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Lt. Colonel TacticaISuperiority[CHI] TacticaISuperiority
TR BR 69

KDR: 4

Score: 4.5m

Last Seen: Oct 13th, 2019 9:32 AM
- OFFLINE - 109 hour(s)

Battle Rank 69 - Terran Republic on Cobalt
Level Progress (to 70): 91%
Level 100 Progress: 24% 425h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 T9 CARV T9 CARV-S MG-H1 Watchman TAR LC3 Jaguar MG-C1 Kindred
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,599,723 MLG Score: 8473
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.899%36.374%116016121612,0255.12793-1.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.321%2.077A*2.333A*-0.314CHEAD ++ (~20.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.634B+8.70.392B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.208%0.845%9171123135544187.888891868%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.432C---0.68D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.787B++11.50.784B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.067%79.399%01123146619122.43979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.671A++0.799B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.70.453B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.603%21.154%0112315224900.208835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.57A**1.26A-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++20.581B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m200.8%563 (33.8k)484 (29k)4.0027114,7823,6934.0644569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232174630.371%34.61%105102:315

8% Combat Medic71% Heavy Assault7% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2018 3:57 PMMar 14th, 2019 5:44 PMOct 19th, 2019 5:46 PM (100d) (PST)Oct 13th, 2019 5:33 AM (107d) (PST)Oct 13th, 2019 5:32 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9753076681.5880.3970.5503.2760.0448473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,49518,43240,063952433197329,055

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
155.2h/6.5d 228 5,116 3,438 30.5k 140 769 408 9.1m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:581
Deaths:88
KDR:6.602
Accuracy:30.900% A+
HSR:27.883% A
MG-C1 Kindred
A
Kills:549
Deaths:120
KDR:4.575
Accuracy:33.592% A
HSR:31.876% A
LC2 Lynx
A++
Kills:384
Deaths:96
KDR:4
Accuracy:33.235% A++
HSR:28.385% B**
SMG-46 Armistice
M**
Kills:123
Deaths:32
KDR:3.844
Accuracy:31.524% B**
HSR:39.837% M**
MG-S1 Jackal
A++
Kills:111
Deaths:24
KDR:4.625
Accuracy:31.150% B*
HSR:32.432% A++
TRAC-5
A*
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A*
HSR:23.529% B++
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:1,885
Deaths (as Light Assault):417
Deaths (to Light Assaults):886
KDR:4.52038
Kill Difference:1,468
Playtime:17.176 hours
Usage:11%
Score:0.664m
Score/min:645
Accuracy (listed only):37.983%
HSR (listed only):29.300%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,839
Deaths:734
KDR:5.230
Accuracy:31.605% A++
HSR:36.911% A++
NS-15M1
A++
Kills:1,237
Deaths:220
KDR:5.623
Accuracy:32.788% A++
HSR:31.770% B**
T9 CARV
A*
Kills:1,178
Deaths:238
KDR:4.950
Accuracy:30.303% A*
HSR:37.776% A*
T9 CARV-S
A*
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:31.758% A++
HSR:40.684% A*
MG-H1 Watchman
A+
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:31.207% A+
HSR:37.725% A+
MG-H1 Watchman AE
B**
Kills:331
Deaths:84
KDR:3.940
Accuracy:28.774% B+
HSR:36.254% B**
T9A "Butcher"
B**
Kills:286
Deaths:76
KDR:3.763
Accuracy:29.431% B**
HSR:32.168% B+
Kills:9,210
Deaths (as Heavy Assault):1,808
Deaths (to Heavy Assaults):1,184
KDR:5.09403
Kill Difference:7,402
Playtime:110.219 hours
Usage:71%
Score:2.998m
Score/min:453
Accuracy (listed only):30.838%
HSR (listed only):36.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:483
Deaths:270
KDR:1.789
Accuracy:47.168% A
HSR:36.232% A++
TSAR-42
B**
Kills:466
Deaths:70
KDR:6.657
Accuracy:46.067% B**
HSR:79.399% B**
NS-357 Underboss
M++
Kills:282
Deaths:215
KDR:1.312
Accuracy:42.167% B+
HSR:49.645% M++
NSX Tomoe
A
Kills:153
Deaths:39
KDR:3.923
Accuracy:35.551% A
HSR:45.752% B*
SMG-46 Armistice
M**
Kills:123
Deaths:32
KDR:3.844
Accuracy:31.524% B**
HSR:39.837% M**
MG-S1 Jackal
A++
Kills:111
Deaths:24
KDR:4.625
Accuracy:31.150% B*
HSR:32.432% A++
Kills:1,618
Deaths (as Infiltrator):650
Deaths (to Infiltrators):533
KDR:2.48923
Kill Difference:968
Playtime:10.402 hours
Usage:7%
Score:0.203m
Score/min:325
Accuracy (listed only):38.938%
HSR (listed only):47.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:830
Deaths:204
KDR:4.069
Accuracy:33.100% A++
HSR:38.193% A*
SMG-46 Armistice
M**
Kills:123
Deaths:32
KDR:3.844
Accuracy:31.524% B**
HSR:39.837% M**
T1 Cycler
A*
Kills:114
Deaths:30
KDR:3.800
Accuracy:32.428% A*
HSR:28.070% B*
MG-S1 Jackal
A++
Kills:111
Deaths:24
KDR:4.625
Accuracy:31.150% B*
HSR:32.432% A++
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:1,230
Deaths (as Combat Medic):315
Deaths (to Combat Medics):398
KDR:3.90476
Kill Difference:915
Playtime:12.338 hours
Usage:8%
Score:0.545m
Score/min:736
Accuracy (listed only):40.161%
HSR (listed only):31.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:581
Deaths:88
KDR:6.602
Accuracy:30.900% A+
HSR:27.883% A
MG-C1 Kindred
A
Kills:549
Deaths:120
KDR:4.575
Accuracy:33.592% A
HSR:31.876% A
LC2 Lynx
A++
Kills:384
Deaths:96
KDR:4
Accuracy:33.235% A++
HSR:28.385% B**
TRAC-5
A*
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A*
HSR:23.529% B++
TAS-16 Blackjack
B**
Kills:52
Deaths:25
KDR:2.080
Accuracy:72.603% B**
HSR:21.154% B**
Kills:1,651
Deaths (as Engineer):361
Deaths (to Engineers):398
KDR:4.57341
Kill Difference:1,290
Playtime:3.683 hours
Usage:2%
Score:0.054m
Score/min:244
Accuracy (listed only):40.642%
HSR (listed only):26.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):107
KDR:0
Kill Difference:UNR
Playtime:0.891 hours
Usage:1%
Score:0.044m
Score/min:822
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:355
V. Kills:18 N/A
Deaths:7
KDR:50.714
Accuracy:33.208% B++
KPH:86.200 A
VKPH:4.400 B+
Kills:355 (355 + 0)
Deaths:7
KDR:50.714
VKDR:2.571
Vehicle Kills:18
Kill Difference:348
Playtime:4.117 hours
Usage:3%
Score:0.068m
Score/min:276
Piloting Accuracy:33.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,8723,8397345.23A1.2331.605%A++36.911%A++118.5M++1B**32432.4h8.6A27.2B**
NS-15M1 1,2501,2372205.623M+1.6232.788%A++31.77%B**130.2M++1.4A*2809.5h8.6A26.4B**
T9 CARV 1,1871,1782384.95M0.9530.303%A*37.776%A*102.4M**N/A24811.5h9A29.7B**
T9 CARV-S 1,1751,1702245.223M1.2231.758%A++40.684%A*130M**N/A2849h8.9B**28.2B*
MG-H1 Watchman 1,1741,1692325.039A*1.0431.207%A+37.725%A+131.3M++N/A2988.9h9.5A30.4B*
TAR 8528302044.069A++0.0733.1%A++38.193%A*115.3M**3.1S4537.2h9.6A28.9A
LC3 Jaguar 590581886.602M*2.6030.9%A+27.883%A132S2M**4684.4h9.3B*30B**
MG-C1 Kindred 5565491204.575A*0.5733.592%A31.876%A130.7M1.7B**3974.2h8.3B**24.7B**
NS-44 Commissioner 4844832701.789B++2.2147.168%A36.232%A++120.8M++N/A3144h2.8B**5.9B*
TSAR-42 468466706.657B+2.6546.067%B**79.399%B**86.3A*N/A2165.4h1.7B**3.8B*
NS Decimator 626411606.85S2.8568.157%B*N/A111.1S58.1S5003.7h2.8A4.1A
LC2 Lynx 393384964M0.0033.235%A++28.385%B**96M+2.3S4104h10.9B**32.8B**
M14 Banshee 373355750.714M**46.7133.208%B++N/A86.6A4.4B+2764.1h11.5B++34.5B++
MG-H1 Watchman AE 333331843.94A*0.0628.774%B+36.254%B**94.6B**N/A3473.5h9.4A32.7B*
The Slasher 3152893,4340.084B*3.9237.871%C**5.882%D2.3C+N/A6127.7h2B5.4C++
T9A "Butcher" 290286763.763B**0.2429.431%B**32.168%B+124.3A*1.7A+3692.3h9.9B*33.7B*
NS-357 Underboss 2842822151.312B2.6942.167%B+49.645%M++104.4A++N/A3262.7h3.3B*7.9B*
NSX Tomoe 154153393.923A++0.0835.551%A45.752%B*109.3M+N/A2481.4h9.8A27.5B**
SMG-46 Armistice 124123323.844M0.1631.524%B**39.837%M**94.6M+N/A2701.3h11.5B*36.5B++
T1 Cycler 115114303.8A*0.2032.428%A*28.07%B*71.3MN/A4131.6h9.6A+29.7A
MG-S1 Jackal 113111244.625M+0.6231.15%B*32.432%A++74A+1.3A1941.5h8.8B+28.2B++
Frag Grenade 10299199N/A95.0041.99%C-N/A330D10C++12240.3h4.3C10.2C
TRAC-5 8885322.656M+1.3532.879%A*23.529%B++85S3S4871h11.3B*34.5B*
TAS-16 Blackjack 5252252.08B*1.9272.603%B**21.154%B**57.8B++N/A1510.9h2B*2.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01900.1h
Medical Applicator812,4440.6h
Motion Spotter35510.3h
Nano-Armor Kit29,0680.5h
Medical Kit4923,32918.7h

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