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General TacticalTactics4[TRWP] TacticalTactics4
TR BR 99

KDR: 11.99

Score: 13.8m

Last Seen: Apr 12th, 2018 3:56 AM
- OFFLINE - 9.7 hour(s)

Rank 99 (99) General of the Terran Republic on Connery
Level Progress (to 100): 15%
Level 100 Progress: 73% 241h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M14 Banshee Hornet Missiles S12 Renegade M40 Fury-F M18 Rotary TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.5%15.304%28339724771.0324710.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.573%-0.469D-0.774D--0.657DHEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.3-0.122C+15.6-0.099C+68.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.293%0.718%7370497121,446390839654.9897255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.32%0.056C+-0.858D--0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.27C*43.60.156C++70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.003%1.288%9219742332481250.935743185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.25D**-0.995D---1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.4-4.889T*63.4-4.075T*163

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.997%10.784%019741023043.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.266C-0.689D-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.798D-9-0.865D--14.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m179.2%353 (21.2k)342 (20.5k)11.993629,7802,48314.374599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR975236734.6%1.209%4216:085

17% Engineer9% Infiltrator70% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMApr 12th, 2018 3:40 PM (9d) (PST)Apr 12th, 2018 6:36 AM (9d) (PST)Apr 11th, 2018 11:56 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,465161,4490.7410.0620.0091.8140.272232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,92793086,99744411091620,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
670.2h/27.9d 5,912 360 6,855 72.9k 443 556 10,922 58.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:270
Deaths:205
KDR:1.317
Accuracy:16.235% D--
HSR:12.963% D--
TRAC-5 S
B+
Kills:210
Deaths:116
KDR:1.810
Accuracy:24.924% B+
HSR:17.143% C*
FA1 Barrage
C
Kills:102
Deaths:53
KDR:1.925
Accuracy:37.997% C
HSR:10.784% D-
Kills:582
Deaths (as Engineer):374
Deaths (to Engineers):1,081
KDR:1.55615
Kill Difference:208
Playtime:117.026 hours
Usage:17%
Score:2.329m
Score/min:332
Accuracy (listed only):26.385%
HSR (listed only):13.630%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):407
KDR:0
Kill Difference:UNR
Playtime:7.741 hours
Usage:1%
Score:0.106m
Score/min:228
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:270
Deaths:205
KDR:1.317
Accuracy:16.235% D--
HSR:12.963% D--
TRAC-5 S
B+
Kills:210
Deaths:116
KDR:1.810
Accuracy:24.924% B+
HSR:17.143% C*
FA1 Barrage
C
Kills:102
Deaths:53
KDR:1.925
Accuracy:37.997% C
HSR:10.784% D-
Kills:582
Deaths (as Light Assault):374
Deaths (to Light Assaults):234
KDR:1.55615
Kill Difference:208
Playtime:467.451 hours
Usage:70%
Score:10.232m
Score/min:365
Accuracy (listed only):26.385%
HSR (listed only):13.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:108
Deaths:103
KDR:1.049
Accuracy:19.921% D-
HSR:20.370% C+
Kills:108
Deaths (as Infiltrator):103
Deaths (to Infiltrators):169
KDR:1.04854
Kill Difference:5
Playtime:58.164 hours
Usage:9%
Score:0.806m
Score/min:231
Accuracy (listed only):19.921%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C
Kills:102
Deaths:53
KDR:1.925
Accuracy:37.997% C
HSR:10.784% D-
T1 Cycler
B*
Kills:99
Deaths:65
KDR:1.523
Accuracy:26.399% B*
HSR:16.162% D
Kills:201
Deaths (as Combat Medic):118
Deaths (to Combat Medics):58
KDR:1.70339
Kill Difference:83
Playtime:23.894 hours
Usage:4%
Score:0.283m
Score/min:198
Accuracy (listed only):32.198%
HSR (listed only):13.473%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:11,618
V. Kills:6,411 181%
Deaths:858
KDR:13.541
Accuracy:36.605% B++
KPH:41.900 M**
VKPH:23.100 A*
Hellfire Rocket Pods
B
Kills:6,445
V. Kills:1,173 N/A
Deaths:184
KDR:35.027
Accuracy:61.002% A+
KPH:100.800 C**
VKPH:18.300 B
M14 Banshee
M++
Kills:2,504
V. Kills:302 N/A
Deaths:115
KDR:21.774
Accuracy:35.208% B**
KPH:89.900 A
VKPH:10.800 M++
Hornet Missiles
B**
Kills:1,995
V. Kills:1,026 194%
Deaths:70
KDR:28.500
Accuracy:70.422% B**
KPH:85.600 B
VKPH:44 C**
M18 Rotary
M++
Kills:879
V. Kills:510 172%
Deaths:101
KDR:8.703
Accuracy:35.446% B+
KPH:44.900 M++
VKPH:26.100 A**
Kills:23,441 (15,001 + 0)
Deaths:1,328
KDR:17.651
VKDR:7.095
Vehicle Kills:9,422
Kill Difference:22,113
Playtime:412.180 hours
Usage:61%
Score:7.341m
Score/min:297
Piloting Accuracy:35.446%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:78
V. Kills:23 325%
Deaths:1
KDR:78
Accuracy:44.046% C++
KPH:49.300 C+
VKPH:14.500 A++
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:23
Vehicle Kills:23
Kill Difference:77
Playtime:1.583 hours
Usage:0%
Score:0.018m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:44.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
S
Kills:233
V. Kills:99 233%
Deaths:11
KDR:21.182
Accuracy:28.003% C+
KPH:35.900 S
VKPH:15.300 A*
Kills:233 (233 + 0)
Deaths:11
KDR:21.182
VKDR:9
Vehicle Kills:99
Kill Difference:222
Playtime:6.487 hours
Usage:1%
Score:0.099m
Score/min:255
Driving Accuracy:28.003%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:53
V. Kills:24 212%
Deaths:5
KDR:10.600
Accuracy:44.242% B+
KPH:37.200 A
VKPH:16.900 B++
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:4.800
Vehicle Kills:24
Kill Difference:48
Playtime:1.424 hours
Usage:0%
Score:0.019m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:44.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,021
V. Kills:70 N/A
Deaths:168
KDR:6.077
Accuracy:44.236% C++
KPH:49.100 C+
VKPH:3.400 B**
M40 Fury-F
M+
Kills:954
V. Kills:368 259%
Deaths:148
KDR:6.446
Accuracy:58.125% B**
KPH:42.700 B**
VKPH:16.500 M+
Kills:1,975 (1,975 + 0)
Deaths:316
KDR:6.250
VKDR:1.386
Vehicle Kills:438
Kill Difference:1,659
Playtime:43.123 hours
Usage:6%
Score:0.389m
Score/min:150
Driving Accuracy:58.125%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 18,02911,61885813.541S1.5536.605%B++N/A41.9M**23.1A*267277.5h62B**169.3B**
Hellfire Rocket Pods 7,6186,44518435.027M++23.0361.002%A+N/A100.7C**18.3B34464h17.5B+28.6B++
M14 Banshee 2,8062,50411521.774A++9.7835.208%B**1.198%C+89.7A10.8M++28427.9h22.5C++63.8B
Hornet Missiles 3,0211,9957028.5M+16.5170.422%B**N/A85.6B44C**47823.3h7.4B++10.5B*
S12 Renegade 1,0911,0211686.077B**5.9244.236%C++4.799%C+49.1C+3.4B**12320.8h4.3D-9.7C
M40 Fury-F 1,3229541486.446A**5.5558.125%B**N/A42.8B**16.5M+17622.3h10.8C+18.5B+
M18 Rotary 1,3898791018.703M+3.2935.446%B+2.958%C*44.8M++26A**36419.6h53.8B**151.7B**
TRAC-5 3072702051.317B+10.6816.235%D--12.963%D--4.3D-N/A1763.3h15C++92.4C+
C-4 370237356.771M**5.2217.613%D*N/A87.8C**49.3A6512.7h0.9B**5.1B+
Skyguard 3322331121.182S9.1928.003%C+1.288%D-35.8S15.2A*2556.5h63.4A++226.4A+
TRAC-5 S 2322101161.81B*10.1824.924%B+17.143%C*7.1D-N/A2629.7h22.3F--89.6D-
Rocklet Rifle 350204922.217M++9.7835.933%F-N/A18.2D13D--17511.2h34C**94.6C-
TX1 Repeater 1121081031.049B10.9419.921%D-20.37%C+7.4D--N/A2414.6h18.2D91.4D
FA1 Barrage 106102531.925B+10.0737.997%C10.784%D-10.2D--N/A3210h9F**23.7D**
T1 Cycler 10499651.523B10.4726.399%B*16.162%D17.1C--N/A535.8h14.3C+54.3B+
L105 Zephyr 10178178M**66.0144.046%C++N/A48.8C+14.4A++1921.6h8.3D*18.9C-
T2 Striker 10367223.045S8.950.027%T*N/A18.6A10C2423.6h0A**55.3B*
E540 Halberd 7753510.6B++1.3944.242%B+N/A37.9A17.1B++2221.4h5.5B12.5B+
Claymore 5353413.25B*1.2626.908%D-N/A106DN/A2510.5h1.3D-4.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11530.1h
Nano-Armor Kit73239,96615.5h
Nano-Repair Grenade01270h
Medical Applicator2012,9651.1h
Deconstruction Tool0740h
Spitfire Auto-Turret02000.4h
Hoplon Anti-Aircraft Phalanx Tower0900h
Chainblade655293133h
Medical Kit31020.2h
MANA Anti-Personnel Turret12190h
Ammunition Package23680.5h
Smoke Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


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