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Field Marshal TacticalTactics4[] TacticalTactics4
TR BR 150

KDR: 12.25

Score: 52.5m

Last Seen: Mar 31st, 2020 9:01 AM
- OFFLINE - 134.2 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M14 Banshee Hellfire Rocket Pods P2-120 AP M18 Locust S12 Renegade AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.607%20.702%4271212642,5651.2308111.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.593%-0.11C+-0.066C+-2.849THEAD ++ (~10.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.9-0.063C+16.3-0.142C62.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.029%0.787%70094127250,4689071645055.5815307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.667%-0.13C-0.73D-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.50.374C**36.60.313C*65

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.817%0.421%1008512715,94277925417.61795234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%-0.313C-1.352D**0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.543B+6.60.468B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.24%1.449%59212742074195730.49403336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.646%-0.183C-0.742D--0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.4-0.108C+45.7-0.134C87.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.609%80.089%592127422614231.58042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.028%-0.204C0.842B*-1.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.301C*2.30.269C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.618%9.292%59312732,4431959112.5282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.71%-0.003C+-1.068D*-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.095C+5-0.02C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.5m213%427 (25.6k)405 (24.3k)12.2477102,0608,33314.4783150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1276815529.469%1.683%5015:3812

59% Engineer8% Infiltrator24% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMOct 28th, 2019 7:14 AMApr 5th, 2020 7:31 AM (11h) (PST)Mar 31st, 2020 6:55 AM (5d) (PST)Mar 31st, 2020 5:01 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,625241,6010.7870.0640.0132.2840.285290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,5071,41296,09547411371724,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2160.3h/90d 18,588 1,718 25,698 296k 1,630 1,912 36,939 210.6m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C*
Kills:1,961
Deaths:857
KDR:2.288
Accuracy:44.227% C*
HSR:9.077% D*
TRAC-5
D--
Kills:334
Deaths:253
KDR:1.320
Accuracy:16.113% D*
HSR:13.174% D--
AMR-66
C
Kills:332
Deaths:111
KDR:2.991
Accuracy:23.645% D
HSR:23.494% C
TAS-16 Blackjack
D--
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D--
TRAC-5 S
C**
Kills:241
Deaths:138
KDR:1.746
Accuracy:24.574% C**
HSR:17.842% C**
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:92
Deaths:37
KDR:2.486
Accuracy:12.895% T-
HSR:7.609% D**
Kills:3,442
Deaths (as Engineer):1,590
Deaths (to Engineers):3,019
KDR:2.16478
Kill Difference:1,852
Playtime:1,279.343 hours
Usage:59%
Score:35.356m
Score/min:461
Accuracy (listed only):27.341%
HSR (listed only):13.039%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:302
Deaths:126
KDR:2.397
Accuracy:17.277% C-
HSR:21.523% C
Kills:302
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):1,605
KDR:2.39683
Kill Difference:176
Playtime:80.394 hours
Usage:4%
Score:1.606m
Score/min:333
Accuracy (listed only):17.277%
HSR (listed only):21.523%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:1,961
Deaths:857
KDR:2.288
Accuracy:44.227% C*
HSR:9.077% D*
TRAC-5
D--
Kills:334
Deaths:253
KDR:1.320
Accuracy:16.113% D*
HSR:13.174% D--
TAS-16 Blackjack
D--
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D--
TRAC-5 S
C**
Kills:241
Deaths:138
KDR:1.746
Accuracy:24.574% C**
HSR:17.842% C**
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:92
Deaths:37
KDR:2.486
Accuracy:12.895% T-
HSR:7.609% D**
Kills:3,110
Deaths (as Light Assault):1,479
Deaths (to Light Assaults):886
KDR:2.10277
Kill Difference:1,631
Playtime:515.424 hours
Usage:24%
Score:11.317m
Score/min:366
Accuracy (listed only):27.958%
HSR (listed only):11.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D
Kills:124
Deaths:7
KDR:17.714
Accuracy:33.646% D
HSR:70.968% D
TX1 Repeater
C+
Kills:118
Deaths:118
KDR:1
Accuracy:19.592% D-
HSR:20.339% C+
NS-357 Underboss
A++
Kills:116
Deaths:102
KDR:1.137
Accuracy:16.144% F*
HSR:37.069% A++
NSX Daimyo
D-
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.566% D**
HSR:91.177% D-
NS-AM7 Archer
F
Kills:81
Deaths:45
KDR:1.800
Accuracy:47.116% F
HSR:1.235% F-
TX2 Emperor
B+
Kills:78
Deaths:57
KDR:1.368
Accuracy:18.293% D**
HSR:24.359% B+
NS-44L Blackhand
A
Kills:64
Deaths:29
KDR:2.207
Accuracy:46.505% B+
HSR:59.375% A
NS-45 Pilot
C+
Kills:54
Deaths:50
KDR:1.080
Accuracy:29.022% C--
HSR:27.778% C+
Kills:737
Deaths (as Infiltrator):429
Deaths (to Infiltrators):647
KDR:1.71795
Kill Difference:308
Playtime:180.458 hours
Usage:8%
Score:2.445m
Score/min:226
Accuracy (listed only):30.486%
HSR (listed only):41.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:1,961
Deaths:857
KDR:2.288
Accuracy:44.227% C*
HSR:9.077% D*
T1 Cycler
C*
Kills:669
Deaths:353
KDR:1.895
Accuracy:23.419% C*
HSR:17.788% D
TAS-16 Blackjack
D--
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D--
NS-11A
C--
Kills:241
Deaths:200
KDR:1.205
Accuracy:19.125% D*
HSR:18.672% C--
Cycler TRV
B
Kills:176
Deaths:206
KDR:0.854
Accuracy:15.855% D**
HSR:22.727% B
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:92
Deaths:37
KDR:2.486
Accuracy:12.895% T-
HSR:7.609% D**
Kills:3,621
Deaths (as Combat Medic):1,847
Deaths (to Combat Medics):320
KDR:1.96048
Kill Difference:1,774
Playtime:104.301 hours
Usage:5%
Score:1.793m
Score/min:286
Accuracy (listed only):26.494%
HSR (listed only):13.707%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:25,081
V. Kills:12,954 194%
Deaths:1,617
KDR:15.511
Accuracy:35.401% B+
KPH:46.400 M**
VKPH:24 A**
Hornet Missiles
B+
Kills:21,501
V. Kills:12,622 170%
Deaths:692
KDR:31.071
Accuracy:64.815% B+
KPH:86.600 C**
VKPH:50.900 B+
M14 Banshee
A*
Kills:14,325
V. Kills:1,029 N/A
Deaths:431
KDR:33.237
Accuracy:30.306% C++
KPH:103.800 A++
VKPH:7.500 A*
Hellfire Rocket Pods
A+
Kills:9,473
V. Kills:1,501 N/A
Deaths:274
KDR:34.573
Accuracy:60.582% A+
KPH:97.300 C*
VKPH:15.400 C++
M18 Locust
B*
Kills:3,632
V. Kills:1,792 203%
Deaths:125
KDR:29.056
Accuracy:34.557% C**
KPH:35.100 B*
VKPH:17.300 C*
M18 Rotary
M
Kills:1,589
V. Kills:872 182%
Deaths:140
KDR:11.350
Accuracy:38.873% A
KPH:46.500 M
VKPH:25.500 A*
M202 Wyrm
B
Kills:229
V. Kills:105 216%
Deaths:1
KDR:229
Accuracy:59.276% B
KPH:97.300 C
VKPH:44.600 C
Kills:75,830 (44,627 + 0)
Deaths:3,280
KDR:23.119
VKDR:9.413
Vehicle Kills:30,875
Kill Difference:72,550
Playtime:1,164.170 hours
Usage:54%
Score:25.665m
Score/min:367
Piloting Accuracy:38.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:183
V. Kills:89 203%
Deaths:16
KDR:11.438
Accuracy:48.839% C*
KPH:20.600 A**
VKPH:10 B+
AP30 Shredder
B*
Kills:149
V. Kills:107 138%
Deaths:4
KDR:37.250
Accuracy:39.482% B**
KPH:36.800 B+
VKPH:26.400 B*
C150 Dalton
B+
Kills:92
V. Kills:53 170%
Deaths:3
KDR:30.667
Accuracy:27.016% D**
KPH:44.300 B+
VKPH:25.500 C++
L105 Zephyr
A
Kills:87
V. Kills:28 300%
Deaths:3
KDR:29
Accuracy:43.439% C+
KPH:44.800 C
VKPH:14.400 A
Kills:511 (183 + 328)
Deaths:26
KDR:19.654
VKDR:10.654
Vehicle Kills:277
Kill Difference:485
Playtime:16.933 hours
Usage:1%
Score:0.433m
Score/min:427
Piloting Accuracy:48.839%
Gunner Accuracy:43.439%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,303
V. Kills:594 219%
Deaths:30
KDR:43.433
Accuracy:52.206% C-
KPH:51.400 A
VKPH:23.400 B++
Skyguard
M++
Kills:241
V. Kills:104 230%
Deaths:11
KDR:21.909
Accuracy:27.924% C
KPH:35.700 M++
VKPH:15.400 A++
L100 Python HESH
C*
Kills:84
V. Kills:13 N/A
Deaths:1
KDR:84
Accuracy:35.533% D**
KPH:58.300 C++
VKPH:9 C*
C75 Viper
A
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C--
KPH:55.500 A
VKPH:12.100 B*
Kills:1,706 (1,706 + 0)
Deaths:44
KDR:38.773
VKDR:16.545
Vehicle Kills:728
Kill Difference:1,662
Playtime:34.949 hours
Usage:2%
Score:0.833m
Score/min:397
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:3,707
V. Kills:1,630 227%
Deaths:47
KDR:78.872
Accuracy:47.967% C**
KPH:68.200 M+
VKPH:30 A*
P2-120 HESH
A+
Kills:479
V. Kills:104 456%
Deaths:9
KDR:53.222
Accuracy:42.027% C+
KPH:72.500 B*
VKPH:15.700 A+
P2-120 HEAT
M+
Kills:212
V. Kills:79 265%
Deaths:9
KDR:23.556
Accuracy:53.667% A
KPH:56.700 A**
VKPH:21.100 M+
E540 Halberd
B++
Kills:131
V. Kills:53 243%
Deaths:8
KDR:16.375
Accuracy:46.489% B++
KPH:33.400 B+
VKPH:13.500 C++
G30 Walker
S
Kills:115
V. Kills:55 205%
Deaths:1
KDR:115
Accuracy:34.498% A++
KPH:79.800 S
VKPH:38.200 A*
G40-F Ranger
M+
Kills:82
V. Kills:40 200%
Deaths:1
KDR:82
Accuracy:37.318% B*
KPH:123.200 M+
VKPH:60.100 A**
Kills:4,726 (4,398 + 328)
Deaths:75
KDR:63.013
VKDR:26.147
Vehicle Kills:1,961
Kill Difference:4,651
Playtime:70.728 hours
Usage:3%
Score:2.082m
Score/min:491
Driving Accuracy:53.667%
Gunner Accuracy:37.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:192
V. Kills:104 183%
Deaths:15
KDR:12.800
Accuracy:53.615% B++
KPH:66.700 A
VKPH:36.100 B*
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:2
KDR:25
Accuracy:54.546% N/A
KPH:44.500 N/A
VKPH:23.100 N/A
Kills:242 (0 + 242)
Deaths:17
KDR:14.235
VKDR:7.647
Vehicle Kills:130
Kill Difference:225
Playtime:4.005 hours
Usage:0%
Score:0.435m
Score/min:1,811
Driving Accuracy:N/A%
Gunner Accuracy:54.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:64
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:16.735% C
KPH:82.900 B+
VKPH:6.500 A+
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:64
Playtime:0.773 hours
Usage:0%
Score:0.016m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:16.735%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:2,428
V. Kills:123 N/A
Deaths:377
KDR:6.440
Accuracy:42.839% C++
KPH:51.200 C+
VKPH:2.600 B+
M40 Fury-F
A*
Kills:1,163
V. Kills:458 253%
Deaths:193
KDR:6.026
Accuracy:56.054% B++
KPH:36.700 B++
VKPH:14.500 A*
M12 Kobalt-F
B*
Kills:125
V. Kills:5 N/A
Deaths:17
KDR:7.353
Accuracy:18.307% D
KPH:44.900 B+
VKPH:1.800 B*
Kills:3,716 (3,716 + 0)
Deaths:587
KDR:6.330
VKDR:0.998
Vehicle Kills:586
Kill Difference:3,129
Playtime:81.879 hours
Usage:4%
Score:0.738m
Score/min:150
Driving Accuracy:18.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:124
V. Kills:32 376%
Deaths:5
KDR:24.800
Accuracy:39.068% B*
KPH:89.500 B+
VKPH:23.100 S
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:6.400
Vehicle Kills:32
Kill Difference:119
Playtime:1.385 hours
Usage:0%
Score:0.052m
Score/min:628
Piloting Accuracy:N/A%
Gunner Accuracy:39.068%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 38,03525,0811,61715.511M**3.2635.401%B+N/A46.4M**24A**309540.6h54.7B**154.4B**
Hornet Missiles 34,12321,50169231.071M++18.8264.815%B+N/A86.6C**50.9B+573248.2h7.3B*11.3B*
M14 Banshee 15,35414,32543133.237A++20.9930.306%C++N/A103.8A++7.5A*319138h16.7B+55B+
Hellfire Rocket Pods 10,9749,47327434.573M22.3360.582%A+N/A97.4C*15.4C++33197.3h16.5C*27.3B+
P2-120 AP 5,3373,7074778.872S66.6247.967%C**N/A68.1M+30A*49254.4h4.1A8.6B**
M18 Locust 5,4243,63212529.056U16.8134.557%C**N/A35.1B*17.3C*258103.6h64.7C**187.1B+
S12 Renegade 2,5512,4283776.44A5.8142.839%C++4.325%C+51.2C+2.6B+13947.4h4D9.4C
AS16 NightHawk 2,0251,9618572.288B++9.9644.227%C*9.077%D*35.3C+1.2A11655.5h4.9C+11C*
M18 Rotary 2,4611,58914011.35M**0.9038.873%A2.014%C46.6M25.6A*40634.1h50.3B**129.3B**
L100 Python AP 1,8971,3033043.433S31.1952.206%C-N/A51.5A23.5B++37225.3h4.4B*8.4B++
M40 Fury-F 1,6211,1631936.026A**6.2256.054%B++N/A36.7B++14.4A*16731.7h11.5C+20.5B
C-4 1,2669368111.556S0.6914.319%F-N/A87.5C+30.8C++93710.7h0.7A+5.1B
T1 Cycler 7296693531.895B+10.3523.419%C*17.788%D10.2D-N/A3865.5h21.9F--93.6D
Claymore 4874872222.136A*9.8925.779%D-N/A90.2D--N/A2515.4h1.2C++4.8D
P2-120 HESH 583479953.222A*40.9742.027%C+N/A72.6B*15.8A+3766.6h3.6B*8.6B++
T2 Striker 5883751083.472S8.7836.623%F-N/A19B**10.8C+21319.7h23.5A64.2B+
TRAC-5 3823342531.32B++10.9316.113%D*13.174%D--4.6D--N/A2372h14.2C**88.2C
AMR-66 3453321112.991A*9.2623.645%D23.494%C30.2B1.2B**9511h10C42.4C
TAS-16 Blackjack 3483271172.795A9.4540.113%F10.398%D--23.7D1.5A10213.8h3.7F9.2F-
T9 CARV 3113021262.397B+9.8517.277%C-21.523%C20.8C-N/A9514.5h17.1D99.2C
TRAC-5 S 2662411381.746B**10.5024.574%C**17.842%C**7.5D-N/A2832.3h20.6F-83.9D
Skyguard 3452411121.909S9.6627.924%C1.66%C35.4M++15.3A++3756.8h63.4A227.1A
NS-11A 2652412001.205C+11.0419.125%D*18.672%C--6.9D*N/A2634.9h17.7D*92.4D*
Rocklet Rifle 406235982.398M++9.8536.309%F-N/A18.5D-13.5D--26812.7h33.1B+91.2C-
M202 Wyrm 3342291229U216.7559.276%BN/A95.4C43.8C6672.4h26.9B**45.3B*
P2-120 HEAT 291212923.556M11.3153.667%AN/A57.3A**21.4M+4763.7h6.9C++12.9B++
G20 Vulcan-H 2961921512.8A++0.5553.615%B++N/A66.2A35.9B*19702.9h76.3B*142.3B**
Tank Mine 2501881810.444M**1.8069.742%A**N/A69.6D23D**6042.7h3.7T5.4B
CAS30 Tank Buster 2721831611.438S0.8148.839%C*N/A20.6A**10B+2208.9h37.9B++77.6B++
Cycler TRV 1841762060.854C11.3915.855%D**22.727%B9.9D--N/A3517.8h14C88.1D--
FA1 Barrage 161155772.013B**10.2329.823%D*9.677%D*8.9D--N/A3117.5h8.5F--28.4F-
AP30 Shredder 256149437.25B**25.0039.482%B**N/A37.3B+26.8B**6864h121.8D308.4C+
E540 Halberd 184131816.375B**4.1346.489%B++N/A33.6B+13.6C++4643.9h5.2B+11.2B++
M12 Kobalt-F 130125177.353A**4.8918.307%D8%C44.6B+1.8B*1502.8h12.6B+68.6C**
M77-B 127124717.714S5.4733.646%D70.968%D34.4B+N/A1193.6h2.3C**6.9C+
CAS 14-E 156124524.8C**12.5539.068%B*N/A88.6B+22.9S6281.4h37C-94.7C+
TX1 Repeater 1231181181C**11.2519.592%D-20.339%C+7.2D--N/A2816.4h18.4D--93.9D--
NS-357 Underboss 1171161021.137C++11.1116.144%F*37.069%A++12.1D--N/A389.6h4.2C+26.1F--
G30 Walker 1701151115U102.7534.498%A++1.739%C--82.1S39.3A**6891.4h80A++231.9A
NSX Daimyo 102102214.857C**7.3933.566%D**91.177%D-39.2DN/A1292.6h2.4C*7C
Fatestealer 100100651.538U10.7127.692%D-17%D33.3B+N/A1163h2.2C**7.8C
C150 Dalton 14592330.667M**18.4227.016%D**1.087%B43.8B+25.2C++8892.1h2.8B*10.4C*
NS Baron G5 9992372.486A++9.7612.895%T-7.609%D**16.1D--1.2A++575.7h4.4C++34.4F*
L105 Zephyr 11587329A16.7543.439%C+N/A45.8C14.7A3321.9h9.3D**21.5D-
L100 Python HESH 9784184S71.7535.533%D**N/A60C++9.3C*5521.4h2.5B*7C++
G40-F Ranger 12282182U69.7537.318%B*N/A117.1M57.1A*12810.7h37.4B*100.3B++
NS-AM7 Archer 12081451.8M+10.4547.116%F1.235%F-4.8C--2.3C+6516.9h30.4D-64.4D**
G40-F Ranger 12381181S68.7528.199%D--1.235%B*81A++42A++9011h41.7A++147.9B**
Ripper 80796850.115C**12.1313.937%D--22.785%B*1CN/A479.1h2D--14.5D-
C75 Viper 9578239S26.7534.148%C--N/A55.7A12.1B*8001.4h8.6B+25.2B+
TX2 Emperor 8378571.368B+10.8818.293%D**24.359%B+6.7D*N/A2311.7h16.8F**92.1T-
NS-44L Blackhand 6464292.207B*10.0446.505%B+59.375%A23.7CN/A872.7h2.7A5.8B*
M12 Kobalt 6964164A**51.7516.735%C18.75%C++80B6.3A3530.8h23.7D--141.5C
Nightshade 99551,7880.031C+12.2248.198%D1.818%D*0.3DN/A3190.1h79.5D165F-
NS-45 Pilot 5454501.08C+11.1729.022%C--27.778%C+13.8D--N/A853.9h8.5D29.4C--
E540 Halberd-H 7650225A+12.7554.546%CN/A45.5C+23.6C++14021.1h5.3B+9.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7401,465,160123.8h
Spawn Beacon249331.6h
Turret AI Module0890.8h
Repair Module0540.3h
Skywall Shield Emitter1620.5h
Nanite Revive Grenade05830.2h
Medical Applicator17869,1537.2h
Cortium Silo02151.5h
Rampart Wall045113h
Motion Spotter26950.7h
Welding Device418,2586.3h
Hoplon Anti-Aircraft Phalanx Tower01661.2h
Xiphos Anti-Personnel Tower0591h
Spitfire Auto-Turret163,4413.6h
Smoke Grenade0580h
Ammunition Package314,7404.7h
Chainblade743350153.1h
Medical Kit454953.3h
Flail Targeting Dart114802.2h
Routing Spire0910.5h
Snowman Soldier3760.1h
Router111,3991.8h
Nano-Repair Grenade07090.3h
Solid Wall01953h
Ectoblaster04510.1h
Recon Detection Device31000.3h
Light Air Terminal01611h
IPC Targeting Dart3770.2h
Hardlight Barrier95871.5h
MANA Anti-Personnel Turret13400h
WLT-Howler Mining Laser177,66620.2h
Elysium Spawn Tube01720.9h

Check the help document for the dictionary if you want to learn more about words used here.


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