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Lt. Colonel TacticaISuperiority[CHI] TacticaISuperiority
TR BR 67

KDR: 4.02

Score: 4.3m

Last Seen: Aug 23rd, 2019 4:52 PM
- OFFLINE - 57.6 hour(s)

Battle Rank 67 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 31
Level Progress (to 68): 95%
Level 100 Progress: 23% 435h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 T9 CARV T9 CARV-S MG-H1 Watchman MG-C1 Kindred TAR NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,590,966 MLG Score: 8466
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.927%36.457%116415119911,3455.09659-1.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.352%2.017A*2.478A**-0.318CHEAD ++ (~20.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.632B+8.70.396B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.281%0.86%9031121334944187.755561837%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.225D*1.511A+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.71B++11.50.773B++23

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.067%79.399%01121346618222.54645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.578A+0.812B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.70.457B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.603%21.154%0112135221800.237443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.579A**1.286A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++20.58B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 31
4.3m203.8%559 (33.5k)480 (28.8k)4.0154514,0343,4954.0792667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214165430.482%34.666%105702:335

6% Combat Medic73% Heavy Assault7% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2018 3:57 PMMar 14th, 2019 5:44 PMAug 25th, 2019 10:14 AM (11h) (PST)Aug 23rd, 2019 1:02 PM (2d) (PST)Aug 23rd, 2019 12:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9703026681.5770.3930.5473.3010.0438466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,21518,09540,120952433198328,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148.3h/6.2d 223 4,865 3,220 29.4k 135 726 383 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,802
Deaths:721
KDR:5.273
Accuracy:31.620% A++
HSR:36.981% A++
NS-15M1
A++
Kills:1,237
Deaths:220
KDR:5.623
Accuracy:32.788% A++
HSR:31.770% A
T9 CARV
A*
Kills:1,178
Deaths:238
KDR:4.950
Accuracy:30.303% A*
HSR:37.776% A*
T9 CARV-S
A*
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:31.758% A++
HSR:40.684% A*
MG-H1 Watchman
A+
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:31.207% A+
HSR:37.725% A+
MG-H1 Watchman AE
B*
Kills:331
Deaths:84
KDR:3.940
Accuracy:28.774% B+
HSR:36.254% B*
T9A "Butcher"
B**
Kills:275
Deaths:71
KDR:3.873
Accuracy:30.035% B**
HSR:31.273% B+
Kills:9,162
Deaths (as Heavy Assault):1,790
Deaths (to Heavy Assaults):1,132
KDR:5.11844
Kill Difference:7,372
Playtime:108.221 hours
Usage:73%
Score:2.950m
Score/min:454
Accuracy (listed only):30.926%
HSR (listed only):36.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A+
Kills:526
Deaths:108
KDR:4.870
Accuracy:33.432% A+
HSR:31.939% A
LC3 Jaguar
A+
Kills:397
Deaths:62
KDR:6.403
Accuracy:30.604% A+
HSR:28.715% A+
LC2 Lynx
A*
Kills:384
Deaths:96
KDR:4
Accuracy:33.357% A*
HSR:28.385% B**
SMG-46 Armistice
M**
Kills:123
Deaths:32
KDR:3.844
Accuracy:31.524% B**
HSR:39.837% M**
TRAC-5
A*
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A*
HSR:23.529% B*
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:1,567
Deaths (as Light Assault):355
Deaths (to Light Assaults):810
KDR:4.41408
Kill Difference:1,212
Playtime:15.588 hours
Usage:11%
Score:0.602m
Score/min:644
Accuracy (listed only):39.066%
HSR (listed only):28.927%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:483
Deaths:270
KDR:1.789
Accuracy:47.168% A
HSR:36.232% A*
TSAR-42
B**
Kills:466
Deaths:70
KDR:6.657
Accuracy:46.067% B**
HSR:79.399% B**
NS-357 Underboss
M*
Kills:263
Deaths:199
KDR:1.322
Accuracy:41.956% B++
HSR:49.049% M*
NSX Tomoe
A+
Kills:153
Deaths:39
KDR:3.923
Accuracy:35.551% A+
HSR:45.752% B*
SMG-46 Armistice
M**
Kills:123
Deaths:32
KDR:3.844
Accuracy:31.524% B**
HSR:39.837% M**
Kills:1,488
Deaths (as Infiltrator):610
Deaths (to Infiltrators):515
KDR:2.43934
Kill Difference:878
Playtime:10.215 hours
Usage:7%
Score:0.198m
Score/min:323
Accuracy (listed only):40.453%
HSR (listed only):50.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:512
Deaths:134
KDR:3.821
Accuracy:33.584% A*
HSR:37.305% A*
SMG-46 Armistice
M**
Kills:123
Deaths:32
KDR:3.844
Accuracy:31.524% B**
HSR:39.837% M**
T1 Cycler
A*
Kills:114
Deaths:30
KDR:3.800
Accuracy:32.428% A*
HSR:28.070% B**
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:801
Deaths (as Combat Medic):221
Deaths (to Combat Medics):382
KDR:3.62443
Kill Difference:580
Playtime:9.579 hours
Usage:6%
Score:0.442m
Score/min:769
Accuracy (listed only):42.535%
HSR (listed only):31.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A+
Kills:526
Deaths:108
KDR:4.870
Accuracy:33.432% A+
HSR:31.939% A
LC3 Jaguar
A+
Kills:397
Deaths:62
KDR:6.403
Accuracy:30.604% A+
HSR:28.715% A+
LC2 Lynx
A*
Kills:384
Deaths:96
KDR:4
Accuracy:33.357% A*
HSR:28.385% B**
TRAC-5
A*
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A*
HSR:23.529% B*
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:1,444
Deaths (as Engineer):323
Deaths (to Engineers):381
KDR:4.47059
Kill Difference:1,121
Playtime:3.664 hours
Usage:2%
Score:0.053m
Score/min:240
Accuracy (listed only):40.575%
HSR (listed only):26.745%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:349
V. Kills:18 N/A
Deaths:7
KDR:49.857
Accuracy:33.281% B++
KPH:87.800 A+
VKPH:4.500 B+
Kills:349 (349 + 0)
Deaths:7
KDR:49.857
VKDR:2.571
Vehicle Kills:18
Kill Difference:342
Playtime:3.977 hours
Usage:3%
Score:0.067m
Score/min:283
Piloting Accuracy:33.281%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,8343,8027215.273A1.2631.62%A++36.981%A++119.2M++1A32531.9h8.6A27.2B**
NS-15M1 1,2501,2372205.623M++1.6132.788%A++31.77%A130.2M++1.4A**2809.5h8.6A26.4B**
T9 CARV 1,1871,1782384.95M0.9330.303%A*37.776%A*102.4M**N/A24711.5h9A29.7B**
T9 CARV-S 1,1751,1702245.223M*1.2131.758%A++40.684%A*130M*N/A2849h8.9B**28.2B*
MG-H1 Watchman 1,1741,1692325.039A*1.0231.207%A+37.725%A+131.3M*N/A2988.9h9.5A30.4B*
MG-C1 Kindred 5325261084.87A**0.8533.432%A+31.939%A131.5M++1.5B*4054h8.2B**24.4B**
TAR 5225121343.821A++0.1933.584%A*37.305%A*100.4M++2M**4755.1h10A29.7A
NS-44 Commissioner 4844832701.789B*2.2347.168%A36.232%A*120.8M*N/A3144h2.8B**5.9B**
TSAR-42 468466706.657B++2.6446.067%B**79.399%B**86.3A*N/A2175.4h1.7B**3.8B**
NS Decimator 614401606.683S2.6768.058%B*N/A108.4S57.6S4923.7h2.8A4.1A
LC3 Jaguar 403397626.403M++2.3930.604%A+28.715%A+120.3S1.8M**4763.3h9.4B*30.8B**
LC2 Lynx 393384964A**0.0233.357%A*28.385%B**96M++2.3S4074h10.9B**32.7B**
M14 Banshee 367349749.857S45.8433.281%B++N/A87.3A+4.5B+2834h11.5B*34.5B*
MG-H1 Watchman AE 333331843.94A++0.0828.774%B+36.254%B*94.6B**N/A3473.5h9.4B**32.7B*
The Slasher 3082833,2420.087B++3.9337.881%C**5.3%D2.3C+N/A6121.5h2B+5.3C++
T9A "Butcher" 279275713.873B**0.1430.035%B**31.273%B+131A**1.9A**3832.1h9.9B++32.9B*
NS-357 Underboss 2652631991.322B2.6941.956%B++49.049%M*109.6A*N/A3452.4h3.2B**7.7B*
NSX Tomoe 154153393.923A+0.0935.551%A+45.752%B*109.3M+N/A2481.4h9.8A27.5B**
SMG-46 Armistice 124123323.844M0.1731.524%B**39.837%M**94.6M*N/A2691.3h11.5B*36.5B++
T1 Cycler 115114303.8A**0.2232.428%A*28.07%B**71.3M+N/A4081.6h9.6A+29.7A
Frag Grenade 9087187N/A82.9840.973%C--N/A290D-10C*12070.3h4.4C10.6C
TRAC-5 8885322.656A**1.3632.879%A*23.529%B*85S3S4781h11.3B*34.5B*
TAS-16 Blackjack 5252252.08B++1.9472.603%B**21.154%B**57.8B++N/A1510.9h2B*2.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01860.1h
Medical Applicator510,0860.5h
Motion Spotter35440.3h
Nano-Armor Kit28,7570.5h
Medical Kit4613,20118.1h

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