Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,491)players online:
EmpressBSG (9)  Dobreyshiy (9)  infamousH4 (8)  brakketts (3)  larx_x (2)  Government_CheeseBurger (1) 32
stats.dasanfall.com
Tackn[oVAo] Tackn
VS BR 120

KDR: 1.33

Score: 30m

Last Seen: Feb 20th, 2019 8:47 AM
- OFFLINE - 15.8 hour(s)

Battle Rank 116 (120 total) - Vanu Sovereignty on Connery - Outfit Member of Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 12
Level Progress (to 117): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-15M AE Cosmos VM3 SVA-88 Betelgeuse 54-A Orion VS54 Pulsar C Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tackn



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 531TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.716%19.964%4533398918,2031.50128-0.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.477%0.32C*-0.112C+-0.449C--HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.217C++13.30.069C+45.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.532%1.245%141210204824831850.995868259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.052%0.328C**-0.33C--0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1320.18C++53.5-0.01C+78.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.876%1.766%503510172,54899110752.57114237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.789%1.46A+-0.545D0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.90.612B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.274%8.606%154710158256972201.18195373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.335%0.103C+1.071B**0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.272C*32.10.185C++54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.964%58.723%154510171,6911551111.09026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.673%0.741B++-0.552D0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.131C++3.4-0.079C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.401%21.53%154310197061062160.664783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.495%-0.085C+1.393A-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.155C++4.50.072C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 12
30m569.9%360 (21.6k)249 (14.9k)1.3302731,44123,6351.53696120 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022101117.489%17.525%30605:0611

7% Combat Medic30% Engineer32% Heavy Assault12% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:58 PMJun 12th, 2015 10:49 PMFeb 20th, 2019 5:17 AM (1d) (PST)Feb 20th, 2019 5:04 AM (1d) (PST)Feb 20th, 2019 4:47 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3051221830.2610.1960.0461.6260.025222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2987,33110,9671612398114,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2011h/83.8d 4,885 5,510 11,025 196.2k 4,081 5,262 2,980 36.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,862
Deaths:1,610
KDR:1.157
Accuracy:19.017% D
HSR:13.265% D*
NS-15M AE
D
Kills:1,300
Deaths:1,229
KDR:1.058
Accuracy:21.863% D
HSR:19% D-
SVA-88
C--
Kills:1,230
Deaths:898
KDR:1.370
Accuracy:20.606% C--
HSR:19.837% D
Betelgeuse 54-A
C
Kills:1,226
Deaths:1,040
KDR:1.179
Accuracy:24.693% C
HSR:26.509% C--
Orion VS54
C+
Kills:1,212
Deaths:1,067
KDR:1.136
Accuracy:20.215% C+
HSR:20.462% D
Pulsar LSW
C--
Kills:1,164
Deaths:982
KDR:1.185
Accuracy:20.117% C--
HSR:19.244% D
Flare VE6
C
Kills:1,163
Deaths:995
KDR:1.169
Accuracy:20.958% C
HSR:19.605% D
VE-H Maw
C*
Kills:817
Deaths:740
KDR:1.104
Accuracy:25.214% C+
HSR:28.152% C*
Lasher X2
B+
Kills:128
Deaths:111
KDR:1.153
Accuracy:28.522% B+
HSR:3.906% C+
Kills:10,102
Deaths (as Heavy Assault):8,672
Deaths (to Heavy Assaults):6,951
KDR:1.1649
Kill Difference:1,430
Playtime:635.285 hours
Usage:32%
Score:9.178m
Score/min:241
Accuracy (listed only):22.356%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,186
Deaths:982
KDR:1.208
Accuracy:23.504% C+
HSR:16.105% D*
VX6-7
C**
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:23.946% C+
HSR:22.386% C**
Solstice VE3
C*
Kills:588
Deaths:603
KDR:0.975
Accuracy:24.026% C*
HSR:19.898% C++
Serpent VE92
C+
Kills:565
Deaths:467
KDR:1.210
Accuracy:23.050% C+
HSR:15.752% D
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C-
HSR:21.543% B**
Zenith VX-5
B*
Kills:332
Deaths:353
KDR:0.941
Accuracy:30.061% B*
HSR:15.362% D--
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% A
HSR:20% A
Eidolon VE33
A
Kills:242
Deaths:233
KDR:1.039
Accuracy:35.388% A
HSR:25.620% C+
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
Deimos VA29
A++
Kills:85
Deaths:101
KDR:0.842
Accuracy:38.167% F-
HSR:25.882% A++
VE-LR Obelisk
C**
Kills:74
Deaths:57
KDR:1.298
Accuracy:34.141% C**
HSR:32.432% C++
NSX-P Tanto
C**
Kills:74
Deaths:63
KDR:1.175
Accuracy:27.042% C**
HSR:24.324% C+
NS Baron G5
C+
Kills:65
Deaths:47
KDR:1.383
Accuracy:33.988% D--
HSR:13.846% C+
Kills:5,152
Deaths (as Engineer):4,866
Deaths (to Engineers):4,295
KDR:1.05878
Kill Difference:286
Playtime:601.186 hours
Usage:30%
Score:9.368m
Score/min:260
Accuracy (listed only):31.792%
HSR (listed only):20.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,186
Deaths:982
KDR:1.208
Accuracy:23.504% C+
HSR:16.105% D*
VX6-7
C**
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:23.946% C+
HSR:22.386% C**
Solstice VE3
C*
Kills:588
Deaths:603
KDR:0.975
Accuracy:24.026% C*
HSR:19.898% C++
Serpent VE92
C+
Kills:565
Deaths:467
KDR:1.210
Accuracy:23.050% C+
HSR:15.752% D
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C-
HSR:21.543% B**
Zenith VX-5
B*
Kills:332
Deaths:353
KDR:0.941
Accuracy:30.061% B*
HSR:15.362% D--
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% A
HSR:20% A
MKV Suppressed
A+
Kills:231
Deaths:248
KDR:0.931
Accuracy:26.900% C*
HSR:28.139% A+
Eridani SX5
B+
Kills:210
Deaths:170
KDR:1.235
Accuracy:25.765% C+
HSR:22.857% B+
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
NS-7 PDW
C**
Kills:107
Deaths:111
KDR:0.964
Accuracy:26.069% C**
HSR:14.953% C-
Deimos VA29
A++
Kills:85
Deaths:101
KDR:0.842
Accuracy:38.167% F-
HSR:25.882% A++
NSX-P Tanto
C**
Kills:74
Deaths:63
KDR:1.175
Accuracy:27.042% C**
HSR:24.324% C+
NS Baron G5
C+
Kills:65
Deaths:47
KDR:1.383
Accuracy:33.988% D--
HSR:13.846% C+
Kills:5,722
Deaths (as Light Assault):5,458
Deaths (to Light Assaults):4,267
KDR:1.04837
Kill Difference:264
Playtime:299.568 hours
Usage:15%
Score:4.425m
Score/min:246
Accuracy (listed only):30.050%
HSR (listed only):19.409%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:603
Deaths:576
KDR:1.047
Accuracy:24.662% C++
HSR:20.232% C
Thanatos VE70
B**
Kills:376
Deaths:459
KDR:0.819
Accuracy:35.275% C-
HSR:21.543% B**
H-V45
C+
Kills:350
Deaths:333
KDR:1.051
Accuracy:23.319% C+
HSR:17.714% C-
NS-11A
C+
Kills:339
Deaths:294
KDR:1.153
Accuracy:24.242% C+
HSR:16.224% D
Pulsar VS1
C+
Kills:325
Deaths:403
KDR:0.806
Accuracy:23.303% C+
HSR:20.615% C+
Pandora VX25
A
Kills:245
Deaths:210
KDR:1.167
Accuracy:52.089% A
HSR:20% A
MKV Suppressed
A+
Kills:231
Deaths:248
KDR:0.931
Accuracy:26.900% C*
HSR:28.139% A+
Eridani SX5
B+
Kills:210
Deaths:170
KDR:1.235
Accuracy:25.765% C+
HSR:22.857% B+
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
NS Baron G5AE
C
Kills:163
Deaths:222
KDR:0.734
Accuracy:32.616% D**
HSR:13.497% C
Equinox VE2 Burst
C+
Kills:134
Deaths:143
KDR:0.937
Accuracy:26.637% C+
HSR:20.896% D
NS-7 PDW
C**
Kills:107
Deaths:111
KDR:0.964
Accuracy:26.069% C**
HSR:14.953% C-
Deimos VA29
A++
Kills:85
Deaths:101
KDR:0.842
Accuracy:38.167% F-
HSR:25.882% A++
NS Baron G5
C+
Kills:65
Deaths:47
KDR:1.383
Accuracy:33.988% D--
HSR:13.846% C+
Kills:3,571
Deaths (as Combat Medic):3,670
Deaths (to Combat Medics):2,377
KDR:0.97302
Kill Difference:99
Playtime:149.328 hours
Usage:7%
Score:2.581m
Score/min:288
Accuracy (listed only):30.089%
HSR (listed only):19.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C*
Kills:908
Deaths:317
KDR:2.864
Accuracy:42.118% C*
HSR:63.546% F
Nyx VX31
C+
Kills:476
Deaths:322
KDR:1.478
Accuracy:33.319% C+
HSR:25.630% C
Parallax VX3
B+
Kills:370
Deaths:208
KDR:1.779
Accuracy:42.758% B+
HSR:68.919% D--
MKV Suppressed
A+
Kills:231
Deaths:248
KDR:0.931
Accuracy:26.900% C*
HSR:28.139% A+
Manticore SX40
C+
Kills:219
Deaths:274
KDR:0.799
Accuracy:28.122% C+
HSR:16.438% D
Eridani SX5
B+
Kills:210
Deaths:170
KDR:1.235
Accuracy:25.765% C+
HSR:22.857% B+
VA39 Spectre
B*
Kills:189
Deaths:134
KDR:1.410
Accuracy:37.740% B*
HSR:32.275% C--
Beamer VS3
B+
Kills:177
Deaths:262
KDR:0.676
Accuracy:27.013% C+
HSR:25.424% B+
NS-30 Vandal
C*
Kills:174
Deaths:125
KDR:1.392
Accuracy:34.233% C*
HSR:23.563% C
VE-S Canis
C**
Kills:171
Deaths:162
KDR:1.056
Accuracy:28.813% C**
HSR:21.637% C++
Sirius SX12
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:29.484% B**
HSR:14.371% D
Ghost
C++
Kills:161
Deaths:132
KDR:1.220
Accuracy:39.538% C++
HSR:45.342% F--
NS-44 Commissioner AE
C+
Kills:135
Deaths:192
KDR:0.703
Accuracy:41.280% C+
HSR:17.778% D--
NS-61 Emissary
C+
Kills:118
Deaths:139
KDR:0.849
Accuracy:27.674% C+
HSR:15.254% C
NS-7 PDW
C**
Kills:107
Deaths:111
KDR:0.964
Accuracy:26.069% C**
HSR:14.953% C-
Artemis VX26 AE
C+
Kills:75
Deaths:67
KDR:1.119
Accuracy:25.573% D--
HSR:26.667% C+
Phaseshift VX-S
D-
Kills:63
Deaths:50
KDR:1.260
Accuracy:29.465% D-
HSR:42.857% F-
Kills:3,951
Deaths (as Infiltrator):3,104
Deaths (to Infiltrators):3,599
KDR:1.27287
Kill Difference:847
Playtime:250.198 hours
Usage:12%
Score:2.764m
Score/min:184
Accuracy (listed only):32.110%
HSR (listed only):29.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,239
Deaths:592
KDR:2.093
Accuracy:17.359% C*
HSR:16.707% D
Quasar VM1
B+
Kills:1,157
Deaths:558
KDR:2.073
Accuracy:18.009% B+
HSR:16.422% C-
Nebula VM20
D
Kills:203
Deaths:141
KDR:1.440
Accuracy:14.701% D
HSR:13.793% D*
Cosmos VM3
C+
Kills:182
Deaths:90
KDR:2.022
Accuracy:16.434% C+
HSR:17.582% C
Blueshift VM5
B+
Kills:125
Deaths:107
KDR:1.168
Accuracy:17.119% C--
HSR:23.200% B+
Kills:2,906
Deaths (as MAX Suit):744
Deaths (to MAX Suits):1,462
KDR:3.90591
Kill Difference:2,162
Playtime:66.481 hours
Usage:3%
Score:1.675m
Score/min:420
Accuracy (listed only):16.724%
HSR (listed only):17.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:399
V. Kills:73 N/A
Deaths:127
KDR:3.142
Accuracy:48.981% C
KPH:60.300 C
VKPH:11 D
Maelstrom Turbo Laser
B**
Kills:83
V. Kills:55 148%
Deaths:377
KDR:0.220
Accuracy:37.519% B**
KPH:3.200 D--
VKPH:2.100 D*
Kills:482 (83 + 0)
Deaths:504
KDR:0.956
VKDR:0.254
Vehicle Kills:128
Kill Difference:22
Playtime:32.350 hours
Usage:2%
Score:0.229m
Score/min:118
Piloting Accuracy:37.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,148
V. Kills:155 N/A
Deaths:140
KDR:8.200
Accuracy:49.969% C++
KPH:35 D
VKPH:4.700 D--
L100 Python HEAT
B*
Kills:332
V. Kills:166 199%
Deaths:67
KDR:4.955
Accuracy:71.223% A*
KPH:30.300 C++
VKPH:15.100 B*
C75 Viper
C++
Kills:237
V. Kills:64 365%
Deaths:39
KDR:6.077
Accuracy:43.670% B+
KPH:30 C++
VKPH:8.100 C++
L100 Python AP
B
Kills:135
V. Kills:99 135%
Deaths:45
KDR:3
Accuracy:61.682% B+
KPH:26.700 C+
VKPH:19.600 B
Kills:1,852 (1,852 + 0)
Deaths:291
KDR:6.364
VKDR:1.663
Vehicle Kills:484
Kill Difference:1,561
Playtime:56.766 hours
Usage:3%
Score:0.756m
Score/min:222
Driving Accuracy:61.682%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:516
V. Kills:455 113%
Deaths:219
KDR:2.356
Accuracy:56.006% C**
KPH:12.700 D*
VKPH:11.200 D-
Supernova VPC
C
Kills:417
V. Kills:72 N/A
Deaths:62
KDR:6.726
Accuracy:47.372% C
KPH:34.600 C-
VKPH:6 C
Saron HRB
C++
Kills:144
V. Kills:49 288%
Deaths:17
KDR:8.471
Accuracy:33.321% D*
KPH:26.100 C++
VKPH:8.900 D-
Kills:1,077 (933 + 144)
Deaths:298
KDR:3.614
VKDR:1.933
Vehicle Kills:576
Kill Difference:779
Playtime:58.293 hours
Usage:3%
Score:0.680m
Score/min:194
Driving Accuracy:47.372%
Gunner Accuracy:33.321%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:170
V. Kills:3 N/A
Deaths:15
KDR:11.333
Accuracy:23.864% B**
KPH:49.200 C-
VKPH:0.900 D--
M20 Basilisk
B++
Kills:163
V. Kills:47 340%
Deaths:34
KDR:4.794
Accuracy:45.032% B++
KPH:20.800 C++
VKPH:6 C-
M60-G Bulldog
B++
Kills:105
V. Kills:17 N/A
Deaths:13
KDR:8.077
Accuracy:42.490% B++
KPH:28.900 C+
VKPH:4.700 C
M40 Fury
C
Kills:86
V. Kills:11 N/A
Deaths:20
KDR:4.300
Accuracy:33.298% C
KPH:25 D
VKPH:3.200 D*
M12 Kobalt
D--
Kills:81
V. Kills:3 N/A
Deaths:5
KDR:16.200
Accuracy:19.459% C**
KPH:33 D--
VKPH:1.200 D--
M20 Basilisk
B*
Kills:76
V. Kills:30 245%
Deaths:22
KDR:3.455
Accuracy:47.451% B*
KPH:23.200 C++
VKPH:9.100 C+
Kills:681 (0 + 681)
Deaths:109
KDR:6.248
VKDR:1.018
Vehicle Kills:111
Kill Difference:572
Playtime:24.124 hours
Usage:1%
Score:0.238m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:47.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,8721,8621,6101.157C0.1719.017%D13.265%D*17.4D-N/A72106.9h15.4D-80.9C--
NS-15M AE 1,3221,3001,2291.058C-0.2721.863%D19%D-17.3D--N/A9975.3h14.4D-66C--
Cosmos VM3 1,2461,2395922.093C++0.7617.359%C*16.707%D25.9CN/A11547.9h13.5C++77.8B
SVA-88 1,2401,2308981.37C+0.0420.606%C--19.837%D18.2D--N/A9667.6h13.7C--66.4C
Betelgeuse 54-A 1,2451,2261,0401.179C--0.1524.693%C26.509%C--21.8D*N/A6556.2h15.2F--61.4D*
Orion VS54 1,2301,2121,0671.136C+0.1920.215%C+20.462%D15.4DN/A8978.8h14C+69.1C+
Pulsar C 1,1941,1869821.208C+0.1223.504%C+16.105%D*12.5DN/A6294.7h10.9B+46.4C**
Pulsar LSW 1,1741,1649821.185C0.1520.117%C--19.244%D22.6DN/A9651.5h13.9C69C+
Flare VE6 1,1811,1639951.169C+0.1620.958%C19.605%D18.9DN/A5261.4h12.4C59.4C+
Quasar VM1 1,1631,1575582.073B+0.7418.009%B+16.422%C-24.8C*N/A12046.7h13.7B+76.1B
VX6-7 1,1711,1571,0691.082C+0.2523.946%C+22.386%C**9.8D-N/A36118.3h13.6C+56.9C++
L100 Python HESH 1,3031,1481408.2C6.8749.969%C++1.655%C++35D4.7D--16432.8h3.5C++7C*
V10 9099083172.864C+1.5342.118%C*63.546%F19.1DN/A7947.6h2.9D-6.9C
VE-H Maw 8378177401.104C0.2325.214%C+28.152%C*24.8DN/A7533h11.7C+46.5C++
Corvus VA55 6206035761.047C+0.2824.662%C++20.232%C17.6C--N/A5834.3h11B+44.8B+
Solstice VE3 5945886030.975C**0.3624.026%C*19.898%C++7.3DN/A5080.3h14.8C**61.8C*
Serpent VE92 5695654671.21C++0.1223.05%C+15.752%D14DN/A6140.5h11.8B+51.2B
Supernova FPC 9715162192.356C--1.0356.006%C**2.907%C**12.7D*11.2D-16040.7h6.3C11.3C+
Nyx VX31 4794763221.478C0.1533.319%C+25.63%C16.1D-N/A5129.6h6.5C19.5C+
C-4 6914523531.28C+0.0525.942%C++N/A43D-22.8C-58910.5h1.4C**5.6C**
Supernova VPC 489417626.726C5.4047.372%CN/A34.5C-6C19812.1h3.2C*6.7C++
Dual Photon Pods 4723991273.142C-1.8148.981%CN/A60.5C11.1D3866.6h20.5B41.9C**
Frag Grenade 3893871387N/A385.6758.8%A++N/A774A4D39160.5h2.6B**4.5B**
Thanatos VE70 3853764590.819C+0.5135.275%C-21.543%B**8.6D--N/A4343.9h4.7C*13.2C++
Parallax VX3 3723702081.779C0.4542.758%B+68.919%D--9.1D*N/A4740.6h2.7D6.3C+
H-V45 3603503331.051C+0.2823.319%C+17.714%C-13.3DN/A7426.3h12.8C**55.1C*
NS-11A 3403392941.153C+0.1824.242%C+16.224%D14.6DN/A6523.2h13.6C++56.1C*
L100 Python HEAT 498332674.955C++3.6271.223%A*1.506%D30.2C++15.1B*26111h8.6D-12.1C*
Zenith VX-5 3423323530.941C0.3930.061%B*15.362%D--8.2D--N/A2440.5h18.7D**62.3C+
Pulsar VS1 3283254030.806C+0.5223.303%C+20.615%C+14.9DN/A7221.8h15.9C68.2C+
Spear Anti-Vehicle Phalanx Turret 396300339.091B7.7654.324%B**4%C+34.5C+11D--2978.7h9.7C+17.9B+
Pandora VX25 2502452101.167C+0.1652.089%A20%A14.7D-N/A5616.7h4.9C+9.4B+
Eidolon VE33 2532422331.039C+0.2935.388%A25.62%C+16.1CN/A5415h9C*25.4B+
C75 Viper 301237396.077B+4.7543.67%B+N/A30C++8.1C++2607.9h11.5B+26.3B+
MKV Suppressed 2372312480.931C+0.4026.9%C*28.139%A+17.1DN/A5713.5h16.1C+59.7C++
Manticore SX40 2202192740.799C+0.5328.122%C+16.438%D16.1DN/A7013.6h7.3B26C**
Eridani SX5 2132101701.235C++0.1025.765%C+22.857%B+14DN/A5715h13.5C+52.5C+
Nebula VM20 2072031411.44C0.1114.701%D13.793%D*22.1DN/A679.2h18.5C--125.6C
VA39 Spectre 1911891341.41C+0.0837.74%B*32.275%C--10.6DN/A5817.9h7C18.4C**
Tank Mine 286187543.463B+2.1327.772%C-N/A64.5D-34.1D--8042.9h1.4B*5.2B++
Cosmos VM3 182182902.022C++0.6916.434%C+17.582%C28.9C++N/A1126.3h12.9B+78.3C*
Proximity Mine 178178712.507C-1.1849.289%B*N/A52.4D**N/A2183.4h2.1C--4.3B
Beamer VS3 1821772620.676C+0.6527.013%C+25.424%B+13.5DN/A6813.1h8.7B32.2C++
NS-30 Vandal 1781741251.392C+0.0634.233%C*23.563%C13D*N/A3713.4h6.5C19C+
VE-S Canis 1781711621.056C+0.2728.813%C**21.637%C++15.5DN/A4311h13.3C+46.1C*
M12 Kobalt 1731701511.333C+10.0023.864%B**20.588%B+48.6C-N/A1403.5h16.8B+70.5B++
Sirius SX12 1721671910.874C+0.4629.484%B**14.371%D10D-N/A6716.7h25.3F-86C
Hades VSH4 2521642300.713B0.6274.526%B*1.829%C15.8C+8.5C20610.4h7.7B+10.3B++
M20 Basilisk 210163344.794B*3.4645.032%B++7.362%B+20.6C+5.9C--1547.9h73.6B++163.4B*
NS Baron G5AE 1641632220.734D0.6032.616%D**13.497%C7.1D*N/A4822.8h4B+12.3C+
Ghost 1651611321.22C-0.1139.538%C++45.342%F--11.1D--N/A4514.5h3.3D**8.3D
Saron HRB 193144178.471B++7.1433.321%D*4.167%A**26.2C++8.9D-4405.5h12.9A+38.6B*
NS-44 Commissioner AE 1411351920.703C-0.6341.28%C+17.778%D--13.4D*N/A3510.1h5.4F-13.1D--
L100 Python AP 234135453C1.6761.682%B+2.222%C26.5C19.4C**4545.1h6.8C++11.1C**
Equinox VE2 Burst 1351341430.937C-0.3926.637%C+20.896%D16.8D--N/A528h14.9D55.9C
Lasher X2 1281281111.153B+0.1828.522%B+3.906%C+29.8C+N/A2214.3h19.8C++69.3B+
Blueshift VM5 1261251071.168C--0.1617.119%C--23.2%B+21.6DN/A935.8h19.9D--116.2C--
NS-61 Emissary 1221181390.849C++0.4827.674%C+15.254%C11.1DN/A3210.6h12.8C**46.1B
NS-7 PDW 1091071110.964C++0.3726.069%C**14.953%C-11.4DN/A789.4h15.1C++57.9C**
M60-G Bulldog 122105138.077A6.7542.49%B++1.905%D29.2C+4.7C2433.6h6.8B+15.9B++
MANA Anti-Vehicle Turret 205103981.051D-0.2853.083%DN/A1030D1020C--4839100.1h11.8C*22.2C+
S1 145931570.592C+0.7467.515%B**N/A16D9C--4175.8h7.4C11C**
Lancer VS22 162861590.541C0.7971.65%AN/A8.9D7.8D-2199.7h30.6C+42.7C++
M40 Fury 9786204.3C2.9733.298%C1.163%D25.3D3.2D*1103.4h10.9B+32.7B+
Deimos VA29 87851010.842C0.4938.167%F-25.882%A++17D-N/A745h2.7C7.1D--
Maelstrom Turbo Laser 138833770.22C--1.1137.519%B**4.819%A3.2D--2.1D*4925.7h212.1D*565.2D
M12 Kobalt 8481516.2C+14.8719.459%C**14.815%D32.4D--1.2D--1032.5h21.5C-110.5C++
Nemesis VSH9 141781550.503C0.8365.512%B+N/A7.2D5.8D15010.8h11.2D*17D
M20 Basilisk 10676223.455B2.1247.451%B*3.947%D23C++9.1C+2273.3h84.6B+178.4B*
Artemis VX26 AE 7675671.119C-0.2125.573%D--26.667%C+14.2D*N/A385.3h14.7D-57.6D-
VE-LR Obelisk 7774571.298C0.0334.141%C**32.432%C++20DN/A633.7h6.1B+17.9B+
NSX-P Tanto 7874631.175C**0.1627.042%C**24.324%C+29.6C++1.6B**812.5h13B+48B+
MANA Anti-Personnel Turret 6766471.404N/A0.0720.08%UN/A660U10U2607200.1h28T*139.6T*
NS Baron G5 6765471.383B+0.0533.988%D--13.846%C+20.3DN/A693.2h3.5B**10.2C++
Phaseshift VX-S 6563501.26D0.0729.465%D-42.857%F-8.3D-N/A327.6h5.2D*17.5D--
Damascus Edge 615713,3860.004D1.3339.116%B*10.526%B+0.1DN/A0941.8h6.4T*16.3C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63061.2h
Motion Spotter111,4481.3h
Nano-Armor Kit277387,89040.2h
Spawn Beacon0520.1h
Nanite Revive Grenade02520.1h
Medical Applicator419150,85417.8h
AE Medical Applicator3411,1121.1h
AE Nano-Armor Kit113210,40320.4h
Rampart Wall1640.9h
Repair Module0500.2h
Spitfire Auto-Turret61900.3h
Welding Device01910.1h
Deconstruction Tool01,9400.2h
Anti-Infantry MANA Turret11230.6h
Ammunition Package201,1902.4h
WLT-Howler Mining Laser04,5980.8h
Shield Recharging Field308800.7h
Recon Detection Device341,4855.2h
Hyena Missile Launcher1500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.19s
Server spent 1.66s on queries, 1.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.