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Field Marshal TacticalTactics4[TRWP] TacticalTactics4
TR BR 130

KDR: 13.06

Score: 36.4m

Last Seen: Mar 12th, 2019 1:39 AM
- OFFLINE - 168.1 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles Hellfire Rocket Pods M14 Banshee S12 Renegade M18 Rotary L100 Python AP M40 Fury-F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $329,013 MLG Score: 263
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.092%17.059%360710181,5301.1953111.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.126%-0.017C+-0.61D-2.431F*HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.169C18.5-0.285C69.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.595%0.774%73624102142,8797461539557.4785279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.714%-0.086C+-0.773D-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1070.333C**39.20.257C*67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.214%0.584%439510202,0555448863.77757232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.79D--1.304D**0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.064C+11.30.054C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.853%69.369%0110241118731.27586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.347C-0.109C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.292C*2.30.28C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.862%10.118%0310221,5321065914.3178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.912%-0.11C+-0.81D--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.032C+5.1-0.056C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 17
36.4m194.9%424 (25.4k)405 (24.3k)13.064473,4745,62415.4865130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1025585830.732%1.398%4316:087

53% Engineer6% Infiltrator33% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMMar 17th, 2019 6:22 AM (2d) (PST)Mar 12th, 2019 1:09 AM (7d) (PST)Mar 11th, 2019 9:39 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,690181,6720.8160.0620.0112.1830.304263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,4191,084100,33549411311824,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1500h/62.5d 13,622 1,027 17,902 196.5k 1,134 1,403 27,375 152.1m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:1,050
Deaths:411
KDR:2.555
Accuracy:45.176% B+
HSR:10.095% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:305
Deaths:222
KDR:1.374
Accuracy:15.966% D--
HSR:13.771% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C+
AMR-66
C+
Kills:177
Deaths:64
KDR:2.766
Accuracy:25.965% C+
HSR:19.774% D
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
NS Baron G5
D**
Kills:86
Deaths:35
KDR:2.457
Accuracy:12.296% T
HSR:8.140% D**
Kills:2,323
Deaths (as Engineer):1,047
Deaths (to Engineers):2,200
KDR:2.21872
Kill Difference:1,276
Playtime:793.634 hours
Usage:53%
Score:22.183m
Score/min:466
Accuracy (listed only):27.745%
HSR (listed only):12.635%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:223
Deaths:86
KDR:2.593
Accuracy:16.392% C--
HSR:19.283% C--
Kills:223
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):1,036
KDR:2.59302
Kill Difference:137
Playtime:60.486 hours
Usage:4%
Score:1.165m
Score/min:321
Accuracy (listed only):16.392%
HSR (listed only):19.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:1,050
Deaths:411
KDR:2.555
Accuracy:45.176% B+
HSR:10.095% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:305
Deaths:222
KDR:1.374
Accuracy:15.966% D--
HSR:13.771% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C+
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
NS Baron G5
D**
Kills:86
Deaths:35
KDR:2.457
Accuracy:12.296% T
HSR:8.140% D**
Kills:2,146
Deaths (as Light Assault):983
Deaths (to Light Assaults):553
KDR:2.18311
Kill Difference:1,163
Playtime:489.197 hours
Usage:33%
Score:10.901m
Score/min:371
Accuracy (listed only):28.042%
HSR (listed only):11.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:114
Deaths:114
KDR:1
Accuracy:19.584% D-
HSR:20.175% C+
M77-B
D
Kills:111
Deaths:6
KDR:18.500
Accuracy:32.853% D
HSR:69.369% D
NS-AM7 Archer
F-
Kills:65
Deaths:38
KDR:1.711
Accuracy:45.398% F-
HSR:1.538% F-
TX2 Emperor
C+
Kills:63
Deaths:34
KDR:1.853
Accuracy:18.740% D**
HSR:20.635% C+
Kills:353
Deaths (as Infiltrator):192
Deaths (to Infiltrators):434
KDR:1.83854
Kill Difference:161
Playtime:88.498 hours
Usage:6%
Score:1.155m
Score/min:217
Accuracy (listed only):29.144%
HSR (listed only):27.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:1,050
Deaths:411
KDR:2.555
Accuracy:45.176% B+
HSR:10.095% D--
T1 Cycler
B
Kills:583
Deaths:307
KDR:1.899
Accuracy:23.683% B
HSR:17.839% D
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
NS Baron G5
D**
Kills:86
Deaths:35
KDR:2.457
Accuracy:12.296% T
HSR:8.140% D**
Kills:2,201
Deaths (as Combat Medic):947
Deaths (to Combat Medics):185
KDR:2.32418
Kill Difference:1,254
Playtime:70.387 hours
Usage:5%
Score:1.019m
Score/min:241
Accuracy (listed only):30.218%
HSR (listed only):11.230%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:23,858
V. Kills:12,362 193%
Deaths:1,541
KDR:15.482
Accuracy:35.522% B+
KPH:47.100 M*
VKPH:24.400 A*
Hornet Missiles
B+
Kills:14,708
V. Kills:8,569 172%
Deaths:545
KDR:26.987
Accuracy:66.503% B++
KPH:88 B+
VKPH:51.300 B+
Hellfire Rocket Pods
A+
Kills:9,197
V. Kills:1,469 N/A
Deaths:266
KDR:34.575
Accuracy:61.272% A+
KPH:97.100 C**
VKPH:15.500 C++
M14 Banshee
A**
Kills:8,416
V. Kills:708 N/A
Deaths:307
KDR:27.414
Accuracy:31.264% C**
KPH:104 A++
VKPH:8.700 A**
M18 Rotary
M+
Kills:1,408
V. Kills:778 181%
Deaths:132
KDR:10.667
Accuracy:38.402% B**
KPH:49.100 M+
VKPH:27.200 A*
M18 Locust
A*
Kills:142
V. Kills:61 229%
Deaths:12
KDR:11.833
Accuracy:35.437% B+
KPH:48.600 A*
VKPH:20.900 B++
Kills:57,729 (33,824 + 0)
Deaths:2,803
KDR:20.595
VKDR:8.543
Vehicle Kills:23,947
Kill Difference:54,926
Playtime:880.958 hours
Usage:59%
Score:19.316m
Score/min:365
Piloting Accuracy:35.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:148
V. Kills:73 200%
Deaths:12
KDR:12.333
Accuracy:49.131% C**
KPH:24.400 M++
VKPH:12 B**
AP30 Shredder
B**
Kills:141
V. Kills:103 136%
Deaths:4
KDR:35.250
Accuracy:40.132% B**
KPH:36.900 B++
VKPH:27 B**
L105 Zephyr
B**
Kills:82
V. Kills:25 315%
Deaths:3
KDR:27.333
Accuracy:42.918% C++
KPH:45.500 C+
VKPH:13.900 B**
C150 Dalton
B+
Kills:69
V. Kills:42 160%
Deaths:3
KDR:23
Accuracy:31.772% D-
KPH:41.700 B+
VKPH:25.400 C++
Kills:440 (148 + 292)
Deaths:22
KDR:20
VKDR:11.045
Vehicle Kills:243
Kill Difference:418
Playtime:13.342 hours
Usage:1%
Score:0.334m
Score/min:417
Piloting Accuracy:49.131%
Gunner Accuracy:31.772%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,133
V. Kills:511 221%
Deaths:26
KDR:43.577
Accuracy:52.452% C
KPH:51.200 A++
VKPH:23.100 B**
Skyguard
M*
Kills:237
V. Kills:102 230%
Deaths:11
KDR:21.546
Accuracy:28.051% C+
KPH:36.100 M*
VKPH:15.500 A+
L100 Python HESH
C**
Kills:82
V. Kills:12 N/A
Deaths:1
KDR:82
Accuracy:35.640% D**
KPH:59.400 C**
VKPH:8.700 C++
C75 Viper
A+
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C-
KPH:55.500 A+
VKPH:12.100 B**
Kills:1,530 (1,530 + 0)
Deaths:40
KDR:38.250
VKDR:16.050
Vehicle Kills:642
Kill Difference:1,490
Playtime:31.499 hours
Usage:2%
Score:0.687m
Score/min:364
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:423
V. Kills:178 236%
Deaths:12
KDR:35.250
Accuracy:49.094% B
KPH:61.100 M
VKPH:25.700 A+
P2-120 HESH
A
Kills:202
V. Kills:47 421%
Deaths:4
KDR:50.500
Accuracy:41.368% C+
KPH:68.900 B*
VKPH:16 A
E540 Halberd
A+
Kills:106
V. Kills:42 247%
Deaths:7
KDR:15.143
Accuracy:44.167% B+
KPH:39.600 A+
VKPH:15.700 B++
P2-120 HEAT
A*
Kills:60
V. Kills:19 300%
Deaths:1
KDR:60
Accuracy:38.160% C
KPH:53 A*
VKPH:16.800 A+
Kills:791 (685 + 106)
Deaths:24
KDR:32.958
VKDR:11.917
Vehicle Kills:286
Kill Difference:767
Playtime:13.659 hours
Usage:1%
Score:0.452m
Score/min:551
Driving Accuracy:38.160%
Gunner Accuracy:44.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:97
V. Kills:55 173%
Deaths:10
KDR:9.700
Accuracy:46.787% C+
KPH:59 B*
VKPH:33.500 B++
Kills:97 (0 + 97)
Deaths:10
KDR:9.700
VKDR:5.500
Vehicle Kills:55
Kill Difference:87
Playtime:1.644 hours
Usage:0%
Score:0.220m
Score/min:2,233
Driving Accuracy:N/A%
Gunner Accuracy:46.787%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,695
V. Kills:93 N/A
Deaths:283
KDR:5.989
Accuracy:43.083% C++
KPH:46.600 C+
VKPH:2.600 B+
M40 Fury-F
A*
Kills:1,088
V. Kills:437 248%
Deaths:180
KDR:6.044
Accuracy:56.068% B+
KPH:36.800 B++
VKPH:14.800 A*
Kills:2,783 (2,783 + 0)
Deaths:463
KDR:6.011
VKDR:1.145
Vehicle Kills:530
Kill Difference:2,320
Playtime:65.874 hours
Usage:4%
Score:0.545m
Score/min:138
Driving Accuracy:56.068%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:118
V. Kills:30 381%
Deaths:5
KDR:23.600
Accuracy:38.744% B++
KPH:87.900 B+
VKPH:22.400 S
Kills:118 (0 + 118)
Deaths:5
KDR:23.600
VKDR:6
Vehicle Kills:30
Kill Difference:113
Playtime:1.343 hours
Usage:0%
Score:0.048m
Score/min:591
Piloting Accuracy:N/A%
Gunner Accuracy:38.744%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 36,22023,8581,54115.482S2.4235.522%B+N/A47.1M*24.4A*309506.6h54.7B**154B**
Hornet Missiles 23,27714,70854526.987M**13.9266.503%B++N/A88B+51.3B+567167.1h7.2B*10.9B*
Hellfire Rocket Pods 10,6669,19726634.575M**21.5161.272%A+N/A97.1C**15.5C++32494.7h16.6B27.2B++
M14 Banshee 9,1248,41630727.414M+14.3531.264%C**N/A103.9A++8.7A**32181h17.8B+57.1B+
S12 Renegade 1,7881,6952835.989A7.0843.083%C++4.543%C+46.7C+2.6B+11936.3h4.3D9.9C
M18 Rotary 2,1861,40813210.667S2.4038.402%B**2.131%C+49.1M+27.1A*41128.7h50.9B**132.5B**
L100 Python AP 1,6441,1332643.577S30.5152.452%CN/A51.3A++23.1B**34522.1h4.5B**8.5B*
M40 Fury-F 1,5251,0881806.044M++7.0256.068%B+N/A36.9B++14.8A*16129.5h11.3C++20.1B
AS16 NightHawk 1,0821,0504112.555A10.5145.176%B+10.095%D--33.3C+1A10631.5h5.1C11.2C**
T1 Cycler 6315833071.899B*11.1723.683%B17.839%D10.2D-N/A3757h22.2F-93.9D
P2-120 AP 6014231235.25S22.1949.094%BN/A61.3M25.8A+6286.9h5.1B**10.4B**
Claymore 3633631721.353A*8.2926.387%DN/A117.1CN/A3183.1h1.2C++4.7C
TAS-16 Blackjack 3483271172.795A++10.2740.113%F10.398%D-23.7D1.5A++9913.8h3.7F9.2F
T2 Striker 496317953.337S9.7336.078%FN/A19B*10.7C+20016.7h24.3A67.4B+
C-4 482314417.659S5.4121.378%DN/A98.1B+52.5A++9083.2h1B**4.5B++
TRAC-5 3483052221.374B*11.6915.966%D--13.771%D--4.5D-N/A2167.6h14.4B90.5C+
Skyguard 3392371121.545S8.4828.051%C+1.688%C35.9M*15.5A+3506.6h63B**224.5A
Rocklet Rifle 390227952.389M++10.6835.725%F-N/A18.9D13.6D--23312h32.9B+92.1C
TRAC-5 S 2472231211.843B**11.2224.88%B+16.592%C+7.2D-N/A2830.8h21.6F-86.6D
T9 CARV 229223862.593B*10.4716.392%C--19.283%C--20.1CN/A8911.1h17.7D107.8C
P2-120 HESH 249202450.5M37.4441.368%C+N/A69.7B*16.2A5182.9h3.8B*9.1B++
AMR-66 184177642.766A**10.3025.965%C+19.774%D35.4B**1.4A*1005h10.8C41.6C+
FA1 Barrage 161155772.013A+11.0529.823%D--9.677%D*9.4D--N/A3116.5h8.5F--28.4F
CAS30 Tank Buster 2211481212.333S0.7349.131%C**N/A24.3M++12B**2776.1h38.6B*78.5B++
M18 Locust 2031421211.833S1.2335.437%B+N/A49A*21B++6872.9h94C*265.1B+
AP30 Shredder 244141435.25A22.1940.132%B**N/A37.1B++27.1B**6133.8h125.2D311.9C+
CAS 14-E 148118523.6C**10.5438.744%B++N/A90.8B+23.1S5911.3h36.4C93.9C++
TX1 Repeater 1181141141B12.0619.584%D-20.175%C+7.3D--N/A2615.6h18D91.9D
M77-B 114111618.5U5.4432.853%D69.369%D34.7B+N/A1173.2h2.3B6.9C++
Tank Mine 151110522U8.9481.494%M**N/A100C+37.3D-9671.1h4.4T*5.4B+
E540 Halberd 148106715.143B**2.0844.167%B+N/A39.3A+15.6B++3282.7h4.7B*10.6B*
G20 Vulcan-H 15297109.7A+3.3646.787%C+N/A60.6B*34.4B++22321.6h67.8B**144.9B**
NS Baron G5 9386352.457A++10.6112.296%T8.14%D**16.5D-1.3A**565.2h4.4B35.6D-
L105 Zephyr 10782327.333A+14.2742.918%C++N/A45.6C+13.9B**2711.8h8.6D--20.1C-
L100 Python HESH 9482182S68.9435.64%D**N/A58.6C*8.6C++4691.4h2.5B*7C*
C75 Viper 9578239S25.9434.148%C-N/A55.7A+12.1B**6141.4h8.6B++25.2B++
C150 Dalton 11169323A*9.9431.772%D-N/A40.6B+24.7C++6321.7h3.1B*9.9B+
NS-AM7 Archer 9665381.711M*11.3545.398%F-1.538%F-4.9C-2.3C6613.2h30.4D66.9D*
TX2 Emperor 6863341.853B**11.2118.74%D**20.635%C+8.6D--N/A317.3h16.6F--88.4F**
P2-120 HEAT 7960160S46.9438.16%C1.667%D-54.5A**17.3A++6921.1h5.2B**13.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23560.3h
Ectoblaster02730.1h
Snowman Soldier3760.1h
Nano-Armor Kit3071,037,59777.6h
Spawn Beacon95560.5h
Nanite Revive Grenade03480.1h
Medical Applicator8342,9344h
Spitfire Auto-Turret61,6761.8h
Welding Device05,9432.8h
Rampart Wall02336.1h
Hoplon Anti-Aircraft Phalanx Tower0900h
Chainblade694330144.9h
Ammunition Package202,5572.7h
Medical Kit102070.7h
MANA Anti-Personnel Turret12190h
Nano-Repair Grenade05640.2h
Smoke Grenade0580h

Check the help document for the dictionary if you want to learn more about words used here.


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