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Paragon Primarch TaeyoungS[M23] TaeyoungS
VS BR 124

KDR: 2.66

Score: 32.1m

Last Seen: Jul 28th, 2019 7:44 AM
- OFFLINE - 603.4 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Miller - Outfit Member of Purple House[M23] Purple House
VS outfit on Miller

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB Orion VS54 Ghost VX29 Polaris Terminus VX-9 VE-H Maw NS-11AB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,306,393 MLG Score: 2643
Fun Score: N/A
Cheeseburgers Flipped: 690TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.636%33.071%91438117656,3372.90607-0.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.113%1.242B**1.859A++-0.146CHEAD ++ (~19.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.512B+100.299C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.095%1.449%211121369561160.122776406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.24B**-0.129C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.821B++14.10.733B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.137%1.764%299412101,1345724311.97906263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.451%0.209C++-0.513D-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.10.671B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.155%11.111%31212122975451020.544954288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.848%-1.852F-1.644A+0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.25C++14.50.637B+75.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.766%74.865%31212123,8951602162.42982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.505%0.837B++0.507B+-1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.307C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.106%17.565%31512095,5111732123.18004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%1.376A0.578B+0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.62B+2.90.401B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple House[M23] Purple House
VS outfit on Miller

Members: 18
32.1m295.8%409 (24.5k)317 (19k)2.6628881,03430,4312.75762124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214746324.522%30.607%75103:1932

25% Combat Medic40% Heavy Assault10% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 4:19 PMJun 2nd, 2019 5:43 AMAug 20th, 2019 12:52 PM (2d) (PST)Jul 28th, 2019 4:44 AM (25d) (PST)Jul 28th, 2019 3:44 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5703022680.8010.3010.2452.4370.0232643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,22718,12716,100481815146119,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1686h/70.3d 2,883 24,802 21,200 246.5k 2,595 7,157 2,314 57.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:7,473
Deaths:2,392
KDR:3.124
Accuracy:29.241% B++
HSR:35.662% B+
NS-15MB
B**
Kills:6,939
Deaths:2,021
KDR:3.433
Accuracy:30.112% B++
HSR:39.573% B**
Orion VS54
A+
Kills:5,533
Deaths:1,770
KDR:3.126
Accuracy:28.971% A+
HSR:35.659% A+
VX29 Polaris
A
Kills:2,783
Deaths:965
KDR:2.884
Accuracy:28.704% B*
HSR:33.166% A
VE-H Maw
B**
Kills:2,483
Deaths:741
KDR:3.351
Accuracy:29.654% B++
HSR:35.642% B**
NS-15M2
B**
Kills:1,512
Deaths:578
KDR:2.616
Accuracy:27.215% B+
HSR:34.061% B**
Flare VE6
A
Kills:1,381
Deaths:455
KDR:3.035
Accuracy:27.111% B*
HSR:34.106% A
SVA-88
C++
Kills:1,166
Deaths:545
KDR:2.139
Accuracy:20.961% C--
HSR:26.244% C++
NS-15M1
B**
Kills:1,163
Deaths:560
KDR:2.077
Accuracy:24.209% C**
HSR:31.642% B**
Pulsar LSW
A++
Kills:747
Deaths:265
KDR:2.819
Accuracy:26.196% B+
HSR:36.546% A++
Ursa
C
Kills:127
Deaths:65
KDR:1.954
Accuracy:18.935% D
HSR:22.047% C
Kills:31,307
Deaths (as Heavy Assault):10,357
Deaths (to Heavy Assaults):9,973
KDR:3.02279
Kill Difference:20,950
Playtime:669.932 hours
Usage:40%
Score:12.613m
Score/min:314
Accuracy (listed only):26.483%
HSR (listed only):33.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:2,111
Deaths:687
KDR:3.073
Accuracy:34.035% B**
HSR:24.064% B+
Deimos VA29
B**
Kills:1,568
Deaths:746
KDR:2.102
Accuracy:74.026% B**
HSR:14.350% C
Pandora VX25
B*
Kills:1,283
Deaths:559
KDR:2.295
Accuracy:48.022% B*
HSR:18.005% B++
NS Baron G5
A++
Kills:1,275
Deaths:692
KDR:1.842
Accuracy:56.913% A
HSR:22.275% A++
Zenith VX-5
A++
Kills:1,250
Deaths:506
KDR:2.470
Accuracy:26.189% C++
HSR:31.120% A++
NS-11C
A
Kills:1,199
Deaths:543
KDR:2.208
Accuracy:25.036% C*
HSR:26.022% A
Serpent VE92
A++
Kills:1,169
Deaths:562
KDR:2.080
Accuracy:24.515% C++
HSR:30.197% A++
Phobos VX86
B**
Kills:1,162
Deaths:639
KDR:1.818
Accuracy:71.286% B**
HSR:16.437% C+
Pulsar C
B+
Kills:1,161
Deaths:562
KDR:2.066
Accuracy:23.939% C+
HSR:26.098% B+
Thanatos VE70
A++
Kills:1,150
Deaths:605
KDR:1.901
Accuracy:55.364% A++
HSR:21.044% B**
NS-7 PDW
A
Kills:817
Deaths:416
KDR:1.964
Accuracy:24.061% C+
HSR:25.459% A
Sirius SX12
C--
Kills:487
Deaths:303
KDR:1.607
Accuracy:21.965% C--
HSR:14.374% D
VX6-7
M
Kills:442
Deaths:205
KDR:2.156
Accuracy:26.298% B
HSR:36.425% M
Chaos
A
Kills:348
Deaths:188
KDR:1.851
Accuracy:58.540% B++
HSR:22.701% A
NS Baron G5B
M+
Kills:188
Deaths:106
KDR:1.774
Accuracy:51.870% B+
HSR:29.255% M+
Solstice VE3
C+
Kills:74
Deaths:55
KDR:1.345
Accuracy:21.798% C
HSR:18.919% C+
Kills:15,684
Deaths (as Light Assault):7,374
Deaths (to Light Assaults):5,969
KDR:2.12693
Kill Difference:8,310
Playtime:265.060 hours
Usage:16%
Score:5.762m
Score/min:362
Accuracy (listed only):40.241%
HSR (listed only):23.546%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:2,644
Deaths:1,154
KDR:2.291
Accuracy:27.925% B+
HSR:32.300% B++
NS-11AB
A
Kills:2,117
Deaths:943
KDR:2.245
Accuracy:25.351% C
HSR:33.302% A
VE-S Canis
B**
Kills:2,111
Deaths:687
KDR:3.073
Accuracy:34.035% B**
HSR:24.064% B+
H-V45
A
Kills:1,686
Deaths:573
KDR:2.942
Accuracy:26.735% B+
HSR:30.071% A
Deimos VA29
B**
Kills:1,568
Deaths:746
KDR:2.102
Accuracy:74.026% B**
HSR:14.350% C
Darkstar
B++
Kills:1,342
Deaths:486
KDR:2.761
Accuracy:29.906% B+
HSR:29.434% B++
Pandora VX25
B*
Kills:1,283
Deaths:559
KDR:2.295
Accuracy:48.022% B*
HSR:18.005% B++
NS Baron G5
A++
Kills:1,275
Deaths:692
KDR:1.842
Accuracy:56.913% A
HSR:22.275% A++
NS-11A
A++
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:25.404% C*
HSR:35.702% A++
CME
B+
Kills:1,166
Deaths:589
KDR:1.980
Accuracy:25.179% C
HSR:25.472% B+
Phobos VX86
B**
Kills:1,162
Deaths:639
KDR:1.818
Accuracy:71.286% B**
HSR:16.437% C+
Thanatos VE70
A++
Kills:1,150
Deaths:605
KDR:1.901
Accuracy:55.364% A++
HSR:21.044% B**
NS-7 PDW
A
Kills:817
Deaths:416
KDR:1.964
Accuracy:24.061% C+
HSR:25.459% A
Corvus VA55
B*
Kills:612
Deaths:286
KDR:2.140
Accuracy:24.025% C+
HSR:29.739% B*
Pulsar VS1
B**
Kills:502
Deaths:271
KDR:1.852
Accuracy:23.909% C++
HSR:28.685% B**
Sirius SX12
C--
Kills:487
Deaths:303
KDR:1.607
Accuracy:21.965% C--
HSR:14.374% D
Chaos
A
Kills:348
Deaths:188
KDR:1.851
Accuracy:58.540% B++
HSR:22.701% A
NS Baron G5B
M+
Kills:188
Deaths:106
KDR:1.774
Accuracy:51.870% B+
HSR:29.255% M+
Equinox VE2 Burst
C+
Kills:123
Deaths:69
KDR:1.783
Accuracy:27.589% C+
HSR:24.390% C
Equinox VE2
B
Kills:110
Deaths:92
KDR:1.196
Accuracy:22.267% D
HSR:23.636% B
Kills:21,859
Deaths (as Combat Medic):9,900
Deaths (to Combat Medics):3,816
KDR:2.20798
Kill Difference:11,959
Playtime:421.578 hours
Usage:25%
Score:7.306m
Score/min:289
Accuracy (listed only):37.719%
HSR (listed only):25.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,826
Deaths:761
KDR:5.028
Accuracy:40.796% C**
HSR:74.804% B+
VE-S Canis
B**
Kills:2,111
Deaths:687
KDR:3.073
Accuracy:34.035% B**
HSR:24.064% B+
NS-45 Pilot
B+
Kills:1,226
Deaths:847
KDR:1.447
Accuracy:32.073% C++
HSR:29.772% B+
NS-44B Commissioner
B+
Kills:1,183
Deaths:869
KDR:1.361
Accuracy:32.493% D
HSR:27.980% B+
NS-30 Vandal
A
Kills:1,144
Deaths:329
KDR:3.477
Accuracy:32.500% C+
HSR:36.976% A
NS-7 PDW
A
Kills:817
Deaths:416
KDR:1.964
Accuracy:24.061% C+
HSR:25.459% A
NS-357 Underboss
A*
Kills:654
Deaths:563
KDR:1.162
Accuracy:39.142% C**
HSR:39.755% A*
Sirius SX12
C--
Kills:487
Deaths:303
KDR:1.607
Accuracy:21.965% C--
HSR:14.374% D
Artemis VX26
A++
Kills:206
Deaths:117
KDR:1.761
Accuracy:28.099% C++
HSR:34.952% A++
NS-61 Emissary
B+
Kills:116
Deaths:70
KDR:1.657
Accuracy:21.146% D*
HSR:18.966% B+
NSX Tomoe
C+
Kills:83
Deaths:45
KDR:1.844
Accuracy:27.229% C
HSR:36.145% C+
Soldier Soaker
B+
Kills:76
Deaths:68
KDR:1.118
Accuracy:33.333% C+
HSR:17.105% B+
XM98
B+
Kills:69
Deaths:20
KDR:3.450
Accuracy:39.367% B
HSR:78.261% B+
Beamer VS3
A+
Kills:59
Deaths:56
KDR:1.054
Accuracy:17.580% D**
HSR:33.898% A+
Kills:12,057
Deaths (as Infiltrator):5,151
Deaths (to Infiltrators):4,524
KDR:2.34071
Kill Difference:6,906
Playtime:167.201 hours
Usage:10%
Score:2.657m
Score/min:265
Accuracy (listed only):30.273%
HSR (listed only):35.179%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,568
Deaths:746
KDR:2.102
Accuracy:74.026% B**
HSR:14.350% C
Pandora VX25
B*
Kills:1,283
Deaths:559
KDR:2.295
Accuracy:48.022% B*
HSR:18.005% B++
NS Baron G5
A++
Kills:1,275
Deaths:692
KDR:1.842
Accuracy:56.913% A
HSR:22.275% A++
Zenith VX-5
A++
Kills:1,250
Deaths:506
KDR:2.470
Accuracy:26.189% C++
HSR:31.120% A++
NS-11C
A
Kills:1,199
Deaths:543
KDR:2.208
Accuracy:25.036% C*
HSR:26.022% A
Serpent VE92
A++
Kills:1,169
Deaths:562
KDR:2.080
Accuracy:24.515% C++
HSR:30.197% A++
Phobos VX86
B**
Kills:1,162
Deaths:639
KDR:1.818
Accuracy:71.286% B**
HSR:16.437% C+
Pulsar C
B+
Kills:1,161
Deaths:562
KDR:2.066
Accuracy:23.939% C+
HSR:26.098% B+
Thanatos VE70
A++
Kills:1,150
Deaths:605
KDR:1.901
Accuracy:55.364% A++
HSR:21.044% B**
VX6-7
M
Kills:442
Deaths:205
KDR:2.156
Accuracy:26.298% B
HSR:36.425% M
Chaos
A
Kills:348
Deaths:188
KDR:1.851
Accuracy:58.540% B++
HSR:22.701% A
Eidolon VE33
A+
Kills:289
Deaths:160
KDR:1.806
Accuracy:27.858% C+
HSR:36.678% A+
NS Baron G5B
M+
Kills:188
Deaths:106
KDR:1.774
Accuracy:51.870% B+
HSR:29.255% M+
Solstice VE3
C+
Kills:74
Deaths:55
KDR:1.345
Accuracy:21.798% C
HSR:18.919% C+
Kills:12,558
Deaths (as Engineer):6,128
Deaths (to Engineers):3,656
KDR:2.04928
Kill Difference:6,430
Playtime:71.339 hours
Usage:4%
Score:1.544m
Score/min:361
Accuracy (listed only):42.261%
HSR (listed only):24.966%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,259
Deaths:343
KDR:3.671
Accuracy:15.840% C
HSR:22.716% B*
Cosmos VM3
A
Kills:1,207
Deaths:344
KDR:3.509
Accuracy:16.074% C
HSR:25.269% A
Blueshift VM5
B+
Kills:1,196
Deaths:350
KDR:3.417
Accuracy:19.584% C+
HSR:24.164% B+
Blueshift VM5
B+
Kills:1,184
Deaths:349
KDR:3.393
Accuracy:19.711% C+
HSR:24.324% B+
Nebula VM20
A
Kills:855
Deaths:183
KDR:4.672
Accuracy:23.523% B**
HSR:26.667% A
Nebula VM20
A+
Kills:800
Deaths:183
KDR:4.372
Accuracy:23.903% B**
HSR:27.875% A+
Comet VM2
M+
Kills:62
Deaths:33
KDR:1.879
Accuracy:68.024% M+
HSR:4.839% C**
NS-10 Burster
A+
Kills:54
Deaths:16
KDR:3.375
Accuracy:38.553% A+
HSR:1.852% D*
Comet VM2
M*
Kills:53
Deaths:33
KDR:1.606
Accuracy:69.003% A**
HSR:11.321% M*
Kills:6,670
Deaths (as MAX Suit):917
Deaths (to MAX Suits):1,099
KDR:7.27372
Kill Difference:5,753
Playtime:86.462 hours
Usage:5%
Score:2.179m
Score/min:420
Accuracy (listed only):32.691%
HSR (listed only):18.781%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:69
V. Kills:5 N/A
Deaths:9
KDR:7.667
Accuracy:49.095% C
KPH:88.700 C*
VKPH:6.400 D--
Kills:69 (0 + 0)
Deaths:9
KDR:7.667
VKDR:0.556
Vehicle Kills:5
Kill Difference:60
Playtime:0.779 hours
Usage:0%
Score:0.020m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:711
V. Kills:76 N/A
Deaths:28
KDR:25.393
Accuracy:40.187% D--
KPH:60 B+
VKPH:6.400 C--
L100 Python AP
C**
Kills:135
V. Kills:93 144%
Deaths:20
KDR:6.750
Accuracy:54.831% C+
KPH:28.800 C+
VKPH:19.900 C**
L100 Python HEAT
B**
Kills:92
V. Kills:50 180%
Deaths:7
KDR:13.143
Accuracy:55.357% B
KPH:32 C++
VKPH:17.400 B**
C75 Viper
B+
Kills:82
V. Kills:15 N/A
Deaths:10
KDR:8.200
Accuracy:40.571% C++
KPH:37.800 B+
VKPH:6.900 C
Kills:1,020 (1,020 + 0)
Deaths:65
KDR:15.692
VKDR:3.600
Vehicle Kills:234
Kill Difference:955
Playtime:21.575 hours
Usage:1%
Score:0.384m
Score/min:297
Driving Accuracy:40.571%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:206
V. Kills:144 142%
Deaths:41
KDR:5.024
Accuracy:42.999% D*
KPH:16.400 D-
VKPH:11.500 D
Kills:206 (206 + 0)
Deaths:41
KDR:5.024
VKDR:3.512
Vehicle Kills:144
Kill Difference:165
Playtime:12.531 hours
Usage:1%
Score:0.226m
Score/min:300
Driving Accuracy:42.999%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:137
V. Kills:3 N/A
Deaths:14
KDR:9.786
Accuracy:27.734% D*
KPH:75.400 C
VKPH:1.700 D*
Kills:137 (0 + 137)
Deaths:14
KDR:9.786
VKDR:0.214
Vehicle Kills:3
Kill Difference:123
Playtime:1.818 hours
Usage:0%
Score:0.034m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:27.734%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:160
V. Kills:6 N/A
Deaths:5
KDR:32
Accuracy:14.022% D
KPH:48.600 C-
VKPH:1.800 D
Kills:160 (0 + 160)
Deaths:5
KDR:32
VKDR:1.200
Vehicle Kills:6
Kill Difference:155
Playtime:3.291 hours
Usage:0%
Score:0.037m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:14.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:74
V. Kills:3 N/A
Deaths:7
KDR:10.571
Accuracy:30.266% C--
KPH:49.300 C-
VKPH:2 D*
Kills:74 (0 + 74)
Deaths:7
KDR:10.571
VKDR:0.429
Vehicle Kills:3
Kill Difference:67
Playtime:1.501 hours
Usage:0%
Score:0.018m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:30.266%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5427,4732,3923.124C++0.4629.241%B++35.662%B+74.7C*N/A211100h10.2B35B+
NS-15MB 6,9696,9392,0213.433A+0.7730.112%B++39.573%B**62.2C++N/A161111.6h10.5B+35B+
Orion VS54 5,5555,5331,7703.126B**0.4628.971%A+35.659%A+59.4B**N/A21493.1h10B*34.5B
Ghost 3,8423,8267615.028B*2.3740.796%C**74.804%B+48.4B+N/A15679h2.2C*5.4B
VX29 Polaris 2,8002,7839652.884A0.2228.704%B*33.166%A56.7B+N/A13349.1h10.4B++36.1B++
Terminus VX-9 2,6712,6441,1542.291B+0.3727.925%B+32.3%B++51.6B+N/A15551.2h10.5B++37.6B++
VE-H Maw 2,5012,4837413.351A+0.6929.654%B++35.642%B**59.7BN/A15341.6h9.2B++31B+
NS-11AB 2,1372,1179432.245B++0.4225.351%C33.302%A42.5C+N/A10149.8h10.8B*42.7B+
VE-S Canis 2,1302,1116873.073A++0.4134.035%B**24.064%B+78.2B**N/A20627h9.4B++27.5B++
H-V45 1,6971,6865732.942B*0.2826.735%B+30.071%A46.8B++N/A12236h10A37.3B*
Deimos VA29 1,5701,5687462.102B*0.5674.026%B**14.35%C48.7C++N/A18332.2h2.2B+2.9B+
NS-15M2 1,5191,5125782.616B+0.0527.215%B+34.061%B**55.6B+N/A15927.2h10.7B++39.5B+
Flare VE6 1,3851,3814553.035A++0.3727.111%B*34.106%A50.2BN/A20227.5h10B36.8B+
Darkstar 1,3571,3424862.761B*0.1029.906%B+29.434%B++77.1AN/A20517.4h12B+40B+
Pandora VX25 1,2861,2835592.295B**0.3748.022%B*18.005%B++56.8B++N/A31222.6h3.8B+7.8B++
NS Baron G5 1,2771,2756921.842B**0.8256.913%A22.275%A++43.7B+N/A12029.2h3.8B*6.6C++
Cosmos VM3 1,2731,2593433.671B**1.0115.84%C22.716%B*40.1B+N/A12831.4h12B++75.6B
Zenith VX-5 1,2571,2505062.47A0.1926.189%C++31.12%A++53.6B*N/A27723.3h10.8B*41.3B+
NS-45 Pilot 1,2311,2268471.447C*1.2232.073%C++29.772%B+46.8C+N/A15226.2h5.9B++18.2B+
Cosmos VM3 1,2251,2073443.509B**0.8516.074%C25.269%A38.4B+N/A12431.4h12.7B+79.3C++
NS-11C 1,2041,1995432.208A0.4525.036%C*26.022%A41.2B++N/A14629.1h11.2B*44.6B+
Blueshift VM5 1,2041,1963503.417B+0.7519.584%C+24.164%B+39.5BN/A10130.3h15B76.6C**
Blueshift VM5 1,2001,1843493.393B+0.7319.711%C+24.324%B+39.1BN/A10030.3h15.3C**77.8C**
NS-44B Commissioner 1,1881,1838691.361C*1.3032.493%D27.98%B+43.7C+N/A14027.1h3.5C**10.8C+
Serpent VE92 1,1791,1695622.08B*0.5824.515%C++30.197%A++48.9B*N/A19223.9h10.2B*41.7B+
NS Decimator 1,7071,1693313.532M++0.8764.135%B+1.283%D57A26.2A34820.5h3.6B*5.6B*
NS-11A 1,1731,1684962.355B++0.3125.404%C*35.702%A++44.4B+N/A12626.3h11.5B*45.5B+
SVA-88 1,1671,1665452.139C*0.5220.961%C--26.244%C++41.3C+N/A14728.2h10.7B+50.9C*
CME 1,1731,1665891.98B++0.6825.179%C25.472%B+32.8C+N/A7435.6h11.9B+47.3B+
NS-15M1 1,1721,1635602.077B+0.5924.209%C**31.642%B**41C+N/A11628.4h11.2B+46.3B+
Phobos VX86 1,1651,1626391.818B+0.8471.286%B**16.437%C+49.2C++N/A13323.6h2.2B+3.1B+
Pulsar C 1,1621,1615622.066B+0.6023.939%C+26.098%B+41.5B+N/A18328h9.7B++40.3B+
Thanatos VE70 1,1541,1506051.901B**0.7655.364%A++21.044%B**40.8B++N/A14128.2h3.5B**6.3B**
NS-30 Vandal 1,1561,1443293.477B**0.8132.5%C+36.976%A41.8C++N/A12427.4h5.5C**17C*
Nebula VM20 8658551834.672B**2.0123.523%B**26.667%A69.5A*N/A21612.3h15.6C**66.3B++
NS-7 PDW 8198174161.964A0.7024.061%C+25.459%A42.8B*N/A14219.1h11.9B*49.7B+
Nebula VM20 8118001834.372B**1.7123.903%B**27.875%A+65A++N/A20012.3h17C+71.1B+
Pulsar LSW 7537472652.819B**0.1626.196%B+36.546%A++52.6BN/A23314.2h11.1B+42.3B+
L100 Python HESH 7877112825.393A+22.7340.187%D--N/A60.3B+6.4C--21611.8h2.5B+6.3B+
Frag Grenade 7237101710N/A707.3444.406%C+N/A394.4C7.2C+14711.8h4C+8.9C+
NS-357 Underboss 6566545631.162C*1.5039.142%C**39.755%A*69.6B**N/A2009.4h3.3B**8.4B++
Corvus VA55 6186122862.14A0.5224.025%C+29.739%B*37.8B+N/A12516.2h9.6B**39.8B++
Lasher X2 5455342072.58A*0.0830.161%B+3.558%C51.8B**1.1C**17810.3h16.1B*53.3B++
Pulsar VS1 5065022711.852B**0.8123.909%C++28.685%B**40.5B*N/A19012.4h11.2B**46.7B++
Sirius SX12 4894873031.607B+1.0621.965%C--14.374%D37.5B+N/A18113h12B++54.5B
VX6-7 4464422052.156B++0.5126.298%B36.425%M40.2C*N/A19411h10.3B++39.2B+
C-4 4803822241.705C*0.9623.157%C-N/A37.5D--9.6D**28410.2h1.6C+7.1C
Chaos 3483481881.851C**0.8158.54%B++22.701%A49C+N/A1307.1h3.5B**6B*
Eidolon VE33 2892891601.806B+0.8627.858%C+36.678%A+30.4BN/A1019.5h7.8B+27.8B+
Proximity Mine 2282282011.4A**8.7442.706%C++N/A57D**N/A2074h2.3D--5.4C
Supernova FPC 350206415.024C+2.3642.999%D*1.942%C16.5D-11.5D30012.5h5C**11.7C
Artemis VX26 2092061171.761B0.9028.099%C++34.952%A++34.3C+N/A1306h12.5C+44.4C*
NS Baron G5B 1891881061.774B+0.8951.87%B+29.255%M+44.8C**N/A1044.2h4B+7.7B++
NS Campion 19518417,2610.011D2.6515.809%D*7.065%C0.2CN/A0917.6h2.7D17.3D--
S1 2651781041.712A++0.9564.795%B*2.809%C+37.9B**18.5B*4614.7h5.3B++8.2B*
MAX Punch 3151679340.179B+2.4890.098%M+N/A2C++1.7B++485.6h5C5.5C++
M12 Kobalt 166160532A++29.3414.022%D20%B+48.5C-1.8D1893.3h19.7C++140.6C+
Proton II PPA-H 140137149.786C+7.1227.734%D*N/A76.1C1.7D*3081.8h8.4B+30.2C++
L100 Python AP 228135206.75B+4.0954.831%C+5.926%A*28.7C+19.8C**4484.7h6.7C+12.3C+
Ursa 127127651.954B++0.7118.935%D22.047%C33.4C+N/A2073.8h11.1C++58.4C+
Equinox VE2 Burst 123123691.783C+0.8827.589%C+24.39%C42.4C+N/A1442.9h12.2C**44.1C**
NS-61 Emissary 118116701.657A1.0121.146%D*18.966%B+21.5CN/A755.4h9.1B++43.2B+
Nemesis VSH9 195111771.442A+1.2265.618%B+1.802%C-21.8C*16.5C**2605.1h8.3C++12.6C**
Equinox VE2 112110921.196C+1.4722.267%D23.636%B22C-N/A695h12.6C++56.8C+
Lumine Edge 99983,0340.032C2.6317.147%D-31.633%A**0.5C--N/A2179.6h1.3C**7.4C+
Spear Anti-Vehicle Phalanx Turret 11093193U90.3436.892%D-1.075%D**66.4A++12.1D-3531.4h5.1B**13.7B++
Lancer VS22 16093591.576B**1.0951.355%D*N/A20.2B+14.6C++2624.6h9B++17.5B++
L100 Python HEAT 14292713.143A*10.4855.357%BN/A31.7C++17.2B**2772.9h6.4C+11.6C**
NSX Tomoe 8383451.844C*0.8227.229%C36.145%C+31.9CN/A1192.6h15.1C+55.4C+
C75 Viper 9782108.2B*5.5440.571%C++1.22%C37.3B+6.8C4342.2h11.1B+27.4B+
Soldier Soaker 7676681.118C+1.5433.333%C+17.105%B+76B*N/A6431h5.3B+16B+
Solstice VE3 7474551.345B*1.3221.798%C18.919%C+25.5BN/A7362.9h13.6B+62.2C*
CAS 14-E 7774710.571C+7.9130.266%C--N/A49.3C-2D*1991.5h29.6C**98C++
XM98 6969203.45B*0.7939.367%B78.261%B+34.5B+N/A2122h2.5C++6.4C**
Dual Photon Pods 746997.667C*5.0049.095%C1.449%C**86.3C++6.3D--4300.8h14.1B**28.8B++
Force-Blade 69668,4070.008C-2.6531.469%C++N/A0.2C--N/A1383.9h2.7C++8.7C**
Comet VM2 8762331.879A0.7868.024%M+4.839%C**11.3C+4.5C*1065.5h45.3F-66.5C+
Tank Mine 7960610M**7.3440.377%B+N/A150B*47.5C--10170.4h1.8C*4.4B**
Beamer VS3 6159561.054B+1.6117.58%D**33.898%A+19CN/A1253.1h9.4C++53.5C
NS-10 Burster 8754163.375M**0.7138.553%A+1.852%D*9.8A++6A++985.5h111B+287.9B*
Comet VM2 7553331.606B++1.0669.003%A**11.321%M*9.6C4C--725.5h54.1F-78.3C
Rocklet Rifle 9352114.727S2.0651.857%C+N/A37.1B++29.3B+6651.4h34.9C**67.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,8681.5h
Nanite Revive Grenade01,2980.4h
Restoration Kit2496,45232.1h
Motion Spotter63,2051.9h
Shield Recharging Field542,9301.5h
Ammunition Package152170.2h
Nano-Armor Kit5095,5746.2h
Medical Kit83112,79269.8h
Medical Applicator283190,97714.8h

Check the help document for the dictionary if you want to learn more about words used here.


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