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Tadeusz[TKA] Tadeusz
VS BR 122

KDR: 2.11

Score: 30.8m

Last Seen: Feb 11th, 2019 6:44 PM
- OFFLINE - 1762 hour(s)

Battle Rank 109 (122 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 72%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Pandora VX25 Orion VS54 Dual Photon Pods Sirius SX12 NS-15MG Equinox VE2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,436,148 MLG Score: 1148
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.58%19.934%63030103727,4912.26003-0.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.991%2.043A*-0.121C+-0.819D-HEAD + (~4.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.554B+10.50.264C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.852%1.699%329510622,23610199222.19216242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.737%0.574B+0.092C+-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.60.246C++52.10.017C+69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.8%3.15%97410635088994490.565072113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.527%0.767B++0.352C**-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+6.20.502B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.448%2.905%242810591,3088768151.49145160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%0.953B*-0.374C-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.481B+28.70.276C*33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.049%84.281%242410632,53292492.7373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.184%1.807A++1.123B**0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.90.408B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.518%11.097%242510622,41578553.07643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.336%0.589B+-0.686D1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.20.347C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m321.7%399 (23.9k)357 (21.4k)2.1072447,94622,7532.30387122 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1067378427.238%18.068%49203:4822

27% Combat Medic11% Engineer32% Heavy Assault16% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:09 PMMar 22nd, 2015 11:32 AMMar 6th, 2019 1:07 PM (50d) (PST)Feb 11th, 2019 2:54 PM (73d) (PST)Feb 11th, 2019 2:44 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231784450.5550.2630.1001.9750.0591148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,37810,68226,69633166118421,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1440.4h/60d 4,474 8,663 14,074 170.7k 2,469 4,462 5,103 53.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,720
Deaths:1,359
KDR:2.737
Accuracy:29.474% B++
HSR:22.581% D--
Orion VS54
A++
Kills:1,521
Deaths:563
KDR:2.702
Accuracy:30.421% A++
HSR:15.253% D*
NS-15MG
A
Kills:1,257
Deaths:454
KDR:2.769
Accuracy:32.746% A
HSR:19.173% D*
Ursa
A++
Kills:1,180
Deaths:486
KDR:2.428
Accuracy:32.760% A++
HSR:14.153% D**
SVA-88
A++
Kills:1,177
Deaths:403
KDR:2.921
Accuracy:31.721% A++
HSR:15.633% D*
Pulsar LSW
B++
Kills:1,159
Deaths:604
KDR:1.919
Accuracy:26.623% B++
HSR:19.154% D
Lasher X2
B+
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:29.337% B+
HSR:3.195% C
VX29 Polaris
B*
Kills:1,157
Deaths:619
KDR:1.869
Accuracy:28.258% B*
HSR:22.213% C+
NS-15M AE
A
Kills:222
Deaths:95
KDR:2.337
Accuracy:32.840% A
HSR:29.730% C**
Kills:12,551
Deaths (as Heavy Assault):5,385
Deaths (to Heavy Assaults):7,039
KDR:2.33073
Kill Difference:7,166
Playtime:463.512 hours
Usage:32%
Score:11.614m
Score/min:418
Accuracy (listed only):30.465%
HSR (listed only):17.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,531
Deaths:619
KDR:2.473
Accuracy:46.066% B++
HSR:10.124% D*
Serpent VE92
A++
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:32.533% A++
HSR:27.069% A
NS Baron G5
A*
Kills:815
Deaths:375
KDR:2.173
Accuracy:63.276% A*
HSR:15.828% C**
Solstice SF
A
Kills:754
Deaths:702
KDR:1.074
Accuracy:31.164% A
HSR:11.406% D--
NS-11C
A++
Kills:407
Deaths:168
KDR:2.423
Accuracy:33.403% A++
HSR:23.833% B*
Thanatos VE70
B*
Kills:299
Deaths:141
KDR:2.121
Accuracy:47.811% B*
HSR:11.037% D--
Phobos VX86
B+
Kills:284
Deaths:120
KDR:2.367
Accuracy:66.168% B+
HSR:18.662% B+
Nova
M++
Kills:179
Deaths:4
KDR:44.750
Accuracy:78.853% M++
HSR:10.056% D*
VX6-7
B++
Kills:168
Deaths:150
KDR:1.120
Accuracy:28.330% B++
HSR:16.667% D
Deimos VA29
A**
Kills:122
Deaths:27
KDR:4.519
Accuracy:88.421% A**
HSR:7.377% D**
Solstice VE3
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.168% B+
HSR:18.571% C+
Kills:5,789
Deaths (as Engineer):2,858
Deaths (to Engineers):4,778
KDR:2.02554
Kill Difference:2,931
Playtime:164.008 hours
Usage:11%
Score:3.866m
Score/min:393
Accuracy (listed only):49.199%
HSR (listed only):15.512%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,531
Deaths:619
KDR:2.473
Accuracy:46.066% B++
HSR:10.124% D*
Sirius SX12
A+
Kills:1,474
Deaths:1,026
KDR:1.437
Accuracy:31.738% A+
HSR:11.669% D--
Serpent VE92
A++
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:32.533% A++
HSR:27.069% A
Eridani SX5
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:33.694% A+
HSR:22.107% B
MKV Suppressed
A++
Kills:1,156
Deaths:404
KDR:2.861
Accuracy:34.911% A++
HSR:24.481% B*
NS-7 PDW
A++
Kills:1,155
Deaths:459
KDR:2.516
Accuracy:34.667% A++
HSR:24.589% B**
NS Baron G5
A*
Kills:815
Deaths:375
KDR:2.173
Accuracy:63.276% A*
HSR:15.828% C**
Solstice SF
A
Kills:754
Deaths:702
KDR:1.074
Accuracy:31.164% A
HSR:11.406% D--
Eridani SX5G
A+
Kills:482
Deaths:197
KDR:2.447
Accuracy:35.288% A+
HSR:17.220% C-
NS-11C
A++
Kills:407
Deaths:168
KDR:2.423
Accuracy:33.403% A++
HSR:23.833% B*
Thanatos VE70
B*
Kills:299
Deaths:141
KDR:2.121
Accuracy:47.811% B*
HSR:11.037% D--
Phobos VX86
B+
Kills:284
Deaths:120
KDR:2.367
Accuracy:66.168% B+
HSR:18.662% B+
Nova
M++
Kills:179
Deaths:4
KDR:44.750
Accuracy:78.853% M++
HSR:10.056% D*
VX6-7
B++
Kills:168
Deaths:150
KDR:1.120
Accuracy:28.330% B++
HSR:16.667% D
Deimos VA29
A**
Kills:122
Deaths:27
KDR:4.519
Accuracy:88.421% A**
HSR:7.377% D**
Solstice VE3
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.168% B+
HSR:18.571% C+
Kills:11,214
Deaths (as Light Assault):5,363
Deaths (to Light Assaults):3,747
KDR:2.09099
Kill Difference:5,851
Playtime:169.964 hours
Usage:12%
Score:3.571m
Score/min:350
Accuracy (listed only):44.468%
HSR (listed only):16.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,474
Deaths:1,026
KDR:1.437
Accuracy:31.738% A+
HSR:11.669% D--
Parallax VX3
A++
Kills:1,162
Deaths:181
KDR:6.420
Accuracy:51.529% A++
HSR:90.448% A+
Eridani SX5
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:33.694% A+
HSR:22.107% B
MKV Suppressed
A++
Kills:1,156
Deaths:404
KDR:2.861
Accuracy:34.911% A++
HSR:24.481% B*
NS-7 PDW
A++
Kills:1,155
Deaths:459
KDR:2.516
Accuracy:34.667% A++
HSR:24.589% B**
Artemis VX26
A++
Kills:780
Deaths:289
KDR:2.699
Accuracy:35.223% A++
HSR:19.103% D
XM98
B**
Kills:637
Deaths:183
KDR:3.481
Accuracy:44.181% B**
HSR:84.144% B**
Ghost
B**
Kills:485
Deaths:186
KDR:2.608
Accuracy:46.383% B**
HSR:73.608% B+
Eridani SX5G
A+
Kills:482
Deaths:197
KDR:2.447
Accuracy:35.288% A+
HSR:17.220% C-
NS-44 Commissioner
A
Kills:380
Deaths:346
KDR:1.098
Accuracy:47.138% A
HSR:18.158% D
NS-44 Commissioner AE
B++
Kills:359
Deaths:302
KDR:1.189
Accuracy:48.806% B++
HSR:24.791% C+
NS-44L Blackhand
C*
Kills:248
Deaths:187
KDR:1.326
Accuracy:44.043% C*
HSR:42.742% C++
V10
C++
Kills:248
Deaths:43
KDR:5.767
Accuracy:41.167% C++
HSR:76.613% C+
NS-30 Vandal
A*
Kills:125
Deaths:68
KDR:1.838
Accuracy:45.711% A*
HSR:26.400% C+
Nyx VX31
B**
Kills:117
Deaths:40
KDR:2.925
Accuracy:40.652% B**
HSR:28.205% C+
Beamer VS3
A+
Kills:93
Deaths:68
KDR:1.368
Accuracy:37.677% A+
HSR:18.280% D
Kills:10,059
Deaths (as Infiltrator):4,398
Deaths (to Infiltrators):3,166
KDR:2.28718
Kill Difference:5,661
Playtime:232.821 hours
Usage:16%
Score:3.414m
Score/min:244
Accuracy (listed only):40.800%
HSR (listed only):37.660%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,019
Deaths:1,215
KDR:1.662
Accuracy:30.182% A
HSR:16.345% D
Pandora VX25
B++
Kills:1,531
Deaths:619
KDR:2.473
Accuracy:46.066% B++
HSR:10.124% D*
Sirius SX12
A+
Kills:1,474
Deaths:1,026
KDR:1.437
Accuracy:31.738% A+
HSR:11.669% D--
Equinox VE2
A+
Kills:1,230
Deaths:689
KDR:1.785
Accuracy:33.433% A+
HSR:8.130% F-
NS-11A
A+
Kills:1,180
Deaths:697
KDR:1.693
Accuracy:32.028% A+
HSR:17.797% C--
Darkstar
B++
Kills:1,170
Deaths:866
KDR:1.351
Accuracy:30.350% B++
HSR:19.487% D
Terminus VX-9
B**
Kills:1,165
Deaths:682
KDR:1.708
Accuracy:31.320% B**
HSR:22.060% D
Pulsar VS1
A*
Kills:1,159
Deaths:492
KDR:2.356
Accuracy:35.229% A*
HSR:18.292% C
Eridani SX5
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:33.694% A+
HSR:22.107% B
MKV Suppressed
A++
Kills:1,156
Deaths:404
KDR:2.861
Accuracy:34.911% A++
HSR:24.481% B*
NS-7 PDW
A++
Kills:1,155
Deaths:459
KDR:2.516
Accuracy:34.667% A++
HSR:24.589% B**
NS Baron G5
A*
Kills:815
Deaths:375
KDR:2.173
Accuracy:63.276% A*
HSR:15.828% C**
Eridani SX5G
A+
Kills:482
Deaths:197
KDR:2.447
Accuracy:35.288% A+
HSR:17.220% C-
Thanatos VE70
B*
Kills:299
Deaths:141
KDR:2.121
Accuracy:47.811% B*
HSR:11.037% D--
Phobos VX86
B+
Kills:284
Deaths:120
KDR:2.367
Accuracy:66.168% B+
HSR:18.662% B+
Nova
M++
Kills:179
Deaths:4
KDR:44.750
Accuracy:78.853% M++
HSR:10.056% D*
Deimos VA29
A**
Kills:122
Deaths:27
KDR:4.519
Accuracy:88.421% A**
HSR:7.377% D**
Corvus VA55
B+
Kills:73
Deaths:56
KDR:1.304
Accuracy:26.459% B+
HSR:10.959% F-
Kills:16,651
Deaths (as Combat Medic):8,488
Deaths (to Combat Medics):2,401
KDR:1.96171
Kill Difference:8,163
Playtime:383.132 hours
Usage:27%
Score:7.832m
Score/min:341
Accuracy (listed only):43.327%
HSR (listed only):15.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:452
Deaths:174
KDR:2.598
Accuracy:23.112% A++
HSR:15.708% D
Cosmos VM3
A++
Kills:257
Deaths:76
KDR:3.382
Accuracy:23.933% A++
HSR:14.008% D*
Nebula VM20
B*
Kills:145
Deaths:64
KDR:2.266
Accuracy:22.263% B*
HSR:19.310% C
Comet VM2
B**
Kills:140
Deaths:79
KDR:1.772
Accuracy:51.582% B**
HSR:5% B
Nebula VM20
C*
Kills:89
Deaths:49
KDR:1.816
Accuracy:19.705% C*
HSR:19.101% C
Blueshift VM5
A++
Kills:72
Deaths:33
KDR:2.182
Accuracy:28.625% A++
HSR:9.722% F-
Blueshift VM5
A++
Kills:71
Deaths:32
KDR:2.219
Accuracy:27.597% A++
HSR:19.718% C
Kills:1,226
Deaths (as MAX Suit):253.500
Deaths (to MAX Suits):1,294
KDR:4.83629
Kill Difference:972.500
Playtime:20.514 hours
Usage:1%
Score:0.528m
Score/min:429
Accuracy (listed only):28.117%
HSR (listed only):14.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,514
V. Kills:353 428%
Deaths:185
KDR:8.184
Accuracy:61.154% B**
KPH:83 C++
VKPH:19.400 C++
Saron Laser Cannon
C-
Kills:265
V. Kills:289 91%
Deaths:435
KDR:0.609
Accuracy:39.604% A
KPH:5.900 D
VKPH:6.400 C-
Light PPA
B+
Kills:232
V. Kills:15 N/A
Deaths:85
KDR:2.729
Accuracy:44.611% B+
KPH:36.700 C
VKPH:2.400 C-
Maelstrom Turbo Laser
C--
Kills:143
V. Kills:158 90%
Deaths:167
KDR:0.856
Accuracy:38.217% A
KPH:6.100 D
VKPH:6.700 C--
Kills:2,154 (640 + 0)
Deaths:872
KDR:2.470
VKDR:0.935
Vehicle Kills:815
Kill Difference:1,282
Playtime:93.261 hours
Usage:6%
Score:1.226m
Score/min:219
Piloting Accuracy:38.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C
Kills:162
V. Kills:21 N/A
Deaths:21
KDR:7.714
Accuracy:49.159% C+
KPH:61.800 C--
VKPH:8 C
C150 Dalton
U
Kills:116
V. Kills:49 232%
Deaths:20
KDR:5.800
Accuracy:52.641% A+
KPH:417,600 U
VKPH:176,400 U
CAS30 Tank Buster
B
Kills:82
V. Kills:91 89%
Deaths:130
KDR:0.631
Accuracy:51.596% B+
KPH:8.300 C+
VKPH:9.200 B
L105 Zephyr
N/A
Kills:50
V. Kills:10 455%
Deaths:7
KDR:7.143
Accuracy:45.833% N/A
KPH:63.600 N/A
VKPH:12.700 N/A
Kills:410 (82 + 328)
Deaths:178
KDR:2.303
VKDR:0.961
Vehicle Kills:171
Kill Difference:232
Playtime:13.256 hours
Usage:1%
Score:0.394m
Score/min:495
Piloting Accuracy:51.596%
Gunner Accuracy:45.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:97
V. Kills:116 83%
Deaths:61
KDR:1.590
Accuracy:39.166% A++
KPH:9.100 D
VKPH:10.900 B
C75 Viper
B+
Kills:88
V. Kills:26 326%
Deaths:18
KDR:4.889
Accuracy:48.125% B*
KPH:35.400 B
VKPH:10.400 B+
L100 Python AP
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:70.181% N/A
KPH:24.700 N/A
VKPH:35.100 N/A
Kills:235 (235 + 0)
Deaths:92
KDR:2.554
VKDR:2.315
Vehicle Kills:213
Kill Difference:143
Playtime:15.190 hours
Usage:1%
Score:0.309m
Score/min:339
Driving Accuracy:70.181%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:339
V. Kills:126 267%
Deaths:53
KDR:6.396
Accuracy:45.358% C*
KPH:35.500 B**
VKPH:13.200 C
Supernova FPC
B++
Kills:154
V. Kills:161 95%
Deaths:49
KDR:3.143
Accuracy:54.075% C++
KPH:17.800 D
VKPH:18.600 B++
Supernova PC
B
Kills:153
V. Kills:55 273%
Deaths:17
KDR:9
Accuracy:44.307% D
KPH:25.500 B
VKPH:9.200 C*
Supernova VPC
D
Kills:113
V. Kills:16 N/A
Deaths:18
KDR:6.278
Accuracy:42.710% D-
KPH:29.700 D
VKPH:4.200 D-
M20 Basilisk
M+
Kills:98
V. Kills:14 N/A
Deaths:9
KDR:10.889
Accuracy:28.568% C
KPH:45.700 M+
VKPH:6.500 C+
Aphelion VEX-4
B+
Kills:90
V. Kills:67 132%
Deaths:35
KDR:2.571
Accuracy:32.138% C
KPH:27.800 C*
VKPH:20.700 B+
Kills:947 (420 + 527)
Deaths:181
KDR:5.232
VKDR:2.425
Vehicle Kills:439
Kill Difference:766
Playtime:33.369 hours
Usage:2%
Score:0.669m
Score/min:334
Driving Accuracy:42.710%
Gunner Accuracy:32.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:276
V. Kills:195 141%
Deaths:28
KDR:9.857
Accuracy:64.854% B**
KPH:62.200 A+
VKPH:44 A++
Aphelion VEX-4H
S
Kills:109
V. Kills:159 68%
Deaths:15
KDR:7.267
Accuracy:51.250% B++
KPH:50.400 B+
VKPH:73.500 S
M60-G Bulldog-H
C+
Kills:71
V. Kills:4 N/A
Deaths:9
KDR:7.889
Accuracy:42.239% C
KPH:75.200 C+
VKPH:4.200 D--
Kills:456 (0 + 456)
Deaths:52
KDR:8.769
VKDR:6.885
Vehicle Kills:358
Kill Difference:404
Playtime:7.543 hours
Usage:1%
Score:0.338m
Score/min:746
Driving Accuracy:N/A%
Gunner Accuracy:42.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:168
V. Kills:88 189%
Deaths:38
KDR:4.421
Accuracy:44.473% B+
KPH:24 B
VKPH:12.600 A
M60-G Bulldog
S
Kills:140
V. Kills:92 151%
Deaths:22
KDR:6.364
Accuracy:64.704% M++
KPH:60.500 A*
VKPH:39.700 S
M20 Basilisk
A**
Kills:54
V. Kills:51 104%
Deaths:27
KDR:2
Accuracy:48.034% B**
KPH:23.300 C++
VKPH:22 A**
Kills:362 (0 + 362)
Deaths:87
KDR:4.161
VKDR:2.655
Vehicle Kills:231
Kill Difference:275
Playtime:11.634 hours
Usage:1%
Score:0.318m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:48.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7593,7201,3592.737C+0.6329.474%B++22.581%D--54.4CN/A23868.4h10.4C**35.2B+
H-V45 2,0232,0191,2151.662C*0.4530.182%A16.345%D30.9C+N/A7965.4h11.3B*37.6B*
Pandora VX25 1,5341,5316192.473A+0.3746.066%B++10.124%D*35.2C+N/A13643.5h3.6B++7.9B++
Orion VS54 1,5231,5215632.702B*0.5930.421%A++15.253%D*46.1B++N/A24633h9.6B**31.6B*
Dual Photon Pods 1,8671,5141858.184C**6.0861.154%B**1.255%C+83.2C++19.4C++47918.2h15.6B*25.5B*
Sirius SX12 1,4801,4741,0261.437B+0.6731.738%A+11.669%D--27.1C+N/A7354.3h13.6B+43B+
NS-15MG 1,2631,2574542.769B++0.6632.746%A19.173%D*61.9C+N/A31820.3h10.2B+31.2B+
Equinox VE2 1,2511,2306891.785B+0.3233.433%A+8.13%F-39.5B+N/A10931.1h7.8A++23.2B**
Ursa 1,1841,1804862.428A+0.3232.76%A++14.153%D**37.7C++N/A11431.3h9.3B++28.4B*
NS-11A 1,1901,1806971.693B+0.4132.028%A+17.797%C--42.8B+N/A16827.6h11.9B++37.2B*
SVA-88 1,1801,1774032.921B+0.8131.721%A++15.633%D*46.3C++N/A18725.4h9.2B**28.9B*
Darkstar 1,1891,1708661.351C+0.7630.35%B++19.487%D34.5CN/A11633.9h13.8C45.5C**
Terminus VX-9 1,1761,1656821.708B0.4031.32%B**22.06%D36.5C+N/A11431.9h10.6B++34B++
Parallax VX3 1,1631,1621816.42B**4.3151.529%A++90.448%A+33.9B+N/A12234.3h1.7B**3.3B**
Serpent VE92 1,1681,1605162.248B**0.1432.533%A++27.069%A34.9BN/A10633.2h9.9B*30.4B*
Pulsar LSW 1,1631,1596041.919B+0.1926.623%B++19.154%D53.9B+N/A16521.5h10.8B+40.4B+
Pulsar VS1 1,1691,1594922.356A+0.2535.229%A*18.292%C46.2AN/A16825.1h11.1B**31.4A
Eridani SX5 1,1691,1584192.764A+0.6633.694%A+22.107%B37.2C++N/A10331.1h9.6B*28.4B++
Lasher X2 1,1711,1588021.444B*0.6629.337%B+3.195%C44.5B*N/A10526h18B+61.5B+
VX29 Polaris 1,1621,1576191.869B0.2428.258%B*22.213%C+54.3B+N/A19921.3h10.8B+38.1B+
MKV Suppressed 1,1631,1564042.861A**0.7534.911%A++24.481%B*41.4B+N/A10527.9h10.6B*30.4B++
NS-7 PDW 1,1621,1554592.516A*0.4134.667%A++24.589%B**33C**N/A9735h10.9B**31.5B*
NS Baron G5 8318153752.173A+0.0763.276%A*15.828%C**37.4C*N/A13521.8h4B+6.2C*
Artemis VX26 7847802892.699A0.5935.223%A++19.103%D38.6C**N/A10120.2h10.6B++30.2B*
Solstice SF 7647547021.074C++1.0331.164%A11.406%D--31.2B++N/A10224.2h11.9C++38.1B+
C-4 1,2506874371.572C++0.5424.015%CN/A73.1C+59.9A*9449.4h1.8C-7.6C
XM98 6406371833.481B++1.3744.181%B**84.144%B**24.6C+N/A6525.9h2.1B++4.8B++
Nemesis VSH9 9585865531.06B++1.0569.061%B*2.218%C+18.8C++12C**25931.1h7.1B+10.3B*
Ghost 4904851862.608C+0.5046.383%B**73.608%B+36.5C+N/A9713.3h2B+4.2B++
Eridani SX5G 4824821972.447B*0.3435.288%A+17.22%C-31.5C-N/A12715.3h9B*25.5B*
Quasar VM1 4574521742.598B*0.4923.112%A++15.708%D33.2B**N/A12613.6h13.9B+60B+
Proximity Mine 4284282318.609S16.5039.342%CN/A178.3AN/A5872.4h2.2D5.6C--
S1 4984131712.415M++0.3165.868%B**5.327%A+61.6M++12.7C+5636.7h2.7A++4.1A++
NS-11C 4124071682.423A++0.3233.403%A++23.833%B*37.7B+N/A12510.8h10.6B**31.8B**
NS-44 Commissioner 3913803461.098C++1.0147.138%A18.158%D38C*1.1A++14510h5.2D--11C*
Frag Grenade 3783761376N/A373.8944.982%C+N/A470C+2.5D17690.8h3.3B+7.3B+
NS-44 Commissioner AE 3713593021.189C+0.9248.806%B++24.791%C+54.4C++1.8A*1586.6h4.6D*9.3C+
NS Decimator 6783574740.753C1.3554.317%D1.681%C-21.9D-19.7B+37616.3h6D11D-
Saron HRB 465339536.396C**4.2945.358%C*2.36%B*35.7B**13.3C3279.5h13.4A+29.6A
Thanatos VE70 2992991412.121A+0.0147.811%B*11.037%D--38.8B+N/A1777.7h3.7B*7.8B*
Phobos VX86 2862841202.367B*0.2666.168%B+18.662%B+31.2C-N/A1259.1h2B*3.1B+
Saron HRB-H 471276289.857B*7.7564.854%B**3.623%A*62.7A+44.3A++8264.4h20.2B++31.2B*
Saron Laser Cannon 5542654350.609C1.5039.604%A3.396%B++5.8D6.4C-14845.3h211D532.7C+
Cosmos VM3 262257763.382B*1.2723.933%A++14.008%D*36.2B+N/A1437.1h11.5B*48B**
Spear Anti-Vehicle Phalanx Turret 4622532510.12B+8.0151.124%B++5.534%B*44.4B+36.7A+5395.7h8.1B+15.8B++
NS-44L Blackhand 2582481871.326C++0.7844.043%C*42.742%C++49.6A+2S1705h5.1C11.6C++
V10 248248435.767A3.6641.167%C++76.613%C+33.1C+N/A747.5h2B+4.8B+
Light PPA 247232852.729C0.6244.611%B+1.724%B++36.8C2.4C-1956.3h12.5C**27.9B
NS-15M AE 228222952.337C++0.2332.84%A29.73%C**58.4C++1.6A*1633.8h11.8C++35.9B+
Lancer VS22 4702112700.781C++1.3356.804%DN/A11C13.6C+28819.1h16B+28.1B+
Nova 179179444.75U42.6478.853%M++10.056%D*298.3UN/A6440.6h1.2A*1.6A+
VX6-7 1721681501.12C+0.9928.33%B++16.667%D25.5CN/A1086.6h13.8C+48.7B
M20 Basilisk 256168384.421B++2.3144.473%B+5.357%C+24B12.6A3707h95C*213.6B+
L105 Zephyr PX 183162217.714C5.6149.159%C+1.235%C*62.3C--8.1C4552.6h5.4C+11C+
Tank Mine 287157207.85M5.7435.512%C++N/A174.4A+144.4M+25140.9h2.3D6.5C+
Supernova FPC 315154493.143C1.0454.075%C++3.247%B+17.9D18.7B++4908.6h7.7D*14.2D-
Supernova PC 208153179B++6.8944.307%D5.229%A*25.5B9.2C*2026h3.7B**8.4B++
Nebula VM20 146145642.266C++0.1622.263%B*19.31%C38.2B+N/A1993.8h17.6C78.9B+
Maelstrom Turbo Laser 3011431670.856C1.2538.217%A3.497%B+6.1D6.8C--16223.4h201.4D*527.1C-
M60-G Bulldog 232140226.364B++4.2664.704%M++N/A60.9A*40S6342.3h13.4F-20.7B
Comet VM2 178140791.772B**0.3451.582%B**5%B21.9A*5.9B*1806.4h14.1B*27.3B*
Sticky Grenade 1391391139N/A136.8958.209%B++N/A1390B**N/A30450.1h2B3.4B+
NS-30 Vandal 125125681.838C++0.2745.711%A*26.4%C+32.9CN/A893.8h5.5C**11.9B*
Deimos VA29 122122274.519M++2.4188.421%A**7.377%D**71.8B**N/A1761.7h1.4A++1.6B**
Force-Blade 14211810,7130.011C2.1040.379%B*N/A0.2DN/A1533.6h5.1F-12.5C+
Nyx VX31 117117402.925B+0.8240.652%B**28.205%C+41.8C*N/A1202.8h4.1B**10B**
C150 Dalton 165116205.8C+3.6952.641%A+N/A1160U490U7423800.1h5.2C-9.8B+
Supernova VPC 129113186.278C-4.1742.71%D-1.77%C**29.7D4.2D-2373.8h2.6B*6B
Aphelion VEX-4H 268109157.267C*5.1651.25%B++3.67%B49.5B+72.3S8282.2h85.2D166.2C
M20 Basilisk 11298910.889S8.7828.568%C4.082%C46.7M+6.7C+1712.1h24.6A*85.9A++
Skyguard 21397611.59C--0.5239.166%A++N/A9.1D10.8C**30410.7h235.5F--601.4D
Beamer VS3 9593681.368B*0.7437.677%A+18.28%D17.2CN/A935.4h10.3C+27.4C*
Auraxium Slasher 93917,2600.013D2.0931.616%C++N/A0.2DN/A1400.2h3D-9.4C++
Aphelion VEX-4 15790352.571D0.4632.138%C3.333%C28.1C*20.9B+4063.2h57.3C*178.2C++
Nebula VM20 9189491.816C+0.2919.705%C*19.101%C35.6C++N/A2382.5h16.7C++84.7B
C75 Viper 11488184.889C*2.7848.125%B*1.136%C35.2B10.4B+3602.5h12.8B26.7B++
CAS30 Tank Buster 173821300.631C-1.4851.596%B+1.22%C+8.4C+9.3B3319.8h63.7C+123.4C**
Corvus VA55 7373561.304C**0.8026.459%B+10.959%F-19.2C--N/A1263.8h10.4B*39.2B++
Blueshift VM5 7372332.182C+0.0728.625%A++9.722%F-40B+N/A2011.8h20.3D--70.9B+
M60-G Bulldog-H 757197.889C5.7842.239%C1.408%C+78.9C++4.4D-1780.9h4.7B++11.1B+
Blueshift VM5 7171322.219C+0.1127.597%A++19.718%C44.4B*N/A2551.6h17.3C62.8B+
Solstice VE3 7070361.944A++0.1625.168%B+18.571%C+10.8C-N/A2066.5h12.3B++49B+
M20 Basilisk 10554272C-0.1148.034%B**5.556%C+23.5C*22.2A**5342.3h109.5C+228B+
L105 Zephyr 605077.143C+5.0445.833%B2%A++62.5B+12.5B+10960.8h5.7B+12.5B+
L100 Python AP 12150133.846C+1.7470.181%A+2%C-25C35.5M++5012h14T19.9F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31790.2h
Restoration Kit891,9641.4h
Motion Spotter126,2052.5h
Spawn Beacon51950.6h
Nano-Armor Kit167238,31714.9h
AE Medical Applicator31,8360.1h
AE Nano-Armor Kit4264,6573.5h
Nanite Revive Grenade0960h
Medical Applicator417192,14713.8h
Spitfire Auto-Turret64030.3h
Lasher X2 AE0770h
Ammunition Package178990.6h
Shield Recharging Field643,1981.1h
Medical Kit509830.7h
Recon Detection Device91,1061.6h

Check the help document for the dictionary if you want to learn more about words used here.


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