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Commander Commissar TaeSy[l8l] TaeSy
TR BR 53

KDR: 2.94

Score: 15m

Last Seen: Sep 20th, 2019 2:10 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 13
Level Progress (to 54): 26%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15MB TSAR-42 TMG-50 T9 CARV TAR M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,656,673 MLG Score: 2923
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.808%30.939%86032118229,6163.43733-0.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.466%1.084B**1.398A-0.422C--HEAD ++ (~17.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.46B+10.70.247C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.935%0.785%648112131,7832691506.628251181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.001D*-0.702D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.571B+18.80.636B+48.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.471%1.917%209212126264331401.4424444%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.323%-0.013C+-0.355C-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.79B++3.30.736B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.953%5.584%5821212197332410.591592469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.103%-0.752D-0.309C*1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.676B+10.80.728B++27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.021%77.475%58112132,424841132.87886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.885B*0.673B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+2.10.356C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.604%15.893%583121186277251.11514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.416%1.819A++0.164C++-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.656B+3.10.408B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 13
15m260.1%387 (23.2k)317 (19k)2.9355343,34914,7673.0572953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214398724.292%28.469%69203:1217

23% Combat Medic12% Engineer51% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 9:30 PMJun 9th, 2019 12:59 PMSep 20th, 2019 10:36 AM (2d) (PST)Sep 20th, 2019 10:35 AM (2d) (PST)Sep 20th, 2019 10:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6513343170.9180.3130.2612.4580.0272923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,05620,05419,002551916148219,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
786.7h/32.8d 1,798 12,341 11,109 116k 1,022 3,556 1,265 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:5,383
Deaths:1,892
KDR:2.845
Accuracy:28.305% B**
HSR:31.339% B**
T9A "Butcher"
B*
Kills:3,112
Deaths:1,073
KDR:2.900
Accuracy:28.234% B*
HSR:32.005% B+
NS-15MB
B*
Kills:2,497
Deaths:710
KDR:3.517
Accuracy:31.265% B*
HSR:35.683% B++
TMG-50
B*
Kills:2,409
Deaths:921
KDR:2.616
Accuracy:25.931% B*
HSR:26.733% B+
T9 CARV
B**
Kills:1,981
Deaths:870
KDR:2.277
Accuracy:24.649% B**
HSR:29.682% B**
T16 Rhino
B*
Kills:1,260
Deaths:547
KDR:2.303
Accuracy:23.678% B+
HSR:28.175% B*
T32 Bull
B+
Kills:1,198
Deaths:416
KDR:2.880
Accuracy:24.406% C++
HSR:27.880% B+
T9 CARV-S
A++
Kills:571
Deaths:210
KDR:2.719
Accuracy:27.834% B**
HSR:37.653% A++
MG-H1 Watchman
A
Kills:223
Deaths:104
KDR:2.144
Accuracy:30.380% A
HSR:34.978% B**
NS-15M1
B+
Kills:130
Deaths:58
KDR:2.241
Accuracy:24.414% B
HSR:26.923% B+
NSX Naginata
B++
Kills:120
Deaths:38
KDR:3.158
Accuracy:24.354% B+
HSR:33.333% B++
Kills:18,884
Deaths (as Heavy Assault):6,839
Deaths (to Heavy Assaults):4,955
KDR:2.76122
Kill Difference:12,045
Playtime:398.691 hours
Usage:51%
Score:7.847m
Score/min:328
Accuracy (listed only):26.677%
HSR (listed only):31.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M
Kills:707
Deaths:215
KDR:3.288
Accuracy:33.132% A+
HSR:33.098% M
MG-S1 Jackal
B**
Kills:564
Deaths:184
KDR:3.065
Accuracy:31.812% B**
HSR:24.468% B+
TRS-12 Uppercut
B*
Kills:544
Deaths:282
KDR:1.929
Accuracy:68.693% B*
HSR:15.074% C+
NS-11C
A
Kills:270
Deaths:104
KDR:2.596
Accuracy:29.367% B**
HSR:26.667% A
FA1 Barrage
A++
Kills:227
Deaths:159
KDR:1.428
Accuracy:57.798% A++
HSR:18.502% B+
HC1 Cougar
A++
Kills:137
Deaths:89
KDR:1.539
Accuracy:24.202% C+
HSR:32.847% A++
MG-C1 Kindred
B++
Kills:136
Deaths:61
KDR:2.230
Accuracy:29.339% B+
HSR:27.941% B++
TRAC-5
C*
Kills:99
Deaths:81
KDR:1.222
Accuracy:20.582% C
HSR:20.202% C*
AS16 NightHawk
A++
Kills:91
Deaths:37
KDR:2.459
Accuracy:56.101% A++
HSR:14.286% C+
LC2 Lynx
B++
Kills:85
Deaths:72
KDR:1.181
Accuracy:20.841% C--
HSR:25.882% B++
T5 AMC
A+
Kills:66
Deaths:31
KDR:2.129
Accuracy:30.873% A+
HSR:25.758% B**
Kills:2,926
Deaths (as Light Assault):1,315
Deaths (to Light Assaults):2,655
KDR:2.2251
Kill Difference:1,611
Playtime:23.308 hours
Usage:3%
Score:0.393m
Score/min:281
Accuracy (listed only):36.612%
HSR (listed only):24.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,798
Deaths:625
KDR:2.877
Accuracy:29.000% B**
HSR:29.922% B**
T1 Cycler
A+
Kills:1,222
Deaths:537
KDR:2.276
Accuracy:26.417% B*
HSR:32.160% A+
NS-11AB
B*
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:30.773% B*
HSR:29.446% B++
Cycler TRV
A++
Kills:1,175
Deaths:361
KDR:3.255
Accuracy:29.585% A
HSR:32.426% A++
TORQ-9
A+
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.471% B+
HSR:34.217% A+
T1A Unity
A
Kills:897
Deaths:293
KDR:3.061
Accuracy:31.367% A
HSR:29.097% B+
SMG-46 Armistice
M
Kills:707
Deaths:215
KDR:3.288
Accuracy:33.132% A+
HSR:33.098% M
MG-S1 Jackal
B**
Kills:564
Deaths:184
KDR:3.065
Accuracy:31.812% B**
HSR:24.468% B+
TRS-12 Uppercut
B*
Kills:544
Deaths:282
KDR:1.929
Accuracy:68.693% B*
HSR:15.074% C+
FA1 Barrage
A++
Kills:227
Deaths:159
KDR:1.428
Accuracy:57.798% A++
HSR:18.502% B+
T1B Cycler
A
Kills:178
Deaths:64
KDR:2.781
Accuracy:28.602% B+
HSR:37.640% A
AS16 NightHawk
A++
Kills:91
Deaths:37
KDR:2.459
Accuracy:56.101% A++
HSR:14.286% C+
SABR-13
C*
Kills:80
Deaths:25
KDR:3.200
Accuracy:25.902% C+
HSR:27.500% C*
Kills:9,844
Deaths (as Combat Medic):3,695
Deaths (to Combat Medics):1,497
KDR:2.66414
Kill Difference:6,149
Playtime:182.193 hours
Usage:23%
Score:3.545m
Score/min:324
Accuracy (listed only):36.589%
HSR (listed only):27.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,424
Deaths:374
KDR:6.481
Accuracy:41.021% B+
HSR:77.475% B**
SMG-46 Armistice
M
Kills:707
Deaths:215
KDR:3.288
Accuracy:33.132% A+
HSR:33.098% M
MG-S1 Jackal
B**
Kills:564
Deaths:184
KDR:3.065
Accuracy:31.812% B**
HSR:24.468% B+
NS-44B Commissioner
B++
Kills:471
Deaths:374
KDR:1.259
Accuracy:38.180% C+
HSR:29.724% B++
NS-357 Underboss
A
Kills:326
Deaths:280
KDR:1.164
Accuracy:41.120% B+
HSR:31.288% A
NS-45 Pilot
B**
Kills:105
Deaths:52
KDR:2.019
Accuracy:35.294% B++
HSR:36.191% B**
TX1 Repeater
A++
Kills:83
Deaths:97
KDR:0.856
Accuracy:20.189% D
HSR:32.530% A++
TS2 Inquisitor
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:24.952% C--
HSR:23.214% B+
Kills:4,736
Deaths (as Infiltrator):1,624
Deaths (to Infiltrators):2,267
KDR:2.91626
Kill Difference:3,112
Playtime:43.776 hours
Usage:6%
Score:0.738m
Score/min:281
Accuracy (listed only):33.212%
HSR (listed only):35.999%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B*
Kills:544
Deaths:282
KDR:1.929
Accuracy:68.693% B*
HSR:15.074% C+
NS-11C
A
Kills:270
Deaths:104
KDR:2.596
Accuracy:29.367% B**
HSR:26.667% A
FA1 Barrage
A++
Kills:227
Deaths:159
KDR:1.428
Accuracy:57.798% A++
HSR:18.502% B+
HC1 Cougar
A++
Kills:137
Deaths:89
KDR:1.539
Accuracy:24.202% C+
HSR:32.847% A++
MG-C1 Kindred
B++
Kills:136
Deaths:61
KDR:2.230
Accuracy:29.339% B+
HSR:27.941% B++
TRAC-5
C*
Kills:99
Deaths:81
KDR:1.222
Accuracy:20.582% C
HSR:20.202% C*
AS16 NightHawk
A++
Kills:91
Deaths:37
KDR:2.459
Accuracy:56.101% A++
HSR:14.286% C+
LC2 Lynx
B++
Kills:85
Deaths:72
KDR:1.181
Accuracy:20.841% C--
HSR:25.882% B++
T5 AMC
A+
Kills:66
Deaths:31
KDR:2.129
Accuracy:30.873% A+
HSR:25.758% B**
MG-HBR1 Dragoon
B*
Kills:52
Deaths:28
KDR:1.857
Accuracy:36.111% B+
HSR:36.539% B*
Kills:1,707
Deaths (as Engineer):944
Deaths (to Engineers):1,887
KDR:1.80826
Kill Difference:763
Playtime:97.439 hours
Usage:12%
Score:1.165m
Score/min:199
Accuracy (listed only):37.390%
HSR (listed only):24.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,286
Deaths:292
KDR:4.404
Accuracy:20.964% B**
HSR:26.361% B**
MRC3 Mercy
B*
Kills:1,194
Deaths:292
KDR:4.089
Accuracy:20.953% B*
HSR:24.791% B*
M2 Mutilator
A
Kills:659
Deaths:166
KDR:3.970
Accuracy:18.771% B**
HSR:24.583% A
M2 Mutilator
A+
Kills:605
Deaths:174
KDR:3.477
Accuracy:18.594% B*
HSR:24.959% A+
M3 Pounder HEG
B**
Kills:138
Deaths:61
KDR:2.262
Accuracy:49.083% B**
HSR:2.899% C+
M3 Pounder HEG
B**
Kills:112
Deaths:56
KDR:2
Accuracy:51.294% B**
HSR:0.893% F
Kills:3,994
Deaths (as MAX Suit):520.500
Deaths (to MAX Suits):663
KDR:7.67339
Kill Difference:3,473.500
Playtime:39.908 hours
Usage:5%
Score:1.290m
Score/min:539
Accuracy (listed only):29.943%
HSR (listed only):17.414%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,783
V. Kills:88 N/A
Deaths:283
KDR:6.300
Accuracy:27.935% C
KPH:39.800 C+
VKPH:2 D
Hellfire Rocket Pods
C+
Kills:295
V. Kills:42 N/A
Deaths:57
KDR:5.175
Accuracy:47.350% C+
KPH:56.700 C
VKPH:8.100 D
Coyote Missiles
B**
Kills:52
V. Kills:28 179%
Deaths:4
KDR:13
Accuracy:52.238% C+
KPH:72.300 B**
VKPH:38.900 B**
Kills:2,130 (1,783 + 0)
Deaths:344
KDR:6.192
VKDR:0.459
Vehicle Kills:158
Kill Difference:1,786
Playtime:50.706 hours
Usage:6%
Score:0.338m
Score/min:111
Piloting Accuracy:27.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:519
V. Kills:39 N/A
Deaths:31
KDR:16.742
Accuracy:46.844% C+
KPH:73.200 B*
VKPH:5.500 D
Kills:519 (519 + 0)
Deaths:31
KDR:16.742
VKDR:1.258
Vehicle Kills:39
Kill Difference:488
Playtime:7.092 hours
Usage:1%
Score:0.096m
Score/min:225
Driving Accuracy:46.844%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:107
V. Kills:59 178%
Deaths:35
KDR:3.057
Accuracy:34.615% D*
KPH:18.700 D-
VKPH:10.300 D*
Kills:107 (107 + 0)
Deaths:35
KDR:3.057
VKDR:1.686
Vehicle Kills:59
Kill Difference:72
Playtime:5.711 hours
Usage:1%
Score:0.080m
Score/min:234
Driving Accuracy:34.615%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:138
V. Kills:8 N/A
Deaths:9
KDR:15.333
Accuracy:42.927% B*
KPH:114.500 C**
VKPH:6.600 C+
Kills:138 (0 + 138)
Deaths:9
KDR:15.333
VKDR:0.889
Vehicle Kills:8
Kill Difference:129
Playtime:1.205 hours
Usage:0%
Score:0.022m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:42.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:59
V. Kills:3 N/A
Deaths:2
KDR:29.500
Accuracy:20.008% B+
KPH:93.100 B*
VKPH:4.700 B++
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:57
Playtime:0.634 hours
Usage:0%
Score:0.010m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:20.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,4255,3831,8922.845B+0.0928.305%B**31.339%B**66.6B**N/A18880.8h10.4B++36.7B++
T9A "Butcher" 3,1593,1121,0732.9B+0.0428.234%B*32.005%B+68.8B+1B+16645.2h11.1C*39.2B+
NS-15MB 2,5372,4977103.517A+0.5831.265%B*35.683%B++80.3B+1.3B**19031.1h11.9C+38.1B+
TSAR-42 2,4372,4243746.481B++3.5541.021%B+77.475%B**68.9A+N/A18235.2h2.1B+5B+
TMG-50 2,4392,4099212.616A0.3225.931%B*26.733%B+60.2B**N/A21940h10.7B+41.2B+
T9 CARV 1,9991,9818702.277B*0.6624.649%B**29.682%B**49.8B**N/A16639.8h10.4B**42.2B*
TAR 1,8151,7986252.877B**0.0629%B**29.922%B**57.4B**N/A17531.3h10.3B**35.4B**
M14 Banshee 1,8711,7832836.3C++3.3627.935%CN/A39.8C+2D9444.8h18.8B+67.4B+
MRC3 Mercy 1,3101,2862924.404B**1.4720.964%B**26.361%B**57.9A*1.1B**16522.2h18.6C*88.9B+
T16 Rhino 1,2711,2605472.303B**0.6323.678%B+28.175%B*43.8B+N/A11528.8h11.3B++47.8B+
T1 Cycler 1,2391,2225372.276B**0.6626.417%B*32.16%A+44.3AN/A12427.6h11.1B**41.9B**
T32 Bull 1,2011,1984162.88A0.0624.406%C++27.88%B+44.4C++N/A11727h11.3B+46.1B+
MRC3 Mercy 1,2191,1942924.089B*1.1520.953%B*24.791%B*53.8A++1.1B**15122.2h20.2C+96.2B+
NS-11AB 1,2131,1923992.987A0.0530.773%B*29.446%B++69.7B**1.2B**20917.1h11.8B+38.5B+
Cycler TRV 1,1891,1753613.255A++0.3229.585%A32.426%A++67.5A++N/A16217.4h10.6B**35.9B*
TORQ-9 1,1821,1695142.274B++0.6626.471%B+34.217%A+49.7B++N/A11823.5h12.3B*46.4B++
T1A Unity 9068972933.061A*0.1331.367%A29.097%B+78.7A++N/A19611.4h11.5B+36.6B*
SMG-46 Armistice 7187072153.288A*0.3533.132%A+33.098%M87.3M++1.4M+2478.1h11.7B*35.3B++
M2 Mutilator 6656591663.97A+1.0318.771%B**24.583%A61M++N/A20310.8h14.1B**75.2B*
Frag Grenade 6646501650N/A647.0649.663%B++N/A541.7C**11.7B+16141.2h3.4B+6.8B+
M2 Mutilator 6166051743.477A0.5418.594%B*24.959%A+52.2A*N/A16811.6h16B+86.2B+
T9 CARV-S 5805712102.719B**0.2227.834%B**37.653%A++53.4B+N/A15410.7h11.2B+40.1B+
MG-S1 Jackal 5675641843.065A++0.1331.812%B**24.468%B+56.4B**N/A13910h9B+28.3B++
TRS-12 Uppercut 5455442821.929B++1.0168.693%B*15.074%C+53.3B+N/A16110.2h2.5C*3.6B+
L100 Python HESH 5585193116.742B+13.8146.844%C+1.927%B73.1B*5.5D2257.1h2.5B*5.4B++
NS-44B Commissioner 4744713741.259C++1.6838.18%C+29.724%B++58.9BN/A1508h2.9B*7.6B+
NS Decimator 5904621862.484A++0.4563.927%B3.03%B++55.7A15.4C+2868.3h4B+6.2B++
NS-357 Underboss 3273262801.164C*1.7741.12%B+31.288%A75.8B**N/A2084.3h3.3B**8B*
ML-7 4313152201.432B**1.5057.771%C++2.54%C+35.4B**13C++2868.9h5.5B++9.6B++
Hellfire Rocket Pods 337295575.175C2.2447.35%C+N/A56.7C8.1D2145.2h16.9B35.6B+
T7 Mini-Chaingun 2812811641.713B*1.2216.753%C+11.744%C43.2B+N/A1986.5h11.9B*71.2B+
NS-11C 2752701042.596A++0.3429.367%B**26.667%A77.1A**1.4A**2093.5h10.4B**35.3B*
The Slasher 2502494,7010.053C++2.8838.136%C**N/A1.3CN/A3195.9h1.4B**3.8C++
C-4 274234773.039B**0.1028.109%B+N/A39.7D--6.8D**2415.9h1.4C*4.9B+
FA1 Barrage 2302271591.428B+1.5157.798%A++18.502%B+19.2C--N/A8711.8h4B*6.9B**
Claymore 2262261812.556B**9.6224.534%D-N/A56.5D**N/A1614h1.2C++4.7C
MG-H1 Watchman 2272231042.144B+0.7930.38%A34.978%B**45.5C++N/A1624.9h13B+42.9B++
T1B Cycler 180178642.781B+0.1528.602%B+37.64%A42.4C+N/A1584.2h12.7C++44.4B+
P525 Marauder-H 146138915.333C++12.4042.927%B*N/A115C**6.7C+3001.2h8.2C19.2C**
M3 Pounder HEG 158138612.262B+0.6749.083%B**2.899%C+26.5B**3.8C**1385.2h14.9B+30.4B+
HC1 Cougar 139137891.539B+1.4024.202%C+32.847%A++30.4C++N/A1234.5h9.9B*40.9B+
MG-C1 Kindred 136136612.23B++0.7129.339%B+27.941%B++68B*N/A2492h9.7B+33.1B++
NS-15M1 130130582.241B+0.6924.414%B26.923%B+48.1C**N/A1862.7h10.2B*42B+
NSX Naginata 122120383.158A++0.2224.354%B+33.333%B++80A+1.3A2401.5h10.5B+42.9B+
M3 Pounder HEG 140112562C*0.9451.294%B**N/A22.9B+5.7B**1154.9h18.8C+36.6B+
P2-120 AP 166107353.057C-0.1234.615%D*1.869%D18.8D-10.4D*2345.7h7.1C++20.7D
NS-45 Pilot 106105522.019B+0.9235.294%B++36.191%B**95.5B**N/A2551.1h5.3B**14.9B*
TRAC-5 10099811.222B+1.7120.582%C20.202%C*21.1C++N/A3084.7h14.6C*70.9C*
AS16 NightHawk 9191372.459B**0.4856.101%A++14.286%C+75.8A++N/A3951.2h4.1B+7.4B*
LC2 Lynx 8785721.181C++1.7520.841%C--25.882%B++18.1C-N/A1364.7h15C++71.9C+
TX1 Repeater 8683970.856C++2.0820.189%D32.53%A++18.9C-N/A1144.4h10.1B*49.8B
SABR-13 8080253.2B*0.2625.902%C+27.5%C*38.1C*N/A1182.1h11B+42.3B
Anti-Vehicle Grenade 7976176N/A73.0652.54%C*N/A380C+15D--24930.2h4.8B+9.1B+
T5 AMC 6666312.129A0.8130.873%A+25.758%B**60A*N/A3531.1h11.5B*37.2B*
T2 Striker 10361341.794M++1.1450.055%C+N/A21.8B*15B2232.8h37.1B+74.1B
M12 Kobalt 6259229.5B**26.5620.008%B+16.949%C98.3B**5B*2610.6h16.9B+84.5B+
TS2 Inquisitor 5656481.167C+1.7724.952%C--23.214%B+37.3C+N/A1681.5h9.2B+36.9C*
Tank Mine 745586.875A*3.9435.472%C++N/A78.6D27.1D*4900.7h1.7B4.8B*
NS Campion 52526,0230.009D2.9318.018%D--1.923%D--0.2CN/A0332.4h1.5A8.5C*
MG-HBR1 Dragoon 5252281.857B+1.0836.111%B+36.539%B*65A*N/A2510.8h5.8B+15.9B++
Coyote Missiles 8052413M*10.0652.238%C+N/A74.3B**40B**4320.7h35.9B+68.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15560.4h
Nanite Revive Grenade0560h
Medical Applicator11195,7805.7h
Restoration Kit1162,9709.3h
Motion Spotter31,0440.5h
Ammunition Package151740.1h
Shield Recharging Field107500.3h
Nano-Armor Kit4597,2856.1h
Medical Kit4066,75030.3h
Pelter Rocket Pod0540h
A30 Walker0680h

Check the help document for the dictionary if you want to learn more about words used here.


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