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Warrant Officer Commissar TaeSy[l8l] TaeSy
TR BR 35

KDR: 2.87

Score: 13.2m

Last Seen: Jul 20th, 2019 6:04 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 12
Level Progress (to 36): 52%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15MB TSAR-42 TMG-50 TAR M14 Banshee T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,262,608 MLG Score: 2608
Fun Score: N/A
Cheeseburgers Flipped: 279TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.24%30.367%82732118225,3073.36261-0.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%1.084B**1.398A-0.422C--HEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.46B+10.80.247C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.928%0.822%677112131,7042451496.926831136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.001D*-0.702D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.571B+190.636B+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.345%1.948%217212126164091391.50244440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.298%-0.013C+-0.355C-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.79B++3.30.736B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.119%5.699%6121212193310410.620579460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.569%-0.752D-0.309C*1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.676B+10.90.728B++27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.703%77.05%61112132,000719132.77778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.885B*0.673B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+2.10.356C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.596%15.52%612121274167351.10104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.97%1.819A++0.164C++-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.90.408B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 12
13.2m272.4%378 (22.7k)308 (18.5k)2.8715237,18912,9512.9983835 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214327323.834%27.575%65703:1815

23% Combat Medic13% Engineer50% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 9:30 PMJun 9th, 2019 12:59 PMJul 20th, 2019 2:50 PM (4h) (PST)Jul 20th, 2019 3:20 PM (4h) (PST)Jul 20th, 2019 2:04 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6253123130.8700.3030.2402.4430.0272608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,52318,74818,775521814147218,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
712.7h/29.7d 1,643 10,255 9,423 104.4k 916 3,122 1,157 26.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:4,020
Deaths:1,499
KDR:2.682
Accuracy:27.241% B*
HSR:30.025% B*
T9A "Butcher"
B*
Kills:3,014
Deaths:1,046
KDR:2.881
Accuracy:28.177% B*
HSR:31.951% B+
NS-15MB
B*
Kills:2,005
Deaths:561
KDR:3.574
Accuracy:31.372% B*
HSR:34.813% B+
TMG-50
B+
Kills:1,928
Deaths:764
KDR:2.524
Accuracy:24.740% B+
HSR:25.259% C*
T9 CARV
B*
Kills:1,545
Deaths:718
KDR:2.152
Accuracy:23.057% B++
HSR:28.932% B*
T32 Bull
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:24.061% C++
HSR:27.414% B+
T16 Rhino
B*
Kills:1,157
Deaths:513
KDR:2.255
Accuracy:23.285% B+
HSR:27.917% B*
T9 CARV-S
A++
Kills:571
Deaths:210
KDR:2.719
Accuracy:27.834% B**
HSR:37.653% A++
MG-H1 Watchman
A
Kills:223
Deaths:104
KDR:2.144
Accuracy:30.380% A
HSR:34.978% B**
NS-15M1
B+
Kills:130
Deaths:58
KDR:2.241
Accuracy:24.414% B
HSR:26.923% B+
NSX Naginata
B++
Kills:120
Deaths:38
KDR:3.158
Accuracy:24.354% B+
HSR:33.333% B++
Kills:15,873
Deaths (as Heavy Assault):5,916
Deaths (to Heavy Assaults):4,295
KDR:2.68306
Kill Difference:9,957
Playtime:354.475 hours
Usage:50%
Score:6.786m
Score/min:319
Accuracy (listed only):26.265%
HSR (listed only):30.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B**
Kills:554
Deaths:182
KDR:3.044
Accuracy:31.912% B**
HSR:24.188% B+
TRS-12 Uppercut
B*
Kills:531
Deaths:278
KDR:1.910
Accuracy:68.421% B*
HSR:14.124% C
SMG-46 Armistice
A*
Kills:498
Deaths:144
KDR:3.458
Accuracy:33.266% A+
HSR:30.522% A*
NS-11C
A
Kills:270
Deaths:103
KDR:2.621
Accuracy:29.456% B**
HSR:26.667% A
FA1 Barrage
A++
Kills:210
Deaths:137
KDR:1.533
Accuracy:57.192% A++
HSR:19.048% B++
HC1 Cougar
A++
Kills:137
Deaths:89
KDR:1.539
Accuracy:24.202% C+
HSR:32.847% A++
TRAC-5
C*
Kills:99
Deaths:81
KDR:1.222
Accuracy:20.582% C
HSR:20.202% C*
MG-C1 Kindred
B+
Kills:97
Deaths:42
KDR:2.310
Accuracy:28.597% B+
HSR:26.804% B+
LC2 Lynx
B++
Kills:85
Deaths:72
KDR:1.181
Accuracy:20.841% C--
HSR:25.882% B++
T5 AMC
A+
Kills:66
Deaths:31
KDR:2.129
Accuracy:30.873% A+
HSR:25.758% B**
Kills:2,547
Deaths (as Light Assault):1,159
Deaths (to Light Assaults):2,327
KDR:2.19758
Kill Difference:1,388
Playtime:22.566 hours
Usage:3%
Score:0.382m
Score/min:282
Accuracy (listed only):34.534%
HSR (listed only):24.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,753
Deaths:608
KDR:2.883
Accuracy:28.955% B**
HSR:29.835% B**
NS-11AB
B*
Kills:1,178
Deaths:390
KDR:3.021
Accuracy:30.837% B*
HSR:29.372% B++
Cycler TRV
A++
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:29.587% A
HSR:32.423% A++
T1 Cycler
A+
Kills:1,170
Deaths:517
KDR:2.263
Accuracy:26.081% B*
HSR:31.624% A+
TORQ-9
A+
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.471% B+
HSR:34.217% A+
MG-S1 Jackal
B**
Kills:554
Deaths:182
KDR:3.044
Accuracy:31.912% B**
HSR:24.188% B+
TRS-12 Uppercut
B*
Kills:531
Deaths:278
KDR:1.910
Accuracy:68.421% B*
HSR:14.124% C
SMG-46 Armistice
A*
Kills:498
Deaths:144
KDR:3.458
Accuracy:33.266% A+
HSR:30.522% A*
FA1 Barrage
A++
Kills:210
Deaths:137
KDR:1.533
Accuracy:57.192% A++
HSR:19.048% B++
T1A Unity
A*
Kills:178
Deaths:46
KDR:3.870
Accuracy:33.851% A*
HSR:34.832% A
T1B Cycler
A+
Kills:119
Deaths:49
KDR:2.429
Accuracy:26.341% C+
HSR:40.336% A+
SABR-13
C*
Kills:76
Deaths:24
KDR:3.167
Accuracy:25.716% C+
HSR:27.632% C*
Kills:8,608
Deaths (as Combat Medic):3,249
Deaths (to Combat Medics):1,317
KDR:2.64943
Kill Difference:5,359
Playtime:166.540 hours
Usage:23%
Score:3.177m
Score/min:318
Accuracy (listed only):34.886%
HSR (listed only):29.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,000
Deaths:300
KDR:6.667
Accuracy:40.703% B
HSR:77.050% B*
MG-S1 Jackal
B**
Kills:554
Deaths:182
KDR:3.044
Accuracy:31.912% B**
HSR:24.188% B+
SMG-46 Armistice
A*
Kills:498
Deaths:144
KDR:3.458
Accuracy:33.266% A+
HSR:30.522% A*
NS-44B Commissioner
C**
Kills:361
Deaths:283
KDR:1.276
Accuracy:36.877% C
HSR:26.316% C**
NS-357 Underboss
B**
Kills:299
Deaths:258
KDR:1.159
Accuracy:41.022% B+
HSR:29.766% B**
TX1 Repeater
A++
Kills:83
Deaths:97
KDR:0.856
Accuracy:20.151% D-
HSR:32.530% A++
NS-45 Pilot
B++
Kills:59
Deaths:27
KDR:2.185
Accuracy:34.267% B+
HSR:32.203% B++
TS2 Inquisitor
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:24.952% C--
HSR:23.214% B+
Kills:3,910
Deaths (as Infiltrator):1,339
Deaths (to Infiltrators):1,967
KDR:2.92009
Kill Difference:2,571
Playtime:37.920 hours
Usage:5%
Score:0.613m
Score/min:269
Accuracy (listed only):32.894%
HSR (listed only):34.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B*
Kills:531
Deaths:278
KDR:1.910
Accuracy:68.421% B*
HSR:14.124% C
NS-11C
A
Kills:270
Deaths:103
KDR:2.621
Accuracy:29.456% B**
HSR:26.667% A
FA1 Barrage
A++
Kills:210
Deaths:137
KDR:1.533
Accuracy:57.192% A++
HSR:19.048% B++
HC1 Cougar
A++
Kills:137
Deaths:89
KDR:1.539
Accuracy:24.202% C+
HSR:32.847% A++
TRAC-5
C*
Kills:99
Deaths:81
KDR:1.222
Accuracy:20.582% C
HSR:20.202% C*
MG-C1 Kindred
B+
Kills:97
Deaths:42
KDR:2.310
Accuracy:28.597% B+
HSR:26.804% B+
LC2 Lynx
B++
Kills:85
Deaths:72
KDR:1.181
Accuracy:20.841% C--
HSR:25.882% B++
T5 AMC
A+
Kills:66
Deaths:31
KDR:2.129
Accuracy:30.873% A+
HSR:25.758% B**
MG-HBR1 Dragoon
B*
Kills:52
Deaths:28
KDR:1.857
Accuracy:36.111% B+
HSR:36.539% B*
Kills:1,547
Deaths (as Engineer):861
Deaths (to Engineers):1,710
KDR:1.79675
Kill Difference:686
Playtime:94.208 hours
Usage:13%
Score:1.139m
Score/min:202
Accuracy (listed only):35.142%
HSR (listed only):25.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,049
Deaths:252
KDR:4.163
Accuracy:20.839% B*
HSR:26.406% B**
MRC3 Mercy
B*
Kills:975
Deaths:252
KDR:3.869
Accuracy:20.888% B*
HSR:23.897% B+
M2 Mutilator
B**
Kills:477
Deaths:141
KDR:3.383
Accuracy:18.185% B*
HSR:23.270% B**
M2 Mutilator
A
Kills:442
Deaths:149
KDR:2.966
Accuracy:18.027% B++
HSR:24.661% A
M3 Pounder HEG
B**
Kills:138
Deaths:61
KDR:2.262
Accuracy:49.000% B**
HSR:2.899% C+
M3 Pounder HEG
B**
Kills:111
Deaths:56
KDR:1.982
Accuracy:51.198% B**
HSR:0.901% F
Kills:3,192
Deaths (as MAX Suit):455.500
Deaths (to MAX Suits):611
KDR:7.00768
Kill Difference:2,736.500
Playtime:34.916 hours
Usage:5%
Score:1.077m
Score/min:514
Accuracy (listed only):29.689%
HSR (listed only):17.006%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,704
V. Kills:87 N/A
Deaths:282
KDR:6.043
Accuracy:27.928% C
KPH:39.300 C+
VKPH:2 D
Hellfire Rocket Pods
C+
Kills:295
V. Kills:42 N/A
Deaths:57
KDR:5.175
Accuracy:47.350% C+
KPH:56.700 C
VKPH:8.100 D
Coyote Missiles
B**
Kills:52
V. Kills:28 179%
Deaths:4
KDR:13
Accuracy:52.238% C+
KPH:72.300 B**
VKPH:38.900 B**
Kills:2,051 (1,704 + 0)
Deaths:343
KDR:5.980
VKDR:0.458
Vehicle Kills:157
Kill Difference:1,708
Playtime:49.239 hours
Usage:7%
Score:0.327m
Score/min:111
Piloting Accuracy:27.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:509
V. Kills:38 N/A
Deaths:30
KDR:16.967
Accuracy:46.771% C+
KPH:73.500 B*
VKPH:5.500 D
Kills:509 (509 + 0)
Deaths:30
KDR:16.967
VKDR:1.267
Vehicle Kills:38
Kill Difference:479
Playtime:6.927 hours
Usage:1%
Score:0.094m
Score/min:225
Driving Accuracy:46.771%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:107
V. Kills:59 178%
Deaths:35
KDR:3.057
Accuracy:34.615% D*
KPH:18.700 D-
VKPH:10.300 D*
Kills:107 (107 + 0)
Deaths:35
KDR:3.057
VKDR:1.686
Vehicle Kills:59
Kill Difference:72
Playtime:5.711 hours
Usage:1%
Score:0.080m
Score/min:234
Driving Accuracy:34.615%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:134
V. Kills:8 N/A
Deaths:9
KDR:14.889
Accuracy:44.258% B**
KPH:115.300 C**
VKPH:6.900 C++
Kills:134 (0 + 134)
Deaths:9
KDR:14.889
VKDR:0.889
Vehicle Kills:8
Kill Difference:125
Playtime:1.162 hours
Usage:0%
Score:0.021m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:44.258%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:59
V. Kills:3 N/A
Deaths:2
KDR:29.500
Accuracy:20.020% B+
KPH:96.300 B**
VKPH:4.900 B++
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:57
Playtime:0.613 hours
Usage:0%
Score:0.010m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:20.020%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0494,0201,4992.682B0.1927.241%B*30.025%B*60.9B*N/A17766h10.5B++38.6B++
T9A "Butcher" 3,0583,0141,0462.881B+0.0128.177%B*31.951%B+68.3B+1B+16344.1h11.1C*39.4B+
NS-15MB 2,0372,0055613.574A+0.7031.372%B*34.813%B+76.8B+1.2B**17426.1h12.1C+38.5B+
TSAR-42 2,0132,0003006.667B++3.8040.703%B77.05%B*66.2AN/A17130.2h2.1B+5B+
TMG-50 1,9541,9287642.524A0.3524.74%B+25.259%C*56.5B**N/A21934.1h10.6B+42.9B+
TAR 1,7691,7536082.883B**0.0128.955%B**29.835%B**57.1B**N/A17130.7h10.3B**35.5B**
M14 Banshee 1,7911,7042826.043C++3.1727.928%CN/A39.4C+2D9343.3h19B+68B
T9 CARV 1,5561,5457182.152B++0.7223.057%B++28.932%B*45.3B*N/A15634.1h10.3B**44.8B++
NS-11AB 1,1991,1783903.021A0.1530.837%B*29.372%B++70.1B**1.3A21116.8h11.8B+38.3B+
Cycler TRV 1,1861,1723603.256A++0.3829.587%A32.423%A++67.7A++N/A16017.3h10.6B**35.8B**
T1 Cycler 1,1861,1705172.263B**0.6126.081%B*31.624%A+43.3B**N/A11727h11B**42.3B*
TORQ-9 1,1821,1695142.274B++0.6026.471%B+34.217%A+49.7B++N/A11723.5h12.3B*46.4B++
T32 Bull 1,1611,1604052.864A0.0124.061%C++27.414%B+43.8C++N/A11526.5h11.2B+46.5B+
T16 Rhino 1,1661,1575132.255B**0.6223.285%B+27.917%B*42.2B+N/A11027.4h11.3B++48.5B+
MRC3 Mercy 1,0671,0492524.163B*1.2920.839%B*26.406%B**53.8A++N/A15719.5h19C++91.2B+
MRC3 Mercy 9969752523.869B++1.0020.888%B*23.897%B+50A+1.1B**14319.5h20.6C+98.5B+
T9 CARV-S 5805712102.719B**0.1527.834%B**37.653%A++53.4B+N/A15310.7h11.2B+40.1B+
MG-S1 Jackal 5575541823.044A++0.1731.912%B**24.188%B+56.5B**N/A1369.8h9B+28.3B++
Frag Grenade 5545411541N/A538.1349.907%B++N/A541C**13B++16171h3.5B+6.9B+
TRS-12 Uppercut 5325312781.91B++0.9668.421%B*14.124%C52.6B+N/A16010.1h2.5C*3.6B+
L100 Python HESH 5475093016.967B+14.1046.771%C+1.965%B73.8B*5.5D2256.9h2.5B*5.4B++
SMG-46 Armistice 5094981443.458A*0.5933.266%A+30.522%A*83M1.8S2276h11.9B*35.7B++
M2 Mutilator 4814771413.383B**0.5118.185%B*23.27%B**54.8A**N/A1978.7h13.8B**76B*
M2 Mutilator 4484421492.966B**0.0918.027%B++24.661%A46.5A++N/A1579.5h15.8B+87.7B+
NS-44B Commissioner 3643612831.276C++1.6036.877%C26.316%C**53.9C*N/A1346.7h2.9B*7.9B+
NS Decimator 4303331412.362A+0.5163.762%B2.703%B+51.2B**14.9C+2736.5h4.2B+6.5B+
ML-7 4313152201.432B**1.4457.771%C++2.54%C+35.8B**13.2C++2828.8h5.5B++9.6B++
NS-357 Underboss 3002992581.159C*1.7141.022%B+29.766%B**74.8B**N/A2024h3.3B**8B*
Hellfire Rocket Pods 337295575.175C2.3047.35%C+N/A56.7C8.1D2145.2h16.9B35.6B+
T7 Mini-Chaingun 2792791631.712B*1.1616.706%C+11.47%C-43.6B+N/A1956.4h11.9B*71.4B+
NS-11C 2752701032.621A++0.2529.456%B**26.667%A77.1A**1.4A**2063.5h10.4B**35.2B*
C-4 264224762.947B**0.0828.372%B+N/A39.3D--7D**2345.7h1.4C*4.8B+
The Slasher 2232233,3380.067B2.8040.199%B+N/A1.5CN/A4145.7h1.5B**3.6C++
MG-H1 Watchman 2272231042.144B+0.7330.38%A34.978%B**45.5C++N/A1544.9h13B+42.9B++
FA1 Barrage 2132101371.533B+1.3457.192%A++19.048%B++19.3C-N/A8810.9h3.9B*6.9B**
Claymore 1881881810.444B+7.5724.444%D-N/A53.7D**N/A1523.5h1.2C++4.8C
T1A Unity 179178463.87M++1.0033.851%A*34.832%A93.7A**N/A2351.9h11B++32.6B**
M3 Pounder HEG 158138612.262B+0.6149%B**2.899%C+27.1B**3.9B1375.1h14.7B+30.1B++
HC1 Cougar 139137891.539B+1.3324.202%C+32.847%A++30.4C++N/A1184.5h9.9B*40.9B+
P525 Marauder-H 142134914.889C++12.0244.258%B**N/A111.7C*6.7C+3031.2h8.3C18.6C**
NS-15M1 130130582.241B+0.6324.414%B26.923%B+48.1C**N/A1792.7h10.2B*42B+
NSX Naginata 122120383.158A++0.2924.354%B+33.333%B++80A+1.3A2291.5h10.5B+42.9B+
T1B Cycler 119119492.429B0.4426.341%C+40.336%A+35CN/A1503.4h13.2C+50.1C++
M3 Pounder HEG 139111561.982C*0.8951.198%B**N/A23.1B+5.8B**1134.8h18.7C+36.5B+
P2-120 AP 166107353.057C-0.1934.615%D*1.869%D18.8D-10.4D*2345.7h7.1C++20.7D
TRAC-5 10099811.222B+1.6520.582%C20.202%C*21.1C++N/A2834.7h14.6C*70.9C*
MG-C1 Kindred 9797422.31B++0.5628.597%B+26.804%B+64.7B*N/A2101.5h10.1B+35.2B+
LC2 Lynx 8785721.181C++1.6920.841%C--25.882%B++18.1C-N/A1294.7h15C++71.9C+
TX1 Repeater 8683970.856C++2.0220.151%D-32.53%A++19.8CN/A1144.2h10B*49.5B+
SABR-13 7676243.167B*0.3025.716%C+27.632%C*38C*N/A1132h10.9B+42.3B
Anti-Vehicle Grenade 7976176N/A73.1352.54%C++N/A380C+15D--24620.2h4.8B+9.1B+
T5 AMC 6666312.129A0.7430.873%A+25.758%B**60A*N/A3361.1h11.5B*37.2B*
M12 Kobalt 6259229.5B**26.6320.02%B+16.949%C98.3B**5B*2680.6h16.9B+84.4B+
NS-45 Pilot 6059272.185B++0.6934.267%B+32.203%B++98.3A1.7A++2490.6h5.2B**15.1B*
T2 Striker 9958321.813M++1.0649.028%CN/A23.2B**16.4B+2322.5h33.9B++69.2B+
TS2 Inquisitor 5656481.167C+1.7024.952%C--23.214%B+37.3C+N/A1611.5h9.2B+36.9C*
MG-HBR1 Dragoon 5252281.857B+1.0136.111%B+36.539%B*65A*N/A2390.8h5.8B+15.9B++
Coyote Missiles 8052413M*10.1352.238%C+N/A74.3B**40B**4310.7h35.9B+68.7B+
NS Campion 52525,9190.009D2.8617.833%D--1.923%D--0.2CN/A0326.7h1.5A8.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14900.3h
Nanite Revive Grenade0560h
Medical Applicator10488,7465.3h
Restoration Kit1022,5478h
Motion Spotter29520.4h
Ammunition Package151730.1h
Shield Recharging Field107460.3h
Nano-Armor Kit4595,7276h
Medical Kit3375,63825.9h
Pelter Rocket Pod0540h
A30 Walker0680h

Check the help document for the dictionary if you want to learn more about words used here.


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