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Field Marshal TacticalTactics4[TRWP] TacticalTactics4
TR BR 136

KDR: 12.84

Score: 40.5m

Last Seen: May 23rd, 2019 2:45 AM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles M14 Banshee Hellfire Rocket Pods S12 Renegade M18 Rotary P2-120 AP AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.145%17.565%371711901,7251.1600511.683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.444%0.001C+-0.505D-2.504F*HEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.5-0.165C18.3-0.286C68.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.325%0.784%73494119345,4327861603057.8015283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.726%-0.113C+-0.748D-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.338C**38.70.269C*67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.027%0.508%641511923,14860113865.22924227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.972%-0.683D-1.312D**0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.228C++9.10.193C++16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.252%70.086%01119611710031.15842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.309C0.177C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.301C*2.30.284C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.768%10.265%0311941,8121257314.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.679%-0.054C+-0.874D---0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.055C+5.1-0.048C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 22
40.5m200.4%431 (25.9k)411 (24.7k)12.842980,5516,27215.213136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1197637730.404%1.448%4415:3810

55% Engineer6% Infiltrator30% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMMay 23rd, 2019 3:36 AM (23h) (PST)May 23rd, 2019 1:41 AM (1d) (PST)May 22nd, 2019 10:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,710211,6890.8180.0640.0122.2490.304270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,5751,272101,30349411351824,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1641.6h/68.4d 14,865 1,166 19,377 221.5k 1,226 1,543 29,946 168.4m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:1,330
Deaths:510
KDR:2.608
Accuracy:44.081% B+
HSR:10.301% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:307
Deaths:223
KDR:1.377
Accuracy:15.924% D*
HSR:13.681% D--
AMR-66
C-
Kills:234
Deaths:81
KDR:2.889
Accuracy:24.346% C-
HSR:20.940% D
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.866% T
HSR:7.692% D**
Kills:2,667
Deaths (as Engineer):1,166
Deaths (to Engineers):2,406
KDR:2.28731
Kill Difference:1,501
Playtime:910.798 hours
Usage:55%
Score:25.801m
Score/min:472
Accuracy (listed only):27.433%
HSR (listed only):12.754%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:260
Deaths:106
KDR:2.453
Accuracy:16.424% D
HSR:19.615% C-
Kills:260
Deaths (as Heavy Assault):106
Deaths (to Heavy Assaults):1,168
KDR:2.45283
Kill Difference:154
Playtime:66.422 hours
Usage:4%
Score:1.268m
Score/min:318
Accuracy (listed only):16.424%
HSR (listed only):19.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:1,330
Deaths:510
KDR:2.608
Accuracy:44.081% B+
HSR:10.301% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:307
Deaths:223
KDR:1.377
Accuracy:15.924% D*
HSR:13.681% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.866% T
HSR:7.692% D**
Kills:2,433
Deaths (as Light Assault):1,085
Deaths (to Light Assaults):629
KDR:2.2424
Kill Difference:1,348
Playtime:490.686 hours
Usage:30%
Score:10.942m
Score/min:372
Accuracy (listed only):27.948%
HSR (listed only):11.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D
Kills:117
Deaths:6
KDR:19.500
Accuracy:33.252% D
HSR:70.086% D
TX1 Repeater
C+
Kills:117
Deaths:115
KDR:1.017
Accuracy:20.059% D
HSR:20.513% C+
NS-AM7 Archer
D**
Kills:75
Deaths:45
KDR:1.667
Accuracy:47.441% D**
HSR:1.333% F-
TX2 Emperor
B+
Kills:70
Deaths:44
KDR:1.591
Accuracy:19.181% D*
HSR:24.286% B+
Kills:379
Deaths (as Infiltrator):210
Deaths (to Infiltrators):498
KDR:1.80476
Kill Difference:169
Playtime:95.391 hours
Usage:6%
Score:1.288m
Score/min:225
Accuracy (listed only):29.983%
HSR (listed only):29.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:1,330
Deaths:510
KDR:2.608
Accuracy:44.081% B+
HSR:10.301% D--
T1 Cycler
C**
Kills:662
Deaths:352
KDR:1.881
Accuracy:23.315% C**
HSR:17.976% C--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
FA1 Barrage
D*
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D*
HSR:9.677% D*
NS Baron G5
D**
Kills:91
Deaths:37
KDR:2.459
Accuracy:12.866% T
HSR:7.692% D**
Kills:2,565
Deaths (as Combat Medic):1,093
Deaths (to Combat Medics):227
KDR:2.34675
Kill Difference:1,472
Playtime:79.693 hours
Usage:5%
Score:1.198m
Score/min:251
Accuracy (listed only):30.040%
HSR (listed only):11.209%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:24,955
V. Kills:12,886 194%
Deaths:1,614
KDR:15.462
Accuracy:35.384% B+
KPH:46.400 M**
VKPH:24 A**
Hornet Missiles
B+
Kills:16,505
V. Kills:9,682 170%
Deaths:613
KDR:26.925
Accuracy:66.010% B++
KPH:87.500 B+
VKPH:51.300 B+
M14 Banshee
A**
Kills:9,692
V. Kills:775 N/A
Deaths:360
KDR:26.922
Accuracy:30.814% C*
KPH:103.600 A*
VKPH:8.300 A**
Hellfire Rocket Pods
A+
Kills:9,325
V. Kills:1,483 N/A
Deaths:269
KDR:34.665
Accuracy:61.036% A+
KPH:97.600 B+
VKPH:15.500 C++
M18 Rotary
M+
Kills:1,460
V. Kills:805 181%
Deaths:139
KDR:10.504
Accuracy:38.391% B**
KPH:47.900 M+
VKPH:26.400 A**
M18 Locust
A*
Kills:251
V. Kills:116 215%
Deaths:16
KDR:15.688
Accuracy:35.643% B+
KPH:49.400 A*
VKPH:22.800 B**
Kills:62,188 (36,358 + 0)
Deaths:3,011
KDR:20.654
VKDR:8.551
Vehicle Kills:25,747
Kill Difference:59,177
Playtime:950.707 hours
Usage:58%
Score:21.025m
Score/min:369
Piloting Accuracy:35.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:156
V. Kills:76 203%
Deaths:13
KDR:12
Accuracy:48.791% C**
KPH:25 M++
VKPH:12.200 B**
AP30 Shredder
B*
Kills:141
V. Kills:103 136%
Deaths:4
KDR:35.250
Accuracy:40.036% B**
KPH:36.700 B+
VKPH:26.800 B*
L105 Zephyr
B**
Kills:82
V. Kills:25 315%
Deaths:3
KDR:27.333
Accuracy:42.918% C+
KPH:45.400 C+
VKPH:13.900 B**
C150 Dalton
B+
Kills:69
V. Kills:42 160%
Deaths:3
KDR:23
Accuracy:31.792% D-
KPH:41.100 B+
VKPH:25 C++
Kills:448 (156 + 292)
Deaths:23
KDR:19.478
VKDR:10.696
Vehicle Kills:246
Kill Difference:425
Playtime:13.555 hours
Usage:1%
Score:0.354m
Score/min:436
Piloting Accuracy:48.791%
Gunner Accuracy:31.792%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,201
V. Kills:544 220%
Deaths:29
KDR:41.414
Accuracy:52.350% C
KPH:50.800 A++
VKPH:23 B*
Skyguard
M++
Kills:241
V. Kills:104 230%
Deaths:11
KDR:21.909
Accuracy:27.924% C+
KPH:35.700 M++
VKPH:15.400 A+
L100 Python HESH
C**
Kills:82
V. Kills:12 N/A
Deaths:1
KDR:82
Accuracy:35.640% D**
KPH:59.400 C**
VKPH:8.700 C*
C75 Viper
A+
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C-
KPH:55.500 A+
VKPH:12.100 B**
Kills:1,602 (1,602 + 0)
Deaths:43
KDR:37.256
VKDR:15.744
Vehicle Kills:677
Kill Difference:1,559
Playtime:33.179 hours
Usage:2%
Score:0.743m
Score/min:373
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:1,338
V. Kills:604 221%
Deaths:31
KDR:43.161
Accuracy:47.835% C*
KPH:68.800 M*
VKPH:31 A*
P2-120 HESH
A+
Kills:206
V. Kills:48 420%
Deaths:5
KDR:41.200
Accuracy:41.800% C+
KPH:68.700 B*
VKPH:16 A+
P2-120 HEAT
A*
Kills:162
V. Kills:57 279%
Deaths:9
KDR:18
Accuracy:50.923% B**
KPH:52.300 A*
VKPH:18.400 A*
E540 Halberd
A
Kills:108
V. Kills:44 240%
Deaths:7
KDR:15.429
Accuracy:46.535% B++
KPH:37.800 A
VKPH:15.400 B++
Kills:1,814 (1,706 + 108)
Deaths:52
KDR:34.885
VKDR:14.481
Vehicle Kills:753
Kill Difference:1,762
Playtime:28.412 hours
Usage:2%
Score:0.956m
Score/min:561
Driving Accuracy:50.923%
Gunner Accuracy:46.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:174
V. Kills:94 183%
Deaths:14
KDR:12.429
Accuracy:52.647% B++
KPH:75.900 A++
VKPH:41 A
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:2
KDR:25
Accuracy:54.546% N/A
KPH:44.500 N/A
VKPH:23.100 N/A
Kills:224 (0 + 224)
Deaths:16
KDR:14
VKDR:7.500
Vehicle Kills:120
Kill Difference:208
Playtime:3.418 hours
Usage:0%
Score:0.373m
Score/min:1,818
Driving Accuracy:N/A%
Gunner Accuracy:54.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,786
V. Kills:95 N/A
Deaths:294
KDR:6.075
Accuracy:42.864% C++
KPH:47 C+
VKPH:2.500 B+
M40 Fury-F
A*
Kills:1,119
V. Kills:446 250%
Deaths:189
KDR:5.921
Accuracy:55.809% B++
KPH:36.700 B*
VKPH:14.600 A*
M12 Kobalt-F
A
Kills:74
V. Kills:3 N/A
Deaths:10
KDR:7.400
Accuracy:20.589% C
KPH:60.800 A
VKPH:2.500 A
Kills:2,979 (2,979 + 0)
Deaths:493
KDR:6.043
VKDR:1.103
Vehicle Kills:544
Kill Difference:2,486
Playtime:69.733 hours
Usage:4%
Score:0.588m
Score/min:141
Driving Accuracy:20.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:121
V. Kills:30 390%
Deaths:5
KDR:24.200
Accuracy:38.590% B++
KPH:89.500 B+
VKPH:22.200 S
Kills:121 (0 + 121)
Deaths:5
KDR:24.200
VKDR:6
Vehicle Kills:30
Kill Difference:116
Playtime:1.352 hours
Usage:0%
Score:0.050m
Score/min:619
Piloting Accuracy:N/A%
Gunner Accuracy:38.590%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 37,84124,9551,61415.462S2.6235.384%B+N/A46.4M**24A**307537.5h54.6B**154.4B**
Hornet Missiles 26,18716,50561326.925M++14.0866.01%B++N/A87.5B+51.3B+576188.6h7.3B**11.1B**
M14 Banshee 10,4679,69236026.922A*14.0830.814%C*N/A103.5A*8.3A**32193.6h17.4B+56.6B+
Hellfire Rocket Pods 10,8089,32526934.665M**21.8261.036%A+N/A97.6B+15.5C++32895.5h16.6B27.1B++
S12 Renegade 1,8811,7862946.075B**6.7742.864%C++4.423%C47C+2.5B+12138h4.2D9.8C
M18 Rotary 2,2651,46013910.504S2.3438.391%B**2.055%C+47.9M+26.4A**40930.5h50.3B**130.9B**
P2-120 AP 1,9421,3383143.161S30.3247.835%C*N/A68.6M*31A*61419.5h4.5A9.5B**
AS16 NightHawk 1,3761,3305102.608A10.2344.081%B+10.301%D--35.2C++1.2A++11537.8h5C+11.4C*
L100 Python AP 1,7451,2012941.414S28.5752.35%CN/A50.9A++23.1B*35423.6h4.5B++8.6B++
M40 Fury-F 1,5651,1191895.921M6.9255.809%B++N/A36.7B*14.6A*16330.5h11.3C++20.2B
T1 Cycler 7216623521.881B++10.9623.315%C**17.976%C--10.2D-N/A3765.2h21.9F-94.1D
Claymore 3903902019.5A*6.6625.908%DN/A111.4C--N/A3083.5h1.2C++4.7C
C-4 542350497.143S5.7022.172%DN/A100B+54.9A++9653.5h1B**4.4B++
TAS-16 Blackjack 3483271172.795A10.0540.113%F10.398%D-23.7D1.5M+10013.8h3.7F9.2F
T2 Striker 505322953.389S9.4536.177%FN/A18.7B**10.6C+20317.2h24.5A67.8B+
TRAC-5 3503072231.377B*11.4715.924%D*13.681%D--4.5D--N/A2268.1h14.4C**90.7C+
T9 CARV 2682601062.453B++10.3916.424%D19.615%C-20.3CN/A9112.8h17.1D104.2C
M18 Locust 3672511615.688S2.8535.643%B+N/A49.2A*22.7B**5755.1h86.6B243.1B+
Skyguard 3452411121.909S9.0727.924%C+1.66%C35.4M++15.3A+3516.8h63.4A227.1A
AMR-66 242234812.889A*9.9524.346%C-20.94%D33.4B*1.1A1007h10.6C43.6C+
Rocklet Rifle 392228962.375M10.4735.741%F-N/A18.8D13.6D--24212.1h32.8B+91.8C-
TRAC-5 S 2472231211.843A11.0024.88%B+16.592%C++7.2D-N/A2830.8h21.6F86.6D
P2-120 HESH 254206541.2A*28.3641.8%C+N/A68.7B*16A+5183h3.8B*9.1B++
G20 Vulcan-H 2681741412.429A*0.4152.647%B++N/A75.7A++40.9A21482.3h70.1B**133.2B**
P2-120 HEAT 219162918A*5.1650.923%B**1.235%D*52.3A*18.4A*4393.1h7C**13.7B++
CAS30 Tank Buster 2321561312S0.8448.791%C**N/A25.2M++12.3B**2806.2h38.3B*78.5B++
FA1 Barrage 161155772.013B*10.8329.823%D*9.677%D*9D--N/A3017.3h8.5F--28.4F-
AP30 Shredder 244141435.25B**22.4140.036%B**N/A37.1B+27.1B**6373.8h125.9D314.5C+
Tank Mine 1791321013.2S0.3672.011%M+N/A66D23.5D*5832h4T*5.6B+
CAS 14-E 151121524.2C**11.3638.59%B++N/A86.4B+21.4S6191.4h35.8C92.7C++
M77-B 120117619.5U6.6633.252%D70.086%D33.4B+N/A1143.5h2.3B7C++
TX1 Repeater 1221171151.017B11.8320.059%D20.513%C+7.4D--N/A2715.9h18.5D-92.1D-
E540 Halberd 152108715.429A2.5946.535%B++N/A37.2A15.2B+3732.9h5.2B+11.2B++
Fatestealer 100100651.538U11.3027.692%D-17%D33.3C**N/A1163h2.2B+7.8C+
NS Baron G5 9891372.459A++10.3812.866%T7.692%D**16.5D-1.3A*565.5h4.4C**34.2D
L100 Python HESH 9482182S69.1635.64%D**N/A58.6C**8.6C++5071.4h2.5B*7C*
L105 Zephyr 10782327.333A+14.4942.918%C+N/A45.6C+13.9B**2881.8h8.6D--20.1C--
C75 Viper 9578239S26.1634.148%C-N/A55.7A++12.1B**6741.4h8.6B++25.2B++
NS-AM7 Archer 11175451.667M+11.1847.441%D**1.333%F-4.9C-2.3C6615.4h31D65.4D*
M12 Kobalt-F 7774107.4A**5.4420.589%C5.405%D-61.7A2.5A2071.2h11.1B++54.1B+
TX2 Emperor 7570441.591B++11.2519.181%D*24.286%B+8.2D*N/A298.5h16.5F*86.2F--
C150 Dalton 11169323A*10.1631.792%D-N/A40.6B24.7C++7101.7h3.2B*10B+
G40-F Ranger 7752152M**39.1625.465%D*1.923%A++86.7A*41.7A++11320.6h36.3A+142.7B*
E540 Halberd-H 7650225A**12.1654.546%CN/A45.5C++23.6C++11431.1h5.3B+9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116660.7h
Medical Applicator11451,3645h
Nano-Armor Kit3551,150,31088.3h
Rampart Wall02336.1h
Spitfire Auto-Turret82,1692.2h
Nanite Revive Grenade04320.1h
Motion Spotter24190.3h
Hoplon Anti-Aircraft Phalanx Tower0900h
Welding Device06,0152.8h
Ammunition Package223,2393.1h
Smoke Grenade0580h
Chainblade699346146.5h
Medical Kit243461.4h
Nano-Repair Grenade06020.2h
Snowman Soldier3760.1h
Ectoblaster04510.1h
MANA Anti-Personnel Turret12190h
WLT-Howler Mining Laser02680h

Check the help document for the dictionary if you want to learn more about words used here.


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