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Harbinger TacticalTactics3[LIBn] TacticalTactics3
VS BR 88

KDR: 7.85

Score: 11.8m

Last Seen: Oct 30th, 2018 10:35 AM
- OFFLINE - 130.2 hour(s)

Battle Rank 88 - Vanu Sovereignty on Connery
Level Progress (to 89): 73%
Level 100 Progress: 63% 258h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Light PPA Dual Photon Pods Maelstrom Turbo Laser C75 Viper Proton II PPA-H Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.881%15.145%286210134821.285336.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.659%-0.417C---0.842D--0.142C++HEAD + (~5.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.213C++11.10.219C++47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.208%1.84%4348410119,350265535635.283175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.446%-0.238C0.205C++0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.80.102C+50.60.039C+93.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.166%1.778%780210137311581354.62658538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%0.718B++-0.565D1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.30.576B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.023%2.049%699410117811362555.70073305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-0.102C+-0.586D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.875B*5.10.868B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.256%77.075%699110142533317.44118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.93B*0.653B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+2.10.351C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m215.7%456 (27.4k)424 (25.4k)7.8525317,2522,1979.4415188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS101550832.711%4.098%13412:395

12% Engineer77% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2014 10:55 AMJul 28th, 2014 2:14 AMNov 1st, 2018 7:57 AM (14d) (PST)Oct 30th, 2018 7:30 AM (16d) (PST)Oct 30th, 2018 6:35 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,284491,2350.6190.0790.0251.8990.261603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,0352,92574,11037521141625,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
464.5h/19.4d 3,491 707 4,775 52.9k 262 498 7,287 35.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D*
Kills:194
Deaths:195
KDR:0.995
Accuracy:16.801% D*
HSR:10.309% F
Solstice SF
B+
Kills:125
Deaths:161
KDR:0.776
Accuracy:11.045% F*
HSR:19.200% B+
Kills:319
Deaths (as Engineer):356
Deaths (to Engineers):953
KDR:0.89607
Kill Difference:37
Playtime:57.836 hours
Usage:12%
Score:1.351m
Score/min:389
Accuracy (listed only):13.923%
HSR (listed only):14.755%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:288
Deaths:114
KDR:2.526
Accuracy:21.493% C*
HSR:18.403% D-
Kills:288
Deaths (as Heavy Assault):114
Deaths (to Heavy Assaults):460
KDR:2.52632
Kill Difference:174
Playtime:7.704 hours
Usage:2%
Score:0.142m
Score/min:306
Accuracy (listed only):21.493%
HSR (listed only):18.403%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D*
Kills:194
Deaths:195
KDR:0.995
Accuracy:16.801% D*
HSR:10.309% F
Solstice SF
B+
Kills:125
Deaths:161
KDR:0.776
Accuracy:11.045% F*
HSR:19.200% B+
Kills:319
Deaths (as Light Assault):356
Deaths (to Light Assaults):319
KDR:0.89607
Kill Difference:37
Playtime:358.220 hours
Usage:77%
Score:9.573m
Score/min:445
Accuracy (listed only):13.923%
HSR (listed only):14.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:253
Deaths:37
KDR:6.838
Accuracy:41.256% B+
HSR:77.075% C**
Kills:253
Deaths (as Infiltrator):37
Deaths (to Infiltrators):140
KDR:6.83784
Kill Difference:216
Playtime:23.177 hours
Usage:5%
Score:0.291m
Score/min:209
Accuracy (listed only):41.256%
HSR (listed only):77.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:292
Deaths:81
KDR:3.605
Accuracy:18.227% B+
HSR:14.384% D*
Cosmos VM3
B++
Kills:282
Deaths:81
KDR:3.481
Accuracy:19.720% B++
HSR:18.085% C
Quasar VM1
B**
Kills:266
Deaths:82
KDR:3.244
Accuracy:20.265% B**
HSR:12.406% D*
Comet VM2
B++
Kills:222
Deaths:121
KDR:1.835
Accuracy:45.747% B
HSR:5.856% B++
Comet VM2
B
Kills:98
Deaths:39
KDR:2.513
Accuracy:48.347% B
HSR:5.102% B
Kills:1,160
Deaths (as MAX Suit):202
Deaths (to MAX Suits):132
KDR:5.74257
Kill Difference:958
Playtime:14.966 hours
Usage:3%
Score:0.423m
Score/min:471
Accuracy (listed only):30.461%
HSR (listed only):11.167%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:5,827
V. Kills:4,414 132%
Deaths:801
KDR:7.275
Accuracy:34.548% B+
KPH:27.800 A+
VKPH:21.100 A++
Hornet Missiles
B*
Kills:1,469
V. Kills:726 202%
Deaths:58
KDR:25.328
Accuracy:70.391% B*
KPH:75.600 C*
VKPH:37.300 C+
Light PPA
A*
Kills:1,184
V. Kills:112 N/A
Deaths:71
KDR:16.676
Accuracy:46.207% B++
KPH:92.300 A+
VKPH:8.700 A*
Dual Photon Pods
A++
Kills:1,178
V. Kills:164 N/A
Deaths:26
KDR:45.308
Accuracy:66.008% A++
KPH:131.800 B**
VKPH:18.300 C+
Maelstrom Turbo Laser
A*
Kills:1,161
V. Kills:628 185%
Deaths:105
KDR:11.057
Accuracy:34.346% B+
KPH:39.800 A*
VKPH:21.500 A++
Kills:10,819 (8,172 + 0)
Deaths:1,061
KDR:10.197
VKDR:5.697
Vehicle Kills:6,044
Kill Difference:9,758
Playtime:279.802 hours
Usage:60%
Score:5.756m
Score/min:343
Piloting Accuracy:34.346%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:68
V. Kills:16 400%
Deaths:5
KDR:13.600
Accuracy:44.027% C++
KPH:50.900 C++
VKPH:12 B+
C150 Dalton
C
Kills:62
V. Kills:59 103%
Deaths:7
KDR:8.857
Accuracy:34.088% C-
KPH:22.400 D
VKPH:21.300 C
Kills:130 (0 + 130)
Deaths:12
KDR:10.833
VKDR:6.250
Vehicle Kills:75
Kill Difference:118
Playtime:4.109 hours
Usage:1%
Score:0.095m
Score/min:387
Piloting Accuracy:N/A%
Gunner Accuracy:34.088%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:503
V. Kills:63 N/A
Deaths:31
KDR:16.226
Accuracy:45.703% B++
KPH:87.200 M*
VKPH:10.900 B**
Kills:503 (503 + 0)
Deaths:31
KDR:16.226
VKDR:2.032
Vehicle Kills:63
Kill Difference:472
Playtime:5.766 hours
Usage:1%
Score:0.151m
Score/min:436
Driving Accuracy:45.703%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:228
V. Kills:63 356%
Deaths:17
KDR:13.412
Accuracy:61.889% A+
KPH:48.500 M
VKPH:13.400 A++
Proton II PPA
S
Kills:186
V. Kills:13 N/A
Deaths:6
KDR:31
Accuracy:27.968% B++
KPH:199.700 S
VKPH:14 S
E540 Halberd
B+
Kills:91
V. Kills:60 149%
Deaths:9
KDR:10.111
Accuracy:49.875% C*
KPH:30.600 C+
VKPH:20.200 B+
Saron HRB
B
Kills:54
V. Kills:53 100%
Deaths:6
KDR:9
Accuracy:45.663% C*
KPH:19.300 C--
VKPH:18.900 B
Kills:559 (228 + 331)
Deaths:38
KDR:14.711
VKDR:4.974
Vehicle Kills:189
Kill Difference:521
Playtime:11.413 hours
Usage:2%
Score:0.226m
Score/min:330
Driving Accuracy:61.889%
Gunner Accuracy:45.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M*
Kills:414
V. Kills:12 N/A
Deaths:5
KDR:82.800
Accuracy:35.695% C+
KPH:248.100 M*
VKPH:7.200 C*
Kills:414 (0 + 414)
Deaths:5
KDR:82.800
VKDR:2.400
Vehicle Kills:12
Kill Difference:409
Playtime:1.669 hours
Usage:0%
Score:0.063m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:35.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:275
V. Kills:89 306%
Deaths:89
KDR:3.090
Accuracy:45.965% C
KPH:27.600 B
VKPH:8.900 B+
M12 Kobalt-F
S
Kills:55
V. Kills:6 N/A
Deaths:12
KDR:4.583
Accuracy:27.297% B++
KPH:54.500 B**
VKPH:5.900 S
Kills:330 (330 + 0)
Deaths:101
KDR:3.267
VKDR:0.941
Vehicle Kills:95
Kill Difference:229
Playtime:10.979 hours
Usage:2%
Score:0.082m
Score/min:124
Driving Accuracy:27.297%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 10,2415,8278017.275A++0.5834.548%B+1.991%C+27.8A+21.1A++308209.4h68.2B*197.3B**
Hornet Missiles 2,1951,4695825.328M**17.4870.391%B*1.634%C+75.7C*37.4C+46719.4h7.8B11.1B+
Light PPA 1,2961,1847116.676A8.8246.207%B++1.098%C92.5A+8.8A*34712.8h9.2B+19.8B+
Dual Photon Pods 1,3421,1782645.308S37.4666.008%A++N/A132.4B**18.4C++5048.9h11.5A17.4B**
Maelstrom Turbo Laser 1,7891,16110511.057M++3.2034.346%B+3.101%C**39.8A*21.5A++46029.2h44.5B**129.6B**
C75 Viper 5665033116.226A**8.3745.703%B++N/A86.7M*10.9B**4365.8h6.2A13.6A
Proton II PPA-H 426414582.8S74.9535.695%C+2.415%B+243.5M*7.1C*6291.7h4.8A+13.5B**
Cosmos VM3 293292813.605B*4.2518.227%B+14.384%D*50.3A++N/A1435.8h9.6A52.9B*
Orion VS54 2922881142.526B*5.3321.493%C*18.403%D-54.3B**N/A2235.3h9.4B**43.8C**
Cosmos VM3 282282813.481B**4.3719.72%B++18.085%C48.6A++N/A1375.8h10.8B**54.5B+
M40 Fury-F 364275893.09B**4.7645.965%CN/A27.5B8.9B+12010h10.2B22.3C**
Quasar VM1 267266823.244B**4.6120.265%B**12.406%D*47.5A*N/A1665.6h9.3A++46B++
XM98 254253376.838A*1.0141.256%B+77.075%C**45.2AN/A1175.6h2.1B++5B++
Supernova PC 2912281713.412B**5.5661.889%A+3.509%B*48.5M13.4A++3444.7h3.3B**5.4A
Comet VM2 2552221211.835B**6.0245.747%B5.856%B++24.9A**3.7C1258.9h10.9B**23.8B**
Solstice VE3 2031941950.995B6.8616.801%D*10.309%F5.9D-N/A2532.8h13.7B+81.6C+
Proton II PPA 199186631B**23.1527.968%B++2.151%C++206.7S14.4S6430.9h5.2A18.6A
C-4 278157473.34A+4.5121.471%DN/A54.1D41.7B*6592.9h1.4C**6.5C+
Solstice SF 1361251610.776C+7.0811.045%F*19.2%B+3.1D*N/A1339.7h13.9C+126.2F-
Comet VM2 11698392.513A++5.3448.347%B5.102%B29.7M*5.5C*1653.3h11.5A23.8B**
E540 Halberd 15191910.111C*2.2649.875%C*1.099%D-30.3C+20B+2353h6.6C-13.2C+
M60-A Bulldog 10390910B*2.1537.271%C+1.111%C45B6.5C++4152h5.2B+13.9B+
L105 Zephyr 8468513.6B+5.7544.027%C++N/A52.3C++12.3B+3821.3h5.9B+13.3B+
C150 Dalton 1216278.857B+1.0034.088%C-N/A22.1D21.1C3892.8h4.4C++12.8C+
M12 Kobalt-F 6155124.583A+3.2727.297%B++3.636%D*55B**6S1681h18.7C68.5C*
Saron HRB 1075469B*1.1545.663%C*N/A19.3C--18.9B3022.8h29.4D--64.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11020.1h
Restoration Kit7800.3h
Lasher 04260.1h
Medical Applicator61,6400.2h
Nano-Armor Kit3866,8134.3h
Rocklet Rifle0970h
Anti-Infantry MANA Turret4930.1h
Ammunition Package22660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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