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Castellan LaneSmash Champion TacticalLazerShrimp[VoGu] TacticalLazerShrimp
VS BR 63

KDR: 8.03

Score: 42.3m

Last Seen: Mar 18th, 2020 5:00 PM
- OFFLINE - 140.3 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller
Level Progress (to 64): 63%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Thanatos VE70 Light PPA Parallax VX3 NS-44 Commissioner Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,408,218 MLG Score: 10718
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.342%39.598%124122132798,79510.9711-2.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.683%1.953A++2.779M-1.983F-HEAD ++ (~23.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+8.10.43B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.225%1.303%1150413453,5293884809.07198734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.456%-0.106C+-0.243C1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.664B+19.80.629B+34.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.597%5.118%85213472544771360.531381185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.463%0.441B1.693A++1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.791B++3.70.706B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.033%2.626%156513444573482061.30946221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%-0.202C-0.458D0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.827B++7.10.824B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.817%86.924%156713429,621949410.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.486%1.786A++1.278A0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.662B+1.60.508B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.308%8.883%156313463,53580824.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.297%1.774A++-1.156D*-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+3.30.326C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.3m159.3%582 (34.9k)503 (30.2k)8.02898123,58215,3928.2014763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491577231.878%39.125%124705:2818

78% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2014 10:13 PMMar 21st, 2017 9:22 PMMar 22nd, 2020 8:38 AM (183d) (PST)Mar 18th, 2020 1:04 PM (187d) (PST)Mar 18th, 2020 1:00 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9291497801.4670.1830.5742.3850.03010718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,7478,95246,795881134143230,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1403.8h/58.5d 2,655 48,351 27,842 200.9k 969 6,957 2,499 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:85,158
Deaths:7,416
KDR:11.483
Accuracy:31.479% B+
HSR:42.513% B**
Orion VS54
B*
Kills:3,674
Deaths:658
KDR:5.584
Accuracy:29.608% B*
HSR:16.113% D**
SVA-88
B++
Kills:1,169
Deaths:175
KDR:6.680
Accuracy:29.595% B++
HSR:17.707% D*
Flare VE6
B+
Kills:1,162
Deaths:172
KDR:6.756
Accuracy:28.613% B+
HSR:19.019% D--
VX29 Polaris
B+
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:28.389% B+
HSR:17.672% D--
Pulsar LSW
B++
Kills:1,157
Deaths:178
KDR:6.500
Accuracy:29.756% B++
HSR:15.471% D**
VE-H Maw
M+
Kills:106
Deaths:9
KDR:11.778
Accuracy:32.458% B++
HSR:59.434% M+
NSX Naginata
C+
Kills:87
Deaths:9
KDR:9.667
Accuracy:25.705% C+
HSR:32.184% C+
NS-15M1
B**
Kills:82
Deaths:11
KDR:7.455
Accuracy:32.158% B**
HSR:23.171% C-
Kills:93,755
Deaths (as Heavy Assault):8,775
Deaths (to Heavy Assaults):4,754
KDR:10.68433
Kill Difference:84,980
Playtime:1,098.783 hours
Usage:78%
Score:34.848m
Score/min:529
Accuracy (listed only):29.751%
HSR (listed only):27.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
A*
Kills:1,971
Deaths:633
KDR:3.114
Accuracy:64.716% A*
HSR:7.712% F
Nova
A
Kills:1,169
Deaths:476
KDR:2.456
Accuracy:62.551% A
HSR:10.265% D--
Solstice VE3
B**
Kills:766
Deaths:209
KDR:3.665
Accuracy:31.704% B**
HSR:21.932% C++
Serpent VE92
B++
Kills:678
Deaths:184
KDR:3.685
Accuracy:30.636% B++
HSR:20.502% C
Pandora VX25
A+
Kills:395
Deaths:119
KDR:3.319
Accuracy:59.551% A+
HSR:10.633% D*
VE-S Canis
A++
Kills:263
Deaths:35
KDR:7.514
Accuracy:36.525% B**
HSR:42.586% A++
Pulsar C
A++
Kills:218
Deaths:38
KDR:5.737
Accuracy:31.244% B++
HSR:37.156% A++
Sirius SX12
C+
Kills:159
Deaths:69
KDR:2.304
Accuracy:26.102% C+
HSR:13.837% D-
NS Baron G5G
B+
Kills:71
Deaths:39
KDR:1.821
Accuracy:55.332% B+
HSR:5.634% T
Kills:5,690
Deaths (as Light Assault):1,802
Deaths (to Light Assaults):3,209
KDR:3.1576
Kill Difference:3,888
Playtime:124.537 hours
Usage:9%
Score:3.035m
Score/min:406
Accuracy (listed only):44.262%
HSR (listed only):18.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A*
Kills:1,971
Deaths:633
KDR:3.114
Accuracy:64.716% A*
HSR:7.712% F
Nova
A
Kills:1,169
Deaths:476
KDR:2.456
Accuracy:62.551% A
HSR:10.265% D--
H-V45
B++
Kills:449
Deaths:57
KDR:7.877
Accuracy:30.411% B++
HSR:31.626% B++
Pandora VX25
A+
Kills:395
Deaths:119
KDR:3.319
Accuracy:59.551% A+
HSR:10.633% D*
VE-S Canis
A++
Kills:263
Deaths:35
KDR:7.514
Accuracy:36.525% B**
HSR:42.586% A++
Sirius SX12
C+
Kills:159
Deaths:69
KDR:2.304
Accuracy:26.102% C+
HSR:13.837% D-
NS Baron G5G
B+
Kills:71
Deaths:39
KDR:1.821
Accuracy:55.332% B+
HSR:5.634% T
Pulsar VS1
C+
Kills:66
Deaths:31
KDR:2.129
Accuracy:25.572% C+
HSR:13.636% D*
Kills:4,543
Deaths (as Combat Medic):1,459
Deaths (to Combat Medics):1,802
KDR:3.11378
Kill Difference:3,084
Playtime:8.165 hours
Usage:1%
Score:0.231m
Score/min:472
Accuracy (listed only):45.095%
HSR (listed only):16.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,012
Deaths:197
KDR:15.289
Accuracy:46.029% B+
HSR:86.122% A+
Parallax VX3
B+
Kills:1,535
Deaths:82
KDR:18.720
Accuracy:42.102% C++
HSR:82.345% B+
NS-44 Commissioner
A++
Kills:1,511
Deaths:676
KDR:2.235
Accuracy:55.492% A++
HSR:25.017% C+
Parsec VX3-A
A*
Kills:1,254
Deaths:56
KDR:22.393
Accuracy:46.825% B+
HSR:92.504% A*
Phaseshift VX-S
A++
Kills:1,162
Deaths:56
KDR:20.750
Accuracy:54.229% A++
HSR:88.296% B*
V10
A
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:45.640% B
HSR:88.707% A
XM98
B**
Kills:1,160
Deaths:67
KDR:17.313
Accuracy:47.149% B**
HSR:83.448% B*
NSX Tomoe
A
Kills:378
Deaths:39
KDR:9.692
Accuracy:37.113% A
HSR:49.206% B+
NSX Daimyo
A++
Kills:338
Deaths:29
KDR:11.655
Accuracy:55.987% A++
HSR:95.266% C**
NS-357 Underboss
A
Kills:303
Deaths:159
KDR:1.906
Accuracy:51.596% A
HSR:35.974% B**
VE-S Canis
A++
Kills:263
Deaths:35
KDR:7.514
Accuracy:36.525% B**
HSR:42.586% A++
Sirius SX12
C+
Kills:159
Deaths:69
KDR:2.304
Accuracy:26.102% C+
HSR:13.837% D-
Beamer VS3
B+
Kills:71
Deaths:56
KDR:1.268
Accuracy:32.858% B+
HSR:18.310% D
NS-AM7 Archer
M
Kills:51
Deaths:12
KDR:4.250
Accuracy:60.128% C++
HSR:49.020% M
Kills:12,357
Deaths (as Infiltrator):1,589
Deaths (to Infiltrators):2,259
KDR:7.77659
Kill Difference:10,768
Playtime:129.150 hours
Usage:9%
Score:3.322m
Score/min:429
Accuracy (listed only):45.555%
HSR (listed only):60.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A*
Kills:1,971
Deaths:633
KDR:3.114
Accuracy:64.716% A*
HSR:7.712% F
Nova
A
Kills:1,169
Deaths:476
KDR:2.456
Accuracy:62.551% A
HSR:10.265% D--
Solstice VE3
B**
Kills:766
Deaths:209
KDR:3.665
Accuracy:31.704% B**
HSR:21.932% C++
Serpent VE92
B++
Kills:678
Deaths:184
KDR:3.685
Accuracy:30.636% B++
HSR:20.502% C
Pandora VX25
A+
Kills:395
Deaths:119
KDR:3.319
Accuracy:59.551% A+
HSR:10.633% D*
Pulsar C
A++
Kills:218
Deaths:38
KDR:5.737
Accuracy:31.244% B++
HSR:37.156% A++
Eidolon VE33
B++
Kills:127
Deaths:21
KDR:6.048
Accuracy:35.734% B++
HSR:15.748% D**
NS Baron G5G
B+
Kills:71
Deaths:39
KDR:1.821
Accuracy:55.332% B+
HSR:5.634% T
VE-LR Obelisk
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:44.757% N/A
HSR:60% N/A
Kills:5,445
Deaths (as Engineer):1,725
Deaths (to Engineers):2,214
KDR:3.15652
Kill Difference:3,720
Playtime:24.011 hours
Usage:2%
Score:0.549m
Score/min:381
Accuracy (listed only):46.247%
HSR (listed only):21.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:408
Deaths:53
KDR:7.698
Accuracy:29.355% A+
HSR:26.226% B+
Blueshift VM5
A+
Kills:399
Deaths:53
KDR:7.528
Accuracy:29.853% A+
HSR:28.321% B++
Cosmos VM3
C+
Kills:54
Deaths:12
KDR:4.500
Accuracy:20.025% C+
HSR:11.111% F-
Cosmos VM3
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:21.899% N/A
HSR:32% N/A
Kills:911
Deaths (as MAX Suit):64.500
Deaths (to MAX Suits):569
KDR:14.12403
Kill Difference:846.500
Playtime:8.284 hours
Usage:1%
Score:0.357m
Score/min:718
Accuracy (listed only):25.283%
HSR (listed only):24.414%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,563
V. Kills:38 N/A
Deaths:136
KDR:11.493
Accuracy:53.070% A+
KPH:88.600 B+
VKPH:2.200 D
Dual Photon Pods
M**
Kills:1,407
V. Kills:88 N/A
Deaths:20
KDR:70.350
Accuracy:64.366% B**
KPH:373 M**
VKPH:23.300 C*
Saron Laser Cannon
C+
Kills:476
V. Kills:314 151%
Deaths:144
KDR:3.306
Accuracy:30.785% C+
KPH:11.400 C--
VKPH:7.500 D
Hornet Missiles
M+
Kills:184
V. Kills:52 347%
Deaths:3
KDR:61.333
Accuracy:69.933% B*
KPH:232.200 M+
VKPH:65.600 B*
V26 Maelstrom Turbo Laser
C++
Kills:83
V. Kills:32 252%
Deaths:12
KDR:6.917
Accuracy:23.872% D**
KPH:23.100 C++
VKPH:8.900 C--
Kills:3,713 (2,122 + 0)
Deaths:315
KDR:11.787
VKDR:1.663
Vehicle Kills:524
Kill Difference:3,398
Playtime:67.677 hours
Usage:5%
Score:1.189m
Score/min:293
Piloting Accuracy:23.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:55.046% B**
KPH:106.700 A++
VKPH:7.200 C-
Kills:74 (0 + 74)
Deaths:3
KDR:24.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:71
Playtime:0.694 hours
Usage:0%
Score:0.016m
Score/min:388
Piloting Accuracy:N/A%
Gunner Accuracy:55.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:200
V. Kills:84 235%
Deaths:9
KDR:22.222
Accuracy:42.538% F
KPH:41.700 C+
VKPH:17.500 D
C75 Viper
B+
Kills:131
V. Kills:16 N/A
Deaths:10
KDR:13.100
Accuracy:44.266% C++
KPH:59.100 B+
VKPH:7.200 C
L100 Python HEAT
B++
Kills:54
V. Kills:18 284%
Deaths:1
KDR:54
Accuracy:60.819% B++
KPH:47.900 B
VKPH:16 B
Kills:385 (385 + 0)
Deaths:20
KDR:19.250
VKDR:5.900
Vehicle Kills:118
Kill Difference:365
Playtime:8.135 hours
Usage:1%
Score:0.182m
Score/min:372
Driving Accuracy:60.819%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B++
Kills:173
V. Kills:4 N/A
Deaths:5
KDR:34.600
Accuracy:31.581% B++
KPH:97 B++
VKPH:2.200 D--
E540 Halberd
A+
Kills:100
V. Kills:65 152%
Deaths:5
KDR:20
Accuracy:49.392% C+
KPH:43.500 B+
VKPH:28.300 A+
Supernova PC
B+
Kills:59
V. Kills:14 393%
Deaths:5
KDR:11.800
Accuracy:48.624% C
KPH:38.900 B+
VKPH:9.200 C+
Kills:332 (59 + 273)
Deaths:15
KDR:22.133
VKDR:5.533
Vehicle Kills:83
Kill Difference:317
Playtime:5.596 hours
Usage:0%
Score:0.121m
Score/min:361
Driving Accuracy:48.624%
Gunner Accuracy:49.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:93
V. Kills:5 N/A
Deaths:1
KDR:93
Accuracy:35.042% D
KPH:83.800 C-
VKPH:4.500 D
Kills:93 (0 + 93)
Deaths:1
KDR:93
VKDR:5
Vehicle Kills:5
Kill Difference:92
Playtime:1.110 hours
Usage:0%
Score:0.021m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:35.042%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:71
V. Kills:6 N/A
Deaths:1
KDR:71
Accuracy:38.257% C+
KPH:71.600 B+
VKPH:6.100 D-
M60-G Bulldog
M**
Kills:59
V. Kills:4 N/A
Deaths:2
KDR:29.500
Accuracy:55.742% A++
KPH:113.200 M**
VKPH:7.700 C+
M12 Kobalt
A+
Kills:54
V. Kills: N/A
Deaths:3
KDR:18
Accuracy:27.096% A+
KPH:122.900 B**
VKPH:0 F
M40 Fury
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:37.225% N/A
KPH:82 N/A
VKPH:6.600 N/A
Kills:234 (0 + 234)
Deaths:6
KDR:39
VKDR:2.333
Vehicle Kills:14
Kill Difference:228
Playtime:2.562 hours
Usage:0%
Score:0.081m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:37.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 85,52485,1587,41611.483A**3.4531.479%B+42.513%B**112.8B+N/A325754.8h8.1B**25.8B*
Orion VS54 3,6803,6746585.584B**2.4429.608%B*16.113%D**84.3B++N/A36143.6h8.9B+30.1C+
Ghost 3,0133,01219715.289M*7.2646.029%B+86.122%A+107.6A+N/A33928h1.5B**3.3B*
Thanatos VE70 1,9711,9716333.114A++4.9164.716%A*7.712%F85.3A+N/A29023.1h3.1B**4.8B**
Light PPA 1,6011,56313611.493B+3.4653.07%A+N/A88.8B+2.2D36217.6h6.9B++13B++
Parallax VX3 1,5351,5358218.72A**10.6942.102%C++82.345%B+83A++N/A25118.5h1.6B*3.8B++
NS-44 Commissioner 1,5151,5116762.235B++5.7955.492%A++25.017%C+48.7C+N/A15231h2.6B*4.7B*
Dual Photon Pods 1,4951,4072070.35S62.3264.366%B**N/A370.3M**23.2C*15873.8h9.5A14.8B**
Parsec VX3-A 1,2571,2545622.393A*14.3646.825%B+92.504%A*109A++N/A25911.5h1.4A+2.9A
Nova 1,1711,1694762.456B++5.5762.551%A10.265%D--70.4B++N/A22316.6h3.5B+5.6B*
SVA-88 1,1711,1691756.68A*1.3529.595%B++17.707%D*108.2B**N/A52510.8h9.4B++31.6B++
Phaseshift VX-S 1,1621,1625620.75S12.7254.229%A++88.296%B*104.7MN/A23811.1h1.7B*3.2B**
Flare VE6 1,1641,1621726.756M++1.2728.613%B+19.019%D--83.6B+N/A40513.9h8.5B+29.7B+
V10 1,1601,1605620.714S12.6945.64%B88.707%A96.7A+N/A24012h1.6B*3.4B*
XM98 1,1601,1606717.313S9.2847.149%B**83.448%B*92.8A*N/A24212.5h1.6B**3.5B*
VX29 Polaris 1,1601,1601477.891M+0.1428.389%B+17.672%D--97.5B*N/A56111.9h9.4B++33B+
Lasher X2 1,1681,1581289.047S1.0243.453%A+4.059%C++88.4B**N/A25313.1h12.9A29.8B**
Pulsar LSW 1,1571,1571786.5M1.5329.756%B++15.471%D**94.1B++N/A51712.3h9.5B++32.1B
NS Decimator 1,6701,0701457.379S0.6557.716%D1.589%C46.5C+26.1B+41723h3.8C*6.7C++
Solstice VE3 7667662093.665M+4.3631.704%B**21.932%C++75.8A+N/A47610.1h9.4B++29.8C++
Serpent VE92 6786781843.685A+4.3430.636%B++20.502%C62.8C**N/A26010.8h9.5B*30.9B++
S1 7854941253.952M**4.0849.7%D*1.215%D--37.1C**21.9B+43713.3h4.7B++9.4C++
Saron Laser Cannon 7904761443.306C++4.7230.785%C+3.992%A++11.4C--7.5D13541.9h88.3B286.8B+
H-V45 451449577.877A*0.1530.411%B++31.626%B++81.6B**N/A3805.5h8.2A+26.8B**
Plasma Grenade 4454451445N/A436.9744.211%DN/A445D-N/A23301h3.7D8.3D
Anti-Vehicle Grenade 4584151415N/A406.9742.78%D*N/A259.4D26.9D-15771.6h5.9C13.9D
Blueshift VM5 411408537.698A++0.3329.355%A+26.226%B+80A++N/A3275.1h11.6B**39.7B**
Blueshift VM5 399399537.528A++0.5029.853%A+28.321%B++78.2A++N/A3145.1h11.9A40B**
Pandora VX25 3953951193.319A4.7159.551%A+10.633%D*80.6B+N/A2684.9h3.4B++5.6B*
NSX Tomoe 379378399.692A*1.6637.113%A49.206%B+111.2A+N/A3573.4h8.4A22.6B**
NSX Daimyo 3383382911.655A*3.6355.987%A++95.266%C**109B*N/A3613.1h2B+3.6B*
NS-357 Underboss 3033031591.906B+6.1251.596%A35.974%B**44.6CN/A1566.8h2.9B**5.6B**
VE-S Canis 264263357.514S0.5136.525%B**42.586%A++119.5B**N/A3742.2h7.2B+19.7B++
Pulsar C 219218385.737B**2.2931.244%B++37.156%A++32.5C-N/A2566.7h8B**25.5B*
L100 Python AP 284200922.222A14.1942.538%F5.5%A*41.7C+17.5D3654.8h3.6B*8.5C++
Hornet Missiles 236184361.333S53.3069.933%B*1.63%C++230M+65B++12470.8h6.8B*9.7B*
Proton II PPA 177173534.6B+26.5731.581%B++2.89%B**96.1B++2.2D--3111.8h6B**19.1B**
Sirius SX12 159159692.304B+5.7226.102%C+13.837%D-24.5DN/A1906.5h12C++45.9C*
Spear Anti-Vehicle Phalanx Turret 1861491149U140.9750.916%C++6.04%A106.4A*26.4C+7271.4h3.7A+7.3B+
C75 Viper 1471311013.1B**5.0744.266%C++N/A59.5B+7.3C4302.2h7B**15.7B+
Eidolon VE33 127127216.048M++1.9835.734%B++15.748%D**74.7B**N/A5671.7h5.2B**14.7B*
Force-Blade 1241233,4630.036C*7.9956.948%A++N/A0.7C+N/A3181.2h1.7B++3B++
VE-H Maw 107106911.778S3.7532.458%B++59.434%M+132.5A1.3C+5370.8h6.8B**20.8B*
Hunter QCX 102102631.619B**6.4138.618%C27.451%B+53.7M+N/A2211.9h3.7B+9.6B
E540 Halberd 165100520C**11.9749.392%C+1%D43.5B+28.3A+4002.3h5.3C+10.7C++
Proton II PPA-H 9893193S84.9735.042%DN/A84.5C-4.5D3141.1h6.3B**18B++
NSX Naginata 878799.667S1.6425.705%C+32.184%C+72.5C++N/A3391.2h10.2C**39.5C**
V26 Maelstrom Turbo Laser 11583126.917B**1.1123.872%D**4.819%A++23.1C++8.9C--2183.6h42.8B*179.5B++
NS-15M1 8382117.455A*0.5732.158%B**23.171%C-74.5C**N/A8021.1h9B**28B*
L105 Zephyr 7974324.667A++16.6455.046%B**N/A105.7A++7.1C-3870.7h3.2A+5.9A
Beamer VS3 7171561.268B6.7632.858%B+18.31%D19.7DN/A1393.6h10.7C--32.6C++
M40 Fury 7771171S62.9738.257%C+2.817%A++71B+6D-4541h7.5B**19.5B**
NS Baron G5G 7271391.821B+6.2155.332%B+5.634%T41.8CN/A1281.7h3.9C**7B++
Pulsar VS1 6666312.129B*5.9025.572%C+13.636%D*60B++N/A10441.1h10.5B*41.1B+
M60-G Bulldog 6359229.5S21.4755.742%A++1.695%D118M**8C++6090.5h3.9A++7.1B**
Supernova PC 7359511.8B3.7748.624%CN/A39.3B++9.3C+3571.5h3.6B++7.4B+
C-4 7757511.4S3.37143.939%UN/A190A66.7A*45350.3h1.7D--1.2A
M12 Kobalt 5454318C+9.9727.096%A+5.556%F**135AN/A6800.4h16.8C++62.1B++
L100 Python HEAT 7254154M**45.9760.819%B++3.704%B**49.1B+16.4B+2891.1h3.9B*6.3B
Cosmos VM3 5454124.5B**3.5320.025%C+11.111%F-49.1BN/A3351.1h8.9A+44.6B*
NS-AM7 Archer 5351124.25S3.7860.128%C++49.02%M39.2M**1.5D2551.3h5.5B**9.2B**
Cosmos VM3 5050114.545A+3.4821.899%C*32%A**55.6B+N/A3420.9h10.2B*46.8C++
M40 Fury 5450150M41.9737.225%C+2%C*83.3B++6.7D-4510.6h6.4B**17.3B**
VE-LR Obelisk 505068.333A**0.3044.757%A60%M62.5C**N/A2350.8h3.5A7.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1028,1291.9h
Spawn Beacon231,6691.6h
Nanite Revive Grenade0530h
Medical Applicator24,0530.2h
Motion Spotter53,8571.5h
Restoration Kit271770.8h
Ammunition Package6620.4h
Medical Kit2,15720,425107.2h

Check the help document for the dictionary if you want to learn more about words used here.


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