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Commissar TacticalTactics4[TRWP] TacticalTactics4
TR BR 79

KDR: 12.75

Score: 23m

Last Seen: Sep 20th, 2018 1:13 AM
- OFFLINE - 65.5 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Connery - Outfit Officer of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 17
Level Progress (to 80): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods Hornet Missiles M14 Banshee S12 Renegade M18 Rotary M40 Fury-F L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.048%16.133%307410049051.1783911.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.581%-0.38C--0.681D-0.551DHEAD ++ (~6.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.4-0.246C17.8-0.248C75.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.196%0.737%77984100431,4985401191358.3296264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.388%0.071C+-0.812D-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.323C*41.20.215C++66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.22%0.594%240310058423713842.26954219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%-1.034D*-1.336D**1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.7-0.8D-21.1-0.68D48.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.14%10.751%03100558659339.76667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.575%-0.597D-0.738D--0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.243C5.6-0.157C10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 17
23m179.5%379 (22.7k)365 (21.9k)12.753547,6473,73615.28179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1008360432.521%1.31%4316:576

40% Engineer8% Infiltrator46% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMSep 22nd, 2018 6:08 AM (8h) (PST)Sep 19th, 2018 11:40 PM (3d) (PST)Sep 19th, 2018 9:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,556151,5410.7550.0590.0101.8600.281242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,35492992,42545411121721,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1052h/43.8d 9,443 624 11,792 117.4k 750 889 17,757 98.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D-
Kills:290
Deaths:212
KDR:1.368
Accuracy:15.942% D--
HSR:13.793% D-
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AS16 NightHawk
C
Kills:104
Deaths:34
KDR:3.059
Accuracy:34.601% C-
HSR:13.462% C
Kills:1,099
Deaths (as Engineer):561
Deaths (to Engineers):1,558
KDR:1.959
Kill Difference:538
Playtime:416.844 hours
Usage:40%
Score:10.303m
Score/min:412
Accuracy (listed only):29.072%
HSR (listed only):12.784%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:148
Deaths:56
KDR:2.643
Accuracy:13.144% D*
HSR:17.568% D
Kills:148
Deaths (as Heavy Assault):56
Deaths (to Heavy Assaults):630
KDR:2.64286
Kill Difference:92
Playtime:37.562 hours
Usage:4%
Score:0.617m
Score/min:274
Accuracy (listed only):13.144%
HSR (listed only):17.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D-
Kills:290
Deaths:212
KDR:1.368
Accuracy:15.942% D--
HSR:13.793% D-
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AS16 NightHawk
C
Kills:104
Deaths:34
KDR:3.059
Accuracy:34.601% C-
HSR:13.462% C
Kills:1,099
Deaths (as Light Assault):561
Deaths (to Light Assaults):359
KDR:1.959
Kill Difference:538
Playtime:482.957 hours
Usage:46%
Score:10.571m
Score/min:365
Accuracy (listed only):29.072%
HSR (listed only):12.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:114
Deaths:114
KDR:1
Accuracy:19.584% D-
HSR:20.175% C+
Kills:114
Deaths (as Infiltrator):114
Deaths (to Infiltrators):270
KDR:1
Kill Difference:UNR
Playtime:83.691 hours
Usage:8%
Score:1.101m
Score/min:219
Accuracy (listed only):19.584%
HSR (listed only):20.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:353
Deaths:176
KDR:2.006
Accuracy:25.099% B++
HSR:16.147% D
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AS16 NightHawk
C
Kills:104
Deaths:34
KDR:3.059
Accuracy:34.601% C-
HSR:13.462% C
Kills:939
Deaths (as Combat Medic):404
Deaths (to Combat Medics):104
KDR:2.32426
Kill Difference:535
Playtime:33.861 hours
Usage:3%
Score:0.440m
Score/min:216
Accuracy (listed only):32.409%
HSR (listed only):12.421%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:17,693
V. Kills:9,401 188%
Deaths:1,159
KDR:15.266
Accuracy:36.530% B++
KPH:46.200 M**
VKPH:24.500 A**
Hellfire Rocket Pods
A+
Kills:9,095
V. Kills:1,459 N/A
Deaths:264
KDR:34.451
Accuracy:61.246% A+
KPH:96.600 B
VKPH:15.500 C++
Hornet Missiles
C**
Kills:6,231
V. Kills:3,541 176%
Deaths:253
KDR:24.629
Accuracy:69.516% B**
KPH:74.100 C*
VKPH:42.100 C**
M14 Banshee
M*
Kills:3,561
V. Kills:405 N/A
Deaths:148
KDR:24.061
Accuracy:33.516% B++
KPH:96.600 A++
VKPH:11 M*
M18 Rotary
M++
Kills:1,149
V. Kills:647 177%
Deaths:110
KDR:10.445
Accuracy:37.805% B**
KPH:48.100 M++
VKPH:27.100 A**
Kills:37,729 (22,403 + 0)
Deaths:1,934
KDR:19.508
VKDR:7.990
Vehicle Kills:15,453
Kill Difference:35,795
Playtime:622.087 hours
Usage:59%
Score:12.246m
Score/min:328
Piloting Accuracy:37.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:81
V. Kills:25 312%
Deaths:1
KDR:81
Accuracy:43.258% C++
KPH:47.100 C+
VKPH:14.500 A
AP30 Shredder
B+
Kills:79
V. Kills:59 132%
Deaths:2
KDR:39.500
Accuracy:37.527% B++
KPH:31.200 C*
VKPH:23.300 B+
Kills:160 (0 + 160)
Deaths:3
KDR:53.333
VKDR:28
Vehicle Kills:84
Kill Difference:157
Playtime:4.251 hours
Usage:0%
Score:0.106m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:37.527%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:552
V. Kills:249 221%
Deaths:15
KDR:36.800
Accuracy:52.302% C
KPH:48.400 A++
VKPH:21.800 B++
Skyguard
M*
Kills:235
V. Kills:101 230%
Deaths:11
KDR:21.364
Accuracy:27.972% C+
KPH:36 M*
VKPH:15.500 A++
L100 Python HESH
C*
Kills:71
V. Kills:10 N/A
Deaths:1
KDR:71
Accuracy:33.579% D**
KPH:57.200 C*
VKPH:8.100 C++
Kills:858 (858 + 0)
Deaths:27
KDR:31.778
VKDR:13.333
Vehicle Kills:360
Kill Difference:831
Playtime:19.174 hours
Usage:2%
Score:0.335m
Score/min:291
Driving Accuracy:33.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:84
V. Kills:37 221%
Deaths:6
KDR:14
Accuracy:43.958% B+
KPH:34.900 B**
VKPH:15.400 B+
P2-120 HEAT
M
Kills:55
V. Kills:17 306%
Deaths:1
KDR:55
Accuracy:43.323% C*
KPH:55.200 M
VKPH:17.100 A++
Kills:139 (55 + 84)
Deaths:7
KDR:19.857
VKDR:7.714
Vehicle Kills:54
Kill Difference:132
Playtime:3.403 hours
Usage:0%
Score:0.073m
Score/min:356
Driving Accuracy:43.323%
Gunner Accuracy:43.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:51
V. Kills:28 176%
Deaths:6
KDR:8.500
Accuracy:45.151% C
KPH:54.400 B++
VKPH:29.900 B
Kills:51 (0 + 51)
Deaths:6
KDR:8.500
VKDR:4.667
Vehicle Kills:28
Kill Difference:45
Playtime:0.938 hours
Usage:0%
Score:0.097m
Score/min:1,731
Driving Accuracy:N/A%
Gunner Accuracy:45.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,179
V. Kills:74 N/A
Deaths:193
KDR:6.109
Accuracy:43.157% C++
KPH:47.500 C+
VKPH:3 B++
M40 Fury-F
A*
Kills:1,068
V. Kills:427 250%
Deaths:172
KDR:6.209
Accuracy:57.197% B++
KPH:39.400 B**
VKPH:15.700 A*
Kills:2,247 (2,247 + 0)
Deaths:365
KDR:6.156
VKDR:1.373
Vehicle Kills:501
Kill Difference:1,882
Playtime:51.963 hours
Usage:5%
Score:0.456m
Score/min:146
Driving Accuracy:57.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:105
V. Kills:27 375%
Deaths:5
KDR:21
Accuracy:39.756% B**
KPH:89.100 B+
VKPH:22.900 S
Kills:105 (0 + 105)
Deaths:5
KDR:21
VKDR:5.400
Vehicle Kills:27
Kill Difference:100
Playtime:1.179 hours
Usage:0%
Score:0.038m
Score/min:534
Piloting Accuracy:N/A%
Gunner Accuracy:39.756%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 27,09417,6931,15915.266S2.5136.53%B++N/A46.2M**24.5A**298383.1h57.2B**156.5B**
Hellfire Rocket Pods 10,5549,09526434.451M**21.7061.246%A+N/A96.5B15.5C++31894.2h16.7B++27.2B*
Hornet Missiles 9,7726,23125324.628M+11.8769.516%B**N/A74.2C*42.2C**46584h7.6B*11B**
M14 Banshee 3,9663,56114824.061A*11.3133.516%B++1.039%C+96.5A++11M*30736.9h20.9B62.2B+
S12 Renegade 1,2531,1791936.109B**6.6443.157%C++4.75%C+47.5C+3B++12124.8h4.3D-9.9C
M18 Rotary 1,7961,14911010.445S2.3137.805%B**2.35%C+48.1M++27.1A**40423.9h52.8B**139.6B**
M40 Fury-F 1,4951,0681726.209A**6.5457.197%B++N/A39.4B**15.8A*16927.1h11.1C++19.4B+
L100 Python AP 8015521536.8S24.0552.302%CN/A48.4A++21.8B++27611.4h4.7B**9.1B*
T1 Cycler 3833531762.006B**10.7525.099%B++16.147%D12.9D1.1A*4627.4h21.2F-84.5C
TAS-16 Blackjack 3483271172.795A+9.9640.113%F10.398%D-23.9D1.5A*9713.7h3.7F9.2D**
TRAC-5 3292902121.368B++11.3915.942%D--13.793%D-4.4D--N/A1966.1h14.8C*92.7C+
C-4 441284387.474S5.2820.133%D-N/A94.7B+52.3A+7753h1B**4.8B+
Skyguard 3362351121.364S8.6127.972%C+1.277%D36.2M**15.5A++2966.5h63.1A225.5A
TRAC-5 S 2472231211.843B**10.9124.88%B+16.592%C++7.2D-N/A2730.8h21.6F-86.6D
Rocklet Rifle 373217932.333M++10.4235.788%F-N/A18.5D13.3D--19711.7h33.4B93.3C--
T2 Striker 342217563.875S8.8833.278%F-N/A18.2B+10.5C+18411.9h23.9A71.9B+
Claymore 1681681214B**1.2526.117%DN/A93.3D-N/A2371.8h1.4D**5.2D
FA1 Barrage 161155772.013B*10.7429.823%D--9.677%D*9.4D--N/A2916.5h8.5F--28.4F-
T9 CARV 152148562.643B**10.1113.144%D*17.568%D18.7C-N/A747.9h15.4C+117.3C--
TX1 Repeater 1181141141B11.7519.584%D-20.175%C+7.3D--N/A2415.6h18D91.9C
CAS 14-E 132105521C++8.2539.756%B**N/A87.5B+22.5S5331.2h35.9C--90.4C++
AS16 NightHawk 110104343.059A++9.6934.601%C-13.462%C29.7C+1.7M**983.5h7.3D**21.2D--
E540 Halberd 12184614B**1.2543.958%B+N/A35B**15.4B+2632.4h5B++11.4B*
L105 Zephyr 10681181S68.2543.258%C++N/A47.6C+14.7A2221.7h8.6D--19.8C-
AP30 Shredder 13879239.5A*26.7537.527%B++N/A31.6C**23.6B+5462.5h126.1C--336C+
L100 Python HESH 8171171S58.2533.579%D**N/A59.2C**8.3C++4051.2h2.6B*7.6C+
Tank Mine 8662231U18.25105.842%SN/A124B+48C--11960.5h5T*4.7B**
P2-120 HEAT 7255155S42.2543.323%C*1.818%D-55A**17A++5771h5.3B**12.3B**
G20 Vulcan-H 795168.5A+4.2545.151%CN/A56.7B++31.1B+17280.9h66.6B**147.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23000.2h
TX2 Emperor09890.6h
Nano-Armor Kit173613,96743.5h
Nano-Repair Grenade02350.1h
Spawn Beacon11680.2h
Nanite Revive Grenade0870h
Medical Applicator4321,6951.9h
Welding Device05,9432.8h
Spitfire Auto-Turret26831h
Rampart Wall02336.1h
Hoplon Anti-Aircraft Phalanx Tower0900h
Chainblade676317140.6h
Medical Kit51570.6h
MANA Anti-Personnel Turret12190h
Smoke Grenade0560h
Ammunition Package131,4182h

Check the help document for the dictionary if you want to learn more about words used here.


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