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Field Marshal TacticalTactics4[] TacticalTactics4
TR BR 147

KDR: 12.41

Score: 49.9m

Last Seen: Oct 26th, 2019 6:18 PM
- OFFLINE - 71.4 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M14 Banshee Hellfire Rocket Pods P2-120 AP M18 Locust S12 Renegade AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.805%19.577%4071112082,3651.2134411.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.663%-0.039C+-0.43C---2.456F*HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.7-0.154C16.8-0.262C63.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.109%0.786%69534121548,9618891634155.0124300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.693%-0.113C+-0.743D-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.343C**37.20.274C*65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.257%0.444%910512145,18674322236.97981233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.958%-0.459D-1.334D**0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.436B70.37C**11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.634%1.508%60212171994005270.497538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.389%-0.089C+-0.393C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.2-1.08D*47.2-1.195D*89

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.376%80.18%602121722213131.68182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.124%-0.267C0.244C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.30.272C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.59%9.596%60312162,3031768613.0113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.74%-0.049C+-0.952D---0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.076C+5-0.026C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.9m209.5%427 (25.6k)406 (24.4k)12.414297,3527,84214.6941147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219772329.617%1.638%4915:3811

58% Engineer8% Infiltrator25% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMOct 26th, 2019 2:56 PM (17d) (PST)Oct 26th, 2019 3:54 PM (16d) (PST)Oct 26th, 2019 2:18 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,638231,6150.7920.0640.0132.2650.289286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,2921,37796,91548411361724,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2049.1h/85.4d 17,879 1,595 24,462 278.5k 1,541 1,834 35,583 201.4m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:1,821
Deaths:773
KDR:2.356
Accuracy:44.374% B+
HSR:9.445% D*
TRAC-5
D--
Kills:329
Deaths:246
KDR:1.337
Accuracy:16.109% D*
HSR:13.070% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
AMR-66
C
Kills:326
Deaths:106
KDR:3.075
Accuracy:23.873% C--
HSR:23.313% C
TRAC-5 S
B
Kills:239
Deaths:138
KDR:1.732
Accuracy:24.579% B
HSR:17.155% C++
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:3,288
Deaths (as Engineer):1,494
Deaths (to Engineers):2,887
KDR:2.2008
Kill Difference:1,794
Playtime:1,196.529 hours
Usage:58%
Score:33.132m
Score/min:462
Accuracy (listed only):27.367%
HSR (listed only):12.964%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:296
Deaths:125
KDR:2.368
Accuracy:17.412% C
HSR:21.960% C+
Kills:296
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):1,492
KDR:2.368
Kill Difference:171
Playtime:77.133 hours
Usage:4%
Score:1.566m
Score/min:338
Accuracy (listed only):17.412%
HSR (listed only):21.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:1,821
Deaths:773
KDR:2.356
Accuracy:44.374% B+
HSR:9.445% D*
TRAC-5
D--
Kills:329
Deaths:246
KDR:1.337
Accuracy:16.109% D*
HSR:13.070% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5 S
B
Kills:239
Deaths:138
KDR:1.732
Accuracy:24.579% B
HSR:17.155% C++
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:2,962
Deaths (as Light Assault):1,388
Deaths (to Light Assaults):824
KDR:2.13401
Kill Difference:1,574
Playtime:513.168 hours
Usage:25%
Score:11.299m
Score/min:367
Accuracy (listed only):27.949%
HSR (listed only):11.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D
Kills:120
Deaths:6
KDR:20
Accuracy:33.214% D
HSR:70.833% D
TX1 Repeater
C+
Kills:117
Deaths:118
KDR:0.992
Accuracy:19.765% D-
HSR:20.513% C+
NS-357 Underboss
A*
Kills:104
Deaths:71
KDR:1.465
Accuracy:18.912% F--
HSR:40.385% A*
NSX Daimyo
D-
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.566% D*
HSR:91.177% D-
NS-AM7 Archer
D**
Kills:81
Deaths:45
KDR:1.800
Accuracy:47.527% D**
HSR:1.235% F-
TX2 Emperor
B+
Kills:78
Deaths:57
KDR:1.368
Accuracy:18.293% D**
HSR:24.359% B+
NS-45 Pilot
C*
Kills:54
Deaths:50
KDR:1.080
Accuracy:30.893% C+
HSR:27.778% C*
Kills:656
Deaths (as Infiltrator):368
Deaths (to Infiltrators):614
KDR:1.78261
Kill Difference:288
Playtime:160.590 hours
Usage:8%
Score:2.117m
Score/min:220
Accuracy (listed only):28.881%
HSR (listed only):39.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:1,821
Deaths:773
KDR:2.356
Accuracy:44.374% B+
HSR:9.445% D*
T1 Cycler
C**
Kills:669
Deaths:353
KDR:1.895
Accuracy:23.419% C**
HSR:17.788% D
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
NS-11A
D
Kills:202
Deaths:158
KDR:1.278
Accuracy:19.188% D--
HSR:16.832% D
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
Cycler TRV
B+
Kills:109
Deaths:133
KDR:0.820
Accuracy:15.057% F
HSR:22.936% B+
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.698% T
HSR:7.692% D**
Kills:3,374
Deaths (as Combat Medic):1,648
Deaths (to Combat Medics):293
KDR:2.04733
Kill Difference:1,726
Playtime:102.914 hours
Usage:5%
Score:1.761m
Score/min:285
Accuracy (listed only):26.382%
HSR (listed only):13.538%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:25,081
V. Kills:12,954 194%
Deaths:1,617
KDR:15.511
Accuracy:35.401% B+
KPH:46.400 M*
VKPH:24 A*
Hornet Missiles
B+
Kills:20,658
V. Kills:12,115 171%
Deaths:692
KDR:29.853
Accuracy:64.845% B+
KPH:86.500 B+
VKPH:50.700 B+
M14 Banshee
A*
Kills:12,878
V. Kills:946 N/A
Deaths:431
KDR:29.879
Accuracy:30.370% C++
KPH:102.700 A*
VKPH:7.500 A*
Hellfire Rocket Pods
A+
Kills:9,424
V. Kills:1,492 N/A
Deaths:274
KDR:34.394
Accuracy:60.715% A+
KPH:97.500 B
VKPH:15.400 C++
M18 Locust
B**
Kills:3,119
V. Kills:1,535 203%
Deaths:125
KDR:24.952
Accuracy:34.592% B+
KPH:35.600 B**
VKPH:17.500 B+
M18 Rotary
M+
Kills:1,578
V. Kills:865 182%
Deaths:140
KDR:11.271
Accuracy:38.765% A
KPH:48.500 M+
VKPH:26.600 A**
M202 Wyrm
B+
Kills:210
V. Kills:97 214%
Deaths:1
KDR:210
Accuracy:59.261% B+
KPH:93.700 C+
VKPH:43.300 C+
Kills:72,948 (42,656 + 0)
Deaths:3,280
KDR:22.240
VKDR:9.148
Vehicle Kills:30,004
Kill Difference:69,668
Playtime:1,123.884 hours
Usage:55%
Score:24.793m
Score/min:368
Piloting Accuracy:38.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:164
V. Kills:79 205%
Deaths:16
KDR:10.250
Accuracy:48.931% C**
KPH:22.100 M
VKPH:10.600 B+
AP30 Shredder
B*
Kills:141
V. Kills:103 136%
Deaths:4
KDR:35.250
Accuracy:40.022% B**
KPH:36.500 B+
VKPH:26.600 B*
C150 Dalton
B+
Kills:84
V. Kills:49 168%
Deaths:3
KDR:28
Accuracy:30.825% D--
KPH:42.900 B+
VKPH:25 C++
L105 Zephyr
B**
Kills:82
V. Kills:25 315%
Deaths:3
KDR:27.333
Accuracy:42.918% C+
KPH:45.400 C+
VKPH:13.900 B**
Kills:471 (164 + 307)
Deaths:26
KDR:18.115
VKDR:9.846
Vehicle Kills:256
Kill Difference:445
Playtime:15.053 hours
Usage:1%
Score:0.403m
Score/min:446
Piloting Accuracy:48.931%
Gunner Accuracy:42.918%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,234
V. Kills:562 219%
Deaths:30
KDR:41.133
Accuracy:52.289% C-
KPH:51.200 A+
VKPH:23.300 B*
Skyguard
M++
Kills:241
V. Kills:104 230%
Deaths:11
KDR:21.909
Accuracy:27.924% C
KPH:35.700 M++
VKPH:15.400 A+
L100 Python HESH
C**
Kills:82
V. Kills:12 N/A
Deaths:1
KDR:82
Accuracy:35.640% D**
KPH:59.400 C**
VKPH:8.700 C++
C75 Viper
A+
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C--
KPH:55.500 A+
VKPH:12.100 B*
Kills:1,635 (1,635 + 0)
Deaths:44
KDR:37.159
VKDR:15.795
Vehicle Kills:695
Kill Difference:1,591
Playtime:33.628 hours
Usage:2%
Score:0.800m
Score/min:397
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:3,149
V. Kills:1,385 227%
Deaths:47
KDR:67
Accuracy:48.345% C*
KPH:68 M+
VKPH:29.900 A*
P2-120 HESH
B**
Kills:400
V. Kills:86 460%
Deaths:9
KDR:44.444
Accuracy:43.141% C++
KPH:72.700 B**
VKPH:15.600 B**
P2-120 HEAT
A*
Kills:162
V. Kills:57 279%
Deaths:9
KDR:18
Accuracy:50.923% B**
KPH:52.100 A*
VKPH:18.300 A*
E540 Halberd
B++
Kills:131
V. Kills:53 243%
Deaths:8
KDR:16.375
Accuracy:46.489% B++
KPH:33.400 B+
VKPH:13.500 C++
G30 Walker
S
Kills:115
V. Kills:55 205%
Deaths:1
KDR:115
Accuracy:34.754% A++
KPH:80.700 S
VKPH:38.600 M+
Kills:3,957 (3,711 + 246)
Deaths:74
KDR:53.473
VKDR:22.108
Vehicle Kills:1,636
Kill Difference:3,883
Playtime:60.236 hours
Usage:3%
Score:1.750m
Score/min:484
Driving Accuracy:50.923%
Gunner Accuracy:34.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:192
V. Kills:104 183%
Deaths:15
KDR:12.800
Accuracy:53.615% B++
KPH:66.700 B**
VKPH:36.100 B*
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:2
KDR:25
Accuracy:54.546% N/A
KPH:44.500 N/A
VKPH:23.100 N/A
Kills:242 (0 + 242)
Deaths:17
KDR:14.235
VKDR:7.647
Vehicle Kills:130
Kill Difference:225
Playtime:4.005 hours
Usage:0%
Score:0.422m
Score/min:1,757
Driving Accuracy:N/A%
Gunner Accuracy:54.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:2,428
V. Kills:123 N/A
Deaths:377
KDR:6.440
Accuracy:42.854% C++
KPH:51.200 C++
VKPH:2.600 B+
M40 Fury-F
A*
Kills:1,149
V. Kills:450 255%
Deaths:192
KDR:5.984
Accuracy:55.957% B+
KPH:36.900 B*
VKPH:14.400 A*
M12 Kobalt-F
B++
Kills:125
V. Kills:5 N/A
Deaths:17
KDR:7.353
Accuracy:18.307% D
KPH:44.900 B++
VKPH:1.800 B+
Kills:3,702 (3,702 + 0)
Deaths:586
KDR:6.317
VKDR:0.986
Vehicle Kills:578
Kill Difference:3,116
Playtime:81.374 hours
Usage:4%
Score:0.732m
Score/min:150
Driving Accuracy:18.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:124
V. Kills:32 376%
Deaths:5
KDR:24.800
Accuracy:39.068% B++
KPH:89.500 B+
VKPH:23.100 S
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:6.400
Vehicle Kills:32
Kill Difference:119
Playtime:1.385 hours
Usage:0%
Score:0.052m
Score/min:626
Piloting Accuracy:N/A%
Gunner Accuracy:39.068%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 38,03525,0811,61715.511S3.1035.401%B+N/A46.4M*24A*309540.6h54.7B**154.4B**
Hornet Missiles 32,77320,65869229.853M*17.4464.845%B+N/A86.5B+50.7B+573238.8h7.3B++11.3B*
M14 Banshee 13,82412,87843129.879A*17.4630.37%C++N/A102.7A*7.5A*316125.4h16.9B+55.7B+
Hellfire Rocket Pods 10,9169,42427434.394M*21.9860.715%A+N/A97.5B15.4C++33096.7h16.5B27.2B+
P2-120 AP 4,5343,1494767S54.5948.345%C*N/A68M+29.9A*49046.3h4.2A8.7B**
M18 Locust 4,6543,11912524.952S12.5434.592%B+N/A35.6B**17.5B+25987.6h66.5B+192.2B++
S12 Renegade 2,5512,4283776.44A+5.9742.854%C++4.325%C51.2C++2.6B+13947.4h4D9.4C+
AS16 NightHawk 1,8801,8217732.356B**10.0644.374%B+9.445%D*34.8C+1.1A+11552.4h4.9C+11.1C**
M18 Rotary 2,4431,57814011.271S1.1438.765%A2.028%C+48.6M+26.6A**42132.5h50.1B**129.3B**
L100 Python AP 1,7961,2343041.133S28.7252.289%C-N/A51.2A+23.3B*37224.1h4.4B+8.5B+
M40 Fury-F 1,5991,1491925.984M++6.4355.957%B+N/A36.8B*14.4A*16631.2h11.4C++20.4C**
C-4 1,1068046412.563S0.1515.535%F-N/A89.3C++33.6B9549h0.8A4.8B+
T1 Cycler 7296693531.895B*10.5223.419%C**17.788%D10.2D-N/A3865.5h21.9F--93.6D
Claymore 4724722122.476M10.0626.165%DN/A90.8DN/A2525.2h1.2C++4.7C+
P2-120 HESH 486400944.444A**32.0343.141%C++N/A72.7B**15.6B**4065.5h3.6B**8.3B*
T2 Striker 5683631033.524S8.8936.637%FN/A19.2B++10.8C+21818.9h23.6A64.4B+
TRAC-5 3763292461.337B++11.0816.109%D*13.07%D--4.6D--N/A2370.8h14.2C**88.3C+
TAS-16 Blackjack 3483271172.795A9.6240.113%F10.398%D-23.7D1.5A++10113.8h3.7F9.2F
AMR-66 3383261063.075A**9.3423.873%C--23.313%C32B++1.2A+9910.2h10C+42C+
T9 CARV 3052961252.368B*10.0517.412%C21.96%C+21.1CN/A9414h17.3D99.5C
Skyguard 3452411121.909S9.4927.924%C1.66%C35.4M++15.3A+3746.8h63.4A227.1A
TRAC-5 S 2642391381.732B**10.6824.579%B17.155%C++7.4D-N/A2832.2h20.7F84.3D
Rocklet Rifle 406235972.423M+9.9936.316%F-N/A18.7D13.6D--26412.6h33B+90.9C-
M202 Wyrm 3072101210U197.5959.261%B+N/A95.5C+44.1C+6582.2h28B*47.3B*
NS-11A 2222021581.278C++11.1419.188%D--16.832%D7.1D*N/A2728.6h18.1D*94.4D*
G20 Vulcan-H 2961921512.8A*0.3953.615%B++N/A66.2B**35.9B*19362.9h76.3B*142.3B**
Tank Mine 2331731511.533S0.8874.914%M++N/A75.2D26.1D*6832.3h3.8T5B++
CAS30 Tank Buster 2431641610.25S2.1648.931%C**N/A22.2M10.7B++2537.4h39.2B++80.2B++
P2-120 HEAT 219162918A++5.5950.923%B**1.235%D--52.3A*18.4A*4893.1h7C**13.7B++
FA1 Barrage 161155772.013B*10.4029.823%D*9.677%D*9D--N/A3017.3h8.5F--28.4F-
AP30 Shredder 244141435.25A22.8440.022%B**N/A36.2B+26.4B*6493.9h126.2D315.3C+
E540 Halberd 184131816.375A+3.9646.489%B++N/A33.6B++13.6C++4503.9h5.2B+11.2B++
M12 Kobalt-F 130125177.353A**5.0618.307%D8%C44.6B++1.8B+1502.8h12.6B+68.6C**
CAS 14-E 156124524.8B+12.3939.068%B++N/A88.6B+22.9S6251.4h37C94.7C++
M77-B 123120620U7.5933.214%D70.833%D33.3B+N/A1173.6h2.3B7C++
TX1 Repeater 1221171180.992C**11.4219.765%D-20.513%C+7.2D--N/A2816.2h18.6D-93.9D-
G30 Walker 1701151115U102.5934.754%A++1.739%C-82.1S39.3M++6971.4h79.4A++228.6A
Cycler TRV 1151091330.82C11.5915.057%F22.936%B+9.5D--N/A3411.5h13.8C+91.6D-
NS-357 Underboss 105104711.465B+10.9518.912%F--40.385%A*13.5D-N/A417.7h4.1C*21.6D*
NSX Daimyo 102102214.857B+7.5633.566%D*91.177%D-39.2CN/A1292.6h2.4C**7C+
Fatestealer 100100651.538U10.8827.692%D-17%D33.3C**N/A1163h2.2B+7.8C
NS Baron G5 9891372.459A++9.9612.698%T7.692%D**16D-1.2A++575.7h4.4B34.6C+
C150 Dalton 13384328M++15.5930.825%D--1.19%B+42B+24.5C++8982h3B*9.8B+
L105 Zephyr 10782327.333A14.9242.918%C+N/A45.6C+13.9B**3141.8h8.6D--20.1C-
L100 Python HESH 9482182S69.5935.64%D**N/A58.6C*8.6C++5661.4h2.5B*7C++
NS-AM7 Archer 12081451.8M++10.6147.527%D**1.235%F-4.9C-2.3C6616.6h30.2D63.6D*
TX2 Emperor 8378571.368B+11.0518.293%D**24.359%B+6.7D*N/A2311.7h16.8F--92.1F-
C75 Viper 9578239S26.5934.148%C--N/A55.7A+12.1B*7641.4h8.6B++25.2B++
G40-F Ranger 11878178S65.5927.508%D--1.282%B*78A++40A9241h39.7A+144.2B*
NS-45 Pilot 5454501.08C+11.3330.893%C+27.778%C*14.2D-N/A853.8h8.5C-27.6C+
E540 Halberd-H 7650225A*12.5954.546%CN/A45.5C++23.6C++12961.1h5.3B+9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon198911.3h
Nano-Armor Kit6161,403,687116.5h
Skywall Shield Emitter1610.5h
Turret AI Module0830.7h
Nanite Revive Grenade05620.2h
Medical Applicator16966,9896.9h
Cortium Silo01681.4h
Spitfire Auto-Turret133,0973.3h
Motion Spotter26540.6h
Hoplon Anti-Aircraft Phalanx Tower01641.1h
Xiphos Anti-Personnel Tower0581h
Rampart Wall043211.9h
Welding Device417,2486.1h
Ammunition Package294,3494.4h
Smoke Grenade0580h
Chainblade743350153.1h
Medical Kit374703.1h
Nano-Repair Grenade06620.3h
Snowman Soldier3760.1h
Router107971.3h
Hardlight Barrier64121.2h
Flail Targeting Dart114632.1h
Routing Spire0560.3h
Ectoblaster04510.1h
Solid Wall01953h
IPC Targeting Dart3740.2h
Recon Detection Device2990.3h
Elysium Spawn Tube01210.7h
Light Air Terminal01060.8h
MANA Anti-Personnel Turret13400h
WLT-Howler Mining Laser172,43214.7h

Check the help document for the dictionary if you want to learn more about words used here.


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