2D-
XM98 7070107M+5.6243.123%B*81.429%B*50A+N/A3881.4h1.7A3.8B**
MANA Anti-Personnel Turret 6766471.404N/A0.0220.08%UN/A660U10U2672800.1h28T*139.6T*
Skyguard 10263193.316C++1.9430.891%C*1.587%C10D6.2D--2126.3h95.3B++308.7B++
Phaseshift VX-S 6563501.26D0.1229.465%D-42.857%F--7.3D**N/A298.6h5.2D**17.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01700.2h
Nanite Revive Grenade02940.1h
Nano-Armor Kit277387,89040.2h
Anti-Vehicle MANA Turret63221.3h
Medical Applicator453165,31818.9h
AE Medical Applicator3411,1121.1h
Rampart Wall1801h
Repair Module0640.2h
AE Nano-Armor Kit147250,52724.4h
Motion Spotter111,4501.3h
Deconstruction Tool01,9400.2h
Welding Device01,0550.2h
Spitfire Auto-Turret73780.5h
Shield Recharging Field308800.7h
Ammunition Package231,3072.6h
Anti-Infantry MANA Turret11230.6h
Hyena Missile Launcher1500h
Recon Detection Device532,6997.9h
WLT-Howler Mining Laser04,5980.8h

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