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Field Marshal TacticalTactics4[TRWP] TacticalTactics4
TR BR 146

KDR: 12.42

Score: 49.1m

Last Seen: Sep 21st, 2019 1:09 AM
- OFFLINE - 45.4 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M14 Banshee Hellfire Rocket Pods P2-120 AP M18 Locust S12 Renegade AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.822%19.479%4061112032,3051.2030311.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.641%-0.039C+-0.43C---2.456F*HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.154C16.8-0.262C64

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.131%0.793%69204121048,5378871631554.7204297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%-0.113C+-0.743D-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.60.343C**37.40.274C*66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.184%0.464%879512094,95873321236.75477233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%-0.459D-1.334D**0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.436B7.20.37C**12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.159%1.835%33112131093965180.27525221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.089C+-0.393C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226-1.08D*77.2-1.195D*148.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.617%80.091%332121222112831.71318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.315%-0.267C0.244C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.295C*2.30.272C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.337%9.582%33312112,2751748513.0747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%-0.049C+-0.952D---0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.076C+4.9-0.026C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 16
49.1m209.2%429 (25.7k)407 (24.4k)12.415495,7977,71614.7026146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214758329.645%1.638%4915:3811

58% Engineer8% Infiltrator25% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMSep 22nd, 2019 5:12 PM (24m) (PST)Sep 21st, 2019 1:26 AM (2d) (PST)Sep 20th, 2019 9:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,646231,6230.7950.0640.0132.2710.291288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,7901,37697,41448411361724,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2008.6h/83.7d 17,648 1,569 24,048 273.7k 1,507 1,818 35,063 198.4m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:1,793
Deaths:757
KDR:2.369
Accuracy:44.085% B+
HSR:9.426% D*
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:320
Deaths:237
KDR:1.350
Accuracy:16.172% D*
HSR:13.125% D--
AMR-66
C
Kills:319
Deaths:103
KDR:3.097
Accuracy:23.821% D
HSR:22.884% C
TRAC-5 S
B
Kills:238
Deaths:136
KDR:1.750
Accuracy:24.587% B
HSR:17.227% C++
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:3,243
Deaths (as Engineer):1,464
Deaths (to Engineers):2,854
KDR:2.21516
Kill Difference:1,779
Playtime:1,170.124 hours
Usage:58%
Score:32.509m
Score/min:463
Accuracy (listed only):27.328%
HSR (listed only):12.918%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:296
Deaths:125
KDR:2.368
Accuracy:17.412% C
HSR:21.960% C+
Kills:296
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):1,465
KDR:2.368
Kill Difference:171
Playtime:77.133 hours
Usage:4%
Score:1.566m
Score/min:338
Accuracy (listed only):17.412%
HSR (listed only):21.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:1,793
Deaths:757
KDR:2.369
Accuracy:44.085% B+
HSR:9.426% D*
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:320
Deaths:237
KDR:1.350
Accuracy:16.172% D*
HSR:13.125% D--
TRAC-5 S
B
Kills:238
Deaths:136
KDR:1.750
Accuracy:24.587% B
HSR:17.227% C++
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:2,924
Deaths (as Light Assault):1,361
Deaths (to Light Assaults):817
KDR:2.14842
Kill Difference:1,563
Playtime:507.237 hours
Usage:25%
Score:11.221m
Score/min:369
Accuracy (listed only):27.913%
HSR (listed only):11.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D
Kills:120
Deaths:6
KDR:20
Accuracy:33.214% D
HSR:70.833% D
TX1 Repeater
C+
Kills:117
Deaths:118
KDR:0.992
Accuracy:19.836% D-
HSR:20.513% C+
NSX Daimyo
D-
Kills:101
Deaths:21
KDR:4.810
Accuracy:34.104% D*
HSR:91.089% D-
NS-357 Underboss
A**
Kills:96
Deaths:58
KDR:1.655
Accuracy:19.455% F-
HSR:40.625% A**
NS-AM7 Archer
D**
Kills:81
Deaths:45
KDR:1.800
Accuracy:47.527% D**
HSR:1.235% F-
TX2 Emperor
B+
Kills:78
Deaths:57
KDR:1.368
Accuracy:18.293% D**
HSR:24.359% B+
NS-45 Pilot
C*
Kills:54
Deaths:49
KDR:1.102
Accuracy:29.133% C
HSR:27.778% C*
Kills:647
Deaths (as Infiltrator):354
Deaths (to Infiltrators):610
KDR:1.82768
Kill Difference:293
Playtime:152.262 hours
Usage:8%
Score:2.014m
Score/min:220
Accuracy (listed only):28.794%
HSR (listed only):39.490%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:1,793
Deaths:757
KDR:2.369
Accuracy:44.085% B+
HSR:9.426% D*
T1 Cycler
C**
Kills:669
Deaths:353
KDR:1.895
Accuracy:23.419% C**
HSR:17.788% D
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
NS-11A
D
Kills:193
Deaths:145
KDR:1.331
Accuracy:19.005% D*
HSR:16.580% D
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Cycler TRV
B+
Kills:82
Deaths:87
KDR:0.943
Accuracy:13.753% F-
HSR:24.390% B+
Kills:3,310
Deaths (as Combat Medic):1,573
Deaths (to Combat Medics):284
KDR:2.10426
Kill Difference:1,737
Playtime:102.361 hours
Usage:5%
Score:1.755m
Score/min:286
Accuracy (listed only):26.128%
HSR (listed only):13.707%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:25,081
V. Kills:12,954 194%
Deaths:1,617
KDR:15.511
Accuracy:35.401% B+
KPH:46.400 M*
VKPH:24 A*
Hornet Missiles
B+
Kills:20,301
V. Kills:11,895 171%
Deaths:692
KDR:29.337
Accuracy:64.777% B+
KPH:86.300 B+
VKPH:50.600 B+
M14 Banshee
A*
Kills:12,465
V. Kills:926 N/A
Deaths:431
KDR:28.921
Accuracy:30.361% C++
KPH:103.300 A*
VKPH:7.700 A*
Hellfire Rocket Pods
A+
Kills:9,422
V. Kills:1,491 N/A
Deaths:274
KDR:34.387
Accuracy:60.712% A+
KPH:97.500 B
VKPH:15.400 C++
M18 Locust
B**
Kills:2,921
V. Kills:1,438 203%
Deaths:125
KDR:23.368
Accuracy:34.300% B
KPH:36.500 B**
VKPH:18 B+
M18 Rotary
M+
Kills:1,569
V. Kills:860 182%
Deaths:140
KDR:11.207
Accuracy:38.759% A
KPH:48.900 M+
VKPH:26.800 A**
M202 Wyrm
B+
Kills:173
V. Kills:85 201%
Deaths:1
KDR:173
Accuracy:58.687% B+
KPH:81.600 C+
VKPH:40.100 C
Kills:71,932 (42,036 + 0)
Deaths:3,280
KDR:21.930
VKDR:9.039
Vehicle Kills:29,649
Kill Difference:68,652
Playtime:1,107.276 hours
Usage:55%
Score:24.495m
Score/min:369
Piloting Accuracy:38.759%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:164
V. Kills:79 205%
Deaths:16
KDR:10.250
Accuracy:48.931% C**
KPH:22.100 M
VKPH:10.600 B+
AP30 Shredder
B*
Kills:141
V. Kills:103 136%
Deaths:4
KDR:35.250
Accuracy:40.022% B**
KPH:36.500 B+
VKPH:26.600 B*
L105 Zephyr
B**
Kills:82
V. Kills:25 315%
Deaths:3
KDR:27.333
Accuracy:42.918% C+
KPH:45.400 C+
VKPH:13.900 B**
C150 Dalton
B
Kills:73
V. Kills:44 162%
Deaths:3
KDR:24.333
Accuracy:30.446% D--
KPH:39.400 B
VKPH:23.700 C+
Kills:460 (164 + 296)
Deaths:26
KDR:17.692
VKDR:9.654
Vehicle Kills:251
Kill Difference:434
Playtime:14.946 hours
Usage:1%
Score:0.400m
Score/min:446
Piloting Accuracy:48.931%
Gunner Accuracy:30.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,222
V. Kills:555 220%
Deaths:30
KDR:40.733
Accuracy:52.294% C-
KPH:50.900 A+
VKPH:23.100 B*
Skyguard
M++
Kills:241
V. Kills:104 230%
Deaths:11
KDR:21.909
Accuracy:27.924% C
KPH:35.700 M++
VKPH:15.400 A+
L100 Python HESH
C**
Kills:82
V. Kills:12 N/A
Deaths:1
KDR:82
Accuracy:35.640% D**
KPH:59.400 C**
VKPH:8.700 C++
C75 Viper
A+
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C--
KPH:55.500 A+
VKPH:12.100 B*
Kills:1,623 (1,623 + 0)
Deaths:44
KDR:36.886
VKDR:15.636
Vehicle Kills:688
Kill Difference:1,579
Playtime:33.536 hours
Usage:2%
Score:0.793m
Score/min:394
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:2,977
V. Kills:1,304 228%
Deaths:47
KDR:63.340
Accuracy:48.910% C**
KPH:69.200 M++
VKPH:30.300 A*
P2-120 HESH
B**
Kills:356
V. Kills:74 475%
Deaths:9
KDR:39.556
Accuracy:42.828% C++
KPH:69 B*
VKPH:14.300 B**
P2-120 HEAT
A*
Kills:162
V. Kills:57 279%
Deaths:9
KDR:18
Accuracy:50.923% B**
KPH:52.100 A*
VKPH:18.300 A*
E540 Halberd
B++
Kills:131
V. Kills:53 243%
Deaths:8
KDR:16.375
Accuracy:46.489% B++
KPH:33.400 B+
VKPH:13.500 C++
G30 Walker
S
Kills:109
V. Kills:52 206%
Deaths:1
KDR:109
Accuracy:34.159% A++
KPH:80.500 S
VKPH:38.400 M+
Kills:3,735 (3,495 + 240)
Deaths:74
KDR:50.473
VKDR:20.811
Vehicle Kills:1,540
Kill Difference:3,661
Playtime:56.568 hours
Usage:3%
Score:1.668m
Score/min:491
Driving Accuracy:50.923%
Gunner Accuracy:34.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:192
V. Kills:104 183%
Deaths:15
KDR:12.800
Accuracy:53.615% B++
KPH:66.700 B**
VKPH:36.100 B*
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:2
KDR:25
Accuracy:54.546% N/A
KPH:44.500 N/A
VKPH:23.100 N/A
Kills:242 (0 + 242)
Deaths:17
KDR:14.235
VKDR:7.647
Vehicle Kills:130
Kill Difference:225
Playtime:4.005 hours
Usage:0%
Score:0.420m
Score/min:1,749
Driving Accuracy:N/A%
Gunner Accuracy:54.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:2,428
V. Kills:123 N/A
Deaths:377
KDR:6.440
Accuracy:42.854% C++
KPH:51.200 C++
VKPH:2.600 B+
M40 Fury-F
A*
Kills:1,149
V. Kills:450 255%
Deaths:192
KDR:5.984
Accuracy:56.056% B+
KPH:36.900 B*
VKPH:14.500 A*
M12 Kobalt-F
B++
Kills:125
V. Kills:5 N/A
Deaths:17
KDR:7.353
Accuracy:18.307% D
KPH:44.900 B++
VKPH:1.800 B+
Kills:3,702 (3,702 + 0)
Deaths:586
KDR:6.317
VKDR:0.986
Vehicle Kills:578
Kill Difference:3,116
Playtime:81.301 hours
Usage:4%
Score:0.732m
Score/min:150
Driving Accuracy:18.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:124
V. Kills:32 376%
Deaths:5
KDR:24.800
Accuracy:39.068% B++
KPH:89.500 B+
VKPH:23.100 S
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:6.400
Vehicle Kills:32
Kill Difference:119
Playtime:1.385 hours
Usage:0%
Score:0.052m
Score/min:621
Piloting Accuracy:N/A%
Gunner Accuracy:39.068%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 38,03525,0811,61715.511S3.1035.401%B+N/A46.4M*24A*309540.6h54.7B**154.4B**
Hornet Missiles 32,19620,30169229.337M*16.9264.777%B+N/A86.4B+50.6B+573235.1h7.3B++11.3B*
M14 Banshee 13,39112,46543128.921A*16.5130.361%C++N/A103.4A*7.7A*319120.6h17B+55.9B+
Hellfire Rocket Pods 10,9139,42227434.387M*21.9760.712%A+N/A97.5B15.4C++33096.6h16.5B27.2B+
P2-120 AP 4,2812,9774763.34S50.9248.91%C**N/A69.2M++30.3A*50243h4.2A8.7B**
M18 Locust 4,3592,92112523.368S10.9534.3%BN/A36.5B**18B+26680.1h66.4B+193.6B++
S12 Renegade 2,5512,4283776.44A+5.9842.854%C++4.325%C51.2C++2.6B+13947.4h4D9.4C+
AS16 NightHawk 1,8511,7937572.369B**10.0544.085%B+9.426%D*34.7C+1.1A+11451.6h4.9C+11C**
M18 Rotary 2,4291,56914011.207S1.2138.759%A2.04%C+48.9M+26.8A**42532.1h50.1B**129.2B**
L100 Python AP 1,7771,2223040.733S28.3252.294%C-N/A50.9A+23.1B*37024h4.5B+8.5B+
M40 Fury-F 1,5991,1491925.984M++6.4356.056%B+N/A36.9B*14.5A*16731.1h11.4C++20.3C**
C-4 1,0157326112S0.4215.949%FN/A88.2C++34.1B9558.3h0.8A4.9B+
T1 Cycler 7296693531.895B*10.5223.419%C**17.788%D10.2D-N/A3865.5h21.9F--93.6D
Claymore 4704702122.381A**9.9726.457%DN/A92.2DN/A2555.1h1.2C++4.7C
T2 Striker 5683631033.524S8.8936.637%FN/A19.2B++10.8C+21718.9h23.6A64.4B+
P2-120 HESH 430356939.556A*27.1442.828%C++N/A68.5B*14.2B*3935.2h3.6B**8.3B*
TAS-16 Blackjack 3483271172.795A9.6240.113%F10.398%D-23.7D1.5A++10113.8h3.7F9.2F
TRAC-5 3663202371.35B++11.0716.172%D*13.125%D--4.6D--N/A2369.3h14.3C**88.6C+
AMR-66 3293191033.097A**9.3223.821%D22.884%C32.2B++1B**1019.9h9.9C+41.7C+
T9 CARV 3052961252.368B*10.0517.412%C21.96%C+21.1CN/A9414h17.3D99.5C
Skyguard 3452411121.909S9.4927.924%C1.66%C35.4M++15.3A+3716.8h63.4A227.1A
TRAC-5 S 2632381361.75B**10.6724.587%B17.227%C++7.4D-N/A2832.1h20.8F84.4D
Rocklet Rifle 406235972.423M+9.9936.307%F-N/A18.7D13.6D--26112.6h33B+90.8C-
NS-11A 2111931451.331C++11.0819.005%D*16.58%D7.1D*N/A2827.3h18.3D**96.4D*
G20 Vulcan-H 2961921512.8A*0.3853.615%B++N/A66.2B**35.9B*19312.9h76.3B*142.3B**
M202 Wyrm 2581731173U160.5858.687%B+N/A82.4C+40.5C6032.1h30.7B++52.4B++
Tank Mine 2241661411.857S0.5674.104%M++N/A72.2D25.2D*6652.3h3.9T-5.2B++
CAS30 Tank Buster 2431641610.25S2.1748.931%C**N/A22.2M10.7B++2537.4h39.2B++80.2B++
P2-120 HEAT 219162918A++5.5850.923%B**1.235%D--52.3A*18.4A*4793.1h7C**13.7B++
FA1 Barrage 161155772.013B*10.4029.823%D*9.677%D*9D--N/A3017.3h8.5F--28.4F-
AP30 Shredder 244141435.25A22.8340.022%B**N/A36.2B+26.4B*6493.9h126.2D315.3C+
E540 Halberd 184131816.375A+3.9646.489%B++N/A33.6B++13.6C++4383.9h5.2B+11.2B++
M12 Kobalt-F 130125177.353A**5.0618.307%D8%C44.6B++1.8B+1502.8h12.6B+68.6C**
CAS 14-E 156124524.8B+12.3839.068%B++N/A88.6B+22.9S6211.4h37C94.7C++
M77-B 123120620U7.5833.214%D70.833%D33.3B+N/A1173.6h2.3B7C++
TX1 Repeater 1221171180.992C**11.4219.836%D-20.513%C+7.2D--N/A2816.2h18.6D-93.5D-
G30 Walker 1611091109U96.5834.159%A++1.835%C77.9S37.1M6981.4h77.2A++226A
NSX Daimyo 101101214.81B+7.6134.104%D*91.089%D-40.4CN/A1332.5h2.3B+6.9C+
Fatestealer 100100651.538U10.8827.692%D-17%D33.3C**N/A1163h2.2B+7.8C
NS-357 Underboss 9796581.655B++10.7619.455%F-40.625%A**15.2D-N/A476.3h3.9B+19.9D*
NS Baron G5 9891372.459A++9.9612.698%T7.692%D**16D-1.2A++575.7h4.4C**34.6C--
L105 Zephyr 10782327.333A14.9242.918%C+N/A45.6C+13.9B**3121.8h8.6D--20.1C-
Cycler TRV 8682870.943C11.4713.753%F-24.39%B+9.1D--N/A349h12.5B+90.9D-
L100 Python HESH 9482182S69.5835.64%D**N/A58.6C*8.6C++5621.4h2.5B*7C++
NS-AM7 Archer 12081451.8M++10.6247.527%D**1.235%F-4.9C-2.3C6516.6h30.2D63.6D*
C75 Viper 9578239S26.5834.148%C--N/A55.7A+12.1B*7581.4h8.6B++25.2B++
TX2 Emperor 8378571.368B+11.0518.293%D**24.359%B+6.7D*N/A2311.7h16.8F--92.1F-
G40-F Ranger 11174174S61.5827.737%D-1.351%B**82.2A++41.1A+9780.9h38.4A+138.3B*
C150 Dalton 11773324.333A**11.9230.446%D--N/A38.4C**23.2C+9211.9h3.3B++10.8C**
NS-45 Pilot 5454491.102C+11.3129.133%C27.778%C*16.9D-N/A843.2h6.6B+22.6C**
E540 Halberd-H 7650225A*12.5854.546%CN/A45.5C++23.6C++12801.1h5.3B+9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon198791.3h
Nano-Armor Kit5961,388,842115.1h
Skywall Shield Emitter1520.4h
Turret AI Module0720.7h
Nanite Revive Grenade05600.2h
Medical Applicator16766,7326.9h
Cortium Silo01421.3h
Spitfire Auto-Turret133,0233.3h
Motion Spotter26530.6h
Hoplon Anti-Aircraft Phalanx Tower01581h
Xiphos Anti-Personnel Tower0541h
Rampart Wall038510.8h
Welding Device115,6005.3h
Ammunition Package294,2434.3h
Smoke Grenade0580h
Chainblade743350153h
Medical Kit364613h
Nano-Repair Grenade06610.3h
Snowman Soldier3760.1h
Router85861.1h
IPC Targeting Dart2530.2h
Hardlight Barrier63691.1h
Flail Targeting Dart104002h
Ectoblaster04510.1h
Solid Wall01943h
Recon Detection Device2910.2h
Elysium Spawn Tube0920.5h
Light Air Terminal0800.6h
WLT-Howler Mining Laser163,21911.5h
MANA Anti-Personnel Turret13400h

Check the help document for the dictionary if you want to learn more about words used here.


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