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Prefect LaneSmash Champion TacticalLazerShrimp[VoGu] TacticalLazerShrimp
VS BR 18

KDR: 8.3

Score: 38.5m

Last Seen: Jul 20th, 2018 7:47 PM
- OFFLINE - 48.4 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 19
Level Progress (to 19): 50%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Thanatos VE70 Ghost Light PPA Parallax VX3 NS-44 Commissioner Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,551,283 MLG Score: 10033
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.857%38.948%12022198387,71311.205-2.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.794%1.946A++2.917M+-1.495FHEAD ++ (~23.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.647B+8.20.425B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.177%1.286%1284410003,49934547610.142734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.462%-0.147C-0.319C1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.655B+19.80.621B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.544%5.118%92210022544401340.575964188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.382%0.471B+1.53A+1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.70.707B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.853%2.418%16559994553262051.39144221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%-0.203C-0.484D0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.821B++70.817B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.736%86.835%16579978,363806310.3759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%1.739A++1.307A0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.65B+1.60.495B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.313%8.885%165310013,53464925.4453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.296%1.843A++-1.106D*-1.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+3.30.325C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 19
38.5m158.2%572 (34.3k)493 (29.6k)8.2986110,69513,3398.4850418 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10041413731.486%38.143%120105:5118

78% Heavy Assault9% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2014 10:13 PMMar 21st, 2017 9:22 PMJul 21st, 2018 11:31 PM (16h) (PST)Jul 20th, 2018 3:48 PM (2d) (PST)Jul 20th, 2018 3:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9071387691.4180.1710.5412.2910.03010033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4098,26446,145851032137229,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1300.8h/54.2d 2,487 42,222 24,746 178.8k 877 6,490 2,329 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:74,486
Deaths:5,926
KDR:12.569
Accuracy:30.946% A
HSR:42.156% A++
Orion VS54
A++
Kills:3,674
Deaths:658
KDR:5.584
Accuracy:29.608% A++
HSR:16.113% D*
SVA-88
A
Kills:1,169
Deaths:175
KDR:6.680
Accuracy:29.595% A
HSR:17.707% D--
Flare VE6
A
Kills:1,162
Deaths:172
KDR:6.756
Accuracy:28.613% A
HSR:19.019% D
VX29 Polaris
B**
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:28.389% B**
HSR:17.672% D
Lasher X2
M
Kills:1,158
Deaths:128
KDR:9.047
Accuracy:43.453% M
HSR:4.059% C+
Pulsar LSW
A+
Kills:1,157
Deaths:178
KDR:6.500
Accuracy:29.756% A+
HSR:15.471% D*
VE-H Maw
M**
Kills:106
Deaths:9
KDR:11.778
Accuracy:32.458% A
HSR:59.434% M**
NSX Naginata
B*
Kills:87
Deaths:9
KDR:9.667
Accuracy:25.705% B*
HSR:32.184% B+
NS-15M1
A++
Kills:82
Deaths:11
KDR:7.455
Accuracy:32.158% A++
HSR:23.171% C++
Kills:84,241
Deaths (as Heavy Assault):7,413
Deaths (to Heavy Assaults):4,092
KDR:11.36396
Kill Difference:76,828
Playtime:1,008.882 hours
Usage:78%
Score:31.534m
Score/min:521
Accuracy (listed only):31.068%
HSR (listed only):24.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
M
Kills:1,971
Deaths:633
KDR:3.114
Accuracy:64.716% M
HSR:7.712% F
Nova
A+
Kills:1,169
Deaths:476
KDR:2.456
Accuracy:62.551% A+
HSR:10.265% D--
Solstice VE3
A++
Kills:766
Deaths:209
KDR:3.665
Accuracy:31.704% A++
HSR:21.932% B+
Serpent VE92
A+
Kills:654
Deaths:180
KDR:3.633
Accuracy:30.605% A+
HSR:20.336% C*
Pandora VX25
A*
Kills:394
Deaths:118
KDR:3.339
Accuracy:59.556% A*
HSR:10.660% D*
VE-S Canis
A**
Kills:263
Deaths:35
KDR:7.514
Accuracy:36.525% A+
HSR:42.586% A**
Pulsar C
A**
Kills:194
Deaths:35
KDR:5.543
Accuracy:30.810% A
HSR:36.083% A**
Sirius SX12
B+
Kills:156
Deaths:68
KDR:2.294
Accuracy:26.154% B+
HSR:13.462% D
NS Baron G5G
B**
Kills:71
Deaths:39
KDR:1.821
Accuracy:55.332% B**
HSR:5.634% F-
Kills:5,638
Deaths (as Light Assault):1,793
Deaths (to Light Assaults):2,801
KDR:3.14445
Kill Difference:3,845
Playtime:123.928 hours
Usage:10%
Score:3.025m
Score/min:407
Accuracy (listed only):44.217%
HSR (listed only):18.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
M
Kills:1,971
Deaths:633
KDR:3.114
Accuracy:64.716% M
HSR:7.712% F
Nova
A+
Kills:1,169
Deaths:476
KDR:2.456
Accuracy:62.551% A+
HSR:10.265% D--
H-V45
A++
Kills:423
Deaths:52
KDR:8.135
Accuracy:30.238% A
HSR:32.388% A++
Pandora VX25
A*
Kills:394
Deaths:118
KDR:3.339
Accuracy:59.556% A*
HSR:10.660% D*
VE-S Canis
A**
Kills:263
Deaths:35
KDR:7.514
Accuracy:36.525% A+
HSR:42.586% A**
Sirius SX12
B+
Kills:156
Deaths:68
KDR:2.294
Accuracy:26.154% B+
HSR:13.462% D
NS Baron G5G
B**
Kills:71
Deaths:39
KDR:1.821
Accuracy:55.332% B**
HSR:5.634% F-
Pulsar VS1
B+
Kills:66
Deaths:31
KDR:2.129
Accuracy:25.572% B+
HSR:13.636% D--
Kills:4,513
Deaths (as Combat Medic):1,452
Deaths (to Combat Medics):1,563
KDR:3.10813
Kill Difference:3,061
Playtime:7.859 hours
Usage:1%
Score:0.225m
Score/min:477
Accuracy (listed only):45.081%
HSR (listed only):17.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,805
Deaths:100
KDR:18.050
Accuracy:45.020% B**
HSR:85.263% A++
Parallax VX3
B+
Kills:1,535
Deaths:82
KDR:18.720
Accuracy:42.102% B+
HSR:82.345% B+
NS-44 Commissioner
A*
Kills:1,457
Deaths:649
KDR:2.245
Accuracy:55.311% A*
HSR:24.708% B+
Parsec VX3-A
A*
Kills:1,204
Deaths:49
KDR:24.571
Accuracy:47.069% B*
HSR:92.608% A*
Phaseshift VX-S
A**
Kills:1,161
Deaths:56
KDR:20.732
Accuracy:54.260% A**
HSR:88.286% B**
XM98
A+
Kills:1,160
Deaths:67
KDR:17.313
Accuracy:47.149% A+
HSR:83.448% B**
V10
A
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:45.640% B++
HSR:88.707% A
NSX Tomoe
A++
Kills:371
Deaths:35
KDR:10.600
Accuracy:37.013% A++
HSR:49.057% B**
NSX Daimyo
A*
Kills:338
Deaths:29
KDR:11.655
Accuracy:56.126% A*
HSR:95.266% B+
VE-S Canis
A**
Kills:263
Deaths:35
KDR:7.514
Accuracy:36.525% A+
HSR:42.586% A**
Sirius SX12
B+
Kills:156
Deaths:68
KDR:2.294
Accuracy:26.154% B+
HSR:13.462% D
NS-357 Underboss
A*
Kills:82
Deaths:35
KDR:2.343
Accuracy:52.066% A*
HSR:28.049% B**
Beamer VS3
B*
Kills:71
Deaths:56
KDR:1.268
Accuracy:32.858% B*
HSR:18.310% C--
Kills:10,763
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,952
KDR:8.17236
Kill Difference:9,446
Playtime:118.915 hours
Usage:9%
Score:2.911m
Score/min:408
Accuracy (listed only):44.407%
HSR (listed only):60.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
M
Kills:1,971
Deaths:633
KDR:3.114
Accuracy:64.716% M
HSR:7.712% F
Nova
A+
Kills:1,169
Deaths:476
KDR:2.456
Accuracy:62.551% A+
HSR:10.265% D--
Solstice VE3
A++
Kills:766
Deaths:209
KDR:3.665
Accuracy:31.704% A++
HSR:21.932% B+
Serpent VE92
A+
Kills:654
Deaths:180
KDR:3.633
Accuracy:30.605% A+
HSR:20.336% C*
Pandora VX25
A*
Kills:394
Deaths:118
KDR:3.339
Accuracy:59.556% A*
HSR:10.660% D*
Pulsar C
A**
Kills:194
Deaths:35
KDR:5.543
Accuracy:30.810% A
HSR:36.083% A**
Eidolon VE33
A+
Kills:127
Deaths:21
KDR:6.048
Accuracy:35.734% A+
HSR:15.748% D**
NS Baron G5G
B**
Kills:71
Deaths:39
KDR:1.821
Accuracy:55.332% B**
HSR:5.634% F-
VE-LR Obelisk
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:44.757% N/A
HSR:60% N/A
Kills:5,396
Deaths (as Engineer):1,717
Deaths (to Engineers):1,989
KDR:3.14269
Kill Difference:3,679
Playtime:23.794 hours
Usage:2%
Score:0.544m
Score/min:381
Accuracy (listed only):46.196%
HSR (listed only):20.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:267
Deaths:32
KDR:8.344
Accuracy:26.790% A++
HSR:25.468% B**
Blueshift VM5
A++
Kills:264
Deaths:32
KDR:8.250
Accuracy:27.408% A++
HSR:26.894% B**
Cosmos VM3
B*
Kills:54
Deaths:12
KDR:4.500
Accuracy:20.025% B*
HSR:11.111% F-
Cosmos VM3
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:21.899% N/A
HSR:32% N/A
Kills:635
Deaths (as MAX Suit):43.500
Deaths (to MAX Suits):515
KDR:14.5977
Kill Difference:591.500
Playtime:6.779 hours
Usage:1%
Score:0.266m
Score/min:655
Accuracy (listed only):24.030%
HSR (listed only):23.868%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,535
V. Kills:36 N/A
Deaths:135
KDR:11.370
Accuracy:53.166% A++
KPH:90 A+
VKPH:2.100 D
Dual Photon Pods
S
Kills:1,405
V. Kills:86 N/A
Deaths:20
KDR:70.250
Accuracy:64.349% A+
KPH:372.500 S
VKPH:22.800 B+
Saron Laser Cannon
C+
Kills:476
V. Kills:314 151%
Deaths:144
KDR:3.306
Accuracy:30.777% C+
KPH:11.400 C+
VKPH:7.500 C
Hornet Missiles
S
Kills:184
V. Kills:52 347%
Deaths:3
KDR:61.333
Accuracy:69.933% B*
KPH:232.200 S
VKPH:65.600 A
Maelstrom Turbo Laser
B*
Kills:83
V. Kills:32 252%
Deaths:12
KDR:6.917
Accuracy:23.872% D*
KPH:23.100 B*
VKPH:8.900 C
Kills:3,683 (2,094 + 0)
Deaths:314
KDR:11.729
VKDR:1.656
Vehicle Kills:520
Kill Difference:3,369
Playtime:66.956 hours
Usage:5%
Score:1.184m
Score/min:295
Piloting Accuracy:23.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:55.046% A+
KPH:106.700 A**
VKPH:7.200 C+
Kills:74 (0 + 74)
Deaths:3
KDR:24.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:71
Playtime:0.694 hours
Usage:0%
Score:0.016m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:55.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:200
V. Kills:84 235%
Deaths:9
KDR:22.222
Accuracy:42.538% F
KPH:41.700 A
VKPH:17.500 C+
C75 Viper
A++
Kills:131
V. Kills:16 N/A
Deaths:10
KDR:13.100
Accuracy:44.266% B+
KPH:59.100 A++
VKPH:7.200 C+
L100 Python HEAT
A+
Kills:54
V. Kills:18 284%
Deaths:1
KDR:54
Accuracy:60.588% B**
KPH:49.300 A+
VKPH:16.400 A
Kills:385 (385 + 0)
Deaths:20
KDR:19.250
VKDR:5.900
Vehicle Kills:118
Kill Difference:365
Playtime:8.104 hours
Usage:1%
Score:0.181m
Score/min:371
Driving Accuracy:60.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:173
V. Kills:4 N/A
Deaths:5
KDR:34.600
Accuracy:31.581% A
KPH:97 A+
VKPH:2.200 D
E540 Halberd
A++
Kills:100
V. Kills:65 152%
Deaths:5
KDR:20
Accuracy:49.392% C++
KPH:43.500 A
VKPH:28.300 A++
Supernova PC
A++
Kills:59
V. Kills:14 393%
Deaths:5
KDR:11.800
Accuracy:48.624% C+
KPH:38.900 A++
VKPH:9.200 B
Kills:332 (59 + 273)
Deaths:15
KDR:22.133
VKDR:5.533
Vehicle Kills:83
Kill Difference:317
Playtime:5.596 hours
Usage:0%
Score:0.121m
Score/min:360
Driving Accuracy:48.624%
Gunner Accuracy:49.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:89
V. Kills:5 N/A
Deaths:1
KDR:89
Accuracy:33.974% C
KPH:81.200 C+
VKPH:4.600 C-
Kills:89 (0 + 89)
Deaths:1
KDR:89
VKDR:5
Vehicle Kills:5
Kill Difference:88
Playtime:1.097 hours
Usage:0%
Score:0.020m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:33.974%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:71
V. Kills:6 N/A
Deaths:1
KDR:71
Accuracy:38.071% C*
KPH:71.700 B**
VKPH:6.100 D
M60-G Bulldog
S
Kills:59
V. Kills:4 N/A
Deaths:2
KDR:29.500
Accuracy:55.742% A*
KPH:113.300 S
VKPH:7.700 B+
M12 Kobalt
A++
Kills:52
V. Kills: N/A
Deaths:2
KDR:26
Accuracy:26.453% A++
KPH:126 A++
VKPH:0 D**
M40 Fury
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:37.225% N/A
KPH:82 N/A
VKPH:6.600 N/A
Kills:232 (0 + 232)
Deaths:5
KDR:46.400
VKDR:2.800
Vehicle Kills:14
Kill Difference:227
Playtime:2.533 hours
Usage:0%
Score:0.080m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:37.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 74,78774,4865,92612.569M*4.2730.946%A42.156%A++110.2A+N/A318676.1h8.2A+26.4A
Orion VS54 3,6803,6746585.584M+2.7129.608%A++16.113%D*84.3MN/A35443.6h8.9A30.1B+
Thanatos VE70 1,9711,9716333.114A**5.1864.716%M7.712%F85.3M*N/A28923.1h3.1A4.8A
Ghost 1,8061,80510018.05S9.7545.02%B**85.263%A++95MN/A30819h1.6A3.4B**
Light PPA 1,5711,53513511.37B*3.0753.166%A++N/A89.8A+2.1D37117.1h6.8B*12.8B*
Parallax VX3 1,5351,5358218.72S10.4242.102%B+82.345%B+83M**N/A25018.5h1.6B**3.8B*
NS-44 Commissioner 1,4611,4576492.245A6.0555.311%A*24.708%B+48.9B++N/A15229.8h2.6A4.7B**
Dual Photon Pods 1,4911,4052070.25S61.9564.349%A+N/A369.7S22.6B+15813.8h9.5A+14.8B**
Parsec VX3-A 1,2061,2044924.571S16.2747.069%B*92.608%A*108.5M+N/A25311.1h1.4A+2.9A
Nova 1,1711,1694762.456B**5.8462.551%A+10.265%D--70.4A++N/A22316.6h3.5B++5.6B**
SVA-88 1,1711,1691756.68A**1.6229.595%A17.707%D--108.2A**N/A52110.8h9.4B**31.6B*
Flare VE6 1,1641,1621726.756S1.5428.613%A19.019%D83.6A++N/A40313.9h8.5B*29.7B++
Phaseshift VX-S 1,1611,1615620.732S12.4354.26%A**88.286%B**104.6SN/A23611.1h1.7B*3.2B**
XM98 1,1601,1606717.313S9.0147.149%A+83.448%B**92.8SN/A24112.5h1.6A+3.5A
V10 1,1601,1605620.714S12.4245.64%B++88.707%A96.7M*N/A24012h1.6B**3.4B**
VX29 Polaris 1,1601,1601477.891S0.4128.389%B**17.672%D97.5A*N/A55911.9h9.4B**33B++
Lasher X2 1,1681,1581289.047U0.7543.453%M4.059%C+88.4M*N/A25113.1h12.9A+29.8B**
Pulsar LSW 1,1571,1571786.5S1.8029.756%A+15.471%D*94.1A*N/A50812.3h9.5B**32.1B*
NS Decimator 1,3908771147.693S0.6155.538%D1.254%D-42.8B++25B**41820.5h4B+7.2B+
Solstice VE3 7667662093.665S4.6331.704%A++21.932%B+75.8M**N/A46010.1h9.4B**29.8B+
Serpent VE92 6546541803.633A**4.6730.605%A+20.336%C*62.3A++N/A25810.5h9.5B**31B*
S1 7854941253.952S4.3549.7%D-1.215%D--37.1B**21.9A+43213.3h4.7B*9.4B+
Saron Laser Cannon 7904761443.306B+4.9930.777%C+3.992%B**11.4C+7.5C13641.7h88.2B++286.6B++
Frag Grenade 4424421442N/A433.7044.129%C+N/A442CN/A22691h3.7C++8.4C++
H-V45 425423528.135S0.1630.238%A32.388%A++79.8A*N/A3765.3h8.2A++27.3A
Anti-Vehicle Grenade 4584151415N/A406.7042.78%D--N/A259.4D26.9D-15771.6h5.9C+13.9C
Pandora VX25 3943941183.339M4.9659.556%A*10.66%D*80.4A*N/A2544.9h3.3B**5.6B**
NSX Tomoe 3723713510.6S2.3037.013%A++49.057%B**109.1M++N/A3563.4h8.4A+22.7A
NSX Daimyo 3383382911.655M3.3656.126%A*95.266%B+112.7A**N/A3573h2B*3.6B**
Blueshift VM5 268267328.344M0.0526.79%A++25.468%B**70.3A**N/A3173.8h10.2A++38.2B**
Blueshift VM5 264264328.25M0.0527.408%A++26.894%B**69.5A**N/A2983.8h10.4A++38.1B**
VE-S Canis 264263357.514S0.7836.525%A+42.586%A**119.5A**N/A3412.2h7.2A19.7B**
L100 Python AP 284200922.222S13.9242.538%F5.5%A41.7A17.5C+3634.8h3.6A+8.5B*
Pulsar C 195194355.543M**2.7630.81%A36.083%A**30.3C++N/A2516.4h7.8A25.2B*
Hornet Missiles 236184361.333U53.0369.933%B*1.63%C+230M**65A12470.8h6.8B+9.7B++
Proton II PPA 177173534.6A26.3031.581%A2.89%B++96.1A2.2D3111.8h6B**19.1B**
Sirius SX12 156156682.294A6.0026.154%B+13.462%D24.4C+N/A1856.4h12B++46B+
Spear Anti-Vehicle Phalanx Turret 1821461146U137.7050.285%B++6.164%B**112.3S27.7B+7391.3h3.6B**7.2A
C75 Viper 1471311013.1A++4.8044.266%B+N/A59.5A++7.3C+4282.2h7A15.7B**
Eidolon VE33 127127216.048S2.2535.734%A+15.748%D**74.7M++N/A5541.7h5.2A14.7B**
Force-Blade 1241233,4530.036B+8.2656.948%A*N/A0.7C+N/A3180.5h1.7B*3B+
VE-H Maw 107106911.778S3.4832.458%A59.434%M**132.5M1.3B**4330.8h6.8A+20.8B**
Hunter QCX 102102631.619A6.6838.618%C27.451%C+53.7M*N/A2191.9h3.7B9.6B
E540 Halberd 165100520A11.7049.392%C++1%D--43.5A28.3A++3992.3h5.3B+10.7B+
Proton II PPA-H 9489189S80.7033.974%CN/A80.9C+4.5C-2991.1h6.2B**18.1B*
NSX Naginata 878799.667S1.3725.705%B*32.184%B+72.5AN/A3021.2h10.2B+39.5B+
Maelstrom Turbo Laser 11583126.917A++1.3823.872%D*4.819%A23.1B*8.9C2183.6h42.8B**179.5B*
NS-357 Underboss 8282352.343A+5.9652.066%A*28.049%B**19.1DN/A884.3h3.1A5.9B**
NS-15M1 8382117.455S0.8432.158%A++23.171%C++74.5AN/A7881.1h9A28B**
L105 Zephyr 7974324.667A++16.3755.046%A+N/A105.7A**7.1C+3820.7h3.2A++5.9A+
NS Baron G5G 7271391.821B++6.4855.332%B**5.634%F-41.8C**N/A1281.7h3.9B+7B*
Beamer VS3 7171561.268B++7.0332.858%B*18.31%C--19.7CN/A1363.6h10.7C+32.6C++
M40 Fury 7771171U62.7038.071%C*2.817%B**71B**6D4531h7.4B**19.4B**
Pulsar VS1 6666312.129A6.1725.572%B+13.636%D--60A*N/A9691.1h10.5A41.1B**
Supernova PC 7359511.8B*3.5048.624%C+N/A39.3A++9.3B+3571.5h3.6B**7.4B*
M60-G Bulldog 6359229.5S21.2055.742%A*1.695%D-118S8B+6110.5h3.9A7.1A
C-4 7757511.4S3.10122.727%UN/A190M66.7M42520.3h1.4C**1.2A+
Cosmos VM3 5454124.5A3.8020.025%B*11.111%F-49.1A++N/A3141.1h8.9A+44.6B**
L100 Python HEAT 7254154U45.7060.588%B**3.704%B+49.1A+16.4A2911.1h3.8B**6.3A
M12 Kobalt 5252226B+17.7026.453%A++3.846%F**130A++N/A7100.4h16.5B+62.5B++
M40 Fury 5450150S41.7037.225%C++2%C++83.3A6.7D4510.6h6.4B++17.3B**
VE-LR Obelisk 505068.333M**0.0344.757%A++60%M+62.5B**N/A1770.8h3.5A+7.8A
Cosmos VM3 5050114.545A++3.7521.899%A32%M+55.6A*N/A3250.9h10.2A46.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,5281.3h
Restoration Kit271770.8h
Nano-Armor Kit1028,0091.8h
Spawn Beacon211,2681.1h
Nanite Revive Grenade0500h
Medical Applicator24,0440.2h
Medical Kit1,93517,952104.4h
Ammunition Package6610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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