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Field Marshal TacticalTactics4[TRWP] TacticalTactics4
TR BR 127

KDR: 13.06

Score: 34.4m

Last Seen: Jan 14th, 2019 6:25 AM
- OFFLINE - 80.6 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Terran Republic on Connery - Outfit Officer of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hornet Missiles Hellfire Rocket Pods M14 Banshee S12 Renegade M18 Rotary L100 Python AP M40 Fury-F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $325,260 MLG Score: 260
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.889%16.923%354710151,4301.2067511.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.22%-0.064C+-0.606D-2.511F*HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.173C18.3-0.274C69.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.58%0.767%73454101841,0757161482957.3673277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.751%-0.089C+-0.77D-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.331C**39.30.256C*68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.718%0.591%414510171,8615157973.61359233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.542%-0.814D--1.3D**0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.041C+11.90.038C+24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.796%69.444%0110211087631.42105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.337C-0.151C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.30.287C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.687%10.487%0310191,335995513.4848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.656%-0.159C-0.763D--0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.008C+5.1-0.065C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 21
34.4m192.4%418 (25.1k)400 (24k)13.056969,0325,28715.5137127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022548030.81%1.399%4316:247

51% Engineer6% Infiltrator34% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMJan 17th, 2019 2:47 AM (6h) (PST)Jan 14th, 2019 4:10 AM (3d) (PST)Jan 14th, 2019 2:25 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,662171,6450.8020.0610.0112.1190.299260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,7161,02898,68848411271823,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1433.9h/59.7d 12,989 966 16,843 182.3k 1,066 1,329 25,701 143m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:853
Deaths:330
KDR:2.585
Accuracy:43.968% B+
HSR:10.668% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:300
Deaths:219
KDR:1.370
Accuracy:15.945% D--
HSR:13.333% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AMR-66
C+
Kills:136
Deaths:51
KDR:2.667
Accuracy:26.061% C+
HSR:22.794% C
NS Baron G5
F-
Kills:82
Deaths:35
KDR:2.343
Accuracy:12.106% T
HSR:6.098% F-
Kills:2,076
Deaths (as Engineer):950
Deaths (to Engineers):2,093
KDR:2.18526
Kill Difference:1,126
Playtime:736.429 hours
Usage:51%
Score:20.283m
Score/min:459
Accuracy (listed only):27.556%
HSR (listed only):12.794%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:212
Deaths:81
KDR:2.617
Accuracy:16.580% C-
HSR:17.925% D
Kills:212
Deaths (as Heavy Assault):81
Deaths (to Heavy Assaults):961
KDR:2.61728
Kill Difference:131
Playtime:58.996 hours
Usage:4%
Score:1.140m
Score/min:322
Accuracy (listed only):16.580%
HSR (listed only):17.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:853
Deaths:330
KDR:2.585
Accuracy:43.968% B+
HSR:10.668% D--
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:300
Deaths:219
KDR:1.370
Accuracy:15.945% D--
HSR:13.333% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
NS Baron G5
F-
Kills:82
Deaths:35
KDR:2.343
Accuracy:12.106% T
HSR:6.098% F-
Kills:1,940
Deaths (as Light Assault):899
Deaths (to Light Assaults):518
KDR:2.15795
Kill Difference:1,041
Playtime:488.622 hours
Usage:34%
Score:10.882m
Score/min:371
Accuracy (listed only):27.806%
HSR (listed only):11.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:114
Deaths:114
KDR:1
Accuracy:19.584% D-
HSR:20.175% C+
M77-B
D
Kills:108
Deaths:6
KDR:18
Accuracy:32.796% D
HSR:69.444% D
NS-AM7 Archer
F
Kills:62
Deaths:35
KDR:1.771
Accuracy:45.595% F
HSR:1.613% F-
TX2 Emperor
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:17.268% D**
HSR:20% C+
Kills:344
Deaths (as Infiltrator):188
Deaths (to Infiltrators):398
KDR:1.82979
Kill Difference:156
Playtime:87.254 hours
Usage:6%
Score:1.139m
Score/min:218
Accuracy (listed only):28.811%
HSR (listed only):27.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:853
Deaths:330
KDR:2.585
Accuracy:43.968% B+
HSR:10.668% D--
T1 Cycler
B
Kills:546
Deaths:285
KDR:1.916
Accuracy:23.635% B
HSR:17.766% D
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
NS Baron G5
F-
Kills:82
Deaths:35
KDR:2.343
Accuracy:12.106% T
HSR:6.098% F-
Kills:1,963
Deaths (as Combat Medic):844
Deaths (to Combat Medics):172
KDR:2.32583
Kill Difference:1,119
Playtime:64.903 hours
Usage:5%
Score:0.935m
Score/min:240
Accuracy (listed only):29.929%
HSR (listed only):10.921%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:22,904
V. Kills:11,897 193%
Deaths:1,474
KDR:15.539
Accuracy:35.451% B+
KPH:46.800 M*
VKPH:24.300 A**
Hornet Missiles
B+
Kills:13,156
V. Kills:7,658 172%
Deaths:494
KDR:26.632
Accuracy:66.555% B++
KPH:85 B+
VKPH:49.500 B+
Hellfire Rocket Pods
A+
Kills:9,195
V. Kills:1,468 N/A
Deaths:266
KDR:34.568
Accuracy:61.273% A+
KPH:97.100 B
VKPH:15.500 C++
M14 Banshee
A**
Kills:7,666
V. Kills:653 N/A
Deaths:282
KDR:27.184
Accuracy:31.198% C**
KPH:101.800 A++
VKPH:8.700 A**
M18 Rotary
M+
Kills:1,310
V. Kills:733 178%
Deaths:125
KDR:10.480
Accuracy:37.866% B**
KPH:48.100 M+
VKPH:26.900 A**
M18 Locust
A++
Kills:100
V. Kills:45 217%
Deaths:10
KDR:10
Accuracy:36.264% B++
KPH:45.400 A++
VKPH:20.400 B++
Kills:54,331 (31,980 + 0)
Deaths:2,651
KDR:20.495
VKDR:8.470
Vehicle Kills:22,454
Kill Difference:51,680
Playtime:843.239 hours
Usage:59%
Score:18.227m
Score/min:360
Piloting Accuracy:36.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:148
V. Kills:73 200%
Deaths:11
KDR:13.455
Accuracy:49.229% B
KPH:25.300 M+
VKPH:12.500 B**
AP30 Shredder
B*
Kills:138
V. Kills:102 134%
Deaths:3
KDR:46
Accuracy:40.211% B**
KPH:36.200 B+
VKPH:26.700 B*
L105 Zephyr
B**
Kills:81
V. Kills:25 312%
Deaths:3
KDR:27
Accuracy:42.672% C+
KPH:45.800 C+
VKPH:14.100 B**
C150 Dalton
B+
Kills:69
V. Kills:42 160%
Deaths:3
KDR:23
Accuracy:31.772% D-
KPH:41.700 B+
VKPH:25.400 C*
Kills:436 (148 + 288)
Deaths:20
KDR:21.800
VKDR:12.100
Vehicle Kills:242
Kill Difference:416
Playtime:13.080 hours
Usage:1%
Score:0.325m
Score/min:414
Piloting Accuracy:49.229%
Gunner Accuracy:31.772%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,115
V. Kills:505 220%
Deaths:26
KDR:42.885
Accuracy:52.821% C
KPH:50.900 A++
VKPH:23.100 B**
Skyguard
M*
Kills:235
V. Kills:101 230%
Deaths:11
KDR:21.364
Accuracy:27.972% C+
KPH:36 M*
VKPH:15.500 A++
L100 Python HESH
C**
Kills:82
V. Kills:12 N/A
Deaths:1
KDR:82
Accuracy:35.640% D**
KPH:59.400 C**
VKPH:8.700 C*
C75 Viper
A+
Kills:78
V. Kills:17 433%
Deaths:2
KDR:39
Accuracy:34.148% C-
KPH:55.500 A+
VKPH:12.100 B**
Kills:1,510 (1,510 + 0)
Deaths:40
KDR:37.750
VKDR:15.875
Vehicle Kills:635
Kill Difference:1,470
Playtime:31.205 hours
Usage:2%
Score:0.672m
Score/min:359
Driving Accuracy:34.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:254
V. Kills:98 257%
Deaths:6
KDR:42.333
Accuracy:45.794% C+
KPH:58.500 A**
VKPH:22.600 B*
P2-120 HESH
A+
Kills:202
V. Kills:47 421%
Deaths:4
KDR:50.500
Accuracy:41.368% C+
KPH:68.900 B*
VKPH:16 A+
E540 Halberd
A+
Kills:106
V. Kills:42 247%
Deaths:7
KDR:15.143
Accuracy:44.167% B+
KPH:39.700 A+
VKPH:15.700 B++
P2-120 HEAT
M
Kills:55
V. Kills:17 306%
Deaths:1
KDR:55
Accuracy:43.323% C*
KPH:55.200 M
VKPH:17.100 A++
Kills:617 (511 + 106)
Deaths:18
KDR:34.278
VKDR:11.333
Vehicle Kills:204
Kill Difference:599
Playtime:10.939 hours
Usage:1%
Score:0.392m
Score/min:598
Driving Accuracy:43.323%
Gunner Accuracy:44.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:90
V. Kills:51 173%
Deaths:9
KDR:10
Accuracy:45.851% C+
KPH:61.200 B*
VKPH:34.700 B++
Kills:90 (0 + 90)
Deaths:9
KDR:10
VKDR:5.667
Vehicle Kills:51
Kill Difference:81
Playtime:1.471 hours
Usage:0%
Score:0.211m
Score/min:2,389
Driving Accuracy:N/A%
Gunner Accuracy:45.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,615
V. Kills:89 N/A
Deaths:271
KDR:5.959
Accuracy:43.096% C++
KPH:45.800 C+
VKPH:2.500 B+
M40 Fury-F
A*
Kills:1,088
V. Kills:437 248%
Deaths:180
KDR:6.044
Accuracy:56.075% B++
KPH:37 B++
VKPH:14.800 A*
Kills:2,703 (2,703 + 0)
Deaths:451
KDR:5.993
VKDR:1.166
Vehicle Kills:526
Kill Difference:2,252
Playtime:64.693 hours
Usage:5%
Score:0.534m
Score/min:138
Driving Accuracy:56.075%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:118
V. Kills:30 381%
Deaths:5
KDR:23.600
Accuracy:38.744% B++
KPH:88 B+
VKPH:22.400 S
Kills:118 (0 + 118)
Deaths:5
KDR:23.600
VKDR:6
Vehicle Kills:30
Kill Difference:113
Playtime:1.342 hours
Usage:0%
Score:0.048m
Score/min:590
Piloting Accuracy:N/A%
Gunner Accuracy:38.744%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 34,80122,9041,47415.539S2.4835.451%B+N/A46.8M*24.3A**308489.1h54.9B**154.8B**
Hornet Missiles 20,81413,15649426.632M+13.5866.555%B++N/A85B+49.5B+553154.7h7.3B++11B*
Hellfire Rocket Pods 10,6639,19526634.568M++21.5161.273%A+N/A97.1B15.5C++32494.7h16.6B++27.2B++
M14 Banshee 8,3197,66628227.184A*14.1331.198%C**N/A101.8A++8.7A**31875.3h18.1B+58B+
S12 Renegade 1,7041,6152715.959B**7.1043.096%C++4.706%C+45.8C+2.5B+11835.3h4.3D10C
M18 Rotary 2,0431,31012510.48M**2.5837.866%B**2.137%C+48.2M+26.9A**40927.2h51.4B**135.8B**
L100 Python AP 1,6201,1152642.885S29.8352.821%CN/A50.9A++23.1B**34421.9h4.5B**8.5B*
M40 Fury-F 1,5251,0881806.044M7.0156.075%B++N/A37B++14.9A*16229.4h11.3C++20.1B
AS16 NightHawk 8818533302.585A10.4743.968%B+10.668%D--32.2C+1.1A++10426.5h5.1C+11.6C**
T1 Cycler 5915462851.916B*11.1423.635%B17.766%D10.5D-N/A3852.1h21.3F-90.3C--
TAS-16 Blackjack 3483271172.795A+10.2640.113%F10.398%D-23.7D1.5A*9813.8h3.7D**9.2D**
Claymore 3243241521.6A*8.5426.045%DN/A111.7C--N/A3072.9h1.3D4.8C-
T2 Striker 478305943.245S9.8135.826%FN/A18.6B+10.5C+19616.4h24.5A68.3B+
TRAC-5 3433002191.37B*11.6915.945%D--13.333%D--4.5D--N/A2167.3h14.5B91.2C+
C-4 459298407.45S5.6121.125%DN/A96.1B+51.9A+8823.1h1B**4.7B+
P2-120 AP 352254642.333S29.2845.794%C+N/A59.1A**22.8B*8054.3h5.2B**11.3B*
Skyguard 3362351121.364S8.3127.972%C+1.277%D36.2M*15.5A++3456.5h63.1A225.5A
Rocklet Rifle 390227942.415M++10.6435.709%F-N/A18.9D13.6D--23012h32.8B+91.8C-
TRAC-5 S 2472231211.843A11.2124.88%B+16.592%C++7.2D-N/A2830.8h21.6F-86.6D
T9 CARV 218212812.617B*10.4416.58%C-17.925%D19.8CN/A8810.7h18D108.4C
P2-120 HESH 249202450.5M++37.4441.368%C+N/A69.7B*16.2A+5102.9h3.8B*9.1B++
FA1 Barrage 161155772.013B*11.0429.823%D--9.677%D*9.4D--N/A3116.5h8.5F--28.4F-
CAS30 Tank Buster 2211481113.455S0.4049.229%BN/A25.5M+12.6B**2865.8h38B*77.1B++
AP30 Shredder 240138346A*32.9440.211%B**N/A36.3B+26.8B*6043.8h127.7D317.7C+
AMR-66 142136512.667A*10.3926.061%C+22.794%C34B*1.5A**1014h11.1C-42.6C+
CAS 14-E 148118523.6C*10.5438.744%B++N/A90.8B+23.1S5891.3h36.4C93.9C++
TX1 Repeater 1181141141B12.0619.584%D-20.175%C+7.3D--N/A2615.6h18D91.9D
M77-B 111108618U4.9432.796%D69.444%D36B++1S1233h2.3B6.9C++
E540 Halberd 148106715.143A2.0944.167%B+N/A39.3A+15.6B++3122.7h4.7B*10.6B*
Tank Mine 140103520.6S7.5485.714%M**N/A103C+37D-9671h4.5T*5.2B++
M18 Locust 1451001010S3.0636.264%B++1%D45.5A++20.5B++7942.2h102.8C++283.4B+
G20 Vulcan-H 14190910A++3.0645.851%C+N/A60B*34B++23881.5h68.1B**148.6B*
L100 Python HESH 9482182S68.9435.64%D**N/A58.6C**8.6C++4461.4h2.5B*7C*
NS Baron G5 8982352.343A++10.7112.106%T6.098%F-16.1D-1.4M555.1h4.5C*36.8C
L105 Zephyr 10681327A+13.9442.672%C+N/A45C13.9B**2711.8h8.6D--20C-
C75 Viper 9578239S25.9434.148%C-N/A55.7A+12.1B**5781.4h8.6B*25.2B++
C150 Dalton 11169323A**9.9431.772%D-N/A40.6B+24.7C++5791.7h3.1B*9.9B+
NS-AM7 Archer 9262351.771M*11.2945.595%F1.613%F-5C-2.4C+6712.4h30.5D66.8D*
TX2 Emperor 6460331.818B**11.2417.268%D**20%C+8.6D--N/A297h15.6F-90.5D
P2-120 HEAT 7255155S41.9443.323%C*1.818%D55M17A++7141h5.3B*12.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23490.3h
Nano-Armor Kit278970,53872.4h
Ectoblaster02730.1h
Snowman Soldier3760.1h
Spawn Beacon84840.5h
Nanite Revive Grenade03150.1h
Medical Applicator7739,5163.7h
Welding Device05,9432.8h
Spitfire Auto-Turret41,4621.6h
Rampart Wall02336.1h
Hoplon Anti-Aircraft Phalanx Tower0900h
Chainblade692321144.5h
Ammunition Package182,1762.6h
Medical Kit81920.7h
MANA Anti-Personnel Turret12190h
Nano-Repair Grenade05380.2h
Smoke Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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