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Sgt. Major TacticaISuperiority[74th] TacticaISuperiority
TR BR 31

KDR: 3.49

Score: 0.7m

Last Seen: Feb 2nd, 2019 3:23 PM
- OFFLINE - 1862.7 hour(s)

Battle Rank 31 - Terran Republic on Cobalt
Level Progress (to 32): 71%
Level 100 Progress: 3% 841h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV MG-H1 Watchman AE NS-44 Commissioner NSX Tomoe SMG-46 Armistice TSAR-42 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,966,819 MLG Score: 5569
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.076%39.055%1136610291,6723.99045-0.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.298%1.555A+2.812M+-0.315CHEAD ++ (~24.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.593B+8.90.38C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.854%65.591%011034934701.97872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.576B+-0.1C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.381C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.7m184.7%361 (21.7k)325 (19.5k)3.487772,2816543.5489331 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103524527.982%36.388%101803:050

78% Heavy Assault12% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2018 3:57 PMSep 17th, 2018 5:39 PMFeb 5th, 2019 3:56 PM (74d) (PST)Feb 2nd, 2019 11:27 AM (78d) (PST)Feb 2nd, 2019 11:23 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7312384931.1300.3240.4112.1450.0315569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,83814,27029,568681925129219,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
33.7h/1.4d 40 830 480 4.3k 23 135 62 1.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:658
Deaths:172
KDR:3.826
Accuracy:26.973% B*
HSR:37.386% A++
T9 CARV
M
Kills:521
Deaths:113
KDR:4.611
Accuracy:28.524% A++
HSR:41.075% M
MG-H1 Watchman AE
B**
Kills:257
Deaths:61
KDR:4.213
Accuracy:28.825% B+
HSR:36.187% B**
Kills:1,436
Deaths (as Heavy Assault):346
Deaths (to Heavy Assaults):194
KDR:4.15029
Kill Difference:1,090
Playtime:26.342 hours
Usage:78%
Score:0.536m
Score/min:339
Accuracy (listed only):28.107%
HSR (listed only):38.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:101
Deaths:26
KDR:3.885
Accuracy:31.080% B**
HSR:41.584% S
TRAC-5
A*
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A*
HSR:23.529% B*
Kills:186
Deaths (as Light Assault):58
Deaths (to Light Assaults):143
KDR:3.2069
Kill Difference:128
Playtime:1.283 hours
Usage:4%
Score:0.021m
Score/min:270
Accuracy (listed only):31.979%
HSR (listed only):32.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:154
Deaths:90
KDR:1.711
Accuracy:39.418% B
HSR:39.610% A**
NSX Tomoe
A
Kills:153
Deaths:39
KDR:3.923
Accuracy:35.551% A
HSR:45.752% B*
SMG-46 Armistice
S
Kills:101
Deaths:26
KDR:3.885
Accuracy:31.080% B**
HSR:41.584% S
TSAR-42
C+
Kills:93
Deaths:17
KDR:5.471
Accuracy:38.854% C+
HSR:65.591% C
Kills:501
Deaths (as Infiltrator):172
Deaths (to Infiltrators):116
KDR:2.91279
Kill Difference:329
Playtime:4.118 hours
Usage:12%
Score:0.068m
Score/min:276
Accuracy (listed only):36.226%
HSR (listed only):48.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
S
Kills:101
Deaths:26
KDR:3.885
Accuracy:31.080% B**
HSR:41.584% S
Kills:101
Deaths (as Combat Medic):26
Deaths (to Combat Medics):89
KDR:3.88462
Kill Difference:75
Playtime:1.717 hours
Usage:5%
Score:0.016m
Score/min:154
Accuracy (listed only):31.080%
HSR (listed only):41.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:85
Deaths:32
KDR:2.656
Accuracy:32.879% A*
HSR:23.529% B*
Kills:85
Deaths (as Engineer):32
Deaths (to Engineers):66
KDR:2.65625
Kill Difference:53
Playtime:1.092 hours
Usage:3%
Score:0.015m
Score/min:235
Accuracy (listed only):32.879%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6626581723.826B*0.3426.973%B*37.386%A++72.3AN/A1699.1h9.1B**33.9B*
T9 CARV 5265211134.611A*1.1228.524%A++41.075%M82.7M+N/A1866.3h9.3A32.5B**
MG-H1 Watchman AE 257257614.213A++0.7328.825%B+36.187%B**91.8AN/A3642.8h9.3A32.2B*
NS-44 Commissioner 154154901.711B++1.7839.418%B39.61%A**102.7MN/A2871.5h2.6A6.7B*
NSX Tomoe 154153393.923A+0.4435.551%A45.752%B*109.3M++N/A2341.4h9.8A27.5B**
SMG-46 Armistice 102101263.885M0.4031.08%B**41.584%S101M**1A++2041h11B**35.3B*
TSAR-42 9393175.471B*1.9838.854%C+65.591%C58.1B*N/A1311.6h2B+5.1B+
NS Decimator 1298899.778U6.2969.706%B**1.136%D-97.8S45.6M**5090.9h2.7A3.9A
TRAC-5 8885322.656M0.8332.879%A*23.529%B*85S3S2231h11.3B*34.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01750.1h
Spawn Beacon0540h
Medical Applicator11,5860.1h
The Slasher91050.7h
Nano-Armor Kit01,8520.1h
Medical Kit605503.5h

Check the help document for the dictionary if you want to learn more about words used here.


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