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Tackn[oVAo] Tackn
VS BR 122

KDR: 1.35

Score: 31.2m

Last Seen: Apr 17th, 2019 7:29 AM
- OFFLINE - 15.4 hour(s)

Battle Rank 118 (122 total) - Vanu Sovereignty on Connery - Outfit Member of Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 8
Level Progress (to 119): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-15M AE Cosmos VM3 SVA-88 Orion VS54 Betelgeuse 54-A Pulsar C Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $301,491 MLG Score: 241
Fun Score: N/A
Cheeseburgers Flipped: 545TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.143%20.455%47334100119,6871.53361-0.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.416%0.377C**-0.068C+-0.401C--HEAD ++ (~8.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.228C++13.30.069C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.992%1.222%141210334915001880.98004260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.775%0.33C**-0.335C--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.20.182C++54.6-0.009C+78.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.029%1.679%424610292,740101911262.68891243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.777%0.382C**-0.585D1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.611B+6.70.462B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.765%8.947%161710288837262321.21625379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%0.159C++1.064B**0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.274C*32.50.174C++53.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.14%60.312%161510301,7941635131.09658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.695%0.76B++-0.471D0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.149C++3.4-0.059C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.335%21.721%161310327091128160.628546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%-0.091C+1.426A-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.153C++4.50.071C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 8
31.2m558.2%355 (21.3k)244 (14.6k)1.3539533,62024,8311.56019122 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035116717.81%17.966%32005:0811

8% Combat Medic30% Engineer31% Heavy Assault13% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:58 PMJun 12th, 2015 10:49 PMApr 17th, 2019 11:43 AM (1d) (PST)Apr 17th, 2019 4:17 AM (1d) (PST)Apr 17th, 2019 3:29 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3061211850.2630.1950.0471.6100.025241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3817,28811,0931612397114,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2127.1h/88.6d 5,121 6,040 11,848 205.4k 4,237 5,644 3,181 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:1,862
Deaths:1,610
KDR:1.157
Accuracy:19.017% D-
HSR:13.265% D**
NS-15M AE
D
Kills:1,300
Deaths:1,229
KDR:1.058
Accuracy:21.863% D
HSR:19% D-
SVA-88
D
Kills:1,230
Deaths:898
KDR:1.370
Accuracy:20.606% D
HSR:19.837% D
Orion VS54
C+
Kills:1,227
Deaths:1,075
KDR:1.141
Accuracy:20.301% C+
HSR:21.027% C--
Betelgeuse 54-A
C
Kills:1,226
Deaths:1,040
KDR:1.179
Accuracy:24.693% C
HSR:26.509% C--
Pulsar LSW
C--
Kills:1,164
Deaths:982
KDR:1.185
Accuracy:20.117% C--
HSR:19.244% D
Flare VE6
C
Kills:1,163
Deaths:995
KDR:1.169
Accuracy:20.958% C
HSR:19.605% D
VE-H Maw
C++
Kills:1,059
Deaths:892
KDR:1.187
Accuracy:25.977% C++
HSR:27.668% C++
Lasher X2
B+
Kills:128
Deaths:111
KDR:1.153
Accuracy:28.522% B+
HSR:3.906% C+
NSX-P Naginata
B*
Kills:69
Deaths:60
KDR:1.150
Accuracy:24.844% B+
HSR:36.232% B*
Kills:10,428
Deaths (as Heavy Assault):8,892
Deaths (to Heavy Assaults):7,280
KDR:1.17274
Kill Difference:1,536
Playtime:651.065 hours
Usage:31%
Score:9.347m
Score/min:239
Accuracy (listed only):22.690%
HSR (listed only):20.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,186
Deaths:982
KDR:1.208
Accuracy:23.504% C+
HSR:16.105% D*
VX6-7
C**
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:23.946% C+
HSR:22.386% C**
Solstice VE3
B*
Kills:1,131
Deaths:987
KDR:1.146
Accuracy:26.984% B*
HSR:23.431% B++
Serpent VE92
C+
Kills:565
Deaths:467
KDR:1.210
Accuracy:23.050% C+
HSR:15.752% D
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C-
HSR:21.543% B**
Zenith VX-5
B**
Kills:332
Deaths:353
KDR:0.941
Accuracy:30.061% B**
HSR:15.362% D--
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% A
HSR:20% B**
Eidolon VE33
A
Kills:245
Deaths:238
KDR:1.029
Accuracy:35.222% A
HSR:26.123% C++
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
VE-LR Obelisk
B
Kills:89
Deaths:66
KDR:1.348
Accuracy:34.641% B
HSR:34.832% B
Deimos VA29
A++
Kills:88
Deaths:113
KDR:0.779
Accuracy:37.557% F-
HSR:27.273% A++
NSX-P Tanto
C*
Kills:74
Deaths:63
KDR:1.175
Accuracy:26.816% C*
HSR:24.324% C+
NS Baron G5
B+
Kills:72
Deaths:55
KDR:1.309
Accuracy:33.110% D--
HSR:16.667% B+
Kills:5,723
Deaths (as Engineer):5,284
Deaths (to Engineers):4,461
KDR:1.08308
Kill Difference:439
Playtime:628.108 hours
Usage:30%
Score:9.609m
Score/min:255
Accuracy (listed only):31.913%
HSR (listed only):21.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,186
Deaths:982
KDR:1.208
Accuracy:23.504% C+
HSR:16.105% D*
VX6-7
C**
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:23.946% C+
HSR:22.386% C**
Solstice VE3
B*
Kills:1,131
Deaths:987
KDR:1.146
Accuracy:26.984% B*
HSR:23.431% B++
Serpent VE92
C+
Kills:565
Deaths:467
KDR:1.210
Accuracy:23.050% C+
HSR:15.752% D
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C-
HSR:21.543% B**
Zenith VX-5
B**
Kills:332
Deaths:353
KDR:0.941
Accuracy:30.061% B**
HSR:15.362% D--
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% A
HSR:20% B**
Eridani SX5
C**
Kills:233
Deaths:182
KDR:1.280
Accuracy:26.566% C++
HSR:21.888% C**
MKV Suppressed
A+
Kills:231
Deaths:248
KDR:0.931
Accuracy:26.900% C*
HSR:28.139% A+
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
NS-7 PDW
C**
Kills:107
Deaths:111
KDR:0.964
Accuracy:26.069% C**
HSR:14.953% C--
Deimos VA29
A++
Kills:88
Deaths:113
KDR:0.779
Accuracy:37.557% F-
HSR:27.273% A++
NSX-P Tanto
C*
Kills:74
Deaths:63
KDR:1.175
Accuracy:26.816% C*
HSR:24.324% C+
NS Baron G5
B+
Kills:72
Deaths:55
KDR:1.309
Accuracy:33.110% D--
HSR:16.667% B+
Kills:6,298
Deaths (as Light Assault):5,874
Deaths (to Light Assaults):4,514
KDR:1.07218
Kill Difference:424
Playtime:329.697 hours
Usage:15%
Score:4.737m
Score/min:239
Accuracy (listed only):30.178%
HSR (listed only):19.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:603
Deaths:576
KDR:1.047
Accuracy:24.662% C++
HSR:20.232% C-
CME
B++
Kills:386
Deaths:224
KDR:1.723
Accuracy:29.973% B++
HSR:21.244% C+
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C-
HSR:21.543% B**
H-V45
C+
Kills:350
Deaths:333
KDR:1.051
Accuracy:23.319% C+
HSR:17.714% C--
NS-11A
C+
Kills:339
Deaths:294
KDR:1.153
Accuracy:24.242% C+
HSR:16.224% D
Pulsar VS1
C+
Kills:325
Deaths:403
KDR:0.806
Accuracy:23.303% C+
HSR:20.615% C+
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% A
HSR:20% B**
Eridani SX5
C**
Kills:233
Deaths:182
KDR:1.280
Accuracy:26.566% C++
HSR:21.888% C**
MKV Suppressed
A+
Kills:231
Deaths:248
KDR:0.931
Accuracy:26.900% C*
HSR:28.139% A+
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
Equinox VE2 Burst
C+
Kills:134
Deaths:143
KDR:0.937
Accuracy:26.637% C+
HSR:20.896% D
NS-7 PDW
C**
Kills:107
Deaths:111
KDR:0.964
Accuracy:26.069% C**
HSR:14.953% C--
Deimos VA29
A++
Kills:88
Deaths:113
KDR:0.779
Accuracy:37.557% F-
HSR:27.273% A++
NS Baron G5
B+
Kills:72
Deaths:55
KDR:1.309
Accuracy:33.110% D--
HSR:16.667% B+
Kills:3,990
Deaths (as Combat Medic):3,926
Deaths (to Combat Medics):2,488
KDR:1.0163
Kill Difference:64
Playtime:168.298 hours
Usage:8%
Score:2.802m
Score/min:277
Accuracy (listed only):30.039%
HSR (listed only):19.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C**
Kills:1,011
Deaths:344
KDR:2.939
Accuracy:42.352% C**
HSR:65.875% D*
Nyx VX31
C+
Kills:482
Deaths:325
KDR:1.483
Accuracy:33.319% C+
HSR:25.726% C-
Parallax VX3
B+
Kills:370
Deaths:208
KDR:1.779
Accuracy:42.758% B+
HSR:68.919% D--
Artemis VX26 AE
C++
Kills:285
Deaths:189
KDR:1.508
Accuracy:28.312% C-
HSR:29.825% C++
Eridani SX5
C**
Kills:233
Deaths:182
KDR:1.280
Accuracy:26.566% C++
HSR:21.888% C**
MKV Suppressed
A+
Kills:231
Deaths:248
KDR:0.931
Accuracy:26.900% C*
HSR:28.139% A+
Manticore SX40
C
Kills:219
Deaths:274
KDR:0.799
Accuracy:28.122% C
HSR:16.438% D
VA39 Spectre
B**
Kills:189
Deaths:134
KDR:1.410
Accuracy:37.740% B**
HSR:32.275% C--
Beamer VS3
B+
Kills:177
Deaths:262
KDR:0.676
Accuracy:27.013% C+
HSR:25.424% B+
NS-30 Vandal
C*
Kills:174
Deaths:125
KDR:1.392
Accuracy:34.233% C*
HSR:23.563% C
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS-44 Commissioner AE
C+
Kills:163
Deaths:219
KDR:0.744
Accuracy:40.430% C+
HSR:19.632% D
Ghost
C++
Kills:161
Deaths:132
KDR:1.220
Accuracy:39.538% C++
HSR:45.342% F--
NS-61 Emissary
C+
Kills:131
Deaths:151
KDR:0.868
Accuracy:27.321% C+
HSR:16.031% C+
NS-7 PDW
C**
Kills:107
Deaths:111
KDR:0.964
Accuracy:26.069% C**
HSR:14.953% C--
Phaseshift VX-S
D-
Kills:63
Deaths:50
KDR:1.260
Accuracy:29.465% D-
HSR:42.857% F--
Kills:4,334
Deaths (as Infiltrator):3,307
Deaths (to Infiltrators):3,825
KDR:1.31055
Kill Difference:1,027
Playtime:273.929 hours
Usage:13%
Score:2.971m
Score/min:181
Accuracy (listed only):32.261%
HSR (listed only):30.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,239
Deaths:592
KDR:2.093
Accuracy:17.359% C*
HSR:16.707% D
Quasar VM1
B+
Kills:1,157
Deaths:558
KDR:2.073
Accuracy:18.009% B+
HSR:16.422% C-
Nebula VM20
D
Kills:208
Deaths:146
KDR:1.425
Accuracy:14.688% D
HSR:13.942% D*
Cosmos VM3
C+
Kills:182
Deaths:90
KDR:2.022
Accuracy:16.434% C+
HSR:17.582% C
Blueshift VM5
C
Kills:152
Deaths:118
KDR:1.288
Accuracy:17.790% C
HSR:19.737% C
Blueshift VM5
B+
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.058% B+
HSR:20.635% C+
Kills:3,001
Deaths (as MAX Suit):771
Deaths (to MAX Suits):1,483
KDR:3.89235
Kill Difference:2,230
Playtime:68.197 hours
Usage:3%
Score:1.707m
Score/min:417
Accuracy (listed only):17.556%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:405
V. Kills:73 N/A
Deaths:128
KDR:3.164
Accuracy:48.918% C
KPH:60.900 C
VKPH:11 D
Maelstrom Turbo Laser
A
Kills:86
V. Kills:58 146%
Deaths:384
KDR:0.224
Accuracy:38.239% A
KPH:3.300 D-
VKPH:2.200 D*
Kills:491 (86 + 0)
Deaths:512
KDR:0.959
VKDR:0.256
Vehicle Kills:131
Kill Difference:21
Playtime:32.881 hours
Usage:2%
Score:0.232m
Score/min:118
Piloting Accuracy:38.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,148
V. Kills:155 N/A
Deaths:140
KDR:8.200
Accuracy:49.969% C++
KPH:35 D
VKPH:4.700 D--
L100 Python HEAT
B*
Kills:412
V. Kills:189 217%
Deaths:76
KDR:5.421
Accuracy:70.259% A++
KPH:33.100 C**
VKPH:15.200 B*
C75 Viper
C*
Kills:276
V. Kills:79 345%
Deaths:42
KDR:6.571
Accuracy:43.602% B+
KPH:31.300 C++
VKPH:8.900 C*
L100 Python AP
C**
Kills:135
V. Kills:99 135%
Deaths:45
KDR:3
Accuracy:61.682% B+
KPH:26.700 C
VKPH:19.600 C**
Skyguard
C*
Kills:56
V. Kills:35 156%
Deaths:17
KDR:3.294
Accuracy:30.539% C*
KPH:9.400 D
VKPH:5.900 D--
Kills:2,027 (2,027 + 0)
Deaths:320
KDR:6.334
VKDR:1.741
Vehicle Kills:557
Kill Difference:1,707
Playtime:65.140 hours
Usage:3%
Score:0.863m
Score/min:221
Driving Accuracy:30.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:516
V. Kills:455 113%
Deaths:219
KDR:2.356
Accuracy:56.006% C**
KPH:12.700 D*
VKPH:11.200 D-
Supernova VPC
C
Kills:473
V. Kills:81 N/A
Deaths:65
KDR:7.277
Accuracy:48.206% C
KPH:36 C
VKPH:6.200 C-
Saron HRB
C++
Kills:144
V. Kills:49 288%
Deaths:17
KDR:8.471
Accuracy:33.558% D*
KPH:25.700 C++
VKPH:8.800 D-
Kills:1,133 (989 + 144)
Deaths:301
KDR:3.764
VKDR:1.944
Vehicle Kills:585
Kill Difference:832
Playtime:59.440 hours
Usage:3%
Score:0.696m
Score/min:195
Driving Accuracy:48.206%
Gunner Accuracy:33.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:210
V. Kills:6 N/A
Deaths:16
KDR:13.125
Accuracy:23.706% B**
KPH:50.700 C
VKPH:1.400 D-
M20 Basilisk
B*
Kills:165
V. Kills:49 330%
Deaths:35
KDR:4.714
Accuracy:46.396% B*
KPH:20.500 C+
VKPH:6.100 C-
M60-G Bulldog
B*
Kills:105
V. Kills:17 N/A
Deaths:13
KDR:8.077
Accuracy:42.439% B*
KPH:28.100 C+
VKPH:4.600 C
M12 Kobalt
D
Kills:95
V. Kills:3 N/A
Deaths:5
KDR:19
Accuracy:19.947% B+
KPH:36.400 D-
VKPH:1.200 D
M40 Fury
C
Kills:86
V. Kills:11 N/A
Deaths:20
KDR:4.300
Accuracy:33.298% C
KPH:25 D
VKPH:3.200 D*
M20 Basilisk
B**
Kills:78
V. Kills:31 244%
Deaths:24
KDR:3.250
Accuracy:48.236% B**
KPH:22.800 C++
VKPH:9.100 C+
Kills:739 (0 + 739)
Deaths:113
KDR:6.540
VKDR:1.035
Vehicle Kills:117
Kill Difference:626
Playtime:25.381 hours
Usage:1%
Score:0.250m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:48.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,8721,8621,6101.157C0.2019.017%D-13.265%D**17.4D--N/A72106.9h15.4D80.9C--
NS-15M AE 1,3221,3001,2291.058C-0.3021.863%D19%D-17.3D--N/A9975.3h14.4D66C-
Cosmos VM3 1,2461,2395922.093C++0.7417.359%C*16.707%D25.9CN/A11547.9h13.5C*77.8B
SVA-88 1,2401,2308981.37C+0.0220.606%D19.837%D18.2D--N/A9667.6h13.7C--66.4C
Orion VS54 1,2451,2271,0751.141C+0.2120.301%C+21.027%C--15.4DN/A9079.5h14C+68.8C++
Betelgeuse 54-A 1,2451,2261,0401.179C-0.1724.693%C26.509%C--21.8D*N/A6656.2h15.2F--61.4D*
Pulsar C 1,1941,1869821.208C++0.1523.504%C+16.105%D*12.5DN/A6394.7h10.9B+46.4C**
Pulsar LSW 1,1741,1649821.185C0.1720.117%C--19.244%D22.6DN/A9651.5h13.9C69C+
Flare VE6 1,1811,1639951.169C+0.1820.958%C19.605%D18.9DN/A5361.4h12.4C59.4C+
Quasar VM1 1,1631,1575582.073B+0.7218.009%B+16.422%C-24.8C*N/A12046.7h13.7B+76.1B+
VX6-7 1,1711,1571,0691.082C+0.2723.946%C+22.386%C**9.8D-N/A36118.3h13.6C+56.9C++
L100 Python HESH 1,3031,1481408.2C6.8549.969%C++1.655%C++35D4.7D--16432.8h3.5C++7C**
Solstice VE3 1,1601,1319871.146B+0.2126.984%B*23.431%B++9.6DN/A46118.4h14.7C**54.5B+
VE-H Maw 1,0911,0598921.187C0.1725.977%C++27.668%C++25.3DN/A7541.8h11.6C+44.5C++
V10 1,0141,0113442.939C+1.5942.352%C**65.875%D*18.8DN/A7653.7h2.8D6.7C+
Corvus VA55 6206035761.047C+0.3124.662%C++20.232%C-17.2DN/A5735h11B+44.8B+
Serpent VE92 5695654671.21C*0.1423.05%C+15.752%D14DN/A6140.5h11.8B+51.2B
C-4 7785183761.378C+0.0226.48%C++N/A46.3D23.2C58711.2h1.4C**5.4B
Supernova FPC 9715162192.356C--1.0056.006%C**2.907%B12.7D*11.2D-16240.7h6.3C11.3C+
Nyx VX31 4864823251.483C0.1333.319%C+25.726%C-16.2D-N/A5229.8h6.5C-19.5C+
Supernova VPC 554473657.277C5.9248.206%CN/A36.1C6.2C-19513.1h3.2C*6.6C++
L100 Python HEAT 601412765.421C*4.0770.259%A++1.214%D-33.2C**15.2B*25612.4h8.1D11.5B
Dual Photon Pods 4784051283.164C-1.8148.918%CN/A60.4C10.9D3876.7h20.4B41.6C**
Frag Grenade 4013981398N/A396.6559.081%A++N/A796A6C38690.5h2.6B**4.5B**
CME 4053862241.723B+0.3729.973%B++21.244%C+21.9D1.1A6217.6h13C**43.3B+
Thanatos VE70 3853764590.819C+0.5335.275%C-21.543%B**8.5D--N/A4344.1h4.7C**13.2C++
Parallax VX3 3723702081.779C0.4342.758%B+68.919%D--9.1D*N/A4840.6h2.7D6.3C+
H-V45 3603503331.051C+0.3023.319%C+17.714%C--13.3D-N/A7526.3h12.8C**55.1C*
NS-11A 3403392941.153C+0.2024.242%C+16.224%D14.6DN/A6523.2h13.6C*56.1C*
Zenith VX-5 3423323530.941C0.4130.061%B**15.362%D--8.2D--N/A2540.5h18.7D**62.3C+
Pulsar VS1 3283254030.806C+0.5523.303%C+20.615%C+14.9DN/A7421.8h15.9C+68.2C++
Spear Anti-Vehicle Phalanx Turret 405306339.273B7.9255.936%B**3.922%C+34C+11D--2949h10.2C+18.3B+
Artemis VX26 AE 2882851891.508C0.1528.312%C-29.825%C++17.6D*N/A4616.2h12.6C+44.6C+
C75 Viper 355276426.571B+5.2243.602%B+N/A31.4C++9C**2548.8h11.5B+26.3B++
Pandora VX25 2502452101.167C+0.1952.089%A20%B**14.7D-N/A5716.7h4.9C+9.4B+
Eidolon VE33 2562452381.029C+0.3235.222%A26.123%C++15.8CN/A5315.5h9.2C++26B+
Eridani SX5 2372331821.28C++0.0726.566%C++21.888%C**14.6DN/A6016h13.6C51C++
MKV Suppressed 2372312480.931C+0.4226.9%C*28.139%A+17.1DN/A5713.5h16.1C+59.7C++
Manticore SX40 2202192740.799C+0.5528.122%C16.438%D16.1DN/A7113.6h7.3C**26C**
Tank Mine 324211563.768B++2.4128.402%CN/A68.1D36.5D-8063.1h1.5B++5.2B++
M12 Kobalt 2162101613.125C++11.7723.706%B**20.476%B+51.2C1.5D1424.1h15.8B++66.6B++
Nebula VM20 2122081461.425C0.0714.688%D13.942%D*21.2DN/A649.8h18.9D129C-
Proximity Mine 196196712.761C1.4149.015%B*N/A56D**N/A2333.5h2.2D4.4B
VA39 Spectre 1911891341.41C++0.0637.74%B**32.275%C--10.6DN/A5817.9h7C18.4C**
Cosmos VM3 182182902.022C++0.6716.434%C+17.582%C28.9C++N/A1126.3h12.9B+78.3B+
Beamer VS3 1821772620.676C+0.6827.013%C+25.424%B+13.5DN/A6813.1h8.7C**32.2C++
NS-30 Vandal 1781741251.392C+0.0434.233%C*23.563%C13D*N/A3713.4h6.5C19C+
VE-S Canis 1781711621.056C+0.3028.813%C**21.637%C++15.5DN/A4511h13.3C+46.1C*
Sirius SX12 1721671910.874C+0.4829.484%B**14.371%D10D-N/A6916.7h25.3F-86C
M20 Basilisk 214165354.714B*3.3646.396%B*7.273%B+20.6C+6.1C-1568h77.3B++166.6B*
Hades VSH4 2521642300.713B0.6474.526%B*1.829%C15.8C+8.5C20610.4h7.7B+10.3B++
NS-44 Commissioner AE 1691632190.744C0.6140.43%C+19.632%D13.9D--N/A3911.7h5.1F12.6D-
NS Baron G5AE 1641632220.734D0.6232.616%D**13.497%C7.1D*N/A4822.8h4B+12.3C
Ghost 1651611321.22C-0.1339.538%C++45.342%F--11.1D*N/A4514.5h3.3D**8.3D
Blueshift VM5 1541521181.288C-0.0717.79%C19.737%C22.7DN/A946.7h19.7D-110.9C
Saron HRB 193144178.471B++7.1233.558%D*4.167%M25.7C++8.8D-4375.6h13.2A+39.2B*
L100 Python AP 234135453C1.6561.682%B+2.222%C26.5C19.4C**4565.1h6.8C+11.1C**
Equinox VE2 Burst 1351341430.937C-0.4226.637%C+20.896%D16.8D--N/A528h14.9D55.9C
NS-61 Emissary 1351311510.868C++0.4927.321%C+16.031%C+11.2DN/A3311.7h12.5C**45.9B
Lasher X2 1281281111.153B0.2028.522%B+3.906%C+29.8C+N/A2234.3h19.8C++69.3B+
NS-7 PDW 1091071110.964C++0.3926.069%C**14.953%C--11.4DN/A789.4h15.1C++57.9C**
M60-G Bulldog 122105138.077B**6.7242.439%B*1.905%D28.4C+4.6C2383.7h6.8B+15.9B++
MANA Anti-Vehicle Turret 205103981.051D0.3053.083%CN/A1030D1020D4844370.1h11.8D*22.2D
S1 154981580.62C+0.7367.54%B**N/A16.3D9.3C-4216h7.4C+10.9B+
M12 Kobalt 9895519C*17.6519.947%B+12.632%D*36.5D-1.2D1112.6h19.8C+99.4C**
Lancer VS22 174941640.573C0.7870.455%B**N/A9.1D7.8D-21510.3h29.1C+41.4C++
VE-LR Obelisk 9289661.348C+0.0134.641%B34.832%B13.3D-N/A446.7h6B+17.2B+
Deimos VA29 90881130.779C0.5737.557%F-27.273%A++16.6D-N/A735.3h2.8C-7.4D*
Maelstrom Turbo Laser 144863840.224C--1.1338.239%A4.651%A3.3D-2.2D*4926.2h215.9D**564.6D
M40 Fury 9786204.3C2.9533.298%C1.163%D25.3D3.2D*1103.4h10.9B++32.7B+
M20 Basilisk 10978243.25C**1.9048.236%B**3.846%D22.9C++9.1C+2223.4h92.2B191.1B++
Nemesis VSH9 141781550.503C0.8565.512%B+N/A7.2D5.8D15110.8h11.2D*17D
NSX-P Tanto 7874631.175C**0.1826.816%C*24.324%C+26.4C+1.4B*742.8h13B+48.4B+
NS Baron G5 7472551.309B0.0433.11%D--16.667%B+19.5DN/A713.7h3.4B**10.4C++
NSX-P Naginata 7069601.15C+0.2024.844%B+36.232%B*21.6DN/A653.2h12.7C++50.9B
MANA Anti-Personnel Turret 6766471.404N/A0.0520.08%UN/A660U10U2635900.1h28T*139.6T*
Phaseshift VX-S 6563501.26D0.0929.465%D-42.857%F--7.7D*N/A308.2h5.2D--17.5D*
Blueshift VM5 6663381.658C0.3021.058%B+20.635%C+21D1B++1293h19.4D-92.1C+
Damascus Edge 676314,5340.004D-1.3535.654%B+11.111%B+0.1C--N/A01042.3h6T*16.9C--
Rocklet Rifle 12062501.24B**0.1168.85%A++N/A20.7D19.3C-2893h46.6D67.7C**
Skyguard 9156173.294C*1.9430.539%C*1.786%C+9.3D5.8D--2096h97.2B++318.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63061.2h
Motion Spotter111,4481.3h
Medical Applicator440159,51418.5h
Nanite Revive Grenade02760.1h
Spawn Beacon0760.1h
Nano-Armor Kit277387,89040.2h
Rampart Wall1731h
Repair Module0590.2h
AE Medical Applicator3411,1121.1h
AE Nano-Armor Kit129235,36923.2h
Spitfire Auto-Turret63020.4h
Welding Device08900.2h
Deconstruction Tool01,9400.2h
Ammunition Package211,2472.5h
Anti-Infantry MANA Turret11230.6h
WLT-Howler Mining Laser04,5980.8h
Shield Recharging Field308800.7h
Recon Detection Device382,0106.4h
Hyena Missile Launcher1500h

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