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Maj. General TacticalTactics4[TRWP] TacticalTactics4
TR BR 87

KDR: 12.61

Score: 25.4m

Last Seen: Nov 11th, 2018 4:10 AM
- OFFLINE - 70.4 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Connery - Outfit Officer of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 22
Level Progress (to 88): 24%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods Hornet Missiles M14 Banshee S12 Renegade M18 Rotary M40 Fury-F L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.009%15.452%309510091,0291.2308611.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.301%-0.388C--0.632D-0.354C-HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.8-0.247C18.4-0.247C73.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.723%0.728%74604101033,3935911251756.5025267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.537%0.037C+-0.811D-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1080.323C*40.70.222C++67.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.785%0.647%280410101,0824174902.59472220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%-1.004D*-1.369D**1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.1-0.616D17.3-0.524D38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.816%70.909%011013555521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.186C0.246C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.233C++2.50.195C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.71%11.274%031011683633710.6719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.601%-0.549D-0.645D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.194C5.5-0.129C10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 22
25.4m182.3%388 (23.3k)372 (22.3k)12.614452,1104,13115.147487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014388531.904%1.307%4216:246

43% Engineer7% Infiltrator43% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMNov 12th, 2018 11:33 AM (1d) (PST)Nov 11th, 2018 1:20 AM (3d) (PST)Nov 11th, 2018 12:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,584161,5680.7640.0610.0101.9150.286240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,04793594,11246411151722,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1136.5h/47.4d 10,464 681 12,807 130.6k 811 986 19,505 108m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:290
Deaths:216
KDR:1.343
Accuracy:15.929% D--
HSR:13.793% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C+
AS16 NightHawk
C+
Kills:201
Deaths:75
KDR:2.680
Accuracy:36.298% C
HSR:13.930% C+
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
Kills:1,196
Deaths (as Engineer):606
Deaths (to Engineers):1,721
KDR:1.9736
Kill Difference:590
Playtime:492.153 hours
Usage:43%
Score:12.516m
Score/min:424
Accuracy (listed only):29.408%
HSR (listed only):12.878%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:176
Deaths:72
KDR:2.444
Accuracy:13.894% D--
HSR:18.182% D
Kills:176
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):698
KDR:2.44444
Kill Difference:104
Playtime:44.112 hours
Usage:4%
Score:0.733m
Score/min:277
Accuracy (listed only):13.894%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:290
Deaths:216
KDR:1.343
Accuracy:15.929% D--
HSR:13.793% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C+
AS16 NightHawk
C+
Kills:201
Deaths:75
KDR:2.680
Accuracy:36.298% C
HSR:13.930% C+
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
Kills:1,196
Deaths (as Light Assault):606
Deaths (to Light Assaults):392
KDR:1.9736
Kill Difference:590
Playtime:483.643 hours
Usage:43%
Score:10.584m
Score/min:365
Accuracy (listed only):29.408%
HSR (listed only):12.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:114
Deaths:114
KDR:1
Accuracy:19.584% D-
HSR:20.175% C+
NS-AM7 Archer
F
Kills:55
Deaths:29
KDR:1.897
Accuracy:45.183% F
HSR:1.818% F-
M77-B
C-
Kills:55
Deaths:3
KDR:18.333
Accuracy:33.816% C-
HSR:70.909% D
Kills:224
Deaths (as Infiltrator):146
Deaths (to Infiltrators):295
KDR:1.53425
Kill Difference:78
Playtime:84.150 hours
Usage:7%
Score:1.103m
Score/min:219
Accuracy (listed only):32.861%
HSR (listed only):30.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:394
Deaths:196
KDR:2.010
Accuracy:24.290% B+
HSR:15.990% D-
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
AS16 NightHawk
C+
Kills:201
Deaths:75
KDR:2.680
Accuracy:36.298% C
HSR:13.930% C+
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
Kills:1,077
Deaths (as Combat Medic):465
Deaths (to Combat Medics):115
KDR:2.31613
Kill Difference:612
Playtime:35.253 hours
Usage:3%
Score:0.456m
Score/min:216
Accuracy (listed only):32.631%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:18,882
V. Kills:9,946 190%
Deaths:1,255
KDR:15.045
Accuracy:36.202% B++
KPH:46.200 M**
VKPH:24.300 A**
Hellfire Rocket Pods
A+
Kills:9,123
V. Kills:1,463 N/A
Deaths:266
KDR:34.297
Accuracy:61.239% A+
KPH:96.800 B
VKPH:15.500 C++
Hornet Missiles
B+
Kills:7,916
V. Kills:4,491 176%
Deaths:353
KDR:22.425
Accuracy:68.128% B**
KPH:75.900 B
VKPH:43 B+
M14 Banshee
M*
Kills:4,239
V. Kills:460 N/A
Deaths:182
KDR:23.291
Accuracy:32.435% B+
KPH:97.300 A++
VKPH:10.600 M*
M18 Rotary
M++
Kills:1,149
V. Kills:647 177%
Deaths:110
KDR:10.445
Accuracy:37.805% B**
KPH:48.100 M++
VKPH:27.100 A**
Kills:41,309 (24,270 + 0)
Deaths:2,166
KDR:19.072
VKDR:7.852
Vehicle Kills:17,007
Kill Difference:39,143
Playtime:674.836 hours
Usage:59%
Score:13.595m
Score/min:336
Piloting Accuracy:37.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:81
V. Kills:25 312%
Deaths:2
KDR:40.500
Accuracy:42.884% C+
KPH:46.900 C+
VKPH:14.500 A
AP30 Shredder
B+
Kills:79
V. Kills:59 132%
Deaths:2
KDR:39.500
Accuracy:37.527% B++
KPH:31.200 C**
VKPH:23.300 B+
Kills:160 (0 + 160)
Deaths:4
KDR:40
VKDR:21
Vehicle Kills:84
Kill Difference:156
Playtime:4.260 hours
Usage:0%
Score:0.108m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:37.527%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:725
V. Kills:326 222%
Deaths:19
KDR:38.158
Accuracy:51.977% C-
KPH:49.600 A++
VKPH:22.300 B*
Skyguard
M*
Kills:235
V. Kills:101 230%
Deaths:11
KDR:21.364
Accuracy:27.972% C+
KPH:36 M*
VKPH:15.500 A+
L100 Python HESH
B+
Kills:79
V. Kills:12 N/A
Deaths:1
KDR:79
Accuracy:34.595% D**
KPH:61.500 B+
VKPH:9.300 B+
Kills:1,039 (1,039 + 0)
Deaths:31
KDR:33.516
VKDR:14.161
Vehicle Kills:439
Kill Difference:1,008
Playtime:22.435 hours
Usage:2%
Score:0.396m
Score/min:294
Driving Accuracy:34.595%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:84
V. Kills:37 221%
Deaths:6
KDR:14
Accuracy:43.958% B+
KPH:34.900 B**
VKPH:15.400 B+
P2-120 AP
A**
Kills:67
V. Kills:21 305%
Deaths:2
KDR:33.500
Accuracy:37.834% D-
KPH:57.100 A**
VKPH:17.900 C++
P2-120 HEAT
A**
Kills:55
V. Kills:17 306%
Deaths:1
KDR:55
Accuracy:43.323% C*
KPH:55.200 A**
VKPH:17.100 A++
Kills:206 (122 + 84)
Deaths:9
KDR:22.889
VKDR:8.333
Vehicle Kills:75
Kill Difference:197
Playtime:4.576 hours
Usage:0%
Score:0.191m
Score/min:694
Driving Accuracy:43.323%
Gunner Accuracy:43.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:59
V. Kills:32 179%
Deaths:6
KDR:9.833
Accuracy:44.663% C
KPH:52.500 B+
VKPH:28.500 C*
Kills:59 (0 + 59)
Deaths:6
KDR:9.833
VKDR:5.333
Vehicle Kills:32
Kill Difference:53
Playtime:1.124 hours
Usage:0%
Score:0.150m
Score/min:2,227
Driving Accuracy:N/A%
Gunner Accuracy:44.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,206
V. Kills:75 N/A
Deaths:202
KDR:5.970
Accuracy:43.111% C++
KPH:47.400 C+
VKPH:3 B++
M40 Fury-F
A*
Kills:1,080
V. Kills:433 249%
Deaths:174
KDR:6.207
Accuracy:57.184% B++
KPH:39 B**
VKPH:15.600 A*
Kills:2,286 (2,286 + 0)
Deaths:376
KDR:6.080
VKDR:1.351
Vehicle Kills:508
Kill Difference:1,910
Playtime:53.134 hours
Usage:5%
Score:0.465m
Score/min:146
Driving Accuracy:57.184%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:105
V. Kills:27 375%
Deaths:5
KDR:21
Accuracy:39.756% B**
KPH:88.900 B+
VKPH:22.900 S
Kills:105 (0 + 105)
Deaths:5
KDR:21
VKDR:5.400
Vehicle Kills:27
Kill Difference:100
Playtime:1.181 hours
Usage:0%
Score:0.038m
Score/min:541
Piloting Accuracy:N/A%
Gunner Accuracy:39.756%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 28,82818,8821,25515.045S2.4336.202%B++N/A46.2M**24.3A**300408.7h56.3B**155.4B**
Hellfire Rocket Pods 10,5869,12326634.297M**21.6861.239%A+N/A96.7B15.5C++32094.3h16.7B++27.2B++
Hornet Missiles 12,4077,91635322.425A**9.8168.128%B**N/A75.8B43B+488104.4h7.4B++10.9B*
M14 Banshee 4,6994,23918223.291A*10.6832.435%B+N/A97.2A++10.6M*30543.6h20.1B+62B+
S12 Renegade 1,2811,2062025.97B**6.6443.111%C++4.809%C+47.5C+3B++12125.4h4.2D-9.8C
M18 Rotary 1,7961,14911010.445S2.1737.805%B**2.35%C+48.1M++27.1A**40923.9h52.8B**139.6B**
M40 Fury-F 1,5131,0801746.207M*6.4157.184%B++N/A39B**15.6A*16927.7h11.2C++19.5B+
L100 Python AP 1,0517251938.158S25.5451.977%C-N/A49.7A++22.3B*27714.6h4.6B**8.9B*
T1 Cycler 4273941962.01B**10.6024.29%B+15.99%D-12.3D1A++4432h21F-86.5C
TAS-16 Blackjack 3483271172.795A9.8240.113%F10.398%D-23.9D1.5A*9713.7h3.7F9.2D**
C-4 451292387.684S4.9320.368%D-N/A97.3B+53A++8063h0.9B**4.7C++
TRAC-5 3292902161.343B++11.2715.929%D--13.793%D--4.4D--N/A1966.3h14.8C**93C+
T2 Striker 379241723.347S9.2734.101%FN/A18.5B+10.6C+18313h23.8B**69.9B+
Skyguard 3362351121.364S8.7527.972%C+1.277%D36.2M*15.5A+3056.5h63.1A225.5A
TRAC-5 S 2472231211.843B**10.7724.88%B+16.592%C+7.2D-N/A2730.8h21.6F-86.6D
Rocklet Rifle 373217932.333M+10.2835.747%F-N/A18.5D13.3D--20411.7h33.4B93.5C-
AS16 NightHawk 211201752.68A+9.9336.298%C13.93%C+35.3C++1.8M**1175.7h6D-16.4C
Claymore 1931931216.083A+3.4726.283%DN/A96.5DN/A2592h1.3D5D
T9 CARV 180176722.444B**10.1713.894%D--18.182%D19.8CN/A778.9h15.3C+110.5C-
FA1 Barrage 161155772.013B*10.6029.823%D--9.677%D*9.4D--N/A2916.5h8.5F--28.4F-
TX1 Repeater 1181141141B11.6119.584%D-20.175%C+7.3D--N/A2415.6h18D91.9C
CAS 14-E 132105521C++8.3939.756%B**N/A87.5B+22.5S5401.2h35.9C90.4C++
E540 Halberd 12184614B**1.3943.958%B+N/A35B**15.4B+2852.4h5B++11.4B++
L105 Zephyr 10681240.5M27.8942.884%C+N/A47.6C+14.7A+2271.7h8.6D--20C-
AP30 Shredder 13879239.5A*26.8937.527%B++N/A31.6C**23.6B+5562.5h126.1C--336C+
L100 Python HESH 9179179S66.3934.595%D**N/A60.8B+9.2B4321.3h2.4B**7C*
Tank Mine 10073236.5U23.89100.613%SN/A146B*54C12020.5h4.5T*4.5B**
P2-120 AP 8867233.5S20.8937.834%D-1.493%D--55.8A*17.5C++16081.2h3.6A++9.5A
G20 Vulcan-H 915969.833A++2.7844.663%CN/A53.6B+29.1C**22251.1h69.6B**155.8B*
NS-AM7 Archer 8255291.897M**10.7245.183%F1.818%F-5.7C2.8C+679.6h28.6C-63.2D--
P2-120 HEAT 7255155S42.3943.323%C*1.818%D-55A**17A++6021h5.3B**12.3B**
M77-B 5755318.333U5.7233.816%C-70.909%D34.4B+1.3S1121.6h2.5C+7.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23050.2h
TX2 Emperor09890.6h
Nano-Armor Kit204704,40149.8h
Nano-Repair Grenade03110.1h
Spawn Beacon22460.3h
Nanite Revive Grenade0920h
Medical Applicator4522,3702.1h
Welding Device05,9432.8h
Spitfire Auto-Turret28421.1h
Rampart Wall02336.1h
Hoplon Anti-Aircraft Phalanx Tower0900h
Chainblade679317141.1h
Medical Kit51710.6h
MANA Anti-Personnel Turret12190h
Smoke Grenade0560h
Ammunition Package151,5582.2h

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