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Tadeusz[TKA] Tadeusz
VS BR 122

KDR: 2.1

Score: 31.1m

Last Seen: Jul 28th, 2019 7:46 AM
- OFFLINE - 653.1 hour(s)

Battle Rank 110 (122 total) - Vanu Sovereignty on Miller - Outfit Officer of TOKRA[TKA] TOKRA
VS outfit on Miller

Members: 2
Level Progress (to 111): 2%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Pandora VX25 Orion VS54 Dual Photon Pods Sirius SX12 NS-15MG Equinox VE2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,441,152 MLG Score: 1152
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.519%20.016%63130118427,9282.26083-0.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.978%2.018A*-0.128C-0.799D-HEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.553B+10.50.264C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.851%1.695%326512092,24210329252.17248242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.705%0.581B+0.098C+-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.80.245C++52.20.015C+69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.832%3.15%96412105089044500.561326113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.545%0.762B++0.379C**-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+6.30.5B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.488%2.89%241812061,3158898201.47919160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%0.952B*-0.385C-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.484B+28.60.282C*33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.95%84.279%241412102,53893992.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.284%1.799A++1.117B**0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.90.408B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.497%11.079%241512092,41979953.02753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.339%0.578B+-0.702D-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.503B+3.20.346C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TOKRA[TKA] TOKRA
VS outfit on Miller

Members: 2
31.1m320.3%398 (23.9k)356 (21.4k)2.1048148,56023,0712.30077122 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214385427.252%18.087%49303:4722

26% Combat Medic11% Engineer32% Heavy Assault16% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:09 PMMar 22nd, 2015 11:32 AMAug 23rd, 2019 6:39 PM (13h) (PST)Jul 28th, 2019 3:51 AM (27d) (PST)Jul 28th, 2019 3:46 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221784440.5560.2640.1011.9700.0591152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,30810,69826,61033166118421,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.6h/60.6d 4,521 8,783 14,237 172.1k 2,495 4,523 5,167 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,734
Deaths:1,368
KDR:2.730
Accuracy:29.430% B++
HSR:22.603% D--
Orion VS54
A++
Kills:1,521
Deaths:563
KDR:2.702
Accuracy:30.421% A++
HSR:15.253% D**
NS-15MG
A
Kills:1,257
Deaths:454
KDR:2.769
Accuracy:32.746% A
HSR:19.173% D*
Ursa
A++
Kills:1,180
Deaths:486
KDR:2.428
Accuracy:32.760% A++
HSR:14.153% D**
SVA-88
A++
Kills:1,177
Deaths:403
KDR:2.921
Accuracy:31.721% A++
HSR:15.633% D*
Pulsar LSW
B++
Kills:1,159
Deaths:604
KDR:1.919
Accuracy:26.623% B++
HSR:19.154% D
VX29 Polaris
B*
Kills:1,157
Deaths:619
KDR:1.869
Accuracy:28.258% B*
HSR:22.213% C+
NS-15M AE
A
Kills:222
Deaths:95
KDR:2.337
Accuracy:32.840% A
HSR:29.730% C**
Kills:11,407
Deaths (as Heavy Assault):4,592
Deaths (to Heavy Assaults):7,125
KDR:2.4841
Kill Difference:6,815
Playtime:465.093 hours
Usage:32%
Score:11.632m
Score/min:417
Accuracy (listed only):30.600%
HSR (listed only):19.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,535
Deaths:623
KDR:2.464
Accuracy:46.048% B+
HSR:10.098% D*
Serpent VE92
A++
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:32.533% A++
HSR:27.069% A
NS Baron G5
A++
Kills:815
Deaths:375
KDR:2.173
Accuracy:63.276% A++
HSR:15.828% C**
Solstice SF
A
Kills:755
Deaths:705
KDR:1.071
Accuracy:31.181% A
HSR:11.523% D-
VX6-7
B++
Kills:561
Deaths:376
KDR:1.492
Accuracy:28.287% B++
HSR:22.995% B
NS-11C
A++
Kills:416
Deaths:173
KDR:2.405
Accuracy:32.942% A++
HSR:23.558% B++
Thanatos VE70
B*
Kills:299
Deaths:141
KDR:2.121
Accuracy:47.811% B*
HSR:11.037% D--
Phobos VX86
B+
Kills:284
Deaths:120
KDR:2.367
Accuracy:66.168% B+
HSR:18.662% B
Nova
M+
Kills:179
Deaths:4
KDR:44.750
Accuracy:78.853% M+
HSR:10.056% D*
Deimos VA29
A**
Kills:122
Deaths:27
KDR:4.519
Accuracy:88.421% A**
HSR:7.377% F
Solstice VE3
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.168% B+
HSR:18.571% C
Kills:6,196
Deaths (as Engineer):3,096
Deaths (to Engineers):4,827
KDR:2.00129
Kill Difference:3,100
Playtime:164.075 hours
Usage:11%
Score:3.867m
Score/min:393
Accuracy (listed only):49.153%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,535
Deaths:623
KDR:2.464
Accuracy:46.048% B+
HSR:10.098% D*
Sirius SX12
A+
Kills:1,479
Deaths:1,029
KDR:1.437
Accuracy:31.715% A+
HSR:11.765% D--
Serpent VE92
A++
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:32.533% A++
HSR:27.069% A
Eridani SX5
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:33.694% A+
HSR:22.107% C**
MKV Suppressed
A++
Kills:1,156
Deaths:404
KDR:2.861
Accuracy:34.911% A++
HSR:24.481% B*
NS-7 PDW
A++
Kills:1,155
Deaths:459
KDR:2.516
Accuracy:34.667% A++
HSR:24.589% B**
NS Baron G5
A++
Kills:815
Deaths:375
KDR:2.173
Accuracy:63.276% A++
HSR:15.828% C**
Solstice SF
A
Kills:755
Deaths:705
KDR:1.071
Accuracy:31.181% A
HSR:11.523% D-
VX6-7
B++
Kills:561
Deaths:376
KDR:1.492
Accuracy:28.287% B++
HSR:22.995% B
Eridani SX5G
A
Kills:485
Deaths:198
KDR:2.450
Accuracy:35.289% A
HSR:17.320% C--
NS-11C
A++
Kills:416
Deaths:173
KDR:2.405
Accuracy:32.942% A++
HSR:23.558% B++
Thanatos VE70
B*
Kills:299
Deaths:141
KDR:2.121
Accuracy:47.811% B*
HSR:11.037% D--
Phobos VX86
B+
Kills:284
Deaths:120
KDR:2.367
Accuracy:66.168% B+
HSR:18.662% B
Nova
M+
Kills:179
Deaths:4
KDR:44.750
Accuracy:78.853% M+
HSR:10.056% D*
Deimos VA29
A**
Kills:122
Deaths:27
KDR:4.519
Accuracy:88.421% A**
HSR:7.377% F
Solstice VE3
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:25.168% B+
HSR:18.571% C
Kills:11,629
Deaths (as Light Assault):5,605
Deaths (to Light Assaults):3,821
KDR:2.07475
Kill Difference:6,024
Playtime:182.418 hours
Usage:13%
Score:3.774m
Score/min:345
Accuracy (listed only):44.435%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,479
Deaths:1,029
KDR:1.437
Accuracy:31.715% A+
HSR:11.765% D--
Parallax VX3
A++
Kills:1,162
Deaths:181
KDR:6.420
Accuracy:51.529% A++
HSR:90.448% A+
Eridani SX5
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:33.694% A+
HSR:22.107% C**
MKV Suppressed
A++
Kills:1,156
Deaths:404
KDR:2.861
Accuracy:34.911% A++
HSR:24.481% B*
NS-7 PDW
A++
Kills:1,155
Deaths:459
KDR:2.516
Accuracy:34.667% A++
HSR:24.589% B**
Artemis VX26
A++
Kills:780
Deaths:290
KDR:2.690
Accuracy:35.200% A++
HSR:19.103% D
XM98
B**
Kills:637
Deaths:183
KDR:3.481
Accuracy:44.160% B**
HSR:84.144% B**
Ghost
B**
Kills:485
Deaths:186
KDR:2.608
Accuracy:46.383% B**
HSR:73.608% B+
Eridani SX5G
A
Kills:485
Deaths:198
KDR:2.450
Accuracy:35.289% A
HSR:17.320% C--
NS-44 Commissioner
A
Kills:380
Deaths:346
KDR:1.098
Accuracy:47.138% A
HSR:18.158% D
NS-44 Commissioner AE
B*
Kills:368
Deaths:316
KDR:1.165
Accuracy:48.580% B*
HSR:24.457% C+
V10
C++
Kills:254
Deaths:44
KDR:5.773
Accuracy:40.620% C++
HSR:76.772% C+
NS-44L Blackhand
C**
Kills:252
Deaths:192
KDR:1.313
Accuracy:43.861% C**
HSR:42.064% C+
NS-30 Vandal
A*
Kills:125
Deaths:68
KDR:1.838
Accuracy:45.711% A*
HSR:26.400% C+
Nyx VX31
B**
Kills:117
Deaths:40
KDR:2.925
Accuracy:40.652% B**
HSR:28.205% C+
Beamer VS3
A+
Kills:93
Deaths:68
KDR:1.368
Accuracy:37.677% A+
HSR:18.280% D
Kills:10,086
Deaths (as Infiltrator):4,423
Deaths (to Infiltrators):3,219
KDR:2.28035
Kill Difference:5,663
Playtime:233.888 hours
Usage:16%
Score:3.424m
Score/min:244
Accuracy (listed only):40.737%
HSR (listed only):37.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,019
Deaths:1,215
KDR:1.662
Accuracy:30.182% A
HSR:16.345% D
Pandora VX25
B+
Kills:1,535
Deaths:623
KDR:2.464
Accuracy:46.048% B+
HSR:10.098% D*
Sirius SX12
A+
Kills:1,479
Deaths:1,029
KDR:1.437
Accuracy:31.715% A+
HSR:11.765% D--
Equinox VE2
A+
Kills:1,230
Deaths:689
KDR:1.785
Accuracy:33.433% A+
HSR:8.130% F
NS-11A
A+
Kills:1,180
Deaths:697
KDR:1.693
Accuracy:32.028% A+
HSR:17.797% D
Darkstar
B++
Kills:1,170
Deaths:866
KDR:1.351
Accuracy:30.350% B++
HSR:19.487% D
Terminus VX-9
B**
Kills:1,165
Deaths:682
KDR:1.708
Accuracy:31.320% B**
HSR:22.060% D
Pulsar VS1
A*
Kills:1,159
Deaths:492
KDR:2.356
Accuracy:35.229% A*
HSR:18.292% C
Eridani SX5
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:33.694% A+
HSR:22.107% C**
MKV Suppressed
A++
Kills:1,156
Deaths:404
KDR:2.861
Accuracy:34.911% A++
HSR:24.481% B*
NS-7 PDW
A++
Kills:1,155
Deaths:459
KDR:2.516
Accuracy:34.667% A++
HSR:24.589% B**
NS Baron G5
A++
Kills:815
Deaths:375
KDR:2.173
Accuracy:63.276% A++
HSR:15.828% C**
Eridani SX5G
A
Kills:485
Deaths:198
KDR:2.450
Accuracy:35.289% A
HSR:17.320% C--
Thanatos VE70
B*
Kills:299
Deaths:141
KDR:2.121
Accuracy:47.811% B*
HSR:11.037% D--
Phobos VX86
B+
Kills:284
Deaths:120
KDR:2.367
Accuracy:66.168% B+
HSR:18.662% B
Nova
M+
Kills:179
Deaths:4
KDR:44.750
Accuracy:78.853% M+
HSR:10.056% D*
Deimos VA29
A**
Kills:122
Deaths:27
KDR:4.519
Accuracy:88.421% A**
HSR:7.377% F
Corvus VA55
B+
Kills:73
Deaths:56
KDR:1.304
Accuracy:26.459% B+
HSR:10.959% F-
Kills:16,663
Deaths (as Combat Medic):8,496
Deaths (to Combat Medics):2,434
KDR:1.96128
Kill Difference:8,167
Playtime:383.132 hours
Usage:26%
Score:7.832m
Score/min:341
Accuracy (listed only):43.325%
HSR (listed only):15.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:452
Deaths:174
KDR:2.598
Accuracy:23.112% A+
HSR:15.708% D
Cosmos VM3
A+
Kills:257
Deaths:76
KDR:3.382
Accuracy:23.933% A+
HSR:14.008% D*
Nebula VM20
B*
Kills:145
Deaths:64
KDR:2.266
Accuracy:22.263% B*
HSR:19.310% C
Comet VM2
B**
Kills:140
Deaths:79
KDR:1.772
Accuracy:51.582% B**
HSR:5% B+
Nebula VM20
C*
Kills:89
Deaths:49
KDR:1.816
Accuracy:19.705% C*
HSR:19.101% C
Blueshift VM5
A++
Kills:72
Deaths:33
KDR:2.182
Accuracy:28.625% A++
HSR:9.722% F--
Blueshift VM5
A++
Kills:71
Deaths:32
KDR:2.219
Accuracy:27.597% A++
HSR:19.718% C
Kills:1,226
Deaths (as MAX Suit):253.500
Deaths (to MAX Suits):1,299
KDR:4.83629
Kill Difference:972.500
Playtime:20.514 hours
Usage:1%
Score:0.528m
Score/min:429
Accuracy (listed only):28.117%
HSR (listed only):14.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,516
V. Kills:354 427%
Deaths:185
KDR:8.195
Accuracy:61.028% B**
KPH:83.100 C++
VKPH:19.400 C++
Saron Laser Cannon
C-
Kills:265
V. Kills:289 91%
Deaths:435
KDR:0.609
Accuracy:39.604% A
KPH:5.900 D
VKPH:6.400 C-
Light PPA
B+
Kills:232
V. Kills:15 N/A
Deaths:85
KDR:2.729
Accuracy:44.611% B+
KPH:36.700 C
VKPH:2.400 C-
Maelstrom Turbo Laser
C--
Kills:147
V. Kills:160 91%
Deaths:168
KDR:0.875
Accuracy:38.286% A
KPH:6.200 D
VKPH:6.700 C--
Kills:2,160 (644 + 0)
Deaths:873
KDR:2.474
VKDR:0.937
Vehicle Kills:818
Kill Difference:1,287
Playtime:93.609 hours
Usage:6%
Score:1.228m
Score/min:219
Piloting Accuracy:38.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C
Kills:162
V. Kills:21 N/A
Deaths:21
KDR:7.714
Accuracy:49.159% C-
KPH:61.800 D
VKPH:8 C
C150 Dalton
U
Kills:116
V. Kills:49 232%
Deaths:20
KDR:5.800
Accuracy:52.641% A+
KPH:417,600 U
VKPH:176,400 U
CAS30 Tank Buster
B+
Kills:82
V. Kills:91 89%
Deaths:130
KDR:0.631
Accuracy:51.596% B+
KPH:8.300 C+
VKPH:9.200 B+
L105 Zephyr
N/A
Kills:50
V. Kills:10 455%
Deaths:7
KDR:7.143
Accuracy:45.833% N/A
KPH:63.600 N/A
VKPH:12.700 N/A
Kills:410 (82 + 328)
Deaths:178
KDR:2.303
VKDR:0.961
Vehicle Kills:171
Kill Difference:232
Playtime:13.256 hours
Usage:1%
Score:0.394m
Score/min:495
Piloting Accuracy:51.596%
Gunner Accuracy:45.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:99
V. Kills:117 84%
Deaths:61
KDR:1.623
Accuracy:39.105% A++
KPH:9.200 D
VKPH:10.900 B+
C75 Viper
B+
Kills:88
V. Kills:26 326%
Deaths:18
KDR:4.889
Accuracy:48.125% B*
KPH:35.400 C**
VKPH:10.400 B+
L100 Python AP
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:70.181% N/A
KPH:24.700 N/A
VKPH:35.100 N/A
Kills:237 (237 + 0)
Deaths:92
KDR:2.576
VKDR:2.326
Vehicle Kills:214
Kill Difference:145
Playtime:15.238 hours
Usage:1%
Score:0.311m
Score/min:340
Driving Accuracy:70.181%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:339
V. Kills:126 267%
Deaths:53
KDR:6.396
Accuracy:45.358% C*
KPH:35.500 B**
VKPH:13.200 C
Supernova FPC
B+
Kills:154
V. Kills:161 95%
Deaths:50
KDR:3.080
Accuracy:54.155% C++
KPH:17.800 D
VKPH:18.600 B+
Supernova PC
C**
Kills:153
V. Kills:55 273%
Deaths:17
KDR:9
Accuracy:44.307% C--
KPH:25.500 C**
VKPH:9.200 C*
Supernova VPC
D
Kills:113
V. Kills:16 N/A
Deaths:18
KDR:6.278
Accuracy:42.710% D-
KPH:29.700 D
VKPH:4.200 D-
M20 Basilisk
M+
Kills:98
V. Kills:14 N/A
Deaths:9
KDR:10.889
Accuracy:28.568% C+
KPH:45.700 M+
VKPH:6.500 C+
Aphelion VEX-4
B+
Kills:90
V. Kills:67 132%
Deaths:35
KDR:2.571
Accuracy:32.138% C
KPH:27.800 C*
VKPH:20.700 B+
Kills:947 (420 + 527)
Deaths:182
KDR:5.203
VKDR:2.412
Vehicle Kills:439
Kill Difference:765
Playtime:33.388 hours
Usage:2%
Score:0.669m
Score/min:334
Driving Accuracy:42.710%
Gunner Accuracy:32.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:282
V. Kills:199 141%
Deaths:29
KDR:9.724
Accuracy:64.857% B**
KPH:61.500 A+
VKPH:43.400 A++
Aphelion VEX-4H
S
Kills:109
V. Kills:159 68%
Deaths:15
KDR:7.267
Accuracy:51.250% B++
KPH:50.400 B+
VKPH:73.500 S
M60-G Bulldog-H
C+
Kills:71
V. Kills:4 N/A
Deaths:9
KDR:7.889
Accuracy:42.239% C
KPH:75.200 C+
VKPH:4.200 D-
Kills:462 (0 + 462)
Deaths:53
KDR:8.717
VKDR:6.830
Vehicle Kills:362
Kill Difference:409
Playtime:7.690 hours
Usage:1%
Score:0.339m
Score/min:734
Driving Accuracy:N/A%
Gunner Accuracy:42.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:168
V. Kills:88 189%
Deaths:38
KDR:4.421
Accuracy:44.450% B+
KPH:24 C**
VKPH:12.600 A
M60-G Bulldog
S
Kills:141
V. Kills:92 152%
Deaths:22
KDR:6.409
Accuracy:64.619% M++
KPH:60.800 A*
VKPH:39.700 S
M20 Basilisk
A**
Kills:54
V. Kills:51 104%
Deaths:27
KDR:2
Accuracy:48.034% B**
KPH:23.200 C++
VKPH:21.900 A**
Kills:363 (0 + 363)
Deaths:87
KDR:4.172
VKDR:2.655
Vehicle Kills:231
Kill Difference:276
Playtime:11.652 hours
Usage:1%
Score:0.319m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:48.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7733,7341,3682.73C+0.6329.43%B++22.603%D--54CN/A23569.1h10.4C*35.3B+
H-V45 2,0232,0191,2151.662C*0.4430.182%A16.345%D30.9C+N/A7965.4h11.3B*37.6B*
Pandora VX25 1,5381,5356232.464B**0.3646.048%B+10.098%D*35.3C+N/A13643.5h3.7B++7.9B++
Orion VS54 1,5231,5215632.702B*0.6030.421%A++15.253%D**46.1B+N/A24633h9.6B**31.6B+
Dual Photon Pods 1,8701,5161858.195C**6.0961.028%B**1.253%C+83.3C++19.5C++47918.2h15.7B*25.7B*
Sirius SX12 1,4851,4791,0291.437B+0.6731.715%A+11.765%D--27.2C+N/A7354.4h13.6B+43B+
NS-15MG 1,2631,2574542.769B*0.6632.746%A19.173%D*61.9C+N/A31820.3h10.2B+31.2B+
Equinox VE2 1,2511,2306891.785B+0.3233.433%A+8.13%F39.5B+N/A10931.1h7.8A++23.2B**
NS-11A 1,1901,1806971.693C**0.4132.028%A+17.797%D42.8B+N/A16827.6h11.9B++37.2B*
Ursa 1,1841,1804862.428A0.3232.76%A++14.153%D**37.7C+N/A11431.3h9.3B++28.4B*
SVA-88 1,1801,1774032.921B+0.8231.721%A++15.633%D*46.3C+N/A18725.4h9.2B**28.9B*
Darkstar 1,1891,1708661.351C+0.7530.35%B++19.487%D34.5C-N/A11633.9h13.8C45.5C**
Terminus VX-9 1,1761,1656821.708C++0.4031.32%B**22.06%D36.5C+N/A11431.9h10.6B++34B*
Parallax VX3 1,1631,1621816.42B*4.3251.529%A++90.448%A+33.9BN/A12234.3h1.7B**3.3B**
Serpent VE92 1,1681,1605162.248B**0.1432.533%A++27.069%A34.9C*N/A10633.2h9.9B*30.4B*
Pulsar VS1 1,1691,1594922.356A+0.2535.229%A*18.292%C46.2AN/A16925.1h11.1B**31.4B**
Pulsar LSW 1,1631,1596041.919B0.1926.623%B++19.154%D53.9B+N/A16621.5h10.8B+40.4B+
Lasher X2 1,1711,1588021.444B++0.6629.337%B+3.195%C-44.5B++N/A10526h18B+61.5B+
Eridani SX5 1,1691,1584192.764A+0.6633.694%A+22.107%C**37.2C++N/A10331.1h9.6B*28.4B++
VX29 Polaris 1,1621,1576191.869B0.2428.258%B*22.213%C+54.3B+N/A19921.3h10.8B+38.1B+
MKV Suppressed 1,1631,1564042.861A*0.7634.911%A++24.481%B*41.4B+N/A10527.9h10.6B*30.4B++
NS-7 PDW 1,1621,1554592.516A++0.4134.667%A++24.589%B**33BN/A9735h10.9B**31.5B**
NS Baron G5 8318153752.173A+0.0763.276%A++15.828%C**37.4C*N/A13521.8h4B+6.2C++
Artemis VX26 7847802902.69B**0.5935.2%A++19.103%D38.4C*N/A10120.3h10.7B+30.3B*
Solstice SF 7657557051.071C++1.0331.181%A11.523%D-31.1B++N/A10124.3h11.9C++38.1B+
C-4 1,3147354551.615C++0.4924.098%CN/A75C+59.1A*9269.8h1.8C--7.5C
XM98 6406371833.481B*1.3844.16%B**84.144%B**24.5C+N/A6526h2.1B++4.8B*
Nemesis VSH9 9585865541.058B++1.0569.048%B*2.218%C+18.8C++12C+25831.1h7.1B+10.3B*
VX6-7 5705613761.492C*0.6128.287%B++22.995%B34.2C+N/A9816.4h10.8B+38B++
Ghost 4904851862.608C+0.5046.383%B**73.608%B+36.5C+N/A9713.3h2B+4.2B++
Eridani SX5G 4854851982.449B*0.3435.289%A17.32%C--31.5C--N/A12615.4h9B*25.5B++
Quasar VM1 4574521742.598B++0.4923.112%A+15.708%D33.2B*N/A12613.6h13.9B+60B+
Proximity Mine 4344342418.083S15.9839.34%CN/A180.8AN/A5862.4h2.2D-5.6C--
NS-11C 4214161732.405A++0.3032.942%A++23.558%B++37.8B+N/A12511h10.6B**32.2B*
S1 4984131712.415M++0.3165.868%B**5.327%A+61.6M12.7C+5666.7h2.7A++4.1A+
Frag Grenade 3873851385N/A382.9044.767%C+N/A481.3C+2.5D17380.8h3.3B+7.4B+
NS-44 Commissioner 3913803461.098C++1.0147.138%A18.158%D38C++1.1A+14510h5.2D--11C*
NS-44 Commissioner AE 3803683161.165C+0.9448.58%B*24.457%C+54.1C+1.8A*1586.8h4.5D--9.3C+
NS Decimator 6783574740.753C1.3554.294%D-1.681%C21.8D-19.6B+37616.4h6D11.1D--
Saron HRB 465339536.396C*4.2945.358%C*2.36%B++35.7B**13.3C3289.5h13.4A+29.6A
Thanatos VE70 2992991412.121A+0.0247.811%B*11.037%D--38.8B+N/A1777.7h3.7B*7.8B*
Phobos VX86 2862841202.367B*0.2666.168%B+18.662%B31.2C-N/A1259.1h2B*3.1B+
Saron HRB-H 481282299.724B*7.6264.857%B**3.546%A++61.3A+43.3A++8034.6h20.3B+31.3B*
Saron Laser Cannon 5542654350.609C1.5039.604%A3.396%B*5.8D6.4C-14845.3h211D532.7C+
Cosmos VM3 262257763.382B*1.2823.933%A+14.008%D*36.2C**N/A1447.1h11.5B*48B*
V10 254254445.773B**3.6740.62%C++76.772%C+32.2C+N/A727.9h2B+4.8B+
Spear Anti-Vehicle Phalanx Turret 4622532510.12B+8.0250.958%B++5.534%B*44.4B+36.7A+5385.7h8.1B15.9B+
NS-44L Blackhand 2622521921.313C++0.7943.861%C**42.064%C+48.5A1.9S1675.2h5.1C11.6C++
Light PPA 247232852.729C0.6244.611%B+1.724%B++36.8C2.4C-1956.3h12.5C*27.9B
Lancer VS22 4972292760.83C++1.2756.404%DN/A11.8C13.8C+28719.4h15B+26.6B+
NS-15M AE 228222952.337C++0.2332.84%A29.73%C**58.4C++1.6A++1633.8h11.8C++35.9B+
Nova 179179444.75U42.6578.853%M+10.056%D*298.3UN/A6440.6h1.2A*1.6A+
M20 Basilisk 256168384.421B++2.3244.45%B+5.357%C+24C**12.6A3717h95C++213.7B+
L105 Zephyr PX 183162217.714C--5.6149.159%C-1.235%C*62.3D8.1C4552.6h5.4C11C
Tank Mine 287157207.85M5.7535.61%C++N/A174.4A144.4M+25150.9h2.3D6.5C+
Supernova FPC 315154503.08C0.9854.155%C++3.247%B+17.7D18.5B+4898.7h7.7D*14.2D-
Supernova PC 208153179B+6.9044.307%C--5.229%A*25.5C**9.2C*2026h3.7B**8.4B++
Maelstrom Turbo Laser 3071471680.875C1.2338.286%A3.401%B+6.2D6.7C--16123.8h199.1D*519.9C-
Nebula VM20 146145642.266C++0.1622.263%B*19.31%C38.2C**N/A2003.8h17.6C78.9B+
M60-G Bulldog 233141226.409B++4.3064.619%M++N/A61.3A*40S6342.3h13.4F-20.7B
Comet VM2 178140791.772B**0.3351.582%B**5%B+21.9A++5.9B*1806.4h14.1B*27.3B*
Sticky Grenade 1391391139N/A136.9058.209%B++N/A1390B*N/A30450.1h2B3.4B+
NS-30 Vandal 125125681.838C++0.2745.711%A*26.4%C+32.9CN/A903.8h5.5C**11.9B*
Deimos VA29 122122274.519M+2.4188.421%A**7.377%F71.8B**N/A1761.7h1.4A++1.6B**
Force-Blade 14211810,7130.011C2.0940.379%B*N/A0.2C--N/A1533.7h5.1F12.5C+
Nyx VX31 117117402.925B++0.8240.652%B**28.205%C+41.8C++N/A1202.8h4.1B**10B**
C150 Dalton 165116205.8C+3.7052.641%A+N/A1160U490U7423800.1h5.2C-9.8B+
Supernova VPC 129113186.278C-4.1742.71%D-1.77%C**29.7D4.2D-2373.8h2.6B++6B
Auraxium Slasher 1121107,5780.015C2.0932.966%C*N/A0.3C-N/A1413.3h2.7D8.2C*
Aphelion VEX-4H 268109157.267C*5.1651.25%B++3.67%B49.5B+72.3S8282.2h85.2D166.2C
Skyguard 21699611.623C--0.4839.105%A++N/A9.3D10.9B+30410.7h231F--590.6D
M20 Basilisk 11298910.889S8.7828.568%C+4.082%C--46.7M++6.7C+1712.1h24.6A*85.9A++
Beamer VS3 9593681.368B*0.7437.677%A+18.28%D17.2C-N/A935.4h10.3C+27.4C*
Aphelion VEX-4 15790352.571C-0.4732.138%C3.333%C28.1C*20.9B+4063.2h57.3C*178.2C++
Nebula VM20 9189491.816C+0.2919.705%C*19.101%C35.6C++N/A2392.5h16.7C+84.7C**
C75 Viper 11488184.889C*2.7848.125%B*1.136%C35.2C**10.4B+3622.5h12.8C**26.7B+
CAS30 Tank Buster 173821300.631C-1.4751.596%B+1.22%C+8.4C++9.3B+3319.8h63.7C+123.4C**
Corvus VA55 7373561.304C**0.8026.459%B+10.959%F-19.2C--N/A1263.8h10.4B*39.2B++
Blueshift VM5 7372332.182C+0.0828.625%A++9.722%F--40B+N/A2011.8h20.3D*70.9B+
M60-G Bulldog-H 757197.889C5.7842.239%C1.408%C*78.9C++4.4D-1780.9h4.7B++11.1B+
Blueshift VM5 7171322.219C+0.1127.597%A++19.718%C44.4B++N/A2551.6h17.3C62.8B+
Solstice VE3 7070361.944A++0.1625.168%B+18.571%C10.8C--N/A2076.5h12.3B++49B
M20 Basilisk 10554272C-0.1048.034%B**5.556%C+23.5C*22.2A**5332.3h109.9C+228.9B+
L105 Zephyr 605077.143C+5.0445.833%B+2%A++62.5B+12.5B10960.8h5.7B+12.5B+
L100 Python AP 12150133.846C+1.7470.181%A+2%C25C--35.5M+5032h14F**19.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51990.6h
Anti-Vehicle MANA Turret31790.2h
Nano-Armor Kit167238,31714.9h
AE Nano-Armor Kit4365,6523.6h
AE Medical Applicator31,8360.1h
Nanite Revive Grenade0960h
Medical Applicator417192,14713.8h
Lasher X2 AE0770h
Spitfire Auto-Turret64070.3h
Restoration Kit891,9641.4h
Motion Spotter126,2182.5h
Shield Recharging Field643,1981.1h
Recon Detection Device91,1541.6h
Ammunition Package179010.6h
Medical Kit509890.7h

Check the help document for the dictionary if you want to learn more about words used here.


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