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Commissar TacticalTactics4[TRWP] TacticalTactics4
TR BR 76

KDR: 12.69

Score: 22.2m

Last Seen: Jul 14th, 2018 5:18 AM
- OFFLINE - 95.5 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Connery - Outfit Officer of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 21
Level Progress (to 77): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods Hornet Missiles M14 Banshee S12 Renegade M18 Rotary M40 Fury-F L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.857%15.981%301410008511.1286511.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.779%-0.41C---0.694D-0.723D-HEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.8-0.263C17.9-0.256C77

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.41%0.748%79234100030,7645211163558.9349264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%0.087C+-0.81D-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.321C*41.40.209C++66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.672%0.73%200310016853553091.92416221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%-1.086D*-1.274D**1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.4-1.162D*24.8-0.98D--58.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.304%10.565%03100154958289.30509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.924%-0.662D-0.764D--0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.25C5.5-0.135C11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 21
22.2m180.3%378 (22.7k)364 (21.8k)12.685245,8573,61515.147476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1004350932.721%1.311%4316:576

38% Engineer8% Infiltrator47% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 4:01 PMJan 21st, 2018 4:34 AMJul 16th, 2018 12:44 PM (1d) (PST)Jul 14th, 2018 1:55 AM (4d) (PST)Jul 14th, 2018 1:18 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,538161,5220.7520.0590.0101.8580.278242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,28493591,34945411111721,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.5h/42.4d 8,901 601 11,239 113.3k 739 853 16,978 93.8m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:286
Deaths:210
KDR:1.362
Accuracy:15.866% D--
HSR:13.287% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AS16 NightHawk
C+
Kills:67
Deaths:27
KDR:2.481
Accuracy:30.152% D-
HSR:13.433% C+
Kills:1,058
Deaths (as Engineer):552
Deaths (to Engineers):1,501
KDR:1.91667
Kill Difference:506
Playtime:390.090 hours
Usage:38%
Score:9.621m
Score/min:411
Accuracy (listed only):28.167%
HSR (listed only):12.677%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:130
Deaths:49
KDR:2.653
Accuracy:12.445% D*
HSR:18.462% D
Kills:130
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):619
KDR:2.65306
Kill Difference:81
Playtime:31.818 hours
Usage:3%
Score:0.533m
Score/min:279
Accuracy (listed only):12.445%
HSR (listed only):18.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
TRAC-5
D--
Kills:286
Deaths:210
KDR:1.362
Accuracy:15.866% D--
HSR:13.287% D--
TRAC-5 S
B+
Kills:223
Deaths:121
KDR:1.843
Accuracy:24.880% B+
HSR:16.592% C++
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AS16 NightHawk
C+
Kills:67
Deaths:27
KDR:2.481
Accuracy:30.152% D-
HSR:13.433% C+
Kills:1,058
Deaths (as Light Assault):552
Deaths (to Light Assaults):347
KDR:1.91667
Kill Difference:506
Playtime:481.415 hours
Usage:47%
Score:10.522m
Score/min:364
Accuracy (listed only):28.167%
HSR (listed only):12.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:114
Deaths:114
KDR:1
Accuracy:19.584% D
HSR:20.175% C+
Kills:114
Deaths (as Infiltrator):114
Deaths (to Infiltrators):263
KDR:1
Kill Difference:UNR
Playtime:83.121 hours
Usage:8%
Score:1.092m
Score/min:219
Accuracy (listed only):19.584%
HSR (listed only):20.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
D-
Kills:327
Deaths:117
KDR:2.795
Accuracy:40.113% F
HSR:10.398% D-
T1 Cycler
B*
Kills:321
Deaths:169
KDR:1.899
Accuracy:25.432% B*
HSR:15.888% D
FA1 Barrage
D--
Kills:155
Deaths:77
KDR:2.013
Accuracy:29.823% D--
HSR:9.677% D*
AS16 NightHawk
C+
Kills:67
Deaths:27
KDR:2.481
Accuracy:30.152% D-
HSR:13.433% C+
Kills:870
Deaths (as Combat Medic):390
Deaths (to Combat Medics):98
KDR:2.23077
Kill Difference:480
Playtime:33.107 hours
Usage:3%
Score:0.431m
Score/min:217
Accuracy (listed only):31.380%
HSR (listed only):12.349%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:17,226
V. Kills:9,161 188%
Deaths:1,127
KDR:15.285
Accuracy:36.695% B++
KPH:46.200 M**
VKPH:24.600 A**
Hellfire Rocket Pods
A+
Kills:9,087
V. Kills:1,459 N/A
Deaths:263
KDR:34.551
Accuracy:61.262% A+
KPH:96.600 B
VKPH:15.500 C++
Hornet Missiles
C**
Kills:5,632
V. Kills:3,187 177%
Deaths:220
KDR:25.600
Accuracy:69.839% B**
KPH:74.100 C*
VKPH:41.900 C**
M14 Banshee
M*
Kills:3,311
V. Kills:375 N/A
Deaths:143
KDR:23.154
Accuracy:33.996% B*
KPH:96.600 A++
VKPH:10.900 M*
M18 Rotary
M*
Kills:1,140
V. Kills:639 178%
Deaths:110
KDR:10.364
Accuracy:37.724% B**
KPH:47.900 M*
VKPH:26.900 A**
Kills:36,396 (21,677 + 0)
Deaths:1,863
KDR:19.536
VKDR:7.955
Vehicle Kills:14,821
Kill Difference:34,533
Playtime:601.218 hours
Usage:59%
Score:11.832m
Score/min:328
Piloting Accuracy:37.724%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:81
V. Kills:25 312%
Deaths:1
KDR:81
Accuracy:43.166% C+
KPH:48 C+
VKPH:14.800 A+
AP30 Shredder
B
Kills:56
V. Kills:43 127%
Deaths:2
KDR:28
Accuracy:36.698% B++
KPH:28.500 C+
VKPH:21.900 B
Kills:137 (0 + 137)
Deaths:3
KDR:45.667
VKDR:22.667
Vehicle Kills:68
Kill Difference:134
Playtime:3.653 hours
Usage:0%
Score:0.094m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:36.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:395
V. Kills:176 223%
Deaths:7
KDR:56.429
Accuracy:52.916% C
KPH:50.300 A*
VKPH:22.400 B*
Skyguard
M**
Kills:235
V. Kills:101 230%
Deaths:11
KDR:21.364
Accuracy:27.972% C+
KPH:36 M**
VKPH:15.500 A++
L100 Python HESH
B+
Kills:55
V. Kills:8 N/A
Deaths:1
KDR:55
Accuracy:33.174% F
KPH:62.900 B+
VKPH:9.100 B
Kills:685 (685 + 0)
Deaths:19
KDR:36.053
VKDR:15
Vehicle Kills:285
Kill Difference:666
Playtime:15.256 hours
Usage:2%
Score:0.286m
Score/min:312
Driving Accuracy:33.174%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:84
V. Kills:37 221%
Deaths:6
KDR:14
Accuracy:43.958% B+
KPH:34.900 B**
VKPH:15.400 B+
P2-120 HEAT
A**
Kills:55
V. Kills:17 306%
Deaths:1
KDR:55
Accuracy:43.323% C*
KPH:55.200 A**
VKPH:17.100 A++
Kills:139 (55 + 84)
Deaths:7
KDR:19.857
VKDR:7.714
Vehicle Kills:54
Kill Difference:132
Playtime:3.403 hours
Usage:0%
Score:0.070m
Score/min:344
Driving Accuracy:43.323%
Gunner Accuracy:43.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:51
V. Kills:28 176%
Deaths:6
KDR:8.500
Accuracy:45.151% C
KPH:54.400 B++
VKPH:29.900 C**
Kills:51 (0 + 51)
Deaths:6
KDR:8.500
VKDR:4.667
Vehicle Kills:28
Kill Difference:45
Playtime:0.938 hours
Usage:0%
Score:0.078m
Score/min:1,387
Driving Accuracy:N/A%
Gunner Accuracy:45.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,169
V. Kills:74 N/A
Deaths:192
KDR:6.089
Accuracy:43.352% C++
KPH:47.400 C+
VKPH:3 B++
M40 Fury-F
A*
Kills:1,052
V. Kills:418 251%
Deaths:171
KDR:6.152
Accuracy:57.206% B++
KPH:39.300 B*
VKPH:15.600 A*
Kills:2,221 (2,221 + 0)
Deaths:363
KDR:6.118
VKDR:1.355
Vehicle Kills:492
Kill Difference:1,858
Playtime:51.430 hours
Usage:5%
Score:0.448m
Score/min:145
Driving Accuracy:57.206%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:105
V. Kills:27 375%
Deaths:5
KDR:21
Accuracy:40.021% B**
KPH:90.400 B+
VKPH:23.200 S
Kills:105 (0 + 105)
Deaths:5
KDR:21
VKDR:5.400
Vehicle Kills:27
Kill Difference:100
Playtime:1.162 hours
Usage:0%
Score:0.037m
Score/min:537
Piloting Accuracy:N/A%
Gunner Accuracy:40.021%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 26,38717,2261,12715.285S2.6036.695%B++N/A46.2M**24.6A**299373.1h57.6B**157B**
Hellfire Rocket Pods 10,5469,08726334.551M**21.8761.262%A+N/A96.7B15.5C++31894h16.7B++27.2B++
Hornet Missiles 8,8195,63222025.6M+12.9169.839%B**N/A74.1C*41.9C**47076h7.6B++10.9B*
M14 Banshee 3,6863,31114323.154A*10.4733.996%B*1.117%C+96.5A++10.9M*30834.3h21.1B62.1B+
S12 Renegade 1,2431,1691926.089B**6.6043.352%C++4.79%C+47.3C+3B++12124.7h4.3D--9.8C
M18 Rotary 1,7791,14011010.364S2.3237.724%B**2.368%C+47.9M*26.8A**39923.8h52.9B**140.1B**
M40 Fury-F 1,4701,0521716.152A**6.5357.206%B++N/A39.3B*15.6A*16826.8h11C++19.2B+
L100 Python AP 571395756.429U43.7452.916%CN/A50A*22.3B*3147.9h4.7B++8.8B*
TAS-16 Blackjack 3483271172.795A+9.8940.113%F10.398%D-23.9D1.5A*9713.7h3.7F9.2D**
T1 Cycler 3453211691.899B*10.7925.432%B*15.888%D12.7DN/A4725.3h21.4F-84.3C
TRAC-5 3252862101.362B++11.3215.866%D--13.287%D--4.3D--N/A1965.9h14.8C*93.4C
C-4 427275387.237S5.4519.91%D-N/A91.7B50.7A+7503h1B**4.9B+
Skyguard 3362351121.364S8.6827.972%C+1.277%D36.2M**15.5A++2866.5h63.1A225.5A
TRAC-5 S 2472231211.843B**10.8424.88%B+16.592%C++7.2D-N/A2730.8h21.6F-86.6D
Rocklet Rifle 368214922.326M++10.3635.859%F-N/A18.4D13.3D--19411.6h33.7C**93.9C--
T2 Striker 310197523.788S8.9033.896%F-N/A18.1B+10.4C+18610.9h24.5B**72.2B+
Claymore 1601601213.333B**0.6526.097%D-N/A88.9D-N/A2321.8h1.4F5.3D-
FA1 Barrage 161155772.013B*10.6729.823%D--9.677%D*9.4D--N/A2916.5h8.5F--28.4F-
T9 CARV 132130492.653A10.0312.445%D*18.462%D17.8C--N/A757.3h15.8C126.7D
TX1 Repeater 1181141141B11.6919.584%D20.175%C+7.3D--N/A2415.6h18D-91.9C
CAS 14-E 132105521C++8.3140.021%B**N/A87.5B+22.5S5371.2h35.6C88.9C++
E540 Halberd 12184614B**1.3143.958%B+N/A35B**15.4B+2552.4h5B++11.4B*
L105 Zephyr 10681181S68.3143.166%C+N/A47.6C+14.7A+2211.7h8.4D--19.4C-
AS16 NightHawk 6867272.481A10.2030.152%D-13.433%C+27.9CN/A1022.4h7.4F-24.6F
Tank Mine 8360230U17.31103.125%SN/A120B+46D11630.5h5T*4.8B*
AP30 Shredder 9956228A15.3136.698%B++N/A28C+21.5B6062h126.2D343.9C+
L100 Python HESH 6355155M**42.3133.174%FN/A61.1B8.9C**4920.9h2.5B*7.6C+
P2-120 HEAT 7255155S42.3143.323%C*1.818%D-55A**17A++5581h5.3B*12.3B*
G20 Vulcan-H 795168.5A+4.1945.151%CN/A56.7B*31.1B+13840.9h66.6B**147.6B**

Consumables
  Name Deaths Consumed Time Equipped
TX2 Emperor09890.6h
Motion Spotter22960.2h
Nano-Repair Grenade02220.1h
Nano-Armor Kit164586,63741.5h
Spawn Beacon11600.2h
Nanite Revive Grenade0830h
Medical Applicator4221,2781.9h
Deconstruction Tool05,9432.8h
Spitfire Auto-Turret26451h
Rampart Wall02336.1h
Hoplon Anti-Aircraft Phalanx Tower0900h
Chainblade676317140.2h
Medical Kit51500.6h
MANA Anti-Personnel Turret12190h
Smoke Grenade0560h
Ammunition Package131,3641.9h

Check the help document for the dictionary if you want to learn more about words used here.


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