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Executor TacticalTactics[WTAC] TacticalTactics
NC BR 121

KDR: 2.13

Score: 30.4m

Last Seen: Jan 12th, 2019 4:47 AM
- OFFLINE - 187.5 hour(s)

Battle Rank 103 (121 total) - New Conglomerate on Connery - Outfit Officer of Western Tactical[WTAC] Western Tactical
NC outfit on Connery

Members: 39
Level Progress (to 104): 99%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH M40 Fury-F S12 Renegade LA1 Anchor AC-X11 Breaker Rocket Pods AF-34 Mattock GR-22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $489,141 MLG Score: 391
Fun Score: N/A
Cheeseburgers Flipped: 1111TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.87%20.03%47817100514,9281.301370.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.799%0.553B+-0.096C+0.042C+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.467B+9.50.332C**30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.577%1.238%16735101714,5441326531010.9683274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.657%0.644B+-0.336C-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.779B++15.40.707B++20

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.982%2.749%341710155,348225118982.37478282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%0.023C+0.083C+0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.57B+6.80.454B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.951%3.131%1381510072,58717049761.51819265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%-0.946D---0.311C0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.594B+12.40.683B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.818%70.855%13821020971107410.903256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.187%0.718B++0.243C++1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+20.359C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.699%13.967%1381102117989510.199777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.468D-0.107C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++3.70.236C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Western Tactical[WTAC] Western Tactical
NC outfit on Connery

Members: 39
30.4m176.1%300 (18k)259 (15.5k)2.1300363,11529,6312.42402121 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102259419.665%8.359%16403:5821

10% Combat Medic45% Engineer11% Heavy Assault16% Infiltrator11% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2013 9:52 AMJun 18th, 2013 4:18 AMJan 18th, 2019 5:31 PM (1d) (PST)Jan 12th, 2019 3:32 AM (8d) (PST)Jan 12th, 2019 12:47 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8001666340.5380.2520.0451.1460.113391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,0149,94138,0733215369715,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1956.2h/81.5d 8,711 5,276 10,797 134.5k 2,591 4,496 13,248 93.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,792
Deaths:1,111
KDR:1.613
Accuracy:23.538% C+
HSR:23.828% C+
NC05 Jackhammer
C
Kills:1,616
Deaths:971
KDR:1.664
Accuracy:39.722% C--
HSR:13.181% C
NC6 Gauss SAW
C++
Kills:1,509
Deaths:1,107
KDR:1.363
Accuracy:20.229% C++
HSR:19.351% D
GD-22S
C**
Kills:99
Deaths:61
KDR:1.623
Accuracy:24.084% C**
HSR:17.172% D--
Kills:5,016
Deaths (as Heavy Assault):3,250
Deaths (to Heavy Assaults):7,779
KDR:1.54338
Kill Difference:1,766
Playtime:211.511 hours
Usage:11%
Score:2.710m
Score/min:214
Accuracy (listed only):26.893%
HSR (listed only):18.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,766
Deaths:1,945
KDR:0.908
Accuracy:24.591% C+
HSR:19.932% C
Warden
C+
Kills:1,504
Deaths:1,940
KDR:0.775
Accuracy:26.443% C+
HSR:19.681% D
AF-19 Mercenary
C*
Kills:1,249
Deaths:1,245
KDR:1.003
Accuracy:23.157% C*
HSR:20.496% C+
Mauler S6
C
Kills:179
Deaths:162
KDR:1.105
Accuracy:35.699% C-
HSR:13.967% C
AF-4A Bandit
D*
Kills:178
Deaths:235
KDR:0.757
Accuracy:19.541% D*
HSR:15.169% D*
Gauss Compact Burst
D
Kills:152
Deaths:193
KDR:0.788
Accuracy:23.138% D
HSR:17.105% D*
Razor GD-23
C+
Kills:82
Deaths:71
KDR:1.155
Accuracy:23.428% C+
HSR:12.195% F
Kills:5,110
Deaths (as Engineer):5,791
Deaths (to Engineers):9,154
KDR:0.8824
Kill Difference:681
Playtime:873.164 hours
Usage:45%
Score:15.465m
Score/min:295
Accuracy (listed only):25.142%
HSR (listed only):16.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:1,766
Deaths:1,945
KDR:0.908
Accuracy:24.591% C+
HSR:19.932% C
AF-19 Mercenary
C*
Kills:1,249
Deaths:1,245
KDR:1.003
Accuracy:23.157% C*
HSR:20.496% C+
Mauler S6
C
Kills:179
Deaths:162
KDR:1.105
Accuracy:35.699% C-
HSR:13.967% C
AF-4A Bandit
D*
Kills:178
Deaths:235
KDR:0.757
Accuracy:19.541% D*
HSR:15.169% D*
Gauss Compact Burst
D
Kills:152
Deaths:193
KDR:0.788
Accuracy:23.138% D
HSR:17.105% D*
Razor GD-23
C+
Kills:82
Deaths:71
KDR:1.155
Accuracy:23.428% C+
HSR:12.195% F
Kills:3,606
Deaths (as Light Assault):3,851
Deaths (to Light Assaults):4,084
KDR:0.93638
Kill Difference:245
Playtime:206.746 hours
Usage:11%
Score:3.002m
Score/min:242
Accuracy (listed only):24.926%
HSR (listed only):16.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,347
Deaths:1,343
KDR:1.003
Accuracy:29.266% D-
HSR:25.909% B+
AF-18 Stalker
C++
Kills:721
Deaths:676
KDR:1.067
Accuracy:28.043% C++
HSR:14.702% D-
LA3 Desperado
B++
Kills:662
Deaths:624
KDR:1.061
Accuracy:21.659% D--
HSR:23.565% B++
NC14 Bolt Driver
A
Kills:558
Deaths:177
KDR:3.153
Accuracy:44.435% A
HSR:79.749% B+
SAS-R
C--
Kills:413
Deaths:253
KDR:1.632
Accuracy:35.422% C--
HSR:58.838% D--
NC4 Mag-Shot
D
Kills:268
Deaths:326
KDR:0.822
Accuracy:13.234% F-
HSR:14.925% D
NC08 Mag-Scatter
D*
Kills:103
Deaths:137
KDR:0.752
Accuracy:27.283% F--
HSR:8.738% D*
NS Patriot Flare Gun
U
Kills:72
Deaths:234
KDR:0.308
Accuracy:1.189% D*
HSR:0% U
Kills:4,144
Deaths (as Infiltrator):3,770
Deaths (to Infiltrators):3,261
KDR:1.0992
Kill Difference:374
Playtime:321.599 hours
Usage:16%
Score:3.840m
Score/min:199
Accuracy (listed only):25.066%
HSR (listed only):28.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C+
Kills:1,628
Deaths:1,556
KDR:1.046
Accuracy:24.413% C+
HSR:16.155% C-
Reaper DMR
C++
Kills:1,397
Deaths:1,058
KDR:1.320
Accuracy:25.907% C++
HSR:20.687% D
Carnage AR
C+
Kills:358
Deaths:247
KDR:1.449
Accuracy:24.515% C+
HSR:13.408% D--
NC1 Gauss Rifle
C*
Kills:216
Deaths:258
KDR:0.837
Accuracy:23.682% C*
HSR:16.667% D
Mauler S6
C
Kills:179
Deaths:162
KDR:1.105
Accuracy:35.699% C-
HSR:13.967% C
Kills:3,778
Deaths (as Combat Medic):3,281
Deaths (to Combat Medics):2,614
KDR:1.15148
Kill Difference:497
Playtime:192.477 hours
Usage:10%
Score:3.166m
Score/min:274
Accuracy (listed only):26.843%
HSR (listed only):16.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:1,699
Deaths:695
KDR:2.445
Accuracy:30.290% C-
HSR:12.596% D-
NCM1 Scattercannon
C+
Kills:1,415
Deaths:775
KDR:1.826
Accuracy:29.970% D
HSR:15.336% C+
NCM3 Raven
A*
Kills:720
Deaths:555
KDR:1.297
Accuracy:36.885% C
HSR:5.694% A*
NCM2 Falcon
B
Kills:694
Deaths:426
KDR:1.629
Accuracy:42.133% C**
HSR:5.620% B
AF-34 Mattock
C*
Kills:592
Deaths:248
KDR:2.387
Accuracy:37.890% C*
HSR:14.865% D
NCM3 Raven
B**
Kills:459
Deaths:353
KDR:1.300
Accuracy:35.909% C-
HSR:4.575% B**
NCM2 Falcon
B
Kills:362
Deaths:337
KDR:1.074
Accuracy:45.221% B
HSR:5.525% B
Kills:5,941
Deaths (as MAX Suit):1,694.500
Deaths (to MAX Suits):2,317
KDR:3.50605
Kill Difference:4,246.500
Playtime:139.124 hours
Usage:7%
Score:2.176m
Score/min:261
Accuracy (listed only):36.900%
HSR (listed only):9.173%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:9,992
V. Kills:3,100 322%
Deaths:2,250
KDR:4.441
Accuracy:65.018% A
KPH:56.700 C**
VKPH:17.600 M**
Breaker Rocket Pods
M++
Kills:1,734
V. Kills:410 422%
Deaths:130
KDR:13.339
Accuracy:54.779% B++
KPH:203 A++
VKPH:48 M++
Vortek Rotary
B++
Kills:1,501
V. Kills:1,039 144%
Deaths:854
KDR:1.758
Accuracy:34.855% B++
KPH:18.800 B+
VKPH:13 B
M20 Mustang
M
Kills:1,201
V. Kills:638 188%
Deaths:251
KDR:4.785
Accuracy:34.602% B+
KPH:42.300 M
VKPH:22.500 A++
Hornet Missiles
B*
Kills:563
V. Kills:317 177%
Deaths:34
KDR:16.559
Accuracy:64.796% B++
KPH:104.900 B*
VKPH:59 B++
Kills:14,991 (12,694 + 0)
Deaths:3,519
KDR:4.260
VKDR:1.564
Vehicle Kills:5,504
Kill Difference:11,472
Playtime:298.303 hours
Usage:15%
Score:5.688m
Score/min:318
Piloting Accuracy:34.602%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:479
V. Kills:252 189%
Deaths:68
KDR:7.044
Accuracy:42.641% C**
KPH:42.800 B++
VKPH:22.500 C+
AP30 Shredder
A+
Kills:227
V. Kills:47 473%
Deaths:37
KDR:6.135
Accuracy:21.565% D*
KPH:49.400 A+
VKPH:10.200 D-
L105 Zephyr
C+
Kills:136
V. Kills:18 N/A
Deaths:27
KDR:5.037
Accuracy:34.454% D-
KPH:46.600 C+
VKPH:6.200 C
CAS30 Tank Buster
C*
Kills:116
V. Kills:111 104%
Deaths:100
KDR:1.160
Accuracy:41.939% C
KPH:8.300 C++
VKPH:8 C*
Kills:958 (116 + 842)
Deaths:232
KDR:4.129
VKDR:1.845
Vehicle Kills:428
Kill Difference:726
Playtime:32.601 hours
Usage:2%
Score:0.494m
Score/min:252
Piloting Accuracy:41.939%
Gunner Accuracy:34.454%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:1,251
V. Kills:270 462%
Deaths:148
KDR:8.453
Accuracy:57.555% B++
KPH:68.800 M
VKPH:14.900 B*
C75 Viper
M+
Kills:492
V. Kills:73 N/A
Deaths:53
KDR:9.283
Accuracy:36.710% C+
KPH:77.600 M+
VKPH:11.500 B**
L100 Python HESH
A+
Kills:379
V. Kills:38 N/A
Deaths:21
KDR:18.048
Accuracy:55.016% B++
KPH:86.900 A+
VKPH:8.700 C++
L100 Python AP
B**
Kills:248
V. Kills:142 173%
Deaths:65
KDR:3.815
Accuracy:58.516% B+
KPH:41.100 B*
VKPH:23.500 B**
Skyguard
A++
Kills:231
V. Kills:113 203%
Deaths:56
KDR:4.125
Accuracy:33.610% B++
KPH:27.300 A++
VKPH:13.400 B**
Kills:2,601 (2,601 + 0)
Deaths:343
KDR:7.583
VKDR:1.854
Vehicle Kills:636
Kill Difference:2,258
Playtime:43.374 hours
Usage:2%
Score:0.880m
Score/min:338
Driving Accuracy:33.610%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:1,400
V. Kills:351 398%
Deaths:210
KDR:6.667
Accuracy:51.045% B+
KPH:35.500 A+
VKPH:8.900 C+
Titan-150 AP
A++
Kills:1,347
V. Kills:911 148%
Deaths:231
KDR:5.831
Accuracy:63.068% A+
KPH:33.700 B**
VKPH:22.800 A++
Enforcer ML85
B++
Kills:508
V. Kills:261 194%
Deaths:59
KDR:8.610
Accuracy:40.487% C+
KPH:29 B++
VKPH:14.900 C
E540 Halberd
C**
Kills:350
V. Kills:146 238%
Deaths:35
KDR:10
Accuracy:42.295% C
KPH:32.200 C**
VKPH:13.400 C
M20 Basilisk
C**
Kills:114
V. Kills:31 356%
Deaths:25
KDR:4.560
Accuracy:23.758% D-
KPH:24.700 C**
VKPH:6.700 C+
M12 Kobalt
A*
Kills:55
V. Kills:7 N/A
Deaths:5
KDR:11
Accuracy:14.959% C*
KPH:37.600 D
VKPH:4.800 A*
Kills:3,774 (2,747 + 1,027)
Deaths:565
KDR:6.680
VKDR:3.021
Vehicle Kills:1,707
Kill Difference:3,209
Playtime:113.928 hours
Usage:6%
Score:1.898m
Score/min:278
Driving Accuracy:63.068%
Gunner Accuracy:14.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:79
V. Kills:6 N/A
Deaths:12
KDR:6.583
Accuracy:39.615% D--
KPH:72.500 D
VKPH:5.500 D
M12 Kobalt-H
B**
Kills:68
V. Kills:6 N/A
Deaths:8
KDR:8.500
Accuracy:18.035% D
KPH:85.100 C--
VKPH:7.500 B**
M60-G Bulldog-H
C
Kills:66
V. Kills:3 N/A
Deaths:12
KDR:5.500
Accuracy:33.554% D--
KPH:59.900 C
VKPH:2.700 D*
M40 Fury-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:7
KDR:7.143
Accuracy:33.371% N/A
KPH:66.300 N/A
VKPH:2.700 N/A
Kills:263 (0 + 263)
Deaths:39
KDR:6.744
VKDR:0.436
Vehicle Kills:17
Kill Difference:224
Playtime:3.745 hours
Usage:0%
Score:0.049m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:33.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:235
V. Kills:21 N/A
Deaths:37
KDR:6.351
Accuracy:31.199% C
KPH:58.400 A++
VKPH:5.200 C+
M20 Basilisk
C+
Kills:67
V. Kills:20 319%
Deaths:19
KDR:3.526
Accuracy:26.755% D*
KPH:19 C+
VKPH:5.700 C--
M20 Basilisk
B++
Kills:63
V. Kills:21 286%
Deaths:18
KDR:3.500
Accuracy:27.195% D*
KPH:28.600 B++
VKPH:9.500 C++
M12 Kobalt
C++
Kills:53
V. Kills:3 N/A
Deaths:4
KDR:13.250
Accuracy:14.940% D
KPH:50.100 D
VKPH:2.800 C++
Kills:418 (0 + 418)
Deaths:78
KDR:5.359
VKDR:0.833
Vehicle Kills:65
Kill Difference:340
Playtime:10.801 hours
Usage:1%
Score:0.127m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:14.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:5,174
V. Kills:1,093 473%
Deaths:2,028
KDR:2.551
Accuracy:48.153% C+
KPH:43.400 A
VKPH:9.200 B++
S12 Renegade
C**
Kills:1,820
V. Kills:65 N/A
Deaths:529
KDR:3.440
Accuracy:43.212% C++
KPH:59.200 C**
VKPH:2.100 C*
M12 Kobalt-F
B**
Kills:1,130
V. Kills:72 N/A
Deaths:495
KDR:2.283
Accuracy:20.233% C
KPH:34.300 C**
VKPH:2.200 B**
M20 Basilisk-F
B+
Kills:82
V. Kills:9 N/A
Deaths:49
KDR:1.673
Accuracy:25.097% F
KPH:31.200 B+
VKPH:3.400 C-
Kills:8,206 (8,206 + 0)
Deaths:3,101
KDR:2.646
VKDR:0.400
Vehicle Kills:1,239
Kill Difference:5,105
Playtime:185.561 hours
Usage:9%
Score:1.686m
Score/min:151
Driving Accuracy:25.097%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 13,0929,9922,2504.441C+2.3165.018%A1.051%C56.7C**17.6M**314176.2h7.9C**12.1B+
M40 Fury-F 6,2675,1742,0282.551B+0.4248.153%C+N/A43.4A9.2B++169119.3h7B++14.4B++
S12 Renegade 1,8851,8205293.44C++1.3143.212%C++4.121%C59.3C**2.1C*15930.7h3.1B7.2B+
LA1 Anchor 1,7991,7921,1111.613C+0.5223.538%C+23.828%C+40.3C+N/A10444.5h9.1B+38.5B
AC-X11 1,7821,7661,9450.908C+1.2224.591%C+19.932%C15DN/A40118h10.3C++41.7C*
Breaker Rocket Pods 2,1441,73413013.338B*11.2154.779%B++1.211%C*204A++48.2M++10138.5h13B+23.7B+
AF-34 Mattock 1,7121,6996952.445C+0.3130.29%C-12.596%D-37C+N/A10245.9h5B+16.4C**
GR-22 1,6351,6281,5561.046C+1.0824.413%C+16.155%C-27.4C+N/A7059.5h13.1C*53.8C**
NC05 Jackhammer 1,6201,6169711.664B0.4739.722%C--13.181%C43.2C++N/A11837.4h3.6B**8.9B+
NC6 Gauss SAW 1,5221,5091,1071.363C**0.7720.229%C++19.351%D38.4B+N/A12539.3h8.8B+43.6B+
Warden 1,5171,5041,9400.775C+1.3626.443%C+19.681%D14.4CN/A38104.1h9.5C*36C*
Vortek Rotary 2,5401,5018541.758C++0.3734.855%B++2.865%B+18.8B+13B20879.8h44.8B*128.4B*
NCM1 Scattercannon 1,4211,4157751.826C++0.3029.97%D15.336%C+25.6C*N/A7255.2h5.8B*19.4C**
Titan-150 HEAT 1,7511,4002106.667B+4.5451.045%B+3%C+35.4A+8.9C+17839.5h2.9A5.6A+
Reaper DMR 1,4081,3971,0581.32C+0.8125.907%C++20.687%D35.8C++N/A9239h8.7B+33.4B+
NS-44 Commissioner 1,3691,3471,3431.003C++1.1329.266%D-25.909%B+17.3DN/A4877.7h3.7C**12.5C+
Titan-150 AP 2,2581,3472315.831C++3.7063.068%A+3.267%C*33.7B**22.8A++39640h4.3C*6.8B*
L100 Python HEAT 1,5211,2511488.453B++6.3257.555%B++2.878%C++68.7M14.8B++31918.2h2.8A4.9A+
AF-19 Mercenary 1,2611,2491,2451.003C**1.1323.157%C*20.496%C+13.9CN/A4389.7h10.6B++45.8B+
C-4 1,8311,2209631.267C+0.8620.341%D-N/A63.9C32C*57819.1h1.4C**6.8C+
M20 Mustang 1,8391,2012514.785B**2.6534.602%B+N/A42.3M22.5A++35628.4h43.3B**125.2B**
M12 Kobalt-F 1,2021,1304952.283B0.1520.233%C6.106%D34.3C**2.2B**8332.9h13.9B68.7B
AF-18 Stalker 7297216761.067C+1.0628.043%C++14.702%D-14.1D-N/A3851.1h12.1C**43.2C**
NCM3 Raven 8987205551.297B+0.8336.885%C5.694%A*15A3.7D--6348h14.4A+39B**
NCM2 Falcon 8436944261.629B+0.5042.133%C**5.62%B23.1A5C*10630.1h5.4A12.8B*
LA3 Desperado 6756626241.061C*1.0721.659%D--23.565%B++36C++N/A9818.4h8.1B+37.3C+
AF-34 Mattock 6005922482.387C+0.2637.89%C*14.865%D37.7C+N/A10415.7h6.1C**16.1B+
MANA Anti-Vehicle Turret 9155653041.859C+0.2750.916%B++4.602%C+5650S3500M**14907450.1h5.3A**10.4M*
Hornet Missiles 8805633416.559A*14.4364.796%B++N/A104.3B*58.7B++7745.4h7.9B++12.2B*
NC14 Bolt Driver 5585581773.153B*1.0244.435%A79.749%B+40.7AN/A13213.7h1.9B**4.3B**
Enforcer ML85 769508598.61B*6.4840.487%C+2.953%B+29B++14.9C26117.5h10.3B++25.5B++
C75 Viper 565492539.283B**7.1536.71%C+1.016%C--78.1M+11.6B**3916.3h5.1A+13.9A
C150 Dalton 731479687.044C++4.9142.641%C**N/A42.8B++22.5C+36511.2h4B9.4B++
NCM3 Raven 5754593531.3B++0.8335.909%C-4.575%B**14.4A+3.6D--6331.8h15.6A+43.4B**
Tank Mine 8154511612.801C++0.6736.731%C**N/A115.6C**93.3B**14333.9h2C+5.4B+
SAS-R 4144132531.632C0.5035.422%C--58.838%D--29.5CN/A7714h2.2C*6.1C++
L100 Python HESH 4173792118.048B++15.9255.016%B++2.639%B**86.1A+8.6C++3114.4h2.3B**4.2B**
Mag-Cutter 38637120,2210.018C+2.1125.159%CN/A0.4CN/A11001.5h3.3C13.2C+
NCM2 Falcon 4683623371.074C**1.0645.221%B5.525%B14.8B+4.3C8824.5h9.7B*21.5B*
Carnage AR 3603582471.449C++0.6824.515%C+13.408%D--38.1B+N/A1369.4h11.7B++47.8B+
E540 Halberd 4963503510B+7.8742.295%C4%B+32.1C**13.4C30210.9h4A9.4B**
NC15 Phoenix 6212833370.84C+1.2949.651%DN/A17B20.4B*23316.6h6.5B**13.1B**
NC4 Mag-Shot 2702683260.822C*1.3113.234%F-14.925%D19.9CN/A6813.5h7.1B+53.7C-
Hawk GD-68 3782623550.738C++1.3962.463%C+3.817%B+22B+9.7C+22411.9h5.7B**9B**
L100 Python AP 390248653.815C+1.6858.516%B+2.016%C--41.3B**23.7B**3846h4.5B*7.7B**
Bouncing Betty 248248386.526B**4.4052.018%B*N/A177.1B**N/A5051.4h1.9C++3.6B++
M60-G Bulldog 256235376.351B+4.2231.199%C1.277%D--58.8A++5.3C+2114h4.5B**14.6B++
Skyguard 344231564.125B++1.9933.61%B++2.165%C+27.2A++13.3B**3208.5h81.1B**241.4B**
AP30 Shredder 274227376.135C++4.0021.565%D*2.203%C+49.3A+10.2D-3564.6h24.6A114B**
NC1 Gauss Rifle 2162162580.837C+1.2923.682%C*16.667%D23C+N/A1039.4h12.8C*54B
Spear Anti-Vehicle Phalanx Turret 298197345.794C+3.6641.607%C+1.523%D*56.3B**28.9B++6543.5h6.2B++14.8B++
Mauler S6 1801791621.105C*1.0335.699%C-13.967%C22.9CN/A867.8h3.7B**10.4B+
AF-4A Bandit 1831782350.757C-1.3719.541%D*15.169%D*7.6D*N/A2423.4h11.9C+60.9D
Shrike 2681722130.808C*1.3255.077%C+2.907%C++26.9C**15B+4956.4h4.6B**8.4B*
Hunter QCX 1851712810.609C+1.5219.43%D**15.79%D13.4C+1.1C4712.8h5.2C*26.7C
Gauss Compact Burst 1541521930.788C1.3423.138%D17.105%D*21.7DN/A717h12.6C54.6C+
L105 Zephyr 154136275.037C-2.9134.454%D-N/A46.9C+6.2C1932.9h4.6B*13.3B+
Frag Grenade 1281271127N/A124.8749.02%B+N/A635B++5C-17840.2h3.1B++6.4B++
MAX Punch 1361171,7480.067C+2.0635.867%DN/A0.9C+N/A3128.1h3.1C+8.8C
CAS30 Tank Buster 2271161001.16C+0.9741.939%CN/A8.3C++8C*14013.9h37.4C**89.1B+
M20 Basilisk 145114254.56B++2.4323.758%D-5.263%C+24.8C**6.7C+1314.6h39.1A+164.4B*
NC08 Mag-Scatter 1041031370.752C+1.3827.283%F--8.738%D*21.5C--N/A644.8h4.6C16.9F-
MANA Anti-Personnel Turret 102101691.464N/A0.6718.24%UN/A1010U10U2257700.1h39.3T*215.3T*
GD-22S 9999611.623C++0.5124.084%C**17.172%D--49.5B+N/A2832h8.4B**35B++
M60-A Bulldog 10396519.2C++17.0741.641%C1.042%D--28.2C+2.1C--993.4h4.3B**10.3B++
M60-A Bulldog 11487273.222C1.0928.128%D1.149%C--25.6C--7.9B+1973.4h6.3C-22.2C--
M20 Basilisk-F 9182491.673B++0.4625.097%F3.659%C31.5B+3.5C-1022.6h15.1B+60B+
Razor GD-23 8282711.155C**0.9823.428%C+12.195%F12.4DN/A716.6h10.2B++43.6B+
C85 Canister-H 8579126.583C4.4539.615%D--12.658%B71.8D5.5D2011.1h4.7B++11.8B+
Sticky Grenade 7777177N/A74.8753.617%C++N/A770CN/A14470.1h3.3D-6.1C
NS Patriot Flare Gun 72722340.308C--1.821.189%D*N/A3.1C--N/A1422.9h2.5C++210.3T*
M12 Kobalt-H 746888.5C6.3718.035%D4.412%F--85C--7.5B**2180.8h17.9C+99.4C-
M20 Basilisk 8767193.526B+1.4026.755%D*5.97%C+19.1C+5.7C--1833.5h54.1B++202.2B+
M60-G Bulldog-H 6966125.5C--3.3733.554%D--1.515%C+60C2.7D*1621.1h3.8B*11.4C*
M20 Basilisk 8463183.5B1.3727.195%D*9.524%A28.6B++9.5C++2022.2h52.2B+192B+
M12 Kobalt 6255511C+8.8714.959%C*10.909%D-36.7D4.7A*2091.5h24.8D*165.9C
M12 Kobalt 5653413.25C++11.1214.94%D7.547%F--48.2D2.7C+1721.1h23.1D154.6C
M40 Fury-H 525077.143C-5.0133.371%DN/A62.5C--2.5D--3260.8h5.9B++17.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25340.4h
Decoy Grenade0600h
Nano-Armor Kit8781,052,57174.5h
Anti-Vehicle MANA Turret966346.2h
Spawn Beacon124930.9h
Nanite Revive Grenade01,4350.4h
Medical Kit428641.9h
Medical Applicator716184,43916.3h
Recon Detection Device148501.4h
Shield Recharging Field71230.1h
Ammunition Package439303.5h
Anti-Infantry MANA Turret17840.8h
Nano-Repair Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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