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Field Marshal TacticalTactics4[TRWP] TacticalTactics4
TR BR 140

KDR: 12.85

Score: 43.8m

Last Seen: Jul 18th, 2019 12:14 AM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M14 Banshee Hellfire Rocket Pods P2-120 AP S12 Renegade AS16 NightHawk M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.966%18.025%378812061,9141.1866111.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.267%-0.039C+-0.43C---2.456F*HEAD ++ (~7.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.154C18-0.262C68

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.269%0.786%70764121046,3208301615855.7401287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%-0.113C+-0.743D-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1060.343C**38.40.274C*67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.328%0.486%816512094,11964117696.41589233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-0.459D-1.334D**0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B7.90.37C**13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.982%2.564%2711213783534870.22096316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.089C+-0.393C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.4-1.08D*80.3-1.195D*149.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.214%70.833%271121312010931.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.267C0.244C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.30.272C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.936%9.822%27312112,0261437914.1678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.647%-0.049C+-0.952D---0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.076C+5-0.026C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 18
43.8m204.2%428 (25.7k)408 (24.5k)12.847386,4116,72615.2247140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214685029.973%1.463%4415:5211

57% Engineer7% Infiltrator28% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMJul 18th, 2019 10:07 AM (2h) (PST)Jul 17th, 2019 10:53 PM (14h) (PST)Jul 17th, 2019 8:14 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,687211,6660.8040.0630.0122.2520.299264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,2041,28199,92348411351824,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1791.7h/74.7d 15,990 1,264 20,879 242.1k 1,305 1,642 32,161 181.3m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:1,544
Deaths:589
KDR:2.621
Accuracy:43.922% B+
HSR:9.715% D*
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:311
Deaths:224
KDR:1.388
Accuracy:16.063% D*
HSR:13.505% D--
AMR-66
C-
Kills:267
Deaths:93
KDR:2.871
Accuracy:24.271% C-
HSR:21.723% C-
TRAC-5 S
B+
Kills:228
Deaths:122
KDR:1.869
Accuracy:24.734% B+
HSR:16.228% C+
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:2,923
Deaths (as Engineer):1,259
Deaths (to Engineers):2,565
KDR:2.32168
Kill Difference:1,664
Playtime:1,013.931 hours
Usage:57%
Score:28.518m
Score/min:469
Accuracy (listed only):27.375%
HSR (listed only):12.705%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:287
Deaths:121
KDR:2.372
Accuracy:16.684% C--
HSR:21.254% C
Kills:287
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,258
KDR:2.3719
Kill Difference:166
Playtime:74.929 hours
Usage:4%
Score:1.505m
Score/min:335
Accuracy (listed only):16.684%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:1,544
Deaths:589
KDR:2.621
Accuracy:43.922% B+
HSR:9.715% D*
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:311
Deaths:224
KDR:1.388
Accuracy:16.063% D*
HSR:13.505% D--
TRAC-5 S
B+
Kills:228
Deaths:122
KDR:1.869
Accuracy:24.734% B+
HSR:16.228% C+
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:2,656
Deaths (as Light Assault):1,166
Deaths (to Light Assaults):688
KDR:2.27787
Kill Difference:1,490
Playtime:498.777 hours
Usage:28%
Score:10.996m
Score/min:367
Accuracy (listed only):27.892%
HSR (listed only):11.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D
Kills:120
Deaths:6
KDR:20
Accuracy:33.214% D
HSR:70.833% D
TX1 Repeater
C+
Kills:117
Deaths:117
KDR:1
Accuracy:20.083% D-
HSR:20.513% C+
NS-AM7 Archer
D**
Kills:80
Deaths:45
KDR:1.778
Accuracy:47.955% D**
HSR:1.250% F-
TX2 Emperor
B++
Kills:74
Deaths:50
KDR:1.480
Accuracy:17.758% D**
HSR:25.676% B++
Kills:391
Deaths (as Infiltrator):218
Deaths (to Infiltrators):532
KDR:1.79358
Kill Difference:173
Playtime:120.671 hours
Usage:7%
Score:1.524m
Score/min:211
Accuracy (listed only):29.753%
HSR (listed only):29.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:1,544
Deaths:589
KDR:2.621
Accuracy:43.922% B+
HSR:9.715% D*
T1 Cycler
C**
Kills:669
Deaths:353
KDR:1.895
Accuracy:23.419% C**
HSR:17.788% D
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS-11A
C
Kills:109
Deaths:56
KDR:1.946
Accuracy:17.697% D**
HSR:19.266% C
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:2,895
Deaths (as Combat Medic):1,229
Deaths (to Combat Medics):243
KDR:2.35557
Kill Difference:1,666
Playtime:84.411 hours
Usage:5%
Score:1.304m
Score/min:257
Accuracy (listed only):27.945%
HSR (listed only):12.423%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:25,081
V. Kills:12,954 194%
Deaths:1,617
KDR:15.511
Accuracy:35.401% B+
KPH:46.400 M*
VKPH:24 A*
Hornet Missiles
B+
Kills:18,073
V. Kills:10,606 170%
Deaths:660
KDR:27.383
Accuracy:65.424% B+
KPH:87.500 B+
VKPH:51.300 B+
M14 Banshee
A*
Kills:10,389
V. Kills:815 N/A
Deaths:413
KDR:25.155
Accuracy:30.561% C*
KPH:102.800 A*
VKPH:8.100 A*
Hellfire Rocket Pods
A+
Kills:9,360
V. Kills:1,485 N/A
Deaths:273
KDR:34.286
Accuracy:60.875% A+
KPH:97.400 B
VKPH:15.500 C++
M18 Rotary
M+
Kills:1,490
V. Kills:820 181%
Deaths:139
KDR:10.719
Accuracy:38.608% A
KPH:48.200 M+
VKPH:26.500 A*
M18 Locust
A
Kills:1,340
V. Kills:665 201%
Deaths:95
KDR:14.105
Accuracy:33.666% C**
KPH:39 A
VKPH:19.400 B++
M202 Wyrm
C
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:47.628% D-
KPH:78.600 C
VKPH:40.700 C
Kills:65,791 (38,300 + 0)
Deaths:3,198
KDR:20.573
VKDR:8.560
Vehicle Kills:27,375
Kill Difference:62,593
Playtime:1,010.407 hours
Usage:56%
Score:22.435m
Score/min:370
Piloting Accuracy:33.666%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:164
V. Kills:79 205%
Deaths:15
KDR:10.933
Accuracy:49.132% C**
KPH:23.500 M+
VKPH:11.300 B++
AP30 Shredder
B*
Kills:141
V. Kills:103 136%
Deaths:4
KDR:35.250
Accuracy:40.026% B**
KPH:36.600 B+
VKPH:26.700 B*
L105 Zephyr
B**
Kills:82
V. Kills:25 315%
Deaths:3
KDR:27.333
Accuracy:42.918% C+
KPH:45.400 C+
VKPH:13.900 B**
C150 Dalton
C**
Kills:70
V. Kills:43 159%
Deaths:3
KDR:23.333
Accuracy:30.639% D--
KPH:38.800 C**
VKPH:23.900 C+
Kills:457 (164 + 293)
Deaths:25
KDR:18.280
VKDR:10
Vehicle Kills:250
Kill Difference:432
Playtime:14.451 hours
Usage:1%
Score:0.367m
Score/min:424
Piloting Accuracy:49.132%
Gunner Accuracy:30.639%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,205
V. Kills:546 220%
Deaths:30
KDR:40.167
Accuracy:52.312% C-
KPH:50.600 A+
VKPH:22.900 B*
Skyguard
M++
Kills:241
V. Kills:104 230%
Deaths:11
KDR:21.909
Accuracy:27.924% C
KPH:35.700 M++
VKPH:15.400 A+
L100 Python HESH
C**
Kills:82
V. Kills:12 N/A
Deaths:1
KDR:82
Accuracy:35.640% D**
KPH:59.400 C**
VKPH:8.700 C++
C75 Viper
A+
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C--
KPH:55.500 A+
VKPH:12.100 B*
Kills:1,606 (1,606 + 0)
Deaths:44
KDR:36.500
VKDR:15.432
Vehicle Kills:679
Kill Difference:1,562
Playtime:33.341 hours
Usage:2%
Score:0.762m
Score/min:381
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:2,186
V. Kills:964 227%
Deaths:43
KDR:50.837
Accuracy:48.962% C**
KPH:68.400 M++
VKPH:30.200 A*
P2-120 HESH
B**
Kills:325
V. Kills:69 464%
Deaths:9
KDR:36.111
Accuracy:42.916% C++
KPH:72.100 B**
VKPH:15.300 B**
P2-120 HEAT
A*
Kills:162
V. Kills:57 279%
Deaths:9
KDR:18
Accuracy:50.923% B**
KPH:52.200 A*
VKPH:18.400 A*
E540 Halberd
B++
Kills:131
V. Kills:53 243%
Deaths:8
KDR:16.375
Accuracy:46.745% B++
KPH:34.400 B++
VKPH:13.900 C*
G30 Walker
S
Kills:78
V. Kills:38 200%
Deaths:1
KDR:78
Accuracy:34.982% A++
KPH:85 S
VKPH:41.400 M*
Kills:2,882 (2,673 + 209)
Deaths:70
KDR:41.171
VKDR:16.871
Vehicle Kills:1,181
Kill Difference:2,812
Playtime:44.288 hours
Usage:2%
Score:1.381m
Score/min:520
Driving Accuracy:50.923%
Gunner Accuracy:34.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:174
V. Kills:94 183%
Deaths:15
KDR:11.600
Accuracy:52.480% B+
KPH:74.400 A+
VKPH:40.200 A
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:2
KDR:25
Accuracy:54.546% N/A
KPH:44.500 N/A
VKPH:23.100 N/A
Kills:224 (0 + 224)
Deaths:17
KDR:13.176
VKDR:7.059
Vehicle Kills:120
Kill Difference:207
Playtime:3.463 hours
Usage:0%
Score:0.385m
Score/min:1,851
Driving Accuracy:N/A%
Gunner Accuracy:54.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,846
V. Kills:96 N/A
Deaths:315
KDR:5.860
Accuracy:42.804% C++
KPH:47.400 C+
VKPH:2.500 B+
M40 Fury-F
A*
Kills:1,120
V. Kills:446 251%
Deaths:189
KDR:5.926
Accuracy:55.831% B+
KPH:36.600 B*
VKPH:14.600 A*
M12 Kobalt-F
B**
Kills:97
V. Kills:4 N/A
Deaths:15
KDR:6.467
Accuracy:20.596% C
KPH:53.200 B**
VKPH:2.200 B**
Kills:3,063 (3,063 + 0)
Deaths:519
KDR:5.902
VKDR:1.052
Vehicle Kills:546
Kill Difference:2,544
Playtime:71.403 hours
Usage:4%
Score:0.600m
Score/min:140
Driving Accuracy:20.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:124
V. Kills:32 376%
Deaths:5
KDR:24.800
Accuracy:39.068% B++
KPH:89.600 B+
VKPH:23.100 S
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:6.400
Vehicle Kills:32
Kill Difference:119
Playtime:1.385 hours
Usage:0%
Score:0.051m
Score/min:618
Piloting Accuracy:N/A%
Gunner Accuracy:39.068%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 38,03525,0811,61715.511S2.6635.401%B+N/A46.4M*24A*308540.6h54.7B**154.4B**
Hornet Missiles 28,67918,07366027.383M++14.5465.424%B+N/A87.5B+51.3B+580206.6h7.3B++11.2B*
M14 Banshee 11,20410,38941325.155A++12.3130.561%C*N/A102.8A*8.1A*320101.1h17.3B+56.7B+
Hellfire Rocket Pods 10,8459,36027334.286M*21.4460.875%A+N/A97.4B15.5C++32896.1h16.6B27.2B+
P2-120 AP 3,1502,1864350.837S37.9948.962%C**N/A68.5M++30.2A*54531.9h4.3A8.9B**
S12 Renegade 1,9421,8463155.86A6.9942.804%C++4.334%C47.3C+2.5B+12139h4.2D9.7C
AS16 NightHawk 1,5961,5445892.621A10.2343.922%B+9.715%D*35.4C+1.2A++11743.6h4.9C+11.2C**
M18 Rotary 2,3101,49013910.719S2.1338.608%A2.081%C+48.2M+26.5A*41830.9h50.2B**130.1B**
M18 Locust 2,0051,3409514.105S1.2633.666%C**N/A39A19.3B+29734.4h73B+216.7B++
L100 Python AP 1,7511,2053040.167S27.3252.312%C-N/A50.6A+22.9B*35823.8h4.5B+8.6B+
M40 Fury-F 1,5661,1201895.926M++6.9255.831%B+N/A36.6B*14.6A*16330.6h11.3C++20.2B
T1 Cycler 7296693531.895B*10.9523.419%C**17.788%D10.2D-N/A3765.5h21.9F--93.6D
Claymore 4184182119.905A*7.0626.163%DN/A92.9D-N/A2624.5h1.2C++4.7C
C-4 591388527.462S5.3921.668%DN/A90.2C*47.2A9724.3h1B**4.4B++
T2 Striker 558356963.708S9.1436.376%FN/A19.2B++10.9C+21118.5h23.6A64.8B+
TAS-16 Blackjack 3483271172.795A10.0540.113%F10.398%D-23.7D1.5A++10113.8h3.7F9.2F
P2-120 HESH 394325936.111A++23.2642.916%C++N/A72.2B**15.3B**4274.5h3.5B**8.2B*
TRAC-5 3553112241.388B++11.4616.063%D*13.505%D--4.5D--N/A2268.5h14.5C*90C+
T9 CARV 2962871212.372B*10.4816.684%C--21.254%C20.8CN/A9113.8h16.8D100.4C
AMR-66 276267932.871A*9.9824.271%C-21.723%C-33B++1.1A1008.1h10.3C+42.6C+
Skyguard 3452411121.909S9.0627.924%C1.66%C35.4M++15.3A+3626.8h63.4A227.1A
Rocklet Rifle 402233972.402M+10.4536.029%F-N/A18.6D13.5D--25012.5h32.7B+90.7C-
TRAC-5 S 2532281221.869B**10.9824.734%B+16.228%C+7.4D-N/A2831h21.3F86.2D
G20 Vulcan-H 2681741511.6A*1.2552.48%B+N/A75.7A+40.9A21592.3h70.9B**135.1B**
CAS30 Tank Buster 2431641510.933S1.9149.132%C**N/A23.4M+11.3B++2587h38.5B++78.3B++
P2-120 HEAT 219162918A++5.1550.923%B**1.235%D--52.3A*18.4A*4583.1h7C**13.7B++
FA1 Barrage 161155772.013B*10.8329.823%D*9.677%D*9D--N/A3017.3h8.5F--28.4F-
Tank Mine 2031491410.643S2.2070.646%MN/A67.7D-24.5D*6062.2h3.9T-5.5B+
AP30 Shredder 244141435.25A22.4040.026%B**N/A36.2B+26.4B*6413.9h125.9D314.6C+
E540 Halberd 184131816.375A+3.5346.745%B++N/A34.5B++13.9C*3963.8h5.2B+11B*
CAS 14-E 156124524.8B+11.9539.068%B++N/A88.6B+22.9S6171.4h37C94.7C++
M77-B 123120620U7.1533.214%D70.833%D33.3B+N/A1153.6h2.3B7C++
TX1 Repeater 1221171171B11.8520.083%D-20.513%C+7.3D--N/A2716h18.6D-92.4D-
NS-11A 116109561.946B+10.9017.697%D**19.266%C8.1D*N/A3413.5h18.1D*102.5D**
Fatestealer 100100651.538U11.3127.692%D-17%D33.3C**N/A1163h2.2B+7.8C
M12 Kobalt-F 10197156.467A*6.3820.596%C7.217%C--53.9B**2.2B**1671.8h11.6B+56.4B+
NS Baron G5 9891372.459A++10.3912.698%T7.692%D**16.3D-1.3A*555.6h4.4C**34.6C--
L100 Python HESH 9482182S69.1535.64%D**N/A58.6C*8.6C++5351.4h2.5B*7C++
L105 Zephyr 10782327.333A14.4942.918%C+N/A45.6C+13.9B**2961.8h8.6D--20.1C-
NS-AM7 Archer 11980451.778M++11.0747.955%D**1.25%F-4.9C-2.4C+6516.3h30.5D63.6D*
G30 Walker 11678178U65.1534.982%A++2.564%C++86.7S42.2M*7940.9h80.3A++229.4A
C75 Viper 9578239S26.1534.148%C--N/A55.7A+12.1B*7061.4h8.6B++25.2B++
TX2 Emperor 7974501.48B+11.3717.758%D**25.676%B++6.7D*N/A2311h16.3F--91.6F-
G40-F Ranger 10872172S59.1527.986%D-1.389%B**90A*45A++9620.8h38.1A+136.3B*
C150 Dalton 11370323.333A*10.4930.639%D--N/A38.9C**23.9C+7241.8h3.4B++11C*
M202 Wyrm 8858158S45.1547.628%D-1.724%C--82.9C+42.9C+6750.7h38.6B81.1C*
E540 Halberd-H 7650225A*12.1554.546%CN/A45.5C++23.6C++12071.1h5.3B+9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon147910.9h
Nano-Armor Kit4001,259,201100h
Turret AI Module0540.7h
Nanite Revive Grenade04620.1h
Medical Applicator11855,1335.4h
Cortium Silo0901.1h
Spitfire Auto-Turret132,5652.6h
Motion Spotter25260.5h
Hoplon Anti-Aircraft Phalanx Tower01551h
Xiphos Anti-Personnel Tower0531h
Rampart Wall038310.8h
Welding Device115,3595.2h
Ammunition Package223,5803.5h
Smoke Grenade0580h
Chainblade711348150.5h
Medical Kit283962.6h
Nano-Repair Grenade06330.2h
Snowman Soldier3760.1h
Flail Targeting Dart62771.6h
Ectoblaster04510.1h
Solid Wall01932.9h
WLT-Howler Mining Laser134,8997.3h
MANA Anti-Personnel Turret12190h

Check the help document for the dictionary if you want to learn more about words used here.


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