Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,744)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Commissar Commissar TaeSy[l8l] TaeSy
TR BR 81

KDR: 3.03

Score: 20.3m

Last Seen: May 29th, 2020 5:43 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 11
Level Progress (to 82): 77%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R NS-15MB TSAR-42 T9A "Butcher" M14 Banshee TMG-50 TAR T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TaeSy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,303,440 MLG Score: 3440
Fun Score: N/A
Cheeseburgers Flipped: 360TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.564%32.011%91434124939,8743.49251-0.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.271%1.383A1.58A+-0.307CHEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.492B+10.60.251C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.59%0.709%837112822,6783201808.368751480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.94D---0.727D--1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.606B+17.40.659B+43.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.535%1.979%229312807584921481.54065509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.208%0.159C++-0.388C-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.785B++3.60.717B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.203%6.881%4521281218394430.551899495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.148%-1.131D*0.415B1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.618B+10.90.726B++36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.83%78.63%45112823,5611095233.25205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.904B*0.751B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.366C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.641%19.51%45412791,7941000231.79221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.399%1.555A+0.585B+0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.604B+3.10.353C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 11
20.3m246.3%416 (25k)345 (20.7k)3.03458,54119,2953.1511881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283545125.051%29.576%74103:0219

21% Combat Medic13% Engineer50% Heavy Assault6% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 9:30 PMJun 9th, 2019 12:59 PMMay 29th, 2020 1:56 PM (4h) (PST)May 29th, 2020 2:43 PM (3h) (PST)May 29th, 2020 1:43 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6953483470.9970.3290.2952.5280.0293440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,70120,90420,797602018152220,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
978.3h/40.8d 2,261 17,314 15,057 148.4k 1,285 4,580 1,704 40.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:7,654
Deaths:2,595
KDR:2.950
Accuracy:29.212% A
HSR:32.349% B**
NS-15MB
B++
Kills:4,649
Deaths:1,374
KDR:3.384
Accuracy:30.985% B++
HSR:35.728% B+
T9A "Butcher"
B++
Kills:3,466
Deaths:1,197
KDR:2.896
Accuracy:28.440% B++
HSR:32.545% B+
TMG-50
B*
Kills:2,627
Deaths:1,001
KDR:2.624
Accuracy:26.480% B*
HSR:27.408% B+
T9 CARV
B**
Kills:2,022
Deaths:889
KDR:2.274
Accuracy:24.764% B**
HSR:29.723% B**
T16 Rhino
B**
Kills:1,467
Deaths:624
KDR:2.351
Accuracy:24.437% B+
HSR:28.766% B**
NS-15 Gallows
B+
Kills:1,325
Deaths:362
KDR:3.660
Accuracy:31.781% B+
HSR:37.660% B+
T32 Bull
B+
Kills:1,198
Deaths:416
KDR:2.880
Accuracy:24.406% C+
HSR:27.880% B+
T9 CARV-S
A+
Kills:656
Deaths:234
KDR:2.803
Accuracy:28.466% B**
HSR:36.738% A+
MG-H1 Watchman
B**
Kills:234
Deaths:107
KDR:2.187
Accuracy:29.980% B**
HSR:35.043% B**
NSX Naginata
B+
Kills:157
Deaths:44
KDR:3.568
Accuracy:25.599% B+
HSR:33.121% B+
NS-15M1
B+
Kills:130
Deaths:58
KDR:2.241
Accuracy:24.414% C++
HSR:26.923% B+
Kills:25,585
Deaths (as Heavy Assault):8,901
Deaths (to Heavy Assaults):6,584
KDR:2.8744
Kill Difference:16,684
Playtime:492.500 hours
Usage:50%
Score:10.727m
Score/min:363
Accuracy (listed only):27.413%
HSR (listed only):31.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M
Kills:1,070
Deaths:343
KDR:3.120
Accuracy:32.211% B**
HSR:33.271% M
MG-S1 Jackal
B*
Kills:722
Deaths:237
KDR:3.046
Accuracy:32.330% B*
HSR:26.316% B++
AS16 NightHawk
A+
Kills:721
Deaths:242
KDR:2.979
Accuracy:52.511% B**
HSR:20.527% A+
HC1 Cougar
B**
Kills:626
Deaths:244
KDR:2.566
Accuracy:28.889% B*
HSR:28.914% B**
LC2 Lynx
A*
Kills:590
Deaths:205
KDR:2.878
Accuracy:27.005% B++
HSR:34.407% A*
TRS-12 Uppercut
B*
Kills:544
Deaths:282
KDR:1.929
Accuracy:68.693% B*
HSR:15.074% C+
FA1 Barrage
A++
Kills:275
Deaths:184
KDR:1.495
Accuracy:58.303% A++
HSR:20.727% B**
NS-11C
B**
Kills:270
Deaths:104
KDR:2.596
Accuracy:29.283% B*
HSR:26.667% B**
TAS-16 Blackjack
A+
Kills:254
Deaths:102
KDR:2.490
Accuracy:76.780% A
HSR:24.803% A+
MG-C1 Kindred
B+
Kills:196
Deaths:81
KDR:2.420
Accuracy:29.484% B+
HSR:27.041% B+
T5 AMC
A**
Kills:189
Deaths:72
KDR:2.625
Accuracy:33.385% A*
HSR:33.862% A**
NSX Tanto
B*
Kills:172
Deaths:46
KDR:3.739
Accuracy:30.024% B+
HSR:31.977% B*
TRAC-5
C*
Kills:99
Deaths:81
KDR:1.222
Accuracy:20.582% C
HSR:20.202% C*
NS Baron G5B
B**
Kills:58
Deaths:30
KDR:1.933
Accuracy:60.407% B**
HSR:18.966% B++
Kills:5,786
Deaths (as Light Assault):2,253
Deaths (to Light Assaults):3,478
KDR:2.56813
Kill Difference:3,533
Playtime:46.008 hours
Usage:5%
Score:0.955m
Score/min:346
Accuracy (listed only):41.420%
HSR (listed only):25.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:2,277
Deaths:808
KDR:2.818
Accuracy:29.327% B**
HSR:30.567% A
NS-11AB
B+
Kills:1,391
Deaths:469
KDR:2.966
Accuracy:30.585% B+
HSR:30.050% B+
T1 Cycler
A
Kills:1,250
Deaths:554
KDR:2.256
Accuracy:26.562% B++
HSR:32.080% A
T1A Unity
A
Kills:1,232
Deaths:410
KDR:3.005
Accuracy:30.703% A
HSR:28.734% B+
TORQ-9
A
Kills:1,199
Deaths:522
KDR:2.297
Accuracy:26.492% B
HSR:34.362% A
Cycler TRV
A++
Kills:1,175
Deaths:361
KDR:3.255
Accuracy:29.585% A
HSR:32.426% A++
SMG-46 Armistice
M
Kills:1,070
Deaths:343
KDR:3.120
Accuracy:32.211% B**
HSR:33.271% M
MG-S1 Jackal
B*
Kills:722
Deaths:237
KDR:3.046
Accuracy:32.330% B*
HSR:26.316% B++
AS16 NightHawk
A+
Kills:721
Deaths:242
KDR:2.979
Accuracy:52.511% B**
HSR:20.527% A+
TRS-12 Uppercut
B*
Kills:544
Deaths:282
KDR:1.929
Accuracy:68.693% B*
HSR:15.074% C+
FA1 Barrage
A++
Kills:275
Deaths:184
KDR:1.495
Accuracy:58.303% A++
HSR:20.727% B**
T1B Cycler
A
Kills:265
Deaths:97
KDR:2.732
Accuracy:28.613% B+
HSR:39.245% A
TAS-16 Blackjack
A+
Kills:254
Deaths:102
KDR:2.490
Accuracy:76.780% A
HSR:24.803% A+
SABR-13
B**
Kills:238
Deaths:75
KDR:3.173
Accuracy:31.667% B**
HSR:31.933% B++
NS Baron G5B
B**
Kills:58
Deaths:30
KDR:1.933
Accuracy:60.407% B**
HSR:18.966% B++
Kills:12,671
Deaths (as Combat Medic):4,716
Deaths (to Combat Medics):2,072
KDR:2.68681
Kill Difference:7,955
Playtime:209.003 hours
Usage:21%
Score:4.188m
Score/min:334
Accuracy (listed only):40.984%
HSR (listed only):27.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,561
Deaths:539
KDR:6.607
Accuracy:40.830% C**
HSR:78.630% B**
SMG-46 Armistice
M
Kills:1,070
Deaths:343
KDR:3.120
Accuracy:32.211% B**
HSR:33.271% M
MG-S1 Jackal
B*
Kills:722
Deaths:237
KDR:3.046
Accuracy:32.330% B*
HSR:26.316% B++
NS-44B Commissioner
B++
Kills:586
Deaths:450
KDR:1.302
Accuracy:38.218% C+
HSR:31.399% B++
NS-357 Underboss
A+
Kills:524
Deaths:442
KDR:1.186
Accuracy:41.698% B+
HSR:37.405% A+
NS-45 Pilot
A
Kills:220
Deaths:147
KDR:1.497
Accuracy:33.360% C*
HSR:40.455% A
TX1 Repeater
A+
Kills:83
Deaths:97
KDR:0.856
Accuracy:20.189% D-
HSR:32.530% A+
TS2 Inquisitor
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:24.952% D
HSR:23.214% B+
Kills:6,822
Deaths (as Infiltrator):2,303
Deaths (to Infiltrators):2,924
KDR:2.96222
Kill Difference:4,519
Playtime:59.900 hours
Usage:6%
Score:1.094m
Score/min:304
Accuracy (listed only):32.973%
HSR (listed only):37.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A+
Kills:721
Deaths:242
KDR:2.979
Accuracy:52.511% B**
HSR:20.527% A+
HC1 Cougar
B**
Kills:626
Deaths:244
KDR:2.566
Accuracy:28.889% B*
HSR:28.914% B**
LC2 Lynx
A*
Kills:590
Deaths:205
KDR:2.878
Accuracy:27.005% B++
HSR:34.407% A*
TRS-12 Uppercut
B*
Kills:544
Deaths:282
KDR:1.929
Accuracy:68.693% B*
HSR:15.074% C+
FA1 Barrage
A++
Kills:275
Deaths:184
KDR:1.495
Accuracy:58.303% A++
HSR:20.727% B**
NS-11C
B**
Kills:270
Deaths:104
KDR:2.596
Accuracy:29.283% B*
HSR:26.667% B**
TAS-16 Blackjack
A+
Kills:254
Deaths:102
KDR:2.490
Accuracy:76.780% A
HSR:24.803% A+
MG-C1 Kindred
B+
Kills:196
Deaths:81
KDR:2.420
Accuracy:29.484% B+
HSR:27.041% B+
T5 AMC
A**
Kills:189
Deaths:72
KDR:2.625
Accuracy:33.385% A*
HSR:33.862% A**
NSX Tanto
B*
Kills:172
Deaths:46
KDR:3.739
Accuracy:30.024% B+
HSR:31.977% B*
TRAC-5
C*
Kills:99
Deaths:81
KDR:1.222
Accuracy:20.582% C
HSR:20.202% C*
NS Baron G5B
B**
Kills:58
Deaths:30
KDR:1.933
Accuracy:60.407% B**
HSR:18.966% B++
MG-HBR1 Dragoon
B*
Kills:55
Deaths:35
KDR:1.571
Accuracy:37.262% B+
HSR:38.182% B*
Kills:4,049
Deaths (as Engineer):1,708
Deaths (to Engineers):2,320
KDR:2.37061
Kill Difference:2,341
Playtime:124.983 hours
Usage:13%
Score:1.771m
Score/min:236
Accuracy (listed only):42.508%
HSR (listed only):26.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,369
Deaths:307
KDR:4.459
Accuracy:20.483% B+
HSR:26.516% B**
MRC3 Mercy
B++
Kills:1,267
Deaths:307
KDR:4.127
Accuracy:20.479% B+
HSR:24.309% B++
M2 Mutilator
A++
Kills:913
Deaths:232
KDR:3.935
Accuracy:17.953% B+
HSR:26.944% A++
M2 Mutilator
A
Kills:893
Deaths:240
KDR:3.721
Accuracy:17.747% B+
HSR:24.412% A
M3 Pounder HEG
B**
Kills:138
Deaths:63
KDR:2.190
Accuracy:49.100% B**
HSR:2.899% C+
M3 Pounder HEG
B**
Kills:113
Deaths:58
KDR:1.948
Accuracy:51.310% B**
HSR:0.885% F
Kills:4,693
Deaths (as MAX Suit):603.500
Deaths (to MAX Suits):762
KDR:7.7763
Kill Difference:4,089.500
Playtime:45.109 hours
Usage:5%
Score:1.530m
Score/min:565
Accuracy (listed only):29.512%
HSR (listed only):17.661%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:2,678
V. Kills:117 N/A
Deaths:283
KDR:9.463
Accuracy:28.590% C
KPH:47.400 C+
VKPH:2.100 D
Hellfire Rocket Pods
C+
Kills:298
V. Kills:42 N/A
Deaths:57
KDR:5.228
Accuracy:46.917% C+
KPH:56.400 C-
VKPH:7.900 D
Coyote Missiles
C++
Kills:69
V. Kills:38 177%
Deaths:4
KDR:17.250
Accuracy:51.201% C-
KPH:51.800 C+
VKPH:28.500 C++
Kills:3,045 (2,678 + 0)
Deaths:344
KDR:8.852
VKDR:0.573
Vehicle Kills:197
Kill Difference:2,701
Playtime:63.114 hours
Usage:6%
Score:0.484m
Score/min:128
Piloting Accuracy:28.590%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:596
V. Kills:45 N/A
Deaths:31
KDR:19.226
Accuracy:45.275% C-
KPH:69.200 B+
VKPH:5.200 D
L100 Python AP
C+
Kills:55
V. Kills:31 172%
Deaths:14
KDR:3.929
Accuracy:55.446% C+
KPH:25.900 C--
VKPH:14.600 D
Kills:651 (651 + 0)
Deaths:45
KDR:14.467
VKDR:1.689
Vehicle Kills:76
Kill Difference:606
Playtime:10.738 hours
Usage:1%
Score:0.161m
Score/min:250
Driving Accuracy:55.446%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:107
V. Kills:59 178%
Deaths:35
KDR:3.057
Accuracy:34.615% D*
KPH:18.700 D--
VKPH:10.300 D*
Kills:107 (107 + 0)
Deaths:35
KDR:3.057
VKDR:1.686
Vehicle Kills:59
Kill Difference:72
Playtime:5.711 hours
Usage:1%
Score:0.082m
Score/min:239
Driving Accuracy:34.615%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:138
V. Kills:8 N/A
Deaths:9
KDR:15.333
Accuracy:42.288% B*
KPH:113.700 C*
VKPH:6.600 C++
Kills:138 (0 + 138)
Deaths:9
KDR:15.333
VKDR:0.889
Vehicle Kills:8
Kill Difference:129
Playtime:1.214 hours
Usage:0%
Score:0.022m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:42.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:80
V. Kills:5 N/A
Deaths:2
KDR:40
Accuracy:16.413% C
KPH:94.700 B*
VKPH:5.900 B**
Kills:80 (0 + 80)
Deaths:2
KDR:40
VKDR:2.500
Vehicle Kills:5
Kill Difference:78
Playtime:0.845 hours
Usage:0%
Score:0.014m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:16.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,7327,6542,5952.95B0.0829.212%A32.349%B**74.3AN/A213103h10.2B*35B*
NS-15MB 4,7284,6491,3743.384B**0.3530.985%B++35.728%B+83.6B1.4B**21655.6h11.5C+37.2B
TSAR-42 3,5843,5615396.607B**3.5740.83%C**78.63%B**73.1AN/A20148.7h2B+4.9B+
T9A "Butcher" 3,5183,4661,1972.896B+0.1428.44%B++32.545%B+70.6C**1.1B+17549.1h11C++38.6B+
M14 Banshee 2,7952,6782839.463C*6.4328.59%CN/A47.4C+2.1D11556.5h17.4B+60.8B+
TMG-50 2,6642,6271,0012.624B**0.4126.48%B*27.408%B+61.7B**N/A22642.6h10.7B40.4B+
TAR 2,3042,2778082.818B*0.2229.327%B**30.567%A60.2B**N/A19037.8h10.5B**35.6B**
T9 CARV 2,0402,0228892.274B+0.7624.764%B**29.723%B**50B*N/A17640.4h10.5B**42.2B*
T16 Rhino 1,4821,4676242.351B*0.6824.437%B+28.766%B**46.7B+N/A12531.4h11.5B++47.1B+
NS-11AB 1,4141,3914692.966A+0.0730.585%B+30.05%B+71B+1.2B++21219.6h11.7B38.3B+
MRC3 Mercy 1,3951,3693074.459B++1.4320.483%B+26.516%B**58.3A++1.1B++17223.5h18.4C++90B+
NS-15 Gallows 1,3621,3253623.66B0.6331.781%B+37.66%B+98.1B2.7A++39513.5h10.4C++32.8B+
MRC3 Mercy 1,2971,2673074.127B++1.0920.479%B+24.309%B++53.9A+1.3A+15523.5h20C+97.7B+
T1 Cycler 1,2671,2505542.256B*0.7826.562%B++32.08%A44.5B*N/A13228.1h11.1B**41.7B*
T1A Unity 1,2481,2324103.005B*0.0330.703%A28.734%B+76.5A1B+19016.1h11.4B+37.2B*
TORQ-9 1,2121,1995222.297B+0.7426.492%B34.362%A50B+N/A12224h12.2B*46.1B++
T32 Bull 1,2011,1984162.88B**0.1524.406%C+27.88%B+44.4C+N/A12127h11.3B+46.1B
Cycler TRV 1,1891,1753613.255A++0.2229.585%A32.426%A++67.5A+N/A16717.4h10.6B**35.9B**
SMG-46 Armistice 1,0881,0703433.12A*0.0932.211%B**33.271%M90.7A**1.5M++26411.8h11.7B*36.3B++
Frag Grenade 9879631963N/A959.9749.646%B+N/A566.5C++14.1B+17411.7h3.2B+6.5B+
M2 Mutilator 9229132323.935B**0.9017.953%B+26.944%A++62.5MN/A20114.6h14.3B*79.5B++
M2 Mutilator 9128932403.721A0.6917.747%B+24.412%A58A*1.2A++18215.4h15B++84.3B+
NS Decimator 9707362812.619A0.4263.322%C*2.174%C+60.3B**19.2C*30712.2h3.9B+6.2B+
MG-S1 Jackal 7267222373.046A0.0132.33%B*26.316%B++63.9B**N/A16311.3h9.1C**28.2B++
AS16 NightHawk 7367212422.979B**0.0552.511%B**20.527%A+92.4A++1.9M3977.8h3.7B++7B*
T9 CARV-S 6666562342.803B++0.2328.466%B**36.738%A+55.1B+N/A16011.9h11.3B+39.8B+
HC1 Cougar 6446262442.566A+0.4728.889%B*28.914%B**53.5B*1.5A*18711.7h10.6B+36.6B+
L100 Python HESH 6415963119.226B+16.1945.275%C-1.846%C**69.3B+5.2D2168.6h2.7B++5.9B+
LC2 Lynx 5945902052.878A+0.1627.005%B++34.407%A*56.2B**N/A19110.5h11.4B*42.2B++
NS-44B Commissioner 5895864501.302C++1.7338.218%C+31.399%B++62.3C++N/A1629.4h2.9B+7.5B+
TRS-12 Uppercut 5455442821.929B+1.1168.693%B*15.074%C+53.3C**N/A16510.2h2.5C++3.6B+
NS-357 Underboss 5255244421.186C++1.8541.698%B+37.405%A+87.3B**N/A2646h3.2B*7.7B++
The Slasher 3713688,4830.043C+2.9940.991%B+N/A1.1CN/A3331.9h1.5B*3.6C++
Claymore 3373372513.48B**10.4524.09%D--N/A62.4D**N/A1835.4h1.1B*4.6C
ML-7 4313152201.432B**1.6057.771%C++2.54%C+35.4B**13C++2928.9h5.5B+9.6B+
T7 Mini-Chaingun 3163151731.821B**1.2117.098%C+11.429%C-45.7B+N/A2176.9h11.8B*69B+
Hellfire Rocket Pods 340298575.228C2.1946.917%C+N/A56.2C-7.9D2165.3h16.9C*36B
FA1 Barrage 2782751841.495B+1.5458.303%A++20.727%B**21.8C-N/A9612.6h4B++6.9B*
C-4 313270833.253B**0.2228.447%BN/A44.3D-7D**2756.1h1.3C**4.7B+
NS-11C 2752701042.596B**0.4429.283%B*26.667%B**77.1A++1.4A++2243.5h10.4B*35.5B++
T1B Cycler 270265972.732B0.3028.613%B+39.245%A49.1C+N/A1665.4h11.9C**41.6B+
TAS-16 Blackjack 2582541022.49B**0.5476.78%A24.803%A+97.7A++1.5A3302.6h2B*2.5B*
SABR-13 241238753.173B**0.1431.667%B**31.933%B++47.6B+N/A1365h11.1B35B++
MG-H1 Watchman 2402341072.187C**0.8529.98%B**35.043%B**45C+1.2B+1995.2h13.2B+44.1B+
NS-45 Pilot 2222201471.497C++1.5433.36%C*40.455%A56.4C+N/A1623.9h5.7B++17B+
MG-C1 Kindred 198196812.42B**0.6129.484%B+27.041%B+72.6B*N/A2682.7h9.7B+32.8B++
T5 AMC 189189722.625A*0.4133.385%A*33.862%A**78.8M*N/A3062.4h11.5B*34.4B**
NSX Tanto 176172463.739M0.7130.024%B+31.977%B*71.7B**1.7A*2282.4h10.3B*34.4B++
NSX Naginata 159157443.568A++0.5325.599%B+33.121%B+87.2A1.1B++2601.8h10.6B41.2B+
M3 Pounder HEG 158138632.19B0.8449.1%B**2.899%C+26.5B++3.8C++1435.2h15C**30.6B+
P525 Marauder-H 146138915.333C+12.3042.288%B*N/A115C**6.7C++3041.2h8.2C--19.4C++
NS-15M1 130130582.241B0.7924.414%C++26.923%B+48.1C+N/A1962.7h10.2B++42B+
M3 Pounder HEG 141113581.948C++1.0951.31%B**N/A23.1C*5.7B**1174.9h18.7C+36.5B
P2-120 AP 166107353.057D0.0234.615%D*1.869%D18.8D--10.4D*2395.7h7.1C+20.7D
TRAC-5 10099811.222B+1.8120.582%C20.202%C*20.6C+N/A3604.8h14.6C++70.9C++
TX1 Repeater 8683970.856C++2.1820.189%D-32.53%A+18.4DN/A1244.5h10.1B*49.8B
M12 Kobalt 8580240B**36.9716.413%C17.5%C100B**6.3A2660.8h15.5B+94.3C**
Anti-Vehicle Grenade 7976176N/A72.9752.54%C+N/A380C+15D*25490.2h4.8C**9.1B
T2 Striker 12272381.895M1.1450.885%CN/A23.2A++16.1B**2373.1h37.1B+73B
Coyote Missiles 10769417.25M+14.2251.201%C-N/A53.1C+29.2C++3101.3h39.6C++77.2C++
Tank Mine 856287.75A*4.7233.228%C+N/A88.6C-32.9D--5180.7h1.7C**5.1B+
NS Baron G5B 5858301.933B+1.1060.407%B**18.966%B++58B+N/A1971h4.6C+7.6B+
NS Campion 58586,2670.009D-3.0319.475%D--1.724%D--0.2DN/A0348.4h1.5A+7.9C++
TS2 Inquisitor 5656481.167C+1.8724.952%D23.214%B+37.3C+N/A1841.5h9.2B+36.9C*
L100 Python AP 8655143.929C0.9055.446%C+3.636%B+26.2C--14.8D3882.1h6.1C+11C+
MG-HBR1 Dragoon 5555351.571C++1.4637.262%B+38.182%B*55B**N/A3051h6B+16.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16620.5h
Nanite Revive Grenade0560h
Medical Applicator121104,4456.2h
Restoration Kit1583,73212.4h
Motion Spotter31,2920.6h
Shield Recharging Field107500.3h
Ammunition Package173890.2h
Nano-Armor Kit75113,0427h
Medical Kit64410,13844.9h
Pelter Rocket Pod0540h
A30 Walker0680h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.47s
Server spent 2.55s on queries, 1.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.