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Commander TacticaISuperiority[CHI] TacticaISuperiority
TR BR 54

KDR: 3.87

Score: 2.7m

Last Seen: Jun 25th, 2019 10:25 AM
- OFFLINE - 13.2 hour(s)

Battle Rank 54 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 43
Level Progress (to 55): 55%
Level 100 Progress: 14% 573h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV NS-15M1 T9 CARV-S MG-H1 Watchman NS-44 Commissioner MG-C1 Kindred TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,300,734 MLG Score: 8234
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 13.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.481%37.318%11751311978,0394.89288-1.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.329%2.012A*2.429A**-0.287CHEAD ++ (~21.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.63B+8.60.393B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.736%3.226%25411209933322.818183100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.226D*1.504A+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.71B++120.773B++34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.484%79.753%01120940513912.89286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.59A+0.818B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.453B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.603%21.154%0112095216700.309524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.585A**1.298A-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++20.58B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 43
2.7m165.8%471 (28.3k)401 (24.1k)3.8685610,0662,6023.9342854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210112630.442%35.953%109402:355

79% Heavy Assault8% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2018 3:57 PMMar 14th, 2019 5:44 PMJun 25th, 2019 8:17 AM (10h) (PST)Jun 25th, 2019 6:29 AM (12h) (PST)Jun 25th, 2019 6:25 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9322926401.5010.3880.5402.5570.0418234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,94817,49438,454902332153224,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
111.8h/4.7d 171 3,619 2,231 17.1k 90 535 275 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,957
Deaths:415
KDR:4.716
Accuracy:30.308% A++
HSR:39.244% A*
T9 CARV
A*
Kills:1,178
Deaths:238
KDR:4.950
Accuracy:30.303% A*
HSR:37.776% A*
NS-15M1
A++
Kills:1,174
Deaths:209
KDR:5.617
Accuracy:32.817% A++
HSR:31.431% B**
T9 CARV-S
A*
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:31.758% A++
HSR:40.684% A*
MG-H1 Watchman
A++
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:31.207% A++
HSR:37.725% A+
MG-H1 Watchman AE
B**
Kills:294
Deaths:71
KDR:4.141
Accuracy:28.318% B+
HSR:37.755% B**
T9A "Butcher"
B**
Kills:239
Deaths:63
KDR:3.794
Accuracy:29.709% B**
HSR:32.636% B++
Kills:7,181
Deaths (as Heavy Assault):1,452
Deaths (to Heavy Assaults):834
KDR:4.94559
Kill Difference:5,729
Playtime:87.929 hours
Usage:79%
Score:2.212m
Score/min:419
Accuracy (listed only):30.631%
HSR (listed only):36.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A+
Kills:421
Deaths:84
KDR:5.012
Accuracy:33.729% A+
HSR:31.116% B**
SMG-46 Armistice
S
Kills:101
Deaths:26
KDR:3.885
Accuracy:31.080% B**
HSR:41.584% S
LC2 Lynx
A*
Kills:93
Deaths:31
KDR:3
Accuracy:33.208% A*
HSR:27.957% B**
TRAC-5
A**
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A**
HSR:23.529% B*
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:752
Deaths (as Light Assault):198
Deaths (to Light Assaults):605
KDR:3.79798
Kill Difference:554
Playtime:7.549 hours
Usage:7%
Score:0.189m
Score/min:417
Accuracy (listed only):40.700%
HSR (listed only):29.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:482
Deaths:270
KDR:1.785
Accuracy:47.145% A
HSR:36.100% A*
TSAR-42
A
Kills:405
Deaths:62
KDR:6.532
Accuracy:45.484% B**
HSR:79.753% A
NSX Tomoe
A
Kills:153
Deaths:39
KDR:3.923
Accuracy:35.551% A
HSR:45.752% B*
NS-357 Underboss
M*
Kills:124
Deaths:90
KDR:1.378
Accuracy:37.851% C++
HSR:47.581% M*
SMG-46 Armistice
S
Kills:101
Deaths:26
KDR:3.885
Accuracy:31.080% B**
HSR:41.584% S
Kills:1,265
Deaths (as Infiltrator):487
Deaths (to Infiltrators):393
KDR:2.59754
Kill Difference:778
Playtime:9.406 hours
Usage:8%
Score:0.177m
Score/min:313
Accuracy (listed only):39.422%
HSR (listed only):50.154%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:114
Deaths:30
KDR:3.800
Accuracy:32.428% A*
HSR:28.070% B**
SMG-46 Armistice
S
Kills:101
Deaths:26
KDR:3.885
Accuracy:31.080% B**
HSR:41.584% S
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:267
Deaths (as Combat Medic):81
Deaths (to Combat Medics):295
KDR:3.2963
Kill Difference:186
Playtime:2.992 hours
Usage:3%
Score:0.070m
Score/min:391
Accuracy (listed only):45.370%
HSR (listed only):30.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A+
Kills:421
Deaths:84
KDR:5.012
Accuracy:33.729% A+
HSR:31.116% B**
LC2 Lynx
A*
Kills:93
Deaths:31
KDR:3
Accuracy:33.208% A*
HSR:27.957% B**
TRAC-5
A**
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A**
HSR:23.529% B*
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:651
Deaths (as Engineer):172
Deaths (to Engineers):271
KDR:3.78488
Kill Difference:479
Playtime:3.416 hours
Usage:3%
Score:0.042m
Score/min:206
Accuracy (listed only):43.104%
HSR (listed only):25.939%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:93
V. Kills:2 N/A
Deaths:7
KDR:13.286
Accuracy:25.736% D
KPH:55.600 B+
VKPH:1.200 D--
Kills:93 (93 + 0)
Deaths:7
KDR:13.286
VKDR:0.286
Vehicle Kills:2
Kill Difference:86
Playtime:1.673 hours
Usage:1%
Score:0.013m
Score/min:126
Piloting Accuracy:25.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,9671,9574154.716A0.8530.308%A++39.244%A*105.2M+N/A27318.6h8.7A28.6B**
T9 CARV 1,1871,1782384.95A*1.0830.303%A*37.776%A*102.4SN/A23811.5h9A+29.7B**
NS-15M1 1,1871,1742095.617M*1.7532.817%A++31.431%B**129M++1.4A**2769.1h8.6A26.3B**
T9 CARV-S 1,1751,1702245.223M1.3531.758%A++40.684%A*130M**N/A2839h8.9B**28.2B*
MG-H1 Watchman 1,1741,1692325.039A**1.1731.207%A++37.725%A+131.3M*N/A2918.9h9.5A30.4B**
NS-44 Commissioner 4834822701.785B*2.0847.145%A36.1%A*123.6M**N/A3113.9h2.8B**5.9B**
MG-C1 Kindred 425421845.012A**1.1433.729%A+31.116%B**131.6M++1.3B+3613.2h8B**23.8B**
TSAR-42 406405626.532B++2.6645.484%B**79.753%A84.4A*N/A2024.8h1.7B**3.8B**
NS Decimator 520340526.538S2.6768.606%B**N/A109.7S58.1S4643.1h2.8A4.1A
MG-H1 Watchman AE 296294714.141A++0.2728.318%B+37.755%B**91.9B**N/A3533.2h9.3A32.9B*
T9A "Butcher" 243239633.794B**0.0729.709%B**32.636%B++140.6M+2.4M**4051.7h9.6B*32.3B*
The Slasher 2402192,3590.093B**3.7835.365%C++6.393%C--2.4C+N/A689.4h2B+5.7C+
NSX Tomoe 154153393.923B**0.0535.551%A45.752%B*109.3M+N/A2401.4h9.8A27.5B**
NS-357 Underboss 124124901.378B+2.4937.851%C++47.581%M*95.4A++N/A2811.3h3A8B*
T1 Cycler 115114303.8A*0.0732.428%A*28.07%B**71.3M++N/A3651.6h9.6A+29.7A
SMG-46 Armistice 102101263.885M0.0231.08%B**41.584%S101M**1A*2481h11B**35.3B*
M14 Banshee 9593713.286B*9.4225.736%D3.226%M*54.7B+1.2D--1261.7h12B++46.8B++
LC2 Lynx 9593313A++0.8733.208%A*27.957%B**71.5A*1.5M++1951.3h12.3B++37.1B**
TRAC-5 8885322.656A**1.2132.879%A**23.529%B*85S3S3771h11.3B*34.5B**
Frag Grenade 5957157N/A53.1339.71%DN/A285D-10C**8820.2h4.8D12.1D
TAS-16 Blackjack 5252252.08B*1.7972.603%B**21.154%B**57.8B*N/A1430.9h2B*2.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01200.1h
Medical Applicator21,9000.1h
Motion Spotter24920.3h
Nano-Armor Kit26,8720.4h
Medical Kit3422,43914.9h

Check the help document for the dictionary if you want to learn more about words used here.


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